Follow TV Tropes

Following

History ShownTheirWork / TabletopGames

Go To



* You wouldn't expect a game with technology and statistics as soft as ''TabletopGame/BattleTech'' to have shown their work, except in some places, they have. For instance, in defiance of the rule that '[[StuffBlowingUp ammunition bins explode when hit]]', Gauss rifle rounds do not detonate... because they are inert pieces of ferrous metal that are fired from a large [[MagneticWeapons coilgun]]. In another one of the game's few nods to realism, the use of [[KillItWithFire Inferno missiles]] allows a player to set any terrain tile on fire, including water. This seems like an oversight, except that the fluff notes that Inferno payloads are at heart a variation on petroleum jelly, which floats. This is also why a single warhead is able to burn for over a minute after striking a target. [[RealityIsUnrealistic Contrary to expectations]], straight petroleum jelly doesn't burn...until it vaporizes. What ''does'' burn is the outer layer of petroleum jelly, constantly boiling off for a long period of time and catching fire as it does so, much to the dismay of the target. It is also why the target can't simply wipe off the burning Inferno fuel to end the effect early--''you'' try wiping off petroleum jelly with your bare hand without smearing it.

to:

* You wouldn't expect a game with technology and statistics as soft as ''TabletopGame/BattleTech'' to have shown their work, except in some places, they have.
**
For instance, in defiance of the rule that '[[StuffBlowingUp ammunition bins explode when hit]]', Gauss rifle rounds do not detonate... because they are inert pieces of ferrous metal that are fired from a large [[MagneticWeapons coilgun]]. However, the Gauss rifle itself ''will'' explode on a critical hit, because a major component of the weapon is its capacitors. Real-life capacitors can release energy in a rather aggressively uncontrolled fashion if damaged...in other words, an explosion. Subsequent critical hits to a Gauss rifle will ''not'' cause another explosion, because the capacitor is already ruined after the first hit and can't store enough energy for another explosive release if damaged.
**
In another one of the game's few nods to realism, the use of [[KillItWithFire Inferno missiles]] allows a player to set any terrain tile on fire, including water. This seems like an oversight, except that the fluff notes that Inferno payloads are at heart a variation on petroleum jelly, which floats. This is also why a single warhead is able to burn for over a minute after striking a target. [[RealityIsUnrealistic Contrary to expectations]], straight petroleum jelly doesn't burn...until it vaporizes. What ''does'' burn is the outer layer of petroleum jelly, constantly boiling off for a long period of time and catching fire as it does so, much to the dismay of the target. It is also why the target can't simply wipe off the burning Inferno fuel to end the effect early--''you'' try wiping off petroleum jelly off a surface with your bare hand without smearing it.


*** Actually, the raid occurred because one of the people working at SJ Games happened to have a pirated phone company book on a machine in his home. The overly-reactive [[http://www.sjgames.com/SS/ raid]]and subsequent founding of the EFF did indeed occur; it's just that the manuscript was picked up while the Secret Service was in the building. It didn't help that they wouldn't immediately disclose the reason for the raid, leading those working at the company to the most immediate conclusion (that a sourcebook on hacking had brought down the wrath of some people not known for their affection towards BBS operators).


* TabletopGames/{{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.

to:

* TabletopGames/{{GURPS}} TabletopGame/{{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.



* ''TabletopGames/ArsMagica'' from Atlas Games has several supplements whose entire purpose is to Show Their Work, most notable for this being Art et Academe. Most of the authors have some qualification in Medieval History or a similar topic.

to:

* ''TabletopGames/ArsMagica'' ''TabletopGame/ArsMagica'' from Atlas Games has several supplements whose entire purpose is to Show Their Work, most notable for this being Art et Academe. Most of the authors have some qualification in Medieval History or a similar topic.



* TabletopGames/D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]
* Phil Eklund is an actual rocket scientist. His ''TabletopGame/HighFrontier'' features 12 pages of designer notes explaining how every one of the technologies in the game would work, most of them with citations to the relevant papers. Half a page is also dedicated to documenting the scale used for all the attributes used in the game. An actual excerpt from the appendix:

to:

* TabletopGames/D20Modern's TabletopGame/D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]
* Phil Eklund is an actual rocket scientist. His ''TabletopGame/HighFrontier'' ''High Frontier'' features 12 pages of designer notes explaining how every one of the technologies in the game would work, most of them with citations to the relevant papers. Half a page is also dedicated to documenting the scale used for all the attributes used in the game. An actual excerpt from the appendix:



* {{Game Designers Workshop}} was infamous for this.
** {{Space 1889}} as an example, where the ''Soliders Companion'' offered information on every regiment in the British Empire, as well as information on real nations of the world at the time, including Hawaii.
** {{Twilight 2000}}:The first edition was clearly made by people who knew not only a lot about army operations and military gear, but also the then-recent political situation and cultural quirks, with meticulous details put into everything. And while the quality of the Polish is just cringe-worthy, the game had extremely detailed tactical maps of different parts of Poland, even including the layout of real streets.

to:

* {{Game Designers Workshop}} Creator/GameDesignersWorkshop was infamous for this.
** {{Space 1889}} ''TabletopGame/Space1889'' as an example, where the ''Soliders Companion'' offered information on every regiment in the British Empire, as well as information on real nations of the world at the time, including Hawaii.
** {{Twilight 2000}}:The ''TabletopGame/Twilight2000'': The first edition was clearly made by people who knew not only a lot about army operations and military gear, but also the then-recent political situation and cultural quirks, with meticulous details put into everything. And while the quality of the Polish is just cringe-worthy, the game had extremely detailed tactical maps of different parts of Poland, even including the layout of real streets.

Added DiffLines:

* You wouldn't expect a game with technology and statistics as soft as ''TabletopGame/BattleTech'' to have shown their work, except in some places, they have. For instance, in defiance of the rule that '[[StuffBlowingUp ammunition bins explode when hit]]', Gauss rifle rounds do not detonate... because they are inert pieces of ferrous metal that are fired from a large [[MagneticWeapons coilgun]]. In another one of the game's few nods to realism, the use of [[KillItWithFire Inferno missiles]] allows a player to set any terrain tile on fire, including water. This seems like an oversight, except that the fluff notes that Inferno payloads are at heart a variation on petroleum jelly, which floats. This is also why a single warhead is able to burn for over a minute after striking a target. [[RealityIsUnrealistic Contrary to expectations]], straight petroleum jelly doesn't burn...until it vaporizes. What ''does'' burn is the outer layer of petroleum jelly, constantly boiling off for a long period of time and catching fire as it does so, much to the dismay of the target. It is also why the target can't simply wipe off the burning Inferno fuel to end the effect early--''you'' try wiping off petroleum jelly with your bare hand without smearing it.

Added DiffLines:

*{{Game Designers Workshop}} was infamous for this.
**{{Space 1889}} as an example, where the ''Soliders Companion'' offered information on every regiment in the British Empire, as well as information on real nations of the world at the time, including Hawaii.
**{{Twilight 2000}}:The first edition was clearly made by people who knew not only a lot about army operations and military gear, but also the then-recent political situation and cultural quirks, with meticulous details put into everything. And while the quality of the Polish is just cringe-worthy, the game had extremely detailed tactical maps of different parts of Poland, even including the layout of real streets.


* {{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.

to:

* {{GURPS}} TabletopGames/{{GURPS}} is famous for this. Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.



* ''ArsMagica'' from Atlas Games has several supplements whose entire purpose is to Show Their Work, most notable for this being Art et Academe. Most of the authors have some qualification in Medieval History or a similar topic.

to:

* ''ArsMagica'' ''TabletopGames/ArsMagica'' from Atlas Games has several supplements whose entire purpose is to Show Their Work, most notable for this being Art et Academe. Most of the authors have some qualification in Medieval History or a similar topic.



* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]


to:

* D20Modern's TabletopGames/D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]

]]



-->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].

to:

-->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].1982]].
----


->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].

to:

->To -->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].


* {{GURPS}} is famous for this. Writers efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.

to:

* {{GURPS}} is famous for this. Writers Writers' efforts to provide accurate stats for the real world lead to pages worth of citations and examples in many 4th Edition books. They also have been known to hire people that know what they're talking about as advisers, altering and scrapping sections of the rules in order to allow better simulation of reality. Notes that appear alongside the official rules often include notes on how to make the game ''even more'' realistic, though notes to the effect that using more realistic rules might bog down the game typically accompany them.

Added DiffLines:

** Some of the historical source books (GURPS Egypt, GURPS Imperial Rome, etc.) of the 3rd Edition were frequently noted for being excellent introductions to the periods and locations in question. Some of them were listed as recommended reading for college level history courses.


* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]

to:

* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]]]


* Phil Eklund is an actual rocket scientist. His ''TabletopGame/HighFrontier'' features 12 pages of designer notes explaining how every one of the technologies in the game would work, most of them with citations to the relevant papers. Half a page is also dedicated to documenting the scale used for all the attributes used in the game. An actual excerpt from the appendix:
->To avoid the evaporation losses suffered by radiations that use liquid droplets in space, dust radiators use solid dust particles instead. If the particles are electrostatically charged, as in an ''electrostatic thermal radiator'' (ETHER), they are confined by the field lines between a charged generator and its collector. If the spacecraft is charged opposite to the charge on the particles, they execute an elliptical orbit, radiating at 1200 K with a specific area of 71 kg/m^2 and 213 kW_th/m^2. The dust particles are charged to 10^-14 coulombs to inhibit neutralization from the solar wind. [[http://books.google.com/books/about/Conceptual_Designs_for_100_MW_Space_Radi.html?id=rW73ygAACAAJ Prenger 1982]].


* ''{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On the other hand, it might be that 40k really does have FrickinLaserBeams, and the Mechanicum just doesn't know what they're doing.

to:

* ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences. On the other hand, it might be that 40k really does have FrickinLaserBeams, and the Mechanicum just doesn't know what they're doing.


* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] (which causes [[YourMileageMayVary some players no end of grief]]) but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]

to:

* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] (which causes [[YourMileageMayVary some players no end of grief]]) but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card and you could borrow against equity in that house.]]


* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] (which causes [[YourMileageMayVary some players no end of grief]]) but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card.]]

to:

* D20Modern's economic system [[GameplayAndStorySegregation is extremely abstract]] due to [[AcceptableBreaksFromReality the sheer complexity of the economic world]] (which causes [[YourMileageMayVary some players no end of grief]]) but interviews and statements by the designers indicate the level of thought and detail that went into its creation. [[RealityIsUnrealistic Why does it hurt your Wealth Bonus less to buy a house than other, similarly expensive things?]] Because [[RealityEnsues the boost in your credit score received by being a homeowner with a mortgage would help you if you needed to take out a loan or apply for a credit card.card and you could borrow against equity in that house.]]


* ''{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences.
** On the other hand, it might be that 40k really does have FrickinLaserBeams, and the Mechanicum just doesn't know what they're doing.
*** GamesWorkshop may be showing their work regarding ''mythology'' in that regard, as a reference to Prometheus, who stole fire from Zeus and gave it to Mankind, which was symbolically the birth of science. GamesWorkshop loves to include a GeniusBonus here and there for those who've know their history, literature, religious studies, military history, mythology, and even cheesy movies. Their science is...well, there's a reason ArtMajorBiology, ArtMajorPhysics, ArtisticLicenseChemistry, SpaceDoesNotWorkThatWay, and so on are fall under ArtisticLicense.

to:

* ''{{Warhammer 40000}}'' goes into this at points when they can justify it. For example, Lasguns are only nonrealisticly displayed in art and video games because they would otherwise be really boring. That they make noise and light is generally explained by psychic influences.
**
influences. On the other hand, it might be that 40k really does have FrickinLaserBeams, and the Mechanicum just doesn't know what they're doing.
*** GamesWorkshop may be showing their work regarding ''mythology'' in that regard, as a reference to Prometheus, who stole fire from Zeus and gave it to Mankind, which was symbolically the birth of science. GamesWorkshop loves to include a GeniusBonus here and there for those who've know their history, literature, religious studies, military history, mythology, and even cheesy movies. Their science is...well, there's a reason ArtMajorBiology, ArtMajorPhysics, ArtisticLicenseChemistry, SpaceDoesNotWorkThatWay, and so on are fall under ArtisticLicense.
doing.


** And then they had the Phlebotium used to fuel most devices be a liquid known as Promethium, which is unfortunately a real substance, which is highly radioactive and has a melting point greater than that of lead (which would make a tank of liquid Promethium a stupidly dangerous thing to strap on someone's back to fuel a flamethrower). They should have given their Phlebotium a fictional name.
*** Actually, they make it pretty clear that in the 41st Millenium, "Promethium" is a generic term for "fuel". Flamethrower fuel, tank fuel, car fuel, whatever... it's all promethium. Remember that the Adeptus Mechanicus hold the monopoly on technology. The Mechanicus would undoubtedly know that nitromethane is CH3NO2, and napalm is a mix of 33% C8H18 (gasoline), 21% C6H6 (benzene), and 46% C8H8 (polystyrene), but the average citizen would not, and would just call it "Promethium".

Showing 15 edit(s) of 16

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report