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to:

[[folder:YMMV/Super Smash Bros. Ultimate]][[folder:YMMV/Sonic the Hedgehog]]

!!YMMV/Sonic X
* AuthorsSavingThrow: Season 3 has quite a few:
** In the first two seasons, Chris was hated for him [[SpotlightStealingSquad stealing screentime from the other Sonic characters]] and not being useful to the group. Come Season 3 and he's not only more useful to the group, he's also had his on screen presence reduced.
** The complaint of Sonic being an InvincibleHero that makes scrap of robots in seconds, resulting in the conflict being devoid of tension and weight. In this season he's put up against foes that actually give him a run for his money.
** With Chris getting relegated to a secondary role, Tails is able to get increased screentime and development as well as [[ShipTease a budding relationship]] with the plot-critical Cosmo.

!!YMMV/Sonic the Hedgehog 2006
* AuthorsSavingThrow: A bizarre case in that after the game was released, Sega effectively denied the developers any leeway for patching the game and trying to fix its bugs, in an attempt to wash their hands of the whole affair. In the paid DownloadableContent of the ''Team Attack Amigo'' pack, however, they secretly inserted some minor patches into the game to slip this past both the ExecutiveMeddling, and then-limitations on patches instated by Microsoft for Xbox games. It doesn't really fix the game in significant ways, but there was an ''attempt'' at least.

!!YMMV/Sonic Generations
* AuthorsSavingThrow: The finale of the game established once and for all, in-canon, that Dr. Eggman's real name is still Dr. Ivo Robotnik, intended to curb the fandom debates about which of them was his real name or not. The good doctor humorously notes this when addressed as his real name by Tails, saying [[LampshadeHanging "Nobody calls me that anymore."]]

!!YMMV/Sonic Boom



** The way online matchmaking in Quickplay is supposed to work is that if you toggle Preferred Rules on, you're more likely to get matched up with another player or players who have similar rules toggled on. The thing is that at launch, ''this didn't work'', as matchmaking prioritized faster matchmaking over rules, so you would often see players setting Preferred Rules to [[ComplacentGamingSyndrome 1v1, 3 Stock, and Items Off]] and end up getting thrown into a Free For All with Items On. The backlash about the online being broken was ''staggering'', to the point where within a week of launch, Version 1.2.0 was pushed out, and among other changes mostly fixed it to how it's meant to work. Also, while minor compared to the above, the patch also reduced the difficulty of the Challenger Approaching battles for those who found it too difficult or annoying to take down a CPU just to unlock a character.
** A common criticism from the competitive community was that the stage hazards illegalized most of the stages in the game. While the Omega Form and Battlefield Form toggles help, the ability to turn the hazards off has been one of the most celebrated examples of BoringButPractical changes the game had compared to previous games, opening the gates to significantly more variety in stage selection in tournaments.
** Though the Subspace Emissary from ''Super Smash Bros. Brawl'' was seen as epic, one recurring complaint was the understated Nintendo fanservice in terms of non-playable characters and locations. For this game's World of Light, both are the major focus, with over a thousand characters fought as Spirits and several areas on the map inspired by ones from various games.
** One common complaint in past games was [[LongSongShortScene songs that were great, but only played on stages that didn't get a lot of airtime]] or vice versa (one common example being Fourside from ''Melee'' and its accompanying song). This game not only allows you to switch off hazards or turn the stage into a Battlefield or Final Destination shape, but also allows songs from a series to be played on any stage from that series, largely alleviating any problems with music selection. The 8.1.0 patch also enabled ''all'' songs from the game to be playable on the four ''Smash''-series stages (Battlefield, Big Battlefield, Final Destination, and the then newly-added Small Battlefield), compounding the solution even further.
** Some backlash ensued when the 1.2.0 patch notes were released and the only mention of character changes were a list of affected characters, which makes it incredibly tedious to try and figure out what got changed because testers would be forced to test every move in a character's kit to see what the changes were. Some players considered this all the more baffling because other Nintendo games like ''Franchise/{{Splatoon}}'' and ''VideoGame/{{ARMS}}'' do give detailed patch notes listing all the changes and balance adjustments. Starting with 2.0.0, Nintendo started posting a list of specific changes to characters to their official website, alleviating many players' fears that ''Ultimate'' would be doomed to the same vague patch notes that plagued the previous game.
** Update 3.0.0 reintroduced the Stage Builder, which was one of the most missed modes and features from previous games.
** Version 3.0 corrected a minor annoyance: Chrom now shares the victory fanfare based on the ''Fire Emblem: Awakening'' track "Id (Purpose)" with Robin and Lucina. He previously used the standard ''Fire Emblem'' fanfare despite being a central character in ''Awakening''.
** After Square Enix's ''Final Fantasy'' barely had any music or spirits in the base game, Sakurai made an effort to show more music and spirits would be included for the also Square Enix-owned ''Dragon Quest'' DLC in the Hero's demonstration trailer, complete with a [[TakeThat thinly-veiled jab]] at ''Final Fantasy''[='=]s poor representation. However, this lessened after the DLC released, since though ''Dragon Quest'' has more tracks than ''Final Fantasy'', all of them use preexisting MIDI remixes, making both Square Enix franchises the only ones to have no new remixes made for ''Smash''. Additionally, the only tracks included are the field and battle themes for each incarnation of the Hero (just as Cloud only has two tracks), making Square Enix just come across as stingy in general. And even ''Final Fantasy''[='=]s problem was alleviated after Sephiroth was added, bringing in another stage and several more music tracks.
** The Final Smash Meter lasts for a limited amount of time as of the 4.0.0 update, prompting players to use theirs immediately instead of stalling.
** The decision to include Corrin in the previous game was one pushed by Nintendo execs as a way to promote ''VideoGame/FireEmblemFates''. Fans were split over this, as there were already five characters from the same series in the game, and Corrin was also another swordfighter (albeit with a more varied moveset using not just their sword), and even Sakurai thought that it was too much. When it was announced that Nintendo had given a selection of characters for Sakurai to choose from for this game's DLC, most people took that as meaning characters like Byleth or one of the three main lords from ''VideoGame/FireEmblemThreeHouses''[[note]]Byleth, however, did get added as the fifth fighter in Fighters Pass 1[[/note]], a ''VideoGame/PokemonSwordAndShield'' character, or Sylux, who was heavily rumored to appear in ''[[VideoGame/MetroidPrime Metroid Prime 4]]'', would be chosen. Cue the Game Awards, where it was announced that [[UnexpectedCharacter none other than]] Joker from ''VideoGame/Persona5'' would be the first character from the Fighters Pass. E3 2019 followed up on this with inclusions of the Hero from the ''VideoGame/DragonQuest'' series, [[LongRunners a lengthy and heavily influential]] JRPG franchise[[note]]albeit with the intent of promoting the Switch port of ''VideoGame/DragonQuestXI'' in the process, though this was mitigated by other games from the franchise being represented via alternative costumes[[/note]], and [[VideoGame/BanjoKazooie Banjo & Kazooie]], Platform/Nintendo64 icons who had been heavily requested for ''Smash'' for almost '''twenty years''' by that point, but that many thought would never be let in by Nintendo due to being owned by their rival platform holder Microsoft. Needless to say, fans' faith in Nintendo's decision-making abilities were restored and this has had a bonus effect on the second batch of DLC fighters. Fans are now more open to the idea of adding first party characters as DLC as the Fighters Pass delivered a wealth of popular and unexpected characters from outside of Nintendo's arsenal.
** Version 5.0.0 brought back the popular Home Run Contest mode after fans felt it was sorely missed from the base game.
** A small minority of fans felt that [[Franchise/SuperMarioBros Mario]] [[SpotlightStealingCrossover stole too much of the spotlight]] in the previous game in various ways, such as always leading the fighters in reveal trailers, his voice clips in the Sound options menu, being the default online profile icon, and the game being advertised to families as if it were a ''Mario'' game. ''Ultimate'' makes something of an effort to emphasize the ensemble-cast nature of the series and that Mario isn't the definitive main character: Mario and Link share the spotlight as co-mascots, Kirby is the closest thing to a main character in World of Light with Fox leading the fighters, the game is marketed to all demographics with an emphasis on the crossover aspect and different characters, the default online profile icon is random, and the Sound menu now uses random sound clips from the Original 12 fighters. Mario didn't feature as the "main" veteran in a trailer until Sora's, fittingly for a GrandFinale and perfect for the MoneyMakingShot of Mario[[note]]the first fighter[[/note]] and Sora[[note]]the last fighter[[/note]] shaking hands.
** While some fans were already relieved that Samus didn't act like her ''VideoGame/MetroidOtherM'' self in ''Smash 4'' despite her design and the game heavily using content from that game, ''Ultimate'' went a bit further in showing that this is the Samus fans know and love, even though she retains her ''Other M''-inspired designs in both her forms. Zero Suit Samus now sports a HeroicBuild that wasn't used for years until ''VideoGame/MetroidSamusReturns'', and in Ridley's reveal trailer, Samus [[OhCrap stares in shock for a couple of seconds]], but instead of breaking down or getting pulverized, she regains her composure and proceeds to [[LetsGetDangerous kick her nemesis' ass]].
** One annoyance in previous games was that if you used a Golden Hammer on a locked Challenge, it would be permanently left with a hammer mark because of that, especially if you later manage to clear the prerequisites. Here, a hammer mark is still placed, but it'll be removed if you actually clear the challenge later.
** Charizard's re-integration as part of Pokémon Trainer is an indirect case for ''Pokémon'' fans who are sick of seeing the orange dragon [[WolverinePublicity hogging the spotlight]] and [[CharacterShilling being given preferential treatment]] all the time, particularly fans of the Squirtle and Bulbasaur lines, as its role in the game by default gives all three Kanto StarterMon lines an equal amount of focus. Meanwhile, the two starter Pokémon that ''are'' individual characters (Greninja and Incineroar) are generally considered to have more personality and more unique movesets than the other playable Pokémon, including Charizard and the other two members of the Trainer's trio.
** After many fans complained that every ''Fire Emblem'' hero has to have a sword as their default weapon, the developers made sure that, while their sword still is their default weapon, Byleth also prominently uses the other weapon types in their moveset.
** ''VideoGame/{{ARMS}}'' getting a fighter in the second Fighters Pass can be seen as this after Byleth soured expectations for it. It also gave relief for people that were saddened about the game's characters missing out on ''Ultimate'''s base roster, due to timing reasons. This sentiment only increased when Min Min, who was initially a spirit, became playable.
** Patch 8.1.0 updated the netcode for 1 on 1 fights to run at 60 ticks over the standard 30, fixing issues many fans had with the game's online play.
** Volume 1 of the Fighters Pass received a bit of criticism for having no solo female fighters as the default.[[note]]Kazooie and Banjo are a team with Banjo doing more of the legwork. And while Byleth does have a female alt, the male one is the default option.[[/note]] Volume 2 addresses the critique and starts the pass with [[VideoGame/{{ARMS}} Min Min]], which gets even more significant considering she was chosen over the de facto ''ARMS'' mascot, Spring Man. [[VideoGame/XenobladeChronicles2 Pyra and Mythra]], collectively the fourth fighter in Volume 2, helped alleviate this sentiment even more and were met with the warmest and most enthusiastic reaction out of all the first-party Fighters Pass characters, especially since they were ''also'' chosen over the male main protagonist of their game (Rex). Furthermore, the ''ARMS'' producer Kosuke Yabuki's claim about the playable cast for that game [[EnsembleCast all being main characters]] has renewed hope for the others to be included in a future ''Smash'' installment.
** In a certain way, Steve's addition is this, as it opened the possibility of more characters from Western-based properties being added in the future, after past ''Smash'' entries and the base roster for ''Ultimate'' favored Japanese-created characters for ease of use. In addition, the prior hatedom between Banjo & Kazooie and Steve's support bases has subsided thanks to this.
** Upon release, Creator/SquareEnix was accused of being very stingy with their ''Franchise/FinalFantasy'' franchise, only offering Cloud Strife at launch and not featuring any ''Final Fantasy'' spirits aside from Cloud himself, plus the infamous mere two song tracks. While the inclusion of the ''Franchise/DragonQuest'' series in the game, and later spirits from ''VideoGame/OctopathTraveler'' and ''VideoGame/TrialsOfMana'', did give Square Enix more representation, ''Final Fantasy'' was still considered horribly underrepresented at the time. Come the 2020 Game Awards, however, and ''VideoGame/FinalFantasyVII'' antagonist Sephiroth was revealed to be a [=DLC=] fighter, giving fans lots of hope for better representation for the series. Indeed, the Mr. Sakurai Presents Sephiroth trailer showed a complete 180 in the music department from poor to prime with nine new tracks, including four ''Smash''-exclusive remixes. Sakurai himself comes clean with why they previously had so little ''FF'' material previously: due to the complex rights issues with the original game at the time that only allowed them to barely scrounge out Cloud, Midgar, and three tracks (including Cloud's victory theme). Additionally, come Sephiroth's official release in Version 10.1.0, Cloud's fighter spirit for his ''FFVII'' appearance was retroactively changed to include his official artwork for that game.
** When Small Battlefield was released, it came with a change that allowed the four ''Smash''-original stages to play any song in the game. While this definitely opened up some interesting combinations ([[VideoGame/{{Undertale}} Megalovania]] on [[AmazingTechnicolorBattlefield Final Destination,]] anyone?), it completely overrode the player's My Music choices for those stages, all but forcing the player to go through the menus to manually pick their chosen music every time, as the ''Smash'' music was very unlikely to come up at random, given the massive soundtrack, and settling for a random song would likely end up with [[SoundtrackDissonance something unfitting]] chosen. The Sephiroth update now allows players to pick whether they want to use their My Music choices, pick a song from the menu, or settle for a random song with a single menu command.
** When Final Smashes were first introduced, Zelda and Sheik’s were just the same with a different launch angle and Pokémon Trainer would always use the same one, feeling like different characters could have had different Final Smashes. Even Zero Suit Samus having a different Final Smash was still lackluster since it was just transforming back. Pyra and Mythra on the other hand have quite different Final Smashes while still being just as effective as each other.
** When the base game launched, Pokémon Trainer was the only transformation-based fighter in the entire roster, which felt to some fans like a missed opportunity to regroup Sheik and Zelda (or, to a lesser extent, Samus and Zero Suit Samus) and also felt awkward given that [[ActuallyFourMooks the Trainer character slot consists of four entities]] while the other, removed transformations consisted of a single person swapping between two identities. The introduction of Pyra and Mythra in Fighter Pass 2 saw the return of proper "alter-ego" transforming characters and also showed that the mechanic wouldn't just be exclusive to the Pokémon Trainer from then on.
** Some ''VideoGame/XenobladeChronicles2'' fans felt that its initial representation felt lacking for a mainline ''Xenoblade'' entry, getting a decent amount of spirits, but no stage and only three songs that aren't even remixes.[[note]]With the volume set too low, on top of that.[[/note]] This feeling was only exacerbated when it turns out the game was released too late for Rex to make it into the base roster, and he got a Mii costume tied to Volume 1 of the Fighters Pass. Eventually, the February 17, 2021 Direct happened and unveiled Pyra and Mythra as 2-in-1 [=DLC=] fighters for Volume 2, not only giving fans hope for their source game to have better representation, but also an ideal alternative for those who aren't particularly fond of Rex as a character. Sakurai's gameplay stream also then revealed that Rex would still be an AssistCharacter that would show up in the Final Smash and multiple animations, which some of those who ''are'' fond of him see as a good compromise, and an amusing reversal as to how Pyra and Mythra were ''his'' supporting character in the main game.

to:

** The way online matchmaking in Quickplay is supposed to work is that if you toggle Preferred Rules on, you're more likely to get matched up with another player or players who have similar rules toggled on. The thing is that at launch, ''this didn't work'', as matchmaking prioritized faster matchmaking over rules, so you would often see players setting Preferred Rules to [[ComplacentGamingSyndrome 1v1, 3 Stock, and Items Off]] and end up getting thrown into a Free For All with Items On. The backlash about the online being broken was ''staggering'', to the point where within a week of launch, Version 1.2.0 was pushed out, and among other changes mostly fixed it to how it's meant to work. Also, while minor compared to the above, the patch also reduced the difficulty One of the Challenger Approaching battles for those who found it too difficult or annoying to take down a CPU just to unlock a character.
** A common criticism from the competitive community was that the stage hazards illegalized most of the stages in the game. While the Omega Form and Battlefield Form toggles help, the ability to turn the hazards off has been one of the most celebrated examples of BoringButPractical changes the game had compared to previous games, opening the gates to significantly more variety in stage selection in tournaments.
** Though the Subspace Emissary from ''Super Smash Bros. Brawl'' was seen as epic, one recurring complaint
complaints against ''Shattered Crystal'' was the understated Nintendo fanservice in terms of non-playable characters and locations. For this game's World of Light, both are the major focus, with over a thousand characters fought as Spirits and several areas on the map inspired by ones from various games.
** One common complaint in past games was [[LongSongShortScene songs
fact that were great, but only played on stages that didn't get a lot of airtime]] or vice versa (one common example being Fourside from ''Melee'' and its accompanying song). This game not only allows you to switch off hazards or turn Sticks replaced Amy as the stage into a Battlefield or Final Destination shape, but also allows songs from a series to be played on any stage from that series, largely alleviating any problems with music selection. The 8.1.0 patch also enabled ''all'' songs from the game to be fourth playable on the four ''Smash''-series stages (Battlefield, Big Battlefield, Final Destination, and the then newly-added Small Battlefield), compounding the solution even further.
** Some backlash ensued when the 1.2.0 patch notes were released and the only mention of character changes were a list of affected characters, which makes it incredibly tedious to try and figure out what got changed because testers would be forced to test every move in a character's kit to see what the changes were. Some players considered this all the more baffling because other Nintendo games like ''Franchise/{{Splatoon}}'' and ''VideoGame/{{ARMS}}'' do give detailed patch notes listing all the changes and balance adjustments. Starting with 2.0.0, Nintendo started posting a list of specific changes to characters to their official website, alleviating many players' fears that ''Ultimate'' would be doomed to the same vague patch notes that plagued the previous game.
** Update 3.0.0 reintroduced the Stage Builder, which was one of the most missed modes and features from previous games.
** Version 3.0 corrected a minor annoyance: Chrom now shares the victory fanfare based on the
character. ''Fire Emblem: Awakening'' track "Id (Purpose)" with Robin and Lucina. He previously used the standard & Ice'' rectifies this by having both Amy ''and'' Sticks playable.
** Many have assumed delaying
''Fire Emblem'' fanfare despite being a central character in ''Awakening''.
** After Square Enix's ''Final Fantasy'' barely had any music or spirits in the base game, Sakurai made
& Ice'' itself was an effort to show give the game more music and spirits would be included for the also Square Enix-owned ''Dragon Quest'' DLC in the Hero's demonstration trailer, complete with a [[TakeThat thinly-veiled jab]] at ''Final Fantasy''[='=]s poor representation. However, this lessened after the DLC released, since though ''Dragon Quest'' has more tracks than ''Final Fantasy'', all of them use preexisting MIDI remixes, making both Square Enix franchises the only ones to have no new remixes made for ''Smash''. Additionally, the only tracks included are the field and battle themes for each incarnation of the Hero (just as Cloud only has two tracks), making Square Enix just come across as stingy in general. And even ''Final Fantasy''[='=]s problem was alleviated after Sephiroth was added, bringing in another stage and several more music tracks.
** The Final Smash Meter lasts for a limited amount of
development time as of the 4.0.0 update, prompting players to use theirs immediately instead of stalling.
** The decision to include Corrin in the previous game was one pushed by Nintendo execs as a way to promote ''VideoGame/FireEmblemFates''. Fans were split over this, as there were already five characters from
ensure it doesn't suffer the same series in fate as its predecessors. Although it got better reviews than Shattered Crystal, few reviewers rated it any higher than SoOkayItsAverage.

!!YMMV/Sonic Boom: Rise of Lyric
* AuthorsSavingThrow: A 1 GB patch was released for
the game, game in all regions in January 2015 that addressed many glitches. The "infinite jump" glitch with Knuckles is gone, more barriers were added to level geometry to prevent players from falling out of the game world, and Corrin numerous smaller bugs relating to graphics were fixed as well. The framerate was also another swordfighter (albeit with a more varied moveset using not just their sword), and even Sakurai thought that it was too much. When it was announced that Nintendo had given a selection of characters for Sakurai to choose from for this game's DLC, most people took that as meaning characters like Byleth or one of the three main lords from ''VideoGame/FireEmblemThreeHouses''[[note]]Byleth, however, did get added as the fifth fighter in Fighters Pass 1[[/note]], a ''VideoGame/PokemonSwordAndShield'' character, or Sylux, who was heavily rumored to appear in ''[[VideoGame/MetroidPrime Metroid Prime 4]]'', would be chosen. Cue the Game Awards, where it was announced that [[UnexpectedCharacter none other than]] Joker from ''VideoGame/Persona5'' would be the first character from the Fighters Pass. E3 2019 followed up on this with inclusions of the Hero from the ''VideoGame/DragonQuest'' series, [[LongRunners a lengthy and heavily influential]] JRPG franchise[[note]]albeit made smoother, along with the intent of promoting the Switch port of ''VideoGame/DragonQuestXI'' in the process, though this was mitigated by other games from the franchise being represented via alternative costumes[[/note]], lighting and [[VideoGame/BanjoKazooie Banjo & Kazooie]], Platform/Nintendo64 icons who had been heavily requested for ''Smash'' for almost '''twenty years''' by that point, but that many thought would never be let in by Nintendo due to being owned by their rival platform holder Microsoft. Needless to say, fans' faith in Nintendo's decision-making abilities were restored and this has had a bonus effect on the second batch of DLC fighters. Fans are now more open to the idea of adding first party characters as DLC as the Fighters Pass delivered a wealth of popular and unexpected characters from outside of Nintendo's arsenal.
** Version 5.0.0 brought back the popular Home Run Contest mode after fans felt it was sorely missed from the base game.
** A small minority of fans felt that [[Franchise/SuperMarioBros Mario]] [[SpotlightStealingCrossover stole too much of the spotlight]] in the previous game in various ways, such as always leading the fighters in reveal trailers, his voice clips in the Sound options menu, being the default online profile icon, and the game being advertised to families as if it were a ''Mario'' game. ''Ultimate'' makes something of an effort to emphasize the ensemble-cast nature of the series and that Mario isn't the definitive main character: Mario and Link share the spotlight as co-mascots, Kirby is the closest thing to a main character in World of Light with Fox leading the fighters, the game is marketed to all demographics with an emphasis on the crossover aspect and different characters, the default online profile icon is random, and the Sound menu now uses random sound clips from the Original 12 fighters. Mario didn't feature as the "main" veteran in a trailer until Sora's, fittingly for a GrandFinale and perfect for the MoneyMakingShot of Mario[[note]]the first fighter[[/note]] and Sora[[note]]the last fighter[[/note]] shaking hands.
** While some fans were already relieved that Samus didn't act like her ''VideoGame/MetroidOtherM'' self in ''Smash 4'' despite her design and the game heavily using content from that game, ''Ultimate'' went a bit further in showing that this is the Samus fans know and love, even though she retains her ''Other M''-inspired designs in both her forms. Zero Suit Samus now sports a HeroicBuild that wasn't used for years until ''VideoGame/MetroidSamusReturns'', and in Ridley's reveal trailer, Samus [[OhCrap stares in shock for a couple of seconds]], but instead of breaking down or getting pulverized, she regains her composure and proceeds to [[LetsGetDangerous kick her nemesis' ass]].
** One annoyance in previous games was that if you used a Golden Hammer on a locked Challenge, it would be permanently left with a hammer mark because of that, especially if you later manage to clear the prerequisites. Here, a hammer mark is still placed, but it'll be removed if you actually clear the challenge later.
** Charizard's re-integration as part of Pokémon Trainer is an indirect case for ''Pokémon'' fans who are sick of seeing the orange dragon [[WolverinePublicity hogging the spotlight]] and [[CharacterShilling being given preferential treatment]] all the time, particularly fans of the Squirtle and Bulbasaur lines, as its role in the game by default gives all three Kanto StarterMon lines an equal amount of focus. Meanwhile, the two starter Pokémon that ''are'' individual characters (Greninja and Incineroar) are generally considered to have more personality and more unique movesets than the other playable Pokémon, including Charizard and the other two members of the Trainer's trio.
** After many fans complained that every ''Fire Emblem'' hero has to have a sword as their default weapon, the developers made sure that, while their sword still is their default weapon, Byleth also prominently uses the other weapon types in their moveset.
** ''VideoGame/{{ARMS}}''
shadows getting a fighter small bump in the second Fighters Pass can be seen as this after Byleth soured expectations for it. It also gave relief for people that were saddened about the game's characters missing out on ''Ultimate'''s base roster, due quality to timing reasons. This sentiment only increased when Min Min, who was initially a spirit, became playable.
** Patch 8.1.0 updated the netcode for 1 on 1 fights to run at 60 ticks over the standard 30, fixing issues many fans had
better match up with the game's online play.
debut trailer.

!!YMMV/Sonic Forces
* AuthorsSavingThrow:
** Volume 1 When Super Sonic was first announced, he was intended to be released as a $1.99 piece of the Fighters Pass received a bit of criticism for having no solo female fighters as the default.[[note]]Kazooie and Banjo are a team with Banjo doing more of the legwork. And while Byleth does have a female alt, the male one is the default option.[[/note]] Volume 2 addresses the critique and starts the pass with [[VideoGame/{{ARMS}} Min Min]], DownloadableContent, which gets even more significant considering she was chosen over the de facto ''ARMS'' mascot, Spring Man. [[VideoGame/XenobladeChronicles2 Pyra and Mythra]], collectively the fourth fighter in Volume 2, helped alleviate this sentiment even more and were met with the warmest and most enthusiastic reaction out of all the first-party Fighters Pass characters, especially backlash, since they were ''also'' chosen over the male main protagonist of their game (Rex). Furthermore, the ''ARMS'' producer Kosuke Yabuki's claim about the playable cast was charging for content that game [[EnsembleCast all being main characters]] has renewed hope for the others to be included in a future ''Smash'' installment.
** In a certain way, Steve's addition is this, as it opened the possibility of more characters from Western-based properties being added in the future, after past ''Smash'' entries and the base roster for ''Ultimate'' favored Japanese-created characters for ease of use. In addition, the prior hatedom between Banjo & Kazooie and Steve's support bases has subsided thanks to this.
** Upon release, Creator/SquareEnix
was accused part of being very stingy with their ''Franchise/FinalFantasy'' franchise, only offering Cloud Strife at launch and not featuring any ''Final Fantasy'' spirits aside from Cloud himself, plus the infamous mere two song tracks. While the inclusion of the ''Franchise/DragonQuest'' series in the game, and later spirits from ''VideoGame/OctopathTraveler'' and ''VideoGame/TrialsOfMana'', did give Square Enix more representation, ''Final Fantasy'' was still considered horribly underrepresented at the time. Come the 2020 Game Awards, however, and ''VideoGame/FinalFantasyVII'' antagonist Sephiroth was revealed to be a [=DLC=] fighter, giving fans lots of hope for better representation for the series. Indeed, the Mr. Sakurai Presents Sephiroth trailer showed a complete 180 in the music department from poor to prime with nine new tracks, including four ''Smash''-exclusive remixes. Sakurai himself comes clean with why they previously had so little ''FF'' material previously: due to the complex rights issues with the original game at the time that only allowed them to barely scrounge out Cloud, Midgar, and three tracks (including Cloud's victory theme). Additionally, come Sephiroth's official release in Version 10.1.0, Cloud's fighter spirit for his ''FFVII'' appearance was retroactively changed to include his official artwork for that game.
** When Small Battlefield was released, it came with a change that allowed the four ''Smash''-original stages to play any song in the game. While this definitely opened up some interesting combinations ([[VideoGame/{{Undertale}} Megalovania]] on [[AmazingTechnicolorBattlefield Final Destination,]] anyone?), it completely overrode the player's My Music choices for those stages, all but forcing the player to go through the menus to manually pick their chosen music every time, as the ''Smash'' music was very unlikely to come up at random, given the massive soundtrack, and settling for a random song would likely end up with [[SoundtrackDissonance something unfitting]] chosen. The Sephiroth update now allows players to pick whether they want to use their My Music choices, pick a song from the menu, or settle for a random song with a single menu command.
** When Final Smashes were first introduced, Zelda and Sheik’s were just the same with a different launch angle and Pokémon Trainer would always use the same one, feeling like different characters could have had different Final Smashes. Even Zero Suit Samus having a different Final Smash was still lackluster since it was just transforming back. Pyra and Mythra on the other hand have quite different Final Smashes while still being just as effective as each other.
** When
the base game launched, Pokémon Trainer was in previous ''Sonic'' entries. Following this announcement, SEGA ultimately scrapped the only transformation-based fighter in the entire roster, which felt to some fans like a missed opportunity to regroup Sheik price tag, and Zelda (or, to a lesser extent, Samus and Zero Suit Samus) and also felt awkward given that [[ActuallyFourMooks the Trainer character slot consists of four entities]] while the other, removed transformations consisted of a single person swapping between two identities. The introduction of Pyra and Mythra in Fighter Pass 2 saw the return of proper "alter-ego" transforming characters and also showed that the mechanic wouldn't just be exclusive to the Pokémon Trainer from then on.
** Some ''VideoGame/XenobladeChronicles2'' fans felt that its initial representation felt lacking for a mainline ''Xenoblade'' entry, getting a decent amount of spirits, but no stage and only three songs that aren't even remixes.[[note]]With the volume set too low, on top of that.[[/note]] This feeling was only exacerbated when it turns out the game
Super Sonic was released too late for Rex free instead.
** In response
to make it into complaints about several entries like ''Colors'', ''Generations'', and ''Lost World'' focusing entirely on Sonic to the base roster, and he got a Mii costume tied point of [[DemotedToExtra demoting his friends to Volume 1 of the Fighters Pass. Eventually, the February 17, 2021 Direct happened and unveiled Pyra and Mythra as 2-in-1 [=DLC=] fighters for Volume 2, not only giving fans hope for their source game to have better representation, but also an ideal alternative for those who aren't particularly fond of Rex as NPCs]], ''Forces'' both features a character. Sakurai's gameplay stream also then revealed that Rex would still be an AssistCharacter that would show up in the Final Smash and multiple animations, which some of those who ''are'' fond of him see as a good compromise, and an amusing reversal as to how Pyra and Mythra were ''his'' supporting customizable avatar character in the main game.who goes through their own story arc separate from Sonic himself and brings back Shadow as a playable DLC character.



[[folder:YMMV/Sonic the Hedgehog]]

!!YMMV/Sonic X
* AuthorsSavingThrow: Season 3 has quite a few:
** In the first two seasons, Chris was hated for him [[SpotlightStealingSquad stealing screentime from the other Sonic characters]] and not being useful to the group. Come Season 3 and he's not only more useful to the group, he's also had his on screen presence reduced.
** The complaint of Sonic being an InvincibleHero that makes scrap of robots in seconds, resulting in the conflict being devoid of tension and weight. In this season he's put up against foes that actually give him a run for his money.
** With Chris getting relegated to a secondary role, Tails is able to get increased screentime and development as well as [[ShipTease a budding relationship]] with the plot-critical Cosmo.

!!YMMV/Sonic the Hedgehog 2006
* AuthorsSavingThrow: A bizarre case in that after the game was released, Sega effectively denied the developers any leeway for patching the game and trying to fix its bugs, in an attempt to wash their hands of the whole affair. In the paid DownloadableContent of the ''Team Attack Amigo'' pack, however, they secretly inserted some minor patches into the game to slip this past both the ExecutiveMeddling, and then-limitations on patches instated by Microsoft for Xbox games. It doesn't really fix the game in significant ways, but there was an ''attempt'' at least.

!!YMMV/Sonic Generations
* AuthorsSavingThrow: The finale of the game established once and for all, in-canon, that Dr. Eggman's real name is still Dr. Ivo Robotnik, intended to curb the fandom debates about which of them was his real name or not. The good doctor humorously notes this when addressed as his real name by Tails, saying [[LampshadeHanging "Nobody calls me that anymore."]]

!!YMMV/Sonic Boom

to:

[[folder:YMMV/Sonic the Hedgehog]]

!!YMMV/Sonic X
* AuthorsSavingThrow: Season 3 has quite a few:
** In the first two seasons, Chris was hated for him [[SpotlightStealingSquad stealing screentime from the other Sonic characters]] and not being useful to the group. Come Season 3 and he's not only more useful to the group, he's also had his on screen presence reduced.
** The complaint of Sonic being an InvincibleHero that makes scrap of robots in seconds, resulting in the conflict being devoid of tension and weight. In this season he's put up against foes that actually give him a run for his money.
** With Chris getting relegated to a secondary role, Tails is able to get increased screentime and development as well as [[ShipTease a budding relationship]] with the plot-critical Cosmo.

!!YMMV/Sonic the Hedgehog 2006
* AuthorsSavingThrow: A bizarre case in that after the game was released, Sega effectively denied the developers any leeway for patching the game and trying to fix its bugs, in an attempt to wash their hands of the whole affair. In the paid DownloadableContent of the ''Team Attack Amigo'' pack, however, they secretly inserted some minor patches into the game to slip this past both the ExecutiveMeddling, and then-limitations on patches instated by Microsoft for Xbox games. It doesn't really fix the game in significant ways, but there was an ''attempt'' at least.

!!YMMV/Sonic Generations
[[folder:YMMV/Super Mario Bros]]

* AuthorsSavingThrow: The finale of Nintendo Switch era seems intent on fixing the game established once and for all, in-canon, problems that Dr. Eggman's real name is still Dr. Ivo Robotnik, intended to curb plagued the fandom debates about which 3DS and Wii U era. All accusations of a lack of creativity were banished with ''VideoGame/SuperMarioOdyssey'', the [=RPGs=] got a bone thrown at them was his real name or not. The good doctor humorously notes this when addressed as his real name by Tails, saying [[LampshadeHanging "Nobody calls me that anymore."]]

!!YMMV/Sonic Boom
with ''VideoGame/MarioPlusRabbidsKingdomBattle'' having tight, well thought out and new gameplay plus a focus on humour the [=RPGs=] are known for while ''[[VideoGame/MarioTennis Mario Tennis Aces]]'' avoided the problems ''Ultra Smash'' faced with new assets, gameplay and a story mode.
[[/folder]]
[[folder:YMMV/Mario Party]]



** One of the complaints against ''Shattered Crystal'' was the fact that Sticks replaced Amy as the fourth playable character. ''Fire & Ice'' rectifies this by having both Amy ''and'' Sticks playable.
** Many have assumed delaying ''Fire & Ice'' itself was an effort to give the game more development time to ensure it doesn't suffer the same fate as its predecessors. Although it got better reviews than Shattered Crystal, few reviewers rated it any higher than SoOkayItsAverage.

!!YMMV/Sonic Boom: Rise of Lyric
* AuthorsSavingThrow: A 1 GB patch was released for the game in all regions in January 2015 that addressed many glitches. The "infinite jump" glitch with Knuckles is gone, more barriers were added to level geometry to prevent players from falling out of the game world, and numerous smaller bugs relating to graphics were fixed as well. The framerate was also made smoother, along with the lighting and shadows getting a small bump in quality to better match up with the game's debut trailer.

!!YMMV/Sonic Forces
* AuthorsSavingThrow:
** When Super Sonic was first announced, he was intended to be released as a $1.99 piece of DownloadableContent, which was met with backlash, since the game was charging for content that was part of the base game in previous ''Sonic'' entries. Following this announcement, SEGA ultimately scrapped the price tag, and Super Sonic was released for free instead.
** In response to complaints about several entries like ''Colors'', ''Generations'', and ''Lost World'' focusing entirely on Sonic to the point of [[DemotedToExtra demoting his friends to NPCs]], ''Forces'' both features a customizable avatar character who goes through their own story arc separate from Sonic himself and brings back Shadow as a playable DLC character.

[[/folder]]
[[folder:YMMV/Super Mario Bros]]

* AuthorsSavingThrow: The Nintendo Switch era seems intent on fixing the problems that plagued the 3DS and Wii U era. All accusations of a lack of creativity were banished with ''VideoGame/SuperMarioOdyssey'', the [=RPGs=] got a bone thrown at them with ''VideoGame/MarioPlusRabbidsKingdomBattle'' having tight, well thought out and new gameplay plus a focus on humour the [=RPGs=] are known for while ''[[VideoGame/MarioTennis Mario Tennis Aces]]'' avoided the problems ''Ultra Smash'' faced with new assets, gameplay and a story mode.
[[/folder]]
[[folder:YMMV/Mario Party]]

* AuthorsSavingThrow:
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None


* AuthorsSavingThrow: Creator/{{Capcom}} re-releasing all three games in the ''Legends'' subseries on [[UsefulNotes/PlayStationNetwork PSN]] seems to be an attempt at this after all the negative publicity, or possibly to gauge the public's interest in the third game by tracking sales.

to:

* AuthorsSavingThrow: Creator/{{Capcom}} re-releasing all three games in the ''Legends'' subseries on [[UsefulNotes/PlayStationNetwork [[Platform/PlayStationNetwork PSN]] seems to be an attempt at this after all the negative publicity, or possibly to gauge the public's interest in the third game by tracking sales.



** The rerelease of the ''Rebel Collection'' on UsefulNotes/NintendoSwitch would help remedy the lack of a UsefulNotes/WiiU release for Nintendo followers.

to:

** The rerelease of the ''Rebel Collection'' on UsefulNotes/NintendoSwitch Platform/NintendoSwitch would help remedy the lack of a UsefulNotes/WiiU Platform/WiiU release for Nintendo followers.



** The decision to include Corrin in the previous game was one pushed by Nintendo execs as a way to promote ''VideoGame/FireEmblemFates''. Fans were split over this, as there were already five characters from the same series in the game, and Corrin was also another swordfighter (albeit with a more varied moveset using not just their sword), and even Sakurai thought that it was too much. When it was announced that Nintendo had given a selection of characters for Sakurai to choose from for this game's DLC, most people took that as meaning characters like Byleth or one of the three main lords from ''VideoGame/FireEmblemThreeHouses''[[note]]Byleth, however, did get added as the fifth fighter in Fighters Pass 1[[/note]], a ''VideoGame/PokemonSwordAndShield'' character, or Sylux, who was heavily rumored to appear in ''[[VideoGame/MetroidPrime Metroid Prime 4]]'', would be chosen. Cue the Game Awards, where it was announced that [[UnexpectedCharacter none other than]] Joker from ''VideoGame/Persona5'' would be the first character from the Fighters Pass. E3 2019 followed up on this with inclusions of the Hero from the ''VideoGame/DragonQuest'' series, [[LongRunners a lengthy and heavily influential]] JRPG franchise[[note]]albeit with the intent of promoting the Switch port of ''VideoGame/DragonQuestXI'' in the process, though this was mitigated by other games from the franchise being represented via alternative costumes[[/note]], and [[VideoGame/BanjoKazooie Banjo & Kazooie]], UsefulNotes/Nintendo64 icons who had been heavily requested for ''Smash'' for almost '''twenty years''' by that point, but that many thought would never be let in by Nintendo due to being owned by their rival platform holder Microsoft. Needless to say, fans' faith in Nintendo's decision-making abilities were restored and this has had a bonus effect on the second batch of DLC fighters. Fans are now more open to the idea of adding first party characters as DLC as the Fighters Pass delivered a wealth of popular and unexpected characters from outside of Nintendo's arsenal.

to:

** The decision to include Corrin in the previous game was one pushed by Nintendo execs as a way to promote ''VideoGame/FireEmblemFates''. Fans were split over this, as there were already five characters from the same series in the game, and Corrin was also another swordfighter (albeit with a more varied moveset using not just their sword), and even Sakurai thought that it was too much. When it was announced that Nintendo had given a selection of characters for Sakurai to choose from for this game's DLC, most people took that as meaning characters like Byleth or one of the three main lords from ''VideoGame/FireEmblemThreeHouses''[[note]]Byleth, however, did get added as the fifth fighter in Fighters Pass 1[[/note]], a ''VideoGame/PokemonSwordAndShield'' character, or Sylux, who was heavily rumored to appear in ''[[VideoGame/MetroidPrime Metroid Prime 4]]'', would be chosen. Cue the Game Awards, where it was announced that [[UnexpectedCharacter none other than]] Joker from ''VideoGame/Persona5'' would be the first character from the Fighters Pass. E3 2019 followed up on this with inclusions of the Hero from the ''VideoGame/DragonQuest'' series, [[LongRunners a lengthy and heavily influential]] JRPG franchise[[note]]albeit with the intent of promoting the Switch port of ''VideoGame/DragonQuestXI'' in the process, though this was mitigated by other games from the franchise being represented via alternative costumes[[/note]], and [[VideoGame/BanjoKazooie Banjo & Kazooie]], UsefulNotes/Nintendo64 Platform/Nintendo64 icons who had been heavily requested for ''Smash'' for almost '''twenty years''' by that point, but that many thought would never be let in by Nintendo due to being owned by their rival platform holder Microsoft. Needless to say, fans' faith in Nintendo's decision-making abilities were restored and this has had a bonus effect on the second batch of DLC fighters. Fans are now more open to the idea of adding first party characters as DLC as the Fighters Pass delivered a wealth of popular and unexpected characters from outside of Nintendo's arsenal.



** Owners of the UsefulNotes/PlayStation3 or UsefulNotes/Xbox360 version of the first game who may have been unamused with the first game being packaged with this one no longer have to worry, since newer copies come without it. Of course, the drawback is that those who missed out the first couple of times may be unhappy with losing another chance, though both games are on the Nintendo eShop.

to:

** Owners of the UsefulNotes/PlayStation3 Platform/PlayStation3 or UsefulNotes/Xbox360 Platform/Xbox360 version of the first game who may have been unamused with the first game being packaged with this one no longer have to worry, since newer copies come without it. Of course, the drawback is that those who missed out the first couple of times may be unhappy with losing another chance, though both games are on the Nintendo eShop.



* AuthorsSavingThrow: The [[UsefulNotes/PlayStation4 PS4]] rerelease of the game does away with the infamous three continue limit of the original arcade release and gives the player infinite continues while also allowing one to play the game in its original, easier Japanese version.

to:

* AuthorsSavingThrow: The [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] rerelease of the game does away with the infamous three continue limit of the original arcade release and gives the player infinite continues while also allowing one to play the game in its original, easier Japanese version.



** After the announcement of the ''Special Edition'', the jubilance at all the new features were quickly replaced by concern that the only way to play the new content is to own a [[UsefulNotes/PlayStation5 PS5]] or an UsefulNotes/XboxSeriesX. The day afterwards, Capcom stated that playable [[spoiler:Vergil]] would be coming as DLC to the Xbox One, [[UsefulNotes/PlayStation5 PS4]] and PC ports as a paid content pack. That said, there's still a BrokenBase because Turbo Mode and Legendary Dark Knight mode won't be a part of the DLC.

to:

** After the announcement of the ''Special Edition'', the jubilance at all the new features were quickly replaced by concern that the only way to play the new content is to own a [[UsefulNotes/PlayStation5 [[Platform/PlayStation5 PS5]] or an UsefulNotes/XboxSeriesX. Platform/XboxSeriesX. The day afterwards, Capcom stated that playable [[spoiler:Vergil]] would be coming as DLC to the Xbox One, [[UsefulNotes/PlayStation5 [[Platform/PlayStation5 PS4]] and PC ports as a paid content pack. That said, there's still a BrokenBase because Turbo Mode and Legendary Dark Knight mode won't be a part of the DLC.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[BonusBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had. ''III'' continued this trend by designing bosses to be more easily defeatable, especially the humanoid bosses, since they properly stagger and have revenge value, as opposed to having a mix of super armor, no staggering, and can randomly break out of your combos for no reason.

to:

** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[BonusBoss [[OptionalBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had. ''III'' continued this trend by designing bosses to be more easily defeatable, especially the humanoid bosses, since they properly stagger and have revenge value, as opposed to having a mix of super armor, no staggering, and can randomly break out of your combos for no reason.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/MarvelSuperHeroes'''s Reality Gem received some flak for mostly just giving you some elemental projectiles. [[note]]And making [[ComicBook/GhostRider Blackheart]] an InvisibleMan for a while.[[/note]] Here, FireIceLightning is still the Reality Stone's main gimmick, but now it's taken up to eleven as an all-out FieldPowerEffect and MoreDakka -- to the point where some even see it as a GameBreaker.

to:

** ''VideoGame/MarvelSuperHeroes'''s Reality Gem received some flak for mostly just giving you some elemental projectiles. [[note]]And making [[ComicBook/GhostRider Blackheart]] an InvisibleMan Invisible Man for a while.[[/note]] Here, FireIceLightning is still the Reality Stone's main gimmick, but now it's taken up to eleven as an all-out FieldPowerEffect and MoreDakka -- to the point where some even see it as a GameBreaker.
Is there an issue? Send a MessageReason:
trope about IU colorism


** The promotional material for the game gave off incredibly high amounts of UnfortunateImplications, especially with the imagery of WhiteMaleLead Chris Redfield going through swathes of savages in DarkestAfrica. Accordingly, there was a considerable backlash and accusations of racism. In the actual game, Chris is one of two heroes alongside the black Sheva Alomar (who admittedly is [[ButNotTooBlack quite light-skinned]]), and this DarkestAfrica is not the whole game. The actual story of the game itself ends up mitigating the DarkestAfrica implications because it makes it clear very early on that the [[{{Mooks}} Majini]] you're gunning down are as much victims of the outbreak as the heroes, being infected with horrific {{Puppeteer Parasite}}s and driven to madness against their will. [[ApocalypticLog The journal of a young boy]] you find in the swamplands only drives the point home, as he watches his tribe completely fall apart due to Tricell's machinations before succumbing to the infection himself, making what would be shallow and crass stereotypes into [[MoralEventHorizon yet another reason]] to loathe [[BigBad Wesker]]. This note even mentions that all the tribal clothing and makeup was ''not'' the usual everyday wear for them, with the writer even mentioning that dressing as their ancestors wasn't something they did often, the opposite of most other portrayals of native Africans in undeveloped areas.

to:

** The promotional material for the game gave off incredibly high amounts of UnfortunateImplications, especially with the imagery of WhiteMaleLead Chris Redfield going through swathes of savages in DarkestAfrica. Accordingly, there was a considerable backlash and accusations of racism. In the actual game, Chris is one of two heroes alongside the black Sheva Alomar (who admittedly is [[ButNotTooBlack quite light-skinned]]), light-skinned), and this DarkestAfrica is not the whole game. The actual story of the game itself ends up mitigating the DarkestAfrica implications because it makes it clear very early on that the [[{{Mooks}} Majini]] you're gunning down are as much victims of the outbreak as the heroes, being infected with horrific {{Puppeteer Parasite}}s and driven to madness against their will. [[ApocalypticLog The journal of a young boy]] you find in the swamplands only drives the point home, as he watches his tribe completely fall apart due to Tricell's machinations before succumbing to the infection himself, making what would be shallow and crass stereotypes into [[MoralEventHorizon yet another reason]] to loathe [[BigBad Wesker]]. This note even mentions that all the tribal clothing and makeup was ''not'' the usual everyday wear for them, with the writer even mentioning that dressing as their ancestors wasn't something they did often, the opposite of most other portrayals of native Africans in undeveloped areas.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]

[[folder:Trivia/Fuuka]]
* AuthorsSavingThrow: Averting Fuuka's [[spoiler:infamous death by truck]] in the anime was ''intended'' to be one. Whether it ''works'' or not is a different subject of debate.
Is there an issue? Send a MessageReason:


** The metagame for past ''Xenoblade'' entries frequently favored hard-hitting offense and evasion-based tanking, with healing-centric characters often becoming regarded as useless [[TierInducedScrappy Tier-Induced Scrappies]] past the early game. ''X'' acknowledged that by dispensing with dedicated healers altogether, though that came with its own issues. In an effort to overcome this persistent balance issue, ''3'' made it so that Healer classes are the only ones who can revive fallen party members, and revived characters start with very little restored health, incentivizing players to continue utilizing healers into the latter parts of the game. The game also lacks the Crit-Heal mechanic that largely invalidated Healers, and Healing is determined by a separate stat to prevent players from just running an entire party of Attackers and Defenders equipped with healing-based Fusion Arts as a CheeseStrategy. In fact, Healers have been rebalanced significantly enough that several of the game's best classes are Healers.

to:

** The metagame for past ''Xenoblade'' entries frequently favored hard-hitting offense and evasion-based tanking, with healing-centric characters often becoming regarded as useless [[TierInducedScrappy Tier-Induced Scrappies]] {{Low Tier Letdown}}s past the early game. ''X'' acknowledged that by dispensing with dedicated healers altogether, though that came with its own issues. In an effort to overcome this persistent balance issue, ''3'' made it so that Healer classes are the only ones who can revive fallen party members, and revived characters start with very little restored health, incentivizing players to continue utilizing healers into the latter parts of the game. The game also lacks the Crit-Heal mechanic that largely invalidated Healers, and Healing is determined by a separate stat to prevent players from just running an entire party of Attackers and Defenders equipped with healing-based Fusion Arts as a CheeseStrategy. In fact, Healers have been rebalanced significantly enough that several of the game's best classes are Healers.



** Many of the returning Disciplines that had been made TierInducedScrappy in the first game have been confirmed to improve in order to better match their power and usefulness from the Tabletop game:

to:

** Many of the returning Disciplines that had been made TierInducedScrappy LowTierLetdown in the first game have been confirmed to improve in order to better match their power and usefulness from the Tabletop game:

Added: 1628

Changed: 9728

Removed: 14962

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None


!!YMMV/Pokémon Red and Blue
* AuthorsSavingThrow: The remakes were this to fans who has been put off by the many changes made by ''VideoGame/PokemonRubyAndSapphire'', specifically the lack of availability of older Pokémon and the radical departures in setting and characters.


!!YMMV/Pokémon Let’s Go, Pikachu! and Let’s Go, Eevee!

to:

!!YMMV/Pokémon Red and Blue
[[/folder]]
[[folder:YMMV/Nintendo Wars]]

* AuthorsSavingThrow: The remakes Ranks in the original ''Advance Wars 1'' campaign were this significantly [[GuideDangIt more obtuse]] than later games, with your score being represented by vague bars instead of a numerical value, making it hard to fans who tell what the margin between ranks was. ''Re-Boot Camp'' now displays your exact point score for [=AW1=]'s campaign missions, and has been put off by it follow the many changes made by ''VideoGame/PokemonRubyAndSapphire'', specifically the lack same "out of availability of older Pokémon 300" system as ''Black Hole Rising'' and the radical departures in setting and characters.


!!YMMV/Pokémon Let’s Go, Pikachu! and Let’s Go, Eevee!
''Dual Strike'' for consistency.
[[/folder]]
[[folder:YMMV/Monster High]]



** One criticism for the original ''Yellow'' is that Pikachu's inability to evolve made it weak. This game gives a buff to the starter the player obtains, being stronger than the average Pikachu or Eevee. Standard Pikachu can also be caught in Viridian Forest, whereas the starter Pikachu was the only one available in the original ''Yellow'' outside of trading.
** People have complained that the player characters in the Gen VI and VII Pokémon games had expressionless faces, which threw some people off in in-game cutscenes. This time around, the player characters display facial expressions beyond just a blank stare.
** After many complained about being unable to skip ''[[VideoGame/PokemonSunAndMoon Pokemon Sun and Moon]]'''s lengthy cutscenes on repeated playthroughs, ''Let's Go'' has a "movie skip" function you can turn on in the Options menu.
** ''Sun and Moon'''s infamous CerebusRetcon Pokédex entries for the Mega Evolutions were toned down, resulting in much more typical entries for the Megas.
** Surge's infamously awful "puzzle" was changed to something more tolerable. While some feel it went too far the opposite direction in terms of difficulty, it being solvable without guessing until it works is a massive improvement.
** Koga's Gym in Fuchsia City requires the player to have registered at least 50 Pokémon in their Pokédex before they can challenge him. While this could have easily turned into a tedious FetchQuest across the entire region thus far, GO Park is conveniently located in the city where the gym resides, so if players are short on Pokémon by the time they get to him, they can transfer their Pokémon from ''VideoGame/PokemonGo'' to reach the amount required. This is also how the player can obtain Meltan and Melmetal, who just so happen to be immune to Koga's Poison-type.
** A frequent concern in the original games--both ''Red/Blue/Yellow'' and ''[=FireRed=]/[=LeafGreen=]''--was [[WhatHappenedToTheMouse what happened to that Pokemon Bill accidentally fused with]]. Here, the Pokemon (a Nidorino) emerges unharmed from the machine after being split from Bill, confirming that it was okay.

!!YMMV/Pokémon Sword and Shield

to:

** One criticism for After a large amount of fandom backlash of the original ''Yellow'' is TheyChangedItNowItSucks variety, the creators really stressed that Pikachu's inability to evolve made it weak. This game gives Recap/WelcomeToMonsterHigh wasn't a buff reboot, but a prequel. They even [[{{Retcon}} retconned]] in the subtitle "The Origin Story" to the starter movie's name. (This was later ignored when it became clear that yes, it ''was'' a reboot.)
** The reboot has given some molded body detailing to characters who were lacking. Several bits of
the player obtains, being dolls also have been made sturdier so little children don't break them as easily or lose parts.
*** Abbey and Clawdeen receive some fur detailing, details which felt missing on them. Clawdeen's always been stated to have lots of hair, and people were upset at the implication that shaving her body hair was required for her to be beautiful. Abbey's fur seemed especially needed after her cousin Mari's introduction made cold-weather Abbey seem lacking in detail.
*** Cleo got some new detailing as well, with molded wrappings on her body akin to the Create-A-Monster mummy. This definitely helps her seem monstrous, as she was the most mundane character before. Her gold-streaked brown hair has also been achieved with golden blonde highlights rather than tinsel, which many people disliked for behaving in a different way to the hair and making it more difficult to style.
*** Lagoona's fins have been made more secure, with the leg fins having a
stronger connection. She also has some scales molded on her limbs while she didn't before.
*** Venus finally got some molded plant detailing on her body, much like Honey's.
*** Toralei gets her black cat nose, rather
than the average Pikachu or Eevee. Standard Pikachu can also be caught in Viridian Forest, whereas unpainted one of before.
*** While some people are opposed to
the starter Pikachu was main cast's new faces, many agree that Draculaura's bright smile and wide eyes are much better suited to her sweet and cute personality.
*** The reboot dolls' bodies have been bulked up (male and female) and are sturdier, as are their elbow and hand pegs, which makes them less prone to breaking and tones down
the only one available in the original ''Yellow'' outside of trading.
** People
alarming skinniness that many have complained about.
*** On the whole, the reboot outfits are much more modest and more suitable for high school and teenagers in
that age group.
** The post-reboot "I Love Fashion" dolls include four outfits instead of three and a stand.
** Many fans are pleased with Moanica for being a recurring villain who doesn't just change her ideologies because someone gives her a talking-to, unlike some other easily-converted antagonists.
** This is invoked with the Monster Family line, which was in response to kids wanting to know more about the cast's everyday lives and families.
** And, of course, the most important change to be made: [[ArsonMurderAndJaywalking Lagoona's eyebrows finally match her hair.]]
[[/folder]]
[[folder:YMMV/The Legend of Zelda]]

!!Across media
* AuthorsSavingThrow: From ''Skyward Sword'' onwards there's the "Hero Mode". A higher-difficulty mode where enemies inflict double damage and there are no healing items such as hearts, meaning
the player characters has no choice but to rely on healing potions only. The trend was continued in "Breath of the Gen VI and VII Pokémon games had expressionless faces, Wild", which threw some people off in in-game cutscenes. This couldn't exactly use the exact same features due to the severe shake up to the 3D Zelda structure. Instead, this high difficulty mode changes enemy tiers and placements, and more noteworthy, makes enemies recover health with time around, if the player characters display facial expressions beyond just a blank stare.
** After many complained about being unable to skip ''[[VideoGame/PokemonSunAndMoon Pokemon Sun and Moon]]'''s lengthy cutscenes on repeated playthroughs, ''Let's Go'' has a "movie skip" function you can turn on in the Options menu.
** ''Sun and Moon'''s infamous CerebusRetcon Pokédex entries for the Mega Evolutions
doesn't constantly hit them. These modes were toned down, resulting in much more typical entries obviously created for the Megas.
** Surge's infamously awful "puzzle" was changed to something more tolerable. While some feel it went too far the opposite direction in terms of difficulty, it being solvable without guessing until it works is a massive improvement.
** Koga's Gym in Fuchsia City requires the player to have registered at least 50 Pokémon in their Pokédex before they can challenge him. While this could have easily turned into a tedious FetchQuest across the entire region thus far, GO Park is conveniently located in the city where the gym resides, so if
veteran fans and skilled players are short on Pokémon by who considered [[ItsEasySoItSucks the time they get to him, they can transfer their Pokémon from ''VideoGame/PokemonGo'' to reach franchise had become way too easy]] since the amount required. This is also how N64 games, to the player can obtain Meltan and Melmetal, who just so happen to be immune to Koga's Poison-type.
** A frequent concern in the original games--both ''Red/Blue/Yellow'' and ''[=FireRed=]/[=LeafGreen=]''--was [[WhatHappenedToTheMouse what happened to that Pokemon Bill accidentally fused with]]. Here, the Pokemon (a Nidorino) emerges unharmed from the machine after being split from Bill, confirming that
point where it was okay.

!!YMMV/Pokémon Sword and Shield
detrimental to the experience for them.

!!YMMV/The Legend of Zelda: Majora’s Mask



** While the Regional Variant concept was well received in its debut in ''VideoGame/PokemonSunAndMoon'', many weren't happy that the Alolan Forms were limited to Pokémon originating in ''VideoGame/PokemonRedAndBlue''. This game rectifies that by giving Galarian Forms to Pokemon from other generations, and some, like Galarian Linoone, even get entirely new evolutions.
** For the past two generations, there's been at least one type with either only two new Pokémon, only one new evolutionary family, or both[[note]]In Generation VI, Diggersby and Zygarde were the only two new Ground types, while Scatterbug and Skrelp's families were the only new ones of Bug and Poison type. In Generation VII, meanwhile, Incineroar and Guzzlord were the only two new Dark types while Crabominable was the only new Ice type[[/note]]. ''Pokémon Sword and Shield'' make sure there are at least three new Pokemon of a given type across at least two different families. The Ice and Dark types in particular got a massive increase in completely new Pokémon compared to the previous generation, with 6 new Ice types and 7 new Dark types.
** ''VideoGame/PokemonSunAndMoon'' received flak for adding excessive forced tutorials, as well as sluggish pacing due to unskippable cutscenes. In ''Sword'' and ''Shield'', a lot of tutorials are now optional, and players can skip cutscenes. This makes playing the game a lot smoother.
** The Fairy type, while already quite popular, got some flak for largely adhering to the GirlShowGhetto, especially when juxtaposed with its strength against other popular and stereotypically "badass" types such as Dark and Dragon.[[note]]In particular, Sylveon and Primarina - two Pokémon with gender-neutral pre-evolutions and male-majority gender ratios - are known for their exaggerated feminine TertiarySexualCharacteristics, although this didn't stop them from being [[LGBTFanbase a delight to gender-nonconforming fans]].[[/note]] Generation VIII introduces Fairy-types with a wider variety of more diverse designs, such as the badass and cool (but still feminine) sword-wielding Zacian, the monstrous, male-only Grimmsnarl, and the hilarious Galarian Weezing modeled after mustachioed capitalist caricatures and their factories. Rival Bede, the game's traditional {{jerkass}} rival, also becomes a Fairy-type specialist, in contrast to Valerie and Mina before him who are more feminine and laid-back in keeping with the type's stereotype.
** It took 20 years for it to happen but at long last, there is a traditional Gym Leader who focuses on Dark-type Pokémon, finally giving Dark-type fans some love.
** Previous games were criticized for making Ice-types only available much later when they weren't very useful. Thanks to the Wild Area, you can catch one easily even before the first gym.
** The movie ''Anime/PokemonGenesectAndTheLegendAwakened'' featured a new specimen of a difficult to create, unbreedable manmade Pokemon [[note]]Mewtwo[[/note]], with absolutely no explanation how the scientists were able to make it or any reference to the original. In ''Sword and Shield'', meanwhile, while the [[spoiler:Type: Null]] the player can receive is also a new specimen, the ''Sword'' Pokédex entry elaborates on how it was possible and makes it clear it was based on stolen research for the original.
** The characters in the 3DS games were somewhat expressive, but the playable characters, especially in ''Sun and Moon'', were notably blank faced even in times where they should have been emoting. Here, every major character, including the playable characters, is pretty expressive. The player characters properly emote and express themselves at opportune times (such as a big expression of joy when making good curry or winning a major battle, or a serious and determined expression when facing off against Dynamaxed Pokemon), while the Gym Leaders all have unique and fun expressions and animations all throughout their battles. Even random [=NPCs=] sometimes smile when the player approaches them, which is a nice touch.
** After its removal from the series starting with ''[[VideoGame/PokemonBlackAndWhite Black and White]]'' (which themselves also suffered from controversy) and its respective items being moved to the general Items pocket, the pocket for Poké Balls in the Bag menu finally returns after a decade long absence.
** The entries on the Nintendo [=3DS=] were notorious for lacking compatibility with each other, which not only prevented Pokémon with certain moves or certain species of Pokémon from being used or transferred, but also often forced players to get the newest installment to stay up to date. In ''Sword and Shield'', however, players can use any Pokémon available in the Galar region, including those added via the Expansion Pass, even if they do not buy the pass themselves.
** The Pokémon franchise is constantly mocked for [[AdultsAreUseless the adults being completely useless]] and letting a 10 year old deal with the world threatening crisis. Leon is constantly on top of the situation at every turn and takes care of most problems that arise himself. The only reason the protagonist has to get involved in the situation is [[spoiler:because he tried to stop Eternatus and just barely failed]] and the heroes actively jump into the situation to help.
** The games’ marketing after [=E3=] 2019 but before release was criticized for slowing new Pokémon reveals and other game information to a crawl while also being overly cryptic in some cases, in contrast to the marketing of the previous two generations. Though it was done in response to ''Sun & Moon'' revealing almost every Pokémon, many fans felt the opposite extreme was no better, making it look as though there weren’t many new Pokémon. Come the Expansion Pass’ reveal in the January 2020 Pokémon Direct, several new Pokémon, Gigantamax forms and Galarian variants were shown, teased, or mentioned in one way or another. Information in general was also given more clearly and concisely, in contrast to the infamous Glimwood Tangle stream.
** Due to global multiplayer being locked behind Nintendo Switch Online and the absence of the Global Trading Service, players feared that if the GTS was re-implemented, it would require a subscription to use it. ''Pokémon HOME'', however, allows players with the smartphone version coupled with the free Basic Box to use the GTS for free in a similar vein to the 3DS GTS.
** Many people disliked how the Gigantamax forms of Pikachu and Eevee were locked behind save data of ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', forcing players to either buy or borrow the games to get the forms if they didn't have them. A Raid News event in May of 2020 allows Gigantamax Pikachu to be captured, with the Eevee G-Max coming shortly afterward. For those who missed out on Gigantamax Meowth, it came right afterward.
** One of the most disliked things about Dynamaxing was that Gigantamax forms were limited to Pokémon caught in dens and were unable to breed them as well. The Isle of Armour DLC addresses this by introducing Max Soup that lets any Pokémon who has a Gigantamax form switch between it and its Dynamax form.
** Trainers who missed their Pokemon following them on the overworld (as last seen in [[VideoGame/PokemonGoldAndSilver the Johto remakes]] and [[VideoGame/PokemonLetsGoPikachuAndEevee the Let's Go! games]]) will be delighted to know that you can do that once more after obtaining Kubfu on the Isle of Armor.
** After some players were disappointed with the slew of friendly rivals in the later half of the series such as Hau and Trace, the main story includes a second rival alongside Hop named Bede, who is a {{Jerkass}} similar to Blue in the original games. Isle of Armor includes Klara and Avery, two trainers [[BitchInSheepsClothing with a hidden jerk side]].
** Following nearly two years of ire ever since ''Let's Go Pikachu and Let's Go Eevee'' ditched friend codes in lieu of a '''very''' narrow code-based communication system that frequently matches up people who weren't intending to connect to each other, the update in June 2020 alongside the release of Isle of Armor increased the codes from four digits to eight, taking the possible amount of combinations from ten thousand to one hundred million - a number much higher than the amount of sold copies will ever reach and drastically reducing the chance of clashing codes.
** The Wild Area was well-received, but criticized for its limited size making it very small for a WideOpenSandbox. When the Expansion Pass was announced, special emphasis was placed on the fact that the Isle of Armor and Crown Tundra would use the same mechanics as the Wild Area. Upon release, the Isle of Armor and Crown Tundra were discovered to be truly ''enormous'', with little handholding or railroading to be found.
** The update on the day of the Isle of Armor's release now allows you to see the opponent's team and select your Pokémon simultaneously in Team Preview in multiplayer matches. This eliminates the hassle of having to always switch back and forth between Pokémon selection and the opponent's lineup, as well as the need to write down or memorize what your opponent's team looks like.
** Some fans disliked the lack of characterization and interactions between major NPC's and the player character. Isle of Armor often has Gym Leaders hanging out around various locations and will talk to the player when approached, as well as Hop being present for a hilarious FetchQuest. ''Crown Tundra'' adds to this with the [[LargeHam bombastic]] Peony, the [[TheComicallySerious talkative and polite]] Calyrex, and the Galarian Star Tournament which allows you to mix-and-match several NPC's for hilarious interactions with each other.
** PowerCreep has long been an issue in the franchise, and in Generation 8 it seems a lot of effort went into limiting it. Aside from nerfing various abilities and removing Hidden Power (without which many powerful Pokémon become easier to counter), it's notable that many powerful moves (in particular some of the Isle of Armor move tutor moves) cannot be learned by already strong Pokémon that could heavily abuse them. Aside from Pokémon that were intended to be overpowered (namely restricted use Legendaries), several new Pokémon with tremendous stats also got saddled with very limited movepools so that they could be strong but not too strong.
** Several returning Legendary and Mythical Pokémon now at last have regular access to moves that were formerly event only. In particular Victini's famous V-Create, a move that has long been considered vital for it and yet was not available to most Victini as only certain older event ones came with it. It's now available via move reminder on any Victini.
** The concept of certain Pokémon only being able to be obtained by trading (trade evolutions in particular) is a BrokenBase topic across the series. ''Sword and Shield'' make significant steps in mitigating this features, by not adding any new Pokémon that evolved by trading[[note]]Applin is, however, a borderline case, as the items required to evolve it are version-exclusive[[/note]], and by making all Pokémon that evolve by trading available to catch in the wild or through Max Raids. The Crown Tundra lends an extra hand by allowing you to rematch any legendary you encounter, including those exclusives to the opposite version, so as long as you encounter them once, they are now available in your version. The only Pokémon that can't be obtained without trading are whichever Urshifu form, new Regi (Regieleki or Regidrago), or horse (Glastrier and Spectrier) you didn't pick.
** Entry hazards, Stealth Rock in particular, are disliked by a number of fans due to essentially being mandatory to account for when battling other players, and rendering some Pokémon (mainly those weak to rock) far more difficult to play. These games not only buffed Rapid Spin (one means of getting rid of them) considerably, but introduced Heavy Duty Boots, a held item that renders a Pokémon immune to entry hazards. This not only makes Rapid Spin a viable move on top of getting rid of entry hazards, but lets Pokémon who would otherwise be crippled by them be viable.
** The initial announcement of only 435 Pokémon being compatible with the game (nicknamed "Dexit" in many circles) didn’t sit well with many a Pokémon fan. Thanks to the Crown Tundra and Isle of Armor DLC many more Pokémon were made compatible as a result. Adding to this, the extra compatibility was made completely free via a patch without the need to buy the DLC.
** If you want to fill your Pokédex but can't trade for whatever reason, the DLC is a godsend- multiple Pokémon that only evolve by trading can be found wandering around. Admittedly, some only appear under certain weather conditions, but it's something.
[[/folder]]
[[folder:YMMV/Nintendo Wars]]

* AuthorsSavingThrow: Ranks in the original ''Advance Wars 1'' campaign were significantly [[GuideDangIt more obtuse]] than later games, with your score being represented by vague bars instead of a numerical value, making it hard to tell what the margin between ranks was. ''Re-Boot Camp'' now displays your exact point score for [=AW1=]'s campaign missions, and has it follow the same "out of 300" system as ''Black Hole Rising'' and ''Dual Strike'' for consistency.
[[/folder]]
[[folder:YMMV/Monster High]]

to:

** Aiming a bow is much more intuitive in this game than [[VideoGame/TheLegendOfZeldaOcarinaOfTime its predecessor]]. Here, you just line the tip of the arrow up with your target, rather than the tip of the blue marking on the bow.
** While Tatl serves the Regional Variant concept was well received in its debut in ''VideoGame/PokemonSunAndMoon'', many weren't happy that the Alolan Forms were limited to Pokémon originating in ''VideoGame/PokemonRedAndBlue''. This game rectifies that by giving Galarian Forms to Pokemon from other generations, and some, like Galarian Linoone, even get entirely new evolutions.
** For the past two generations, there's been at least one type with either only two new Pokémon, only one new evolutionary family, or both[[note]]In Generation VI, Diggersby and Zygarde were the only two new Ground types, while Scatterbug and Skrelp's families were the only new ones of Bug and Poison type. In Generation VII, meanwhile, Incineroar and Guzzlord were the only two new Dark types while Crabominable was the only new Ice type[[/note]]. ''Pokémon Sword and Shield'' make sure there are at least three new Pokemon of a given type across at least two different families. The Ice and Dark types in particular got a massive increase in completely new Pokémon compared
same function as Navi, she's viewed as less annoying due to the previous generation, with 6 new Ice types and 7 new Dark types.
** ''VideoGame/PokemonSunAndMoon'' received flak for adding excessive forced tutorials, as well as sluggish pacing due to unskippable cutscenes. In ''Sword'' and ''Shield'', a lot of tutorials are now optional, and players can skip cutscenes. This
less grating sounds she makes playing and more fleshed-out personality.
** A criticism of
the game a lot smoother.
** The Fairy type, while already quite popular, got some flak for largely adhering to the GirlShowGhetto, especially when juxtaposed with its strength against other popular and stereotypically "badass" types such as Dark and Dragon.[[note]]In particular, Sylveon and Primarina - two Pokémon with gender-neutral pre-evolutions and male-majority gender ratios - are known for their exaggerated feminine TertiarySexualCharacteristics, although this
''Ocarina of Time'' remake, released almost four years prior, was that it [[ItsTheSameSoItSucks didn't stop them from being [[LGBTFanbase really offer anything new or different than its original outside a delight to gender-nonconforming fans]].[[/note]] Generation VIII introduces Fairy-types with a wider variety of more diverse designs, such as the badass and cool (but few patched up mechanics]]. The ''Majora's Mask'' remake, while still feminine) sword-wielding Zacian, largely following the monstrous, male-only Grimmsnarl, and structure of the hilarious Galarian Weezing modeled after mustachioed capitalist caricatures and their factories. Rival Bede, the game's traditional {{jerkass}} rival, also becomes a Fairy-type specialist, in contrast to Valerie and Mina before him who are more feminine and laid-back in keeping with the type's stereotype.
** It took 20 years for it to happen but at long last, there is a traditional Gym Leader who focuses on Dark-type Pokémon, finally giving Dark-type fans some love.
** Previous games were criticized for making Ice-types only available much later when they weren't very useful. Thanks
original, offers various changes to the Wild Area, you can catch one easily even before the first gym.
** The movie ''Anime/PokemonGenesectAndTheLegendAwakened'' featured a new specimen of a difficult
gameplay to create, unbreedable manmade Pokemon [[note]]Mewtwo[[/note]], with absolutely no explanation how the scientists were able to make it or any reference to the original. In ''Sword and Shield'', meanwhile, while the [[spoiler:Type: Null]] the player can receive is also a new specimen, the ''Sword'' Pokédex entry elaborates on how it was possible and makes it clear it was based on stolen research for the original.
** The characters in the 3DS games were somewhat expressive, but the playable characters, especially in ''Sun and Moon'', were notably blank faced even in times where they should have been emoting. Here, every major character, including the playable characters, is pretty expressive. The player characters properly emote and express themselves at opportune times (such as a big expression of joy when making good curry or winning a major battle, or a serious and determined expression when facing off against Dynamaxed Pokemon), while the Gym Leaders all have unique and fun expressions and animations all throughout their battles. Even random [=NPCs=] sometimes smile when the player approaches them, which is a nice touch.
** After its removal from the series starting with ''[[VideoGame/PokemonBlackAndWhite Black and White]]'' (which themselves also suffered from controversy) and its respective items being moved to the general Items pocket, the pocket for Poké Balls in the Bag menu finally returns after a decade long absence.
** The entries on the Nintendo [=3DS=] were notorious for lacking compatibility with each other, which not only prevented Pokémon with certain moves or certain species of Pokémon from being used or transferred, but also often forced players to get the newest installment to stay up to date. In ''Sword and Shield'', however, players can use any Pokémon available in the Galar region, including those added via the Expansion Pass, even if they do not buy the pass themselves.
** The Pokémon franchise is constantly mocked for [[AdultsAreUseless the adults being completely useless]] and letting a 10 year old deal with the world threatening crisis. Leon is constantly on top of the situation at every turn and takes care of most problems that arise himself. The only reason the protagonist has to get involved in the situation is [[spoiler:because he tried to stop Eternatus and just barely failed]] and the heroes actively jump into the situation to help.
** The games’ marketing after [=E3=] 2019 but before release was criticized for slowing new Pokémon reveals and other game information to a crawl while also being overly cryptic in some cases, in contrast to the marketing of the previous two generations. Though it was done in response to ''Sun & Moon'' revealing almost every Pokémon, many fans felt the opposite extreme was no better, making it look as though there weren’t many new Pokémon. Come the Expansion Pass’ reveal in the January 2020 Pokémon Direct, several new Pokémon, Gigantamax forms and Galarian variants were shown, teased, or mentioned in one way or another. Information in general was also given more clearly and concisely, in contrast to the infamous Glimwood Tangle stream.
** Due to global multiplayer being locked behind Nintendo Switch Online and the absence of the Global Trading Service, players feared that if the GTS was re-implemented, it would require a subscription to use it. ''Pokémon HOME'', however, allows players with the smartphone version coupled with the free Basic Box to use the GTS for free in
create a similar vein to but not exactly identical experience. Here are some specific improvements made over the original:
*** The
3DS GTS.
** Many people disliked how the Gigantamax forms
remake removed Tatl chiding Link for not knowing enemies from ''Ocarina of Pikachu and Eevee were locked behind save data of ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', forcing Time'', which many players to either buy or borrow found irritating.
*** The 3DS version also replaces
the games to get the forms if they didn't have them. A Raid News event in May of 2020 allows Gigantamax Pikachu to be captured, SuspendSave feature with the Eevee G-Max coming shortly afterward. For those who missed out ability to make a permanent save, which alleviates the frustration of the [[ScrappyMechanic time loop mechanic]]. This save feature can also now be activated on Gigantamax Meowth, it came right afterward.
** One
the very first three day cycle.
*** GuideDangIt was one
of the most disliked things about Dynamaxing was that Gigantamax forms were limited to Pokémon caught in dens and were unable to breed them as well. The Isle of Armour DLC addresses this by introducing Max Soup that lets any Pokémon who has a Gigantamax form switch between it and its Dynamax form.
** Trainers who missed their Pokemon following them on the overworld (as last seen in [[VideoGame/PokemonGoldAndSilver the Johto remakes]] and [[VideoGame/PokemonLetsGoPikachuAndEevee the Let's Go! games]]) will be delighted to know that you can do that once more after obtaining Kubfu on the Isle of Armor.
** After some players were disappointed with the slew of friendly rivals in the later half
common criticisms of the series such as Hau and Trace, the main story game. The 3DS version includes a second rival alongside Hop named Bede, who is a {{Jerkass}} similar to Blue in Sheikah Stone near the original games. Isle of Armor includes Klara and Avery, two trainers [[BitchInSheepsClothing Mask Salesman which you can interact with a hidden jerk side]].
** Following nearly two years of ire ever since ''Let's Go Pikachu and Let's Go Eevee'' ditched friend codes in lieu of a '''very''' narrow code-based communication system that frequently matches up people who weren't intending to connect to each other, the update in June 2020 alongside the release of Isle of Armor increased the codes from four digits to eight, taking the possible amount of combinations from ten thousand to one hundred million - a number much higher than the amount of sold copies will ever reach and drastically reducing the chance of clashing codes.
** The Wild Area was well-received, but criticized for its limited size making it very small for a WideOpenSandbox. When the Expansion Pass was announced,
without any special emphasis means. It contains little videos telling how to beat every event of the main quest, plus pictures of every Heart Piece and Stray Fairy in the whole game. The Bombers will also tell you about most side-quests in the game, and they're added to your Notebook as "Rumored events".
*** The Bomber's Notebook
was placed on vastly improved. In the fact original, Link just earns "Happy Stickers" for whenever he completes a sidequest. All these stickers did was signify that the Isle of Armor quest was completed. The remake adds new functionalities to make the notebook more useful: it lists each sidequest that you are either currently doing or have completed, provide hints via the aforementioned "Rumored events", and Crown Tundra would use even has the same mechanics as the Wild Area. Upon release, the Isle of Armor and Crown Tundra were discovered option to be truly ''enormous'', with little handholding or railroading to be found.
** The update on the day
set alarms for sidequests that take place during a specific time of the Isle day.

!!YMMV/The Legend
of Armor's release now allows you to see the opponent's team and select your Pokémon simultaneously in Team Preview in multiplayer matches. This eliminates the hassle of having to always switch back and forth between Pokémon selection and the opponent's lineup, as well as the need to write down or memorize what your opponent's team looks like.
** Some fans disliked the lack of characterization and interactions between major NPC's and the player character. Isle of Armor often has Gym Leaders hanging out around various locations and will talk to the player when approached, as well as Hop being present for a hilarious FetchQuest. ''Crown Tundra'' adds to this with the [[LargeHam bombastic]] Peony, the [[TheComicallySerious talkative and polite]] Calyrex, and the Galarian Star Tournament which allows you to mix-and-match several NPC's for hilarious interactions with each other.
** PowerCreep has long been an issue in the franchise, and in Generation 8 it seems a lot of effort went into limiting it. Aside from nerfing various abilities and removing Hidden Power (without which many powerful Pokémon become easier to counter), it's notable that many powerful moves (in particular some of the Isle of Armor move tutor moves) cannot be learned by already strong Pokémon that could heavily abuse them. Aside from Pokémon that were intended to be overpowered (namely restricted use Legendaries), several new Pokémon with tremendous stats also got saddled with very limited movepools so that they could be strong but not too strong.
** Several returning Legendary and Mythical Pokémon now at last have regular access to moves that were formerly event only. In particular Victini's famous V-Create, a move that has long been considered vital for it and yet was not available to most Victini as only certain older event ones came with it. It's now available via move reminder on any Victini.
** The concept of certain Pokémon only being able to be obtained by trading (trade evolutions in particular) is a BrokenBase topic across the series. ''Sword and Shield'' make significant steps in mitigating this features, by not adding any new Pokémon that evolved by trading[[note]]Applin is, however, a borderline case, as the items required to evolve it are version-exclusive[[/note]], and by making all Pokémon that evolve by trading available to catch in the wild or through Max Raids. The Crown Tundra lends an extra hand by allowing you to rematch any legendary you encounter, including those exclusives to the opposite version, so as long as you encounter them once, they are now available in your version. The only Pokémon that can't be obtained without trading are whichever Urshifu form, new Regi (Regieleki or Regidrago), or horse (Glastrier and Spectrier) you didn't pick.
** Entry hazards, Stealth Rock in particular, are disliked by a number of fans due to essentially being mandatory to account for when battling other players, and rendering some Pokémon (mainly those weak to rock) far more difficult to play. These games not only buffed Rapid Spin (one means of getting rid of them) considerably, but introduced Heavy Duty Boots, a held item that renders a Pokémon immune to entry hazards. This not only makes Rapid Spin a viable move on top of getting rid of entry hazards, but lets Pokémon who would otherwise be crippled by them be viable.
** The initial announcement of only 435 Pokémon being compatible with the game (nicknamed "Dexit" in many circles) didn’t sit well with many a Pokémon fan. Thanks to the Crown Tundra and Isle of Armor DLC many more Pokémon were made compatible as a result. Adding to this, the extra compatibility was made completely free via a patch without the need to buy the DLC.
** If you want to fill your Pokédex but can't trade for whatever reason, the DLC is a godsend- multiple Pokémon that only evolve by trading can be found wandering around. Admittedly, some only appear under certain weather conditions, but it's something.
[[/folder]]
[[folder:YMMV/Nintendo Wars]]

* AuthorsSavingThrow: Ranks in the original ''Advance Wars 1'' campaign were significantly [[GuideDangIt more obtuse]] than later games, with your score being represented by vague bars instead of a numerical value, making it hard to tell what the margin between ranks was. ''Re-Boot Camp'' now displays your exact point score for [=AW1=]'s campaign missions, and has it follow the same "out of 300" system as ''Black Hole Rising'' and ''Dual Strike'' for consistency.
[[/folder]]
[[folder:YMMV/Monster High]]
Zelda: Twilight Princess



** After a large amount of fandom backlash of the TheyChangedItNowItSucks variety, the creators really stressed that Recap/WelcomeToMonsterHigh wasn't a reboot, but a prequel. They even [[{{Retcon}} retconned]] in the subtitle "The Origin Story" to the movie's name. (This was later ignored when it became clear that yes, it ''was'' a reboot.)
** The reboot has given some molded body detailing to characters who were lacking. Several bits of the dolls also have been made sturdier so little children don't break them as easily or lose parts.
*** Abbey and Clawdeen receive some fur detailing, details which felt missing on them. Clawdeen's always been stated to have lots of hair, and people were upset at the implication that shaving her body hair was required for her to be beautiful. Abbey's fur seemed especially needed after her cousin Mari's introduction made cold-weather Abbey seem lacking in detail.
*** Cleo got some new detailing as well, with molded wrappings on her body akin to the Create-A-Monster mummy. This definitely helps her seem monstrous, as she was the most mundane character before. Her gold-streaked brown hair has also been achieved with golden blonde highlights rather than tinsel, which many people disliked for behaving in a different way to the hair and making it more difficult to style.
*** Lagoona's fins have been made more secure, with the leg fins having a stronger connection. She also has some scales molded on her limbs while she didn't before.
*** Venus finally got some molded plant detailing on her body, much like Honey's.
*** Toralei gets her black cat nose, rather than the unpainted one of before.
*** While some people are opposed to the main cast's new faces, many agree that Draculaura's bright smile and wide eyes are much better suited to her sweet and cute personality.
*** The reboot dolls' bodies have been bulked up (male and female) and are sturdier, as are their elbow and hand pegs, which makes them less prone to breaking and tones down the alarming skinniness that many have complained about.
*** On the whole, the reboot outfits are much more modest and more suitable for high school and teenagers in that age group.
** The post-reboot "I Love Fashion" dolls include four outfits instead of three and a stand.
** Many fans are pleased with Moanica for being a recurring villain who doesn't just change her ideologies because someone gives her a talking-to, unlike some other easily-converted antagonists.
** This is invoked with the Monster Family line, which was in response to kids wanting to know more about the cast's everyday lives and families.
** And, of course, the most important change to be made: [[ArsonMurderAndJaywalking Lagoona's eyebrows finally match her hair.]]
[[/folder]]
[[folder:YMMV/The Legend of Zelda]]

!!Across media
* AuthorsSavingThrow: From ''Skyward Sword'' onwards there's the "Hero Mode". A higher-difficulty mode where enemies inflict double damage and there are no healing items such as hearts, meaning the player has no choice but to rely on healing potions only. The trend was continued in "Breath of the Wild", which couldn't exactly use the exact same features due to the severe shake up to the 3D Zelda structure. Instead, this high difficulty mode changes enemy tiers and placements, and more noteworthy, makes enemies recover health with time if the player doesn't constantly hit them. These modes were obviously created for veteran fans and skilled players who considered [[ItsEasySoItSucks the franchise had become way too easy]] since the N64 games, to the point where it was detrimental to the experience for them.

!!YMMV/The Legend of Zelda: Majora’s Mask
* AuthorsSavingThrow:
** Aiming a bow is much more intuitive in this game than [[VideoGame/TheLegendOfZeldaOcarinaOfTime its predecessor]]. Here, you just line the tip of the arrow up with your target, rather than the tip of the blue marking on the bow.
** While Tatl serves the same function as Navi, she's viewed as less annoying due to the less grating sounds she makes and more fleshed-out personality.
** A criticism of the ''Ocarina of Time'' remake, released almost four years prior, was that it [[ItsTheSameSoItSucks didn't really offer anything new or different than its original outside a few patched up mechanics]]. The ''Majora's Mask'' remake, while still largely following the structure of the original, offers various changes to the gameplay to create a similar but not exactly identical experience. Here are some specific improvements made over the original:
*** The 3DS remake removed Tatl chiding Link for not knowing enemies from ''Ocarina of Time'', which many players found irritating.
*** The 3DS version also replaces the SuspendSave feature with the ability to make a permanent save, which alleviates the frustration of the [[ScrappyMechanic time loop mechanic]]. This save feature can also now be activated on the very first three day cycle.
*** GuideDangIt was one of the most common criticisms of the game. The 3DS version includes a Sheikah Stone near the Mask Salesman which you can interact with without any special means. It contains little videos telling how to beat every event of the main quest, plus pictures of every Heart Piece and Stray Fairy in the whole game. The Bombers will also tell you about most side-quests in the game, and they're added to your Notebook as "Rumored events".
*** The Bomber's Notebook was vastly improved. In the original, Link just earns "Happy Stickers" for whenever he completes a sidequest. All these stickers did was signify that the quest was completed. The remake adds new functionalities to make the notebook more useful: it lists each sidequest that you are either currently doing or have completed, provide hints via the aforementioned "Rumored events", and even has the option to set alarms for sidequests that take place during a specific time of the day.

!!YMMV/The Legend of Zelda: Twilight Princess
* AuthorsSavingThrow:

Added: 118778

Changed: 227832

Removed: 149657

Is there an issue? Send a MessageReason:
Migrated back to appropriate tropes on the respective pages.


!!YMMV/Pretty Cure (Franchise)
* AuthorsSavingThrow: The full transformation sequence of ''[[Anime/YesPrettyCure5 Yes Pretty Cure 5 GO!GO!]]'' is needlessly long and tedious (sometimes taking five to six good minutes). From ''Fresh'' on, the transformation sequences have been considerably shortened and they are not as boring.



[[folder:YMMV/DarkKnightIIITheMasterRace]]

to:

[[folder:YMMV/DarkKnightIIITheMasterRace]][[folder:YMMV/GrandmasterOfDemonicCultivationMoDaoZuShi]]



** The ''Last Crusade'' one shot, a prequel that occurs just before Jason Todd's last days as Robin was very well received.

[[/folder]]
[[folder:YMMV/GrandmasterOfDemonicCultivationMoDaoZuShi]]
* AuthorsSavingThrow:



[[folder:YMMV/Tyranny]]
* AuthorsSavingThrow: The fact that the player character cannot [[spoiler: remain loyal to Kyros in the ending]] was highly divisive. Eventually, Obsidian patched in [[spoiler:dialogue options where your character expresses a wish to do so and an ending where you swear fealty to Kyros.]]

[[/folder]]



[[folder:YMMV/The Jetsons]]

to:

[[folder:YMMV/The Jetsons]]
[[folder:YMMV/Suicide Squad (2016)]]



** Some people weren't too sure about the lack of racial diversity, with some calling it racist and some even [[EpilepticTrees speculating that the show is set in a dystopia where only white people exist/can be happy]]. [[FairForItsDay While later episodes still largely lack representation, people of color crop up from time to time.]] Eventually, The Jetsons & WWE: Robo-[=WrestleMania=]! would show a much more racially diverse future. The DC comic book adaptation was also racially diverse.
** One episode features Jane [[DrivesLikeCrazy having trouble learning to drive]]. Some viewers have seen this as playing into the stereotype that [[WomenDrivers women can't drive]], especially due to some of George's comments in the episode. In a later episode, Judy successfully learns to drive and nobody implies that she won't be able to because she's a girl. Furthermore, Jane is occasionally seen driving.
[[/folder]]
[[folder:YMMV/Suicide Squad (2016)]]

* AuthorsSavingThrow:



!!YMMV/Pokémon Gold and Silver

to:


!!YMMV/Pokémon Gold Let’s Go, Pikachu! and SilverLet’s Go, Eevee!



** The New Pokédex in ''Gold'' and ''Silver'' included the Kanto starters, fossils and legendaries, but were unobtainable in-game except for Aerodactyl, making it a weird example of a regional Dex that required trading from a previous generation in order to complete (not to mention the popularity of the Pokémon that were excluded). ''[=HeartGold=]'' and ''[=SoulSilver=]'' keep them in the Johto Dex, but have them available at various points during the Kanto post-game, complete with full dungeons for the legendaries.
** The version of ''Kanto'' in ''Gold'' and ''Silver'' was seen as a big draw, but was also considered disappointing and limited by some players for omitting many of the region's landmarks (including the aforementioned dungeons for the bird trio and Mewtwo) and for being [[AntiClimaxBoss pathetically easy]]. The ''HGSS'' version of Kanto re-adds many features from the Kanto games to provide for a more complete second region, ''and'' makes the average trainers more than just distractions.
** A major criticism of ''[=FireRed=]'' and ''[=LeafGreen=]'' was that they actively blocked the user from using any Pokémon outside of the original 150 for the main game, and prevented trading with ''VideoGame/PokemonRubyAndSapphire'' until late in the postgame. ''[=HeartGold=]'' and ''[=SoulSilver=]'' allow for free trading and communication with the Sinnoh games right from the start, and even add a few Sinnoh evolutions of Kanto and Johto Pokémon to the Dex.
** Swarm Pokémon are comparatively easier to get in the remakes. In the original, you'd have to have the phone number of certain Trainers, who would call to notify the player of outbreaks of certain Pokémon that usually have a very low encounter rate, like Dunsparce and Yanma. This was annoying due to how unreliable calls were and the fact that you were limited to only 10 phone numbers in the Pokégear. In the remake, the player instead has to listen to Professor Oak's Pokémon Talk, and even includes other hard-to-catch Pokémon like Chansey and Ditto. Unfortunately, the remakes have it so that swarms will only be mentioned after obtaining the National Dex, meaning that beating the Elite Four is a requirement. Still, it beats the more tedious method in the original.
** The Custom Pokéballs made by Kurt were ''strongly'' disliked in the original, not only due to the tedious method of obtaining them[[note]]in ''Gold and Silver'', you have to bring Kurt Apricorns and wait an entire real-world day for him to make one and ''just'' one at a time. ''Crystal'' at least allowed players to make multiple Balls in a single day instead.[[/note]] but many of the Custom Balls didn't even work properly due to faulty coding.[[note]]Love Balls were supposed to work against Pokémon of the opposite gender, but only worked against those of the ''same'' gender. Fast Balls were supposed to work against Pokémon that have a likely chance of fleeing from battle, but only worked specifically for Magnemite, Tangela, and Grimer. Most infamously, Moon Balls were supposed to be used on Pokémon that evolved via a moon stone, but apparently only worked against Pokémon that evolved via a ''Burn Heal''.[[/note]] The remake thankfully fixed these issues, with players being able to obtain multiple Balls in a day and the Balls themselves now work as intended.
** While it suffered greatly from GuideDangIt, the reintroduction of the Safari Zone in the remakes allowed players to get their hands on certain Pokémon that could [[LateCharacterSyndrome only be found late in the game]] in the original, such as Larvitar and Houndour.
** In the original games, your rival randomly decides to tell you his name after your first battle, even though he's supposed to be keeping a low profile after stealing a Pokémon from Elm's lab. Here, you instead find it out when he drops his trainer card.
** These games let you use the Pal Park multiple times a day, as opposed to ''Diamond''[=/=]''Pearl''[=/=]''Platinum'' where you could only use the park once a day.

!!YMMV/Pokémon Ruby and Sapphire

to:

** The New One criticism for the original ''Yellow'' is that Pikachu's inability to evolve made it weak. This game gives a buff to the starter the player obtains, being stronger than the average Pikachu or Eevee. Standard Pikachu can also be caught in Viridian Forest, whereas the starter Pikachu was the only one available in the original ''Yellow'' outside of trading.
** People have complained that the player characters in the Gen VI and VII Pokémon games had expressionless faces, which threw some people off in in-game cutscenes. This time around, the player characters display facial expressions beyond just a blank stare.
** After many complained about being unable to skip ''[[VideoGame/PokemonSunAndMoon Pokemon Sun and Moon]]'''s lengthy cutscenes on repeated playthroughs, ''Let's Go'' has a "movie skip" function you can turn on in the Options menu.
** ''Sun and Moon'''s infamous CerebusRetcon
Pokédex in ''Gold'' and ''Silver'' included entries for the Kanto starters, fossils and legendaries, but Mega Evolutions were unobtainable in-game except toned down, resulting in much more typical entries for Aerodactyl, making it a weird example of a regional Dex that required trading from a previous generation in order to complete (not to mention the popularity of Megas.
** Surge's infamously awful "puzzle" was changed to something more tolerable. While some feel it went too far
the opposite direction in terms of difficulty, it being solvable without guessing until it works is a massive improvement.
** Koga's Gym in Fuchsia City requires the player to have registered at least 50
Pokémon that were excluded). ''[=HeartGold=]'' and ''[=SoulSilver=]'' keep them in their Pokédex before they can challenge him. While this could have easily turned into a tedious FetchQuest across the entire region thus far, GO Park is conveniently located in the Johto Dex, but have them available at various points during city where the Kanto post-game, complete with full dungeons for the legendaries.
** The version of ''Kanto'' in ''Gold'' and ''Silver'' was seen as a big draw, but was also considered disappointing and limited by some
gym resides, so if players for omitting many of the region's landmarks (including the aforementioned dungeons for the bird trio and Mewtwo) and for being [[AntiClimaxBoss pathetically easy]]. The ''HGSS'' version of Kanto re-adds many features from the Kanto games to provide for a more complete second region, ''and'' makes the average trainers more than just distractions.
** A major criticism of ''[=FireRed=]'' and ''[=LeafGreen=]'' was that they actively blocked the user from using any Pokémon outside of the original 150 for the main game, and prevented trading with ''VideoGame/PokemonRubyAndSapphire'' until late in the postgame. ''[=HeartGold=]'' and ''[=SoulSilver=]'' allow for free trading and communication with the Sinnoh games right from the start, and even add a few Sinnoh evolutions of Kanto and Johto Pokémon to the Dex.
** Swarm Pokémon
are comparatively easier to get in the remakes. In the original, you'd have to have the phone number of certain Trainers, who would call to notify the player of outbreaks of certain Pokémon that usually have a very low encounter rate, like Dunsparce and Yanma. This was annoying due to how unreliable calls were and the fact that you were limited to only 10 phone numbers in the Pokégear. In the remake, the player instead has to listen to Professor Oak's Pokémon Talk, and even includes other hard-to-catch Pokémon like Chansey and Ditto. Unfortunately, the remakes have it so that swarms will only be mentioned after obtaining the National Dex, meaning that beating the Elite Four is a requirement. Still, it beats the more tedious method in the original.
** The Custom Pokéballs made by Kurt were ''strongly'' disliked in the original, not only due to the tedious method of obtaining them[[note]]in ''Gold and Silver'', you have to bring Kurt Apricorns and wait an entire real-world day for him to make one and ''just'' one at a time. ''Crystal'' at least allowed players to make multiple Balls in a single day instead.[[/note]] but many of the Custom Balls didn't even work properly due to faulty coding.[[note]]Love Balls were supposed to work against Pokémon of the opposite gender, but only worked against those of the ''same'' gender. Fast Balls were supposed to work against Pokémon that have a likely chance of fleeing from battle, but only worked specifically for Magnemite, Tangela, and Grimer. Most infamously, Moon Balls were supposed to be used
short on Pokémon that evolved via a moon stone, but apparently only worked against Pokémon that evolved via a ''Burn Heal''.[[/note]] The remake thankfully fixed these issues, with players being able to obtain multiple Balls in a day and by the Balls themselves now work as intended.
** While it suffered greatly from GuideDangIt, the reintroduction of the Safari Zone in the remakes allowed players to
time they get to him, they can transfer their hands on certain Pokémon that could [[LateCharacterSyndrome only be found late in the game]] in the original, such as Larvitar and Houndour.
** In the original games, your rival randomly decides to tell you his name after your first battle, even though he's supposed to be keeping a low profile after stealing a
Pokémon from Elm's lab. ''VideoGame/PokemonGo'' to reach the amount required. This is also how the player can obtain Meltan and Melmetal, who just so happen to be immune to Koga's Poison-type.
** A frequent concern in the original games--both ''Red/Blue/Yellow'' and ''[=FireRed=]/[=LeafGreen=]''--was [[WhatHappenedToTheMouse what happened to that Pokemon Bill accidentally fused with]].
Here, you instead find it out when he drops his trainer card.
** These games let you use
the Pal Park multiple times a day, as opposed to ''Diamond''[=/=]''Pearl''[=/=]''Platinum'' where you could only use Pokemon (a Nidorino) emerges unharmed from the park once a day.

machine after being split from Bill, confirming that it was okay.

!!YMMV/Pokémon Ruby Sword and SapphireShield



** As noted on their character sheets, Archie and Maxie's plans in the original games had some holes in them. Archie wants to increase global sea levels by summoning torrential rains to flood the world, and thinks this is a good thing; Maxie wants to make Mt. Chimney erupt in order to expand the landmass, despite the volcano being in the middle of the continent (Team Aqua's plans for the volcano in ''Sapphire'' make even less sense, and don't even fit with their overall plan for Kyogre). Also, don't even get into how they plan to use a meteorite to somehow force an eruption/render it dormant. The remakes retcon that Team Aqua is an AnimalWrongsGroup who want to raise sea levels to return the world to nature, so they don't care about the destruction of land-based human cities, and the Mt. Chimney plan for both is retconned to them trying to harness the volcano's power to transform the meteorite into an artificial Mega Stone.
** Previous remakes had some issues when it came to certain evolution and trading methods. ''[[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]]'' had it so that you were unable to obtain Pokémon that evolve via friendship[[note]] Crobat and Blissey[[/note]] or through trading with a held item[[note]]Steelix, Scizor, [=Porygon2=], and Kingdra[[/note]] until after obtaining the National Dex, in addition to preventing gamers from being able to trade with the original ''Ruby'', ''Sapphire'', and ''Emerald'' until completing a sidequest that's very late in the postgame. The games also lacked a day[=/=]night cycle, which meant no Umbreon or Espeon either. Adding to that is how ''[[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]'', while fixing the issues [=FRLG=] had, had no access to location-based evolutions, which meant no Glaceon, Leafeon, Probopass or Magnezone. ''Omega Ruby'' and ''Alpha Sapphire'' allow all different evolution methods right from the start. [[note]]New Mauville is slightly tricky since it's the only specific location in the main game where you can evolve Nosepass and Magneton, but it cannot be accessed until the version legendary is defeated/captured. This requires one to save up Rare Candies and use them on either of the two Mons just outside the locked door.[[/note]]
** While not the [[OlderThanTheyThink first game to do this]], ''Ruby and Sapphire'' were the games that established the tradition of giving the starters secondary types, and more importantly, a moveset that allowed them to utilise their secondary type. Poor Treecko, however, remained pure Grass all throughout its evolution family. The Gen 6 remakes fix this by giving Sceptile a secondary type during its Mega Evolution... ''Dragon'' type. Sure enough, Sceptile gets to learn Dual Chop and has access to Dragon Claw via TM.
** The National Dex is unlocked prior to Victory Road. This allows the trainers in Victory Road to use Pokémon that they didn't have access to in the originals, and also allows the Elite Four to be a little ''less'' of an [[AntiClimaxBoss anti-climax]]. Similarly the rematch of the Elite Four is also well received since they all cover their weaknesses and use a ''much'' more diverse set of Pokémon.

!!YMMV/Pokémon Diamond and Pearl
* AuthorsSavingThrow: ''Platinum'' makes a conscious effort to alleviate issues fans had with the original games:
** One of the biggest criticisms of ''Diamond and Pearl'' was the fact that there were only two available Fire-types in the main Regional Dex: Chimchar, one of the starters, and Ponyta. ''Platinum'' fixes this by adding the Eevee, Magmar and Houndour lines to the main Dex.
** ''Platinum'' lowers the [[DifficultySpike unexpectedly high levels]] of the Elite Four, so that players wouldn't have to submit to a lot of ForcedLevelGrinding. At the same time, ''Platinum'' also increases the overall leveling curve, in addition to changing up trainer locations, teams, and which gym leaders to go to first.[[note]]For example, in ''Platinum'', Fantina is the third gym leader as she can be fought the moment you reach Hearthome City. Whereas in ''Diamond and Pearl'', Fantina is the fifth gym leader, as she won't fight you until after you beat Wake.[[/note]] This served as such to fans who felt ''Diamond and Pearl'' were too easy up until said DifficultySpike.
** ''Diamond and Pearl'' are somewhat notorious for having slow in-game animations, especially during battles and surfing. ''Platinum'' doesn't exactly escape this problem, but the speed of both battles and surfing were still noticeably increased.
** Despite ''Diamond and Pearl'' introducing new evolutions and pre-evolutions for no less than two dozen previous gen Pokémon[[note]]specifically the Lickitung, Tangela, Porygon, Eevee, Magmar, Electabuzz, Mr. Mime, Rhydon, Magnemite, Snorlax, Sudowoodo, Togepi, Murkrow, Misdreavus, Gligar, Yanma, Swinub, Sneasel, Mantine, Ralts, Nosepass, Roselia, Duskull, Chimecho, and Snorunt lines[[/note]], a large number of them are unavailable until post-game and exclusive to the National Dex. ''Platinum'' fixes this by adding all the expanded families to the Regional Dex, making it so that they can be obtained during the main game.
** Due to the [[CharacterSelectForcing limited number of Pokémon]] available in ''Diamond'' and ''Pearl'', many of the Gym Leaders and Elite Four members have teams that don't really fit what their preferred types are supposed to be - even ''if'' they at least gave their Pokémon moves that fit the theme. Flint of the Elite Four, for example, is a Fire specialist, yet only two of his five Pokémon are Fire-types. This can also more often than not make them difficult to battle, since you're very likely to be unprepared for how random their Pokémon can be. ''Platinum'', with the updated Pokédex, changes their teams to make them more appropriate and less annoying.
** Cyrus, and Team Galactic as a whole by extension, were criticized as being too generic and [[VillainBall not very smart]] when they debuted in ''Diamond and Pearl''. ''Platinum'' gives them more character depth and expands their role in the main storyline.
** A minor case, but the Pokétch in ''Platinum'' now has two buttons instead of just one, making it easier to go through each app rather than having to cycle through every app like in ''Diamond and Pearl''.

!!YMMV/Pokémon Brilliant Diamond and Shining Pearl

to:

** As noted on While the Regional Variant concept was well received in its debut in ''VideoGame/PokemonSunAndMoon'', many weren't happy that the Alolan Forms were limited to Pokémon originating in ''VideoGame/PokemonRedAndBlue''. This game rectifies that by giving Galarian Forms to Pokemon from other generations, and some, like Galarian Linoone, even get entirely new evolutions.
** For the past two generations, there's been at least one type with either only two new Pokémon, only one new evolutionary family, or both[[note]]In Generation VI, Diggersby and Zygarde were the only two new Ground types, while Scatterbug and Skrelp's families were the only new ones of Bug and Poison type. In Generation VII, meanwhile, Incineroar and Guzzlord were the only two new Dark types while Crabominable was the only new Ice type[[/note]]. ''Pokémon Sword and Shield'' make sure there are at least three new Pokemon of a given type across at least two different families. The Ice and Dark types in particular got a massive increase in completely new Pokémon compared to the previous generation, with 6 new Ice types and 7 new Dark types.
** ''VideoGame/PokemonSunAndMoon'' received flak for adding excessive forced tutorials, as well as sluggish pacing due to unskippable cutscenes. In ''Sword'' and ''Shield'', a lot of tutorials are now optional, and players can skip cutscenes. This makes playing the game a lot smoother.
** The Fairy type, while already quite popular, got some flak for largely adhering to the GirlShowGhetto, especially when juxtaposed with its strength against other popular and stereotypically "badass" types such as Dark and Dragon.[[note]]In particular, Sylveon and Primarina - two Pokémon with gender-neutral pre-evolutions and male-majority gender ratios - are known for
their character sheets, Archie exaggerated feminine TertiarySexualCharacteristics, although this didn't stop them from being [[LGBTFanbase a delight to gender-nonconforming fans]].[[/note]] Generation VIII introduces Fairy-types with a wider variety of more diverse designs, such as the badass and Maxie's plans cool (but still feminine) sword-wielding Zacian, the monstrous, male-only Grimmsnarl, and the hilarious Galarian Weezing modeled after mustachioed capitalist caricatures and their factories. Rival Bede, the game's traditional {{jerkass}} rival, also becomes a Fairy-type specialist, in contrast to Valerie and Mina before him who are more feminine and laid-back in keeping with the type's stereotype.
** It took 20 years for it to happen but at long last, there is a traditional Gym Leader who focuses on Dark-type Pokémon, finally giving Dark-type fans some love.
** Previous games were criticized for making Ice-types only available much later when they weren't very useful. Thanks to the Wild Area, you can catch one easily even before the first gym.
** The movie ''Anime/PokemonGenesectAndTheLegendAwakened'' featured a new specimen of a difficult to create, unbreedable manmade Pokemon [[note]]Mewtwo[[/note]], with absolutely no explanation how the scientists were able to make it or any reference to the original. In ''Sword and Shield'', meanwhile, while the [[spoiler:Type: Null]] the player can receive is also a new specimen, the ''Sword'' Pokédex entry elaborates on how it was possible and makes it clear it was based on stolen research for the original.
** The characters in the 3DS games were somewhat expressive, but the playable characters, especially in ''Sun and Moon'', were notably blank faced even in times where they should have been emoting. Here, every major character, including the playable characters, is pretty expressive. The player characters properly emote and express themselves at opportune times (such as a big expression of joy when making good curry or winning a major battle, or a serious and determined expression when facing off against Dynamaxed Pokemon), while the Gym Leaders all have unique and fun expressions and animations all throughout their battles. Even random [=NPCs=] sometimes smile when the player approaches them, which is a nice touch.
** After its removal from the series starting with ''[[VideoGame/PokemonBlackAndWhite Black and White]]'' (which themselves also suffered from controversy) and its respective items being moved to the general Items pocket, the pocket for Poké Balls in the Bag menu finally returns after a decade long absence.
** The entries on the Nintendo [=3DS=] were notorious for lacking compatibility with each other, which not only prevented Pokémon with certain moves or certain species of Pokémon from being used or transferred, but also often forced players to get the newest installment to stay up to date. In ''Sword and Shield'', however, players can use any Pokémon available in the Galar region, including those added via the Expansion Pass, even if they do not buy the pass themselves.
** The Pokémon franchise is constantly mocked for [[AdultsAreUseless the adults being completely useless]] and letting a 10 year old deal with the world threatening crisis. Leon is constantly on top of the situation at every turn and takes care of most problems that arise himself. The only reason the protagonist has to get involved in the situation is [[spoiler:because he tried to stop Eternatus and just barely failed]] and the heroes actively jump into the situation to help.
** The games’ marketing after [=E3=] 2019 but before release was criticized for slowing new Pokémon reveals and other game information to a crawl while also being overly cryptic in some cases, in contrast to the marketing of the previous two generations. Though it was done in response to ''Sun & Moon'' revealing almost every Pokémon, many fans felt the opposite extreme was no better, making it look as though there weren’t many new Pokémon. Come the Expansion Pass’ reveal in the January 2020 Pokémon Direct, several new Pokémon, Gigantamax forms and Galarian variants were shown, teased, or mentioned in one way or another. Information in general was also given more clearly and concisely, in contrast to the infamous Glimwood Tangle stream.
** Due to global multiplayer being locked behind Nintendo Switch Online and the absence of the Global Trading Service, players feared that if the GTS was re-implemented, it would require a subscription to use it. ''Pokémon HOME'', however, allows players with the smartphone version coupled with the free Basic Box to use the GTS for free in a similar vein to the 3DS GTS.
** Many people disliked how the Gigantamax forms of Pikachu and Eevee were locked behind save data of ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', forcing players to either buy or borrow the games to get the forms if they didn't have them. A Raid News event in May of 2020 allows Gigantamax Pikachu to be captured, with the Eevee G-Max coming shortly afterward. For those who missed out on Gigantamax Meowth, it came right afterward.
** One of the most disliked things about Dynamaxing was that Gigantamax forms were limited to Pokémon caught in dens and were unable to breed them as well. The Isle of Armour DLC addresses this by introducing Max Soup that lets any Pokémon who has a Gigantamax form switch between it and its Dynamax form.
** Trainers who missed their Pokemon following them on the overworld (as last seen in [[VideoGame/PokemonGoldAndSilver the Johto remakes]] and [[VideoGame/PokemonLetsGoPikachuAndEevee the Let's Go! games]]) will be delighted to know that you can do that once more after obtaining Kubfu on the Isle of Armor.
** After some players were disappointed with the slew of friendly rivals in the later half of the series such as Hau and Trace, the main story includes a second rival alongside Hop named Bede, who is a {{Jerkass}} similar to Blue
in the original games had some holes games. Isle of Armor includes Klara and Avery, two trainers [[BitchInSheepsClothing with a hidden jerk side]].
** Following nearly two years of ire ever since ''Let's Go Pikachu and Let's Go Eevee'' ditched friend codes
in them. Archie wants lieu of a '''very''' narrow code-based communication system that frequently matches up people who weren't intending to increase global sea levels by summoning torrential rains connect to flood each other, the world, update in June 2020 alongside the release of Isle of Armor increased the codes from four digits to eight, taking the possible amount of combinations from ten thousand to one hundred million - a number much higher than the amount of sold copies will ever reach and thinks this is a good thing; Maxie wants to make Mt. Chimney erupt in order to expand drastically reducing the landmass, despite chance of clashing codes.
** The Wild Area was well-received, but criticized for its limited size making it very small for a WideOpenSandbox. When
the volcano being in Expansion Pass was announced, special emphasis was placed on the middle fact that the Isle of Armor and Crown Tundra would use the same mechanics as the Wild Area. Upon release, the Isle of Armor and Crown Tundra were discovered to be truly ''enormous'', with little handholding or railroading to be found.
** The update on the day
of the continent (Team Aqua's plans for Isle of Armor's release now allows you to see the volcano in ''Sapphire'' make even less sense, opponent's team and don't even fit with their overall plan for Kyogre). Also, don't even get into how they plan to use a meteorite to somehow force an eruption/render it dormant. The remakes retcon that select your Pokémon simultaneously in Team Aqua is an AnimalWrongsGroup who want to raise sea levels to return Preview in multiplayer matches. This eliminates the world hassle of having to nature, so they don't care about the destruction of land-based human cities, always switch back and forth between Pokémon selection and the Mt. Chimney plan opponent's lineup, as well as the need to write down or memorize what your opponent's team looks like.
** Some fans disliked the lack of characterization and interactions between major NPC's and the player character. Isle of Armor often has Gym Leaders hanging out around various locations and will talk to the player when approached, as well as Hop being present
for both is retconned a hilarious FetchQuest. ''Crown Tundra'' adds to them trying to harness this with the volcano's power to transform [[LargeHam bombastic]] Peony, the meteorite [[TheComicallySerious talkative and polite]] Calyrex, and the Galarian Star Tournament which allows you to mix-and-match several NPC's for hilarious interactions with each other.
** PowerCreep has long been an issue in the franchise, and in Generation 8 it seems a lot of effort went
into an artificial Mega Stone.
** Previous remakes had
limiting it. Aside from nerfing various abilities and removing Hidden Power (without which many powerful Pokémon become easier to counter), it's notable that many powerful moves (in particular some issues when of the Isle of Armor move tutor moves) cannot be learned by already strong Pokémon that could heavily abuse them. Aside from Pokémon that were intended to be overpowered (namely restricted use Legendaries), several new Pokémon with tremendous stats also got saddled with very limited movepools so that they could be strong but not too strong.
** Several returning Legendary and Mythical Pokémon now at last have regular access to moves that were formerly event only. In particular Victini's famous V-Create, a move that has long been considered vital for
it came and yet was not available to most Victini as only certain evolution and older event ones came with it. It's now available via move reminder on any Victini.
** The concept of certain Pokémon only being able to be obtained by
trading methods. ''[[VideoGame/PokemonRedAndBlue FireRed (trade evolutions in particular) is a BrokenBase topic across the series. ''Sword and LeafGreen]]'' had it so Shield'' make significant steps in mitigating this features, by not adding any new Pokémon that you were unable evolved by trading[[note]]Applin is, however, a borderline case, as the items required to obtain evolve it are version-exclusive[[/note]], and by making all Pokémon that evolve via friendship[[note]] Crobat and Blissey[[/note]] by trading available to catch in the wild or through trading with a held item[[note]]Steelix, Scizor, [=Porygon2=], and Kingdra[[/note]] until after obtaining the National Dex, in addition to preventing gamers from being able to trade with the original ''Ruby'', ''Sapphire'', and ''Emerald'' until completing a sidequest that's very late in the postgame. Max Raids. The games also lacked a day[=/=]night cycle, which meant no Umbreon or Espeon either. Adding to that is how ''[[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]'', while fixing the issues [=FRLG=] had, had no access to location-based evolutions, which meant no Glaceon, Leafeon, Probopass or Magnezone. ''Omega Ruby'' and ''Alpha Sapphire'' allow all different evolution methods right from the start. [[note]]New Mauville is slightly tricky since it's the only specific location in the main game where Crown Tundra lends an extra hand by allowing you can evolve Nosepass and Magneton, but it cannot be accessed until the version to rematch any legendary is defeated/captured. This requires one you encounter, including those exclusives to save up Rare Candies and use the opposite version, so as long as you encounter them on either of the two Mons just outside the locked door.[[/note]]
** While not the [[OlderThanTheyThink first game to do this]], ''Ruby and Sapphire'' were the games that established the tradition of giving the starters secondary types, and more importantly, a moveset that allowed them to utilise their secondary type. Poor Treecko, however, remained pure Grass all throughout its evolution family.
once, they are now available in your version. The Gen 6 remakes fix this by giving Sceptile a secondary type during its Mega Evolution... ''Dragon'' type. Sure enough, Sceptile gets to learn Dual Chop and has access to Dragon Claw via TM.
** The National Dex is unlocked prior to Victory Road. This allows the trainers in Victory Road to use
only Pokémon that they can't be obtained without trading are whichever Urshifu form, new Regi (Regieleki or Regidrago), or horse (Glastrier and Spectrier) you didn't have access pick.
** Entry hazards, Stealth Rock in particular, are disliked by a number of fans due
to in essentially being mandatory to account for when battling other players, and rendering some Pokémon (mainly those weak to rock) far more difficult to play. These games not only buffed Rapid Spin (one means of getting rid of them) considerably, but introduced Heavy Duty Boots, a held item that renders a Pokémon immune to entry hazards. This not only makes Rapid Spin a viable move on top of getting rid of entry hazards, but lets Pokémon who would otherwise be crippled by them be viable.
** The initial announcement of only 435 Pokémon being compatible with
the originals, and also allows the Elite Four to be a little ''less'' of an [[AntiClimaxBoss anti-climax]]. Similarly the rematch of the Elite Four is also game (nicknamed "Dexit" in many circles) didn’t sit well received since they all cover their weaknesses with many a Pokémon fan. Thanks to the Crown Tundra and use a ''much'' Isle of Armor DLC many more diverse set of Pokémon.

!!YMMV/Pokémon Diamond and Pearl
Pokémon were made compatible as a result. Adding to this, the extra compatibility was made completely free via a patch without the need to buy the DLC.
** If you want to fill your Pokédex but can't trade for whatever reason, the DLC is a godsend- multiple Pokémon that only evolve by trading can be found wandering around. Admittedly, some only appear under certain weather conditions, but it's something.
[[/folder]]
[[folder:YMMV/Nintendo Wars]]

* AuthorsSavingThrow: ''Platinum'' makes a conscious effort to alleviate issues fans had with Ranks in the original games:
** One of the biggest criticisms of ''Diamond and Pearl'' was the fact that there
''Advance Wars 1'' campaign were only two available Fire-types in the main Regional Dex: Chimchar, one of the starters, and Ponyta. ''Platinum'' fixes this by adding the Eevee, Magmar and Houndour lines to the main Dex.
** ''Platinum'' lowers the [[DifficultySpike unexpectedly high levels]] of the Elite Four, so that players wouldn't have to submit to a lot of ForcedLevelGrinding. At the same time, ''Platinum'' also increases the overall leveling curve, in addition to changing up trainer locations, teams, and which gym leaders to go to first.[[note]]For example, in ''Platinum'', Fantina is the third gym leader as she can be fought the moment you reach Hearthome City. Whereas in ''Diamond and Pearl'', Fantina is the fifth gym leader, as she won't fight you until after you beat Wake.[[/note]] This served as such to fans who felt ''Diamond and Pearl'' were too easy up until said DifficultySpike.
** ''Diamond and Pearl'' are somewhat notorious for having slow in-game animations, especially during battles and surfing. ''Platinum'' doesn't exactly escape this problem, but the speed of both battles and surfing were still noticeably increased.
** Despite ''Diamond and Pearl'' introducing new evolutions and pre-evolutions for no less
significantly [[GuideDangIt more obtuse]] than two dozen previous gen Pokémon[[note]]specifically the Lickitung, Tangela, Porygon, Eevee, Magmar, Electabuzz, Mr. Mime, Rhydon, Magnemite, Snorlax, Sudowoodo, Togepi, Murkrow, Misdreavus, Gligar, Yanma, Swinub, Sneasel, Mantine, Ralts, Nosepass, Roselia, Duskull, Chimecho, and Snorunt lines[[/note]], a large number of them are unavailable until post-game and exclusive to the National Dex. ''Platinum'' fixes this by adding all the expanded families to the Regional Dex, making it so that they can be obtained during the main game.
** Due to the [[CharacterSelectForcing limited number of Pokémon]] available in ''Diamond'' and ''Pearl'', many of the Gym Leaders and Elite Four members have teams that don't really fit what their preferred types are supposed to be - even ''if'' they at least gave their Pokémon moves that fit the theme. Flint of the Elite Four, for example, is a Fire specialist, yet only two of his five Pokémon are Fire-types. This can also more often than not make them difficult to battle, since you're very likely to be unprepared for how random their Pokémon can be. ''Platinum'',
later games, with the updated Pokédex, changes their teams to make them more appropriate and less annoying.
** Cyrus, and Team Galactic as a whole by extension, were criticized as
your score being too generic and [[VillainBall not very smart]] when they debuted in ''Diamond and Pearl''. ''Platinum'' gives them more character depth and expands their role in the main storyline.
** A minor case, but the Pokétch in ''Platinum'' now has two buttons
represented by vague bars instead of just one, a numerical value, making it easier hard to go through each app rather than having to cycle through every app like in ''Diamond tell what the margin between ranks was. ''Re-Boot Camp'' now displays your exact point score for [=AW1=]'s campaign missions, and Pearl''.

!!YMMV/Pokémon Brilliant Diamond
has it follow the same "out of 300" system as ''Black Hole Rising'' and Shining Pearl''Dual Strike'' for consistency.
[[/folder]]
[[folder:YMMV/Monster High]]



** Many of the quality-of-life improvements regarding Nature Mints, Hyper Training, Ability Capsules, and even the Ability Patch all make it into this game even in spite of these remakes not being part of the [=VGC=] where these items would've had the most importance. Not only does it make ''Brilliant Diamond and Shining Pearl'' open to the possibilities of a full competitive scene in its own right, but the Ability Patch now only costs Battle Points whereas previously it was purchased using the hard to acquire Dynite Ore in ''The Crown Tundra''. In addition, those who hate the fact that [=TMs=] are back to being one use will now have this fact mitigated by the fact ''every single TM'' is available in both the Grand Underground and the Battle Point shop, as opposed to having to rely on multiple save files to acquire these [=TMs=] like you would have done in the original ''Diamond and Pearl''.
** Returning to the originals' infamously restrictive Regional Dex for both the player and the [=NPCs=] caught flak, but the Grand Underground provides most of Platinum's additions (plus a few non-Sinnoh mons) in a pseudo-Wild Area (also giving the player a much more diverse selection of Pokémon early in the game), and the postgame rematches feature NPC teams that incorporate Pokémon outside the Regional Dex, spiced up with surprisingly competitive sets.
** Mew and Jirachi are no longer TemporaryOnlineContent and can be obtained if you have save files from the previous two games finally giving people who missed all previous events (and didn't want to have to buy a separate controller) a permanent opportunity to get these two Pokémon.
** Sinnoh was particularly notorious for excessive HM usage, forcing players to waste valuable movepool space or carry an "HM slave" (usually the Bidoof line), but a Pokétch app can now call a wild Pokémon ([[AscendedMeme amusingly the Bidoof line if not for a Flying-type HM]]) to do the task for you, relegating the [=HMs=] to completely optional [=TMs=].
** The Move Relearner once again takes Heart Scales but with a catch; after you give 10 Heart Scales to the Move Relearner, he'll stop charging you for Heart Scales and will reteach moves to your Pokémon for free from that point onward. In addition, Egg Moves and Event Moves are also covered by what moves can be retaught.
** With the Game Corner gone, all of the TM moves that were sold there are now sold at the Veilstone Department Store alongside Dazzling Gleam, making it much easier to buy those moves than it was in Diamond/Pearl/Platinum, even if they're reverted to one-time use items.
** In the original game, the Veilstone Game Corner's music was touted as [[SugarWiki/AwesomeMusic one of the best in the game]], but after the Game Corner was not only left out of ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', but also had no replacement, many fans were worried that the Game Corner's music would go outright unremixed. While the Game Corner is indeed left out, it ''is'' given a suitable replacement in the form of the Metronome Style Shop, carrying over the much-beloved [[VirtualPaperDoll fashion feature]] from Gen VI, and the Style Shop also comes with a remix of the original Veilstone Game Corner music, satisfying fans who were scared to see it go.
** One particular criticism of ''Pokémon'' games was in regards to held items. While a mild criticism in the original, the seventh and eighth generations were criticized for how little the AI actually takes advantage of held items. In the remakes, the gym leaders (sans Roark, until the rematch) all take advantage of held items, as do a few other major trainers like Cyrus. The Elite four in particular uses held items to trigger the bonus from certain abilities (i.e. Wonder Scale or Guts), weaken incoming super-effective damage, and prevent [[OneHitKO OHKOs]] to allow certain GlassCannon Pokémon to fight.
** To those that miss Pikachu and Eevee's original cry, an item that allows you to change the music to the DS version once you become Champion also changes their cries from the normal PokemonSpeak they have in most of the game to their original cry (or in Eevee's case, the updated cry it had prior to ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee''.
** Fans were pleased that the Champion battle is still challenging and a worthy final boss. Many feared that the introduction of the Fairy-Type would make Cynthia's Garchomp less of a threat, but if anything, the inclusion of Poison Jab in its moveset, its Hidden Ability, and a held Yache Berry to reduce its 4x ice weakness only made it ''more'' difficult to beat. Her team is also given better abilities and/or a held item that compliments it as well as better movesets in order to create a more difficult but equally enjoyable Champion battle that many fans were pleased with.
** Various Pokémon that could only be found using the notorious Honey Tree mechanic in the original can now be found in the Grand Underground, such as Combee and Munchlax (though Munchlax doesn't start showing up until after obtaining Defog, which is mid-way through the game).
** For those that found the "Elite Four" theme in the original Diamond and Pearl a poor remix of the gym leader theme, the remake makes it sound more energetic.
** The [[TemporaryOnlineContent online-exclusive]] Rotom Key has been made into a fixed item that's automatically picked up after defeating Rotom in the Old Chateau, allowing all players to obtain its forms. Additionally, you can register them into the Rotom Catalog to switch forms wherever you want.
** Obtaining Regigigas has been made much easier, since prior, you had to transfer the Regi Trio from the Hoenn GBA games or ironically use a special-event Regigigas in ''Platinum'' to obtain them on-cart. Here, the ones you can catch in Ramanas Park work just as well, who also happen to be present in both versions.
** Just like Mew and Jirachi, Arceus is also no longer TemporaryOnlineContent, with an Azure Flute being distributed to ''everybody'' who has save data from ''VideoGame/PokemonLegendsArceus''. This also marks the first time that the Azure Flute has officially been released to the public after it was infamously DummiedOut in the original release of Gen IV.

!!YMMV/Pokémon Black and White

to:

** Many After a large amount of fandom backlash of the quality-of-life improvements regarding Nature Mints, Hyper Training, Ability Capsules, and TheyChangedItNowItSucks variety, the creators really stressed that Recap/WelcomeToMonsterHigh wasn't a reboot, but a prequel. They even [[{{Retcon}} retconned]] in the Ability Patch all make it into this game even in spite of these remakes not being part of the [=VGC=] where these items would've had the most importance. Not only does it make ''Brilliant Diamond and Shining Pearl'' open subtitle "The Origin Story" to the possibilities of a full competitive scene in its own right, but the Ability Patch now only costs Battle Points whereas previously it movie's name. (This was purchased using the hard to acquire Dynite Ore in ''The Crown Tundra''. In addition, those who hate the fact later ignored when it became clear that [=TMs=] are back to being one use will now have this fact mitigated by the fact ''every single TM'' is available in both the Grand Underground and the Battle Point shop, as opposed to having to rely on multiple save files to acquire these [=TMs=] like you would have done in the original ''Diamond and Pearl''.
** Returning to the originals' infamously restrictive Regional Dex for both the player and the [=NPCs=] caught flak, but the Grand Underground provides most of Platinum's additions (plus
yes, it ''was'' a few non-Sinnoh mons) in a pseudo-Wild Area (also giving the player a much more diverse selection of Pokémon early in the game), and the postgame rematches feature NPC teams that incorporate Pokémon outside the Regional Dex, spiced up with surprisingly competitive sets.
** Mew and Jirachi are no longer TemporaryOnlineContent and can be obtained if you have save files from the previous two games finally giving people who missed all previous events (and didn't want to have to buy a separate controller) a permanent opportunity to get these two Pokémon.
** Sinnoh was particularly notorious for excessive HM usage, forcing players to waste valuable movepool space or carry an "HM slave" (usually the Bidoof line), but a Pokétch app can now call a wild Pokémon ([[AscendedMeme amusingly the Bidoof line if not for a Flying-type HM]]) to do the task for you, relegating the [=HMs=] to completely optional [=TMs=].
reboot.)
** The Move Relearner once again takes Heart Scales but with a catch; after you give 10 Heart Scales to the Move Relearner, he'll stop charging you for Heart Scales and will reteach moves to your Pokémon for free from that point onward. In addition, Egg Moves and Event Moves are also covered by what moves can be retaught.
** With the Game Corner gone, all of the TM moves that were sold there are now sold at the Veilstone Department Store alongside Dazzling Gleam, making it much easier to buy those moves than it was in Diamond/Pearl/Platinum, even if they're reverted to one-time use items.
** In the original game, the Veilstone Game Corner's music was touted as [[SugarWiki/AwesomeMusic one of the best in the game]], but after the Game Corner was not only left out of ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', but also had no replacement, many fans were worried that the Game Corner's music would go outright unremixed. While the Game Corner is indeed left out, it ''is''
reboot has given a suitable replacement in the form of the Metronome Style Shop, carrying over the much-beloved [[VirtualPaperDoll fashion feature]] from Gen VI, and the Style Shop also comes with a remix of the original Veilstone Game Corner music, satisfying fans some molded body detailing to characters who were scared to see it go.
** One particular criticism
lacking. Several bits of ''Pokémon'' games was in regards to held items. While a mild criticism in the original, the seventh and eighth generations were criticized for how dolls also have been made sturdier so little children don't break them as easily or lose parts.
*** Abbey and Clawdeen receive some fur detailing, details which felt missing on them. Clawdeen's always been stated to have lots of hair, and people were upset at
the AI actually takes advantage of held items. In the remakes, the gym leaders (sans Roark, until the rematch) all take advantage of held items, as do a few other major trainers like Cyrus. The Elite four in particular uses held items to trigger the bonus from certain abilities (i.e. Wonder Scale or Guts), weaken incoming super-effective damage, and prevent [[OneHitKO OHKOs]] to allow certain GlassCannon Pokémon to fight.
** To those
implication that miss Pikachu and Eevee's original cry, an item that allows you shaving her body hair was required for her to change the music to the DS version once you become Champion also changes their cries from the normal PokemonSpeak they have in most of the game to their original cry (or in Eevee's case, the updated cry it had prior to ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee''.
** Fans were pleased that the Champion battle is still challenging and a worthy final boss. Many feared that the
be beautiful. Abbey's fur seemed especially needed after her cousin Mari's introduction of the Fairy-Type would make Cynthia's Garchomp less of a threat, but if anything, the inclusion of Poison Jab in its moveset, its Hidden Ability, and a held Yache Berry to reduce its 4x ice weakness only made it ''more'' difficult cold-weather Abbey seem lacking in detail.
*** Cleo got some new detailing as well, with molded wrappings on her body akin
to beat. the Create-A-Monster mummy. This definitely helps her seem monstrous, as she was the most mundane character before. Her team is gold-streaked brown hair has also given better abilities and/or been achieved with golden blonde highlights rather than tinsel, which many people disliked for behaving in a held item that compliments different way to the hair and making it as well as better movesets in order to create a more difficult but equally enjoyable Champion battle to style.
*** Lagoona's fins have been made more secure, with the leg fins having a stronger connection. She also has some scales molded on her limbs while she didn't before.
*** Venus finally got some molded plant detailing on her body, much like Honey's.
*** Toralei gets her black cat nose, rather than the unpainted one of before.
*** While some people are opposed to the main cast's new faces, many agree that Draculaura's bright smile and wide eyes are much better suited to her sweet and cute personality.
*** The reboot dolls' bodies have been bulked up (male and female) and are sturdier, as are their elbow and hand pegs, which makes them less prone to breaking and tones down the alarming skinniness
that many have complained about.
*** On the whole, the reboot outfits are much more modest and more suitable for high school and teenagers in that age group.
** The post-reboot "I Love Fashion" dolls include four outfits instead of three and a stand.
** Many
fans were are pleased with.
** Various Pokémon that could only be found using the notorious Honey Tree mechanic in the original can now be found in the Grand Underground, such as Combee and Munchlax (though Munchlax
with Moanica for being a recurring villain who doesn't start showing up until after obtaining Defog, just change her ideologies because someone gives her a talking-to, unlike some other easily-converted antagonists.
** This is invoked with the Monster Family line,
which is mid-way through was in response to kids wanting to know more about the game).
cast's everyday lives and families.
** For those that found And, of course, the "Elite Four" theme in most important change to be made: [[ArsonMurderAndJaywalking Lagoona's eyebrows finally match her hair.]]
[[/folder]]
[[folder:YMMV/The Legend of Zelda]]

!!Across media
* AuthorsSavingThrow: From ''Skyward Sword'' onwards there's
the original Diamond "Hero Mode". A higher-difficulty mode where enemies inflict double damage and Pearl a poor remix there are no healing items such as hearts, meaning the player has no choice but to rely on healing potions only. The trend was continued in "Breath of the gym leader theme, Wild", which couldn't exactly use the remake exact same features due to the severe shake up to the 3D Zelda structure. Instead, this high difficulty mode changes enemy tiers and placements, and more noteworthy, makes it sound more energetic.
** The [[TemporaryOnlineContent online-exclusive]] Rotom Key has been made into a fixed item that's automatically picked up after defeating Rotom in
enemies recover health with time if the Old Chateau, allowing all player doesn't constantly hit them. These modes were obviously created for veteran fans and skilled players to obtain its forms. Additionally, you can register them into who considered [[ItsEasySoItSucks the Rotom Catalog to switch forms wherever you want.
** Obtaining Regigigas has been made much easier,
franchise had become way too easy]] since prior, you had to transfer the Regi Trio from the Hoenn GBA games or ironically use a special-event Regigigas in ''Platinum'' to obtain them on-cart. Here, the ones you can catch in Ramanas Park work just as well, who also happen to be present in both versions.
** Just like Mew and Jirachi, Arceus is also no longer TemporaryOnlineContent, with an Azure Flute being distributed to ''everybody'' who has save data from ''VideoGame/PokemonLegendsArceus''. This also marks the first time that the Azure Flute has officially been released
N64 games, to the public after point where it was infamously DummiedOut in detrimental to the original release experience for them.

!!YMMV/The Legend
of Gen IV.

!!YMMV/Pokémon Black and White
Zelda: Majora’s Mask



** After four generations of people being really hesitant to use Technical Machines due to being expensive, tedious to grind for in the case of those available as prizes at game corners or battle facilities, or being one of the ''many'' that are only available once in a save file, Game Freak finally relented and gave them infinite use like Hidden Machines.
** The abundant number of new Fire types can be seen as an apology for the previous generations ''Pokémon Diamond & Pearl'' notoriously introducing and including few Fire types in their initial release.
** Likewise, the massive amount of new Bug types (most of whom have above average stat pools and movesets) has done lot to improve the type's reputation, since previous generations tended to relegate them exclusively to ComMon status.

!!folder:YMMV/Pokémon Black 2 and White 2

to:

** After Aiming a bow is much more intuitive in this game than [[VideoGame/TheLegendOfZeldaOcarinaOfTime its predecessor]]. Here, you just line the tip of the arrow up with your target, rather than the tip of the blue marking on the bow.
** While Tatl serves the same function as Navi, she's viewed as less annoying due to the less grating sounds she makes and more fleshed-out personality.
** A criticism of the ''Ocarina of Time'' remake, released almost
four generations of people being years prior, was that it [[ItsTheSameSoItSucks didn't really hesitant offer anything new or different than its original outside a few patched up mechanics]]. The ''Majora's Mask'' remake, while still largely following the structure of the original, offers various changes to use Technical Machines due the gameplay to being expensive, tedious to grind create a similar but not exactly identical experience. Here are some specific improvements made over the original:
*** The 3DS remake removed Tatl chiding Link
for in not knowing enemies from ''Ocarina of Time'', which many players found irritating.
*** The 3DS version also replaces
the case SuspendSave feature with the ability to make a permanent save, which alleviates the frustration of those available as prizes at game corners or battle facilities, or being the [[ScrappyMechanic time loop mechanic]]. This save feature can also now be activated on the very first three day cycle.
*** GuideDangIt was
one of the ''many'' most common criticisms of the game. The 3DS version includes a Sheikah Stone near the Mask Salesman which you can interact with without any special means. It contains little videos telling how to beat every event of the main quest, plus pictures of every Heart Piece and Stray Fairy in the whole game. The Bombers will also tell you about most side-quests in the game, and they're added to your Notebook as "Rumored events".
*** The Bomber's Notebook was vastly improved. In the original, Link just earns "Happy Stickers" for whenever he completes a sidequest. All these stickers did was signify
that the quest was completed. The remake adds new functionalities to make the notebook more useful: it lists each sidequest that you are only available once in a save file, Game Freak finally relented and gave them infinite use like Hidden Machines.
** The abundant number of new Fire types can be seen as an apology for the previous generations ''Pokémon Diamond & Pearl'' notoriously introducing and including few Fire types in their initial release.
** Likewise, the massive amount of new Bug types (most of whom
either currently doing or have above average stat pools completed, provide hints via the aforementioned "Rumored events", and movesets) even has done lot to improve the type's reputation, since previous generations tended option to relegate them exclusively to ComMon status.

!!folder:YMMV/Pokémon Black 2 and White 2
set alarms for sidequests that take place during a specific time of the day.

!!YMMV/The Legend of Zelda: Twilight Princess



** After the backlash over the lack of older Pokémon in the ''BW'' Unova Dex, the New Unova Dex was very well-received by the fandom and, for many people, helped the Gen V Pokémon feel like a more organic part of the franchise. It helps that many of the new (old?) additions were already fan-favorites in their own right, such as the Eeveelutions, Lucario,[[note]]which went on to become one of the most-used Pokémon in the game due to its early availability, usefulness and popularity[[/note]] Tyranitar, Heracross and Metagross, not to mention that ''even more'' National Dex Pokémon are available during the post-game.
** The sequels also have considerably better post-game content compared to its predecessor. This includes more available legendary Pokémon to capture, access to more locations such as the Nature Preserve, being able to rebattle N after speaking with him at the Ferris Wheel on Fridays [[note]]though he can only be rebattled once every season, with his Pokémon team changing to correspond with that specific season (for example, in the winter, his team consists of ice-types)[[/note]], and newer challenges in the Pokémon World Tournament (most notably being able to challenge the gym leaders and champions from previous games like Lance and Red).
** For the first time since ''[[VideoGame/PokemonRubyAndSapphire Emerald]]'', you're finally given an actual reward for completing the Pokédex. If you've ''seen'' all the Unova Pokémon (excluding Mythicals), you'll be given access to the Nature Preserve which has a shiny Haxorus you can capture. If you've ''captured'' all the Unova Pokémon, you'll be given an oval charm which'll increase the chances of there being an egg at day care. If you've captured ''every single Pokémon'' in the National Dex (again, excluding Mythicals), you'll be given a shiny charm which'll increase the chances of finding a shiny Pokémon in the wild.
** In the first games, Zorua and Zoroark could only be captured via transferring event Celebi, Raikou, Entei, and Suicune, essentially rendering them as Mythical Pokémon when they aren't. Here, a Zorua is given to you as a gift.

!!YMMV/Pokémon Sun and Moon

to:

** After The Morpheel fight feels like an apology for the backlash over oft-criticized battle against Morpha in ''Ocarina of Time'', due to their very close similarities, and even though it's a very easy boss, it executes the idea much better. Morpha was disliked for being simultaneously too difficult to target and too easy to stunlock, with the former being caused by janky Hookshot timing that made pulling out its nucleus a chore, and the latter by letting you back the nucleus into a corner of the room to get extra hits on it. Morpheel is the same basic concept, making you pull a traveling sphere out of some tentacles, but the Clawshot is much better at grabbing the eye as long as it's targeted, and the eye is recalled after you get in a hit, with a large enough room that you can't isolate it. The boss also has a second phase, possibly to make up for the lack of older Pokémon variety in Morpha's fight.
** The HD remaster alleviates a few issues present in both
the ''BW'' Unova Dex, the New Unova Dex was very well-received by the fandom and, for many people, helped the Gen V Pokémon feel like a more organic part Gamecube and Wii versions:
*** The remaster incorporates both versions
of the franchise. It helps that many of the new (old?) additions were already fan-favorites in their own right, such as the Eeveelutions, Lucario,[[note]]which went on to become one of the most-used Pokémon in the game due world, so this way people more familiar with one version can play the map they're most familiar with (with the Gamecube map being the one for the main game mode, and the Wii map for the harder Hero Mode).
*** The Wolf Link mechanic received some criticism for being slow and clunky as you had to literally pause and talk to Midna in order to change forms. The remaster rectifies this by having you simply press a button, allowing you to change forms on the fly.
*** Rupees don't constantly remind you what value they are every time you pick up any other than a green. On top of that, rupees in chests don't get put back if you have too many (something that greatly annoyed completionists and forced you to use Magic Armor if you wanted to drain the rupees without leaving).
*** While finding Poes is still a tedious task, the remaster introduced the Ghost Lantern to signal if there's a Poe present in an area and the map now lists the Poes you have discovered, making the Poe sidequest a little less painful.
*** The overworld map now contains more information to help you find points of interest, such as horse and hawk grass, the place you started the game at, the aforementioned discovered Poes, and so on.
*** The inclusion of a harder difficulty, titled "Hero Mode", was this to players who felt the game was too easy.
*** When it was revealed the Ganondorf Amiibo's main function in the HD remaster is that it makes enemies hit harder, people worried that this meant Hero Mode was only accessible via owning said Amiibo. Nintendo later confirmed this to ''not'' be the case, and Hero Mode does not require Amiibo in order to play. In fact, the two can actually ''stack'' with each other, making you take quadruple damage.

!!YMMV/The Legend of Zelda: The Wind Waker
* AuthorsSavingThrow: The HD remaster made a lot of changes to address some major complaints about the original, mostly in regards
to its early availability, usefulness {{Padding}}.
** The Swift Sail allows for significantly faster sailing
and popularity[[/note]] Tyranitar, Heracross and Metagross, not negates the need to mention that ''even more'' National Dex Pokémon are change the wind's direction. It's also made available during near the post-game.
** The sequels also have considerably better post-game content compared to its predecessor. This includes more available legendary Pokémon to capture, access to more locations such as
beginning of the Nature Preserve, being able to rebattle N after speaking with him at game via the Ferris Wheel on Fridays [[note]]though he can only be rebattled once every season, with his Pokémon team changing to correspond with that specific season (for example, in the winter, his team consists of ice-types)[[/note]], and newer challenges in the Pokémon World Tournament (most notably being able to challenge the gym leaders and champions from previous games like Lance and Red).
** For the first time since ''[[VideoGame/PokemonRubyAndSapphire Emerald]]'', you're finally given an actual reward for completing the Pokédex. If
auction, where it's easily obtainable if you've ''seen'' all been saving up Rupees.
** The infamous Triforce Shard quest was cut down so only 3 of
the Unova Pokémon (excluding Mythicals), you'll be given access to the Nature Preserve which 8 pieces require deciphering Treasure Charts. The rest are now collected directly from where you originally found their Charts.
** The Nintendo Gallery sidequest
has a shiny Haxorus been heavily streamlined. First, you can capture. If you've ''captured'' all receive the Unova Pokémon, you'll be given an oval charm which'll increase the chances of there being an egg at day care. If you've captured ''every single Pokémon'' in the National Dex (again, excluding Mythicals), you'll be given a shiny charm which'll increase the chances of finding a shiny Pokémon in the wild.
** In
Deluxe Picto Box as early as the first games, Zorua trip to Windfall Island, which cuts out a step from the original that was {{padding}} and Zoroark could allows you to get a head start on collecting pictos. Secondly, the game now notifies you when a picto is considered valid for a figurine turn-in, removing a lot of potential frustration from the picture-taking process (especially for enemies that only be captured via transferring event Celebi, Raikou, Entei, spawn once, like bosses). Finally, you can now hold 12 pictos and Suicune, essentially rendering turn all of them as Mythical Pokémon when they aren't. Here, a Zorua is (plus any Tingle Bottle pictures you may have found) in to Carlov each day, further cutting down on wasted time.
** The Forest Water sidequest was ''notoriously'' difficult in the original. You're
given [[TimedMission 20 minutes]] to you as a gift.

!!YMMV/Pokémon Sun
water dying trees scattered across eight islands, all while having to deal with [[DemonicSpiders Gyorgs and MoonSeahats]] along the way and being held back by the moderately slow sailing speed. The HD Remaster adds ten minutes to the timer, which makes for a much easier and less painful time when combined with the Swift Sail.
** The addition of Hero Mode adds a much-welcomed hard mode to a game often considered fairly easy.

!!YMMV/The Legend of Zelda: A Link Between Worlds
* AuthorsSavingThrow: Some ''Zelda'' games (mostly later 3D games) are criticized by some for being too linear and having tedious exploration. ''ALBW'' addresses these concerns in several ways: by allowing the Hyrule and Lorule dungeons to be completed in almost any order, by providing a convenient transportation system early on with Irene and the weather vanes, and by allowing most items to be used early on through Ravio's rentals.

!!YMMV/TheLegendOfZeldaBreathOfTheWild



** In ''ORAS'', Zinnia's theory of there being an AlternateUniverse where Mega Evolution doesn't exist was seen as an out-of-place DiabolusExMachina that had no actual relevance to the plot. ''Pokémon Sun and Moon'' turn it into an actually interesting plot device by implying Anabel [[spoiler:is a faller that may have come from the ''Emerald'' universe, as well as connecting the theory to the Ultra Beasts and their wormholes.[[labelnote:Note]]A faller does NOT necessarily come from another universe, however, as this term simply defines anyone who has passed through an UB portal, including the player character.[[/labelnote]]]]
** The reveal that Zygarde's other formes will be in the game has caused some fans to sigh in relief, as they were worried that because there wasn't a third version in the previous generation, Zygarde was going to become a MissingSecret, like the Azure Flute in Gen IV.
** Hyper Training makes one of the stats of your level 100 Pokémon to reach its "full potential" (i.e. make it as though it has 31 IV in that stat) without actually changing the IV.
** Emboar, Unova's Fire-type starter, was criticized for being the third Fire/Fighting starter in a row, with many fans wishing that it were a Fire/Dark type due to its slightly demonic appearance. Incineroar, Litten's final stage, is exactly that -- it's a huge, menacing, wrestling-themed Pokémon like Emboar, but it is indeed a Fire/Dark type and its {{heel}} status is heavily played up in its lore.
** After two decades of neglect, due to being overshadowed by SeriesMascot Pikachu, Game Freak has finally listened to fans and given Raichu some much needed attention, granting it an Alolan Form and its own exclusive Z-Move.
** Quite a few fans have considered the inclusion of Ash-Greninja to be this towards the anime, as if allowing fans to [[spoiler:grant it the victory it was denied in the Kalos Finals in the ''[=XY&Z=]'' anime. Additionally, the penultimate episode of the XY Saga featured Ash releasing his Greninja to help Zygarde, and the fact that it ends up in your possession with the OT "Ash" could suggest that it somehow ended up in your hands (although the anime and games are separate continuities, so this may be more of a MythologyGag than anything else)]].
** One of the major criticisms leveled against ''X and Y'' was how bland, annoying and underdeveloped the main supporting cast were. ''Sun'' and ''Moon'' fix this, as Lillie and Hau [[spoiler:and later Gladion]] are much more developed and useful characters, and consequently are much more well-liked as a result.
** Team Flare were often regarded with Gen III's Teams Magma and Aqua as being one of the worst villainous teams within the series; in Flare's case, this was due to the members' garish uniforms, higher-ups being given almost zero characterization, their underwhelming teams containing only a limited range of lines, the grunts having ''better'' teams than the said higher-ups - who in turn suffered from having sporadic appearances until the climax of the campaign against them, in which many felt was rather rushed - along with the poorly-handled reveal of [[ObviouslyEvil Lysandre]] as their leader.[[note]]The anime and ''Manga/PokemonAdventures'' manga both did a better job, though; given how better their versions of Team Flare have been received.[[/note]] After ''Omega Ruby'' and ''Alpha Sapphire'' modified Magma and Aqua's goals to being more logical and following more interesting paths, along with fleshing out their members, they became some of the most beloved teams and this was seen as a step in the right direction. With Team Skull, Game Freak appears to have continued on that road, as the grunts are full of hilarious personality and seen as a joke by the majority of Alola, and many of the members have strong bonds between one another and some tragic hidden characterization with complications such as low self-esteem, poverty, abuse and homelessness. Fans latched onto them from the moment of their reveal and beyond, and many share the same sentiments for [[spoiler:Aether's surprise reveal as the true villains, diverse teams and even more character depth]].
** The FinalBoss appeals to fans in a few ways. One, the fight could be seen as an apology for [[spoiler:Sycamore not being the Champion, which disappointed many fans]] in ''VideoGame/PokemonXAndY''. Two, the fact that the FinalBoss is actually really challenging and has a status as ThatOneBoss can make up for ''VideoGame/PokemonXAndY'' having a rather disappointing FinalBoss fight. Three, the fight acts as a huge nod to [[spoiler:the dummied out fight with Professor Oak from Gen I]]. And finally, after going through the entire game of never seeing the starter that's strong against yours, it turns out that the ace Pokémon of the FinalBoss so happens to be the final evolution of that starter's line.
** Many people were disappointed that in previous games, the title Legendary served almost no purpose other than being used as a weapon for the villainous team, and thus being given very little time to develop. In ''Sun & Moon'', [[spoiler:Nebby is introduced at the beginning of the game, ''even before the player gets their starter'', and develops alongside the player throughout the game. Whilst it is still used by Lusamine for her plans, it is not the major point of them and is only used in its weak, un-evolved form.]]
** The Dark-type was often seen as the ButtMonkey of all types, due to being the only one without its own Gym or Gym Leader (there are many Dark-type Elite Four members, but no gyms). When ''Sun and Moon'' stated that the Gyms would be replaced with Trials and Kahunas, many people thought that, at least for Gen VII, the type's fate was sealed once again. However, the Ula'ula Island Kahuna, Nanu, turned out to be the first non-Elite Four Dark-type specialist in the series, which stopped those fears and turned the character into an [[EnsembleDarkHorse Ensemble]] [[{{Pun}} Dark]] [[EnsembleDarkHorse Horse]]. [[spoiler:It helps that, in defiance of the above tradition, Nanu outright refused to become an Elite Four member.]]
** A very minor one that's easily missed, but Furfrou now reverts back to its Natural Form after removing it from the PC rather than depositing it in there. This means that you can now put Furfrou into a Battle Box and use one of its trimmed forms in multiplayer and at the Battle Tree--prior, you could only use its Natural Form.
** Another minor one, but fans were pleasantly surprised that Aether Foundation, as the true villainous team in the game's plot, averts PoorPredictableRock that villainous teams are known for by having wide and varied teams and strategies.
** The GTS has the option of filtering out potentially unfair trades when seeking Pokémon such as ignoring any trades demanding legendary/mythical Pokémon, specific parameters involving whether or not the Pokémon offered can be from your region, and only showing demands that match what you currently have in stock.
** You couldn't remove your character's hat in XY, and an interview Masuda stated that this was intentionally done, as hats were a sign of a player character. After a massive backlash, it seems Game Freak has listened, because this game allows characters to go hatless.

!!YMMV/Pokémon Ultra Sun and Ultra Moon

to:

** In ''ORAS'', Zinnia's theory Thanks to complaints over the lack of there being an AlternateUniverse where Mega Evolution doesn't exist was seen as an out-of-place DiabolusExMachina dual audio options, Nintendo eventually released a multi-language option for free that had no actual relevance enables players to choose any combination out of the plot. ''Pokémon Sun game's 9 different dubs (including Japanese) and Moon'' turn it into an actually interesting plot device by implying Anabel [[spoiler:is 10 languages for menus and subtitles. (Wii U players must download a faller that may have come separate but free Voice Pack from the ''Emerald'' universe, as well as connecting the theory [=eShop=] to the Ultra Beasts and their wormholes.[[labelnote:Note]]A faller does NOT necessarily come from another universe, however, as use this term simply defines anyone who has passed through an UB portal, including the player character.[[/labelnote]]]]
option.)
** The reveal that Zygarde's other formes will be in the game has caused some fans to sigh in relief, as they Many players were worried that because there wasn't a third version in the previous generation, Zygarde was going to become a MissingSecret, like the Azure Flute in Gen IV.
** Hyper Training makes one of the stats of your level 100 Pokémon to reach its "full potential" (i.e. make it as though it has 31 IV in that stat) without actually changing the IV.
** Emboar, Unova's Fire-type starter, was criticized for being the third Fire/Fighting starter in a row, with many fans wishing that it were a Fire/Dark type due to its slightly demonic appearance. Incineroar, Litten's final stage, is exactly that -- it's a huge, menacing, wrestling-themed Pokémon like Emboar, but it is indeed a Fire/Dark type and its {{heel}} status is heavily played up in its lore.
** After two decades of neglect, due to being overshadowed
let down by SeriesMascot Pikachu, Game Freak has finally listened to fans and given Raichu some much needed attention, granting it an Alolan Form and its own exclusive Z-Move.
** Quite a few fans have considered the inclusion of Ash-Greninja to be this towards the anime, as if allowing fans to [[spoiler:grant it the victory it was denied in the Kalos Finals in the ''[=XY&Z=]'' anime. Additionally, the penultimate episode of the XY Saga featured Ash releasing his Greninja to help Zygarde, and the fact that it ends up in your possession with the OT "Ash" could suggest that it somehow ended up in your hands (although the anime and games are separate continuities, so this may be more of a MythologyGag than anything else)]].
** One of the major criticisms leveled against ''X and Y'' was how bland, annoying and underdeveloped the main supporting cast were. ''Sun'' and ''Moon'' fix this, as Lillie and Hau [[spoiler:and later Gladion]] are much more developed and useful characters, and consequently are much more well-liked as a result.
** Team Flare were often regarded with Gen III's Teams Magma and Aqua as being one of the worst villainous teams within the series; in Flare's case, this was due to the members' garish uniforms, higher-ups being given almost zero characterization, their underwhelming teams containing only a limited range of lines, the grunts having ''better'' teams than the said higher-ups - who in turn suffered from having sporadic appearances until the climax of the campaign against them, in which many felt was rather rushed - along with the poorly-handled reveal of [[ObviouslyEvil Lysandre]] as their leader.[[note]]The anime and ''Manga/PokemonAdventures'' manga both did a better job, though; given how better their versions of Team Flare have been received.[[/note]] After ''Omega Ruby'' and ''Alpha Sapphire'' modified Magma and Aqua's goals to being more logical and following more interesting paths, along with fleshing out their members, they became some of the most beloved teams and this was seen as a step in the right direction. With Team Skull, Game Freak appears to have continued on that road, as the grunts are full of hilarious personality and seen as a joke by the majority of Alola, and many of the members have strong bonds between one another and some tragic hidden characterization with complications such as low self-esteem, poverty, abuse and homelessness. Fans latched onto them from the moment of their reveal and beyond, and many share the same sentiments for [[spoiler:Aether's surprise reveal as the true villains, diverse teams and even more character depth]].
** The FinalBoss appeals to fans in a few ways. One, the fight could be seen as an apology for [[spoiler:Sycamore not being the Champion, which disappointed many fans]] in ''VideoGame/PokemonXAndY''. Two,
the fact that the FinalBoss is actually really challenging and has a status as ThatOneBoss can make up for ''VideoGame/PokemonXAndY'' having a rather disappointing FinalBoss fight. Three, the fight acts as a huge nod to [[spoiler:the dummied out fight with Professor Oak from Gen I]]. And finally, after going through the entire game of never seeing the starter that's strong against yours, it turns out that the ace Pokémon of the FinalBoss Champions' backstories had so happens to be the final evolution of that starter's line.
** Many people were disappointed that in previous games, the title Legendary served almost no purpose other than being used as a weapon for the villainous team, and thus being given very
little time attention given to develop. In ''Sun & Moon'', [[spoiler:Nebby them. "The Champions' Ballad" DLC is introduced at designed to give the beginning of the game, ''even before the player gets their starter'', Champions ADayInTheLimelight.
** Blessing shrines
and develops alongside the player throughout the game. Whilst it is still used by Lusamine for her plans, it is not the major point of them and is only used in its weak, un-evolved form.]]
** The Dark-type was often seen as the ButtMonkey of all types,
combat trials are generally disliked due to being [[ItsTheSameNowItSucks the same]]. Of the sixteen shrines added in "The Champions' Ballad" DLC, none are blessing shrines and only one without its own Gym or Gym Leader (there is a combat trial, and the latter shakes things up by being much larger and more involved than any other combat trial, as well as playing completely differently due to the [[OneHitKill unique]] [[OneHitPointWonder conditions]] you're under at the time. The rest are many Dark-type Elite Four members, but no gyms). When ''Sun and Moon'' stated that unique puzzle shrines.
** In
the Gyms would be replaced with Trials and Kahunas, many people thought that, at least for Gen VII, the type's fate was sealed vanilla game, once again. However, the Ula'ula Island Kahuna, Nanu, turned out to be the first non-Elite Four Dark-type specialist in the series, which stopped those fears and turned the character into an [[EnsembleDarkHorse Ensemble]] [[{{Pun}} Dark]] [[EnsembleDarkHorse Horse]]. [[spoiler:It helps that, in defiance of the above tradition, Nanu outright refused to become an Elite Four member.]]
** A very minor one that's easily missed, but Furfrou now reverts back to its Natural Form after removing it from the PC rather than depositing it in there. This means that
a Divine Beast has been appeased, you can now put Furfrou into a Battle Box and use one of its trimmed forms in multiplayer and at the Battle Tree--prior, you could only use its Natural Form.
** Another minor one, but fans were pleasantly surprised
[[PermanentlyMissableContent never see that Aether Foundation, as the true villainous team Blight again]] in the game's plot, averts PoorPredictableRock that villainous teams are known for by having wide and varied teams and strategies.
** The GTS has
save file, which makes HundredPercentCompletion of the option of filtering out potentially unfair trades when seeking Pokémon such as ignoring any trades demanding legendary/mythical Pokémon, specific parameters involving whether or not the Pokémon offered can be from your region, and only showing demands that match what Hyrule Compendium more difficult than it should be. With "The Champions' Ballad" DLC, you currently have in stock.
** You couldn't remove your character's hat in XY, and an interview Masuda stated that this was intentionally done,
the opportunity to have a rematch with each one as hats were a sign of a player character. After a massive backlash, it seems Game Freak has listened, because this game allows characters "Phantom Ganon", giving you more opportunities to go hatless.

!!YMMV/Pokémon Ultra Sun and Ultra Moon
take a picture for the compendium.

!!YMMV/Hyrule Warriors



** Game Freak seems to have caught on to the lukewarm reception of the Rotom Dex, and has added more features to make it useful, namely a clone of the well-received O-Power mechanic:
*** While it is a bit luck-based, the Roto Loto is basically the equivalent of Pass Powers/O-Powers. One of the prizes in particular, is an ExperienceBooster. This coupled with Lucky Eggs becoming random drops again (instead of only one per game in ''Sun and Moon'') and [[PinataEnemy Chansey]] being a regular encounter makes the AntiGrinding a little more tolerable.
*** Bonding enough with the Rotom Dex gives it the chance to allow you to use two Z-Moves per battle instead of just one, though not during online battles or in battle facilities. This may allow for new strategies such as having one Pokémon use an offensive Z-Move while other can use a Z-Powered status move to boost its stats later on.
** A lot of players complained about the visit to Ultra Space in the originals being [[NoSidepathsNoExplorationNoFreedom extremely limited]], and a OneTimeDungeon to boot. This game seems to fix that by ''vastly'' expanding Ultra Space to have more areas (such as an area for every individual Ultra Beast), as well as encountering Legendary Pokémon from past games while traveling through Ultra Space a la ''Omega Ruby/Alpha Sapphire''.
** A criticism of ''Pokémon'' games since ''VideoGame/PokemonXAndY'' is their generally sparse post-game content, with little on offer aside from hunting down a boss or two and participating in a scaled-down Battle Frontier {{expy}}. A Famitsu interview claims that these games will have ''far'' more to do once the main story is over, such as encountering past Legendary Pokémon like Mewtwo through Ultra Wormholes in Ultra Space. Additionally, there is a whole other story in the game centering around Team Rainbow Rocket.
** In contrast to vanilla ''Sun/Moon'' having Lusamine be a near-monstrous [[AbusiveParents abusive]] [[TheSociopath sociopath]] before [[EasilyForgiven suddenly being forgiven]] and having a HeelFaceTurn off-screen, she's [[AntiVillain not as bad]] this time around, with [[WellIntentionedExtremist nobler motives]] and [[HeelRealization very clearly understands where she went wrong]], making her redemption more believable. The game also provides a short event that [[spoiler:gives Lusamine closure to her original motivations by having ''Mohn'' show up in Aether Paradise.]] However, there are plenty of people who would argue this version of Lusamine was a downgrade to the original portrayal, so whether US/UM improved her character depends on who you ask.
** A criticism of ''Pokémon'' games since Hoenn was that the rivals aren't very powerful, often having [[PoorPredictableRock predictable and generic team layouts]] with only a few of them changing depending on your starter, and not even filling out their entire teams until the postgame. Some even going to far as to say that Hau is the worst rival ever (due to ''Omega Ruby'' and ''Alpha Sapphire'' giving Brendan/May more development) due to his rather weak overall team and some not liking his character. While Hau's character is still the same friendly Malasada-obsessed person he was, his overall team TookALevelInBadass, deciding to add some powerhouses such as Tauros and Noibat to his team instead of a Komala. Notably, in his battle in Malie City, he comes at you with a team of ''five'' Pokémon - in the previous games, the first trainer you encounter with ''five'' was Lusamine. [[spoiler:The culmination of his new level of badass leads to him being the FinalBoss of this game.]]
** With Pokémon like Tyranitar, Manectric, and Houndoom appearing in these games, as well as the specific mention of Mewtwo when referring to finding Legendaries in Ultra Space, the Mega Stones controversially absent from the originals (aside from [[TemporaryOnlineContent limited-time codes]]) are implicitly now more easily attainable. This implication turns out to be true, as the Battle Tree now sells Mega Stones for all Mega Evolving Pokémon, whether or not they're in the new Alola Regional Pokédex. Almost every Pokémon that Mega Evolves is available to capture in ''Ultra Sun'' and ''Ultra Moon'', the sole exceptions being Numel, Camerupt and Diancie (Who as a Mythical Pokémon, usually aren't supposed to be available in-game anyway) but their Mega Stones are also obtainable in-game.
** Junichi Masuda has stated that one of the reasons that the mid-October 2017 interview, which revealed things like the ability to find legendaries through Ultra Warp Ride and an extensive postgame plot, was released because Game Freak noticed the lukewarm reception that the games were getting prior to their release.
** The [[ThatOneSidequest Zygarde subquest]] has been made much less cumbersome -- now to obtain a Power Construct Zygarde, all you need to do is capture a wild 50% Zygarde in Resolution Cave and combine it with the 10% Zygarde given to you by Dexio and Sina on Route 16 and the cells in the Zygarde Cube you receive alongside the 10% Zygarde, with the Zygarde Cube already containing the proper amount of cells in these games. The Zygarde cells are replaced with special stickers -- and unlike the Zygarde cells, some of which only appeared based on whether it was day or night in-game, the stickers are there for a full 24 hours.
** The EndingFatigue from the original game is fixed. [[spoiler:The many cut-scenes at the party, the battle with Tapu Koko, and Lillie's prolonged goodbye are all removed, and the end credits start during the final few cut-scenes so that it doesn't take so long when it turns into a more proper credits reel. The music on said credits reel is also much more fitting.]]
** The frustrating grind for BP has been finally fixed with Mantine Surfing. Getting the top rank will always yield at least 8-9 BP, making it far more stable and evenly paced than trying to grind them though the Battle Tree or Battle Royal.
** Most of the Festival Coin yields have been doubled or triples from what their were in ''Sun and Moon'', helping to ease the hassle that was grinding for it. In addition, the FC payout for a failed Global Mission has been boosted from about a hundred to about a thousand.
** When you first arrive at the Battle Tree and fight Red or Blue, the opponent of your choice will heal your Pokémon beforehand, a gracious gesture after ''Sun and Moon'' players may have found themselves blindsided after pushing through Poni Gauntlet.
** Speaking of the Battle Tree, players are now allowed to use legendary Pokémon and don't have capped levels (50) in the pre-Super rounds. This makes earning BP in the Tree a little more manageable.
** Mt. Lanakila was seen as a DisappointingLastLevel due to having no Trainers for thematic reasons (It was newly constructed, you're practically the first person through there ''period''), with Vast Poni Canyon acting as the Victory Road of Alola. Mt. Lanakila now has Trainers in it and acts as a true Victory Road, complete with ''much'' stronger-leveled Pokémon, and you can even access the base of the mountain as soon as you reach Tapu Village, so you can evolve your Crabrawler. [[spoiler:Necrozma is also available to catch here]].
** Speaking of earlier evolutions, the evolution spot for Magneton, Nosepass, and Charjabug is ''finally'' Blush Mountain on Ula'ula Island, as well as [[GuideDangIt the totally unrelated zone]] that was Vast Poni Canyon from the previous games. This also means you'll be getting those evolutions much sooner.
** Those who plan to breed Pokémon and want to have Destiny Knot don't have to rely on Pickup's 1% drop of it nor grind for BP in the Battle Tree or Battle Royal. A sidequest on an abandoned tower in the water near Acerola's trial site will give it to you as a reward for helping an NPC with the Frillish surrounding it.
** Another addition for breeders is the Ditto sidequest in Konikoni City. All five Ditto that can be obtained in this quest have fixed natures (Bold, Adamant, Modest, Timid and Jolly) and all of them have a stat that is 31. One of the Ditto even has an Attack IV of 0, making it perfect for those who really into MinMaxing their Pokémon.
** The addition of side quests, though some can be cumbersome, in ''Ultra Sun and Ultra Moon'' is generally well-regarded by most players because these side quest gives color to a player's play-through and doesn't leave them completely bored of the game in general. It also helps that one side quest gives a happy ending to the Stufful in the Motel on Route 13, whose fate was left ambiguous back in the original games.
** Colress' appearance in the original games are met with disappointment by players as he barely has much of a role in the story proper. ''Ultra Sun'' and ''Ultra Moon'' has Colress be much more involved with the plot [[spoiler:and plays a role in the Rainbow Rocket episode as well]].
** The SOS mechanic with Wild Pokémon calling for help has been significantly toned down. Now they only get 1 SOS call per battle unless you use an Adrenaline Orb. This makes it much easier to catch that low catch-rate Pokémon you were after.
** Unlike ''Sun and Moon'' providing you no prior hints whatsoever that certain Pokémon can only be encountered through the SOS mechanic, ''Ultra Sun and Ultra Moon'' makes it a lot more clear by attaching an Adrenaline Orb symbol to a Pokémon's game location in the Rotom Dex.
** Fishing for rare Wild Pokémon is made to be a lot less tedious this time around compared to how it was originally in ''Sun and Moon''. While going back-and-forth between areas is still a necessity to refresh the rare fishing bubbles, said bubbles in ''Ultra Sun and Ultra Moon'' now appear at random on any fishing spot, and the bubbles can now appear at ''multiple'' fishing spots in the same area. The fact that they're now random means that players no longer have to always travel long distances to return to that one fishing spot that has the rare bubbles.
** Many people were upset that like with ''[[VideoGame/PokemonRubyAndSapphire ORAS]]'', you needed two version exclusive legendaries to unlock a secret, third legendary. In 2018, Creator/GameFreak announced that they were distributing two legendaries each month to this game and ''VideoGame/PokemonSunAndMoon''. With the exception of June's shiny Zygarde, all the legendaries being distributed are the version exclusive legendaries from this game. Depending on your game, you will get the legendary that cannot be found in the game you own. This makes it so you don't need to trade away another version exclusive legendary or buy the opposite version in order to find Suicune, Rayquaza, Giratina, Landorus, and Kyurem.
** Evolving Sneasel was made a lot easier in ''Ultra Sun and Ultra Moon'' compared to how it was ''Sun and Moon'' where the player had to forever hunt Jangmo-o at Vast Poni Canyon in the hopes that one will finally appear holding a Razor Claw. There's now a newly placed Scientist in front of Route 15's Aether House that will provide the player a Razor Claw if they've managed to gather up 50 or more [=TMs=].

!!YMMV/Pokémon Let’s Go, Pikachu! and Let’s Go, Eevee!

to:

** Game Freak seems to have caught on to Particularly in the lukewarm reception west, the fanbase's [[TheyWastedAPerfectlyGoodCharacter reaction to Skull Kid not being included as a playable character]] in the ''Majora's Mask'' DLC pack, while [[BaseBreakingCharacter Tingle]] was included instead, has been laid to rest now that Skull Kid finally gets his playable debut in ''Hyrule Warriors Legends''.
** The lack of any major representative from 2D or handheld entries was criticized, with the roster leaning towards the 3D console entries. Three
of the Rotom Dex, later post-release DLC packs for the game involved ''A Link Between Worlds'', ''Phantom Hourglass'' and ''Spirit Tracks'', and perhaps most surprisingly, ''Link's Awakening'', with the latter pack introducing Marin, a fan-favorite character who hasn't shown up in the franchise again in just over '''twenty years'''(!) (though her {{Expy}}, Malon, has added more become a mainstay).
** The chapter "The Demon Lord's Plan" in ''Legends'' has plenty of mini-Imprisoned that the player can destroy with ease, making up for how difficult it otherwise is to obtain materials from the thing.
** ''Definitive Edition'' for Switch. Many fans of the Wii U version were dismayed that ''Legends'' had content and
features to make it useful, namely a clone of that were simply unavailable for Wii U (and while the well-received O-Power mechanic:
*** While it
game is a bit luck-based, technically playable on the Roto Loto standard 3DS, it runs so poorly that a New 3DS is basically a requirement), while those who got ''Legends'' missed out on the equivalent of Pass Powers/O-Powers. One Boss Mode, which helped greatly with material grinding (and even the New 3DS couldn't quite match up to the Wii U version even with the graphical downgrade, having a lower on-screen character count). ''Definitive Edition'' is on the most powerful hardware of the prizes in particular, is an ExperienceBooster. This coupled with Lucky Eggs becoming random drops again (instead of only one per game in ''Sun three and Moon'') has all of the content and [[PinataEnemy Chansey]] features of both versions - it even has the portability of ''Legends'', alongside the co-op features of the Wii U version.
** ''Definitive Edition'' revamps how the Damage Taken score is calculated, now
being based on the percentage of your character's health rather than a regular encounter fixed number of HP. This provides a lot more incentive to get extra heart containers, whereas in previous versions of the game, outside of the Heart Power ability introduced in ''Legends'' (which increases your attack power based on the number of Hearts you have), they were almost meaningless in the harder Adventure Maps, as a single hit from an enemy could do enough damage to easily sink your A Rank even outside of "All Attacks are Devastating!" and "Don't Get Hit!" missions. This revamp retroactively also makes said maps a bit more lenient in their rank requirements.
** In previous versions of ''Hyrule Warriors'', getting an A-Rank on most Adventure Mode battles had a fixed set of requirements (except when some scores weren't counted), but weren't always adjusted to suit
the AntiGrinding difficulty of certain squares (on the easiest squares, you'd have trouble getting 1,200 [=KOs=] without grinding off keeps, and on harder ones, quickly taking enough damage to sink your A-Rank). In addition to Damage Taken now being calculated off the percentage of your health, ''Definitive Edition'' has also adjusted the Adventure Mode A-Rank requirements based on the colors of the squares, making it so that not only do you just need 1,000 [=KOs=] on the easiest squares, the harder squares allow you to lose more than 100% of your health. The latter effectively makes "All Attacks Are Devastating!" and "Don't Get Hit!" missions a little more tolerable.
*** Bonding enough with the Rotom Dex gives it the chance to allow you to use two Z-Moves per battle instead
forgiving.

!!YMMV/Hyrule Warriors: Age
of just one, though not during online battles or in battle facilities. This may allow for new strategies such as having one Pokémon use an offensive Z-Move while other can use a Z-Powered status move to boost its stats later on.
** A lot of players complained about the visit to Ultra Space in the originals being [[NoSidepathsNoExplorationNoFreedom extremely limited]], and a OneTimeDungeon to boot. This game seems to fix that by ''vastly'' expanding Ultra Space to have more areas (such as an area for every individual Ultra Beast), as well as encountering Legendary Pokémon from past games while traveling through Ultra Space a la ''Omega Ruby/Alpha Sapphire''.
** A criticism of ''Pokémon'' games since ''VideoGame/PokemonXAndY'' is their generally sparse post-game content, with little on offer aside from hunting down a boss or two and participating in a scaled-down Battle Frontier {{expy}}. A Famitsu interview claims that these games will have ''far'' more to do once the main story is over, such as encountering past Legendary Pokémon like Mewtwo through Ultra Wormholes in Ultra Space. Additionally, there is a whole other story in the game centering around Team Rainbow Rocket.
** In contrast to vanilla ''Sun/Moon'' having Lusamine be a near-monstrous [[AbusiveParents abusive]] [[TheSociopath sociopath]] before [[EasilyForgiven suddenly being forgiven]] and having a HeelFaceTurn off-screen, she's [[AntiVillain not as bad]] this time around, with [[WellIntentionedExtremist nobler motives]] and [[HeelRealization very clearly understands where she went wrong]], making her redemption more believable. The game also provides a short event that [[spoiler:gives Lusamine closure to her original motivations by having ''Mohn'' show up in Aether Paradise.]] However, there are plenty of people who would argue this version of Lusamine was a downgrade to the original portrayal, so whether US/UM improved her character depends on who you ask.
** A criticism of ''Pokémon'' games since Hoenn was that the rivals aren't very powerful, often having [[PoorPredictableRock predictable and generic team layouts]] with only a few of them changing depending on your starter, and not even filling out their entire teams until the postgame. Some even going to far as to say that Hau is the worst rival ever (due to ''Omega Ruby'' and ''Alpha Sapphire'' giving Brendan/May more development) due to his rather weak overall team and some not liking his character. While Hau's character is still the same friendly Malasada-obsessed person he was, his overall team TookALevelInBadass, deciding to add some powerhouses such as Tauros and Noibat to his team instead of a Komala. Notably, in his battle in Malie City, he comes at you with a team of ''five'' Pokémon - in the previous games, the first trainer you encounter with ''five'' was Lusamine. [[spoiler:The culmination of his new level of badass leads to him being the FinalBoss of this game.]]
** With Pokémon like Tyranitar, Manectric, and Houndoom appearing in these games, as well as the specific mention of Mewtwo when referring to finding Legendaries in Ultra Space, the Mega Stones controversially absent from the originals (aside from [[TemporaryOnlineContent limited-time codes]]) are implicitly now more easily attainable. This implication turns out to be true, as the Battle Tree now sells Mega Stones for all Mega Evolving Pokémon, whether or not they're in the new Alola Regional Pokédex. Almost every Pokémon that Mega Evolves is available to capture in ''Ultra Sun'' and ''Ultra Moon'', the sole exceptions being Numel, Camerupt and Diancie (Who as a Mythical Pokémon, usually aren't supposed to be available in-game anyway) but their Mega Stones are also obtainable in-game.
** Junichi Masuda has stated that one of the reasons that the mid-October 2017 interview, which revealed things like the ability to find legendaries through Ultra Warp Ride and an extensive postgame plot, was released because Game Freak noticed the lukewarm reception that the games were getting prior to their release.
** The [[ThatOneSidequest Zygarde subquest]] has been made much less cumbersome -- now to obtain a Power Construct Zygarde, all you need to do is capture a wild 50% Zygarde in Resolution Cave and combine it with the 10% Zygarde given to you by Dexio and Sina on Route 16 and the cells in the Zygarde Cube you receive alongside the 10% Zygarde, with the Zygarde Cube already containing the proper amount of cells in these games. The Zygarde cells are replaced with special stickers -- and unlike the Zygarde cells, some of which only appeared based on whether it was day or night in-game, the stickers are there for a full 24 hours.
** The EndingFatigue from the original game is fixed. [[spoiler:The many cut-scenes at the party, the battle with Tapu Koko, and Lillie's prolonged goodbye are all removed, and the end credits start during the final few cut-scenes so that it doesn't take so long when it turns into a more proper credits reel. The music on said credits reel is also much more fitting.]]
** The frustrating grind for BP has been finally fixed with Mantine Surfing. Getting the top rank will always yield at least 8-9 BP, making it far more stable and evenly paced than trying to grind them though the Battle Tree or Battle Royal.
** Most of the Festival Coin yields have been doubled or triples from what their were in ''Sun and Moon'', helping to ease the hassle that was grinding for it. In addition, the FC payout for a failed Global Mission has been boosted from about a hundred to about a thousand.
** When you first arrive at the Battle Tree and fight Red or Blue, the opponent of your choice will heal your Pokémon beforehand, a gracious gesture after ''Sun and Moon'' players may have found themselves blindsided after pushing through Poni Gauntlet.
** Speaking of the Battle Tree, players are now allowed to use legendary Pokémon and don't have capped levels (50) in the pre-Super rounds. This makes earning BP in the Tree a little more manageable.
** Mt. Lanakila was seen as a DisappointingLastLevel due to having no Trainers for thematic reasons (It was newly constructed, you're practically the first person through there ''period''), with Vast Poni Canyon acting as the Victory Road of Alola. Mt. Lanakila now has Trainers in it and acts as a true Victory Road, complete with ''much'' stronger-leveled Pokémon, and you can even access the base of the mountain as soon as you reach Tapu Village, so you can evolve your Crabrawler. [[spoiler:Necrozma is also available to catch here]].
** Speaking of earlier evolutions, the evolution spot for Magneton, Nosepass, and Charjabug is ''finally'' Blush Mountain on Ula'ula Island, as well as [[GuideDangIt the totally unrelated zone]] that was Vast Poni Canyon from the previous games. This also means you'll be getting those evolutions much sooner.
** Those who plan to breed Pokémon and want to have Destiny Knot don't have to rely on Pickup's 1% drop of it nor grind for BP in the Battle Tree or Battle Royal. A sidequest on an abandoned tower in the water near Acerola's trial site will give it to you as a reward for helping an NPC with the Frillish surrounding it.
** Another addition for breeders is the Ditto sidequest in Konikoni City. All five Ditto that can be obtained in this quest have fixed natures (Bold, Adamant, Modest, Timid and Jolly) and all of them have a stat that is 31. One of the Ditto even has an Attack IV of 0, making it perfect for those who really into MinMaxing their Pokémon.
** The addition of side quests, though some can be cumbersome, in ''Ultra Sun and Ultra Moon'' is generally well-regarded by most players because these side quest gives color to a player's play-through and doesn't leave them completely bored of the game in general. It also helps that one side quest gives a happy ending to the Stufful in the Motel on Route 13, whose fate was left ambiguous back in the original games.
** Colress' appearance in the original games are met with disappointment by players as he barely has much of a role in the story proper. ''Ultra Sun'' and ''Ultra Moon'' has Colress be much more involved with the plot [[spoiler:and plays a role in the Rainbow Rocket episode as well]].
** The SOS mechanic with Wild Pokémon calling for help has been significantly toned down. Now they only get 1 SOS call per battle unless you use an Adrenaline Orb. This makes it much easier to catch that low catch-rate Pokémon you were after.
** Unlike ''Sun and Moon'' providing you no prior hints whatsoever that certain Pokémon can only be encountered through the SOS mechanic, ''Ultra Sun and Ultra Moon'' makes it a lot more clear by attaching an Adrenaline Orb symbol to a Pokémon's game location in the Rotom Dex.
** Fishing for rare Wild Pokémon is made to be a lot less tedious this time around compared to how it was originally in ''Sun and Moon''. While going back-and-forth between areas is still a necessity to refresh the rare fishing bubbles, said bubbles in ''Ultra Sun and Ultra Moon'' now appear at random on any fishing spot, and the bubbles can now appear at ''multiple'' fishing spots in the same area. The fact that they're now random means that players no longer have to always travel long distances to return to that one fishing spot that has the rare bubbles.
** Many people were upset that like with ''[[VideoGame/PokemonRubyAndSapphire ORAS]]'', you needed two version exclusive legendaries to unlock a secret, third legendary. In 2018, Creator/GameFreak announced that they were distributing two legendaries each month to this game and ''VideoGame/PokemonSunAndMoon''. With the exception of June's shiny Zygarde, all the legendaries being distributed are the version exclusive legendaries from this game. Depending on your game, you will get the legendary that cannot be found in the game you own. This makes it so you don't need to trade away another version exclusive legendary or buy the opposite version in order to find Suicune, Rayquaza, Giratina, Landorus, and Kyurem.
** Evolving Sneasel was made a lot easier in ''Ultra Sun and Ultra Moon'' compared to how it was ''Sun and Moon'' where the player had to forever hunt Jangmo-o at Vast Poni Canyon in the hopes that one will finally appear holding a Razor Claw. There's now a newly placed Scientist in front of Route 15's Aether House that will provide the player a Razor Claw if they've managed to gather up 50 or more [=TMs=].

!!YMMV/Pokémon Let’s Go, Pikachu! and Let’s Go, Eevee!
Calamity



** One criticism for the original ''Yellow'' is that Pikachu's inability to evolve made it weak. This game gives a buff to the starter the player obtains, being stronger than the average Pikachu or Eevee. Standard Pikachu can also be caught in Viridian Forest, whereas the starter Pikachu was the only one available in the original ''Yellow'' outside of trading.
** People have complained that the player characters in the Gen VI and VII Pokémon games had expressionless faces, which threw some people off in in-game cutscenes. This time around, the player characters display facial expressions beyond just a blank stare.
** After many complained about being unable to skip ''[[VideoGame/PokemonSunAndMoon Pokemon Sun and Moon]]'''s lengthy cutscenes on repeated playthroughs, ''Let's Go'' has a "movie skip" function you can turn on in the Options menu.
** ''Sun and Moon'''s infamous CerebusRetcon Pokédex entries for the Mega Evolutions were toned down, resulting in much more typical entries for the Megas.
** Surge's infamously awful "puzzle" was changed to something more tolerable. While some feel it went too far the opposite direction in terms of difficulty, it being solvable without guessing until it works is a massive improvement.
** Koga's Gym in Fuchsia City requires the player to have registered at least 50 Pokémon in their Pokédex before they can challenge him. While this could have easily turned into a tedious FetchQuest across the entire region thus far, GO Park is conveniently located in the city where the gym resides, so if players are short on Pokémon by the time they get to him, they can transfer their Pokémon from ''VideoGame/PokemonGo'' to reach the amount required. This is also how the player can obtain Meltan and Melmetal, who just so happen to be immune to Koga's Poison-type.
** A frequent concern in the original games--both ''Red/Blue/Yellow'' and ''[=FireRed=]/[=LeafGreen=]''--was [[WhatHappenedToTheMouse what happened to that Pokemon Bill accidentally fused with]]. Here, the Pokemon (a Nidorino) emerges unharmed from the machine after being split from Bill, confirming that it was okay.

!!YMMV/Pokémon Sword and Shield

to:

** One criticism for A number of fans were miffed that, in ''Breath of the original ''Yellow'' is that Pikachu's inability to evolve made it weak. Wild'', a sizeable meat of the overall story was already done, and given out in scattered parts. This game gives takes place in the very time period of said parts, and shows the story of the Battle of Calamity. [[spoiler:Only for it to be an alternate timeline where the heroes actually win.]]
** Many fans were disappointed that Ganon in ''Breath of the Wild'' was depicted as
a buff mindless GenericDoomsdayVillain and has no active presence in the game save for the Blood Moon events and the Blight Ganons. This game rectifies this problem by having Ganon actively communicate to his minions [[CoDragons Astor and Kohga]] in preparation for his return, showing the cunning he was known for as the Gerudo King Ganondorf.
** [[spoiler:[[FinalBoss The final battle against Calamity Ganon]] also seems to be in response
to the starter lukewarm reception of the player obtains, [[AntiClimaxBoss Calamity Ganon/Dark Beast Ganon boss fight]] from ''Breath of the Wild''. Rather than transforming into a half-dead, deformed spider monstrosity or an oversized boar, Calamity Ganon now assumes the form of a giant male Gerudo made of Malice and Guardian pieces, and starts off as [[NoSell nigh-invulnerable]] despite the combined strength of the Champions and their allies.]]
** The [[spoiler: Blight Ganons all possess new looks that are more colorful and visually distinct from one another]], likely addressing complaints that [[spoiler:the Blights as ''Breath of the Wild'''s dungeon bosses]] all felt too similar.
** While by no means hated, some fans of ''Breath of the Wild'' felt a number of the songs were "too mellow" for an action-adventure game. ''Age of Calamity'' provides an exciting soundtrack (including remixes of ''Breath of the Wild's'' soundtrack) that fits perfectly with the action-packed gameplay. An example of [[https://www.youtube.com/watch?v=uSMUkcVfhv4 a calming song from a Breath of the Wild cutscene]]
being stronger than remixed [[https://www.youtube.com/watch?v=kyw2d9ZgiY4 into a battle theme for the average Pikachu or Eevee. Standard Pikachu can also be caught in Viridian Forest, whereas latter half of a late-game mission]].
** One irritating mechanic of
the starter Pikachu first ''Hyrule Warriors'' was that timers would still count down even during seconds-long special attack or weakpoint smash animations, which sometimes results in kills not counting if the only one available timer hits zero during the attack or time necessary to getting a high rank being wasted. ''Age of Calamity'' remedies this by freezing the timer during those attack animations and doing away with the ABC/SBA mission ranking altogether.
** You have to wait for the boss to do a certain attack in order to make the weakpoint gauge visible
in the original ''Yellow'' outside of trading.
** People
first ''Hyrule Warriors''. In this game, you don't have complained to wait for it. Many things like environmental damage, rods, bomb rune, certain combos, and hitting the enemy's head can trigger the weakpoint gauge to appear, allowing for a faster engagement.
** The "Guardian of Remembrance" DLC gives additional story missions
that the player gives greater insights to characters fans felt were underutilized, especially [[EnsembleDarkHorse Sooga]]. It also resolves potential continuity errors with "[[AllThereInTheManual Creating A Champion]]" by revealing that [[spoiler:Terrako had actually traveled much earlier in the Gen VI and VII Pokémon timeline but was knocked offline by Harbinger Ganon for an unspecific amount of time, allowing Ganon to alter timeline events before the first Chapter begins. Fans also get to see more of Revali's softer side, especially in his scenes with Teba's son Tulin]].
[[/folder]]
[[folder:YMMV/Mean Girls]]

* AuthorsSavingThrow: While she is too prideful to talk it over, Janis does admit to Damian that she too did bad things, likely referring to Cady calling out on her for pressuring her to be a spy for the Plastics.
[[/folder]]
[[folder:YMMV/Mega Man Legends]]

* AuthorsSavingThrow: Creator/{{Capcom}} re-releasing all three
games had expressionless faces, which threw in the ''Legends'' subseries on [[UsefulNotes/PlayStationNetwork PSN]] seems to be an attempt at this after all the negative publicity, or possibly to gauge the public's interest in the third game by tracking sales.
[[/folder]]
[[folder:YMMV/Mega Man Zero 2]]

* AuthorsSavingThrow: With ''Zero 2'', the developers took the opportunity to smooth out
some people off in in-game cutscenes. This time around, of the player characters display facial expressions beyond just a blank stare.
issues from [[VideoGame/MegaManZero1 the first game]]:
** After many complained about being unable to skip ''[[VideoGame/PokemonSunAndMoon Pokemon Sun and Moon]]'''s lengthy cutscenes on repeated playthroughs, ''Let's Go'' has a "movie skip" function You can find two sub-tanks out in levels, meaning you can turn on in the Options menu.
maintain a higher rank by not having to use cyber-elves to get them, while still having a safety net to make mistakes.
** ''Sun and Moon'''s infamous CerebusRetcon Pokédex entries for the Mega Evolutions were toned down, resulting in much Extra lives are more typical entries for the Megas.
** Surge's infamously awful "puzzle" was changed to something more tolerable. While some feel it went too far the opposite direction in terms of difficulty, it being solvable without guessing until it works is a massive improvement.
** Koga's Gym in Fuchsia City requires the player to have registered at least 50 Pokémon in their Pokédex before they
common, can challenge him. While this could have easily turned into a tedious FetchQuest across the entire region thus far, GO Park is conveniently located in the city be farmed reliably if you know where the gym resides, so if players are short on Pokémon by the time they get to him, they are, and you can transfer their Pokémon from ''VideoGame/PokemonGo'' no longer fail missions if you run out of lives, as continuing sends you back to reach the amount required. This is also how beginning of the player can obtain Meltan and Melmetal, who just so happen stage instead.
** E-Crystal requirements for Cyber-Elves are generally much lower, meaning it doesn't take anywhere near as much grinding
to be immune to Koga's Poison-type.
** A frequent concern in the original games--both ''Red/Blue/Yellow'' and ''[=FireRed=]/[=LeafGreen=]''--was [[WhatHappenedToTheMouse what happened to that Pokemon Bill accidentally fused with]]. Here, the Pokemon (a Nidorino) emerges unharmed from the machine after being split from Bill, confirming that it was okay.

!!YMMV/Pokémon Sword and Shield
use them.
[[/folder]]
[[folder:YMMV/Twisted Wonderland]]



** While the Regional Variant concept was well received in its debut in ''VideoGame/PokemonSunAndMoon'', many weren't happy that the Alolan Forms were limited to Pokémon originating in ''VideoGame/PokemonRedAndBlue''. This game rectifies that by giving Galarian Forms to Pokemon from other generations, and some, like Galarian Linoone, even get entirely new evolutions.
** For the past two generations, there's been at least one type with either only two new Pokémon, only one new evolutionary family, or both[[note]]In Generation VI, Diggersby and Zygarde were the only two new Ground types, while Scatterbug and Skrelp's families were the only new ones of Bug and Poison type. In Generation VII, meanwhile, Incineroar and Guzzlord were the only two new Dark types while Crabominable was the only new Ice type[[/note]]. ''Pokémon Sword and Shield'' make sure there are at least three new Pokemon of a given type across at least two different families. The Ice and Dark types in particular got a massive increase in completely new Pokémon compared to the previous generation, with 6 new Ice types and 7 new Dark types.
** ''VideoGame/PokemonSunAndMoon'' received flak for adding excessive forced tutorials, as well as sluggish pacing due to unskippable cutscenes. In ''Sword'' and ''Shield'', a lot of tutorials are now optional, and players can skip cutscenes. This makes playing the game a lot smoother.
** The Fairy type, while already quite popular, got some flak for largely adhering to the GirlShowGhetto, especially when juxtaposed with its strength against other popular and stereotypically "badass" types such as Dark and Dragon.[[note]]In particular, Sylveon and Primarina - two Pokémon with gender-neutral pre-evolutions and male-majority gender ratios - are known for their exaggerated feminine TertiarySexualCharacteristics, although this didn't stop them from being [[LGBTFanbase a delight to gender-nonconforming fans]].[[/note]] Generation VIII introduces Fairy-types with a wider variety of more diverse designs, such as the badass and cool (but still feminine) sword-wielding Zacian, the monstrous, male-only Grimmsnarl, and the hilarious Galarian Weezing modeled after mustachioed capitalist caricatures and their factories. Rival Bede, the game's traditional {{jerkass}} rival, also becomes a Fairy-type specialist, in contrast to Valerie and Mina before him who are more feminine and laid-back in keeping with the type's stereotype.
** It took 20 years for it to happen but at long last, there is a traditional Gym Leader who focuses on Dark-type Pokémon, finally giving Dark-type fans some love.
** Previous games were criticized for making Ice-types only available much later when they weren't very useful. Thanks to the Wild Area, you can catch one easily even before the first gym.
** The movie ''Anime/PokemonGenesectAndTheLegendAwakened'' featured a new specimen of a difficult to create, unbreedable manmade Pokemon [[note]]Mewtwo[[/note]], with absolutely no explanation how the scientists were able to make it or any reference to the original. In ''Sword and Shield'', meanwhile, while the [[spoiler:Type: Null]] the player can receive is also a new specimen, the ''Sword'' Pokédex entry elaborates on how it was possible and makes it clear it was based on stolen research for the original.
** The characters in the 3DS games were somewhat expressive, but the playable characters, especially in ''Sun and Moon'', were notably blank faced even in times where they should have been emoting. Here, every major character, including the playable characters, is pretty expressive. The player characters properly emote and express themselves at opportune times (such as a big expression of joy when making good curry or winning a major battle, or a serious and determined expression when facing off against Dynamaxed Pokemon), while the Gym Leaders all have unique and fun expressions and animations all throughout their battles. Even random [=NPCs=] sometimes smile when the player approaches them, which is a nice touch.
** After its removal from the series starting with ''[[VideoGame/PokemonBlackAndWhite Black and White]]'' (which themselves also suffered from controversy) and its respective items being moved to the general Items pocket, the pocket for Poké Balls in the Bag menu finally returns after a decade long absence.
** The entries on the Nintendo [=3DS=] were notorious for lacking compatibility with each other, which not only prevented Pokémon with certain moves or certain species of Pokémon from being used or transferred, but also often forced players to get the newest installment to stay up to date. In ''Sword and Shield'', however, players can use any Pokémon available in the Galar region, including those added via the Expansion Pass, even if they do not buy the pass themselves.
** The Pokémon franchise is constantly mocked for [[AdultsAreUseless the adults being completely useless]] and letting a 10 year old deal with the world threatening crisis. Leon is constantly on top of the situation at every turn and takes care of most problems that arise himself. The only reason the protagonist has to get involved in the situation is [[spoiler:because he tried to stop Eternatus and just barely failed]] and the heroes actively jump into the situation to help.
** The games’ marketing after [=E3=] 2019 but before release was criticized for slowing new Pokémon reveals and other game information to a crawl while also being overly cryptic in some cases, in contrast to the marketing of the previous two generations. Though it was done in response to ''Sun & Moon'' revealing almost every Pokémon, many fans felt the opposite extreme was no better, making it look as though there weren’t many new Pokémon. Come the Expansion Pass’ reveal in the January 2020 Pokémon Direct, several new Pokémon, Gigantamax forms and Galarian variants were shown, teased, or mentioned in one way or another. Information in general was also given more clearly and concisely, in contrast to the infamous Glimwood Tangle stream.
** Due to global multiplayer being locked behind Nintendo Switch Online and the absence of the Global Trading Service, players feared that if the GTS was re-implemented, it would require a subscription to use it. ''Pokémon HOME'', however, allows players with the smartphone version coupled with the free Basic Box to use the GTS for free in a similar vein to the 3DS GTS.
** Many people disliked how the Gigantamax forms of Pikachu and Eevee were locked behind save data of ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', forcing players to either buy or borrow the games to get the forms if they didn't have them. A Raid News event in May of 2020 allows Gigantamax Pikachu to be captured, with the Eevee G-Max coming shortly afterward. For those who missed out on Gigantamax Meowth, it came right afterward.
** One of the most disliked things about Dynamaxing was that Gigantamax forms were limited to Pokémon caught in dens and were unable to breed them as well. The Isle of Armour DLC addresses this by introducing Max Soup that lets any Pokémon who has a Gigantamax form switch between it and its Dynamax form.
** Trainers who missed their Pokemon following them on the overworld (as last seen in [[VideoGame/PokemonGoldAndSilver the Johto remakes]] and [[VideoGame/PokemonLetsGoPikachuAndEevee the Let's Go! games]]) will be delighted to know that you can do that once more after obtaining Kubfu on the Isle of Armor.
** After some players were disappointed with the slew of friendly rivals in the later half of the series such as Hau and Trace, the main story includes a second rival alongside Hop named Bede, who is a {{Jerkass}} similar to Blue in the original games. Isle of Armor includes Klara and Avery, two trainers [[BitchInSheepsClothing with a hidden jerk side]].
** Following nearly two years of ire ever since ''Let's Go Pikachu and Let's Go Eevee'' ditched friend codes in lieu of a '''very''' narrow code-based communication system that frequently matches up people who weren't intending to connect to each other, the update in June 2020 alongside the release of Isle of Armor increased the codes from four digits to eight, taking the possible amount of combinations from ten thousand to one hundred million - a number much higher than the amount of sold copies will ever reach and drastically reducing the chance of clashing codes.
** The Wild Area was well-received, but criticized for its limited size making it very small for a WideOpenSandbox. When the Expansion Pass was announced, special emphasis was placed on the fact that the Isle of Armor and Crown Tundra would use the same mechanics as the Wild Area. Upon release, the Isle of Armor and Crown Tundra were discovered to be truly ''enormous'', with little handholding or railroading to be found.
** The update on the day of the Isle of Armor's release now allows you to see the opponent's team and select your Pokémon simultaneously in Team Preview in multiplayer matches. This eliminates the hassle of having to always switch back and forth between Pokémon selection and the opponent's lineup, as well as the need to write down or memorize what your opponent's team looks like.
** Some fans disliked the lack of characterization and interactions between major NPC's and the player character. Isle of Armor often has Gym Leaders hanging out around various locations and will talk to the player when approached, as well as Hop being present for a hilarious FetchQuest. ''Crown Tundra'' adds to this with the [[LargeHam bombastic]] Peony, the [[TheComicallySerious talkative and polite]] Calyrex, and the Galarian Star Tournament which allows you to mix-and-match several NPC's for hilarious interactions with each other.
** PowerCreep has long been an issue in the franchise, and in Generation 8 it seems a lot of effort went into limiting it. Aside from nerfing various abilities and removing Hidden Power (without which many powerful Pokémon become easier to counter), it's notable that many powerful moves (in particular some of the Isle of Armor move tutor moves) cannot be learned by already strong Pokémon that could heavily abuse them. Aside from Pokémon that were intended to be overpowered (namely restricted use Legendaries), several new Pokémon with tremendous stats also got saddled with very limited movepools so that they could be strong but not too strong.
** Several returning Legendary and Mythical Pokémon now at last have regular access to moves that were formerly event only. In particular Victini's famous V-Create, a move that has long been considered vital for it and yet was not available to most Victini as only certain older event ones came with it. It's now available via move reminder on any Victini.
** The concept of certain Pokémon only being able to be obtained by trading (trade evolutions in particular) is a BrokenBase topic across the series. ''Sword and Shield'' make significant steps in mitigating this features, by not adding any new Pokémon that evolved by trading[[note]]Applin is, however, a borderline case, as the items required to evolve it are version-exclusive[[/note]], and by making all Pokémon that evolve by trading available to catch in the wild or through Max Raids. The Crown Tundra lends an extra hand by allowing you to rematch any legendary you encounter, including those exclusives to the opposite version, so as long as you encounter them once, they are now available in your version. The only Pokémon that can't be obtained without trading are whichever Urshifu form, new Regi (Regieleki or Regidrago), or horse (Glastrier and Spectrier) you didn't pick.
** Entry hazards, Stealth Rock in particular, are disliked by a number of fans due to essentially being mandatory to account for when battling other players, and rendering some Pokémon (mainly those weak to rock) far more difficult to play. These games not only buffed Rapid Spin (one means of getting rid of them) considerably, but introduced Heavy Duty Boots, a held item that renders a Pokémon immune to entry hazards. This not only makes Rapid Spin a viable move on top of getting rid of entry hazards, but lets Pokémon who would otherwise be crippled by them be viable.
** The initial announcement of only 435 Pokémon being compatible with the game (nicknamed "Dexit" in many circles) didn’t sit well with many a Pokémon fan. Thanks to the Crown Tundra and Isle of Armor DLC many more Pokémon were made compatible as a result. Adding to this, the extra compatibility was made completely free via a patch without the need to buy the DLC.
** If you want to fill your Pokédex but can't trade for whatever reason, the DLC is a godsend- multiple Pokémon that only evolve by trading can be found wandering around. Admittedly, some only appear under certain weather conditions, but it's something.

to:

** While the Regional Variant concept was well received in its debut in ''VideoGame/PokemonSunAndMoon'', many weren't happy that the Alolan Forms were limited to Pokémon originating in ''VideoGame/PokemonRedAndBlue''. This game rectifies that by giving Galarian Forms to Pokemon from other generations, and some, like Galarian Linoone, even get entirely new evolutions.
** For players who skipped the past two generations, there's been at least one type with either only two new Pokémon, only one new evolutionary family, or both[[note]]In Generation VI, Diggersby and Zygarde were the only two new Ground types, while Scatterbug and Skrelp's families were the only new ones of Bug and Poison type. In Generation VII, meanwhile, Incineroar and Guzzlord were the only two new Dark types while Crabominable was the only new Ice type[[/note]]. ''Pokémon Sword and Shield'' make sure there are at least three new Pokemon of a given type across at least two different families. The Ice and Dark types in particular got a massive increase in completely new Pokémon compared to the previous generation, with 6 new Ice types and 7 new Dark types.
** ''VideoGame/PokemonSunAndMoon'' received flak for adding excessive forced tutorials, as well as sluggish pacing due to unskippable cutscenes. In ''Sword'' and ''Shield'', a lot of
Rhythmic tutorials and did badly, a later update enabled a short tutorial screen to be displayed when the Rhythmics are now optional, paused. In addition, going to the main Rhythmic page will show a demo mode for each stage and difficulty so that players can skip cutscenes. This makes playing have an idea of how the beatmap works.
** The English localization has several:
*** Choosing Diasomnia starters is viable right since release. In the Japanese game, they are only released 2 months after
the game a lot smoother.
** The Fairy type, while already quite popular, got
was launched.
*** Some features that are initially locked until
some flak for largely adhering to the GirlShowGhetto, especially when juxtaposed with its strength against other popular and stereotypically "badass" types such as Dark and Dragon.[[note]]In particular, Sylveon and Primarina - two Pokémon with gender-neutral pre-evolutions and male-majority gender ratios - are known for their exaggerated feminine TertiarySexualCharacteristics, although this didn't stop them from being [[LGBTFanbase a delight to gender-nonconforming fans]].[[/note]] Generation VIII introduces Fairy-types with a wider variety of more diverse designs, such as the badass and cool (but still feminine) sword-wielding Zacian, the monstrous, male-only Grimmsnarl, and the hilarious Galarian Weezing modeled months after mustachioed capitalist caricatures and their factories. Rival Bede, the game's traditional {{jerkass}} rival, also becomes a Fairy-type specialist, in contrast to Valerie and Mina before him who release are more feminine and laid-back in keeping with the type's stereotype.
** It took 20 years for it to happen but at long last, there is a traditional Gym Leader who focuses on Dark-type Pokémon, finally giving Dark-type fans some love.
** Previous games were criticized for making Ice-types only available much later when they weren't very useful. Thanks to the Wild Area, you can catch one easily even before the first gym.
** The movie ''Anime/PokemonGenesectAndTheLegendAwakened'' featured a new specimen of a difficult to create, unbreedable manmade Pokemon [[note]]Mewtwo[[/note]], with absolutely no explanation how the scientists were able to make it or any reference to the original. In ''Sword and Shield'', meanwhile, while the [[spoiler:Type: Null]] the player can receive is also a new specimen, the ''Sword'' Pokédex entry elaborates on how it was possible and makes it clear it was based on stolen research for the original.
** The characters in the 3DS games were somewhat expressive, but the playable characters, especially in ''Sun and Moon'', were notably blank faced even in times where they should have been emoting. Here, every major character, including the playable characters, is pretty expressive. The player characters properly emote and express themselves at opportune times (such as a big expression of joy when making good curry or winning a major battle, or a serious and determined expression when facing off against Dynamaxed Pokemon), while the Gym Leaders all have unique and fun expressions and animations all throughout their battles. Even random [=NPCs=] sometimes smile when the player approaches them, which is a nice touch.
** After its removal from the series starting with ''[[VideoGame/PokemonBlackAndWhite Black and White]]'' (which themselves also suffered from controversy) and its respective items being moved to the general Items pocket, the pocket for Poké Balls in the Bag menu finally returns after a decade long absence.
** The entries on the Nintendo [=3DS=] were notorious for lacking compatibility with each other, which not only prevented Pokémon with certain moves or certain species of Pokémon from being used or transferred, but also often forced players to get the newest installment to stay up to date. In ''Sword and Shield'', however, players can use any Pokémon
made available in the Galar region, including those added via the Expansion Pass, even if they do not buy the pass themselves.
** The Pokémon franchise is constantly mocked for [[AdultsAreUseless the adults being completely useless]] and letting a 10 year old deal with the world threatening crisis. Leon is constantly on top of the situation at every turn and takes care of most problems that arise himself. The only reason the protagonist has to get involved in the situation is [[spoiler:because he tried to stop Eternatus and just barely failed]] and the heroes actively jump into the situation to help.
** The games’ marketing after [=E3=] 2019 but before release was criticized for slowing new Pokémon reveals and other game information to a crawl while also being overly cryptic in some cases, in contrast to the marketing of the previous two generations. Though it was done in response to ''Sun & Moon'' revealing almost every Pokémon, many fans felt the opposite extreme was no better, making it look as though there weren’t many new Pokémon. Come the Expansion Pass’ reveal in the January 2020 Pokémon Direct, several new Pokémon, Gigantamax forms and Galarian variants were shown, teased, or mentioned in one way or another. Information in general was also given more clearly and concisely, in contrast to the infamous Glimwood Tangle stream.
** Due to global multiplayer being locked behind Nintendo Switch Online and the absence of the Global Trading Service, players feared that if the GTS was re-implemented, it would require a subscription to use it. ''Pokémon HOME'', however, allows players with the smartphone version coupled with the free Basic Box to use the GTS for free in a similar vein to the 3DS GTS.
** Many people disliked how the Gigantamax forms of Pikachu and Eevee were locked behind save data of ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', forcing players to either buy or borrow the games to get the forms if they didn't have them. A Raid News event in May of 2020 allows Gigantamax Pikachu to be captured, with the Eevee G-Max coming shortly afterward. For those who missed out on Gigantamax Meowth, it came right afterward.
** One of the most disliked things about Dynamaxing was that Gigantamax forms were limited to Pokémon caught in dens and were unable to breed them as well. The Isle of Armour DLC addresses this by introducing Max Soup that lets any Pokémon who has a Gigantamax form switch between it and its Dynamax form.
** Trainers who missed their Pokemon following them on the overworld (as last seen in [[VideoGame/PokemonGoldAndSilver the Johto remakes]] and [[VideoGame/PokemonLetsGoPikachuAndEevee the Let's Go! games]]) will be delighted to know that you can do that once more after obtaining Kubfu on the Isle of Armor.
** After some players were disappointed with the slew of friendly rivals in the later half of the series
English localization, such as Hau and Trace, Exams.
** The Fairy Gala event rerun in 2022 has changed
the main originally controversial theme of "Exotic" for the Fairy Gala in the story includes a second rival alongside Hop named Bede, who is a {{Jerkass}} similar to Blue in "Fabulous". This removes the Unfortunate Implications from the original games. Isle of Armor includes Klara and Avery, two trainers [[BitchInSheepsClothing with a hidden jerk side]].
** Following nearly two years of ire ever since ''Let's Go Pikachu and Let's Go Eevee'' ditched friend codes in lieu of a '''very''' narrow code-based communication system
run where it seems that frequently matches up people who weren't intending Kalim and Leona are picked to connect to each other, infiltrate the update in June 2020 alongside the release Gala because of Isle of Armor increased the codes from four digits to eight, taking the possible amount of combinations from ten thousand to one hundred million - a number much higher than the amount of sold copies will ever reach their skin tone and drastically reducing the chance of clashing codes.
** The Wild Area was well-received, but criticized for its limited size making
instead changes it very small for a WideOpenSandbox. When the Expansion Pass was announced, special emphasis was placed on the fact so that the Isle of Armor and Crown Tundra would use the same mechanics as the Wild Area. Upon release, the Isle of Armor and Crown Tundra two were discovered to be truly ''enormous'', with little handholding or railroading to be found.
** The update on
picked because the day of the Isle of Armor's release now allows you to see the opponent's team and select your Pokémon simultaneously in Team Preview in multiplayer matches. This eliminates the hassle of having to always switch back and forth between Pokémon selection and the opponent's lineup, as well as the need to write down or memorize what your opponent's team looks like.
** Some fans disliked the lack of characterization and interactions between major NPC's and the player character. Isle of Armor often has Gym Leaders hanging out around various locations and will talk to the player when approached, as well as Hop being present for a hilarious FetchQuest. ''Crown Tundra'' adds to this with the [[LargeHam bombastic]] Peony, the [[TheComicallySerious talkative and polite]] Calyrex, and the Galarian Star Tournament which allows you to mix-and-match several NPC's for hilarious interactions with each other.
** PowerCreep has long been an issue in the franchise, and in Generation 8 it seems a lot of effort went into limiting it. Aside from nerfing various abilities and removing Hidden Power (without which many powerful Pokémon become easier to counter), it's notable that many powerful moves (in particular some of the Isle of Armor move tutor moves) cannot be learned by already strong Pokémon that could heavily abuse them. Aside from Pokémon that were intended to be overpowered (namely restricted use Legendaries), several new Pokémon with tremendous stats also got saddled with very limited movepools so that they could be strong but not too strong.
** Several returning Legendary and Mythical Pokémon now at last have regular access to moves that were formerly event only. In particular Victini's famous V-Create, a move that has long been considered vital for it and yet was not available to most Victini as only certain older event ones came with it. It's now available via move reminder on any Victini.
** The concept of certain Pokémon only being able to be obtained by trading (trade evolutions in particular) is a BrokenBase topic across the series. ''Sword and Shield'' make significant steps in mitigating this features, by not adding any new Pokémon that evolved by trading[[note]]Applin is, however, a borderline case, as the items required to evolve it are version-exclusive[[/note]], and by making all Pokémon that evolve by trading available to catch in the wild or through Max Raids. The Crown Tundra lends an extra hand by allowing you to rematch any legendary you encounter, including those exclusives to the opposite version, so as long as you encounter them once, they are now available in your version. The only Pokémon that can't be obtained without trading are whichever Urshifu form, new Regi (Regieleki or Regidrago), or horse (Glastrier and Spectrier) you didn't pick.
** Entry hazards, Stealth Rock in particular, are disliked by a number of fans due to essentially being mandatory to account for when battling
other players, Dorm leaders couldn't be bothered to volunteer and rendering some Pokémon (mainly those weak to rock) far more difficult to play. These games not only buffed Rapid Spin (one means of getting rid of them) considerably, but introduced Heavy Duty Boots, a held item that renders a Pokémon immune to entry hazards. This not only makes Rapid Spin a viable move on top of getting rid of entry hazards, but lets Pokémon who would otherwise be crippled by them be viable.
** The initial announcement of only 435 Pokémon being compatible with the game (nicknamed "Dexit" in many circles) didn’t sit well with many a Pokémon fan. Thanks to the Crown Tundra
threw Kalim and Isle of Armor DLC many more Pokémon were made compatible as a result. Adding to this, the extra compatibility was made completely free via a patch without the need to buy the DLC.
** If you want to fill your Pokédex but can't trade for whatever reason, the DLC is a godsend- multiple Pokémon that only evolve by trading can be found wandering around. Admittedly, some only appear
Leona under certain weather conditions, but it's something.the bus.



[[folder:YMMV/Nintendo Wars]]

* AuthorsSavingThrow: Ranks in the original ''Advance Wars 1'' campaign were significantly [[GuideDangIt more obtuse]] than later games, with your score being represented by vague bars instead of a numerical value, making it hard to tell what the margin between ranks was. ''Re-Boot Camp'' now displays your exact point score for [=AW1=]'s campaign missions, and has it follow the same "out of 300" system as ''Black Hole Rising'' and ''Dual Strike'' for consistency.
[[/folder]]
[[folder:YMMV/Monster High]]

to:

[[folder:YMMV/Nintendo Wars]]

* AuthorsSavingThrow: Ranks in the original ''Advance Wars 1'' campaign were significantly [[GuideDangIt more obtuse]] than later games, with your score being represented by vague bars instead of a numerical value, making it hard to tell what the margin between ranks was. ''Re-Boot Camp'' now displays your exact point score for [=AW1=]'s campaign missions, and has it follow the same "out of 300" system as ''Black Hole Rising'' and ''Dual Strike'' for consistency.
[[/folder]]
[[folder:YMMV/Monster High]]
[[folder:YMMV/Spongebob Squarepants]]



** After a large amount of fandom backlash of the TheyChangedItNowItSucks variety, the creators really stressed that Recap/WelcomeToMonsterHigh wasn't a reboot, but a prequel. They even [[{{Retcon}} retconned]] in the subtitle "The Origin Story" to the movie's name. (This was later ignored when it became clear that yes, it ''was'' a reboot.)
** The reboot has given some molded body detailing to characters who were lacking. Several bits of the dolls also have been made sturdier so little children don't break them as easily or lose parts.
*** Abbey and Clawdeen receive some fur detailing, details which felt missing on them. Clawdeen's always been stated to have lots of hair, and people were upset at the implication that shaving her body hair was required for her to be beautiful. Abbey's fur seemed especially needed after her cousin Mari's introduction made cold-weather Abbey seem lacking in detail.
*** Cleo got some new detailing as well, with molded wrappings on her body akin to the Create-A-Monster mummy. This definitely helps her seem monstrous, as she was the most mundane character before. Her gold-streaked brown hair has also been achieved with golden blonde highlights rather than tinsel, which many people disliked for behaving in a different way to the hair and making it more difficult to style.
*** Lagoona's fins have been made more secure, with the leg fins having a stronger connection. She also has some scales molded on her limbs while she didn't before.
*** Venus finally got some molded plant detailing on her body, much like Honey's.
*** Toralei gets her black cat nose, rather than the unpainted one of before.
*** While some people are opposed to the main cast's new faces, many agree that Draculaura's bright smile and wide eyes are much better suited to her sweet and cute personality.
*** The reboot dolls' bodies have been bulked up (male and female) and are sturdier, as are their elbow and hand pegs, which makes them less prone to breaking and tones down the alarming skinniness that many have complained about.
*** On the whole, the reboot outfits are much more modest and more suitable for high school and teenagers in that age group.
** The post-reboot "I Love Fashion" dolls include four outfits instead of three and a stand.
** Many fans are pleased with Moanica for being a recurring villain who doesn't just change her ideologies because someone gives her a talking-to, unlike some other easily-converted antagonists.
** This is invoked with the Monster Family line, which was in response to kids wanting to know more about the cast's everyday lives and families.
** And, of course, the most important change to be made: [[ArsonMurderAndJaywalking Lagoona's eyebrows finally match her hair.]]

to:

** "Treats!" sort of feels like an apology letter for [=SpongeBob's=] behavior in "A Pal For Gary". The episode shows that [=SpongeBob=] will literally go around the world to make Gary happy.
** Many fans see "Plankton's Pet" as a big ThrowTheDogABone moment for Plankton after "Plankton's Regular" and "One Coarse Meal". Likewise, "Enchanted Tiki Dreams" is one for Squidward.
** Season 9 in general is (mostly) considered an improvement over Seasons 6-8, mainly because the writers have made the characters closer to [[CharacterRerailment their Season 1-3 selves]].
** Seasons 9B and 10, when Stephen Hillenburg returned, have also gotten fans back, considering ''many'' fans hold in account that [[OnlyTheCreatorDoesItRight the show was good when he was involved]].
** After suffering from TheyWastedAPerfectlyGoodCharacter for about a large amount of fandom decade, Seasons 9B-12 have Bubble Bass as a more prominent supporting character. He gets minor roles in "Bulletin Board", "Larry the Floor Manager", "Krabby Patty Creature Feature", and major roles in "Squid Noir," "Moving Bubble Bass," and "Swamp Mates."
** Patrick becomes a true friend towards [=SpongeBob=] in Season 9 and onwards, like in Seasons 1-3 ([[DependingOnTheWriter with a few exceptions]]), while Seasons 6-8 had fans asking for [=SpongeBob=] to just ditch Patrick.
** After the fan
backlash to "Summer Job" ignoring [[FanPreferredCouple Mr. Krabs' and Mrs. Puff's]] romantic relationship in "Krusty Love", the Season 10 premiere "Whirly Brains" revealed the two have been dating for years, seemingly rendering "Summer Job" non-canon.
** After fans expressed disappointment that Pearl didn't even get mentioned in "Girls' Night Out" despite the episode focusing on the other major female characters (Sandy, Mrs. Puff, and Karen), "A Cabin in the Kelp" has Pearl become a member
of the TheyChangedItNowItSucks variety, the creators really stressed that Recap/WelcomeToMonsterHigh wasn't a reboot, but a prequel. They even [[{{Retcon}} retconned]] in the subtitle "The Origin Story" to the movie's name. (This Gal Pals.
** Post second movie seasons' use of lavish expressive and fluid animation after years of stiff and stilted, almost Family Guy-esque animation from s6-9A
was later ignored when it became clear that yes, it ''was'' a reboot.breath of fresh air for many fans (even if this change still had its detractors.)
** The reboot has given some molded body detailing to characters who were lacking. Several bits of the dolls also have been made sturdier so little children don't break them as easily or lose parts.
*** Abbey
Post second movie seasons' stories and Clawdeen receive some fur detailing, details comedy. After years of safe and boring plots which felt missing on them. Clawdeen's always been stated tried a bit too hard to have lots emulate style of hair, earlier seasons and people were upset at the implication that shaving her body hair was required for her to be beautiful. Abbey's fur seemed especially needed after her cousin Mari's introduction made cold-weather Abbey seem lacking in detail.
*** Cleo got some new detailing as well, with molded wrappings on her body akin to the Create-A-Monster mummy. This definitely helps her seem monstrous, as she was the most mundane character before. Her gold-streaked brown hair has also been achieved with golden blonde highlights rather than tinsel,
comedy which was unfunny and predictable with fair dose of gross-out and toilet humor, more trippy and surreal storytelling and comedy nowadays is seen as welcomed change. Not everyone is fans of this style, but the show feels fresher than ever, somehow pulling off many people disliked for behaving in a different way to interesting ideas pretty late into the hair and making it more difficult show's run.
** "Gary's New Toy" can be considered one
to style.
*** Lagoona's fins have been made more secure,
"Dumped" due to following the same general idea of "Gary ignores [=SpongeBob=] to hang out with the leg fins having a stronger connection. She also has some scales molded on her limbs while she didn't before.
*** Venus finally got some molded plant detailing on her body, much like Honey's.
*** Toralei gets her black cat nose, rather than the unpainted one of before.
*** While some people are opposed to the main cast's new faces, many agree that Draculaura's bright smile and wide eyes are
someone/something else", but executing it much better suited due to her sweet a better buildup of Gary leaving [=SpongeBob=], and cute personality.
*** The reboot dolls' bodies have been bulked up (male and female) and are sturdier, as are their elbow and hand pegs, which makes them less prone to breaking and tones down
he apologizes of his own volition in the alarming skinniness that many have complained about.
*** On the whole, the reboot outfits are much more modest and more suitable for high school and teenagers in that age group.
** The post-reboot "I Love Fashion" dolls include four outfits instead of three and a stand.
** Many fans are pleased with Moanica for being a recurring villain who doesn't just change her ideologies because someone gives her a talking-to, unlike some other easily-converted antagonists.
** This is invoked with the Monster Family line, which was in response to kids wanting to know more about the cast's everyday lives and families.
** And, of course, the most important change to be made: [[ArsonMurderAndJaywalking Lagoona's eyebrows finally match her hair.]]
end.



[[folder:YMMV/The Legend of Zelda]]

!!Across media
* AuthorsSavingThrow: From ''Skyward Sword'' onwards there's the "Hero Mode". A higher-difficulty mode where enemies inflict double damage and there are no healing items such as hearts, meaning the player has no choice but to rely on healing potions only. The trend was continued in "Breath of the Wild", which couldn't exactly use the exact same features due to the severe shake up to the 3D Zelda structure. Instead, this high difficulty mode changes enemy tiers and placements, and more noteworthy, makes enemies recover health with time if the player doesn't constantly hit them. These modes were obviously created for veteran fans and skilled players who considered [[ItsEasySoItSucks the franchise had become way too easy]] since the N64 games, to the point where it was detrimental to the experience for them.

!!YMMV/The Legend of Zelda: Majora’s Mask

to:

[[folder:YMMV/The Legend of Zelda]]

!!Across media
* AuthorsSavingThrow: From ''Skyward Sword'' onwards there's the "Hero Mode". A higher-difficulty mode where enemies inflict double damage and there are no healing items such as hearts, meaning the player has no choice but to rely on healing potions only. The trend was continued in "Breath of the Wild", which couldn't exactly use the exact same features due to the severe shake up to the 3D Zelda structure. Instead, this high difficulty mode changes enemy tiers and placements, and more noteworthy, makes enemies recover health with time if the player doesn't constantly hit them. These modes were obviously created for veteran fans and skilled players who considered [[ItsEasySoItSucks the franchise had become way too easy]] since the N64 games, to the point where it was detrimental to the experience for them.

!!YMMV/The Legend of Zelda: Majora’s Mask
[[folder:YMMV/Shrek 2]]



** Aiming a bow is much more intuitive in this game than [[VideoGame/TheLegendOfZeldaOcarinaOfTime its predecessor]]. Here, you just line the tip of the arrow up with your target, rather than the tip of the blue marking on the bow.
** While Tatl serves the same function as Navi, she's viewed as less annoying due to the less grating sounds she makes and more fleshed-out personality.
** A criticism of the ''Ocarina of Time'' remake, released almost four years prior, was that it [[ItsTheSameSoItSucks didn't really offer anything new or different than its original outside a few patched up mechanics]]. The ''Majora's Mask'' remake, while still largely following the structure of the original, offers various changes to the gameplay to create a similar but not exactly identical experience. Here are some specific improvements made over the original:
*** The 3DS remake removed Tatl chiding Link for not knowing enemies from ''Ocarina of Time'', which many players found irritating.
*** The 3DS version also replaces the SuspendSave feature with the ability to make a permanent save, which alleviates the frustration of the [[ScrappyMechanic time loop mechanic]]. This save feature can also now be activated on the very first three day cycle.
*** GuideDangIt was one of the most common criticisms of the game. The 3DS version includes a Sheikah Stone near the Mask Salesman which you can interact with without any special means. It contains little videos telling how to beat every event of the main quest, plus pictures of every Heart Piece and Stray Fairy in the whole game. The Bombers will also tell you about most side-quests in the game, and they're added to your Notebook as "Rumored events".
*** The Bomber's Notebook was vastly improved. In the original, Link just earns "Happy Stickers" for whenever he completes a sidequest. All these stickers did was signify that the quest was completed. The remake adds new functionalities to make the notebook more useful: it lists each sidequest that you are either currently doing or have completed, provide hints via the aforementioned "Rumored events", and even has the option to set alarms for sidequests that take place during a specific time of the day.

!!YMMV/The Legend of Zelda: Twilight Princess

to:

** Aiming a bow is much more intuitive in this game than [[VideoGame/TheLegendOfZeldaOcarinaOfTime its predecessor]]. Here, you just line At the tip end of the arrow up with your target, rather than previous movie, Fiona permanently turned into an ogre, when at the tip time, she had been expecting to regain her human form. While she quickly realized she was perfectly happy to be an ogre and marry Shrek, this film had her turn down an opportunity to become human again, thus truly establishing that being an ogre is her preferred form.
** Fiona also wound up undergoing BadassDecay at the end
of the blue marking on the bow.
** While Tatl serves the same function as Navi, she's viewed as less annoying due to the less grating sounds
first film where she makes and more fleshed-out personality.
** A criticism of the ''Ocarina of Time'' remake, released almost four years prior, was that it [[ItsTheSameSoItSucks didn't really offer anything new or different than its original outside a few patched up mechanics]]. The ''Majora's Mask'' remake, while still largely following the structure of the original, offers various changes to the gameplay to create a similar but not exactly identical experience. Here are some specific improvements made over the original:
*** The 3DS remake removed Tatl chiding Link for not knowing enemies
went from ''Ocarina of Time'', kicking serious ass to being subdued by the guards [[note]]Shrek was as well, but he got to fight back a bit, which many players found irritating.
*** The 3DS version also replaces
Fiona didn't. Although to be fair, she and Shrek were outnumbered by the SuspendSave feature guards. [[/note]] and having a blade pulled on her by [[NonActionBigBad Farquaad]]. Here, we get to see her ActionGirl traits on display once again, and the this film's climax doesn't have her as a DamselInDistress who needs to be rescued from physical danger, with her peril coming from manipulation and magic. Emphasizing this is how she clearly outclasses Prince Charming as a fighter.
[[/folder]]
[[folder:YMMV/Shrek Forever After]]
* AuthorsSavingThrow
** The video game gives us more time to explore
the ability alternate universe and allows Shrek to make a permanent save, which alleviates the frustration of the [[ScrappyMechanic time loop mechanic]]. This save feature can also now be activated on the very first three day cycle.
*** GuideDangIt was one of the most common criticisms of the game. The 3DS version includes a Sheikah Stone near the Mask Salesman which you can interact
amends with Fiona when he gets home, unlike the movie.
** Those that hated Artie, Merlin and the princesses will be pleased to see that they are neither seen nor referenced in the entire movie, even though Shrek and Fiona's triplets are featured.
** For anyone who thinks Prince Charming should have married Fiona and who see Shrek as an interloper, this film proves that, even
without any special means. It contains little videos telling how Shrek's intervention, Prince Charming was doomed to beat every event of fail from the main quest, plus pictures of every Heart Piece and Stray Fairy in the whole game. The Bombers will also tell you about most side-quests in the game, and they're added to your Notebook as "Rumored events".
*** The Bomber's Notebook was vastly improved. In the original, Link just earns "Happy Stickers" for whenever he completes a sidequest. All these stickers did was signify that the quest was completed. The remake adds new functionalities to make the notebook more useful: it lists each sidequest that you are either currently doing or have completed, provide hints via the aforementioned "Rumored events", and even has the option to set alarms for sidequests that take place during a specific time of the day.

!!YMMV/The Legend of Zelda: Twilight Princess
start.
[[/folder]]
[[folder:YMMV/Assassin’s Creed]]

!!The first game



** The Morpheel fight feels like an apology for the oft-criticized battle against Morpha in ''Ocarina of Time'', due to their very close similarities, and even though it's a very easy boss, it executes the idea much better. Morpha was disliked for being simultaneously too difficult to target and too easy to stunlock, with the former being caused by janky Hookshot timing that made pulling out its nucleus a chore, and the latter by letting you back the nucleus into a corner of the room to get extra hits on it. Morpheel is the same basic concept, making you pull a traveling sphere out of some tentacles, but the Clawshot is much better at grabbing the eye as long as it's targeted, and the eye is recalled after you get in a hit, with a large enough room that you can't isolate it. The boss also has a second phase, possibly to make up for the lack of variety in Morpha's fight.
** The HD remaster alleviates a few issues present in both the Gamecube and Wii versions:
*** The remaster incorporates both versions of the game world, so this way people more familiar with one version can play the map they're most familiar with (with the Gamecube map being the one for the main game mode, and the Wii map for the harder Hero Mode).
*** The Wolf Link mechanic received some criticism for being slow and clunky as you had to literally pause and talk to Midna in order to change forms. The remaster rectifies this by having you simply press a button, allowing you to change forms on the fly.
*** Rupees don't constantly remind you what value they are every time you pick up any other than a green. On top of that, rupees in chests don't get put back if you have too many (something that greatly annoyed completionists and forced you to use Magic Armor if you wanted to drain the rupees without leaving).
*** While finding Poes is still a tedious task, the remaster introduced the Ghost Lantern to signal if there's a Poe present in an area and the map now lists the Poes you have discovered, making the Poe sidequest a little less painful.
*** The overworld map now contains more information to help you find points of interest, such as horse and hawk grass, the place you started the game at, the aforementioned discovered Poes, and so on.
*** The inclusion of a harder difficulty, titled "Hero Mode", was this to players who felt the game was too easy.
*** When it was revealed the Ganondorf Amiibo's main function in the HD remaster is that it makes enemies hit harder, people worried that this meant Hero Mode was only accessible via owning said Amiibo. Nintendo later confirmed this to ''not'' be the case, and Hero Mode does not require Amiibo in order to play. In fact, the two can actually ''stack'' with each other, making you take quadruple damage.

!!YMMV/The Legend of Zelda: The Wind Waker
* AuthorsSavingThrow: The HD remaster made a lot of changes to address some major complaints about the original, mostly in regards to its {{Padding}}.
** The Swift Sail allows for significantly faster sailing and negates the need to change the wind's direction. It's also made available near the beginning of the game via the auction, where it's easily obtainable if you've been saving up Rupees.
** The infamous Triforce Shard quest was cut down so only 3 of the 8 pieces require deciphering Treasure Charts. The rest are now collected directly from where you originally found their Charts.
** The Nintendo Gallery sidequest has been heavily streamlined. First, you can receive the Deluxe Picto Box as early as the first trip to Windfall Island, which cuts out a step from the original that was {{padding}} and allows you to get a head start on collecting pictos. Secondly, the game now notifies you when a picto is considered valid for a figurine turn-in, removing a lot of potential frustration from the picture-taking process (especially for enemies that only spawn once, like bosses). Finally, you can now hold 12 pictos and turn all of them (plus any Tingle Bottle pictures you may have found) in to Carlov each day, further cutting down on wasted time.
** The Forest Water sidequest was ''notoriously'' difficult in the original. You're given [[TimedMission 20 minutes]] to water dying trees scattered across eight islands, all while having to deal with [[DemonicSpiders Gyorgs and Seahats]] along the way and being held back by the moderately slow sailing speed. The HD Remaster adds ten minutes to the timer, which makes for a much easier and less painful time when combined with the Swift Sail.
** The addition of Hero Mode adds a much-welcomed hard mode to a game often considered fairly easy.

!!YMMV/The Legend of Zelda: A Link Between Worlds
* AuthorsSavingThrow: Some ''Zelda'' games (mostly later 3D games) are criticized by some for being too linear and having tedious exploration. ''ALBW'' addresses these concerns in several ways: by allowing the Hyrule and Lorule dungeons to be completed in almost any order, by providing a convenient transportation system early on with Irene and the weather vanes, and by allowing most items to be used early on through Ravio's rentals.

!!YMMV/TheLegendOfZeldaBreathOfTheWild

to:

** The Morpheel fight feels like an apology for After the oft-criticized battle against Morpha in ''Ocarina of Time'', due to their very close similarities, disastrous launch and even though it's a very easy boss, it executes the idea much better. Morpha was disliked for being simultaneously too difficult to target and too easy to stunlock, with the former being caused by janky Hookshot timing technical issues of ''Unity'', Ubisoft realized that made pulling out its nucleus a chore, and the latter by letting you back annual releases were [[ArcFatigue starting to bring the nucleus into a corner of the room to get extra hits on it. Morpheel is the same basic concept, making you pull a traveling sphere out of some tentacles, but the Clawshot is series down]]. The next game was much better at grabbing the eye as long as it's targeted, received, and the eye is recalled after you get Ubisoft decided to not release a new game in a hit, with a large enough room 2016, so that you can't isolate it. The boss also has a second phase, possibly to make up for they could plan the lack of variety in Morpha's fight.
** The HD remaster alleviates a few issues present in both the Gamecube and Wii versions:
*** The remaster incorporates both versions
future of the series and allow the next game world, so this way people more familiar with one version can play development time. Time will tell if it will work, although [[VideoGame/AssassinsCreedII it did work the map they're most familiar with (with last time]].
*** And
the Gamecube map being the one for the main game mode, and the Wii map for the harder Hero Mode).
*** The Wolf Link mechanic received some criticism for being slow and clunky as you
throw seems to have worked. ''Origins'' has had such a positive overall reception that they've even decided to literally pause and talk give smaller delays to Midna in order to change forms. The remaster rectifies this by having you simply press a button, allowing you to change forms on the fly.
*** Rupees don't constantly remind you what value they are every time you pick up any
couple other than a green. On top of that, rupees games.
** Ubisoft announced
in chests don't get put back if you have too many (something Summer 2022 that greatly annoyed completionists they would shut down the servers for ''II,'' ''Brotherhood,'' ''Revelations,'' and forced you to use Magic Armor if you wanted to drain ''III'' on September 1st of that year. This would result in the rupees without leaving).
*** While finding Poes is still a tedious task,
end of not only the remaster introduced online multiplayer and its associated DLC, but also the Ghost Lantern to signal if there's a Poe present in an area and the map now lists the Poes you have discovered, making the Poe sidequest a little less painful.
*** The overworld map now contains more information to help you find points of interest,
single-player DLC such as horse ''The Da Vinci Disappearance'' and hawk grass, The Tyranny of King Washington[[note]]the single-player DLC requires being connected to the place you started online servers as an anti-piracy measure[[/note]]. While the game at, eventual shutdown of the aforementioned discovered Poes, multiplayer servers was expected and so on.
*** The inclusion of a harder difficulty, titled "Hero Mode", was this to players who felt the game was too easy.
*** When it was revealed the Ganondorf Amiibo's main function in the HD remaster is that it makes enemies hit harder, people worried that this meant Hero Mode was
only accessible via owning said Amiibo. Nintendo later confirmed this to ''not'' be the case, and Hero Mode does not require Amiibo in order to play. In fact, the two can affected fans who’ve actually ''stack'' with each other, making you take quadruple damage.

!!YMMV/The Legend of Zelda: The Wind Waker
* AuthorsSavingThrow: The HD remaster made a lot of changes to address some major complaints about
played and enjoyed the original, mostly in regards to its {{Padding}}.
** The Swift Sail allows for significantly faster sailing and negates the need to change the wind's direction. It's also made
multiplayer, all fans were aghast that they would lose paid content even if it was still available near in remasters, leading to calls for boycotts against Ubisoft. A day before the beginning of shutdowns we’re supposed to occur, Ubisoft relented by delaying the game via the auction, where it's easily obtainable if you've been saving up Rupees.
** The infamous Triforce Shard quest was cut down so only 3 of the 8 pieces require deciphering Treasure Charts. The rest are now collected directly from where you originally found their Charts.
** The Nintendo Gallery sidequest has been heavily streamlined. First, you can receive the Deluxe Picto Box as early as the first trip to Windfall Island, which cuts out
shutdown by a step from the original month and announcing patch updates that was {{padding}} and allows you to get a head start on collecting pictos. Secondly, would make the game now notifies you when a picto is considered valid for a figurine turn-in, removing a lot of potential frustration from the picture-taking process (especially for enemies that only spawn once, like bosses). Finally, you can now hold 12 pictos and turn all of them (plus any Tingle Bottle pictures you may have found) in to Carlov each day, further cutting down on wasted time.
** The Forest Water sidequest was ''notoriously'' difficult in the original. You're given [[TimedMission 20 minutes]] to water dying trees scattered across eight islands, all while having to deal with [[DemonicSpiders Gyorgs and Seahats]] along the way and being held back by the moderately slow sailing speed. The HD Remaster adds ten minutes to the timer, which makes for a much easier and less painful time when combined with the Swift Sail.
** The addition of Hero Mode adds a much-welcomed hard mode to a game often considered fairly easy.

!!YMMV/The Legend of Zelda: A Link Between Worlds
* AuthorsSavingThrow: Some ''Zelda'' games (mostly later 3D games) are criticized by some for being too linear and having tedious exploration. ''ALBW'' addresses these concerns in several ways: by allowing the Hyrule and Lorule dungeons to be completed in almost any order, by providing a convenient transportation system early on with Irene and the weather vanes, and by allowing most items to be used early on through Ravio's rentals.

!!YMMV/TheLegendOfZeldaBreathOfTheWild
single-player DLC content usable without an online connection.

!!YMMV/Assassin’s Creed III



** Thanks to complaints over the lack of dual audio options, Nintendo eventually released a multi-language option for free that enables players to choose any combination out of the game's 9 different dubs (including Japanese) and 10 languages for menus and subtitles. (Wii U players must download a separate but free Voice Pack from the [=eShop=] to use this option.)
** Many players were let down by the fact that the Champions' backstories had so little attention given to them. "The Champions' Ballad" DLC is designed to give the Champions ADayInTheLimelight.
** Blessing shrines and combat trials are generally disliked due to being [[ItsTheSameNowItSucks the same]]. Of the sixteen shrines added in "The Champions' Ballad" DLC, none are blessing shrines and only one is a combat trial, and the latter shakes things up by being much larger and more involved than any other combat trial, as well as playing completely differently due to the [[OneHitKill unique]] [[OneHitPointWonder conditions]] you're under at the time. The rest are unique puzzle shrines.
** In the vanilla game, once a Divine Beast has been appeased, you can [[PermanentlyMissableContent never see that Blight again]] in that save file, which makes HundredPercentCompletion of the Hyrule Compendium more difficult than it should be. With "The Champions' Ballad" DLC, you have the opportunity to have a rematch with each one as a "Phantom Ganon", giving you more opportunities to take a picture for the compendium.

!!YMMV/Hyrule Warriors

to:

** Thanks The game is set to complaints over the lack of dual audio options, Nintendo eventually released get a multi-language option for free remastered edition as well, and it'll supposedly have "improved gameplay mechanics" and "ergonomics", implying that enables players to choose it'll be more than a simple graphics upgrade. If the previous AC remasters are any combination out of the game's 9 different dubs (including Japanese) indication, there will likely be large graphical upgrades and 10 languages for menus and subtitles. (Wii U players must download a separate but free Voice Pack from the [=eShop=] to use this option.)
** Many players were let down by the fact that the Champions' backstories had so little attention given to them. "The Champions' Ballad" DLC is designed to give the Champions ADayInTheLimelight.
** Blessing shrines and combat trials are generally disliked due to being [[ItsTheSameNowItSucks the same]]. Of the sixteen shrines added in "The Champions' Ballad" DLC, none are blessing shrines and only one is a combat trial, and
improved performance, the latter shakes things up by being much larger something the original had problems with on last-gen consoles. The remaster ended up not only looking and more involved running better than any other combat trial, as well as playing completely differently due to the [[OneHitKill unique]] [[OneHitPointWonder conditions]] you're under at original, some annoyances were removed or changed[[note]]In particular, the time. stealth mechanic. The rest are unique puzzle shrines.
** In
remastered version brought back the vanilla game, once a Divine Beast has been appeased, you can [[PermanentlyMissableContent never see low-profile dual assassination with the hidden blade that Blight again]] in that save file, which makes HundredPercentCompletion of the Hyrule Compendium more difficult original removed for unknown reason. Additionally, Haytham and Connor can now whisper in bushes and bales of hay rather than it should be. With "The Champions' Ballad" DLC, you have the opportunity to have only from corners, a rematch with each one as a "Phantom Ganon", giving you more opportunities to take a picture for the compendium.

!!YMMV/Hyrule Warriors
mechanic from Black Flag and Rogue[[/note]].

!!YMMV/Assassin’s Creed Rogue



** Particularly in the west, the fanbase's [[TheyWastedAPerfectlyGoodCharacter reaction to Skull Kid not being included as a playable character]] in the ''Majora's Mask'' DLC pack, while [[BaseBreakingCharacter Tingle]] was included instead, has been laid to rest now that Skull Kid finally gets his playable debut in ''Hyrule Warriors Legends''.
** The lack of any major representative from 2D or handheld entries was criticized, with the roster leaning towards the 3D console entries. Three of the later post-release DLC packs for the game involved ''A Link Between Worlds'', ''Phantom Hourglass'' and ''Spirit Tracks'', and perhaps most surprisingly, ''Link's Awakening'', with the latter pack introducing Marin, a fan-favorite character who hasn't shown up in the franchise again in just over '''twenty years'''(!) (though her {{Expy}}, Malon, has become a mainstay).
** The chapter "The Demon Lord's Plan" in ''Legends'' has plenty of mini-Imprisoned that the player can destroy with ease, making up for how difficult it otherwise is to obtain materials from the thing.
** ''Definitive Edition'' for Switch. Many fans of the Wii U version were dismayed that ''Legends'' had content and features that were simply unavailable for Wii U (and while the game is technically playable on the standard 3DS, it runs so poorly that a New 3DS is basically a requirement), while those who got ''Legends'' missed out on the Boss Mode, which helped greatly with material grinding (and even the New 3DS couldn't quite match up to the Wii U version even with the graphical downgrade, having a lower on-screen character count). ''Definitive Edition'' is on the most powerful hardware of the three and has all of the content and features of both versions - it even has the portability of ''Legends'', alongside the co-op features of the Wii U version.
** ''Definitive Edition'' revamps how the Damage Taken score is calculated, now being based on the percentage of your character's health rather than a fixed number of HP. This provides a lot more incentive to get extra heart containers, whereas in previous versions of the game, outside of the Heart Power ability introduced in ''Legends'' (which increases your attack power based on the number of Hearts you have), they were almost meaningless in the harder Adventure Maps, as a single hit from an enemy could do enough damage to easily sink your A Rank even outside of "All Attacks are Devastating!" and "Don't Get Hit!" missions. This revamp retroactively also makes said maps a bit more lenient in their rank requirements.
** In previous versions of ''Hyrule Warriors'', getting an A-Rank on most Adventure Mode battles had a fixed set of requirements (except when some scores weren't counted), but weren't always adjusted to suit the difficulty of certain squares (on the easiest squares, you'd have trouble getting 1,200 [=KOs=] without grinding off keeps, and on harder ones, quickly taking enough damage to sink your A-Rank). In addition to Damage Taken now being calculated off the percentage of your health, ''Definitive Edition'' has also adjusted the Adventure Mode A-Rank requirements based on the colors of the squares, making it so that not only do you just need 1,000 [=KOs=] on the easiest squares, the harder squares allow you to lose more than 100% of your health. The latter effectively makes "All Attacks Are Devastating!" and "Don't Get Hit!" missions a little more forgiving.

!!YMMV/Hyrule Warriors: Age of Calamity

to:

** Particularly A very unintentional example after the ''Unity'' launch. ''Rogue's'' well-received story and characters meant many fans got at least one good ''Assassin's Creed'' game in 2014 (although critics preferred ''Unity'').
** ''Rogue'' did many small but welcome adjustments to the collectibles system that was a huge pain in ''Black Flag''. Uncharted collectibles are now much fewer in numbers, and picking them up is more entertaining because many require a nice bit of freerunning to get to instead of just lying around
in the west, the fanbase's [[TheyWastedAPerfectlyGoodCharacter reaction to Skull Kid not being included as a playable character]] in the ''Majora's Mask'' DLC pack, while [[BaseBreakingCharacter Tingle]] was included instead, has been laid to rest now open. The rowboats that Skull Kid finally gets return Shay to his playable debut ship are more numerous, especially in ''Hyrule Warriors Legends''.
areas with freezing water where swimming is ill-advised. Shanties move much slower and are thus less annoying to chase down. [[LuckBasedMission Luck-based Abstergo challenges]] were removed entirely.
** The rerelease of the ''Rebel Collection'' on UsefulNotes/NintendoSwitch would help remedy the lack of any major representative from 2D or handheld entries was criticized, with the roster leaning towards the 3D console entries. Three of the later post-release DLC packs a UsefulNotes/WiiU release for the game involved ''A Link Between Worlds'', ''Phantom Hourglass'' and ''Spirit Tracks'', and perhaps most surprisingly, ''Link's Awakening'', with the latter pack introducing Marin, a fan-favorite character who hasn't shown up in the franchise again in just over '''twenty years'''(!) (though her {{Expy}}, Malon, has become a mainstay).
** The chapter "The Demon Lord's Plan" in ''Legends'' has plenty of mini-Imprisoned that the player can destroy with ease, making up for how difficult it otherwise is to obtain materials from the thing.
** ''Definitive Edition'' for Switch. Many fans of the Wii U version were dismayed that ''Legends'' had content and features that were simply unavailable for Wii U (and while the game is technically playable on the standard 3DS, it runs so poorly that a New 3DS is basically a requirement), while those who got ''Legends'' missed out on the Boss Mode, which helped greatly with material grinding (and even the New 3DS couldn't quite match up to the Wii U version even with the graphical downgrade, having a lower on-screen character count). ''Definitive Edition'' is on the most powerful hardware of the three and has all of the content and features of both versions - it even has the portability of ''Legends'', alongside the co-op features of the Wii U version.
** ''Definitive Edition'' revamps how the Damage Taken score is calculated, now being based on the percentage of your character's health rather than a fixed number of HP. This provides a lot more incentive to get extra heart containers, whereas in previous versions of the game, outside of the Heart Power ability introduced in ''Legends'' (which increases your attack power based on the number of Hearts you have), they were almost meaningless in the harder Adventure Maps, as a single hit from an enemy could do enough damage to easily sink your A Rank even outside of "All Attacks are Devastating!" and "Don't Get Hit!" missions. This revamp retroactively also makes said maps a bit more lenient in their rank requirements.
** In previous versions of ''Hyrule Warriors'', getting an A-Rank on most Adventure Mode battles had a fixed set of requirements (except when some scores weren't counted), but weren't always adjusted to suit the difficulty of certain squares (on the easiest squares, you'd have trouble getting 1,200 [=KOs=] without grinding off keeps, and on harder ones, quickly taking enough damage to sink your A-Rank). In addition to Damage Taken now being calculated off the percentage of your health, ''Definitive Edition'' has also adjusted the Adventure Mode A-Rank requirements based on the colors of the squares, making it so that not only do you just need 1,000 [=KOs=] on the easiest squares, the harder squares allow you to lose more than 100% of your health. The latter effectively makes "All Attacks Are Devastating!" and "Don't Get Hit!" missions a little more forgiving.

!!YMMV/Hyrule Warriors: Age of Calamity
Nintendo followers.

!!YMMV/Assassin’s Creed: Unity



** A number of fans were miffed that, in ''Breath of the Wild'', a sizeable meat of the overall story was already done, and given out in scattered parts. This game takes place in the very time period of said parts, and shows the story of the Battle of Calamity. [[spoiler:Only for it to be an alternate timeline where the heroes actually win.]]
** Many fans were disappointed that Ganon in ''Breath of the Wild'' was depicted as a mindless GenericDoomsdayVillain and has no active presence in the game save for the Blood Moon events and the Blight Ganons. This game rectifies this problem by having Ganon actively communicate to his minions [[CoDragons Astor and Kohga]] in preparation for his return, showing the cunning he was known for as the Gerudo King Ganondorf.
** [[spoiler:[[FinalBoss The final battle against Calamity Ganon]] also seems to be in response to the lukewarm reception of the [[AntiClimaxBoss Calamity Ganon/Dark Beast Ganon boss fight]] from ''Breath of the Wild''. Rather than transforming into a half-dead, deformed spider monstrosity or an oversized boar, Calamity Ganon now assumes the form of a giant male Gerudo made of Malice and Guardian pieces, and starts off as [[NoSell nigh-invulnerable]] despite the combined strength of the Champions and their allies.]]
** The [[spoiler: Blight Ganons all possess new looks that are more colorful and visually distinct from one another]], likely addressing complaints that [[spoiler:the Blights as ''Breath of the Wild'''s dungeon bosses]] all felt too similar.
** While by no means hated, some fans of ''Breath of the Wild'' felt a number of the songs were "too mellow" for an action-adventure game. ''Age of Calamity'' provides an exciting soundtrack (including remixes of ''Breath of the Wild's'' soundtrack) that fits perfectly with the action-packed gameplay. An example of [[https://www.youtube.com/watch?v=uSMUkcVfhv4 a calming song from a Breath of the Wild cutscene]] being remixed [[https://www.youtube.com/watch?v=kyw2d9ZgiY4 into a battle theme for the latter half of a late-game mission]].
** One irritating mechanic of the first ''Hyrule Warriors'' was that timers would still count down even during seconds-long special attack or weakpoint smash animations, which sometimes results in kills not counting if the timer hits zero during the attack or time necessary to getting a high rank being wasted. ''Age of Calamity'' remedies this by freezing the timer during those attack animations and doing away with the ABC/SBA mission ranking altogether.
** You have to wait for the boss to do a certain attack in order to make the weakpoint gauge visible in the first ''Hyrule Warriors''. In this game, you don't have to wait for it. Many things like environmental damage, rods, bomb rune, certain combos, and hitting the enemy's head can trigger the weakpoint gauge to appear, allowing for a faster engagement.
** The "Guardian of Remembrance" DLC gives additional story missions that gives greater insights to characters fans felt were underutilized, especially [[EnsembleDarkHorse Sooga]]. It also resolves potential continuity errors with "[[AllThereInTheManual Creating A Champion]]" by revealing that [[spoiler:Terrako had actually traveled much earlier in the timeline but was knocked offline by Harbinger Ganon for an unspecific amount of time, allowing Ganon to alter timeline events before the first Chapter begins. Fans also get to see more of Revali's softer side, especially in his scenes with Teba's son Tulin]].
[[/folder]]
[[folder:YMMV/Mean Girls]]

* AuthorsSavingThrow: While she is too prideful to talk it over, Janis does admit to Damian that she too did bad things, likely referring to Cady calling out on her for pressuring her to be a spy for the Plastics.
[[/folder]]
[[folder:YMMV/Mega Man Legends]]

* AuthorsSavingThrow: Creator/{{Capcom}} re-releasing all three games in the ''Legends'' subseries on [[UsefulNotes/PlayStationNetwork PSN]] seems to be an attempt at this after all the negative publicity, or possibly to gauge the public's interest in the third game by tracking sales.
[[/folder]]
[[folder:YMMV/Mega Man Zero 2]]

* AuthorsSavingThrow: With ''Zero 2'', the developers took the opportunity to smooth out some of the issues from [[VideoGame/MegaManZero1 the first game]]:
** You can find two sub-tanks out in levels, meaning you can maintain a higher rank by not having to use cyber-elves to get them, while still having a safety net to make mistakes.
** Extra lives are more common, can be farmed reliably if you know where they are, and you can no longer fail missions if you run out of lives, as continuing sends you back to the beginning of the stage instead.
** E-Crystal requirements for Cyber-Elves are generally much lower, meaning it doesn't take anywhere near as much grinding to use them.
[[/folder]]
[[folder:YMMV/Twisted Wonderland]]

to:

** A number of fans were miffed that, in ''Breath of After Unity's disastrous launch, Creator/{{Ubisoft}} have made the Wild'', a sizeable meat of Dead Kings expansion free for all players, and people who had previously purchased the overall story was already done, and given out in scattered parts. This now-defunct Season Pass, will get a new Ubisoft game takes place in for free.
** Players responded negatively to
the very time period use of said parts, ''Initiates'' and shows the story of the Battle of Calamity. [[spoiler:Only for it a tie-in app to be an alternate timeline where the heroes actually win.]]
unlock certain chests. Later patches removed those requirements, allowing any player to access them.
** Many fans were disappointed that Ganon in ''Breath of the Wild'' was depicted as a mindless GenericDoomsdayVillain and has no active presence in For players who didn't pick up the game save for the Blood Moon events and the Blight Ganons. This game rectifies this problem by having Ganon actively communicate to his minions [[CoDragons Astor and Kohga]] in preparation for his return, showing the cunning he when it was known for as the Gerudo King Ganondorf.
** [[spoiler:[[FinalBoss The final battle against Calamity Ganon]] also seems to be in response
new (or had written it off due to the lukewarm reception various launch issues), the one-week free giveaway of the [[AntiClimaxBoss Calamity Ganon/Dark Beast Ganon boss fight]] from ''Breath of the Wild''. Rather than transforming into a half-dead, deformed spider monstrosity or an oversized boar, Calamity Ganon now assumes the form of a giant male Gerudo made of Malice and Guardian pieces, and starts off as [[NoSell nigh-invulnerable]] despite the combined strength of the Champions and their allies.]]
** The [[spoiler: Blight Ganons all possess new looks that are more colorful and visually distinct from one another]], likely addressing complaints that [[spoiler:the Blights as ''Breath of the Wild'''s dungeon bosses]] all felt too similar.
** While by no means hated, some fans of ''Breath of the Wild'' felt a number of the songs were "too mellow" for an action-adventure game. ''Age of Calamity'' provides an exciting soundtrack (including remixes of ''Breath of the Wild's'' soundtrack) that fits perfectly with the action-packed gameplay. An example of [[https://www.youtube.com/watch?v=uSMUkcVfhv4 a calming song from a Breath of the Wild cutscene]] being remixed [[https://www.youtube.com/watch?v=kyw2d9ZgiY4 into a battle theme for the latter half of a late-game mission]].
** One irritating mechanic of the first ''Hyrule Warriors'' was that timers would still count down even during seconds-long special attack or weakpoint smash animations, which sometimes results in kills not counting if the timer hits zero during the attack or time necessary to getting a high rank being wasted. ''Age of Calamity'' remedies this by freezing the timer during those attack animations and doing away with the ABC/SBA mission ranking altogether.
** You have to wait for the boss to do a certain attack in order to make the weakpoint gauge visible in the first ''Hyrule Warriors''. In this game, you don't have to wait for it. Many things like environmental damage, rods, bomb rune, certain combos, and hitting the enemy's head can trigger the weakpoint gauge to appear, allowing for a faster engagement.
** The "Guardian of Remembrance" DLC gives additional story missions that gives greater insights to characters fans felt were underutilized, especially [[EnsembleDarkHorse Sooga]]. It also resolves potential continuity errors with "[[AllThereInTheManual Creating A Champion]]" by revealing that [[spoiler:Terrako had actually traveled much earlier in the timeline but was knocked offline by Harbinger Ganon for an unspecific amount of time, allowing Ganon to alter timeline events before the first Chapter begins. Fans also get to see more of Revali's softer side, especially in his scenes with Teba's son Tulin]].
[[/folder]]
[[folder:YMMV/Mean Girls]]

* AuthorsSavingThrow: While she is too prideful to talk it over, Janis does admit to Damian that she too did bad things, likely referring to Cady calling out on her for pressuring her to be a spy for the Plastics.
[[/folder]]
[[folder:YMMV/Mega Man Legends]]

* AuthorsSavingThrow: Creator/{{Capcom}} re-releasing all three games in the ''Legends'' subseries on [[UsefulNotes/PlayStationNetwork PSN]] seems to be an attempt at this after all the negative publicity, or possibly to gauge the public's interest in the third
game by tracking sales.
[[/folder]]
[[folder:YMMV/Mega Man Zero 2]]

* AuthorsSavingThrow: With ''Zero 2'', the developers took the opportunity to smooth out some of the issues from [[VideoGame/MegaManZero1 the first game]]:
** You can find two sub-tanks out
in levels, meaning you can maintain a higher rank by not having to use cyber-elves to get them, while still having a safety net to make mistakes.
** Extra lives are more common, can be farmed reliably if you know where they are, and you can no longer fail missions if you run out of lives, as continuing sends you back
Uplay in April 2019 due to the beginning of Notre Dame fire won the stage instead.
** E-Crystal requirements for Cyber-Elves are generally much lower, meaning it doesn't take anywhere near as much grinding to use them.
[[/folder]]
[[folder:YMMV/Twisted Wonderland]]
game some new fans.

!!YMMV/Assassin’s Creed Syndicate



** For players who skipped the Rhythmic tutorials and did badly, a later update enabled a short tutorial screen to be displayed when the Rhythmics are paused. In addition, going to the main Rhythmic page will show a demo mode for each stage and difficulty so that players can have an idea of how the beatmap works.
** The English localization has several:
*** Choosing Diasomnia starters is viable right since release. In the Japanese game, they are only released 2 months after the game was launched.
*** Some features that are initially locked until some months after the release are made available in the English localization, such as Exams.
** The Fairy Gala event rerun in 2022 has changed the originally controversial theme of "Exotic" for the Fairy Gala in the story to "Fabulous". This removes the Unfortunate Implications from the original run where it seems that Kalim and Leona are picked to infiltrate the Gala because of their skin tone and instead changes it so that the two were picked because the other Dorm leaders couldn't be bothered to volunteer and threw Kalim and Leona under the bus.
[[/folder]]
[[folder:YMMV/Spongebob Squarepants]]

to:

** For players who skipped the Rhythmic tutorials and did badly, a later update enabled a short tutorial screen to be displayed when the Rhythmics are paused. In addition, going to the main Rhythmic page will show a demo mode for each stage and difficulty so that players can have an idea of how the beatmap works.
** The English localization has several:
*** Choosing Diasomnia starters is viable right since release. In the Japanese game, they are only released 2 months after the game was launched.
*** Some features that are initially locked until some months after the release are made available in the English localization, such as Exams.
** The Fairy Gala event rerun in 2022 has changed the originally controversial theme of "Exotic" for the Fairy Gala in the story to "Fabulous". This removes the Unfortunate Implications from the original run where it seems that Kalim and Leona are picked to infiltrate the Gala because of their skin tone and instead changes it so
After criticisms that the two were picked because usual "Collect the other Dorm leaders couldn't be bothered items to volunteer get a special outfit" outfit in ''Unity'' was lackluster, being a cosmetic skin only, ''Syndicate'' has an armour that knocks off twenty percent of all damage.

!!YMMV/Assassin’s Creed Origins
** Given the last few games had been ChristmasRushed,
and threw Kalim following their reception, Ubisoft decided to give this one more time in the oven than the others, even if it meant it wouldn't come out in 2016. So far, critic and Leona under the bus.
[[/folder]]
[[folder:YMMV/Spongebob Squarepants]]
fan reception have been fairly positive.
*** So positive, in fact, that they've decided to also [[http://www.pcgamer.com/ubisoft-delays-far-cry-5-the-crew-2-and-an-unannounced-franchise-game/ give smaller delays]] to ''VideoGame/FarCry5'' and ''The Crew 2'', as well as a bigger delay for an unnamed third game.

!!YMMV/Assassin’s Creed: Odyssey



** "Treats!" sort of feels like an apology letter for [=SpongeBob's=] behavior in "A Pal For Gary". The episode shows that [=SpongeBob=] will literally go around the world to make Gary happy.
** Many fans see "Plankton's Pet" as a big ThrowTheDogABone moment for Plankton after "Plankton's Regular" and "One Coarse Meal". Likewise, "Enchanted Tiki Dreams" is one for Squidward.
** Season 9 in general is (mostly) considered an improvement over Seasons 6-8, mainly because the writers have made the characters closer to [[CharacterRerailment their Season 1-3 selves]].
** Seasons 9B and 10, when Stephen Hillenburg returned, have also gotten fans back, considering ''many'' fans hold in account that [[OnlyTheCreatorDoesItRight the show was good when he was involved]].
** After suffering from TheyWastedAPerfectlyGoodCharacter for about a decade, Seasons 9B-12 have Bubble Bass as a more prominent supporting character. He gets minor roles in "Bulletin Board", "Larry the Floor Manager", "Krabby Patty Creature Feature", and major roles in "Squid Noir," "Moving Bubble Bass," and "Swamp Mates."
** Patrick becomes a true friend towards [=SpongeBob=] in Season 9 and onwards, like in Seasons 1-3 ([[DependingOnTheWriter with a few exceptions]]), while Seasons 6-8 had fans asking for [=SpongeBob=] to just ditch Patrick.
** After the fan backlash to "Summer Job" ignoring [[FanPreferredCouple Mr. Krabs' and Mrs. Puff's]] romantic relationship in "Krusty Love", the Season 10 premiere "Whirly Brains" revealed the two have been dating for years, seemingly rendering "Summer Job" non-canon.
** After fans expressed disappointment that Pearl didn't even get mentioned in "Girls' Night Out" despite the episode focusing on the other major female characters (Sandy, Mrs. Puff, and Karen), "A Cabin in the Kelp" has Pearl become a member of the Gal Pals.
** Post second movie seasons' use of lavish expressive and fluid animation after years of stiff and stilted, almost Family Guy-esque animation from s6-9A was a breath of fresh air for many fans (even if this change still had its detractors.)
** Post second movie seasons' stories and comedy. After years of safe and boring plots which tried a bit too hard to emulate style of earlier seasons and comedy which was unfunny and predictable with fair dose of gross-out and toilet humor, more trippy and surreal storytelling and comedy nowadays is seen as welcomed change. Not everyone is fans of this style, but the show feels fresher than ever, somehow pulling off many interesting ideas pretty late into the show's run.
** "Gary's New Toy" can be considered one to "Dumped" due to following the same general idea of "Gary ignores [=SpongeBob=] to hang out with someone/something else", but executing it much better due to a better buildup of Gary leaving [=SpongeBob=], and he apologizes of his own volition in the end.
[[/folder]]
[[folder:YMMV/Shrek 2]]

to:

** "Treats!" sort of feels like an apology letter for [=SpongeBob's=] behavior in "A Pal For Gary". The first patch of 2019 added in the option to adjust the notoriously aggressive enemy level scaling. It can't be turned off entirely, but the lowest setting is 4 levels below the player; at that point enemies are much easier and a much lower threat, without being COMPLETE pushovers, so the player gets to feel their increase in power, but the combat never gets so easy that it becomes dull.
** The second
episode shows that [=SpongeBob=] will literally go around of "Legacy of the world to make Gary happy.
** Many fans see "Plankton's Pet" as a big ThrowTheDogABone moment for Plankton after "Plankton's Regular" and "One Coarse Meal". Likewise, "Enchanted Tiki Dreams" is one for Squidward.
** Season 9 in general is (mostly) considered an improvement over Seasons 6-8, mainly because the writers have made the characters closer to [[CharacterRerailment their Season 1-3 selves]].
** Seasons 9B and 10, when Stephen Hillenburg returned, have also gotten fans back, considering ''many'' fans hold in account that [[OnlyTheCreatorDoesItRight the show was good when he was involved]].
** After suffering from TheyWastedAPerfectlyGoodCharacter for about a decade, Seasons 9B-12 have Bubble Bass as a more prominent supporting character. He gets minor roles in "Bulletin Board", "Larry the Floor Manager", "Krabby Patty Creature Feature", and major roles in "Squid Noir," "Moving Bubble Bass," and "Swamp Mates."
** Patrick becomes a true friend towards [=SpongeBob=] in Season 9 and onwards, like in Seasons 1-3 ([[DependingOnTheWriter
First Blade" ends with a few exceptions]]), while Seasons 6-8 had fans asking for [=SpongeBob=] to just ditch Patrick.
** After
forced heterosexual pairing between Natakas/Neema and the fan backlash Eagle Bearer. In concession to "Summer Job" ignoring [[FanPreferredCouple Mr. Krabs' outcry from LGBTQ players, a kiss scene in the ending montage was removed. Dialogue is also slightly retooled across episode 2 and Mrs. Puff's]] 3 to be more intentionally romantic relationship in "Krusty Love", the Season 10 premiere "Whirly Brains" revealed the two or non-romantic: certain options now have been dating for years, seemingly rendering "Summer Job" non-canon.
** After fans expressed disappointment that Pearl didn't even get mentioned in "Girls' Night Out" despite
a love interest's heart icon, while others are flat statements about maintaining the episode focusing on divine bloodline.
** A two-for-one with
the other major female characters (Sandy, Mrs. Puff, and Karen), addition of the "A Cabin in Friend Worth Dying For" quest chain: The final reward is the Kelp" has Pearl become Hero Sword, a member of the Gal Pals.
** Post second movie seasons' use of lavish expressive and fluid animation after years of stiff and stilted, almost Family Guy-esque animation from s6-9A was a breath of fresh air for many fans (even if this change still had its detractors.)
** Post second movie seasons' stories and comedy. After years of safe and boring plots which tried a bit too hard to emulate style of earlier seasons and comedy
weapon which was unfunny and predictable with fair dose of gross-out and toilet humor, more trippy and surreal storytelling and comedy nowadays is seen as welcomed change. Not everyone is fans of this style, but during the show feels fresher than ever, somehow pulling off many interesting ideas pretty late into the show's run.
** "Gary's New Toy" can be considered one to "Dumped" due to following the same general idea of "Gary ignores [=SpongeBob=] to hang out with someone/something else", but executing it much better due to a better buildup of Gary leaving [=SpongeBob=], and he apologizes of his own volition
E3 2018 gameplay demo (but was not available in the end.
[[/folder]]
[[folder:YMMV/Shrek 2]]
game when it was released). The engraving which the sword unlocks increases the damage done by the Critical Assassination skill, which goes some way towards addressing complaints that the game makes it difficult for the player to assassinate important / elite characters.
** Another two-for-one with the ''Vacation'' DLC released in 2021. The DLC explains how Kassandra will spend the time between Ancient Greece and [[spoiler:her meeting Layla: finding Isu artifacts to keep them away from human hands]]. The DLC also bumps up difficulty by many notches in its latter part, [[spoiler:by having the Isu artifact drain away the power within the Spear of Leonidas.]]

!!YMMV/Assassin’s Creed: Valhalla



** At the end of the previous movie, Fiona permanently turned into an ogre, when at the time, she had been expecting to regain her human form. While she quickly realized she was perfectly happy to be an ogre and marry Shrek, this film had her turn down an opportunity to become human again, thus truly establishing that being an ogre is her preferred form.
** Fiona also wound up undergoing BadassDecay at the end of the first film where she went from kicking serious ass to being subdued by the guards [[note]]Shrek was as well, but he got to fight back a bit, which Fiona didn't. Although to be fair, she and Shrek were outnumbered by the guards. [[/note]] and having a blade pulled on her by [[NonActionBigBad Farquaad]]. Here, we get to see her ActionGirl traits on display once again, and the this film's climax doesn't have her as a DamselInDistress who needs to be rescued from physical danger, with her peril coming from manipulation and magic. Emphasizing this is how she clearly outclasses Prince Charming as a fighter.

to:

** At the end of the previous movie, Fiona permanently turned into an ogre, when at the time, she had been expecting to regain her human form. While she quickly realized she was perfectly happy to be an ogre and marry Shrek, this film had her turn down an opportunity to become human again, thus truly establishing The [[https://www.ign.com/articles/assassins-creed-valhalla-male-female-character-canon game's narrative director]] has confirmed that being an ogre ''both'' player characters are canon, averting SchrodingersPlayerCharacter. This is her preferred form.
** Fiona also wound up undergoing BadassDecay at
after criticism that Kassandra in ''Odyssey'' was chosen as the end of the first film where she went from kicking serious ass to being subdued "canon" main character by the guards [[note]]Shrek novelization, despite [[https://kotaku.com/assassin-s-creed-odyssey-developers-say-breaking-series-1835696764 confirmation]] that two-thirds of those playing chose to play as Alexios. [[spoiler: The explanation for this is that Eivor is canonically the female Sage of Odin (who was as well, but he got to fight back a bit, which Fiona didn't. Although to be fair, she and Shrek were outnumbered by male), making Female Eivor the guards. [[/note]] and having a blade pulled on her by [[NonActionBigBad Farquaad]]. Here, we get to see her ActionGirl traits on display once again, canon protagonist for the main game and the this film's climax doesn't have her expansions set during the Viking Age time period, while Male Eivor (who is actually Odin) is the canon protagonist for Asgard sequences and ''Dawn of Ragnarök'' expansion.]]
** The return of the Hidden Blade also counts,
as a DamselInDistress who needs to be rescued well as the return of [[VideoGame/AssassinsCreedOrigins the Hidden Ones and the Order of the Ancients]], after they were (mostly) absent from physical danger, ''VideoGame/AssassinsCreedOdyssey''.
** After complaints that ''Odyssey'' was too big
with her peril coming too many sidequests required to level up, ''Valhalla's'' level-up system is far more forgiving. While the XP points required to level up in ''Odyssey'' increase exponentially with every level and only gives you one skill point, ''Valhalla'' requires the same amount of XP points for every level and gives two skill points for every time you level up. By the time you're ready to progress to the next region for the story, you should be leveled up enough that the BeefGate isn't a problem after completing a single World Event, if you needed to complete any at all.
** ''Odyssey'' was criticized for downplaying the traditional stealth elements of the series, making it more of an RPG stat that meant players often found themselves only taking off a third of an enemy's life bar
from manipulation and magic. Emphasizing a sneak attack. ''Valhalla'' returns to the classic formula where a stealth attack from the back is a guaranteed kill on non-bosses/non-unique characters.
*** Another bone thrown to fans of the classic series is a confirmed option for stealth where Eivor can assassinate targets with a stealth attack, regardless of their level. However,
this is undermined by the many designated boss fights where Eivor must enter combat.
*** Also, the options menu outright includes an option to set whether to have the classic formula or the "intended formula", of having EliteMooks able to shrug off kills. Though it tells you this isn't
how she clearly outclasses Prince Charming the game is ''intended'', it shows directly a bone being thrown at fans of the earlier games.
** Returning after an absence in ''Odyssey'' is the White Room, with it being confirmed that [[https://www.reddit.com/r/assassinscreed/comments/jb4qep/valhalla_will_have_30_assassination_targets_all/ all thirty of the main targets in-game have their own White Room cinematics.]]
** The modern day segment gives ''some'' insight on how exactly Juno managed to postpone the 2012 apocalypse. [[spoiler:The Grey - aka the storage where her mind was held - connects to Isu tech around the world, which according to this game can contribute to potential world-ending disasters if left unchecked. Essentially, all Juno may have had to do was adjust some values on the power consumption of Isu tech elsewhere on the planet]].
** The [[VideoGame/AssassinsCreedOrigins Bayek Legendary Skin]] was originally only available to those who watched the [=BossLogic=] announcement livestream on Twitch with their Ubisoft Connect accounts linked to their Twitch accounts. On December 14, Ubisoft made the skin available for players
as a fighter.claimable reward as a Christmas gift, and in January 2021, it was made a regular unlockable for 100 units.
** While the design itself is decent, the Hidden Ones Armor was [[WTHCostumingDepartment criticized for being a garish green color]] instead of white and red. To promote Ubisoft Forward, Basim’s more traditionally colored Hidden Ones outfit was made available for free on Ubisoft Connect in June, 2021.
** As discussed under ScrappyMechanic, the game's stealth mechanics have gotten a lot of flak due to their apparent glitchiness, to the point where many just didn't bother with them. A patch in December 2021 fixed several of the more obnoxious issues (guards sometimes seeing through obstacles, the detection meter filling instantly, etc), making stealth a more reliable option for players.



[[folder:YMMV/Shrek Forever After]]
* AuthorsSavingThrow
** The video game gives us more time to explore the alternate universe and allows Shrek to make amends with Fiona when he gets home, unlike the movie.
** Those that hated Artie, Merlin and the princesses will be pleased to see that they are neither seen nor referenced in the entire movie, even though Shrek and Fiona's triplets are featured.
** For anyone who thinks Prince Charming should have married Fiona and who see Shrek as an interloper, this film proves that, even without Shrek's intervention, Prince Charming was doomed to fail from the start.

to:

[[folder:YMMV/Shrek Forever After]]
[[folder:YMMV/Super Smash Bros. for Nintendo 3DS and Wii U]]

* AuthorsSavingThrow
** The video
AuthorsSavingThrow: Rosalina, Samus, Pac-Man, Mewtwo, and Cloud have all been depicted in controversial ways some time after their debut (Rosalina due to her [[TheOtherDarrin third voice actress, Laura Faye Smith]], making her sound more like Peach and nothing like her original melancholic self; Samus due to her drastic personality change in ''VideoGame/MetroidOtherM''; Pac-Man due to the polarizing ''WesternAnimation/PacManAndTheGhostlyAdventures'' (notably, [[WordOfGod Sakurai]] himself also claimed he wouldn't have included him if this was his requested appearance by ''Namco''), Mewtwo due to the [[Anime/PokemonTheFirstMovie first version of Its anime portrayal]] being initially thought as [[ReplacementScrappy replaced]] by the Pokemon's appearance in ''Anime/PokemonGenesectAndTheLegendAwakened''; and Cloud due to slowly being {{flanderiz|ation}}ed into a {{wangst}}y, overly mopey EmoTeen stereotype who dwelled too much in his past from ''Advent Children'' onward). Fortunately, this game gives us more time depicts all five characters akin to explore their early appearances; Rosalina has her second voice actress (Kerri Kane), Samus has her old voice clips and personality across her two forms[[note]]although she still mostly uses her ''Other M'' designs, so this particular case is only half-way [[BrokenBase for some people]], but some people also appreciate the alternate universe and allows Shrek attempt to make amends the best of a bad situation by giving Zero Suit Samus ''[[CombatStilettos jet heels]]''[[/note]], Pac-Man has his original design and [[CompositeCharacter represents retro Namco games in general]], Mewtwo is based on ''Anime/PokemonTheFirstMovie'' like in ''Melee'', albeit with Fiona when he gets home, unlike [[TheOtherDarrin a new]] [[Creator/KeijiFujiwara voice actor]] (which has still been well-received), and Cloud is headstrong and dwells on his InferioritySuperiorityComplex just like during the movie.
** Those that hated Artie, Merlin and the princesses will be pleased to see that they are neither seen nor referenced in the entire movie, even though Shrek and Fiona's triplets are featured.
** For anyone who thinks Prince Charming should have married Fiona and who see Shrek as an interloper, this film proves that, even without Shrek's intervention, Prince Charming was doomed to fail from the start.
early game of ''VideoGame/FinalFantasyVII''.



[[folder:YMMV/Assassin’s Creed]]

!!The first game

to:

[[folder:YMMV/Assassin’s Creed]]

!!The first game
[[folder:YMMV/Super Smash Bros. Ultimate]]



** After the disastrous launch and technical issues of ''Unity'', Ubisoft realized that the annual releases were [[ArcFatigue starting to bring the series down]]. The next game was much better received, and Ubisoft decided to not release a new game in 2016, so that they could plan the future of the series and allow the next game more development time. Time will tell if it will work, although [[VideoGame/AssassinsCreedII it did work the last time]].
*** And the throw seems to have worked. ''Origins'' has had such a positive overall reception that they've even decided to give smaller delays to a couple other games.
** Ubisoft announced in Summer 2022 that they would shut down the servers for ''II,'' ''Brotherhood,'' ''Revelations,'' and ''III'' on September 1st of that year. This would result in the end of not only the online multiplayer and its associated DLC, but also the single-player DLC such as ''The Da Vinci Disappearance'' and The Tyranny of King Washington[[note]]the single-player DLC requires being connected to the online servers as an anti-piracy measure[[/note]]. While the eventual shutdown of the multiplayer servers was expected and only affected fans who’ve actually played and enjoyed the multiplayer, all fans were aghast that they would lose paid content even if it was still available in remasters, leading to calls for boycotts against Ubisoft. A day before the shutdowns we’re supposed to occur, Ubisoft relented by delaying the shutdown by a month and announcing patch updates that would make the single-player DLC content usable without an online connection.

!!YMMV/Assassin’s Creed III

to:

** The way online matchmaking in Quickplay is supposed to work is that if you toggle Preferred Rules on, you're more likely to get matched up with another player or players who have similar rules toggled on. The thing is that at launch, ''this didn't work'', as matchmaking prioritized faster matchmaking over rules, so you would often see players setting Preferred Rules to [[ComplacentGamingSyndrome 1v1, 3 Stock, and Items Off]] and end up getting thrown into a Free For All with Items On. The backlash about the online being broken was ''staggering'', to the point where within a week of launch, Version 1.2.0 was pushed out, and among other changes mostly fixed it to how it's meant to work. Also, while minor compared to the above, the patch also reduced the difficulty of the Challenger Approaching battles for those who found it too difficult or annoying to take down a CPU just to unlock a character.
** A common criticism from the competitive community was that the stage hazards illegalized most of the stages in the game. While the Omega Form and Battlefield Form toggles help, the ability to turn the hazards off has been one of the most celebrated examples of BoringButPractical changes the game had compared to previous games, opening the gates to significantly more variety in stage selection in tournaments.
** Though the Subspace Emissary from ''Super Smash Bros. Brawl'' was seen as epic, one recurring complaint was the understated Nintendo fanservice in terms of non-playable characters and locations. For this game's World of Light, both are the major focus, with over a thousand characters fought as Spirits and several areas on the map inspired by ones from various games.
** One common complaint in past games was [[LongSongShortScene songs that were great, but only played on stages that didn't get a lot of airtime]] or vice versa (one common example being Fourside from ''Melee'' and its accompanying song). This game not only allows you to switch off hazards or turn the stage into a Battlefield or Final Destination shape, but also allows songs from a series to be played on any stage from that series, largely alleviating any problems with music selection. The 8.1.0 patch also enabled ''all'' songs from the game to be playable on the four ''Smash''-series stages (Battlefield, Big Battlefield, Final Destination, and the then newly-added Small Battlefield), compounding the solution even further.
** Some backlash ensued when the 1.2.0 patch notes were released and the only mention of character changes were a list of affected characters, which makes it incredibly tedious to try and figure out what got changed because testers would be forced to test every move in a character's kit to see what the changes were. Some players considered this all the more baffling because other Nintendo games like ''Franchise/{{Splatoon}}'' and ''VideoGame/{{ARMS}}'' do give detailed patch notes listing all the changes and balance adjustments. Starting with 2.0.0, Nintendo started posting a list of specific changes to characters to their official website, alleviating many players' fears that ''Ultimate'' would be doomed to the same vague patch notes that plagued the previous game.
** Update 3.0.0 reintroduced the Stage Builder, which was one of the most missed modes and features from previous games.
** Version 3.0 corrected a minor annoyance: Chrom now shares the victory fanfare based on the ''Fire Emblem: Awakening'' track "Id (Purpose)" with Robin and Lucina. He previously used the standard ''Fire Emblem'' fanfare despite being a central character in ''Awakening''.
** After Square Enix's ''Final Fantasy'' barely had any music or spirits in the disastrous launch base game, Sakurai made an effort to show more music and technical issues of ''Unity'', Ubisoft realized that spirits would be included for the annual releases were [[ArcFatigue starting to bring also Square Enix-owned ''Dragon Quest'' DLC in the series down]]. Hero's demonstration trailer, complete with a [[TakeThat thinly-veiled jab]] at ''Final Fantasy''[='=]s poor representation. However, this lessened after the DLC released, since though ''Dragon Quest'' has more tracks than ''Final Fantasy'', all of them use preexisting MIDI remixes, making both Square Enix franchises the only ones to have no new remixes made for ''Smash''. Additionally, the only tracks included are the field and battle themes for each incarnation of the Hero (just as Cloud only has two tracks), making Square Enix just come across as stingy in general. And even ''Final Fantasy''[='=]s problem was alleviated after Sephiroth was added, bringing in another stage and several more music tracks.
**
The next Final Smash Meter lasts for a limited amount of time as of the 4.0.0 update, prompting players to use theirs immediately instead of stalling.
** The decision to include Corrin in the previous
game was one pushed by Nintendo execs as a way to promote ''VideoGame/FireEmblemFates''. Fans were split over this, as there were already five characters from the same series in the game, and Corrin was also another swordfighter (albeit with a more varied moveset using not just their sword), and even Sakurai thought that it was too much. When it was announced that Nintendo had given a selection of characters for Sakurai to choose from for this game's DLC, most people took that as meaning characters like Byleth or one of the three main lords from ''VideoGame/FireEmblemThreeHouses''[[note]]Byleth, however, did get added as the fifth fighter in Fighters Pass 1[[/note]], a ''VideoGame/PokemonSwordAndShield'' character, or Sylux, who was heavily rumored to appear in ''[[VideoGame/MetroidPrime Metroid Prime 4]]'', would be chosen. Cue the Game Awards, where it was announced that [[UnexpectedCharacter none other than]] Joker from ''VideoGame/Persona5'' would be the first character from the Fighters Pass. E3 2019 followed up on this with inclusions of the Hero from the ''VideoGame/DragonQuest'' series, [[LongRunners a lengthy and heavily influential]] JRPG franchise[[note]]albeit with the intent of promoting the Switch port of ''VideoGame/DragonQuestXI'' in the process, though this was mitigated by other games from the franchise being represented via alternative costumes[[/note]], and [[VideoGame/BanjoKazooie Banjo & Kazooie]], UsefulNotes/Nintendo64 icons who had been heavily requested for ''Smash'' for almost '''twenty years''' by that point, but that many thought would never be let in by Nintendo due to being owned by their rival platform holder Microsoft. Needless to say, fans' faith in Nintendo's decision-making abilities were restored and this has had a bonus effect on the second batch of DLC fighters. Fans are now more open to the idea of adding first party characters as DLC as the Fighters Pass delivered a wealth of popular and unexpected characters from outside of Nintendo's arsenal.
** Version 5.0.0 brought back the popular Home Run Contest mode after fans felt it was sorely missed from the base game.
** A small minority of fans felt that [[Franchise/SuperMarioBros Mario]] [[SpotlightStealingCrossover stole too
much better received, and Ubisoft decided to not release a new of the spotlight]] in the previous game in 2016, so that they could plan various ways, such as always leading the future fighters in reveal trailers, his voice clips in the Sound options menu, being the default online profile icon, and the game being advertised to families as if it were a ''Mario'' game. ''Ultimate'' makes something of an effort to emphasize the ensemble-cast nature of the series and allow that Mario isn't the next definitive main character: Mario and Link share the spotlight as co-mascots, Kirby is the closest thing to a main character in World of Light with Fox leading the fighters, the game is marketed to all demographics with an emphasis on the crossover aspect and different characters, the default online profile icon is random, and the Sound menu now uses random sound clips from the Original 12 fighters. Mario didn't feature as the "main" veteran in a trailer until Sora's, fittingly for a GrandFinale and perfect for the MoneyMakingShot of Mario[[note]]the first fighter[[/note]] and Sora[[note]]the last fighter[[/note]] shaking hands.
** While some fans were already relieved that Samus didn't act like her ''VideoGame/MetroidOtherM'' self in ''Smash 4'' despite her design and the game heavily using content from that game, ''Ultimate'' went a bit further in showing that this is the Samus fans know and love, even though she retains her ''Other M''-inspired designs in both her forms. Zero Suit Samus now sports a HeroicBuild that wasn't used for years until ''VideoGame/MetroidSamusReturns'', and in Ridley's reveal trailer, Samus [[OhCrap stares in shock for a couple of seconds]], but instead of breaking down or getting pulverized, she regains her composure and proceeds to [[LetsGetDangerous kick her nemesis' ass]].
** One annoyance in previous games was that if you used a Golden Hammer on a locked Challenge, it would be permanently left with a hammer mark because of that, especially if you later manage to clear the prerequisites. Here, a hammer mark is still placed, but it'll be removed if you actually clear the challenge later.
** Charizard's re-integration as part of Pokémon Trainer is an indirect case for ''Pokémon'' fans who are sick of seeing the orange dragon [[WolverinePublicity hogging the spotlight]] and [[CharacterShilling being given preferential treatment]] all the time, particularly fans of the Squirtle and Bulbasaur lines, as its role in the game by default gives all three Kanto StarterMon lines an equal amount of focus. Meanwhile, the two starter Pokémon that ''are'' individual characters (Greninja and Incineroar) are generally considered to have
more personality and more unique movesets than the other playable Pokémon, including Charizard and the other two members of the Trainer's trio.
** After many fans complained that every ''Fire Emblem'' hero has to have a sword as their default weapon, the developers made sure that, while their sword still is their default weapon, Byleth also prominently uses the other weapon types in their moveset.
** ''VideoGame/{{ARMS}}'' getting a fighter in the second Fighters Pass can be seen as this after Byleth soured expectations for it. It also gave relief for people that were saddened about the game's characters missing out on ''Ultimate'''s base roster, due to timing reasons. This sentiment only increased when Min Min, who was initially a spirit, became playable.
** Patch 8.1.0 updated the netcode for 1 on 1 fights to run at 60 ticks over the standard 30, fixing issues many fans had with the game's online play.
** Volume 1 of the Fighters Pass received a bit of criticism for having no solo female fighters as the default.[[note]]Kazooie and Banjo are a team with Banjo doing more of the legwork. And while Byleth does have a female alt, the male one is the default option.[[/note]] Volume 2 addresses the critique and starts the pass with [[VideoGame/{{ARMS}} Min Min]], which gets even more significant considering she was chosen over the de facto ''ARMS'' mascot, Spring Man. [[VideoGame/XenobladeChronicles2 Pyra and Mythra]], collectively the fourth fighter in Volume 2, helped alleviate this sentiment even more and were met with the warmest and most enthusiastic reaction out of all the first-party Fighters Pass characters, especially since they were ''also'' chosen over the male main protagonist of their game (Rex). Furthermore, the ''ARMS'' producer Kosuke Yabuki's claim about the playable cast for that game [[EnsembleCast all being main characters]] has renewed hope for the others to be included in a future ''Smash'' installment.
** In a certain way, Steve's addition is this, as it opened the possibility of more characters from Western-based properties being added in the future, after past ''Smash'' entries and the base roster for ''Ultimate'' favored Japanese-created characters for ease of use. In addition, the prior hatedom between Banjo & Kazooie and Steve's support bases has subsided thanks to this.
** Upon release, Creator/SquareEnix was accused of being very stingy with their ''Franchise/FinalFantasy'' franchise, only offering Cloud Strife at launch and not featuring any ''Final Fantasy'' spirits aside from Cloud himself, plus the infamous mere two song tracks. While the inclusion of the ''Franchise/DragonQuest'' series in the game, and later spirits from ''VideoGame/OctopathTraveler'' and ''VideoGame/TrialsOfMana'', did give Square Enix more representation, ''Final Fantasy'' was still considered horribly underrepresented at the time. Come the 2020 Game Awards, however, and ''VideoGame/FinalFantasyVII'' antagonist Sephiroth was revealed to be a [=DLC=] fighter, giving fans lots of hope for better representation for the series. Indeed, the Mr. Sakurai Presents Sephiroth trailer showed a complete 180 in the music department from poor to prime with nine new tracks, including four ''Smash''-exclusive remixes. Sakurai himself comes clean with why they previously had so little ''FF'' material previously: due to the complex rights issues with the original game at the time that only allowed them to barely scrounge out Cloud, Midgar, and three tracks (including Cloud's victory theme). Additionally, come Sephiroth's official release in Version 10.1.0, Cloud's fighter spirit for his ''FFVII'' appearance was retroactively changed to include his official artwork for that game.
** When Small Battlefield was released, it came with a change that allowed the four ''Smash''-original stages to play any song in the game. While this definitely opened up some interesting combinations ([[VideoGame/{{Undertale}} Megalovania]] on [[AmazingTechnicolorBattlefield Final Destination,]] anyone?), it completely overrode the player's My Music choices for those stages, all but forcing the player to go through the menus to manually pick their chosen music every time, as the ''Smash'' music was very unlikely to come up at random, given the massive soundtrack, and settling for a random song would likely end up with [[SoundtrackDissonance something unfitting]] chosen. The Sephiroth update now allows players to pick whether they want to use their My Music choices, pick a song from the menu, or settle for a random song with a single menu command.
** When Final Smashes were first introduced, Zelda and Sheik’s were just the same with a different launch angle and Pokémon Trainer would always use the same one, feeling like different characters could have had different Final Smashes. Even Zero Suit Samus having a different Final Smash was still lackluster since it was just transforming back. Pyra and Mythra on the other hand have quite different Final Smashes while still being just as effective as each other.
** When the base game launched, Pokémon Trainer was the only transformation-based fighter in the entire roster, which felt to some fans like a missed opportunity to regroup Sheik and Zelda (or, to a lesser extent, Samus and Zero Suit Samus) and also felt awkward given that [[ActuallyFourMooks the Trainer character slot consists of four entities]] while the other, removed transformations consisted of a single person swapping between two identities. The introduction of Pyra and Mythra in Fighter Pass 2 saw the return of proper "alter-ego" transforming characters and also showed that the mechanic wouldn't just be exclusive to the Pokémon Trainer from then on.
** Some ''VideoGame/XenobladeChronicles2'' fans felt that its initial representation felt lacking for a mainline ''Xenoblade'' entry, getting a decent amount of spirits, but no stage and only three songs that aren't even remixes.[[note]]With the volume set too low, on top of that.[[/note]] This feeling was only exacerbated when it turns out the game was released too late for Rex to make it into the base roster, and he got a Mii costume tied to Volume 1 of the Fighters Pass. Eventually, the February 17, 2021 Direct happened and unveiled Pyra and Mythra as 2-in-1 [=DLC=] fighters for Volume 2, not only giving fans hope for their source game to have better representation, but also an ideal alternative for those who aren't particularly fond of Rex as a character. Sakurai's gameplay stream also then revealed that Rex would still be an AssistCharacter that would show up in the Final Smash and multiple animations, which some of those who ''are'' fond of him see as a good compromise, and an amusing reversal as to how Pyra and Mythra were ''his'' supporting character in the main game.
[[/folder]]
[[folder:YMMV/Sonic the Hedgehog]]

!!YMMV/Sonic X
* AuthorsSavingThrow: Season 3 has quite a few:
** In the first two seasons, Chris was hated for him [[SpotlightStealingSquad stealing screentime from the other Sonic characters]] and not being useful to the group. Come Season 3 and he's not only more useful to the group, he's also had his on screen presence reduced.
** The complaint of Sonic being an InvincibleHero that makes scrap of robots in seconds, resulting in the conflict being devoid of tension and weight. In this season he's put up against foes that actually give him a run for his money.
** With Chris getting relegated to a secondary role, Tails is able to get increased screentime and
development time. Time will tell if it will work, although [[VideoGame/AssassinsCreedII it did work as well as [[ShipTease a budding relationship]] with the last time]].
*** And
plot-critical Cosmo.

!!YMMV/Sonic
the throw seems to have worked. ''Origins'' has had such a positive overall reception Hedgehog 2006
* AuthorsSavingThrow: A bizarre case in
that they've even decided to give smaller delays to a couple other games.
** Ubisoft announced in Summer 2022 that they would shut down
after the servers game was released, Sega effectively denied the developers any leeway for ''II,'' ''Brotherhood,'' ''Revelations,'' patching the game and ''III'' on September 1st of that year. This would result in the end of not only the online multiplayer and trying to fix its associated DLC, but also the single-player DLC such as ''The Da Vinci Disappearance'' and The Tyranny of King Washington[[note]]the single-player DLC requires being connected bugs, in an attempt to the online servers as an anti-piracy measure[[/note]]. While the eventual shutdown wash their hands of the multiplayer servers whole affair. In the paid DownloadableContent of the ''Team Attack Amigo'' pack, however, they secretly inserted some minor patches into the game to slip this past both the ExecutiveMeddling, and then-limitations on patches instated by Microsoft for Xbox games. It doesn't really fix the game in significant ways, but there was expected an ''attempt'' at least.

!!YMMV/Sonic Generations
* AuthorsSavingThrow: The finale of the game established once
and only affected fans who’ve actually played and enjoyed the multiplayer, all fans were aghast for all, in-canon, that they would lose paid content even if it was Dr. Eggman's real name is still available in remasters, leading Dr. Ivo Robotnik, intended to curb the fandom debates about which of them was his real name or not. The good doctor humorously notes this when addressed as his real name by Tails, saying [[LampshadeHanging "Nobody calls for boycotts against Ubisoft. A day before the shutdowns we’re supposed to occur, Ubisoft relented by delaying the shutdown by a month and announcing patch updates me that would make the single-player DLC content usable without an online connection.

!!YMMV/Assassin’s Creed III
anymore."]]

!!YMMV/Sonic Boom



** The game is set to get a remastered edition as well, and it'll supposedly have "improved gameplay mechanics" and "ergonomics", implying that it'll be more than a simple graphics upgrade. If the previous AC remasters are any indication, there will likely be large graphical upgrades and improved performance, the latter being something the original had problems with on last-gen consoles. The remaster ended up not only looking and running better than the original, some annoyances were removed or changed[[note]]In particular, the stealth mechanic. The remastered version brought back the low-profile dual assassination with the hidden blade that the original removed for unknown reason. Additionally, Haytham and Connor can now whisper in bushes and bales of hay rather than only from corners, a mechanic from Black Flag and Rogue[[/note]].

!!YMMV/Assassin’s Creed Rogue

to:

** The One of the complaints against ''Shattered Crystal'' was the fact that Sticks replaced Amy as the fourth playable character. ''Fire & Ice'' rectifies this by having both Amy ''and'' Sticks playable.
** Many have assumed delaying ''Fire & Ice'' itself was an effort to give the
game is set more development time to get a remastered edition ensure it doesn't suffer the same fate as well, and it'll supposedly have "improved gameplay mechanics" and "ergonomics", implying its predecessors. Although it got better reviews than Shattered Crystal, few reviewers rated it any higher than SoOkayItsAverage.

!!YMMV/Sonic Boom: Rise of Lyric
* AuthorsSavingThrow: A 1 GB patch was released for the game in all regions in January 2015
that it'll be addressed many glitches. The "infinite jump" glitch with Knuckles is gone, more than a simple barriers were added to level geometry to prevent players from falling out of the game world, and numerous smaller bugs relating to graphics upgrade. If the previous AC remasters are any indication, there will likely be large graphical upgrades and improved performance, the latter being something the original had problems with on last-gen consoles. The remaster ended up not only looking and running better than the original, some annoyances were removed or changed[[note]]In particular, the stealth mechanic. fixed as well. The remastered version brought back the low-profile dual assassination framerate was also made smoother, along with the hidden blade that lighting and shadows getting a small bump in quality to better match up with the original removed for unknown reason. Additionally, Haytham and Connor can now whisper in bushes and bales of hay rather than only from corners, a mechanic from Black Flag and Rogue[[/note]].

!!YMMV/Assassin’s Creed Rogue
game's debut trailer.

!!YMMV/Sonic Forces



** A very unintentional example after the ''Unity'' launch. ''Rogue's'' well-received story and characters meant many fans got at least one good ''Assassin's Creed'' game in 2014 (although critics preferred ''Unity'').
** ''Rogue'' did many small but welcome adjustments to the collectibles system that was a huge pain in ''Black Flag''. Uncharted collectibles are now much fewer in numbers, and picking them up is more entertaining because many require a nice bit of freerunning to get to instead of just lying around in the open. The rowboats that return Shay to his ship are more numerous, especially in areas with freezing water where swimming is ill-advised. Shanties move much slower and are thus less annoying to chase down. [[LuckBasedMission Luck-based Abstergo challenges]] were removed entirely.
** The rerelease of the ''Rebel Collection'' on UsefulNotes/NintendoSwitch would help remedy the lack of a UsefulNotes/WiiU release for Nintendo followers.

!!YMMV/Assassin’s Creed: Unity

to:

** A very unintentional example after When Super Sonic was first announced, he was intended to be released as a $1.99 piece of DownloadableContent, which was met with backlash, since the ''Unity'' launch. ''Rogue's'' well-received story and characters meant many fans got at least one good ''Assassin's Creed'' game in 2014 (although critics preferred ''Unity'').
** ''Rogue'' did many small but welcome adjustments to the collectibles system
was charging for content that was a huge pain in ''Black Flag''. Uncharted collectibles are now much fewer in numbers, and picking them up is more entertaining because many require a nice bit of freerunning to get to instead of just lying around in the open. The rowboats that return Shay to his ship are more numerous, especially in areas with freezing water where swimming is ill-advised. Shanties move much slower and are thus less annoying to chase down. [[LuckBasedMission Luck-based Abstergo challenges]] were removed entirely.
** The rerelease
part of the ''Rebel Collection'' on UsefulNotes/NintendoSwitch would help remedy base game in previous ''Sonic'' entries. Following this announcement, SEGA ultimately scrapped the lack of a UsefulNotes/WiiU release price tag, and Super Sonic was released for free instead.
** In response to complaints about several entries like ''Colors'', ''Generations'', and ''Lost World'' focusing entirely on Sonic to the point of [[DemotedToExtra demoting his friends to NPCs]], ''Forces'' both features a customizable avatar character who goes through their own story arc separate from Sonic himself and brings back Shadow as a playable DLC character.

[[/folder]]
[[folder:YMMV/Super Mario Bros]]

* AuthorsSavingThrow: The
Nintendo followers.

!!YMMV/Assassin’s Creed: Unity
Switch era seems intent on fixing the problems that plagued the 3DS and Wii U era. All accusations of a lack of creativity were banished with ''VideoGame/SuperMarioOdyssey'', the [=RPGs=] got a bone thrown at them with ''VideoGame/MarioPlusRabbidsKingdomBattle'' having tight, well thought out and new gameplay plus a focus on humour the [=RPGs=] are known for while ''[[VideoGame/MarioTennis Mario Tennis Aces]]'' avoided the problems ''Ultra Smash'' faced with new assets, gameplay and a story mode.
[[/folder]]
[[folder:YMMV/Mario Party]]



** After Unity's disastrous launch, Creator/{{Ubisoft}} have made the Dead Kings expansion free for all players, and people who had previously purchased the now-defunct Season Pass, will get a new Ubisoft game for free.
** Players responded negatively to the use of ''Initiates'' and a tie-in app to unlock certain chests. Later patches removed those requirements, allowing any player to access them.
** For players who didn't pick up the game when it was new (or had written it off due to the various launch issues), the one-week free giveaway of the game in Uplay in April 2019 due to the Notre Dame fire won the game some new fans.

!!YMMV/Assassin’s Creed Syndicate

to:

** ''Island Tour'' seems to be a compromise between the mechanics of ''Mario Party 9'' and those of the games made before it.
** Toys/{{amiibo}} Party in ''10'' for those who want the classic ''Mario Party'' style back.
** ''Star Rush'' throws out the car mechanic completely and returns to the "star collecting" mechanic like the classic ''Mario Party'' titles; while the gameplay in Toad Scramble remains different from the main modes in previous ''Mario Party'' games, the mode Balloon Bash is the closest thing to the classic ''Mario Party'' mode. ''Super Mario Party'', the first console ''Mario Party'' since ''10'', also ditches the car, as does ''Island Tour'' to a much lesser extent (while vehicles are still a prominent feature in gameplay, each character moves individually, similar to the older titles).
** Games starting with ''Star Rush'' heavily cut down on luck-based elements and [[ComebackMechanic Comeback Mechanics]], focusing on strategic play instead.
** While ''Super Mario Party'' still has a four-player cooperative mode in the form of River Survival, the mode is completely skill-based, players are in control at all times, and cooperation is heavily emphasized. This is in contrast to how [[LuckBasedMission the overly luck-dependent and possibly rigged car]] prevented much real choice in cooperating or competing, although how much skill River Survival entails lies entirely in the player's ability to complete each minigame within the time limit.
** After Unity's disastrous launch, Creator/{{Ubisoft}} have made being seemingly abandoned for two years, Nintendo suddenly released an update to ''Super Mario Party'' that enables full online multiplayer for the Dead Kings expansion free for all players, Party, Partner, and people who had previously purchased Free Play modes. Later, ''Superstars'' would launch with online play from the now-defunct Season Pass, will get a new Ubisoft game for free.
start.
** Players responded negatively to the use of ''Initiates'' and a tie-in app to unlock certain chests. Later patches Many players didn't like seeing Donkey Kong removed those requirements, allowing any player as a playable character starting in ''5''. His eventual return to access them.
playability in the ''10'' was met with open arms. And luckily it seems to have stuck, with DK being playable in all of the following installments (barring ''Top 100'') as well.
** For After ''The Top 100'' was widely lambasted for having only a single board map, ''Superstars'', another game featuring 100 classic minigames, was announced to have five boards taken from the Nintendo 64 games. ''Superstars'' also supports traditional button controls with a Pro Controller, something that ''Super'' lacked.
** Peach's Birthday Cake is redesigned in ''Superstars'' to lessen some of its punishing aspects that the first game's boards were notorious for. The Flower Lottery you're forced to pay 10 coins to play has been moved to where the two splitting paths on the board converge instead of where they intitially split which in turn removes the chance to lose coins from Bowser before reaching the Star Space, a new event space lets players skip the lottery if they land on it, and Bowser's section now serves as a risky shortcut for
players who didn't pick end up the game when it was new (or had written it off due to the various launch issues), the one-week free giveaway on it, letting them avoid Piranha Plants and cut across most of the game in Uplay in April 2019 due to board for another Star if they can spare the Notre Dame fire won cost of Bowser's item. Piranha Plants are also easier to use, since it's possible to set up smaller ones that only steal coins at a much lower cost.
** The "Tug of War" minigame is infamously known for requiring to use
the game some new fans.

!!YMMV/Assassin’s Creed Syndicate
palm of the hand to turn the joystick to be granted a victory. As a result, many people contracted blisters. ''Superstars'' adds a warning telling player that this is [[DontTryThisAtHome uncessary and dangerous]] to do so. However, many fans felt like removing the minigame entirely was the true solution.
[[/folder]]
[[folder:YMMV/Mario Party 5]]

* AuthorsSavingThrow: The Battle Mini-Game mechanics for some. Instead of landing on a space that forces you to play mini-games that can wager more coins than what you have, they have a small chance of occurring at the end of a turn in Party Mode.
[[/folder]]
[[folder:YMMV/Mario Tennis]]



** After criticisms that the usual "Collect the items to get a special outfit" outfit in ''Unity'' was lackluster, being a cosmetic skin only, ''Syndicate'' has an armour that knocks off twenty percent of all damage.

!!YMMV/Assassin’s Creed Origins
** Given the last few games had been ChristmasRushed, and following their reception, Ubisoft decided to give this one more time in the oven than the others, even if it meant it wouldn't come out in 2016. So far, critic and fan reception have been fairly positive.
*** So positive, in fact, that they've decided to also [[http://www.pcgamer.com/ubisoft-delays-far-cry-5-the-crew-2-and-an-unannounced-franchise-game/ give smaller delays]] to ''VideoGame/FarCry5'' and ''The Crew 2'', as well as a bigger delay for an unnamed third game.

!!YMMV/Assassin’s Creed: Odyssey

to:

** After criticisms A "Classic Tennis" mode, with the ability to turn off Chance and Jump Shots, was featured in ''Ultra Smash'', which relieved fans who didn't like the game's connections to ''Open'' and missed the gameplay from the 64 and [=GameCube=] installments.
** ''Aces'' brings back the Story[=/=]RPG Mode that's been missing since the Game Boy titles, relieving concerns of a lack of content after ''Ultra Smash'' didn't bring much new to the table.
** ''Mario Tennis Aces'' surprisingly perfects some things
that ''Paper Mario Color Splash'' struggled with a few years prior. For one, enemies are friendly [=NPCs=] from the usual "Collect very beginning of Story Mode alongside the items Toads. It's also made very clear several of them, such as the Spike racquet builder, are locals to get a special outfit" outfit in ''Unity'' the Kingdom of Bask with no allegiance to Bowser, unlike how there was lackluster, being always something "weird" about enemy or even non-Toad [=NPCs=] in ''Color Splash''[[note]]Most Color Splash enemy [=NPCs=] have speech bubbles above them [[DoubleStandard but not the Toads]]; only one enemy [=NPC=] relegated to a cosmetic skin only, ''Syndicate'' has an armour that knocks off twenty percent of sidequest is even hinted to live on Prism Island proper, while the rest all damage.

!!YMMV/Assassin’s Creed Origins
** Given
work for Bowser; the last few games had been ChristmasRushed, and following their reception, Ubisoft decided to give this one more time Shy Guys of Vortex Island lived in the oven an alternate dimension rather than the others, even if it meant it wouldn't come out main dimension; Yoshis only appear as circus animals in 2016. So far, critic and fan reception have been fairly positive.
*** So positive, in fact, that they've decided to also [[http://www.pcgamer.com/ubisoft-delays-far-cry-5-the-crew-2-and-an-unannounced-franchise-game/ give smaller delays]] to ''VideoGame/FarCry5'' and ''The Crew 2'', as
one stage despite being well as a bigger delay known to thrive on islands in other games[[/note]]. Finally, Lucien is explicitly sentient and possesses Wario, Waluigi and Luigi for an unnamed third game.

!!YMMV/Assassin’s Creed: Odyssey
most of the game before [[spoiler:settling on Bowser]], rather than [[spoiler:[[TheUntwist making a "mystery" out of Bowser being possessed across several flashbacks]] while [[TheUnreveal acting wishywashy]] about his possessor's nature]].
[[/folder]]
[[folder:YMMV/Sly 2: Band of Thieves]]



** The first patch of 2019 added in the option to adjust the notoriously aggressive enemy level scaling. It can't be turned off entirely, but the lowest setting is 4 levels below the player; at that point enemies are much easier and a much lower threat, without being COMPLETE pushovers, so the player gets to feel their increase in power, but the combat never gets so easy that it becomes dull.
** The second episode of "Legacy of the First Blade" ends with a forced heterosexual pairing between Natakas/Neema and the Eagle Bearer. In concession to outcry from LGBTQ players, a kiss scene in the ending montage was removed. Dialogue is also slightly retooled across episode 2 and 3 to be more intentionally romantic or non-romantic: certain options now have a love interest's heart icon, while others are flat statements about maintaining the divine bloodline.
** A two-for-one with the addition of the "A Friend Worth Dying For" quest chain: The final reward is the Hero Sword, a weapon which was seen during the E3 2018 gameplay demo (but was not available in the game when it was released). The engraving which the sword unlocks increases the damage done by the Critical Assassination skill, which goes some way towards addressing complaints that the game makes it difficult for the player to assassinate important / elite characters.
** Another two-for-one with the ''Vacation'' DLC released in 2021. The DLC explains how Kassandra will spend the time between Ancient Greece and [[spoiler:her meeting Layla: finding Isu artifacts to keep them away from human hands]]. The DLC also bumps up difficulty by many notches in its latter part, [[spoiler:by having the Isu artifact drain away the power within the Spear of Leonidas.]]

!!YMMV/Assassin’s Creed: Valhalla

to:

** This game does away with the one hit kills and lucky charms in favor of a more traditional health bar.
** The first patch of 2019 added in the option to adjust the notoriously aggressive enemy level scaling. It can't be turned off entirely, but the lowest setting is 4 levels below the player; at game caught some flack from players who felt that point for a stealth platforming game, the stealth part was underutilized. This game puts more emphasis on sneaking up on enemies and trying to pickpocket them and go undetected.
** There
are much easier and a much lower threat, without being COMPLETE pushovers, so the player gets to feel their increase in power, but the combat never gets so easy fewer vaults that it becomes dull.
** The second
are limited to one each episode instead of "Legacy several per episode.
[[/folder]]

[[folder:YMMV/Sly Cooper: Thieves in Time]]

* AuthorsSavingThrow: Carmelita's voice was criticized in both [[VideoGame/Sly2BandOfThieves the second]] and [[VideoGame/Sly3HonorAmongThieves third games]] for not attempting to give her a Latina accent, something that’s been part
of the First Blade" ends with a forced heterosexual pairing between Natakas/Neema and character since [[VideoGame/SlyCooperAndTheThieviusRaccoonus the Eagle Bearer. In concession to outcry from LGBTQ players, a kiss scene in the ending montage was removed. Dialogue is also slightly retooled across episode 2 and 3 to be more intentionally romantic or non-romantic: certain options now have a love interest's heart icon, while others are flat statements about maintaining the divine bloodline.
** A two-for-one with the addition of the "A Friend Worth Dying For" quest chain: The final reward is the Hero Sword, a weapon which was seen during the E3 2018 gameplay demo (but was not available in the
beginning]]. For this game when it was released). The engraving which the sword unlocks increases the damage done by the Critical Assassination skill, which goes some way towards addressing complaints that the game makes it difficult for the player to assassinate important / elite characters.
** Another two-for-one with the ''Vacation'' DLC released in 2021. The DLC explains how Kassandra will spend the time between Ancient Greece
they brought said accent back.
[[/folder]]

[[folder:YMMV/FireEmblemThreeHouses
and [[spoiler:her meeting Layla: finding Isu artifacts to keep them away from human hands]]. The DLC also bumps up difficulty by many notches in its latter part, [[spoiler:by having the Isu artifact drain away the power within the Spear of Leonidas.]]

!!YMMV/Assassin’s Creed: Valhalla
YMMV/FireEmblemWarriorsThreeHopes]]



** The [[https://www.ign.com/articles/assassins-creed-valhalla-male-female-character-canon game's narrative director]] has confirmed that ''both'' player characters are canon, averting SchrodingersPlayerCharacter. This is after criticism that Kassandra in ''Odyssey'' was chosen as the "canon" main character by the novelization, despite [[https://kotaku.com/assassin-s-creed-odyssey-developers-say-breaking-series-1835696764 confirmation]] that two-thirds of those playing chose to play as Alexios. [[spoiler: The explanation for this is that Eivor is canonically the female Sage of Odin (who was male), making Female Eivor the canon protagonist for the main game and the expansions set during the Viking Age time period, while Male Eivor (who is actually Odin) is the canon protagonist for Asgard sequences and ''Dawn of Ragnarök'' expansion.]]
** The return of the Hidden Blade also counts, as well as the return of [[VideoGame/AssassinsCreedOrigins the Hidden Ones and the Order of the Ancients]], after they were (mostly) absent from ''VideoGame/AssassinsCreedOdyssey''.
** After complaints that ''Odyssey'' was too big with too many sidequests required to level up, ''Valhalla's'' level-up system is far more forgiving. While the XP points required to level up in ''Odyssey'' increase exponentially with every level and only gives you one skill point, ''Valhalla'' requires the same amount of XP points for every level and gives two skill points for every time you level up. By the time you're ready to progress to the next region for the story, you should be leveled up enough that the BeefGate isn't a problem after completing a single World Event, if you needed to complete any at all.
** ''Odyssey'' was criticized for downplaying the traditional stealth elements of the series, making it more of an RPG stat that meant players often found themselves only taking off a third of an enemy's life bar from a sneak attack. ''Valhalla'' returns to the classic formula where a stealth attack from the back is a guaranteed kill on non-bosses/non-unique characters.
*** Another bone thrown to fans of the classic series is a confirmed option for stealth where Eivor can assassinate targets with a stealth attack, regardless of their level. However, this is undermined by the many designated boss fights where Eivor must enter combat.
*** Also, the options menu outright includes an option to set whether to have the classic formula or the "intended formula", of having EliteMooks able to shrug off kills. Though it tells you this isn't how the game is ''intended'', it shows directly a bone being thrown at fans of the earlier games.
** Returning after an absence in ''Odyssey'' is the White Room, with it being confirmed that [[https://www.reddit.com/r/assassinscreed/comments/jb4qep/valhalla_will_have_30_assassination_targets_all/ all thirty of the main targets in-game have their own White Room cinematics.]]
** The modern day segment gives ''some'' insight on how exactly Juno managed to postpone the 2012 apocalypse. [[spoiler:The Grey - aka the storage where her mind was held - connects to Isu tech around the world, which according to this game can contribute to potential world-ending disasters if left unchecked. Essentially, all Juno may have had to do was adjust some values on the power consumption of Isu tech elsewhere on the planet]].
** The [[VideoGame/AssassinsCreedOrigins Bayek Legendary Skin]] was originally only available to those who watched the [=BossLogic=] announcement livestream on Twitch with their Ubisoft Connect accounts linked to their Twitch accounts. On December 14, Ubisoft made the skin available for players as a claimable reward as a Christmas gift, and in January 2021, it was made a regular unlockable for 100 units.
** While the design itself is decent, the Hidden Ones Armor was [[WTHCostumingDepartment criticized for being a garish green color]] instead of white and red. To promote Ubisoft Forward, Basim’s more traditionally colored Hidden Ones outfit was made available for free on Ubisoft Connect in June, 2021.
** As discussed under ScrappyMechanic, the game's stealth mechanics have gotten a lot of flak due to their apparent glitchiness, to the point where many just didn't bother with them. A patch in December 2021 fixed several of the more obnoxious issues (guards sometimes seeing through obstacles, the detection meter filling instantly, etc), making stealth a more reliable option for players.

[[/folder]]
[[folder:YMMV/Super Smash Bros. for Nintendo 3DS and Wii U]]

* AuthorsSavingThrow: Rosalina, Samus, Pac-Man, Mewtwo, and Cloud have all been depicted in controversial ways some time after their debut (Rosalina due to her [[TheOtherDarrin third voice actress, Laura Faye Smith]], making her sound more like Peach and nothing like her original melancholic self; Samus due to her drastic personality change in ''VideoGame/MetroidOtherM''; Pac-Man due to the polarizing ''WesternAnimation/PacManAndTheGhostlyAdventures'' (notably, [[WordOfGod Sakurai]] himself also claimed he wouldn't have included him if this was his requested appearance by ''Namco''), Mewtwo due to the [[Anime/PokemonTheFirstMovie first version of Its anime portrayal]] being initially thought as [[ReplacementScrappy replaced]] by the Pokemon's appearance in ''Anime/PokemonGenesectAndTheLegendAwakened''; and Cloud due to slowly being {{flanderiz|ation}}ed into a {{wangst}}y, overly mopey EmoTeen stereotype who dwelled too much in his past from ''Advent Children'' onward). Fortunately, this game depicts all five characters akin to their early appearances; Rosalina has her second voice actress (Kerri Kane), Samus has her old voice clips and personality across her two forms[[note]]although she still mostly uses her ''Other M'' designs, so this particular case is only half-way [[BrokenBase for some people]], but some people also appreciate the attempt to make the best of a bad situation by giving Zero Suit Samus ''[[CombatStilettos jet heels]]''[[/note]], Pac-Man has his original design and [[CompositeCharacter represents retro Namco games in general]], Mewtwo is based on ''Anime/PokemonTheFirstMovie'' like in ''Melee'', albeit with [[TheOtherDarrin a new]] [[Creator/KeijiFujiwara voice actor]] (which has still been well-received), and Cloud is headstrong and dwells on his InferioritySuperiorityComplex just like during the early game of ''VideoGame/FinalFantasyVII''.
[[/folder]]
[[folder:YMMV/Super Smash Bros. Ultimate]]

to:

** The [[https://www.ign.com/articles/assassins-creed-valhalla-male-female-character-canon game's narrative director]] game has confirmed that ''both'' player mostly done away with [[FanNickname Avatar-sexuals]], characters are canon, averting SchrodingersPlayerCharacter. This is after criticism that Kassandra in ''Odyssey'' was chosen as who have no supports or connections to anyone besides the "canon" main character by the novelization, despite [[https://kotaku.com/assassin-s-creed-odyssey-developers-say-breaking-series-1835696764 confirmation]] that two-thirds of those playing chose to play as Alexios. [[spoiler: The explanation avatar character[[note]]Some characters have one or two other supports; for this is that Eivor is canonically the female Sage of Odin (who was male), making Female Eivor the canon protagonist for the main game and the expansions set during the Viking Age time period, while Male Eivor (who is actually Odin) is the canon protagonist for Asgard sequences and ''Dawn of Ragnarök'' expansion.]]
** The return of the Hidden Blade also counts,
example, Flora from ''Fates'' could support with her sister Felicia as well as the return of [[VideoGame/AssassinsCreedOrigins Avatar[[/note]]. Nearly every single character, even the Hidden Ones adult characters you can recruit, have supports with multiple others and have multiple potential endings. On the Order other end of the Ancients]], after they were (mostly) absent from ''VideoGame/AssassinsCreedOdyssey''.
** After complaints that ''Odyssey'' was too big
scale, not everyone has endings with too many sidequests required to level up, ''Valhalla's'' level-up system is far more forgiving. While the XP points required to level up in ''Odyssey'' increase exponentially everyone within their house, much less with every level and only gives you one skill point, ''Valhalla'' requires the same amount of XP points for every level and gives two skill points for every time you level up. By the time you're ready to progress to the next region for the story, you should be leveled up enough that the BeefGate isn't a problem after completing a single World Event, if you needed to complete any at all.
** ''Odyssey'' was criticized for downplaying
other unit, so the traditional stealth elements of the series, making it paired endings they do have tend to feel more of an RPG stat that meant players often found themselves personalized and less cookie cutter. And interestingly, not every male/female ending is even romantic. The only taking off a third of an enemy's life bar from a sneak attack. ''Valhalla'' returns to the classic formula where a stealth attack from the back is a guaranteed kill on non-bosses/non-unique characters.
*** Another bone thrown to fans of the classic series is a confirmed option for stealth where Eivor can assassinate targets with a stealth attack, regardless of their level. However, this is undermined by the many designated boss fights where Eivor must enter combat.
*** Also, the options menu outright includes an option to set whether to have the classic formula or the "intended formula", of having EliteMooks able to shrug off kills. Though it tells you this isn't how
truly Avatar-sexual characters in the game is ''intended'', it shows directly a bone being thrown at fans of the earlier games.
** Returning
after an absence in ''Odyssey'' is all the White Room, patches and DLC are [[spoiler:Rhea, a non-playable character (who thus can't get support points with it being confirmed that [[https://www.reddit.com/r/assassinscreed/comments/jb4qep/valhalla_will_have_30_assassination_targets_all/ all thirty of the main targets in-game have their own White Room cinematics.]]
** The modern day segment gives ''some'' insight on how exactly Juno managed to postpone the 2012 apocalypse. [[spoiler:The Grey - aka the storage where her mind was held - connects to Isu tech around the world, which according to this game can contribute to potential world-ending disasters if left unchecked. Essentially, all Juno may have had to do was adjust some values on the power consumption of Isu tech elsewhere on the planet]].
** The [[VideoGame/AssassinsCreedOrigins Bayek Legendary Skin]] was originally
other units) who's only available to those during the Silver Snow route]], [[spoiler:Sothis, for very obvious reasons, but just has an ''S'' support rank]]. Likewise, Anna, who watched the [=BossLogic=] announcement livestream on Twitch previously was an Avatar-sexual in ''Awakening'' (barring a comical set of supports with Tiki) and ''Fates'', doesn't have ''any'' supports after she was implemented and that any gift-giving or tea-partying don't actually increase relationship values, but rather restore her motivation or grant her stat bonuses.
** Another major criticism of ''Fates'' was that its attempt at moral complexity is completely botched in favor of [[BlackAndWhiteMorality labeling Hoshido as good and Nohr as evil]], with Nohr being ruled by an ObviouslyEvil king, and Hoshido always having the moral high ground, with anything morally ambiguous for the latter being either quickly glossed over[[note]]Azura being kidnapped by Hoshidan Shinobi and facing extreme prejudice growing up in Hoshido[[/note]] or hand-waved away[[note]]Ryoma threatening to let a sick Elise die if the Avatar doesn't defect to Hoshido, the Avatar completely lets this slide[[/note]], even in ''[[GoldenPath Revelation]]''. ''Three Houses'' has no good or evil side, everyone ends up doing morally ambiguous things at one point or another, and any villainous members don't reflect the faction as a whole. The only exception is "those who slither in the dark", a group that everyone hates, including the more morally-grey characters, and even then, ''Three Houses'' [[HateSink doesn't make any pretenses that they're meant to be sympathetic]], besides some vague explanations of
their Ubisoft Connect accounts linked to their Twitch accounts. On December 14, Ubisoft made origins that aren't even relevant justifications during the skin available for players as a claimable reward as a Christmas gift, time of the conflict.
** ''Awakening''
and in January 2021, it was made a regular unlockable for 100 units.
** While the design itself is decent, the Hidden Ones Armor was [[WTHCostumingDepartment criticized for being a garish green color]] instead of white and red. To promote Ubisoft Forward, Basim’s more traditionally colored Hidden Ones outfit was made available for free on Ubisoft Connect in June, 2021.
** As discussed under ScrappyMechanic, the game's stealth mechanics have gotten
''Fates'' put a lot of flak due to their apparent glitchiness, to emphasis on romance, particularly the point where heterosexual kind. Gameplay benefits tied to marriage, such as units and paralogues, effectively punish the audience for playing Robin or Corrin as gay or asexual or [[GottaShipEmAll choosing not to romantically pair as many just didn't bother with them. A patch in December 2021 fixed several of the more obnoxious issues (guards sometimes seeing through obstacles, the detection meter filling instantly, etc), making stealth a more reliable option for players.

[[/folder]]
[[folder:YMMV/Super Smash Bros. for Nintendo 3DS and Wii U]]

* AuthorsSavingThrow: Rosalina, Samus, Pac-Man, Mewtwo, and Cloud have all been depicted in controversial ways some time after their debut (Rosalina due to her [[TheOtherDarrin third voice actress, Laura Faye Smith]], making her sound more like Peach and nothing like her original melancholic self; Samus due to her drastic personality change in ''VideoGame/MetroidOtherM''; Pac-Man due to the polarizing ''WesternAnimation/PacManAndTheGhostlyAdventures'' (notably, [[WordOfGod Sakurai]] himself also claimed he wouldn't have included him if this was his requested appearance by ''Namco''), Mewtwo due to the [[Anime/PokemonTheFirstMovie first version of Its anime portrayal]] being initially thought as [[ReplacementScrappy replaced]] by the Pokemon's appearance in ''Anime/PokemonGenesectAndTheLegendAwakened''; and Cloud due to slowly being {{flanderiz|ation}}ed into a {{wangst}}y, overly mopey EmoTeen stereotype who dwelled too much in his past from ''Advent Children'' onward). Fortunately, this game depicts all five
characters akin to their early appearances; Rosalina up as possible]]. Gay options are perhaps less improved than they could be, but in any case, marriage in ''Three Houses'' has her second voice actress (Kerri Kane), Samus has her old voice clips precisely ''no'' effect on gameplay: Byleth simply chooses a unit with A-rank support to S-rank before the final battle. You can easily choose to be with ''no one'' in the end, and personality across her two forms[[note]]although she still mostly uses her ''Other M'' designs, so even shut down flirting with your character in cutscenes (and said flirting only happens with characters who are explicitly 20 or older, addressing ''another'' issue complained about from ''Fates'').
** Quite a few critics and reviewers have noticed the high quantity of world-building in ''Three Houses'', after the lack of setting lore was commonly cited as a weakness of the writing for ''Fates'' (one infamous example among fans is that ''Fates'' is the only game in the ''entire franchise'' to not have a full world map, and the only one in the main series to lack even a ''name'' for its world).
** Some mechanics and themes from ''Fates'' that ''did'' receive praise (Personal skills, classes affecting stat growths, more customizability for characters) also returned and were refined in
this particular case is game.
** The base game {{Gay Option}}s received some criticism on both the laziness and ButNotTooGay fronts for omitting Byleth from the S-support [=CGs=]. Meanwhile, the CG art for the two post-release {{Gay Option}}s, Jeritza and Yuri, show Byleth clearly visible for either gender. In addition, Jeritza and Yuri are both male, helping to even off the significant imbalance in which Male Byleth
only half-way [[BrokenBase had one GayOption to Female Byleth's five. The specific character designs of the newly added male options, namely a queer-coded trickster with a ruthless streak but a good heart and a guilt-ridden knight-berserker struggling with mental illness, could also be considered an AuthorsSavingThrow regarding criticism how Claude and Dimitri are not romanceable for male characters despite plentiful ShipTease.
** One complaint that
some people]], but some people also appreciate the attempt to make the best of a bad situation by giving Zero Suit Samus ''[[CombatStilettos jet heels]]''[[/note]], Pac-Man has his original design and [[CompositeCharacter represents retro Namco games in general]], Mewtwo is had was that paired endings are based on ''Anime/PokemonTheFirstMovie'' like who has the highest support values. So for instance, if you want Ferdinand and Dorothea to be paired for the ending, but also get an A rank support between Ferdinand and Edelgard and for whatever reason Ferdinand and Edelgard end the game having a higher support value than Ferdinand and Dorothea (perhaps due to both frequently fighting together in ''Melee'', albeit the front lines, since both are naturally melee fighters while Dorothea is a long-ranged mage), you'll get the former pair's ending. This basically means that the only sure way on the initial release to confirm what endings you will get is to leave all other A rank supports that aren't with [[TheOtherDarrin a new]] [[Creator/KeijiFujiwara voice actor]] (which has still been well-received), and Cloud is headstrong and dwells on his InferioritySuperiorityComplex just like during Byleth unfinished. With the early game release of ''VideoGame/FinalFantasyVII''.
[[/folder]]
[[folder:YMMV/Super Smash Bros. Ultimate]]
Cindered Shadows, there is one character who lets you pair up characters as soul mates, essentially meaning that as long as they get their A rank support, they are guaranteed to end up together in the ending, allowing you to safely complete all other A rank supports.



** The way online matchmaking in Quickplay is supposed to work is that if you toggle Preferred Rules on, you're more likely to get matched up with another player or players who have similar rules toggled on. The thing is that at launch, ''this didn't work'', as matchmaking prioritized faster matchmaking over rules, so you would often see players setting Preferred Rules to [[ComplacentGamingSyndrome 1v1, 3 Stock, and Items Off]] and end up getting thrown into a Free For All with Items On. The backlash about the online being broken was ''staggering'', to the point where within a week of launch, Version 1.2.0 was pushed out, and among other changes mostly fixed it to how it's meant to work. Also, while minor compared to the above, the patch also reduced the difficulty of the Challenger Approaching battles for those who found it too difficult or annoying to take down a CPU just to unlock a character.
** A common criticism from the competitive community was that the stage hazards illegalized most of the stages in the game. While the Omega Form and Battlefield Form toggles help, the ability to turn the hazards off has been one of the most celebrated examples of BoringButPractical changes the game had compared to previous games, opening the gates to significantly more variety in stage selection in tournaments.
** Though the Subspace Emissary from ''Super Smash Bros. Brawl'' was seen as epic, one recurring complaint was the understated Nintendo fanservice in terms of non-playable characters and locations. For this game's World of Light, both are the major focus, with over a thousand characters fought as Spirits and several areas on the map inspired by ones from various games.
** One common complaint in past games was [[LongSongShortScene songs that were great, but only played on stages that didn't get a lot of airtime]] or vice versa (one common example being Fourside from ''Melee'' and its accompanying song). This game not only allows you to switch off hazards or turn the stage into a Battlefield or Final Destination shape, but also allows songs from a series to be played on any stage from that series, largely alleviating any problems with music selection. The 8.1.0 patch also enabled ''all'' songs from the game to be playable on the four ''Smash''-series stages (Battlefield, Big Battlefield, Final Destination, and the then newly-added Small Battlefield), compounding the solution even further.
** Some backlash ensued when the 1.2.0 patch notes were released and the only mention of character changes were a list of affected characters, which makes it incredibly tedious to try and figure out what got changed because testers would be forced to test every move in a character's kit to see what the changes were. Some players considered this all the more baffling because other Nintendo games like ''Franchise/{{Splatoon}}'' and ''VideoGame/{{ARMS}}'' do give detailed patch notes listing all the changes and balance adjustments. Starting with 2.0.0, Nintendo started posting a list of specific changes to characters to their official website, alleviating many players' fears that ''Ultimate'' would be doomed to the same vague patch notes that plagued the previous game.
** Update 3.0.0 reintroduced the Stage Builder, which was one of the most missed modes and features from previous games.
** Version 3.0 corrected a minor annoyance: Chrom now shares the victory fanfare based on the ''Fire Emblem: Awakening'' track "Id (Purpose)" with Robin and Lucina. He previously used the standard ''Fire Emblem'' fanfare despite being a central character in ''Awakening''.
** After Square Enix's ''Final Fantasy'' barely had any music or spirits in the base game, Sakurai made an effort to show more music and spirits would be included for the also Square Enix-owned ''Dragon Quest'' DLC in the Hero's demonstration trailer, complete with a [[TakeThat thinly-veiled jab]] at ''Final Fantasy''[='=]s poor representation. However, this lessened after the DLC released, since though ''Dragon Quest'' has more tracks than ''Final Fantasy'', all of them use preexisting MIDI remixes, making both Square Enix franchises the only ones to have no new remixes made for ''Smash''. Additionally, the only tracks included are the field and battle themes for each incarnation of the Hero (just as Cloud only has two tracks), making Square Enix just come across as stingy in general. And even ''Final Fantasy''[='=]s problem was alleviated after Sephiroth was added, bringing in another stage and several more music tracks.
** The Final Smash Meter lasts for a limited amount of time as of the 4.0.0 update, prompting players to use theirs immediately instead of stalling.
** The decision to include Corrin in the previous game was one pushed by Nintendo execs as a way to promote ''VideoGame/FireEmblemFates''. Fans were split over this, as there were already five characters from the same series in the game, and Corrin was also another swordfighter (albeit with a more varied moveset using not just their sword), and even Sakurai thought that it was too much. When it was announced that Nintendo had given a selection of characters for Sakurai to choose from for this game's DLC, most people took that as meaning characters like Byleth or one of the three main lords from ''VideoGame/FireEmblemThreeHouses''[[note]]Byleth, however, did get added as the fifth fighter in Fighters Pass 1[[/note]], a ''VideoGame/PokemonSwordAndShield'' character, or Sylux, who was heavily rumored to appear in ''[[VideoGame/MetroidPrime Metroid Prime 4]]'', would be chosen. Cue the Game Awards, where it was announced that [[UnexpectedCharacter none other than]] Joker from ''VideoGame/Persona5'' would be the first character from the Fighters Pass. E3 2019 followed up on this with inclusions of the Hero from the ''VideoGame/DragonQuest'' series, [[LongRunners a lengthy and heavily influential]] JRPG franchise[[note]]albeit with the intent of promoting the Switch port of ''VideoGame/DragonQuestXI'' in the process, though this was mitigated by other games from the franchise being represented via alternative costumes[[/note]], and [[VideoGame/BanjoKazooie Banjo & Kazooie]], UsefulNotes/Nintendo64 icons who had been heavily requested for ''Smash'' for almost '''twenty years''' by that point, but that many thought would never be let in by Nintendo due to being owned by their rival platform holder Microsoft. Needless to say, fans' faith in Nintendo's decision-making abilities were restored and this has had a bonus effect on the second batch of DLC fighters. Fans are now more open to the idea of adding first party characters as DLC as the Fighters Pass delivered a wealth of popular and unexpected characters from outside of Nintendo's arsenal.
** Version 5.0.0 brought back the popular Home Run Contest mode after fans felt it was sorely missed from the base game.
** A small minority of fans felt that [[Franchise/SuperMarioBros Mario]] [[SpotlightStealingCrossover stole too much of the spotlight]] in the previous game in various ways, such as always leading the fighters in reveal trailers, his voice clips in the Sound options menu, being the default online profile icon, and the game being advertised to families as if it were a ''Mario'' game. ''Ultimate'' makes something of an effort to emphasize the ensemble-cast nature of the series and that Mario isn't the definitive main character: Mario and Link share the spotlight as co-mascots, Kirby is the closest thing to a main character in World of Light with Fox leading the fighters, the game is marketed to all demographics with an emphasis on the crossover aspect and different characters, the default online profile icon is random, and the Sound menu now uses random sound clips from the Original 12 fighters. Mario didn't feature as the "main" veteran in a trailer until Sora's, fittingly for a GrandFinale and perfect for the MoneyMakingShot of Mario[[note]]the first fighter[[/note]] and Sora[[note]]the last fighter[[/note]] shaking hands.
** While some fans were already relieved that Samus didn't act like her ''VideoGame/MetroidOtherM'' self in ''Smash 4'' despite her design and the game heavily using content from that game, ''Ultimate'' went a bit further in showing that this is the Samus fans know and love, even though she retains her ''Other M''-inspired designs in both her forms. Zero Suit Samus now sports a HeroicBuild that wasn't used for years until ''VideoGame/MetroidSamusReturns'', and in Ridley's reveal trailer, Samus [[OhCrap stares in shock for a couple of seconds]], but instead of breaking down or getting pulverized, she regains her composure and proceeds to [[LetsGetDangerous kick her nemesis' ass]].
** One annoyance in previous games was that if you used a Golden Hammer on a locked Challenge, it would be permanently left with a hammer mark because of that, especially if you later manage to clear the prerequisites. Here, a hammer mark is still placed, but it'll be removed if you actually clear the challenge later.
** Charizard's re-integration as part of Pokémon Trainer is an indirect case for ''Pokémon'' fans who are sick of seeing the orange dragon [[WolverinePublicity hogging the spotlight]] and [[CharacterShilling being given preferential treatment]] all the time, particularly fans of the Squirtle and Bulbasaur lines, as its role in the game by default gives all three Kanto StarterMon lines an equal amount of focus. Meanwhile, the two starter Pokémon that ''are'' individual characters (Greninja and Incineroar) are generally considered to have more personality and more unique movesets than the other playable Pokémon, including Charizard and the other two members of the Trainer's trio.
** After many fans complained that every ''Fire Emblem'' hero has to have a sword as their default weapon, the developers made sure that, while their sword still is their default weapon, Byleth also prominently uses the other weapon types in their moveset.
** ''VideoGame/{{ARMS}}'' getting a fighter in the second Fighters Pass can be seen as this after Byleth soured expectations for it. It also gave relief for people that were saddened about the game's characters missing out on ''Ultimate'''s base roster, due to timing reasons. This sentiment only increased when Min Min, who was initially a spirit, became playable.
** Patch 8.1.0 updated the netcode for 1 on 1 fights to run at 60 ticks over the standard 30, fixing issues many fans had with the game's online play.
** Volume 1 of the Fighters Pass received a bit of criticism for having no solo female fighters as the default.[[note]]Kazooie and Banjo are a team with Banjo doing more of the legwork. And while Byleth does have a female alt, the male one is the default option.[[/note]] Volume 2 addresses the critique and starts the pass with [[VideoGame/{{ARMS}} Min Min]], which gets even more significant considering she was chosen over the de facto ''ARMS'' mascot, Spring Man. [[VideoGame/XenobladeChronicles2 Pyra and Mythra]], collectively the fourth fighter in Volume 2, helped alleviate this sentiment even more and were met with the warmest and most enthusiastic reaction out of all the first-party Fighters Pass characters, especially since they were ''also'' chosen over the male main protagonist of their game (Rex). Furthermore, the ''ARMS'' producer Kosuke Yabuki's claim about the playable cast for that game [[EnsembleCast all being main characters]] has renewed hope for the others to be included in a future ''Smash'' installment.
** In a certain way, Steve's addition is this, as it opened the possibility of more characters from Western-based properties being added in the future, after past ''Smash'' entries and the base roster for ''Ultimate'' favored Japanese-created characters for ease of use. In addition, the prior hatedom between Banjo & Kazooie and Steve's support bases has subsided thanks to this.
** Upon release, Creator/SquareEnix was accused of being very stingy with their ''Franchise/FinalFantasy'' franchise, only offering Cloud Strife at launch and not featuring any ''Final Fantasy'' spirits aside from Cloud himself, plus the infamous mere two song tracks. While the inclusion of the ''Franchise/DragonQuest'' series in the game, and later spirits from ''VideoGame/OctopathTraveler'' and ''VideoGame/TrialsOfMana'', did give Square Enix more representation, ''Final Fantasy'' was still considered horribly underrepresented at the time. Come the 2020 Game Awards, however, and ''VideoGame/FinalFantasyVII'' antagonist Sephiroth was revealed to be a [=DLC=] fighter, giving fans lots of hope for better representation for the series. Indeed, the Mr. Sakurai Presents Sephiroth trailer showed a complete 180 in the music department from poor to prime with nine new tracks, including four ''Smash''-exclusive remixes. Sakurai himself comes clean with why they previously had so little ''FF'' material previously: due to the complex rights issues with the original game at the time that only allowed them to barely scrounge out Cloud, Midgar, and three tracks (including Cloud's victory theme). Additionally, come Sephiroth's official release in Version 10.1.0, Cloud's fighter spirit for his ''FFVII'' appearance was retroactively changed to include his official artwork for that game.
** When Small Battlefield was released, it came with a change that allowed the four ''Smash''-original stages to play any song in the game. While this definitely opened up some interesting combinations ([[VideoGame/{{Undertale}} Megalovania]] on [[AmazingTechnicolorBattlefield Final Destination,]] anyone?), it completely overrode the player's My Music choices for those stages, all but forcing the player to go through the menus to manually pick their chosen music every time, as the ''Smash'' music was very unlikely to come up at random, given the massive soundtrack, and settling for a random song would likely end up with [[SoundtrackDissonance something unfitting]] chosen. The Sephiroth update now allows players to pick whether they want to use their My Music choices, pick a song from the menu, or settle for a random song with a single menu command.
** When Final Smashes were first introduced, Zelda and Sheik’s were just the same with a different launch angle and Pokémon Trainer would always use the same one, feeling like different characters could have had different Final Smashes. Even Zero Suit Samus having a different Final Smash was still lackluster since it was just transforming back. Pyra and Mythra on the other hand have quite different Final Smashes while still being just as effective as each other.
** When the base game launched, Pokémon Trainer was the only transformation-based fighter in the entire roster, which felt to some fans like a missed opportunity to regroup Sheik and Zelda (or, to a lesser extent, Samus and Zero Suit Samus) and also felt awkward given that [[ActuallyFourMooks the Trainer character slot consists of four entities]] while the other, removed transformations consisted of a single person swapping between two identities. The introduction of Pyra and Mythra in Fighter Pass 2 saw the return of proper "alter-ego" transforming characters and also showed that the mechanic wouldn't just be exclusive to the Pokémon Trainer from then on.
** Some ''VideoGame/XenobladeChronicles2'' fans felt that its initial representation felt lacking for a mainline ''Xenoblade'' entry, getting a decent amount of spirits, but no stage and only three songs that aren't even remixes.[[note]]With the volume set too low, on top of that.[[/note]] This feeling was only exacerbated when it turns out the game was released too late for Rex to make it into the base roster, and he got a Mii costume tied to Volume 1 of the Fighters Pass. Eventually, the February 17, 2021 Direct happened and unveiled Pyra and Mythra as 2-in-1 [=DLC=] fighters for Volume 2, not only giving fans hope for their source game to have better representation, but also an ideal alternative for those who aren't particularly fond of Rex as a character. Sakurai's gameplay stream also then revealed that Rex would still be an AssistCharacter that would show up in the Final Smash and multiple animations, which some of those who ''are'' fond of him see as a good compromise, and an amusing reversal as to how Pyra and Mythra were ''his'' supporting character in the main game.

to:

** The way online matchmaking in Quickplay is supposed to work is Continuing on the Avatar, many fans are glad that if you toggle Preferred Rules on, you're unlike how the story heavily revolves around two of the more likely to get matched up with another player or players who have similar rules toggled on. The thing is that at launch, ''this didn't work'', as matchmaking prioritized faster matchmaking over rules, so you would often see players setting Preferred Rules to [[ComplacentGamingSyndrome 1v1, 3 Stock, polarizing ones ([[VideoGame/FireEmblemFates Corrin]] and Items Off]] and end up getting thrown into Byleth), Shez has less involvement overall as a Free For All with Items On. The backlash about the online being broken was ''staggering'', [[SupportingProtagonist more supporting role]] to the point where within main lord, not unlike [[VideoGame/FireEmblemAwakening Robin]].
** Non-pre-rendered cutscenes, such as supports, now use
a week modeled 3D environment instead of launch, Version 1.2.0 a panoramic image as the background. This was pushed out, and among subject to SpecialEffectFailure in the original ''Three Houses''.
** Certain character traits that were noted to be either annoying or hateable in the original are toned down for this game. To name a few, Bernadetta's anxiety is not used as much for comedy[[note]]Notably, her starting supports all start with her already acquainted with the
other changes mostly fixed it to how it's meant to work. Also, while minor compared unit unlike in ''Three Houses'', and three out of her five as of the demo no longer end with her assuming the worst and running away much like many of her C supports did originally[[/note]], Felix is less of a {{Jerkass}}, Leonie talks about Jeralt less often, and Raphael is less fixated on meat and muscles to the above, exclusion of all else.
** For Rhea fans who were disappointed that she was never playable in
the patch also reduced original game, the difficulty of the Challenger Approaching battles fact that she’s a playable character with a unique character class in ''Three Hopes'' was a welcome development. The fact that she’s a NewGamePlus exclusive slightly soured it for those who found it too difficult or annoying to take down wanted her playable within the main campaign, but even so, a CPU lot of fans were just happy to unlock a character.
be able to use her at all.
** A common criticism from the competitive community was that the stage hazards illegalized most of the stages four routes in the game. While the Omega Form and Battlefield Form toggles help, the ability to turn the hazards off has been one of the most celebrated examples of BoringButPractical changes the base game had compared to previous games, opening the gates to significantly more variety in stage selection in tournaments.
** Though the Subspace Emissary from ''Super Smash Bros. Brawl'' was seen as epic, one recurring complaint
was the understated Nintendo fanservice sheer high amount of recycled or reused content between them. Each route in terms of non-playable characters and locations. For this game's World of Light, both are the major focus, game is more distinctly unique, with over a thousand characters fought as Spirits and several areas on only one shared mission before the map inspired by ones from various games.
respective plots begin. This also allows each region to be given more focus.
** One Another common complaint in past games the original was [[LongSongShortScene songs that were great, but only played on stages that didn't get how shafted male magic users were, lacking a lot of airtime]] or vice versa (one common example proper Master magic class due to the Gremory being Fourside female-locked. ''Three Hopes'' takes the Dark Bishop and upgrades it from ''Melee'' and its accompanying song). This game not only allows you to switch off hazards or turn the stage an offshoot advanced class into a Battlefield or Final Destination shape, but also allows songs from a series to be played on any stage from that series, largely alleviating any problems with music selection. The 8.1.0 patch also enabled ''all'' songs from Master class, letting it serve as the game to be playable on the four ''Smash''-series stages (Battlefield, Big Battlefield, Final Destination, and the then newly-added Small Battlefield), compounding the solution even further.
** Some backlash ensued when the 1.2.0 patch notes were released and the only mention of character changes were a list of affected characters, which makes it incredibly tedious to try and figure out what got changed because testers would be forced to test every move in a character's kit to see what the changes were. Some players considered this all the more baffling because other Nintendo games like ''Franchise/{{Splatoon}}'' and ''VideoGame/{{ARMS}}'' do give detailed patch notes listing all the changes and balance adjustments. Starting with 2.0.0, Nintendo started posting a list of specific changes to characters to their official website, alleviating many players' fears that ''Ultimate'' would be doomed
male counterpart to the same vague patch notes that plagued the previous game.
Gremory.
** Update 3.0.0 reintroduced the Stage Builder, which was one of the most missed modes and features from previous games.
** Version 3.0 corrected a
A comparatively minor annoyance: Chrom now shares the victory fanfare based on the ''Fire Emblem: Awakening'' track "Id (Purpose)" with Robin and Lucina. He previously used the standard ''Fire Emblem'' fanfare despite being a central character in ''Awakening''.
** After Square Enix's ''Final Fantasy'' barely had any music or spirits in the base game, Sakurai made an effort to show more music and spirits would be included for the also Square Enix-owned ''Dragon Quest'' DLC in the Hero's demonstration trailer, complete with a [[TakeThat thinly-veiled jab]] at ''Final Fantasy''[='=]s poor representation. However, this lessened after the DLC released, since though ''Dragon Quest'' has more tracks than ''Final Fantasy'', all of them use preexisting MIDI remixes, making both Square Enix franchises the only ones to have no new remixes made for ''Smash''. Additionally, the only tracks included are the field and battle themes for each incarnation of the Hero (just as Cloud only has two tracks), making Square Enix just come across as stingy in general. And even ''Final Fantasy''[='=]s problem was alleviated after Sephiroth was added, bringing in another stage and several more music tracks.
** The Final Smash Meter lasts for a limited amount of time as of the 4.0.0 update, prompting players to use theirs immediately instead of stalling.
** The decision to include Corrin in the previous game was one pushed by Nintendo execs as a way to promote ''VideoGame/FireEmblemFates''. Fans were split over this, as there were already five characters from the same series in the game, and Corrin was also another swordfighter (albeit with a more varied moveset using not just their sword), and even Sakurai thought that it was too much. When it was announced that Nintendo had given a selection of characters for Sakurai to choose from for this game's DLC, most people took that as meaning characters like Byleth or one of the three main lords from ''VideoGame/FireEmblemThreeHouses''[[note]]Byleth, however, did get added as the fifth fighter in Fighters Pass 1[[/note]], a ''VideoGame/PokemonSwordAndShield'' character, or Sylux, who was heavily rumored to appear in ''[[VideoGame/MetroidPrime Metroid Prime 4]]'', would be chosen. Cue the Game Awards, where it was announced that [[UnexpectedCharacter none other than]] Joker from ''VideoGame/Persona5'' would be the first character from the Fighters Pass. E3 2019 followed up on this with inclusions of the Hero from the ''VideoGame/DragonQuest'' series, [[LongRunners a lengthy and heavily influential]] JRPG franchise[[note]]albeit with the intent of promoting the Switch port of ''VideoGame/DragonQuestXI'' in the process, though this was mitigated by other games from the franchise being represented via alternative costumes[[/note]], and [[VideoGame/BanjoKazooie Banjo & Kazooie]], UsefulNotes/Nintendo64 icons who had been heavily requested for ''Smash'' for almost '''twenty years''' by that point,
complaint, but that many thought would never be let in by Nintendo due to being owned by their rival platform holder Microsoft. Needless to say, fans' faith in Nintendo's decision-making abilities were restored and this has had a bonus effect on the second batch of DLC fighters. Fans are now more open to the idea of adding first party characters as DLC as the Fighters Pass delivered a wealth of popular and unexpected characters from outside of Nintendo's arsenal.
** Version 5.0.0 brought back the popular Home Run Contest mode after fans felt it was sorely missed from the base game.
** A small minority of fans felt that [[Franchise/SuperMarioBros Mario]] [[SpotlightStealingCrossover stole too much of the spotlight]] in the previous game in various ways, such as always leading the fighters in reveal trailers, his voice clips in the Sound options menu, being the default online profile icon, and the game being advertised to families as if it were a ''Mario'' game. ''Ultimate'' makes something of an effort to emphasize the ensemble-cast nature of the series and that Mario isn't the definitive main character: Mario and Link share the spotlight as co-mascots, Kirby is the closest thing to a main character in World of Light with Fox leading the fighters, the game is marketed to all demographics with an emphasis on the crossover aspect and different characters, the default online profile icon is random, and the Sound menu now uses random sound clips from the Original 12 fighters. Mario didn't feature as the "main" veteran in a trailer until Sora's, fittingly for a GrandFinale and perfect for the MoneyMakingShot of Mario[[note]]the first fighter[[/note]] and Sora[[note]]the last fighter[[/note]] shaking hands.
** While
some fans were already relieved disappointed that Samus didn't act like her ''VideoGame/MetroidOtherM'' self in ''Smash 4'' despite her design and the game heavily using content warriors from that game, ''Ultimate'' went a bit further Duscur in showing that this is Dedue's paralogue, while having darker skin on the Samus fans know and love, even though she retains her ''Other M''-inspired designs in both her forms. Zero Suit Samus now sports a HeroicBuild that wasn't in-game models, used for years until ''VideoGame/MetroidSamusReturns'', and in Ridley's reveal trailer, Samus [[OhCrap stares in shock for a couple of seconds]], but instead of breaking down or getting pulverized, she regains her composure and proceeds to [[LetsGetDangerous kick her nemesis' ass]].
** One annoyance in previous games was that if you used a Golden Hammer on a locked Challenge, it would be permanently left with a hammer mark because of that, especially if you later manage to clear
the prerequisites. Here, a hammer mark is still placed, but it'll be removed if you actually clear same fair-skinned portraits as the challenge later.
** Charizard's re-integration as part of Pokémon Trainer is an indirect case for ''Pokémon'' fans who are sick of seeing the orange dragon [[WolverinePublicity hogging the spotlight]] and [[CharacterShilling being given preferential treatment]] all the time, particularly fans
rest of the Squirtle and Bulbasaur lines, as its role in [=NPCs=]. Here all of the game by default gives all three Kanto StarterMon lines an equal amount of focus. Meanwhile, the two starter Pokémon that ''are'' individual generic Duscur characters (Greninja and Incineroar) are generally considered to seen in ''Azure Gleam'' have more personality and more unique movesets than the other playable Pokémon, including Charizard and the other two members of the Trainer's trio.
** After many fans complained that every ''Fire Emblem'' hero has to have a sword as
been given their default own set of character art.
** In ''Three Houses'', swords and subsequently sword-based classes were workable, but not necessarily great. That means you either had to be like Felix or Catherine, who benefit greatly from swords, or like Byleth, whose
weapon, the developers made sure that, while their sword still is their default weapon, Byleth also prominently uses Sword of the other Creator, is just that good that they need swords to benefit. In ''Three Hopes'' not only are classes weapon types locked ([[TheyChangedItSoItSucks though that is an area of contention]]), sword-based classes are quite good at fluid combos. Shez's unique classes are easy to use, allowing Shez to act as both crowd control and as a duelist, and in their moveset.
** ''VideoGame/{{ARMS}}'' getting a fighter in
addition, anyone venturing through the second Fighters Pass Thief class-line can be seen act as this after Byleth soured expectations for it. It also gave relief for such as well.
** A common issue some
people that were saddened about the game's characters missing out on ''Ultimate'''s base roster, due to timing reasons. This sentiment only increased when Min Min, who was initially a spirit, became playable.
** Patch 8.1.0 updated the netcode for 1 on 1 fights to run at 60 ticks over the standard 30, fixing issues many fans
had with the game's online play.
** Volume 1 of the Fighters Pass received a bit of criticism
Three Houses was that Garreg Mach Monastery was rather large for having no solo female fighters as the default.[[note]]Kazooie a HubLevel, and Banjo are a team with Banjo doing more of the legwork. And while Byleth does have a female alt, the male one is the default option.[[/note]] Volume 2 addresses the critique and starts the pass with [[VideoGame/{{ARMS}} Min Min]], which gets even more significant considering she was chosen over the de facto ''ARMS'' mascot, Spring Man. [[VideoGame/XenobladeChronicles2 Pyra and Mythra]], collectively the fourth fighter in Volume 2, helped alleviate this sentiment even more and were met with the warmest and most enthusiastic reaction out of often took some time to do all the first-party Fighters Pass characters, tasks, especially since they were ''also'' chosen over the male main protagonist of their game (Rex). Furthermore, the ''ARMS'' producer Kosuke Yabuki's claim about the playable cast for that game [[EnsembleCast all being main characters]] has renewed hope for the others to be included in a future ''Smash'' installment.
** In a certain way, Steve's addition is this, as it opened the possibility of more characters from Western-based properties being added in the future, after past ''Smash'' entries and the base roster for ''Ultimate'' favored Japanese-created characters for ease of use. In addition, the prior hatedom between Banjo & Kazooie and Steve's support bases has subsided thanks to this.
** Upon release, Creator/SquareEnix was accused of being very stingy with their ''Franchise/FinalFantasy'' franchise, only offering Cloud Strife at launch and not featuring any ''Final Fantasy'' spirits aside from Cloud himself, plus the infamous mere two song tracks. While the inclusion of the ''Franchise/DragonQuest'' series in the game, and later spirits from ''VideoGame/OctopathTraveler'' and ''VideoGame/TrialsOfMana'', did give Square Enix more representation, ''Final Fantasy'' was still considered horribly underrepresented at the time. Come the 2020 Game Awards, however, and ''VideoGame/FinalFantasyVII'' antagonist Sephiroth was revealed to be a [=DLC=] fighter, giving fans lots of hope for better representation for the series. Indeed, the Mr. Sakurai Presents Sephiroth trailer showed a complete 180 in the music department from poor to prime with nine new tracks, including four ''Smash''-exclusive remixes. Sakurai himself comes clean with why they previously had so little ''FF'' material previously: due to the complex rights issues with the original game at the time that only allowed them to barely scrounge out Cloud, Midgar, and three tracks (including Cloud's victory theme). Additionally, come Sephiroth's official release in Version 10.1.0, Cloud's fighter spirit for his ''FFVII'' appearance was retroactively changed to include his official artwork for that game.
** When Small Battlefield was released, it came with a change that allowed the four ''Smash''-original stages to play any song in the game. While this definitely opened up some interesting combinations ([[VideoGame/{{Undertale}} Megalovania]] on [[AmazingTechnicolorBattlefield Final Destination,]] anyone?), it completely overrode the player's My Music choices for those stages, all but forcing the player to go through the menus to manually pick their chosen music every time, as the ''Smash'' music was very unlikely to come up at random, given the massive soundtrack, and settling for a random song would likely end up with [[SoundtrackDissonance something unfitting]] chosen. The Sephiroth update now allows players to pick whether they want to use their My Music choices, pick a song from the menu, or settle for a random song with a single menu command.
** When Final Smashes were first introduced, Zelda and Sheik’s were just the same with a
entering different launch angle and Pokémon Trainer would always use areas sometimes required loading [[note]]The large ground level, the same one, feeling like different characters could have had different Final Smashes. Even Zero Suit Samus having a different Final Smash was still lackluster since it was just transforming back. Pyra and Mythra on two second level areas, the other hand have quite different Final Smashes while still being just as effective as each other.
** When the base game launched, Pokémon Trainer was the only transformation-based fighter
timeskip-only third floor, plus Abyss in the entire roster, which felt to some fans like a missed opportunity to regroup Sheik and Zelda (or, to a lesser extent, Samus and Zero Suit Samus) and DLC[[/note]]. Many also felt awkward given that [[ActuallyFourMooks the Trainer character slot consists of four entities]] while the other, removed transformations consisted of a single person swapping between two identities. The introduction of Pyra and Mythra in Fighter Pass 2 saw the return of proper "alter-ego" transforming characters and also showed disappointed that the mechanic wouldn't just be exclusive to the Pokémon Trainer from then on.
** Some ''VideoGame/XenobladeChronicles2'' fans felt that its initial representation felt lacking for a mainline ''Xenoblade'' entry, getting a decent amount of spirits, but no stage and only three songs that aren't even remixes.[[note]]With the volume set too low, on top of that.[[/note]] This feeling was only exacerbated when it turns out the game was released too late for Rex to make it into the base roster, and he got a Mii costume tied to Volume 1 of the Fighters Pass. Eventually, the February 17, 2021 Direct happened and unveiled Pyra and Mythra as 2-in-1 [=DLC=] fighters for Volume 2, not only giving fans hope for their source game to have better representation, but also an ideal alternative for those who aren't particularly fond of Rex as a character. Sakurai's gameplay stream also then revealed that Rex would
war phase still be an AssistCharacter that would show up in used the Final Smash and multiple animations, which monastery instead of some kind of those who ''are'' fond base camp, similar to what appeared in chapter 12 of him see as Crimson Flower. In this game, the HubLevel is such a good compromise, base camp and an amusing reversal as is much more compact than Garreg Mach, making it take much less time to how Pyra talk to everyone and Mythra were ''his'' supporting character in use the main game.activity and training points.



[[folder:YMMV/Sonic the Hedgehog]]

!!YMMV/Sonic X
* AuthorsSavingThrow: Season 3 has quite a few:
** In the first two seasons, Chris was hated for him [[SpotlightStealingSquad stealing screentime from the other Sonic characters]] and not being useful to the group. Come Season 3 and he's not only more useful to the group, he's also had his on screen presence reduced.
** The complaint of Sonic being an InvincibleHero that makes scrap of robots in seconds, resulting in the conflict being devoid of tension and weight. In this season he's put up against foes that actually give him a run for his money.
** With Chris getting relegated to a secondary role, Tails is able to get increased screentime and development as well as [[ShipTease a budding relationship]] with the plot-critical Cosmo.

!!YMMV/Sonic the Hedgehog 2006
* AuthorsSavingThrow: A bizarre case in that after the game was released, Sega effectively denied the developers any leeway for patching the game and trying to fix its bugs, in an attempt to wash their hands of the whole affair. In the paid DownloadableContent of the ''Team Attack Amigo'' pack, however, they secretly inserted some minor patches into the game to slip this past both the ExecutiveMeddling, and then-limitations on patches instated by Microsoft for Xbox games. It doesn't really fix the game in significant ways, but there was an ''attempt'' at least.

!!YMMV/Sonic Generations
* AuthorsSavingThrow: The finale of the game established once and for all, in-canon, that Dr. Eggman's real name is still Dr. Ivo Robotnik, intended to curb the fandom debates about which of them was his real name or not. The good doctor humorously notes this when addressed as his real name by Tails, saying [[LampshadeHanging "Nobody calls me that anymore."]]

!!YMMV/Sonic Boom

to:

[[folder:YMMV/Sonic the Hedgehog]]

!!YMMV/Sonic X
* AuthorsSavingThrow: Season 3 has quite a few:
** In the first two seasons, Chris was hated for him [[SpotlightStealingSquad stealing screentime from the other Sonic characters]] and not being useful to the group. Come Season 3 and he's not only more useful to the group, he's also had his on screen presence reduced.
** The complaint of Sonic being an InvincibleHero that makes scrap of robots in seconds, resulting in the conflict being devoid of tension and weight. In this season he's put up against foes that actually give him a run for his money.
** With Chris getting relegated to a secondary role, Tails is able to get increased screentime and development as well as [[ShipTease a budding relationship]] with the plot-critical Cosmo.

!!YMMV/Sonic the Hedgehog 2006
* AuthorsSavingThrow: A bizarre case in that after the game was released, Sega effectively denied the developers any leeway for patching the game and trying to fix its bugs, in an attempt to wash their hands of the whole affair. In the paid DownloadableContent of the ''Team Attack Amigo'' pack, however, they secretly inserted some minor patches into the game to slip this past both the ExecutiveMeddling, and then-limitations on patches instated by Microsoft for Xbox games. It doesn't really fix the game in significant ways, but there was an ''attempt'' at least.

!!YMMV/Sonic Generations
* AuthorsSavingThrow: The finale of the game established once and for all, in-canon, that Dr. Eggman's real name is still Dr. Ivo Robotnik, intended to curb the fandom debates about which of them was his real name or not. The good doctor humorously notes this when addressed as his real name by Tails, saying [[LampshadeHanging "Nobody calls me that anymore."]]

!!YMMV/Sonic Boom


[[folder:YMMV/MoonKnight2022]]



** One of the complaints against ''Shattered Crystal'' was the fact that Sticks replaced Amy as the fourth playable character. ''Fire & Ice'' rectifies this by having both Amy ''and'' Sticks playable.
** Many have assumed delaying ''Fire & Ice'' itself was an effort to give the game more development time to ensure it doesn't suffer the same fate as its predecessors. Although it got better reviews than Shattered Crystal, few reviewers rated it any higher than SoOkayItsAverage.

!!YMMV/Sonic Boom: Rise of Lyric
* AuthorsSavingThrow: A 1 GB patch was released for the game in all regions in January 2015 that addressed many glitches. The "infinite jump" glitch with Knuckles is gone, more barriers were added to level geometry to prevent players from falling out of the game world, and numerous smaller bugs relating to graphics were fixed as well. The framerate was also made smoother, along with the lighting and shadows getting a small bump in quality to better match up with the game's debut trailer.

!!YMMV/Sonic Forces
* AuthorsSavingThrow:
** When Super Sonic was first announced, he was intended to be released as a $1.99 piece of DownloadableContent, which was met with backlash, since the game was charging for content that was part of the base game in previous ''Sonic'' entries. Following this announcement, SEGA ultimately scrapped the price tag, and Super Sonic was released for free instead.
** In response to complaints about several entries like ''Colors'', ''Generations'', and ''Lost World'' focusing entirely on Sonic to the point of [[DemotedToExtra demoting his friends to NPCs]], ''Forces'' both features a customizable avatar character who goes through their own story arc separate from Sonic himself and brings back Shadow as a playable DLC character.

to:

** One While Phase 4 of the complaints against ''Shattered Crystal'' was the fact that Sticks replaced Amy as the fourth playable character. ''Fire & Ice'' rectifies this by having both Amy ''and'' Sticks playable.
** Many have assumed delaying ''Fire & Ice'' itself was an effort to give the game more development time to ensure it doesn't suffer the same fate as its predecessors. Although it got better reviews than Shattered Crystal, few reviewers rated it any higher than SoOkayItsAverage.

!!YMMV/Sonic Boom: Rise of Lyric
* AuthorsSavingThrow: A 1 GB patch was released for the game in all regions in January 2015 that addressed many glitches. The "infinite jump" glitch with Knuckles is gone, more barriers were added to level geometry to prevent players from falling out
[=MCU=] has overall gotten a pretty positive reception, one of the game world, recurring criticisms from more casual audiences and numerous smaller bugs relating to graphics were fixed as well. The framerate was also made smoother, along with critics has been on the lighting and shadows getting a small bump in quality to better match up with the game's debut trailer.

!!YMMV/Sonic Forces
* AuthorsSavingThrow:
** When Super Sonic was first announced, he was intended to be released as a $1.99 piece
sheer number of DownloadableContent, which was met with backlash, since the game was charging for content that was part of the base game in cameos from previous ''Sonic'' entries. Following this announcement, SEGA ultimately scrapped the price tag, and Super Sonic was released for free instead.
** In response to complaints about several entries like ''Colors'', ''Generations'', and ''Lost World'' focusing entirely on Sonic
[=MCU=] properties, to the point of [[DemotedToExtra demoting his friends encouraging ContinuityLockout. As if in acknowledgement of this, ''Moon Knight'' is the first [=Disney+=] series to NPCs]], ''Forces'' both features a customizable avatar character who goes through their own story arc separate not contain '''any''' cameos from Sonic himself previous MCU works while still being recognizably set in the same world as the other series and brings back Shadow films, helping provide more of an entry point to new potential fans without having them worry that much about being needlessly confused from being left LockedOutOfTheLoop.
** Similarly, a common criticism of Marlene and a significant reason for her controversial reputation within comics fandom is that her favoritism towards Steven and the way she discusses Marc's DID with him, while FairForItsDay, could frequently come off
as a playable DLC character.
[[ValuesDissonance ableist to modern viewers]]. Here, Layla is depicted as being immediately sympathetic to Marc/Steven's DID, with any initial hostility having all to do with misunderstandings resulting from Marc's [[PoorCommunicationKills communication issues]]. In fact, when Steven tells her of Marc's plan to essentially undergo DeathOfPersonality so that he can front exclusively for her benefit, Layla is ''horrified''.



[[folder:YMMV/Super Mario Bros]]

* AuthorsSavingThrow: The Nintendo Switch era seems intent on fixing the problems that plagued the 3DS and Wii U era. All accusations of a lack of creativity were banished with ''VideoGame/SuperMarioOdyssey'', the [=RPGs=] got a bone thrown at them with ''VideoGame/MarioPlusRabbidsKingdomBattle'' having tight, well thought out and new gameplay plus a focus on humour the [=RPGs=] are known for while ''[[VideoGame/MarioTennis Mario Tennis Aces]]'' avoided the problems ''Ultra Smash'' faced with new assets, gameplay and a story mode.

to:

[[folder:YMMV/Super Mario Bros]]


[[folder:YMMV/AvengersEndgame]]
* AuthorsSavingThrow: The Nintendo Switch era seems intent on fixing Ebony Maw was [[EnsembleDarkhorse the problems most popular member]] of the Children of Thanos in ''Infinity War'', and fans weren't happy when he was the first to be killed off quite early into the movie. Here, Ebony Maw undoubtedly has the largest role out of the four members, assisting Thanos in analyzing 2014 Nebula's memories, and briefly battling Black Panther in the final battle. He also lasts all the way to the end, and only dying when he gets dusted by Tony using the Infinity Gauntlet Mark III.
* [[invoked]] While the reinvention of Thanos into a TragicVillain in ''Infinity War'' was given significant praise by both critics and audiences, one criticism
that plagued slowly rose between the 3DS release of that film and Wii U era. All accusations this one was that too ''much'' AdaptationalSympathy was given to the Mad Titan, to the point where it felt [[UnfortunateImplications uncomfortably close]] to the film almost ''endorsing'' Thanos' status as the VillainProtagonist, and by ''proxy'', his outright genocidal ambitions. In ''Endgame'', virtually the first entire act of the movie is dedicated to showing how the Decimation left the entire universe a CrapsackWorld [[WorldHalfEmpty Half Empty]] where it's only through the constant struggle of heroes like the Avengers that civilization itself hasn't collapsed, and the film's FinalBoss -- the 2014 Variant of Thanos -- is TruerToTheText of the original comics in that it's clearly conveyed that he's a NotSoWellIntentionedExtremist who is a fundamentally selfish and deluded OmnicidalManiac that would rather ''wipe out all life in existence'' than admit that he's wrong. In short, both the film's exceptionally depressing first act and the "older" version of Thanos' mass-extinction EvilPlan throw cold water on Thanos' MisaimedFandom by firmly identifying him as a complex but ultimately irredeemable monster whose desire for a utopia is founded on InsaneTrollLogic.
* Many fans of Captain America were angered by the fact that he [[DemotedToExtra did very little]] in ''Infinity War'' and his plotline took less prominence behind [[FourLinesAllWaiting Tony's, Thor's, and Thanos's stories]]. This movie gives him a much bigger role in the plot, with equal importance to Tony (if not more so), and several of his scenes in this film are considered some of the best in the entire MCU. The very last shot of the film is even a close-up on [[SuperCouple him and Peggy Carter]] ''finally'' [[EarnYourHappyEnding getting that dance they talked about.]]
* Speaking of Peggy, ''Film/CaptainAmericaCivilWar'' received some flak for what many fans considered to be an undignified close to the story of Peggy Carter, especially coming so soon after ''Series/AgentCarter'' was cancelled. Now this movie pulls a CosmicRetcon by returning Steve Rogers to the past and turning this movie instead into the FullyAbsorbedFinale.
* On a similar note, after years of chagrined Marvel TV fans bitterly lamenting that despite the "[[BlatantLies it's all connected]]" message that was pushed in the early days of the MCU, none of the TV characters ever actually got to show up in the movies. Here, an aging Edwin Jarvis shows up in the flesh as Howard Stark's driver, to the no-doubt delight of many ''Agent Carter'' fans.
* There was much criticism about ''Film/ThorTheDarkWorld'' giving Frigga very little screentime before killing her off, especially given that she was portrayed by an actress of Creator/ReneRusso's caliber. This film gave Frigga a SmallRoleBigImpact to help Thor process his grief and frame her death to be a knowingly HeroicSacrifice.
* Some fans criticized the portrayal of Wakanda in ''Infinity War'', particularly the fact that the entire Wakandan army seemed to be composed
of a lack of creativity were banished with ''VideoGame/SuperMarioOdyssey'', few hundred foot soldiers and approximately half a dozen vehicles. This time around, the [=RPGs=] got Wakandan army stretches beyond the horizon and includes an entire fleet of aircraft and vehicles.
* Another minor one but Tony's Bleeding Edge Armor, while generally well-liked for how awesome it is, is criticized for being
a bone thrown at them with ''VideoGame/MarioPlusRabbidsKingdomBattle'' little too non-mechanical, making it come off as fake. His suit-up scene, while awesome, also comes off as too flowing. Tony's Mark 85 fixes these criticisms by having tight, a more substantial suit that suits up in layers (the nanotech first creates a base, then the red and gold pieces form segments that snap into place) with the all-important faceplate lift.
* Scott playing a very important role in coming up with a plan to reverse Thanos wiping out half of life and having as much screen time and importance as the original Avengers seems to be an apology for not having Ant-Man be one of the founding members like in the comics (albeit with Scott taking over Hank Pym's role), as
well thought out as his absence in ''Infinity War''.
* ''Film/IronMan3'' was criticized for [[TheyWastedAPerfectlyGoodPlot totally bungling the idea of]] [[TookALevelInBadass an empowered Pepper]] not once but ''twice'', first when she wore Tony's armor for all of five minutes during the fake Mandarin's attack on his house,
and new gameplay plus a focus on humour secondly when she got Extremis superpowers in the [=RPGs=] are known climax that were removed a scene later. This movie finally gives the MCU's first leading lady the honor she deserves by letting her suit up in full Rescue armor during the final battle, and even [[BattleCouple fighting by her husband's side]].
* Some fans were disappointed that none of the characters's individual themes from their solo movies, apart from ''Film/BlackPanther2018,'' were present in ''Infinity War.'' Here, all the characters get a few bars of their character themes during their moments to shine, but especially the themes
for while ''[[VideoGame/MarioTennis Mario Tennis Aces]]'' avoided Doctor Strange, Ant-Man, Captain Marvel, and Captain America.
* Fans of
the problems ''Ultra Smash'' faced X-Men have long been disappointed with new assets, gameplay the MCU's version of Scarlet Witch thanks to her displaying only [[AdaptationalWimp a small fraction]] of the [[StoryBreakerPower awe-inspiring might]] she unleashes in the comics. She's in this movie for less than ten minutes, but in her epic vengeful confrontation against Thanos, suffice to say she makes up for her previous showings [[CurbStompBattle in a very big way.]]
* Many fans were disappointed that Hulk was rarely present in ''Infinity War'', only appearing during the prologue where he gets soundly beaten by Thanos
and when Bruce tries to HulkOut only for Hulk to pop out for a story mode.second to say "[[BigNo No!]]". Here, not only have Banner and Hulk merged and thus, Banner is primarily in control of Hulk's body, but during the Time Heist, we get to see Film/TheAvengers2012-era Hulk.



[[folder:YMMV/Mario Party]]

to:

[[folder:YMMV/Mario Party]]


[[folder:YMMV/FinalFantasyXV]]



** ''Island Tour'' seems to be a compromise between the mechanics of ''Mario Party 9'' and those of the games made before it.
** Toys/{{amiibo}} Party in ''10'' for those who want the classic ''Mario Party'' style back.
** ''Star Rush'' throws out the car mechanic completely and returns to the "star collecting" mechanic like the classic ''Mario Party'' titles; while the gameplay in Toad Scramble remains different from the main modes in previous ''Mario Party'' games, the mode Balloon Bash is the closest thing to the classic ''Mario Party'' mode. ''Super Mario Party'', the first console ''Mario Party'' since ''10'', also ditches the car, as does ''Island Tour'' to a much lesser extent (while vehicles are still a prominent feature in gameplay, each character moves individually, similar to the older titles).
** Games starting with ''Star Rush'' heavily cut down on luck-based elements and [[ComebackMechanic Comeback Mechanics]], focusing on strategic play instead.
** While ''Super Mario Party'' still has a four-player cooperative mode in the form of River Survival, the mode is completely skill-based, players are in control at all times, and cooperation is heavily emphasized. This is in contrast to how [[LuckBasedMission the overly luck-dependent and possibly rigged car]] prevented much real choice in cooperating or competing, although how much skill River Survival entails lies entirely in the player's ability to complete each minigame within the time limit.
** After being seemingly abandoned for two years, Nintendo suddenly released an update to ''Super Mario Party'' that enables full online multiplayer for the Party, Partner, and Free Play modes. Later, ''Superstars'' would launch with online play from the start.
** Many players didn't like seeing Donkey Kong removed as a playable character starting in ''5''. His eventual return to playability in the ''10'' was met with open arms. And luckily it seems to have stuck, with DK being playable in all of the following installments (barring ''Top 100'') as well.
** After ''The Top 100'' was widely lambasted for having only a single board map, ''Superstars'', another game featuring 100 classic minigames, was announced to have five boards taken from the Nintendo 64 games. ''Superstars'' also supports traditional button controls with a Pro Controller, something that ''Super'' lacked.
** Peach's Birthday Cake is redesigned in ''Superstars'' to lessen some of its punishing aspects that the first game's boards were notorious for. The Flower Lottery you're forced to pay 10 coins to play has been moved to where the two splitting paths on the board converge instead of where they intitially split which in turn removes the chance to lose coins from Bowser before reaching the Star Space, a new event space lets players skip the lottery if they land on it, and Bowser's section now serves as a risky shortcut for players who end up on it, letting them avoid Piranha Plants and cut across most of the board for another Star if they can spare the cost of Bowser's item. Piranha Plants are also easier to use, since it's possible to set up smaller ones that only steal coins at a much lower cost.
** The "Tug of War" minigame is infamously known for requiring to use the palm of the hand to turn the joystick to be granted a victory. As a result, many people contracted blisters. ''Superstars'' adds a warning telling player that this is [[DontTryThisAtHome uncessary and dangerous]] to do so. However, many fans felt like removing the minigame entirely was the true solution.

to:

** ''Island Tour'' seems to be a compromise between the mechanics of ''Mario Party 9'' and those of the games made before it.
** Toys/{{amiibo}} Party in ''10''
The Armiger system got some flak for those who want the classic ''Mario Party'' style back.
** ''Star Rush'' throws out the car mechanic completely and returns to the "star collecting" mechanic like the classic ''Mario Party'' titles; while the gameplay in Toad Scramble remains different from the main modes in previous ''Mario Party'' games, the mode Balloon Bash is the closest thing to the classic ''Mario Party'' mode. ''Super Mario Party'', the first console ''Mario Party'' since ''10'', also ditches the car, as does ''Island Tour'' to a much lesser extent (while vehicles are still a prominent feature in gameplay, each character moves individually, similar to the older titles).
** Games starting with ''Star Rush'' heavily cut down on luck-based elements and [[ComebackMechanic Comeback Mechanics]], focusing on strategic play instead.
** While ''Super Mario Party'' still has a four-player cooperative mode in the form of River Survival, the mode is completely skill-based, players are in control at all times, and cooperation is heavily emphasized. This is in contrast to how [[LuckBasedMission the overly luck-dependent and possibly rigged car]] prevented much real choice in cooperating or competing, although how much skill River Survival entails lies entirely in the player's ability to complete each minigame within the time limit.
** After
being seemingly abandoned for two years, Nintendo suddenly released an update to ''Super Mario Party'' that enables full online multiplayer for the Party, Partner, and Free Play modes. Later, ''Superstars'' would launch with online play from the start.
** Many players
underwhelming as Noctis' LimitBreak; it didn't like seeing Donkey Kong removed as last very long, didn't do much damage, and just had nowhere near the power or visual spectacle the trailers for the game hyped. The ''Royal Edition'' added a playable new accessory, "Founder King's Sigil", acquired after getting all 13 Royal Arms, and equipping it changes the Armiger to ''Armiger Unleashed''. Armiger Unleashed lasts much longer, lets Noctis break the damage limit, gives him a huge power boost including access to unique combo finishers that require proper timing to use (mitigating combat devolving into ButtonMashing, another criticism of the gameplay), and he can use powerful Tech attacks, with the strongest, "Legacy of the Lucii", being a devestating StormOfBlades combo that ends with Noctis doing a VictoryPose. Armiger Unleashed still isn't up to the levels of power Noctis exhibits during the famous Leviathan sequence, but it's much, much closer to it, and to what the trailers hyped, than the original Armiger, and much more worthy of being Noctis' LimitBreak skill.
** One of the much-lamented changes from ''Versus XIII'' was the removal of
character starting in ''5''. His eventual return to playability switching in the ''10'' main storyline. This was met with open arms. And luckily it seems to have stuck, with DK being playable finally implemented in all Patch 1.20.
** People who missed out on one or both
of the following installments (barring ''Top 100'') as well.
** After ''The Top 100'' was widely lambasted for having only a single board map, ''Superstars'', another game featuring 100 classic minigames, was announced to have five boards taken from
[=DLC=] festivals (either missing the Nintendo 64 games. ''Superstars'' also supports traditional button controls with a Pro Controller, something that ''Super'' lacked.
** Peach's Birthday Cake is redesigned in ''Superstars'' to lessen some of its punishing aspects that the first game's boards were notorious for. The Flower Lottery you're forced to pay 10 coins to play has been moved to where the two splitting paths on the board converge instead of where they intitially split
Moogle Chocobo one, which in turn removes meant you didn't get the chance to lose coins golden egg or missed the Assassin's Festival for playing and redeeming the egg for the extra costumes) were excited when in Patch 1.29 that Square allowed you the Master Assassin (Alair) Robes from Bowser ''Assassin's Creed'' that you could only get through those [=DLCs=] and in a specific manner ''Spider-Man ([=PS4=])'' style, particularly PC players, who never got to experience either festivals due to both ending before reaching the Star Space, a new event space lets players skip the lottery if they land on it, and Bowser's section now serves as a risky shortcut for players who end up on it, letting them avoid Piranha Plants and cut across most PC port of the board for another Star if they can spare the cost of Bowser's item. Piranha Plants are also easier to use, since it's possible to set up smaller ones that only steal coins at a much lower cost.
** The "Tug of War" minigame is infamously known for requiring to use the palm of the hand to turn the joystick to be granted a victory. As a result, many people contracted blisters. ''Superstars'' adds a warning telling player that this is [[DontTryThisAtHome uncessary and dangerous]] to do so. However, many fans felt like removing the minigame entirely
game was the true solution.released.



[[folder:YMMV/Mario Party 5]]

* AuthorsSavingThrow: The Battle Mini-Game mechanics for some. Instead of landing on a space that forces you to play mini-games that can wager more coins than what you have, they have a small chance of occurring at the end of a turn in Party Mode.

to:

[[folder:YMMV/Mario Party 5]]


[[folder:YMMV/MarvelVsCapcom3]]
* AuthorsSavingThrow: The Battle Mini-Game mechanics for some. Instead Fans weren't happy when, after the game went out of landing on a space print, Jill and Shuma-Gorath became [[TemporaryOnlineContent completely unavailable to download from that forces you to play mini-games that can wager more coins than what you have, they have a small chance of occurring at point forward]]. Fortunately, the end of a turn in Party Mode.downloadable re-release on [=PS4=]/Xbox One/Steam brought back those characters without the need to purchase any extra DLC.



[[folder:YMMV/Mario Tennis]]

to:

[[folder:YMMV/Mario Tennis]]

[[folder:YMMV/MarvelVsCapcomInfinite]]



** A "Classic Tennis" mode, with the ability to turn off Chance and Jump Shots, was featured in ''Ultra Smash'', which relieved fans who didn't like the game's connections to ''Open'' and missed the gameplay from the 64 and [=GameCube=] installments.
** ''Aces'' brings back the Story[=/=]RPG Mode that's been missing since the Game Boy titles, relieving concerns of a lack of content after ''Ultra Smash'' didn't bring much new to the table.
** ''Mario Tennis Aces'' surprisingly perfects some things that ''Paper Mario Color Splash'' struggled with a few years prior. For one, enemies are friendly [=NPCs=] from the very beginning of Story Mode alongside the Toads. It's also made very clear several of them, such as the Spike racquet builder, are locals to the Kingdom of Bask with no allegiance to Bowser, unlike how there was always something "weird" about enemy or even non-Toad [=NPCs=] in ''Color Splash''[[note]]Most Color Splash enemy [=NPCs=] have speech bubbles above them [[DoubleStandard but not the Toads]]; only one enemy [=NPC=] relegated to a sidequest is even hinted to live on Prism Island proper, while the rest all work for Bowser; the Shy Guys of Vortex Island lived in an alternate dimension rather than the main dimension; Yoshis only appear as circus animals in one stage despite being well known to thrive on islands in other games[[/note]]. Finally, Lucien is explicitly sentient and possesses Wario, Waluigi and Luigi for most of the game before [[spoiler:settling on Bowser]], rather than [[spoiler:[[TheUntwist making a "mystery" out of Bowser being possessed across several flashbacks]] while [[TheUnreveal acting wishywashy]] about his possessor's nature]].

to:

** A "Classic Tennis" mode, After the fiascos that had heavily torn the ''Franchise/MegaMan'' fanbase apart over the years,[[note]]Such as the complaints about the lack of any variant of [[LegacyCharacter Mega Man]] representing the ''Franchise/MegaMan'' franchise in [[VideoGame/MarvelVsCapcom3 the previous game]] ([[VideoGame/MegaManLegends Tron Bonne]] and [[VideoGame/MegaManX Zero]] being the only representatives), as well as the controversial decision to include [[FightingClown "Bad Box Art" Mega Man]] as a JokeCharacter in ''VideoGame/StreetFighterXTekken'', all in the wake of the cancellation of widely-anticipated games such as ''VideoGame/MegaManLegends 3'' and ''Mega Man Universe''.[[/note]] VideoGame/MegaManX was ''the very first'' character shown in the trailer, and thus announced for the game. Not long after that, the main villain was revealed to be a FusionDance of Marvel's Ultron and ''Mega Man X'''s Sigma, and Zero was announced as a returning character.
** The official [=PlayStation=] blog for the game specified that it would have "a variety of exciting and accessible single player modes," no doubt alleviating any fears that the game [[CasualCompetitiveConflict would be catered significantly towards professional players and released
with the ability to turn off Chance and Jump Shots, was featured in ''Ultra Smash'', which relieved fans who didn't little-to-no single player content]], like what initially happened with ''VideoGame/StreetFighterV''.
** After ''Marvel vs. Capcom 3'' was criticized for failing to deliver on its promise of a "robust," fully-fledged story despite being released at a time where multiple fighters preceding it or put out around the same period had moved beyond {{Excuse Plot}}s, ''Infinite's'' development team stressed that the game would have an extensive and immersive cinematic Story Mode.
** [[http://www.ign.com/articles/2017/02/24/dice-2017-marvel-games-to-tell-original-stories-not-held-to-canon This IGN interview with Bill Rosemann of Marvel Games,]] noted that Marvel licensed games, Infinite included, would not be required to tie in to the comics or the Marvel Cinematic Universe and would have the freedom to create their own storyline. Not only did this mean the story mode of ''Infinite'' wouldn't fall into the same trap of copying the movies that ''WesternAnimation/AvengersAssemble'' did, but in terms of the roster, it also meant that non-MCU characters were more likely, possibly including characters affected by the then-rumored Fox ban. This promise technically came true because (as of
the game's connections to ''Open'' launch) Nova had not yet appeared in any MCU-associated productions (though the Nova Corps itself had); furthermore, Dormammu and missed Thor don't have their MCU designs.
** After
the gameplay from widely negative response to the 64 and [=GameCube=] installments.
** ''Aces'' brings back
E3 2017 trailer over the Story[=/=]RPG Mode that's uneven quality of the character models (Chun-Li's in particular had been missing since universally criticized, especially in regards to her unnatural-looking face), Yoshinori Ono [[https://twitter.com/fchampryan/status/874708206093651968 promised that the Game Boy titles, relieving concerns graphics would be tweaked before the release of the game]]. Sure enough, come the Full Story trailer, the most glaring example of bad design (Chun-Li's face) was fixed.
** Earlier trailers were criticized for the muted color palette in contrast to the colorful comic book style of ''Marvel vs. Capcom 3''. Come the E3 2017 trailers, all the characters were noticeably brighter and more vibrant.
** ''VideoGame/MarvelSuperHeroes'''s Reality Gem received some flak for mostly just giving you some elemental projectiles. [[note]]And making [[ComicBook/GhostRider Blackheart]] an InvisibleMan for
a while.[[/note]] Here, FireIceLightning is still the Reality Stone's main gimmick, but now it's taken up to eleven as an all-out FieldPowerEffect and MoreDakka -- to the point where some even see it as a GameBreaker.
** The auto-combo feature was contested by fans who considered them a case of TheyChangedItNowItSucks (though optional auto modes had been in Capcom games [[OlderThanTheyThink since]] ''VideoGame/XMenChildrenOfTheAtom'' if not earlier). In an E3 livestream, it was noted that there would be an option to turn them off. Regardless, the auto-combo feature is really just there to introduce newer players, as it doesn't even give the most effective combos.
** After ''VideoGame/DeadRising4'' upset fans of the ''Dead Rising'' series for [[TheyChangedItNowItSucks changing Frank West's voice actor and personality]], among other things, Frank returns here with his original persona and is once again voiced by T.J. Rotolo.
** ComicBook/BlackWidow and the female VideoGame/MonsterHunter becoming DLC characters may be this to those who complained about the
lack of content after ''Ultra Smash'' didn't bring much new females on the roster, though Widow also added more fuel to the table.
** ''Mario Tennis Aces'' surprisingly perfects some things that ''Paper Mario Color Splash'' struggled with a few years prior. For one, enemies are friendly [=NPCs=] from the very beginning of Story Mode alongside the Toads. It's also made very clear several of them, such as the Spike racquet builder, are locals to the Kingdom of Bask with no allegiance to Bowser, unlike how there was always something "weird"
fire for those complaining about enemy or even non-Toad [=NPCs=] in ''Color Splash''[[note]]Most Color Splash enemy [=NPCs=] have speech bubbles above them [[DoubleStandard but Marvel's half focusing almost exclusively on the MCU.
** After the Marvel side was criticized for
not the Toads]]; only one enemy [=NPC=] relegated to a sidequest is even hinted to live on Prism Island proper, while the rest all work for Bowser; the Shy Guys of Vortex Island lived in an alternate dimension rather than the main dimension; Yoshis only appear as circus animals in one stage despite being well known to thrive on islands in other games[[/note]]. Finally, Lucien is explicitly sentient and possesses Wario, Waluigi and Luigi for most reusing any of the game before [[spoiler:settling on Bowser]], rather than [[spoiler:[[TheUntwist making a "mystery" out characters' older themes, the credits themes were revealed to be remixes of Bowser being possessed across several flashbacks]] while [[TheUnreveal acting wishywashy]] about his possessor's nature]].Captain America and Spider-Man's classic themes.



[[folder:YMMV/Sly 2: Band of Thieves]]

* AuthorsSavingThrow:
** This game does away with the one hit kills and lucky charms in favor of a more traditional health bar.
** The first game caught some flack from players who felt that for a stealth platforming game, the stealth part was underutilized. This game puts more emphasis on sneaking up on enemies and trying to pickpocket them and go undetected.
** There are fewer vaults that are limited to one each episode instead of several per episode.

to:

[[folder:YMMV/Sly 2: Band
[[folder:YMMV/DevilSurvivor]]
* AuthorsSavingThrow: After years
of Thieves]]

* AuthorsSavingThrow:
** This
skill inheritance being randomized during demon fusion, leading to annoyed gamers having to {{save scum|ming}} or repeatedly cancel and reroll to get the exact skills they want, this game does away with finally allows the one hit kills and lucky charms in favor of a more traditional health bar.
** The first game caught some flack
player to choose exactly what skills they want to pass on from players who felt that for a stealth platforming game, the stealth part was underutilized. This game puts more emphasis on sneaking up on enemies "parent" demons to the "child" demon. Nearly all subsequent games in the franchise[[note]]the original DS release of ''VideoGame/ShinMegamiTenseiStrangeJourney'' and trying to pickpocket them the iOS release of ''VideoGame/ShinMegamiTenseiI'' don't have it[[/note]] include this feature, including the rereleases of ''VideoGame/Persona4'' and go undetected.
** There are fewer vaults that are limited to one each episode instead
''VideoGame/ShinMegamiTenseiIIINocturne'', neither of several per episode.which had this feature in their original releases.



[[folder:YMMV/Sly Cooper: Thieves in Time]]

* AuthorsSavingThrow: Carmelita's voice was criticized in both [[VideoGame/Sly2BandOfThieves the second]] and [[VideoGame/Sly3HonorAmongThieves third games]] for not attempting to give her a Latina accent, something that’s been part of the character since [[VideoGame/SlyCooperAndTheThieviusRaccoonus the beginning]]. For this game they brought said accent back.
[[/folder]]

[[folder:YMMV/FireEmblemThreeHouses and YMMV/FireEmblemWarriorsThreeHopes]]

to:

[[folder:YMMV/Sly Cooper: Thieves [[folder:YMMV/Persona serie]]

!!Trivia.Persona5
* Has it own [[AuthorsSavingThrow/Persona5 page]]


!!YMMV/Persona4ArenaUltimax
* AuthorsSavingThrow
** Don't like the use of "Time to Make History" replacing "The Fog" as the Instant Kill theme? You can switch it back
in Time]]

the options menu.

!!YMMV/Persona4DancingAllNight
* AuthorsSavingThrow: Carmelita's voice was criticized in both [[VideoGame/Sly2BandOfThieves Those who didn't like the second]] moments where the Investigation Team would jab or getting a little too angry with each other were happy to see them complimenting each other in various dance duets. Notably, Yosuke and [[VideoGame/Sly3HonorAmongThieves third games]] for not attempting Chie genuinely have fun with each other whenever they're paired in a dance, which came as a relief to give her a Latina accent, something that’s been part fans tired of the character since [[VideoGame/SlyCooperAndTheThieviusRaccoonus the beginning]]. For this Chie getting physical and Yosuke getting mean spirited in their base game they brought said accent back.
[[/folder]]

[[folder:YMMV/FireEmblemThreeHouses and YMMV/FireEmblemWarriorsThreeHopes]]
interactions, with many fans having interpreted their duet for [[https://www.youtube.com/watch?v=kbcOMFc-faE Pursuing My True Self]] as outright ShipTease.

!!YMMV/PersonaQ2NewCinemaLabyrinth



** The game has mostly done away with [[FanNickname Avatar-sexuals]], characters who have no supports or connections to anyone besides the avatar character[[note]]Some characters have one or two other supports; for example, Flora from ''Fates'' could support with her sister Felicia as well as the Avatar[[/note]]. Nearly every single character, even the adult characters you can recruit, have supports with multiple others and have multiple potential endings. On the other end of the scale, not everyone has endings with everyone within their house, much less with every single other unit, so the paired endings they do have tend to feel more personalized and less cookie cutter. And interestingly, not every male/female ending is even romantic. The only truly Avatar-sexual characters in the game after all the patches and DLC are [[spoiler:Rhea, a non-playable character (who thus can't get support points with other units) who's only available during the Silver Snow route]], [[spoiler:Sothis, for very obvious reasons, but just has an ''S'' support rank]]. Likewise, Anna, who previously was an Avatar-sexual in ''Awakening'' (barring a comical set of supports with Tiki) and ''Fates'', doesn't have ''any'' supports after she was implemented and that any gift-giving or tea-partying don't actually increase relationship values, but rather restore her motivation or grant her stat bonuses.
** Another major criticism of ''Fates'' was that its attempt at moral complexity is completely botched in favor of [[BlackAndWhiteMorality labeling Hoshido as good and Nohr as evil]], with Nohr being ruled by an ObviouslyEvil king, and Hoshido always having the moral high ground, with anything morally ambiguous for the latter being either quickly glossed over[[note]]Azura being kidnapped by Hoshidan Shinobi and facing extreme prejudice growing up in Hoshido[[/note]] or hand-waved away[[note]]Ryoma threatening to let a sick Elise die if the Avatar doesn't defect to Hoshido, the Avatar completely lets this slide[[/note]], even in ''[[GoldenPath Revelation]]''. ''Three Houses'' has no good or evil side, everyone ends up doing morally ambiguous things at one point or another, and any villainous members don't reflect the faction as a whole. The only exception is "those who slither in the dark", a group that everyone hates, including the more morally-grey characters, and even then, ''Three Houses'' [[HateSink doesn't make any pretenses that they're meant to be sympathetic]], besides some vague explanations of their origins that aren't even relevant justifications during the time of the conflict.
** ''Awakening'' and ''Fates'' put a lot of emphasis on romance, particularly the heterosexual kind. Gameplay benefits tied to marriage, such as units and paralogues, effectively punish the audience for playing Robin or Corrin as gay or asexual or [[GottaShipEmAll choosing not to romantically pair as many characters up as possible]]. Gay options are perhaps less improved than they could be, but in any case, marriage in ''Three Houses'' has precisely ''no'' effect on gameplay: Byleth simply chooses a unit with A-rank support to S-rank before the final battle. You can easily choose to be with ''no one'' in the end, and even shut down flirting with your character in cutscenes (and said flirting only happens with characters who are explicitly 20 or older, addressing ''another'' issue complained about from ''Fates'').
** Quite a few critics and reviewers have noticed the high quantity of world-building in ''Three Houses'', after the lack of setting lore was commonly cited as a weakness of the writing for ''Fates'' (one infamous example among fans is that ''Fates'' is the only game in the ''entire franchise'' to not have a full world map, and the only one in the main series to lack even a ''name'' for its world).
** Some mechanics and themes from ''Fates'' that ''did'' receive praise (Personal skills, classes affecting stat growths, more customizability for characters) also returned and were refined in this game.
** The base game {{Gay Option}}s received some criticism on both the laziness and ButNotTooGay fronts for omitting Byleth from the S-support [=CGs=]. Meanwhile, the CG art for the two post-release {{Gay Option}}s, Jeritza and Yuri, show Byleth clearly visible for either gender. In addition, Jeritza and Yuri are both male, helping to even off the significant imbalance in which Male Byleth only had one GayOption to Female Byleth's five. The specific character designs of the newly added male options, namely a queer-coded trickster with a ruthless streak but a good heart and a guilt-ridden knight-berserker struggling with mental illness, could also be considered an AuthorsSavingThrow regarding criticism how Claude and Dimitri are not romanceable for male characters despite plentiful ShipTease.
** One complaint that some had was that paired endings are based on who has the highest support values. So for instance, if you want Ferdinand and Dorothea to be paired for the ending, but also get an A rank support between Ferdinand and Edelgard and for whatever reason Ferdinand and Edelgard end the game having a higher support value than Ferdinand and Dorothea (perhaps due to both frequently fighting together in the front lines, since both are naturally melee fighters while Dorothea is a long-ranged mage), you'll get the former pair's ending. This basically means that the only sure way on the initial release to confirm what endings you will get is to leave all other A rank supports that aren't with Byleth unfinished. With the release of Cindered Shadows, there is one character who lets you pair up characters as soul mates, essentially meaning that as long as they get their A rank support, they are guaranteed to end up together in the ending, allowing you to safely complete all other A rank supports.

to:

** Thanks to SchrodingersPlayerCharacter, the female protagonist from ''VideoGame/Persona3'' ''[[UpdatedRerelease Portable]]'' has been entirely absent from further adaptations and sequels to the game. Her appearance here is her first appearance since the release of ''Portable''. To drive the point further, [[https://twitter.com/Persona_Central/status/1026312860446679040 promo art of the game]] and her "I'm him and he's me" quote imply that her home universe is [[AlternateUniverse an alternate reality]] to that of the S.E.E.S. cast. For extra points, she is confirmed to play a major role in the story.
** [[VideoGame/PersonaQShadowOfTheLabyrinth
The first game]] having two routes had a somewhat mixed reception from fans, either because they felt it padded out the game or because of disagreements on which was the canon route, which wasn't helped by the fact that the ''Persona 4'' cast was pushed as being the game's default path. Having to play both routes for the full experience made for quite a bit of tedium as a result. The fact that this game only has mostly done away with [[FanNickname Avatar-sexuals]], one route and a clear focus on [[VideoGame/Persona5 the Phantom Thieves]] effectively removes both issues to allow for a more streamlined storytelling and gameplay experience.
** A few gameplay issues in the previous game have been streamlined or re-worked:
*** The ability to switch out the protagonists instead of [[CantDropTheHero always being required to have at least one in the party]] allows for more freedom.
*** All-Out Attacks are no longer triggered [[LuckBasedMission randomly depending on how many
characters who have no supports or connections to anyone besides are boosted]]. They now work like they do in the avatar character[[note]]Some characters have one or two other supports; for example, Flora from ''Fates'' could support with her sister Felicia main ''Persona'' games: weaknesses are guaranteed to knock down enemies and an All-Out Attack is available when all enemies are downed. Boost instead powers up certain attacks, like Smirk in ''VideoGame/ShinMegamiTenseiIVApocalypse'', as well as the Avatar[[/note]]. Nearly every single character, even the adult characters you can recruit, have supports with multiple others and have multiple potential endings. On the other end of the scale, not everyone has endings with everyone within their house, much less with every single other unit, so the paired endings they do have tend to feel more personalized and less cookie cutter. And interestingly, not every male/female ending is even romantic. The only truly Avatar-sexual characters in the game after all the patches and DLC are [[spoiler:Rhea, a non-playable character (who thus can't get support points with other units) who's only available during the Silver Snow route]], [[spoiler:Sothis, for very obvious reasons, but just has an ''S'' support rank]]. Likewise, Anna, who previously was an Avatar-sexual in ''Awakening'' (barring a comical set of supports with Tiki) and ''Fates'', doesn't have ''any'' supports after she was implemented and that any gift-giving or tea-partying don't actually increase relationship values, but rather restore her motivation or grant her stat bonuses.
** Another major criticism of ''Fates'' was that its attempt at moral complexity is completely botched in favor of [[BlackAndWhiteMorality labeling Hoshido as good and Nohr as evil]], with Nohr being ruled by an ObviouslyEvil king, and Hoshido always having the moral high ground, with anything morally ambiguous for the latter being either quickly glossed over[[note]]Azura being kidnapped by Hoshidan Shinobi and facing extreme prejudice growing up in Hoshido[[/note]] or hand-waved away[[note]]Ryoma threatening to let a sick Elise die if the Avatar doesn't defect to Hoshido, the Avatar completely lets this slide[[/note]], even in ''[[GoldenPath Revelation]]''. ''Three Houses'' has no good or evil side, everyone ends up doing morally ambiguous things at one point or another, and any villainous
allowing Boosted members don't reflect to act first.
*** You no longer need to pay for healing, you are instead fully healed upon returning to
the faction as a whole. The only exception is "those who slither in the dark", a group that everyone hates, including the more morally-grey characters, and even then, ''Three Houses'' [[HateSink lobby. This doesn't make any pretenses the game much easier, but it does help you save money.
*** You now get to choose which skills to overwrite when a party member's main Persona learns new ones, unlike the previous game which would replace BoringButPractical low-cost skills with AwesomeYetImpractical higher-tier versions automatically.
*** Not only do a lot of characters here have more SP than before, several bosses now have weaknesses(even if they can't be knocked down) and many magic skills are cheaper to use, mitigating the issues with casters in the previous game.
*** The unique skills of each character's Personas are now far less gimmicky than the previous installment.

!!YMMV/Persona5TheAnimation
* AuthorsSavingThrow: A number of {{Headscratchers}} or questionable bits of characterization were altered for the anime:
** In the game, the Phantom Thieves meet with Nakanohara in the Underground Walkway, face-to-face. The anime makes it an anonymous meeting
that starts and ends with a StealthHiBye, while Ann and Ryuji listen in on the conversation.
*** Somewhat similarly, during the Medjed arc, the Phantom Thieves meet in the relative[[note]]Although there are security cameras, which was why they decided not to open Kaneshiro's briefcase there[[/note]] privacy of the karaoke place, where they'd once met to talk about the Kaneshiro investigation, as opposed to [[PubliclyDiscussingTheSecret discussing their activities as Phantom Thieves in the accessway]]. The same goes for the meeting in which Futaba proposes stealing data from Sae's laptop, although the Phantom Thieves who go to Shujin meet up with Yusuke and Futaba in the accessway.
** Yusuke no longer blackmails Ann into being a nude model for him, which was originally considered both inappropriate following Kamoshida's sexual extortion plot-line, and also [[CharacterizationMarchesOn weirdly out of character for him]]. Instead, he simply orders the three out of the atelier when he gets fed up with their accusations toward Madarame, and is apparently convinced to let Ann return when she offers to pose nude.
** The scene where Ren and Morgana leave Ryuji in the hands of the Shibuya Creatures has been altered. Instead of being OOC and leaving him to get taken away, they are forced to leave by a text from Ohya or else they wouldn't get the info on Kaneshiro, making it more understandable for having to leave Ryuji behind.
** If anyone is worried about Tsukasa, Eiko's so-called boyfriend [[KarmaHoudini getting away with his crimes]] like in the game, don't worry. [[AdaptationalKarma In the anime, the Phantom Thieves get to take out his Shadow in Mementos and change his heart]].
** In the game, the trip to Hawaii was criticized by some fans as senseless {{Padding}} as the Phantom Thieves don't really do anything there, something that the group lampshades.[[note]]Granted, during the trip, Haru and Big Bang Burger are introduced, and it's shown that the Phantom Thieves are internationally famous. Meanwhile, back home, Futaba works on Sae's data, Morgana's issues of inadequacy worsen as a result of sitting around with nothing to do, and the principal is killed while the Thieves are out of the country[[/note]]. The anime shows them engaging in different activities together while in Hawaii, such as playing beach volleyball and surfing, although Ryuji still comments on how
they're meant spending a lot of time on their phones, just like in Japan. ''Royal'' follows the anime's example by adding a few additional scenes, including the part in the anime when Haru walks in on Kawakami as she's trying out swimsuits, as well as a new scene with Kasumi on the last day.
** In the game, when Morgana has a falling out with the Phantom Thieves, Ryuji is forced to apologize to him for being the insensitive one, giving a very half-assed apology, which made him UnintentionallySympathetic in the dynamic between him and Morgana. In the anime, no one blames Ryuji for the debacle, and he genuinely apologizes to Morgana, saying that the word "useless" was merely a slip of the tongue.
*** Furthermore, the reconciliation between Morgana and the other Phantom Thieves proves
to be sympathetic]], besides some vague explanations more natural and sensible than that in the game. Ryuji shows more concern over Morgana after Sugimura abuses him, even borrowing a first aid kit to use on Morgana. Ryuji also says in a more assuring way that Morgana is the Thieves' friend, and is never useless, before he apologizes. On the other end, Morgana also sincerely apologizes for his decision to leave the Phantom Thieves. However, the anime also removes a scene in which Morgana not only refuses to betray the Thieves to Shadow Okumura (who hadn't been aware of their origins that aren't even relevant justifications during the time of the conflict.
** ''Awakening'' and ''Fates'' put a lot of emphasis on romance, particularly the heterosexual kind. Gameplay benefits tied to marriage, such as units and paralogues, effectively punish the audience for playing Robin or Corrin as gay or asexual or [[GottaShipEmAll choosing not to romantically pair as many characters up as possible]]. Gay options are perhaps less improved than they could be,
reconciliation), but in any case, marriage in ''Three Houses'' has precisely ''no'' effect on gameplay: Byleth simply chooses a unit with A-rank support to S-rank before the final battle. You can easily choose to be with ''no one'' in the end, and even shut down flirting with your character in cutscenes (and said flirting only happens with characters who are explicitly 20 or older, addressing ''another'' issue complained about from ''Fates'').
** Quite a few critics and reviewers have noticed the high quantity of world-building in ''Three Houses'', after the lack of setting lore was commonly cited as a weakness of the writing for ''Fates'' (one infamous example among fans is that ''Fates'' is the only game in the ''entire franchise'' to not have a full world map, and the only one in the main series to lack even a ''name'' for its world).
** Some mechanics and themes from ''Fates'' that ''did'' receive praise (Personal skills, classes affecting stat growths, more customizability for characters)
also returned and were refined in this game.
** The base game {{Gay Option}}s received some criticism on both the laziness and ButNotTooGay fronts for omitting Byleth
[[SugarWiki/MomentOfAwesome saves his friends from the S-support [=CGs=]. Meanwhile, the CG art for the two post-release {{Gay Option}}s, Jeritza trap]], earning himself congratulations from Ryuji and Yuri, show Byleth clearly visible for either gender. In addition, Jeritza and Yuri are both male, helping to even off the significant imbalance in which Male Byleth only had one GayOption to Female Byleth's five. The specific character designs Futaba.
** One
of the newly added male options, namely a queer-coded trickster with a ruthless streak but a good heart and a guilt-ridden knight-berserker struggling with mental illness, could also be considered an AuthorsSavingThrow regarding criticism how Claude and Dimitri are not romanceable for male characters despite plentiful ShipTease.
** One complaint that some had
complaints about the antagonists was that paired endings are based on who has Kunikazu Okumura ended up looking too much like an UnintentionallyUnsympathetic character. Thanks to AdaptationDistillation and some additional scenes, the highest support values. So for instance, if you want Ferdinand and Dorothea anime could convey the intended feeling that Okumura was supposed to be paired for the ending, but also get an A rank support between Ferdinand and Edelgard and for whatever reason Ferdinand and Edelgard end a bit more sympathetic.
** In "Dark Sun..." [[spoiler:after Ryuji survives his HeroicSacrifice, whereas in
the game having a higher support value than Ferdinand and Dorothea (perhaps due to both frequently fighting together [[DisproportionateRetribution the girls of the group beat the shit out of him for making fun of their crying over his apparent death]], here, the group merely shouts at him while crying about how worried he had them, prompting his favourite line "For Real" in disbelief in the front lines, since both are naturally melee fighters dub, followed by a cut to credits.]]
** In "Stars and Ours",
while Dorothea is a long-ranged mage), you'll get [[spoiler:Akechi's fate]] remains as ambiguous as ever, [[spoiler:his voice can be heard by Ren encouraging him not to give up against Yaldabaoth]], at least clarifying [[spoiler:what he would have wanted him and the former pair's ending. This basically means that rest of the only sure way on the initial release Thieves to confirm what endings you will get is to leave all other A rank supports that aren't with Byleth unfinished. With the release of Cindered Shadows, there is one character who lets you pair up characters as soul mates, essentially meaning that as long as they get their A rank support, they are guaranteed to end up together in the ending, allowing you to safely complete all other A rank supports.
do.]]

[[/folder]]
[[folder:YMMV/ShinMegamiTenseiStrangeJourney]]



** Continuing on the Avatar, many fans are glad that unlike how the story heavily revolves around two of the more polarizing ones ([[VideoGame/FireEmblemFates Corrin]] and Byleth), Shez has less involvement overall as a [[SupportingProtagonist more supporting role]] to the main lord, not unlike [[VideoGame/FireEmblemAwakening Robin]].
** Non-pre-rendered cutscenes, such as supports, now use a modeled 3D environment instead of a panoramic image as the background. This was subject to SpecialEffectFailure in the original ''Three Houses''.
** Certain character traits that were noted to be either annoying or hateable in the original are toned down for this game. To name a few, Bernadetta's anxiety is not used as much for comedy[[note]]Notably, her starting supports all start with her already acquainted with the other unit unlike in ''Three Houses'', and three out of her five as of the demo no longer end with her assuming the worst and running away much like many of her C supports did originally[[/note]], Felix is less of a {{Jerkass}}, Leonie talks about Jeralt less often, and Raphael is less fixated on meat and muscles to the exclusion of all else.
** For Rhea fans who were disappointed that she was never playable in the original game, the fact that she’s a playable character with a unique character class in ''Three Hopes'' was a welcome development. The fact that she’s a NewGamePlus exclusive slightly soured it for those who wanted her playable within the main campaign, but even so, a lot of fans were just happy to be able to use her at all.
** A common criticism of the four routes in the base game was the sheer high amount of recycled or reused content between them. Each route in this game is more distinctly unique, with only one shared mission before the respective plots begin. This also allows each region to be given more focus.
** Another common complaint in the original was how shafted male magic users were, lacking a proper Master magic class due to the Gremory being female-locked. ''Three Hopes'' takes the Dark Bishop and upgrades it from an offshoot advanced class into a Master class, letting it serve as the male counterpart to the Gremory.
** A comparatively minor complaint, but some fans were disappointed that the warriors from Duscur in Dedue's paralogue, while having darker skin on the in-game models, used the same fair-skinned portraits as the rest of the [=NPCs=]. Here all of the generic Duscur characters seen in ''Azure Gleam'' have been given their own set of character art.
** In ''Three Houses'', swords and subsequently sword-based classes were workable, but not necessarily great. That means you either had to be like Felix or Catherine, who benefit greatly from swords, or like Byleth, whose weapon, the Sword of the Creator, is just that good that they need swords to benefit. In ''Three Hopes'' not only are classes weapon locked ([[TheyChangedItSoItSucks though that is an area of contention]]), sword-based classes are quite good at fluid combos. Shez's unique classes are easy to use, allowing Shez to act as both crowd control and as a duelist, and in addition, anyone venturing through the Thief class-line can act as such as well.
** A common issue some people had with Three Houses was that Garreg Mach Monastery was rather large for a HubLevel, and often took some time to do all the tasks, especially since entering different areas sometimes required loading [[note]]The large ground level, the two second level areas, the timeskip-only third floor, plus Abyss in DLC[[/note]]. Many also felt disappointed that the war phase still used the monastery instead of some kind of base camp, similar to what appeared in chapter 12 of Crimson Flower. In this game, the HubLevel is such a base camp and is much more compact than Garreg Mach, making it take much less time to talk to everyone and use the activity and training points.

to:

** Continuing on This game and the Avatar, many fans are glad that unlike how ''IV'' duology faced criticism for a Neutral bias at the story heavily revolves around two cost of the more polarizing ones ([[VideoGame/FireEmblemFates Corrin]] painting both Law and Byleth), Shez has less involvement overall Chaos as a [[SupportingProtagonist more supporting role]] irredeemably evil, to the main lord, not unlike [[VideoGame/FireEmblemAwakening Robin]].
** Non-pre-rendered cutscenes, such as supports, now use
point where the Law and Chaos endings in ''Apocalypse'' were early bad endings. The Law Ending and Chaos Endings of this game in particular consist of [[spoiler:the most logical, extreme conclusions of these ideologies put in action, to a modeled 3D environment point that they look like {{Downer Ending}}s instead of a panoramic image as the background. This was subject to SpecialEffectFailure in the real ones.]] ''Redux'' shows that [[spoiler:all three original ''Three Houses''.
** Certain character traits
endings lead to the downfall of humanity, and the new endings not only all give humanity a happy ending, but Law and Chaos involve Zelenin or Jimenez getting jolted out of their extremism and regaining their faith in humanity. All while Neutral gets a more bitter tone by showing that were noted humanity will require a higher existence to be either annoying or hateable make sure things are kept in check.]]
** A major one that applies to the whole series: [[spoiler:The new Law ending is widely considered the best Law ending
in the original franchise and is a viable choice next to Neutral and Chaos. While the final villains are toned down for this game. To name a few, Bernadetta's anxiety is not used still Law-aligned, Zelenin helps you in fighting them and replaces God as much for comedy[[note]]Notably, her starting supports all start with her already acquainted the central figure, with the other unit unlike in ''Three Houses'', and three out of her five as of the demo no longer end with her assuming the worst and running away much like many of her C supports did originally[[/note]], Felix is less of a {{Jerkass}}, Leonie talks about Jeralt less often, and Raphael is less fixated actual God on meat and muscles to the exclusion of all else.
** For Rhea fans who were disappointed that she was never playable in the original game, the fact that she’s a playable character with a unique character class in ''Three Hopes'' was a welcome development. The fact that she’s a
NewGamePlus exclusive slightly soured it for those who wanted her playable within the main campaign, but even so, a lot of fans were just happy to be able to use her at all.
** A common criticism of the four routes in the base game was the sheer high amount of recycled or reused
seemingly content between them. Each route in this game is more distinctly unique, with only one shared mission before the respective plots begin. This also allows each region to be given more focus.
** Another common complaint in the original was how shafted male magic users were, lacking a proper Master magic class due to the Gremory being female-locked. ''Three Hopes'' takes the Dark Bishop and upgrades it from an offshoot advanced class into a Master class, letting it serve
leave humanity alone as long as the male counterpart to the Gremory.
** A comparatively minor complaint, but some fans were disappointed that the warriors from Duscur in Dedue's paralogue, while having darker skin on the in-game models, used the same fair-skinned portraits as the rest of the [=NPCs=]. Here all of the generic Duscur characters seen in ''Azure Gleam'' have been given their own set of character art.
** In ''Three Houses'', swords and subsequently sword-based classes were workable, but not necessarily great. That means you either had to be like Felix or Catherine, who benefit greatly from swords, or like Byleth, whose weapon, the Sword of the Creator,
world is just that good that they need swords to benefit. In ''Three Hopes'' not lawful. Rather than removing free will, Zelenin only are classes weapon locked ([[TheyChangedItSoItSucks though that is an area of contention]]), sword-based classes are quite good at fluid combos. Shez's unique classes are easy to use, allowing Shez to act as both crowd control removes anger and as a duelist, and in addition, anyone venturing through the Thief class-line can act as such as well.
** A common issue some people had
hostility, with Three Houses was that Garreg Mach Monastery was disagreements solved by discussion and peaceful arguments rather large for a HubLevel, and often took some time to do all the tasks, especially since entering different areas sometimes required loading [[note]]The large ground level, the two second level areas, the timeskip-only third floor, plus Abyss in DLC[[/note]]. Many also felt disappointed that the war phase still used the monastery instead of some kind of base camp, similar to what appeared in chapter 12 of Crimson Flower. In this game, the HubLevel is such a base camp and is much more compact than Garreg Mach, making it take much less time to talk to everyone and use the activity and training points.violent conflicts.]]




[[folder:YMMV/MoonKnight2022]]

to:

\n[[folder:YMMV/MoonKnight2022]][[folder:YMMV/ResidentEvil]]

!!YMMV/ResidentEvil3Nemesis



** While Phase 4 of the [=MCU=] has overall gotten a pretty positive reception, one of the recurring criticisms from more casual audiences and critics has been on the sheer number of cameos from previous [=MCU=] properties, to the point of encouraging ContinuityLockout. As if in acknowledgement of this, ''Moon Knight'' is the first [=Disney+=] series to not contain '''any''' cameos from previous MCU works while still being recognizably set in the same world as the other series and films, helping provide more of an entry point to new potential fans without having them worry that much about being needlessly confused from being left LockedOutOfTheLoop.
** Similarly, a common criticism of Marlene and a significant reason for her controversial reputation within comics fandom is that her favoritism towards Steven and the way she discusses Marc's DID with him, while FairForItsDay, could frequently come off as [[ValuesDissonance ableist to modern viewers]]. Here, Layla is depicted as being immediately sympathetic to Marc/Steven's DID, with any initial hostility having all to do with misunderstandings resulting from Marc's [[PoorCommunicationKills communication issues]]. In fact, when Steven tells her of Marc's plan to essentially undergo DeathOfPersonality so that he can front exclusively for her benefit, Layla is ''horrified''.
[[/folder]]

[[folder:YMMV/AvengersEndgame]]
* Ebony Maw was [[EnsembleDarkhorse the most popular member]] of the Children of Thanos in ''Infinity War'', and fans weren't happy when he was the first to be killed off quite early into the movie. Here, Ebony Maw undoubtedly has the largest role out of the four members, assisting Thanos in analyzing 2014 Nebula's memories, and briefly battling Black Panther in the final battle. He also lasts all the way to the end, and only dying when he gets dusted by Tony using the Infinity Gauntlet Mark III.
* [[invoked]] While the reinvention of Thanos into a TragicVillain in ''Infinity War'' was given significant praise by both critics and audiences, one criticism that slowly rose between the release of that film and this one was that too ''much'' AdaptationalSympathy was given to the Mad Titan, to the point where it felt [[UnfortunateImplications uncomfortably close]] to the film almost ''endorsing'' Thanos' status as the VillainProtagonist, and by ''proxy'', his outright genocidal ambitions. In ''Endgame'', virtually the first entire act of the movie is dedicated to showing how the Decimation left the entire universe a CrapsackWorld [[WorldHalfEmpty Half Empty]] where it's only through the constant struggle of heroes like the Avengers that civilization itself hasn't collapsed, and the film's FinalBoss -- the 2014 Variant of Thanos -- is TruerToTheText of the original comics in that it's clearly conveyed that he's a NotSoWellIntentionedExtremist who is a fundamentally selfish and deluded OmnicidalManiac that would rather ''wipe out all life in existence'' than admit that he's wrong. In short, both the film's exceptionally depressing first act and the "older" version of Thanos' mass-extinction EvilPlan throw cold water on Thanos' MisaimedFandom by firmly identifying him as a complex but ultimately irredeemable monster whose desire for a utopia is founded on InsaneTrollLogic.
* Many fans of Captain America were angered by the fact that he [[DemotedToExtra did very little]] in ''Infinity War'' and his plotline took less prominence behind [[FourLinesAllWaiting Tony's, Thor's, and Thanos's stories]]. This movie gives him a much bigger role in the plot, with equal importance to Tony (if not more so), and several of his scenes in this film are considered some of the best in the entire MCU. The very last shot of the film is even a close-up on [[SuperCouple him and Peggy Carter]] ''finally'' [[EarnYourHappyEnding getting that dance they talked about.]]
* Speaking of Peggy, ''Film/CaptainAmericaCivilWar'' received some flak for what many fans considered to be an undignified close to the story of Peggy Carter, especially coming so soon after ''Series/AgentCarter'' was cancelled. Now this movie pulls a CosmicRetcon by returning Steve Rogers to the past and turning this movie instead into the FullyAbsorbedFinale.
* On a similar note, after years of chagrined Marvel TV fans bitterly lamenting that despite the "[[BlatantLies it's all connected]]" message that was pushed in the early days of the MCU, none of the TV characters ever actually got to show up in the movies. Here, an aging Edwin Jarvis shows up in the flesh as Howard Stark's driver, to the no-doubt delight of many ''Agent Carter'' fans.
* There was much criticism about ''Film/ThorTheDarkWorld'' giving Frigga very little screentime before killing her off, especially given that she was portrayed by an actress of Creator/ReneRusso's caliber. This film gave Frigga a SmallRoleBigImpact to help Thor process his grief and frame her death to be a knowingly HeroicSacrifice.
* Some fans criticized the portrayal of Wakanda in ''Infinity War'', particularly the fact that the entire Wakandan army seemed to be composed of a few hundred foot soldiers and approximately half a dozen vehicles. This time around, the Wakandan army stretches beyond the horizon and includes an entire fleet of aircraft and vehicles.
* Another minor one but Tony's Bleeding Edge Armor, while generally well-liked for how awesome it is, is criticized for being a little too non-mechanical, making it come off as fake. His suit-up scene, while awesome, also comes off as too flowing. Tony's Mark 85 fixes these criticisms by having a more substantial suit that suits up in layers (the nanotech first creates a base, then the red and gold pieces form segments that snap into place) with the all-important faceplate lift.
* Scott playing a very important role in coming up with a plan to reverse Thanos wiping out half of life and having as much screen time and importance as the original Avengers seems to be an apology for not having Ant-Man be one of the founding members like in the comics (albeit with Scott taking over Hank Pym's role), as well as his absence in ''Infinity War''.
* ''Film/IronMan3'' was criticized for [[TheyWastedAPerfectlyGoodPlot totally bungling the idea of]] [[TookALevelInBadass an empowered Pepper]] not once but ''twice'', first when she wore Tony's armor for all of five minutes during the fake Mandarin's attack on his house, and secondly when she got Extremis superpowers in the climax that were removed a scene later. This movie finally gives the MCU's first leading lady the honor she deserves by letting her suit up in full Rescue armor during the final battle, and even [[BattleCouple fighting by her husband's side]].
* Some fans were disappointed that none of the characters's individual themes from their solo movies, apart from ''Film/BlackPanther2018,'' were present in ''Infinity War.'' Here, all the characters get a few bars of their character themes during their moments to shine, but especially the themes for Doctor Strange, Ant-Man, Captain Marvel, and Captain America.
* Fans of the X-Men have long been disappointed with the MCU's version of Scarlet Witch thanks to her displaying only [[AdaptationalWimp a small fraction]] of the [[StoryBreakerPower awe-inspiring might]] she unleashes in the comics. She's in this movie for less than ten minutes, but in her epic vengeful confrontation against Thanos, suffice to say she makes up for her previous showings [[CurbStompBattle in a very big way.]]
* Many fans were disappointed that Hulk was rarely present in ''Infinity War'', only appearing during the prologue where he gets soundly beaten by Thanos and when Bruce tries to HulkOut only for Hulk to pop out for a second to say "[[BigNo No!]]". Here, not only have Banner and Hulk merged and thus, Banner is primarily in control of Hulk's body, but during the Time Heist, we get to see Film/TheAvengers2012-era Hulk.
[[/folder]]


[[folder:YMMV/FinalFantasyXV]]

to:

** While Phase 4 of the [=MCU=] has overall gotten a pretty positive reception, one of the recurring Carlos was redesigned to look more intimidating and grizzled due to criticisms his original clean-cut baby face design didn't really match up with a hardened mercenary.
** One of the criticisms of ''Resident Evil 2 (Remake)'' was how frail Leon and Claire were, as they could be downed with only 3-4 attacks
from more casual audiences and critics has been on the sheer number of cameos from previous [=MCU=] properties, to the point of encouraging ContinuityLockout. As if in acknowledgement of this, ''Moon Knight'' is the first [=Disney+=] series to not contain '''any''' cameos from previous MCU works while still zombies. Jill, being recognizably set in the same world as the other series and films, helping provide more of an entry point to new potential fans without having them worry that much about being needlessly confused from being left LockedOutOfTheLoop.
experienced than the two, can take comparatively more damage.
** Similarly, a common Another criticism of Marlene and a significant reason for her controversial reputation within comics fandom is that her favoritism towards Steven and the way she discusses Marc's DID with him, while FairForItsDay, could frequently come off as [[ValuesDissonance ableist to modern viewers]]. Here, Layla is depicted as being immediately sympathetic to Marc/Steven's DID, with any initial hostility having all to do with misunderstandings resulting from Marc's [[PoorCommunicationKills communication issues]]. In fact, when Steven tells her of Marc's plan to essentially undergo DeathOfPersonality so that he can front exclusively for her benefit, Layla is ''horrified''.
[[/folder]]

[[folder:YMMV/AvengersEndgame]]
* Ebony Maw was [[EnsembleDarkhorse the most popular member]] of the Children of Thanos in ''Infinity War'', and fans weren't happy when he was the first to be killed off quite early into the movie. Here, Ebony Maw undoubtedly has the largest role out of the four members, assisting Thanos in analyzing 2014 Nebula's memories, and briefly battling Black Panther in the final battle. He also lasts all the way to the end, and only dying when he gets dusted by Tony using the Infinity Gauntlet Mark III.
* [[invoked]] While the reinvention of Thanos into a TragicVillain in ''Infinity War'' was given significant praise by both critics and audiences, one criticism that slowly rose between the release of that film and this one
''2 (Remake)'' was that too ''much'' AdaptationalSympathy the new soundtrack was given vastly inferior to the Mad Titan, to original, with the point where it felt [[UnfortunateImplications uncomfortably close]] to only real standouts being Hunk and Tofu's themes. The music in ''3 (remake)'' draws heavily from the film almost ''endorsing'' Thanos' status as original, while still remixing and revising the VillainProtagonist, and by ''proxy'', his outright genocidal ambitions. In ''Endgame'', virtually songs to better capture the first entire act spirit of the movie is dedicated to showing how the Decimation left the entire universe a CrapsackWorld [[WorldHalfEmpty Half Empty]] where it's only through the constant struggle of heroes like the Avengers that civilization itself hasn't collapsed, and the film's FinalBoss -- the 2014 Variant of Thanos -- is TruerToTheText of the original comics in that it's clearly conveyed that he's a NotSoWellIntentionedExtremist who is a fundamentally selfish and deluded OmnicidalManiac that would rather ''wipe out all life in existence'' than admit that he's wrong. In short, both the film's exceptionally depressing first act and the "older" version of Thanos' mass-extinction EvilPlan throw cold water on Thanos' MisaimedFandom by firmly identifying him as a complex but ultimately irredeemable monster whose desire for a utopia is founded on InsaneTrollLogic.
* Many fans of Captain America were angered by the fact that he [[DemotedToExtra did very little]] in ''Infinity War'' and his plotline took less prominence behind [[FourLinesAllWaiting Tony's, Thor's, and Thanos's stories]]. This movie gives him a much bigger role in the plot, with equal importance to Tony (if
new game.
** Though
not more so), and several of his scenes in this film are considered some of the best in the entire MCU. The very last shot of the film is even a close-up on [[SuperCouple him and Peggy Carter]] ''finally'' [[EarnYourHappyEnding getting that dance they talked about.]]
* Speaking of Peggy, ''Film/CaptainAmericaCivilWar'' received some flak for what many fans considered to be an undignified close to the story of Peggy Carter, especially coming so soon after ''Series/AgentCarter'' was cancelled. Now this movie pulls a CosmicRetcon by returning Steve Rogers to the past and turning this movie instead into the FullyAbsorbedFinale.
* On a similar note, after years of chagrined Marvel TV fans bitterly lamenting that despite the "[[BlatantLies it's all connected]]" message that was pushed in the early days of the MCU, none of the TV characters ever actually got to show up in the movies. Here, an aging Edwin Jarvis shows up in the flesh as Howard Stark's driver, to the no-doubt delight of many ''Agent Carter'' fans.
* There was much criticism about ''Film/ThorTheDarkWorld'' giving Frigga very little screentime before killing her off, especially given that she was portrayed by an actress of Creator/ReneRusso's caliber. This film gave Frigga a SmallRoleBigImpact to help Thor process his grief and frame her death to be a knowingly HeroicSacrifice.
* Some fans criticized the portrayal of Wakanda in ''Infinity War'',
particularly big criticism, the knife from the previous game breaking after so many uses was considered annoying by some since the knife proved to be helpful in saving ammunition[[note]]The game provides the option of unlocking a knife with infinite durability, though this required a lot of GuideDangIt[[/note]]. Here, the knife was confirmed to be indestructible, giving the player the opportunity of a knife-only playthrough if they choose on the first try. Even the developers tried and did it during development. This is compensated, however, by the fact that the entire Wakandan army seemed to be composed knife in this game does comparatively less damage.
** Following complaints about the inventory screen being brought up every time an item got picked up in the previous game, now you only see it the first time you pick an item
of a few hundred foot soldiers certain kind. Every subsequent item of the same kind you pick up is automatically put in your inventory without bringing up the screen.
** One of the biggest criticisms of the original is the fact that players had to rely on crafting gunpowder to make ammunition, which not only required a crafting tool to make (meaning having to manage inventory more often) but pickup locations were randomized with each playthrough. In the remake, the crafting tool is still present but is not needed to create ammunition from gunpowder anymore. Instead, the crafting tool is now a purchasable item from the in-game shop that can ''increase'' how much ammunition the player receives. Additionally, gunpowder is simplified for easier mixing,
and approximately half a dozen vehicles. This there are also far more regular ammo pickups as well.
** Dodging is much easier to pull off in the remake. In the original, dodging required pressing the aim button right before an enemy was about to attack, but this was very inconsistent as it was not guaranteed to work (or worse, it'll lock you in to an animation that just makes it ''easier'' for enemies to hit you). In the remake, dodging can be done at any
time around, the Wakandan army stretches beyond the horizon with a mere press of a button, and includes an entire fleet of aircraft a bullet time mechanic when timed perfectly.
** Nemesis is a bit easier to deal with compared to Mr. X. While Nemesis is a lot faster
and vehicles.
* Another minor one but Tony's Bleeding Edge Armor, while generally well-liked for how awesome
stronger than X, it is, doesn't take much ammo to slow him down and his attacks can be easily dodged. The downtown section is criticized for also littered with power generators and explosive barrels; the shock from the former being a little too non-mechanical, making it come off as fake. His suit-up scene, while awesome, also comes off as too flowing. Tony's Mark 85 fixes these criticisms by having a more substantial suit that suits up in layers (the nanotech able to stun Nemesis and give you an opening, and the blast from the latter downing him ''immediately''. Adding to this, save for the first creates a base, then couple of encounters with him, all of the red and gold pieces form segments other ones are scripted, since a major complaint about Mr. X was that snap into place) he kept randomly showing up when players were exploring or hunting for a particular item, forcing them to temporarily abandon their goal to escape.
** Unlike [=RE2=] remake, you don't have to unlock certain weapons on harder difficulties. Infinite ammo weapons are instead unlocked in the in-game shop. While you are ranked at the end of your playthrough, you ''don't'' need to beat Hardcore
with the all-important faceplate lift.
* Scott playing a very important role
best rank for an Infinite Rocket Launcher. All that's really required is the points you accumulated from clearing in-game challenges. This also means that, unlike in coming up with a plan to reverse Thanos wiping out half its predecessor, {{Speed Run}}ning (a form of life and having challenge that often hinges just as much screen time on [[LuckBasedMission luck]] as it does skill) is no longer mandatory to obtain the vast majority of unlockables. [[note]]You will, however, need to beat the game on the hardest difficulties and importance as complete a speedrun in order to get ''everything'', since the original Avengers seems only way to be an apology for not having Ant-Man be one of the founding members like in the comics (albeit afford all unlockables is to clear all challenges. Players unconcerned with Scott taking over Hank Pym's role), as well as his absence in ''Infinity War''.
* ''Film/IronMan3'' was criticized for [[TheyWastedAPerfectlyGoodPlot totally bungling the idea of]] [[TookALevelInBadass an empowered Pepper]] not once but ''twice'', first when she wore Tony's armor for all
OneHundredPercentCompletion or unable to clear those last few challenges already have plenty of five minutes during the fake Mandarin's attack on his house, and secondly when she got Extremis superpowers in the climax that were removed a scene later. This movie finally gives the MCU's first leading lady the honor she deserves by letting her suit up in full Rescue armor during the final battle, and GameBreaker options available even [[BattleCouple fighting by her husband's side]].
* Some fans were disappointed that none of
without the characters's individual themes from their solo movies, apart from ''Film/BlackPanther2018,'' were present in ''Infinity War.'' Here, all the characters get a few bars of their character themes during their moments to shine, but especially the themes for Doctor Strange, Ant-Man, Captain Marvel, and Captain America.
* Fans of the X-Men have long been disappointed with the MCU's version of Scarlet Witch thanks to her displaying only [[AdaptationalWimp a small fraction]] of the [[StoryBreakerPower awe-inspiring might]] she unleashes in the comics. She's in this movie for less than ten minutes, but in her epic vengeful confrontation against Thanos, suffice to say she makes up for her previous showings [[CurbStompBattle in a very big way.]]
*
Infinite Launcher.[[/note]]
**
Many fans were disappointed upset when the timeline would settle for Nicholai's escape being canon in the original game, as this meant he was a complete KarmaHoudini. [[CatharsisFactor He finally gets some more comeuppance this time around in the end]], though his actual fate is left ambiguous.
** In the original, the Dead Factory conveniently having an alarm system
that Hulk was rarely present in ''Infinity War'', only appearing during the prologue where he gets soundly beaten by Thanos and goes off when Bruce tries the U.S. army should ever launch a nuclear missile at the city was seen as a bit of an AssPull by many players. The remake changes this to HulkOut only a more plausible television announcement instead.

!!YMMV/ResidentEvilGunSurvivor
* AuthorsSavingThrow: The Guncon controls
for Hulk to pop out ''Survivor'' and ''Dead Aim'' were notoriously clunky in their own right, and aiming a reticle with a controller isn't any better. ''Dead Aim'' amended this by allowing for a second to say "[[BigNo No!]]". Here, not only have Banner native USB mouse support. Slap one in and Hulk merged and thus, Banner is primarily in you can control of Hulk's body, but during the Time Heist, we get to see Film/TheAvengers2012-era Hulk.
[[/folder]]


[[folder:YMMV/FinalFantasyXV]]
reticle in aiming mode easily, allowing for smooth movement with one hand and efficient shooting with the other.

!!YMMV/ResidentEvil5



** The Armiger system got some flak for being underwhelming as Noctis' LimitBreak; it didn't last very long, didn't do much damage, and just had nowhere near the power or visual spectacle the trailers for the game hyped. The ''Royal Edition'' added a new accessory, "Founder King's Sigil", acquired after getting all 13 Royal Arms, and equipping it changes the Armiger to ''Armiger Unleashed''. Armiger Unleashed lasts much longer, lets Noctis break the damage limit, gives him a huge power boost including access to unique combo finishers that require proper timing to use (mitigating combat devolving into ButtonMashing, another criticism of the gameplay), and he can use powerful Tech attacks, with the strongest, "Legacy of the Lucii", being a devestating StormOfBlades combo that ends with Noctis doing a VictoryPose. Armiger Unleashed still isn't up to the levels of power Noctis exhibits during the famous Leviathan sequence, but it's much, much closer to it, and to what the trailers hyped, than the original Armiger, and much more worthy of being Noctis' LimitBreak skill.
** One of the much-lamented changes from ''Versus XIII'' was the removal of character switching in the main storyline. This was finally implemented in Patch 1.20.
** People who missed out on one or both of the [=DLC=] festivals (either missing the Moogle Chocobo one, which meant you didn't get the golden egg or missed the Assassin's Festival for playing and redeeming the egg for the extra costumes) were excited when in Patch 1.29 that Square allowed you the Master Assassin (Alair) Robes from ''Assassin's Creed'' that you could only get through those [=DLCs=] and in a specific manner ''Spider-Man ([=PS4=])'' style, particularly PC players, who never got to experience either festivals due to both ending before the PC port of the game was released.
[[/folder]]

[[folder:YMMV/MarvelVsCapcom3]]
* AuthorsSavingThrow: Fans weren't happy when, after the game went out of print, Jill and Shuma-Gorath became [[TemporaryOnlineContent completely unavailable to download from that point forward]]. Fortunately, the downloadable re-release on [=PS4=]/Xbox One/Steam brought back those characters without the need to purchase any extra DLC.
[[/folder]]

[[folder:YMMV/MarvelVsCapcomInfinite]]

to:

** The Armiger system got some flak for being underwhelming as Noctis' LimitBreak; it didn't last very long, didn't do much damage, and just had nowhere near the power or visual spectacle the trailers promotional material for the game hyped. The ''Royal Edition'' added a new accessory, "Founder King's Sigil", acquired after getting all 13 Royal Arms, and equipping it changes the Armiger to ''Armiger Unleashed''. Armiger Unleashed lasts much longer, lets Noctis break the damage limit, gives him a huge power boost including access to unique combo finishers that require proper timing to use (mitigating combat devolving into ButtonMashing, another criticism gave off incredibly high amounts of the gameplay), and he can use powerful Tech attacks, UnfortunateImplications, especially with the strongest, "Legacy imagery of the Lucii", being a devestating StormOfBlades combo that ends with Noctis doing a VictoryPose. Armiger Unleashed still isn't up to the levels of power Noctis exhibits during the famous Leviathan sequence, but it's much, much closer to it, and to what the trailers hyped, than the original Armiger, and much more worthy of being Noctis' LimitBreak skill.
** One of the much-lamented changes from ''Versus XIII'' was the removal of character switching in the main storyline. This was finally implemented in Patch 1.20.
** People who missed out on one or both of the [=DLC=] festivals (either missing the Moogle Chocobo one, which meant you didn't get the golden egg or missed the Assassin's Festival for playing and redeeming the egg for the extra costumes) were excited when in Patch 1.29 that Square allowed you the Master Assassin (Alair) Robes from ''Assassin's Creed'' that you could only get
WhiteMaleLead Chris Redfield going through those [=DLCs=] swathes of savages in DarkestAfrica. Accordingly, there was a considerable backlash and in a specific manner ''Spider-Man ([=PS4=])'' style, particularly PC players, who never got to experience either festivals due to both ending before accusations of racism. In the PC port actual game, Chris is one of two heroes alongside the black Sheva Alomar (who admittedly is [[ButNotTooBlack quite light-skinned]]), and this DarkestAfrica is not the whole game. The actual story of the game itself ends up mitigating the DarkestAfrica implications because it makes it clear very early on that the [[{{Mooks}} Majini]] you're gunning down are as much victims of the outbreak as the heroes, being infected with horrific {{Puppeteer Parasite}}s and driven to madness against their will. [[ApocalypticLog The journal of a young boy]] you find in the swamplands only drives the point home, as he watches his tribe completely fall apart due to Tricell's machinations before succumbing to the infection himself, making what would be shallow and crass stereotypes into [[MoralEventHorizon yet another reason]] to loathe [[BigBad Wesker]]. This note even mentions that all the tribal clothing and makeup was released.
[[/folder]]

[[folder:YMMV/MarvelVsCapcom3]]
''not'' the usual everyday wear for them, with the writer even mentioning that dressing as their ancestors wasn't something they did often, the opposite of most other portrayals of native Africans in undeveloped areas.
** Creator/{{Capcom}} responded to the vitriol surrounding [[ScrappyMechanic Action Commands]] by making them optional in later releases of the game, such as the triple collection for the Nintendo Switch. While they still exist mid-gameplay, like having to dodge Ndesu's attacks or rescue your partner from grapples, the player is no longer obliged to wigglestick their way through cutscenes, lest they meet an [[OneHitKill untimely, rank-damaging demise]].

!!YMMV/ResidentEvilRevelations
* AuthorsSavingThrow: Fans weren't happy when, after Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides an earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game went out of print, Jill and Shuma-Gorath became [[TemporaryOnlineContent completely unavailable to download from is balanced around the fact that point forward]]. Fortunately, you have one and a half characters, rather than two that can use any weapon in the downloadable re-release on [=PS4=]/Xbox One/Steam brought back those characters without game, but one being controlled by a dumb AI.

!!YMMV/ResidentEvil6
* AuthorsSavingThrow: Ada's campaign was originally meant to be singleplayer-only, but many players complained that it was
the need only one they couldn't enjoy with friends. Capcom then added in the generic Agent to purchase any extra DLC.
[[/folder]]

[[folder:YMMV/MarvelVsCapcomInfinite]]
fight by her side.

!!YMMV/ResidentEvilRevelations2
* AuthorsSavingThrow: After the negative reception of the lack of local co-op on PC, resulting in a fan patch to enable the feature unoffically, Capcom decides to make the co-op feature official after all on the next day.

!!YMMV/ResidentEvil7Biohazard



** After the fiascos that had heavily torn the ''Franchise/MegaMan'' fanbase apart over the years,[[note]]Such as the complaints about the lack of any variant of [[LegacyCharacter Mega Man]] representing the ''Franchise/MegaMan'' franchise in [[VideoGame/MarvelVsCapcom3 the previous game]] ([[VideoGame/MegaManLegends Tron Bonne]] and [[VideoGame/MegaManX Zero]] being the only representatives), as well as the controversial decision to include [[FightingClown "Bad Box Art" Mega Man]] as a JokeCharacter in ''VideoGame/StreetFighterXTekken'', all in the wake of the cancellation of widely-anticipated games such as ''VideoGame/MegaManLegends 3'' and ''Mega Man Universe''.[[/note]] VideoGame/MegaManX was ''the very first'' character shown in the trailer, and thus announced for the game. Not long after that, the main villain was revealed to be a FusionDance of Marvel's Ultron and ''Mega Man X'''s Sigma, and Zero was announced as a returning character.
** The official [=PlayStation=] blog for the game specified that it would have "a variety of exciting and accessible single player modes," no doubt alleviating any fears that the game [[CasualCompetitiveConflict would be catered significantly towards professional players and released with little-to-no single player content]], like what initially happened with ''VideoGame/StreetFighterV''.
** After ''Marvel vs. Capcom 3'' was criticized for failing to deliver on its promise of a "robust," fully-fledged story despite being released at a time where multiple fighters preceding it or put out around the same period had moved beyond {{Excuse Plot}}s, ''Infinite's'' development team stressed that the game would have an extensive and immersive cinematic Story Mode.
** [[http://www.ign.com/articles/2017/02/24/dice-2017-marvel-games-to-tell-original-stories-not-held-to-canon This IGN interview with Bill Rosemann of Marvel Games,]] noted that Marvel licensed games, Infinite included, would not be required to tie in to the comics or the Marvel Cinematic Universe and would have the freedom to create their own storyline. Not only did this mean the story mode of ''Infinite'' wouldn't fall into the same trap of copying the movies that ''WesternAnimation/AvengersAssemble'' did, but in terms of the roster, it also meant that non-MCU characters were more likely, possibly including characters affected by the then-rumored Fox ban. This promise technically came true because (as of the game's launch) Nova had not yet appeared in any MCU-associated productions (though the Nova Corps itself had); furthermore, Dormammu and Thor don't have their MCU designs.
** After the widely negative response to the E3 2017 trailer over the uneven quality of the character models (Chun-Li's in particular had been universally criticized, especially in regards to her unnatural-looking face), Yoshinori Ono [[https://twitter.com/fchampryan/status/874708206093651968 promised that the graphics would be tweaked before the release of the game]]. Sure enough, come the Full Story trailer, the most glaring example of bad design (Chun-Li's face) was fixed.
** Earlier trailers were criticized for the muted color palette in contrast to the colorful comic book style of ''Marvel vs. Capcom 3''. Come the E3 2017 trailers, all the characters were noticeably brighter and more vibrant.
** ''VideoGame/MarvelSuperHeroes'''s Reality Gem received some flak for mostly just giving you some elemental projectiles. [[note]]And making [[ComicBook/GhostRider Blackheart]] an InvisibleMan for a while.[[/note]] Here, FireIceLightning is still the Reality Stone's main gimmick, but now it's taken up to eleven as an all-out FieldPowerEffect and MoreDakka -- to the point where some even see it as a GameBreaker.
** The auto-combo feature was contested by fans who considered them a case of TheyChangedItNowItSucks (though optional auto modes had been in Capcom games [[OlderThanTheyThink since]] ''VideoGame/XMenChildrenOfTheAtom'' if not earlier). In an E3 livestream, it was noted that there would be an option to turn them off. Regardless, the auto-combo feature is really just there to introduce newer players, as it doesn't even give the most effective combos.
** After ''VideoGame/DeadRising4'' upset fans of the ''Dead Rising'' series for [[TheyChangedItNowItSucks changing Frank West's voice actor and personality]], among other things, Frank returns here with his original persona and is once again voiced by T.J. Rotolo.
** ComicBook/BlackWidow and the female VideoGame/MonsterHunter becoming DLC characters may be this to those who complained about the lack of females on the roster, though Widow also added more fuel to the fire for those complaining about Marvel's half focusing almost exclusively on the MCU.
** After the Marvel side was criticized for not reusing any of the characters' older themes, the credits themes were revealed to be remixes of Captain America and Spider-Man's classic themes.

to:

** After the fiascos that had heavily torn the ''Franchise/MegaMan'' fanbase apart over the years,[[note]]Such as the complaints Although debates are still going on about it (albeit not nearly as much since the game's release), the return to the foreboding, unsettling nature of "{{survival horror}}" that defined the earlier ''Resident Evil'' installments prior to ''VideoGame/ResidentEvil4'' is what many longtime series fans have been clamoring for.
** The game has no [[PressXToNotDie quick time events]], after ''[[VideoGame/ResidentEvil5 5]]'' and ''[[VideoGame/ResidentEvil6 6]]'' abused them to the point of [[ScrappyMechanic being annoying]].
** Due to
the lack of any variant sort of [[LegacyCharacter Mega Man]] representing the ''Franchise/MegaMan'' franchise combat in [[VideoGame/MarvelVsCapcom3 the previous game]] ([[VideoGame/MegaManLegends Tron Bonne]] and [[VideoGame/MegaManX Zero]] being the only representatives), as well as the controversial decision to include [[FightingClown "Bad Box Art" Mega Man]] as a JokeCharacter in ''VideoGame/StreetFighterXTekken'', all in the wake of the cancellation of widely-anticipated games such as ''VideoGame/MegaManLegends 3'' and ''Mega Man Universe''.[[/note]] VideoGame/MegaManX was ''the very first'' character shown in the trailer, and thus announced for the game. Not long after that, the main villain was revealed to be a FusionDance of Marvel's Ultron and ''Mega Man X'''s Sigma, and Zero was announced as a returning character.
** The official [=PlayStation=] blog for the game specified that it would have "a variety of exciting and accessible single player modes," no doubt alleviating any fears
early marketing, fans were worried that the game [[CasualCompetitiveConflict might be taking a page too many from the likes of ''VideoGame/{{Outlast}}'' and ''VideoGame/{{Amnesia|TheDarkDescent}}'' by being just as combatless as said games. Their worries were eventually assuaged as the game does indeed feature combat (both firearm-wise and melee-wise, but mostly the former) and the classic herbs health system.
** The existence of mossy, zombie like monsters which regenerate in the house relieved fans who were worried that the franchise's signature usage of bizarre mutant creatures
would be catered significantly towards professional players and released replaced entirely by visually normal humans with ImplacableMan features.
** ''End of Zoe'' [[spoiler:resolves the BrokenBase described below and finally give Zoe a deserved HappyEnding thanks to the combined efforts of Joe and Umbrella, with Ethan checking up on her as soon as possible via phone after informing the soldiers of her condition]].
** A very common complaint was the lack of a proper final boss, with the fight between Ethan and [[spoiler:Eveline]] coming off as rather lackluster to some. [[spoiler:''Not a Hero'' and ''End of Zoe'' gives us fairly epic, and proper fights with Lucas and the Swamp Man, respectively.]]

!!YMMV/ResidentEvilVillage
* AuthorsSavingThrow:
** Ethan is a lot more emotive than he originally was in [[VideoGame/ResidentEvil7Biohazard his debut game]], after complaints that his intended characterization as an everyman and stranger to the situation instead came across as him being [[DullSurprise too casual about many of the horrors he witnessed]].
** Chris is back to [[MusclesAreMeaningful his more recognizable physique]] and face after the previous game slimmed him down, with so many fans thinking he was someone else (HUNK being a popular guess) that Capcom even had to clarify following ''7''[='s=] release that Chris ''was'' the character in question.
** A criticism of ''7'' is that, outside the ending and the corresponding [=DLCs=], the main story has
little-to-no single player content]], like what initially happened connection to past entries in the franchise, with ''VideoGame/StreetFighterV''.
only bits and pieces of the lore even referenced.[[note]]Specifically, [[VideoGame/ResidentEvilOutbreak Alyssa Ashcroft]] and her article, a book by [[VideoGame/ResidentEvilRevelations Clive R. O'Brian]], a picture of the [[VideoGame/ResidentEvil1 Arklay Mountains]] in 1992, the [[VideoGame/ResidentEvil2 Racoon City incident]], and [[VideoGame/ResidentEvilCodeVeronica Wesker's H.C.F collaborations with the Connections]].[[/note]] Here, the game fully uses the lore and has ''major'' ties, bringing in the BSAA, Ozwell E. Spencer and [[spoiler: TheReveal that he was inspired by Mother Miranda's study of the Megamycete]].
** After ''Marvel vs. Capcom 3'' ''7'' was also criticized for having a limited selection of enemies with the only foes being the Bakers and variations of the Molded. ''Village'' has a wider variety of enemies with their own unique designs.
** ''7''[='=]s final boss
was criticized for failing to deliver on its promise of a "robust," fully-fledged story despite being released at primarily a time where multiple fighters preceding it or put out around CutsceneBoss. ''Village'''s final boss is definitely a more involved and dramatic affair.
** For fans who disliked
the same period had moved beyond {{Excuse Plot}}s, ''Infinite's'' development team stressed that the game would have an extensive and immersive cinematic Story Mode.
** [[http://www.ign.com/articles/2017/02/24/dice-2017-marvel-games-to-tell-original-stories-not-held-to-canon This IGN interview with Bill Rosemann of Marvel Games,]] noted that Marvel licensed games, Infinite included, would not be required to tie in
return to the comics or first-person perspective after ''VideoGame/ResidentEvil2Remake'' and ''VideoGame/ResidentEvil3Remake'', the Marvel Cinematic Universe and would have the freedom to create their own storyline. Not only did this mean the story [[UpdatedRerelease Gold Edition]] adds in a third-person mode of ''Infinite'' wouldn't fall into in the same trap style of copying those games. In addition, the movies that ''WesternAnimation/AvengersAssemble'' did, but "Shadows of Rose" DLC is ''only'' in terms of the roster, it also meant that non-MCU characters were more likely, possibly including characters affected by the then-rumored Fox ban. This promise technically came true because (as of the game's launch) Nova had not yet appeared in any MCU-associated productions (though the Nova Corps itself had); furthermore, Dormammu and Thor don't have their MCU designs.
** After the widely negative response to the E3 2017 trailer over the uneven quality of the character models (Chun-Li's in particular had been universally criticized, especially in regards to her unnatural-looking face), Yoshinori Ono [[https://twitter.com/fchampryan/status/874708206093651968 promised that the graphics would be tweaked before the release of the game]]. Sure enough, come the Full Story trailer, the most glaring example of bad design (Chun-Li's face) was fixed.
** Earlier trailers were criticized for the muted color palette
third-person, in contrast to the colorful comic book style of ''Marvel vs. Capcom 3''. Come the E3 2017 trailers, all the characters were noticeably brighter and more vibrant.
** ''VideoGame/MarvelSuperHeroes'''s Reality Gem received some flak for mostly just giving you some elemental projectiles. [[note]]And making [[ComicBook/GhostRider Blackheart]] an InvisibleMan for a while.[[/note]] Here, FireIceLightning is still the Reality Stone's main gimmick, but now it's taken up to eleven as an all-out FieldPowerEffect and MoreDakka -- to the point where some even see it as a GameBreaker.
** The auto-combo feature was contested by fans who considered them a case of TheyChangedItNowItSucks (though optional auto modes had been in Capcom games [[OlderThanTheyThink since]] ''VideoGame/XMenChildrenOfTheAtom'' if not earlier). In an E3 livestream, it was noted that there would be an option to turn them off. Regardless, the auto-combo feature is really just there to introduce newer players, as it doesn't even give the most effective combos.
** After ''VideoGame/DeadRising4'' upset fans
rest of the ''Dead Rising'' series for [[TheyChangedItNowItSucks changing Frank West's voice actor game.

!!YMMV/ResidentEvilAfterlife (The Film)
* AuthorsSavingThrow: The writers made a few attempts to rein in their more absurd twists
and personality]], among other things, Frank returns here with his original persona turns, such as removing Alice's story-breaking superpowers and is once again voiced by T.J. Rotolo.
** ComicBook/BlackWidow
clone army, and downplaying the female VideoGame/MonsterHunter becoming DLC characters may be this to those who complained about ludicrous, virally-induced desertification from the lack of females on the roster, though Widow previous film. They also added recast Wesker and made him much more fuel similar to the fire for those complaining about Marvel's half focusing almost exclusively on the MCU.
** After the Marvel side was criticized for not reusing any of the characters' older themes, the credits themes were revealed to be remixes of Captain America and Spider-Man's classic themes.
his video game version.



[[folder:YMMV/DevilSurvivor]]
* AuthorsSavingThrow: After years of skill inheritance being randomized during demon fusion, leading to annoyed gamers having to {{save scum|ming}} or repeatedly cancel and reroll to get the exact skills they want, this game finally allows the player to choose exactly what skills they want to pass on from the "parent" demons to the "child" demon. Nearly all subsequent games in the franchise[[note]]the original DS release of ''VideoGame/ShinMegamiTenseiStrangeJourney'' and the iOS release of ''VideoGame/ShinMegamiTenseiI'' don't have it[[/note]] include this feature, including the rereleases of ''VideoGame/Persona4'' and ''VideoGame/ShinMegamiTenseiIIINocturne'', neither of which had this feature in their original releases.

to:

[[folder:YMMV/DevilSurvivor]]
[[folder:YMMV/RayaAndTheLastDragon]]
* AuthorsSavingThrow: After years of skill inheritance being randomized during demon fusion, leading to annoyed gamers having to {{save scum|ming}} or repeatedly cancel and reroll to get Sisu's concept design that was revealed along with the exact skills they want, this game finally allows the player to choose exactly what skills they want to pass on from the "parent" demons to the "child" demon. Nearly all subsequent games film at D23 earned criticism for invoking PinkIsFeminine —- her final version would tone it down, making her wholly blue with minor purple streaks in the franchise[[note]]the original DS release of ''VideoGame/ShinMegamiTenseiStrangeJourney'' and the iOS release of ''VideoGame/ShinMegamiTenseiI'' don't have it[[/note]] include this feature, including the rereleases of ''VideoGame/Persona4'' and ''VideoGame/ShinMegamiTenseiIIINocturne'', neither of which had this feature in their original releases.her mane instead.



[[folder:YMMV/Persona serie]]

!!Trivia.Persona5
* Has it own [[AuthorsSavingThrow/Persona5 page]]


!!YMMV/Persona4ArenaUltimax
* AuthorsSavingThrow
** Don't like the use of "Time to Make History" replacing "The Fog" as the Instant Kill theme? You can switch it back in the options menu.

!!YMMV/Persona4DancingAllNight
* AuthorsSavingThrow: Those who didn't like the moments where the Investigation Team would jab or getting a little too angry with each other were happy to see them complimenting each other in various dance duets. Notably, Yosuke and Chie genuinely have fun with each other whenever they're paired in a dance, which came as a relief to fans tired of Chie getting physical and Yosuke getting mean spirited in their base game interactions, with many fans having interpreted their duet for [[https://www.youtube.com/watch?v=kbcOMFc-faE Pursuing My True Self]] as outright ShipTease.

!!YMMV/PersonaQ2NewCinemaLabyrinth

to:

[[folder:YMMV/Persona serie]]

!!Trivia.Persona5
* Has it own [[AuthorsSavingThrow/Persona5 page]]


!!YMMV/Persona4ArenaUltimax
* AuthorsSavingThrow
** Don't like the use of "Time to Make History" replacing "The Fog" as the Instant Kill theme? You can switch it back in the options menu.

!!YMMV/Persona4DancingAllNight
[[folder:YMMV/ShinMegamiTenseiIIINocturne]]
* AuthorsSavingThrow: Those who didn't like The remaster led to a lot of complaints about both poor performance and barely any changes beyond voice acting and visuals. Atlus not only promised to fix the moments where performance issues, but patched the Investigation Team would jab or getting a little too angry game to add one of the most requested features that wasn't added at launch: the ability to choose skills demons will inherit in fusion.
** One of the biggest problems
with each other were happy to see them complimenting each other the True Demon Ending is that it requires the recruiting of Dante. On paper, this is not an issue- Dante is point for point one of the best demons in various dance duets. Notably, Yosuke the game and Chie genuinely have fun with each other whenever they're paired is a welcome addition to any party thanks to his incredible damage output. The problem comes from the fact that the TrueFinalBoss requires piercing damage in a dance, which came as a relief order to fans tired of Chie getting be taken down within a decent time frame... and Dante lacks any way to pierce his physical damage. In the later releases which swapped Dante for Raidou, this was remedied by giving Raidou a skill that causes his physical damage to automatically pierce, which ultimately left Dante in the dust. The HD Remaster finally remedies this by also giving Dante a pierce skill, allowing him to be brought along to the final boss effectively.
** A common issue in the original, to the point of being a meme, was the boss fight against Mot
and Yosuke getting mean spirited in his tendency to spam Beast Eye several times to give himself more Press Turns, on top of using Makakaja to boost his magic before attacking with Megidolaon; sometimes without even giving the player their base game interactions, turn. But in the HD Remaster, Mot's AI was changed so that he very rarely uses Beast Eye in any given fight, making the fight much more fair.
** Another source of complaint was the Junk Shop Manikin being a very offensive [[CampGay gay stereotype]]. While it may have been [[ValuesDissonance acceptable at the time]], it comes off as harmful and offensive today. The Manikin would speak as though he's flirting
with many fans having interpreted their duet for [[https://www.youtube.com/watch?v=kbcOMFc-faE Pursuing My True Self]] as outright ShipTease.

!!YMMV/PersonaQ2NewCinemaLabyrinth
the Demi-Fiend, even calling him a "cute little boy" and "hot stuff". But when talking with the Manikin, he'll become offended at the idea that the Demi-Fiend thinks he's "queer". In the HD Remaster, the Junk Shop Manikin's behavior and speech was changed to a more friendly and outgoing personality.
->Original: ''"...Don't tell me... You think I'm queer, too!? ...Yeesh!"''
->HD Remaster: ''"...Don't tell me... You were just window-shopping!? ...Sheesh!"''
[[/folder]]

[[folder:YMMV/MegaManMaker]]



** Thanks to SchrodingersPlayerCharacter, the female protagonist from ''VideoGame/Persona3'' ''[[UpdatedRerelease Portable]]'' has been entirely absent from further adaptations and sequels to the game. Her appearance here is her first appearance since the release of ''Portable''. To drive the point further, [[https://twitter.com/Persona_Central/status/1026312860446679040 promo art of the game]] and her "I'm him and he's me" quote imply that her home universe is [[AlternateUniverse an alternate reality]] to that of the S.E.E.S. cast. For extra points, she is confirmed to play a major role in the story.
** [[VideoGame/PersonaQShadowOfTheLabyrinth The first game]] having two routes had a somewhat mixed reception from fans, either because they felt it padded out the game or because of disagreements on which was the canon route, which wasn't helped by the fact that the ''Persona 4'' cast was pushed as being the game's default path. Having to play both routes for the full experience made for quite a bit of tedium as a result. The fact that this game only has one route and a clear focus on [[VideoGame/Persona5 the Phantom Thieves]] effectively removes both issues to allow for a more streamlined storytelling and gameplay experience.
** A few gameplay issues in the previous game have been streamlined or re-worked:
*** The ability to switch out the protagonists instead of [[CantDropTheHero always being required to have at least one in the party]] allows for more freedom.
*** All-Out Attacks are no longer triggered [[LuckBasedMission randomly depending on how many characters are boosted]]. They now work like they do in the main ''Persona'' games: weaknesses are guaranteed to knock down enemies and an All-Out Attack is available when all enemies are downed. Boost instead powers up certain attacks, like Smirk in ''VideoGame/ShinMegamiTenseiIVApocalypse'', as well as allowing Boosted members to act first.
*** You no longer need to pay for healing, you are instead fully healed upon returning to the lobby. This doesn't make the game much easier, but it does help you save money.
*** You now get to choose which skills to overwrite when a party member's main Persona learns new ones, unlike the previous game which would replace BoringButPractical low-cost skills with AwesomeYetImpractical higher-tier versions automatically.
*** Not only do a lot of characters here have more SP than before, several bosses now have weaknesses(even if they can't be knocked down) and many magic skills are cheaper to use, mitigating the issues with casters in the previous game.
*** The unique skills of each character's Personas are now far less gimmicky than the previous installment.

!!YMMV/Persona5TheAnimation
* AuthorsSavingThrow: A number of {{Headscratchers}} or questionable bits of characterization were altered for the anime:
** In the game, the Phantom Thieves meet with Nakanohara in the Underground Walkway, face-to-face. The anime makes it an anonymous meeting that starts and ends with a StealthHiBye, while Ann and Ryuji listen in on the conversation.
*** Somewhat similarly, during the Medjed arc, the Phantom Thieves meet in the relative[[note]]Although there are security cameras, which was why they decided not to open Kaneshiro's briefcase there[[/note]] privacy of the karaoke place, where they'd once met to talk about the Kaneshiro investigation, as opposed to [[PubliclyDiscussingTheSecret discussing their activities as Phantom Thieves in the accessway]]. The same goes for the meeting in which Futaba proposes stealing data from Sae's laptop, although the Phantom Thieves who go to Shujin meet up with Yusuke and Futaba in the accessway.
** Yusuke no longer blackmails Ann into being a nude model for him, which was originally considered both inappropriate following Kamoshida's sexual extortion plot-line, and also [[CharacterizationMarchesOn weirdly out of character for him]]. Instead, he simply orders the three out of the atelier when he gets fed up with their accusations toward Madarame, and is apparently convinced to let Ann return when she offers to pose nude.
** The scene where Ren and Morgana leave Ryuji in the hands of the Shibuya Creatures has been altered. Instead of being OOC and leaving him to get taken away, they are forced to leave by a text from Ohya or else they wouldn't get the info on Kaneshiro, making it more understandable for having to leave Ryuji behind.
** If anyone is worried about Tsukasa, Eiko's so-called boyfriend [[KarmaHoudini getting away with his crimes]] like in the game, don't worry. [[AdaptationalKarma In the anime, the Phantom Thieves get to take out his Shadow in Mementos and change his heart]].
** In the game, the trip to Hawaii was criticized by some fans as senseless {{Padding}} as the Phantom Thieves don't really do anything there, something that the group lampshades.[[note]]Granted, during the trip, Haru and Big Bang Burger are introduced, and it's shown that the Phantom Thieves are internationally famous. Meanwhile, back home, Futaba works on Sae's data, Morgana's issues of inadequacy worsen as a result of sitting around with nothing to do, and the principal is killed while the Thieves are out of the country[[/note]]. The anime shows them engaging in different activities together while in Hawaii, such as playing beach volleyball and surfing, although Ryuji still comments on how they're spending a lot of time on their phones, just like in Japan. ''Royal'' follows the anime's example by adding a few additional scenes, including the part in the anime when Haru walks in on Kawakami as she's trying out swimsuits, as well as a new scene with Kasumi on the last day.
** In the game, when Morgana has a falling out with the Phantom Thieves, Ryuji is forced to apologize to him for being the insensitive one, giving a very half-assed apology, which made him UnintentionallySympathetic in the dynamic between him and Morgana. In the anime, no one blames Ryuji for the debacle, and he genuinely apologizes to Morgana, saying that the word "useless" was merely a slip of the tongue.
*** Furthermore, the reconciliation between Morgana and the other Phantom Thieves proves to be more natural and sensible than that in the game. Ryuji shows more concern over Morgana after Sugimura abuses him, even borrowing a first aid kit to use on Morgana. Ryuji also says in a more assuring way that Morgana is the Thieves' friend, and is never useless, before he apologizes. On the other end, Morgana also sincerely apologizes for his decision to leave the Phantom Thieves. However, the anime also removes a scene in which Morgana not only refuses to betray the Thieves to Shadow Okumura (who hadn't been aware of their reconciliation), but also [[SugarWiki/MomentOfAwesome saves his friends from the trap]], earning himself congratulations from Ryuji and Futaba.
** One of the complaints about the antagonists was that Kunikazu Okumura ended up looking too much like an UnintentionallyUnsympathetic character. Thanks to AdaptationDistillation and some additional scenes, the anime could convey the intended feeling that Okumura was supposed to be a bit more sympathetic.
** In "Dark Sun..." [[spoiler:after Ryuji survives his HeroicSacrifice, whereas in the game [[DisproportionateRetribution the girls of the group beat the shit out of him for making fun of their crying over his apparent death]], here, the group merely shouts at him while crying about how worried he had them, prompting his favourite line "For Real" in disbelief in the dub, followed by a cut to credits.]]
** In "Stars and Ours", while [[spoiler:Akechi's fate]] remains as ambiguous as ever, [[spoiler:his voice can be heard by Ren encouraging him not to give up against Yaldabaoth]], at least clarifying [[spoiler:what he would have wanted him and the rest of the Thieves to do.]]

to:

** Thanks to SchrodingersPlayerCharacter, the female protagonist from ''VideoGame/Persona3'' ''[[UpdatedRerelease Portable]]'' has been entirely absent from further adaptations and sequels Due to the game. Her appearance here is her first appearance since the release of ''Portable''. To drive the point further, [[https://twitter.com/Persona_Central/status/1026312860446679040 promo art of the game]] and her "I'm him and he's me" quote imply that her home universe is [[AlternateUniverse an alternate reality]] to that of the S.E.E.S. cast. For extra points, she is confirmed to play a major role in the story.
** [[VideoGame/PersonaQShadowOfTheLabyrinth The first game]] having two routes had a somewhat mixed reception from fans, either because they felt it padded out
Winamp extension crashing the game or because of disagreements on which was and resetting the canon route, which wasn't helped by music volume when a track started, [=WreckingPrograms=] replaced it with the fact that Chiptune Player by Mick @ [=GamePhase=].
** Twice, and interestingly enough, largely for
the ''Persona 4'' cast was pushed as being same reason.
*** Initially, the game only contained content from the first [[VideoGame/MegaMan1 6]] [[VideoGame/MegaMan2 Mega]] [[VideoGame/MegaMan3 Man]] [[VideoGame/MegaMan4 games]] [[VideoGame/MegaMan5 on]] [[VideoGame/MegaMan6 NES]], leaving fans of ''VideoGame/MegaMan7'' & ''[[VideoGame/MegaMan8 8]]'' feeling left out. This only got worse when enemies from ''VideoGame/MegaMan9'' (specifically, Caricarry and Petit Devil) were discovered [[DummiedOut in
the game's default path. Having to play both routes for the full experience made for quite a bit of tedium as a result. The fact files]], with many worrying that this game only has one route would enforce the controversial FanonDiscontinuity of skipping ''7'' & ''8'' and a clear focus on [[VideoGame/Persona5 the Phantom Thieves]] effectively removes both issues going straight to allow for a more streamlined storytelling and gameplay experience.
** A few gameplay issues
''9'', despite [=WreckingPrograms=] [[GodNeverSaidThat repeatedly denying this]].[[note]]The real reason they were in the previous game have been streamlined or re-worked:
***
is because Wrecking originally wanted them to be in version 1.0, but found them difficult to program at the time, so decided to leave them in [[TemptingFate thinking nobody would find them]]. The ability to switch out the protagonists instead of [[CantDropTheHero always being required to have at least one in the party]] allows for more freedom.
*** All-Out Attacks are no longer triggered [[LuckBasedMission randomly depending on how many characters are boosted]]. They now work like they do in the main ''Persona'' games: weaknesses are guaranteed to knock down
enemies and an All-Out Attack is available being discovered right at the point when all people started to voice their concerns was just [[NotWhatItLooksLike really bad timing]].[[/note]] These worries were finally put to rest with the 1.4 content update, which added a lot of content from ''Mega Man 7'', including re-worked sprites & music tracks to be as close to the SNES original as possible.
*** Once [=WreckingPrograms=] & [=Luigi1000=] begain announcing content from ''Mega Man 9'', some fans were once again worried that the game would enforce FanonDiscontinuity of ''8''. But this time it got worse because it wasn't just the DummiedOut
enemies are downed. Boost instead powers up certain attacks, like Smirk being officially added in ''VideoGame/ShinMegamiTenseiIVApocalypse'', the game; Concrete Man, as well as allowing Boosted members several enemies, assets, and special weapons were being added. It didn't help that the developers seemed to act first.
***
be very proud of the fact that they were adding content from ''9'' while glossing over the fact that fans of ''8'' were being completely left out, and that all fans of ''7'' had to look forward to were a few [[ConsolationPrize new tile sets]]. However, with the announcement of Flame Sword being added in 1.5, along with plenty of content from ''Mega Man 8'', fans were very happy to see that the game will also be represented. This was even lampshaded in the announcement.
--->'''[=WreckingPrograms:=]''' You've waited long enough, now it's time for a surprise reveal!
You can look forward to Flame Sword, Bunby Tank DX, new aesthetics and many more features from Mega Man's dive into the 32-Bit era in Version 1.5! You didn't really think we would skip over Mega Man 8, did you?
** Due to the possibility of getting overly frustrating or
no longer need compatible levels, in 1.5 skipping a level was modified to pay not cost a life unless the player is in danger.
** In 1.5, some night backgrounds obtained new variants without a moon
for healing, you are instead fully healed upon returning to aesthetic reasons.
** After 1.6.0 had some problem with griefers sabotaging levels and filling
the lobby. This doesn't make chat with profanity, the game much easier, but it does help you save money.
*** You now get to choose which skills to overwrite when
obtained a party member's main Persona learns new ones, unlike the previous game which would replace BoringButPractical low-cost skills with AwesomeYetImpractical higher-tier versions automatically.
*** Not only do a lot of characters here have more SP than before, several bosses now have weaknesses(even if they can't be knocked down) and many magic skills are cheaper to use, mitigating the issues with casters
ban function in the previous game.
*** The unique skills of each character's Personas are now far less gimmicky than the previous installment.

!!YMMV/Persona5TheAnimation
* AuthorsSavingThrow: A number of {{Headscratchers}} or questionable bits of characterization were altered for the anime:
** In the game, the Phantom Thieves meet with Nakanohara in the Underground Walkway, face-to-face. The anime makes it an anonymous meeting that starts and ends with a StealthHiBye, while Ann and Ryuji listen in on the conversation.
*** Somewhat similarly, during the Medjed arc, the Phantom Thieves meet in the relative[[note]]Although there are security cameras, which was why they decided not to open Kaneshiro's briefcase there[[/note]] privacy of the karaoke place, where they'd once met to talk about the Kaneshiro investigation, as opposed to [[PubliclyDiscussingTheSecret discussing their activities as Phantom Thieves in the accessway]]. The same goes for the meeting in which Futaba proposes stealing data from Sae's laptop, although the Phantom Thieves who go to Shujin meet up with Yusuke and Futaba in the accessway.
** Yusuke no longer blackmails Ann into being a nude model for him, which was originally considered both inappropriate following Kamoshida's sexual extortion plot-line, and also [[CharacterizationMarchesOn weirdly out of character for him]]. Instead, he simply orders the three out of the atelier when he gets fed up with their accusations toward Madarame, and is apparently convinced to let Ann return when she offers to pose nude.
1.6.2.
** The scene where Ren and Morgana leave Ryuji in the hands of the Shibuya Creatures has been altered. Instead of being OOC and leaving him to get taken away, they are forced to leave by a text from Ohya or else they wouldn't get the info on Kaneshiro, making it more understandable for having to leave Ryuji behind.
** If anyone is worried about Tsukasa, Eiko's so-called boyfriend [[KarmaHoudini getting away with his crimes]] like in the game, don't worry. [[AdaptationalKarma In the anime, the Phantom Thieves get to take out his Shadow in Mementos and change his heart]].
** In the game, the trip to Hawaii
Wily Challenge was criticized by some fans as senseless {{Padding}} as the Phantom Thieves don't really do anything there, something that the group lampshades.[[note]]Granted, during the trip, Haru over its tendency to send users [[SturgeonsLaw poor-quality levels]] and Big Bang Burger are introduced, and it's shown that the Phantom Thieves are internationally famous. Meanwhile, back home, Futaba works on Sae's data, Morgana's issues of inadequacy worsen as a result of sitting around with nothing to do, and the principal is killed while the Thieves are out of the country[[/note]]. The anime shows them engaging in different activities together while in Hawaii, such as playing beach volleyball and surfing, although Ryuji still comments on how they're spending a lot of time on their phones, just like in Japan. ''Royal'' follows the anime's example by adding a few additional scenes, including the part repeated levels in the anime when Haru walks in on Kawakami as she's trying out swimsuits, as well same run. The server administrators confirmed that as a new scene with Kasumi on part of optimizing the last day.
** In
server, the game, when Morgana has a falling out with the Phantom Thieves, Ryuji is forced to apologize to him for being the insensitive one, giving a very half-assed apology, which made him UnintentionallySympathetic levels in the dynamic between him and Morgana. In the anime, no one blames Ryuji for the debacle, and he genuinely apologizes to Morgana, saying that the word "useless" was merely a slip of the tongue.
*** Furthermore, the reconciliation between Morgana and the other Phantom Thieves proves to be more natural and sensible than that in the game. Ryuji shows more concern over Morgana after Sugimura abuses him, even borrowing a first aid kit to use on Morgana. Ryuji also says in a more assuring way that Morgana is the Thieves' friend, and is never useless, before he apologizes. On the other end, Morgana also sincerely apologizes for his decision to leave the Phantom Thieves. However, the anime also removes a scene in which Morgana not only refuses to betray the Thieves to Shadow Okumura (who hadn't been aware of their reconciliation), but also [[SugarWiki/MomentOfAwesome saves his friends from the trap]], earning himself congratulations from Ryuji and Futaba.
** One of the complaints about the antagonists was that Kunikazu Okumura ended up looking too much like an UnintentionallyUnsympathetic character. Thanks to AdaptationDistillation and some additional scenes, the anime
Wily Challenge could convey the intended feeling that Okumura was supposed to now be a bit more sympathetic.
** In "Dark Sun..." [[spoiler:after Ryuji survives his HeroicSacrifice, whereas in the game [[DisproportionateRetribution the girls of the group beat the shit out of him for making fun of their crying over his apparent death]], here, the group merely shouts at him while crying about how worried he had them, prompting his favourite line "For Real" in disbelief in the dub, followed
sorted by a cut to credits.]]
** In "Stars
difficulty and Ours", while [[spoiler:Akechi's fate]] remains as ambiguous as ever, [[spoiler:his voice can be heard by Ren encouraging him not to give up against Yaldabaoth]], at least clarifying [[spoiler:what he would have wanted him and the rest of the Thieves to do.]]
quality.
*** Additionally skipping levels no longer deduces a life from you unless your health is low.



[[folder:YMMV/ShinMegamiTenseiStrangeJourney]]

to:

[[folder:YMMV/ShinMegamiTenseiStrangeJourney]]

[[folder:YMMV/MissKobayashisDragonMaid]]
* AuthorsSavingThrow: In the anime Ilulu is drawn to look somewhat older than she appears in the manga, to alleviate some of the {{Squick}} factor that comes from sexualizing such a young-looking character.
[[/folder]]

[[folder:YMMV.Bayonetta2]]



** This game and the ''IV'' duology faced criticism for a Neutral bias at the cost of painting both Law and Chaos as irredeemably evil, to the point where the Law and Chaos endings in ''Apocalypse'' were early bad endings. The Law Ending and Chaos Endings of this game in particular consist of [[spoiler:the most logical, extreme conclusions of these ideologies put in action, to a point that they look like {{Downer Ending}}s instead of real ones.]] ''Redux'' shows that [[spoiler:all three original endings lead to the downfall of humanity, and the new endings not only all give humanity a happy ending, but Law and Chaos involve Zelenin or Jimenez getting jolted out of their extremism and regaining their faith in humanity. All while Neutral gets a more bitter tone by showing that humanity will require a higher existence to make sure things are kept in check.]]
** A major one that applies to the whole series: [[spoiler:The new Law ending is widely considered the best Law ending in the franchise and is a viable choice next to Neutral and Chaos. While the final villains are still Law-aligned, Zelenin helps you in fighting them and replaces God as the central figure, with the actual God on NewGamePlus seemingly content to leave humanity alone as long as the world is lawful. Rather than removing free will, Zelenin only removes anger and hostility, with disagreements solved by discussion and peaceful arguments rather than violent conflicts.]]

to:

** This At E3 2014, it was announced that an updated version of [[VideoGame/{{Bayonetta}} the original game]] would be included with both physical and digital editions of ''VideoGame/{{Bayonetta 2}}'', allowing Creator/{{Nintendo}} owners to experience both installments.
** Every costume in the
game comes with an alternate version that uses [[TheyChangedItNowItSucks Bayonetta's old hairstyle]].
** Owners of the UsefulNotes/PlayStation3 or UsefulNotes/Xbox360 version of the first game who may have been unamused with the first game being packaged with this one no longer have to worry, since newer copies come without it. Of course, the drawback is that those who missed out the first couple of times may be unhappy with losing another chance, though both games are on the Nintendo eShop.
** One of the criticisms of the original game was that Chapter 14's BestBossEver comes after a lengthy ''Videogame/SpaceHarrier'' homage. If you wanted to fight the boss, you'd have to trudge through the arcade section,
and if you wanted to just play the ''IV'' duology faced arcade section, a tough normal-controls fight followed it. ''Bayonetta 2'' more cleanly divides its fights, with each DuelBoss against the Masked Lumen being given their own dedicated chapter.
** A common
criticism for a Neutral bias at of the cost of painting both Law and Chaos as irredeemably evil, to first game was the point where the Law and Chaos endings in ''Apocalypse'' were early bad endings. frequency of [[PressXToNotDie rather unforgiving quick-time events]]. The Law Ending and Chaos Endings of sequel addresses by this game in particular consist of [[spoiler:the most logical, extreme conclusions by not only having fewer of these ideologies put events (almost all happening in action, to a point that they look like {{Downer Ending}}s instead of real ones.]] ''Redux'' shows that [[spoiler:all three original endings lead to boss fights), but making the downfall of humanity, reaction time and the new endings not only all give humanity a happy ending, but Law and Chaos involve Zelenin or Jimenez getting jolted out of their extremism and regaining their faith in humanity. All while Neutral gets a failure penalties for these much more bitter tone by showing that humanity will require a higher existence to make sure things are kept in check.]]
** A major one that applies to the whole series: [[spoiler:The new Law ending is widely considered the best Law ending in the franchise and is a viable choice next to Neutral and Chaos. While the final villains are still Law-aligned, Zelenin helps you in fighting them and replaces God as the central figure, with the actual God on NewGamePlus seemingly content to leave humanity alone as long as the world is lawful. Rather than removing free will, Zelenin only removes anger and hostility, with disagreements solved by discussion and peaceful arguments rather than violent conflicts.]]
forgiving.



[[folder:YMMV/ResidentEvil]]

!!YMMV/ResidentEvil3Nemesis

to:

[[folder:YMMV/ResidentEvil]]

!!YMMV/ResidentEvil3Nemesis
[[folder:YMMV/Uzumaki]]
* AuthorsSavingThrow: For the anime adaptation. A previous Creator/JunjiIto-based anthology anime, the ''Junji Ito Collection'', was criticized for poorly adapting his distinctively detailed art style and losing a lot of its scariness in the process. Possibly as a response to these criticisms, the ''Uzumaki'' adaptation seems to be a nearly straight one-to-one translation from the manga, including being DeliberatelyMonochrome.
[[/folder]]

[[folder:YMMV/ACourtOfThornsAndRoses]]



** Carlos was redesigned to look more intimidating and grizzled due to criticisms his original clean-cut baby face design didn't really match up with a hardened mercenary.
** One of the criticisms of ''Resident Evil 2 (Remake)'' was how frail Leon and Claire were, as they could be downed with only 3-4 attacks from zombies. Jill, being more experienced than the two, can take comparatively more damage.
** Another criticism of ''2 (Remake)'' was that the new soundtrack was vastly inferior to the original, with the only real standouts being Hunk and Tofu's themes. The music in ''3 (remake)'' draws heavily from the original, while still remixing and revising the songs to better capture the spirit of the new game.
** Though not a particularly big criticism, the knife from the previous game breaking after so many uses was considered annoying by some since the knife proved to be helpful in saving ammunition[[note]]The game provides the option of unlocking a knife with infinite durability, though this required a lot of GuideDangIt[[/note]]. Here, the knife was confirmed to be indestructible, giving the player the opportunity of a knife-only playthrough if they choose on the first try. Even the developers tried and did it during development. This is compensated, however, by the fact that the knife in this game does comparatively less damage.
** Following complaints about the inventory screen being brought up every time an item got picked up in the previous game, now you only see it the first time you pick an item of a certain kind. Every subsequent item of the same kind you pick up is automatically put in your inventory without bringing up the screen.
** One of the biggest criticisms of the original is the fact that players had to rely on crafting gunpowder to make ammunition, which not only required a crafting tool to make (meaning having to manage inventory more often) but pickup locations were randomized with each playthrough. In the remake, the crafting tool is still present but is not needed to create ammunition from gunpowder anymore. Instead, the crafting tool is now a purchasable item from the in-game shop that can ''increase'' how much ammunition the player receives. Additionally, gunpowder is simplified for easier mixing, and there are also far more regular ammo pickups as well.
** Dodging is much easier to pull off in the remake. In the original, dodging required pressing the aim button right before an enemy was about to attack, but this was very inconsistent as it was not guaranteed to work (or worse, it'll lock you in to an animation that just makes it ''easier'' for enemies to hit you). In the remake, dodging can be done at any time with a mere press of a button, and includes a bullet time mechanic when timed perfectly.
** Nemesis is a bit easier to deal with compared to Mr. X. While Nemesis is a lot faster and stronger than X, it doesn't take much ammo to slow him down and his attacks can be easily dodged. The downtown section is also littered with power generators and explosive barrels; the shock from the former being able to stun Nemesis and give you an opening, and the blast from the latter downing him ''immediately''. Adding to this, save for the first couple of encounters with him, all of the other ones are scripted, since a major complaint about Mr. X was that he kept randomly showing up when players were exploring or hunting for a particular item, forcing them to temporarily abandon their goal to escape.
** Unlike [=RE2=] remake, you don't have to unlock certain weapons on harder difficulties. Infinite ammo weapons are instead unlocked in the in-game shop. While you are ranked at the end of your playthrough, you ''don't'' need to beat Hardcore with the best rank for an Infinite Rocket Launcher. All that's really required is the points you accumulated from clearing in-game challenges. This also means that, unlike in its predecessor, {{Speed Run}}ning (a form of challenge that often hinges just as much on [[LuckBasedMission luck]] as it does skill) is no longer mandatory to obtain the vast majority of unlockables. [[note]]You will, however, need to beat the game on the hardest difficulties and complete a speedrun in order to get ''everything'', since the only way to afford all unlockables is to clear all challenges. Players unconcerned with OneHundredPercentCompletion or unable to clear those last few challenges already have plenty of GameBreaker options available even without the Infinite Launcher.[[/note]]
** Many fans were upset when the timeline would settle for Nicholai's escape being canon in the original game, as this meant he was a complete KarmaHoudini. [[CatharsisFactor He finally gets some more comeuppance this time around in the end]], though his actual fate is left ambiguous.
** In the original, the Dead Factory conveniently having an alarm system that goes off when the U.S. army should ever launch a nuclear missile at the city was seen as a bit of an AssPull by many players. The remake changes this to a more plausible television announcement instead.

!!YMMV/ResidentEvilGunSurvivor
* AuthorsSavingThrow: The Guncon controls for ''Survivor'' and ''Dead Aim'' were notoriously clunky in their own right, and aiming a reticle with a controller isn't any better. ''Dead Aim'' amended this by allowing for native USB mouse support. Slap one in and you can control the reticle in aiming mode easily, allowing for smooth movement with one hand and efficient shooting with the other.

!!YMMV/ResidentEvil5

to:

** Carlos was redesigned to look more intimidating and grizzled due to criticisms his original clean-cut baby face design didn't really match up with a hardened mercenary.
** One of the criticisms of ''Resident Evil 2 (Remake)'' was how frail Leon and Claire were, as they could be downed with only 3-4 attacks from zombies. Jill, being more experienced than the two, can take comparatively more damage.
** Another criticism of ''2 (Remake)'' was that the new soundtrack was vastly inferior to the original, with the only real standouts being Hunk and Tofu's themes.
The music in ''3 (remake)'' draws heavily from the original, while still remixing and revising the songs to better capture the spirit of the new game.
** Though not a particularly big criticism, the knife from the previous game breaking after so many uses was considered annoying by some since the knife proved to be helpful in saving ammunition[[note]]The game provides the option of unlocking a knife with infinite durability, though this required a lot of GuideDangIt[[/note]]. Here, the knife was confirmed to be indestructible, giving the player the opportunity of a knife-only playthrough if they choose on the first try. Even the developers tried and did it during development. This is compensated, however, by the fact that the knife in this game does comparatively less damage.
** Following complaints about the inventory screen being brought up every time an item got picked up in the previous game, now you only see it the first time you pick an item of a certain kind. Every subsequent item of the same kind you pick up is automatically put in your inventory without bringing up the screen.
** One of the biggest criticisms of the original is the fact that players had to rely on crafting gunpowder to make ammunition, which not only required a crafting tool to make (meaning having to manage inventory more often) but pickup locations were randomized with each playthrough. In the remake, the crafting tool is still present but is not needed to create ammunition from gunpowder anymore. Instead, the crafting tool is now a purchasable item from the in-game shop that can ''increase'' how much ammunition the player receives. Additionally, gunpowder is simplified for easier mixing, and there are also far more regular ammo pickups as well.
** Dodging is much easier to pull off in the remake. In the original, dodging required pressing the aim button right before an enemy was about to attack, but this was very inconsistent as it was not guaranteed to work (or worse, it'll lock you in to an animation that just makes it ''easier'' for enemies to hit you). In the remake, dodging can be done at any time with a mere press of a button, and includes a bullet time mechanic when timed perfectly.
** Nemesis is a bit easier to deal with compared to Mr. X. While Nemesis is a lot faster and stronger than X, it doesn't take much ammo to slow him down and his attacks can be easily dodged. The downtown section is also littered with power generators and explosive barrels; the shock from the former being able to stun Nemesis and give you an opening, and the blast from the latter downing him ''immediately''. Adding to this, save
series has been criticized for the first couple lack of encounters with him, all of the other ones are scripted, since a major complaint about Mr. X was that he kept randomly showing up when players were exploring or hunting for a particular item, forcing them to temporarily abandon their goal to escape.
** Unlike [=RE2=] remake, you don't have to unlock certain weapons on harder difficulties. Infinite ammo weapons are instead unlocked in the in-game shop. While you are ranked at the end of your playthrough, you ''don't'' need to beat Hardcore with the best rank for an Infinite Rocket Launcher. All that's really required is the points you accumulated from clearing in-game challenges. This also means that, unlike in its predecessor, {{Speed Run}}ning (a form of challenge that often hinges just as much on [[LuckBasedMission luck]] as it does skill) is no longer mandatory to obtain the vast
diversity (the majority of unlockables. [[note]]You will, however, need to beat the game on the hardest difficulties main cast are white and complete a speedrun in order straight), which is what presumably prompted Maas to get ''everything'', since the only way to afford all unlockables is to clear all challenges. Players unconcerned make Mor bisexual with OneHundredPercentCompletion or unable to clear those last few challenges already have plenty of GameBreaker options available a preference for women (in a rather problematic way) and Lucien more dark-skinned [[spoiler:as Helion's son]], [[RetCon even without the Infinite Launcher.[[/note]]
** Many fans were upset when the timeline would settle for Nicholai's escape being canon in the original game, as this meant he was a complete KarmaHoudini. [[CatharsisFactor He finally gets some more comeuppance this time around in the end]],
though his actual fate is left ambiguous.
** In
the original, latter had been described in previous books as pale-skinned]].
** Maas arguably handles diversity better than previous entries with
the Dead Factory conveniently having an alarm system that goes off when the U.S. army should ever launch a nuclear missile at the city was seen introduction of Emerie as a bit supporting protagonist in ''A Court of Silver Flames'': she's an AssPull by many players. The remake changes this AmbiguouslyBrown Illyrian woman (most fanart depicts her as dark-skinned) who is strongly hinted to a more plausible television announcement instead.

!!YMMV/ResidentEvilGunSurvivor
be attracted to women given her [[ShipTease flustered reaction]] to Mor.
[[/folder]]

[[folder:YMMV/OneStepFromEden]]
* AuthorsSavingThrow: The Guncon controls for ''Survivor'' Evil Hostages effect, while intended to add scarcity and ''Dead Aim'' were notoriously clunky in challenge, mildly derailed progression by rendering the Rescue Badge and Merit Badge useless because it originally made ''all'' hostages enemies. A later update altered their own right, encounter rate, making normal hostages appear alongside them, making the aforementioned artifacts useful again, while adding some level of paranoia for players that actively rescue hostages.
[[/folder]]


[[folder:YMMV/BloodCTheLastMind]]
* AuthorsSavingThrow: The play expanded the storylines which were not explained or shown in the TV series
and aiming a reticle with a controller isn't any better. ''Dead Aim'' amended this by allowing for native USB mouse support. Slap one in the movie such as Fumito's other experiments and you can control Saya's past. It also expanded the reticle in aiming mode easily, allowing for smooth movement with one hand roles of Yuka Amino and efficient shooting with the other.

!!YMMV/ResidentEvil5
Tadayoshi.
[[/folder]]

[[folder:YMMV/Horimiya]]



** The promotional material for the game gave off incredibly high amounts of UnfortunateImplications, especially with the imagery of WhiteMaleLead Chris Redfield going through swathes of savages in DarkestAfrica. Accordingly, there was a considerable backlash and accusations of racism. In the actual game, Chris is one of two heroes alongside the black Sheva Alomar (who admittedly is [[ButNotTooBlack quite light-skinned]]), and this DarkestAfrica is not the whole game. The actual story of the game itself ends up mitigating the DarkestAfrica implications because it makes it clear very early on that the [[{{Mooks}} Majini]] you're gunning down are as much victims of the outbreak as the heroes, being infected with horrific {{Puppeteer Parasite}}s and driven to madness against their will. [[ApocalypticLog The journal of a young boy]] you find in the swamplands only drives the point home, as he watches his tribe completely fall apart due to Tricell's machinations before succumbing to the infection himself, making what would be shallow and crass stereotypes into [[MoralEventHorizon yet another reason]] to loathe [[BigBad Wesker]]. This note even mentions that all the tribal clothing and makeup was ''not'' the usual everyday wear for them, with the writer even mentioning that dressing as their ancestors wasn't something they did often, the opposite of most other portrayals of native Africans in undeveloped areas.
** Creator/{{Capcom}} responded to the vitriol surrounding [[ScrappyMechanic Action Commands]] by making them optional in later releases of the game, such as the triple collection for the Nintendo Switch. While they still exist mid-gameplay, like having to dodge Ndesu's attacks or rescue your partner from grapples, the player is no longer obliged to wigglestick their way through cutscenes, lest they meet an [[OneHitKill untimely, rank-damaging demise]].

!!YMMV/ResidentEvilRevelations
* AuthorsSavingThrow: Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides an earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a dumb AI.

!!YMMV/ResidentEvil6
* AuthorsSavingThrow: Ada's campaign was originally meant to be singleplayer-only, but many players complained that it was the only one they couldn't enjoy with friends. Capcom then added in the generic Agent to fight by her side.

!!YMMV/ResidentEvilRevelations2
* AuthorsSavingThrow: After the negative reception of the lack of local co-op on PC, resulting in a fan patch to enable the feature unoffically, Capcom decides to make the co-op feature official after all on the next day.

!!YMMV/ResidentEvil7Biohazard
* AuthorsSavingThrow:
** Although debates are still going on about it (albeit not nearly as much since the game's release), the return to the foreboding, unsettling nature of "{{survival horror}}" that defined the earlier ''Resident Evil'' installments prior to ''VideoGame/ResidentEvil4'' is what many longtime series fans have been clamoring for.
** The game has no [[PressXToNotDie quick time events]], after ''[[VideoGame/ResidentEvil5 5]]'' and ''[[VideoGame/ResidentEvil6 6]]'' abused them to the point of [[ScrappyMechanic being annoying]].
** Due to the lack of any sort of combat in early marketing, fans were worried that the game might be taking a page too many from the likes of ''VideoGame/{{Outlast}}'' and ''VideoGame/{{Amnesia|TheDarkDescent}}'' by being just as combatless as said games. Their worries were eventually assuaged as the game does indeed feature combat (both firearm-wise and melee-wise, but mostly the former) and the classic herbs health system.
** The existence of mossy, zombie like monsters which regenerate in the house relieved fans who were worried that the franchise's signature usage of bizarre mutant creatures would be replaced entirely by visually normal humans with ImplacableMan features.
** ''End of Zoe'' [[spoiler:resolves the BrokenBase described below and finally give Zoe a deserved HappyEnding thanks to the combined efforts of Joe and Umbrella, with Ethan checking up on her as soon as possible via phone after informing the soldiers of her condition]].
** A very common complaint was the lack of a proper final boss, with the fight between Ethan and [[spoiler:Eveline]] coming off as rather lackluster to some. [[spoiler:''Not a Hero'' and ''End of Zoe'' gives us fairly epic, and proper fights with Lucas and the Swamp Man, respectively.]]

!!YMMV/ResidentEvilVillage
* AuthorsSavingThrow:
** Ethan is a lot more emotive than he originally was in [[VideoGame/ResidentEvil7Biohazard his debut game]], after complaints that his intended characterization as an everyman and stranger to the situation instead came across as him being [[DullSurprise too casual about many of the horrors he witnessed]].
** Chris is back to [[MusclesAreMeaningful his more recognizable physique]] and face after the previous game slimmed him down, with so many fans thinking he was someone else (HUNK being a popular guess) that Capcom even had to clarify following ''7''[='s=] release that Chris ''was'' the character in question.
** A criticism of ''7'' is that, outside the ending and the corresponding [=DLCs=], the main story has little-to-no connection to past entries in the franchise, with only bits and pieces of the lore even referenced.[[note]]Specifically, [[VideoGame/ResidentEvilOutbreak Alyssa Ashcroft]] and her article, a book by [[VideoGame/ResidentEvilRevelations Clive R. O'Brian]], a picture of the [[VideoGame/ResidentEvil1 Arklay Mountains]] in 1992, the [[VideoGame/ResidentEvil2 Racoon City incident]], and [[VideoGame/ResidentEvilCodeVeronica Wesker's H.C.F collaborations with the Connections]].[[/note]] Here, the game fully uses the lore and has ''major'' ties, bringing in the BSAA, Ozwell E. Spencer and [[spoiler: TheReveal that he was inspired by Mother Miranda's study of the Megamycete]].
** ''7'' was also criticized for having a limited selection of enemies with the only foes being the Bakers and variations of the Molded. ''Village'' has a wider variety of enemies with their own unique designs.
** ''7''[='=]s final boss was criticized for being primarily a CutsceneBoss. ''Village'''s final boss is definitely a more involved and dramatic affair.
** For fans who disliked the return to the first-person perspective after ''VideoGame/ResidentEvil2Remake'' and ''VideoGame/ResidentEvil3Remake'', the [[UpdatedRerelease Gold Edition]] adds in a third-person mode in the style of those games. In addition, the "Shadows of Rose" DLC is ''only'' in third-person, in contrast to the rest of the game.

!!YMMV/ResidentEvilAfterlife (The Film)
* AuthorsSavingThrow: The writers made a few attempts to rein in their more absurd twists and turns, such as removing Alice's story-breaking superpowers and clone army, and downplaying the ludicrous, virally-induced desertification from the previous film. They also recast Wesker and made him much more similar to his video game version.

to:

** The promotional material for the game gave off incredibly high amounts of UnfortunateImplications, especially with the imagery of WhiteMaleLead Chris Redfield going through swathes of savages in DarkestAfrica. Accordingly, there was a considerable backlash and accusations of racism. In the actual game, Chris is one of two heroes alongside [[http://dka-hero.me/hm001_030/pict_com_015.html original webcomic]] and OVA, the black Sheva Alomar (who admittedly is [[ButNotTooBlack quite light-skinned]]), student council was more malicious. Remi messes up the calculations on the student council worksheets and this DarkestAfrica is not throws them away. While flirting with Sengoku, she makes Sengoku promise to protect her from anything. When Sakura calls out Hori, she forcefully drags her out to the whole game. The actual story middle of the game itself ends up mitigating the DarkestAfrica implications because it makes it clear very early on that the [[{{Mooks}} Majini]] you're gunning down are as much victims hallway just to scold her in front of everyone. After Miyamura reveals Remi is at fault, [[NeverMyFault none of the outbreak as the heroes, being infected with horrific {{Puppeteer Parasite}}s and driven to madness against their will. [[ApocalypticLog The journal of a young boy]] you find in the swamplands only drives the point home, as he watches his tribe completely fall apart due to Tricell's machinations before succumbing to the infection himself, making what would be shallow and crass stereotypes into [[MoralEventHorizon yet another reason]] to loathe [[BigBad Wesker]]. This note even mentions that all the tribal clothing and makeup was ''not'' the usual everyday wear for them, with the writer even mentioning that dressing as their ancestors wasn't something they did often, the opposite of most other portrayals of native Africans in undeveloped areas.
** Creator/{{Capcom}} responded to the vitriol surrounding [[ScrappyMechanic Action Commands]] by making them optional in later releases of the game, such as the triple collection for the Nintendo Switch. While they still exist mid-gameplay, like having to dodge Ndesu's attacks or rescue your partner from grapples, the player is no longer obliged to wigglestick their way through cutscenes, lest they meet an [[OneHitKill untimely, rank-damaging demise]].

!!YMMV/ResidentEvilRevelations
* AuthorsSavingThrow: Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides an earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a dumb AI.

!!YMMV/ResidentEvil6
* AuthorsSavingThrow: Ada's campaign was originally meant to be singleplayer-only, but many players complained that it was the only one they couldn't enjoy with friends. Capcom then added in the generic Agent to fight by her side.

!!YMMV/ResidentEvilRevelations2
* AuthorsSavingThrow: After the negative reception of the lack of local co-op on PC, resulting in a fan patch to enable the feature unoffically, Capcom decides to
student council members apologize]]. All these actions make the co-op feature official student council look like bullies, so some adjustments were made in ''Horimiya''. Instead of what happened in the original version, Remi accidentally loses the sheets when she bumps into Miyamura and the scene where Sakura drags Hori out was removed. In the anime adaptation of ''Horimiya'', the conversation Remi has with Sengoku at the vending machines was cut too, and after Miyamura reveals Remi's mistake, all on of the next day.

!!YMMV/ResidentEvil7Biohazard
* AuthorsSavingThrow:
** Although debates are still going on about it (albeit not nearly as much since the game's release), the return to the foreboding, unsettling nature of "{{survival horror}}" that defined the earlier ''Resident Evil'' installments prior to ''VideoGame/ResidentEvil4'' is what many longtime series fans have been clamoring for.
student council members apologize.
** The game has no [[PressXToNotDie quick time events]], after ''[[VideoGame/ResidentEvil5 5]]'' anime ironically enough seemed to have taken the below complaint in EightDeadlyWords to heart as the majority of the focus of the anime is on Hori and ''[[VideoGame/ResidentEvil6 6]]'' abused them Miyamura's romance to the point of [[ScrappyMechanic being annoying]].
** Due to the lack of any sort of combat in early marketing, fans were worried that the game might be taking a page too many from the likes of ''VideoGame/{{Outlast}}'' and ''VideoGame/{{Amnesia|TheDarkDescent}}'' by being just as combatless as said games. Their worries were eventually assuaged as the game does indeed feature combat (both firearm-wise and melee-wise, but mostly the former) and the classic herbs health system.
** The existence of mossy, zombie like monsters which regenerate in the house relieved fans who were worried that the franchise's signature usage of bizarre mutant creatures would be replaced entirely by visually normal humans with ImplacableMan features.
** ''End of Zoe'' [[spoiler:resolves the BrokenBase described below and finally give Zoe a deserved HappyEnding thanks to the combined efforts of Joe and Umbrella, with Ethan checking up on her as soon as possible via phone after informing the soldiers of her condition]].
** A very common complaint was the lack of a proper final boss, with the fight between Ethan and [[spoiler:Eveline]] coming off as rather lackluster to some. [[spoiler:''Not a Hero'' and ''End of Zoe'' gives us fairly epic, and proper fights with Lucas and the Swamp Man, respectively.]]

!!YMMV/ResidentEvilVillage
* AuthorsSavingThrow:
** Ethan is a lot more emotive than he originally was in [[VideoGame/ResidentEvil7Biohazard his debut game]], after complaints that his intended characterization as an everyman and stranger to the situation instead came across as him being [[DullSurprise too casual about
where many of the horrors he witnessed]].
** Chris is back to [[MusclesAreMeaningful his more recognizable physique]]
aforementioned slice of life chapters and face after a number of characters gets adapted out. Unfortunately, it had the previous game slimmed him down, with so many fans thinking he was someone else (HUNK being a popular guess) that Capcom even had to clarify following ''7''[='s=] release that Chris ''was'' the character in question.
** A criticism of ''7'' is that, outside the ending and the corresponding [=DLCs=], the main story has little-to-no connection to past entries in the franchise, with only bits and pieces
side effect of the lore even referenced.[[note]]Specifically, [[VideoGame/ResidentEvilOutbreak Alyssa Ashcroft]] ambivalent sentiment regarding the supporting cast growing lower, as the anime still includes pivotal scenes for them but they now lack the buildup and her article, a book by [[VideoGame/ResidentEvilRevelations Clive R. O'Brian]], a picture of context to make the [[VideoGame/ResidentEvil1 Arklay Mountains]] in 1992, the [[VideoGame/ResidentEvil2 Racoon City incident]], and [[VideoGame/ResidentEvilCodeVeronica Wesker's H.C.F collaborations audience empathize with the Connections]].[[/note]] Here, the game fully uses the lore and has ''major'' ties, bringing in the BSAA, Ozwell E. Spencer and [[spoiler: TheReveal that he was inspired by Mother Miranda's study of the Megamycete]].
** ''7'' was also criticized for having a limited selection of enemies with the only foes being the Bakers and variations of the Molded. ''Village'' has a wider variety of enemies with their own unique designs.
** ''7''[='=]s final boss was criticized for being primarily a CutsceneBoss. ''Village'''s final boss is definitely a more involved and dramatic affair.
** For fans who disliked the return to the first-person perspective after ''VideoGame/ResidentEvil2Remake'' and ''VideoGame/ResidentEvil3Remake'', the [[UpdatedRerelease Gold Edition]] adds in a third-person mode in the style of those games. In addition, the "Shadows of Rose" DLC is ''only'' in third-person, in contrast to the rest of the game.

!!YMMV/ResidentEvilAfterlife (The Film)
* AuthorsSavingThrow: The writers made a few attempts to rein in their more absurd twists and turns, such as removing Alice's story-breaking superpowers and clone army, and downplaying the ludicrous, virally-induced desertification from the previous film. They also recast Wesker and made him much more similar to his video game version.
them.



[[folder:YMMV/RayaAndTheLastDragon]]
* AuthorsSavingThrow: Sisu's concept design that was revealed along with the film at D23 earned criticism for invoking PinkIsFeminine —- her final version would tone it down, making her wholly blue with minor purple streaks in her mane instead.

to:

[[folder:YMMV/RayaAndTheLastDragon]]
*
[[folder:YMMV/Xenoblade Chronicles]]

!!YMMV/XenobladeChronicles2TornaTheGoldenCountry
AuthorsSavingThrow: Sisu's concept design As ''VideoGame/XenobladeChronicles2'' had many questionably-implemented features that made it a ContestedSequel, ''Torna'' seeks to improve on that game's flaws while building on its strengths.
** The English voice acting is much smoother and fitting due to having proper voice direction this time around. The HongKongDub moments are also fewer and further between, and more in line with a standard English-dubbed foreign animated work.
** The combat system eschews the much-despised [[ScrappyMechanic gacha mechanic]] in favor of a fixed party composition. This also avoids shuffling blades around to pass field skill checks, another hated mechanic in the first game.
** Blade Combos are much easier to achieve than with the cryptic and dodgy system from the base game, where a single elemental orb would take a very long time to create. Now, elemental orbs don't depend on Blade Combos, and can instead be used to create them separately during battle, and a single special will add an orb to the opponent, as opposed to just the last special used in the combo. In fact, it can act as a first step to properly learn the base game's more complex Blade Combos.
** Torna lets you re-view previous tutorials from the menu, a feature the main game
was revealed heavily criticized for lacking.

!!YMMV/XenobladeChronicles3
** Pre-release trailers for ''3'' emphasized the return of customizable gear after one of the more heavily criticized aspects of ''VideoGame/XenobladeChronicles2'' was its lack of it,
along with base designs that were also considered [[WTHCostumingDepartment bizarre enough]] to be in sore need of it (unless one bought the film costume DLC). The trailers also highlighted the ability to use Fashion Gear from ''VideoGame/XenobladeChronicles1 Definitive Edition'' for those who concerned that the best classes would be locked to ugly costumes or vice versa.
** This game introduces a great deal of AntiFrustrationFeatures aimed
at D23 earned addressing various fan criticisms of past games' battle systems. Chief among them is the ability to freely switch between characters mid-battle, resolving issues with ArtificialStupidity and the viability of the break-topple-etc combo system; this had been one of the most common complaints dating all the way back to the very first release of ''[=XB1=]''. Other updates include quick-dash options to address the limited mobility issues in ''2'', plus specific arrow indicators on the UI to better notify positional attacks (particularly since several classes are built around that mechanic).
** Field Skills have been significantly revamped from ''2'', where they were originally tied to Blades, and thus put players at the mercy of the [[ScrappyMechanic much-loathed]] [[LuckBasedMission gacha system]], which could force particularly unlucky players to grind for hours or even days to get the right Blades and Affinity levels with them just to progress past certain areas, and even at best involved a lot of tedious rotating of team Blades. This time exploration-based Field Skills are handled in a {{Metroidvania}}-esque fashion and unlock for the whole party after completing specific plot or sidequest missions, and non-essential field skills are straightforwardly unlocked by leveling up regional Affinity via completion of sidequests.
** Relatedly, a common
criticism of ''2'''s gameplay was the absurd amounts of time many players would have to spend in the game's labyrinthine menus fiddling around with equipment, Blades, and Affinity Charts, ''especially'' since rotating them for invoking PinkIsFeminine —- her Field Skills would reset their equips. ''3'' streamlines menus significantly, and while the fiddling issue isn't ''completely'' gone due to the game's tendency to auto-equip suboptimal gear the first time a character uses a Class, whatever Arts or gear you've manually equipped to their loadout will be remembered upon switching out and back in, saving on a great deal of tedium.
** One of the most heavily lambasted aspects of the English localization of ''VideoGame/XenobladeChronicles2'' was that it was a blatant HongKongDub with poor lip sync; while the problem also existed in ''[[VideoGame/XenobladeChronicles1 XC1]]'' and ''[[VideoGame/XenobladeChronicles2TornaTheGoldenCountry Torna]]'', it was far more noticeable in the base game of ''[=XC2=]'' due to the rushed voice direction. [[https://noisypixel.net/xenoblade-chronicles-3-flame-clocks-consul-moebius/ A comparison of the Japanese and English Direct trailers]] showed that the cutscenes took great care to match the lip sync in ''Xenoblade Chronicles 3'' to both respective dubs to avoid a repeat of the same situation, and sure enough, in the
final version would tone it down, game, all dialogue is properly synced to both audio tracks (even including ''field dialogue'').
** The tutorials for ''VideoGame/XenobladeChronicles2'' are NeverLiveItDown levels of terrible for a multitude of reasons, between being simultaneously too frequent and too simplistic to properly explain the game's complex game mechanics, to being completely LostForever after their first viewing, to in some cases being so poor as to actively misleading players. They're so notoriously bad that players who dislike ''2'' have often blamed them as one of the reasons they quit. ''3'' on the other hand tries to make up for this by
making her wholly blue it so that all of its tutorials are permanently archived and complete with minor purple streaks practice training missions to let players practice the mechanics any time to make sure they get the hang of it. ''3'' also provides detailed tutorials for just about every mechanic introduced in her mane instead.the early game. While a lot of fans feel that the game perhaps ''overcorrected'' with the tutorials and leads to a SlowPacedBeginning, it's overall still considered a step up from the last game.
** The Collectopaedia from ''1'' and ''X'' returns after its absence from ''2'' and ''Torna'' was sorely lamented, and while fans still miss the lack of world-building item descriptions for loot and collectables, this time the Collectopaedia is tied to cards on individual {{NPC}}s instead of regions, essentially serving as a more interesting and significantly streamlined replacement of previous games' TwentyBearAsses {{Fetch Quest}}s. Moreover, they give players the option to bypass the grinding by using easily-found Nopon Coins.
** Affinity charts are back, but now with the AntiFrustrationFeatures of having [=NPC=]s now display a special icon and be marked differently on the map if they haven't been talked to yet or if they have new dialogue, to address players' frequent gripes about how the Affinity Chart was a GuideDangIt to fill out and update.
** Item orbs are back, but this time they will tell you what type of items are inside ahead of time as you approach them. You can also just ''[[AntiFrustrationFeatures buy]]'' some of them in bulk at Colony Plants if you're in particular need of certain items, to cut down on the infamously laborious grinding for rare orb drops by having to canvas the entire map for them and waiting for them to respawn. Also, any item orbs you run into in the middle of a battle are automatically picked up to further reduce tedium.
** While searching for monster materials still counts as a ScrappyMechanic, there are meals that help the player reap more of them from each fight, as well as shiny enemies yielding more of said materials, mitigating the search ever so slightly.
** The news that players could initiate combat in deep water was met with much approval, given that swimming enemies were notoriously GoddamnBats in past games, since they would often aggro players from afar with no way to retaliate unless you were at the very shallow edge of the water. Worse, swimming enemies had a tendency to move out of range of players, forcing them to have to swim back out to aggro them and start the battle all over again. In the case of small characters like Riki, water monsters would often be treated as out-of-range even in puddle-deep water, leaving you down entire party members for no good reason. In addition, this game has a jump function in deeper water that lets the party climb back onto any solid ground that is low enough without needing it to be a gentle incline.
** The metagame for past ''Xenoblade'' entries frequently favored hard-hitting offense and evasion-based tanking, with healing-centric characters often becoming regarded as useless [[TierInducedScrappy Tier-Induced Scrappies]] past the early game. ''X'' acknowledged that by dispensing with dedicated healers altogether, though that came with its own issues. In an effort to overcome this persistent balance issue, ''3'' made it so that Healer classes are the only ones who can revive fallen party members, and revived characters start with very little restored health, incentivizing players to continue utilizing healers into the latter parts of the game. The game also lacks the Crit-Heal mechanic that largely invalidated Healers, and Healing is determined by a separate stat to prevent players from just running an entire party of Attackers and Defenders equipped with healing-based Fusion Arts as a CheeseStrategy. In fact, Healers have been rebalanced significantly enough that several of the game's best classes are Healers.
** Relatedly, it no longer costs Party Gauge levels to revive allies, so you don't have to worry about using a Chain Attack too soon and [[DeathOrGloryAttack getting wiped out in retaliation]] if the enemy survived, as was all too common in ''1'' and ''2''.




[[folder:YMMV/ShinMegamiTenseiIIINocturne]]
* AuthorsSavingThrow: The remaster led to a lot of complaints about both poor performance and barely any changes beyond voice acting and visuals. Atlus not only promised to fix the performance issues, but patched the game to add one of the most requested features that wasn't added at launch: the ability to choose skills demons will inherit in fusion.
** One of the biggest problems with the True Demon Ending is that it requires the recruiting of Dante. On paper, this is not an issue- Dante is point for point one of the best demons in the game and is a welcome addition to any party thanks to his incredible damage output. The problem comes from the fact that the TrueFinalBoss requires piercing damage in order to be taken down within a decent time frame... and Dante lacks any way to pierce his physical damage. In the later releases which swapped Dante for Raidou, this was remedied by giving Raidou a skill that causes his physical damage to automatically pierce, which ultimately left Dante in the dust. The HD Remaster finally remedies this by also giving Dante a pierce skill, allowing him to be brought along to the final boss effectively.
** A common issue in the original, to the point of being a meme, was the boss fight against Mot and his tendency to spam Beast Eye several times to give himself more Press Turns, on top of using Makakaja to boost his magic before attacking with Megidolaon; sometimes without even giving the player their turn. But in the HD Remaster, Mot's AI was changed so that he very rarely uses Beast Eye in any given fight, making the fight much more fair.
** Another source of complaint was the Junk Shop Manikin being a very offensive [[CampGay gay stereotype]]. While it may have been [[ValuesDissonance acceptable at the time]], it comes off as harmful and offensive today. The Manikin would speak as though he's flirting with the Demi-Fiend, even calling him a "cute little boy" and "hot stuff". But when talking with the Manikin, he'll become offended at the idea that the Demi-Fiend thinks he's "queer". In the HD Remaster, the Junk Shop Manikin's behavior and speech was changed to a more friendly and outgoing personality.
->Original: ''"...Don't tell me... You think I'm queer, too!? ...Yeesh!"''
->HD Remaster: ''"...Don't tell me... You were just window-shopping!? ...Sheesh!"''
[[/folder]]

[[folder:YMMV/MegaManMaker]]

to:

\n[[folder:YMMV/ShinMegamiTenseiIIINocturne]]\n* AuthorsSavingThrow: The remaster led to a lot of complaints about both poor performance and barely any changes beyond voice acting and visuals. Atlus not only promised to fix the performance issues, but patched the game to add one of the most requested features that wasn't added at launch: the ability to choose skills demons will inherit in fusion.\n** One of the biggest problems with the True Demon Ending is that it requires the recruiting of Dante. On paper, this is not an issue- Dante is point for point one of the best demons in the game and is a welcome addition to any party thanks to his incredible damage output. The problem comes from the fact that the TrueFinalBoss requires piercing damage in order to be taken down within a decent time frame... and Dante lacks any way to pierce his physical damage. In the later releases which swapped Dante for Raidou, this was remedied by giving Raidou a skill that causes his physical damage to automatically pierce, which ultimately left Dante in the dust. The HD Remaster finally remedies this by also giving Dante a pierce skill, allowing him to be brought along to the final boss effectively.\n** A common issue in the original, to the point of being a meme, was the boss fight against Mot and his tendency to spam Beast Eye several times to give himself more Press Turns, on top of using Makakaja to boost his magic before attacking with Megidolaon; sometimes without even giving the player their turn. But in the HD Remaster, Mot's AI was changed so that he very rarely uses Beast Eye in any given fight, making the fight much more fair.\n** Another source of complaint was the Junk Shop Manikin being a very offensive [[CampGay gay stereotype]]. While it may have been [[ValuesDissonance acceptable at the time]], it comes off as harmful and offensive today. The Manikin would speak as though he's flirting with the Demi-Fiend, even calling him a "cute little boy" and "hot stuff". But when talking with the Manikin, he'll become offended at the idea that the Demi-Fiend thinks he's "queer". In the HD Remaster, the Junk Shop Manikin's behavior and speech was changed to a more friendly and outgoing personality.\n->Original: ''"...Don't tell me... You think I'm queer, too!? ...Yeesh!"''\n->HD Remaster: ''"...Don't tell me... You were just window-shopping!? ...Sheesh!"''\n[[/folder]]\n\n[[folder:YMMV/MegaManMaker]][[folder:YMMV/DemonsSouls]]



** Due to the Winamp extension crashing the game and resetting the music volume when a track started, [=WreckingPrograms=] replaced it with the Chiptune Player by Mick @ [=GamePhase=].
** Twice, and interestingly enough, largely for the same reason.
*** Initially, the game only contained content from the first [[VideoGame/MegaMan1 6]] [[VideoGame/MegaMan2 Mega]] [[VideoGame/MegaMan3 Man]] [[VideoGame/MegaMan4 games]] [[VideoGame/MegaMan5 on]] [[VideoGame/MegaMan6 NES]], leaving fans of ''VideoGame/MegaMan7'' & ''[[VideoGame/MegaMan8 8]]'' feeling left out. This only got worse when enemies from ''VideoGame/MegaMan9'' (specifically, Caricarry and Petit Devil) were discovered [[DummiedOut in the game's files]], with many worrying that this game would enforce the controversial FanonDiscontinuity of skipping ''7'' & ''8'' and going straight to ''9'', despite [=WreckingPrograms=] [[GodNeverSaidThat repeatedly denying this]].[[note]]The real reason they were in the game is because Wrecking originally wanted them to be in version 1.0, but found them difficult to program at the time, so decided to leave them in [[TemptingFate thinking nobody would find them]]. The enemies being discovered right at the point when people started to voice their concerns was just [[NotWhatItLooksLike really bad timing]].[[/note]] These worries were finally put to rest with the 1.4 content update, which added a lot of content from ''Mega Man 7'', including re-worked sprites & music tracks to be as close to the SNES original as possible.
*** Once [=WreckingPrograms=] & [=Luigi1000=] begain announcing content from ''Mega Man 9'', some fans were once again worried that the game would enforce FanonDiscontinuity of ''8''. But this time it got worse because it wasn't just the DummiedOut enemies being officially added in the game; Concrete Man, as well as several enemies, assets, and special weapons were being added. It didn't help that the developers seemed to be very proud of the fact that they were adding content from ''9'' while glossing over the fact that fans of ''8'' were being completely left out, and that all fans of ''7'' had to look forward to were a few [[ConsolationPrize new tile sets]]. However, with the announcement of Flame Sword being added in 1.5, along with plenty of content from ''Mega Man 8'', fans were very happy to see that the game will also be represented. This was even lampshaded in the announcement.
--->'''[=WreckingPrograms:=]''' You've waited long enough, now it's time for a surprise reveal! You can look forward to Flame Sword, Bunby Tank DX, new aesthetics and many more features from Mega Man's dive into the 32-Bit era in Version 1.5! You didn't really think we would skip over Mega Man 8, did you?
** Due to the possibility of getting overly frustrating or no longer compatible levels, in 1.5 skipping a level was modified to not cost a life unless the player is in danger.
** In 1.5, some night backgrounds obtained new variants without a moon for aesthetic reasons.
** After 1.6.0 had some problem with griefers sabotaging levels and filling the chat with profanity, the game obtained a ban function in 1.6.2.
** The Wily Challenge was criticized over its tendency to send users [[SturgeonsLaw poor-quality levels]] and repeated levels in the same run. The server administrators confirmed that as a part of optimizing the server, the levels in the Wily Challenge could now be sorted by difficulty and quality.
*** Additionally skipping levels no longer deduces a life from you unless your health is low.

to:

** Due to Regarding the Winamp extension crashing the game and resetting the music volume when a track started, [=WreckingPrograms=] replaced it with the Chiptune Player 2020 remake by Mick @ [=GamePhase=].
** Twice, and interestingly enough, largely for the same reason.
*** Initially, the game only contained content from the first [[VideoGame/MegaMan1 6]] [[VideoGame/MegaMan2 Mega]] [[VideoGame/MegaMan3 Man]] [[VideoGame/MegaMan4 games]] [[VideoGame/MegaMan5 on]] [[VideoGame/MegaMan6 NES]], leaving
[[Creator/BluepointGames BluepointGames]], many fans of ''VideoGame/MegaMan7'' & ''[[VideoGame/MegaMan8 8]]'' feeling left out. This only got worse when enemies from ''VideoGame/MegaMan9'' (specifically, Caricarry and Petit Devil) the original game were discovered [[DummiedOut in disappointed at the game's files]], with many worrying that this game would enforce various visual differences, such as the controversial FanonDiscontinuity of skipping ''7'' & ''8'' lighting in the Tower Knight's arena, and going straight to ''9'', despite [=WreckingPrograms=] [[GodNeverSaidThat repeatedly denying this]].[[note]]The real reason they were in the head designs of the Fluted set and Flamelurker boss. The second trailer for the game is because Wrecking originally wanted them released in September 2020 showed that these design choices were altered to be in version 1.0, but found them difficult to program at the time, so decided to leave them in [[TemptingFate thinking nobody would find them]]. The enemies being discovered right at the point when people started to voice their concerns was just [[NotWhatItLooksLike really bad timing]].[[/note]] These worries were finally put to rest with the 1.4 content update, which added a lot of content from ''Mega Man 7'', including re-worked sprites & music tracks to be as close closer to the SNES original as possible.
*** Once [=WreckingPrograms=] & [=Luigi1000=] begain announcing content from ''Mega Man 9'', some fans were once again worried
game, assuaging fans' fears.
** The remake also makes many quality of life changes
that make the game would enforce FanonDiscontinuity of ''8''. But this time it got worse because it wasn't just far smoother than the DummiedOut enemies being officially added original game. One notable example is the changes to inventory, as now you can chose to store items while in the game; Concrete Man, as well as several enemies, assets, field, which saves time spent on trips to Stockpile Thomas and special weapons were being added. It didn't help helps the flow of levels that the developers seemed need to be very proud of done in one take, barring the fact odd shortcut that they were adding content from ''9'' while glossing over the fact can be opened. Another is that fans of ''8'' were being completely left out, and that all fans of ''7'' had to look forward to were a few [[ConsolationPrize new tile sets]]. However, with the announcement of Flame Sword being added in 1.5, along with plenty of content from ''Mega Man 8'', fans were very happy to see that the game will also be represented. This was even lampshaded in the announcement.
--->'''[=WreckingPrograms:=]''' You've waited long enough, now it's time for a surprise reveal! You can look forward to Flame Sword, Bunby Tank DX, new aesthetics and many more features from Mega Man's dive into the 32-Bit era in Version 1.5! You didn't really think we would skip over Mega Man 8, did you?
** Due to the possibility of getting overly frustrating or
you no longer compatible levels, need to go back to the Nexus whenever you want to warp, and can now warp between checkpoints.
** The remake tweaks difficulty
in 1.5 skipping a level was modified several ways. Bosses are no longer as exploitable, you'll have to not cost a life unless finish them off with good old fashioned skill instead of sniping them with magic through the fog gate. Healing herbs also have their equip loads and carry limits adjusted in an attempt to make the second half of the game harder by preventing the player is in danger.
** In 1.5, some night backgrounds obtained new variants without a moon for aesthetic reasons.
** After 1.6.0 had some problem with griefers sabotaging levels and filling the chat with profanity, the game obtained a ban function in 1.6.2.
** The Wily Challenge was criticized over its tendency to send users [[SturgeonsLaw poor-quality levels]] and repeated levels in
from having hundreds of healing items at the same run. The server administrators confirmed that time, as a part of optimizing the server, the levels was possible in the Wily Challenge could now be sorted by difficulty and quality.
*** Additionally skipping levels no longer deduces a life from you unless your health is low.
original.



[[folder:YMMV/MissKobayashisDragonMaid]]
* AuthorsSavingThrow: In the anime Ilulu is drawn to look somewhat older than she appears in the manga, to alleviate some of the {{Squick}} factor that comes from sexualizing such a young-looking character.

to:

[[folder:YMMV/MissKobayashisDragonMaid]]
[[folder:YMMV/TwinCobra]]
* AuthorsSavingThrow: In ''Twin Cobra'' is disliked by score-focused players due to the anime Ilulu is drawn FinalBoss being infinitely milkable. The ''Kyūkyoku Tiger Heli'' version now applies a 90-second time limit to look somewhat older than she appears in the manga, this boss to alleviate some of the {{Squick}} factor that comes from sexualizing such a young-looking character.[[AntiGrinding prevent that]].



[[folder:YMMV.Bayonetta2]]
* AuthorsSavingThrow:
** At E3 2014, it was announced that an updated version of [[VideoGame/{{Bayonetta}} the original game]] would be included with both physical and digital editions of ''VideoGame/{{Bayonetta 2}}'', allowing Creator/{{Nintendo}} owners to experience both installments.
** Every costume in the game comes with an alternate version that uses [[TheyChangedItNowItSucks Bayonetta's old hairstyle]].
** Owners of the UsefulNotes/PlayStation3 or UsefulNotes/Xbox360 version of the first game who may have been unamused with the first game being packaged with this one no longer have to worry, since newer copies come without it. Of course, the drawback is that those who missed out the first couple of times may be unhappy with losing another chance, though both games are on the Nintendo eShop.
** One of the criticisms of the original game was that Chapter 14's BestBossEver comes after a lengthy ''Videogame/SpaceHarrier'' homage. If you wanted to fight the boss, you'd have to trudge through the arcade section, and if you wanted to just play the arcade section, a tough normal-controls fight followed it. ''Bayonetta 2'' more cleanly divides its fights, with each DuelBoss against the Masked Lumen being given their own dedicated chapter.
** A common criticism of the first game was the frequency of [[PressXToNotDie rather unforgiving quick-time events]]. The sequel addresses by this by not only having fewer of these events (almost all happening in boss fights), but making the reaction time and failure penalties for these much more forgiving.

to:

[[folder:YMMV.Bayonetta2]]
[[folder:YMMV/Boneworks]]
* AuthorsSavingThrow:
** At E3 2014, it was announced that an updated version of [[VideoGame/{{Bayonetta}} the original game]] would be included
AuthorsSavingThrow: Various patches over time have fixed some issues players had with both physical and digital editions of ''VideoGame/{{Bayonetta 2}}'', allowing Creator/{{Nintendo}} owners to experience both installments.
** Every costume in
the game comes with an alternate version that uses [[TheyChangedItNowItSucks Bayonetta's old hairstyle]].
** Owners
when it came out. The big one being the addition of frequent checkpoints across the levels to fix the CheckpointStarvation found in the launch version, but other small things such as being able to swap which side of the UsefulNotes/PlayStation3 or UsefulNotes/Xbox360 version of player's body the first game who may have been unamused with bullet belt is on (a must for left-handed players). The addition of further post-game content has also given the first game being packaged with this one no longer have to worry, since newer copies come without it. Of course, [[UnderusedGameMechanic Underused Game Mechanics]] some usage outside the drawback is that those who missed out the first couple of times may be unhappy with losing another chance, tutorials, though both games are on they still don't appear in the Nintendo eShop.
** One of the criticisms of the original game was that Chapter 14's BestBossEver comes after a lengthy ''Videogame/SpaceHarrier'' homage. If you wanted to fight the boss, you'd have to trudge through the arcade section, and if you wanted to just play the arcade section, a tough normal-controls fight followed it. ''Bayonetta 2'' more cleanly divides its fights, with each DuelBoss against the Masked Lumen being given their own dedicated chapter.
** A common criticism of the first game was the frequency of [[PressXToNotDie rather unforgiving quick-time events]]. The sequel addresses by this by not only having fewer of these events (almost all happening in boss fights), but making the reaction time and failure penalties for these much more forgiving.
main campaign.



[[folder:YMMV/Uzumaki]]
* AuthorsSavingThrow: For the anime adaptation. A previous Creator/JunjiIto-based anthology anime, the ''Junji Ito Collection'', was criticized for poorly adapting his distinctively detailed art style and losing a lot of its scariness in the process. Possibly as a response to these criticisms, the ''Uzumaki'' adaptation seems to be a nearly straight one-to-one translation from the manga, including being DeliberatelyMonochrome.

to:

[[folder:YMMV/Uzumaki]]
[[folder:YMMV/TheBoyOnTheBridge]]
* AuthorsSavingThrow: For the anime adaptation. A previous Creator/JunjiIto-based anthology anime, the ''Junji Ito Collection'', was criticized for poorly adapting his distinctively detailed art style and losing The ending does a lot to avert the InferredHolocaust feelings of its scariness the first book, due to revealing that [[spoiler:humans living high enough in the process. Possibly as a response to these criticisms, the ''Uzumaki'' adaptation seems to be a nearly straight one-to-one translation mountains are safe from the manga, including being DeliberatelyMonochrome.spores Melanie released, and she wants to peacefully coexist with them.]]



[[folder:YMMV/ACourtOfThornsAndRoses]]

to:

[[folder:YMMV/ACourtOfThornsAndRoses]]
[[folder:YMMV/Daymare1998]]



** The series has been criticized for the lack of diversity (the majority of the main cast are white and straight), which is what presumably prompted Maas to make Mor bisexual with a preference for women (in a rather problematic way) and Lucien more dark-skinned [[spoiler:as Helion's son]], [[RetCon even though the latter had been described in previous books as pale-skinned]].
** Maas arguably handles diversity better than previous entries with the introduction of Emerie as a supporting protagonist in ''A Court of Silver Flames'': she's an AmbiguouslyBrown Illyrian woman (most fanart depicts her as dark-skinned) who is strongly hinted to be attracted to women given her [[ShipTease flustered reaction]] to Mor.

to:

** Invader Studios mentioned that they've been releasing patch updates to correct errors/bugs that are present after the game was released.
** The series has been criticized for the lack addition of diversity (the majority of the main cast are white and straight), "[[EasierThanEasy Modern Take]]" mode, which is what presumably prompted Maas includes the feature to make Mor bisexual skip puzzles and playing OneBulletClips straight, helps with a preference pacing for women (in a rather problematic way) and Lucien more dark-skinned [[spoiler:as Helion's son]], [[RetCon even though the latter had been described in previous books as pale-skinned]].
** Maas arguably handles diversity better than previous entries with the introduction of Emerie as a supporting protagonist in ''A Court of Silver Flames'': she's an AmbiguouslyBrown Illyrian woman (most fanart depicts her as dark-skinned) who is strongly hinted to be attracted to women given her [[ShipTease flustered reaction]] to Mor.
casual players.



[[folder:YMMV/OneStepFromEden]]
* AuthorsSavingThrow: The Evil Hostages effect, while intended to add scarcity and challenge, mildly derailed progression by rendering the Rescue Badge and Merit Badge useless because it originally made ''all'' hostages enemies. A later update altered their encounter rate, making normal hostages appear alongside them, making the aforementioned artifacts useful again, while adding some level of paranoia for players that actively rescue hostages.

to:

[[folder:YMMV/OneStepFromEden]]
[[folder:YMMV/HaloLastLight]]
* AuthorsSavingThrow: The Evil Hostages effect, while intended to add scarcity and challenge, mildly derailed progression by rendering the Rescue Badge and Merit Badge useless because it originally made ''all'' hostages enemies. A later update altered their encounter rate, making normal hostages appear alongside them, making the aforementioned artifacts useful again, while adding some level of paranoia for players [[https://www.halopedia.org/Catalog/Archive/2014 An infamous Catalog post]] on Halo Waypoint claimed that actively rescue hostages.Team Saber had apparently been Killed Offscreen. In Last Light, [[spoiler:Ash, Olivia, and Mark all live, but Admiral Osman declares they'll be listed as KIA in hopes of avoiding a political scandal should any word get out about Saber Team's "Smoothers" difficulties this mission.]]
--> ''Note: The YMMV of this one was cut and can only be found in the [[https://web.archive.org/web/20210723203236/https://tvtropes.org/pmwiki/pmwiki.php/YMMV/HaloLastLight Wayback machine]]''




[[folder:YMMV/BloodCTheLastMind]]
* AuthorsSavingThrow: The play expanded the storylines which were not explained or shown in the TV series and the movie such as Fumito's other experiments and Saya's past. It also expanded the roles of Yuka Amino and Tadayoshi.

to:

\n[[folder:YMMV/BloodCTheLastMind]]\n[[folder:YMMV/LoreOlympus]]
* AuthorsSavingThrow: The play expanded With how quickly [[EveryoneCanSeeIt everyone picks up]] on Hades and Persephone's attraction and how quickly the storylines which were not explained or shown in pair are attracted to each other, the TV pair decide to put the brakes on anything happening ([[spoiler:particularly due to Hades choosing to try and make his relationship with Minthe work]]) in lieu of being friends and getting to know each other better. This fails utterly as Hades promptly keeps flirting with Persephone.
** As discussed below, one of the biggest complaints regarding the
series was the massive age gap between Hades and Persephone. After the movie such as Fumito's other experiments and Saya's past. It also expanded the roles events of Yuka Amino and Tadayoshi.[[spoiler: Persephone's trial, there is a ten-year TimeSkip with Persephone now being 30. As such, while there is still an age gap, Persephone is now unambiguously an adult, making their romance from here a bit more reasonable.]]



[[folder:YMMV/Horimiya]]
* AuthorsSavingThrow:
** In the [[http://dka-hero.me/hm001_030/pict_com_015.html original webcomic]] and OVA, the student council was more malicious. Remi messes up the calculations on the student council worksheets and throws them away. While flirting with Sengoku, she makes Sengoku promise to protect her from anything. When Sakura calls out Hori, she forcefully drags her out to the middle of the hallway just to scold her in front of everyone. After Miyamura reveals Remi is at fault, [[NeverMyFault none of the student council members apologize]]. All these actions make the student council look like bullies, so some adjustments were made in ''Horimiya''. Instead of what happened in the original version, Remi accidentally loses the sheets when she bumps into Miyamura and the scene where Sakura drags Hori out was removed. In the anime adaptation of ''Horimiya'', the conversation Remi has with Sengoku at the vending machines was cut too, and after Miyamura reveals Remi's mistake, all of the student council members apologize.
** The anime ironically enough seemed to have taken the below complaint in EightDeadlyWords to heart as the majority of the focus of the anime is on Hori and Miyamura's romance to the point where many of the aforementioned slice of life chapters and a number of characters gets adapted out. Unfortunately, it had the side effect of the ambivalent sentiment regarding the supporting cast growing lower, as the anime still includes pivotal scenes for them but they now lack the buildup and context to make the audience empathize with them.

to:

[[folder:YMMV/Horimiya]]
[[folder:YMMV/PaperMarioTheOrigamiKing]]
* AuthorsSavingThrow:
** In
AuthorsSavingThrow: ''Origami King'' makes even more of an effort to clean up the [[http://dka-hero.me/hm001_030/pict_com_015.html criticisms of the previous modern ''Paper Mario'' games.
** Unlike ''Sticker Star'' and ''Color Splash'', there are more
original webcomic]] characters with both actual names and OVA, unique designs beyond the student council was more malicious. Remi messes up helper (Olivia). This point is especially impressive, as an interview released before the calculations on game revealed the student council worksheets restrictions were even worse than previously thought.
** Partners make a return after their absence in ''Sticker Star''
and throws a heavily-limited version of them away. in ''Color Splash.'' Even though they're [[GuestStarPartyMember temporary]] and their attacks are automated, their unique interactions with Olivia and other characters and their assistance in battle help to liven up each area. Bobby, Kamek, and Bowser Jr. in particular have been very well-received.
** The basic Jump and Hammer attacks are now infinite use like the classic games.
While flirting the stronger variants are limited, a single piece of such can now be used multiple times before consumption.
** The battle UI has been greatly improved from ''Color Splash's'' clunky version, and generally feels more on par
with Sengoku, she makes Sengoku promise to protect her from anything. When Sakura calls out Hori, she forcefully drags her out to the middle of the hallway just to scold her in front of everyone. After Miyamura reveals Remi is at fault, [[NeverMyFault none of the student council members apologize]]. All these actions make the student council look like bullies, so some adjustments were made in ''Horimiya''. first two ''Paper Mario'' games. Instead of what happened flicking through a long menu to choose attacks, painting them, and then flicking them ''again,'' you instead simply choose your targets and your weapons, and attack. This makes battles ''much'' snappier and more satisfying.
** Players can now see the damage Mario deals on enemies again numerically to allow for more accurate attack choices, after ''Color Splash'' bizarrely removed this basic feature for an unreliable and vague color-draining bar for the enemies.
** The nature of the circle ring system essentially allows Mario to choose targets on his turn in battle again to some extent, as the previous two games took the feature away for ultimately misguided reasons.
** While battles still provide only Coins and Confetti, MoneyForNothing is ''finally'' averted after the last two entries failed to do so — with long-term coin investments like the expensive Accessories or the Royalty Pass, and stronger weapons having [[BreakableWeapons durability]] instead of being one-time use, battling to earn coins for better weapons and accessories is encouraged, and it never feels like a waste.
** Bosses no longer require Things, especially as most of them technically are Things themselves. This time, all boss weaknesses are
in the original version, Remi accidentally loses the sheets when she bumps into Miyamura and the scene where Sakura drags Hori out was removed. In the anime adaptation of ''Horimiya'', the conversation Remi has fight itself, with Sengoku at no easy-to-miss items required beforehand. It also doubles as a CatharsisFactor, allowing players frustrated with the vending machines was cut too, and after Miyamura reveals Remi's mistake, all Things system to finally get revenge.
** After two ''Paper Mario'' games in a row of Bowser being the main villain in a spin-off series known for introducing new villains, ''Origami King'' addresses this with the titular character, King Olly.
** Unlike the game shows
of the student council members apologize.
** The anime ironically enough seemed to have taken
previous two games, the below complaint in EightDeadlyWords to heart as the majority bonus round of the focus of the anime Shy Guys Finish Last is on Hori optional, merely rewarding a Collectible Treasure and Miyamura's romance to the point where many of the aforementioned slice of life chapters and trophy rather than a number of characters gets adapted out. Unfortunately, it had the side effect of the ambivalent sentiment regarding the supporting cast growing lower, as the anime still includes pivotal scenes mandatory item for them but they now lack the buildup and context to make the audience empathize with them.a boss.



[[folder:YMMV/Xenoblade Chronicles]]

!!YMMV/XenobladeChronicles2TornaTheGoldenCountry
AuthorsSavingThrow: As ''VideoGame/XenobladeChronicles2'' had many questionably-implemented features that made it a ContestedSequel, ''Torna'' seeks to improve on that game's flaws while building on its strengths.
** The English voice acting is much smoother and fitting due to having proper voice direction this time around. The HongKongDub moments are also fewer and further between, and more in line with a standard English-dubbed foreign animated work.
** The combat system eschews the much-despised [[ScrappyMechanic gacha mechanic]] in favor of a fixed party composition. This also avoids shuffling blades around to pass field skill checks, another hated mechanic in the first game.
** Blade Combos are much easier to achieve than with the cryptic and dodgy system from the base game, where a single elemental orb would take a very long time to create. Now, elemental orbs don't depend on Blade Combos, and can instead be used to create them separately during battle, and a single special will add an orb to the opponent, as opposed to just the last special used in the combo. In fact, it can act as a first step to properly learn the base game's more complex Blade Combos.
** Torna lets you re-view previous tutorials from the menu, a feature the main game was heavily criticized for lacking.

!!YMMV/XenobladeChronicles3
** Pre-release trailers for ''3'' emphasized the return of customizable gear after one of the more heavily criticized aspects of ''VideoGame/XenobladeChronicles2'' was its lack of it, along with base designs that were also considered [[WTHCostumingDepartment bizarre enough]] to be in sore need of it (unless one bought the costume DLC). The trailers also highlighted the ability to use Fashion Gear from ''VideoGame/XenobladeChronicles1 Definitive Edition'' for those who concerned that the best classes would be locked to ugly costumes or vice versa.
** This game introduces a great deal of AntiFrustrationFeatures aimed at addressing various fan criticisms of past games' battle systems. Chief among them is the ability to freely switch between characters mid-battle, resolving issues with ArtificialStupidity and the viability of the break-topple-etc combo system; this had been one of the most common complaints dating all the way back to the very first release of ''[=XB1=]''. Other updates include quick-dash options to address the limited mobility issues in ''2'', plus specific arrow indicators on the UI to better notify positional attacks (particularly since several classes are built around that mechanic).
** Field Skills have been significantly revamped from ''2'', where they were originally tied to Blades, and thus put players at the mercy of the [[ScrappyMechanic much-loathed]] [[LuckBasedMission gacha system]], which could force particularly unlucky players to grind for hours or even days to get the right Blades and Affinity levels with them just to progress past certain areas, and even at best involved a lot of tedious rotating of team Blades. This time exploration-based Field Skills are handled in a {{Metroidvania}}-esque fashion and unlock for the whole party after completing specific plot or sidequest missions, and non-essential field skills are straightforwardly unlocked by leveling up regional Affinity via completion of sidequests.
** Relatedly, a common criticism of ''2'''s gameplay was the absurd amounts of time many players would have to spend in the game's labyrinthine menus fiddling around with equipment, Blades, and Affinity Charts, ''especially'' since rotating them for Field Skills would reset their equips. ''3'' streamlines menus significantly, and while the fiddling issue isn't ''completely'' gone due to the game's tendency to auto-equip suboptimal gear the first time a character uses a Class, whatever Arts or gear you've manually equipped to their loadout will be remembered upon switching out and back in, saving on a great deal of tedium.
** One of the most heavily lambasted aspects of the English localization of ''VideoGame/XenobladeChronicles2'' was that it was a blatant HongKongDub with poor lip sync; while the problem also existed in ''[[VideoGame/XenobladeChronicles1 XC1]]'' and ''[[VideoGame/XenobladeChronicles2TornaTheGoldenCountry Torna]]'', it was far more noticeable in the base game of ''[=XC2=]'' due to the rushed voice direction. [[https://noisypixel.net/xenoblade-chronicles-3-flame-clocks-consul-moebius/ A comparison of the Japanese and English Direct trailers]] showed that the cutscenes took great care to match the lip sync in ''Xenoblade Chronicles 3'' to both respective dubs to avoid a repeat of the same situation, and sure enough, in the final game, all dialogue is properly synced to both audio tracks (even including ''field dialogue'').
** The tutorials for ''VideoGame/XenobladeChronicles2'' are NeverLiveItDown levels of terrible for a multitude of reasons, between being simultaneously too frequent and too simplistic to properly explain the game's complex game mechanics, to being completely LostForever after their first viewing, to in some cases being so poor as to actively misleading players. They're so notoriously bad that players who dislike ''2'' have often blamed them as one of the reasons they quit. ''3'' on the other hand tries to make up for this by making it so that all of its tutorials are permanently archived and complete with practice training missions to let players practice the mechanics any time to make sure they get the hang of it. ''3'' also provides detailed tutorials for just about every mechanic introduced in the early game. While a lot of fans feel that the game perhaps ''overcorrected'' with the tutorials and leads to a SlowPacedBeginning, it's overall still considered a step up from the last game.
** The Collectopaedia from ''1'' and ''X'' returns after its absence from ''2'' and ''Torna'' was sorely lamented, and while fans still miss the lack of world-building item descriptions for loot and collectables, this time the Collectopaedia is tied to cards on individual {{NPC}}s instead of regions, essentially serving as a more interesting and significantly streamlined replacement of previous games' TwentyBearAsses {{Fetch Quest}}s. Moreover, they give players the option to bypass the grinding by using easily-found Nopon Coins.
** Affinity charts are back, but now with the AntiFrustrationFeatures of having [=NPC=]s now display a special icon and be marked differently on the map if they haven't been talked to yet or if they have new dialogue, to address players' frequent gripes about how the Affinity Chart was a GuideDangIt to fill out and update.
** Item orbs are back, but this time they will tell you what type of items are inside ahead of time as you approach them. You can also just ''[[AntiFrustrationFeatures buy]]'' some of them in bulk at Colony Plants if you're in particular need of certain items, to cut down on the infamously laborious grinding for rare orb drops by having to canvas the entire map for them and waiting for them to respawn. Also, any item orbs you run into in the middle of a battle are automatically picked up to further reduce tedium.
** While searching for monster materials still counts as a ScrappyMechanic, there are meals that help the player reap more of them from each fight, as well as shiny enemies yielding more of said materials, mitigating the search ever so slightly.
** The news that players could initiate combat in deep water was met with much approval, given that swimming enemies were notoriously GoddamnBats in past games, since they would often aggro players from afar with no way to retaliate unless you were at the very shallow edge of the water. Worse, swimming enemies had a tendency to move out of range of players, forcing them to have to swim back out to aggro them and start the battle all over again. In the case of small characters like Riki, water monsters would often be treated as out-of-range even in puddle-deep water, leaving you down entire party members for no good reason. In addition, this game has a jump function in deeper water that lets the party climb back onto any solid ground that is low enough without needing it to be a gentle incline.
** The metagame for past ''Xenoblade'' entries frequently favored hard-hitting offense and evasion-based tanking, with healing-centric characters often becoming regarded as useless [[TierInducedScrappy Tier-Induced Scrappies]] past the early game. ''X'' acknowledged that by dispensing with dedicated healers altogether, though that came with its own issues. In an effort to overcome this persistent balance issue, ''3'' made it so that Healer classes are the only ones who can revive fallen party members, and revived characters start with very little restored health, incentivizing players to continue utilizing healers into the latter parts of the game. The game also lacks the Crit-Heal mechanic that largely invalidated Healers, and Healing is determined by a separate stat to prevent players from just running an entire party of Attackers and Defenders equipped with healing-based Fusion Arts as a CheeseStrategy. In fact, Healers have been rebalanced significantly enough that several of the game's best classes are Healers.
** Relatedly, it no longer costs Party Gauge levels to revive allies, so you don't have to worry about using a Chain Attack too soon and [[DeathOrGloryAttack getting wiped out in retaliation]] if the enemy survived, as was all too common in ''1'' and ''2''.
[[/folder]]
[[folder:YMMV/DemonsSouls]]

to:

[[folder:YMMV/Xenoblade Chronicles]]

!!YMMV/XenobladeChronicles2TornaTheGoldenCountry
AuthorsSavingThrow: As ''VideoGame/XenobladeChronicles2'' had many questionably-implemented features that made it a ContestedSequel, ''Torna'' seeks to improve on that game's flaws while building on its strengths.
** The English voice acting is much smoother and fitting due to having proper voice direction this time around. The HongKongDub moments are also fewer and further between, and more in line with a standard English-dubbed foreign animated work.
** The combat system eschews the much-despised [[ScrappyMechanic gacha mechanic]] in favor of a fixed party composition. This also avoids shuffling blades around to pass field skill checks, another hated mechanic in the first game.
** Blade Combos are much easier to achieve than with the cryptic and dodgy system from the base game, where a single elemental orb would take a very long time to create. Now, elemental orbs don't depend on Blade Combos, and can instead be used to create them separately during battle, and a single special will add an orb to the opponent, as opposed to just the last special used in the combo. In fact, it can act as a first step to properly learn the base game's more complex Blade Combos.
** Torna lets you re-view previous tutorials from the menu, a feature the main game was heavily criticized for lacking.

!!YMMV/XenobladeChronicles3
** Pre-release trailers for ''3'' emphasized the return of customizable gear after one of the more heavily criticized aspects of ''VideoGame/XenobladeChronicles2'' was its lack of it, along with base designs that were also considered [[WTHCostumingDepartment bizarre enough]] to be in sore need of it (unless one bought the costume DLC). The trailers also highlighted the ability to use Fashion Gear from ''VideoGame/XenobladeChronicles1 Definitive Edition'' for those who concerned that the best classes would be locked to ugly costumes or vice versa.
** This game introduces a great deal of AntiFrustrationFeatures aimed at addressing various fan criticisms of past games' battle systems. Chief among them is the ability to freely switch between characters mid-battle, resolving issues with ArtificialStupidity and the viability of the break-topple-etc combo system; this had been one of the most common complaints dating all the way back to the very first release of ''[=XB1=]''. Other updates include quick-dash options to address the limited mobility issues in ''2'', plus specific arrow indicators on the UI to better notify positional attacks (particularly since several classes are built around that mechanic).
** Field Skills have been significantly revamped from ''2'', where they were originally tied to Blades, and thus put players at the mercy of the [[ScrappyMechanic much-loathed]] [[LuckBasedMission gacha system]], which could force particularly unlucky players to grind for hours or even days to get the right Blades and Affinity levels with them just to progress past certain areas, and even at best involved a lot of tedious rotating of team Blades. This time exploration-based Field Skills are handled in a {{Metroidvania}}-esque fashion and unlock for the whole party after completing specific plot or sidequest missions, and non-essential field skills are straightforwardly unlocked by leveling up regional Affinity via completion of sidequests.
** Relatedly, a common criticism of ''2'''s gameplay was the absurd amounts of time many players would have to spend in the game's labyrinthine menus fiddling around with equipment, Blades, and Affinity Charts, ''especially'' since rotating them for Field Skills would reset their equips. ''3'' streamlines menus significantly, and while the fiddling issue isn't ''completely'' gone due to the game's tendency to auto-equip suboptimal gear the first time a character uses a Class, whatever Arts or gear you've manually equipped to their loadout will be remembered upon switching out and back in, saving on a great deal of tedium.
** One of the most heavily lambasted aspects of the English localization of ''VideoGame/XenobladeChronicles2'' was that it was a blatant HongKongDub with poor lip sync; while the problem also existed in ''[[VideoGame/XenobladeChronicles1 XC1]]'' and ''[[VideoGame/XenobladeChronicles2TornaTheGoldenCountry Torna]]'', it was far more noticeable in the base game of ''[=XC2=]'' due to the rushed voice direction. [[https://noisypixel.net/xenoblade-chronicles-3-flame-clocks-consul-moebius/ A comparison of the Japanese and English Direct trailers]] showed that the cutscenes took great care to match the lip sync in ''Xenoblade Chronicles 3'' to both respective dubs to avoid a repeat of the same situation, and sure enough, in the final game, all dialogue is properly synced to both audio tracks (even including ''field dialogue'').
** The tutorials for ''VideoGame/XenobladeChronicles2'' are NeverLiveItDown levels of terrible for a multitude of reasons, between being simultaneously too frequent and too simplistic to properly explain the game's complex game mechanics, to being completely LostForever after their first viewing, to in some cases being so poor as to actively misleading players. They're so notoriously bad that players who dislike ''2'' have often blamed them as one of the reasons they quit. ''3'' on the other hand tries to make up for this by making it so that all of its tutorials are permanently archived and complete with practice training missions to let players practice the mechanics any time to make sure they get the hang of it. ''3'' also provides detailed tutorials for just about every mechanic introduced in the early game. While a lot of fans feel that the game perhaps ''overcorrected'' with the tutorials and leads to a SlowPacedBeginning, it's overall still considered a step up from the last game.
** The Collectopaedia from ''1'' and ''X'' returns after its absence from ''2'' and ''Torna'' was sorely lamented, and while fans still miss the lack of world-building item descriptions for loot and collectables, this time the Collectopaedia is tied to cards on individual {{NPC}}s instead of regions, essentially serving as a more interesting and significantly streamlined replacement of previous games' TwentyBearAsses {{Fetch Quest}}s. Moreover, they give players the option to bypass the grinding by using easily-found Nopon Coins.
** Affinity charts are back, but now with the AntiFrustrationFeatures of having [=NPC=]s now display a special icon and be marked differently on the map if they haven't been talked to yet or if they have new dialogue, to address players' frequent gripes about how the Affinity Chart was a GuideDangIt to fill out and update.
** Item orbs are back, but this time they will tell you what type of items are inside ahead of time as you approach them. You can also just ''[[AntiFrustrationFeatures buy]]'' some of them in bulk at Colony Plants if you're in particular need of certain items, to cut down on the infamously laborious grinding for rare orb drops by having to canvas the entire map for them and waiting for them to respawn. Also, any item orbs you run into in the middle of a battle are automatically picked up to further reduce tedium.
** While searching for monster materials still counts as a ScrappyMechanic, there are meals that help the player reap more of them from each fight, as well as shiny enemies yielding more of said materials, mitigating the search ever so slightly.
** The news that players could initiate combat in deep water was met with much approval, given that swimming enemies were notoriously GoddamnBats in past games, since they would often aggro players from afar with no way to retaliate unless you were at the very shallow edge of the water. Worse, swimming enemies had a tendency to move out of range of players, forcing them to have to swim back out to aggro them and start the battle all over again. In the case of small characters like Riki, water monsters would often be treated as out-of-range even in puddle-deep water, leaving you down entire party members for no good reason. In addition, this game has a jump function in deeper water that lets the party climb back onto any solid ground that is low enough without needing it to be a gentle incline.
** The metagame for past ''Xenoblade'' entries frequently favored hard-hitting offense and evasion-based tanking, with healing-centric characters often becoming regarded as useless [[TierInducedScrappy Tier-Induced Scrappies]] past the early game. ''X'' acknowledged that by dispensing with dedicated healers altogether, though that came with its own issues. In an effort to overcome this persistent balance issue, ''3'' made it so that Healer classes are the only ones who can revive fallen party members, and revived characters start with very little restored health, incentivizing players to continue utilizing healers into the latter parts of the game. The game also lacks the Crit-Heal mechanic that largely invalidated Healers, and Healing is determined by a separate stat to prevent players from just running an entire party of Attackers and Defenders equipped with healing-based Fusion Arts as a CheeseStrategy. In fact, Healers have been rebalanced significantly enough that several of the game's best classes are Healers.
** Relatedly, it no longer costs Party Gauge levels to revive allies, so you don't have to worry about using a Chain Attack too soon and [[DeathOrGloryAttack getting wiped out in retaliation]] if the enemy survived, as was all too common in ''1'' and ''2''.
[[/folder]]
[[folder:YMMV/DemonsSouls]]

[[folder:YMMV/SailorMoonCrystal]]



** Regarding the 2020 remake by [[Creator/BluepointGames BluepointGames]], many fans of the original game were disappointed at the game's various visual differences, such as the lighting in the Tower Knight's arena, and the head designs of the Fluted set and Flamelurker boss. The second trailer for the game released in September 2020 showed that these design choices were altered to be closer to the original game, assuaging fans' fears.
** The remake also makes many quality of life changes that make the game far smoother than the original game. One notable example is the changes to inventory, as now you can chose to store items while in the field, which saves time spent on trips to Stockpile Thomas and helps the flow of levels that need to be done in one take, barring the odd shortcut that can be opened. Another is that you no longer need to go back to the Nexus whenever you want to warp, and can now warp between checkpoints.
** The remake tweaks difficulty in several ways. Bosses are no longer as exploitable, you'll have to finish them off with good old fashioned skill instead of sniping them with magic through the fog gate. Healing herbs also have their equip loads and carry limits adjusted in an attempt to make the second half of the game harder by preventing the player from having hundreds of healing items at the same time, as was possible in the original.

to:

** Regarding the 2020 remake The [[TwoDVisualsThreeDEffects CG effects]] used in season 1 and 2's transformation sequences was heavily criticized by [[Creator/BluepointGames BluepointGames]], fans as ugly and jarring. Season 3 featured hand drawn transformation sequences that took many fans of cues from the original game were disappointed at the game's various visual differences, such as the lighting in the Tower Knight's arena, and the head designs of the Fluted set and Flamelurker boss. 90s anime transformations.
**
The second trailer lead art director for the game released 90s anime has been hired to direct the art team on the Dead Moon Circus movie after general criticisms about the art style used in September 2020 showed that these design choices were altered ''Crystal''.
** Season 3 onwards seem
to be closer have begun to take cues from the original game, assuaging fans' fears.
** The remake also makes many quality
Anime in terms of life changes characterization and humor, likely to appease criticisms people have about that make the game far smoother than the original game. One notable example is the changes to inventory, as now you can chose to store items while in the field, which saves time spent on trips to Stockpile Thomas and helps the flow of levels that need to be done in one take, barring the odd shortcut that can be opened. Another is that you no longer need to go back to the Nexus whenever you want to warp, and can now warp between checkpoints.
** The remake tweaks difficulty in several ways. Bosses are no longer as exploitable, you'll have to finish them off with good old fashioned skill instead of sniping them with magic through the fog gate. Healing herbs also have their equip loads and carry limits adjusted in an attempt to make the second half of the game harder by preventing the player from having hundreds of healing items at the same time, as was possible in the original.
earlier seasons.



[[folder:YMMV/TwinCobra]]
* AuthorsSavingThrow: ''Twin Cobra'' is disliked by score-focused players due to the FinalBoss being infinitely milkable. The ''Kyūkyoku Tiger Heli'' version now applies a 90-second time limit to this boss to [[AntiGrinding prevent that]].

to:

[[folder:YMMV/TwinCobra]]
[[folder:YMMV/VampireTheMasqueradeBloodlines2]]
* AuthorsSavingThrow: ''Twin Cobra'' is disliked by score-focused players AuthorsSavingThrow:
** Many of the returning Disciplines that had been made TierInducedScrappy in the first game have been confirmed to improve in order to better match their power and usefulness from the Tabletop game:
*** The {{Au|raVision}}spex Discipline was infamously reduced to underwhelming near-useless abilities aside from a small Wits and Perception bonus that was a pain to use properly
due to the FinalBoss game's interface. This game apparently made a point of retooling it, adding back the beloved AstralProjection from the tabletop game, along with VeinOVision and captions allowing you to see what's important gameplay-wise in your surrounding.
*** [[CharmPerson Presence]], which had similarly been decried for
being infinitely milkable. The ''Kyūkyoku Tiger Heli'' version reduced to a not very dramatic buff in combat plus bonus dialogue options if you installed the patch, will now applies a 90-second time limit be much more powerful, allowing you to this boss to [[AntiGrinding prevent that]].freeze and move entire crowds around you, along with dialogues options ''without'' the need for a patch.



[[folder:YMMV/Boneworks]]
* AuthorsSavingThrow: Various patches over time have fixed some issues players had with the game when it came out. The big one being the addition of frequent checkpoints across the levels to fix the CheckpointStarvation found in the launch version, but other small things such as being able to swap which side of the player's body the bullet belt is on (a must for left-handed players). The addition of further post-game content has also given the [[UnderusedGameMechanic Underused Game Mechanics]] some usage outside the tutorials, though they still don't appear in the main campaign.

to:

[[folder:YMMV/Boneworks]]
[[folder:YMMV/FinalFantasyCrystalChronicles1]]
* AuthorsSavingThrow: Various patches over time have fixed The UpdatedRerelease is divisive with its controversial decisions, especially concerning multiplayer, but it does contain some issues players had definite improvements:
** In single-player, Mog can still get tired but now it is much more infrequent.
** Even
with all of its issues, not having to get four Gameboy Advances and four cables already makes the game when it came out. The big one being the addition of frequent checkpoints across the levels to fix the CheckpointStarvation found multiplayer vastly better in the launch version, but other small things such as being able to swap which side eyes of the player's body the bullet belt is on (a must for left-handed players). many gamers.
**
The addition of further post-game content has also given more voice acting helps add life to the [[UnderusedGameMechanic Underused Game Mechanics]] some usage outside originally quiet cutscenes.
** The addition of
the tutorials, though they still don't appear Storage Moogle is a godsend, making the originally cumbersome and tedious inventory management in the game streamlined and simple. You can also, if you have multiple characters in your caravan, get them advanced armor and weapons early so they can hop right into second cycles to get them up to speed quicker.
** The ability to accumulate items like a traditional final fantasy storage list as opposed to a finite inventory makes food more useful and removes the strain of having to throw out various scrolls, items, and equipment.
** Sigils that indicate a spell being cast are now shown in the spell markers, and a spell timer appears for spell fusions, showing when players need to cast their spells to power up the spell fusion - two extremely handy things for a multiplayer experience where the other players can't see or hear you.
** Despite the controversy of the multiplayer decisions, one great thing about it is that you can potentially play earlier cycles with other players which helps develop lower leveled/weaker characters when your
main campaign.game has progressed well into cycle 3 and beyond with other characters, averting CantCatchUp with the newer members of your caravan.



[[folder:YMMV/TheBoyOnTheBridge]]
* AuthorsSavingThrow: The ending does a lot to avert the InferredHolocaust feelings of the first book, due to revealing that [[spoiler:humans living high enough in the mountains are safe from the spores Melanie released, and she wants to peacefully coexist with them.]]

to:

[[folder:YMMV/TheBoyOnTheBridge]]
[[folder:YMMV/MercedesMartinez]]
* AuthorsSavingThrow: The ending does a lot to avert At the InferredHolocaust feelings climax of the first book, due to revealing that [[spoiler:humans living high enough in the mountains are safe from the spores Melanie released, and she wants to peacefully coexist a blood feud with them.]]Shelly Martinez, the final match, rather than being a vicious brawl, was a rather bland (except for some botches) standard match. Apparently fighting family was just too contrary to Mercedes's upbringing.




[[folder:YMMV/Daymare1998]]

to:

\n[[folder:YMMV/Daymare1998]][[folder:YMMV/TheParentTrap1998]]



** Invader Studios mentioned that they've been releasing patch updates to correct errors/bugs that are present after the game was released.
** The addition of "[[EasierThanEasy Modern Take]]" mode, which includes the feature to skip puzzles and playing OneBulletClips straight, helps with pacing for casual players.

to:

** Invader Studios mentioned that The relationship between the parents in the Hayley Mills version seems a little abusive by modern standards. In the remake, the parents both make mentions of having stupid tempers when they were younger - but they've been releasing patch updates to correct errors/bugs clearly matured and they talk through their issues a bit more rationally.
** Hayley Mills's American accent is just about passable in the original. The remake makes one of the twins British, and Lindsay Lohan's accent is much better; she later recalled meeting actual British people who were surprised
that she was American.
** Some viewers of the original
are present after a little shocked at the game was released.
**
drastic haircut that Sharon has to get - from just past her shoulders to completely short. The addition of "[[EasierThanEasy Modern Take]]" mode, which includes the feature remake lessens it to skip puzzles and playing OneBulletClips straight, helps with pacing for casual players.Annie just having her hair cut from elbow length to shoulder length.



[[folder:YMMV/HaloLastLight]]
* AuthorsSavingThrow: [[https://www.halopedia.org/Catalog/Archive/2014 An infamous Catalog post]] on Halo Waypoint claimed that Team Saber had apparently been Killed Offscreen. In Last Light, [[spoiler:Ash, Olivia, and Mark all live, but Admiral Osman declares they'll be listed as KIA in hopes of avoiding a political scandal should any word get out about Saber Team's "Smoothers" difficulties this mission.]]
--> ''Note: The YMMV of this one was cut and can only be found in the [[https://web.archive.org/web/20210723203236/https://tvtropes.org/pmwiki/pmwiki.php/YMMV/HaloLastLight Wayback machine]]''

to:

[[folder:YMMV/HaloLastLight]]
[[folder:YMMV/HelluvaBoss]]
* AuthorsSavingThrow: [[https://www.halopedia.org/Catalog/Archive/2014 An infamous Catalog post]] on Halo Waypoint claimed AuthorsSavingThrow:
** Stolas was initially depicted as a DepravedBisexual who made advances of an incredibly uncomfortable degree
that Team Saber had apparently been Killed Offscreen. In Last Light, [[spoiler:Ash, Olivia, Blitzo obviously didn't want. Later depictions of Stolas change this so that while still ultimately clingy and Mark all live, but Admiral Osman declares they'll be listed as KIA in hopes of avoiding a political scandal should any word get out overly graphic about Saber Team's "Smoothers" difficulties this mission.sex, Blitzo and Stolas are on much better terms; while Blitzo may not be entirely ''fine'' with their arrangement, he's no less fine with it than any of the other sketchy things he's willing to do for money. It's a bit of a relief for fans who were getting tired of the influx of openly LGBT+ characters being portrayed in a negative light with their advances... or at the very least, those who weren't anxious for a repeat of Angel and Valentino. "Loo Loo Land" did even more for him through fleshing out his character beyond his sexual desires for Blitzo, and showcasing his relationship with his daughter Octavia. And while Stolas was also portrayed as flawed in that episode, [[ParentsAsPeople his troubles and flaws had nothing to do with his sexuality, and he was kept sympathetic by showing how much he wants to be a better father to Octavia]]. "Truth Seekers" and "OZZIE'S" also [[CerebusRetcon examine the more questionable aspects of his relationship with Blitzo in a non-comedic manner]], more explicitly making clear that the unequal power dynamic between the two is a legitimate issue, and the latter episode even ending with Blitzo rejecting Stolas' attempts to make their relationship deeper specifically because of how he's treated the imp.
** PopularWithFurries aside, Loona was shown to be a pretty unlikable {{Jerkass}} and terrible at her job in the pilot. Later episodes would have various attempts to rectify that.
*** The first episode paints Loona as more of a SourSupporter. She ''can'' do her job well, but she's so sullen and apathetic that she just doesn't want to try.
*** "Spring Broken" sheds more light on her relationship with Blitzo and how it came to be, along with giving her moments where she shows a softer side and displays how she can be just as capable on a job as the imps, even showing how she can potentially be more competent than them. It also in general gives her ADayInTheLimelight, as she was OutOfFocus for the past two episodes, which was another notable complaint.
*** "Truth Seekers" shows Loona in action while being very good at it, showing that she is more than just a MsFanservice.
** Early on, Millie was shown to be a GlassCannon and ran the risk of being a FauxActionGirl. In "Spring Broken", she showed [[LetsGetDangerous how tough she can be]] when she killed a giant fish [[OneWomanArmy all on her own]].
*** Episode 5 would finally get Millie focus and firmly stop her characterization as a SatelliteCharacter to Moxxie, fleshing out her character and past, as well as getting her to have many interactions about something other than her husband.
** Some fans started to feel that, while the RoguesGallery are fun to watch, the villains themselves are a bit too interchangeable with one another. The basic formula seems to be that the antagonist of the week is psychotic, bigoted towards imps, hates Blitzo, or some combination of the three. They are eventually subdued by the end of the episode, rinse and repeat. Episode 5 spices things up with the introduction of Striker, who is considerably more unique than what we’ve seen so far. He has an enmity with someone other than Blitzo (Moxxie), almost manipulated Blitzo into joining his side, and gets away unscathed near the end while still being in a position to continue his orders from [[spoiler: Stella, who hired him to kill her promiscuous husband.
]]
--> ''Note: The YMMV of this one was cut ** People concerned that the show would suffer from StatusQuoIsGod as the episodes never cleanly led into each other were very pleased with Episode 6, which has [[spoiler: Blitzo having a truth-serum addled epiphany, softening his heart towards Moxxie and can only be found in even returning Stolas' affections to his delight, ticking off some CharacterDevelopment for them. It also ended with a very genuine risk of a BrokenMasquerade that could have long-lasting repercussions to Earth, Heaven and Hell.]]
** Those who feared that
the [[https://web.archive.org/web/20210723203236/https://tvtropes.org/pmwiki/pmwiki.php/YMMV/HaloLastLight Wayback machine]]''more memorable villains would be one-shots were happy to see Verosika and Fizzarolli making cameos in Episode 6, followed by returning directly in Episode 7.



[[folder:YMMV/LoreOlympus]]
* AuthorsSavingThrow: With how quickly [[EveryoneCanSeeIt everyone picks up]] on Hades and Persephone's attraction and how quickly the pair are attracted to each other, the pair decide to put the brakes on anything happening ([[spoiler:particularly due to Hades choosing to try and make his relationship with Minthe work]]) in lieu of being friends and getting to know each other better. This fails utterly as Hades promptly keeps flirting with Persephone.
** As discussed below, one of the biggest complaints regarding the series was the massive age gap between Hades and Persephone. After the events of [[spoiler: Persephone's trial, there is a ten-year TimeSkip with Persephone now being 30. As such, while there is still an age gap, Persephone is now unambiguously an adult, making their romance from here a bit more reasonable.]]

to:

[[folder:YMMV/LoreOlympus]]
[[folder:YMMV/HazbinHotel]]
* AuthorsSavingThrow: With how quickly [[EveryoneCanSeeIt everyone picks up]] on Hades and Persephone's attraction and how quickly AuthorsSavingThrow:
** The pilot received criticism for having red be extremely predominant in
the pair are attracted to each other, color pallet. In the pair decide to put the brakes on anything happening ([[spoiler:particularly due to Hades choosing to try and make his relationship with Minthe work]]) in lieu of being friends and getting to know each other better. This fails utterly as Hades promptly keeps flirting with Persephone.
"Addict" video, a more varied pallet is used.
** As discussed below, one Addict, which stars Angel Dust, addresses many of the biggest complaints criticisms regarding his portrayal in the series was the massive age gap between Hades and Persephone. After the events of pilot. The video reveals a great deal more about his character, showing [[spoiler: Persephone's trial, there that his asshole persona is mostly a ten-year TimeSkip with Persephone now being 30. As such, while there front to hide his severe emotional pain from others, as well as the fact he is abused and even raped by his pimp Valentino]]. Although he still an age gap, Persephone is now unambiguously an adult, making their romance has his critics, many of his detractors have since warmed up to him and want Charlie and company to get him away from here a bit more reasonable.]][[spoiler: Valentino]] as soon as possible.



[[folder:YMMV/PaperMarioTheOrigamiKing]]
* AuthorsSavingThrow: ''Origami King'' makes even more of an effort to clean up the criticisms of the previous modern ''Paper Mario'' games.
** Unlike ''Sticker Star'' and ''Color Splash'', there are more original characters with both actual names and unique designs beyond the helper (Olivia). This point is especially impressive, as an interview released before the game revealed the restrictions were even worse than previously thought.
** Partners make a return after their absence in ''Sticker Star'' and a heavily-limited version of them in ''Color Splash.'' Even though they're [[GuestStarPartyMember temporary]] and their attacks are automated, their unique interactions with Olivia and other characters and their assistance in battle help to liven up each area. Bobby, Kamek, and Bowser Jr. in particular have been very well-received.
** The basic Jump and Hammer attacks are now infinite use like the classic games. While the stronger variants are limited, a single piece of such can now be used multiple times before consumption.
** The battle UI has been greatly improved from ''Color Splash's'' clunky version, and generally feels more on par with the first two ''Paper Mario'' games. Instead of flicking through a long menu to choose attacks, painting them, and then flicking them ''again,'' you instead simply choose your targets and your weapons, and attack. This makes battles ''much'' snappier and more satisfying.
** Players can now see the damage Mario deals on enemies again numerically to allow for more accurate attack choices, after ''Color Splash'' bizarrely removed this basic feature for an unreliable and vague color-draining bar for the enemies.
** The nature of the circle ring system essentially allows Mario to choose targets on his turn in battle again to some extent, as the previous two games took the feature away for ultimately misguided reasons.
** While battles still provide only Coins and Confetti, MoneyForNothing is ''finally'' averted after the last two entries failed to do so — with long-term coin investments like the expensive Accessories or the Royalty Pass, and stronger weapons having [[BreakableWeapons durability]] instead of being one-time use, battling to earn coins for better weapons and accessories is encouraged, and it never feels like a waste.
** Bosses no longer require Things, especially as most of them technically are Things themselves. This time, all boss weaknesses are in the fight itself, with no easy-to-miss items required beforehand. It also doubles as a CatharsisFactor, allowing players frustrated with the Things system to finally get revenge.
** After two ''Paper Mario'' games in a row of Bowser being the main villain in a spin-off series known for introducing new villains, ''Origami King'' addresses this with the titular character, King Olly.
** Unlike the game shows of the previous two games, the bonus round of Shy Guys Finish Last is optional, merely rewarding a Collectible Treasure and trophy rather than a mandatory item for a boss.

to:

[[folder:YMMV/PaperMarioTheOrigamiKing]]
[[folder:YMMV/CtrlAltDel]]
* AuthorsSavingThrow: ''Origami King'' makes even more of an effort to clean up the criticisms of the previous modern ''Paper Mario'' games.
** Unlike ''Sticker Star'' and ''Color Splash'', there are more original characters with both actual names and unique designs beyond the helper (Olivia). This point
[[http://cad-comic.com/comic/endings-and-beginnings/ "Endings...And Beginnings"]] is especially impressive, as an interview released before the game revealed the restrictions were even worse than previously thought.
** Partners make a return after their absence in ''Sticker Star'' and a heavily-limited version of them in ''Color Splash.'' Even though they're [[GuestStarPartyMember temporary]] and their attacks are automated, their unique interactions with Olivia and other characters and their assistance in battle help to liven up each area. Bobby, Kamek, and Bowser Jr. in particular have been very well-received.
** The basic Jump and Hammer attacks are now infinite use like the classic games. While the stronger variants are limited, a single piece of such can now be used multiple times before consumption.
** The battle UI has been greatly improved from ''Color Splash's'' clunky version, and generally feels more on par with the first two ''Paper Mario'' games. Instead of flicking through a long menu to choose attacks, painting them, and then flicking them ''again,'' you instead simply choose your targets and your weapons, and attack. This makes battles ''much'' snappier and more satisfying.
** Players can now see the damage Mario deals on enemies again numerically to allow for more accurate attack choices, after ''Color Splash'' bizarrely removed this basic feature for an unreliable and vague color-draining bar for the enemies.
** The nature of the circle ring system essentially allows Mario to choose targets on his turn in battle again to some extent, as the previous two games took the feature away for ultimately misguided reasons.
** While battles still provide only Coins and Confetti, MoneyForNothing is ''finally'' averted
one, after the last two entries failed to do so — with long-term coin investments like backlash that arose following [[http://cad-comic.com/comic/will/ "...Will"]], the expensive Accessories or the Royalty Pass, and stronger weapons having [[BreakableWeapons durability]] instead of being one-time use, battling to earn coins for better weapons and accessories is encouraged, and it never feels like a waste.
** Bosses no longer require Things, especially as most of them technically are Things themselves. This time, all boss weaknesses are in the fight itself, with no easy-to-miss items required beforehand. It also doubles as a CatharsisFactor, allowing players frustrated with the Things system to finally get revenge.
** After two ''Paper Mario'' games in a row of Bowser being the main villain in a spin-off series known for introducing new villains, ''Origami King'' addresses this with the titular character, King Olly.
** Unlike the game shows
intended GrandFinale of the previous two games, the bonus round of Shy Guys Finish Last is optional, merely rewarding a Collectible Treasure and trophy rather than a mandatory item for a boss.on-going Ethan storyline.




[[folder:YMMV/SailorMoonCrystal]]

to:

\n[[folder:YMMV/SailorMoonCrystal]][[folder:YMMV/MyDressUpDarling]]
* AuthorsSavingThrow: One criticism leveled at the series is that it seems to follow an old idea about cosplay that one shouldn't try to cosplay characters that don't suit your body. However, Chapter 79 points out that no matter how close you look, you'll likely never be a 1:1 for the character you're trying to cosplay. Whether it's due to them being a real person with a real body cosplaying a fictional character, the differences between gender in crossplay, or by simple virtue of a character and a person having vastly different body types or heights. But no matter how different one looks by a character, all you can really do is have as much enjoyment as you can in the attempt, and don't make yourself miserable for the differences if it's a character you really love.
[[/folder]]

[[folder:YMMV/TheTrialsOfApollo]]



** The [[TwoDVisualsThreeDEffects CG effects]] used in season 1 and 2's transformation sequences was heavily criticized by fans as ugly and jarring. Season 3 featured hand drawn transformation sequences that took many cues from the original 90s anime transformations.
** The lead art director for the 90s anime has been hired to direct the art team on the Dead Moon Circus movie after general criticisms about the art style used in ''Crystal''.
** Season 3 onwards seem to have begun to take cues from the original Anime in terms of characterization and humor, likely to appease criticisms people have about that in the earlier seasons.

to:

** The [[TwoDVisualsThreeDEffects CG effects]] used A slight one for a goof in season 1 the first book of the franchise: but Apollo's comment about having a kid with a mortal man offers an explanation on why Grover would suggest Percy was the kid of Sally and 2's transformation sequences the goddess Nemesis.
*** Although, it's not like HomosexualReproduction is outside the realm of possibility for gods. Percy has a half-brother conceived from such a relationship. It had simply not been confirmed to be the case in the Riordanverse yet.
** ''The Burning Maze'' answers a question which people had probably been asking since the first ''Percy Jackson'' series, which
was heavily criticized by fans as ugly how come the demigods always still fight with ancient, traditional weapons like bows and jarring. Season 3 featured swords and never more modern weapons like guns or hand drawn transformation sequences grenades. Apollo answers this, saying the only weapons that took many cues from the original 90s anime transformations.
** The lead art director
would be useful for the 90s anime battling a monster have to be magical in nature (so you'd be worse off fighting with a normal mortal gun rather than something like a celestial bronze sword), and bullets and grenades are all single use, which isn't useful for a demigod fight.
---> '''"Note: This one
has been hired rewritten as NoSell"'''
** The references
to direct the art team on the Dead Moon Circus movie after general criticisms about the art style used in ''Crystal''.
** Season 3 onwards seem to have begun to take cues from the original Anime in terms of characterization and humor, likely to appease criticisms people have about that
other series in the earlier seasons.verse with Ra, Frey, and Annabeth being in Boston for family reasons are appreciated by those who felt like ''Heroes'', ''Kane Chronicles'' and ''Gods of Asgard'' felt disconnected from each other.
** Artemis's reaction to her brother regaining his godhood. Many fans were pleased at her showing affection to her brother and showing that she does not hate men and is capable of platonic friendship with males.
** ''The Burning Maze'' could be considered by some who took issue with Jason and Piper getting romantic after being falsely led to believe they had already been so. [[spoiler:This is implied to be part of why Jason and Piper have broken up by the events of the third book.]]
** In ''The Tower of Nero'', Reyna chides Leo for addressing Calypso as ''mamacita'' during ''The Hidden Oracle'' after fan complaints of sexism, among other things.



[[folder:YMMV/VampireTheMasqueradeBloodlines2]]

to:

[[folder:YMMV/VampireTheMasqueradeBloodlines2]][[folder:YMMV/GrandTheftAutoIVTheBalladOfGayTony]]
* AuthorsSavingThrow: One of the chief criticisms of ''GTA IV'' was its relentlessly bleak and nihilistic tone, which made it very difficult for players to get invested. While ''The Ballad of Gay Tony'' is still pretty serious compared to the 3D-era games, it's not nearly as grim as ''IV''.
[[/folder]]


[[folder:YMMV/TokimekiMemorialGirlsSide]]



** Many of the returning Disciplines that had been made TierInducedScrappy in the first game have been confirmed to improve in order to better match their power and usefulness from the Tabletop game:
*** The {{Au|raVision}}spex Discipline was infamously reduced to underwhelming near-useless abilities aside from a small Wits and Perception bonus that was a pain to use properly due to the game's interface. This game apparently made a point of retooling it, adding back the beloved AstralProjection from the tabletop game, along with VeinOVision and captions allowing you to see what's important gameplay-wise in your surrounding.
*** [[CharmPerson Presence]], which had similarly been decried for being reduced to a not very dramatic buff in combat plus bonus dialogue options if you installed the patch, will now be much more powerful, allowing you to freeze and move entire crowds around you, along with dialogues options ''without'' the need for a patch.

to:

** Many Kohai characters of the returning Disciplines that had been made TierInducedScrappy in the first game have been confirmed to improve in order to better match previous games are criticized for looking younger than their power and usefulness from the Tabletop game:
*** The {{Au|raVision}}spex Discipline was infamously reduced to underwhelming near-useless abilities aside from a small Wits and Perception bonus that was a pain to use properly due to the
intended age. Nina, this game's interface. This game apparently made a point of retooling it, adding back kohai, looks more mature and closer to his intended age.
** Unlike
the beloved AstralProjection from girls of previous games who usually served as an obstacle for the tabletop heroine to get a guy's confession, both Miyo and Karen have no interest in the guys of this game, along with VeinOVision are supporting and captions allowing you to see what's important gameplay-wise playing a pivotal role in your surrounding.
*** [[CharmPerson Presence]], which had similarly been decried for being reduced to a not very dramatic buff in combat plus bonus dialogue options if you installed the patch, will now be much
Bambi's love life as her "info man" and stylist respectively, making their frienship more powerful, allowing you to freeze and move entire crowds around you, along with dialogues options ''without'' the need for a patch.real this time.



[[folder:YMMV/FinalFantasyCrystalChronicles1]]
* AuthorsSavingThrow: The UpdatedRerelease is divisive with its controversial decisions, especially concerning multiplayer, but it does contain some definite improvements:
** In single-player, Mog can still get tired but now it is much more infrequent.
** Even with all of its issues, not having to get four Gameboy Advances and four cables already makes the multiplayer vastly better in the eyes of many gamers.
** The addition of more voice acting helps add life to the originally quiet cutscenes.
** The addition of the Storage Moogle is a godsend, making the originally cumbersome and tedious inventory management in the game streamlined and simple. You can also, if you have multiple characters in your caravan, get them advanced armor and weapons early so they can hop right into second cycles to get them up to speed quicker.
** The ability to accumulate items like a traditional final fantasy storage list as opposed to a finite inventory makes food more useful and removes the strain of having to throw out various scrolls, items, and equipment.
** Sigils that indicate a spell being cast are now shown in the spell markers, and a spell timer appears for spell fusions, showing when players need to cast their spells to power up the spell fusion - two extremely handy things for a multiplayer experience where the other players can't see or hear you.
** Despite the controversy of the multiplayer decisions, one great thing about it is that you can potentially play earlier cycles with other players which helps develop lower leveled/weaker characters when your main game has progressed well into cycle 3 and beyond with other characters, averting CantCatchUp with the newer members of your caravan.

to:

[[folder:YMMV/FinalFantasyCrystalChronicles1]]
[[folder:YMMV/DaddyLongLegs (The books)]]
* AuthorsSavingThrow: The UpdatedRerelease is divisive Since the musical version reveals the truth about Jervis sponsoring Judy right away, this allows for his side of the story to be seen; the show very wisely has him acknowledge how awkward his arrangement with its controversial decisions, especially concerning multiplayer, but it does contain some definite improvements:
** In single-player, Mog can still get tired but now it is much more infrequent.
** Even with all of its issues, not having
Judy has become and the guilt he feels -- "Am I just fostering her education/Or reading someone else's mail?" -- and, after his disastrous attempt to get four Gameboy Advances her to go along with his wishes on how she spends her summer vacation, he fully understands that he needs to back ''right'' off and four cables already makes the multiplayer vastly better let her make her own way in life. He's also far more shy and retiring than in the eyes of many gamers.
** The addition of more voice acting helps add life
book, thus explaining why he never managed to reveal the originally quiet cutscenes.
** The addition of the Storage Moogle is a godsend, making the originally cumbersome and tedious inventory management in the game streamlined and simple. You can also, if you have multiple characters in your caravan, get them advanced armor and weapons early so they can hop right into second cycles
truth to get them up to speed quicker.
** The ability to accumulate items like a traditional final fantasy storage list as opposed to a finite inventory makes food more useful and removes the strain of having to throw out various scrolls, items, and equipment.
** Sigils that indicate a spell being cast are now shown in the spell markers, and a spell timer appears for spell fusions, showing when players need to cast their spells to power up the spell fusion - two extremely handy things for a multiplayer experience where the other players can't see or hear you.
** Despite the controversy of the multiplayer decisions, one great thing about it is that you can potentially play earlier cycles with other players which helps develop lower leveled/weaker characters when your main game has progressed well into cycle 3 and beyond with other characters, averting CantCatchUp with the newer members of your caravan.
Judy.



[[folder:YMMV/MercedesMartinez]]
* AuthorsSavingThrow: At the climax of a blood feud with Shelly Martinez, the final match, rather than being a vicious brawl, was a rather bland (except for some botches) standard match. Apparently fighting family was just too contrary to Mercedes's upbringing.
[[/folder]]

[[folder:YMMV/TheParentTrap1998]]

to:

[[folder:YMMV/MercedesMartinez]]
* AuthorsSavingThrow: At the climax of a blood feud with Shelly Martinez, the final match, rather than being a vicious brawl, was a rather bland (except for some botches) standard match. Apparently fighting family was just too contrary to Mercedes's upbringing.
[[/folder]]

[[folder:YMMV/TheParentTrap1998]]
[[folder:YMMV/MarvelUltimateAlliance3TheBlackOrder]]



** The relationship between the parents in the Hayley Mills version seems a little abusive by modern standards. In the remake, the parents both make mentions of having stupid tempers when they were younger - but they've clearly matured and they talk through their issues a bit more rationally.
** Hayley Mills's American accent is just about passable in the original. The remake makes one of the twins British, and Lindsay Lohan's accent is much better; she later recalled meeting actual British people who were surprised that she was American.
** Some viewers of the original are a little shocked at the drastic haircut that Sharon has to get - from just past her shoulders to completely short. The remake lessens it to Annie just having her hair cut from elbow length to shoulder length.

to:

** The relationship between X-Men and the parents in Fantastic Four [[note]]via downloadable content[[/note]] finally show up alongside the Hayley Mills version seems greater Marvel universe in a little abusive by modern standards. In video game again, after spending the remake, better part of the parents [=2010s=] being left out of various adaptations due to an [[ExiledFromContinuity embargo]] which infamously affected certain games like ''VideoGame/LEGOMarvelSuperHeroes2'' and ''VideoGame/MarvelVsCapcomInfinite'', stemming from the characters' film rights being owned by Fox in that duration. In game, the X-Men have just as much of a presence as the Avengers, allowing both make mentions of having stupid tempers when they were younger - but they've clearly matured and they talk teams to shine through without either side being overshadowed, and the Fantastic Four are the stars of their issues a bit more rationally.
own DLC story.
** Hayley Mills's American accent is just about passable The higher comic book influences compared to past games like ''VideoGame/LEGOMarvelsAvengers'' and ''VideoGame/MarvelVsCapcomInfinite'' and even the (then) upcoming ''[[VideoGame/MarvelsAvengers Avengers]]'' project being ''very'' MCU-influenced was another plus, featuring characters and designs from aspects of the comics that haven't been put in the original. The remake makes one of MCU. While there are some MCU elements, like Nick Fury being visually based on Creator/SamuelLJackson and some roster choices being inspired by it, the twins British, fact that the MCU is not the ''only'' influence and Lindsay Lohan's accent the game is much better; she later recalled meeting actual British people more akin to a distilled world like ''VideoGame/SpiderManPS4'' or even the pre-''Infinite'' ''VideoGame/MarvelVsCapcom'' games is seen as a good sign for those who were surprised sick of Marvel games being forced to be MCU plugs. This was made even more apparent when it was confirmed to be inspired by comic book stories, some like the classic ''ComicBook/TheInfinityGauntlet'', recent hits like ''ComicBook/TheAvengersJonathanHickman'' and ''ComicBook/SpiderVerse'', as well as deep cuts like ''Daredevil: Shadowland'' and ''ComicBook/{{Inhumans}}'' by Paul Jenkins, not to mention stories one wouldn't expect like ''ComicBook/UncannyXForce'' and Kurt Busiek's ''Ultron Unlimited'' storyline.
** Quite a few comic news sites had repeatedly brought up ComicBook/{{Cyclops}} and his absence every time a new character was revealed, with increasing levels of frustration and disappointment
that she he was American.
seemingly absent from the base game (which ultimately turned out to be correct, although he was in the game as an NPC). So the announcement at SDCC 2019 that he and Colossus (who was also an NPC in the base game) would be free DLC made available one month after the game's release became a welcomed reveal.
** Some viewers of Anyone unhappy about Scarlet Witch being {{retcon}}ned to not being a mutant in the comics will be happy to see that a Sentinel explicitly registers her as a mutant along with the X-Men.
* CharacterRerailment: This game fixes the Winter Solder's character after his appearance in
the original are a little shocked at ''Ultimate Alliance.'' There, he had recovered all his memories [[NotBrainwashed but was working with the drastic haircut villains anyway]]. Here, he's an ally to the heroes like in the source material. To be fair to the first game though, it was made shortly after Bucky had been reintroduced in the comics and was still a more morally ambiguous character, so Raven Software likely didn't have too much to base off his character for it. It's mentioned that Sharon has to get - from just past her shoulders to completely short. The remake lessens it to Annie just having her hair cut from elbow length to shoulder length.he was [[TheMole working undercover]] with AIM.



[[folder:YMMV/HelluvaBoss]]
* AuthorsSavingThrow:
** Stolas was initially depicted as a DepravedBisexual who made advances of an incredibly uncomfortable degree that Blitzo obviously didn't want. Later depictions of Stolas change this so that while still ultimately clingy and overly graphic about sex, Blitzo and Stolas are on much better terms; while Blitzo may not be entirely ''fine'' with their arrangement, he's no less fine with it than any of the other sketchy things he's willing to do for money. It's a bit of a relief for fans who were getting tired of the influx of openly LGBT+ characters being portrayed in a negative light with their advances... or at the very least, those who weren't anxious for a repeat of Angel and Valentino. "Loo Loo Land" did even more for him through fleshing out his character beyond his sexual desires for Blitzo, and showcasing his relationship with his daughter Octavia. And while Stolas was also portrayed as flawed in that episode, [[ParentsAsPeople his troubles and flaws had nothing to do with his sexuality, and he was kept sympathetic by showing how much he wants to be a better father to Octavia]]. "Truth Seekers" and "OZZIE'S" also [[CerebusRetcon examine the more questionable aspects of his relationship with Blitzo in a non-comedic manner]], more explicitly making clear that the unequal power dynamic between the two is a legitimate issue, and the latter episode even ending with Blitzo rejecting Stolas' attempts to make their relationship deeper specifically because of how he's treated the imp.
** PopularWithFurries aside, Loona was shown to be a pretty unlikable {{Jerkass}} and terrible at her job in the pilot. Later episodes would have various attempts to rectify that.
*** The first episode paints Loona as more of a SourSupporter. She ''can'' do her job well, but she's so sullen and apathetic that she just doesn't want to try.
*** "Spring Broken" sheds more light on her relationship with Blitzo and how it came to be, along with giving her moments where she shows a softer side and displays how she can be just as capable on a job as the imps, even showing how she can potentially be more competent than them. It also in general gives her ADayInTheLimelight, as she was OutOfFocus for the past two episodes, which was another notable complaint.
*** "Truth Seekers" shows Loona in action while being very good at it, showing that she is more than just a MsFanservice.
** Early on, Millie was shown to be a GlassCannon and ran the risk of being a FauxActionGirl. In "Spring Broken", she showed [[LetsGetDangerous how tough she can be]] when she killed a giant fish [[OneWomanArmy all on her own]].
*** Episode 5 would finally get Millie focus and firmly stop her characterization as a SatelliteCharacter to Moxxie, fleshing out her character and past, as well as getting her to have many interactions about something other than her husband.
** Some fans started to feel that, while the RoguesGallery are fun to watch, the villains themselves are a bit too interchangeable with one another. The basic formula seems to be that the antagonist of the week is psychotic, bigoted towards imps, hates Blitzo, or some combination of the three. They are eventually subdued by the end of the episode, rinse and repeat. Episode 5 spices things up with the introduction of Striker, who is considerably more unique than what we’ve seen so far. He has an enmity with someone other than Blitzo (Moxxie), almost manipulated Blitzo into joining his side, and gets away unscathed near the end while still being in a position to continue his orders from [[spoiler: Stella, who hired him to kill her promiscuous husband.]]
** People concerned that the show would suffer from StatusQuoIsGod as the episodes never cleanly led into each other were very pleased with Episode 6, which has [[spoiler: Blitzo having a truth-serum addled epiphany, softening his heart towards Moxxie and even returning Stolas' affections to his delight, ticking off some CharacterDevelopment for them. It also ended with a very genuine risk of a BrokenMasquerade that could have long-lasting repercussions to Earth, Heaven and Hell.]]
** Those who feared that the more memorable villains would be one-shots were happy to see Verosika and Fizzarolli making cameos in Episode 6, followed by returning directly in Episode 7.

to:

[[folder:YMMV/HelluvaBoss]]
[[folder:YMMV/FlowersInTheAttic (The TV movie)]]
* AuthorsSavingThrow:
** Stolas was initially depicted as a DepravedBisexual who made advances of an incredibly uncomfortable degree that Blitzo obviously didn't want. Later depictions of Stolas change this so that while still ultimately clingy and overly graphic about sex, Blitzo and Stolas are on much better terms; while Blitzo may not be entirely ''fine'' with their arrangement, he's no less fine with it than any of the other sketchy things he's willing to do for money. It's a bit of a relief for fans who were getting tired of the influx of openly LGBT+ characters being portrayed in a negative light with their advances... or at the very least,
AuthorsSavingThrow: For those who weren't anxious for a repeat of Angel and Valentino. "Loo Loo Land" did even more for him through fleshing out his character beyond his sexual desires for Blitzo, and showcasing his relationship with his daughter Octavia. And while Stolas was also portrayed as flawed in that episode, [[ParentsAsPeople his troubles and flaws had nothing to do with his sexuality, and he was kept sympathetic by showing how much he wants to be a better father to Octavia]]. "Truth Seekers" and "OZZIE'S" also [[CerebusRetcon examine the more questionable aspects of his relationship with Blitzo in a non-comedic manner]], more explicitly making clear that the unequal power dynamic between the two is a legitimate issue, and the latter episode even ending with Blitzo rejecting Stolas' attempts to make their relationship deeper specifically because of how he's treated the imp.
** PopularWithFurries aside, Loona was shown to be a pretty unlikable {{Jerkass}} and terrible at her job in the pilot. Later episodes would have various attempts to rectify that.
*** The first episode paints Loona as more of a SourSupporter. She ''can'' do her job well, but she's so sullen and apathetic that she just doesn't want to try.
*** "Spring Broken" sheds more light on her relationship with Blitzo and how it came to be, along with giving her moments where she shows a softer side and displays how she can be just as capable on a job as the imps, even showing how she can potentially be more competent than them. It also in general gives her ADayInTheLimelight, as she was OutOfFocus for the past two episodes, which was another notable complaint.
*** "Truth Seekers" shows Loona in action while being very good at it, showing that she is more than just a MsFanservice.
** Early on, Millie was shown to be a GlassCannon and ran the risk of being a FauxActionGirl. In "Spring Broken", she showed [[LetsGetDangerous how tough she can be]] when she killed a giant fish [[OneWomanArmy all on her own]].
*** Episode 5 would finally get Millie focus and firmly stop her characterization as a SatelliteCharacter to Moxxie, fleshing out her character and past, as well as getting her to have many interactions about something other than her husband.
** Some fans started to feel that, while the RoguesGallery are fun to watch, the villains themselves are a bit too interchangeable with one another. The basic formula seems to be that the antagonist of the week is psychotic, bigoted towards imps, hates Blitzo, or some combination of the three. They are eventually subdued by the end of the episode, rinse and repeat. Episode 5 spices things up with the introduction of Striker, who is considerably more unique than what we’ve seen so far. He has an enmity with someone other than Blitzo (Moxxie), almost manipulated Blitzo into joining his side, and gets away unscathed near the end while still being in a position to continue his orders from
find [[spoiler: Stella, who hired him Chris being impossible to kill her promiscuous husband.]]
** People concerned that the show would suffer from StatusQuoIsGod as the episodes never cleanly led into each other were very pleased
sympathize with Episode 6, which has [[spoiler: Blitzo having a truth-serum addled epiphany, softening his heart towards Moxxie and even returning Stolas' affections to his delight, ticking off some CharacterDevelopment for them. It also ended with a very genuine risk of a BrokenMasquerade that could have long-lasting repercussions to Earth, Heaven and Hell.]]
** Those who feared that
after he rapes Cathy]], the more memorable villains would be one-shots were happy TV movie changes it to see Verosika and Fizzarolli making cameos in Episode 6, followed by returning directly in Episode 7.consensual sex.



[[folder:YMMV/HazbinHotel]]
* AuthorsSavingThrow:
** The pilot received criticism for having red be extremely predominant in the color pallet. In the "Addict" video, a more varied pallet is used.
** Addict, which stars Angel Dust, addresses many of the criticisms regarding his portrayal in the pilot. The video reveals a great deal more about his character, showing [[spoiler: that his asshole persona is mostly a front to hide his severe emotional pain from others, as well as the fact he is abused and even raped by his pimp Valentino]]. Although he still has his critics, many of his detractors have since warmed up to him and want Charlie and company to get him away from [[spoiler: Valentino]] as soon as possible.

to:

[[folder:YMMV/HazbinHotel]]
[[folder:YMMV/PeterAndTheStarcatchers]]
* AuthorsSavingThrow:
**
AuthorsSavingThrow: The pilot received criticism for tribe that lives on Neverland has [[ValuesDissonance NOT aged well]] in the slightest, even if it was FairForItsDay. Barrie and Pearson decided to make the tribe a Polynesian tribe who know (and distrust) English due to a member having red be extremely predominant in the color pallet. In the "Addict" video, a more varied pallet is used.
** Addict, which stars Angel Dust, addresses many of the criticisms regarding his portrayal in the pilot. The video reveals a great deal more about his character, showing [[spoiler: that his asshole persona is mostly a front to hide his severe emotional pain from others, as well as the fact he is abused and even raped by his pimp Valentino]]. Although he still has his critics, many of his detractors have since warmed up to him and want Charlie and company to get him away from [[spoiler: Valentino]] as soon as possible.
been enslaved.



[[folder:YMMV/CtrlAltDel]]
* AuthorsSavingThrow: [[http://cad-comic.com/comic/endings-and-beginnings/ "Endings...And Beginnings"]] is one, after the backlash that arose following [[http://cad-comic.com/comic/will/ "...Will"]], the intended GrandFinale of the on-going Ethan storyline.

to:

[[folder:YMMV/CtrlAltDel]]
[[folder:YMMV/RobinWar]]
* AuthorsSavingThrow: [[http://cad-comic.com/comic/endings-and-beginnings/ "Endings...And Beginnings"]] is one, after the backlash Jim and Dick's conversation acknowledges that arose following [[http://cad-comic.com/comic/will/ "...Will"]], Jim does feel uncomfortable about the intended GrandFinale presence of the on-going Ethan storyline.untrained teenage vigilantes running around. It also provides a reason why Jim would reluctantly accept their existence.



[[folder:YMMV/MyDressUpDarling]]
* AuthorsSavingThrow: One criticism leveled at the series is that it seems to follow an old idea about cosplay that one shouldn't try to cosplay characters that don't suit your body. However, Chapter 79 points out that no matter how close you look, you'll likely never be a 1:1 for the character you're trying to cosplay. Whether it's due to them being a real person with a real body cosplaying a fictional character, the differences between gender in crossplay, or by simple virtue of a character and a person having vastly different body types or heights. But no matter how different one looks by a character, all you can really do is have as much enjoyment as you can in the attempt, and don't make yourself miserable for the differences if it's a character you really love.

to:

[[folder:YMMV/MyDressUpDarling]]
[[folder:YMMV/YourLieInApril]]
* AuthorsSavingThrow: One criticism leveled at The live-action movie tones down some of the series is that it seems manga's more controversial aspects, like Kousei's AmusingInjuries despite his past as a child abuse victim. In particular Saki's infamous beating where she made him bleed was toned down to follow an old idea about cosplay that one shouldn't try to cosplay characters that don't suit your body. However, Chapter 79 points out that no matter how close you look, you'll likely never be a 1:1 for the character you're trying to cosplay. Whether it's due to them being a real person with a real body cosplaying a fictional character, the differences between gender in crossplay, or by simple virtue of a character and a person having vastly different body types or heights. But no matter how different one looks by a character, all you can really do is have as just her slapping him, which, while still questionable, was much enjoyment as you can in the attempt, and don't make yourself miserable for the differences if it's a character you really love.more forgivable.



[[folder:YMMV/TheTrialsOfApollo]]
* AuthorsSavingThrow:
** A slight one for a goof in the first book of the franchise: but Apollo's comment about having a kid with a mortal man offers an explanation on why Grover would suggest Percy was the kid of Sally and the goddess Nemesis.
*** Although, it's not like HomosexualReproduction is outside the realm of possibility for gods. Percy has a half-brother conceived from such a relationship. It had simply not been confirmed to be the case in the Riordanverse yet.
** ''The Burning Maze'' answers a question which people had probably been asking since the first ''Percy Jackson'' series, which was how come the demigods always still fight with ancient, traditional weapons like bows and swords and never more modern weapons like guns or hand grenades. Apollo answers this, saying the only weapons that would be useful for battling a monster have to be magical in nature (so you'd be worse off fighting with a normal mortal gun rather than something like a celestial bronze sword), and bullets and grenades are all single use, which isn't useful for a demigod fight.
---> '''"Note: This one has been rewritten as NoSell"'''
** The references to other series in the verse with Ra, Frey, and Annabeth being in Boston for family reasons are appreciated by those who felt like ''Heroes'', ''Kane Chronicles'' and ''Gods of Asgard'' felt disconnected from each other.
** Artemis's reaction to her brother regaining his godhood. Many fans were pleased at her showing affection to her brother and showing that she does not hate men and is capable of platonic friendship with males.
** ''The Burning Maze'' could be considered by some who took issue with Jason and Piper getting romantic after being falsely led to believe they had already been so. [[spoiler:This is implied to be part of why Jason and Piper have broken up by the events of the third book.]]
** In ''The Tower of Nero'', Reyna chides Leo for addressing Calypso as ''mamacita'' during ''The Hidden Oracle'' after fan complaints of sexism, among other things.

to:

[[folder:YMMV/TheTrialsOfApollo]]
[[folder:YMMV/AftermathOfTheGames]]
* AuthorsSavingThrow:
** A slight one for a goof in
AuthorsSavingThrow: The third pony chapter and the first book of Interlude chapter in ''Integration'' firmly establishes that Twilight [[spoiler: really ''did'' have no choice but to retgone the franchise: but Apollo's comment adult Starlight. And Twilight's shown to have severe doubts about having a kid with a mortal man offers an explanation on why Grover would suggest Percy was her decision and feels as if she had murdered the kid of Sally and the goddess Nemesis.
*** Although, it's not like HomosexualReproduction is outside the realm of possibility for gods. Percy has a half-brother conceived from such a relationship. It had simply not been confirmed to be the case
original Starlight, despite everypony in the Riordanverse yet.
** ''The Burning Maze'' answers a question which people had probably been asking since the first ''Percy Jackson'' series, which was how come the demigods always still fight with ancient, traditional weapons like bows and swords and never more modern weapons like guns or hand grenades. Apollo answers this, saying the only weapons
know about filly Starlight's true origins assuring her that would be useful for battling a monster have she did what was needed to be magical in nature (so you'd be worse off fighting with a normal mortal gun rather than something like a celestial bronze sword), save Equestria and bullets managed to give a villian another chance at life. Also, even though the Mane Six's friendship is saved and grenades are all single use, which Equestria isn't useful for a demigod fight.
---> '''"Note: This one has been rewritten as NoSell"'''
** The references to other series
in the verse with Ra, Frey, and Annabeth being in Boston for family reasons are appreciated by those who felt like ''Heroes'', ''Kane Chronicles'' and ''Gods a BadFuture, [[ButterflyOfDoom there's still a lot of Asgard'' felt disconnected ramifications that came from each other.
** Artemis's reaction to her brother regaining his godhood. Many fans were pleased at her showing affection to her brother and showing that she does not hate men and is capable of platonic friendship with males.
** ''The Burning Maze'' could be considered by some who took issue with Jason and Piper getting romantic after being falsely led to believe they had already been so. [[spoiler:This is implied to be part of why Jason and Piper have broken up by
Twilight changing the events of the third book.]]
** In ''The Tower of Nero'', Reyna chides Leo for addressing Calypso as ''mamacita'' during ''The Hidden Oracle'' after fan complaints of sexism, among other things.
timeline]].]]



[[folder:YMMV/GrandTheftAutoIVTheBalladOfGayTony]]
* AuthorsSavingThrow: One of the chief criticisms of ''GTA IV'' was its relentlessly bleak and nihilistic tone, which made it very difficult for players to get invested. While ''The Ballad of Gay Tony'' is still pretty serious compared to the 3D-era games, it's not nearly as grim as ''IV''.

to:

[[folder:YMMV/GrandTheftAutoIVTheBalladOfGayTony]]
[[folder:YMMV/SonicX]]
* AuthorsSavingThrow: One ''AuthorsSavingThrow'':
** Within the Archie comic line, many see the LighterAndSofter direction as this in relation to [[ComicBook/SonicTheHedgehogArchieComics the main comic]] going through its biggest AudienceAlienatingEra. The main thing was that at the time, the main comic had devolved into LoveTriangle drama at least [[OnceAnEpisode once an issue]], and [[TheyWastedAPerfectlyGoodPlot stories that had potential to be decent not living up to said potential]], while the ''Sonic X'' comics, while not without their research faults, were closer to what people actually wanted out of a ''Sonic'' comic, with the action, adventure and humor expected out
of the chief criticisms franchise at this point. Said AudienceAlienatingEra didn't last, however, and one could argue this paved the way for a better future for the main comic.
** Within the ''Sonic X'' franchise itself, the comic is noted for circumventing some
of ''GTA IV'' was the flaws of its relentlessly bleak animated counterpart, namely by downplaying the formulaic storylines like making Eggman the center limelight near the end of the series for example, [[DemotedToExtra moderating]] [[SpotlightStealingSquad Chris']] [[AudienceSurrogate role]] in favor of making Sonic and nihilistic tone, which made it very difficult for players to get invested. While ''The Ballad Tails the center limelight like they should have been in the first place since Chris is not the titular protagonist, undoing a lot of Gay Tony'' is still pretty serious compared the {{Flanderization}} that befallen the later episodes of the anime like Amy's {{Yandere}} traits, and adding even more {{Mythology Gag}}s to the 3D-era games, it's not nearly games themselves. In addition in spite of using the English dub as grim as ''IV''.basis, it generally has more witty, less {{Narm}} writing that's more consistent with the Japanese renditions.




[[folder:YMMV/TokimekiMemorialGirlsSide]]
* AuthorsSavingThrow:
** Kohai characters of previous games are criticized for looking younger than their intended age. Nina, this game's kohai, looks more mature and closer to his intended age.
** Unlike the girls of previous games who usually served as an obstacle for the heroine to get a guy's confession, both Miyo and Karen have no interest in the guys of this game, are supporting and playing a pivotal role in Bambi's love life as her "info man" and stylist respectively, making their frienship more real this time.

to:

\n[[folder:YMMV/TokimekiMemorialGirlsSide]]\n[[folder:YMMV/AMidsummerNightsDream]]
* AuthorsSavingThrow:
** Kohai characters of previous games are criticized for looking younger than their intended age. Nina, this game's kohai, looks
AuthorsSavingThrow: Played with in the epilogue, which coyly "apologizes" to anyone who didn't like the play. This was more mature and closer to his intended age.
** Unlike the girls of previous games who usually served as an obstacle
or less formula for the heroine to get a guy's confession, both Miyo period, and Karen have no interest shows again in the guys of this game, are supporting and ''Theatre/TheTempest'', among other places.
--> '''Reason: YMMV examples can't be
playing a pivotal role in Bambi's love life as her "info man" and stylist respectively, making their frienship more real this time.with'''



[[folder:YMMV/DaddyLongLegs (The books)]]
* AuthorsSavingThrow: Since the musical version reveals the truth about Jervis sponsoring Judy right away, this allows for his side of the story to be seen; the show very wisely has him acknowledge how awkward his arrangement with Judy has become and the guilt he feels -- "Am I just fostering her education/Or reading someone else's mail?" -- and, after his disastrous attempt to get her to go along with his wishes on how she spends her summer vacation, he fully understands that he needs to back ''right'' off and let her make her own way in life. He's also far more shy and retiring than in the book, thus explaining why he never managed to reveal the truth to Judy.

to:

[[folder:YMMV/DaddyLongLegs (The books)]]
[[folder:YMMV/TheShield]]
* AuthorsSavingThrow: Since Pretty much the musical version reveals bulk of seasons six and seven are spent with various saving throws being tossed to bring Shane away from the truth about Jervis sponsoring Judy right away, this allows for his side abyss of fan hatred after [[spoiler: he killed Lem]]. Also, when they redubbed dialogue into one episode clarifying that Shane's black mistress was of legal age, after network executives freaked out over the notion of one of the story to be seen; show's main characters having sex with an underaged girl. Also, Dutch's killing a stray cat is semi-balanced out by him adopting a stray kitten, which is never mentioned again. Averted with the murder of Terry Crowley, as the show very wisely has him acknowledge how awkward his arrangement with Judy has become and the guilt he feels -- "Am I just fostering her education/Or reading someone else's mail?" -- and, after his disastrous attempt was able to get her resist retroactively making Terry a monster of some kind to go along with his wishes on how she spends her summer vacation, he fully understands that he needs to back ''right'' off and let her make her own way in life. He's also far more shy and retiring than in the book, thus explaining why he never managed to reveal the truth to Judy.his death at Vic's hands justifiable.




[[folder:YMMV/MarvelUltimateAlliance3TheBlackOrder]]
* AuthorsSavingThrow:
** The X-Men and the Fantastic Four [[note]]via downloadable content[[/note]] finally show up alongside the greater Marvel universe in a video game again, after spending the better part of the [=2010s=] being left out of various adaptations due to an [[ExiledFromContinuity embargo]] which infamously affected certain games like ''VideoGame/LEGOMarvelSuperHeroes2'' and ''VideoGame/MarvelVsCapcomInfinite'', stemming from the characters' film rights being owned by Fox in that duration. In game, the X-Men have just as much of a presence as the Avengers, allowing both teams to shine through without either side being overshadowed, and the Fantastic Four are the stars of their own DLC story.
** The higher comic book influences compared to past games like ''VideoGame/LEGOMarvelsAvengers'' and ''VideoGame/MarvelVsCapcomInfinite'' and even the (then) upcoming ''[[VideoGame/MarvelsAvengers Avengers]]'' project being ''very'' MCU-influenced was another plus, featuring characters and designs from aspects of the comics that haven't been put in the MCU. While there are some MCU elements, like Nick Fury being visually based on Creator/SamuelLJackson and some roster choices being inspired by it, the fact that the MCU is not the ''only'' influence and the game is more akin to a distilled world like ''VideoGame/SpiderManPS4'' or even the pre-''Infinite'' ''VideoGame/MarvelVsCapcom'' games is seen as a good sign for those who were sick of Marvel games being forced to be MCU plugs. This was made even more apparent when it was confirmed to be inspired by comic book stories, some like the classic ''ComicBook/TheInfinityGauntlet'', recent hits like ''ComicBook/TheAvengersJonathanHickman'' and ''ComicBook/SpiderVerse'', as well as deep cuts like ''Daredevil: Shadowland'' and ''ComicBook/{{Inhumans}}'' by Paul Jenkins, not to mention stories one wouldn't expect like ''ComicBook/UncannyXForce'' and Kurt Busiek's ''Ultron Unlimited'' storyline.
** Quite a few comic news sites had repeatedly brought up ComicBook/{{Cyclops}} and his absence every time a new character was revealed, with increasing levels of frustration and disappointment that he was seemingly absent from the base game (which ultimately turned out to be correct, although he was in the game as an NPC). So the announcement at SDCC 2019 that he and Colossus (who was also an NPC in the base game) would be free DLC made available one month after the game's release became a welcomed reveal.
** Anyone unhappy about Scarlet Witch being {{retcon}}ned to not being a mutant in the comics will be happy to see that a Sentinel explicitly registers her as a mutant along with the X-Men.
* CharacterRerailment: This game fixes the Winter Solder's character after his appearance in the original ''Ultimate Alliance.'' There, he had recovered all his memories [[NotBrainwashed but was working with the villains anyway]]. Here, he's an ally to the heroes like in the source material. To be fair to the first game though, it was made shortly after Bucky had been reintroduced in the comics and was still a more morally ambiguous character, so Raven Software likely didn't have too much to base off his character for it. It's mentioned that he was [[TheMole working undercover]] with AIM.

to:

\n[[folder:YMMV/MarvelUltimateAlliance3TheBlackOrder]]\n[[folder:YMMV/Haunted Castle]]
* AuthorsSavingThrow:
**
AuthorsSavingThrow: The X-Men and the Fantastic Four [[note]]via downloadable content[[/note]] finally show up alongside the greater Marvel universe in a video game again, after spending the better part [[UsefulNotes/PlayStation4 PS4]] rerelease of the [=2010s=] being left out of various adaptations due to an [[ExiledFromContinuity embargo]] which infamously affected certain games like ''VideoGame/LEGOMarvelSuperHeroes2'' and ''VideoGame/MarvelVsCapcomInfinite'', stemming from the characters' film rights being owned by Fox in that duration. In game, the X-Men have just as much of a presence as the Avengers, allowing both teams to shine through without either side being overshadowed, and the Fantastic Four are the stars of their own DLC story.
** The higher comic book influences compared to past games like ''VideoGame/LEGOMarvelsAvengers'' and ''VideoGame/MarvelVsCapcomInfinite'' and even the (then) upcoming ''[[VideoGame/MarvelsAvengers Avengers]]'' project being ''very'' MCU-influenced was another plus, featuring characters and designs from aspects of the comics that haven't been put in the MCU. While there are some MCU elements, like Nick Fury being visually based on Creator/SamuelLJackson and some roster choices being inspired by it, the fact that the MCU is not the ''only'' influence and
the game is more akin to a distilled world like ''VideoGame/SpiderManPS4'' or even the pre-''Infinite'' ''VideoGame/MarvelVsCapcom'' games is seen as a good sign for those who were sick of Marvel games being forced to be MCU plugs. This was made even more apparent when it was confirmed to be inspired by comic book stories, some like the classic ''ComicBook/TheInfinityGauntlet'', recent hits like ''ComicBook/TheAvengersJonathanHickman'' and ''ComicBook/SpiderVerse'', as well as deep cuts like ''Daredevil: Shadowland'' and ''ComicBook/{{Inhumans}}'' by Paul Jenkins, not to mention stories one wouldn't expect like ''ComicBook/UncannyXForce'' and Kurt Busiek's ''Ultron Unlimited'' storyline.
** Quite a few comic news sites had repeatedly brought up ComicBook/{{Cyclops}} and his absence every time a new character was revealed, with increasing levels of frustration and disappointment that he was seemingly absent from the base game (which ultimately turned out to be correct, although he was in the game as an NPC). So the announcement at SDCC 2019 that he and Colossus (who was also an NPC in the base game) would be free DLC made available one month after the game's release became a welcomed reveal.
** Anyone unhappy about Scarlet Witch being {{retcon}}ned to not being a mutant in the comics will be happy to see that a Sentinel explicitly registers her as a mutant along
does away with the X-Men.
* CharacterRerailment: This game fixes the Winter Solder's character after his appearance in
infamous three continue limit of the original ''Ultimate Alliance.'' There, he had recovered all his memories [[NotBrainwashed but was working with arcade release and gives the villains anyway]]. Here, he's an ally player infinite continues while also allowing one to play the heroes like in the source material. To be fair to the first game though, it was made shortly after Bucky had been reintroduced in the comics and was still a more morally ambiguous character, so Raven Software likely didn't have too much to base off his character for it. It's mentioned that he was [[TheMole working undercover]] with AIM.its original, easier Japanese version.




[[folder:YMMV/FlowersInTheAttic (The TV movie)]]
* AuthorsSavingThrow: For those who find [[spoiler: Chris being impossible to sympathize with after he rapes Cathy]], the TV movie changes it to consensual sex.

to:

\n[[folder:YMMV/FlowersInTheAttic (The TV movie)]]\n[[folder:YMMV/Castlevania: Circle of the Moon]]
* AuthorsSavingThrow: For those who find [[spoiler: Chris The ''Castlevania Advance Collection'' version alleviates some of the game's bigger {{Scrappy Mechanic}}s:
** The [[CheckpointStarvation dearth of save points]] has been alleviated by the introduction of save states. There is also the option to rewind the last few seconds of the game, in case you make any major mistakes (like dying or
being impossible sent back a ways due to sympathize with after he rapes Cathy]], a missed jump).
** There is now an optional gadget that informs you if an enemy you're attacking has a chance to drop a DSS card, eliminating
the TV movie changes it GuideDangIt nature of having to consensual sex.figure out which enemies to farm for cards. The addition of save states and rewinds also allows you to use SaveScumming to make sure the rare cards actually drop.
** Every single DSS card combination has its effects explained in the Encyclopedia feature. All of the combination explanations are unlocked from the get go.




[[folder:YMMV/PeterAndTheStarcatchers]]
* AuthorsSavingThrow: The tribe that lives on Neverland has [[ValuesDissonance NOT aged well]] in the slightest, even if it was FairForItsDay. Barrie and Pearson decided to make the tribe a Polynesian tribe who know (and distrust) English due to a member having been enslaved.

to:

\n[[folder:YMMV/PeterAndTheStarcatchers]]\n[[folder:YMMV/Castlevania (2017)]]
* AuthorsSavingThrow: The tribe AuthorsSavingThrow:
** One minor complaint about Season 1 is the lack of recognizable music from the games, given ''Castlevania'' has several tracks
that lives on Neverland has [[ValuesDissonance NOT aged well]] are deemed iconic. In the penultimate episode of Season 2, our heroes storm Dracula's castle with an orchestral remix of the popular track ''Bloody Tears''.

** Isaac's depiction in ''Curse of Darkness'' was an ''extremely'' problematic example of a gay character. Not only was he a maniac eager to aid
in the slightest, even if it slaughter of mankind,[[note]]His entire motivation was FairForItsDay. Barrie to resurrect Dracula so he can return to doing so, and Pearson decided to make the tribe game's inciting incident is quite ironically him framing Hector's wife for witchcraft and getting her burnt at the stake while Hector is away as retaliation for Hector betraying Dracula[[/note]] a Polynesian tribe who know (and distrust) English due to rare example of a member scantily clad male character but done so more for FanDisservice reasons, a borderline CombatSadomasochist, and the way the game made his sexuality explicit was by having been enslaved.him kiss Trevor on the cheek as he stabbed him. This version of Isaac's sexuality is handled much more subtly and not in any way linked to his siding against mankind, he has a much more sympathetic backstory, lacks the original character's [[FashionVictimVillain abominable costume]], and his motivation for siding with Dracula is much more sympathetic than "I'm an AxCrazy psychopath." His RaceLift also adds solid diversity to the cast, helped by Adetokumboh M'Cormack's ''excellent'' and soulful performance.
** After Season 2's AutomatonHorses never reacted to ''any'' level of violence near them (not even their owners getting butchered or eaten alive by huge night monsters or brigands right on top of them), Season 3 opens with Sypha and Trevor's horses getting spooked during their fight with night creatures.



[[folder:YMMV/RobinWar]]
* AuthorsSavingThrow: Jim and Dick's conversation acknowledges that Jim does feel uncomfortable about the presence of untrained teenage vigilantes running around. It also provides a reason why Jim would reluctantly accept their existence.

to:

[[folder:YMMV/RobinWar]]
[[folder:YMMV/IndiePogo]]
* AuthorsSavingThrow: Jim and Dick's conversation acknowledges that Jim does The Heavy Metal update allows players to turn off the automatic jumping, so those who prefer traditional {{Platform Fighter}}s can now feel uncomfortable about the presence of untrained teenage vigilantes running around. It also provides a reason why Jim would reluctantly accept their existence.more at home with this game.



[[folder:YMMV/YourLieInApril]]
* AuthorsSavingThrow: The live-action movie tones down some of the manga's more controversial aspects, like Kousei's AmusingInjuries despite his past as a child abuse victim. In particular Saki's infamous beating where she made him bleed was toned down to just her slapping him, which, while still questionable, was much more forgivable.

to:

[[folder:YMMV/YourLieInApril]]
[[folder:YMMV/PostalBrainDamaged]]
* AuthorsSavingThrow: The live-action movie tones down When the demo was released on Steam Next Fext 2021, the biggest sticking point of "Straight Outta Suburbia", the very first level, was the largely [[CutAndPasteEnvironments identical interiors]] of almost every house in the level, which many felt made the already large level too cumbersome to explore. In the final game, many of these houses were boarded or locked up to prevent the player from exploring largely unnecessary areas, and some of the manga's more controversial aspects, like Kousei's AmusingInjuries despite his past as houses that remained were given distinct hallmarks (one house has a child abuse victim. In particular Saki's infamous beating where she made him bleed was toned down to just her slapping him, which, lot of toilets and toilet paper, another house has a lot of cats, while still questionable, was much more forgivable.yet another has dead [[VideoGame/TheSims Sims]] in it) to make them easier to recognize.



[[folder:YMMV/AftermathOfTheGames]]
* AuthorsSavingThrow: The third pony chapter and the first Interlude chapter in ''Integration'' firmly establishes that Twilight [[spoiler: really ''did'' have no choice but to retgone the adult Starlight. And Twilight's shown to have severe doubts about her decision and feels as if she had murdered the original Starlight, despite everypony in the know about filly Starlight's true origins assuring her that she did what was needed to save Equestria and managed to give a villian another chance at life. Also, even though the Mane Six's friendship is saved and Equestria isn't in a BadFuture, [[ButterflyOfDoom there's still a lot of ramifications that came from Twilight changing the timeline]].]]

to:

[[folder:YMMV/AftermathOfTheGames]]
[[folder:YMMV/Dusk]]
* AuthorsSavingThrow: The third pony chapter and AuthorsSavingThrow:
** While
the first Interlude chapter in ''Integration'' firmly establishes that Twilight [[spoiler: sword was powerful, there wasn't really ''did'' have no choice but to retgone the adult Starlight. And Twilight's shown to have severe doubts about her decision and feels as if she had murdered the original Starlight, despite everypony in the know about filly Starlight's true origins assuring her anything that she did what was needed made it distinct or made it better than any of the other weapons. When New Blood showed off footage for ''Episode 3'', they showed that they reworked it with the ability to save Equestria block and managed to give a villian another chance deflect (albeit at life. Also, the cost of morale, unlike the sickles), and also makes it more of a stealth weapon, giving it more uniqueness and utility. To further sweeten the deal, the new mechanics for the sword were implemented even though before ''Episode 3'' was out.
** The bosses of Episodes 1 and 2 were criticized due to being rather easy, and some of them come off as souped-up versions of normal enemies (especially Mama, who [[DegradedBoss becomes a regular enemy]] after
the Mane Six's friendship is saved and Equestria isn't in a BadFuture, [[ButterflyOfDoom there's still a lot of ramifications level that came from Twilight changing spotlights her). Episode 3 upped its game with its final two, [[spoiler:with Jakob being considered a cool take on the timeline]].]]MirrorMatch concept, due to applying FPS meta techniques, and Nyarlathotep for being a much more conventional "giant monster" boss]].



[[folder:YMMV/SonicX]]
* ''AuthorsSavingThrow'':
** Within the Archie comic line, many see the LighterAndSofter direction as this in relation to [[ComicBook/SonicTheHedgehogArchieComics the main comic]] going through its biggest AudienceAlienatingEra. The main thing was that at the time, the main comic had devolved into LoveTriangle drama at least [[OnceAnEpisode once an issue]], and [[TheyWastedAPerfectlyGoodPlot stories that had potential to be decent not living up to said potential]], while the ''Sonic X'' comics, while not without their research faults, were closer to what people actually wanted out of a ''Sonic'' comic, with the action, adventure and humor expected out of the franchise at this point. Said AudienceAlienatingEra didn't last, however, and one could argue this paved the way for a better future for the main comic.
** Within the ''Sonic X'' franchise itself, the comic is noted for circumventing some of the flaws of its animated counterpart, namely by downplaying the formulaic storylines like making Eggman the center limelight near the end of the series for example, [[DemotedToExtra moderating]] [[SpotlightStealingSquad Chris']] [[AudienceSurrogate role]] in favor of making Sonic and Tails the center limelight like they should have been in the first place since Chris is not the titular protagonist, undoing a lot of the {{Flanderization}} that befallen the later episodes of the anime like Amy's {{Yandere}} traits, and adding even more {{Mythology Gag}}s to the games themselves. In addition in spite of using the English dub as basis, it generally has more witty, less {{Narm}} writing that's more consistent with the Japanese renditions.

to:

[[folder:YMMV/SonicX]]
[[folder:YMMV/Ben10Omniverse]]
* ''AuthorsSavingThrow'':
AuthorsSavingThrow:
** Within This series was an attempt to reconcile the Archie comic line, many see the LighterAndSofter direction as this in relation to [[ComicBook/SonicTheHedgehogArchieComics the main comic]] going through its biggest AudienceAlienatingEra. The main thing was that at the time, the main comic had devolved into LoveTriangle drama at least [[OnceAnEpisode once an issue]], and [[TheyWastedAPerfectlyGoodPlot stories that had potential to be decent not living up to said potential]], while the ''Sonic X'' comics, while not without their research faults, were closer to what people actually wanted out of a ''Sonic'' comic, with the action, adventure and humor expected out conflicting styles of the franchise at this point. Said AudienceAlienatingEra didn't last, however, and one could argue this paved the way for a better future for the main comic.
** Within the ''Sonic X'' franchise itself, the comic is noted for circumventing some of the flaws of its animated counterpart, namely by downplaying the formulaic storylines like making Eggman the center limelight near the end of the
original ''Ben 10'' series for example, [[DemotedToExtra moderating]] [[SpotlightStealingSquad Chris']] [[AudienceSurrogate role]] in favor by Man of making Sonic Action and Tails the center limelight like two sequels by Dwayne [=McDuffie=] and Glen Murakami. [[BrokenBase Fans disagree on whether they should have been in the first place since Chris is not the titular protagonist, undoing a lot of the {{Flanderization}} that befallen the later episodes of the anime like Amy's {{Yandere}} traits, and adding even more {{Mythology Gag}}s to the games themselves. In addition in spite of using the English dub as basis, it generally has more witty, less {{Narm}} writing that's more consistent with the Japanese renditions.succeeded or not]].



[[folder:YMMV/AMidsummerNightsDream]]
* AuthorsSavingThrow: Played with in the epilogue, which coyly "apologizes" to anyone who didn't like the play. This was more or less formula for the period, and shows again in ''Theatre/TheTempest'', among other places.
--> '''Reason: YMMV examples can't be playing with'''

to:

[[folder:YMMV/AMidsummerNightsDream]]
[[folder:YMMV/TigerKing]]
* AuthorsSavingThrow: Played with in A minor, but still prominent complaint about the epilogue, which coyly "apologizes" to anyone who didn't like the play. This series was more or less formula for the period, and that it never showed John Findlay's teeth implants. The retrospective eighth episode shows again in ''Theatre/TheTempest'', among other places.
--> '''Reason: YMMV examples can't be playing with'''
him with his new fully-toothed mouth. The episode also makes a point of using Saff's preferred pronouns, and the closed captions were updated to better reflect them (sans when the characters misgender him within the documentary itself).



[[folder:YMMV/TheShield]]
* AuthorsSavingThrow: Pretty much the bulk of seasons six and seven are spent with various saving throws being tossed to bring Shane away from the abyss of fan hatred after [[spoiler: he killed Lem]]. Also, when they redubbed dialogue into one episode clarifying that Shane's black mistress was of legal age, after network executives freaked out over the notion of one of the show's main characters having sex with an underaged girl. Also, Dutch's killing a stray cat is semi-balanced out by him adopting a stray kitten, which is never mentioned again. Averted with the murder of Terry Crowley, as the show was able to resist retroactively making Terry a monster of some kind to make his death at Vic's hands justifiable.

to:

[[folder:YMMV/TheShield]]
[[folder:YMMV/CookieRun]]
* AuthorsSavingThrow: Pretty much AuthorsSavingThrow:
** For
the bulk longest time, obtaining Magic Candy ingredients was a chore if you got the cookie after the event or ran out of seasons six and seven are spent with various saving throws being tossed to bring Shane away ingredients from the abyss trials, resulting in players having to spend gems and magic dust to obtain them. January 2021's update now has higher chances of fan hatred after [[spoiler: he killed Lem]]. Also, when they redubbed dialogue into one episode clarifying players getting item pouches that Shane's black mistress was of legal age, after network executives freaked out over contain the notion of Magic Candy Ingredients for Cookies who have their own Trials (in other words, you can get them for Dark Choco, Milk and Purple Yam but not Herb, Moon Rabbit or Tiger Lily just yet). This also includes the Magic Candies for Moonlight, Fire Spirit, Sea Fairy, Dark Enchantress, and Wind Archer too.
** Want to get some Rainbow Cubes, Gems, or Coins with the cookie in your lobby? For the longest time you needed a certain cookie to obtain
one of the show's main characters having sex with an underaged girl. Also, Dutch's killing a stray cat is semi-balanced three and would have to search online to figure it out by him adopting a stray kitten, which is never mentioned again. Averted with and then swap them out if they weren't your current Lobby Cookie. In early 2021, this was changed so that you can have any cookie in the murder lobby and choose your reward.
** The Season 6 update bought about a bevy
of Terry Crowley, as unwelcome changes (see ContestedSequel below) that massively bought down the show was able gameplay experience for fans, particularly those who don’t spend any money at all on the game, to resist retroactively the point where some threatened to delete their accounts and ''actual trucks'' displaying messages to Devsisters were parked outside their headquarters. Devsisters [[https://cookierunglobal.blogspot.com/2021/07/addressing-issues-regarding-season-6.html?m=1 finally responded]] and rolled back some of the more controversial choices in July 2021. These changes included prohibiting the use of [[ScrappyMechanic Invocation Cards]] in just about every competitive mode, reducing the minimum cookie level needed to use cards from 15 to 12, and making Terry it so that a monster Cookie's skill starts at the beginning of some kind a run again.
** In the Season 6 rehaul, the UI was derided for making things more complicated. The December 2021 update reverted the UI
to make his death at Vic's hands justifiable.the initial interface, but with additional buttons on the top for easier navigation, with [[https://www.youtube.com/watch?v=OAxNUqt5hrY with announcement video]] even mentioning the return was due to fan feedback.
** The Grand Champion League was only for the highest skilled players or those who were willing to fork over 3000 gems to enter. The February 2022 update now reduces it to those who have 10,000 trophies.
** Speaking of Magic Candies, upgrading them for Common, Rare and Epic Cookies still tended to be a chore to do since it requires gathering materials in their Cookie Trials (which was only made worse by [[TheyChangedItNowItSucks the removal of bonus missions]]), which can take a long time, and upgrading Magic Candies only had a chance to succeed. However, the March 2022 Update removed the probability of the success and failure of upgrading Magic Candies, which made upgrading them ''much'' easier than before with or without bonus missions.



[[folder:YMMV/Haunted Castle]]
* AuthorsSavingThrow: The [[UsefulNotes/PlayStation4 PS4]] rerelease of the game does away with the infamous three continue limit of the original arcade release and gives the player infinite continues while also allowing one to play the game in its original, easier Japanese version.

to:

[[folder:YMMV/Haunted Castle]]


[[folder:YMMV/Voez]]
* AuthorsSavingThrow: The [[UsefulNotes/PlayStation4 PS4]] rerelease of After the initial release put off some potential players by not being playable in TV mode, a later update was introduced that allows the game does away to be played in TV mode with the infamous three continue limit of the original arcade release and gives the player infinite continues while also allowing one to play the game in its original, easier Japanese version.a physical controller.



[[folder:YMMV/Castlevania: Circle of the Moon]]
* AuthorsSavingThrow: The ''Castlevania Advance Collection'' version alleviates some of the game's bigger {{Scrappy Mechanic}}s:
** The [[CheckpointStarvation dearth of save points]] has been alleviated by the introduction of save states. There is also the option to rewind the last few seconds of the game, in case you make any major mistakes (like dying or being sent back a ways due to a missed jump).
** There is now an optional gadget that informs you if an enemy you're attacking has a chance to drop a DSS card, eliminating the GuideDangIt nature of having to figure out which enemies to farm for cards. The addition of save states and rewinds also allows you to use SaveScumming to make sure the rare cards actually drop.
** Every single DSS card combination has its effects explained in the Encyclopedia feature. All of the combination explanations are unlocked from the get go.
[[/folder]]
[[folder:YMMV/Castlevania (2017)]]

to:

[[folder:YMMV/Castlevania: Circle of the Moon]]
* AuthorsSavingThrow: The ''Castlevania Advance Collection'' version alleviates some of the game's bigger {{Scrappy Mechanic}}s:
** The [[CheckpointStarvation dearth of save points]] has been alleviated by the introduction of save states. There is also the option to rewind the last few seconds of the game, in case you make any major mistakes (like dying or being sent back a ways due to a missed jump).
** There is now an optional gadget that informs you if an enemy you're attacking has a chance to drop a DSS card, eliminating the GuideDangIt nature of having to figure out which enemies to farm for cards. The addition of save states and rewinds also allows you to use SaveScumming to make sure the rare cards actually drop.
** Every single DSS card combination has its effects explained in the Encyclopedia feature. All of the combination explanations are unlocked from the get go.
[[/folder]]
[[folder:YMMV/Castlevania (2017)]]

[[folder:YMMV/KingdomHearts]]



** One minor complaint about Season 1 is the lack of recognizable music from the games, given ''Castlevania'' has several tracks that are deemed iconic. In the penultimate episode of Season 2, our heroes storm Dracula's castle with an orchestral remix of the popular track ''Bloody Tears''.

** Isaac's depiction in ''Curse of Darkness'' was an ''extremely'' problematic example of a gay character. Not only was he a maniac eager to aid in the slaughter of mankind,[[note]]His entire motivation was to resurrect Dracula so he can return to doing so, and the game's inciting incident is quite ironically him framing Hector's wife for witchcraft and getting her burnt at the stake while Hector is away as retaliation for Hector betraying Dracula[[/note]] a rare example of a scantily clad male character but done so more for FanDisservice reasons, a borderline CombatSadomasochist, and the way the game made his sexuality explicit was by having him kiss Trevor on the cheek as he stabbed him. This version of Isaac's sexuality is handled much more subtly and not in any way linked to his siding against mankind, he has a much more sympathetic backstory, lacks the original character's [[FashionVictimVillain abominable costume]], and his motivation for siding with Dracula is much more sympathetic than "I'm an AxCrazy psychopath." His RaceLift also adds solid diversity to the cast, helped by Adetokumboh M'Cormack's ''excellent'' and soulful performance.
** After Season 2's AutomatonHorses never reacted to ''any'' level of violence near them (not even their owners getting butchered or eaten alive by huge night monsters or brigands right on top of them), Season 3 opens with Sypha and Trevor's horses getting spooked during their fight with night creatures.

to:

** After three infamously NoExportForYou "Final Mix" versions that were Japan-only, the 1.5 and 2.5 [=PS3=] ports of the series included the ''Final Mix'' versions of ''I'', ''II'', and ''Birth By Sleep''. International fans that had been left out of all their extra content over the years can now enjoy it looking better than ever.
** The series has long been criticized for its entries being spread over multiple consoles from both Nintendo and Sony, making it a bit tricky to keep up. The 1.5+2.5 release for the [=PS4=], in tandem with the 2.8 release that remasters ''3D'', means the entire series sans ''Days'' and ''Re:coded'' and ''χ'' are playable on a single console.[[note]]And if you really want to play them, it isn't much of a hassle, as ''Days'' and ''Re:Coded'' are both on the same handheld, the Nintendo DS, and ''χ'' is available to anyone with an Android or [=iOS=] smartphone.[[/note]] Unfortunately, this was still the case for Xbox players who were going to be jumping into the series with ''III'' at launch until the other games were ''finally'' ported to the system a year later.
*** The announcement of ''Kingdom Hearts -- The Story So Far -'', which compiles the previous two [=PS4=] compilations into a single bundle for only $40, really speaks to Square Enix's desire to ensure that everyone can be caught up in time for ''III''... as long as you have a [=PS4=]. Thankfully, this mega-compilation has been announced for the Xbox
One minor complaint about Season 1 is for a 2020 release, so Xbox owners will still be able to be in the lack of recognizable music loop.
** The ''Days'' adaption in 1.5 Remix was criticized for its awkward cuts between fight scenes and for not including scenes
from the games, given ''Castlevania'' Disney worlds. The adaption of ''coded'' in 2.5 Remix does include scenes for fights and the Disney worlds making the cuts much less jarring and telling the story more coherently. When 1.5 Remix was put on [=PS4=], a scene for Roxas fighting Xion was added.
** The Disney elements have been TheArtifact since ''Days'', but there
has several tracks that been some effort to avoid this starting from ''coded''. Donald and Goofy return to being party members for ''Kingdom Hearts III'' and a scene added to the storyline of ''coded'' during 2.5 Remix has Maleficent making a connection between the Datascape and the Book of Prophecies from ''chi'', adding context to her appearance in ''3D'' and reversing the VillainDecay she has gone through. Additionally, the Disney worlds are deemed iconic. In the penultimate episode of Season 2, our heroes storm Dracula's castle back to having a story reason for getting visited, with an orchestral remix Disney characters having more interactions with the KH-original characters.
** Going beyond just the ''Kingdom Hearts'' series, the portrayal
of the popular track ''Bloody Tears''.

main trio of Disney characters--WesternAnimation/DonaldDuck, WesternAnimation/{{Goofy}} and WesternAnimation/MickeyMouse--could be considered a response to some of the most common complaints about those characters over the last few decades. For many animated fans, the trio were basically glorified corporate mascots with little personality, which wasn't helped by the fact that they never really had definitive [[MysteriousPast backstories]] or [[WhyDoYouKeepChangingJobs occupations]]. The [[VideoGame/KingdomHeartsI original]] ''Kingdom Hearts'' made sure to rectify that, portraying Mickey as a [[TheGoodKing monarch]], Donald as his CourtMage, and Goofy as his Captain of the Guard. And while their backstories still aren't terribly detailed, ''VideoGame/KingdomHeartsII'' still makes an effort to give Mickey an actual character arc by showing the beginnings of his feud with WesternAnimation/{{Pete}} and introducing us to his childhood mentor, [[WesternAnimation/{{Fantasia}} Yen Sid]].
** Isaac's depiction In a similar fashion to main Disney Trio, the princesses of their respective movies are much less polarized in ''Curse of Darkness'' was an ''extremely'' this series than they are in the controversial Franchise/DisneyPrincess line, in which they are criticized for receiving gratuitous amounts {{Chickification}} in their merchandise, characterization that is ''heavily'' [[{{Flanderization}} exaggerated]] with {{Sequelitis}}, and goals that come off as [[ValuesDissonance problematic example of a gay character. Not only was he a maniac eager or sexist]] in this day in age. ''Kingdom Hearts'' manages to aid in the slaughter of mankind,[[note]]His entire motivation was to resurrect Dracula so he can return to doing so, and the game's inciting incident is quite ironically him framing Hector's wife for witchcraft and getting her burnt at the stake while Hector is away as retaliation for Hector betraying Dracula[[/note]] a rare example of a scantily clad male character but done so more for FanDisservice reasons, a borderline CombatSadomasochist, and the way the game made his sexuality explicit was by having him kiss Trevor on the cheek as he stabbed him. This version of Isaac's sexuality is handled much more subtly and not in any way linked to his siding against mankind, he has a much more sympathetic backstory, lacks respect the original character's [[FashionVictimVillain abominable costume]], and his motivation for siding source material by portraying the princesses with Dracula is much personalities similar to that of the original film, and in some examples like [[WesternAnimation/TheLittleMermaid1989 Ariel]] or [[WesternAnimation/{{Mulan}} Mulan]], having them TookALevelInBadass by giving them the ability to use magic.
** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[BonusBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had. ''III'' continued this trend by designing bosses to be
more sympathetic than "I'm an AxCrazy psychopath." His RaceLift also adds solid diversity to easily defeatable, especially the cast, helped by Adetokumboh M'Cormack's ''excellent'' humanoid bosses, since they properly stagger and soulful performance.
have revenge value, as opposed to having a mix of super armor, no staggering, and can randomly break out of your combos for no reason.
** After Season 2's AutomatonHorses never reacted The NewGamePlus for ''III'' is a considerable improvement over the ones in ''0.2'' and ''Dream Drop Distance''. Though it's not perfect, you can now take your Keyblades into a new save file, which fixes the problem ''[=DDD=]'' and ''Birth By Sleep'' had where you get the Ultima Weapon as a reward for defeating certain super bosses, but have no more enemies to ''any'' level of violence near use them (not even their owners getting butchered on or eaten alive by huge night monsters or brigands right story sequences to use them in which, on top of them), Season 3 opens with Sypha and Trevor's horses getting spooked during their the secret bosses' poor fight designs, rendering them as not worth it for many players.
** The free update that came
with night creatures.the Re:Mind DLC of ''III'' made significant improvements on the base game, modifying certain awkward or badly lighted cutscenes so they have more impact. It also add some post-game content, such as new attack abilities unlocked after beating the game once (and transferring over to any new playthrough) and the return of the classic Keyblades Oathkeeper and Oblivion.
** After 3 years of fans being confused why the HD collections weren't coming to Xbox like ''III'' was, Square finally announced that the older games would finally be hitting the console in 2020 at X019. The port of the first game even has an improvement over the [=PS4=] port, in that you can now skip the opening cutscene of it on Xbox. However, Fruitball is now glitched where, when Aqua spikes the fruit, it goes straight down to the ground rather than away in the direction Aqua's facing for some reason. Unfortunately, it's digital-only due to the [=PS4=] [=DLC=] added to ''1.5 + 2.5'' made it over 50GB and, as a result, couldn't fit on to a regular Blu-Ray disc like the [=PS4=] port.



[[folder:YMMV/IndiePogo]]
* AuthorsSavingThrow: The Heavy Metal update allows players to turn off the automatic jumping, so those who prefer traditional {{Platform Fighter}}s can now feel more at home with this game.

to:

[[folder:YMMV/IndiePogo]]
[[folder:YMMV/SaintSeiyaLegendOfSanctuary]]
* AuthorsSavingThrow: The Heavy Metal update allows players to turn off One of the automatic jumping, so those who prefer traditional {{Platform Fighter}}s can now feel more at home with this game.very few praises the movie gets is making the main characters older by three years, as one of the main complains about the original version was the ImprobableAge (Seiya, Saori and Shun were only ''13 years old'').



[[folder:YMMV/PostalBrainDamaged]]
* AuthorsSavingThrow: When the demo was released on Steam Next Fext 2021, the biggest sticking point of "Straight Outta Suburbia", the very first level, was the largely [[CutAndPasteEnvironments identical interiors]] of almost every house in the level, which many felt made the already large level too cumbersome to explore. In the final game, many of these houses were boarded or locked up to prevent the player from exploring largely unnecessary areas, and some of the houses that remained were given distinct hallmarks (one house has a lot of toilets and toilet paper, another house has a lot of cats, while yet another has dead [[VideoGame/TheSims Sims]] in it) to make them easier to recognize.
[[/folder]]

[[folder:YMMV/Dusk]]

to:

[[folder:YMMV/PostalBrainDamaged]]
* AuthorsSavingThrow: When the demo was released on Steam Next Fext 2021, the biggest sticking point of "Straight Outta Suburbia", the very first level, was the largely [[CutAndPasteEnvironments identical interiors]] of almost every house in the level, which many felt made the already large level too cumbersome to explore. In the final game, many of these houses were boarded or locked up to prevent the player from exploring largely unnecessary areas, and some of the houses that remained were given distinct hallmarks (one house has a lot of toilets and toilet paper, another house has a lot of cats, while yet another has dead [[VideoGame/TheSims Sims]] in it) to make them easier to recognize.
[[/folder]]

[[folder:YMMV/Dusk]]
[[folder:YMMV/SuperMarioMaker]]



** While the sword was powerful, there wasn't really anything that made it distinct or made it better than any of the other weapons. When New Blood showed off footage for ''Episode 3'', they showed that they reworked it with the ability to block and deflect (albeit at the cost of morale, unlike the sickles), and also makes it more of a stealth weapon, giving it more uniqueness and utility. To further sweeten the deal, the new mechanics for the sword were implemented even before ''Episode 3'' was out.
** The bosses of Episodes 1 and 2 were criticized due to being rather easy, and some of them come off as souped-up versions of normal enemies (especially Mama, who [[DegradedBoss becomes a regular enemy]] after the level that spotlights her). Episode 3 upped its game with its final two, [[spoiler:with Jakob being considered a cool take on the MirrorMatch concept, due to applying FPS meta techniques, and Nyarlathotep for being a much more conventional "giant monster" boss]].

to:

** While the sword was powerful, there wasn't really anything that made it distinct or made it better than any One of the other weapons. When New Blood showed off footage for ''Episode 3'', they showed that they reworked it with the ability to block and deflect (albeit at the cost of morale, unlike the sickles), and also makes it more of a stealth weapon, giving it more uniqueness and utility. To further sweeten the deal, the new mechanics for the sword were implemented even before ''Episode 3'' was out.
** The bosses of Episodes 1 and 2 were
criticized due aspects in reviews that came out prior to being rather easy, and some of them come off as souped-up versions of normal enemies (especially Mama, who [[DegradedBoss becomes the public release was the nine day time limit for unlocking new building material sets. Having heard this, Nintendo released a regular enemy]] patch on launch day that caused tool packs to unlock early after placing around 500 objects in the Maker after triggering the "delivery notice" and using all available object types, which could greatly decrease the time to unlock everything to only a few hours.
** Many early reviews also criticized the lack of mid-level checkpoints and "tiered" {{Power Up}}s (e.g. a ? block that spawns a Mushroom for small Mario and a Fire Flower for Super Mario). Both of these were added into the game in the November 4, 2015 update.
** Fans were unhappy the underwater softlock GameBreakingBug was ignored for so long, but the December 2015 update fixed it.
** The first batch of ''Franchise/{{Pokemon}}'' Mystery Suits didn't have unique sounds effects or music. When the Kanto starters were revealed, they were shown to have them.
** After nearly a year of fans complaining, Nintendo finally released an update that allowed you to comment on a
level that spotlights her). Episode 3 upped its game with its final two, [[spoiler:with Jakob being considered a cool take on the MirrorMatch concept, due to applying FPS meta techniques, and Nyarlathotep for being a much more conventional "giant monster" boss]].Level Cleared screen without automatically starring it.



[[folder:YMMV/Ben10Omniverse]]

to:

[[folder:YMMV/Ben10Omniverse]][[folder:YMMV/SuperMarioMaker2]]



** This series was an attempt to reconcile the conflicting styles of the original ''Ben 10'' series by Man of Action and the two sequels by Dwayne [=McDuffie=] and Glen Murakami. [[BrokenBase Fans disagree on whether they succeeded or not]].

to:

** This From the first trailer alone, it already fixes most of the issues that critics had with the [[VideoGame/SuperMarioMaker first game]], including but not limited to: slopes, new enemies, new environments, new UI, and a new theme based on ''VideoGame/SuperMario3DWorld''.
** The May Direct showed a lot more improvements over the first game, like finally being able to tag map types and filter them online, vertical sub-areas, the ability to customize how auto-scrolling works and add rising water to levels, as well as On and Off switch blocks and several new themes.
** There were originally no plans to allow multiplayer with friends, only randoms, leading to a lot of fan backlash. At E3 2019, it was announced that [[https://twitter.com/nintendoamerica/status/1138532590384701440?s=21 online multiplayer with friends was going to be added to the game]].
** Before, only 32 courses could be uploaded online. That number was later upgraded to 64, and once again to 100.
** Letters that can easily be mistaken for numbers are no longer allowed in level codes, making them much easier to put in. In addition, level codes themselves are much shorter, with only nine characters to input (3 x 3) instead of the first game's sixteen characters (4 x 4).
** The version 1.1.0 update introduced on October 1, 2019 fixes a lot of problems in the game:
*** One feature it adds is the option to play with one’s friends in Multiplayer Versus and Multiplayer Co-op modes, as well as letting you select courses you've saved in Coursebot and levels uploaded in Course World.
*** You can now play Multiplayer Co-op and Versus in local play as well. In addition, the host system no longer needs to be connected to the internet.
*** In the possibility of an unstable connection before the match starts, the match will be cancelled in order to somewhat alleviate the infamous lag issue.
*** When everyone chooses the "Let's start over!" option in Multiplayer Co-op, the time will reset as well.
*** When someone places Builder Boxes over a warp point, players will now be able to break them by simply using the warps.
*** Also, you are now able to use button controls to create courses in handheld mode.
** The Master Sword powerup being added is largely seen as a compromise for removing the Mystery Mushroom. Many players hope that more items from other games will follow.
** When November passed with no major content updates, fans were starting to lose hope for the game. Come December 2nd, the 2.0.0 update was announced featuring Pokeys and Spikes, two heavily requested enemies, an official
series of speedrun courses, and Link as a playable character.
** One of the [[ScrappyMechanic disliked mechanics]] about the first ''Super Mario Maker''
was an attempt to reconcile the conflicting styles time-based gate behind unlocking parts, where the player needed to wait a day after fulfilling the requirement to unlock more. While the first game already patched a quicker way to unlock parts, ''2'' took it a step further and removed the gate completely, giving the player free use of every course element right from the start aside from the special unlockable ones.
** The 3.0.0 update brings along several additions which flesh out more differences between the styles, including:
*** Two elements from ''VideoGame/SuperMarioBros2'', both for the ''VideoGame/SuperMarioBros1'' game style: A Mushroom that changes your character to behave like they were straight from the game[[note]]Ability to pick up and throw enemies and objects, as well as stand on top of most of the former ones, this also means you cannot GoombaStomp them[[/note]], and a key that when picked up, summons Phanto to chase you. This also means Toadette has official [=SMB2=] sprites, and she and the other three have [=SMB2=] sprites for swimming as well as sliding down the flagpole. Much like the Superball Flower and the Master Sword, it brings back music from
the original ''Ben 10'' series by Man of Action game, including beloved tracks like Overworld and Ending.
*** The Frog Suit from ''VideoGame/SuperMarioBros3'', which makes underwater levels and nighttime castle levels more enjoyable for those who usually aren't into those themes.
*** The balloon power up from ''VideoGame/SuperMarioWorld'', tweaked so it's more user friendly.
*** The Super Acorn from ''VideoGame/NewSuperMarioBrosU'',
the two sequels by Dwayne [=McDuffie=] and Glen Murakami. [[BrokenBase Fans disagree on whether game's signature power-up that was initially left out in favour of ''New Super Mario Bros. Wii'''s Propeller Mushroom.
*** The seven Koopalings make their debut in the four 2D themes (meaning
they succeeded finally have an official sprite in the ''VideoGame/SuperMarioBros1'' style), which not only increases the total number of boss enemies to ''twelve'' (the others being Bowser, his Meowser form, Bowser Jr., Boom Boom and Pom Pom), but also greatly expands the possibilities for unique boss battles. The addition of the Mechakoopas and their debuting subspecies was also welcomed.
*** Several additions that greatly improved the ''VideoGame/SuperMario3DWorld'' style for those who found it too limited in comparison to the standard styles due to several factors.[[note]]A smaller selection of enemies and lack of a proper PowerupMount - no Yoshi, Clown Cars
or not]].Lakitu clouds here, just the Koopa Car. Further, numerous BoringButPractical gadgets necessary for building complex levels and neat tricks were also omitted - no tracks, Munchers or even the brand-new ON/OFF blocks, which proved amazingly versatile tools in the other styles. Even note blocks were left out, meaning no music-based levels.[[/note]] Namely, it introduced the Boomerang Suit (a great alternative to the Fire Flower, as the Cat Suit and Builder Suit only allow melee strikes to attack), five exclusive hats which provide new actions and concepts (alternative attack methods, a stealth function, and horizontal or vertical flight), and ON/OFF blocks were finally included as well. The addition of ON/OFF trampolines further cemented the usefulness of the switches, with them now being at their most versatile in the ''3D World'' style (as they now change the state of ''five'' different course parts here, compared to the three in the other styles). These changes have not only opened up the level variety of ''3D World'' courses, but finally allowed the style to distinguish itself with its own strengths rather than limitations.
*** And last but certainly not least, the ability to create full worlds, up to 8 worlds and 40 courses!



[[folder:YMMV/TigerKing]]
* AuthorsSavingThrow: A minor, but still prominent complaint about the series was that it never showed John Findlay's teeth implants. The retrospective eighth episode shows him with his new fully-toothed mouth. The episode also makes a point of using Saff's preferred pronouns, and the closed captions were updated to better reflect them (sans when the characters misgender him within the documentary itself).

to:

[[folder:YMMV/TigerKing]]

[[folder:YMMV/Espgaluda]]
* AuthorsSavingThrow: A minor, but still prominent complaint about the series AuthorsSavingThrow:
** The first ''Espgaluda''
was basically made in response to criticsm that it never showed John Findlay's teeth implants. The retrospective eighth episode shows him with his new fully-toothed mouth. The episode also makes a point of using Saff's preferred pronouns, CAVE's previous two games, ''VideoGame/DoDonPachi dai ou jou'' and ''VideoGame/{{Ketsui}}'', were [[ItsHardSoItSucks too difficult]] for beginners. It has considerably more gentle patterns and the closed captions were updated Kakusei mechanic allows players to better reflect slow down bullets for further assistance.
** The first game is criticized for an untold mechanic with the final phase of the FinalBoss, wherein using your Guard Barrier to attack
them (sans when will ''heal them''! In the characters misgender him within the documentary itself).second game, this is downgraded to its final boss ''merely'' raising a shield every time you fire your Guard Barrier (or any other time you gain invincibility).



[[folder:YMMV/CookieRun]]

to:

[[folder:YMMV/CookieRun]][[folder:YMMV/EspRaDe]]



** For the longest time, obtaining Magic Candy ingredients was a chore if you got the cookie after the event or ran out of ingredients from the trials, resulting in players having to spend gems and magic dust to obtain them. January 2021's update now has higher chances of players getting item pouches that contain the Magic Candy Ingredients for Cookies who have their own Trials (in other words, you can get them for Dark Choco, Milk and Purple Yam but not Herb, Moon Rabbit or Tiger Lily just yet). This also includes the Magic Candies for Moonlight, Fire Spirit, Sea Fairy, Dark Enchantress, and Wind Archer too.
** Want to get some Rainbow Cubes, Gems, or Coins with the cookie in your lobby? For the longest time you needed a certain cookie to obtain one of the three and would have to search online to figure it out and then swap them out if they weren't your current Lobby Cookie. In early 2021, this was changed so that you can have any cookie in the lobby and choose your reward.
** The Season 6 update bought about a bevy of unwelcome changes (see ContestedSequel below) that massively bought down the gameplay experience for fans, particularly those who don’t spend any money at all on the game, to the point where some threatened to delete their accounts and ''actual trucks'' displaying messages to Devsisters were parked outside their headquarters. Devsisters [[https://cookierunglobal.blogspot.com/2021/07/addressing-issues-regarding-season-6.html?m=1 finally responded]] and rolled back some of the more controversial choices in July 2021. These changes included prohibiting the use of [[ScrappyMechanic Invocation Cards]] in just about every competitive mode, reducing the minimum cookie level needed to use cards from 15 to 12, and making it so that a Cookie's skill starts at the beginning of a run again.
** In the Season 6 rehaul, the UI was derided for making things more complicated. The December 2021 update reverted the UI to the initial interface, but with additional buttons on the top for easier navigation, with [[https://www.youtube.com/watch?v=OAxNUqt5hrY with announcement video]] even mentioning the return was due to fan feedback.
** The Grand Champion League was only for the highest skilled players or those who were willing to fork over 3000 gems to enter. The February 2022 update now reduces it to those who have 10,000 trophies.
** Speaking of Magic Candies, upgrading them for Common, Rare and Epic Cookies still tended to be a chore to do since it requires gathering materials in their Cookie Trials (which was only made worse by [[TheyChangedItNowItSucks the removal of bonus missions]]), which can take a long time, and upgrading Magic Candies only had a chance to succeed. However, the March 2022 Update removed the probability of the success and failure of upgrading Magic Candies, which made upgrading them ''much'' easier than before with or without bonus missions.

to:

** For The Arcade Plus mode in ''Psi'' fixes a few complaints about the longest time, obtaining Magic Candy ingredients was a chore if you got game, most notably nerfing how Power Shot awards points during boss fights, as well as shortening the cookie after the event or ran out of ingredients from the trials, timers on those bosses, resulting in players having to spend gems and magic dust to obtain them. January 2021's update now has higher chances of players getting item pouches a better metagame that contain the Magic Candy Ingredients isn't "stall bosses for Cookies who have their own Trials (in other words, you can get them for Dark Choco, Milk and Purple Yam but not Herb, Moon Rabbit or Tiger Lily just yet). This 5 minutes each". It also includes adds a TrueFinalBoss as traditional of newer CAVE games, something that the Magic Candies for Moonlight, Fire Spirit, Sea Fairy, Dark Enchantress, and Wind Archer too.
original game doesn't have.
** Want to get some Rainbow Cubes, Gems, or Coins with the cookie in your lobby? For the longest time you needed a certain cookie to obtain one The original version of the three and would have to search online to figure it out and then swap them out if they weren't your current Lobby Cookie. In early 2021, this was changed so that you can have any cookie in the lobby and choose your reward.
** The Season 6 update bought about a bevy of unwelcome changes (see ContestedSequel below) that massively bought down the gameplay experience for fans, particularly those who don’t spend any money at all on the game, to the point where some threatened to delete their accounts and ''actual trucks'' displaying messages to Devsisters were parked outside their headquarters. Devsisters [[https://cookierunglobal.blogspot.com/2021/07/addressing-issues-regarding-season-6.html?m=1 finally responded]] and rolled back some of the more controversial choices in July 2021. These changes included prohibiting the use of [[ScrappyMechanic Invocation Cards]] in
game just about uses the same boss theme, "Raging Deicide", for every competitive mode, reducing boss, even the minimum cookie level needed to use cards from 15 to 12, and making it so that FinalBoss, which can feel a Cookie's skill starts at the beginning of a run again.
** In the Season 6 rehaul, the UI was derided for making things more complicated.
little anticlimatic. The December 2021 update reverted the UI to the initial interface, but with additional buttons on the top for easier navigation, with ''Psi'' UpdatedRerelease has a remix soundtrack that, among other things, gives every boss a unique remix of "Raging Deicide". [[https://www.youtube.com/watch?v=OAxNUqt5hrY with announcement video]] even mentioning the return was due to fan feedback.
** The Grand Champion League was only for the highest skilled players or those who were willing to fork over 3000 gems to enter. The February 2022 update now reduces it to those who have 10,000 trophies.
** Speaking of Magic Candies, upgrading them for Common, Rare
com/watch?v=LT6joP_DhQ0 Ms. Garra's remix by Atomic]] sounds absolutely ''[[SugarWiki/AwesomeMusic bombastic]]'' and Epic Cookies still tended to be a chore to do since it requires gathering materials in their Cookie Trials (which was only made worse by [[TheyChangedItNowItSucks the removal of bonus missions]]), which can take a long time, and upgrading Magic Candies only had a chance to succeed. However, the March 2022 Update removed the probability fitting of the success and failure final challenge of upgrading Magic Candies, which made upgrading them ''much'' easier than before with or without bonus missions.the game (except in the ''Psi''-exclusive modes, where Alice Master comes next).




[[folder:YMMV/Voez]]
* AuthorsSavingThrow: After the initial release put off some potential players by not being playable in TV mode, a later update was introduced that allows the game to be played in TV mode with a physical controller.

to:

\n[[folder:YMMV/Voez]]\n[[folder:YMMV/ContraPoints]]
* AuthorsSavingThrow: After the initial release put off In basically every single video since "Opulence", Natalie has mentioned non-binary people in a positive light at some potential players by not being playable in TV mode, a later update was introduced point, to make it clear that allows she doesn't actually hold the game kind of transmedicalist views she got accused of due to be played in TV mode with a physical controller.that video.(See OvershadowedByControversy below)



[[folder:YMMV/KingdomHearts]]

to:

[[folder:YMMV/KingdomHearts]][[folder:YMMV/DesignatedSurvivor]]
* AuthorsSavingThrow: The long-vacant [[NumberTwo vice-presidency]] is ''finally'' addressed in "In The Dark" in Season 2, when new character Ellenor Darby, the mayor of Washington, D.C., is introduced and impresses Kirkman with her [[ADayInTheLimelight handling of a major power outage crisis]].
[[/folder]]

[[folder:YMMV/MagicalGirlFriendshipSquad]]
* AuthorsSavingThrow: The redesigns of the main characters probably came from criticisms about the designs from the original shorts.
[[/folder]]

[[folder:YMMV/DevilMayCry5]]



** After three infamously NoExportForYou "Final Mix" versions that were Japan-only, the 1.5 and 2.5 [=PS3=] ports of the series included the ''Final Mix'' versions of ''I'', ''II'', and ''Birth By Sleep''. International fans that had been left out of all their extra content over the years can now enjoy it looking better than ever.
** The series has long been criticized for its entries being spread over multiple consoles from both Nintendo and Sony, making it a bit tricky to keep up. The 1.5+2.5 release for the [=PS4=], in tandem with the 2.8 release that remasters ''3D'', means the entire series sans ''Days'' and ''Re:coded'' and ''χ'' are playable on a single console.[[note]]And if you really want to play them, it isn't much of a hassle, as ''Days'' and ''Re:Coded'' are both on the same handheld, the Nintendo DS, and ''χ'' is available to anyone with an Android or [=iOS=] smartphone.[[/note]] Unfortunately, this was still the case for Xbox players who were going to be jumping into the series with ''III'' at launch until the other games were ''finally'' ported to the system a year later.
*** The announcement of ''Kingdom Hearts -- The Story So Far -'', which compiles the previous two [=PS4=] compilations into a single bundle for only $40, really speaks to Square Enix's desire to ensure that everyone can be caught up in time for ''III''... as long as you have a [=PS4=]. Thankfully, this mega-compilation has been announced for the Xbox One for a 2020 release, so Xbox owners will still be able to be in the loop.
** The ''Days'' adaption in 1.5 Remix was criticized for its awkward cuts between fight scenes and for not including scenes from the Disney worlds. The adaption of ''coded'' in 2.5 Remix does include scenes for fights and the Disney worlds making the cuts much less jarring and telling the story more coherently. When 1.5 Remix was put on [=PS4=], a scene for Roxas fighting Xion was added.
** The Disney elements have been TheArtifact since ''Days'', but there has been some effort to avoid this starting from ''coded''. Donald and Goofy return to being party members for ''Kingdom Hearts III'' and a scene added to the storyline of ''coded'' during 2.5 Remix has Maleficent making a connection between the Datascape and the Book of Prophecies from ''chi'', adding context to her appearance in ''3D'' and reversing the VillainDecay she has gone through. Additionally, the Disney worlds are back to having a story reason for getting visited, with Disney characters having more interactions with the KH-original characters.
** Going beyond just the ''Kingdom Hearts'' series, the portrayal of the main trio of Disney characters--WesternAnimation/DonaldDuck, WesternAnimation/{{Goofy}} and WesternAnimation/MickeyMouse--could be considered a response to some of the most common complaints about those characters over the last few decades. For many animated fans, the trio were basically glorified corporate mascots with little personality, which wasn't helped by the fact that they never really had definitive [[MysteriousPast backstories]] or [[WhyDoYouKeepChangingJobs occupations]]. The [[VideoGame/KingdomHeartsI original]] ''Kingdom Hearts'' made sure to rectify that, portraying Mickey as a [[TheGoodKing monarch]], Donald as his CourtMage, and Goofy as his Captain of the Guard. And while their backstories still aren't terribly detailed, ''VideoGame/KingdomHeartsII'' still makes an effort to give Mickey an actual character arc by showing the beginnings of his feud with WesternAnimation/{{Pete}} and introducing us to his childhood mentor, [[WesternAnimation/{{Fantasia}} Yen Sid]].
** In a similar fashion to main Disney Trio, the princesses of their respective movies are much less polarized in this series than they are in the controversial Franchise/DisneyPrincess line, in which they are criticized for receiving gratuitous amounts {{Chickification}} in their merchandise, characterization that is ''heavily'' [[{{Flanderization}} exaggerated]] with {{Sequelitis}}, and goals that come off as [[ValuesDissonance problematic or sexist]] in this day in age. ''Kingdom Hearts'' manages to respect the original source material by portraying the princesses with personalities similar to that of the original film, and in some examples like [[WesternAnimation/TheLittleMermaid1989 Ariel]] or [[WesternAnimation/{{Mulan}} Mulan]], having them TookALevelInBadass by giving them the ability to use magic.
** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[BonusBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had. ''III'' continued this trend by designing bosses to be more easily defeatable, especially the humanoid bosses, since they properly stagger and have revenge value, as opposed to having a mix of super armor, no staggering, and can randomly break out of your combos for no reason.
** The NewGamePlus for ''III'' is a considerable improvement over the ones in ''0.2'' and ''Dream Drop Distance''. Though it's not perfect, you can now take your Keyblades into a new save file, which fixes the problem ''[=DDD=]'' and ''Birth By Sleep'' had where you get the Ultima Weapon as a reward for defeating certain super bosses, but have no more enemies to use them on or story sequences to use them in which, on top of the secret bosses' poor fight designs, rendering them as not worth it for many players.
** The free update that came with the Re:Mind DLC of ''III'' made significant improvements on the base game, modifying certain awkward or badly lighted cutscenes so they have more impact. It also add some post-game content, such as new attack abilities unlocked after beating the game once (and transferring over to any new playthrough) and the return of the classic Keyblades Oathkeeper and Oblivion.
** After 3 years of fans being confused why the HD collections weren't coming to Xbox like ''III'' was, Square finally announced that the older games would finally be hitting the console in 2020 at X019. The port of the first game even has an improvement over the [=PS4=] port, in that you can now skip the opening cutscene of it on Xbox. However, Fruitball is now glitched where, when Aqua spikes the fruit, it goes straight down to the ground rather than away in the direction Aqua's facing for some reason. Unfortunately, it's digital-only due to the [=PS4=] [=DLC=] added to ''1.5 + 2.5'' made it over 50GB and, as a result, couldn't fit on to a regular Blu-Ray disc like the [=PS4=] port.

to:

** After three infamously NoExportForYou "Final Mix" versions For those who were put off by ''[=DmC=]'' entirely and feared that were Japan-only, the 1.5 classic continuity would be shelved and 2.5 [=PS3=] ports LeftHanging, this game serves to bring back the characters, lore and style from the original games everyone knows and loves.
** Following the updated series timeline, ''5'' directly continuing the story after ''4'' is this for fans who grew weary
of the series included the ''Final Mix'' versions of ''I'', ''II'', classic games [[AnachronicOrder dancing around with prequels and ''Birth By Sleep''. International fans that had been left out of all their extra content over the years can now enjoy it looking better than ever.
interquels]].
** The series has long game used to have Denuvo when it was newly released, but Capcom patched that out after players raised concerns about performance issues and framerate drops.
** Several criticisms from ''[=DMC4=]'' were alleviated or completely resolved in this game.
*** For some fans, one of the major criticisms of ''4'' was that Nero just wasn't as fun to play as because his moveset is relatively simple compared to Dante, who had dozens of options to deal with every situation thanks to having three weapons, three guns, and five styles to utilize at once, which he could rapidly swap in between by just pressing a button. This time around, Nero's
been criticized for its entries being spread over given a lot more variety in his moveset with the Devil Breaker, which can be outfitted to serve multiple consoles varied roles, from both Nintendo and Sony, making it a bit tricky grappling hook to keep up. a [[TimeMaster time-stopping device]]. The 1.5+2.5 release for the [=PS4=], in tandem with the 2.8 release result is that remasters ''3D'', means the entire series sans ''Days'' and ''Re:coded'' and ''χ'' are playable on a single console.[[note]]And if you really want to play them, it while Nero isn't much of a hassle, as ''Days'' and ''Re:Coded'' are both on the same handheld, the Nintendo DS, and ''χ'' is available to anyone with an Android or [=iOS=] smartphone.[[/note]] Unfortunately, this was still the case for Xbox players who were going to be jumping into the series with ''III'' at launch until the other games were ''finally'' ported to the system a year later.
*** The announcement of ''Kingdom Hearts -- The Story So Far -'', which compiles
fundamentally different from how he played in the previous two [=PS4=] compilations game, whatever Devil Breaker the player brings with them into combat will significantly influence how he plays.
*** Conversely, Dante almost had ''too much stuff'' in ''4''. His ability to switch between Styles at the press of a button rendered him extremely overpowered, especially since the developers didn't design enough new enemies for him to fight against because of [[TroubledProduction time constraints]]. As a result, Nero's slower enemies in ''4'' were no match for a seasoned Dante player. And because Dante had so many weapons, there was also a [[DifficultButAwesome large technical learning curve]] to playing him that put him head and shoulders above the other playable characters. Here, Dante has several new features that make him balanced, such as the ability to pick how many Devil Arms and Guns you're bringing
into a single bundle mission, enemies made specifically for only $40, really speaks him to Square Enix's desire to ensure that everyone can be caught up in time for ''III''... as long as you have a [=PS4=]. Thankfully, this mega-compilation has been announced for take down, and other gameplay tweaks, all while not sacrificing the Xbox One for a 2020 release, so Xbox owners will still be huge freedom of being able to be in the loop.
**
instantly change Styles essential to his combo structure.
***
The ''Days'' adaption in 1.5 Remix was criticized for its awkward cuts constant {{backtracking}} between fight scenes levels often made playing ''4'' confusing. ''5'' as a result [[ActionizedSequel is much more streamlined]], and for not including scenes from even has a command[[note]]pressing down on the Disney worlds. left control stick[[/note]] that points the player to where they have to go next.
***
The adaption TroubledProduction of ''coded'' in 2.5 Remix does include scenes for ''4'' caused many of its boss fights and to be recycled at several points in the Disney worlds making same playthrough, which made them feel stale because there's little to no variation on the cuts much less jarring and telling next repeated fights. On the story other hand, ''5'' has more coherently. When 1.5 Remix was put on [=PS4=], a scene for Roxas fighting Xion was added.
** The Disney elements
unique boss fights, and most of the repeated bosses have been TheArtifact since ''Days'', additional gimmicks the next time they are fought, or are only fought twice in the same playthrough.
*** The Proud Soul currency system in ''4'' was [[BrokenBase divisive]],
but there has been some effort to avoid this starting from ''coded''. Donald criticisms mention how the player could only get them and Goofy return to being party members for ''Kingdom Hearts III'' and buy upgrades at the end of a scene added mission. ''5'' returned to the storyline standard Red Orb method of ''coded'' the older games such as ''3'', allowing the player to buy upgrades during 2.5 Remix has Maleficent making a connection between the Datascape and the Book of Prophecies from ''chi'', adding context to her appearance in ''3D'' and reversing the VillainDecay she has gone through. Additionally, the Disney worlds are back to having a story reason for getting visited, with Disney characters having more interactions with the KH-original characters.
** Going beyond just the ''Kingdom Hearts'' series, the portrayal of the main trio of Disney characters--WesternAnimation/DonaldDuck, WesternAnimation/{{Goofy}} and WesternAnimation/MickeyMouse--could be considered
mission. This is also seen as a response to some of the most common complaints MoneyForNothing issue that plagued ''4'' and ''[=DmC=]'' which [[LaterInstallmentWeirdness use a different currency to purchase moves]], but downplayed the value of Red Orbs depending on the player's skill. Here, advanced players no longer worry about those characters over Red Orbs becoming "useless" in the last few decades. For end-game, thanks to Dante's Dr. Faust Devil Arm that [[CastFromMoney weaponizes the currency into powerful moves]].
*** The end-mission ranking system in ''4'' is considered a ScrappyMechanic because you have to juggle between finishing the level as quickly as possible and scrounging around to collect as
many animated fans, Red Orbs as possible if you want to get the trio were S Rank. ''5'' no longer tracks completion time for its mission ranking system, allowing the player to explore the stage at their own leisure without worrying about their Mission Rank dropping.
*** After Credo's death in ''4'', Kyrie and Nero [[ForgottenFallenFriend didn't even mention or remember him in that game's ending]]. This was rather jarring for some fans. ''5'' however reveals that Credo's death is [[spoiler: Nero's MyGreatestFailure moment, serving as a catalyst for him unlocking his Devil Trigger and motivation to stop Dante and Vergil from killing each other]].
*** Dante spent all of ''4'' being a ShowyInvincibleHero and
basically glorified corporate mascots with little personality, which wasn't helped by the fact treated everything as a joke. For some fans, that they never really had definitive [[MysteriousPast backstories]] or [[WhyDoYouKeepChangingJobs occupations]]. The [[VideoGame/KingdomHeartsI original]] ''Kingdom Hearts'' made sure to rectify that, portraying Mickey as a [[TheGoodKing monarch]], Donald as his CourtMage, and Goofy as his Captain of game is where Dante encapsulates the Guard. And while their backstories still aren't terribly detailed, ''VideoGame/KingdomHeartsII'' still makes an effort "[[FanNickname Wacky Woohoo Pizza Man]]" nickname given to give Mickey an actual character arc by showing him for the beginnings of his feud with WesternAnimation/{{Pete}} and introducing us worse. ''5'' however, takes a step back to his childhood mentor, [[WesternAnimation/{{Fantasia}} Yen Sid]].
** In a similar fashion to main Disney Trio, the princesses of their respective movies are much less polarized in this series than they are in the controversial Franchise/DisneyPrincess line, in which they are criticized for receiving gratuitous amounts {{Chickification}} in their merchandise,
characterization that in ''1'' and ''3'' where Dante is ''heavily'' [[{{Flanderization}} exaggerated]] still cocky and disrespectful to most of his enemies, but knows when to take dire situations seriously. This game even opens with {{Sequelitis}}, Urizen scoring a decisive victory against him, prompting an OhCrap moment from Dante. [[spoiler: In particular, his resolution of his half-demon heritage gives a new SadClown interpretation of Dante's behavior, and goals that come off as [[ValuesDissonance problematic or sexist]] his attitude towards Vergil shows Dante being bloodthirsty in this day in age. ''Kingdom Hearts'' manages to respect the original source material by portraying the princesses a completely new way - while spinning his familiar sarcasm and humor into a lot more venomous manner towards his recently revived twin]].
*** Lady was changed from an appropriately moody teenager
with personalities similar a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to that purple spandex shorts and her 'skirt' being made of ammo for her guns) in the original film, [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with a NavelDeepNeckline and in some examples like [[WesternAnimation/TheLittleMermaid1989 Ariel]] or [[WesternAnimation/{{Mulan}} Mulan]], flawless skin, having them TookALevelInBadass by her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so [[UnnecessaryMakeover fans were surprised]] at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is rectified in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.
** Longtime fans who were disappointed when it seemed as if the game would take place entirely in urban environments were pleased when the TGS 2018 trailer revealed more bizarre locales that make the game to really feel more like the classic ''Devil May Cry'' games.
** After the ice-cold reception to Dante's initial theme, which was retained in his TGS 2018 trailer (albeit with the vocals toned down), the actual gameplay footage for Dante shows "Devil Trigger" playing during his combat (in the English version, while the Japanese version still had "Subhuman" audible). It was re-recorded with Michael Barr (of Music/{{Volumes}} fame) now providing the vocals,
giving them the ability to use magic.
** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[BonusBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at
a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had. ''III'' continued this trend by designing bosses to be more easily defeatable, especially the humanoid bosses, since they properly stagger and have revenge value, as opposed to having a mix of super armor, no staggering, and can randomly break out of your combos for no reason.
**
DeathMetal sheen rather than Eddie Hermida's nigh-incomprehensible screams. The NewGamePlus for ''III'' is a considerable improvement over the ones in ''0.2'' and ''Dream Drop Distance''. Though it's not perfect, you can now take your Keyblades into a new save file, which fixes the problem ''[=DDD=]'' and ''Birth By Sleep'' had where you get the Ultima Weapon as a reward for defeating certain super bosses, but have no more enemies to use them on or story sequences to use them in which, on top brief glimpse of the secret bosses' poor fight designs, rendering them as not worth it for many players.
** The free update
new version in the VGA trailer got warmer reactions than the original. Even those who remain completely unmoved regarding the song voiced gratitude that came with an action was taken at least, even if it wasn't the Re:Mind DLC of ''III'' made significant improvements on the base game, modifying certain awkward or badly lighted cutscenes so outcome they have more impact. It also add some post-game content, such as new attack abilities unlocked after beating the game once (and transferring over to any new playthrough) and the return of the classic Keyblades Oathkeeper and Oblivion.
desired.
** After 3 years of fans being confused why the HD collections weren't coming to Xbox like ''III'' was, Square finally it was announced that [[BribingYourWayToVictory you could buy Red Orbs via microtransactions]], many fans were worried that the older games game would finally be hitting balanced in a way that makes progression difficult without spending extra real world money. It was [[https://www.youtube.com/watch?v=3LQM8mDg8Ec#t=4m15s thankfully]] not long before it was [[https://twitter.com/retroOtoko/status/1043671090592022528 clarified]] that the console player [[https://www.dualshockers.com/devil-may-cry-5-red-orbs-playing-normally/ still earns plenty of orbs through normal play,]] the system being implemented is [[https://twitter.com/retroOtoko/status/1043683991063224320 roughly identical]] in 2020 at X019. The port description to how it was done with ''[=4:SE=]''. One [[Website/{{Reddit}} Redditor]] even went as far to [[https://www.reddit.com/r/DevilMayCry/comments/9iagdc/an_in_dept_look_at_dmc4se_monetization_system_and/ break down the balance changes]] between ''4'' and ''[=4:SE=]'' to show the difference between both releases.
** After the announcement
of the first game even has an improvement over ''Special Edition'', the [=PS4=] port, in jubilance at all the new features were quickly replaced by concern that you can now skip the opening cutscene of it on Xbox. However, Fruitball is now glitched where, when Aqua spikes only way to play the fruit, it goes straight down new content is to own a [[UsefulNotes/PlayStation5 PS5]] or an UsefulNotes/XboxSeriesX. The day afterwards, Capcom stated that playable [[spoiler:Vergil]] would be coming as DLC to the ground rather than away in the direction Aqua's facing for some reason. Unfortunately, it's digital-only due to the [=PS4=] [=DLC=] added to ''1.5 + 2.5'' made it over 50GB and, Xbox One, [[UsefulNotes/PlayStation5 PS4]] and PC ports as a result, couldn't fit on to paid content pack. That said, there's still a regular Blu-Ray disc like BrokenBase because Turbo Mode and Legendary Dark Knight mode won't be a part of the [=PS4=] port.DLC.



[[folder:YMMV/SaintSeiyaLegendOfSanctuary]]
* AuthorsSavingThrow: One of the very few praises the movie gets is making the main characters older by three years, as one of the main complains about the original version was the ImprobableAge (Seiya, Saori and Shun were only ''13 years old'').
[[/folder]]

[[folder:YMMV/SuperMarioMaker]]

to:

[[folder:YMMV/SaintSeiyaLegendOfSanctuary]]
* AuthorsSavingThrow: One of the very few praises the movie gets is making the main characters older by three years, as one of the main complains about the original version was the ImprobableAge (Seiya, Saori and Shun were only ''13 years old'').
[[/folder]]

[[folder:YMMV/SuperMarioMaker]]
[[folder:YMMV/Twilight]]



** One of the more criticized aspects in reviews that came out prior to the public release was the nine day time limit for unlocking new building material sets. Having heard this, Nintendo released a patch on launch day that caused tool packs to unlock early after placing around 500 objects in the Maker after triggering the "delivery notice" and using all available object types, which could greatly decrease the time to unlock everything to only a few hours.
** Many early reviews also criticized the lack of mid-level checkpoints and "tiered" {{Power Up}}s (e.g. a ? block that spawns a Mushroom for small Mario and a Fire Flower for Super Mario). Both of these were added into the game in the November 4, 2015 update.
** Fans were unhappy the underwater softlock GameBreakingBug was ignored for so long, but the December 2015 update fixed it.
** The first batch of ''Franchise/{{Pokemon}}'' Mystery Suits didn't have unique sounds effects or music. When the Kanto starters were revealed, they were shown to have them.
** After nearly a year of fans complaining, Nintendo finally released an update that allowed you to comment on a level on the Level Cleared screen without automatically starring it.

to:

** Fans were happy to hear that the film adaptation of ''Breaking Dawn'', unlike the book, would actually have a final battle. [[spoiler:Even though it turns out that the film has it both ways, and the battle was [[AllJustADream All Just A Vision]].]]
** The character of Siobhan seems intended to address many criticisms of Meyer's female characters. Siobhan is tall and muscular, moreso than adjacent men, and also career-driven and self-satisfied, not desiring a husband and also capable of running her father's blacksmithing forge from age 17. She is explicitly the leading member of her coven, and her vampiric history began with a revenge story against the man who turned her. [[AvertedTrope Unfortunately, Meyer goes back on this by saddling her with Liam, a mate who is noted to be taller than her (no minor feat), and having her turn a starving child to sate her own sick curiosity about vampire powers while assuring Liam the kid would always come second to him in her attentions.]] [[https://www.youtube.com/watch?v=x5Zo6mqCgOw Das_Mervin was extraordinarily disgusted by this.]]
** One of the more criticized aspects in reviews reasons Stephenie Meyer wrote ''Literature/LifeAndDeathTwilightReimagined'' was to try and make the point that came out prior to the public release Bella wasn't seemingly weak and passive because she was the nine day time limit for unlocking new building material sets. Having heard this, Nintendo released a patch on launch day that caused tool packs to unlock early after placing around 500 objects in the Maker after triggering the "delivery notice" and using all available object types, which could greatly decrease the time to unlock everything to only a few hours.
** Many early reviews also criticized the lack of mid-level checkpoints and "tiered" {{Power Up}}s (e.g. a ? block that spawns a Mushroom for small Mario and a Fire Flower for Super Mario). Both of these were added into the game in the November 4, 2015 update.
** Fans were unhappy the underwater softlock GameBreakingBug
girl, but because she was ignored for so long, but the December 2015 update fixed it.
** The first batch of ''Franchise/{{Pokemon}}'' Mystery Suits didn't have unique sounds effects or music. When the Kanto starters were revealed, they were shown to have them.
** After nearly
a year of fans complaining, Nintendo finally released an update that allowed you to comment on a level on the Level Cleared screen without automatically starring it.human surrounded by supernaturals.



[[folder:YMMV/SuperMarioMaker2]]

to:

[[folder:YMMV/SuperMarioMaker2]][[folder:YMMV/ActsOfVengeance]]
* AuthorsSavingThrow: Many readers and even some at Marvel felt like it was out-of-character for ComicBook/{{Magneto}}, a Holocaust survivor, to actively work with ComicBook/RedSkull of all people. The Captain America solo title rectifies this by revealing that Magneto only joined to get close to the Skull and deliver some sweet payback for his crimes. And boy was it ''satisfying''.
[[/folder]]

[[folder:YMMV/LaMulana2]]
* AuthorsSavingThrow: Version 1.1.1.2 fixed some bugs and buffed some of the easiest bosses in the game, making them harder to beat, [[spoiler:including Mother/The 9th Child, who is now more challenging than her original counterpart in the first game.]] Unfortunately this patch came with several glitches, but most of them were fixed in Version 1.2.2.2.
** Version 1.4.4.2 and beyond polished the game and fixed more issues, fixed some translation errors, added new graphical effects, replaced and added new sound effects and added cloud saving (only in the Steam version). But the biggest, major improvement is in Surtr's boss fight: the bottomless pit was replaced with a pool of lava, reducing the boss' brutal difficulty drastically.
[[/folder]]

[[folder:YMMV/StarWarsTheRiseOfKyloRen]]
* AuthorsSavingThrow: The comic begins to flesh out Ben Solo's fall to the dark side; this was only vaguely explained in the movies and resulted in some viewers feeling his motivations were underdeveloped.
[[/folder]]

[[folder:YMMV/DragonQuestBuilders2]]
* AuthorsSavingThrow: One of the complaints about the initial release of the game was having only one save file per profile. The v1.7.0 release on August 20, 2019 rectified that by adding 2 more save slots per profile.
[[/folder]]

[[folder:YMMV/HulkAndTheAgentsOfSMASH]]



** From the first trailer alone, it already fixes most of the issues that critics had with the [[VideoGame/SuperMarioMaker first game]], including but not limited to: slopes, new enemies, new environments, new UI, and a new theme based on ''VideoGame/SuperMario3DWorld''.
** The May Direct showed a lot more improvements over the first game, like finally being able to tag map types and filter them online, vertical sub-areas, the ability to customize how auto-scrolling works and add rising water to levels, as well as On and Off switch blocks and several new themes.
** There were originally no plans to allow multiplayer with friends, only randoms, leading to a lot of fan backlash. At E3 2019, it was announced that [[https://twitter.com/nintendoamerica/status/1138532590384701440?s=21 online multiplayer with friends was going to be added to the game]].
** Before, only 32 courses could be uploaded online. That number was later upgraded to 64, and once again to 100.
** Letters that can easily be mistaken for numbers are no longer allowed in level codes, making them much easier to put in. In addition, level codes themselves are much shorter, with only nine characters to input (3 x 3) instead of the first game's sixteen characters (4 x 4).
** The version 1.1.0 update introduced on October 1, 2019 fixes a lot of problems in the game:
*** One feature it adds is the option to play with one’s friends in Multiplayer Versus and Multiplayer Co-op modes, as well as letting you select courses you've saved in Coursebot and levels uploaded in Course World.
*** You can now play Multiplayer Co-op and Versus in local play as well. In addition, the host system no longer needs to be connected to the internet.
*** In the possibility of an unstable connection before the match starts, the match will be cancelled in order to somewhat alleviate the infamous lag issue.
*** When everyone chooses the "Let's start over!" option in Multiplayer Co-op, the time will reset as well.
*** When someone places Builder Boxes over a warp point, players will now be able to break them by simply using the warps.
*** Also, you are now able to use button controls to create courses in handheld mode.
** The Master Sword powerup being added is largely seen as a compromise for removing the Mystery Mushroom. Many players hope that more items from other games will follow.
** When November passed with no major content updates, fans were starting to lose hope for the game. Come December 2nd, the 2.0.0 update was announced featuring Pokeys and Spikes, two heavily requested enemies, an official series of speedrun courses, and Link as a playable character.
** One of the [[ScrappyMechanic disliked mechanics]] about the first ''Super Mario Maker'' was the time-based gate behind unlocking parts, where the player needed to wait a day after fulfilling the requirement to unlock more. While the first game already patched a quicker way to unlock parts, ''2'' took it a step further and removed the gate completely, giving the player free use of every course element right from the start aside from the special unlockable ones.
** The 3.0.0 update brings along several additions which flesh out more differences between the styles, including:
*** Two elements from ''VideoGame/SuperMarioBros2'', both for the ''VideoGame/SuperMarioBros1'' game style: A Mushroom that changes your character to behave like they were straight from the game[[note]]Ability to pick up and throw enemies and objects, as well as stand on top of most of the former ones, this also means you cannot GoombaStomp them[[/note]], and a key that when picked up, summons Phanto to chase you. This also means Toadette has official [=SMB2=] sprites, and she and the other three have [=SMB2=] sprites for swimming as well as sliding down the flagpole. Much like the Superball Flower and the Master Sword, it brings back music from the original game, including beloved tracks like Overworld and Ending.
*** The Frog Suit from ''VideoGame/SuperMarioBros3'', which makes underwater levels and nighttime castle levels more enjoyable for those who usually aren't into those themes.
*** The balloon power up from ''VideoGame/SuperMarioWorld'', tweaked so it's more user friendly.
*** The Super Acorn from ''VideoGame/NewSuperMarioBrosU'', the game's signature power-up that was initially left out in favour of ''New Super Mario Bros. Wii'''s Propeller Mushroom.
*** The seven Koopalings make their debut in the four 2D themes (meaning they finally have an official sprite in the ''VideoGame/SuperMarioBros1'' style), which not only increases the total number of boss enemies to ''twelve'' (the others being Bowser, his Meowser form, Bowser Jr., Boom Boom and Pom Pom), but also greatly expands the possibilities for unique boss battles. The addition of the Mechakoopas and their debuting subspecies was also welcomed.
*** Several additions that greatly improved the ''VideoGame/SuperMario3DWorld'' style for those who found it too limited in comparison to the standard styles due to several factors.[[note]]A smaller selection of enemies and lack of a proper PowerupMount - no Yoshi, Clown Cars or Lakitu clouds here, just the Koopa Car. Further, numerous BoringButPractical gadgets necessary for building complex levels and neat tricks were also omitted - no tracks, Munchers or even the brand-new ON/OFF blocks, which proved amazingly versatile tools in the other styles. Even note blocks were left out, meaning no music-based levels.[[/note]] Namely, it introduced the Boomerang Suit (a great alternative to the Fire Flower, as the Cat Suit and Builder Suit only allow melee strikes to attack), five exclusive hats which provide new actions and concepts (alternative attack methods, a stealth function, and horizontal or vertical flight), and ON/OFF blocks were finally included as well. The addition of ON/OFF trampolines further cemented the usefulness of the switches, with them now being at their most versatile in the ''3D World'' style (as they now change the state of ''five'' different course parts here, compared to the three in the other styles). These changes have not only opened up the level variety of ''3D World'' courses, but finally allowed the style to distinguish itself with its own strengths rather than limitations.
*** And last but certainly not least, the ability to create full worlds, up to 8 worlds and 40 courses!

to:

** From After numerous fan complaints, the writers suddenly have She-Hulk mention she has a law degree in "The Big Green Mile".
** After spending the second half of Season 1 and
the first trailer alone, it already fixes most half of the issues that critics had with the [[VideoGame/SuperMarioMaker first game]], including but not limited to: slopes, new enemies, new environments, new UI, and a new theme based on ''VideoGame/SuperMario3DWorld''.
** The May Direct showed a lot more improvements over the first game, like finally
Season 2 [[VillainDecay being able reduced to tag map types and filter them online, vertical sub-areas, a]] ButtMonkey IneffectualSympatheticVillain whose SuperIntelligence had become an InformedAbility at best, the ability to customize how auto-scrolling works and add rising water to levels, as well as On and Off switch blocks and several new themes.
** There were originally no plans to allow multiplayer with friends, only randoms, leading to a lot of fan backlash. At E3 2019, it was announced that [[https://twitter.com/nintendoamerica/status/1138532590384701440?s=21 online multiplayer with friends was going to be added to the game]].
** Before, only 32 courses could be uploaded online. That number was later upgraded to 64, and once
Leader ''finally'' starts getting serious again to 100.
** Letters that can easily be mistaken for numbers are no longer allowed
in level codes, making them much easier to put in. In addition, level codes themselves are much shorter, with only nine characters to input (3 x 3) instead of the first game's sixteen characters (4 x 4).
** The version 1.1.0 update introduced on October 1, 2019 fixes a lot of problems in the game:
*** One feature it adds is the option to play with one’s friends in Multiplayer Versus and Multiplayer Co-op modes, as well as letting you select courses you've saved in Coursebot and levels uploaded in Course World.
*** You can now play Multiplayer Co-op and Versus in local play as well. In addition, the host system no longer needs to be connected to the internet.
*** In the possibility of an unstable connection before the match starts, the match will be cancelled in order to somewhat alleviate the infamous lag issue.
*** When everyone chooses the "Let's start over!" option in Multiplayer Co-op, the time will reset as well.
*** When someone places Builder Boxes over a warp point, players will now be able to break them by simply using the warps.
*** Also, you are now able to use button controls to create courses in handheld mode.
** The Master Sword powerup being added is largely seen as a compromise for removing the Mystery Mushroom. Many players hope that more items from other games will follow.
** When November passed with no major content updates, fans were starting to lose hope for the game. Come December 2nd, the 2.0.0 update was announced featuring Pokeys and Spikes, two heavily requested enemies, an official series of speedrun courses, and Link as a playable character.
** One of the [[ScrappyMechanic disliked mechanics]] about the first ''Super Mario Maker'' was the time-based gate behind unlocking parts, where the player needed to wait a day after fulfilling the requirement to unlock more. While the first game already patched a quicker way to unlock parts, ''2'' took it a step further and removed the gate completely, giving the player free use of every course element right from the start aside from the special unlockable ones.
** The 3.0.0 update brings along several additions which flesh out more differences between the styles, including:
*** Two elements from ''VideoGame/SuperMarioBros2'', both for the ''VideoGame/SuperMarioBros1'' game style: A Mushroom that changes your character to behave like they were straight from the game[[note]]Ability to pick up and throw enemies and objects, as well as stand on top of most of the former ones, this also means you cannot GoombaStomp them[[/note]], and a key that when picked up, summons Phanto to chase you. This also means Toadette has official [=SMB2=] sprites, and she and the other three have [=SMB2=] sprites for swimming as well as sliding down the flagpole. Much like the Superball Flower and the Master Sword, it brings back music from the original game, including beloved tracks like Overworld and Ending.
*** The Frog Suit from ''VideoGame/SuperMarioBros3'', which makes underwater levels and nighttime castle levels more enjoyable for those who usually aren't into those themes.
*** The balloon power up from ''VideoGame/SuperMarioWorld'', tweaked so it's more user friendly.
*** The Super Acorn from ''VideoGame/NewSuperMarioBrosU'', the game's signature power-up that was initially left out in favour of ''New Super Mario Bros. Wii'''s Propeller Mushroom.
*** The seven Koopalings make their debut in the four 2D themes (meaning they finally have an official sprite in the ''VideoGame/SuperMarioBros1'' style), which not only increases the total number of boss enemies to ''twelve'' (the others being Bowser, his Meowser form, Bowser Jr., Boom Boom and Pom Pom), but also greatly expands the possibilities for unique boss battles. The addition of the Mechakoopas and their debuting subspecies was also welcomed.
*** Several additions that greatly improved the ''VideoGame/SuperMario3DWorld'' style for those who found it too limited in comparison to the standard styles due to several factors.[[note]]A smaller selection of enemies and lack of a proper PowerupMount - no Yoshi, Clown Cars or Lakitu clouds here, just the Koopa Car. Further, numerous BoringButPractical gadgets necessary for building complex levels and neat tricks were also omitted - no tracks, Munchers or even the brand-new ON/OFF blocks, which proved amazingly versatile tools in the other styles. Even note blocks were left out, meaning no music-based levels.[[/note]] Namely, it introduced the Boomerang Suit (a great alternative to the Fire Flower, as the Cat Suit and Builder Suit only allow melee strikes to attack), five exclusive hats which provide new actions and concepts (alternative attack methods, a stealth function, and horizontal or vertical flight), and ON/OFF blocks were finally included as well. The addition of ON/OFF trampolines further cemented the usefulness of the switches, with them now being at their most versatile in the ''3D World'' style (as they now change the state of ''five'' different course parts here, compared to the three in the other styles). These changes have not only opened up the level variety of ''3D World'' courses, but finally allowed the style to distinguish itself with its own strengths rather than limitations.
*** And last but certainly not least, the ability to create full worlds, up to 8 worlds and 40 courses!
"Homecoming" onward.




[[folder:YMMV/Espgaluda]]

to:

\n[[folder:YMMV/Espgaluda]][[folder:YMMV/Heathers]]
* AuthorsSavingThrow: The West End production went for a couple.
** Kurt and Ram's VillainSong was changed from the comedic "Blue" to the sinister "You're Welcome" to address criticisms of playing implied rapists for laughs.
** The final scene adds [[spoiler:an explicit HeelFaceTurn for Heather D, mitigating complaints about her AdaptationalVillainy]]. Many local productions also choose to do this.
[[/folder]]

[[folder:YMMV/FateStayNightHeavensFeel]]



** The first ''Espgaluda'' was basically made in response to criticsm that CAVE's previous two games, ''VideoGame/DoDonPachi dai ou jou'' and ''VideoGame/{{Ketsui}}'', were [[ItsHardSoItSucks too difficult]] for beginners. It has considerably more gentle patterns and the Kakusei mechanic allows players to slow down bullets for further assistance.
** The first game is criticized for an untold mechanic with the final phase of the FinalBoss, wherein using your Guard Barrier to attack them will ''heal them''! In the second game, this is downgraded to its final boss ''merely'' raising a shield every time you fire your Guard Barrier (or any other time you gain invincibility).

to:

** The first ''Espgaluda'' Shirou falling in love with Sakura was basically made rather rushed in response to criticsm the original novel. He just suddenly finds Sakura super hot and within a short time, he's so in love with her, that CAVE's previous two games, ''VideoGame/DoDonPachi dai ou jou'' and ''VideoGame/{{Ketsui}}'', were [[ItsHardSoItSucks too difficult]] he's willing to throw his ideals away to protect her. It comes across less as Shirou awakening to a ChildhoodFriendRomance he just never noticed, but instead having a switch go off by the writers to make him fall for beginners. It has considerably more gentle patterns and Sakura. The films heavily focus on their backstory in an effort to specifically avert this.
** Byakuya Matou was portrayed in
the Kakusei mechanic allows players novel as a BitchInSheepsClothing who pretended to slow down bullets for further assistance.
** The first game is criticized for an untold mechanic
care about Shinji only to cut all ties with him after he found out the final phase truths of the FinalBoss, wherein using your Guard Barrier to attack them will ''heal them''! In family. The manga adaptation of Heaven's Feel shows Shinji's backstory from a neutral point of view (while in the second game, this is downgraded novel it was told from [[UnreliableNarrator Shinji]]'s point of view); revealing that, while distant, Byakuya did care about Shinji at some point, or at least wanted him to its final boss ''merely'' raising have a shield every time you fire your Guard Barrier (or any other time you gain invincibility).normal life away from magecraft.



[[folder:YMMV/EspRaDe]]

to:

[[folder:YMMV/EspRaDe]][[folder:YMMV/ExitTheGungeon]]
* AuthorsSavingThrow: The "Hello To Arms" update added in Arsenal Mode, which allows you to collect proper guns to use while still dealing with your normal gun.
[[/folder]]

[[folder:YMMV/HaloInfinite]]



** The Arcade Plus mode in ''Psi'' fixes a few complaints about the game, most notably nerfing how Power Shot awards points during boss fights, as well as shortening the timers on those bosses, resulting in a better metagame that isn't "stall bosses for 5 minutes each". It also adds a TrueFinalBoss as traditional of newer CAVE games, something that the original game doesn't have.
** The original version of the game just uses the same boss theme, "Raging Deicide", for every boss, even the FinalBoss, which can feel a little anticlimatic. The ''Psi'' UpdatedRerelease has a remix soundtrack that, among other things, gives every boss a unique remix of "Raging Deicide". [[https://www.youtube.com/watch?v=LT6joP_DhQ0 Ms. Garra's remix by Atomic]] sounds absolutely ''[[SugarWiki/AwesomeMusic bombastic]]'' and fitting of the final challenge of the game (except in the ''Psi''-exclusive modes, where Alice Master comes next).

to:

** The Arcade Plus mode in ''Psi'' fixes When it became clear that Xbox Series X/S supply chains would be compromised due to the UsefulNotes/Covid19Pandemic, ''and'' scalpers were making it ''extremely'' difficult for gamers to get a few complaints console, Microsoft basically told 343 Industries to take a year to get everything ''right'', since [[TaintedByThePreview fans were negatively vocal about the game, most notably nerfing how Power Shot awards points during boss fights, as well as shortening previews]] (and it would line up with the timers on those bosses, resulting in a better metagame that isn't "stall bosses for 5 minutes each". 20th Anniversary of the Xbox console and ''Halo: Combat Evolved'' anyway). It also adds gave the team time to improve the Xbox One version, avoiding the possible issues a TrueFinalBoss as traditional game like ''VideoGame/Cyberpunk2077'' suffered.
** Part
of newer CAVE games, something the reason Cortana's FaceHeelTurn in ''VideoGame/Halo5Guardians'' was so disputed is that it undid the emotional impact of her death in ''VideoGame/Halo4''. [[spoiler:In this game, Cortana is given another chance to perform a HeroicSacrifice by destroying a part of Installation 07 to prevent the Banished from using it to their own ends, earning her a DyingAsYourself moment with the Chief]].
---> '''This one was rewritten as SalvagedStory'''
** ''Infinite'', at least the campaign, as a whole can be seen as this for the Halo series after 343 took over; as the principle of being a SoftReboot allowed them to take fan critiques and general criticism of the prior game with its story, art direction, and gameplay all considered and taken into account to bring it in line with the acclaim of
the original game doesn't have.
**
trilogy that Bungie made while attempting new directions with familiar mechanics. The result winds up being a nearly perfect marriage of both philosophies from the Bungie-era and the 343-era of the Halo series that feels the best of both worlds and, generally, is agreed that it comes the closest to the acclaim of the original version of series to date in regards to the game just uses newer instalments.
** The Skimmers were intended to be this to past flying enemies, like
the same boss theme, "Raging Deicide", for every boss, even Drones and the FinalBoss, Promethean Watchers, which can feel a little anticlimatic. tended to be GoddamnedBats that were more annoying than fun to fight due to their erratic flight paths making them difficult to hit. The ''Psi'' UpdatedRerelease has a remix soundtrack that, among other things, gives every boss a unique remix of "Raging Deicide". [[https://www.youtube.com/watch?v=LT6joP_DhQ0 Ms. Garra's remix by Atomic]] sounds absolutely ''[[SugarWiki/AwesomeMusic bombastic]]'' Skimmers' hoverpacks and fitting of GlassCannon nature largely afford them the final challenge positives of flying enemies, but they are indeed much easier to shoot thanks to having more predictable movements, as they were functionally more like Sentinels.
** While a more minor example,
the UNSC Pelican dropships have been redesigned to more resemble their pre-''VideoGame/Halo4'' appearance, as opposed to their more rounded, twin-cockpit design as seen in ''4'' and ''5'', which had irritated a good number of players.
** After ''Guardian’s'' multiplayer caught criticism for its freemium-esque in-game monetization despite being a full price game, this
game (except in at least makes the ''Psi''-exclusive modes, where Alice Master comes next).microtransaction model more justified by having the multiplayer be free-to-play.



[[folder:YMMV/ContraPoints]]
* AuthorsSavingThrow: In basically every single video since "Opulence", Natalie has mentioned non-binary people in a positive light at some point, to make it clear that she doesn't actually hold the kind of transmedicalist views she got accused of due to that video.(See OvershadowedByControversy below)

to:

[[folder:YMMV/ContraPoints]]
[[folder:YMMV/WeNeverLearn]]
* AuthorsSavingThrow: In basically every single video since "Opulence", Natalie has mentioned non-binary As detailed under BaseBreakingCharacter, plenty of people in a positive light at some point, to make it clear the fanbase weren't too happy knowing that she doesn't actually hold [[spoiler:Takemoto won the kind of transmedicalist views she got accused of due to harem]], until Chapter 150 revealed that video.(See OvershadowedByControversy below)[[spoiler:she's the first...out of ''five routes'', meaning that every girl is getting their own ending!]]



[[folder:YMMV/DesignatedSurvivor]]
* AuthorsSavingThrow: The long-vacant [[NumberTwo vice-presidency]] is ''finally'' addressed in "In The Dark" in Season 2, when new character Ellenor Darby, the mayor of Washington, D.C., is introduced and impresses Kirkman with her [[ADayInTheLimelight handling of a major power outage crisis]].

to:

[[folder:YMMV/DesignatedSurvivor]]
[[folder:YMMV/MacrossDelta]]
* AuthorsSavingThrow: AuthorsSavingThrow:
** Towards the franchise's infamous [[NoExportForYou legal issues]]. Five years prior to the April 2021 settlement between Big West, Studio Nue and Harmony Gold regarding the international release of the ''Macross'' franchise, the Japanese Blu-rays of ''Delta'' already came with English subtitles.
*** And over the legal issues themselves, that seemingly wouldn't see Big West reach a settlement in anyone's lifetime? In 2021, '''''THEY DID.''''' Big West, Studio Nue and Harmony Gold sat down and the global copyright and distribution rights finally are where they belong... With Big West.
**
The long-vacant [[NumberTwo vice-presidency]] is ''finally'' movie, to many audiences addressed in "In The Dark" in Season 2, when new character Ellenor Darby, the mayor of Washington, D.C., is introduced and impresses Kirkman some problems with her [[ADayInTheLimelight handling the original TV series. There's a lot less clutter, the LoveTriangle is toned down while Mirage is reduced to a well accepted support character, the Windemere drama is shortened, and it focuses mainly on Walkure, which drew the most attention from ''Delta'' fans during the broadcasting. Whether or not these fixes worked is up to opinion.
** ''Zettai Live'' introduces the concept
of rival songstresses for Walkure, something people felt was lacking in the show. The film also brings back [[spoiler:Maximilian Jenius]] and puts a major power outage crisis]].little more focus on Mirage's development. And it also gives more insight on the possible true identity of Lady M by outright confirming [[spoiler:Megaroad-01 is still intact but trapped in a dimensional fault, and Lady M is definitely residing on it.]]



[[folder:YMMV/MagicalGirlFriendshipSquad]]
* AuthorsSavingThrow: The redesigns of the main characters probably came from criticisms about the designs from the original shorts.

to:

[[folder:YMMV/MagicalGirlFriendshipSquad]]
[[folder:YMMV/CareBearsWelcomeToCareALot]]
* AuthorsSavingThrow: The redesigns After his [[DemotedToExtra demotion to extra]] in ''[[WesternAnimation/CareBearsAdventuresInCareALot Adventures in Care-A-Lot]]'' was met with great ire from longtime fans of the main characters probably came from criticisms about series, Tenderheart has returned to being the designs from leader of the original shorts.Care Bears.



[[folder:YMMV/DevilMayCry5]]

to:

[[folder:YMMV/DevilMayCry5]][[folder:YMMV/DNFDuel]]



** For those who were put off by ''[=DmC=]'' entirely and feared that the classic continuity would be shelved and LeftHanging, this game serves to bring back the characters, lore and style from the original games everyone knows and loves.
** Following the updated series timeline, ''5'' directly continuing the story after ''4'' is this for fans who grew weary of the classic games [[AnachronicOrder dancing around with prequels and interquels]].
** The game used to have Denuvo when it was newly released, but Capcom patched that out after players raised concerns about performance issues and framerate drops.
** Several criticisms from ''[=DMC4=]'' were alleviated or completely resolved in this game.
*** For some fans, one of the major criticisms of ''4'' was that Nero just wasn't as fun to play as because his moveset is relatively simple compared to Dante, who had dozens of options to deal with every situation thanks to having three weapons, three guns, and five styles to utilize at once, which he could rapidly swap in between by just pressing a button. This time around, Nero's been given a lot more variety in his moveset with the Devil Breaker, which can be outfitted to serve multiple varied roles, from a grappling hook to a [[TimeMaster time-stopping device]]. The result is that while Nero isn't fundamentally different from how he played in the previous game, whatever Devil Breaker the player brings with them into combat will significantly influence how he plays.
*** Conversely, Dante almost had ''too much stuff'' in ''4''. His ability to switch between Styles at the press of a button rendered him extremely overpowered, especially since the developers didn't design enough new enemies for him to fight against because of [[TroubledProduction time constraints]]. As a result, Nero's slower enemies in ''4'' were no match for a seasoned Dante player. And because Dante had so many weapons, there was also a [[DifficultButAwesome large technical learning curve]] to playing him that put him head and shoulders above the other playable characters. Here, Dante has several new features that make him balanced, such as the ability to pick how many Devil Arms and Guns you're bringing into a mission, enemies made specifically for him to take down, and other gameplay tweaks, all while not sacrificing the huge freedom of being able to instantly change Styles essential to his combo structure.
*** The constant {{backtracking}} between levels often made playing ''4'' confusing. ''5'' as a result [[ActionizedSequel is much more streamlined]], and even has a command[[note]]pressing down on the left control stick[[/note]] that points the player to where they have to go next.
*** The TroubledProduction of ''4'' caused many of its boss fights to be recycled at several points in the same playthrough, which made them feel stale because there's little to no variation on the next repeated fights. On the other hand, ''5'' has more unique boss fights, and most of the repeated bosses have additional gimmicks the next time they are fought, or are only fought twice in the same playthrough.
*** The Proud Soul currency system in ''4'' was [[BrokenBase divisive]], but criticisms mention how the player could only get them and buy upgrades at the end of a mission. ''5'' returned to the standard Red Orb method of the older games such as ''3'', allowing the player to buy upgrades during a mission. This is also seen as a response to the MoneyForNothing issue that plagued ''4'' and ''[=DmC=]'' which [[LaterInstallmentWeirdness use a different currency to purchase moves]], but downplayed the value of Red Orbs depending on the player's skill. Here, advanced players no longer worry about Red Orbs becoming "useless" in the end-game, thanks to Dante's Dr. Faust Devil Arm that [[CastFromMoney weaponizes the currency into powerful moves]].
*** The end-mission ranking system in ''4'' is considered a ScrappyMechanic because you have to juggle between finishing the level as quickly as possible and scrounging around to collect as many Red Orbs as possible if you want to get the S Rank. ''5'' no longer tracks completion time for its mission ranking system, allowing the player to explore the stage at their own leisure without worrying about their Mission Rank dropping.
*** After Credo's death in ''4'', Kyrie and Nero [[ForgottenFallenFriend didn't even mention or remember him in that game's ending]]. This was rather jarring for some fans. ''5'' however reveals that Credo's death is [[spoiler: Nero's MyGreatestFailure moment, serving as a catalyst for him unlocking his Devil Trigger and motivation to stop Dante and Vergil from killing each other]].
*** Dante spent all of ''4'' being a ShowyInvincibleHero and basically treated everything as a joke. For some fans, that game is where Dante encapsulates the "[[FanNickname Wacky Woohoo Pizza Man]]" nickname given to him for the worse. ''5'' however, takes a step back to his characterization in ''1'' and ''3'' where Dante is still cocky and disrespectful to most of his enemies, but knows when to take dire situations seriously. This game even opens with Urizen scoring a decisive victory against him, prompting an OhCrap moment from Dante. [[spoiler: In particular, his resolution of his half-demon heritage gives a new SadClown interpretation of Dante's behavior, and his attitude towards Vergil shows Dante being bloodthirsty in a completely new way - while spinning his familiar sarcasm and humor into a lot more venomous manner towards his recently revived twin]].
*** Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with a NavelDeepNeckline and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so [[UnnecessaryMakeover fans were surprised]] at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is rectified in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.
** Longtime fans who were disappointed when it seemed as if the game would take place entirely in urban environments were pleased when the TGS 2018 trailer revealed more bizarre locales that make the game to really feel more like the classic ''Devil May Cry'' games.
** After the ice-cold reception to Dante's initial theme, which was retained in his TGS 2018 trailer (albeit with the vocals toned down), the actual gameplay footage for Dante shows "Devil Trigger" playing during his combat (in the English version, while the Japanese version still had "Subhuman" audible). It was re-recorded with Michael Barr (of Music/{{Volumes}} fame) now providing the vocals, giving them a more DeathMetal sheen rather than Eddie Hermida's nigh-incomprehensible screams. The brief glimpse of the new version in the VGA trailer got warmer reactions than the original. Even those who remain completely unmoved regarding the song voiced gratitude that an action was taken at least, even if it wasn't the outcome they desired.
** After it was announced that [[BribingYourWayToVictory you could buy Red Orbs via microtransactions]], many fans were worried that the game would be balanced in a way that makes progression difficult without spending extra real world money. It was [[https://www.youtube.com/watch?v=3LQM8mDg8Ec#t=4m15s thankfully]] not long before it was [[https://twitter.com/retroOtoko/status/1043671090592022528 clarified]] that the player [[https://www.dualshockers.com/devil-may-cry-5-red-orbs-playing-normally/ still earns plenty of orbs through normal play,]] the system being implemented is [[https://twitter.com/retroOtoko/status/1043683991063224320 roughly identical]] in description to how it was done with ''[=4:SE=]''. One [[Website/{{Reddit}} Redditor]] even went as far to [[https://www.reddit.com/r/DevilMayCry/comments/9iagdc/an_in_dept_look_at_dmc4se_monetization_system_and/ break down the balance changes]] between ''4'' and ''[=4:SE=]'' to show the difference between both releases.
** After the announcement of the ''Special Edition'', the jubilance at all the new features were quickly replaced by concern that the only way to play the new content is to own a [[UsefulNotes/PlayStation5 PS5]] or an UsefulNotes/XboxSeriesX. The day afterwards, Capcom stated that playable [[spoiler:Vergil]] would be coming as DLC to the Xbox One, [[UsefulNotes/PlayStation5 PS4]] and PC ports as a paid content pack. That said, there's still a BrokenBase because Turbo Mode and Legendary Dark Knight mode won't be a part of the DLC.

to:

** For those who were put off by ''[=DmC=]'' entirely and feared that the classic continuity would be shelved and LeftHanging, this game serves to bring back the characters, lore and style from the original games everyone knows and loves.
** Following the updated series timeline, ''5'' directly continuing the story after ''4'' is this for fans who grew weary of the classic games [[AnachronicOrder dancing around with prequels and interquels]].
** The game used to have Denuvo when it was newly released, but Capcom patched that out after players raised concerns about performance issues and framerate drops.
** Several criticisms from ''[=DMC4=]'' were alleviated or completely resolved in this game.
*** For some fans, one of the major criticisms of ''4'' was that Nero just wasn't as fun to play as because his moveset is relatively simple compared to Dante, who had dozens of options to deal with every situation thanks to having three weapons, three guns, and five styles to utilize at once, which he could rapidly swap in between by just pressing a button. This time around, Nero's been given a lot more variety in his moveset with the Devil Breaker, which can be outfitted to serve multiple varied roles, from a grappling hook to a [[TimeMaster time-stopping device]]. The result is that while Nero isn't fundamentally different from how he played in the previous game, whatever Devil Breaker the player brings with them into combat will significantly influence how he plays.
*** Conversely, Dante almost had ''too much stuff'' in ''4''. His ability to switch between Styles at the press of a button rendered him extremely overpowered, especially since the developers didn't design enough new enemies for him to fight against because of [[TroubledProduction time constraints]]. As a result, Nero's slower enemies in ''4'' were no match for a seasoned Dante player. And because Dante had so many weapons, there was also a [[DifficultButAwesome large technical learning curve]] to playing him that put him head and shoulders above the other playable characters. Here, Dante has several new features that make him balanced, such as the ability to pick how many Devil Arms and Guns you're bringing into a mission, enemies made specifically for him to take down, and other gameplay tweaks, all while not sacrificing the huge freedom of being able to instantly change Styles essential to his combo structure.
*** The constant {{backtracking}} between levels often made playing ''4'' confusing. ''5'' as a result [[ActionizedSequel is much more streamlined]], and even has a command[[note]]pressing down on the left control stick[[/note]] that points the player to where they have to go next.
*** The TroubledProduction of ''4'' caused many of its boss fights to be recycled at several points in the same playthrough, which made them feel stale because there's little to no variation on the next repeated fights. On the other hand, ''5'' has more unique boss fights, and most of the repeated bosses have additional gimmicks the next time they are fought, or are only fought twice in the same playthrough.
*** The Proud Soul currency system in ''4'' was [[BrokenBase divisive]], but criticisms mention how the player could only get them and buy upgrades at the end of a mission. ''5'' returned to the standard Red Orb method of the older games such as ''3'', allowing the player to buy upgrades during a mission. This is also seen as a response to the MoneyForNothing issue that plagued ''4'' and ''[=DmC=]'' which [[LaterInstallmentWeirdness use a different currency to purchase moves]], but downplayed the value of Red Orbs depending on the player's skill. Here, advanced players no longer worry about Red Orbs becoming "useless" in the end-game, thanks to Dante's Dr. Faust Devil Arm that [[CastFromMoney weaponizes the currency into powerful moves]].
*** The end-mission ranking system in ''4'' is considered a ScrappyMechanic because you have to juggle between finishing the level as quickly as possible and scrounging around to collect as many Red Orbs as possible if you want to get the S Rank. ''5'' no longer tracks completion time for its mission ranking system, allowing the player to explore the stage at their own leisure without worrying about their Mission Rank dropping.
*** After Credo's death in ''4'', Kyrie and Nero [[ForgottenFallenFriend didn't even mention or remember him in that game's ending]]. This was rather jarring for some fans. ''5'' however reveals that Credo's death is [[spoiler: Nero's MyGreatestFailure moment, serving as a catalyst for him unlocking his Devil Trigger and motivation to stop Dante and Vergil from killing each other]].
*** Dante spent all of ''4'' being a ShowyInvincibleHero and basically treated everything as a joke. For some fans, that game is where Dante encapsulates the "[[FanNickname Wacky Woohoo Pizza Man]]" nickname given to him for the worse. ''5'' however, takes a step back to his characterization in ''1'' and ''3'' where Dante is still cocky and disrespectful to most of his enemies, but knows when to take dire situations seriously. This game even opens with Urizen scoring a decisive victory against him, prompting an OhCrap moment from Dante. [[spoiler: In particular, his resolution of his half-demon heritage gives a new SadClown interpretation of Dante's behavior, and his attitude towards Vergil shows Dante being bloodthirsty in a completely new way - while spinning his familiar sarcasm and humor into a lot more venomous manner towards his recently revived twin]].
*** Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with a NavelDeepNeckline and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so [[UnnecessaryMakeover fans were surprised]] at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is rectified in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.
** Longtime fans who were disappointed when it seemed as if the game would take place entirely in urban environments were pleased when the TGS 2018
"Online Modes" trailer revealed that the game's Ranked Match system uses a quick matching system as opposed to [=ArcSys=]'s infamous online interactive lobbies, alleviating concerns about the lobbies being forced like they are in ''VideoGame/GuiltyGearStrive''.
** Complaints about the game's universal defensive moves were addressed in the second beta and further improved upon with the official release. Rolls were given improved recovery time, speed, and distance, making them actually viable as an approach or getaway move. Guard Cancels also were given the ability to destroy projectiles, making them
more bizarre locales useful against moves that make the game to really feel more lock down opponents like the classic ''Devil May Cry'' games.
** After the ice-cold reception to Dante's initial theme, which was retained in his TGS 2018 trailer (albeit with the vocals toned down), the actual gameplay footage for Dante shows "Devil Trigger" playing during his combat (in the English version, while the Japanese version still had "Subhuman" audible). It was re-recorded with Michael Barr (of Music/{{Volumes}} fame) now providing the vocals, giving them a more DeathMetal sheen rather than Eddie Hermida's nigh-incomprehensible screams. The brief glimpse of the new version in the VGA trailer got warmer reactions than the original. Even those who remain completely unmoved regarding the song voiced gratitude that an action was taken at least, even if it wasn't the outcome they desired.
** After it was announced that [[BribingYourWayToVictory you could buy Red Orbs via microtransactions]], many fans were worried that the game would be balanced in a way that makes progression difficult without spending extra real world money. It was [[https://www.youtube.com/watch?v=3LQM8mDg8Ec#t=4m15s thankfully]] not long before it was [[https://twitter.com/retroOtoko/status/1043671090592022528 clarified]] that the player [[https://www.dualshockers.com/devil-may-cry-5-red-orbs-playing-normally/ still earns plenty of orbs through normal play,]] the system being implemented is [[https://twitter.com/retroOtoko/status/1043683991063224320 roughly identical]] in description to how it was done with ''[=4:SE=]''. One [[Website/{{Reddit}} Redditor]] even went as far to [[https://www.reddit.com/r/DevilMayCry/comments/9iagdc/an_in_dept_look_at_dmc4se_monetization_system_and/ break down the balance changes]] between ''4'' and ''[=4:SE=]'' to show the difference between both releases.
** After the announcement of the ''Special Edition'', the jubilance at all the new features were quickly replaced by concern that the only way to play the new content is to own a [[UsefulNotes/PlayStation5 PS5]] or an UsefulNotes/XboxSeriesX. The day afterwards, Capcom stated that playable [[spoiler:Vergil]] would be coming as DLC to the Xbox One, [[UsefulNotes/PlayStation5 PS4]] and PC ports as a paid content pack. That said, there's still a BrokenBase because Turbo Mode and Legendary Dark Knight mode won't be a part of the DLC.
Inquisitor's Burning Wheel.



[[folder:YMMV/Twilight]]
* AuthorsSavingThrow:
** Fans were happy to hear that the film adaptation of ''Breaking Dawn'', unlike the book, would actually have a final battle. [[spoiler:Even though it turns out that the film has it both ways, and the battle was [[AllJustADream All Just A Vision]].]]
** The character of Siobhan seems intended to address many criticisms of Meyer's female characters. Siobhan is tall and muscular, moreso than adjacent men, and also career-driven and self-satisfied, not desiring a husband and also capable of running her father's blacksmithing forge from age 17. She is explicitly the leading member of her coven, and her vampiric history began with a revenge story against the man who turned her. [[AvertedTrope Unfortunately, Meyer goes back on this by saddling her with Liam, a mate who is noted to be taller than her (no minor feat), and having her turn a starving child to sate her own sick curiosity about vampire powers while assuring Liam the kid would always come second to him in her attentions.]] [[https://www.youtube.com/watch?v=x5Zo6mqCgOw Das_Mervin was extraordinarily disgusted by this.]]
** One of the reasons Stephenie Meyer wrote ''Literature/LifeAndDeathTwilightReimagined'' was to try and make the point that Bella wasn't seemingly weak and passive because she was a girl, but because she was a human surrounded by supernaturals.

to:

[[folder:YMMV/Twilight]]
[[folder:YMMV/SonicTheHedgehogTripleTrouble16Bit]]
* AuthorsSavingThrow:
** Fans
AuthorsSavingThrow: For people who are used to moving about with the left hand WASD setup and performing special moves with the right hand, the keyboard controls could be hard to handle as they were happy to hear that stuck on the film adaptation of ''Breaking Dawn'', unlike arrow keys for movement, the book, would actually have a final battle. [[spoiler:Even though it turns out that the film has it both ways, A key for jumping, and the battle was [[AllJustADream All Just A Vision]].]]
** The character of Siobhan seems intended
S key to address many criticisms of Meyer's female switch characters. Siobhan is tall and muscular, moreso than adjacent men, and also career-driven and self-satisfied, not desiring a husband and also capable of running her father's blacksmithing forge from age 17. She is explicitly the leading member of her coven, and her vampiric history began with a revenge story against the man who turned her. [[AvertedTrope Unfortunately, Meyer goes back on 1.0.6 update solves this by saddling her with Liam, a mate who is noted to be taller than her (no minor feat), problem as it includes key bindings and having her turn a starving child to sate her own sick curiosity about vampire powers while assuring Liam the kid would always come second to him in her attentions.]] [[https://www.youtube.com/watch?v=x5Zo6mqCgOw Das_Mervin was extraordinarily disgusted by this.]]
** One of the reasons Stephenie Meyer wrote ''Literature/LifeAndDeathTwilightReimagined'' was to try and make the point that Bella wasn't seemingly weak and passive because she was a girl, but because she was a human surrounded by supernaturals.
custom controller support.



[[folder:YMMV/ActsOfVengeance]]
* AuthorsSavingThrow: Many readers and even some at Marvel felt like it was out-of-character for ComicBook/{{Magneto}}, a Holocaust survivor, to actively work with ComicBook/RedSkull of all people. The Captain America solo title rectifies this by revealing that Magneto only joined to get close to the Skull and deliver some sweet payback for his crimes. And boy was it ''satisfying''.

to:

[[folder:YMMV/ActsOfVengeance]]
[[folder:YMMV/TheInvisibleMan2020]]
* AuthorsSavingThrow: Many readers and even some at Marvel felt like it was out-of-character Prior movies in the Dark Universe were criticized for ComicBook/{{Magneto}}, a Holocaust survivor, trying to actively work with ComicBook/RedSkull of all people. The Captain America solo title cash in on the MCU. ''The Invisible Man'' rectifies this by revealing that Magneto not only joined to get close to by being a standalone horror movie first, but also by updating the Skull and deliver some sweet payback for his crimes. And boy was it ''satisfying''.source material in an appropriate manner.



[[folder:YMMV/LaMulana2]]
* AuthorsSavingThrow: Version 1.1.1.2 fixed some bugs and buffed some of the easiest bosses in the game, making them harder to beat, [[spoiler:including Mother/The 9th Child, who is now more challenging than her original counterpart in the first game.]] Unfortunately this patch came with several glitches, but most of them were fixed in Version 1.2.2.2.
** Version 1.4.4.2 and beyond polished the game and fixed more issues, fixed some translation errors, added new graphical effects, replaced and added new sound effects and added cloud saving (only in the Steam version). But the biggest, major improvement is in Surtr's boss fight: the bottomless pit was replaced with a pool of lava, reducing the boss' brutal difficulty drastically.

to:

[[folder:YMMV/LaMulana2]]
[[folder:YMMV/ThePunisherWelcomeBackFrank]]
* AuthorsSavingThrow: Version 1.1.1.2 fixed some bugs and buffed some of After fans reacted negatively to the easiest bosses changes made in the game, making them harder to beat, [[spoiler:including Mother/The 9th Child, who is now more challenging than her original counterpart in the first game.]] Unfortunately ''Comicbook/ThePunisherPurgatory'', this patch came with several glitches, but most of them were fixed story undid in Version 1.2.2.2.
** Version 1.4.4.2 and beyond polished the game and fixed more issues, fixed some translation errors, added new graphical effects, replaced and added new sound effects and added cloud saving (only in the Steam version). But the biggest, major improvement is in Surtr's boss fight: the bottomless pit was replaced with
its opening issue by having Frank once again a pool of lava, reducing the boss' brutal difficulty drastically.human, mafia-hunting anti-hero.



[[folder:YMMV/StarWarsTheRiseOfKyloRen]]
* AuthorsSavingThrow: The comic begins to flesh out Ben Solo's fall to the dark side; this was only vaguely explained in the movies and resulted in some viewers feeling his motivations were underdeveloped.

to:

[[folder:YMMV/StarWarsTheRiseOfKyloRen]]
[[folder:YMMV/Watchmen2019]]
* AuthorsSavingThrow: The comic begins to flesh out Ben Solo's fall to usage of the dark side; this was only vaguely explained "alien psychic squid" in the movies miniseries' universe like in the original comic instead of a more pragmatic and resulted less absurd choice (i.e., the [[spoiler:sabotaged clean-energy plants which pinned the blame on Doctor Manhattan]] in some viewers feeling his motivations the film adaptation) seems to have been in part motivated to soothe those who were underdeveloped.still angry over that major facet of the ending being changed in the comic's film adaptation.



[[folder:YMMV/DragonQuestBuilders2]]
* AuthorsSavingThrow: One of the complaints about the initial release of the game was having only one save file per profile. The v1.7.0 release on August 20, 2019 rectified that by adding 2 more save slots per profile.
[[/folder]]

[[folder:YMMV/HulkAndTheAgentsOfSMASH]]

to:

[[folder:YMMV/DragonQuestBuilders2]]
* AuthorsSavingThrow: One of the complaints about the initial release of the game was having only one save file per profile. The v1.7.0 release on August 20, 2019 rectified that by adding 2 more save slots per profile.
[[/folder]]

[[folder:YMMV/HulkAndTheAgentsOfSMASH]]
[[folder:YMMV/UncannyXMen2018]]



** After numerous fan complaints, the writers suddenly have She-Hulk mention she has a law degree in "The Big Green Mile".
** After spending the second half of Season 1 and the first half of Season 2 [[VillainDecay being reduced to a]] ButtMonkey IneffectualSympatheticVillain whose SuperIntelligence had become an InformedAbility at best, the Leader ''finally'' starts getting serious again in "Homecoming" onward.

to:

** After numerous fan complaints, the writers suddenly Marvel seems to have She-Hulk mention she learned from the complaints about its predecessor, ComicBook/AvengersNoSurrender's length, as ''Disassembled'' arc is only 10 issues long, as opposed to a whopping ''16.''
** The book attempted one by addressing complaints about characters from ''New X-Men'' being DemotedToExtra. [[GoneHorriblyWrong Most of the fans of these characters considers these efforts being spit in the eye and told to be grateful.]]
** Annual #1 is a Saving Throw towards Cyclops, acknowledging his lackluster death from the Terrigen Mists and resetting him to his pre-House of M characterization. Kid Cable even admits he brought him back from the dead because he couldn't let his dad die so pointlessly, echoing many complaints from fans not about Cycylops dying, but about ''how'' he died.
--->'''Cable:''' You're...you're their '''leader'''. Their '''hope'''. For you to die on your knees from a damned infection? From mist? That's '''not''' the way it should have gone down. I couldn't let that be the end.
** With the mixed reception to Psylocke going back to being Caucasian, Revanche
has a law degree role in "The Big Green Mile".
** After spending
Rosenberg's run -- she also wears a modified version of the second half of Season 1 and the first half of Season 2 [[VillainDecay being reduced to a]] ButtMonkey IneffectualSympatheticVillain whose SuperIntelligence had become an InformedAbility at best, the Leader ''finally'' starts getting serious again "ninja bathing suit" Psylocke costume that was popularised by Psylocke while in "Homecoming" onward.her Asian form.



[[folder:YMMV/Heathers]]
* AuthorsSavingThrow: The West End production went for a couple.
** Kurt and Ram's VillainSong was changed from the comedic "Blue" to the sinister "You're Welcome" to address criticisms of playing implied rapists for laughs.
** The final scene adds [[spoiler:an explicit HeelFaceTurn for Heather D, mitigating complaints about her AdaptationalVillainy]]. Many local productions also choose to do this.

to:

[[folder:YMMV/Heathers]]
[[folder:YMMV/ThreeHundredSixtyFiveDays]]
* AuthorsSavingThrow: The West End production went As problematic as the movie is, it actually ''tones down'' some of the book's questionable content, especially in regards to Massimo's portrayal. Notable examples include removing Massimo threatening to kill Martin and actually murdering one of Laura's abusive exes for a couple.
** Kurt
trying to date rape her, and Ram's VillainSong was changed from the comedic "Blue" changes to the sinister "You're Welcome" [[spoiler:pregnancy]] plotline (in the movie Laura [[spoiler:gets pregnant by Massimo]] accidentally, while in the book it's revealed Massimo had been ''intentionally'' trying to address criticisms of playing implied rapists [[spoiler:impregnate her]] without consulting her to [[TheBabyTrap make it more difficult for laughs.
** The final scene adds [[spoiler:an explicit HeelFaceTurn for Heather D, mitigating complaints about
her AdaptationalVillainy]]. Many local productions also choose to do this.leave him]]).



[[folder:YMMV/FateStayNightHeavensFeel]]
* AuthorsSavingThrow:
** Shirou falling in love with Sakura was rather rushed in the original novel. He just suddenly finds Sakura super hot and within a short time, he's so in love with her, that he's willing to throw his ideals away to protect her. It comes across less as Shirou awakening to a ChildhoodFriendRomance he just never noticed, but instead having a switch go off by the writers to make him fall for Sakura. The films heavily focus on their backstory in an effort to specifically avert this.
** Byakuya Matou was portrayed in the novel as a BitchInSheepsClothing who pretended to care about Shinji only to cut all ties with him after he found out the truths of the family. The manga adaptation of Heaven's Feel shows Shinji's backstory from a neutral point of view (while in the novel it was told from [[UnreliableNarrator Shinji]]'s point of view); revealing that, while distant, Byakuya did care about Shinji at some point, or at least wanted him to have a normal life away from magecraft.

to:

[[folder:YMMV/FateStayNightHeavensFeel]]
[[folder:YMMV/ExtraCredits]]
* AuthorsSavingThrow:
** Shirou falling in love with Sakura was rather rushed in the original novel. He just suddenly finds Sakura super hot and within a short time, he's so in love with her, that he's willing to throw his ideals away to protect her. It comes across less as Shirou awakening to a ChildhoodFriendRomance he just never noticed, but instead having a switch go off by the writers to make him fall for Sakura. The films heavily focus on
AuthorsSavingThrow: Years after their backstory in defense of RevenueEnhancingDevices tarnished their reputation, an effort to specifically avert this.
** Byakuya Matou was portrayed in
episode examining the novel as a BitchInSheepsClothing who pretended to care about Shinji only to cut all ties with him after he found out the truths history of the family. The manga adaptation of Heaven's Feel shows Shinji's backstory from how games monetize took a neutral point of much dimmer view (while in of lootboxes, directly referencing the novel earlier episode under a different creative team and saying that it naively assumed this monetization method would be used responsibly and temperantly, before directly admitting it was told from [[UnreliableNarrator Shinji]]'s point of view); revealing that, while distant, Byakuya did care about Shinji at some point, or at least wanted him to have a normal life away from magecraft.not.



[[folder:YMMV/ExitTheGungeon]]
* AuthorsSavingThrow: The "Hello To Arms" update added in Arsenal Mode, which allows you to collect proper guns to use while still dealing with your normal gun.

to:

[[folder:YMMV/ExitTheGungeon]]
[[folder:YMMV/DonPachi]]
* AuthorsSavingThrow: The "Hello To Arms" update added in Arsenal Mode, Version 1.0 and 1.5 of ''[=DaiFukkatsu=]'' are often criticized for the auto-bomb mechanic, which trivializes survival and cannot be turned off. Subsequent revisions of the game, as well as ''[=SaiDaiOuJou=]'', make efforts to make auto-bomb not so overpowered:
** ''[=DaiFukkatsu=] BLACK LABEL''
allows you the player to collect proper guns turn it off, and rewards players who disable auto-bomb by having bombs double as Hyper stocks (and using a Hyper allows two cancels instead of one: one cancel when entering Hyper, and another when exiting it, which can be manually done before the gauge runs out).
** ''[=DaiFukkatsu=] Ver. 1.51'' slaps on a penalty of one additional bomb stock used when auto-bombing, if using Strong Style. Bombing also becomes an integral part of scoring, so manual bombing is encouraged over automatic since manual bombs last longer.
** ''[=SaiDaiOuJou=]'' has the option
to use while still dealing with your normal gun.turn it off as well. And when it's on, auto-bombing removes the player's whole bomb stock.
** The Xbox 360 ArrangeMode in ''[=SaiDaiOuJou=] Kan'' has auto-bomb, but it costs 2,000 energy to use, as opposed to 1,500 for a manual bomb (in other words, it costs 25% less energy to manual bomb).



[[folder:YMMV/HaloInfinite]]

to:

[[folder:YMMV/HaloInfinite]][[folder:YMMV/DiesIrae]]
* AuthorsSavingThrow: To make up for the release gap between versions of this game, a one-off 200-page artbook are always given to players who bought the previous version.
[[/folder]]

[[folder:YMMV/PercyJacksonAndTheOlympians]]



** When it became clear that Xbox Series X/S supply chains would be compromised due to the UsefulNotes/Covid19Pandemic, ''and'' scalpers were making it ''extremely'' difficult for gamers to get a console, Microsoft basically told 343 Industries to take a year to get everything ''right'', since [[TaintedByThePreview fans were negatively vocal about the previews]] (and it would line up with the 20th Anniversary of the Xbox console and ''Halo: Combat Evolved'' anyway). It also gave the team time to improve the Xbox One version, avoiding the possible issues a game like ''VideoGame/Cyberpunk2077'' suffered.
** Part of the reason Cortana's FaceHeelTurn in ''VideoGame/Halo5Guardians'' was so disputed is that it undid the emotional impact of her death in ''VideoGame/Halo4''. [[spoiler:In this game, Cortana is given another chance to perform a HeroicSacrifice by destroying a part of Installation 07 to prevent the Banished from using it to their own ends, earning her a DyingAsYourself moment with the Chief]].
---> '''This one was rewritten as SalvagedStory'''
** ''Infinite'', at least the campaign, as a whole can be seen as this for the Halo series after 343 took over; as the principle of being a SoftReboot allowed them to take fan critiques and general criticism of the prior game with its story, art direction, and gameplay all considered and taken into account to bring it in line with the acclaim of the original trilogy that Bungie made while attempting new directions with familiar mechanics. The result winds up being a nearly perfect marriage of both philosophies from the Bungie-era and the 343-era of the Halo series that feels the best of both worlds and, generally, is agreed that it comes the closest to the acclaim of the original series to date in regards to the newer instalments.
** The Skimmers were intended to be this to past flying enemies, like the Drones and the Promethean Watchers, which tended to be GoddamnedBats that were more annoying than fun to fight due to their erratic flight paths making them difficult to hit. The Skimmers' hoverpacks and GlassCannon nature largely afford them the positives of flying enemies, but they are indeed much easier to shoot thanks to having more predictable movements, as they were functionally more like Sentinels.
** While a more minor example, the UNSC Pelican dropships have been redesigned to more resemble their pre-''VideoGame/Halo4'' appearance, as opposed to their more rounded, twin-cockpit design as seen in ''4'' and ''5'', which had irritated a good number of players.
** After ''Guardian’s'' multiplayer caught criticism for its freemium-esque in-game monetization despite being a full price game, this game at least makes the microtransaction model more justified by having the multiplayer be free-to-play.

to:

** When it became clear Some were a little disturbed that Xbox Series X/S supply chains would be compromised due Sally resorted to [[spoiler:murdering Gabe by petrifying him]] instead of just divorcing him, by Percy's suggestion no-less. In the UsefulNotes/Covid19Pandemic, ''and'' scalpers were movie, Gabe is instead [[spoiler:petrified by his own stupidity because he ignored a sign warning him not to open the fridge, which was storing Medusa's head]]. Even Rick Riordan, who notoriously loathed the movies, thought the change was funny.
** While
making it ''extremely'' difficult for gamers to get a console, Microsoft basically told 343 Industries to take a year to get everything ''right'', since [[TaintedByThePreview fans were negatively vocal about the previews]] (and it would line up with the 20th Anniversary of the Xbox console and ''Halo: Combat Evolved'' anyway). It also gave the team time to improve the Xbox One version, avoiding the possible issues a game like ''VideoGame/Cyberpunk2077'' suffered.
** Part of the reason Cortana's FaceHeelTurn in ''VideoGame/Halo5Guardians'' was so disputed is that it undid the emotional impact of her death in ''VideoGame/Halo4''. [[spoiler:In this game, Cortana is given another chance to perform a HeroicSacrifice by destroying a part of Installation 07 to prevent the Banished from using it to their own ends, earning her a DyingAsYourself moment with the Chief]].
---> '''This one was rewritten as SalvagedStory'''
** ''Infinite'', at least the campaign, as a whole can be seen as this for the Halo series after 343 took over; as the principle of being a SoftReboot allowed them to take fan critiques and general criticism of the prior game with its story, art direction, and gameplay all considered and taken into account to bring it in line with the acclaim of the original trilogy that Bungie made while attempting new directions with familiar mechanics. The result winds up being a nearly perfect marriage of both philosophies from the Bungie-era and the 343-era of the Halo series that feels the best of both worlds and, generally, is agreed that it comes the closest to the acclaim of the original series to date in regards to the newer instalments.
** The Skimmers were intended to be this to past flying enemies, like the Drones and the Promethean Watchers, which tended to be GoddamnedBats that were more annoying than fun to fight due to their erratic flight paths making them difficult to hit. The Skimmers' hoverpacks and GlassCannon nature largely afford them the positives of flying enemies, but they are indeed much easier to shoot thanks to having more predictable movements, as they were functionally
Tyson look more like Sentinels.
** While
a more minor example, normal kid undermines the UNSC Pelican dropships have been redesigned to more resemble their pre-''VideoGame/Halo4'' appearance, as opposed to their more rounded, twin-cockpit design as seen in ''4'' and ''5'', which had irritated a good number of players.
** After ''Guardian’s'' multiplayer caught criticism for its freemium-esque in-game monetization despite
drama surrounding him being a full price game, this game at least "monster" significantly, it also makes Percy look less like an idiot for [[FailedASpotCheck not realizing that something was off about him]].
** The second film attempts to address
the microtransaction model more justified by having the multiplayer be free-to-play.complaints about all of Annabeth's adaptation changes; now she has blonde hair, and Clarisse also features as a character.



[[folder:YMMV/WeNeverLearn]]
* AuthorsSavingThrow: As detailed under BaseBreakingCharacter, plenty of people in the fanbase weren't too happy knowing that [[spoiler:Takemoto won the harem]], until Chapter 150 revealed that [[spoiler:she's the first...out of ''five routes'', meaning that every girl is getting their own ending!]]

to:

[[folder:YMMV/WeNeverLearn]]
[[folder:YMMV/Tyranny]]
* AuthorsSavingThrow: As detailed under BaseBreakingCharacter, plenty of people The fact that the player character cannot [[spoiler: remain loyal to Kyros in the fanbase weren't too happy knowing that [[spoiler:Takemoto won the harem]], until Chapter 150 revealed that [[spoiler:she's the first...out of ''five routes'', meaning that every girl is getting their own ending!]]ending]] was highly divisive. Eventually, Obsidian patched in [[spoiler:dialogue options where your character expresses a wish to do so and an ending where you swear fealty to Kyros.]]



[[folder:YMMV/MacrossDelta]]

to:

[[folder:YMMV/MacrossDelta]][[folder:YMMV/{{Tetris}}]]



** Towards the franchise's infamous [[NoExportForYou legal issues]]. Five years prior to the April 2021 settlement between Big West, Studio Nue and Harmony Gold regarding the international release of the ''Macross'' franchise, the Japanese Blu-rays of ''Delta'' already came with English subtitles.
*** And over the legal issues themselves, that seemingly wouldn't see Big West reach a settlement in anyone's lifetime? In 2021, '''''THEY DID.''''' Big West, Studio Nue and Harmony Gold sat down and the global copyright and distribution rights finally are where they belong... With Big West.
** The movie, to many audiences addressed some problems with the original TV series. There's a lot less clutter, the LoveTriangle is toned down while Mirage is reduced to a well accepted support character, the Windemere drama is shortened, and it focuses mainly on Walkure, which drew the most attention from ''Delta'' fans during the broadcasting. Whether or not these fixes worked is up to opinion.
** ''Zettai Live'' introduces the concept of rival songstresses for Walkure, something people felt was lacking in the show. The film also brings back [[spoiler:Maximilian Jenius]] and puts a little more focus on Mirage's development. And it also gives more insight on the possible true identity of Lady M by outright confirming [[spoiler:Megaroad-01 is still intact but trapped in a dimensional fault, and Lady M is definitely residing on it.]]

to:

** Towards the franchise's infamous [[NoExportForYou legal issues]]. Five years prior to the April 2021 settlement between Big West, Studio Nue and Harmony Gold regarding the international release of the ''Macross'' franchise, Many players were disappointed that there was initially no specific message for winning a match in ''Tetris 99''. A later update added a "TETRIS MAXIMUS!" ("TETO 1" in the Japanese Blu-rays version) screen for doing so.
** An update in 2021 for ''Tetris 99'' allows you to unlock skins from past Tetris Maximus events for 30 Tetris Tickets each, providing an option for those who missed any
of ''Delta'' already came with English subtitles.
*** And over the legal issues themselves, that seemingly wouldn't see Big West
these events or couldn't reach the 100 points necessary to unlock them. Prior to this, each Tetris Maximus skin was available only for a settlement in anyone's lifetime? In 2021, '''''THEY DID.''''' Big West, Studio Nue weekend,[[note]]Exceptions are the ones themed on ''VideoGame/LuigisMansion3'', ''VideoGame/AnimalCrossingNewHorizons'', and Harmony Gold sat down and the global copyright and distribution rights finally are where they belong... With Big West.
** The movie, to many audiences addressed some problems with the original TV series. There's a lot less clutter, the LoveTriangle is toned down while Mirage is reduced to a well accepted support character, the Windemere drama is shortened, and it focuses mainly on Walkure,
''VideoGame/XenobladeChronicles2'', which drew the most attention from ''Delta'' fans during the broadcasting. Whether or not these fixes worked is up to opinion.
** ''Zettai Live'' introduces the concept of rival songstresses
were available for Walkure, something people felt two two-day periods[[/note]] and once missed, was lacking in the show. The film also brings back [[spoiler:Maximilian Jenius]] and puts a little more focus on Mirage's development. And it also gives more insight on the possible true identity of Lady M by outright confirming [[spoiler:Megaroad-01 is still intact but trapped in a dimensional fault, and Lady M is definitely residing on it.]][[TemporaryOnlineContent gone for good]].



[[folder:YMMV/CareBearsWelcomeToCareALot]]
* AuthorsSavingThrow: After his [[DemotedToExtra demotion to extra]] in ''[[WesternAnimation/CareBearsAdventuresInCareALot Adventures in Care-A-Lot]]'' was met with great ire from longtime fans of the series, Tenderheart has returned to being the leader of the Care Bears.
[[/folder]]

[[folder:YMMV/DNFDuel]]

to:

[[folder:YMMV/CareBearsWelcomeToCareALot]]
* AuthorsSavingThrow: After his [[DemotedToExtra demotion to extra]] in ''[[WesternAnimation/CareBearsAdventuresInCareALot Adventures in Care-A-Lot]]'' was met with great ire from longtime fans of the series, Tenderheart has returned to being the leader of the Care Bears.
[[/folder]]

[[folder:YMMV/DNFDuel]]
[[folder:YMMV/Frostpunk]]



** The "Online Modes" trailer revealed that the game's Ranked Match system uses a quick matching system as opposed to [=ArcSys=]'s infamous online interactive lobbies, alleviating concerns about the lobbies being forced like they are in ''VideoGame/GuiltyGearStrive''.
** Complaints about the game's universal defensive moves were addressed in the second beta and further improved upon with the official release. Rolls were given improved recovery time, speed, and distance, making them actually viable as an approach or getaway move. Guard Cancels also were given the ability to destroy projectiles, making them more useful against moves that lock down opponents like the Inquisitor's Burning Wheel.

to:

** The "Online Modes" trailer revealed that Update 1.3.3 adds the game's Ranked Match system uses a quick matching system Large Resource Depot, which holds four times as opposed many resources as a regular resource depot. Though it takes quite some researching to [=ArcSys=]'s infamous online interactive lobbies, alleviating concerns about the lobbies being forced like they are in ''VideoGame/GuiltyGearStrive''.
** Complaints about the game's universal defensive moves were addressed
obtain, it becomes invaluable in the second beta late game due to how many resources are accumulated by that time.
** ''The Last Autumn'' has a law that allows you to instate night shifts, in exchange for having the workplaces require double their normal amount of workers in order to perform both day
and further improved upon with the official release. Rolls were given improved recovery time, speed, and distance, making them actually viable as an approach or getaway move. Guard Cancels night shifts. You also were given lose the ability to destroy projectiles, making them more useful against moves that lock down opponents like the Inquisitor's Burning Wheel.use extended shifts.



[[folder:YMMV/SonicTheHedgehogTripleTrouble16Bit]]
* AuthorsSavingThrow: For people who are used to moving about with the left hand WASD setup and performing special moves with the right hand, the keyboard controls could be hard to handle as they were stuck on the arrow keys for movement, the A key for jumping, and the S key to switch characters. 1.0.6 update solves this problem as it includes key bindings and custom controller support.

to:

[[folder:YMMV/SonicTheHedgehogTripleTrouble16Bit]]
[[folder:YMMV/AzureStrikerGunvolt]]
* AuthorsSavingThrow: For people who are used to moving about with AuthorsSavingThrow:
** The dialogue cut from
the left hand WASD setup and performing special moves with original release of the right hand, first game was added back to the keyboard controls could be hard to handle as they were stuck on game in the arrow keys for movement, Version 1.03 update, the A key for jumping, Steam release, and the S key to switch characters. Striker Pack CompilationRerelease. The catch being that the Version 1.0.6 03 update solves this problem only exists in America as of late; PAL region players are losing patience over the delay on the update in their region.
** The newest update for the PC version of Gunvolt released on May 2018 which made
it includes key bindings more akin to the Nintendo Switch version's ''Striker Pack'' by adding some of its features, as well as bumping the frame-rate from 30 to 60 and custom controller support.getting rid of the second screen.



[[folder:YMMV/TheInvisibleMan2020]]
* AuthorsSavingThrow: Prior movies in the Dark Universe were criticized for trying to cash in on the MCU. ''The Invisible Man'' rectifies this not only by being a standalone horror movie first, but also by updating the source material in an appropriate manner.

to:

[[folder:YMMV/TheInvisibleMan2020]]
[[folder:YMMV/AzureStrikerGunvolt2]]
* AuthorsSavingThrow: Prior movies in AuthorsSavingThrow:
** One of
the Dark Universe were criticized main complaints about the first game was that the weapon selection felt too limited; while you ultimately have seven different guns, a good chunk of them are [[AwesomeButImpractical more or less useless for trying to cash in on the MCU. ''The Invisible Man'' rectifies this most situations]] and you'll end up only using two or three of them. This is not only by because most of the shots of the other guns are somewhat clunky, but because max Tags and Dart Leaders are linked, many of the other guns aren't usable for score attacking (the whole point of the game) due to not being able to get high Tags ([[JokeWeapon Dullahan]], Technos), being difficult or otherwise niche to Tag with (Orochi), or some combination of the two (Mizuchi). The sequel ''does'' make an attempt to fix the problem with Tags by creating a standalone horror movie first, new "Clip" equipment category that determines the maximum number of Tags and removing Tag limits from Darts, allowing the aforementioned weapons to see significantly improved usage due to not being hampered by poor Tag limits. Some of the clunkiness still remains, but also by updating the source material game attempts to create a greater number of situations where niche guns are favorable to offset it.
** Zonda ended up becoming a OneSceneWonder and EnsembleDarkHorse
in an appropriate manner.the first game due to their fantastically flamboyant persona and enthralling character, so many fans were disappointed when [[spoiler:BaitAndSwitchBoss took effect and they were offed early]], resulting in Zonda becoming a prime example of TheyWastedAPerfectlyGoodCharacter. [[spoiler:The sequel fixes this by not only revealing that the Zonda killed in the first game was ActuallyADoombot, but [[AscendedExtra promotes]] Zonda to BigBad ''and'' has you fighting them not once, but twice, and as the FinalBoss, to boot.]]



[[folder:YMMV/ThePunisherWelcomeBackFrank]]
* AuthorsSavingThrow: After fans reacted negatively to the changes made in ''Comicbook/ThePunisherPurgatory'', this story undid in its opening issue by having Frank once again a human, mafia-hunting anti-hero.

to:

[[folder:YMMV/ThePunisherWelcomeBackFrank]]
[[folder:YMMV/LuminousAvengeriX2]]
* AuthorsSavingThrow: After fans reacted negatively to The considerable spike in difficulty from the changes made standard mode of the game to Hard Mode is a point of contention with the game, not helped by the fact that beating the game in ''Comicbook/ThePunisherPurgatory'', this story undid Hard Mode is required to achieve the true ending. This was remedied in its opening issue by having Frank once again a human, mafia-hunting anti-hero.v1.4.0 update of the game, which adds an Assist Mode option that grants the player 200 lives, enables Healing, and allows Medley to be activated.



[[folder:YMMV/Watchmen2019]]
* AuthorsSavingThrow: The usage of the "alien psychic squid" in the miniseries' universe like in the original comic instead of a more pragmatic and less absurd choice (i.e., the [[spoiler:sabotaged clean-energy plants which pinned the blame on Doctor Manhattan]] in the film adaptation) seems to have been in part motivated to soothe those who were still angry over that major facet of the ending being changed in the comic's film adaptation.
[[/folder]]

[[folder:YMMV/UncannyXMen2018]]

to:

[[folder:YMMV/Watchmen2019]]
* AuthorsSavingThrow: The usage of the "alien psychic squid" in the miniseries' universe like in the original comic instead of a more pragmatic and less absurd choice (i.e., the [[spoiler:sabotaged clean-energy plants which pinned the blame on Doctor Manhattan]] in the film adaptation) seems to have been in part motivated to soothe those who were still angry over that major facet of the ending being changed in the comic's film adaptation.
[[/folder]]

[[folder:YMMV/UncannyXMen2018]]
[[folder:YMMV/{{Yakuza2}}]]



** Marvel seems to have learned from the complaints about its predecessor, ComicBook/AvengersNoSurrender's length, as ''Disassembled'' arc is only 10 issues long, as opposed to a whopping ''16.''
** The book attempted one by addressing complaints about characters from ''New X-Men'' being DemotedToExtra. [[GoneHorriblyWrong Most of the fans of these characters considers these efforts being spit in the eye and told to be grateful.]]
** Annual #1 is a Saving Throw towards Cyclops, acknowledging his lackluster death from the Terrigen Mists and resetting him to his pre-House of M characterization. Kid Cable even admits he brought him back from the dead because he couldn't let his dad die so pointlessly, echoing many complaints from fans not about Cycylops dying, but about ''how'' he died.
--->'''Cable:''' You're...you're their '''leader'''. Their '''hope'''. For you to die on your knees from a damned infection? From mist? That's '''not''' the way it should have gone down. I couldn't let that be the end.
** With the mixed reception to Psylocke going back to being Caucasian, Revanche has a role in Rosenberg's run -- she also wears a modified version of the "ninja bathing suit" Psylocke costume that was popularised by Psylocke while in her Asian form.

to:

** Marvel seems to have learned from the complaints about its predecessor, ComicBook/AvengersNoSurrender's length, as ''Disassembled'' arc is only 10 issues long, as opposed to a whopping ''16.''
** The book attempted one by addressing complaints about characters from ''New X-Men'' being DemotedToExtra. [[GoneHorriblyWrong Most of the fans of these characters considers these efforts being spit in the eye and told to be grateful.]]
** Annual #1 is a Saving Throw towards Cyclops, acknowledging his lackluster death from the Terrigen Mists and resetting him to his pre-House of M characterization. Kid Cable even admits he brought him back from the dead because he couldn't let his dad die so pointlessly, echoing many complaints from fans not about Cycylops dying, but about ''how'' he died.
--->'''Cable:''' You're...you're their '''leader'''. Their '''hope'''. For you to die on your knees from a damned infection? From mist? That's '''not''' the way it should have gone down. I couldn't let that be the end.
** With
After the mixed reception to Psylocke going back to being Caucasian, Revanche has a role in Rosenberg's run -- she also wears a modified version of the "ninja bathing suit" Psylocke costume soundtrack for the first ''Kiwami'', to the point where many preferred the original [=PS2=] soundtrack over it, the songs returning from the original game[[note]]"Push Me Under Water", "Outlaw's Lullaby", "Bad Fortune, Not Bad", and "A Scattered Eternal Moment"[[/note]] are either much more faithful to the originals or considered an improvement on them. While the rest of the soundtrack is different, fans were pleased that these ones returned and got a worthy updated treatment.
** ''Kiwami 2'' also saw numerous gameplay improvements and quality of life changes to its combat. The most notable of which are the re-additions of ground and wall Heat Actions that were previously absent in ''6'' on top of balancing the combat out by not making [[TurnsRed Extreme Heat Mode]] available from the start, as it instead requires a substory to unlock it first. The improved inventory system as well as the overhaul of how restaurants work is also carried over from ''6'' as well.
** Gameplay-wise, the overhaul of the Clan Wars from ''6''
was popularised by Psylocke much appreciated: while in her Asian form.the first iteration wasn't bad by any stretch, it boiled down to [[ZergRush 'summon all your best guys, sit back and watch them either tear through the enemy lines or lose']], with the non-named mooks not getting any real usage. Majima Construction flips the formula on its head by making you the defender instead of the attacker, doing away with the faceless goons you can summon entirely and giving their classes to the major characters, and making it so the player has to be more involved moving their guys around as the situation changes. These minor changes make for a solid, addictive TowerDefense minigame.



[[folder:YMMV/ThreeHundredSixtyFiveDays]]
* AuthorsSavingThrow: As problematic as the movie is, it actually ''tones down'' some of the book's questionable content, especially in regards to Massimo's portrayal. Notable examples include removing Massimo threatening to kill Martin and actually murdering one of Laura's abusive exes for trying to date rape her, and changes to the [[spoiler:pregnancy]] plotline (in the movie Laura [[spoiler:gets pregnant by Massimo]] accidentally, while in the book it's revealed Massimo had been ''intentionally'' trying to [[spoiler:impregnate her]] without consulting her to [[TheBabyTrap make it more difficult for her to leave him]]).

to:

[[folder:YMMV/ThreeHundredSixtyFiveDays]]
[[folder:YMMV/AtopTheFourthWall]]
* AuthorsSavingThrow: As problematic as There seem to be many of these. If enough people complain about a perceived plot hole or just that something wasn't addressed, it will most likely be addressed in the movie is, next storyline-related episode.
** After various comments pointed out that Linkara never saw the ''outside'' of Vyce's ship, yet instantly recognized it, the next episode has Pollo note this, then Linkara asks who else would have a ship with a giant V on it.
** In the commentary of "Pokemon: The Electric Tale of Pikachu", Lewis admits to having pulled one [[spoiler: with why Missingno was afraid of Lord Vyce, aware that didn't track with how he built
it actually ''tones down'' some up as an unstoppable universe-devouring Lovecraftian demon. He came up with the idea that Vyce's attacks were able to hurt it, but -- according to Missingno, at least -- couldn't kill it, but it found being able to be hurt at all such a blow to the ego that it hid out in our dimension so Linkara would defeat Vyce. It was NOT afraid of Vyce; just sufficiently ''annoyed'' with him]].
** The very end
of the book's questionable content, ''Real Ghostbusters in Ghostbusters II'' review features [[spoiler: Jaeris, visiting Linkara via portal, returning the mobile emitter he'd stolen during the Gunslinger arc, thus tying up the loose end left from the AbortedArc of him planning to use it against his then-enemy]].
** During the Sleepwalker arc, Linkara's friends come across as a little ''too'' unsympathetic to Linkara starting to cross lines they're uncomfortable with, treating it as baseless paranoia when there ''is'' an actual and obvious threat that's driving him to such extreme measures. This gets addressed [[spoiler: when they meet 90's Kid again and call him out on working with Vyce, pointing out that they left Linkara because of how far he was going, but 90's Kid is hardly any better for what he's done. On top of that, 90's Kid himself reveals why he was working with Vyce and [[OOCIsSeriousBusiness the real reason for Linkara's behavior]]]].
** His decision to shift storyline segments to being purely at the end of his reviews post credits can be seen as this. Prior reviews,
especially earlier ones, had a tendency to be placed in regards to Massimo's portrayal. Notable examples include removing Massimo threatening to kill Martin areas that segued into reviews, sometimes at the front end, during the review itself, and actually murdering so on. While this could be interesting at times, it could also come off as very distracting, since the video would be shuffling back and forth between review and skit, thus making people who only wanted to see one of Laura's abusive exes for trying or the other have to date rape her, and changes muddle their way through both to find the parts they were interested in. With all storyline segments placed at the end nowadays, people could easily skip to the [[spoiler:pregnancy]] plotline (in end of the movie Laura [[spoiler:gets pregnant by Massimo]] accidentally, while in the book it's revealed Massimo had been ''intentionally'' trying review to [[spoiler:impregnate her]] see storyline segments without consulting her having to [[TheBabyTrap make it more difficult for her to leave him]]).watch the entire review, or vice versa.



[[folder:YMMV/ExtraCredits]]
* AuthorsSavingThrow: Years after their defense of RevenueEnhancingDevices tarnished their reputation, an episode examining the history of how games monetize took a much dimmer view of lootboxes, directly referencing the earlier episode under a different creative team and saying that it naively assumed this monetization method would be used responsibly and temperantly, before directly admitting it was not.

to:

[[folder:YMMV/ExtraCredits]]
[[folder:AuthorsSavingThrow/ProjectSekai]]
VideoGame/ProjectSekai has many elements that don't necessarily go over well with fans, but Sega and Colorful Palette are quick to address many of these issues with an AuthorsSavingThrow.
----
* AuthorsSavingThrow: Years When the game was first announced, quite a few Vocaloid fans were turned off by the inclusion of the original characters, feeling they took the spotlight away from the Vocaloid cast and labeled the game as a ''[=BanG=] Dream!'' {{Expy}} with ''VOCALOID'' and Virtual Singers being used as a marketing ploy. However, once the game came out, the characters' storylines and the genuine attention to the experiences of being a ''VOCALOID'' fan (especially with characters like Ichika) as well as the different roles the Virtual Singers themselves played won some of the initial detractors over. That said, the OriginalGeneration taking up a disproportionate amount of screentime ended up being a problem that's been constantly addressed by WordOfGod regardless.
* Initially the fanbase was disappointed that Vocal tickets for songs are hard to get aside from leveling Character Ranks. Starting from 'Period of Nocturne', a Vocal Ticket Exchange Ticket item was added to the event store.
* The 1.6.0 Update revamped the Challenge LIVE rewards, now with a stamp progression that gives 20 crystals per day and
after playing consecutively for 7 days, a choice of 100 crystals or 20 to 100 of rare materials needed to raise your cards or buy outfits.
* The "Secret Distance" event introduced an increase to the amount of Crystals and Live Boost items obtainable from the event shop, which carried over to all future events.
* It's speculated that [[UnexpectedCharacter Len's sudden appearance]] in MORE MORE JUMP!'s Stage Sekai during the event Happy Lovely Everyday! might be a result of the fandom complaints of unfair treatment born from theories that the male Virtual Singers could or would not appear in Sekai born from the feelings of female unit members. Some validity was added to this when WordOfGod went on to reassure the player base that Len and KAITO would appear in all Sekai in a Project Sekai FAQ released some time after the aforementioned event went live.
* Project Message vol. 10 addressed some grievances the fans expressed such as Luka, MEIKO and KAITO significantly lacking song implementations in the game whether it be SEKAI versions or original songs in comparison to Miku, Len, and Rin. WordOfGod explained that
their defense lack of RevenueEnhancingDevices tarnished songs was due to a delay and that they planned to implement one song for each character by the time of the game's 1.5 anniversary. They also plan to have at least two songs sung by each Virtual Singer per year, with one being the SEKAI version and the other the Virtual Singer version. Whether this solves the sound balance issue [[BrokenBase depends on the person]].
* They also addressed the lack of Virtual Singer Another Vocals compared to the original characters as being due to tight production times leading to delays. To rectify this, they plan to strengthen
their reputation, an episode examining production system and request the history help of Vocaloid producers to quicken the pace of Another Vocals and Virtual Singer versions after the game's 1.5 anniversary to match that of the original characters'.
* [[PlotHole Inconsistent writing]] in stories was similarly addressed by WordOfGod after frequent complaints, with WordOfGod offering the solution of hiring staff to check the text to make sure it's consistent with previous events.
* The game's 1.5 anniversary released the first ever event that is Virtual Singer focused since game launch, with the event Gacha featuring four out of six of the Virtual Singers (Miku, Len, Luka, KAITO) as limited 4*'s and the shop cards beings MEIKO and Rin. This comes after the long-held complaints
of how games monetize took OutOfFocus the Virtual Singers are compared to the OriginalGeneration, [[AdvertisedExtra despite the game being advertised as being Vocaloid-based]]. It's unknown if this event was for only for a special occasion, and thusly only a one-time thing, or whether there will be other ones like it, but fans were pleased about the Virtual Singers getting actual focus outside of their card side stories for once nonetheless.
* The current slated plan is for ''COLORFUL STAGE!'' to catch up to ''Project SEKAI'' by Summer 2022. This is accomplished by releasing songs
much dimmer view of lootboxes, directly referencing sooner, giving events shorter time frames, reducing the earlier episode under time gap between events, and occasionally shuffling around events (even though they are intended to be viewed in release order). This plan shifted later down the line to being exactly 1 year behind JP by Summer 2022.
* The ridiculous amount of SpotlightStealingSquad in regards to [=3DMVs=] eventually became a topic on the Project Message blog, where due to logistical issues with commissioned songs and a strong desire to respect the original Virtual Singer used in the song in most cases (such exceptions including "BURIKI NO DANCE", "Ifuudoudou" and songs originally produced in non-Piapro software), characters like KAITO, Luka, and MEIKO have had extremely few [=3DMV=] starring roles. The dev team's plan, in this case, is to feature the VIRTUAL SINGERS in 3-4 3DMV's for newly written songs by March of 2023. However, they expect that fixing the balance with SEKAI versions of songs will take longer to solve due to the desire to "respect" the original image of the song, though they are considering adding new SEKAI versions of songs featuring
a different creative team Virtual Singer, such as "Roki", after strongly considering which character fits the image of the song. Once again, whether this fixes the issue for fans has yet to be seen, as some reacted to this news rather negatively due to the implication that the imbalance for SEKAI versions will be perpetuated.
* Later Leo/need commissioned songs, including "Tera Tera"
and "Voices", started giving the center character more lines, possibly in response to complaints about Ichika hogging most of the song due to her "lead singer" position.
** Also applies to the other Virtual Singers as of "Ryuusei no Pulse", as Miku is now less likely to take a focus Virtual Singers spot in an event song.
* For fans that worried that the members of the cast would continue to repeat the same year indefinitely [[ArcFatigue without making progress in their storylines and lives]], it was revealed during the Second Anniversary live stream that everyone in the units would move up a grade during the game's Third Anniversary, essentially following the same story progression formula as ''VideoGame/BangDreamGirlsBandParty'' and at a similar pace to them.
%%* Older Vivid Bad Squad songs would have An and Akito sing together frequently. Fans have complained that their voices do not harmonize well together because both have powerful voices. Their Gimme x Gimme and Traffic Jam duets and the fact that their in-game singing partners have soft voices are used to support the idea An and Akito ideally should be harmonizing with singers who have softer voices. Likely to remedy this issue, in more recent Vivid Bad Squad group songs, Akito has been singing with Kohane more, and An has been singing with Toya more.
* Wondershow's 2nd Anniversary live stream addressed complaints about the amount of 2DMV's BAD DOGS have gotten compared to Vivid's. While they don't give a direct answer as to the reason this is, instead chalking it up to "adult reasons", they promised that Vivids will get at least one 2DMV before the end of 2022 and that they're gradually working to resolve the issue.
* Following the backlash to ''Revival my Dream'' not making it into the EN server, the ''COLORFUL STAGE'' developers announced that they have no plans to remove any future events at the moment.
* As mentioned above, the second-anniversary live stream announced that the characters would be "promoted" during the game's third anniversary. This announcement was met with equal measures of joy, confusion, fear, anger, and speculation, as fans assumed it meant that a new cast of characters would be introduced to fill in the gaps left by the character moving up a grade. In October 2022's live stream, however, after being asked about new characters, Kondo cleared this up,
saying that while they ''do'' plan to introduce new characters eventually to make getting into the game easier for new players and to keep the world from getting "stale" after running for too long, it naively assumed won't be for a long while, as they still have stories that they want to tell with the current cast as the focus. While some fans rejoiced at this monetization method would be used responsibly and temperantly, before directly admitting answer or understood while they came to this conclusion, it was not.wasn't a "saving throw" for others, who were disappointed.



[[folder:YMMV/DonPachi]]
* AuthorsSavingThrow: Version 1.0 and 1.5 of ''[=DaiFukkatsu=]'' are often criticized for the auto-bomb mechanic, which trivializes survival and cannot be turned off. Subsequent revisions of the game, as well as ''[=SaiDaiOuJou=]'', make efforts to make auto-bomb not so overpowered:
** ''[=DaiFukkatsu=] BLACK LABEL'' allows the player to turn it off, and rewards players who disable auto-bomb by having bombs double as Hyper stocks (and using a Hyper allows two cancels instead of one: one cancel when entering Hyper, and another when exiting it, which can be manually done before the gauge runs out).
** ''[=DaiFukkatsu=] Ver. 1.51'' slaps on a penalty of one additional bomb stock used when auto-bombing, if using Strong Style. Bombing also becomes an integral part of scoring, so manual bombing is encouraged over automatic since manual bombs last longer.
** ''[=SaiDaiOuJou=]'' has the option to turn it off as well. And when it's on, auto-bombing removes the player's whole bomb stock.
** The Xbox 360 ArrangeMode in ''[=SaiDaiOuJou=] Kan'' has auto-bomb, but it costs 2,000 energy to use, as opposed to 1,500 for a manual bomb (in other words, it costs 25% less energy to manual bomb).
[[/folder]]

[[folder:YMMV/DiesIrae]]
* AuthorsSavingThrow: To make up for the release gap between versions of this game, a one-off 200-page artbook are always given to players who bought the previous version.
[[/folder]]

[[folder:YMMV/PercyJacksonAndTheOlympians]]

to:

[[folder:YMMV/DonPachi]]
* AuthorsSavingThrow: Version 1.0 and 1.5 of ''[=DaiFukkatsu=]'' are often criticized for the auto-bomb mechanic, which trivializes survival and cannot be turned off. Subsequent revisions of the game, as well as ''[=SaiDaiOuJou=]'', make efforts to make auto-bomb not so overpowered:
** ''[=DaiFukkatsu=] BLACK LABEL'' allows the player to turn it off, and rewards players who disable auto-bomb by having bombs double as Hyper stocks (and using a Hyper allows two cancels instead of one: one cancel when entering Hyper, and another when exiting it, which can be manually done before the gauge runs out).
** ''[=DaiFukkatsu=] Ver. 1.51'' slaps on a penalty of one additional bomb stock used when auto-bombing, if using Strong Style. Bombing also becomes an integral part of scoring, so manual bombing is encouraged over automatic since manual bombs last longer.
** ''[=SaiDaiOuJou=]'' has the option to turn it off as well. And when it's on, auto-bombing removes the player's whole bomb stock.
** The Xbox 360 ArrangeMode in ''[=SaiDaiOuJou=] Kan'' has auto-bomb, but it costs 2,000 energy to use, as opposed to 1,500 for a manual bomb (in other words, it costs 25% less energy to manual bomb).
[[/folder]]

[[folder:YMMV/DiesIrae]]
* AuthorsSavingThrow: To make up for the release gap between versions of this game, a one-off 200-page artbook are always given to players who bought the previous version.
[[/folder]]

[[folder:YMMV/PercyJacksonAndTheOlympians]]
[[folder:YMMV/PuyoPuyo]]



** Some were a little disturbed that Sally resorted to [[spoiler:murdering Gabe by petrifying him]] instead of just divorcing him, by Percy's suggestion no-less. In the movie, Gabe is instead [[spoiler:petrified by his own stupidity because he ignored a sign warning him not to open the fridge, which was storing Medusa's head]]. Even Rick Riordan, who notoriously loathed the movies, thought the change was funny.
** While making Tyson look more like a normal kid undermines the drama surrounding him being a "monster" significantly, it also makes Percy look less like an idiot for [[FailedASpotCheck not realizing that something was off about him]].
** The second film attempts to address the complaints about all of Annabeth's adaptation changes; now she has blonde hair, and Clarisse also features as a character.
[[/folder]]

[[folder:YMMV/Tyranny]]
* AuthorsSavingThrow: The fact that the player character cannot [[spoiler: remain loyal to Kyros in the ending]] was highly divisive. Eventually, Obsidian patched in [[spoiler:dialogue options where your character expresses a wish to do so and an ending where you swear fealty to Kyros.]]
[[/folder]]

[[folder:YMMV/{{Tetris}}]]
* AuthorsSavingThrow:
** Many players were disappointed that there was initially no specific message for winning a match in ''Tetris 99''. A later update added a "TETRIS MAXIMUS!" ("TETO 1" in the Japanese version) screen for doing so.
** An update in 2021 for ''Tetris 99'' allows you to unlock skins from past Tetris Maximus events for 30 Tetris Tickets each, providing an option for those who missed any of these events or couldn't reach the 100 points necessary to unlock them. Prior to this, each Tetris Maximus skin was available only for a weekend,[[note]]Exceptions are the ones themed on ''VideoGame/LuigisMansion3'', ''VideoGame/AnimalCrossingNewHorizons'', and ''VideoGame/XenobladeChronicles2'', which were available for two two-day periods[[/note]] and once missed, was [[TemporaryOnlineContent gone for good]].
[[/folder]]

[[folder:YMMV/Frostpunk]]
* AuthorsSavingThrow:
** Update 1.3.3 adds the Large Resource Depot, which holds four times as many resources as a regular resource depot. Though it takes quite some researching to obtain, it becomes invaluable in the late game due to how many resources are accumulated by that time.
** ''The Last Autumn'' has a law that allows you to instate night shifts, in exchange for having the workplaces require double their normal amount of workers in order to perform both day and night shifts. You also lose the ability to use extended shifts.
[[/folder]]

[[folder:YMMV/AzureStrikerGunvolt]]
* AuthorsSavingThrow:
** The dialogue cut from the original release of the first game was added back to the game in the Version 1.03 update, the Steam release, and the Striker Pack CompilationRerelease. The catch being that the Version 1.03 update only exists in America as of late; PAL region players are losing patience over the delay on the update in their region.
** The newest update for the PC version of Gunvolt released on May 2018 which made it more akin to the Nintendo Switch version's ''Striker Pack'' by adding some of its features, as well as bumping the frame-rate from 30 to 60 and getting rid of the second screen.
[[/folder]]

[[folder:YMMV/AzureStrikerGunvolt2]]
* AuthorsSavingThrow:
** One of the main complaints about the first game was that the weapon selection felt too limited; while you ultimately have seven different guns, a good chunk of them are [[AwesomeButImpractical more or less useless for most situations]] and you'll end up only using two or three of them. This is not only because most of the shots of the other guns are somewhat clunky, but because max Tags and Dart Leaders are linked, many of the other guns aren't usable for score attacking (the whole point of the game) due to not being able to get high Tags ([[JokeWeapon Dullahan]], Technos), being difficult or otherwise niche to Tag with (Orochi), or some combination of the two (Mizuchi). The sequel ''does'' make an attempt to fix the problem with Tags by creating a new "Clip" equipment category that determines the maximum number of Tags and removing Tag limits from Darts, allowing the aforementioned weapons to see significantly improved usage due to not being hampered by poor Tag limits. Some of the clunkiness still remains, but the game attempts to create a greater number of situations where niche guns are favorable to offset it.
** Zonda ended up becoming a OneSceneWonder and EnsembleDarkHorse in the first game due to their fantastically flamboyant persona and enthralling character, so many fans were disappointed when [[spoiler:BaitAndSwitchBoss took effect and they were offed early]], resulting in Zonda becoming a prime example of TheyWastedAPerfectlyGoodCharacter. [[spoiler:The sequel fixes this by not only revealing that the Zonda killed in the first game was ActuallyADoombot, but [[AscendedExtra promotes]] Zonda to BigBad ''and'' has you fighting them not once, but twice, and as the FinalBoss, to boot.]]
[[/folder]]

[[folder:YMMV/LuminousAvengeriX2]]
* AuthorsSavingThrow: The considerable spike in difficulty from the standard mode of the game to Hard Mode is a point of contention with the game, not helped by the fact that beating the game in Hard Mode is required to achieve the true ending. This was remedied in a v1.4.0 update of the game, which adds an Assist Mode option that grants the player 200 lives, enables Healing, and allows Medley to be activated.
[[/folder]]

[[folder:YMMV/{{Yakuza2}}]]
* AuthorsSavingThrow:
** After the mixed reception of the soundtrack for the first ''Kiwami'', to the point where many preferred the original [=PS2=] soundtrack over it, the songs returning from the original game[[note]]"Push Me Under Water", "Outlaw's Lullaby", "Bad Fortune, Not Bad", and "A Scattered Eternal Moment"[[/note]] are either much more faithful to the originals or considered an improvement on them. While the rest of the soundtrack is different, fans were pleased that these ones returned and got a worthy updated treatment.
** ''Kiwami 2'' also saw numerous gameplay improvements and quality of life changes to its combat. The most notable of which are the re-additions of ground and wall Heat Actions that were previously absent in ''6'' on top of balancing the combat out by not making [[TurnsRed Extreme Heat Mode]] available from the start, as it instead requires a substory to unlock it first. The improved inventory system as well as the overhaul of how restaurants work is also carried over from ''6'' as well.
** Gameplay-wise, the overhaul of the Clan Wars from ''6'' was much appreciated: while the first iteration wasn't bad by any stretch, it boiled down to [[ZergRush 'summon all your best guys, sit back and watch them either tear through the enemy lines or lose']], with the non-named mooks not getting any real usage. Majima Construction flips the formula on its head by making you the defender instead of the attacker, doing away with the faceless goons you can summon entirely and giving their classes to the major characters, and making it so the player has to be more involved moving their guys around as the situation changes. These minor changes make for a solid, addictive TowerDefense minigame.
[[/folder]]

[[folder:YMMV/AtopTheFourthWall]]
* AuthorsSavingThrow: There seem to be many of these. If enough people complain about a perceived plot hole or just that something wasn't addressed, it will most likely be addressed in the next storyline-related episode.
** After various comments pointed out that Linkara never saw the ''outside'' of Vyce's ship, yet instantly recognized it, the next episode has Pollo note this, then Linkara asks who else would have a ship with a giant V on it.
** In the commentary of "Pokemon: The Electric Tale of Pikachu", Lewis admits to having pulled one [[spoiler: with why Missingno was afraid of Lord Vyce, aware that didn't track with how he built it up as an unstoppable universe-devouring Lovecraftian demon. He came up with the idea that Vyce's attacks were able to hurt it, but -- according to Missingno, at least -- couldn't kill it, but it found being able to be hurt at all such a blow to the ego that it hid out in our dimension so Linkara would defeat Vyce. It was NOT afraid of Vyce; just sufficiently ''annoyed'' with him]].
** The very end of the ''Real Ghostbusters in Ghostbusters II'' review features [[spoiler: Jaeris, visiting Linkara via portal, returning the mobile emitter he'd stolen during the Gunslinger arc, thus tying up the loose end left from the AbortedArc of him planning to use it against his then-enemy]].
** During the Sleepwalker arc, Linkara's friends come across as a little ''too'' unsympathetic to Linkara starting to cross lines they're uncomfortable with, treating it as baseless paranoia when there ''is'' an actual and obvious threat that's driving him to such extreme measures. This gets addressed [[spoiler: when they meet 90's Kid again and call him out on working with Vyce, pointing out that they left Linkara because of how far he was going, but 90's Kid is hardly any better for what he's done. On top of that, 90's Kid himself reveals why he was working with Vyce and [[OOCIsSeriousBusiness the real reason for Linkara's behavior]]]].
** His decision to shift storyline segments to being purely at the end of his reviews post credits can be seen as this. Prior reviews, especially earlier ones, had a tendency to be placed in areas that segued into reviews, sometimes at the front end, during the review itself, and so on. While this could be interesting at times, it could also come off as very distracting, since the video would be shuffling back and forth between review and skit, thus making people who only wanted to see one or the other have to muddle their way through both to find the parts they were interested in. With all storyline segments placed at the end nowadays, people could easily skip to the end of the review to see storyline segments without having to watch the entire review, or vice versa.
[[/folder]]

[[folder:AuthorsSavingThrow/ProjectSekai]]
VideoGame/ProjectSekai has many elements that don't necessarily go over well with fans, but Sega and Colorful Palette are quick to address many of these issues with an AuthorsSavingThrow.
----
* When the game was first announced, quite a few Vocaloid fans were turned off by the inclusion of the original characters, feeling they took the spotlight away from the Vocaloid cast and labeled the game as a ''[=BanG=] Dream!'' {{Expy}} with ''VOCALOID'' and Virtual Singers being used as a marketing ploy. However, once the game came out, the characters' storylines and the genuine attention to the experiences of being a ''VOCALOID'' fan (especially with characters like Ichika) as well as the different roles the Virtual Singers themselves played won some of the initial detractors over. That said, the OriginalGeneration taking up a disproportionate amount of screentime ended up being a problem that's been constantly addressed by WordOfGod regardless.
* Initially the fanbase was disappointed that Vocal tickets for songs are hard to get aside from leveling Character Ranks. Starting from 'Period of Nocturne', a Vocal Ticket Exchange Ticket item was added to the event store.
* The 1.6.0 Update revamped the Challenge LIVE rewards, now with a stamp progression that gives 20 crystals per day and after playing consecutively for 7 days, a choice of 100 crystals or 20 to 100 of rare materials needed to raise your cards or buy outfits.
* The "Secret Distance" event introduced an increase to the amount of Crystals and Live Boost items obtainable from the event shop, which carried over to all future events.
* It's speculated that [[UnexpectedCharacter Len's sudden appearance]] in MORE MORE JUMP!'s Stage Sekai during the event Happy Lovely Everyday! might be a result of the fandom complaints of unfair treatment born from theories that the male Virtual Singers could or would not appear in Sekai born from the feelings of female unit members. Some validity was added to this when WordOfGod went on to reassure the player base that Len and KAITO would appear in all Sekai in a Project Sekai FAQ released some time after the aforementioned event went live.
* Project Message vol. 10 addressed some grievances the fans expressed such as Luka, MEIKO and KAITO significantly lacking song implementations in the game whether it be SEKAI versions or original songs in comparison to Miku, Len, and Rin. WordOfGod explained that their lack of songs was due to a delay and that they planned to implement one song for each character by the time of the game's 1.5 anniversary. They also plan to have at least two songs sung by each Virtual Singer per year, with one being the SEKAI version and the other the Virtual Singer version. Whether this solves the sound balance issue [[BrokenBase depends on the person]].
* They also addressed the lack of Virtual Singer Another Vocals compared to the original characters as being due to tight production times leading to delays. To rectify this, they plan to strengthen their production system and request the help of Vocaloid producers to quicken the pace of Another Vocals and Virtual Singer versions after the game's 1.5 anniversary to match that of the original characters'.
* [[PlotHole Inconsistent writing]] in stories was similarly addressed by WordOfGod after frequent complaints, with WordOfGod offering the solution of hiring staff to check the text to make sure it's consistent with previous events.
* The game's 1.5 anniversary released the first ever event that is Virtual Singer focused since game launch, with the event Gacha featuring four out of six of the Virtual Singers (Miku, Len, Luka, KAITO) as limited 4*'s and the shop cards beings MEIKO and Rin. This comes after the long-held complaints of how OutOfFocus the Virtual Singers are compared to the OriginalGeneration, [[AdvertisedExtra despite the game being advertised as being Vocaloid-based]]. It's unknown if this event was for only for a special occasion, and thusly only a one-time thing, or whether there will be other ones like it, but fans were pleased about the Virtual Singers getting actual focus outside of their card side stories for once nonetheless.
* The current slated plan is for ''COLORFUL STAGE!'' to catch up to ''Project SEKAI'' by Summer 2022. This is accomplished by releasing songs much sooner, giving events shorter time frames, reducing the time gap between events, and occasionally shuffling around events (even though they are intended to be viewed in release order). This plan shifted later down the line to being exactly 1 year behind JP by Summer 2022.
* The ridiculous amount of SpotlightStealingSquad in regards to [=3DMVs=] eventually became a topic on the Project Message blog, where due to logistical issues with commissioned songs and a strong desire to respect the original Virtual Singer used in the song in most cases (such exceptions including "BURIKI NO DANCE", "Ifuudoudou" and songs originally produced in non-Piapro software), characters like KAITO, Luka, and MEIKO have had extremely few [=3DMV=] starring roles. The dev team's plan, in this case, is to feature the VIRTUAL SINGERS in 3-4 3DMV's for newly written songs by March of 2023. However, they expect that fixing the balance with SEKAI versions of songs will take longer to solve due to the desire to "respect" the original image of the song, though they are considering adding new SEKAI versions of songs featuring a different Virtual Singer, such as "Roki", after strongly considering which character fits the image of the song. Once again, whether this fixes the issue for fans has yet to be seen, as some reacted to this news rather negatively due to the implication that the imbalance for SEKAI versions will be perpetuated.
* Later Leo/need commissioned songs, including "Tera Tera" and "Voices", started giving the center character more lines, possibly in response to complaints about Ichika hogging most of the song due to her "lead singer" position.
** Also applies to the other Virtual Singers as of "Ryuusei no Pulse", as Miku is now less likely to take a focus Virtual Singers spot in an event song.
* For fans that worried that the members of the cast would continue to repeat the same year indefinitely [[ArcFatigue without making progress in their storylines and lives]], it was revealed during the Second Anniversary live stream that everyone in the units would move up a grade during the game's Third Anniversary, essentially following the same story progression formula as ''VideoGame/BangDreamGirlsBandParty'' and at a similar pace to them.
%%* Older Vivid Bad Squad songs would have An and Akito sing together frequently. Fans have complained that their voices do not harmonize well together because both have powerful voices. Their Gimme x Gimme and Traffic Jam duets and the fact that their in-game singing partners have soft voices are used to support the idea An and Akito ideally should be harmonizing with singers who have softer voices. Likely to remedy this issue, in more recent Vivid Bad Squad group songs, Akito has been singing with Kohane more, and An has been singing with Toya more.
* Wondershow's 2nd Anniversary live stream addressed complaints about the amount of 2DMV's BAD DOGS have gotten compared to Vivid's. While they don't give a direct answer as to the reason this is, instead chalking it up to "adult reasons", they promised that Vivids will get at least one 2DMV before the end of 2022 and that they're gradually working to resolve the issue.
* Following the backlash to ''Revival my Dream'' not making it into the EN server, the ''COLORFUL STAGE'' developers announced that they have no plans to remove any future events at the moment.
* As mentioned above, the second-anniversary live stream announced that the characters would be "promoted" during the game's third anniversary. This announcement was met with equal measures of joy, confusion, fear, anger, and speculation, as fans assumed it meant that a new cast of characters would be introduced to fill in the gaps left by the character moving up a grade. In October 2022's live stream, however, after being asked about new characters, Kondo cleared this up, saying that while they ''do'' plan to introduce new characters eventually to make getting into the game easier for new players and to keep the world from getting "stale" after running for too long, it won't be for a long while, as they still have stories that they want to tell with the current cast as the focus. While some fans rejoiced at this answer or understood while they came to this conclusion, it wasn't a "saving throw" for others, who were disappointed.
[[/folder]]

[[folder:YMMV/PuyoPuyo]]
* AuthorsSavingThrow:

Changed: 36

Removed: 792

Is there an issue? Send a MessageReason:
Restoring to appropriate tropes on YMMV page.





[[folder:Trivia/YIIKAPostModernRPG]]
* AuthorsSavingThrow: In January 2021, a patch was released that completely re-worked the battle system to be less tedious and repetitive, added in several extra scenes and snippets to give additional context to the story and most notably [[https://www.youtube.com/watch?v=7R-w8T0isVM revised the infamous Golden Alpaca scene]] to give it more plot relevance and seriousness rather than making it [[MoodWhiplash a surreal joke]] [[spoiler: with a more fleshed out version of the post-dungeon scene that allows Vella and Rory to properly discuss his trauma and how it ties into the Soul Space and his Soul Survivor]]. It also added a more streamlined version of the story that cuts down on extraneous story content and turns Alex into a HeroicMime, completely cutting out his rants.

[[/folder]]

to:

[[folder:Trivia/YIIKAPostModernRPG]]
* AuthorsSavingThrow: In January 2021, a patch was released that completely re-worked the battle system to be less tedious and repetitive, added in several extra scenes and snippets to give additional context to the story and most notably [[https://www.youtube.com/watch?v=7R-w8T0isVM revised the infamous Golden Alpaca scene]] to give it more plot relevance and seriousness rather than making it [[MoodWhiplash a surreal joke]] [[spoiler: with a more fleshed out version of the post-dungeon scene that allows Vella and Rory to properly discuss his trauma and how it ties into the Soul Space and his Soul Survivor]]. It also added a more streamlined version of the story that cuts down on extraneous story content and turns Alex into a HeroicMime, completely cutting out his rants.

[[/folder]]
Is there an issue? Send a MessageReason:
None


* Sandbox.SalvagedGameplayMechanic

to:

* Sandbox.SalvagedGameplayMechanic
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Moved from YMMV.Puyo Puyo

Added DiffLines:

[[/folder]]

[[folder:YMMV/PuyoPuyo]]
* AuthorsSavingThrow:
** ''Shin Madou Monogatari'' was allegedly a sizeable [[BrokenBase base-breaker]] in its heyday, which is almost certainly the reason why the plot points from ''Arle no Bouken'' and ''Pocket Puyo Puyo~n'' that would have related to the timeline were dropped in development. The former was even accounted for as an "unreleased" story on the timeline, making the intentions obvious.
** ''BOX'' can be seen as an attempt to WinBackTheCrowd after producing the controversial ''Yo~n'' and questionable spin-offs. Not only does it contain arcade faithful ports of of the first two arcade games, but it also contains a surprisingly extensive Quest Mode and a special Rally Mode where you can potentially face any opponent with any rule between the first arcade game and ''Yo~n''. Though it was in vain since it would be the last ''Puyo Puyo'' game involving Compile, and also one of the last games Compile produced in general.
** Sega's {{Retool}} could be considered an attempt to breathe new life into the series following Compile's flooding of the market.
** There's a minor example in the changes to Fever mode in ''20th Anniversary'', which involved not only returning to the ruleset version used in the first two ''Fever'' games, but also made chaining power in Fever weaker, causing an UnstableEquilibrium.
** Big Bang mode from ''Puyo Puyo Tetris'' can be considered an improved version of ''15th'' and ''20th'''s Endless Fever modes, as matches become significantly shorter — the life bar is, at worst, slowly taking damage if players don't create the same amount of nuisance. Compare it with Endless Fever narrowing down to waiting for one player failing to match puyos, which can take a very long time given the prebuilt Fever chains.
** ''Tsu'', often considered the most iconic entry in the series, has gradually been getting some Western exposure. The Genesis/Megadrive version was released at last on both the American and European Wii Virtual Console, later on the original Arcade version was released as part of ''Sega 3D Classics Collection'' for the 3DS and as part of the SEGA AGES line on the Nintendo Switch, and the Super Famicom version was made available as part of the Nintendo Switch Online's SNES game service as its first import title. None of them were altered from the Japanese versions (if to a fault, since the game's text is left untranslated).
** For ''VideoGame/SonicMania'', there's a partial remake of ''VideoGame/DoctorRobotniksMeanBeanMachine''... as one of the bosses, and it's been ''adored'' by the Sonic fanbase for its originality and gameplay.
** ''Puyo Puyo Champions'' likewise likewise addresses several issues fans had with ''Puyo Puyo Tetris'' and prior games:
*** Prior to the release of ''Puyo Puyo Champions'', the game was commonly criticized for its lacking content compared to past games, causing people to express reluctance to purchase it for its original 1999 yen asking price. SEGA, likely in response to this criticism, heavily discounted the game at launch till late November to only 500 yen. The much more cheap price has won back several people that were on the fence when the game was initially announced. The Western releases have a retail price of 9.99 USD, which is still better than the initial price in Japan.
*** [[ItsHardSoItSucks One of the most common complaints from newcomers is the rather high skill floor]], particularly compared to ''Tetris''. While ''Puyo Puyo Tetris'' does offer a tutorial, it only teaches basic fundamentals and a few simple patterns, with no way to bridge the gap between "I know the basics" and "I can play competitively". ''Champions'' introduced the Lesson Mode update with a far more extensive tutorial to remedy this.
*** Another winning point for ''Champions'' coming to the West is that [[NoExportForYou Western players]] haven't gotten a pure ''Puyo'' game in a while, particularly one that uses the much-vaunted ''Tsu'' rules and has netplay; ''Puyo Tetris'' lacks segregated rankings for the different play styles and modes, forcing ''Puyo'' players to bear the imbalance that comes with inevitably fighting ''Tetris'' players online unless they use [[HouseRules community-run lobbies that agree not to use Tetris]]. ''Champions'' remedies this issue by being strictly a ''Puyo'' game with the two most commonly-used rulesets in competitive play.
*** When ''Puyo Puyo Tetris'''s PC version was released, it included the option to play using Japanese voices while keeping the rest of the game in English. While this by itself already pleased people who weren't satisfied with the English dub, there was some disappointment at the fact the console versions were not updated to include this dual audio option as well. This issue is remedied with the release of ''Champions'', which has dual audio in all English versions.
*** The August 26th update brought upon a couple of much-welcome features: Spectator Mode, making online tournaments viable; and color-blind settings, which is incredibly vital to a color-matching game. It also includes two new characters, Rafisol and Paprisu, breaking the 24-character cap for the first time in the series (if we don't count the Skill Battle characters in ''Chronicle'').

Added: 8707

Changed: 34

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[[folder:YMMV/Yakuza2]]

to:

\n[[folder:YMMV/Yakuza2]][[/folder]]

[[folder:YMMV/{{Yakuza2}}]]


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[[/folder]]

[[folder:AuthorsSavingThrow/ProjectSekai]]
VideoGame/ProjectSekai has many elements that don't necessarily go over well with fans, but Sega and Colorful Palette are quick to address many of these issues with an AuthorsSavingThrow.
----
* When the game was first announced, quite a few Vocaloid fans were turned off by the inclusion of the original characters, feeling they took the spotlight away from the Vocaloid cast and labeled the game as a ''[=BanG=] Dream!'' {{Expy}} with ''VOCALOID'' and Virtual Singers being used as a marketing ploy. However, once the game came out, the characters' storylines and the genuine attention to the experiences of being a ''VOCALOID'' fan (especially with characters like Ichika) as well as the different roles the Virtual Singers themselves played won some of the initial detractors over. That said, the OriginalGeneration taking up a disproportionate amount of screentime ended up being a problem that's been constantly addressed by WordOfGod regardless.
* Initially the fanbase was disappointed that Vocal tickets for songs are hard to get aside from leveling Character Ranks. Starting from 'Period of Nocturne', a Vocal Ticket Exchange Ticket item was added to the event store.
* The 1.6.0 Update revamped the Challenge LIVE rewards, now with a stamp progression that gives 20 crystals per day and after playing consecutively for 7 days, a choice of 100 crystals or 20 to 100 of rare materials needed to raise your cards or buy outfits.
* The "Secret Distance" event introduced an increase to the amount of Crystals and Live Boost items obtainable from the event shop, which carried over to all future events.
* It's speculated that [[UnexpectedCharacter Len's sudden appearance]] in MORE MORE JUMP!'s Stage Sekai during the event Happy Lovely Everyday! might be a result of the fandom complaints of unfair treatment born from theories that the male Virtual Singers could or would not appear in Sekai born from the feelings of female unit members. Some validity was added to this when WordOfGod went on to reassure the player base that Len and KAITO would appear in all Sekai in a Project Sekai FAQ released some time after the aforementioned event went live.
* Project Message vol. 10 addressed some grievances the fans expressed such as Luka, MEIKO and KAITO significantly lacking song implementations in the game whether it be SEKAI versions or original songs in comparison to Miku, Len, and Rin. WordOfGod explained that their lack of songs was due to a delay and that they planned to implement one song for each character by the time of the game's 1.5 anniversary. They also plan to have at least two songs sung by each Virtual Singer per year, with one being the SEKAI version and the other the Virtual Singer version. Whether this solves the sound balance issue [[BrokenBase depends on the person]].
* They also addressed the lack of Virtual Singer Another Vocals compared to the original characters as being due to tight production times leading to delays. To rectify this, they plan to strengthen their production system and request the help of Vocaloid producers to quicken the pace of Another Vocals and Virtual Singer versions after the game's 1.5 anniversary to match that of the original characters'.
* [[PlotHole Inconsistent writing]] in stories was similarly addressed by WordOfGod after frequent complaints, with WordOfGod offering the solution of hiring staff to check the text to make sure it's consistent with previous events.
* The game's 1.5 anniversary released the first ever event that is Virtual Singer focused since game launch, with the event Gacha featuring four out of six of the Virtual Singers (Miku, Len, Luka, KAITO) as limited 4*'s and the shop cards beings MEIKO and Rin. This comes after the long-held complaints of how OutOfFocus the Virtual Singers are compared to the OriginalGeneration, [[AdvertisedExtra despite the game being advertised as being Vocaloid-based]]. It's unknown if this event was for only for a special occasion, and thusly only a one-time thing, or whether there will be other ones like it, but fans were pleased about the Virtual Singers getting actual focus outside of their card side stories for once nonetheless.
* The current slated plan is for ''COLORFUL STAGE!'' to catch up to ''Project SEKAI'' by Summer 2022. This is accomplished by releasing songs much sooner, giving events shorter time frames, reducing the time gap between events, and occasionally shuffling around events (even though they are intended to be viewed in release order). This plan shifted later down the line to being exactly 1 year behind JP by Summer 2022.
* The ridiculous amount of SpotlightStealingSquad in regards to [=3DMVs=] eventually became a topic on the Project Message blog, where due to logistical issues with commissioned songs and a strong desire to respect the original Virtual Singer used in the song in most cases (such exceptions including "BURIKI NO DANCE", "Ifuudoudou" and songs originally produced in non-Piapro software), characters like KAITO, Luka, and MEIKO have had extremely few [=3DMV=] starring roles. The dev team's plan, in this case, is to feature the VIRTUAL SINGERS in 3-4 3DMV's for newly written songs by March of 2023. However, they expect that fixing the balance with SEKAI versions of songs will take longer to solve due to the desire to "respect" the original image of the song, though they are considering adding new SEKAI versions of songs featuring a different Virtual Singer, such as "Roki", after strongly considering which character fits the image of the song. Once again, whether this fixes the issue for fans has yet to be seen, as some reacted to this news rather negatively due to the implication that the imbalance for SEKAI versions will be perpetuated.
* Later Leo/need commissioned songs, including "Tera Tera" and "Voices", started giving the center character more lines, possibly in response to complaints about Ichika hogging most of the song due to her "lead singer" position.
** Also applies to the other Virtual Singers as of "Ryuusei no Pulse", as Miku is now less likely to take a focus Virtual Singers spot in an event song.
* For fans that worried that the members of the cast would continue to repeat the same year indefinitely [[ArcFatigue without making progress in their storylines and lives]], it was revealed during the Second Anniversary live stream that everyone in the units would move up a grade during the game's Third Anniversary, essentially following the same story progression formula as ''VideoGame/BangDreamGirlsBandParty'' and at a similar pace to them.
%%* Older Vivid Bad Squad songs would have An and Akito sing together frequently. Fans have complained that their voices do not harmonize well together because both have powerful voices. Their Gimme x Gimme and Traffic Jam duets and the fact that their in-game singing partners have soft voices are used to support the idea An and Akito ideally should be harmonizing with singers who have softer voices. Likely to remedy this issue, in more recent Vivid Bad Squad group songs, Akito has been singing with Kohane more, and An has been singing with Toya more.
* Wondershow's 2nd Anniversary live stream addressed complaints about the amount of 2DMV's BAD DOGS have gotten compared to Vivid's. While they don't give a direct answer as to the reason this is, instead chalking it up to "adult reasons", they promised that Vivids will get at least one 2DMV before the end of 2022 and that they're gradually working to resolve the issue.
* Following the backlash to ''Revival my Dream'' not making it into the EN server, the ''COLORFUL STAGE'' developers announced that they have no plans to remove any future events at the moment.
* As mentioned above, the second-anniversary live stream announced that the characters would be "promoted" during the game's third anniversary. This announcement was met with equal measures of joy, confusion, fear, anger, and speculation, as fans assumed it meant that a new cast of characters would be introduced to fill in the gaps left by the character moving up a grade. In October 2022's live stream, however, after being asked about new characters, Kondo cleared this up, saying that while they ''do'' plan to introduce new characters eventually to make getting into the game easier for new players and to keep the world from getting "stale" after running for too long, it won't be for a long while, as they still have stories that they want to tell with the current cast as the focus. While some fans rejoiced at this answer or understood while they came to this conclusion, it wasn't a "saving throw" for others, who were disappointed.
Is there an issue? Send a MessageReason:
These particular entries were migrated to Trivia and Remade And Improved respectively.


!!YMMV/XenobladeChronicles1
* AuthorsSavingThrow:
** Shulk himself was explicitly stated by Takahashi as being this in regards to creating a likable protagonist. To be more specific, both of his previous protagonists had been very polarizing characters; Fei Fong Wong, the protagonist of ''VideoGame/{{Xenogears}}'', had a habit of coming across as an IdiotHero due to his CaptainObvious habits, and the fact he tended come across as angsty at times came across as grating to some, while Shion Uzuki, the protagonist of the ''VideoGame/{{Xenosaga}}'' trilogy, ended up becoming an ''extreme'' BaseBreakingCharacter in the last entry due to the direction her CharacterDevelopment took (see the [=YMMV=] of ''[[YMMV/{{Xenosaga}} Xenosaga]]'' for details), something that Takahashi didn't take well at all. Thus, he stated in interviews that one of his main concerns while writing ''Xenoblade'' was to make sure that the protagonist was likable during the entire story. And he seems to have succeeded, since Shulk is one of, if not THE most beloved main character in all the ''Xeno'' franchises, with detractors being a clear minority.
** The ''Definitive Edition'' Switch remake implements a lot of quality-of-life changes addressing player complaints about the original game, such as a more streamlined equipment UI, listing when Arts conditional effects will activate, being able to directly view available NPC trade items from the menu, and making it more obvious which enemies have a Spike aura on them. The quest UI was changed to highlight when specific monsters appear. Various forms of gear, ether gems, monster parts and collectibles can be purchased with Noponstones acquired from the Land of Challenge, reducing the headache-inducing searches for said items. On a side note, it also buffs [[FountainOfMemes fan-favourite]] Reyn, originally seen as a CrutchCharacter, to become one of the best characters in the game all throughout.



* AuthorsSavingThrow: Monolith Soft have described themselves as the kinds of game developers who are keen on taking constructive criticism into account, and this game seems particularly keen on making good on various longstanding critiques of the series:
** Speaking of Heroes, the Hero system as a whole is Monolith's attempt to correct for the most common criticisms of the Blades system from ''2'' while retaining its strengths (such as the ability to recruit a large cast of allies with interesting designs, characterization, and gameplay mechanics). For example, the recruitment of Heroes is now tied to story and sidequest progression rather than being reliant on the [[ScrappyMechanic greatly despised randomized gacha system]] to obtain them. Likewise PowerCreep had a tendency to make a lot of Blades outright useless, especially if the RNG gave them to you after rolling the better ones, but the Class System ensures that even weaker Heroes can still offer utility to the party in some form. And, of course, as mentioned above, the designs of the Heroes are much more consistent and likely to fit the rest of the game.



** A common complaint about the writing for the first two ''Xenoblade'' games as well as ''Xenogears'' (which ''VideoGame/{{Xenosaga}}'' also received minor praise for averting), was their tendency to unevenly balance screentime for the party, resulting in the main characters getting too much focus compared to other more interesting party members (this being one of the major reasons for Rex, Pyra/Mythra and to a lesser extent Nia and Lora being so [[BaseBreakingCharacter divisive]]), while others like Rico, Billy, Sharla, Mòrag, and Zeke tended to quickly become OutOfFocus once their major story arc was over. Conversely, one of the big points of praise for ''3'' from fans is that it finally manages to strike a healthy balance of plot relevance for each member of the party consistently throughout the game.
** Much as Amalthus in ''VideoGame/XenobladeChronicles2'' was considered by many people to be a do-over {{Expy}} of [[VideoGame/{{Xenogears}} Krelian]] that succeeded at correcting that character's [[UnintentionallyUnsympathetic writing issues]], N is considered to be the same for [[spoiler:Kevin Winnicott from ''VideoGame/{{Xenosaga}}''. Kevin was intended as a TragicVillain fans were meant to LoveToHate, but was such an obnoxious SmugSnake that most just saw him as an UnintentionallyUnsympathetic [[TheScrappy Scrappy]] who actively dragged the game down. Likewise, Shion siding with him near the end was ''extremely'' controversial, and many believed it crossed the line from realistic LoveMartyr behavior into nonsensical, to the point that Takahashi openly [[CreatorBacklash condemned the scenes in hindsight]]. It seems he made good on that, as M openly rejects N's abusive behavior towards her, and N's tragic backstory and smug cruelty in the present are written in such a way that fans actually enjoyed seeing him get his comeuppance instead of wishing he wasn't in the story at all]].
** After past major Nopon characters often proved to be very [[BaseBreakingCharacter controversial]], and the writing for their species was seen as an increasingly {{flanderized}} example of SpaceJews whose efforts at comic relief often fell flat, the writing for the Nopon species was reined in to fit with the game's more serious tone whenever they're present. The token Nopon party members Riku and Manana are considered a vast improvement over Tora and especially Tatsu, continuing the CharacterRerailment of the species started by ''Future Connected'' and being beloved out the gate, a reaction even Riki [[CharacterPerceptionEvolution took some time to reach]].
Is there an issue? Send a MessageReason:
Dork Age was renamed


** Within the Archie comic line, many see the LighterAndSofter direction as this in relation to [[ComicBook/SonicTheHedgehogArchieComics the main comic]] going through its biggest DorkAge. The main thing was that at the time, the main comic had devolved into LoveTriangle drama at least [[OnceAnEpisode once an issue]], and [[TheyWastedAPerfectlyGoodPlot stories that had potential to be decent not living up to said potential]], while the ''Sonic X'' comics, while not without their research faults, were closer to what people actually wanted out of a ''Sonic'' comic, with the action, adventure and humor expected out of the franchise at this point. Said DorkAge didn't last, however, and one could argue this paved the way for a better future for the main comic.

to:

** Within the Archie comic line, many see the LighterAndSofter direction as this in relation to [[ComicBook/SonicTheHedgehogArchieComics the main comic]] going through its biggest DorkAge.AudienceAlienatingEra. The main thing was that at the time, the main comic had devolved into LoveTriangle drama at least [[OnceAnEpisode once an issue]], and [[TheyWastedAPerfectlyGoodPlot stories that had potential to be decent not living up to said potential]], while the ''Sonic X'' comics, while not without their research faults, were closer to what people actually wanted out of a ''Sonic'' comic, with the action, adventure and humor expected out of the franchise at this point. Said DorkAge AudienceAlienatingEra didn't last, however, and one could argue this paved the way for a better future for the main comic.
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None

Added DiffLines:

[[folder:YMMV/InfinityTrainBlossomingTrail]]
* Has it's own [[AuthorsSavingThrow/InfinityTrainBlossomverse page]]

[[/folder]]
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[[folder:YMMV/HorizonZeroDawn]]
* AuthorsSavingThrow: To a certain extent. ''The Frozen Wilds'' DLC moves the level cap to 60 and introduces a bunch of new skills that are less about making Aloy more powerful and more about fixing some gripes the fanbase had with the game engine: Increasing the number of resources you can pick up, allowing you to search dead enemies and gather resources while mounted, disassemble stuff you don't need for Shards and repair Machines you've hacked, plus increasing your chances of picking up the rare (and valuable) skins and bones from dead animals. They additionally heeded the criticism that dialogue (particularly facial) were subdued and wooden in the base game and stepped it up in that regard.

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[[folder:YMMV/HorizonZeroDawn]]
* AuthorsSavingThrow: To a certain extent. ''The Frozen Wilds'' DLC moves the level cap to 60 and introduces a bunch of new skills that are less about making Aloy more powerful and more about fixing some gripes the fanbase had with the game engine: Increasing the number of resources you can pick up, allowing you to search dead enemies and gather resources while mounted, disassemble stuff you don't need for Shards and repair Machines you've hacked, plus increasing your chances of picking up the rare (and valuable) skins and bones from dead animals. They additionally heeded the criticism that dialogue (particularly facial) were subdued and wooden in the base game and stepped it up in that regard.

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[[folder:YMMV/SchaffrillasProductions]]
* AuthorsSavingThrow: For those worried that his shift to reviewing things meant he would give up on [=YouTube=] Poops entirely, his [[https://www.youtube.com/channel/UCjLEUdJ03OaLE3wN_LdR9AA second channel]] is currently being used to post new [=YTPs=], including continuations to his popular "Sharkslayer" series and a new "Revenge of the Senate".

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[[folder:YMMV/HimoutoUmaruChan]]
* AuthorsSavingThrow: Many fans who followed the manga for its unique take on a sibling relationship were not pleased when it began to focus more and more on Umaru's social life rather than Umaru and Taihei at home (in particular, there was a span of about ''thirty'' chapters where the Doma house was not shown at all). With several detractors even claiming the GenreShift into a FourGirlEnsemble is to the series' detriment. Thankfully, the author seems to have noticed the criticism and has worked more Umaru and Taihei chapters in between the social ones.

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!!Trivia.Persona5
* Has it own [[AuthorsSavingThrow/Persona5 page]]

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[[folder:From YMMV.WorldsEndHaremFantasia]]

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[[folder:From YMMV.WorldsEndHaremFantasia]][[folder:YMMV/WorldsEndHaremFantasia]]

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