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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/axis_and-allies_3096.jpg]]
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* OneHitpointWonder: Most combat units are destroyed after a single hit. The exception is battleships after Third Edition (joined by aircraft carriers in Europe 1940), which require two hits to destroy in combat (whether that translates into anything on the board outside of battle depends on the edition).
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* InvadedStatesOfAmerica - As the Axis, a player can attack and occupy the United States. [[AwesomeButImpractical Good luck mustering the forces to do so, though]].
to:
* InvadedStatesOfAmerica - ImpassableDesert: Starting in the third edition of the game, the Sahara Desert became a completely impassible region on the map. This places greater emphasis on the British defense of Egypt, as the Axis no longer have an easy way to head south and claim the undefended Central African territories (where a decent chunk of Britain's [=IPC=] generation comes from).
* InvadedStatesOfAmerica: As the Axis, a player can attack and occupy the United States. [[AwesomeButImpractical Good luck mustering the forces to do so, though]].
* InvadedStatesOfAmerica: As the Axis, a player can attack and occupy the United States. [[AwesomeButImpractical Good luck mustering the forces to do so, though]].
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* MightyGlacier: The US has the largest ICP at the start of the game, and is hard to invade, at the same time, any force they send takes its time getting to the enemy.
to:
* MightyGlacier: The US has the largest ICP IPC count at the start of the game, and is hard to invade, at the same time, any force they send takes its time getting to the enemy.
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* NeutralNoLonger - All versions had neutral nations that could be occupied, either by paying some IC cost or fighting the local armies. Later versions made some of these neutral nations pro-Axis (such as Bulgaria or Finland) or pro-Allies (such as Brazil or Yugoslavia), meaning rather than having to fight them during the combat phase to take control a country of the correct side could simply move a unit into that space during its non-combat phase, and the territory (along with its industrial production) and all the local units would fall under its control. If a true neutral (those that don't lean either way at the start, i.e., Spain or Turkey) is attacked, ''all'' true neutrals on the board would immediately become pro-whatever-side-didn't-attack (for example, if Italy attacked Switzerland, all true neutrals would become pro-Allies, so Britain could just move a unit into Spain to take control of its IP and 6 infantry there).
to:
* NeutralNoLonger - All versions had neutral nations that could be occupied, either by paying some IC IPC cost or fighting the local armies. Later versions made some of these neutral nations pro-Axis (such as Bulgaria or Finland) or pro-Allies (such as Brazil or Yugoslavia), meaning rather than having to fight them during the combat phase to take control a country of the correct side could simply move a unit into that space during its non-combat phase, and the territory (along with its industrial production) and all the local units would fall under its control. If a true neutral (those that don't lean either way at the start, i.e., Spain or Turkey) is attacked, ''all'' true neutrals on the board would immediately become pro-whatever-side-didn't-attack (for example, if Italy attacked Switzerland, all true neutrals would become pro-Allies, so Britain could just move a unit into Spain to take control of its IP and 6 infantry there).
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* TankGoodness: A staple of the game, being powerful, fast moving (albeit relatively expensive) land units that are capable of taking and holding territory with relative ease.
to:
* TankGoodness: A staple of the game, being powerful, fast moving (albeit relatively comparatively expensive) land units that are capable of taking and holding territory with relative ease.
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* ZergRush - Can be done if a player accumulates enough [=ICPs=] to build up a large enough military. Also a core aspect of many Soviet strategies, which involve as many infantry and tanks as you can possibly build being flung at the Germans.
to:
* ZergRush - Can be done if a player accumulates enough [=ICPs=] [=IPCs=] to build up a large enough military. Also a core aspect of many Soviet strategies, which involve as many infantry and tanks as you can possibly build being flung at the Germans.
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''Axis & Allies'' is a tabletop wargame designed in 1981 by Larry Harris and published by Nova Entertainment. A second edition, essentially identical to the first (and now titled ''Axis & Allies Classic'') was published in 1984 by Creator/MiltonBradley, and was a smash hit. In 2003, a third edition was published by Creator/AvalonHill, who have also published a number of variants, such as a version based on the First World War. Over the years, ''Axis & Allies'' has enjoyed immense popularity, with over 2 million copies printed.
to:
''Axis & Allies'' is a tabletop wargame {{Wargam|ing}}e designed in 1981 by Larry Harris and published by Nova Entertainment. A second edition, essentially identical to the first (and now titled ''Axis & Allies Classic'') was published in 1984 by Creator/MiltonBradley, and was a smash hit. In 2003, a third edition was published by Creator/AvalonHill, who have also published a number of variants, such as a version based on the First World War. Over the years, ''Axis & Allies'' has enjoyed immense popularity, with over 2 million copies printed.
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In all versions:
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* [[UsefulNotes/ChineseWithChopperSupport China]] - Not all versions. In some versions, the Chinese territories are controlled by the [[UsefulNotes/YanksWithTanks Americans]].
to:
In some versions:
* [[UsefulNotes/ChineseWithChopperSupport China]] -
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* the [[UsefulNotes/NewRomanLegions Kingdom of Italy]] - In some versions. Commonly, Italy is just controlled by the [[UsefulNotes/NazisWithGnarlyWeapons Germans]].
to:
* the [[UsefulNotes/NewRomanLegions Kingdom of Italy]] - In some versions. Commonly, Italy is just controlled by the [[UsefulNotes/NazisWithGnarlyWeapons Germans]].
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''Axis & Allies'' is a tabletop wargame designed in 1981 by Larry Harris and published by Nova Entertainment. A second edition, essentially identical to the first (and now titled ''Axis & Allies Classic'') was published in 1984 by Creator/MiltonBradley, and was a smash hit. In 2003, a third edition was published by Creator/AvalonHill, who have also published a number of variants, such as a version based on the First World War. Over the years, Axis & Allies has enjoyed immense popularity, with over 2 million copies printed.
to:
''Axis & Allies'' is a tabletop wargame designed in 1981 by Larry Harris and published by Nova Entertainment. A second edition, essentially identical to the first (and now titled ''Axis & Allies Classic'') was published in 1984 by Creator/MiltonBradley, and was a smash hit. In 2003, a third edition was published by Creator/AvalonHill, who have also published a number of variants, such as a version based on the First World War. Over the years, Axis ''Axis & Allies Allies'' has enjoyed immense popularity, with over 2 million copies printed.
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** Battleships, in early versions of the game. They cost a lot (to the tune of a single one demanding the Soviets entire economy to produce) and were fairly easy to destroy. Once they got their second hit point, a price cut, and their ability to support naval assaults, though...
to:
** Battleships, Battleships in early versions of the game. They cost a lot (to the tune of a single one demanding the Soviets entire economy to produce) and were fairly easy to destroy. Once they got their second hit point, a price cut, and their ability to support naval assaults, though...
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* ColorCodedArmies - All pieces are made of a solid colour plastic.
* CoolPlane - Multiple. All armies have fighters and bombers. Some versions feature tactical bombers.
* CoolPlane - Multiple. All armies have fighters and bombers. Some versions feature tactical bombers.
to:
* ColorCodedArmies - All pieces are made of a solid colour plastic.
color plastic. They are:
** Red- Russia
** Black- Germany
** Beige- the UK
** Orange- Japan
** Green- The United States
** Later editions that have expansions for minor powers have added brown (Italy), light green (China), and blue (France).
* CoolPlane - Multiple. All armies have fighters andbombers. bombers, which can't take territory but can fly over enemies to attack other territories land or naval units can't reach. Some versions feature tactical bombers.bombers, which act as the halfway point between [[LightningBruiser fighters]] and [[GlassCannon bombers]].
** Red- Russia
** Black- Germany
** Beige- the UK
** Orange- Japan
** Green- The United States
** Later editions that have expansions for minor powers have added brown (Italy), light green (China), and blue (France).
* CoolPlane - Multiple. All armies have fighters and
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* InvadedStatesOfAmerica - As the Axis, a player can attack and occupy the United States.
to:
* InvadedStatesOfAmerica - As the Axis, a player can attack and occupy the United States. [[AwesomeButImpractical Good luck mustering the forces to do so, though]].
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* PromotedToPlayable: Italy and France become playable factions in some editions of the game. They're generally weaker than the other five powers (France is especially vulnerable to a turn 1 knockout by Germany), but played well they can be just as strong as their more active neighbors.
** Played with regarding China. Originally China was represented by a few American units in two small (and easily conquered) territories, but in the Anniversary edition China was expanded into a subfaction for America, complete with it's own unique infantry sculpts. However, China has no factories and does not generate income for the U.S. or itself, instead being gifted a certain number of infantry units based on the number of territories China controls at the end of a turn. Chinese units cannot leave Chinese territories (with a few exceptions) and there is generally a limit as to how many new Chinese units can be placed in one territory.
** Played with regarding China. Originally China was represented by a few American units in two small (and easily conquered) territories, but in the Anniversary edition China was expanded into a subfaction for America, complete with it's own unique infantry sculpts. However, China has no factories and does not generate income for the U.S. or itself, instead being gifted a certain number of infantry units based on the number of territories China controls at the end of a turn. Chinese units cannot leave Chinese territories (with a few exceptions) and there is generally a limit as to how many new Chinese units can be placed in one territory.
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** Battleships, in early versions of the game. They cost a lot (to the tune of a single one demanding the Soviets entire economy to produce) and were fairly easy to destroy. Once they got their second hit point and their ability to support naval assaults, though...
to:
** Battleships, in early versions of the game. They cost a lot (to the tune of a single one demanding the Soviets entire economy to produce) and were fairly easy to destroy. Once they got their second hit point point, a price cut, and their ability to support naval assaults, though...
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* ZombieApocalypse: The spinoff ''Axis and Allies and Zombies'' adds zombie hordes to the mix as an independent faction that can pop up in any territory at will, preventing the controlling player from collecting income or utilizing facilities until the hordes are cleared.
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* AntiAir - Features in some versions of the game.
to:
* AntiAir - Features in some versions of the game.game, usually represented by anti-aircraft guns that will shoot at any enemy aircraft that enter the territory. Some editions also allow rules for fighter escorts and interceptors to protect strategic bombing runs.
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** A natural consequence of the game's title with the [=WW1=] spinoff, since the opposing sides were the Central Powers and the Triple Entente. (Although the latter was typically referred to as "the Allies" in English until, historians generally favour the more accurate "Entente".)
to:
** A natural consequence of the game's title with the [=WW1=] spinoff, since the opposing sides were the Central Powers and the Triple Entente. (Although the latter was typically referred to as "the Allies" in English until, English, historians generally favour favor the more accurate "Entente".)
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* AttackAttackRetreatRetreat: What commonly happens to players who try this tactic.
to:
** Researching tech; yes, you might get some cool things like jet fighters or ballistic missiles, but it's entirely based on luck and can eat through [=IPCs=] quickly if you're not careful ( [=IPCs=] that could be used to build more troops, for example).
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** Interestingly enough, the Germans have a Stuka dive bomber as their fighter model, supposedly because it is so iconic.
to:
** Interestingly enough, the Germans have had a Stuka dive bomber as their fighter model, model in the third edition of the game, supposedly because it is so iconic.iconic. Later versions replaced it with a more accurate to the role Bf-109 while the Stuka model was reused for the Tactical Bomber model (in those editions that have Tactical Bombers).
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* CheeseEatingSurrenderMonkeys - In nearly all editions of the game, France begins under the control of the [[UsefulNotes/NazisWithGnarlyWeapons German forces]].
* DefenselessTransports: troop transports have no attack power whatsoever and a pitiful 1 defense.
* DefenselessTransports: troop transports have no attack power whatsoever and a pitiful 1 defense.
to:
* CheeseEatingSurrenderMonkeys - In nearly all editions of the game, France begins under the control of the [[UsefulNotes/NazisWithGnarlyWeapons German forces]].
forces]]. Even in those editions where they are playable, the Germans have so much parked on their doorstep that a turn 1 knockout is almost guaranteed. Averted in the [=WWI=] spinoff where they are a major power on par with the Germans and Austrians they will be fighting.
* DefenselessTransports:troop Troop transports have had no attack power whatsoever and a pitiful 1 defense.defense... up until the Anniversary edition when they lost that and will be immediately destroyed if an enemy unit moves into their sector and there are no combat ships to defend them.
* DefenselessTransports:
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* EscapeBattleTechnique: The submarine's special power.
* InvadedStatesOfAmerica - As the Axis, a player can occupy the United States.
* InvadedStatesOfAmerica - As the Axis, a player can occupy the United States.
to:
* EscapeBattleTechnique: The submarine's special power.
power, being able to strike first and slip away rather than get into a protracted fight with more powerful surface vessels (unless a destroyer is present, in which case they have to stand and fight).
* InvadedStatesOfAmerica - As the Axis, a player can attack and occupy the United States.
* InvadedStatesOfAmerica - As the Axis, a player can attack and occupy the United States.
* MagikarpPower: Italy, in those editions where it is playable, starts with a tiny army and the worst economic base of the powers. However, its position makes it difficult to be attacked by strategic bombing that might cripple its economy, and the only immediate threats are from some thinly spread British forces in Egypt and the Middle East. A good Italian player can easily sweep Africa and build a respectable defense long before being put under threat from Allied forces who may be trying to deal with the much more powerful Germany to the north.
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* NoSwastikas - The games have the ''balkenkreuz'' as the emblem for the German forces. It's not just the Germans either - none of the countries are identified by their national flags.
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* NoSwastikas - The games have the ''balkenkreuz'' as the emblem for the German forces. It's not just the Germans either - none of the countries are identified by their national flags.flags (save Japan, which does get the Rising Sun).
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* TankGoodness
to:
* TankGoodnessTankGoodness: A staple of the game, being powerful, fast moving (albeit relatively expensive) land units that are capable of taking and holding territory with relative ease.
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Changed line(s) 34 (click to see context) from:
** A natural consequence of the game's title with the WW1 spinoff, since the opposing sides were the Central Powers and the Triple Entente. (Although the latter was typically referred to as "the Allies" in English until, historians generally favour the more accurate "Entente".)
to:
** A natural consequence of the game's title with the WW1 [=WW1=] spinoff, since the opposing sides were the Central Powers and the Triple Entente. (Although the latter was typically referred to as "the Allies" in English until, historians generally favour the more accurate "Entente".)
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* ArtisticLicenseHistory: The standard game supposedly begins in the spring of 1942, but German and Japanese starting forces don't correspond to how they historically were. This is to allow game balance, giving both sides an equal chance to win.
to:
* ArtisticLicenseHistory: ArtisticLicenseHistory:
** The standard game supposedly begins in the spring of 1942, but German and Japanese starting forces don't correspond to how they historically were. This is to allow game balance, giving both sides an equal chance towin.win.
** A natural consequence of the game's title with the WW1 spinoff, since the opposing sides were the Central Powers and the Triple Entente. (Although the latter was typically referred to as "the Allies" in English until, historians generally favour the more accurate "Entente".)
** The standard game supposedly begins in the spring of 1942, but German and Japanese starting forces don't correspond to how they historically were. This is to allow game balance, giving both sides an equal chance to
** A natural consequence of the game's title with the WW1 spinoff, since the opposing sides were the Central Powers and the Triple Entente. (Although the latter was typically referred to as "the Allies" in English until, historians generally favour the more accurate "Entente".)
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** Versions that feature the ANZAC will not have[[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] controlled by Britain.
to:
** Versions that feature the ANZAC will not have[[UsefulNotes/AussiesWithArtillery have [[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] controlled by Britain.
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** Versions that feature the AZAC will not have[[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] controlled by Britain.
* [[UsefulNotes/KatanasOfTheRisingSun Imperial Japan]]
* [[UsefulNotes/NazisWithGnarlyWeapons Nazi Germany]]
* [[UsefulNotes/KatanasOfTheRisingSun Imperial Japan]]
* [[UsefulNotes/NazisWithGnarlyWeapons Nazi Germany]]
to:
** Versions that feature the AZAC ANZAC will not have[[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] controlled by Britain.
* the [[UsefulNotes/KatanasOfTheRisingSunImperial Empire of Japan]]
* the [[UsefulNotes/NazisWithGnarlyWeaponsNazi Germany]]German Reich]]
* the [[UsefulNotes/KatanasOfTheRisingSun
* the [[UsefulNotes/NazisWithGnarlyWeapons
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* [[UsefulNotes/NewRomanLegions Fascist Italy]] - In some versions. Commonly, Italy is just controlled by the [[UsefulNotes/NazisWithGnarlyWeapons Germans]].
to:
* the [[UsefulNotes/NewRomanLegions Fascist Kingdom of Italy]] - In some versions. Commonly, Italy is just controlled by the [[UsefulNotes/NazisWithGnarlyWeapons Germans]].
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* UsefulNotes/TheBritishEmpire - The territories that the Empire controls vary based on what version you are playing. Versions that feature ANZAC will not have Australia and New Zealand controlled by Britain, etc.
to:
* UsefulNotes/TheBritishEmpire - The territories that the Empire controls vary based on what version you are playing. Versions that feature ANZAC will not have Australia and New Zealand controlled by Britain, etc.
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** Versions that feature the AZAC will not have[[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] controlled by Britain.
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** UsefulNotes/BritsWithBattleships
* UsefulNotes/KatanasOfTheRisingSun
* UsefulNotes/NazisWithGnarlyWeapons
* UsefulNotes/RedsWithRockets
* UsefulNotes/YanksWithTanks
* UsefulNotes/ChineseWithChopperSupport - Not all versions. In some versions, the Chinese territories are controlled by the [[UsefulNotes/YanksWithTanks Americans]].
* UsefulNotes/GaulsWithGrenades - Rarely are the French actually in the game. They only feature in Europe 1940.
* UsefulNotes/NewRomanLegions - In some versions. Commonly, Italy is just controlled by the [[UsefulNotes/NazisWithGnarlyWeapons Germans]].
* UsefulNotes/RussiansWithRifles - Featured in the newest edition, Axis and Allies: WWI 1914
* UsefulNotes/TurksWithTroops - Featured in the newest edition, Axis and Allies: WWI 1914, although the army is ''technically'' the Ottoman Empire's.
* UsefulNotes/TheSoundOfMartialMusic - Featured in the newest edition, Axis and Allies: WWI 1914; Austria-Hungary.
* UsefulNotes/PrussiansInPickelhauben - Featured in the newest edition, Axis and Allies: WWI 1914; Imperial Germany.
* UsefulNotes/KatanasOfTheRisingSun
* UsefulNotes/NazisWithGnarlyWeapons
* UsefulNotes/RedsWithRockets
* UsefulNotes/YanksWithTanks
* UsefulNotes/ChineseWithChopperSupport - Not all versions. In some versions, the Chinese territories are controlled by the [[UsefulNotes/YanksWithTanks Americans]].
* UsefulNotes/GaulsWithGrenades - Rarely are the French actually in the game. They only feature in Europe 1940.
* UsefulNotes/NewRomanLegions - In some versions. Commonly, Italy is just controlled by the [[UsefulNotes/NazisWithGnarlyWeapons Germans]].
* UsefulNotes/RussiansWithRifles - Featured in the newest edition, Axis and Allies: WWI 1914
* UsefulNotes/TurksWithTroops - Featured in the newest edition, Axis and Allies: WWI 1914, although the army is ''technically'' the Ottoman Empire's.
* UsefulNotes/TheSoundOfMartialMusic - Featured in the newest edition, Axis and Allies: WWI 1914; Austria-Hungary.
* UsefulNotes/PrussiansInPickelhauben - Featured in the newest edition, Axis and Allies: WWI 1914; Imperial Germany.
to:
** UsefulNotes/BritsWithBattleships
the [[UsefulNotes/BritsWithBattleships United Kingdom]]
*UsefulNotes/KatanasOfTheRisingSun
[[UsefulNotes/KatanasOfTheRisingSun Imperial Japan]]
*UsefulNotes/NazisWithGnarlyWeapons
[[UsefulNotes/NazisWithGnarlyWeapons Nazi Germany]]
*UsefulNotes/RedsWithRockets
the [[UsefulNotes/RedsWithRockets Soviet Union]]
*UsefulNotes/YanksWithTanks
the [[UsefulNotes/YanksWithTanks United States]]
*UsefulNotes/ChineseWithChopperSupport [[UsefulNotes/ChineseWithChopperSupport China]] - Not all versions. In some versions, the Chinese territories are controlled by the [[UsefulNotes/YanksWithTanks Americans]].
*UsefulNotes/GaulsWithGrenades [[UsefulNotes/GaulsWithGrenades France]] - Rarely are the French actually in the game. They only feature in Europe 1940.
*UsefulNotes/NewRomanLegions [[UsefulNotes/NewRomanLegions Fascist Italy]] - In some versions. Commonly, Italy is just controlled by the [[UsefulNotes/NazisWithGnarlyWeapons Germans]].
*UsefulNotes/RussiansWithRifles the [[UsefulNotes/RussiansWithRifles Russian Empire]] - Featured in the newest edition, Axis and Allies: WWI 1914
*UsefulNotes/TurksWithTroops the [[UsefulNotes/TurksWithTroops Ottoman Empire]] - Featured in the newest edition, Axis and Allies: WWI 1914, although 1914.
* thearmy is ''technically'' the Ottoman Empire's.
* UsefulNotes/TheSoundOfMartialMusic[[UsefulNotes/TheSoundOfMartialMusic Austro-Hungarian Empire]] - Featured in the newest edition, Axis and Allies: WWI 1914; Austria-Hungary.
1914.
*UsefulNotes/PrussiansInPickelhauben the [[UsefulNotes/PrussiansInPickelhauben German Empire]] - Featured in the newest edition, Axis and Allies: WWI 1914; Imperial Germany.
1914.
*
*
*
*
*
*
*
*
*
* the
* UsefulNotes/TheSoundOfMartialMusic
*
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Added DiffLines:
* AlternateHistoryNaziVictory: The game allows up to five players to reenact World War II from 1942 onwards when the United States joins the fray. Sufficiently adept ([[RandomNumberGod and lucky]]) players can end the war more favorably for Nazi Germany and their allies. It's incredibly rare for the Axis to TakeOverTheWorld however, both because of the logistical problems with any [[InvadedStatesOfAmerica attempted invasion of the American heartland]], and because by that point, the USSR and UK have usually been knocked out of the war already by losing their capitals, which is its own win condition.
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Changed line(s) 58,59 (click to see context) from:
* ZergRush - Can be done if a player accumulates enough [=ICPs=] to build up a large enough military. Also a core aspect of many Soviet strategies, which involve as many infantry and tanks as you can possibly build being flung at the Germans. [[TruthInTelevision Just like the real Russian Front.]]
to:
* ZergRush - Can be done if a player accumulates enough [=ICPs=] to build up a large enough military. Also a core aspect of many Soviet strategies, which involve as many infantry and tanks as you can possibly build being flung at the Germans. [[TruthInTelevision Just like the real Russian Front.]]\n
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Changed line(s) 3,4 (click to see context) from:
''Axis & Allies'' is a tabletop wargame designed in 1981 by Larry Harris and published by Nova Entertainment. A second edition, essentially identical to the first, and now titled Axis & Allies Classic, was published in 1984 by Creator/MiltonBradley, and was a smash hit. In 2003, a third edition was published by Creator/AvalonHill, who have also published a number of variants, such as a version based on the First World War. Over the years, Axis & Allies has enjoyed immense popularity, with over 2 million copies printed.
to:
''Axis & Allies'' is a tabletop wargame designed in 1981 by Larry Harris and published by Nova Entertainment. A second edition, essentially identical to the first, and first (and now titled Axis ''Axis & Allies Classic, Classic'') was published in 1984 by Creator/MiltonBradley, and was a smash hit. In 2003, a third edition was published by Creator/AvalonHill, who have also published a number of variants, such as a version based on the First World War. Over the years, Axis & Allies has enjoyed immense popularity, with over 2 million copies printed.
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slightly more accurate (my bro owns the actual first edition, and it's not 100% identical to milton bradley's, but darn close)
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''Axis & Allies'' is a tabletop wargame designed in 1981 by Larry Harris and published by Nova Entertainment. The original, now titled Axis & Allies Classic, was republished in 1984 by Creator/MiltonBradley. Over the years, Axis & Allies has enjoyed immense popularity, with several new variants being produced and over 2 million copies being printed. Wizards of the Coast plan to release a new version, ''Axis & Allies: WWI 1914'' on 19 March, 2013, which will feature the 8 main powers of World War I.
to:
''Axis & Allies'' is a tabletop wargame designed in 1981 by Larry Harris and published by Nova Entertainment. The original, A second edition, essentially identical to the first, and now titled Axis & Allies Classic, was republished published in 1984 by Creator/MiltonBradley. Creator/MiltonBradley, and was a smash hit. In 2003, a third edition was published by Creator/AvalonHill, who have also published a number of variants, such as a version based on the First World War. Over the years, Axis & Allies has enjoyed immense popularity, with several new variants being produced and over 2 million copies being printed. Wizards of the Coast plan to release a new version, ''Axis & Allies: WWI 1914'' on 19 March, 2013, which will feature the 8 main powers of World War I.
printed.
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Changed line(s) 41 (click to see context) from:
* CheeseEatingSurrenderMonkeys - In nearly all editions of the game, France begins under the control of the [[NazisWithGnarlyWeapons German forces]].
to:
* CheeseEatingSurrenderMonkeys - In nearly all editions of the game, France begins under the control of the [[NazisWithGnarlyWeapons [[UsefulNotes/NazisWithGnarlyWeapons German forces]].
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Added mentions to Austria-Hungary and Imperial Germany in the faction list for the 1914 edition
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to:
* UsefulNotes/PrussiansInPickelhauben - Featured in the newest edition, Axis and Allies: WWI 1914; Imperial Germany.
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Added namespaces.
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** BritsWithBattleships
* KatanasOfTheRisingSun
* NazisWithGnarlyWeapons
* RedsWithRockets
* YanksWithTanks
* ChineseWithChopperSupport - Not all versions. In some versions, the Chinese territories are controlled by the [[YanksWithTanks Americans]].
* GaulsWithGrenades - Rarely are the French actually in the game. They only feature in Europe 1940.
* NewRomanLegions - In some versions. Commonly, Italy is just controlled by the [[NazisWithGnarlyWeapons Germans]].
* KatanasOfTheRisingSun
* NazisWithGnarlyWeapons
* RedsWithRockets
* YanksWithTanks
* ChineseWithChopperSupport - Not all versions. In some versions, the Chinese territories are controlled by the [[YanksWithTanks Americans]].
* GaulsWithGrenades - Rarely are the French actually in the game. They only feature in Europe 1940.
* NewRomanLegions - In some versions. Commonly, Italy is just controlled by the [[NazisWithGnarlyWeapons Germans]].
to:
** BritsWithBattleships
UsefulNotes/BritsWithBattleships
*KatanasOfTheRisingSun
UsefulNotes/KatanasOfTheRisingSun
*NazisWithGnarlyWeapons
UsefulNotes/NazisWithGnarlyWeapons
*RedsWithRockets
UsefulNotes/RedsWithRockets
*YanksWithTanks
UsefulNotes/YanksWithTanks
*ChineseWithChopperSupport UsefulNotes/ChineseWithChopperSupport - Not all versions. In some versions, the Chinese territories are controlled by the [[YanksWithTanks [[UsefulNotes/YanksWithTanks Americans]].
*GaulsWithGrenades UsefulNotes/GaulsWithGrenades - Rarely are the French actually in the game. They only feature in Europe 1940.
*NewRomanLegions UsefulNotes/NewRomanLegions - In some versions. Commonly, Italy is just controlled by the [[NazisWithGnarlyWeapons [[UsefulNotes/NazisWithGnarlyWeapons Germans]].
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