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History Series / TheCrystalMaze

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** There's also the episode where he exhorts a contestant to [[Film/TheRockyHorrorPictureShow Take a jump to the left!]]
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* ActorAllusion: When leading a team into the Medieval Zone, Richard warns them not to drop the portcullis on him. Richard's character on ''Series/RobinOfSherwood'' was trapped behind a portcullis that landed on his master.
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* SkeletonCrew: Some skeletons appear in the games rooms, especially in the Aztec zone. Notable examples are:
** "The sacred tomb" in series 2.
** "Dead man's chest", also in series 2, to which a skeleton is clinging. One contestant roughly pulled the skeleton away, causing Richard to mutter about him having no respect for the dead.
** In the children's special in series 5, Ed had the following advice to the youngest contestant, causing her to do an EyeTake.
---> '''Ed:''' Did you see the skeleton? That's what happens to you if you get locked in.
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* ConsolationPrize: Regardless of the result in the Crystal Dome, the contestants always got their own crystal as a consolation prize.

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* ConsolationPrize: Regardless of the result in the Crystal Dome, the contestants always got their own crystal as a consolation prize. Also, in the children's specials, they were given the grand prize even if they did not succeed in the Crystal Dome.
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* AdultsAreUseless: So thought some children who applied to be on the show, declaring that they could do better than the adults. At the beginning of the fourth series, they did indeed do better than most of the adult teams, winning with eight crystals. They also thought of an innovative solution to one of the games (see "Weight and Switch" below).
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* WeightAndSwitch: This happened in one of the children's special episodes. The correct solution was to put weights on four pressure pads, using a metal bar so that one weight could apply to two pads. The young contestant instead stood ''himself'' on the fourth pad. Richard declared that this was not the right method of solving the game, but let them have it anyway.
--> '''Richard:''' Somebody will be watching that on CCTV, probably Mumsey, saying "No no no no! You didn't do it properly! People want to see the game played properly!
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* ShowTheFolksAtHome: If the solution to a puzzle was not revealed in-universe, it would often be shown after the game; either as a series of cross-fades of the stages of the puzzle, or with subtitles. A notable example was when coloured wires had to be connected to the right pictures to form word chains (e.g. red tape, blue chip etc.), in a game which the contestants never figured out. Showing the solution was often achieved during the game with close-ups of the right answer; and at one point even discussed in-universe, with Richard saying "the camera gave you a clue" to the contestants watching on the monitor. Revealing the solution was averted at one point in series 2, with a maze game involving keys in the Futuristic zone, and Richard told everybody present "Who knows? You will never know!"
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* CobwebOfDisuse: The Medieval Zone is full of cobwebs, as part of the scenery. In the first series, Richard calls out "Ralph, I won't tell you again, you dust these cobwebs!". Later, if the contestant accidentally carry them on their clothes, Richard says that they are special to him, and he doesn't allow them to take them away.
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* QueensPuzzle: In the tenth episode of the fourth series, the team of the week is tasked with solving one of these puzzles in the Medieval Zone.
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The final part was always the Crystal Dome, where contestants would have a certain amount of time (determined by how many crystals won - 5 seconds per crystal) to collect gold tokens[[labelnote:*]]more like tickets or bills[[/labelnote]] blown about by a big fan. Silver tokens were also present and these would result in a deduction from a score (which could - and often did - lead to a ''negative'' total score). If they got 100 or more after deductions, they would win prizes: usually adventure holidays in B-level British resort towns.

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The final part was always the Crystal Dome, where contestants would have a certain amount of time (determined by how many crystals won - 5 --5 seconds per crystal) to collect gold tokens[[labelnote:*]]more like tickets or bills[[/labelnote]] blown about by a big fan. Silver tokens were also present and these would result in a deduction from a score (which could - and --and often did - did-- lead to a ''negative'' total score). If they got 100 or more after deductions, they would win prizes: usually adventure holidays in B-level British resort towns.

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* WhoWouldWantToWatchUs: The hosts would both moan about the quality of the prizes, the game design, the contestants, the set, just about everything.

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* WhoWouldWantToWatchUs: The hosts would both moan about the quality of the prizes, the game design, the contestants, the set, just about everything.


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* WizardWorkshop: The second series has a wizard's lab for the murder mystery game in the Medieval Zone, with books, scrolls, a bubbling cauldron, glass bottles of coloured liquid, small locking boxes containing ingredients such as coal and gold, a stuffed raven, cobwebs.
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* MugshotMontage: From the second series onwards, each contestant is introduced with a [[DeliberatelyMonochrome monochrome]] mugshot, showing them in full face, and in profile.
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* FifteenPuzzle: Sometimes appeared as a challenge.

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* FifteenPuzzle: Sometimes appeared as At least [[OncePerEpisode once per series]], usually a challenge.giant-sized version. The first two series featured a 5 x 5 version, which was never completed, except on one occasion in thirty seconds, by fluke. The third series had a variation in which the crystal was in the middle, and the goal was to get the middle square vacant, with four black pieces around it.
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* WeHaveTheKeys: In a series 2 episode, Richard O'Brien waits for the team to scale the gates leading into the Industrial Zone, then he unlocks them with the key to let himself in, saying he doesn't know why they bothered climbing over, as he had the key, if only they'd asked.
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** Due to her being his in-show mother, Mumsey also left at the same time as O'Brien. Mumsey did however [[TheBusCameBack return in the 2016 celebrity special]] ([[TheOtherDarrin now played by Maureen Lipman]]) but WordOfGod said that she would not return for the 2017 revival.

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** Due to her being his in-show mother, Mumsey also left at the same time as O'Brien. Mumsey did however [[TheBusCameBack return in the 2016 celebrity special]] ([[TheOtherDarrin now played by Maureen Lipman]]) by]] Creator/MaureenLipman) but WordOfGod said that she would not return for the 2017 revival.
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* ApothecaryAlligator: A Mystery Room in the medieval zone was dressed as an alchemist's laboratory, complete with stuffed crocodile (with a clue in its mouth).

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* ApothecaryAlligator: A Mystery Room in the medieval zone was is dressed as an alchemist's laboratory, complete with stuffed crocodile (with a clue in its mouth).

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