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*** Despite being the main troops of their factions, the Republic Trooper and Imperial Agent are not counterparts to each other. Instead, the Republic Trooper's evil counterpart is the Bounty Hunter, while the Imperial Agent's good counterpart is the Smuggler.

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*** Despite being Subverted in the main troops case of their factions, the Republic Trooper and Imperial Agent are not counterparts to each other.Agent, despite being the main troops of their factions. Instead, the Republic Trooper's evil counterpart is the Bounty Hunter, while the Imperial Agent's good counterpart is the Smuggler.
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*** Jedi Knight vs. Sith Warrior, and, Jedi Consular vs. Sith Inquisitor

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*** Jedi Knight vs. Sith Warrior, and, and Jedi Consular vs. Sith Inquisitor

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* [[EvilCounterpart Evil Counterpart/Good Counterpart]]: All the classes have one.

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* [[EvilCounterpart Evil Counterpart/Good Counterpart]]: All the classes have one. Even sub-classes can be grouped into light and dark counterparts, with skills that mirror each other.



** Jedi Council vs. Dark Council

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** Jedi Council vs. Dark Council*** Despite being the main troops of their factions, the Republic Trooper and Imperial Agent are not counterparts to each other. Instead, the Republic Trooper's evil counterpart is the Bounty Hunter, while the Imperial Agent's good counterpart is the Smuggler.


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*** Jedi Council vs. Dark Council
*** Jedi Knight vs. Sith Warrior, and, Jedi Consular vs. Sith Inquisitor
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* AscendedFanon: Due to popular demand, plenty of vanilla characters were made romanceable in KotFE/KotET. While this wasn't particularly unusual in the vast majority of cases - a few companions who hadn't been romanceable before suddenly voiced an interest in your character (like Scourge or LS Jaesa), and all returners being romanceable by same sex-characters (bisexuals had been completely absent from the base game) - one particular companion stood out: {{Gonk Khem Val}}, the less-than-handsome and not terribly romantic Dashade follower.

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* AscendedFanon: Due to popular demand, plenty of vanilla characters were made romanceable in KotFE/KotET. While this wasn't particularly unusual in the vast majority of cases - a few companions who hadn't been romanceable before suddenly voiced an interest in your character (like Scourge or LS Jaesa), and all returners being romanceable by same sex-characters (bisexuals had been completely absent from the base game) - one particular companion stood out: {{Gonk [[{{Gonk}} Khem Val}}, Val]], the less-than-handsome and not terribly romantic Dashade follower.
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* BeingTorturedMakesYouEvil: On Republic Nar Shadaa, you're tasked with freeing a famous Jedi war hero from an Imperial POW camp. [[spoiler:When you finally find him, its revealed that the years of torture he went through has driven him mad and turned him into a sadomasochistic Sith Lord.]]
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sinkhole to now-YMMV item


** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you got to the climactic fight against [[spoiler:Darth Malgus]], whose first attack in his rotation [[ObviousBeta would frequently register as affected characters falling through the map and sending them back to the nearest checkpoint]], making the fight near-impossible, especially for close-range Combat Styles. Players could avoid the worst of it by setting their companion to tank, slowly chipping away at his health, and using a fortuitously-placed piece of scenery to not get yanked around by the particular attack that triggered the glitch, but it still turned an otherwise straightforward fight into an ordeal until it was fixed over a month later.

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** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you got to the climactic fight against [[spoiler:Darth Malgus]], whose first attack in his rotation [[ObviousBeta would frequently register as affected characters falling through the map and sending them back to the nearest checkpoint]], checkpoint, making the fight near-impossible, especially for close-range Combat Styles. Players could avoid the worst of it by setting their companion to tank, slowly chipping away at his health, and using a fortuitously-placed piece of scenery to not get yanked around by the particular attack that triggered the glitch, but it still turned an otherwise straightforward fight into an ordeal until it was fixed over a month later.
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Trope has been disambiguated.


* DepletedPhlebotinumShells: In order to stand up to [[LaserBlade lightsabers]], most melee weapons carried by non-player characters have a cortosis alloy weave. Many weapons instead [[PowerGlows glow with]] [[EnergyWeapon energy]] to this effect, like "[[http://starwars.wikia.com/wiki/Forcepike force pikes]]" (not [[TheForce that force]]) that were made of [[MadeOfIndestructium Phrik]] instead.

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* DepletedPhlebotinumShells: In order to stand up to [[LaserBlade lightsabers]], most melee weapons carried by non-player characters have a cortosis alloy weave. Many weapons instead [[PowerGlows glow with]] [[EnergyWeapon energy]] to this effect, like "[[http://starwars.wikia.com/wiki/Forcepike force pikes]]" (not [[TheForce that force]]) that were made of [[MadeOfIndestructium Phrik]] instead.

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Trope was cut/disambiguated due to cleanup


* BonusBoss:
** Several of the early flashpoints have an extra boss that is only accessible if you complete a chain of bonus objectives.
** The [[EldritchAbomination Dreadful Entity]] in the Terror from Beyond operation. You can only encounter it on the 16-man Hard Mode version of it. While it was often regarded as a joke compared to Dreadtooth on ''10 stacks'', which drops the MacGuffin needed to spawn the Entity, after Update 2.0, it can now certainly qualify as ThatOneBoss, especially considering everyone needs to be wearing a [[CoolMask Dread Guard Corrupted Mask]] in order not be hit with a OneHitKill.
** And then there's the Hateful Entity in 16-man [[NintendoHard Nightmare Mode]] Scum and Villainy. It's spawned via yet another MacGuffin dropped from the aforementioned Dreadful Entity. It is so difficult to beat that only a handful of known guilds have done it, with several threads on the official forums swapping strategies and progress towards killing it. It's even drawn comparisons to the [[ThatOneBoss Absolute Virtue]] from ''VideoGame/FinalFantasyXI'' before it was nerfed.
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--> '''PC:''' "Hello, this is Ellis Ruger and I'm busy dying for a hopeless cause. Please leave a message."

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--> '''PC:''' "Hello, "Roger that, this is Ellis Ruger and Ruger. Wish I could help, but I'm busy dying for a hopeless cause. Please leave a message.worthless cause, over."
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* CoinTargetingTrickshot: Each class has a self-heal ability to quickly restore health outside of combat. For the Smuggler subclasses of Scoundrel and Gunslinger, it consists of them idly tossing a coin in the air and then shooting it with their currently equipped blaster pistol.
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Now an Index disallowing examples.


* FatBastard: A number of Imperials using the male body type 4 model, but Lord Paladius most likely takes the cake (and [[AcceptableTargets eats it too]]). [[spoiler:He uses his cult on Nar Shaddaa and doesn't really give a damn about the people he's suckered into it. Then he tricks the Sith Inquisitor into coming to see him, and then tries to drain the Inquisitor's life energy and cut them off from the Force itself. It's a shame doing none of that actually saves him, though.]] And the player character themselves, should they decide to use that body type and go evil.

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* FatBastard: A number of Imperials using the male body type 4 model, but Lord Paladius most likely takes the cake (and [[AcceptableTargets eats it too]]).too). [[spoiler:He uses his cult on Nar Shaddaa and doesn't really give a damn about the people he's suckered into it. Then he tricks the Sith Inquisitor into coming to see him, and then tries to drain the Inquisitor's life energy and cut them off from the Force itself. It's a shame doing none of that actually saves him, though.]] And the player character themselves, should they decide to use that body type and go evil.
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Blade On A Stick is a disambig


* BladeOnAStick: Lightsaber Pikes and vibro-polearms were eventually added to the Cartel Market. Functionally, they fill the same role as double-bladed lightsabers (and are usable by those who can use double-bladed lightsabers). The Knights of Zakuul are also quite fond of them.
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** On the flip side, the Imperial Balmorra and Corellia storylines. All the effort your Imperial characters do to conquer the planet, both in their main story and in sidequests, is ultimately all for naught as the Republic is ultimately able to retake both worlds completely. Corellia's loss especially stings for the Empire due to the deaths of at least ''three'' members of the Dark Council.
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** And finally, the storylines from ''Onslaught'' onwards play this straight again, as the Sith Empire returns to its MightMakesRight philosophy while the Republic and Jedi strive to preserve a peaceful democracy. However, the Empire is led by either Acina or Vowran, both of whom are {{InternalReformist}}s working to root out the more petty and self-destructive tendencies of the old Empire, and playing as a Republic-aligned character doesn't stop you from committing numerous atrocities of your own.

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** And finally, the storylines from ''Onslaught'' onwards play this straight again, as the Sith Empire returns to its MightMakesRight philosophy while the Republic and Jedi strive to preserve a peaceful democracy. However, the Empire is led by either Acina or Vowran, both of whom are {{InternalReformist}}s [[InternalReformist Internal Reformists]] working to root out the more petty and self-destructive tendencies of the old Empire, and playing as a Republic-aligned character doesn't stop you from committing numerous atrocities of your own.
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** Played straight in the vanilla game. While there are shades of gray on both factions, it is still usually quite clear which side are the good guys. In the expansions, however, the Sith Empire starts to get portrayed in an increasingly positive light (perhaps due to the fact that [[spoiler:the OmnicidalManiac Vitiate no longer rules it]]), while the Republic's new chancellor [[spoiler:Saresh]] is shown to be petty, vindictive, and dishonorable. Saresh's nastiness goes to such extremes in ''Knights of the Eternal Throne'' that this trope is briefly ''inverted'' with the two playable factions, regardless of whether you play as an Imperial or Republic Outlander.

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** Played straight in the vanilla game. While there are shades of gray on both factions, it is still usually quite clear which side are the good guys. In the expansions, however, the Sith Empire starts to get portrayed in an increasingly positive light (perhaps due to the fact that [[spoiler:the OmnicidalManiac Vitiate no longer rules it]]), while the Republic's new chancellor [[spoiler:Saresh]] is shown to be petty, vindictive, and dishonorable. Saresh's [[spoiler:Saresh's]] nastiness goes to such extremes in ''Knights of the Eternal Throne'' that this trope is briefly ''inverted'' with the two playable factions, regardless of whether you play as an Imperial or Republic Outlander.
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** The two factions themselves are morally grey as well, as both are itching to make the cold war hot, and are constructing planet-destroying superweapons to boot.

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** The two factions themselves are often morally grey as well, as both are sides have elements itching to make the cold war hot, hot and are constructing planet-destroying superweapons to boot.boot. The difference is that the Imperials usually embrace their sadistic and warlike tendencies in service of the dark side, while even the most reprehensible Republic characters will at least pay lip service to acting ForTheGreaterGood.

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** Played straight in the vanilla game. While there are shades of gray on both factions, it is still usually quite clear which side are the good guys. In the expansions, however, the Sith Empire starts to get portrayed in an increasingly positive light (perhaps due to the fact that [[spoiler:the OmnicidalManiac Vitiate no longer rules it]]), while the Republic's new chancellor [[spoiler:Saresh]] is shown to be petty, vindictive, and dishonorable. By ''Knights of the Eternal Throne'', this trope is outright ''inverted'' with the two playable factions.

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** Played straight in the vanilla game. While there are shades of gray on both factions, it is still usually quite clear which side are the good guys. In the expansions, however, the Sith Empire starts to get portrayed in an increasingly positive light (perhaps due to the fact that [[spoiler:the OmnicidalManiac Vitiate no longer rules it]]), while the Republic's new chancellor [[spoiler:Saresh]] is shown to be petty, vindictive, and dishonorable. By Saresh's nastiness goes to such extremes in ''Knights of the Eternal Throne'', Throne'' that this trope is outright briefly ''inverted'' with the two playable factions.factions, regardless of whether you play as an Imperial or Republic Outlander.


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** And finally, the storylines from ''Onslaught'' onwards play this straight again, as the Sith Empire returns to its MightMakesRight philosophy while the Republic and Jedi strive to preserve a peaceful democracy. However, the Empire is led by either Acina or Vowran, both of whom are {{InternalReformist}}s working to root out the more petty and self-destructive tendencies of the old Empire, and playing as a Republic-aligned character doesn't stop you from committing numerous atrocities of your own.
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* ForegoneConclusion: "Historically" speaking, we ''know'' that the Republic is going to win, and that the Sith are going to collapse back from a civilization into little more than an army of bloodthirsty brutes and become minor players again for several centuries, or else the trilogies as we know them would never have happened. With three millennia to go before the canonical extinction of the Sith, however, anything can still happen.

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* ForegoneConclusion: "Historically" speaking, we ''know'' "know" that the Republic is going to win, and that the Sith are going to collapse back from a civilization into little more than an army of bloodthirsty brutes and become minor players again for several centuries, or else the trilogies as we know them would never have happened. With three millennia to go before the canonical extinction of the Sith, however, anything can still happen.happen, especially with Disney's ContinuityReboot relegating the storyline to ''Legends'', thus giving the story total freedom to outright contradict the movie canon.
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* ElitesAreMoreGlamorous: Anyone who plays as a Republic Trooper will be a member, not only of The Republic's Special Forces, but the ''best'' of their special forces: [[TheSquad Havoc Squad]].

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* ElitesAreMoreGlamorous: Anyone who plays as a Republic Trooper will be a member, not only of The Republic's Special Forces, but the ''best'' of their special forces: [[TheSquad Havoc Squad]]. Similarly, the Imperial equivalent is the Imperial Agent, an intelligence officer who quickly gets involved in high-stakes missions that have a decisive effect on the future of both the Empire and the galaxy at large.

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