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** The cynical "corpse counter" Garthe on Taris has been robbing the dead of their belongings as his team go through the corpses of the dead, selling them on the black market. However, as soon as his partner Cera's theory about the relation between the rakghouls and the fallen of Taris is shown to have substantial weight to it, he switches gears and states that if the rakghouls are sentient to a degree, that the Republic can't just keep treating them like mindless monsters and keep antagonizing them.
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** The [[EldritchAbomination Dreadful Entity]] in the Terror from Beyond operation. You can only encounter it on the 16-man Hard Mode version of it. While it was often regarded as a joke compared to Dreadtooth on [[UpToEleven 10 stacks]], which drops the MacGuffin needed to spawn the Entity, after Update 2.0, it can now certainly qualify as ThatOneBoss, especially considering everyone needs to be wearing a [[CoolMask Dread Guard Corrupted Mask]] in order not be hit with a OneHitKill.

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** The [[EldritchAbomination Dreadful Entity]] in the Terror from Beyond operation. You can only encounter it on the 16-man Hard Mode version of it. While it was often regarded as a joke compared to Dreadtooth on [[UpToEleven 10 stacks]], ''10 stacks'', which drops the MacGuffin needed to spawn the Entity, after Update 2.0, it can now certainly qualify as ThatOneBoss, especially considering everyone needs to be wearing a [[CoolMask Dread Guard Corrupted Mask]] in order not be hit with a OneHitKill.
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* Force Clases:
** Guardian/Juggernaut: Depending on specialization, either is ''The Meat Shield'' or something of ''[[JackOfAllStats a Jack of All Trades]].'' Has more versatility than but not as much DPS potential as...
** Sentinel/Marauder: ''The Scrapper.'' DualWielding {{Glass Cannon}}s. Possibly has some elements of ''The [=DoT=] Master'' and ''The Debuffer.''
** Shadow/Assassin: ''The Nuker,'' ''The [=DoT=] Master'' or ''The Mitigation Tank'' depending on specialization, with some elements of ''The Backstabber.''
** Sage/Sorcerer: ''The Nuker'' or ''The Healer,'' depending on specializations.
* Tech Classes:
** Commando/Mercenary: ''The Archer'' or ''The Healer,'' depending on specializations.
** Vanguard/Powertech: Combination ''The Archer''/''The Blademaster'' or ''The Meat Shield,'' depnding on specializations.
** Scoundrel/Operative: ''The Archer,'' ''The Healer,'' or ''The [=DoT=] Master,'' depending on specialization. Also has elements of ''The Backstabber.''
** Gunslinger/Sniper: ''The Archer'' or ''The Nuker,'' depending on specialization.

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* ** Force Clases:
**
Classes:
***
Guardian/Juggernaut: Depending on specialization, either is ''The Meat Shield'' or something of ''[[JackOfAllStats a Jack of All Trades]].'' Has more versatility than but not as much DPS potential as...
** *** Sentinel/Marauder: ''The Scrapper.'' DualWielding {{Glass Cannon}}s. Possibly has some elements of ''The [=DoT=] Master'' and ''The Debuffer.''
** *** Shadow/Assassin: ''The Nuker,'' ''The [=DoT=] Master'' or ''The Mitigation Tank'' depending on specialization, with some elements of ''The Backstabber.''
** *** Sage/Sorcerer: ''The Nuker'' or ''The Healer,'' depending on specializations.
* ** Tech Classes:
** *** Commando/Mercenary: ''The Archer'' or ''The Healer,'' depending on specializations.
** *** Vanguard/Powertech: Combination ''The Archer''/''The Blademaster'' or ''The Meat Shield,'' depnding depending on specializations.
** *** Scoundrel/Operative: ''The Archer,'' ''The Healer,'' or ''The [=DoT=] Master,'' depending on specialization. Also has elements of ''The Backstabber.''
** *** Gunslinger/Sniper: ''The Archer'' or ''The Nuker,'' depending on specialization.

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** Jedi Knight/Sith Warrior: Melee DPS/tank.
*** Jedi Guardian/Sith Juggernaut: Depending on specialization, either is ''The Meat Shield'' or something of ''[[JackOfAllStats a Jack of All Trades]].'' Has more versatility than but not as much DPS potential as...
*** Jedi Sentinel/Sith Marauder: ''The Scrapper.'' DualWielding {{Glass Cannon}}s. Possibly has some elements of ''The [=DoT=] Master'' and ''The Debuffer.''
** Jedi Consular/Sith Inquisitor: Combination ranged/melee DPS or tank.
*** Jedi Shadow/Sith Assassin: ''The Nuker,'' ''The [=DoT=] Master'' or ''The Mitigation Tank'' depending on specialization, with some elements of ''The Backstabber.''
*** Jedi Sage/Sith Sorcerer: ''The Nuker'' or ''The Healer,'' depending on specializations.
** Trooper/Bounty Hunter: Ranged DPS and/or healer, or ranged/melee DPS and tanking.
*** Commando/Mercenary: ''The Archer'' or ''The Healer,'' depending on specializations.
*** Vanguard/Powertech: Combination ''The Archer''/''The Blademaster'' or ''The Meat Shield,'' depnding on specializations.
** Smuggler/Imperial Agent: Ranged DPS and/or healer.
*** Scoundrel/Operative: ''The Archer,'' ''The Healer,'' or ''The [=DoT=] Master,'' depending on specialization. Also has elements of ''The Backstabber.''
*** Gunslinger/Sniper: ''The Archer'' or ''The Nuker,'' depending on specialization.

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*Force Clases:
** Jedi Knight/Sith Warrior: Melee DPS/tank.
*** Jedi Guardian/Sith Juggernaut:
Guardian/Juggernaut: Depending on specialization, either is ''The Meat Shield'' or something of ''[[JackOfAllStats a Jack of All Trades]].'' Has more versatility than but not as much DPS potential as...
*** Jedi Sentinel/Sith Marauder: ** Sentinel/Marauder: ''The Scrapper.'' DualWielding {{Glass Cannon}}s. Possibly has some elements of ''The [=DoT=] Master'' and ''The Debuffer.''
** Jedi Consular/Sith Inquisitor: Combination ranged/melee DPS or tank.
*** Jedi Shadow/Sith Assassin:
Shadow/Assassin: ''The Nuker,'' ''The [=DoT=] Master'' or ''The Mitigation Tank'' depending on specialization, with some elements of ''The Backstabber.''
*** Jedi Sage/Sith Sorcerer: ** Sage/Sorcerer: ''The Nuker'' or ''The Healer,'' depending on specializations.
*Tech Classes:
** Trooper/Bounty Hunter: Ranged DPS and/or healer, or ranged/melee DPS and tanking.
***
Commando/Mercenary: ''The Archer'' or ''The Healer,'' depending on specializations.
*** ** Vanguard/Powertech: Combination ''The Archer''/''The Blademaster'' or ''The Meat Shield,'' depnding on specializations.
** Smuggler/Imperial Agent: Ranged DPS and/or healer.
***
Scoundrel/Operative: ''The Archer,'' ''The Healer,'' or ''The [=DoT=] Master,'' depending on specialization. Also has elements of ''The Backstabber.''
*** ** Gunslinger/Sniper: ''The Archer'' or ''The Nuker,'' depending on specialization.



*** In [[https://www.youtube.com/watch?v=PV2wObqgvHM this video]], the Trooper takes out a Sith Inquisitor with nothing but a combat knife. Bounty Hunters are [[http://www.swtor.com/media/trailers/bounty-hunter-character-progression no slouches in Close Combat]] either.
** Smugglers have the least equipment and still can hold their own against powerful enemies, sometimes even [[GroinAttack kicking their enemy in the nuts]].
*** Smugglers are so badass that they can incapacitate a ''droid'' by [[GroinAttack kicking it in the nuts]]. That's right! A Smuggler can [[RuleOfCool make something hurt that should be otherwise incapable of feeling pain]].



** The BountyHunter, whether Powertech or Mercenary, is ''extremely'' [[WalkingArmory well-equipped]] and [[CrazyPrepared prepared for just about any outcome or enemy]]. Notably, they have the highest bodycount of named Force-users of any non-Force-sensitive classes in the game.



* BladeBelowTheShoulder: Bounty Hunters and Troopers specced in their tanking skill trees can use blades hidden in their armor in order to deal with enemies up close. [[VideoGame/StarWarsRepublicCommando This isn't the first Star Wars game to give us this attack.]]

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* BladeBelowTheShoulder: Bounty Hunters and Troopers Powertechs specced in their tanking skill trees can use blades hidden in their armor in order to deal with enemies up close. [[VideoGame/StarWarsRepublicCommando This isn't the first Star Wars game to give us this attack.]]



* BlindedByTheLight: The Smuggler and Imperial Agent's flashbang grenade ability.

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* BlindedByTheLight: The Smuggler and Imperial Agent's flashbang grenade ability.ability blinds the opponents.



** Sith Sorcerers seem to be welded at the hip to Khem Val. Understandable when you realize that they make a thoroughly respectable Damage-Healer-Tank trinity between the ''two'' of them if geared well enough for level.
** Guardians and Sentinels will usually have either Kira or Doc out; the rest of the companions rarely see any use.



* BountyHunter: One of the Sith-aligned classes available to the player as the Empire has employed a large number of the mercs to bolster their ranks as well as having a military alliance with the Mandalorians. Complete with a jetpack and a flamethrower!

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* BountyHunter: One of the Sith-aligned classes available to the player as the Empire has employed a large number of the mercs to bolster their ranks as well as having a military alliance with the Mandalorians. Complete with a jetpack and a flamethrower!



** Flavor-wise, if not mechanically, this occurs with some classes. For example, an Imperial Agent-turned-Sniper who chooses to select the Marksmanship discipline will generally find themselves sitting in place while rotating between Snipe ("[[WebAnimation/ZeroPunctuation Use gun on man]]"), Ambush ("Use gun on unsuspecting man"), Penetrating Shots ("Use gun on man a lot"), Followthrough ("Use gun on man you just used your gun on"), and Takedown ("Use gun on badly wounded man").

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** Flavor-wise, if not mechanically, this occurs with some classes. For example, an Imperial Agent-turned-Sniper a Sniper who chooses to select the Marksmanship discipline will generally find themselves sitting in place while rotating between Snipe ("[[WebAnimation/ZeroPunctuation Use gun on man]]"), Ambush ("Use gun on unsuspecting man"), Penetrating Shots ("Use gun on man a lot"), Followthrough ("Use gun on man you just used your gun on"), and Takedown ("Use gun on badly wounded man").



** Imperial Agents can call in orbital strikes against enemies; the Smuggler just calls their ship to do a flyby attack.
** One of the most devastating Bounty Hunter attacks is ''called'' this. You engage the jetpack, hover over your enemies, [[MoreDakka and rain]] [[MacrossMissileMassacre down missiles on them]]. It's every bit as cool and destructive as it sounds. However, this was changed so only the mercenary class has that ability.
** An interesting tactic for surviving normally fatal falls, if you're playing a Jedi Knight or Sith Warrior. Instead of just falling and taking the hit, you can use a Force leap/charge on any enemies conveniently located below you. Due to the skill's mechanics, your fall damage is negated, and any onlookers get to see a Jedi/Sith jump out of nowhere to rain death on some unsuspecting enemies.

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** Imperial Agents can call Heroic moment ability calls in an orbital strikes against enemies; the Smuggler just calls their ship to do a flyby attack.
strike.
** One of the most devastating Bounty Hunter Mercenary attacks is ''called'' this. You engage the jetpack, hover over your enemies, [[MoreDakka and rain]] [[MacrossMissileMassacre down missiles on them]]. It's every bit as cool and destructive as it sounds. However, this was changed so only the mercenary class has that ability.
** An interesting tactic for surviving normally fatal falls, if you're playing a Jedi Knight Juggernaut or Sith Warrior.a Defender. Instead of just falling and taking the hit, you can use a Force leap/charge on any enemies conveniently located below you. Due to the skill's mechanics, your fall damage is negated, and any onlookers get to see a Jedi/Sith jump out of nowhere to rain death on some unsuspecting enemies.



* DeflectorShields: The "heavy" Advanced Classes--the Bounty Hunter's Powertech, the Trooper's Vanguard, the Jedi Knight's Guardian, the Sith Warrior's Juggernaut, the Sith Inquisitor's Assassin, and the Jedi Consular's Shadow--can specialize in these. They get slots to equip shield generators, and a skill tree that mostly centers around passive and activated abilities to improve them.

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* DeflectorShields: The "heavy" Advanced Classes--the Bounty Hunter's Powertech, the Trooper's Vanguard, the Jedi Knight's Guardian, the Sith Warrior's the Juggernaut, the Sith Inquisitor's Assassin, and the Jedi Consular's Shadow--can specialize in these. They get slots to equip shield generators, and a skill tree that mostly centers around passive and activated abilities to improve them.



* DeployableCover: Usable by Smugglers and Imperial Agents. Besides [[TakeCover the obvious]], this is notable for granting them access several of their abilities (like [[MoreDakka Barrage]]), since they can only be activated while in cover.

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* DeployableCover: Usable by Smugglers Gunslingers and Imperial Agents.Snipers. Besides [[TakeCover the obvious]], this is notable for granting them access several of their abilities (like [[MoreDakka Barrage]]), since they can only be activated while in cover.



* DidYouJustFlipOffCthulhu: The Ziost world quest ''runs'' on this. The "former" Sith Emperor [[BrainwashedAndCrazy has possessed a large chunk of the planet's population, causing them to go insane]]. One of the tactics proposed? Get his attention focused on the player character by invoking the trope. It's cool enough when played as a Jedi Knight (who already knocked the stuffing out of him once), but ''epic'' when it's a Smuggler armed with nothing but a smart mouth and a blaster.

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* DidYouJustFlipOffCthulhu: The Ziost world quest ''runs'' on this. The "former" Sith Emperor [[BrainwashedAndCrazy has possessed a large chunk of the planet's population, causing them to go insane]]. One of the tactics proposed? Get his attention focused on the player character by invoking the trope. It's cool enough when played as a Jedi Knight (who already knocked the stuffing out of him once), but ''epic'' when it's a Smuggler armed with nothing but a smart mouth and a blaster.



* DualWielding[=/=]GunsAkimbo: Sith Warriors (as Sith Maradeurs), Jedi Knights (as Jedi Sentinels), Bounty Hunters (as Mercenaries) and Smugglers (as Gunslingers).

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* DualWielding[=/=]GunsAkimbo: Sith Warriors (as Sith Maradeurs), Jedi Knights (as Jedi Sentinels), Bounty Hunters (as Mercenaries) Maradeurs and Smugglers (as Gunslingers).Sentinels dual wield lightsabers, Mercenaries and Gunslingers dual wield pistols.



** Trooper/Bounty Hunter
*** Vanguard/Powertech (Ranged Tank/DPS)
*** Commando/Mercenary (DPS/Healing)
** Smuggler/Imperial Agent
*** Gunslinger/Sniper (Ranged DPS)
*** Scoundrel/Operative (Stealth/Healing)
*** Though weapons make Smuggler[=/=]Bounty Hunter and Trooper[=/=]Imperial Agent Evil[=/=]Good Counterparts in a way: Smugglers and Bounty Hunters both use blaster pistols, with Scoundrel/Powertech using a single pistol and Gunslinger/Mercenary using GunsAkimbo. Troopers and Agents both use blaster rifles, but while Vanguards and Operatives stick to their rifles, Commandos use [[{{BFG}} assault cannons]] and Snipers use sniper rifles. Thematically, the Bounty Hunter and Smuggler are counterparts in that neither one is officially part of their ostensible faction but work with it for their own ends, while the Trooper and Agent are Republic[=/=]Imperial loyalists to the core (the Agent, in particular, sometimes being loyal to the Empire despite itself).
** Jedi Knight/Sith Warrior
*** Jedi Guardian/Sith Juggernaut (Melee Tank/DPS)
*** Jedi Sentinel/Sith Marauder (DualWielding, Melee DPS)
** Jedi Consular/Sith Inquisitor
*** Jedi Sage/Sith Sorcerer (Ranged Force DPS/Healing)
*** Jedi Shadow/Sith Assassin (Stealth, burst DPS/Melee and mid-range tank, DoubleWeapon)
** Organizations:
*** Republic vs. Empire
*** Jedi Council vs. Dark Council
*** Jedi Order vs. Sith Order, and Satele Shan vs. Darth Malgus (both are the primary leaders of their faction)
*** SIS vs. Imperial Intelligence

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** Trooper/Bounty Hunter
*** Vanguard/Powertech (Ranged Tank/DPS)
*** Commando/Mercenary (DPS/Healing)
** Smuggler/Imperial Agent
*** Gunslinger/Sniper (Ranged DPS)
*** Scoundrel/Operative (Stealth/Healing)
*** Though weapons make Smuggler[=/=]Bounty Hunter and Trooper[=/=]Imperial Agent Evil[=/=]Good Counterparts in a way: Smugglers and Bounty Hunters both use blaster pistols, with Scoundrel/Powertech using a single pistol and Gunslinger/Mercenary using GunsAkimbo. Troopers and Agents both use blaster rifles, but while Vanguards and Operatives stick to their rifles, Commandos use [[{{BFG}} assault cannons]] and Snipers use sniper rifles. Thematically, the Bounty Hunter and Smuggler are counterparts in that neither one is officially part of their ostensible faction but work with it for their own ends, while the Trooper and Agent are Republic[=/=]Imperial loyalists to the core (the Agent, in particular, sometimes being loyal to the Empire despite itself).
** Jedi Knight/Sith Warrior
*** Jedi Guardian/Sith Juggernaut (Melee Tank/DPS)
*** Jedi Sentinel/Sith Marauder (DualWielding, Melee DPS)
** Jedi Consular/Sith Inquisitor
*** Jedi Sage/Sith Sorcerer (Ranged Force DPS/Healing)
*** Jedi Shadow/Sith Assassin (Stealth, burst DPS/Melee and mid-range tank, DoubleWeapon)
** Organizations:
***
Republic vs. Empire
*** ** Jedi Council vs. Dark Council
*** ** Jedi Order vs. Sith Order, and Satele Shan vs. Darth Malgus (both are the primary leaders of their faction)
*** ** SIS vs. Imperial Intelligence



** The Ziost plot relies entirely on using environmental effects to shock possessed enemies and break the possession. Electric attacks do not have this effect, which especially stands out for a Sith Sorcerer.

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** The Ziost plot relies entirely on using environmental effects to shock possessed enemies and break the possession. Electric attacks do not have this effect, which especially stands out for a Sith Sorcerer.



** The Imperial Agent can explicitly defect to the Republic and the Bounty Hunter can do so implicitly (by refusing to do his last job); and yet either character will continue to play for the original faction for all [=PvE=] or [=PvP=] purposes. And by the time of Battle for Iokath and onwards, you can now play for the opposite faction regardless of class.

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** The Imperial Agent can explicitly defect to the Republic and Republic, the Bounty Hunter can do so implicitly (by refusing to do his last job); job), while the Smuggler can deploy the pirate fleet against both sides; and yet either character will continue to play for the original faction for all [=PvE=] or [=PvP=] purposes. And by the time of Battle for Iokath and onwards, you can now play for the opposite faction regardless of class.



* GangstaStyle: Any Bounty Hunter-type players or enemies when using their "unload" ability, tilting their pistol sideways and spraying fire. Bonus points for when it's dual-wielded; the user crosses their arms for bracing while firing.

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* GangstaStyle: Any Bounty Hunter-type Merceray-type players or enemies when using their "unload" ability, tilting their pistol sideways and spraying fire. Bonus points for when it's dual-wielded; the user crosses their arms for bracing while firing.



** Particularly Jedi Sentinels, who have no healing abilities, few damage reduction cooldowns, and little crowd control. To make matters worse, their class quest seems to have been designed more for the Jedi Guardian advanced class, which can tank.

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** Particularly Jedi Sentinels, who have no healing abilities, few damage reduction cooldowns, and little crowd control. To make matters worse, their class quest seems to have been designed more for the Jedi Guardian advanced class, which can tank.



* GrenadeLauncher: The Republic Trooper's specialty, [[BlownAcrossTheRoom good for keeping enemies off their feet.]]

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* GrenadeLauncher: The Republic Trooper's Commando's specialty, [[BlownAcrossTheRoom good for keeping enemies off their feet.]]



* GroinAttack: The Smuggler has this as one of their abilities. It works against everything, even droids and creatures whose body structure should make it very difficult.

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* GroinAttack: The Smuggler Scoundrel has this as one of their abilities. It works against everything, even droids and creatures whose body structure should make it very difficult.



** Played straight in the sense that often unarmed combat moves do more damage than weapons (Smuggler pistol whipping, trooper attacking with the butt of the gun, Sith Warriors backhand slap.)

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** Played straight in the sense that often unarmed combat moves do more damage than weapons (Smuggler (Scoundrel pistol whipping, trooper commando attacking with the butt of the gun, Sith Warriors backhand slap.Pureblood slap emote.)

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* AbsenceMakesTheHeartGoYonder: {{Invoked|Trope}} by Valkorion in ''Knights of the Fallen Empire'', while TalkingInYourDreams during the time when Arcann has you [[spoiler:frozen in carbonite for 5 years]], should you have had a romance. {{Subverted|Trope}} with all returning love interests so far, who would gladly enter back into a relationship should you want to as well.

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* AbsenceMakesTheHeartGoYonder: {{Invoked|Trope}} AbsenceMakesTheHeartGoYonder:
**{{Invoked|Trope}}
by Valkorion in ''Knights of the Fallen Empire'', while TalkingInYourDreams during the time when Arcann has you [[spoiler:frozen in carbonite for 5 years]], should you have had a romance. {{Subverted|Trope}} with all returning love interests so far, who would gladly enter back into a relationship should you want to as well.well.
** On the other hand, this can be deliberately done by the player if they romance a companion in the vanilla game, but initiate another with one of the companions in the ''Knights of...'' expansions

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* GameplayAndStoryIntegration:
** In-game, Sith gain access to Force Lightning and Force Choke. Naturally, the game has the option to electrocute or choke people to death with it in story.
** Tharan has a holographic AI named Holiday. For his crowd control ability (as set to a healer), he will not zap mobs or [[HarmlessFreezing spray carbonite on them]], but will have Holiday appear and distract them.
** A sidequest on Taris has the PC volunteer to be the test subject for an updated rakghoul vaccine ([[CallBack the old one]] from ''VideoGame/KnightsOfTheOldRepublic'' is used to sensitize their immune system so the immunologist studying the disease can get antibody samples for the current strain of the virus), on the grounds that they have an ''extremely'' healthy immune system because they get shot, stabbed, clubbed, poisoned, lightsabered, etc. on a daily basis and always get back up. In other words, they're a video game character with HP regeneration.
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** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you got to the climactic fight against [[spoiler:Darth Malgus]], whose first attack in his rotation [[ObviousBeta would frequently register as affected characters falling through the map and sending them back to the nearest checkpoint]], making the fight near-impossible, especially for close-range Combat Styles. Players could avoid the worst of it by setting their companion to tank, slowly chipping away at his health, and using a fortuiously-placed piece of scenery to not get yanked around by the particular attack that triggered the glitch, but it still turned an otherwise straightforward fight into an ordeal until it was fixed over a month later.

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** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you got to the climactic fight against [[spoiler:Darth Malgus]], whose first attack in his rotation [[ObviousBeta would frequently register as affected characters falling through the map and sending them back to the nearest checkpoint]], making the fight near-impossible, especially for close-range Combat Styles. Players could avoid the worst of it by setting their companion to tank, slowly chipping away at his health, and using a fortuiously-placed fortuitously-placed piece of scenery to not get yanked around by the particular attack that triggered the glitch, but it still turned an otherwise straightforward fight into an ordeal until it was fixed over a month later.
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* EvilMakesYouUgly: The same as with ''VideoGame/KnightsOfTheOldRepublic'''s KarmaMeter, although the effect can be disabled in this game.

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* EvilMakesYouUgly: The same as with ''VideoGame/KnightsOfTheOldRepublic'''s KarmaMeter, with orange eyes and TaintedVeins, although the effect can be disabled in this game.
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* CommonplaceRare: The Imperial trooper armor. While every second Imperial NPC and their grandmother has one, so far ''every'' iteration of it (except the sub-par Makeb version) has been steadfastly withheld from players who didn't buy the collector's edition.
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** Similarly to the above, Overseer Harkun will talk a big game early on about how his protege Ffon Althe is what a real Sith looks like, being a Pureblood. He will say this even if the Inquisitor is also a Pureblood.
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* AntiVillain:
** A light side imperial is usually this, surprisingly a dark side can also qualify if he makes it clear that he doesn't enjoy doing damage, and only does it to help the empire, and is genuinely kind most of the time.
** With the exception of the Smuggler, this applies to Republics who follow the path of the dark side, as their evil deeds are motivated by helping the Republic.
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Dewicked trope


* AdultFear: A sidequest on Ord Mantell has you trying to find the young son of an elderly couple named Paul. When you do find him, he's become a ChildSoldier loyal to the Separatists due to forced stim injections.
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TRS cleanup


* AndNowForSomethingCompletelyDifferent: While the majority of the game is standard MMO gameplay, finding the Datacrons tends to entail a ''lot'' of platforming.
** Space battles are fought in the form of a RailShooter.
*** While the 'space missions' are still [[RailShooter rail-shooters]], the addition of the Galactic Starfighter expansion gave the game fully-controllable space combat, but only as a [=PvP=] battle arena.
** The first two thirds of the Colicoid Wargame flashpoint eschew the traditional battle through masses of [[{{Mook}} trash mobs]] in favor of a turret defense minigame and a switch puzzle sequence.
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bumped from dewicked Foe Yay Audience Reaction on YMMV

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* FoeRomanceSubtext:
** Hunter's taunting of the male Imperial Agent often comes across as [[HomoeroticSubtext flirting]]. [[spoiler:Hunter is eventually revealed to be female. Its also played straight with a female agent, though female agents don't get the option to give her a last kiss.]]
** The female Smuggler can [[OptionalSexualEncounter take a tumble]] with Skavak before their final battle. He admits he is attracted to the female Smuggler, [[DudeMagnet even if the female]] [[InterspeciesRomance Smuggler is an alien]], despite him not [[PoliticallyIncorrectVillain cavorting with aliens, even near-human species]].
** [[spoiler: Darmas Pollaran]] flirts and can occasionally sleep with the female Smuggler. [[spoiler:He has been [[UsingYouAllAlong manipulating the Smuggler to do the Voidwolf's bidding throughout the Smuggler's career as a Republic privateer]]. He admits that while the Smuggler is not the first woman he manipulated, she is the first he genuinely regrets manipulating.]]
** Both Arcann and Vaylin have shown shades of interest in the Outlander, such as the former storing [[spoiler:your carbonite body]] not in a prison, but in a trophy room; the latter insinuates that you have a crush on her. [[spoiler:The former case is confirmed if you romance Arcann after his HeelFaceTurn, who admits in a letter that he had been subconsciously in love you ever since the two of you met]].
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** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you got to the climactic fight against [[spoiler:Darth Malgus]], most of whose attacks [[ObviousBeta would register as your character falling through the map and sending you back to the nearest checkpoint]], making the fight near-impossible, especially for close-range Combat Styles. You could avoid the worst of it by setting your companion to tank mode, slowly chipping away at his health, and using a broken pillar to avoid one particular attack that pulls you toward him, but it still turned an otherwise straightforward fight into an ordeal until it was fixed two weeks later.

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** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you got to the climactic fight against [[spoiler:Darth Malgus]], most of whose attacks first attack in his rotation [[ObviousBeta would frequently register as your character affected characters falling through the map and sending you them back to the nearest checkpoint]], making the fight near-impossible, especially for close-range Combat Styles. You Players could avoid the worst of it by setting your their companion to tank mode, tank, slowly chipping away at his health, and using a broken pillar fortuiously-placed piece of scenery to avoid one not get yanked around by the particular attack that pulls you toward him, triggered the glitch, but it still turned an otherwise straightforward fight into an ordeal until it was fixed two weeks over a month later.
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* GreenSkinnedSpaceBabe: Between Twi'lek, Mirialans, Togrutas and Chiss species to choose from, any possible skin color for your babe is available to pick from.

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* GreenSkinnedSpaceBabe: Between the Twi'lek, Mirialans, Togrutas Mirialan, Sith Pureblood, Togruta, and Chiss species to choose from, any possible skin color for your babe is available to pick from.from. Twi'leks and Togrutas come in an astonishing array of colors, while Mirialans are shades of green, Purebloods are shades of red, and Chiss are shades of blue.
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* GracefullyDemoted: At the end of the Republic Trooper prologue, the entire Havoc squad except you as the newest recruit and your sergeant Aric Jordan defects to the Empire. While it's mostly a failure of the brass, they must make an example of someone and decide to demote Jordan, resulting in a situation where you outrank him and must thus take command of (the remains of) Havoc. Jordan takes it rather stoically, both because he blames himself for not spotting the traitors in his squad earlier, and because he never actually wanted to lead the squad himself.

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* GracefullyDemoted: At the end of the Republic Trooper prologue, the entire Havoc squad except you as the newest recruit and your sergeant Aric Jordan Jorgan defects to the Empire. While it's mostly a failure of the brass, they must make an example of someone and decide to demote Jordan, Jorgan, resulting in a situation where you outrank him and must thus take command of (the remains of) Havoc. Jordan Jorgan takes it rather stoically, both because he blames himself for not spotting the traitors in his squad earlier, and because he never actually wanted to lead the squad himself.

Changed: 46

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** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you get to the climactic fight against [[spoiler:Darth Malgus]], most of whose attacks [[ObviousBeta would register as your character falling through the map and sending you back to the nearest checkpoint]], making the fight near-impossible, especially for close-range Combat Styles. You can avoid the worst of it by setting your companion to tank mode, slowly chipping away at his health, and using a broken pillar to avoid one particular attack that pulls you toward him, but it still turns an otherwise straightforward fight into an ordeal.

to:

** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you get got to the climactic fight against [[spoiler:Darth Malgus]], most of whose attacks [[ObviousBeta would register as your character falling through the map and sending you back to the nearest checkpoint]], making the fight near-impossible, especially for close-range Combat Styles. You can could avoid the worst of it by setting your companion to tank mode, slowly chipping away at his health, and using a broken pillar to avoid one particular attack that pulls you toward him, but it still turns turned an otherwise straightforward fight into an ordeal.ordeal until it was fixed two weeks later.
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Added DiffLines:

*** Though weapons make Smuggler[=/=]Bounty Hunter and Trooper[=/=]Imperial Agent Evil[=/=]Good Counterparts in a way: Smugglers and Bounty Hunters both use blaster pistols, with Scoundrel/Powertech using a single pistol and Gunslinger/Mercenary using GunsAkimbo. Troopers and Agents both use blaster rifles, but while Vanguards and Operatives stick to their rifles, Commandos use [[{{BFG}} assault cannons]] and Snipers use sniper rifles. Thematically, the Bounty Hunter and Smuggler are counterparts in that neither one is officially part of their ostensible faction but work with it for their own ends, while the Trooper and Agent are Republic[=/=]Imperial loyalists to the core (the Agent, in particular, sometimes being loyal to the Empire despite itself).
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* AbusivePrecursors: The Rakata definitely qualify (essentially they're what the Sith could turn into if they'd won and run the galaxy for several millennia), and the Celestials waver between this and being [[AWizardDidIt the Wizards that Did It]].

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* AbusivePrecursors: The Rakata definitely qualify (essentially they're what the Sith could turn into if they'd won and run the galaxy for several millennia), and the Celestials waver between this and being [[AWizardDidIt the Wizards that Did It]]. ''Knights of the Eternal Throne'' adds the unknown race that built Iokath, who devastated dozens of worlds with superweapons just as equipment tests.

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Changed: 480

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* CripplingOverspecialization: Flavor-wise, if not mechanically, this occurs with some classes. For example, an Imperial Agent-turned-Sniper who chooses to select the Marksmanship discipline will generally find themselves sitting in place while rotating between Snipe ("[[WebAnimation/ZeroPunctuation Use gun on man]]"), Ambush ("Use gun on unsuspecting man"), Penetrating Shots ("Use gun on man a lot"), Followthrough ("Use gun on man you just used your gun on"), and Takedown ("Use gun on badly wounded man").

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* CripplingOverspecialization: Flavor-wise, CripplingOverspecialization:
**Flavor-wise,
if not mechanically, this occurs with some classes. For example, an Imperial Agent-turned-Sniper who chooses to select the Marksmanship discipline will generally find themselves sitting in place while rotating between Snipe ("[[WebAnimation/ZeroPunctuation Use gun on man]]"), Ambush ("Use gun on unsuspecting man"), Penetrating Shots ("Use gun on man a lot"), Followthrough ("Use gun on man you just used your gun on"), and Takedown ("Use gun on badly wounded man").man").
**In-universe, the Alliance Flagship the Gravestone. Against Eternal Fleet formations specifically it's main WaveMotionGun is devastating and can take down dozens of ships in a shot, but against anyone else it's just a frigate. It was created by the same people as the fleet as a hard counter in case they ever lost control.

Changed: 41

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** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you get to the climactic fight against [[spoiler:Darth Malgus]], most of whose attacks [[ObviousBeta would register as your character falling through the map and killing you instantly]], making the fight near-impossible, especially for close-range Combat Styles. You can avoid the worst of it by setting your companion to tank mode, slowly chipping away at his health, and using a broken pillar to avoid one particular attack that pulls you toward him, but it still turns an otherwise straightforward fight into an ordeal.

to:

** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you get to the climactic fight against [[spoiler:Darth Malgus]], most of whose attacks [[ObviousBeta would register as your character falling through the map and killing sending you instantly]], back to the nearest checkpoint]], making the fight near-impossible, especially for close-range Combat Styles. You can avoid the worst of it by setting your companion to tank mode, slowly chipping away at his health, and using a broken pillar to avoid one particular attack that pulls you toward him, but it still turns an otherwise straightforward fight into an ordeal.

Changed: 25

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** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you get to the climactic fight against [[spoiler:Darth Malgus]], most of whose attacks [[ObviousBeta would register as your character falling through the map and killing you instantly]], making the fight near-impossible for most melee Combat Styles. You can avoid the worst of it by setting your companion to tank mode, slowly chipping away at his health, and using a broken pillar to avoid one particular attack that pulls you toward him, but it still turns an otherwise straightforward fight into an ordeal.

to:

** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you get to the climactic fight against [[spoiler:Darth Malgus]], most of whose attacks [[ObviousBeta would register as your character falling through the map and killing you instantly]], making the fight near-impossible near-impossible, especially for most melee close-range Combat Styles. You can avoid the worst of it by setting your companion to tank mode, slowly chipping away at his health, and using a broken pillar to avoid one particular attack that pulls you toward him, but it still turns an otherwise straightforward fight into an ordeal.

Changed: 29

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** The Imperial Agent can explicitly defect to the Republic and the Bounter Hunter can do so implicitly (by refusing to do his last job); and yet either character will continue to play for the original faction for all PvE or PvP purposes. And by the time of Battle for Iokath and onwards, you can now play for the opposite faction regardless of class.
** During the Tatooine storyline, one quest has you salvage brains off broken droids in a local tribe's camp. Once you are done, a couple of leaders approach you and demand explanation why you slaughtered your way through their people... even though a stealth class is fully capable of walking through this quest without a droplet of blood spilled.
** Several characters who are openly bisexual are only romancable by the opposite gender in the base game. It's most blatant with Kaliyo, whose companion quests involve dealing with her diverse collection of spurned ex-lovers. This was largely corrected in the expansions.

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** The Imperial Agent can explicitly defect to the Republic and the Bounter Bounty Hunter can do so implicitly (by refusing to do his last job); and yet either character will continue to play for the original faction for all PvE [=PvE=] or PvP [=PvP=] purposes. And by the time of Battle for Iokath and onwards, you can now play for the opposite faction regardless of class.
** During the Tatooine storyline, one quest has you salvage brains off broken droids in a local tribe's camp. Once you are done, a couple of leaders approach you and demand an explanation as to why you slaughtered your way through their people... even though a stealth class is fully capable of walking through this quest without a droplet of blood spilled.
** Several characters who are openly bisexual are only romancable romanceable by the opposite gender in the base game. It's most blatant with Kaliyo, whose companion quests involve dealing with her diverse collection of spurned ex-lovers. This was largely corrected in the expansions.



** There is a reason that the Jedi Consular is the only class that does not get 'Funniest/Best Lines of...' videos on youtube.

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** There is a reason that the Jedi Consular is the only class that does not get 'Funniest/Best Lines of...' videos on youtube.[=YouTube=].

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Changed: 418

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** Not counting the two main powers (three as of ''Fallen Empire'') and their sub-factions plotting against each other there are also multiple behind-the-scenes conspiracies going on that hate each other as much as they do the main factions. [[spoiler: The most obvious is the aforementioned Star Cabal, but there's also: the Revanites, the other (unconnected) Revanites, the anti-Revanites, the Hutts (with multiple conflicting sub-factions), the anti-Zakuul resistance, The Shroud (which admittedly never achieved much), SCORPIO and the Gemini droids, and whatever the Sith Emperor is really doing behind the multiple fake plans he's running with his two empires.]] And those are just the ones in the main plotline.
* GameBreakingBug: A literal example. On certain systems, patches render the game ''unable'' to be played, leaving the update progress bar forever stuck, and because the launcher includes the latest patch in each new download, re-installations don't work. The only known remedy is to transfer the files onto ''another'' computer (which you may not have), run the launcher on that one, and transfer the client back if it works.

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** Not counting the two main powers (three as of ''Fallen Empire'') and their sub-factions plotting against each other there are also multiple behind-the-scenes conspiracies going on that hate each other as much as they do the main factions. [[spoiler: The most obvious is the aforementioned Star Cabal, but there's also: the Revanites, the other (unconnected) Revanites, the anti-Revanites, the Hutts (with multiple conflicting sub-factions), the anti-Zakuul resistance, The Shroud (which admittedly never achieved much), SCORPIO and the Gemini GEMINI droids, and whatever the Sith Emperor is really doing behind the multiple fake plans he's running with his two empires.]] And those are just the ones in the main plotline.
* GameBreakingBug: GameBreakingBug:
**
A literal example. On certain systems, patches render the game ''unable'' to be played, leaving the update progress bar forever stuck, and because the launcher includes the latest patch in each new download, re-installations don't work. The only known remedy is to transfer the files onto ''another'' computer (which you may not have), run the launcher on that one, and transfer the client back if it works.works.
** On the release of ''Legacy of the Sith'', the Ruins of Nul Flashpoint was mostly stable... until you get to the climactic fight against [[spoiler:Darth Malgus]], most of whose attacks [[ObviousBeta would register as your character falling through the map and killing you instantly]], making the fight near-impossible for most melee Combat Styles. You can avoid the worst of it by setting your companion to tank mode, slowly chipping away at his health, and using a broken pillar to avoid one particular attack that pulls you toward him, but it still turns an otherwise straightforward fight into an ordeal.
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* TheBigBadShuffle: Even setting aside the various {{Arc Villain}}s, "Knights of the Fallen Empire" begins with the Sith Emperor, back from the dead, revealing himself as Emperor Valkorion ([[spoiler:actually another host body]]), the ruler of an entirely separate Eternal Empire which he built up in secret while in seclusion from the Sith. He's killed off by either the player or his ambitious son, [[DarthVaderClone Arcann]], in the prologue of the expansion. From then on, while Valkorion's spirit continues to appear to the player as an EvilMentor, Arcann uses his new power to subjugate both Republic and Sith Empire alike, before being defeated by [[PlayerCharacter the Outlander]] and their foundling Alliance.... At which point his sister [[WithGreatPowerComesGreatInsanity Vaylin]] ascends the throne, turns out to somehow be an even worse tyrant than Arcann, and remains a looming background presence throughout "Knights of the Eternal Throne" leading up to her final siege on Odessen... [[spoiler:And ''then'', following Vaylin's defeat, [[GreaterScopeVillain Valkorion/Vitiate]] returns, now having abandoned any previous plans for the Outlander, and engaging them in one last BattleInTheCenterOfTheMind in a bid to take the Outlander as his new host body.]]

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* TheBigBadShuffle: Even setting aside the various {{Arc Villain}}s, "Knights of the Fallen Empire" begins with the Sith Emperor, back from the dead, revealing himself as Emperor Valkorion ([[spoiler:actually another host body]]), the ruler of an entirely separate Eternal Empire which he built up in secret while in seclusion from the Sith. He's killed off by either the player or his ambitious son, [[DarthVaderClone Arcann]], Arcann, in the prologue of the expansion. From then on, while Valkorion's spirit continues to appear to the player as an EvilMentor, Arcann uses his new power to subjugate both Republic and Sith Empire alike, before being defeated by [[PlayerCharacter the Outlander]] and their foundling Alliance.... At which point his sister [[WithGreatPowerComesGreatInsanity Vaylin]] ascends the throne, turns out to somehow be an even worse tyrant than Arcann, and remains a looming background presence throughout "Knights of the Eternal Throne" leading up to her final siege on Odessen... [[spoiler:And ''then'', following Vaylin's defeat, [[GreaterScopeVillain Valkorion/Vitiate]] returns, now having abandoned any previous plans for the Outlander, and engaging them in one last BattleInTheCenterOfTheMind in a bid to take the Outlander as his new host body.]]
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** At the end of ''Knights of the Eternal Throne'' you're given the options to use your command of said Throne to either make yourself Emperor of the Galaxy or as a neutral peacekeeping force. However, both amount to enforcing the status quo so the next story arc can happen. There's no option to, for instance, use your new power to finally destroy the Jedi or sith for good (if is Dark) or hand the fleet over to the legal authority of the Republic or the Empire (If is light).

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** At the end of ''Knights of the Eternal Throne'' you're given the options to use your command of said Throne to either make yourself Emperor of the Galaxy or as a neutral peacekeeping force. However, both amount to enforcing the status quo so the next story arc can happen. There's no option to, for instance, use your new power to finally destroy the Jedi or sith for good (if is Dark) or hand the fleet over to the legal authority of the Republic or the Empire (If is (if light).
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Direct link.


*** Imperial {{NPC}}s in conversations with alien player characters will hurriedly explain that their insulting comment about aliens [[SuspiciouslySpecificDenial obviously didn't apply]] to ''them''.

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*** Imperial {{NPC}}s {{Non Player Character}}s in conversations with alien player characters will hurriedly explain that their insulting comment about aliens [[SuspiciouslySpecificDenial obviously didn't apply]] to ''them''.
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** Regarding missions and class questlines, mostly averted, though occasionally played straight. The usual experience is that your companions barely play a role beyond that of faceless henchman in your missions and rarely ever react to your decisions apart from the usual increased or decreased influence yield; and that race isn't properly linked to dialogue options for most missions, and it may come off as an inversion since some characters will say the same thing about races regardless of their own race (this sometimes becomes quite amusing, such as an NPC explaining what a Cathar is ''to a Cathar PC'', or a Sith pureblood player character saying they don't have Sith DNA in The Foundry). On the other hand, individual class storylines may avert this, like for example a Chiss Imperial Agent who not only gets comment for being a non-human, but also dialogue options and NPC reactions specifically reserved for Chiss (particularly on Hoth, where the allies of the agent are other Chiss); or the Trooper storyline, where the companions are considerably more involved than it's the case for other classes.

to:

** Regarding missions and class questlines, mostly averted, though occasionally played straight. The usual experience is that your companions barely play a role beyond that of faceless henchman in your missions and rarely ever react to your decisions apart from the usual increased or decreased influence yield; and that race isn't properly linked to dialogue options for most missions, and it may come off as an inversion since some characters will say the same thing about races regardless of their own race (this sometimes becomes quite amusing, such as an NPC explaining what a Cathar is ''to a Cathar PC'', or a Sith pureblood player character saying they don't have Sith DNA in The Foundry). On the other hand, individual class storylines may avert this, like for example a Chiss Imperial Agent who not only gets comment comments for being a non-human, but also dialogue options and NPC reactions specifically reserved for Chiss (particularly on Hoth, where the allies of the agent are other Chiss); or the Trooper storyline, where the companions are considerably more involved than it's the case for other classes.
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removed as Bald Woman has been disambiged


* BaldWomen: As stated above, Kaliyo.

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