Follow TV Tropes

Following

History StarWarsTheOldRepublic / TropesAToG

Go To

OR

Is there an issue? Send a MessageReason:
None


* ActuallyFourMooks: Invoked on Nar Shaddaa in the Republic storyline. The Mountain, leader of one of the street gangs, is actually a set of identical quintruplets.

to:

* ActuallyFourMooks: Invoked on Nar Shaddaa in the Republic storyline. The Mountain, leader of one of the street gangs, is actually a set of identical quintruplets.quintuplets.



* BetterLivingThroughEvil: The general reasoning given for someone defecting to the Empire: sure they [[YouHaveFailedMe don't tolerate failure]], but they sure as hell generously reward success. In fact, this is a possible way to convert Jaesa Wilsaam to the Sith if you're a Light-side Sith Warrior: strongarm her parents to the Empire, then make it completely clear to your master and everyone else they are to be given full citizenship and comfortable lives.

to:

* BetterLivingThroughEvil: The general reasoning given for someone defecting to the Empire: sure they [[YouHaveFailedMe don't tolerate failure]], but they sure as hell generously reward success. In fact, this is a possible way to convert Jaesa Wilsaam Willsaam to the Sith if you're a Light-side Sith Warrior: strongarm her parents to the Empire, then make it completely clear to your master and everyone else they are to be given full citizenship and comfortable lives.



* DoubleWeapon: Sith Inquisitors and Jedi Consulars can specialize in close-range DPS and use double-bladed lightsabers as well as certain companions such as Kira Carsen, Jaesa Wilsaam or Xalek.

to:

* DoubleWeapon: Sith Inquisitors and Jedi Consulars can specialize in close-range DPS and use double-bladed lightsabers as well as certain companions such as Kira Carsen, Jaesa Wilsaam Willsaam or Xalek.



** When playing an Imperial, Jedi [=NPCs=], when defeated, will often just deactivate their lightsabres and calmly accept their fate:

to:

** When playing an Imperial, Jedi [=NPCs=], when defeated, will often just deactivate their lightsabres lightsabers and calmly accept their fate:



** Depending on how Sith Warrior companion Jaesa Wilsaam is dealt with, she either fully embraces the Dark Side or follows you because [[DefectorFromDecadence you've proven to be more of a follower of the Light Side than her master]].

to:

** Depending on how Sith Warrior companion Jaesa Wilsaam Willsaam is dealt with, she either fully embraces the Dark Side or follows you because [[DefectorFromDecadence you've proven to be more of a follower of the Light Side than her master]].
Is there an issue? Send a MessageReason:
None


** Darth Zhorrid. She is a monster, but that is hardly surprising after being raised by Darth Jadus. Mentally and emotionally, she is a child, thrust into a situation that would tax even an adult. On top of that, she's being made a sacrifical pawn by her own father.

to:

** Darth Zhorrid. She is a monster, but that is hardly surprising after being raised by Darth Jadus. Mentally and emotionally, she is a child, thrust into a situation that would tax even an adult. On top of that, she's being made a sacrifical sacrificial pawn by her own father.



** As does his "descendant," [[spoiler:HK-51]], a Companion for player characters. He's just as [[ComedicSociopath hiliariously psychotic]].

to:

** As does his "descendant," [[spoiler:HK-51]], a Companion for player characters. He's just as [[ComedicSociopath hiliariously hilariously psychotic]].



* BizarreAlienReproduction: Voss natives literaly cannot sexually mature if they're not married, and the ones who have heard that isn't true of other races don't quite believe it. This can result in incredibly awkward results for outsiders; the female smuggler especially gets caught completely flat-footed when the target of her flirting casually mentions his wife (and he's equally confused she didn't know).

to:

* BizarreAlienReproduction: Voss natives literaly literally cannot sexually mature if they're not married, and the ones who have heard that isn't true of other races don't quite believe it. This can result in incredibly awkward results for outsiders; the female smuggler especially gets caught completely flat-footed when the target of her flirting casually mentions his wife (and he's equally confused she didn't know).



* ComicallyMissingThePoint: A Jedi can tell Lieutenant Kieran on Hoth that they feel uncomfortable about slaugtering the entire Brotherhood. He agrees. Not becasue of moral reasons, but because it would not be practical.

to:

* ComicallyMissingThePoint: A Jedi can tell Lieutenant Kieran on Hoth that they feel uncomfortable about slaugtering slaughtering the entire Brotherhood. He agrees. Not becasue because of moral reasons, but because it would not be practical.



** If you're a fan of the ''VideoGame/DarkForcesSaga'', the Jedi Consular being named the Third Barsen'thor might seem familar. That's because the tomb of the Third Barsen'thor was the Chandrila mission in ''Jedi Academy'' when the Disciples of Ragnos attempted to steal the force power in the tomb and was eventually sealed away by Jaden Korr at the end of the mission. As doubles as {{HeartwarmingInHindsight}} as the Jedi Consular will be laid to rest in one of, if not the, most elaborate Jedi tombs in the franchise that would make a Sith bristle with jealousy.
** A lot of ships are like this. The Republic is still using the hammerheaded cruisers from ''VideoGame/KnightsOfTheOldRepublic'', now designated ''Thranta''-class, while their capital ships have some resemblance to Mon Calamari cruisers from the original trilogy, and Imperial warships naturally all look like star destroyers. Imperial fighters in general CallForward to TIE fighters from the original trilogy, and the Sith [=PCs=]' ''Fury''-class interceptor looks like a hybrid of a TIE Interceptor and Darth Maul's Sith Infiltrator. The Bounty Hunter's D5 Mantis Patrol craft [[{{Expy}} naturally]] resembles the Fetts' ''Slave I'' but with the engines rotating during flight instead of the main hull, while the Smuggler's XS Stock Light Freighter looks like the lovechild of the ''Millennium Falcon'' and the ''Ebon Hawk'' (which was already heavily inspired by the ''Falcon'').

to:

** If you're a fan of the ''VideoGame/DarkForcesSaga'', the Jedi Consular being named the Third Barsen'thor might seem familar.familiar. That's because the tomb of the Third Barsen'thor was the Chandrila mission in ''Jedi Academy'' when the Disciples of Ragnos attempted to steal the force power in the tomb and was eventually sealed away by Jaden Korr at the end of the mission. As doubles as {{HeartwarmingInHindsight}} as the Jedi Consular will be laid to rest in one of, if not the, most elaborate Jedi tombs in the franchise that would make a Sith bristle with jealousy.
** A lot of ships are like this. The Republic is still using the hammerheaded hammerhead cruisers from ''VideoGame/KnightsOfTheOldRepublic'', now designated ''Thranta''-class, while their capital ships have some resemblance to Mon Calamari cruisers from the original trilogy, and Imperial warships naturally all look like star destroyers. Imperial fighters in general CallForward to TIE fighters from the original trilogy, and the Sith [=PCs=]' ''Fury''-class interceptor looks like a hybrid of a TIE Interceptor and Darth Maul's Sith Infiltrator. The Bounty Hunter's D5 Mantis Patrol craft [[{{Expy}} naturally]] resembles the Fetts' ''Slave I'' but with the engines rotating during flight instead of the main hull, while the Smuggler's XS Stock Light Freighter looks like the lovechild of the ''Millennium Falcon'' and the ''Ebon Hawk'' (which was already heavily inspired by the ''Falcon'').



** In the PlayerVersusPlayer [[BigBadassBattleSequence battle sequence]] on Ilum, players couldcall down air strikes, and there was at least one large artillery piece present.

to:

** In the PlayerVersusPlayer [[BigBadassBattleSequence battle sequence]] on Ilum, players couldcall could call down air strikes, and there was at least one large artillery piece present.



** Dark side Sith players may choose to decide that AllCrimesAreEqual and kill all offenders equally regardless of the actual crime commited - [[ForTheEvulz if any at all.]]

to:

** Dark side Sith players may choose to decide that AllCrimesAreEqual and kill all offenders equally regardless of the actual crime commited committed - [[ForTheEvulz if any at all.]]



* DualWielding[=/=]GunsAkimbo: Maradeurs and Sentinels dual wield lightsabers, Mercenaries and Gunslingers dual wield pistols.

to:

* DualWielding[=/=]GunsAkimbo: Maradeurs Marauders and Sentinels dual wield lightsabers, Mercenaries and Gunslingers dual wield pistols.



** Some of the more extreme or more genocidal Sith and Imperials torwards non-humans such as Darth Ikoral and Commander Vergost are implied to be seen as this by more moderate wings of the Empire.

to:

** Some of the more extreme or more genocidal Sith and Imperials torwards towards non-humans such as Darth Ikoral and Commander Vergost are implied to be seen as this by more moderate wings of the Empire.



** In the Imperial Makeb storyline, after mercenaries start excuting civilians, Lord Cytharat remarks there is glory in fighting for a proper cause, but not in such behavior.

to:

** In the Imperial Makeb storyline, after mercenaries start excuting executing civilians, Lord Cytharat remarks there is glory in fighting for a proper cause, but not in such behavior.



*** From the point of view of [[spoiler: the aformentioned aliens]], Malgus' behaviour could be seen as a HeelFaceTurn.

to:

*** From the point of view of [[spoiler: the aformentioned aforementioned aliens]], Malgus' behaviour could be seen as a HeelFaceTurn.



** A pureblood Sith living on Voss comments that her skincolor (orange-red) is an advantage because "the Voss like color".

to:

** A pureblood Sith living on Voss comments that her skincolor skin color (orange-red) is an advantage because "the Voss like color".



** The Sith Empire uses massive slave labor forces for everything, more or less for it's own sake. In practical and economic terms it's a ridiculously inefficient system, especially when droids are cheap and plentiful.

to:

** The Sith Empire uses massive slave labor forces for everything, more or less for it's its own sake. In practical and economic terms it's a ridiculously inefficient system, especially when droids are cheap and plentiful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Similar to the Smuggler storyline is the Bounty Hunter's story. The Bounty Hunter can be ruthless at upcharging clients for their services and is continuously assigned to take down extremely dangerous high value targets (even before winning the Great Hunt, which makes them the hottest commodity in the galaxy), yet none of these bounties' payoffs ever show up on the character's inventory as actual monetary gains.
Is there an issue? Send a MessageReason:
None


* AlignmentBasedEndings: The class-specific campaigns are mostly linear, but the player's moral choices alter them cosmetically; in addition, each storyline has a final light or dark decision point with implied consequences ranging from minor to major. Also, while the Light Side path is canon for Republic characters, the Dark Side is canon for the Inquisitor, who is referred to by a specific Dark Side title [[spoiler:(Darth Nox)]], rather than a certain Light Side title [[spoiler:(Darth Imperius)]] in the later canon materials.

to:

* AlignmentBasedEndings: The class-specific campaigns are mostly linear, but the player's moral choices can alter them cosmetically; cosmetically if you enable dark side corruption in your appearance; in addition, each storyline has a final light or dark decision point with implied consequences ranging from minor to major. Also, while the Light Side path is canon for Republic characters, the Dark Side is canon for the Inquisitor, who is referred to by a specific Dark Side title [[spoiler:(Darth Nox)]], rather than a certain Light Side title [[spoiler:(Darth Imperius)]] in the later canon materials.
Is there an issue? Send a MessageReason:
None


* AffablyEvil: Aside from the {{Player Character}}s being able to act suavely while committing atrocities, here are some of the more notable ones broken down by class:

to:

* AffablyEvil: Aside from the {{Player Character}}s being able to act suavely and have their share of PetTheDog moments while committing atrocities, here are some of the more notable ones broken down by class:
Is there an issue? Send a MessageReason:
None


*** Grand Moff Kilran. Everything he says is at the same time arrogant, condescending, and polite -- though he [[FauxAffablyEvil cuts the act]] once you ''really'' piss him off. His nickname is "The Butcher of Coruscant."

to:

*** Grand Moff Kilran.Kilran, "The Butcher of Coruscant". Everything he says is at the same time arrogant, condescending, and polite -- though he [[FauxAffablyEvil cuts the act]] once you ''really'' piss him off. His nickname Needless to say, his affability is "The Butcher of Coruscant."much more genuine if you're an Imperial than if you're from the Republic.
Is there an issue? Send a MessageReason:
None


* AbortedArc: The mixed reaction to ''Knights of the Fallen Empire'' led to ''Knights of the Eternal Throne'' being cut short, resulting in a lot of this. In particular, survivors of the Scions were supposed to have a much greater role in ''KOTET''. It also meant that half the classes never had any companions return for story missions: Agents got Kaliyo and SCORPIO, Jedi Knights got T7-M4, Sith Warriors got Vette, Bounty Hunters got Gault and Torian, and Troopers got Aric Jorgan.

to:

* AbortedArc: The mixed reaction to ''Knights of the Fallen Empire'' led to ''Knights of the Eternal Throne'' being cut short, resulting in a lot of this. In particular, survivors of the Scions were supposed to have a much greater role in ''KOTET''. ''KOTET'', instead of returning much later in ''Echoes of Oblivion''. It also meant that half the classes never had any companions return for story missions: Agents got Kaliyo and SCORPIO, Jedi Knights got T7-M4, Sith Warriors got Vette, Bounty Hunters got Gault and Torian, and Troopers got Aric Jorgan.Jorgan; several other companions would return in future story arcs, while others would be relegated to sidequests in the Alliances mechanic.
Is there an issue? Send a MessageReason:
None


** In one of the bonus missions of Hoth, an Imperial captain and his Republic counterpart go in on an EnemyMine situation against some terrorists. One of the grunts on-site suggests destroying the Imperials with the terrorists' weaponry before "they can trap us." If you tell the grunt to cool his jets [[spoiler:the Imperials are surprisingly civil and grateful that you didn't try this on them because they were operating in good faith. You get a letter from the captain later saying he's putting in for a transfer to the Diplomatic Corps because the whole thing showed him that [[NotSoDifferentRemark the Imperial soldiers aren't so different than his own men.]]

to:

** In one of the bonus missions of Hoth, an Imperial captain and his Republic counterpart go in on an EnemyMine situation against some terrorists. One of the grunts on-site suggests destroying the Imperials with the terrorists' weaponry before "they can trap us." If you tell the grunt to cool his jets [[spoiler:the Imperials are surprisingly civil and grateful that you didn't try this on them because they were operating in good faith. ]] You get a letter from the captain later saying he's putting in for a transfer to the Diplomatic Corps because the whole thing showed him that [[NotSoDifferentRemark the Imperial soldiers aren't so different than his own men.]]
Is there an issue? Send a MessageReason:
None


* DoomedByCanon: This has become more muddled thanks to the 2017 ContinuityReboot separating most ''Legends'' work from the main film canon, but Alderaan ''was'' famously destroyed in ''Film/StarWarsANewHope''. In addition, in the ''Literature/DarthBane'' trilogy of EU novels written by a former Bioware member, the Sith Empire on Dromund Kaas meets its end after the Republic wins the New Sith Wars on account of Bane pulling a {{Starscream}} on his own entire order. That being said, Lucasfilm has been taking pains to avert this by refusing to tell additional stories in the Old Republic era before the game's story is complete.

to:

* DoomedByCanon: This has become more muddled thanks to the 2017 ContinuityReboot separating most ''Legends'' work from the main film canon, but Alderaan ''was'' famously destroyed in ''Film/StarWarsANewHope''. In addition, in the ''Literature/DarthBane'' trilogy of EU novels written by a former Bioware member, the Sith Empire on Dromund Kaas meets its end after the Republic wins the New Sith Wars on account of Bane pulling a {{Starscream}} on his own entire order. That being said, Lucasfilm has been taking pains to avert this by refusing to tell additional stories in the Old Republic era before the game's story is complete.
Is there an issue? Send a MessageReason:
None


* DoomedByCanon: Alderaan. In addition, the Sith Empire on Dromund Kaas will cease to exist in the ''Literature/DarthBane'' trilogy after the Republic wins the New Sith Wars on account of Bane pulling a {{Starscream}} on his own entire order.

to:

* DoomedByCanon: Alderaan. This has become more muddled thanks to the 2017 ContinuityReboot separating most ''Legends'' work from the main film canon, but Alderaan ''was'' famously destroyed in ''Film/StarWarsANewHope''. In addition, the Sith Empire on Dromund Kaas will cease to exist in the ''Literature/DarthBane'' trilogy of EU novels written by a former Bioware member, the Sith Empire on Dromund Kaas meets its end after the Republic wins the New Sith Wars on account of Bane pulling a {{Starscream}} on his own entire order.order. That being said, Lucasfilm has been taking pains to avert this by refusing to tell additional stories in the Old Republic era before the game's story is complete.
Is there an issue? Send a MessageReason:
None


* DoubleStandardRapeFemaleOnMale: In the Sith Warrior story, Vette's sister is a SexSlave (whom the Warrior has the opportunity to buy free), and it's not possible for male Warriors to {{romance|Sidequest}} Vette herself unless the Warrior removes her shock collar to free her. In contrast, the romances for female Smugglers and Warriors have [[QuestionableConsent issues]]: the Smuggler's first opportunity to sleep with her LoveInterest Corso Riggs is when he propositions her while drunk, and the female Warrior's romance with Malavai Quinn consists basically of her declaring him her ChosenConceptionPartner and him going along with it out of a combination of [[JustFollowingOrders discipline to superior orders]] and [[UnequalPairing fear of her power]]. Completely {{defied}} by the female Inquisitor's LoveInterest Andronikos Revel, however: if she starts flirting with him, he makes a point of going to her and setting clear ground rules about his freedom to walk away. If she agrees, they start a FriendsWithBenefits relationship that [[SexEqualsLove becomes more serious]].

to:

* DoubleStandardRapeFemaleOnMale: In the Sith Warrior story, Vette's sister is a SexSlave (whom the Warrior has the opportunity to buy free), and it's not possible for male Warriors to {{romance|Sidequest}} Vette herself unless the Warrior removes her shock collar to free her. In contrast, the romances for female Smugglers and Warriors have [[QuestionableConsent issues]]: the Smuggler's first opportunity to sleep with her LoveInterest Corso Riggs is when he propositions her while drunk, and the female Warrior's romance with Malavai Quinn consists basically of her declaring him her ChosenConceptionPartner and him going along with it out of a combination of [[JustFollowingOrders discipline to superior orders]] and [[UnequalPairing fear of her power]].power]] (though funnily enough, he also tries to betray you, and you have the option of choking him within an inch of his life, ''and then continuing the romance anyway''). Completely {{defied}} by the female Inquisitor's LoveInterest Andronikos Revel, however: if she starts flirting with him, he makes a point of going to her and setting clear ground rules about his freedom to walk away. If she agrees, they start a FriendsWithBenefits relationship that [[SexEqualsLove becomes more serious]].
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: Than most Star Wars fare: the game is set in a cold war where both sides can easily be called evil by the other side for entirely valid reasons. It is a Creator/BioWare game after all.

to:

* DarkerAndEdgier: Than most Star Wars fare: the game is set in a cold war where both sides can easily be called evil by the other side for entirely valid reasons.reasons, and there's nothing stopping ''you'' from being a monstrous scumbag and living to tell the tale. It is a Creator/BioWare game after all.
Is there an issue? Send a MessageReason:
None


** The Sith Warrior gets several options to work with Republic forces. During Nar Shaddaa, they have the option to spare a squad of Republic soldiers in exchange for being TheCavalry later on. During Alderaan, they can help a general of House Organa deal with forces of House Ulgo in exchange for info and on Belsavis a Jedi forces them into working with him in order to track down a Sith Lord both of you are seeking. Of course, you also have the option to [[YouHaveOutlivedYourUsefulness murder them afterwards]] or in the case of the General, force-choke her lover until she acquiesces and ''then'' kill her.
** In "Shadow of Revan", the Republic and Empire must to join forces to defeat Revan. Or, rather, two of the more reasonable commanders do, since they aren't sure they can convince their superiors in time, but they ''can'' convince their own armies.
** The beginning of ''Knights of the Fallen Empire'' has Darth Marr heading a joint Republic-Empire fleet to hunt down the Emperor, recruiting the player character as well. Once the Outlander becomes the leader of the Alliance, they must gather candidates and resources from both factions to deal with the Eternal Empire.

to:

** The Sith Warrior gets several options to work with Republic forces. During Nar Shaddaa, they have the option to spare a squad of Republic soldiers in exchange for being TheCavalry later on. During Alderaan, they can help a general of House Organa deal with forces of House Ulgo in exchange for info and on Belsavis a Jedi forces them into working with him in order to track down a Sith Lord both of you are seeking. Of course, you also have the option to [[YouHaveOutlivedYourUsefulness murder them afterwards]] or in the case of the General, refuse to work with her outright and force-choke her lover until she acquiesces and ''then'' kill her.
** In "Shadow of Revan", the Republic and Empire must to join forces to defeat Revan. Or, rather, two of the more reasonable commanders do, since they aren't sure they can convince their superiors in time, but they ''can'' convince their own armies.
armies. It helps that on the Imperial side, Marr completely believes the rumors that the Emperor's endgame is to just kill everybody, and thus holds no loyalty to him.
** The beginning of ''Knights of the Fallen Empire'' has Darth Marr heading a joint Republic-Empire fleet to hunt down the Emperor, recruiting the player character as well. Once the Outlander becomes the leader of the Alliance, they must gather candidates and resources from both factions to deal with the Eternal Empire. The alliance lasts until after the end of ''Knights of the Eternal Throne'', when a dispute on Iokath reignites the Empire-Republic war, and the Order of Zildrog successfully cripples the Alliance's military might, forcing you to pick a side.
Is there an issue? Send a MessageReason:
None


* EvilMakesYouUgly: The player character can change appearance the same way they did with ''VideoGame/KnightsOfTheOldRepublic'''s KarmaMeter, with orange eyes and TaintedVeins, although the effect is disabled by default in this game. This is present to various degrees among the [=NPCs=], with some Sith Lords being just as ugly as the trope would imply, while others manage to remain surprisingly attractive despite being utterly reprehensible scumbags who's be ''very'' in tune with the Dark Side.

to:

* EvilMakesYouUgly: The player character can change appearance the same way they did with ''VideoGame/KnightsOfTheOldRepublic'''s KarmaMeter, with orange eyes and TaintedVeins, although the effect is disabled by default in this game. This is present to various degrees among the [=NPCs=], with some Sith Lords being just as ugly as the trope would imply, while others manage to remain surprisingly attractive despite being utterly reprehensible scumbags who's who'd be ''very'' in tune with the Dark Side.Side. [[spoiler:The Emperor as Valkorion is also an incredibly handsome, dignified presence, though this is the result of his habit of {{BodySurf}}ing. For a man who's conquered death, conquering ugliness would be a trivial matter.]]
Is there an issue? Send a MessageReason:
None


* EvilMakesYouUgly: The player character can change appearance the same way they did with ''VideoGame/KnightsOfTheOldRepublic'''s KarmaMeter, with orange eyes and TaintedVeins, although the effect is disabled by default in this game.

to:

* EvilMakesYouUgly: The player character can change appearance the same way they did with ''VideoGame/KnightsOfTheOldRepublic'''s KarmaMeter, with orange eyes and TaintedVeins, although the effect is disabled by default in this game. This is present to various degrees among the [=NPCs=], with some Sith Lords being just as ugly as the trope would imply, while others manage to remain surprisingly attractive despite being utterly reprehensible scumbags who's be ''very'' in tune with the Dark Side.
Is there an issue? Send a MessageReason:
None


* EvilMakesYouUgly: The same as with ''VideoGame/KnightsOfTheOldRepublic'''s KarmaMeter, with orange eyes and TaintedVeins, although the effect can be disabled in this game.

to:

* EvilMakesYouUgly: The player character can change appearance the same as way they did with ''VideoGame/KnightsOfTheOldRepublic'''s KarmaMeter, with orange eyes and TaintedVeins, although the effect can be is disabled by default in this game.
Is there an issue? Send a MessageReason:
Authority Equals Asskicking has been renamed. I'm taking this example to the R subpage.


* AuthorityEqualsAsskicking: Mobs with a high rank are usually classified as [[EliteMook strong]] or even [[MiniBoss elite.]] This qualifies even with units one would not expect to be strong, such as a Chief Medical Officer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Sith Warrior's Tatooine arc, if you're Light Sided, your Dark Side Reflection will warn you that its only a matter of time before Baras and the rest of the Sith sense the light inside you and have you killed. [[spoiler:Sure enough, Baras betrays you at the climax of the story]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenreShift: This happens to a degree with all 4 of the tech class stories as they start as standard sci-fi adventures that ultimately become, well, Star Wars-style epics. The best example might come with The Republic Trooper, who spends chapter 1 hunting down military defectors before later coming into conflict with powerful Sith Lords and much more fantastical allies and enemies in Chapter 3.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Korriban and Dromuund Kaas: Self-Destructiveness. Fittingly for being the homeworld of the Sith Order and the Capital of their Empire, respectively, both planets are mired in corruption, violence, and near-nonexistent infrastructure as a result of the Sith's [[ChronicBackstabbingDisorder backstabbing ways]] and [[FascistButInefficient repressive but counterproductive practices]], which do nothing but harm the Empire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Trooper's Voss storyline, a big deal is made about how the Voss absolutely ''cannot'' find out about your strikes against Imperial holdings on the planet. Despite this, nothing is stopping you from fighting Imperial mobs, and in fact you will be doing that quite a bit of you do the planetary questline concurrently with the class questline.
** At the end of the Jedi Consular's Alderaan storyline, [[spoiler:the Light Side option is to convince the noble houses to continue the peace talks at a later date. Due to how the Consular's instance is available much earlier than the remaining planetary questline, its very likely that you will depose Bouris Ulgo shortly after this, rendering the peace talks moot.]]
** If the Sith Warrior chooses to remove Vette's shock collar, it will still appear around her neck during actual gameplay (though not in cutscenes). This can be mitigated by changing her headgear.
Is there an issue? Send a MessageReason:
Two minor spelling corrections under Gameplay And Story Segregation.


** The fact that the different player characters are unaware of each other's existence. Canonically, in the vanila game, they all exist simultaneously and yet, they don't interact at all. E.g. Cypher 9 should be aware of the fact that both Lord Kallig and the Emperor's Wrath are fighting on Corellia. The Hero of Tython and the Barsenthor should have been comparing notes on the Emperor's Children.

to:

** The fact that the different player characters are unaware of each other's existence. Canonically, in the vanila vanilla game, they all exist simultaneously and yet, they don't interact at all. E.g. Cypher 9 should be aware of the fact that both Lord Kallig and the Emperor's Wrath are fighting on Corellia. The Hero of Tython and the Barsenthor Barsen'thor should have been comparing notes on the Emperor's Children.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllForNothing: The Republic Taris storyline. Everything you do to make the planet livable, whether it's killing Rakghouls, wiping out pirate bands preying on colonists and even recovering the old members of the Tarisian government who were frozen in carbonite was all undone by the Empire in their myriad storylines.

Added: 407

Changed: 287

Is there an issue? Send a MessageReason:
None


** Inverted in the Black Talon storyline. Kilran's protocl droid is skilled in 'Diplomacy, translation, manslaughter and calumniation'.

to:

** According to Darmas Pollaran, Skavak committed armed robbery, kidnapping, collaborated with the Sith empire and cheated at cards. The Smuggler can even say that cheating at cards is one he hates the most about Skavak.
** In a "Clean Sweep" Republic Balmorra side-quest, the player character while fighting through the occupied settlement of Sobrik has to kill 25 imperial troopers and their commander, destroy 6 surveillance cameras and change the cantina music to "All Stars Burn as one".
** Inverted in the Black Talon storyline. Kilran's protocl protocol droid is skilled in 'Diplomacy, translation, manslaughter and calumniation'.
Is there an issue? Send a MessageReason:
None


-->'''Miner''': Wait, you're an Imperial!
-->'''Imperial Player Characters''': Was it the dead commandos that gave me away?

to:

-->'''Miner''': ---->'''Miner''': Wait, you're an Imperial!
-->'''Imperial
Imperial!\\
'''Imperial
Player Characters''': Was it the dead commandos that gave me away?
Tabs MOD

Changed: 14

Is there an issue? Send a MessageReason:
Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** ''Knights of the Eternal Throne'': Vaylin, who has taken over as ruler of the Eternal Empire, with [[spoiler:Valkorion]] as the GreaterScopeVillain. [[spoiler:Saresh]] of chapter two who attempts to kill the Outlander and Acina and [[spoiler:ARIES]] of chapter four and five who attempts to [[KillEmAll kill all]] the "visitors" whom are trapped on Iokath.

to:

** ''Knights of the Eternal Throne'': Vaylin, who has taken over as ruler of the Eternal Empire, with [[spoiler:Valkorion]] as the GreaterScopeVillain. [[spoiler:Saresh]] of chapter two who attempts to kill the Outlander and Acina and [[spoiler:ARIES]] of chapter four and five who attempts to [[KillEmAll kill all]] all the "visitors" whom are trapped on Iokath.
Is there an issue? Send a MessageReason:
Baleful Polymorph is no longer a trope


* DeliberateValuesDissonance: One notable example is present in the "Kaon Under Siege" flashpoint. At one point, the person you are talking to starts undergoing a painful BalefulPolymorph into a rakghoul. You can either kill him or spare him (the latter has him attacking you and summoning more rakghouls). Now, if you are playing for the Republic, the Light Side option is sparing him, and the Dark one is killing him. For Imperials, the Light Side option is a MercyKill, and the Dark option is letting him suffer.

to:

* DeliberateValuesDissonance: One notable example is present in the "Kaon Under Siege" flashpoint. At one point, the person you are talking to starts undergoing a painful BalefulPolymorph ForcedTransformation into a rakghoul. You can either kill him or spare him (the latter has him attacking you and summoning more rakghouls). Now, if you are playing for the Republic, the Light Side option is sparing him, and the Dark one is killing him. For Imperials, the Light Side option is a MercyKill, and the Dark option is letting him suffer.

Added: 458

Changed: 325

Is there an issue? Send a MessageReason:
None


* ExactWords: Can be [[LampshadeHanging Lampshaded]] by your character on Hoth. [[spoiler:Private Falk, who considers Hoth a FateWorseThanDeath, defects to the Empire when they promise to get him back to the Core Worlds. You can ask him if they specified that he would be alive. Falk responds that it was a chance he was willing to take]].

to:

* ExactWords: ExactWords:
**
Can be [[LampshadeHanging Lampshaded]] by your character on Hoth. [[spoiler:Private Falk, who considers Hoth a FateWorseThanDeath, defects to the Empire when they promise to get him back to the Core Worlds. You can ask him if they specified that he would be alive. Falk responds that it was a chance he was willing to take]].take]].
** This applies if you forgive someone you were ordered to kill, since the answer option is usually "I'll take care of him or her"
Is there an issue? Send a MessageReason:
None


-->"You know, all my life I aspired to heights of cruelty and passion. But the Dread Masters... they went too far. We went too far. Passion without humanity is meaningless."

to:

-->"You --->"You know, all my life I aspired to heights of cruelty and passion. But the Dread Masters... they went too far. We went too far. Passion without humanity is meaningless."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AmusinglyAwfulAim: A cutscene in the Imperial Agent storyline on Taris has a scientist that [[PlayerCharacter Cipher Nine]] is looking for take several blaster shots at them at about ten paces. She misses every single one--by her own admission she barely knows which end of the gun to hold--but as a FunnyBackgroundEvent, [[AccidentalAimingSkills one shot blows apart a droid on the other side of the room]], of the same type Cipher Nine was fighting to reach her only minutes earlier.

Top