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!! [[AvertedTrope Tropes to Avert]]
* RuleOfIndex-- having logical inconsistencies in your work, even to the benefit of the story, misses the point of deconstruction.
* FridgeLogic-- if when you think about it the whole idea falls apart, even if it's DarkerAndEdgier, [[Administrivia/NotADeconstruction that isn't a deconstruction]].
* ArtisticLicense-- the less a deconstruction stays true to RealLife facts, the less effective it is as a deconstruction.
* StatusQuoIsGod-- deconstructions need [[NothingIsTheSameAnymore permanence]] in order to take hold.
* ThePowerOfIndex-- abstract values don't hold up to concrete facts in a deconstruction.
* NoEndorHolocaust-- if a trope could cause a lot of death in RealLife, portraying it otherwise in fiction isn't deconstructive.
* WarIsGlorious-- it isn't.
* FreeRangeChildren-- the [[RealLife real world]] is much too dangerous for children to be wandering around without an adult to protect them.
* {{The Law of Conservation of Detail}}-- RealLife doesn't have this AcceptableBreakFromReality.
* DeusExMachina-- the characters and setting shouldn't be spared from the consequences of the deconstruction.

to:

!! [[AvertedTrope !![[AvertedTrope Tropes to Avert]]
* RuleOfIndex-- RuleOfIndex -- having logical inconsistencies in your work, even to the benefit of the story, misses the point of deconstruction.
* FridgeLogic-- FridgeLogic -- if when you think about it the whole idea falls apart, even if it's DarkerAndEdgier, [[Administrivia/NotADeconstruction that isn't a deconstruction]].
* ArtisticLicense-- ArtisticLicense -- the less a deconstruction stays true to RealLife facts, the less effective it is as a deconstruction.
* StatusQuoIsGod-- StatusQuoIsGod -- deconstructions need [[NothingIsTheSameAnymore permanence]] in order to take hold.
* ThePowerOfIndex-- ThePowerOfIndex -- abstract values don't hold up to concrete facts in a deconstruction.
* NoEndorHolocaust-- NoEndorHolocaust -- if a trope could cause a lot of death in RealLife, portraying it otherwise in fiction isn't deconstructive.
* WarIsGlorious-- WarIsGlorious -- it isn't.
* FreeRangeChildren-- FreeRangeChildren -- the [[RealLife real world]] is much too dangerous for children to be wandering around without an adult to protect them.
* {{The Law of Conservation of Detail}}-- Detail}} -- RealLife doesn't have this AcceptableBreakFromReality.
* DeusExMachina-- DeusExMachina -- the characters and setting shouldn't be spared from the consequences of the deconstruction.



* ConvenientlyEmptyBuilding-- falls under the same pitfalls as NoEndorHolocaust.
* AdultsAreUseless-- they aren't normally, [[TruthInTelevision but there are moments...]]
* ReedRichardsIsUseless-- life-changing technology ''will'' impact society to some degree.
* TheGoodGuysAlwaysWin-- even in the most idealistic deconstructions, perfection is unreasonable and unrealistic.
* KarmaHoudini-- even if the villains avoid retribution from the heroes, they won't fully escape the ramifications of their actions in a deconstruction (trauma, having to live in hiding for the rest of their lives; etc.).

to:

* ConvenientlyEmptyBuilding-- ConvenientlyEmptyBuilding -- falls under the same pitfalls as NoEndorHolocaust.
* AdultsAreUseless-- AdultsAreUseless -- they aren't normally, [[TruthInTelevision but there are moments...]]
* ReedRichardsIsUseless-- ReedRichardsIsUseless -- life-changing technology ''will'' impact society to some degree.
* TheGoodGuysAlwaysWin-- TheGoodGuysAlwaysWin -- even in the most idealistic deconstructions, perfection is unreasonable and unrealistic.
* KarmaHoudini-- KarmaHoudini -- even if the villains avoid retribution from the heroes, they won't fully escape the ramifications of their actions in a deconstruction (trauma, having to live in hiding for the rest of their lives; etc.).



* AngstWhatAngst-- human psychology can't just block out trauma.
* TheMainCharactersDoEverything-- if they did, they would be {{Ineffectual Loner}}s (in role) and [[MasterOfNone Masters Of None]] (in skill).
* PlotArmor-- reality doesn't care how important someone may be [[InvokedTrope (although their supporters might)]].
* AcceptableBreaksFromReality-- Look at whichever ones typically come packaged with a particular trope, and speculate on what would happen if things were handled the realistic way instead.
* InvincibleHero-- Even more so if all his fights follow the same formula of the hero receiving a NoHoldsBarredBeatdown until he's finally able to use his signature technique, which he will always use in the same way with little or no variation.
* InvincibleVillain-- Even more so if said villain has been unbeatable for so long that they don't even acknowledge the possibility of failure until it is far past too late for them.

to:

* AngstWhatAngst-- AngstWhatAngst -- human psychology can't just block out trauma.
* TheMainCharactersDoEverything-- TheMainCharactersDoEverything -- if they did, they would be {{Ineffectual Loner}}s (in role) and [[MasterOfNone Masters Of None]] (in skill).
* PlotArmor-- PlotArmor -- reality doesn't care how important someone may be [[InvokedTrope (although their supporters might)]].
* AcceptableBreaksFromReality-- AcceptableBreaksFromReality -- Look at whichever ones typically come packaged with a particular trope, and speculate on what would happen if things were handled the realistic way instead.
* InvincibleHero-- InvincibleHero -- Even more so if all his fights follow the same formula of the hero receiving a NoHoldsBarredBeatdown until he's finally able to use his signature technique, which he will always use in the same way with little or no variation.
* InvincibleVillain-- InvincibleVillain -- Even more so if said villain has been unbeatable for so long that they don't even acknowledge the possibility of failure until it is far past too late for them.



!! Suggested Tropes

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!! Suggested !!Suggested Tropes



* AwesomeButImpractical-- the best a trope should hope for when it would otherwise be justified by the RuleOfIndex.

to:

* AwesomeButImpractical-- AwesomeButImpractical -- the best a trope should hope for when it would otherwise be justified by the RuleOfIndex.



* BrutalHonesty-- {{Deconstructed Trope}}s [[DidntSeeThatComing must be really honest.]]

to:

* BrutalHonesty-- BrutalHonesty -- {{Deconstructed Trope}}s [[DidntSeeThatComing must be really honest.]]honest]].



* ContemplateOurNavels-- lots of deconstructions end up being very existentialist [[SurprisinglyRealisticOutcome and logical]], [[DidntSeeThatComing normally in unexpected ways.]]

to:

* ContemplateOurNavels-- ContemplateOurNavels -- lots of deconstructions end up being very existentialist [[SurprisinglyRealisticOutcome and logical]], [[DidntSeeThatComing normally in unexpected ways.]]ways]].



* DestructiveSaviour-- just because a "hero" may have good intentions, doesn't mean they'll achieve them through virtuous means.

to:

* DestructiveSaviour-- DestructiveSaviour -- just because a "hero" may have good intentions, doesn't mean they'll achieve them through virtuous means.



* ItSucksToBeTheChosenOne-- inherently a deconstruction to TheChosenOne.

to:

* ItSucksToBeTheChosenOne-- ItSucksToBeTheChosenOne -- inherently a deconstruction to TheChosenOne.



* LogicalWeakness-- when applied to tropes.

to:

* LogicalWeakness-- LogicalWeakness -- when applied to tropes.



* NotTheIntendedUse-- Deconstruction is essentially doing this with tropes, after all most tropes fall apart when you start to [[TakeThat criticize]] them or apply [[SurprisinglyRealisticOutcome logic]] to them.

to:

* NotTheIntendedUse-- NotTheIntendedUse -- Deconstruction is essentially doing this with tropes, after all most tropes fall apart when you start to [[TakeThat criticize]] them or apply [[SurprisinglyRealisticOutcome logic]] to them.



* TakeThat-- most deconstructions try their hardest to logically tear apart a trope, even ones like PlayingWith/BecomingTheMask and PlayingWith/EnemyWithin.

to:

* TakeThat-- TakeThat -- most deconstructions try their hardest to logically tear apart a trope, even ones like PlayingWith/BecomingTheMask and PlayingWith/EnemyWithin.



* Administrivia/TropesAreNotBad-- for LighterAndSofter deconstructions.
* Administrivia/TropesAreNotGood-- an important theme in most deconstructions.
* TruthInTelevision-- playing out tropes as they actually would in RealLife is an easy way to deconstruct them.

to:

* Administrivia/TropesAreNotBad-- Administrivia/TropesAreNotBad -- for LighterAndSofter deconstructions.
* Administrivia/TropesAreNotGood-- Administrivia/TropesAreNotGood -- an important theme in most deconstructions.
* TruthInTelevision-- TruthInTelevision -- playing out tropes as they actually would in RealLife is an easy way to deconstruct them.



* WellIntentionedExtremist-- "villains" in real life don't typically regard themselves as such.

!! Do not Deconstruct for Its Own Sake

Tropes exist for a reason. In order to deconstruct a trope, you must show how the trope would work in reality...but entertainment is the ultimate goal. If you deconstruct the trope, but have not actually said anything insightful or entertaining, you have mostly wasted your and everyone else's time.

to:

* WellIntentionedExtremist-- WellIntentionedExtremist -- "villains" in real life don't typically regard themselves as such.

!! Do !!Do not Deconstruct for Its Own Sake

Tropes exist for a reason. In order to deconstruct a trope, you must show how the trope would work in reality... but entertainment is the ultimate goal. If you deconstruct the trope, but have not actually said anything insightful or entertaining, you have mostly wasted your and everyone else's time.



!! Extra credit

to:

!! Extra !!Extra credit



!!!The epic fails

to:

!!!The epic failsfails
----
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* InvincibleHero
* InvincibleVillain

to:

* InvincibleHero
InvincibleHero-- Even more so if all his fights follow the same formula of the hero receiving a NoHoldsBarredBeatdown until he's finally able to use his signature technique, which he will always use in the same way with little or no variation.
* InvincibleVillainInvincibleVillain-- Even more so if said villain has been unbeatable for so long that they don't even acknowledge the possibility of failure until it is far past too late for them.

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to:

\n* PlotHole
* NegativeContinuity


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* WhamEpisode
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* InvincibleHero/InvincibleVillain: A hero or villain who can't lose is completely unrealistic.


to:

* InvincibleHero/InvincibleVillain: A hero or villain who can't lose is completely unrealistic.

InvincibleHero
* InvincibleVillain

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to:

\n* InvincibleHero/InvincibleVillain: A hero or villain who can't lose is completely unrealistic.

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* SlidingScaleOfVillainEffectiveness


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* NoNonsenseNemesis
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to:

\n* AcceptableBreaksFromReality-- Look at whichever ones typically come packaged with a particular trope, and speculate on what would happen if things were handled the realistic way instead.

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* NotSoInvincibleAfterAll
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* NotSoHarmlessVillain
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* BoringButPractical

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* {{PlayingWith/Curb Stomp Battle}}



* {{PlayingWith/Decapitated Army}}



* {{PlayingWith/The Extremist Was Right}}



* {{PlayingWith/Gaslighting}}



* {{PlayingWith/Genocide Backfire}}



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* {{PlayingWith/Honor Related Abuse}}



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* {{PlayingWith/In A Single Bound}}
* {{PlayingWith/Instant Win Condition}}



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* {{PlayingWith/The Power Of Friendship}}



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* {{PlayingWith/Power Of Trust}}
* {{PlayingWith/Power Perversion Potential}}



* {{PlayingWith/Purely Aesthetic Glasses}}



* {{PlayingWith/Surprisingly Realistic Outcome}}



* {{PlayingWith/Redemption Equals Death}}



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* {{PlayingWith/The Revolution Will Not Be Vilified}}
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* {{PlayingWith/Who Wants To Live Forever}}



* {{PlayingWith/Who Wants To Live Forever}}



* {{PlayingWith/With Friends Like These}}



* {{PlayingWith/They Called Me Mad}}

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* {{PlayingWith/They Called Me Mad}}{{PlayingWith/World Of Action Girls}}
* {{PlayingWith/You Cant Fight Fate}}



* {{PlayingWith/Pay Evil Unto Evil}}
* {{PlayingWith/The Magic Comes Back}}
* {{PlayingWith/The Extremist Was Right}}
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* {{PlayingWith/Stalking Is Love}}
* {{PlayingWith/Stalker With A Crush}}
* {{PlayingWith/Rewarding Vandalism}}
* {{PlayingWith/Decapitated Army}}

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* {{PlayingWith/Pay Evil Unto Evil}}
* {{PlayingWith/The Magic Comes Back}}
* {{PlayingWith/The Extremist Was Right}}
* {{PlayingWith/Sugar Bowl}}
* {{PlayingWith/Magic A is Magic A}}
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* {{PlayingWith/Go Out With A Smile}}
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* {{PlayingWith/Secret Test Of Character}}
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* {{PlayingWith/Resignations Not Accepted}}
* {{PlayingWith/Power Of Trust}}
* {{PlayingWith/Villains Out Shopping}}
* {{PlayingWith/Silly Rabbit Cynicism Is For Losers}}
* {{PlayingWith/Silly Rabbit Idealism Is For Kids}}
* {{PlayingWith/Screw Destiny}}
* {{PlayingWith/You Cant Fight Fate}}
Have Outlived Your Usefulness}}
* {{PlayingWith/Making A Splash}}
* {{PlayingWith/Magic Feather}}
* {{PlayingWith/Political Correctness Gone Mad}}
* {{PlayingWith/Power Perversion Potential}}
* {{PlayingWith/Warts And All}}
* {{PlayingWith/World Of Action Girls}}
* {{PlayingWith/Make Me Wanna Shout}}
* {{PlayingWith/Ridiculously Human Robots}}
* {{PlayingWith/Stalking Is Love}}
* {{PlayingWith/Stalker With A Crush}}
* {{PlayingWith/Rewarding Vandalism}}
* {{PlayingWith/Decapitated Army}}
{{PlayingWith/You Kill It You Bought It}}



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* {{PlayingWith/Twenty Bear Asses}}
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* {{PlayingWith/There Is No Kill Like Overkill}}
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* {{PlayingWith/Instant Win Condition}}
* {{PlayingWith/Genocide Backfire}}
* {{PlayingWith/Starter Equipment}}
* {{PlayingWith/Hunter Of His Own Kind}}
* {{PlayingWith/The Revolution Will Not Be Vilified}}
* {{PlayingWith/There Was A Door}}
* {{PlayingWith/Spikes Of Doom}}
* {{PlayingWith/Honor Related Abuse}}
* {{PlayingWith/Gaslighting}}
* {{PlayingWith/Misery Builds Character}}
* {{PlayingWith/Small Name Big Ego}}
* {{PlayingWith/Redemption Equals Death}}
* {{PlayingWith/Turn The Other Cheek}}
* {{PlayingWith/Spanner In The Works}}
* {{PlayingWith/Took A Level In Jerkass}}
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* {{PlayingWith/You Have Outlived Your Usefulness}}
* {{PlayingWith/You Kill It You Bought It}}
* {{PlayingWith/Purely Aesthetic Glasses}}
* {{PlayingWith/The Rival}}

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* {{PlayingWith/Adam Smith Hates Your Guts}}



* {{PlayingWith/All Of The Other Reindeer}}



* {{PlayingWith/Amusing Injuries}}



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* {{PlayingWith/Clothing Damage}}
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Nonexistent page. Asskicking Equals Authority was renamed.


* {{PlayingWith/Asskicking Equals Authority}}
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* {{PlayingWith/Asskicking Equals Authority}}
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I assume


The importance of the trope affects how powerful the deconstruction is, as the more lies at stake with this trope, the worse the outcome should the trope fall apart, but it can also affect how powerful the force ''towards'' the deconstruction is. If the Hero's job is super important, then it's so much more important that he does it right, and enjoys it, and is appreciated it. If he's not, it's a hell of a lot easier for him to start hating it.

to:

The importance of the trope affects how powerful the deconstruction is, as the more lies lives at stake with this trope, the worse the outcome should the trope fall apart, but it can also affect how powerful the force ''towards'' the deconstruction is. If the Hero's job is super important, then it's so much more important that he does it right, and enjoys it, and is appreciated it. If he's not, it's a hell of a lot easier for him to start hating it.
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* {{PlayingWith/Authority Equals Asskicking}}

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* {{PlayingWith/Authority {{PlayingWith/Asskicking Equals Asskicking}}Authority}}

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* {{PlayingWith/Ambition Is Evil}}



* {{PlayingWith/Armies Are Evil}}
* {{PlayingWith/Asshole Victim}}



* {{PlayingWith/A Winner Is You}}



* {{PlayingWith/Calling Your Attacks}}



* {{PlayingWith/Chainmail Bikini}}



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* {{PlayingWith/Did We Just Have Tea With Cthulhu}}
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* {{PlayingWith/Faceless Goons}}



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* {{PlayingWith/Heroic RROD}}
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* {{PlayingWith/Its All Upstairs From Here}}



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* {{PlayingWith/Mass Super Empowering Event}}



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* {{PlayingWith/Cosmic Horror Story}}
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* {{PlayingWith/Did You Just Punch Out Cthulhu}}



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* {{PlayingWith/Magical Girl Warrior}}
* {{PlayingWith/Sufficiently Analyzed Magic}}



* {{PlayingWith/Heroic RROD}}



* {{PlayingWith/Ghostapo}}



* {{PlayingWith/Enlightenment Superpowers}}



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* {{PlayingWith/Suspiciously Similar Substitute}}



* {{PlayingWith/Chainmail Bikini}}

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* {{PlayingWith/Always Lawful Good}}



* {{PlayingWith/Arbitrary Headcount Limit}}



* {{PlayingWith/BFS}}



* {{PlayingWith/Black And White Morality}}



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* {{PlayingWith/Dual Wielding}}



* {{PlayingWith/Elite Army}}



* {{PlayingWith/Enemy To All Living Things}}



* {{PlayingWith/Failure Hero}}



* {{PlayingWith/Friendly Sniper}}



* {{PlayingWith/God Is Evil}}



* {{PlayingWith/Guilt Free Extermination War}}
* {{PlayingWith/Handicapped Badass}}
* {{PlayingWith/The Hero}}
* {{PlayingWith/Humans Are The Real Monsters}}



* {{PlayingWith/Jerk With A Heart Of Gold}}



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* {{PlayingWith/Lady Of War}}



* {{PlayingWith/Mighty Glacier}}



* {{PlayingWith/Most Common Super Power}}



* {{PlayingWith/Old Master}}



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* {{PlayingWith/Why Did You Make Me Hit You}}



* {{PlayingWith/Humans Are The Real Monsters}}
* {{PlayingWith/Always Lawful Good}}
* {{PlayingWith/Black And White Morality}}



* {{PlayingWith/Rousseau Was Right}}



* {{PlayingWith/Breath Weapon}}



* {{PlayingWith/God Is Evil}}



* {{PlayingWith/Super Powered Robot Meter Maids}}
* {{PlayingWith/Super Prototype}}



* {{PlayingWith/Dual Wielding}}
* {{PlayingWith/Elite Army}}



* {{PlayingWith/Most Common Super Power}}



* {{PlayingWith/Guilt Free Extermination War}}



* {{PlayingWith/Self Made Orphan}}



* {{PlayingWith/Statuesque Stunner}}
* {{PlayingWith/Failure Hero}}



* {{PlayingWith/Old Master}}
* {{PlayingWith/Super Robot Genre}}



* {{PlayingWith/Rude Hero Nice Sidekick}}



* {{PlayingWith/Mighty Glacier}}



* {{PlayingWith/Difficult But Awesome}}



* {{PlayingWith/Lady Of War}}



* {{PlayingWith/Friendly Sniper}}



* {{PlayingWith/Jerk With A Heart Of Gold}}
* {{PlayingWith/Arbitrary Headcount Limit}}



* {{PlayingWith/Vetinari Job Security}}



* {{PlayingWith/Klingon Promotion}}



* {{PlayingWith/Confusion Fu}}
* {{PlayingWith/BFS}}
* {{PlayingWith/Handicapped Badass}}
* {{PlayingWith/Why Did You Make Me Hit You}}
* {{PlayingWith/The Hero}}
* {{PlayingWith/Enemy To All Living Things}}

Added: 333

Removed: 333

Is there an issue? Send a MessageReason:
Certain tropes were out of order


* {{PlayingWith/Accidental Hero}}



* {{PlayingWith/Always Chaotic Evil}}



* {{PlayingWith/Anti Hero}}



* {{PlayingWith/Avenging The Villain}}



* {{PlayingWith/Backup Twin}}



* {{PlayingWith/Bad Guys Do The Dirty Work}}



* {{PlayingWith/Bug War}}



* {{PlayingWith/Cold Sniper}}



* {{PlayingWith/Combination Attack}}



* {{PlayingWith/Decoy Protagonist}}



* {{PlayingWith/Always Chaotic Evil}}



* {{PlayingWith/Bug War}}



* {{PlayingWith/Bad Guys Do The Dirty Work}}



* {{PlayingWith/Anti Hero}}



* {{PlayingWith/Combination Attack}}



* {{PlayingWith/Decoy Protagonist}}
* {{PlayingWith/Accidental Hero}}



* {{PlayingWith/Avenging The Villain}}



* {{PlayingWith/Cold Sniper}}



* {{PlayingWith/Backup Twin}}
Is there an issue? Send a MessageReason:
This is a YMMV trope, which can't be played with


* {{PlayingWith/Angst What Angst}}

Changed: 67

Removed: 56

Is there an issue? Send a MessageReason:
None


[[quoteright:330:]]

->To command nature... one must first learn to obey it..

to:

[[quoteright:330:]]

->To
->''"To command nature... one must first learn to obey it.."''
Is there an issue? Send a MessageReason:


* IdiotPlot-- unless it's ATragedyOfImpulsiveness, which make for effective {{Deconstructed Character Archetype}}s.
Is there an issue? Send a MessageReason:
None


* TakeThat-- most deconstructions try their hardest to logically tear apart a trope, even ones like PlayingWith/BecomingTheMask, PlayingWith/DarthVaderClone, and PlayingWith/EnemyWithin.

to:

* TakeThat-- most deconstructions try their hardest to logically tear apart a trope, even ones like PlayingWith/BecomingTheMask, PlayingWith/DarthVaderClone, PlayingWith/BecomingTheMask and PlayingWith/EnemyWithin.
Is there an issue? Send a MessageReason:
Pyrrhic Villainy has been merged into Pyrrhic Victory per TRS decision


* PyrrhicVillainy
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Administrivia/TropesAreNotBad-- for LighterAndSofter deconstructions.
Is there an issue? Send a MessageReason:
None


#How can I purpously misinterpret it?

to:

#How can I purpously purposefully misinterpret it?
Is there an issue? Send a MessageReason:
None


* TakeThat-- most deconstructions try their hardest to logically tear apart a trope, see [[{{PlayingWith/BecomingTheMask}}this]], [[{{PlayingWith/DarthVaderClone}}this]] and [[{{PlayingWith/EnemyWithin}}this]].

to:

* TakeThat-- most deconstructions try their hardest to logically tear apart a trope, see [[{{PlayingWith/BecomingTheMask}}this]], [[{{PlayingWith/DarthVaderClone}}this]] even ones like PlayingWith/BecomingTheMask, PlayingWith/DarthVaderClone, and [[{{PlayingWith/EnemyWithin}}this]].PlayingWith/EnemyWithin.
Is there an issue? Send a MessageReason:
not an aesop of the work


* ContemplateOurNavels-- [[SomeAnvilsNeedToBeDropped lots of deconstructions end up being very existentialist]] [[SurprisinglyRealisticOutcome and logical]], [[DidntSeeThatComing normally in unexpected ways.]]

to:

* ContemplateOurNavels-- [[SomeAnvilsNeedToBeDropped lots of deconstructions end up being very existentialist]] existentialist [[SurprisinglyRealisticOutcome and logical]], [[DidntSeeThatComing normally in unexpected ways.]]
Is there an issue? Send a MessageReason:
Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent

to:

* NotSoDifferentNotSoDifferentRemark

Added: 995

Changed: 861

Removed: 1232

Is there an issue? Send a MessageReason:
None


* {{PlayingWith/Reality Ensues}}

to:

* {{PlayingWith/Reality Ensues}}{{PlayingWith/Surprisingly Realistic Outcome}}



* AndThenWhat
* AnyoneCanDie
* ArmorPiercingQuestion
* ArmorPiercingResponse
* AscendedFridgeHorror
* AwesomeButImpractical-- the best a trope should hope for when it would otherwise be justified by the RuleOfIndex.



* RealityEnsues
* FridgeBrilliance
* AscendedFridgeHorror
* TruthInTelevision-- playing out tropes as they actually would in RealLife is an easy way to deconstruct them.
* Administrivia/TropesAreNotGood-- an important theme in most deconstructions.
* TakeThat-- most deconstructions try their hardest to logically tear apart a trope, see [[{{PlayingWith/BecomingTheMask}}this]], [[{{PlayingWith/DarthVaderClone}}this]] and [[{{PlayingWith/EnemyWithin}}this]].
* {{Justified Trope}}s

to:

* RealityEnsues
BeingEvilSucks
* FridgeBrilliance
BeingGoodSucks
* AscendedFridgeHorror
* TruthInTelevision-- playing out tropes as they actually would in RealLife is an easy way to deconstruct them.
* Administrivia/TropesAreNotGood-- an important theme in most deconstructions.
* TakeThat-- most deconstructions try their hardest to logically tear apart a trope, see [[{{PlayingWith/BecomingTheMask}}this]], [[{{PlayingWith/DarthVaderClone}}this]] and [[{{PlayingWith/EnemyWithin}}this]].
* {{Justified Trope}}s
BlackAndWhiteInsanity



* ContemplateOurNavels-- [[SomeAnvilsNeedToBeDropped lots of deconstructions end up being very existentialist]] [[RealityEnsues and logical]], [[DidntSeeThatComing normally in unexpected ways.]]
* NotTheIntendedUse-- Deconstruction is esentially doing this with tropes, after all most tropes fall apart when you start to [[TakeThat criticize]] them or apply [[RealityEnsues logic]] to them.
* LogicalWeakness-- when applied to tropes.
* AndThenWhat
* ArmorPiercingQuestion
* ArmorPiercingResponse
* WarIsHell
* WeAREStrugglingTogether
* AnyoneCanDie
* KnightInSourArmor
* HeroicBSOD



* ContemplateOurNavels-- [[SomeAnvilsNeedToBeDropped lots of deconstructions end up being very existentialist]] [[SurprisinglyRealisticOutcome and logical]], [[DidntSeeThatComing normally in unexpected ways.]]
* CripplingOverspecialization
* DestructiveSaviour-- just because a "hero" may have good intentions, doesn't mean they'll achieve them through virtuous means.
* DystopiaIsHard
* FreudianExcuseIsNoExcuse
* FridgeBrilliance
* HeroicBSOD



* VillainousBreakdown
* TragicVillain
* TheVillainWins

to:

* VillainousBreakdown
{{Justified Trope}}s
* TragicVillain
KnightInSourArmor
* TheVillainWinsLogicalWeakness-- when applied to tropes.
* NotSoDifferent
* NotTheIntendedUse-- Deconstruction is essentially doing this with tropes, after all most tropes fall apart when you start to [[TakeThat criticize]] them or apply [[SurprisinglyRealisticOutcome logic]] to them.



* BeingEvilSucks
* BeingGoodSucks
* WellIntentionedExtremist-- "villains" in real life don't typically regard themselves as such.
* DestructiveSaviour-- just because a "hero" may have good intentions, doesn't mean they'll achieve them through virtuous means.

to:

* BeingEvilSucks
* BeingGoodSucks
* WellIntentionedExtremist-- "villains" in real life don't typically regard themselves as such.
* DestructiveSaviour-- just because a "hero" may have good intentions, doesn't mean they'll achieve them through virtuous means.
SacrificedBasicSkillForAwesomeTraining



* NotSoDifferent
* BlackAndWhiteInsanity
* CripplingOverspecialization
* AwesomeButImpractical-- the best a trope should hope for when it would otherwise be justified by the RuleOfIndex.
* SacrificedBasicSkillForAwesomeTraining
* FreudianExcuseIsNoExcuse
* DystopiaIsHard

to:

* NotSoDifferent
SurprisinglyRealisticOutcome
* BlackAndWhiteInsanity
TakeThat-- most deconstructions try their hardest to logically tear apart a trope, see [[{{PlayingWith/BecomingTheMask}}this]], [[{{PlayingWith/DarthVaderClone}}this]] and [[{{PlayingWith/EnemyWithin}}this]].
* CripplingOverspecialization
TragicVillain
* AwesomeButImpractical-- the best a trope should hope for when it Administrivia/TropesAreNotGood-- an important theme in most deconstructions.
* TruthInTelevision-- playing out tropes as they actually
would otherwise be justified by the RuleOfIndex.
in RealLife is an easy way to deconstruct them.
* SacrificedBasicSkillForAwesomeTraining
TheVillainWins
* FreudianExcuseIsNoExcuse
VillainousBreakdown
* DystopiaIsHard
WarIsHell
* WeAREStrugglingTogether
* WellIntentionedExtremist-- "villains" in real life don't typically regard themselves as such.

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