1 | [[foldercontrol]] |
2 | |
3 | [[folder:Film]] |
4 | * The premise of the game is a shoutout to the ''Franchise/{{Ghostbusters}}'' franchise. |
5 | ** As are some of the events. Capturing ghosts. Putting them in a containment vessel. Accidentally releasing the ghosts. |
6 | ** The howler is reminiscent of Slimer. |
7 | ** Particularly the 'Soul Whip' weapon is like the Ghostbusters' proton packs. |
8 | ** In early screenshots Lazarus had a patch on his jacket which resembled the Ghostbusters logo. |
9 | ** The ghost Librarian in the game references (and expands on) the ghostly librarian in the original ''Film/{{Ghostbusters|1984}}''. |
10 | ** Hawksmoor = Vigo the Carpathian. |
11 | * Film ''Film/Thir13enGhosts'' (2001) - Hunting invisible poltergeist in a junkyard. |
12 | * Hawksmoor grabs Anna Steele, Lazarus' partner, in the AbsurdlySpaciousSewer beneath the high school, then pulls her straight up & out of sight. This is like the ambush scene in ''Film/{{Aliens}}'' where a soldier suffers a similar fate. |
13 | ** Hawksmoor is invisible to Lazarus during this, as the Marines could not see the Aliens in the scene in the movie. |
14 | * Movie ''Film/{{Deliverance}}'' - Banjo music and threatening Rednecks. |
15 | ** And a town flooded by a dam. |
16 | * Giant tube worms on an abandoned ship at sea? ''Film/DeepRising''. |
17 | * Abandoned/Haunted ship at sea? It's the GhostShip trope, but the ''[[http://www.imdb.com/title/tt0288477/ Ghost Ship]]'' movie. |
18 | * Movie ''Film/{{Poltergeist|1982}}'' - poltergeists |
19 | * ''Film/{{Psycho}}'' - [[spoiler: Lady [=DeMontford=] was dead all along. Her corpse can be seen rocking in a rocking chair in the basement of the Evil [=DeMontford=] Mansion.]] |
20 | * The cyborg form that Digital Richmond becomes following [[spoiler: Lazarus' death]] is a clear homage to the ''Franchise/RoboCop'' films - his chaingun and rocket-launcher are both based on ''Film/RoboCop2'''s weaponry and the mechanical noises of his legs and arms are all sampled from the films. |
21 | * During the prison level, Lazarus Jones makes his way through an underground maze featuring steam-pipes that fire hot steam jets and giant spinning cogs. After completing the maze he emerges in a shower-room surrounded from above by gun-wielding ghost guards. This is very similar to the underwater Navy SEAL incursion sequence from the 1996 action film ''Film/TheRock''. |
22 | * Movie ''Film/TheTexasChainsawMassacre'': Chainsaw wielding redneck wearing a crocodile head and a bloody butcher's apron. |
23 | * Film/{{Transformers|2007}} (junked) vehicles assemble into a giant robot. |
24 | * Movie ''Wes Craven's Film/{{Shocker}}'' - Agglin electrified prisoner. |
25 | * A giant alligator in a swamp. A reference to too many movies to list. Just check the Internet Movie database for movies with 'alligator' or 'crocodile' in the name. Since it ends up being wrestled with, there's a vague allusion to the ''Film/CrocodileDundee'' movies. |
26 | |
27 | [[/folder]] |
28 | |
29 | [[folder:Music]] |
30 | * Jerry Reed's ''Amos Moses''. The one-armed swamp monster. "He could trap the biggest, meanest alligator, and only use one arm. Only got one cause the alligator bit it." |
31 | [[/folder]] |
32 | |
33 | [[folder:Literature]] |
34 | * The ship's captain [[MeaningfulName Kraken]] is turned into a giant multi-tentacled monstrosity that eats human souls. [[Franchise/CthulhuMythos Cthulhu]] anyone? |
35 | [[/folder]] |
36 | |
37 | [[folder:Real Life]] |
38 | * There's a bell with a crack like the Liberty Bell: [[spoiler: Lazarus rings it to free ghosts of townspeople]]. |
39 | * Agglin, and the Warden's rant about no one escaping, are obvious references to the three RealLife prisoners who escaped Alcatraz Prison, Frank Morris, John Anglin and Clarence Anglin |
40 | * The Pulse gun that Lazarus uses throughout the game strongly resembles the Calico [=M960A=] rifle, complete with a helical magazine design. |
41 | * Colonel Fortesque's head plays the RealLife game Hot/Cold with his headless body. |
42 | [[/folder]] |
43 | |
44 | [[folder: Video Games]] |
45 | * The Cemetary area architecture, lighting and music are reminiscent of ''VideoGame/{{Ico}}''. |
46 | ** Hawksmoor's castle has structure and color like the Queen's castle in ''VideoGame/{{Ico}}''. |
47 | * Tree roots growing through the [=DeMontford=] Mansion, like the tree under Decerto in the original ''Videogame/AloneInTheDark1992''. [[spoiler: The tree was the source of the mansion's evil.]] |
48 | ** The [=DeMontford=] Mansion levels is one big shout-out to the original ''Videogame/AloneInTheDark1992''. |
49 | * shout-out to SCEE Cambridge's all-time best work, too! Surely Colonel Fortesque is a reference to - or, in fact, a descendant of - ''VideoGame/MediEvil'''s Sir Daniel Fortesque? |
50 | ** Sergeant (Sir Daniel) Fortesque's a sergeant InNameOnly, similarly to how Colonel Fortesque's heroic exploits are really just historical embellishment. |
51 | ** Plus, when you defeat Captain Kraken, Colonel Fortesque admits that this is his first victory - Captain Fortesque never killed his opponent in ''[=MediEvil=]'', instead falling during the first volley of arrows. |
52 | ** "''The Fortesque family have been fighting man and boy for Old Blighty for over a thousand years. We've never let a little thing like ''death'' get in the way. Why, there's a Fortesque on every battlefield in the civilized world. Agincourt, dead. Waterloo, dead. Dunkirk, dead.''" - Colonel Fortesque, embellishing historically. |
53 | ** And they're both silly. |
54 | * In the New School Theatre the poltergeists telekinetically raise chairs into the air and move them in geometric patterns. Psycho Mantis does the same thing in ''VideoGame/MetalGearSolid.'' [[https://www.youtube.com/watch?v=GMRD4YpDzTM&feature=related Here]] starting at 2:50. |
55 | * There's a low-res poster of a bikini-model in the Janitor's office of the old highschool, much like the low-res "EXCITE! 1998" bikini model poster in the final level of the original ''VideoGame/ResidentEvil.'' |
56 | * When Digital Richmond's robot form unexpectedly falls through the floor, this is a ShoutOut to various other SurvivalHorror games that use this mechanic to advance the plot. |
57 | ** ''VideoGame/SilentHill1'' - in the mall. |
58 | ** ''VideoGame/ResidentEvil2'' - balcony in the library. |
59 | ** ''VideoGame/ResidentEvilCodeVeronica'' - Walkway above the jeep area. |
60 | * The little Redneck girl Lazarus has to escort out of the swamp bears more than a passing resemblance to Sherry, the little girl Claire has to escort in ''VideoGame/ResidentEvil2''. The blonde hair particularly. |
61 | ** Sherry herself is a shoutout to the kidnapped little girl Grace Saunders in ''VideoGame/AloneInTheDark2''. |
62 | * Some ghosts make a staticky background noise like the monster-detecting radio in the ''Franchise/SilentHill'' series. Great for knowing they're around and how close they are. |
63 | * ''VideoGame/SilentHill2'' - The transporting doors in the [=DeMontford=] Mansion are the same as the transporting doors in the decrepit Lake View Hotel in ''VideoGame/SilentHill2''. |
64 | * The Swamp Phantom, a giant naked, extremely well-muscled man, is a dead ringer for the Tyrant monsters in ''VideoGame/ResidentEvil'' and ''VideoGame/ResidentEvilCodeVeronica'', right down to the misshapen right hand. |
65 | ** To be clear, in the ''Franchise/ResidentEvil'' games the Tyrants have claw/clubs for a right hand. The Swamp Phantom is completely missing his right forearm and hand. |
66 | * Giant crocodile in the swamp could be a Shout Out to the giant crocodile in ''VideoGame/ResidentEvil2''. |
67 | * Lazarus has to shoot a bell to advance at one point. Lara Croft had to do the same thing in ''Franchise/TombRaider 2''. |
68 | * The [[http://images9.gry-online.pl/galeria/galeria_duze3/67805109.jpg ghost enemies' design]] is based off [[http://vignette2.wikia.nocookie.net/soulcalibur/images/f/f5/C_voldo_3p.jpg/revision/latest?cb=20111113230212 Voldo's third costume]] from ''[[VideoGame/SoulSeries Soul Calibusr II.]]'' |
69 | |
70 | [[/folder]] |
71 | |
72 | [[folder: Western Animation]] |
73 | * The big robot thing in the climax is a take on the "Robo-Buster" which appeared in one episode of ''WesternAnimation/TheRealGhostbusters.'' |
http://tvtropes.org/pmwiki/context.php
FollowingContext ShoutOut / GhostHunter
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load