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* {{Transformers}} (junked) vehicles assemble into a giant robot.

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* {{Transformers}} Film/{{Transformers|2007}} (junked) vehicles assemble into a giant robot.
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Capitalization was fixed from ShoutOut.Ghost Hunter to Shout Out.Ghosthunter. Null edit to update page.
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Ghost wick was fixed on Shout Out.Ghosthunter.
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* Movie ''Film/{{Poltergeist}}'' - poltergeists

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* Movie ''Film/{{Poltergeist}}'' ''Film/{{Poltergeist|1982}}'' - poltergeists
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* Movie ''Franchise/TheTexasChainsawMassacre'': Chainsaw wielding redneck wearing a crocodile head and a bloody butcher's apron.

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* Movie ''Franchise/TheTexasChainsawMassacre'': ''Film/TheTexasChainsawMassacre'': Chainsaw wielding redneck wearing a crocodile head and a bloody butcher's apron.

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** The ghost Librarian in the game references (and expands on) the ghostly librarian in the original ''Film/{{Ghostbusters|1984}}'' movie.

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** The ghost Librarian in the game references (and expands on) the ghostly librarian in the original ''Film/{{Ghostbusters|1984}}'' movie.''Film/{{Ghostbusters|1984}}''.
** Hawksmoor = Vigo the Carpathian.


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[[/folder]]

[[folder: Western Animation]]
* The big robot thing in the climax is a take on the "Robo-Buster" which appeared in one episode of ''WesternAnimation/TheRealGhostbusters.''
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* The Cemetary area architecture, lighting and music are reminiscent of ''{{Ico}}''.
** Hawksmoor's castle has structure and color like the Queen's castle in ''{{Ico}}''.

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* The Cemetary area architecture, lighting and music are reminiscent of ''{{Ico}}''.
''VideoGame/{{Ico}}''.
** Hawksmoor's castle has structure and color like the Queen's castle in ''{{Ico}}''.''VideoGame/{{Ico}}''.
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** ''SilentHill1'' - in the mall.

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** ''SilentHill1'' ''VideoGame/SilentHill1'' - in the mall.



* Some ghosts make a staticky background noise like the monster-detecting radio in the SilentHill series. Great for knowing they're around and how close they are.
* ''SilentHill2'' - The transporting doors in the [=DeMontford=] Mansion are the same as the transporting doors in the decrepit Lake View Hotel in ''SilentHill2''.

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* Some ghosts make a staticky background noise like the monster-detecting radio in the SilentHill ''Franchise/SilentHill'' series. Great for knowing they're around and how close they are.
* ''SilentHill2'' ''VideoGame/SilentHill2'' - The transporting doors in the [=DeMontford=] Mansion are the same as the transporting doors in the decrepit Lake View Hotel in ''SilentHill2''.''VideoGame/SilentHill2''.
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* The cyborg form that Digital Richmond becomes following [[spoiler: Lazarus' death]] is a clear homage to the ''Franchise/RoboCop'' films - his chaingun and rocket-launcher are both based on Film/RoboCop2's weaponry and the mechanical noises of his legs and arms are all sampled from the films.

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* The cyborg form that Digital Richmond becomes following [[spoiler: Lazarus' death]] is a clear homage to the ''Franchise/RoboCop'' films - his chaingun and rocket-launcher are both based on Film/RoboCop2's ''Film/RoboCop2'''s weaponry and the mechanical noises of his legs and arms are all sampled from the films.



* The ghost enemies' design is based off Voldo's third costume from ''[[VideoGame/SoulSeries Soul Calibusr II.]]''

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* The [[http://images9.gry-online.pl/galeria/galeria_duze3/67805109.jpg ghost enemies' design design]] is based off [[http://vignette2.wikia.nocookie.net/soulcalibur/images/f/f5/C_voldo_3p.jpg/revision/latest?cb=20111113230212 Voldo's third costume costume]] from ''[[VideoGame/SoulSeries Soul Calibusr II.]]''
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* The Cemetary area architecture, lighting and music are reminiscent of {{Ico}}.
** Hawksmoor's castle has structure and color like the Queen's castle in {{Ico}}.

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* The Cemetary area architecture, lighting and music are reminiscent of {{Ico}}.
''{{Ico}}''.
** Hawksmoor's castle has structure and color like the Queen's castle in {{Ico}}.''{{Ico}}''.



* In the New School Theatre the poltergeists telekinetically raise chairs into the air and move them in geometric patterns. Psycho Mantis does the same thing in VideoGame/MetalGearSolid. [[http://www.youtube.com/watch?v=GMRD4YpDzTM&feature=related Here]] starting at 2:50.
* There's a low-res poster of a bikini-model in the Janitor's office of the old highschool, much like the low-res "EXCITE! 1998" bikini model poster in the final level of the original VideoGame/ResidentEvil.

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* In the New School Theatre the poltergeists telekinetically raise chairs into the air and move them in geometric patterns. Psycho Mantis does the same thing in VideoGame/MetalGearSolid. ''VideoGame/MetalGearSolid.'' [[http://www.youtube.com/watch?v=GMRD4YpDzTM&feature=related Here]] starting at 2:50.
* There's a low-res poster of a bikini-model in the Janitor's office of the old highschool, much like the low-res "EXCITE! 1998" bikini model poster in the final level of the original VideoGame/ResidentEvil.''VideoGame/ResidentEvil.''



** To be clear, in the Franchise/ResidentEvil games the Tyrants have claw/clubs for a right hand. The Swamp Phantom is completely missing his right forearm and hand.

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** To be clear, in the Franchise/ResidentEvil ''Franchise/ResidentEvil'' games the Tyrants have claw/clubs for a right hand. The Swamp Phantom is completely missing his right forearm and hand.




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* The ghost enemies' design is based off Voldo's third costume from ''[[VideoGame/SoulSeries Soul Calibusr II.]]''
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* The ship's captain [[MeaningfulName Kraken]] is turned into a giant multi-tentacled monstrosity that eats human souls. {{Cthulhu}} anyone?

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* The ship's captain [[MeaningfulName Kraken]] is turned into a giant multi-tentacled monstrosity that eats human souls. {{Cthulhu}} [[Franchise/CthulhuMythos Cthulhu]] anyone?
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* The premise of the game is a shoutout to the Film/{{Ghostbusters}} franchise.

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* The premise of the game is a shoutout to the Film/{{Ghostbusters}} ''Franchise/{{Ghostbusters}}'' franchise.



** Particularly the 'Soul Whip' weapon is like the Ghostbusters proton packs.

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** Particularly the 'Soul Whip' weapon is like the Ghostbusters Ghostbusters' proton packs.



** The ghost Librarian in the game references (and expands on) the ghostly librarian in the original Ghostbusters movie.

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** The ghost Librarian in the game references (and expands on) the ghostly librarian in the original Ghostbusters ''Film/{{Ghostbusters|1984}}'' movie.
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* Movie ''{{Deliverance}}'' - Banjo music and threatening Rednecks.

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* Movie ''{{Deliverance}}'' ''Film/{{Deliverance}}'' - Banjo music and threatening Rednecks.



* The cyborg form that Digital Richmond becomes following [[spoiler: Lazarus' death]] is a clear homage to the RoboCop films - his chaingun and rocket-launcher are both based on RoboCop 2's weaponry and the mechanical noises of his legs and arms are all sampled from the films.

to:

* The cyborg form that Digital Richmond becomes following [[spoiler: Lazarus' death]] is a clear homage to the RoboCop ''Franchise/RoboCop'' films - his chaingun and rocket-launcher are both based on RoboCop 2's Film/RoboCop2's weaponry and the mechanical noises of his legs and arms are all sampled from the films.
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* Tree roots growing through the [=DeMontford=] Mansion, like the tree under Decerto in the original AloneInTheDark. [[spoiler: In the original ''Alone in the Dark, the tree was the source of the mansion's evil.]]
** The [=DeMontford=] Mansion levels is one big shout-out to the original AloneInTheDark.

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* Tree roots growing through the [=DeMontford=] Mansion, like the tree under Decerto in the original AloneInTheDark. ''Videogame/AloneInTheDark1992''. [[spoiler: In the original ''Alone in the Dark, the The tree was the source of the mansion's evil.]]
** The [=DeMontford=] Mansion levels is one big shout-out to the original AloneInTheDark.''Videogame/AloneInTheDark1992''.



** Sherry herself is a shoutout to the kidnapped little girl Grace Saunders in ''VideoGame/AloneInTheDark 2: One-Eyed Jack's Revenge''.

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** Sherry herself is a shoutout to the kidnapped little girl Grace Saunders in ''VideoGame/AloneInTheDark 2: One-Eyed Jack's Revenge''.''VideoGame/AloneInTheDark2''.
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* Hawksmoor grabs Anna Steele, Lazarus' partner, in the AbsurdlySpaciousSewer beneath the high school, then pulls her straight up & out of sight. This is like the ambush scene in {{Alien}}s where a soldier suffers a similar fate.

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* Hawksmoor grabs Anna Steele, Lazarus' partner, in the AbsurdlySpaciousSewer beneath the high school, then pulls her straight up & out of sight. This is like the ambush scene in {{Alien}}s ''Film/{{Aliens}}'' where a soldier suffers a similar fate.
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* Lazarus has to shoot a bell to advance at one point. Lara Croft had to do the same thing in ''TombRaider 2''.

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* Lazarus has to shoot a bell to advance at one point. Lara Croft had to do the same thing in ''TombRaider ''Franchise/TombRaider 2''.
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** Sherry herself is a shoutout to the kidnapped little girl Grace Saunders in ''VideoGame/AloneInTheDark 2: One-Eyed Jack's Revenge''.
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* Film ''Thir13enGhosts'' (2001) - Hunting invisible poltergeist in a junkyard.

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* Film ''Thir13enGhosts'' ''Film/Thir13enGhosts'' (2001) - Hunting invisible poltergeist in a junkyard.
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* There's a low-res poster of a bikini-model in the Janitor's office of the old highschool, much like the low-res "EXCITE! 1998" bikini model poster in the final level of the original ResidentEvil.

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* There's a low-res poster of a bikini-model in the Janitor's office of the old highschool, much like the low-res "EXCITE! 1998" bikini model poster in the final level of the original ResidentEvil.VideoGame/ResidentEvil.



** ''ResidentEvil2'' - balcony in the library.
** ''ResidentEvilCodeVeronica'' - Walkway above the jeep area.
* The little Redneck girl Lazarus has to escort out of the swamp bears more than a passing resemblance to Sherry, the little girl Claire has to escort in ''ResidentEvil2''. The blonde hair particularly.

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** ''ResidentEvil2'' ''VideoGame/ResidentEvil2'' - balcony in the library.
** ''ResidentEvilCodeVeronica'' ''VideoGame/ResidentEvilCodeVeronica'' - Walkway above the jeep area.
* The little Redneck girl Lazarus has to escort out of the swamp bears more than a passing resemblance to Sherry, the little girl Claire has to escort in ''ResidentEvil2''.''VideoGame/ResidentEvil2''. The blonde hair particularly.



* The Swamp Phantom, a giant naked, extremely well-muscled man, is a dead ringer for the Tyrant monsters in ''ResidentEvil 1'' and ''ResidentEvilCodeVeronica'', right down to the misshapen right hand.
** To be clear, in the ResidentEvil games the Tyrants have claw/clubs for a right hand. The Swamp Phantom is completely missing his right forearm and hand.
* Giant crocodile in the swamp could be a Shout Out to the giant crocodile in ''ResidentEvil2''.

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* The Swamp Phantom, a giant naked, extremely well-muscled man, is a dead ringer for the Tyrant monsters in ''ResidentEvil 1'' ''VideoGame/ResidentEvil'' and ''ResidentEvilCodeVeronica'', ''VideoGame/ResidentEvilCodeVeronica'', right down to the misshapen right hand.
** To be clear, in the ResidentEvil Franchise/ResidentEvil games the Tyrants have claw/clubs for a right hand. The Swamp Phantom is completely missing his right forearm and hand.
* Giant crocodile in the swamp could be a Shout Out to the giant crocodile in ''ResidentEvil2''.''VideoGame/ResidentEvil2''.
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* Movie ''Film/TheTexasChainsawMassacre'': Chainsaw wielding redneck wearing a crocodile head and a bloody butcher's apron.

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* Movie ''Film/TheTexasChainsawMassacre'': ''Franchise/TheTexasChainsawMassacre'': Chainsaw wielding redneck wearing a crocodile head and a bloody butcher's apron.
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the Namespace&


[[folder: Film]]
* The premise of the game is a shoutout to the GhostBusters franchise.

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[[folder: Film]]
[[folder:Film]]
* The premise of the game is a shoutout to the GhostBusters Film/{{Ghostbusters}} franchise.



[[folder: Music]]
* Jerry Reed's ''Amos Moses''. The one-armed swamp monster. "He could trap the biggest, meanest alligator, and only use one arm. Only got one cause the alligator bit it."

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[[folder: Music]]
[[folder:Music]]
* Jerry Reed's ''Amos Moses''. The one-armed swamp monster. "He could trap the biggest, meanest alligator, and only use one arm. Only got one cause the alligator bit it." "



[[folder: Literature]]

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[[folder: Literature]][[folder:Literature]]



[[folder: RealLife]]

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[[folder: RealLife]][[folder:Real Life]]



* Agglin, and the Warden's rant about no one escaping, are obvious references to the three RealLife prisoners who escaped Alcatraz Prison, Frank Morris, John Anglin and Clarence Anglin

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* Agglin, and the Warden's rant about no one escaping, are obvious references to the three RealLife prisoners who escaped Alcatraz Prison, Frank Morris, John Anglin and Clarence Anglin Anglin



** Sergeant (Sir Daniel) Fortesque's a sergeant [[InNameOnly in name only]], similarly to how Colonel Fortesque's heroic exploits are really just historical embellishment.

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** Sergeant (Sir Daniel) Fortesque's a sergeant [[InNameOnly in name only]], InNameOnly, similarly to how Colonel Fortesque's heroic exploits are really just historical embellishment. embellishment.



* In the New School Theatre the poltergeists telekinetically raise chairs into the air and move them in geometric patterns. Psycho Mantis does the same thing in MetalGearSolid. [[http://www.youtube.com/watch?v=GMRD4YpDzTM&feature=related Here]] starting at 2:50.

to:

* In the New School Theatre the poltergeists telekinetically raise chairs into the air and move them in geometric patterns. Psycho Mantis does the same thing in MetalGearSolid.VideoGame/MetalGearSolid. [[http://www.youtube.com/watch?v=GMRD4YpDzTM&feature=related Here]] starting at 2:50.



* When Digital Richmond's robot form unexpectedly falls through the floor, this is a ShoutOut to various other SurvivalHorror games that use this mechanic to advance the plot.

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* When Digital Richmond's robot form unexpectedly falls through the floor, this is a ShoutOut to various other SurvivalHorror games that use this mechanic to advance the plot.



* Giant crocodile in the swamp could be a Shout Out to the giant crocodile in ''ResidentEvil 2''.

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* Giant crocodile in the swamp could be a Shout Out to the giant crocodile in ''ResidentEvil 2''.''ResidentEvil2''.



[[/folder]]

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[[/folder]]
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* During the prison level, Lazarus Jones makes his way through an underground maze featuring steam-pipes that fire hot steam jets and giant spinning cogs. After completing the maze he emerges in a shower-room surrounded from above by gun-wielding ghost guards. This is very similar to the underwater Navy SEAL incursion sequence from the 1996 action film TheRock.

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* During the prison level, Lazarus Jones makes his way through an underground maze featuring steam-pipes that fire hot steam jets and giant spinning cogs. After completing the maze he emerges in a shower-room surrounded from above by gun-wielding ghost guards. This is very similar to the underwater Navy SEAL incursion sequence from the 1996 action film TheRock.''Film/TheRock''.
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* Film ''[[ThirteenGhosts Thir13en Ghosts]]'' (2001) - Hunting invisible poltergeist in a junkyard.

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* Film ''[[ThirteenGhosts Thir13en Ghosts]]'' ''Thir13enGhosts'' (2001) - Hunting invisible poltergeist in a junkyard.



* Giant tube worms on an abandoned ship at sea? ''DeepRising''.

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* Giant tube worms on an abandoned ship at sea? ''DeepRising''.''Film/DeepRising''.



* A giant alligator in a swamp. A reference to too many movies to list. Just check the Internet Movie database for movies with 'alligator' or 'crocodile' in the name. Since it ends up being wrestled with, there's a vague allusion to the CrocodileDundee movies.

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* A giant alligator in a swamp. A reference to too many movies to list. Just check the Internet Movie database for movies with 'alligator' or 'crocodile' in the name. Since it ends up being wrestled with, there's a vague allusion to the CrocodileDundee ''Film/CrocodileDundee'' movies.
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* Movie ''{{Poltergeist}}'' - poltergeists
* {{Psycho}} - [[spoiler: Lady [=DeMontford=] was dead all along. Her corpse can be seen rocking in a rocking chair in the basement of the Evil [=DeMontford=] Mansion.]]

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* Movie ''{{Poltergeist}}'' ''Film/{{Poltergeist}}'' - poltergeists
* {{Psycho}} ''Film/{{Psycho}}'' - [[spoiler: Lady [=DeMontford=] was dead all along. Her corpse can be seen rocking in a rocking chair in the basement of the Evil [=DeMontford=] Mansion.]]
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* Movie ''Wes Craven's {{Shocker}}'' - Agglin electrified prisoner.

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* Movie ''Wes Craven's {{Shocker}}'' Film/{{Shocker}}'' - Agglin electrified prisoner.
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* shout-out to SCEE Cambridge's all-time best work, too! Surely Colonel Fortesque is a reference to - or, in fact, a descendant of - ''{{Medievil}}'''s Sir Daniel Fortesque?

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* shout-out to SCEE Cambridge's all-time best work, too! Surely Colonel Fortesque is a reference to - or, in fact, a descendant of - ''{{Medievil}}'''s ''VideoGame/MediEvil'''s Sir Daniel Fortesque?



** Plus, when you defeat Captain Kraken, Colonel Fortesque admits that this is his first victory - Captain Fortesque never killed his opponent in MediEvil, instead falling during the first volley of arrows.

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** Plus, when you defeat Captain Kraken, Colonel Fortesque admits that this is his first victory - Captain Fortesque never killed his opponent in MediEvil, ''[=MediEvil=]'', instead falling during the first volley of arrows.
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* Movie ''TexasChainsawMassacre'': Chainsaw wielding redneck wearing a crocodile head and a bloody butcher's apron.

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* Movie ''TexasChainsawMassacre'': ''Film/TheTexasChainsawMassacre'': Chainsaw wielding redneck wearing a crocodile head and a bloody butcher's apron.
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