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1!Possible Moves/Replacements
2* CharacterRerailment
3* CulturallySensitiveAdaptation
4* ImprovedSecondAttempt
5* SalvagedGameplayMechanic
6* SalvagedStory
7* PolishedPort
8* RemadeAndImproved
9* SurprisinglyImprovedSequel
10* WinBackTheCrowd
11
12[[foldercontrol]]
13
14[[folder:YMMV/InfinityTrainBlossomingTrail]]
15* Has it's own [[AuthorsSavingThrow/InfinityTrainBlossomverse page]]
16
17[[/folder]]
18[[folder:YMMV/SchaffrillasProductions]]
19* AuthorsSavingThrow: For those worried that his shift to reviewing things meant he would give up on [=YouTube=] Poops entirely, his [[https://www.youtube.com/channel/UCjLEUdJ03OaLE3wN_LdR9AA second channel]] is currently being used to post new [=YTPs=], including continuations to his popular "Sharkslayer" series and a new "Revenge of the Senate".
20
21[[/folder]]
22[[folder:YMMV/HimoutoUmaruChan]]
23* AuthorsSavingThrow: Many fans who followed the manga for its unique take on a sibling relationship were not pleased when it began to focus more and more on Umaru's social life rather than Umaru and Taihei at home (in particular, there was a span of about ''thirty'' chapters where the Doma house was not shown at all). With several detractors even claiming the GenreShift into a FourGirlEnsemble is to the series' detriment. Thankfully, the author seems to have noticed the criticism and has worked more Umaru and Taihei chapters in between the social ones.
24
25[[/folder]]
26[[folder:YMMV/WorldsEndHaremFantasia]]
27* AuthorsSavingThrow: One of the more common reader/viewer complaints with the original ''Manga/WorldsEndHarem'' is the arguably failed attempt at GenreBusting: it essentially tried to be both a raunchy borderline-{{hentai}} sex comedy and a serious dystopian science fiction story at the same time, and accomplished this by using two different main characters with mostly unrelated storylines (at least until until they finally merged in a HalfwayPlotSwitch). The result was that the TrumanShowPlot centered on Shota Doi [[TrappedByMountainLions felt like a distraction]] from the main MythArc with Reito Mizuhara ([[BrokenBase or vice versa]]). ''Fantasia'', though more conventional, is much more focused and incorporates the even heavier {{ecchi}} content into a single main character's MythArc, serving as an example of why sometimes HaremGenre Administrivia/TropesAreNotBad.
28
29[[/folder]]
30[[folder:YMMV/TheBureauXComDeclassified]]
31* AuthorsSavingThrow: After the not-so positive reaction to the FPS reboot, finally announcing and focusing their marketing much more heavily on a strategy game that's faithful to the original style by Firaxis Games (with many of the staff that worked on the originals at Microprose in the dev team) seems to be this. It helps that the FPS was delayed into ''2013'', and it was {{Retcon}}ned to be set in the past of the XCOM universe, derailing its status as a ContinuityReboot.
32
33[[/folder]]
34[[folder:YMMV/InfinityTrainBlossomverse]]
35* Has it own [[AuthorsSavingThrow/InfinityTrainBlossomverse page]].
36
37[[/folder]]
38[[folder:YMMV/HeyArnold]]
39* AuthorsSavingThrow: Iggy being re-DemotedToExtra after "Arnold Betrays Iggy", mainly to erase said episode from memory.
40[[/folder]]
41
42[[folder:YMMV/BlackChristmas2019]]
43* AuthorsSavingThrow: Ever since Blumhouse became a major player in 2010, people had grown increasingly riled about their total lack of female horror directors, which Jason Blum made even worse by saying that he couldn't find any. This film sees Sophia Takal become the studio's first for a wide-release theatrical film. Previous to her, there were two low-profile indie pickups, and a few in the studio's Creator/{{Hulu}} anthology film series ''Series/IntoTheDark'', including Takal herself (''New Year, New You'').
44
45[[/folder]]
46[[folder:YMMV/Pretty Cure]]
47!!YMMV/Doki Doki Precure
48* AuthorsSavingThrow: After [[Anime/SmilePrettyCure the previous season]] consisted almost entirely of {{Filler}} episodes, ''Doki Doki'''s entire season is practically relevant to the plot.
49!!YMMV/Happiness Charge Pretty Cure
50* AuthorsSavingThrow: The Hawaiian Precure being redesigned in order to give them both darker skin tones.
51!!YMMV/Hugtto! Pretty Cure
52* AuthorsSavingThrow:
53** The beloved and characteristic hand-to-hand combat has returned, after being removed [[Anime/KiraKiraPrecureALaMode in the previous season]] due to ExecutiveMeddling.
54** [[https://grapee.jp/en/104223 An interview with Naito Keisuke]] reveals that Masato's logic wasn't a result of having a StrawMisogynist for the sake of having one, but was because his mindset was based off the values he learned growing up in his society, and thus had no way of following what he think was right. Him transforming into an Oshimaida and getting purified didn't teach him the "right" way to think, but gave him enough insight to learn how to think and feel for himself.
55** [[spoiler:After many fans gave ''Anime/KiraKiraPrecureALaMode'' flak for denying Pikario the official title of a Cure, ''Hugtto'' gives us the first ever male Cure in the franchise: Cure Infini.]]
56** [[spoiler: Many a ''Pretty Cure'' series ended with at least one fan-favorite never getting to become a Cure. How does ''Hugtto'' rectify this? Turn ''everyone'' into a Cure.]]
57** [[spoiler:Following Cure Echo's [[ChuckCunninghamSyndrome questionable exclusion]] from ''All-Star Memories'', Episode 37 gave her an exclusive splash screen cameo to show that she wasn't entirely forgotten.]]
58!!YMMV/Tropical-Rouge! Pretty Cure
59* AuthorsSavingThrow: After TheMovie for ''Anime/HealinGoodPrettyCure'' made the ''[[Anime/YesPrettyCure5 Yes! Pretty Cure 5 [=GoGo=]!]]'' cast into {{Advertised Extra}}s, the ''Tropical-Rouge!'' movie makes the ''[[Anime/HeartcatchPrettyCure Heartcatch]]'' Cures into almost secondary protagonists by giving them nearly as much screentime as the ''Tropical-Rouge!'' cast.
60
61[[/folder]]
62[[folder:YMMV/GrandmasterOfDemonicCultivationMoDaoZuShi]]
63* AuthorsSavingThrow:
64** The second season of the ''donghua'' received some criticism due to its short length, which cramped up some crucial parts of the story such as Wei Wuxian's downfall as the Yiling Patriarch, which is one of the most important plot points of the novel. Season 3 went back to the more generous 12 episodes (shorter than Season 1's 15-episode run but longer than Season 2's eight-episode run).
65** Many viewers felt that Wen Yuan's appearance in the ''donghua'' was woefully short. This is rectified in the LighterAndSofter spin-off, where he plays a bigger role in the episodes that focus on Wei Wuxian's life as the Yiling Patriarch.
66
67[[/folder]]
68[[folder:Trivia/SpiderMan (Franchise)]]
69
70* Has it own [[AuthorsSavingThrow/SpiderMan page]].
71[[/folder]]
72[[folder:YMMV/MyLittlePonyFriendshipIsMagic]]
73
74* Has it own [[AuthorsSavingThrow/MyLittlePonyFriendshipIsMagic page]]
75[[/folder]]
76[[folder:YMMV/Suicide Squad (2016)]]
77
78* AuthorsSavingThrow:
79** Judging from this movie's trailers, the film seems to be lighter in tone to ''Film/ManOfSteel'' and ''Film/BatmanVSupermanDawnOfJustice'', even if it is dark comedy. In particular, the posters regularly utilize an eye-catching neon pink and blue color scheme, possibly as a reaction to criticism of ''Man of Steel'''s washed-out color scheme.
80** Ever since the divisive reaction to the Joker's tattooed appearance in the first trailer, every subsequent trailer has been careful to show him with a fully covered torso (wearing a vest, a tuxedo, a purple jacket, etc.), as if to assure fans that his tattoos won't be visible for the entire movie. Moreso, his infamous "Damaged" tattoo isn't displayed too heavily due to a lot of his scenes being shot in dimly-lit settings.
81** Similarly, there were complaints about Harley's redesign being too sexualized or different than her 90s harlequin outfit. [[spoiler:There is a scene with Harley in her traditional harlequin outfit with the Joker, and she {{squee}}s in delight when the suit is returned to her by Waller, even if she ends up wearing her redesigned outfit.]]
82** Toward the beginning of the film, we see [[spoiler: Harley Quinn being saved from drowning by Batman, who actively works to save her life, before arresting her, and later takes Deadshot in alive, and even announces himself (rather than just ambush the villain, as he'd normally do) because Deadshot was out with his daughter and Batman didn't want to traumatize her, which seems to address the complaint about this version of Batman supposedly killing people, and also gives fans a glimpse of a more classical and moral Batman who turns criminals in.]]
83[[/folder]]
84[[folder:YMMV/Pokémon]]
85
86!!Trading Card Game
87* AuthorsSavingThrow:
88** In the Western TCG, some cards that would otherwise fetch very high prices are sometimes released as easily-obtainable promos, especially if they depict popular Pokémon. This happened with three sought-after Pokémon-EX from the Black & White era: Mewtwo-EX, Darkrai-EX and Rayquaza-EX. The Full Art versions of Charizard-GX and Zoroark-GX were given their own promo boxes preemptively, since those two cards would otherwise boast inflated values on the secondary market (Charizard-GX for its collector value, Zoroark-GX for its playability).
89** Charizard had long been infamous in the TCG for being AwesomeButImpractical, with its cards simply having big damage/HP numbers printed on them and little to no competitive value. In 2019, Reshiram & Charizard-GX proved to be a genuinely useful and competitive deck, likely due to much better balancing, and 2020's Charizard VMAX and ''Vivid Voltage''[='s=] Leon-themed Charizard started heading down that route as well.
90
91[[/folder]]
92[[folder:YMMV/Nintendo Wars]]
93
94* AuthorsSavingThrow: Ranks in the original ''Advance Wars 1'' campaign were significantly [[GuideDangIt more obtuse]] than later games, with your score being represented by vague bars instead of a numerical value, making it hard to tell what the margin between ranks was. ''Re-Boot Camp'' now displays your exact point score for [=AW1=]'s campaign missions, and has it follow the same "out of 300" system as ''Black Hole Rising'' and ''Dual Strike'' for consistency.
95[[/folder]]
96[[folder:YMMV/Monster High]]
97
98* AuthorsSavingThrow:
99** After a large amount of fandom backlash of the TheyChangedItNowItSucks variety, the creators really stressed that Recap/WelcomeToMonsterHigh wasn't a reboot, but a prequel. They even [[{{Retcon}} retconned]] in the subtitle "The Origin Story" to the movie's name. (This was later ignored when it became clear that yes, it ''was'' a reboot.)
100** The reboot has given some molded body detailing to characters who were lacking. Several bits of the dolls also have been made sturdier so little children don't break them as easily or lose parts.
101*** Abbey and Clawdeen receive some fur detailing, details which felt missing on them. Clawdeen's always been stated to have lots of hair, and people were upset at the implication that shaving her body hair was required for her to be beautiful. Abbey's fur seemed especially needed after her cousin Mari's introduction made cold-weather Abbey seem lacking in detail.
102*** Cleo got some new detailing as well, with molded wrappings on her body akin to the Create-A-Monster mummy. This definitely helps her seem monstrous, as she was the most mundane character before. Her gold-streaked brown hair has also been achieved with golden blonde highlights rather than tinsel, which many people disliked for behaving in a different way to the hair and making it more difficult to style.
103*** Lagoona's fins have been made more secure, with the leg fins having a stronger connection. She also has some scales molded on her limbs while she didn't before.
104*** Venus finally got some molded plant detailing on her body, much like Honey's.
105*** Toralei gets her black cat nose, rather than the unpainted one of before.
106*** While some people are opposed to the main cast's new faces, many agree that Draculaura's bright smile and wide eyes are much better suited to her sweet and cute personality.
107*** The reboot dolls' bodies have been bulked up (male and female) and are sturdier, as are their elbow and hand pegs, which makes them less prone to breaking and tones down the alarming skinniness that many have complained about.
108*** On the whole, the reboot outfits are much more modest and more suitable for high school and teenagers in that age group.
109** The post-reboot "I Love Fashion" dolls include four outfits instead of three and a stand.
110** Many fans are pleased with Moanica for being a recurring villain who doesn't just change her ideologies because someone gives her a talking-to, unlike some other easily-converted antagonists.
111** This is invoked with the Monster Family line, which was in response to kids wanting to know more about the cast's everyday lives and families.
112** And, of course, the most important change to be made: [[ArsonMurderAndJaywalking Lagoona's eyebrows finally match her hair.]]
113[[/folder]]
114[[folder:YMMV/The Legend of Zelda]]
115
116!!Across media
117* AuthorsSavingThrow: From ''Skyward Sword'' onwards there's the "Hero Mode". A higher-difficulty mode where enemies inflict double damage and there are no healing items such as hearts, meaning the player has no choice but to rely on healing potions only. The trend was continued in "Breath of the Wild", which couldn't exactly use the exact same features due to the severe shake up to the 3D Zelda structure. Instead, this high difficulty mode changes enemy tiers and placements, and more noteworthy, makes enemies recover health with time if the player doesn't constantly hit them. These modes were obviously created for veteran fans and skilled players who considered [[ItsEasySoItSucks the franchise had become way too easy]] since the N64 games, to the point where it was detrimental to the experience for them.
118
119!!YMMV/The Legend of Zelda: Majora’s Mask
120* AuthorsSavingThrow:
121** Aiming a bow is much more intuitive in this game than [[VideoGame/TheLegendOfZeldaOcarinaOfTime its predecessor]]. Here, you just line the tip of the arrow up with your target, rather than the tip of the blue marking on the bow.
122** While Tatl serves the same function as Navi, she's viewed as less annoying due to the less grating sounds she makes and more fleshed-out personality.
123** A criticism of the ''Ocarina of Time'' remake, released almost four years prior, was that it [[ItsTheSameSoItSucks didn't really offer anything new or different than its original outside a few patched up mechanics]]. The ''Majora's Mask'' remake, while still largely following the structure of the original, offers various changes to the gameplay to create a similar but not exactly identical experience. Here are some specific improvements made over the original:
124*** The 3DS remake removed Tatl chiding Link for not knowing enemies from ''Ocarina of Time'', which many players found irritating.
125*** The 3DS version also replaces the SuspendSave feature with the ability to make a permanent save, which alleviates the frustration of the [[ScrappyMechanic time loop mechanic]]. This save feature can also now be activated on the very first three day cycle.
126*** GuideDangIt was one of the most common criticisms of the game. The 3DS version includes a Sheikah Stone near the Mask Salesman which you can interact with without any special means. It contains little videos telling how to beat every event of the main quest, plus pictures of every Heart Piece and Stray Fairy in the whole game. The Bombers will also tell you about most side-quests in the game, and they're added to your Notebook as "Rumored events".
127*** The Bomber's Notebook was vastly improved. In the original, Link just earns "Happy Stickers" for whenever he completes a sidequest. All these stickers did was signify that the quest was completed. The remake adds new functionalities to make the notebook more useful: it lists each sidequest that you are either currently doing or have completed, provide hints via the aforementioned "Rumored events", and even has the option to set alarms for sidequests that take place during a specific time of the day.
128
129!!YMMV/The Legend of Zelda: Twilight Princess
130* AuthorsSavingThrow:
131** The Morpheel fight feels like an apology for the oft-criticized battle against Morpha in ''Ocarina of Time'', due to their very close similarities, and even though it's a very easy boss, it executes the idea much better. Morpha was disliked for being simultaneously too difficult to target and too easy to stunlock, with the former being caused by janky Hookshot timing that made pulling out its nucleus a chore, and the latter by letting you back the nucleus into a corner of the room to get extra hits on it. Morpheel is the same basic concept, making you pull a traveling sphere out of some tentacles, but the Clawshot is much better at grabbing the eye as long as it's targeted, and the eye is recalled after you get in a hit, with a large enough room that you can't isolate it. The boss also has a second phase, possibly to make up for the lack of variety in Morpha's fight.
132** The HD remaster alleviates a few issues present in both the Gamecube and Wii versions:
133*** The remaster incorporates both versions of the game world, so this way people more familiar with one version can play the map they're most familiar with (with the Gamecube map being the one for the main game mode, and the Wii map for the harder Hero Mode).
134*** The Wolf Link mechanic received some criticism for being slow and clunky as you had to literally pause and talk to Midna in order to change forms. The remaster rectifies this by having you simply press a button, allowing you to change forms on the fly.
135*** Rupees don't constantly remind you what value they are every time you pick up any other than a green. On top of that, rupees in chests don't get put back if you have too many (something that greatly annoyed completionists and forced you to use Magic Armor if you wanted to drain the rupees without leaving).
136*** While finding Poes is still a tedious task, the remaster introduced the Ghost Lantern to signal if there's a Poe present in an area and the map now lists the Poes you have discovered, making the Poe sidequest a little less painful.
137*** The overworld map now contains more information to help you find points of interest, such as horse and hawk grass, the place you started the game at, the aforementioned discovered Poes, and so on.
138*** The inclusion of a harder difficulty, titled "Hero Mode", was this to players who felt the game was too easy.
139*** When it was revealed the Ganondorf Amiibo's main function in the HD remaster is that it makes enemies hit harder, people worried that this meant Hero Mode was only accessible via owning said Amiibo. Nintendo later confirmed this to ''not'' be the case, and Hero Mode does not require Amiibo in order to play. In fact, the two can actually ''stack'' with each other, making you take quadruple damage.
140
141!!YMMV/The Legend of Zelda: The Wind Waker
142* AuthorsSavingThrow: The HD remaster made a lot of changes to address some major complaints about the original, mostly in regards to its {{Padding}}.
143** The Swift Sail allows for significantly faster sailing and negates the need to change the wind's direction. It's also made available near the beginning of the game via the auction, where it's easily obtainable if you've been saving up Rupees.
144** The infamous Triforce Shard quest was cut down so only 3 of the 8 pieces require deciphering Treasure Charts. The rest are now collected directly from where you originally found their Charts.
145** The Nintendo Gallery sidequest has been heavily streamlined. First, you can receive the Deluxe Picto Box as early as the first trip to Windfall Island, which cuts out a step from the original that was {{padding}} and allows you to get a head start on collecting pictos. Secondly, the game now notifies you when a picto is considered valid for a figurine turn-in, removing a lot of potential frustration from the picture-taking process (especially for enemies that only spawn once, like bosses). Finally, you can now hold 12 pictos and turn all of them (plus any Tingle Bottle pictures you may have found) in to Carlov each day, further cutting down on wasted time.
146** The Forest Water sidequest was ''notoriously'' difficult in the original. You're given [[TimedMission 20 minutes]] to water dying trees scattered across eight islands, all while having to deal with [[DemonicSpiders Gyorgs and Seahats]] along the way and being held back by the moderately slow sailing speed. The HD Remaster adds ten minutes to the timer, which makes for a much easier and less painful time when combined with the Swift Sail.
147** The addition of Hero Mode adds a much-welcomed hard mode to a game often considered fairly easy.
148
149!!YMMV/The Legend of Zelda: A Link Between Worlds
150* AuthorsSavingThrow: Some ''Zelda'' games (mostly later 3D games) are criticized by some for being too linear and having tedious exploration. ''ALBW'' addresses these concerns in several ways: by allowing the Hyrule and Lorule dungeons to be completed in almost any order, by providing a convenient transportation system early on with Irene and the weather vanes, and by allowing most items to be used early on through Ravio's rentals.
151
152!!YMMV/TheLegendOfZeldaBreathOfTheWild
153* AuthorsSavingThrow:
154** Thanks to complaints over the lack of dual audio options, Nintendo eventually released a multi-language option for free that enables players to choose any combination out of the game's 9 different dubs (including Japanese) and 10 languages for menus and subtitles. (Wii U players must download a separate but free Voice Pack from the [=eShop=] to use this option.)
155** Many players were let down by the fact that the Champions' backstories had so little attention given to them. "The Champions' Ballad" DLC is designed to give the Champions ADayInTheLimelight.
156** Blessing shrines and combat trials are generally disliked due to being [[ItsTheSameNowItSucks the same]]. Of the sixteen shrines added in "The Champions' Ballad" DLC, none are blessing shrines and only one is a combat trial, and the latter shakes things up by being much larger and more involved than any other combat trial, as well as playing completely differently due to the [[OneHitKill unique]] [[OneHitPointWonder conditions]] you're under at the time. The rest are unique puzzle shrines.
157** In the vanilla game, once a Divine Beast has been appeased, you can [[PermanentlyMissableContent never see that Blight again]] in that save file, which makes HundredPercentCompletion of the Hyrule Compendium more difficult than it should be. With "The Champions' Ballad" DLC, you have the opportunity to have a rematch with each one as a "Phantom Ganon", giving you more opportunities to take a picture for the compendium.
158
159!!YMMV/Hyrule Warriors
160* AuthorsSavingThrow:
161** Particularly in the west, the fanbase's [[TheyWastedAPerfectlyGoodCharacter reaction to Skull Kid not being included as a playable character]] in the ''Majora's Mask'' DLC pack, while [[BaseBreakingCharacter Tingle]] was included instead, has been laid to rest now that Skull Kid finally gets his playable debut in ''Hyrule Warriors Legends''.
162** The lack of any major representative from 2D or handheld entries was criticized, with the roster leaning towards the 3D console entries. Three of the later post-release DLC packs for the game involved ''A Link Between Worlds'', ''Phantom Hourglass'' and ''Spirit Tracks'', and perhaps most surprisingly, ''Link's Awakening'', with the latter pack introducing Marin, a fan-favorite character who hasn't shown up in the franchise again in just over '''twenty years'''(!) (though her {{Expy}}, Malon, has become a mainstay).
163** The chapter "The Demon Lord's Plan" in ''Legends'' has plenty of mini-Imprisoned that the player can destroy with ease, making up for how difficult it otherwise is to obtain materials from the thing.
164** ''Definitive Edition'' for Switch. Many fans of the Wii U version were dismayed that ''Legends'' had content and features that were simply unavailable for Wii U (and while the game is technically playable on the standard 3DS, it runs so poorly that a New 3DS is basically a requirement), while those who got ''Legends'' missed out on the Boss Mode, which helped greatly with material grinding (and even the New 3DS couldn't quite match up to the Wii U version even with the graphical downgrade, having a lower on-screen character count). ''Definitive Edition'' is on the most powerful hardware of the three and has all of the content and features of both versions - it even has the portability of ''Legends'', alongside the co-op features of the Wii U version.
165** ''Definitive Edition'' revamps how the Damage Taken score is calculated, now being based on the percentage of your character's health rather than a fixed number of HP. This provides a lot more incentive to get extra heart containers, whereas in previous versions of the game, outside of the Heart Power ability introduced in ''Legends'' (which increases your attack power based on the number of Hearts you have), they were almost meaningless in the harder Adventure Maps, as a single hit from an enemy could do enough damage to easily sink your A Rank even outside of "All Attacks are Devastating!" and "Don't Get Hit!" missions. This revamp retroactively also makes said maps a bit more lenient in their rank requirements.
166** In previous versions of ''Hyrule Warriors'', getting an A-Rank on most Adventure Mode battles had a fixed set of requirements (except when some scores weren't counted), but weren't always adjusted to suit the difficulty of certain squares (on the easiest squares, you'd have trouble getting 1,200 [=KOs=] without grinding off keeps, and on harder ones, quickly taking enough damage to sink your A-Rank). In addition to Damage Taken now being calculated off the percentage of your health, ''Definitive Edition'' has also adjusted the Adventure Mode A-Rank requirements based on the colors of the squares, making it so that not only do you just need 1,000 [=KOs=] on the easiest squares, the harder squares allow you to lose more than 100% of your health. The latter effectively makes "All Attacks Are Devastating!" and "Don't Get Hit!" missions a little more forgiving.
167
168!!YMMV/Hyrule Warriors: Age of Calamity
169* AuthorsSavingThrow:
170** A number of fans were miffed that, in ''Breath of the Wild'', a sizeable meat of the overall story was already done, and given out in scattered parts. This game takes place in the very time period of said parts, and shows the story of the Battle of Calamity. [[spoiler:Only for it to be an alternate timeline where the heroes actually win.]]
171** Many fans were disappointed that Ganon in ''Breath of the Wild'' was depicted as a mindless GenericDoomsdayVillain and has no active presence in the game save for the Blood Moon events and the Blight Ganons. This game rectifies this problem by having Ganon actively communicate to his minions [[CoDragons Astor and Kohga]] in preparation for his return, showing the cunning he was known for as the Gerudo King Ganondorf.
172** [[spoiler:[[FinalBoss The final battle against Calamity Ganon]] also seems to be in response to the lukewarm reception of the [[AntiClimaxBoss Calamity Ganon/Dark Beast Ganon boss fight]] from ''Breath of the Wild''. Rather than transforming into a half-dead, deformed spider monstrosity or an oversized boar, Calamity Ganon now assumes the form of a giant male Gerudo made of Malice and Guardian pieces, and starts off as [[NoSell nigh-invulnerable]] despite the combined strength of the Champions and their allies.]]
173** The [[spoiler: Blight Ganons all possess new looks that are more colorful and visually distinct from one another]], likely addressing complaints that [[spoiler:the Blights as ''Breath of the Wild'''s dungeon bosses]] all felt too similar.
174** While by no means hated, some fans of ''Breath of the Wild'' felt a number of the songs were "too mellow" for an action-adventure game. ''Age of Calamity'' provides an exciting soundtrack (including remixes of ''Breath of the Wild's'' soundtrack) that fits perfectly with the action-packed gameplay. An example of [[https://www.youtube.com/watch?v=uSMUkcVfhv4 a calming song from a Breath of the Wild cutscene]] being remixed [[https://www.youtube.com/watch?v=kyw2d9ZgiY4 into a battle theme for the latter half of a late-game mission]].
175** One irritating mechanic of the first ''Hyrule Warriors'' was that timers would still count down even during seconds-long special attack or weakpoint smash animations, which sometimes results in kills not counting if the timer hits zero during the attack or time necessary to getting a high rank being wasted. ''Age of Calamity'' remedies this by freezing the timer during those attack animations and doing away with the ABC/SBA mission ranking altogether.
176** You have to wait for the boss to do a certain attack in order to make the weakpoint gauge visible in the first ''Hyrule Warriors''. In this game, you don't have to wait for it. Many things like environmental damage, rods, bomb rune, certain combos, and hitting the enemy's head can trigger the weakpoint gauge to appear, allowing for a faster engagement.
177** The "Guardian of Remembrance" DLC gives additional story missions that gives greater insights to characters fans felt were underutilized, especially [[EnsembleDarkHorse Sooga]]. It also resolves potential continuity errors with "[[AllThereInTheManual Creating A Champion]]" by revealing that [[spoiler:Terrako had actually traveled much earlier in the timeline but was knocked offline by Harbinger Ganon for an unspecific amount of time, allowing Ganon to alter timeline events before the first Chapter begins. Fans also get to see more of Revali's softer side, especially in his scenes with Teba's son Tulin]].
178[[/folder]]
179[[folder:YMMV/Mean Girls]]
180
181* AuthorsSavingThrow: While she is too prideful to talk it over, Janis does admit to Damian that she too did bad things, likely referring to Cady calling out on her for pressuring her to be a spy for the Plastics.
182[[/folder]]
183[[folder:YMMV/Mega Man Legends]]
184
185* AuthorsSavingThrow: Creator/{{Capcom}} re-releasing all three games in the ''Legends'' subseries on [[Platform/PlayStationNetwork PSN]] seems to be an attempt at this after all the negative publicity, or possibly to gauge the public's interest in the third game by tracking sales.
186[[/folder]]
187[[folder:YMMV/Mega Man Zero 2]]
188
189* AuthorsSavingThrow: With ''Zero 2'', the developers took the opportunity to smooth out some of the issues from [[VideoGame/MegaManZero1 the first game]]:
190** You can find two sub-tanks out in levels, meaning you can maintain a higher rank by not having to use cyber-elves to get them, while still having a safety net to make mistakes.
191** Extra lives are more common, can be farmed reliably if you know where they are, and you can no longer fail missions if you run out of lives, as continuing sends you back to the beginning of the stage instead.
192** E-Crystal requirements for Cyber-Elves are generally much lower, meaning it doesn't take anywhere near as much grinding to use them.
193[[/folder]]
194[[folder:YMMV/Twisted Wonderland]]
195
196* AuthorsSavingThrow:
197** For players who skipped the Rhythmic tutorials and did badly, a later update enabled a short tutorial screen to be displayed when the Rhythmics are paused. In addition, going to the main Rhythmic page will show a demo mode for each stage and difficulty so that players can have an idea of how the beatmap works.
198** The English localization has several:
199*** Choosing Diasomnia starters is viable right since release. In the Japanese game, they are only released 2 months after the game was launched.
200*** Some features that are initially locked until some months after the release are made available in the English localization, such as Exams.
201** The Fairy Gala event rerun in 2022 has changed the originally controversial theme of "Exotic" for the Fairy Gala in the story to "Fabulous". This removes the Unfortunate Implications from the original run where it seems that Kalim and Leona are picked to infiltrate the Gala because of their skin tone and instead changes it so that the two were picked because the other Dorm leaders couldn't be bothered to volunteer and threw Kalim and Leona under the bus.
202[[/folder]]
203[[folder:YMMV/Spongebob Squarepants]]
204
205* AuthorsSavingThrow:
206** "Treats!" sort of feels like an apology letter for [=SpongeBob's=] behavior in "A Pal For Gary". The episode shows that [=SpongeBob=] will literally go around the world to make Gary happy.
207** Many fans see "Plankton's Pet" as a big ThrowTheDogABone moment for Plankton after "Plankton's Regular" and "One Coarse Meal". Likewise, "Enchanted Tiki Dreams" is one for Squidward.
208** Season 9 in general is (mostly) considered an improvement over Seasons 6-8, mainly because the writers have made the characters closer to [[CharacterRerailment their Season 1-3 selves]].
209** Seasons 9B and 10, when Stephen Hillenburg returned, have also gotten fans back, considering ''many'' fans hold in account that [[OnlyTheCreatorDoesItRight the show was good when he was involved]].
210** After suffering from TheyWastedAPerfectlyGoodCharacter for about a decade, Seasons 9B-12 have Bubble Bass as a more prominent supporting character. He gets minor roles in "Bulletin Board", "Larry the Floor Manager", "Krabby Patty Creature Feature", and major roles in "Squid Noir," "Moving Bubble Bass," and "Swamp Mates."
211** Patrick becomes a true friend towards [=SpongeBob=] in Season 9 and onwards, like in Seasons 1-3 ([[DependingOnTheWriter with a few exceptions]]), while Seasons 6-8 had fans asking for [=SpongeBob=] to just ditch Patrick.
212** After the fan backlash to "Summer Job" ignoring [[FanPreferredCouple Mr. Krabs' and Mrs. Puff's]] romantic relationship in "Krusty Love", the Season 10 premiere "Whirly Brains" revealed the two have been dating for years, seemingly rendering "Summer Job" non-canon.
213** After fans expressed disappointment that Pearl didn't even get mentioned in "Girls' Night Out" despite the episode focusing on the other major female characters (Sandy, Mrs. Puff, and Karen), "A Cabin in the Kelp" has Pearl become a member of the Gal Pals.
214** Post second movie seasons' use of lavish expressive and fluid animation after years of stiff and stilted, almost Family Guy-esque animation from s6-9A was a breath of fresh air for many fans (even if this change still had its detractors.)
215** Post second movie seasons' stories and comedy. After years of safe and boring plots which tried a bit too hard to emulate style of earlier seasons and comedy which was unfunny and predictable with fair dose of gross-out and toilet humor, more trippy and surreal storytelling and comedy nowadays is seen as welcomed change. Not everyone is fans of this style, but the show feels fresher than ever, somehow pulling off many interesting ideas pretty late into the show's run.
216** "Gary's New Toy" can be considered one to "Dumped" due to following the same general idea of "Gary ignores [=SpongeBob=] to hang out with someone/something else", but executing it much better due to a better buildup of Gary leaving [=SpongeBob=], and he apologizes of his own volition in the end.
217[[/folder]]
218[[folder:YMMV/Shrek 2]]
219
220* AuthorsSavingThrow:
221** At the end of the previous movie, Fiona permanently turned into an ogre, when at the time, she had been expecting to regain her human form. While she quickly realized she was perfectly happy to be an ogre and marry Shrek, this film had her turn down an opportunity to become human again, thus truly establishing that being an ogre is her preferred form.
222** Fiona also wound up undergoing BadassDecay at the end of the first film where she went from kicking serious ass to being subdued by the guards [[note]]Shrek was as well, but he got to fight back a bit, which Fiona didn't. Although to be fair, she and Shrek were outnumbered by the guards. [[/note]] and having a blade pulled on her by [[NonActionBigBad Farquaad]]. Here, we get to see her ActionGirl traits on display once again, and the this film's climax doesn't have her as a DamselInDistress who needs to be rescued from physical danger, with her peril coming from manipulation and magic. Emphasizing this is how she clearly outclasses Prince Charming as a fighter.
223[[/folder]]
224[[folder:YMMV/Shrek Forever After]]
225* AuthorsSavingThrow
226** The video game gives us more time to explore the alternate universe and allows Shrek to make amends with Fiona when he gets home, unlike the movie.
227** Those that hated Artie, Merlin and the princesses will be pleased to see that they are neither seen nor referenced in the entire movie, even though Shrek and Fiona's triplets are featured.
228** For anyone who thinks Prince Charming should have married Fiona and who see Shrek as an interloper, this film proves that, even without Shrek's intervention, Prince Charming was doomed to fail from the start.
229[[/folder]]
230[[folder:YMMV/Assassin’s Creed]]
231
232!!The first game
233* AuthorsSavingThrow:
234** After the disastrous launch and technical issues of ''Unity'', Ubisoft realized that the annual releases were [[ArcFatigue starting to bring the series down]]. The next game was much better received, and Ubisoft decided to not release a new game in 2016, so that they could plan the future of the series and allow the next game more development time. Time will tell if it will work, although [[VideoGame/AssassinsCreedII it did work the last time]].
235*** And the throw seems to have worked. ''Origins'' has had such a positive overall reception that they've even decided to give smaller delays to a couple other games.
236** Ubisoft announced in Summer 2022 that they would shut down the servers for ''II,'' ''Brotherhood,'' ''Revelations,'' and ''III'' on September 1st of that year. This would result in the end of not only the online multiplayer and its associated DLC, but also the single-player DLC such as ''The Da Vinci Disappearance'' and The Tyranny of King Washington[[note]]the single-player DLC requires being connected to the online servers as an anti-piracy measure[[/note]]. While the eventual shutdown of the multiplayer servers was expected and only affected fans who’ve actually played and enjoyed the multiplayer, all fans were aghast that they would lose paid content even if it was still available in remasters, leading to calls for boycotts against Ubisoft. A day before the shutdowns we’re supposed to occur, Ubisoft relented by delaying the shutdown by a month and announcing patch updates that would make the single-player DLC content usable without an online connection.
237
238!!YMMV/Assassin’s Creed III
239* AuthorsSavingThrow:
240** The game is set to get a remastered edition as well, and it'll supposedly have "improved gameplay mechanics" and "ergonomics", implying that it'll be more than a simple graphics upgrade. If the previous AC remasters are any indication, there will likely be large graphical upgrades and improved performance, the latter being something the original had problems with on last-gen consoles. The remaster ended up not only looking and running better than the original, some annoyances were removed or changed[[note]]In particular, the stealth mechanic. The remastered version brought back the low-profile dual assassination with the hidden blade that the original removed for unknown reason. Additionally, Haytham and Connor can now whisper in bushes and bales of hay rather than only from corners, a mechanic from Black Flag and Rogue[[/note]].
241
242!!YMMV/Assassin’s Creed Rogue
243* AuthorsSavingThrow:
244** A very unintentional example after the ''Unity'' launch. ''Rogue's'' well-received story and characters meant many fans got at least one good ''Assassin's Creed'' game in 2014 (although critics preferred ''Unity'').
245** ''Rogue'' did many small but welcome adjustments to the collectibles system that was a huge pain in ''Black Flag''. Uncharted collectibles are now much fewer in numbers, and picking them up is more entertaining because many require a nice bit of freerunning to get to instead of just lying around in the open. The rowboats that return Shay to his ship are more numerous, especially in areas with freezing water where swimming is ill-advised. Shanties move much slower and are thus less annoying to chase down. [[LuckBasedMission Luck-based Abstergo challenges]] were removed entirely.
246** The rerelease of the ''Rebel Collection'' on Platform/NintendoSwitch would help remedy the lack of a Platform/WiiU release for Nintendo followers.
247
248!!YMMV/Assassin’s Creed: Unity
249* AuthorsSavingThrow:
250** After Unity's disastrous launch, Creator/{{Ubisoft}} have made the Dead Kings expansion free for all players, and people who had previously purchased the now-defunct Season Pass, will get a new Ubisoft game for free.
251** Players responded negatively to the use of ''Initiates'' and a tie-in app to unlock certain chests. Later patches removed those requirements, allowing any player to access them.
252** For players who didn't pick up the game when it was new (or had written it off due to the various launch issues), the one-week free giveaway of the game in Uplay in April 2019 due to the Notre Dame fire won the game some new fans.
253
254!!YMMV/Assassin’s Creed Syndicate
255* AuthorsSavingThrow:
256** After criticisms that the usual "Collect the items to get a special outfit" outfit in ''Unity'' was lackluster, being a cosmetic skin only, ''Syndicate'' has an armour that knocks off twenty percent of all damage.
257
258!!YMMV/Assassin’s Creed Origins
259** Given the last few games had been ChristmasRushed, and following their reception, Ubisoft decided to give this one more time in the oven than the others, even if it meant it wouldn't come out in 2016. So far, critic and fan reception have been fairly positive.
260*** So positive, in fact, that they've decided to also [[http://www.pcgamer.com/ubisoft-delays-far-cry-5-the-crew-2-and-an-unannounced-franchise-game/ give smaller delays]] to ''VideoGame/FarCry5'' and ''The Crew 2'', as well as a bigger delay for an unnamed third game.
261
262!!YMMV/Assassin’s Creed: Odyssey
263* AuthorsSavingThrow:
264** The first patch of 2019 added in the option to adjust the notoriously aggressive enemy level scaling. It can't be turned off entirely, but the lowest setting is 4 levels below the player; at that point enemies are much easier and a much lower threat, without being COMPLETE pushovers, so the player gets to feel their increase in power, but the combat never gets so easy that it becomes dull.
265** The second episode of "Legacy of the First Blade" ends with a forced heterosexual pairing between Natakas/Neema and the Eagle Bearer. In concession to outcry from LGBTQ players, a kiss scene in the ending montage was removed. Dialogue is also slightly retooled across episode 2 and 3 to be more intentionally romantic or non-romantic: certain options now have a love interest's heart icon, while others are flat statements about maintaining the divine bloodline.
266** A two-for-one with the addition of the "A Friend Worth Dying For" quest chain: The final reward is the Hero Sword, a weapon which was seen during the E3 2018 gameplay demo (but was not available in the game when it was released). The engraving which the sword unlocks increases the damage done by the Critical Assassination skill, which goes some way towards addressing complaints that the game makes it difficult for the player to assassinate important / elite characters.
267** Another two-for-one with the ''Vacation'' DLC released in 2021. The DLC explains how Kassandra will spend the time between Ancient Greece and [[spoiler:her meeting Layla: finding Isu artifacts to keep them away from human hands]]. The DLC also bumps up difficulty by many notches in its latter part, [[spoiler:by having the Isu artifact drain away the power within the Spear of Leonidas.]]
268
269!!YMMV/Assassin’s Creed: Valhalla
270* AuthorsSavingThrow:
271** The [[https://www.ign.com/articles/assassins-creed-valhalla-male-female-character-canon game's narrative director]] has confirmed that ''both'' player characters are canon, averting SchrodingersPlayerCharacter. This is after criticism that Kassandra in ''Odyssey'' was chosen as the "canon" main character by the novelization, despite [[https://kotaku.com/assassin-s-creed-odyssey-developers-say-breaking-series-1835696764 confirmation]] that two-thirds of those playing chose to play as Alexios. [[spoiler: The explanation for this is that Eivor is canonically the female Sage of Odin (who was male), making Female Eivor the canon protagonist for the main game and the expansions set during the Viking Age time period, while Male Eivor (who is actually Odin) is the canon protagonist for Asgard sequences and ''Dawn of Ragnarök'' expansion.]]
272** The return of the Hidden Blade also counts, as well as the return of [[VideoGame/AssassinsCreedOrigins the Hidden Ones and the Order of the Ancients]], after they were (mostly) absent from ''VideoGame/AssassinsCreedOdyssey''.
273** After complaints that ''Odyssey'' was too big with too many sidequests required to level up, ''Valhalla's'' level-up system is far more forgiving. While the XP points required to level up in ''Odyssey'' increase exponentially with every level and only gives you one skill point, ''Valhalla'' requires the same amount of XP points for every level and gives two skill points for every time you level up. By the time you're ready to progress to the next region for the story, you should be leveled up enough that the BeefGate isn't a problem after completing a single World Event, if you needed to complete any at all.
274** ''Odyssey'' was criticized for downplaying the traditional stealth elements of the series, making it more of an RPG stat that meant players often found themselves only taking off a third of an enemy's life bar from a sneak attack. ''Valhalla'' returns to the classic formula where a stealth attack from the back is a guaranteed kill on non-bosses/non-unique characters.
275*** Another bone thrown to fans of the classic series is a confirmed option for stealth where Eivor can assassinate targets with a stealth attack, regardless of their level. However, this is undermined by the many designated boss fights where Eivor must enter combat.
276*** Also, the options menu outright includes an option to set whether to have the classic formula or the "intended formula", of having EliteMooks able to shrug off kills. Though it tells you this isn't how the game is ''intended'', it shows directly a bone being thrown at fans of the earlier games.
277** Returning after an absence in ''Odyssey'' is the White Room, with it being confirmed that [[https://www.reddit.com/r/assassinscreed/comments/jb4qep/valhalla_will_have_30_assassination_targets_all/ all thirty of the main targets in-game have their own White Room cinematics.]]
278** The modern day segment gives ''some'' insight on how exactly Juno managed to postpone the 2012 apocalypse. [[spoiler:The Grey - aka the storage where her mind was held - connects to Isu tech around the world, which according to this game can contribute to potential world-ending disasters if left unchecked. Essentially, all Juno may have had to do was adjust some values on the power consumption of Isu tech elsewhere on the planet]].
279** The [[VideoGame/AssassinsCreedOrigins Bayek Legendary Skin]] was originally only available to those who watched the [=BossLogic=] announcement livestream on Twitch with their Ubisoft Connect accounts linked to their Twitch accounts. On December 14, Ubisoft made the skin available for players as a claimable reward as a Christmas gift, and in January 2021, it was made a regular unlockable for 100 units.
280** While the design itself is decent, the Hidden Ones Armor was [[WTHCostumingDepartment criticized for being a garish green color]] instead of white and red. To promote Ubisoft Forward, Basim’s more traditionally colored Hidden Ones outfit was made available for free on Ubisoft Connect in June, 2021.
281** As discussed under ScrappyMechanic, the game's stealth mechanics have gotten a lot of flak due to their apparent glitchiness, to the point where many just didn't bother with them. A patch in December 2021 fixed several of the more obnoxious issues (guards sometimes seeing through obstacles, the detection meter filling instantly, etc), making stealth a more reliable option for players.
282
283[[/folder]]
284[[folder:YMMV/Super Smash Bros. for Nintendo 3DS and Wii U]]
285
286* AuthorsSavingThrow: Rosalina, Samus, Pac-Man, Mewtwo, and Cloud have all been depicted in controversial ways some time after their debut (Rosalina due to her [[TheOtherDarrin third voice actress, Laura Faye Smith]], making her sound more like Peach and nothing like her original melancholic self; Samus due to her drastic personality change in ''VideoGame/MetroidOtherM''; Pac-Man due to the polarizing ''WesternAnimation/PacManAndTheGhostlyAdventures'' (notably, [[WordOfGod Sakurai]] himself also claimed he wouldn't have included him if this was his requested appearance by ''Namco''), Mewtwo due to the [[Anime/PokemonTheFirstMovie first version of Its anime portrayal]] being initially thought as [[ReplacementScrappy replaced]] by the Pokemon's appearance in ''Anime/PokemonGenesectAndTheLegendAwakened''; and Cloud due to slowly being {{flanderiz|ation}}ed into a {{wangst}}y, overly mopey EmoTeen stereotype who dwelled too much in his past from ''Advent Children'' onward). Fortunately, this game depicts all five characters akin to their early appearances; Rosalina has her second voice actress (Kerri Kane), Samus has her old voice clips and personality across her two forms[[note]]although she still mostly uses her ''Other M'' designs, so this particular case is only half-way [[BrokenBase for some people]], but some people also appreciate the attempt to make the best of a bad situation by giving Zero Suit Samus ''[[CombatStilettos jet heels]]''[[/note]], Pac-Man has his original design and [[CompositeCharacter represents retro Namco games in general]], Mewtwo is based on ''Anime/PokemonTheFirstMovie'' like in ''Melee'', albeit with [[TheOtherDarrin a new]] [[Creator/KeijiFujiwara voice actor]] (which has still been well-received), and Cloud is headstrong and dwells on his InferioritySuperiorityComplex just like during the early game of ''VideoGame/FinalFantasyVII''.
287[[/folder]]
288[[folder:YMMV/Sonic the Hedgehog]]
289
290!!YMMV/Sonic X
291* AuthorsSavingThrow: Season 3 has quite a few:
292** In the first two seasons, Chris was hated for him [[SpotlightStealingSquad stealing screentime from the other Sonic characters]] and not being useful to the group. Come Season 3 and he's not only more useful to the group, he's also had his on screen presence reduced.
293** The complaint of Sonic being an InvincibleHero that makes scrap of robots in seconds, resulting in the conflict being devoid of tension and weight. In this season he's put up against foes that actually give him a run for his money.
294** With Chris getting relegated to a secondary role, Tails is able to get increased screentime and development as well as [[ShipTease a budding relationship]] with the plot-critical Cosmo.
295
296!!YMMV/Sonic the Hedgehog 2006
297* AuthorsSavingThrow: A bizarre case in that after the game was released, Sega effectively denied the developers any leeway for patching the game and trying to fix its bugs, in an attempt to wash their hands of the whole affair. In the paid DownloadableContent of the ''Team Attack Amigo'' pack, however, they secretly inserted some minor patches into the game to slip this past both the ExecutiveMeddling, and then-limitations on patches instated by Microsoft for Xbox games. It doesn't really fix the game in significant ways, but there was an ''attempt'' at least.
298
299!!YMMV/Sonic Generations
300* AuthorsSavingThrow: The finale of the game established once and for all, in-canon, that Dr. Eggman's real name is still Dr. Ivo Robotnik, intended to curb the fandom debates about which of them was his real name or not. The good doctor humorously notes this when addressed as his real name by Tails, saying [[LampshadeHanging "Nobody calls me that anymore."]]
301
302!!YMMV/Sonic Boom
303* AuthorsSavingThrow:
304** One of the complaints against ''Shattered Crystal'' was the fact that Sticks replaced Amy as the fourth playable character. ''Fire & Ice'' rectifies this by having both Amy ''and'' Sticks playable.
305** Many have assumed delaying ''Fire & Ice'' itself was an effort to give the game more development time to ensure it doesn't suffer the same fate as its predecessors. Although it got better reviews than Shattered Crystal, few reviewers rated it any higher than SoOkayItsAverage.
306
307!!YMMV/Sonic Boom: Rise of Lyric
308* AuthorsSavingThrow: A 1 GB patch was released for the game in all regions in January 2015 that addressed many glitches. The "infinite jump" glitch with Knuckles is gone, more barriers were added to level geometry to prevent players from falling out of the game world, and numerous smaller bugs relating to graphics were fixed as well. The framerate was also made smoother, along with the lighting and shadows getting a small bump in quality to better match up with the game's debut trailer.
309
310!!YMMV/Sonic Forces
311* AuthorsSavingThrow:
312** When Super Sonic was first announced, he was intended to be released as a $1.99 piece of DownloadableContent, which was met with backlash, since the game was charging for content that was part of the base game in previous ''Sonic'' entries. Following this announcement, SEGA ultimately scrapped the price tag, and Super Sonic was released for free instead.
313** In response to complaints about several entries like ''Colors'', ''Generations'', and ''Lost World'' focusing entirely on Sonic to the point of [[DemotedToExtra demoting his friends to NPCs]], ''Forces'' both features a customizable avatar character who goes through their own story arc separate from Sonic himself and brings back Shadow as a playable DLC character.
314
315[[/folder]]
316[[folder:YMMV/Super Mario Bros]]
317
318* AuthorsSavingThrow: The Nintendo Switch era seems intent on fixing the problems that plagued the 3DS and Wii U era. All accusations of a lack of creativity were banished with ''VideoGame/SuperMarioOdyssey'', the [=RPGs=] got a bone thrown at them with ''VideoGame/MarioPlusRabbidsKingdomBattle'' having tight, well thought out and new gameplay plus a focus on humour the [=RPGs=] are known for while ''[[VideoGame/MarioTennis Mario Tennis Aces]]'' avoided the problems ''Ultra Smash'' faced with new assets, gameplay and a story mode.
319[[/folder]]
320[[folder:YMMV/Mario Party]]
321
322* AuthorsSavingThrow:
323** ''Island Tour'' seems to be a compromise between the mechanics of ''Mario Party 9'' and those of the games made before it.
324** Toys/{{amiibo}} Party in ''10'' for those who want the classic ''Mario Party'' style back.
325** ''Star Rush'' throws out the car mechanic completely and returns to the "star collecting" mechanic like the classic ''Mario Party'' titles; while the gameplay in Toad Scramble remains different from the main modes in previous ''Mario Party'' games, the mode Balloon Bash is the closest thing to the classic ''Mario Party'' mode. ''Super Mario Party'', the first console ''Mario Party'' since ''10'', also ditches the car, as does ''Island Tour'' to a much lesser extent (while vehicles are still a prominent feature in gameplay, each character moves individually, similar to the older titles).
326** Games starting with ''Star Rush'' heavily cut down on luck-based elements and [[ComebackMechanic Comeback Mechanics]], focusing on strategic play instead.
327** While ''Super Mario Party'' still has a four-player cooperative mode in the form of River Survival, the mode is completely skill-based, players are in control at all times, and cooperation is heavily emphasized. This is in contrast to how [[LuckBasedMission the overly luck-dependent and possibly rigged car]] prevented much real choice in cooperating or competing, although how much skill River Survival entails lies entirely in the player's ability to complete each minigame within the time limit.
328** After being seemingly abandoned for two years, Nintendo suddenly released an update to ''Super Mario Party'' that enables full online multiplayer for the Party, Partner, and Free Play modes. Later, ''Superstars'' would launch with online play from the start.
329** Many players didn't like seeing Donkey Kong removed as a playable character starting in ''5''. His eventual return to playability in the ''10'' was met with open arms. And luckily it seems to have stuck, with DK being playable in all of the following installments (barring ''Top 100'') as well.
330** After ''The Top 100'' was widely lambasted for having only a single board map, ''Superstars'', another game featuring 100 classic minigames, was announced to have five boards taken from the Nintendo 64 games. ''Superstars'' also supports traditional button controls with a Pro Controller, something that ''Super'' lacked.
331** Peach's Birthday Cake is redesigned in ''Superstars'' to lessen some of its punishing aspects that the first game's boards were notorious for. The Flower Lottery you're forced to pay 10 coins to play has been moved to where the two splitting paths on the board converge instead of where they intitially split which in turn removes the chance to lose coins from Bowser before reaching the Star Space, a new event space lets players skip the lottery if they land on it, and Bowser's section now serves as a risky shortcut for players who end up on it, letting them avoid Piranha Plants and cut across most of the board for another Star if they can spare the cost of Bowser's item. Piranha Plants are also easier to use, since it's possible to set up smaller ones that only steal coins at a much lower cost.
332** The "Tug of War" minigame is infamously known for requiring to use the palm of the hand to turn the joystick to be granted a victory. As a result, many people contracted blisters. ''Superstars'' adds a warning telling player that this is [[DontTryThisAtHome uncessary and dangerous]] to do so. However, many fans felt like removing the minigame entirely was the true solution.
333[[/folder]]
334[[folder:YMMV/Mario Party 5]]
335
336* AuthorsSavingThrow: The Battle Mini-Game mechanics for some. Instead of landing on a space that forces you to play mini-games that can wager more coins than what you have, they have a small chance of occurring at the end of a turn in Party Mode.
337[[/folder]]
338[[folder:YMMV/Mario Tennis]]
339
340* AuthorsSavingThrow:
341** A "Classic Tennis" mode, with the ability to turn off Chance and Jump Shots, was featured in ''Ultra Smash'', which relieved fans who didn't like the game's connections to ''Open'' and missed the gameplay from the 64 and [=GameCube=] installments.
342** ''Aces'' brings back the Story[=/=]RPG Mode that's been missing since the Game Boy titles, relieving concerns of a lack of content after ''Ultra Smash'' didn't bring much new to the table.
343** ''Mario Tennis Aces'' surprisingly perfects some things that ''Paper Mario Color Splash'' struggled with a few years prior. For one, enemies are friendly [=NPCs=] from the very beginning of Story Mode alongside the Toads. It's also made very clear several of them, such as the Spike racquet builder, are locals to the Kingdom of Bask with no allegiance to Bowser, unlike how there was always something "weird" about enemy or even non-Toad [=NPCs=] in ''Color Splash''[[note]]Most Color Splash enemy [=NPCs=] have speech bubbles above them [[DoubleStandard but not the Toads]]; only one enemy [=NPC=] relegated to a sidequest is even hinted to live on Prism Island proper, while the rest all work for Bowser; the Shy Guys of Vortex Island lived in an alternate dimension rather than the main dimension; Yoshis only appear as circus animals in one stage despite being well known to thrive on islands in other games[[/note]]. Finally, Lucien is explicitly sentient and possesses Wario, Waluigi and Luigi for most of the game before [[spoiler:settling on Bowser]], rather than [[spoiler:[[TheUntwist making a "mystery" out of Bowser being possessed across several flashbacks]] while [[TheUnreveal acting wishywashy]] about his possessor's nature]].
344[[/folder]]
345[[folder:YMMV/Sly 2: Band of Thieves]]
346
347* AuthorsSavingThrow:
348** This game does away with the one hit kills and lucky charms in favor of a more traditional health bar.
349** The first game caught some flack from players who felt that for a stealth platforming game, the stealth part was underutilized. This game puts more emphasis on sneaking up on enemies and trying to pickpocket them and go undetected.
350** There are fewer vaults that are limited to one each episode instead of several per episode.
351[[/folder]]
352
353[[folder:YMMV/Sly Cooper: Thieves in Time]]
354
355* AuthorsSavingThrow: Carmelita's voice was criticized in both [[VideoGame/Sly2BandOfThieves the second]] and [[VideoGame/Sly3HonorAmongThieves third games]] for not attempting to give her a Latina accent, something that’s been part of the character since [[VideoGame/SlyCooperAndTheThieviusRaccoonus the beginning]]. For this game they brought said accent back.
356[[/folder]]
357
358[[folder:YMMV/FireEmblemThreeHouses and YMMV/FireEmblemWarriorsThreeHopes]]
359* AuthorsSavingThrow:
360** The game has mostly done away with [[FanNickname Avatar-sexuals]], characters who have no supports or connections to anyone besides the avatar character[[note]]Some characters have one or two other supports; for example, Flora from ''Fates'' could support with her sister Felicia as well as the Avatar[[/note]]. Nearly every single character, even the adult characters you can recruit, have supports with multiple others and have multiple potential endings. On the other end of the scale, not everyone has endings with everyone within their house, much less with every single other unit, so the paired endings they do have tend to feel more personalized and less cookie cutter. And interestingly, not every male/female ending is even romantic. The only truly Avatar-sexual characters in the game after all the patches and DLC are [[spoiler:Rhea, a non-playable character (who thus can't get support points with other units) who's only available during the Silver Snow route]], [[spoiler:Sothis, for very obvious reasons, but just has an ''S'' support rank]]. Likewise, Anna, who previously was an Avatar-sexual in ''Awakening'' (barring a comical set of supports with Tiki) and ''Fates'', doesn't have ''any'' supports after she was implemented and that any gift-giving or tea-partying don't actually increase relationship values, but rather restore her motivation or grant her stat bonuses.
361** Another major criticism of ''Fates'' was that its attempt at moral complexity is completely botched in favor of [[BlackAndWhiteMorality labeling Hoshido as good and Nohr as evil]], with Nohr being ruled by an ObviouslyEvil king, and Hoshido always having the moral high ground, with anything morally ambiguous for the latter being either quickly glossed over[[note]]Azura being kidnapped by Hoshidan Shinobi and facing extreme prejudice growing up in Hoshido[[/note]] or hand-waved away[[note]]Ryoma threatening to let a sick Elise die if the Avatar doesn't defect to Hoshido, the Avatar completely lets this slide[[/note]], even in ''[[GoldenPath Revelation]]''. ''Three Houses'' has no good or evil side, everyone ends up doing morally ambiguous things at one point or another, and any villainous members don't reflect the faction as a whole. The only exception is "those who slither in the dark", a group that everyone hates, including the more morally-grey characters, and even then, ''Three Houses'' [[HateSink doesn't make any pretenses that they're meant to be sympathetic]], besides some vague explanations of their origins that aren't even relevant justifications during the time of the conflict.
362** ''Awakening'' and ''Fates'' put a lot of emphasis on romance, particularly the heterosexual kind. Gameplay benefits tied to marriage, such as units and paralogues, effectively punish the audience for playing Robin or Corrin as gay or asexual or [[GottaShipEmAll choosing not to romantically pair as many characters up as possible]]. Gay options are perhaps less improved than they could be, but in any case, marriage in ''Three Houses'' has precisely ''no'' effect on gameplay: Byleth simply chooses a unit with A-rank support to S-rank before the final battle. You can easily choose to be with ''no one'' in the end, and even shut down flirting with your character in cutscenes (and said flirting only happens with characters who are explicitly 20 or older, addressing ''another'' issue complained about from ''Fates'').
363** Quite a few critics and reviewers have noticed the high quantity of world-building in ''Three Houses'', after the lack of setting lore was commonly cited as a weakness of the writing for ''Fates'' (one infamous example among fans is that ''Fates'' is the only game in the ''entire franchise'' to not have a full world map, and the only one in the main series to lack even a ''name'' for its world).
364** Some mechanics and themes from ''Fates'' that ''did'' receive praise (Personal skills, classes affecting stat growths, more customizability for characters) also returned and were refined in this game.
365** The base game {{Gay Option}}s received some criticism on both the laziness and ButNotTooGay fronts for omitting Byleth from the S-support [=CGs=]. Meanwhile, the CG art for the two post-release {{Gay Option}}s, Jeritza and Yuri, show Byleth clearly visible for either gender. In addition, Jeritza and Yuri are both male, helping to even off the significant imbalance in which Male Byleth only had one GayOption to Female Byleth's five. The specific character designs of the newly added male options, namely a queer-coded trickster with a ruthless streak but a good heart and a guilt-ridden knight-berserker struggling with mental illness, could also be considered an AuthorsSavingThrow regarding criticism how Claude and Dimitri are not romanceable for male characters despite plentiful ShipTease.
366** One complaint that some had was that paired endings are based on who has the highest support values. So for instance, if you want Ferdinand and Dorothea to be paired for the ending, but also get an A rank support between Ferdinand and Edelgard and for whatever reason Ferdinand and Edelgard end the game having a higher support value than Ferdinand and Dorothea (perhaps due to both frequently fighting together in the front lines, since both are naturally melee fighters while Dorothea is a long-ranged mage), you'll get the former pair's ending. This basically means that the only sure way on the initial release to confirm what endings you will get is to leave all other A rank supports that aren't with Byleth unfinished. With the release of Cindered Shadows, there is one character who lets you pair up characters as soul mates, essentially meaning that as long as they get their A rank support, they are guaranteed to end up together in the ending, allowing you to safely complete all other A rank supports.
367
368* AuthorsSavingThrow:
369** Continuing on the Avatar, many fans are glad that unlike how the story heavily revolves around two of the more polarizing ones ([[VideoGame/FireEmblemFates Corrin]] and Byleth), Shez has less involvement overall as a [[SupportingProtagonist more supporting role]] to the main lord, not unlike [[VideoGame/FireEmblemAwakening Robin]].
370** Non-pre-rendered cutscenes, such as supports, now use a modeled 3D environment instead of a panoramic image as the background. This was subject to SpecialEffectFailure in the original ''Three Houses''.
371** Certain character traits that were noted to be either annoying or hateable in the original are toned down for this game. To name a few, Bernadetta's anxiety is not used as much for comedy[[note]]Notably, her starting supports all start with her already acquainted with the other unit unlike in ''Three Houses'', and three out of her five as of the demo no longer end with her assuming the worst and running away much like many of her C supports did originally[[/note]], Felix is less of a {{Jerkass}}, Leonie talks about Jeralt less often, and Raphael is less fixated on meat and muscles to the exclusion of all else.
372** For Rhea fans who were disappointed that she was never playable in the original game, the fact that she’s a playable character with a unique character class in ''Three Hopes'' was a welcome development. The fact that she’s a NewGamePlus exclusive slightly soured it for those who wanted her playable within the main campaign, but even so, a lot of fans were just happy to be able to use her at all.
373** A common criticism of the four routes in the base game was the sheer high amount of recycled or reused content between them. Each route in this game is more distinctly unique, with only one shared mission before the respective plots begin. This also allows each region to be given more focus.
374** Another common complaint in the original was how shafted male magic users were, lacking a proper Master magic class due to the Gremory being female-locked. ''Three Hopes'' takes the Dark Bishop and upgrades it from an offshoot advanced class into a Master class, letting it serve as the male counterpart to the Gremory.
375** A comparatively minor complaint, but some fans were disappointed that the warriors from Duscur in Dedue's paralogue, while having darker skin on the in-game models, used the same fair-skinned portraits as the rest of the [=NPCs=]. Here all of the generic Duscur characters seen in ''Azure Gleam'' have been given their own set of character art.
376** In ''Three Houses'', swords and subsequently sword-based classes were workable, but not necessarily great. That means you either had to be like Felix or Catherine, who benefit greatly from swords, or like Byleth, whose weapon, the Sword of the Creator, is just that good that they need swords to benefit. In ''Three Hopes'' not only are classes weapon locked ([[TheyChangedItSoItSucks though that is an area of contention]]), sword-based classes are quite good at fluid combos. Shez's unique classes are easy to use, allowing Shez to act as both crowd control and as a duelist, and in addition, anyone venturing through the Thief class-line can act as such as well.
377** A common issue some people had with Three Houses was that Garreg Mach Monastery was rather large for a HubLevel, and often took some time to do all the tasks, especially since entering different areas sometimes required loading [[note]]The large ground level, the two second level areas, the timeskip-only third floor, plus Abyss in DLC[[/note]]. Many also felt disappointed that the war phase still used the monastery instead of some kind of base camp, similar to what appeared in chapter 12 of Crimson Flower. In this game, the HubLevel is such a base camp and is much more compact than Garreg Mach, making it take much less time to talk to everyone and use the activity and training points.
378[[/folder]]
379
380
381[[folder:YMMV/MoonKnight2022]]
382* AuthorsSavingThrow:
383** While Phase 4 of the [=MCU=] has overall gotten a pretty positive reception, one of the recurring criticisms from more casual audiences and critics has been on the sheer number of cameos from previous [=MCU=] properties, to the point of encouraging ContinuityLockout. As if in acknowledgement of this, ''Moon Knight'' is the first [=Disney+=] series to not contain '''any''' cameos from previous MCU works while still being recognizably set in the same world as the other series and films, helping provide more of an entry point to new potential fans without having them worry that much about being needlessly confused from being left LockedOutOfTheLoop.
384** Similarly, a common criticism of Marlene and a significant reason for her controversial reputation within comics fandom is that her favoritism towards Steven and the way she discusses Marc's DID with him, while FairForItsDay, could frequently come off as [[ValuesDissonance ableist to modern viewers]]. Here, Layla is depicted as being immediately sympathetic to Marc/Steven's DID, with any initial hostility having all to do with misunderstandings resulting from Marc's [[PoorCommunicationKills communication issues]]. In fact, when Steven tells her of Marc's plan to essentially undergo DeathOfPersonality so that he can front exclusively for her benefit, Layla is ''horrified''.
385[[/folder]]
386
387[[folder:YMMV/AvengersEndgame]]
388* Ebony Maw was [[EnsembleDarkhorse the most popular member]] of the Children of Thanos in ''Infinity War'', and fans weren't happy when he was the first to be killed off quite early into the movie. Here, Ebony Maw undoubtedly has the largest role out of the four members, assisting Thanos in analyzing 2014 Nebula's memories, and briefly battling Black Panther in the final battle. He also lasts all the way to the end, and only dying when he gets dusted by Tony using the Infinity Gauntlet Mark III.
389* [[invoked]] While the reinvention of Thanos into a TragicVillain in ''Infinity War'' was given significant praise by both critics and audiences, one criticism that slowly rose between the release of that film and this one was that too ''much'' AdaptationalSympathy was given to the Mad Titan, to the point where it felt [[UnfortunateImplications uncomfortably close]] to the film almost ''endorsing'' Thanos' status as the VillainProtagonist, and by ''proxy'', his outright genocidal ambitions. In ''Endgame'', virtually the first entire act of the movie is dedicated to showing how the Decimation left the entire universe a CrapsackWorld [[WorldHalfEmpty Half Empty]] where it's only through the constant struggle of heroes like the Avengers that civilization itself hasn't collapsed, and the film's FinalBoss -- the 2014 Variant of Thanos -- is TruerToTheText of the original comics in that it's clearly conveyed that he's a NotSoWellIntentionedExtremist who is a fundamentally selfish and deluded OmnicidalManiac that would rather ''wipe out all life in existence'' than admit that he's wrong. In short, both the film's exceptionally depressing first act and the "older" version of Thanos' mass-extinction EvilPlan throw cold water on Thanos' MisaimedFandom by firmly identifying him as a complex but ultimately irredeemable monster whose desire for a utopia is founded on InsaneTrollLogic.
390* Many fans of Captain America were angered by the fact that he [[DemotedToExtra did very little]] in ''Infinity War'' and his plotline took less prominence behind [[FourLinesAllWaiting Tony's, Thor's, and Thanos's stories]]. This movie gives him a much bigger role in the plot, with equal importance to Tony (if not more so), and several of his scenes in this film are considered some of the best in the entire MCU. The very last shot of the film is even a close-up on [[SuperCouple him and Peggy Carter]] ''finally'' [[EarnYourHappyEnding getting that dance they talked about.]]
391* Speaking of Peggy, ''Film/CaptainAmericaCivilWar'' received some flak for what many fans considered to be an undignified close to the story of Peggy Carter, especially coming so soon after ''Series/AgentCarter'' was cancelled. Now this movie pulls a CosmicRetcon by returning Steve Rogers to the past and turning this movie instead into the FullyAbsorbedFinale.
392* On a similar note, after years of chagrined Marvel TV fans bitterly lamenting that despite the "[[BlatantLies it's all connected]]" message that was pushed in the early days of the MCU, none of the TV characters ever actually got to show up in the movies. Here, an aging Edwin Jarvis shows up in the flesh as Howard Stark's driver, to the no-doubt delight of many ''Agent Carter'' fans.
393* There was much criticism about ''Film/ThorTheDarkWorld'' giving Frigga very little screentime before killing her off, especially given that she was portrayed by an actress of Creator/ReneRusso's caliber. This film gave Frigga a SmallRoleBigImpact to help Thor process his grief and frame her death to be a knowingly HeroicSacrifice.
394* Some fans criticized the portrayal of Wakanda in ''Infinity War'', particularly the fact that the entire Wakandan army seemed to be composed of a few hundred foot soldiers and approximately half a dozen vehicles. This time around, the Wakandan army stretches beyond the horizon and includes an entire fleet of aircraft and vehicles.
395* Another minor one but Tony's Bleeding Edge Armor, while generally well-liked for how awesome it is, is criticized for being a little too non-mechanical, making it come off as fake. His suit-up scene, while awesome, also comes off as too flowing. Tony's Mark 85 fixes these criticisms by having a more substantial suit that suits up in layers (the nanotech first creates a base, then the red and gold pieces form segments that snap into place) with the all-important faceplate lift.
396* Scott playing a very important role in coming up with a plan to reverse Thanos wiping out half of life and having as much screen time and importance as the original Avengers seems to be an apology for not having Ant-Man be one of the founding members like in the comics (albeit with Scott taking over Hank Pym's role), as well as his absence in ''Infinity War''.
397* ''Film/IronMan3'' was criticized for [[TheyWastedAPerfectlyGoodPlot totally bungling the idea of]] [[TookALevelInBadass an empowered Pepper]] not once but ''twice'', first when she wore Tony's armor for all of five minutes during the fake Mandarin's attack on his house, and secondly when she got Extremis superpowers in the climax that were removed a scene later. This movie finally gives the MCU's first leading lady the honor she deserves by letting her suit up in full Rescue armor during the final battle, and even [[BattleCouple fighting by her husband's side]].
398* Some fans were disappointed that none of the characters's individual themes from their solo movies, apart from ''Film/BlackPanther2018,'' were present in ''Infinity War.'' Here, all the characters get a few bars of their character themes during their moments to shine, but especially the themes for Doctor Strange, Ant-Man, Captain Marvel, and Captain America.
399* Fans of the X-Men have long been disappointed with the MCU's version of Scarlet Witch thanks to her displaying only [[AdaptationalWimp a small fraction]] of the [[StoryBreakerPower awe-inspiring might]] she unleashes in the comics. She's in this movie for less than ten minutes, but in her epic vengeful confrontation against Thanos, suffice to say she makes up for her previous showings [[CurbStompBattle in a very big way.]]
400* Many fans were disappointed that Hulk was rarely present in ''Infinity War'', only appearing during the prologue where he gets soundly beaten by Thanos and when Bruce tries to HulkOut only for Hulk to pop out for a second to say "[[BigNo No!]]". Here, not only have Banner and Hulk merged and thus, Banner is primarily in control of Hulk's body, but during the Time Heist, we get to see Film/TheAvengers2012-era Hulk.
401[[/folder]]
402
403
404[[folder:YMMV/FinalFantasyXV]]
405* AuthorsSavingThrow:
406** The Armiger system got some flak for being underwhelming as Noctis' LimitBreak; it didn't last very long, didn't do much damage, and just had nowhere near the power or visual spectacle the trailers for the game hyped. The ''Royal Edition'' added a new accessory, "Founder King's Sigil", acquired after getting all 13 Royal Arms, and equipping it changes the Armiger to ''Armiger Unleashed''. Armiger Unleashed lasts much longer, lets Noctis break the damage limit, gives him a huge power boost including access to unique combo finishers that require proper timing to use (mitigating combat devolving into ButtonMashing, another criticism of the gameplay), and he can use powerful Tech attacks, with the strongest, "Legacy of the Lucii", being a devestating StormOfBlades combo that ends with Noctis doing a VictoryPose. Armiger Unleashed still isn't up to the levels of power Noctis exhibits during the famous Leviathan sequence, but it's much, much closer to it, and to what the trailers hyped, than the original Armiger, and much more worthy of being Noctis' LimitBreak skill.
407** One of the much-lamented changes from ''Versus XIII'' was the removal of character switching in the main storyline. This was finally implemented in Patch 1.20.
408** People who missed out on one or both of the [=DLC=] festivals (either missing the Moogle Chocobo one, which meant you didn't get the golden egg or missed the Assassin's Festival for playing and redeeming the egg for the extra costumes) were excited when in Patch 1.29 that Square allowed you the Master Assassin (Alair) Robes from ''Assassin's Creed'' that you could only get through those [=DLCs=] and in a specific manner ''Spider-Man ([=PS4=])'' style, particularly PC players, who never got to experience either festivals due to both ending before the PC port of the game was released.
409[[/folder]]
410
411[[folder:YMMV/MarvelVsCapcom3]]
412* AuthorsSavingThrow: Fans weren't happy when, after the game went out of print, Jill and Shuma-Gorath became [[TemporaryOnlineContent completely unavailable to download from that point forward]]. Fortunately, the downloadable re-release on [=PS4=]/Xbox One/Steam brought back those characters without the need to purchase any extra DLC.
413[[/folder]]
414
415[[folder:YMMV/MarvelVsCapcomInfinite]]
416* AuthorsSavingThrow:
417** After the fiascos that had heavily torn the ''Franchise/MegaMan'' fanbase apart over the years,[[note]]Such as the complaints about the lack of any variant of [[LegacyCharacter Mega Man]] representing the ''Franchise/MegaMan'' franchise in [[VideoGame/MarvelVsCapcom3 the previous game]] ([[VideoGame/MegaManLegends Tron Bonne]] and [[VideoGame/MegaManX Zero]] being the only representatives), as well as the controversial decision to include [[FightingClown "Bad Box Art" Mega Man]] as a JokeCharacter in ''VideoGame/StreetFighterXTekken'', all in the wake of the cancellation of widely-anticipated games such as ''VideoGame/MegaManLegends 3'' and ''Mega Man Universe''.[[/note]] VideoGame/MegaManX was ''the very first'' character shown in the trailer, and thus announced for the game. Not long after that, the main villain was revealed to be a FusionDance of Marvel's Ultron and ''Mega Man X'''s Sigma, and Zero was announced as a returning character.
418** The official [=PlayStation=] blog for the game specified that it would have "a variety of exciting and accessible single player modes," no doubt alleviating any fears that the game [[CasualCompetitiveConflict would be catered significantly towards professional players and released with little-to-no single player content]], like what initially happened with ''VideoGame/StreetFighterV''.
419** After ''Marvel vs. Capcom 3'' was criticized for failing to deliver on its promise of a "robust," fully-fledged story despite being released at a time where multiple fighters preceding it or put out around the same period had moved beyond {{Excuse Plot}}s, ''Infinite's'' development team stressed that the game would have an extensive and immersive cinematic Story Mode.
420** [[http://www.ign.com/articles/2017/02/24/dice-2017-marvel-games-to-tell-original-stories-not-held-to-canon This IGN interview with Bill Rosemann of Marvel Games,]] noted that Marvel licensed games, Infinite included, would not be required to tie in to the comics or the Marvel Cinematic Universe and would have the freedom to create their own storyline. Not only did this mean the story mode of ''Infinite'' wouldn't fall into the same trap of copying the movies that ''WesternAnimation/AvengersAssemble'' did, but in terms of the roster, it also meant that non-MCU characters were more likely, possibly including characters affected by the then-rumored Fox ban. This promise technically came true because (as of the game's launch) Nova had not yet appeared in any MCU-associated productions (though the Nova Corps itself had); furthermore, Dormammu and Thor don't have their MCU designs.
421** After the widely negative response to the E3 2017 trailer over the uneven quality of the character models (Chun-Li's in particular had been universally criticized, especially in regards to her unnatural-looking face), Yoshinori Ono [[https://twitter.com/fchampryan/status/874708206093651968 promised that the graphics would be tweaked before the release of the game]]. Sure enough, come the Full Story trailer, the most glaring example of bad design (Chun-Li's face) was fixed.
422** Earlier trailers were criticized for the muted color palette in contrast to the colorful comic book style of ''Marvel vs. Capcom 3''. Come the E3 2017 trailers, all the characters were noticeably brighter and more vibrant.
423** ''VideoGame/MarvelSuperHeroes'''s Reality Gem received some flak for mostly just giving you some elemental projectiles. [[note]]And making [[ComicBook/GhostRider Blackheart]] an Invisible Man for a while.[[/note]] Here, FireIceLightning is still the Reality Stone's main gimmick, but now it's taken up to eleven as an all-out FieldPowerEffect and MoreDakka -- to the point where some even see it as a GameBreaker.
424** The auto-combo feature was contested by fans who considered them a case of TheyChangedItNowItSucks (though optional auto modes had been in Capcom games [[OlderThanTheyThink since]] ''VideoGame/XMenChildrenOfTheAtom'' if not earlier). In an E3 livestream, it was noted that there would be an option to turn them off. Regardless, the auto-combo feature is really just there to introduce newer players, as it doesn't even give the most effective combos.
425** After ''VideoGame/DeadRising4'' upset fans of the ''Dead Rising'' series for [[TheyChangedItNowItSucks changing Frank West's voice actor and personality]], among other things, Frank returns here with his original persona and is once again voiced by T.J. Rotolo.
426** ComicBook/BlackWidow and the female VideoGame/MonsterHunter becoming DLC characters may be this to those who complained about the lack of females on the roster, though Widow also added more fuel to the fire for those complaining about Marvel's half focusing almost exclusively on the MCU.
427** After the Marvel side was criticized for not reusing any of the characters' older themes, the credits themes were revealed to be remixes of Captain America and Spider-Man's classic themes.
428[[/folder]]
429
430[[folder:YMMV/DevilSurvivor]]
431* AuthorsSavingThrow: After years of skill inheritance being randomized during demon fusion, leading to annoyed gamers having to {{save scum|ming}} or repeatedly cancel and reroll to get the exact skills they want, this game finally allows the player to choose exactly what skills they want to pass on from the "parent" demons to the "child" demon. Nearly all subsequent games in the franchise[[note]]the original DS release of ''VideoGame/ShinMegamiTenseiStrangeJourney'' and the iOS release of ''VideoGame/ShinMegamiTenseiI'' don't have it[[/note]] include this feature, including the rereleases of ''VideoGame/Persona4'' and ''VideoGame/ShinMegamiTenseiIIINocturne'', neither of which had this feature in their original releases.
432[[/folder]]
433
434[[folder:YMMV/Persona serie]]
435
436!!Trivia.Persona5
437* Has it own [[AuthorsSavingThrow/Persona5 page]]
438
439
440!!YMMV/Persona4ArenaUltimax
441* AuthorsSavingThrow
442** Don't like the use of "Time to Make History" replacing "The Fog" as the Instant Kill theme? You can switch it back in the options menu.
443
444!!YMMV/Persona4DancingAllNight
445* AuthorsSavingThrow: Those who didn't like the moments where the Investigation Team would jab or getting a little too angry with each other were happy to see them complimenting each other in various dance duets. Notably, Yosuke and Chie genuinely have fun with each other whenever they're paired in a dance, which came as a relief to fans tired of Chie getting physical and Yosuke getting mean spirited in their base game interactions, with many fans having interpreted their duet for [[https://www.youtube.com/watch?v=kbcOMFc-faE Pursuing My True Self]] as outright ShipTease.
446
447!!YMMV/PersonaQ2NewCinemaLabyrinth
448* AuthorsSavingThrow:
449** Thanks to SchrodingersPlayerCharacter, the female protagonist from ''VideoGame/Persona3'' ''[[UpdatedRerelease Portable]]'' has been entirely absent from further adaptations and sequels to the game. Her appearance here is her first appearance since the release of ''Portable''. To drive the point further, [[https://twitter.com/Persona_Central/status/1026312860446679040 promo art of the game]] and her "I'm him and he's me" quote imply that her home universe is [[AlternateUniverse an alternate reality]] to that of the S.E.E.S. cast. For extra points, she is confirmed to play a major role in the story.
450** [[VideoGame/PersonaQShadowOfTheLabyrinth The first game]] having two routes had a somewhat mixed reception from fans, either because they felt it padded out the game or because of disagreements on which was the canon route, which wasn't helped by the fact that the ''Persona 4'' cast was pushed as being the game's default path. Having to play both routes for the full experience made for quite a bit of tedium as a result. The fact that this game only has one route and a clear focus on [[VideoGame/Persona5 the Phantom Thieves]] effectively removes both issues to allow for a more streamlined storytelling and gameplay experience.
451** A few gameplay issues in the previous game have been streamlined or re-worked:
452*** The ability to switch out the protagonists instead of [[CantDropTheHero always being required to have at least one in the party]] allows for more freedom.
453*** All-Out Attacks are no longer triggered [[LuckBasedMission randomly depending on how many characters are boosted]]. They now work like they do in the main ''Persona'' games: weaknesses are guaranteed to knock down enemies and an All-Out Attack is available when all enemies are downed. Boost instead powers up certain attacks, like Smirk in ''VideoGame/ShinMegamiTenseiIVApocalypse'', as well as allowing Boosted members to act first.
454*** You no longer need to pay for healing, you are instead fully healed upon returning to the lobby. This doesn't make the game much easier, but it does help you save money.
455*** You now get to choose which skills to overwrite when a party member's main Persona learns new ones, unlike the previous game which would replace BoringButPractical low-cost skills with AwesomeYetImpractical higher-tier versions automatically.
456*** Not only do a lot of characters here have more SP than before, several bosses now have weaknesses(even if they can't be knocked down) and many magic skills are cheaper to use, mitigating the issues with casters in the previous game.
457*** The unique skills of each character's Personas are now far less gimmicky than the previous installment.
458
459!!YMMV/Persona5TheAnimation
460* AuthorsSavingThrow: A number of {{Headscratchers}} or questionable bits of characterization were altered for the anime:
461** In the game, the Phantom Thieves meet with Nakanohara in the Underground Walkway, face-to-face. The anime makes it an anonymous meeting that starts and ends with a StealthHiBye, while Ann and Ryuji listen in on the conversation.
462*** Somewhat similarly, during the Medjed arc, the Phantom Thieves meet in the relative[[note]]Although there are security cameras, which was why they decided not to open Kaneshiro's briefcase there[[/note]] privacy of the karaoke place, where they'd once met to talk about the Kaneshiro investigation, as opposed to [[PubliclyDiscussingTheSecret discussing their activities as Phantom Thieves in the accessway]]. The same goes for the meeting in which Futaba proposes stealing data from Sae's laptop, although the Phantom Thieves who go to Shujin meet up with Yusuke and Futaba in the accessway.
463** Yusuke no longer blackmails Ann into being a nude model for him, which was originally considered both inappropriate following Kamoshida's sexual extortion plot-line, and also [[CharacterizationMarchesOn weirdly out of character for him]]. Instead, he simply orders the three out of the atelier when he gets fed up with their accusations toward Madarame, and is apparently convinced to let Ann return when she offers to pose nude.
464** The scene where Ren and Morgana leave Ryuji in the hands of the Shibuya Creatures has been altered. Instead of being OOC and leaving him to get taken away, they are forced to leave by a text from Ohya or else they wouldn't get the info on Kaneshiro, making it more understandable for having to leave Ryuji behind.
465** If anyone is worried about Tsukasa, Eiko's so-called boyfriend [[KarmaHoudini getting away with his crimes]] like in the game, don't worry. [[AdaptationalKarma In the anime, the Phantom Thieves get to take out his Shadow in Mementos and change his heart]].
466** In the game, the trip to Hawaii was criticized by some fans as senseless {{Padding}} as the Phantom Thieves don't really do anything there, something that the group lampshades.[[note]]Granted, during the trip, Haru and Big Bang Burger are introduced, and it's shown that the Phantom Thieves are internationally famous. Meanwhile, back home, Futaba works on Sae's data, Morgana's issues of inadequacy worsen as a result of sitting around with nothing to do, and the principal is killed while the Thieves are out of the country[[/note]]. The anime shows them engaging in different activities together while in Hawaii, such as playing beach volleyball and surfing, although Ryuji still comments on how they're spending a lot of time on their phones, just like in Japan. ''Royal'' follows the anime's example by adding a few additional scenes, including the part in the anime when Haru walks in on Kawakami as she's trying out swimsuits, as well as a new scene with Kasumi on the last day.
467** In the game, when Morgana has a falling out with the Phantom Thieves, Ryuji is forced to apologize to him for being the insensitive one, giving a very half-assed apology, which made him UnintentionallySympathetic in the dynamic between him and Morgana. In the anime, no one blames Ryuji for the debacle, and he genuinely apologizes to Morgana, saying that the word "useless" was merely a slip of the tongue.
468*** Furthermore, the reconciliation between Morgana and the other Phantom Thieves proves to be more natural and sensible than that in the game. Ryuji shows more concern over Morgana after Sugimura abuses him, even borrowing a first aid kit to use on Morgana. Ryuji also says in a more assuring way that Morgana is the Thieves' friend, and is never useless, before he apologizes. On the other end, Morgana also sincerely apologizes for his decision to leave the Phantom Thieves. However, the anime also removes a scene in which Morgana not only refuses to betray the Thieves to Shadow Okumura (who hadn't been aware of their reconciliation), but also [[SugarWiki/MomentOfAwesome saves his friends from the trap]], earning himself congratulations from Ryuji and Futaba.
469** One of the complaints about the antagonists was that Kunikazu Okumura ended up looking too much like an UnintentionallyUnsympathetic character. Thanks to AdaptationDistillation and some additional scenes, the anime could convey the intended feeling that Okumura was supposed to be a bit more sympathetic.
470** In "Dark Sun..." [[spoiler:after Ryuji survives his HeroicSacrifice, whereas in the game [[DisproportionateRetribution the girls of the group beat the shit out of him for making fun of their crying over his apparent death]], here, the group merely shouts at him while crying about how worried he had them, prompting his favourite line "For Real" in disbelief in the dub, followed by a cut to credits.]]
471** In "Stars and Ours", while [[spoiler:Akechi's fate]] remains as ambiguous as ever, [[spoiler:his voice can be heard by Ren encouraging him not to give up against Yaldabaoth]], at least clarifying [[spoiler:what he would have wanted him and the rest of the Thieves to do.]]
472
473[[/folder]]
474[[folder:YMMV/ShinMegamiTenseiStrangeJourney]]
475
476* AuthorsSavingThrow:
477** This game and the ''IV'' duology faced criticism for a Neutral bias at the cost of painting both Law and Chaos as irredeemably evil, to the point where the Law and Chaos endings in ''Apocalypse'' were early bad endings. The Law Ending and Chaos Endings of this game in particular consist of [[spoiler:the most logical, extreme conclusions of these ideologies put in action, to a point that they look like {{Downer Ending}}s instead of real ones.]] ''Redux'' shows that [[spoiler:all three original endings lead to the downfall of humanity, and the new endings not only all give humanity a happy ending, but Law and Chaos involve Zelenin or Jimenez getting jolted out of their extremism and regaining their faith in humanity. All while Neutral gets a more bitter tone by showing that humanity will require a higher existence to make sure things are kept in check.]]
478** A major one that applies to the whole series: [[spoiler:The new Law ending is widely considered the best Law ending in the franchise and is a viable choice next to Neutral and Chaos. While the final villains are still Law-aligned, Zelenin helps you in fighting them and replaces God as the central figure, with the actual God on NewGamePlus seemingly content to leave humanity alone as long as the world is lawful. Rather than removing free will, Zelenin only removes anger and hostility, with disagreements solved by discussion and peaceful arguments rather than violent conflicts.]]
479[[/folder]]
480
481[[folder:YMMV/ResidentEvil]]
482
483!!YMMV/ResidentEvil3Nemesis
484* AuthorsSavingThrow:
485** Carlos was redesigned to look more intimidating and grizzled due to criticisms his original clean-cut baby face design didn't really match up with a hardened mercenary.
486** One of the criticisms of ''Resident Evil 2 (Remake)'' was how frail Leon and Claire were, as they could be downed with only 3-4 attacks from zombies. Jill, being more experienced than the two, can take comparatively more damage.
487** Another criticism of ''2 (Remake)'' was that the new soundtrack was vastly inferior to the original, with the only real standouts being Hunk and Tofu's themes. The music in ''3 (remake)'' draws heavily from the original, while still remixing and revising the songs to better capture the spirit of the new game.
488** Though not a particularly big criticism, the knife from the previous game breaking after so many uses was considered annoying by some since the knife proved to be helpful in saving ammunition[[note]]The game provides the option of unlocking a knife with infinite durability, though this required a lot of GuideDangIt[[/note]]. Here, the knife was confirmed to be indestructible, giving the player the opportunity of a knife-only playthrough if they choose on the first try. Even the developers tried and did it during development. This is compensated, however, by the fact that the knife in this game does comparatively less damage.
489** Following complaints about the inventory screen being brought up every time an item got picked up in the previous game, now you only see it the first time you pick an item of a certain kind. Every subsequent item of the same kind you pick up is automatically put in your inventory without bringing up the screen.
490** One of the biggest criticisms of the original is the fact that players had to rely on crafting gunpowder to make ammunition, which not only required a crafting tool to make (meaning having to manage inventory more often) but pickup locations were randomized with each playthrough. In the remake, the crafting tool is still present but is not needed to create ammunition from gunpowder anymore. Instead, the crafting tool is now a purchasable item from the in-game shop that can ''increase'' how much ammunition the player receives. Additionally, gunpowder is simplified for easier mixing, and there are also far more regular ammo pickups as well.
491** Dodging is much easier to pull off in the remake. In the original, dodging required pressing the aim button right before an enemy was about to attack, but this was very inconsistent as it was not guaranteed to work (or worse, it'll lock you in to an animation that just makes it ''easier'' for enemies to hit you). In the remake, dodging can be done at any time with a mere press of a button, and includes a bullet time mechanic when timed perfectly.
492** Nemesis is a bit easier to deal with compared to Mr. X. While Nemesis is a lot faster and stronger than X, it doesn't take much ammo to slow him down and his attacks can be easily dodged. The downtown section is also littered with power generators and explosive barrels; the shock from the former being able to stun Nemesis and give you an opening, and the blast from the latter downing him ''immediately''. Adding to this, save for the first couple of encounters with him, all of the other ones are scripted, since a major complaint about Mr. X was that he kept randomly showing up when players were exploring or hunting for a particular item, forcing them to temporarily abandon their goal to escape.
493** Unlike [=RE2=] remake, you don't have to unlock certain weapons on harder difficulties. Infinite ammo weapons are instead unlocked in the in-game shop. While you are ranked at the end of your playthrough, you ''don't'' need to beat Hardcore with the best rank for an Infinite Rocket Launcher. All that's really required is the points you accumulated from clearing in-game challenges. This also means that, unlike in its predecessor, {{Speed Run}}ning (a form of challenge that often hinges just as much on [[LuckBasedMission luck]] as it does skill) is no longer mandatory to obtain the vast majority of unlockables. [[note]]You will, however, need to beat the game on the hardest difficulties and complete a speedrun in order to get ''everything'', since the only way to afford all unlockables is to clear all challenges. Players unconcerned with OneHundredPercentCompletion or unable to clear those last few challenges already have plenty of GameBreaker options available even without the Infinite Launcher.[[/note]]
494** Many fans were upset when the timeline would settle for Nicholai's escape being canon in the original game, as this meant he was a complete KarmaHoudini. [[CatharsisFactor He finally gets some more comeuppance this time around in the end]], though his actual fate is left ambiguous.
495** In the original, the Dead Factory conveniently having an alarm system that goes off when the U.S. army should ever launch a nuclear missile at the city was seen as a bit of an AssPull by many players. The remake changes this to a more plausible television announcement instead.
496
497!!YMMV/ResidentEvilGunSurvivor
498* AuthorsSavingThrow: The Guncon controls for ''Survivor'' and ''Dead Aim'' were notoriously clunky in their own right, and aiming a reticle with a controller isn't any better. ''Dead Aim'' amended this by allowing for native USB mouse support. Slap one in and you can control the reticle in aiming mode easily, allowing for smooth movement with one hand and efficient shooting with the other.
499
500!!YMMV/ResidentEvil5
501* AuthorsSavingThrow:
502** The promotional material for the game gave off incredibly high amounts of UnfortunateImplications, especially with the imagery of WhiteMaleLead Chris Redfield going through swathes of savages in DarkestAfrica. Accordingly, there was a considerable backlash and accusations of racism. In the actual game, Chris is one of two heroes alongside the black Sheva Alomar (who admittedly is quite light-skinned), and this DarkestAfrica is not the whole game. The actual story of the game itself ends up mitigating the DarkestAfrica implications because it makes it clear very early on that the [[{{Mooks}} Majini]] you're gunning down are as much victims of the outbreak as the heroes, being infected with horrific {{Puppeteer Parasite}}s and driven to madness against their will. [[ApocalypticLog The journal of a young boy]] you find in the swamplands only drives the point home, as he watches his tribe completely fall apart due to Tricell's machinations before succumbing to the infection himself, making what would be shallow and crass stereotypes into [[MoralEventHorizon yet another reason]] to loathe [[BigBad Wesker]]. This note even mentions that all the tribal clothing and makeup was ''not'' the usual everyday wear for them, with the writer even mentioning that dressing as their ancestors wasn't something they did often, the opposite of most other portrayals of native Africans in undeveloped areas.
503** Creator/{{Capcom}} responded to the vitriol surrounding [[ScrappyMechanic Action Commands]] by making them optional in later releases of the game, such as the triple collection for the Nintendo Switch. While they still exist mid-gameplay, like having to dodge Ndesu's attacks or rescue your partner from grapples, the player is no longer obliged to wigglestick their way through cutscenes, lest they meet an [[OneHitKill untimely, rank-damaging demise]].
504
505!!YMMV/ResidentEvilRevelations
506* AuthorsSavingThrow: Having partners be immortal and only able to use one weapon is this for ''VideoGame/ResidentEvil5'''s much hated partner system. By having the partner be unable to die, the main character has someone to talk to besides an earpiece, and who can react to things without having to have it relayed and be secondhand. As for being able to use one weapon, it means the game is balanced around the fact that you have one and a half characters, rather than two that can use any weapon in the game, but one being controlled by a dumb AI.
507
508!!YMMV/ResidentEvil6
509* AuthorsSavingThrow: Ada's campaign was originally meant to be singleplayer-only, but many players complained that it was the only one they couldn't enjoy with friends. Capcom then added in the generic Agent to fight by her side.
510
511!!YMMV/ResidentEvilRevelations2
512* AuthorsSavingThrow: After the negative reception of the lack of local co-op on PC, resulting in a fan patch to enable the feature unoffically, Capcom decides to make the co-op feature official after all on the next day.
513
514!!YMMV/ResidentEvil7Biohazard
515* AuthorsSavingThrow:
516** Although debates are still going on about it (albeit not nearly as much since the game's release), the return to the foreboding, unsettling nature of "{{survival horror}}" that defined the earlier ''Resident Evil'' installments prior to ''VideoGame/ResidentEvil4'' is what many longtime series fans have been clamoring for.
517** The game has no [[PressXToNotDie quick time events]], after ''[[VideoGame/ResidentEvil5 5]]'' and ''[[VideoGame/ResidentEvil6 6]]'' abused them to the point of [[ScrappyMechanic being annoying]].
518** Due to the lack of any sort of combat in early marketing, fans were worried that the game might be taking a page too many from the likes of ''VideoGame/{{Outlast}}'' and ''VideoGame/{{Amnesia|TheDarkDescent}}'' by being just as combatless as said games. Their worries were eventually assuaged as the game does indeed feature combat (both firearm-wise and melee-wise, but mostly the former) and the classic herbs health system.
519** The existence of mossy, zombie like monsters which regenerate in the house relieved fans who were worried that the franchise's signature usage of bizarre mutant creatures would be replaced entirely by visually normal humans with ImplacableMan features.
520** ''End of Zoe'' [[spoiler:resolves the BrokenBase described below and finally give Zoe a deserved HappyEnding thanks to the combined efforts of Joe and Umbrella, with Ethan checking up on her as soon as possible via phone after informing the soldiers of her condition]].
521** A very common complaint was the lack of a proper final boss, with the fight between Ethan and [[spoiler:Eveline]] coming off as rather lackluster to some. [[spoiler:''Not a Hero'' and ''End of Zoe'' gives us fairly epic, and proper fights with Lucas and the Swamp Man, respectively.]]
522
523!!YMMV/ResidentEvilVillage
524* AuthorsSavingThrow:
525** Ethan is a lot more emotive than he originally was in [[VideoGame/ResidentEvil7Biohazard his debut game]], after complaints that his intended characterization as an everyman and stranger to the situation instead came across as him being [[DullSurprise too casual about many of the horrors he witnessed]].
526** Chris is back to [[MusclesAreMeaningful his more recognizable physique]] and face after the previous game slimmed him down, with so many fans thinking he was someone else (HUNK being a popular guess) that Capcom even had to clarify following ''7''[='s=] release that Chris ''was'' the character in question.
527** A criticism of ''7'' is that, outside the ending and the corresponding [=DLCs=], the main story has little-to-no connection to past entries in the franchise, with only bits and pieces of the lore even referenced.[[note]]Specifically, [[VideoGame/ResidentEvilOutbreak Alyssa Ashcroft]] and her article, a book by [[VideoGame/ResidentEvilRevelations Clive R. O'Brian]], a picture of the [[VideoGame/ResidentEvil1 Arklay Mountains]] in 1992, the [[VideoGame/ResidentEvil2 Racoon City incident]], and [[VideoGame/ResidentEvilCodeVeronica Wesker's H.C.F collaborations with the Connections]].[[/note]] Here, the game fully uses the lore and has ''major'' ties, bringing in the BSAA, Ozwell E. Spencer and [[spoiler: TheReveal that he was inspired by Mother Miranda's study of the Megamycete]].
528** ''7'' was also criticized for having a limited selection of enemies with the only foes being the Bakers and variations of the Molded. ''Village'' has a wider variety of enemies with their own unique designs.
529** ''7''[='=]s final boss was criticized for being primarily a CutsceneBoss. ''Village'''s final boss is definitely a more involved and dramatic affair.
530** For fans who disliked the return to the first-person perspective after ''VideoGame/ResidentEvil2Remake'' and ''VideoGame/ResidentEvil3Remake'', the [[UpdatedRerelease Gold Edition]] adds in a third-person mode in the style of those games. In addition, the "Shadows of Rose" DLC is ''only'' in third-person, in contrast to the rest of the game.
531
532!!YMMV/ResidentEvilAfterlife (The Film)
533* AuthorsSavingThrow: The writers made a few attempts to rein in their more absurd twists and turns, such as removing Alice's story-breaking superpowers and clone army, and downplaying the ludicrous, virally-induced desertification from the previous film. They also recast Wesker and made him much more similar to his video game version.
534[[/folder]]
535
536[[folder:YMMV/RayaAndTheLastDragon]]
537* AuthorsSavingThrow: Sisu's concept design that was revealed along with the film at D23 earned criticism for invoking PinkIsFeminine —- her final version would tone it down, making her wholly blue with minor purple streaks in her mane instead.
538[[/folder]]
539
540[[folder:YMMV/ShinMegamiTenseiIIINocturne]]
541* AuthorsSavingThrow: The remaster led to a lot of complaints about both poor performance and barely any changes beyond voice acting and visuals. Atlus not only promised to fix the performance issues, but patched the game to add one of the most requested features that wasn't added at launch: the ability to choose skills demons will inherit in fusion.
542** One of the biggest problems with the True Demon Ending is that it requires the recruiting of Dante. On paper, this is not an issue- Dante is point for point one of the best demons in the game and is a welcome addition to any party thanks to his incredible damage output. The problem comes from the fact that the TrueFinalBoss requires piercing damage in order to be taken down within a decent time frame... and Dante lacks any way to pierce his physical damage. In the later releases which swapped Dante for Raidou, this was remedied by giving Raidou a skill that causes his physical damage to automatically pierce, which ultimately left Dante in the dust. The HD Remaster finally remedies this by also giving Dante a pierce skill, allowing him to be brought along to the final boss effectively.
543** A common issue in the original, to the point of being a meme, was the boss fight against Mot and his tendency to spam Beast Eye several times to give himself more Press Turns, on top of using Makakaja to boost his magic before attacking with Megidolaon; sometimes without even giving the player their turn. But in the HD Remaster, Mot's AI was changed so that he very rarely uses Beast Eye in any given fight, making the fight much more fair.
544** Another source of complaint was the Junk Shop Manikin being a very offensive [[CampGay gay stereotype]]. While it may have been [[ValuesDissonance acceptable at the time]], it comes off as harmful and offensive today. The Manikin would speak as though he's flirting with the Demi-Fiend, even calling him a "cute little boy" and "hot stuff". But when talking with the Manikin, he'll become offended at the idea that the Demi-Fiend thinks he's "queer". In the HD Remaster, the Junk Shop Manikin's behavior and speech was changed to a more friendly and outgoing personality.
545->Original: ''"...Don't tell me... You think I'm queer, too!? ...Yeesh!"''
546->HD Remaster: ''"...Don't tell me... You were just window-shopping!? ...Sheesh!"''
547[[/folder]]
548
549[[folder:YMMV/MegaManMaker]]
550* AuthorsSavingThrow:
551** Due to the Winamp extension crashing the game and resetting the music volume when a track started, [=WreckingPrograms=] replaced it with the Chiptune Player by Mick @ [=GamePhase=].
552** Twice, and interestingly enough, largely for the same reason.
553*** Initially, the game only contained content from the first [[VideoGame/MegaMan1 6]] [[VideoGame/MegaMan2 Mega]] [[VideoGame/MegaMan3 Man]] [[VideoGame/MegaMan4 games]] [[VideoGame/MegaMan5 on]] [[VideoGame/MegaMan6 NES]], leaving fans of ''VideoGame/MegaMan7'' & ''[[VideoGame/MegaMan8 8]]'' feeling left out. This only got worse when enemies from ''VideoGame/MegaMan9'' (specifically, Caricarry and Petit Devil) were discovered [[DummiedOut in the game's files]], with many worrying that this game would enforce the controversial FanonDiscontinuity of skipping ''7'' & ''8'' and going straight to ''9'', despite [=WreckingPrograms=] [[GodNeverSaidThat repeatedly denying this]].[[note]]The real reason they were in the game is because Wrecking originally wanted them to be in version 1.0, but found them difficult to program at the time, so decided to leave them in [[TemptingFate thinking nobody would find them]]. The enemies being discovered right at the point when people started to voice their concerns was just [[NotWhatItLooksLike really bad timing]].[[/note]] These worries were finally put to rest with the 1.4 content update, which added a lot of content from ''Mega Man 7'', including re-worked sprites & music tracks to be as close to the SNES original as possible.
554*** Once [=WreckingPrograms=] & [=Luigi1000=] begain announcing content from ''Mega Man 9'', some fans were once again worried that the game would enforce FanonDiscontinuity of ''8''. But this time it got worse because it wasn't just the DummiedOut enemies being officially added in the game; Concrete Man, as well as several enemies, assets, and special weapons were being added. It didn't help that the developers seemed to be very proud of the fact that they were adding content from ''9'' while glossing over the fact that fans of ''8'' were being completely left out, and that all fans of ''7'' had to look forward to were a few [[ConsolationPrize new tile sets]]. However, with the announcement of Flame Sword being added in 1.5, along with plenty of content from ''Mega Man 8'', fans were very happy to see that the game will also be represented. This was even lampshaded in the announcement.
555--->'''[=WreckingPrograms:=]''' You've waited long enough, now it's time for a surprise reveal! You can look forward to Flame Sword, Bunby Tank DX, new aesthetics and many more features from Mega Man's dive into the 32-Bit era in Version 1.5! You didn't really think we would skip over Mega Man 8, did you?
556** Due to the possibility of getting overly frustrating or no longer compatible levels, in 1.5 skipping a level was modified to not cost a life unless the player is in danger.
557** In 1.5, some night backgrounds obtained new variants without a moon for aesthetic reasons.
558** After 1.6.0 had some problem with griefers sabotaging levels and filling the chat with profanity, the game obtained a ban function in 1.6.2.
559** The Wily Challenge was criticized over its tendency to send users [[SturgeonsLaw poor-quality levels]] and repeated levels in the same run. The server administrators confirmed that as a part of optimizing the server, the levels in the Wily Challenge could now be sorted by difficulty and quality.
560*** Additionally skipping levels no longer deduces a life from you unless your health is low.
561[[/folder]]
562
563[[folder:YMMV/MissKobayashisDragonMaid]]
564* AuthorsSavingThrow: In the anime Ilulu is drawn to look somewhat older than she appears in the manga, to alleviate some of the {{Squick}} factor that comes from sexualizing such a young-looking character.
565[[/folder]]
566
567[[folder:YMMV.Bayonetta2]]
568* AuthorsSavingThrow:
569** At E3 2014, it was announced that an updated version of [[VideoGame/{{Bayonetta}} the original game]] would be included with both physical and digital editions of ''VideoGame/{{Bayonetta 2}}'', allowing Creator/{{Nintendo}} owners to experience both installments.
570** Every costume in the game comes with an alternate version that uses [[TheyChangedItNowItSucks Bayonetta's old hairstyle]].
571** Owners of the Platform/PlayStation3 or Platform/Xbox360 version of the first game who may have been unamused with the first game being packaged with this one no longer have to worry, since newer copies come without it. Of course, the drawback is that those who missed out the first couple of times may be unhappy with losing another chance, though both games are on the Nintendo eShop.
572** One of the criticisms of the original game was that Chapter 14's BestBossEver comes after a lengthy ''Videogame/SpaceHarrier'' homage. If you wanted to fight the boss, you'd have to trudge through the arcade section, and if you wanted to just play the arcade section, a tough normal-controls fight followed it. ''Bayonetta 2'' more cleanly divides its fights, with each DuelBoss against the Masked Lumen being given their own dedicated chapter.
573** A common criticism of the first game was the frequency of [[PressXToNotDie rather unforgiving quick-time events]]. The sequel addresses by this by not only having fewer of these events (almost all happening in boss fights), but making the reaction time and failure penalties for these much more forgiving.
574[[/folder]]
575
576[[folder:YMMV/Uzumaki]]
577* AuthorsSavingThrow: For the anime adaptation. A previous Creator/JunjiIto-based anthology anime, the ''Junji Ito Collection'', was criticized for poorly adapting his distinctively detailed art style and losing a lot of its scariness in the process. Possibly as a response to these criticisms, the ''Uzumaki'' adaptation seems to be a nearly straight one-to-one translation from the manga, including being DeliberatelyMonochrome.
578[[/folder]]
579
580[[folder:YMMV/ACourtOfThornsAndRoses]]
581* AuthorsSavingThrow:
582** The series has been criticized for the lack of diversity (the majority of the main cast are white and straight), which is what presumably prompted Maas to make Mor bisexual with a preference for women (in a rather problematic way) and Lucien more dark-skinned [[spoiler:as Helion's son]], [[RetCon even though the latter had been described in previous books as pale-skinned]].
583** Maas arguably handles diversity better than previous entries with the introduction of Emerie as a supporting protagonist in ''A Court of Silver Flames'': she's an AmbiguouslyBrown Illyrian woman (most fanart depicts her as dark-skinned) who is strongly hinted to be attracted to women given her [[ShipTease flustered reaction]] to Mor.
584[[/folder]]
585
586[[folder:YMMV/OneStepFromEden]]
587* AuthorsSavingThrow: The Evil Hostages effect, while intended to add scarcity and challenge, mildly derailed progression by rendering the Rescue Badge and Merit Badge useless because it originally made ''all'' hostages enemies. A later update altered their encounter rate, making normal hostages appear alongside them, making the aforementioned artifacts useful again, while adding some level of paranoia for players that actively rescue hostages.
588[[/folder]]
589
590
591[[folder:YMMV/BloodCTheLastMind]]
592* AuthorsSavingThrow: The play expanded the storylines which were not explained or shown in the TV series and the movie such as Fumito's other experiments and Saya's past. It also expanded the roles of Yuka Amino and Tadayoshi.
593[[/folder]]
594
595[[folder:YMMV/Horimiya]]
596* AuthorsSavingThrow:
597** In the [[http://dka-hero.me/hm001_030/pict_com_015.html original webcomic]] and OVA, the student council was more malicious. Remi messes up the calculations on the student council worksheets and throws them away. While flirting with Sengoku, she makes Sengoku promise to protect her from anything. When Sakura calls out Hori, she forcefully drags her out to the middle of the hallway just to scold her in front of everyone. After Miyamura reveals Remi is at fault, [[NeverMyFault none of the student council members apologize]]. All these actions make the student council look like bullies, so some adjustments were made in ''Horimiya''. Instead of what happened in the original version, Remi accidentally loses the sheets when she bumps into Miyamura and the scene where Sakura drags Hori out was removed. In the anime adaptation of ''Horimiya'', the conversation Remi has with Sengoku at the vending machines was cut too, and after Miyamura reveals Remi's mistake, all of the student council members apologize.
598** The anime ironically enough seemed to have taken the below complaint in EightDeadlyWords to heart as the majority of the focus of the anime is on Hori and Miyamura's romance to the point where many of the aforementioned slice of life chapters and a number of characters gets adapted out. Unfortunately, it had the side effect of the ambivalent sentiment regarding the supporting cast growing lower, as the anime still includes pivotal scenes for them but they now lack the buildup and context to make the audience empathize with them.
599[[/folder]]
600
601[[folder:YMMV/Xenoblade Chronicles]]
602
603!!YMMV/XenobladeChronicles2TornaTheGoldenCountry
604AuthorsSavingThrow: As ''VideoGame/XenobladeChronicles2'' had many questionably-implemented features that made it a ContestedSequel, ''Torna'' seeks to improve on that game's flaws while building on its strengths.
605** The English voice acting is much smoother and fitting due to having proper voice direction this time around. The HongKongDub moments are also fewer and further between, and more in line with a standard English-dubbed foreign animated work.
606** The combat system eschews the much-despised [[ScrappyMechanic gacha mechanic]] in favor of a fixed party composition. This also avoids shuffling blades around to pass field skill checks, another hated mechanic in the first game.
607** Blade Combos are much easier to achieve than with the cryptic and dodgy system from the base game, where a single elemental orb would take a very long time to create. Now, elemental orbs don't depend on Blade Combos, and can instead be used to create them separately during battle, and a single special will add an orb to the opponent, as opposed to just the last special used in the combo. In fact, it can act as a first step to properly learn the base game's more complex Blade Combos.
608** Torna lets you re-view previous tutorials from the menu, a feature the main game was heavily criticized for lacking.
609
610!!YMMV/XenobladeChronicles3
611** Pre-release trailers for ''3'' emphasized the return of customizable gear after one of the more heavily criticized aspects of ''VideoGame/XenobladeChronicles2'' was its lack of it, along with base designs that were also considered [[WTHCostumingDepartment bizarre enough]] to be in sore need of it (unless one bought the costume DLC). The trailers also highlighted the ability to use Fashion Gear from ''VideoGame/XenobladeChronicles1 Definitive Edition'' for those who concerned that the best classes would be locked to ugly costumes or vice versa.
612** This game introduces a great deal of AntiFrustrationFeatures aimed at addressing various fan criticisms of past games' battle systems. Chief among them is the ability to freely switch between characters mid-battle, resolving issues with ArtificialStupidity and the viability of the break-topple-etc combo system; this had been one of the most common complaints dating all the way back to the very first release of ''[=XB1=]''. Other updates include quick-dash options to address the limited mobility issues in ''2'', plus specific arrow indicators on the UI to better notify positional attacks (particularly since several classes are built around that mechanic).
613** Field Skills have been significantly revamped from ''2'', where they were originally tied to Blades, and thus put players at the mercy of the [[ScrappyMechanic much-loathed]] [[LuckBasedMission gacha system]], which could force particularly unlucky players to grind for hours or even days to get the right Blades and Affinity levels with them just to progress past certain areas, and even at best involved a lot of tedious rotating of team Blades. This time exploration-based Field Skills are handled in a {{Metroidvania}}-esque fashion and unlock for the whole party after completing specific plot or sidequest missions, and non-essential field skills are straightforwardly unlocked by leveling up regional Affinity via completion of sidequests.
614** Relatedly, a common criticism of ''2'''s gameplay was the absurd amounts of time many players would have to spend in the game's labyrinthine menus fiddling around with equipment, Blades, and Affinity Charts, ''especially'' since rotating them for Field Skills would reset their equips. ''3'' streamlines menus significantly, and while the fiddling issue isn't ''completely'' gone due to the game's tendency to auto-equip suboptimal gear the first time a character uses a Class, whatever Arts or gear you've manually equipped to their loadout will be remembered upon switching out and back in, saving on a great deal of tedium.
615** One of the most heavily lambasted aspects of the English localization of ''VideoGame/XenobladeChronicles2'' was that it was a blatant HongKongDub with poor lip sync; while the problem also existed in ''[[VideoGame/XenobladeChronicles1 XC1]]'' and ''[[VideoGame/XenobladeChronicles2TornaTheGoldenCountry Torna]]'', it was far more noticeable in the base game of ''[=XC2=]'' due to the rushed voice direction. [[https://noisypixel.net/xenoblade-chronicles-3-flame-clocks-consul-moebius/ A comparison of the Japanese and English Direct trailers]] showed that the cutscenes took great care to match the lip sync in ''Xenoblade Chronicles 3'' to both respective dubs to avoid a repeat of the same situation, and sure enough, in the final game, all dialogue is properly synced to both audio tracks (even including ''field dialogue'').
616** The tutorials for ''VideoGame/XenobladeChronicles2'' are NeverLiveItDown levels of terrible for a multitude of reasons, between being simultaneously too frequent and too simplistic to properly explain the game's complex game mechanics, to being completely LostForever after their first viewing, to in some cases being so poor as to actively misleading players. They're so notoriously bad that players who dislike ''2'' have often blamed them as one of the reasons they quit. ''3'' on the other hand tries to make up for this by making it so that all of its tutorials are permanently archived and complete with practice training missions to let players practice the mechanics any time to make sure they get the hang of it. ''3'' also provides detailed tutorials for just about every mechanic introduced in the early game. While a lot of fans feel that the game perhaps ''overcorrected'' with the tutorials and leads to a SlowPacedBeginning, it's overall still considered a step up from the last game.
617** The Collectopaedia from ''1'' and ''X'' returns after its absence from ''2'' and ''Torna'' was sorely lamented, and while fans still miss the lack of world-building item descriptions for loot and collectables, this time the Collectopaedia is tied to cards on individual {{NPC}}s instead of regions, essentially serving as a more interesting and significantly streamlined replacement of previous games' TwentyBearAsses {{Fetch Quest}}s. Moreover, they give players the option to bypass the grinding by using easily-found Nopon Coins.
618** Affinity charts are back, but now with the AntiFrustrationFeatures of having [=NPC=]s now display a special icon and be marked differently on the map if they haven't been talked to yet or if they have new dialogue, to address players' frequent gripes about how the Affinity Chart was a GuideDangIt to fill out and update.
619** Item orbs are back, but this time they will tell you what type of items are inside ahead of time as you approach them. You can also just ''[[AntiFrustrationFeatures buy]]'' some of them in bulk at Colony Plants if you're in particular need of certain items, to cut down on the infamously laborious grinding for rare orb drops by having to canvas the entire map for them and waiting for them to respawn. Also, any item orbs you run into in the middle of a battle are automatically picked up to further reduce tedium.
620** While searching for monster materials still counts as a ScrappyMechanic, there are meals that help the player reap more of them from each fight, as well as shiny enemies yielding more of said materials, mitigating the search ever so slightly.
621** The news that players could initiate combat in deep water was met with much approval, given that swimming enemies were notoriously GoddamnBats in past games, since they would often aggro players from afar with no way to retaliate unless you were at the very shallow edge of the water. Worse, swimming enemies had a tendency to move out of range of players, forcing them to have to swim back out to aggro them and start the battle all over again. In the case of small characters like Riki, water monsters would often be treated as out-of-range even in puddle-deep water, leaving you down entire party members for no good reason. In addition, this game has a jump function in deeper water that lets the party climb back onto any solid ground that is low enough without needing it to be a gentle incline.
622** The metagame for past ''Xenoblade'' entries frequently favored hard-hitting offense and evasion-based tanking, with healing-centric characters often becoming regarded as useless {{Low Tier Letdown}}s past the early game. ''X'' acknowledged that by dispensing with dedicated healers altogether, though that came with its own issues. In an effort to overcome this persistent balance issue, ''3'' made it so that Healer classes are the only ones who can revive fallen party members, and revived characters start with very little restored health, incentivizing players to continue utilizing healers into the latter parts of the game. The game also lacks the Crit-Heal mechanic that largely invalidated Healers, and Healing is determined by a separate stat to prevent players from just running an entire party of Attackers and Defenders equipped with healing-based Fusion Arts as a CheeseStrategy. In fact, Healers have been rebalanced significantly enough that several of the game's best classes are Healers.
623** Relatedly, it no longer costs Party Gauge levels to revive allies, so you don't have to worry about using a Chain Attack too soon and [[DeathOrGloryAttack getting wiped out in retaliation]] if the enemy survived, as was all too common in ''1'' and ''2''.
624[[/folder]]
625[[folder:YMMV/DemonsSouls]]
626
627* AuthorsSavingThrow:
628** Regarding the 2020 remake by [[Creator/BluepointGames BluepointGames]], many fans of the original game were disappointed at the game's various visual differences, such as the lighting in the Tower Knight's arena, and the head designs of the Fluted set and Flamelurker boss. The second trailer for the game released in September 2020 showed that these design choices were altered to be closer to the original game, assuaging fans' fears.
629** The remake also makes many quality of life changes that make the game far smoother than the original game. One notable example is the changes to inventory, as now you can chose to store items while in the field, which saves time spent on trips to Stockpile Thomas and helps the flow of levels that need to be done in one take, barring the odd shortcut that can be opened. Another is that you no longer need to go back to the Nexus whenever you want to warp, and can now warp between checkpoints.
630** The remake tweaks difficulty in several ways. Bosses are no longer as exploitable, you'll have to finish them off with good old fashioned skill instead of sniping them with magic through the fog gate. Healing herbs also have their equip loads and carry limits adjusted in an attempt to make the second half of the game harder by preventing the player from having hundreds of healing items at the same time, as was possible in the original.
631[[/folder]]
632
633[[folder:YMMV/TwinCobra]]
634* AuthorsSavingThrow: ''Twin Cobra'' is disliked by score-focused players due to the FinalBoss being infinitely milkable. The ''Kyūkyoku Tiger Heli'' version now applies a 90-second time limit to this boss to [[AntiGrinding prevent that]].
635[[/folder]]
636
637[[folder:YMMV/Boneworks]]
638* AuthorsSavingThrow: Various patches over time have fixed some issues players had with the game when it came out. The big one being the addition of frequent checkpoints across the levels to fix the CheckpointStarvation found in the launch version, but other small things such as being able to swap which side of the player's body the bullet belt is on (a must for left-handed players). The addition of further post-game content has also given the [[UnderusedGameMechanic Underused Game Mechanics]] some usage outside the tutorials, though they still don't appear in the main campaign.
639[[/folder]]
640
641[[folder:YMMV/TheBoyOnTheBridge]]
642* AuthorsSavingThrow: The ending does a lot to avert the InferredHolocaust feelings of the first book, due to revealing that [[spoiler:humans living high enough in the mountains are safe from the spores Melanie released, and she wants to peacefully coexist with them.]]
643[[/folder]]
644
645
646[[folder:YMMV/Daymare1998]]
647* AuthorsSavingThrow:
648** Invader Studios mentioned that they've been releasing patch updates to correct errors/bugs that are present after the game was released.
649** The addition of "[[EasierThanEasy Modern Take]]" mode, which includes the feature to skip puzzles and playing OneBulletClips straight, helps with pacing for casual players.
650[[/folder]]
651
652[[folder:YMMV/HaloLastLight]]
653* AuthorsSavingThrow: [[https://www.halopedia.org/Catalog/Archive/2014 An infamous Catalog post]] on Halo Waypoint claimed that Team Saber had apparently been Killed Offscreen. In Last Light, [[spoiler:Ash, Olivia, and Mark all live, but Admiral Osman declares they'll be listed as KIA in hopes of avoiding a political scandal should any word get out about Saber Team's "Smoothers" difficulties this mission.]]
654--> ''Note: The YMMV of this one was cut and can only be found in the [[https://web.archive.org/web/20210723203236/https://tvtropes.org/pmwiki/pmwiki.php/YMMV/HaloLastLight Wayback machine]]''
655[[/folder]]
656
657[[folder:YMMV/LoreOlympus]]
658* AuthorsSavingThrow: With how quickly [[EveryoneCanSeeIt everyone picks up]] on Hades and Persephone's attraction and how quickly the pair are attracted to each other, the pair decide to put the brakes on anything happening ([[spoiler:particularly due to Hades choosing to try and make his relationship with Minthe work]]) in lieu of being friends and getting to know each other better. This fails utterly as Hades promptly keeps flirting with Persephone.
659** As discussed below, one of the biggest complaints regarding the series was the massive age gap between Hades and Persephone. After the events of [[spoiler: Persephone's trial, there is a ten-year TimeSkip with Persephone now being 30. As such, while there is still an age gap, Persephone is now unambiguously an adult, making their romance from here a bit more reasonable.]]
660[[/folder]]
661
662[[folder:YMMV/PaperMarioTheOrigamiKing]]
663* AuthorsSavingThrow: ''Origami King'' makes even more of an effort to clean up the criticisms of the previous modern ''Paper Mario'' games.
664** Unlike ''Sticker Star'' and ''Color Splash'', there are more original characters with both actual names and unique designs beyond the helper (Olivia). This point is especially impressive, as an interview released before the game revealed the restrictions were even worse than previously thought.
665** Partners make a return after their absence in ''Sticker Star'' and a heavily-limited version of them in ''Color Splash.'' Even though they're [[GuestStarPartyMember temporary]] and their attacks are automated, their unique interactions with Olivia and other characters and their assistance in battle help to liven up each area. Bobby, Kamek, and Bowser Jr. in particular have been very well-received.
666** The basic Jump and Hammer attacks are now infinite use like the classic games. While the stronger variants are limited, a single piece of such can now be used multiple times before consumption.
667** The battle UI has been greatly improved from ''Color Splash's'' clunky version, and generally feels more on par with the first two ''Paper Mario'' games. Instead of flicking through a long menu to choose attacks, painting them, and then flicking them ''again,'' you instead simply choose your targets and your weapons, and attack. This makes battles ''much'' snappier and more satisfying.
668** Players can now see the damage Mario deals on enemies again numerically to allow for more accurate attack choices, after ''Color Splash'' bizarrely removed this basic feature for an unreliable and vague color-draining bar for the enemies.
669** The nature of the circle ring system essentially allows Mario to choose targets on his turn in battle again to some extent, as the previous two games took the feature away for ultimately misguided reasons.
670** While battles still provide only Coins and Confetti, MoneyForNothing is ''finally'' averted after the last two entries failed to do so — with long-term coin investments like the expensive Accessories or the Royalty Pass, and stronger weapons having [[BreakableWeapons durability]] instead of being one-time use, battling to earn coins for better weapons and accessories is encouraged, and it never feels like a waste.
671** Bosses no longer require Things, especially as most of them technically are Things themselves. This time, all boss weaknesses are in the fight itself, with no easy-to-miss items required beforehand. It also doubles as a CatharsisFactor, allowing players frustrated with the Things system to finally get revenge.
672** After two ''Paper Mario'' games in a row of Bowser being the main villain in a spin-off series known for introducing new villains, ''Origami King'' addresses this with the titular character, King Olly.
673** Unlike the game shows of the previous two games, the bonus round of Shy Guys Finish Last is optional, merely rewarding a Collectible Treasure and trophy rather than a mandatory item for a boss.
674[[/folder]]
675
676
677[[folder:YMMV/SailorMoonCrystal]]
678* AuthorsSavingThrow:
679** The [[TwoDVisualsThreeDEffects CG effects]] used in season 1 and 2's transformation sequences was heavily criticized by fans as ugly and jarring. Season 3 featured hand drawn transformation sequences that took many cues from the original 90s anime transformations.
680** The lead art director for the 90s anime has been hired to direct the art team on the Dead Moon Circus movie after general criticisms about the art style used in ''Crystal''.
681** Season 3 onwards seem to have begun to take cues from the original Anime in terms of characterization and humor, likely to appease criticisms people have about that in the earlier seasons.
682[[/folder]]
683
684[[folder:YMMV/VampireTheMasqueradeBloodlines2]]
685* AuthorsSavingThrow:
686** Many of the returning Disciplines that had been made LowTierLetdown in the first game have been confirmed to improve in order to better match their power and usefulness from the Tabletop game:
687*** The {{Au|raVision}}spex Discipline was infamously reduced to underwhelming near-useless abilities aside from a small Wits and Perception bonus that was a pain to use properly due to the game's interface. This game apparently made a point of retooling it, adding back the beloved AstralProjection from the tabletop game, along with VeinOVision and captions allowing you to see what's important gameplay-wise in your surrounding.
688*** [[CharmPerson Presence]], which had similarly been decried for being reduced to a not very dramatic buff in combat plus bonus dialogue options if you installed the patch, will now be much more powerful, allowing you to freeze and move entire crowds around you, along with dialogues options ''without'' the need for a patch.
689[[/folder]]
690
691[[folder:YMMV/FinalFantasyCrystalChronicles1]]
692* AuthorsSavingThrow: The UpdatedRerelease is divisive with its controversial decisions, especially concerning multiplayer, but it does contain some definite improvements:
693** In single-player, Mog can still get tired but now it is much more infrequent.
694** Even with all of its issues, not having to get four Gameboy Advances and four cables already makes the multiplayer vastly better in the eyes of many gamers.
695** The addition of more voice acting helps add life to the originally quiet cutscenes.
696** The addition of the Storage Moogle is a godsend, making the originally cumbersome and tedious inventory management in the game streamlined and simple. You can also, if you have multiple characters in your caravan, get them advanced armor and weapons early so they can hop right into second cycles to get them up to speed quicker.
697** The ability to accumulate items like a traditional final fantasy storage list as opposed to a finite inventory makes food more useful and removes the strain of having to throw out various scrolls, items, and equipment.
698** Sigils that indicate a spell being cast are now shown in the spell markers, and a spell timer appears for spell fusions, showing when players need to cast their spells to power up the spell fusion - two extremely handy things for a multiplayer experience where the other players can't see or hear you.
699** Despite the controversy of the multiplayer decisions, one great thing about it is that you can potentially play earlier cycles with other players which helps develop lower leveled/weaker characters when your main game has progressed well into cycle 3 and beyond with other characters, averting CantCatchUp with the newer members of your caravan.
700[[/folder]]
701
702[[folder:YMMV/MercedesMartinez]]
703* AuthorsSavingThrow: At the climax of a blood feud with Shelly Martinez, the final match, rather than being a vicious brawl, was a rather bland (except for some botches) standard match. Apparently fighting family was just too contrary to Mercedes's upbringing.
704[[/folder]]
705
706[[folder:YMMV/TheParentTrap1998]]
707* AuthorsSavingThrow:
708** The relationship between the parents in the Hayley Mills version seems a little abusive by modern standards. In the remake, the parents both make mentions of having stupid tempers when they were younger - but they've clearly matured and they talk through their issues a bit more rationally.
709** Hayley Mills's American accent is just about passable in the original. The remake makes one of the twins British, and Lindsay Lohan's accent is much better; she later recalled meeting actual British people who were surprised that she was American.
710** Some viewers of the original are a little shocked at the drastic haircut that Sharon has to get - from just past her shoulders to completely short. The remake lessens it to Annie just having her hair cut from elbow length to shoulder length.
711[[/folder]]
712
713[[folder:YMMV/HelluvaBoss]]
714* AuthorsSavingThrow:
715** Stolas was initially depicted as a DepravedBisexual who made advances of an incredibly uncomfortable degree that Blitzo obviously didn't want. Later depictions of Stolas change this so that while still ultimately clingy and overly graphic about sex, Blitzo and Stolas are on much better terms; while Blitzo may not be entirely ''fine'' with their arrangement, he's no less fine with it than any of the other sketchy things he's willing to do for money. It's a bit of a relief for fans who were getting tired of the influx of openly LGBT+ characters being portrayed in a negative light with their advances... or at the very least, those who weren't anxious for a repeat of Angel and Valentino. "Loo Loo Land" did even more for him through fleshing out his character beyond his sexual desires for Blitzo, and showcasing his relationship with his daughter Octavia. And while Stolas was also portrayed as flawed in that episode, [[ParentsAsPeople his troubles and flaws had nothing to do with his sexuality, and he was kept sympathetic by showing how much he wants to be a better father to Octavia]]. "Truth Seekers" and "OZZIE'S" also [[CerebusRetcon examine the more questionable aspects of his relationship with Blitzo in a non-comedic manner]], more explicitly making clear that the unequal power dynamic between the two is a legitimate issue, and the latter episode even ending with Blitzo rejecting Stolas' attempts to make their relationship deeper specifically because of how he's treated the imp.
716** PopularWithFurries aside, Loona was shown to be a pretty unlikable {{Jerkass}} and terrible at her job in the pilot. Later episodes would have various attempts to rectify that.
717*** The first episode paints Loona as more of a SourSupporter. She ''can'' do her job well, but she's so sullen and apathetic that she just doesn't want to try.
718*** "Spring Broken" sheds more light on her relationship with Blitzo and how it came to be, along with giving her moments where she shows a softer side and displays how she can be just as capable on a job as the imps, even showing how she can potentially be more competent than them. It also in general gives her ADayInTheLimelight, as she was OutOfFocus for the past two episodes, which was another notable complaint.
719*** "Truth Seekers" shows Loona in action while being very good at it, showing that she is more than just a MsFanservice.
720** Early on, Millie was shown to be a GlassCannon and ran the risk of being a FauxActionGirl. In "Spring Broken", she showed [[LetsGetDangerous how tough she can be]] when she killed a giant fish [[OneWomanArmy all on her own]].
721*** Episode 5 would finally get Millie focus and firmly stop her characterization as a SatelliteCharacter to Moxxie, fleshing out her character and past, as well as getting her to have many interactions about something other than her husband.
722** Some fans started to feel that, while the RoguesGallery are fun to watch, the villains themselves are a bit too interchangeable with one another. The basic formula seems to be that the antagonist of the week is psychotic, bigoted towards imps, hates Blitzo, or some combination of the three. They are eventually subdued by the end of the episode, rinse and repeat. Episode 5 spices things up with the introduction of Striker, who is considerably more unique than what we’ve seen so far. He has an enmity with someone other than Blitzo (Moxxie), almost manipulated Blitzo into joining his side, and gets away unscathed near the end while still being in a position to continue his orders from [[spoiler: Stella, who hired him to kill her promiscuous husband.]]
723** People concerned that the show would suffer from StatusQuoIsGod as the episodes never cleanly led into each other were very pleased with Episode 6, which has [[spoiler: Blitzo having a truth-serum addled epiphany, softening his heart towards Moxxie and even returning Stolas' affections to his delight, ticking off some CharacterDevelopment for them. It also ended with a very genuine risk of a BrokenMasquerade that could have long-lasting repercussions to Earth, Heaven and Hell.]]
724** Those who feared that the more memorable villains would be one-shots were happy to see Verosika and Fizzarolli making cameos in Episode 6, followed by returning directly in Episode 7.
725[[/folder]]
726
727[[folder:YMMV/HazbinHotel]]
728* AuthorsSavingThrow:
729** The pilot received criticism for having red be extremely predominant in the color pallet. In the "Addict" video, a more varied pallet is used.
730** Addict, which stars Angel Dust, addresses many of the criticisms regarding his portrayal in the pilot. The video reveals a great deal more about his character, showing [[spoiler: that his asshole persona is mostly a front to hide his severe emotional pain from others, as well as the fact he is abused and even raped by his pimp Valentino]]. Although he still has his critics, many of his detractors have since warmed up to him and want Charlie and company to get him away from [[spoiler: Valentino]] as soon as possible.
731[[/folder]]
732
733[[folder:YMMV/CtrlAltDel]]
734* AuthorsSavingThrow: [[http://cad-comic.com/comic/endings-and-beginnings/ "Endings...And Beginnings"]] is one, after the backlash that arose following [[http://cad-comic.com/comic/will/ "...Will"]], the intended GrandFinale of the on-going Ethan storyline.
735[[/folder]]
736
737[[folder:YMMV/MyDressUpDarling]]
738* AuthorsSavingThrow: One criticism leveled at the series is that it seems to follow an old idea about cosplay that one shouldn't try to cosplay characters that don't suit your body. However, Chapter 79 points out that no matter how close you look, you'll likely never be a 1:1 for the character you're trying to cosplay. Whether it's due to them being a real person with a real body cosplaying a fictional character, the differences between gender in crossplay, or by simple virtue of a character and a person having vastly different body types or heights. But no matter how different one looks by a character, all you can really do is have as much enjoyment as you can in the attempt, and don't make yourself miserable for the differences if it's a character you really love.
739[[/folder]]
740
741[[folder:YMMV/TheTrialsOfApollo]]
742* AuthorsSavingThrow:
743** A slight one for a goof in the first book of the franchise: but Apollo's comment about having a kid with a mortal man offers an explanation on why Grover would suggest Percy was the kid of Sally and the goddess Nemesis.
744*** Although, it's not like HomosexualReproduction is outside the realm of possibility for gods. Percy has a half-brother conceived from such a relationship. It had simply not been confirmed to be the case in the Riordanverse yet.
745** ''The Burning Maze'' answers a question which people had probably been asking since the first ''Percy Jackson'' series, which was how come the demigods always still fight with ancient, traditional weapons like bows and swords and never more modern weapons like guns or hand grenades. Apollo answers this, saying the only weapons that would be useful for battling a monster have to be magical in nature (so you'd be worse off fighting with a normal mortal gun rather than something like a celestial bronze sword), and bullets and grenades are all single use, which isn't useful for a demigod fight.
746---> '''"Note: This one has been rewritten as NoSell"'''
747** The references to other series in the verse with Ra, Frey, and Annabeth being in Boston for family reasons are appreciated by those who felt like ''Heroes'', ''Kane Chronicles'' and ''Gods of Asgard'' felt disconnected from each other.
748** Artemis's reaction to her brother regaining his godhood. Many fans were pleased at her showing affection to her brother and showing that she does not hate men and is capable of platonic friendship with males.
749** ''The Burning Maze'' could be considered by some who took issue with Jason and Piper getting romantic after being falsely led to believe they had already been so. [[spoiler:This is implied to be part of why Jason and Piper have broken up by the events of the third book.]]
750** In ''The Tower of Nero'', Reyna chides Leo for addressing Calypso as ''mamacita'' during ''The Hidden Oracle'' after fan complaints of sexism, among other things.
751[[/folder]]
752
753[[folder:YMMV/GrandTheftAutoIVTheBalladOfGayTony]]
754* AuthorsSavingThrow: One of the chief criticisms of ''GTA IV'' was its relentlessly bleak and nihilistic tone, which made it very difficult for players to get invested. While ''The Ballad of Gay Tony'' is still pretty serious compared to the 3D-era games, it's not nearly as grim as ''IV''.
755[[/folder]]
756
757
758[[folder:YMMV/TokimekiMemorialGirlsSide]]
759* AuthorsSavingThrow:
760** Kohai characters of previous games are criticized for looking younger than their intended age. Nina, this game's kohai, looks more mature and closer to his intended age.
761** Unlike the girls of previous games who usually served as an obstacle for the heroine to get a guy's confession, both Miyo and Karen have no interest in the guys of this game, are supporting and playing a pivotal role in Bambi's love life as her "info man" and stylist respectively, making their frienship more real this time.
762[[/folder]]
763
764[[folder:YMMV/DaddyLongLegs (The books)]]
765* AuthorsSavingThrow: Since the musical version reveals the truth about Jervis sponsoring Judy right away, this allows for his side of the story to be seen; the show very wisely has him acknowledge how awkward his arrangement with Judy has become and the guilt he feels -- "Am I just fostering her education/Or reading someone else's mail?" -- and, after his disastrous attempt to get her to go along with his wishes on how she spends her summer vacation, he fully understands that he needs to back ''right'' off and let her make her own way in life. He's also far more shy and retiring than in the book, thus explaining why he never managed to reveal the truth to Judy.
766[[/folder]]
767
768[[folder:YMMV/MarvelUltimateAlliance3TheBlackOrder]]
769* AuthorsSavingThrow:
770** The X-Men and the Fantastic Four [[note]]via downloadable content[[/note]] finally show up alongside the greater Marvel universe in a video game again, after spending the better part of the [=2010s=] being left out of various adaptations due to an [[ExiledFromContinuity embargo]] which infamously affected certain games like ''VideoGame/LEGOMarvelSuperHeroes2'' and ''VideoGame/MarvelVsCapcomInfinite'', stemming from the characters' film rights being owned by Fox in that duration. In game, the X-Men have just as much of a presence as the Avengers, allowing both teams to shine through without either side being overshadowed, and the Fantastic Four are the stars of their own DLC story.
771** The higher comic book influences compared to past games like ''VideoGame/LEGOMarvelsAvengers'' and ''VideoGame/MarvelVsCapcomInfinite'' and even the (then) upcoming ''[[VideoGame/MarvelsAvengers Avengers]]'' project being ''very'' MCU-influenced was another plus, featuring characters and designs from aspects of the comics that haven't been put in the MCU. While there are some MCU elements, like Nick Fury being visually based on Creator/SamuelLJackson and some roster choices being inspired by it, the fact that the MCU is not the ''only'' influence and the game is more akin to a distilled world like ''VideoGame/SpiderManPS4'' or even the pre-''Infinite'' ''VideoGame/MarvelVsCapcom'' games is seen as a good sign for those who were sick of Marvel games being forced to be MCU plugs. This was made even more apparent when it was confirmed to be inspired by comic book stories, some like the classic ''ComicBook/TheInfinityGauntlet'', recent hits like ''ComicBook/TheAvengersJonathanHickman'' and ''ComicBook/SpiderVerse'', as well as deep cuts like ''Daredevil: Shadowland'' and ''ComicBook/{{Inhumans}}'' by Paul Jenkins, not to mention stories one wouldn't expect like ''ComicBook/UncannyXForce'' and Kurt Busiek's ''Ultron Unlimited'' storyline.
772** Quite a few comic news sites had repeatedly brought up ComicBook/{{Cyclops}} and his absence every time a new character was revealed, with increasing levels of frustration and disappointment that he was seemingly absent from the base game (which ultimately turned out to be correct, although he was in the game as an NPC). So the announcement at SDCC 2019 that he and Colossus (who was also an NPC in the base game) would be free DLC made available one month after the game's release became a welcomed reveal.
773** Anyone unhappy about Scarlet Witch being {{retcon}}ned to not being a mutant in the comics will be happy to see that a Sentinel explicitly registers her as a mutant along with the X-Men.
774* CharacterRerailment: This game fixes the Winter Solder's character after his appearance in the original ''Ultimate Alliance.'' There, he had recovered all his memories [[NotBrainwashed but was working with the villains anyway]]. Here, he's an ally to the heroes like in the source material. To be fair to the first game though, it was made shortly after Bucky had been reintroduced in the comics and was still a more morally ambiguous character, so Raven Software likely didn't have too much to base off his character for it. It's mentioned that he was [[TheMole working undercover]] with AIM.
775[[/folder]]
776
777[[folder:YMMV/FlowersInTheAttic (The TV movie)]]
778* AuthorsSavingThrow: For those who find [[spoiler: Chris being impossible to sympathize with after he rapes Cathy]], the TV movie changes it to consensual sex.
779[[/folder]]
780
781[[folder:YMMV/PeterAndTheStarcatchers]]
782* AuthorsSavingThrow: The tribe that lives on Neverland has [[ValuesDissonance NOT aged well]] in the slightest, even if it was FairForItsDay. Barrie and Pearson decided to make the tribe a Polynesian tribe who know (and distrust) English due to a member having been enslaved.
783[[/folder]]
784
785[[folder:YMMV/RobinWar]]
786* AuthorsSavingThrow: Jim and Dick's conversation acknowledges that Jim does feel uncomfortable about the presence of untrained teenage vigilantes running around. It also provides a reason why Jim would reluctantly accept their existence.
787[[/folder]]
788
789[[folder:YMMV/YourLieInApril]]
790* AuthorsSavingThrow: The live-action movie tones down some of the manga's more controversial aspects, like Kousei's AmusingInjuries despite his past as a child abuse victim. In particular Saki's infamous beating where she made him bleed was toned down to just her slapping him, which, while still questionable, was much more forgivable.
791[[/folder]]
792
793[[folder:YMMV/AftermathOfTheGames]]
794* AuthorsSavingThrow: The third pony chapter and the first Interlude chapter in ''Integration'' firmly establishes that Twilight [[spoiler: really ''did'' have no choice but to retgone the adult Starlight. And Twilight's shown to have severe doubts about her decision and feels as if she had murdered the original Starlight, despite everypony in the know about filly Starlight's true origins assuring her that she did what was needed to save Equestria and managed to give a villian another chance at life. Also, even though the Mane Six's friendship is saved and Equestria isn't in a BadFuture, [[ButterflyOfDoom there's still a lot of ramifications that came from Twilight changing the timeline]].]]
795[[/folder]]
796
797[[folder:YMMV/SonicX]]
798* ''AuthorsSavingThrow'':
799** Within the Archie comic line, many see the LighterAndSofter direction as this in relation to [[ComicBook/SonicTheHedgehogArchieComics the main comic]] going through its biggest AudienceAlienatingEra. The main thing was that at the time, the main comic had devolved into LoveTriangle drama at least [[OnceAnEpisode once an issue]], and [[TheyWastedAPerfectlyGoodPlot stories that had potential to be decent not living up to said potential]], while the ''Sonic X'' comics, while not without their research faults, were closer to what people actually wanted out of a ''Sonic'' comic, with the action, adventure and humor expected out of the franchise at this point. Said AudienceAlienatingEra didn't last, however, and one could argue this paved the way for a better future for the main comic.
800** Within the ''Sonic X'' franchise itself, the comic is noted for circumventing some of the flaws of its animated counterpart, namely by downplaying the formulaic storylines like making Eggman the center limelight near the end of the series for example, [[DemotedToExtra moderating]] [[SpotlightStealingSquad Chris']] [[AudienceSurrogate role]] in favor of making Sonic and Tails the center limelight like they should have been in the first place since Chris is not the titular protagonist, undoing a lot of the {{Flanderization}} that befallen the later episodes of the anime like Amy's {{Yandere}} traits, and adding even more {{Mythology Gag}}s to the games themselves. In addition in spite of using the English dub as basis, it generally has more witty, less {{Narm}} writing that's more consistent with the Japanese renditions.
801[[/folder]]
802
803[[folder:YMMV/AMidsummerNightsDream]]
804* AuthorsSavingThrow: Played with in the epilogue, which coyly "apologizes" to anyone who didn't like the play. This was more or less formula for the period, and shows again in ''Theatre/TheTempest'', among other places.
805--> '''Reason: YMMV examples can't be playing with'''
806[[/folder]]
807
808[[folder:YMMV/TheShield]]
809* AuthorsSavingThrow: Pretty much the bulk of seasons six and seven are spent with various saving throws being tossed to bring Shane away from the abyss of fan hatred after [[spoiler: he killed Lem]]. Also, when they redubbed dialogue into one episode clarifying that Shane's black mistress was of legal age, after network executives freaked out over the notion of one of the show's main characters having sex with an underaged girl. Also, Dutch's killing a stray cat is semi-balanced out by him adopting a stray kitten, which is never mentioned again. Averted with the murder of Terry Crowley, as the show was able to resist retroactively making Terry a monster of some kind to make his death at Vic's hands justifiable.
810[[/folder]]
811[[folder:YMMV/Haunted Castle]]
812* AuthorsSavingThrow: The [[Platform/PlayStation4 PS4]] rerelease of the game does away with the infamous three continue limit of the original arcade release and gives the player infinite continues while also allowing one to play the game in its original, easier Japanese version.
813[[/folder]]
814[[folder:YMMV/Castlevania: Circle of the Moon]]
815* AuthorsSavingThrow: The ''Castlevania Advance Collection'' version alleviates some of the game's bigger {{Scrappy Mechanic}}s:
816** The [[CheckpointStarvation dearth of save points]] has been alleviated by the introduction of save states. There is also the option to rewind the last few seconds of the game, in case you make any major mistakes (like dying or being sent back a ways due to a missed jump).
817** There is now an optional gadget that informs you if an enemy you're attacking has a chance to drop a DSS card, eliminating the GuideDangIt nature of having to figure out which enemies to farm for cards. The addition of save states and rewinds also allows you to use SaveScumming to make sure the rare cards actually drop.
818** Every single DSS card combination has its effects explained in the Encyclopedia feature. All of the combination explanations are unlocked from the get go.
819[[/folder]]
820[[folder:YMMV/Castlevania (2017)]]
821* AuthorsSavingThrow:
822** One minor complaint about Season 1 is the lack of recognizable music from the games, given ''Castlevania'' has several tracks that are deemed iconic. In the penultimate episode of Season 2, our heroes storm Dracula's castle with an orchestral remix of the popular track ''Bloody Tears''.
823
824** Isaac's depiction in ''Curse of Darkness'' was an ''extremely'' problematic example of a gay character. Not only was he a maniac eager to aid in the slaughter of mankind,[[note]]His entire motivation was to resurrect Dracula so he can return to doing so, and the game's inciting incident is quite ironically him framing Hector's wife for witchcraft and getting her burnt at the stake while Hector is away as retaliation for Hector betraying Dracula[[/note]] a rare example of a scantily clad male character but done so more for FanDisservice reasons, a borderline CombatSadomasochist, and the way the game made his sexuality explicit was by having him kiss Trevor on the cheek as he stabbed him. This version of Isaac's sexuality is handled much more subtly and not in any way linked to his siding against mankind, he has a much more sympathetic backstory, lacks the original character's [[FashionVictimVillain abominable costume]], and his motivation for siding with Dracula is much more sympathetic than "I'm an AxCrazy psychopath." His RaceLift also adds solid diversity to the cast, helped by Adetokumboh M'Cormack's ''excellent'' and soulful performance.
825** After Season 2's AutomatonHorses never reacted to ''any'' level of violence near them (not even their owners getting butchered or eaten alive by huge night monsters or brigands right on top of them), Season 3 opens with Sypha and Trevor's horses getting spooked during their fight with night creatures.
826[[/folder]]
827
828[[folder:YMMV/IndiePogo]]
829* AuthorsSavingThrow: The Heavy Metal update allows players to turn off the automatic jumping, so those who prefer traditional {{Platform Fighter}}s can now feel more at home with this game.
830[[/folder]]
831
832[[folder:YMMV/PostalBrainDamaged]]
833* AuthorsSavingThrow: When the demo was released on Steam Next Fext 2021, the biggest sticking point of "Straight Outta Suburbia", the very first level, was the largely [[CutAndPasteEnvironments identical interiors]] of almost every house in the level, which many felt made the already large level too cumbersome to explore. In the final game, many of these houses were boarded or locked up to prevent the player from exploring largely unnecessary areas, and some of the houses that remained were given distinct hallmarks (one house has a lot of toilets and toilet paper, another house has a lot of cats, while yet another has dead [[VideoGame/TheSims Sims]] in it) to make them easier to recognize.
834[[/folder]]
835
836[[folder:YMMV/Dusk]]
837* AuthorsSavingThrow:
838** While the sword was powerful, there wasn't really anything that made it distinct or made it better than any of the other weapons. When New Blood showed off footage for ''Episode 3'', they showed that they reworked it with the ability to block and deflect (albeit at the cost of morale, unlike the sickles), and also makes it more of a stealth weapon, giving it more uniqueness and utility. To further sweeten the deal, the new mechanics for the sword were implemented even before ''Episode 3'' was out.
839** The bosses of Episodes 1 and 2 were criticized due to being rather easy, and some of them come off as souped-up versions of normal enemies (especially Mama, who [[DegradedBoss becomes a regular enemy]] after the level that spotlights her). Episode 3 upped its game with its final two, [[spoiler:with Jakob being considered a cool take on the MirrorMatch concept, due to applying FPS meta techniques, and Nyarlathotep for being a much more conventional "giant monster" boss]].
840[[/folder]]
841
842[[folder:YMMV/Ben10Omniverse]]
843* AuthorsSavingThrow:
844** This series was an attempt to reconcile the conflicting styles of the original ''Ben 10'' series by Man of Action and the two sequels by Dwayne [=McDuffie=] and Glen Murakami. [[BrokenBase Fans disagree on whether they succeeded or not]].
845[[/folder]]
846
847[[folder:YMMV/TigerKing]]
848* AuthorsSavingThrow: A minor, but still prominent complaint about the series was that it never showed John Findlay's teeth implants. The retrospective eighth episode shows him with his new fully-toothed mouth. The episode also makes a point of using Saff's preferred pronouns, and the closed captions were updated to better reflect them (sans when the characters misgender him within the documentary itself).
849[[/folder]]
850
851[[folder:YMMV/CookieRun]]
852* AuthorsSavingThrow:
853** For the longest time, obtaining Magic Candy ingredients was a chore if you got the cookie after the event or ran out of ingredients from the trials, resulting in players having to spend gems and magic dust to obtain them. January 2021's update now has higher chances of players getting item pouches that contain the Magic Candy Ingredients for Cookies who have their own Trials (in other words, you can get them for Dark Choco, Milk and Purple Yam but not Herb, Moon Rabbit or Tiger Lily just yet). This also includes the Magic Candies for Moonlight, Fire Spirit, Sea Fairy, Dark Enchantress, and Wind Archer too.
854** Want to get some Rainbow Cubes, Gems, or Coins with the cookie in your lobby? For the longest time you needed a certain cookie to obtain one of the three and would have to search online to figure it out and then swap them out if they weren't your current Lobby Cookie. In early 2021, this was changed so that you can have any cookie in the lobby and choose your reward.
855** The Season 6 update bought about a bevy of unwelcome changes (see ContestedSequel below) that massively bought down the gameplay experience for fans, particularly those who don’t spend any money at all on the game, to the point where some threatened to delete their accounts and ''actual trucks'' displaying messages to Devsisters were parked outside their headquarters. Devsisters [[https://cookierunglobal.blogspot.com/2021/07/addressing-issues-regarding-season-6.html?m=1 finally responded]] and rolled back some of the more controversial choices in July 2021. These changes included prohibiting the use of [[ScrappyMechanic Invocation Cards]] in just about every competitive mode, reducing the minimum cookie level needed to use cards from 15 to 12, and making it so that a Cookie's skill starts at the beginning of a run again.
856** In the Season 6 rehaul, the UI was derided for making things more complicated. The December 2021 update reverted the UI to the initial interface, but with additional buttons on the top for easier navigation, with [[https://www.youtube.com/watch?v=OAxNUqt5hrY with announcement video]] even mentioning the return was due to fan feedback.
857** The Grand Champion League was only for the highest skilled players or those who were willing to fork over 3000 gems to enter. The February 2022 update now reduces it to those who have 10,000 trophies.
858** Speaking of Magic Candies, upgrading them for Common, Rare and Epic Cookies still tended to be a chore to do since it requires gathering materials in their Cookie Trials (which was only made worse by [[TheyChangedItNowItSucks the removal of bonus missions]]), which can take a long time, and upgrading Magic Candies only had a chance to succeed. However, the March 2022 Update removed the probability of the success and failure of upgrading Magic Candies, which made upgrading them ''much'' easier than before with or without bonus missions.
859[[/folder]]
860
861
862[[folder:YMMV/Voez]]
863* AuthorsSavingThrow: After the initial release put off some potential players by not being playable in TV mode, a later update was introduced that allows the game to be played in TV mode with a physical controller.
864[[/folder]]
865
866[[folder:YMMV/KingdomHearts]]
867* AuthorsSavingThrow:
868** After three infamously NoExportForYou "Final Mix" versions that were Japan-only, the 1.5 and 2.5 [=PS3=] ports of the series included the ''Final Mix'' versions of ''I'', ''II'', and ''Birth By Sleep''. International fans that had been left out of all their extra content over the years can now enjoy it looking better than ever.
869** The series has long been criticized for its entries being spread over multiple consoles from both Nintendo and Sony, making it a bit tricky to keep up. The 1.5+2.5 release for the [=PS4=], in tandem with the 2.8 release that remasters ''3D'', means the entire series sans ''Days'' and ''Re:coded'' and ''χ'' are playable on a single console.[[note]]And if you really want to play them, it isn't much of a hassle, as ''Days'' and ''Re:Coded'' are both on the same handheld, the Nintendo DS, and ''χ'' is available to anyone with an Android or [=iOS=] smartphone.[[/note]] Unfortunately, this was still the case for Xbox players who were going to be jumping into the series with ''III'' at launch until the other games were ''finally'' ported to the system a year later.
870*** The announcement of ''Kingdom Hearts -- The Story So Far -'', which compiles the previous two [=PS4=] compilations into a single bundle for only $40, really speaks to Square Enix's desire to ensure that everyone can be caught up in time for ''III''... as long as you have a [=PS4=]. Thankfully, this mega-compilation has been announced for the Xbox One for a 2020 release, so Xbox owners will still be able to be in the loop.
871** The ''Days'' adaption in 1.5 Remix was criticized for its awkward cuts between fight scenes and for not including scenes from the Disney worlds. The adaption of ''coded'' in 2.5 Remix does include scenes for fights and the Disney worlds making the cuts much less jarring and telling the story more coherently. When 1.5 Remix was put on [=PS4=], a scene for Roxas fighting Xion was added.
872** The Disney elements have been TheArtifact since ''Days'', but there has been some effort to avoid this starting from ''coded''. Donald and Goofy return to being party members for ''Kingdom Hearts III'' and a scene added to the storyline of ''coded'' during 2.5 Remix has Maleficent making a connection between the Datascape and the Book of Prophecies from ''chi'', adding context to her appearance in ''3D'' and reversing the VillainDecay she has gone through. Additionally, the Disney worlds are back to having a story reason for getting visited, with Disney characters having more interactions with the KH-original characters.
873** Going beyond just the ''Kingdom Hearts'' series, the portrayal of the main trio of Disney characters--WesternAnimation/DonaldDuck, WesternAnimation/{{Goofy}} and WesternAnimation/MickeyMouse--could be considered a response to some of the most common complaints about those characters over the last few decades. For many animated fans, the trio were basically glorified corporate mascots with little personality, which wasn't helped by the fact that they never really had definitive [[MysteriousPast backstories]] or [[WhyDoYouKeepChangingJobs occupations]]. The [[VideoGame/KingdomHeartsI original]] ''Kingdom Hearts'' made sure to rectify that, portraying Mickey as a [[TheGoodKing monarch]], Donald as his CourtMage, and Goofy as his Captain of the Guard. And while their backstories still aren't terribly detailed, ''VideoGame/KingdomHeartsII'' still makes an effort to give Mickey an actual character arc by showing the beginnings of his feud with WesternAnimation/{{Pete}} and introducing us to his childhood mentor, [[WesternAnimation/{{Fantasia}} Yen Sid]].
874** In a similar fashion to main Disney Trio, the princesses of their respective movies are much less polarized in this series than they are in the controversial Franchise/DisneyPrincess line, in which they are criticized for receiving gratuitous amounts {{Chickification}} in their merchandise, characterization that is ''heavily'' [[{{Flanderization}} exaggerated]] with {{Sequelitis}}, and goals that come off as [[ValuesDissonance problematic or sexist]] in this day in age. ''Kingdom Hearts'' manages to respect the original source material by portraying the princesses with personalities similar to that of the original film, and in some examples like [[WesternAnimation/TheLittleMermaid1989 Ariel]] or [[WesternAnimation/{{Mulan}} Mulan]], having them TookALevelInBadass by giving them the ability to use magic.
875** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[OptionalBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had. ''III'' continued this trend by designing bosses to be more easily defeatable, especially the humanoid bosses, since they properly stagger and have revenge value, as opposed to having a mix of super armor, no staggering, and can randomly break out of your combos for no reason.
876** The NewGamePlus for ''III'' is a considerable improvement over the ones in ''0.2'' and ''Dream Drop Distance''. Though it's not perfect, you can now take your Keyblades into a new save file, which fixes the problem ''[=DDD=]'' and ''Birth By Sleep'' had where you get the Ultima Weapon as a reward for defeating certain super bosses, but have no more enemies to use them on or story sequences to use them in which, on top of the secret bosses' poor fight designs, rendering them as not worth it for many players.
877** The free update that came with the Re:Mind DLC of ''III'' made significant improvements on the base game, modifying certain awkward or badly lighted cutscenes so they have more impact. It also add some post-game content, such as new attack abilities unlocked after beating the game once (and transferring over to any new playthrough) and the return of the classic Keyblades Oathkeeper and Oblivion.
878** After 3 years of fans being confused why the HD collections weren't coming to Xbox like ''III'' was, Square finally announced that the older games would finally be hitting the console in 2020 at X019. The port of the first game even has an improvement over the [=PS4=] port, in that you can now skip the opening cutscene of it on Xbox. However, Fruitball is now glitched where, when Aqua spikes the fruit, it goes straight down to the ground rather than away in the direction Aqua's facing for some reason. Unfortunately, it's digital-only due to the [=PS4=] [=DLC=] added to ''1.5 + 2.5'' made it over 50GB and, as a result, couldn't fit on to a regular Blu-Ray disc like the [=PS4=] port.
879[[/folder]]
880
881[[folder:YMMV/SaintSeiyaLegendOfSanctuary]]
882* AuthorsSavingThrow: One of the very few praises the movie gets is making the main characters older by three years, as one of the main complains about the original version was the ImprobableAge (Seiya, Saori and Shun were only ''13 years old'').
883[[/folder]]
884
885[[folder:YMMV/SuperMarioMaker]]
886* AuthorsSavingThrow:
887** One of the more criticized aspects in reviews that came out prior to the public release was the nine day time limit for unlocking new building material sets. Having heard this, Nintendo released a patch on launch day that caused tool packs to unlock early after placing around 500 objects in the Maker after triggering the "delivery notice" and using all available object types, which could greatly decrease the time to unlock everything to only a few hours.
888** Many early reviews also criticized the lack of mid-level checkpoints and "tiered" {{Power Up}}s (e.g. a ? block that spawns a Mushroom for small Mario and a Fire Flower for Super Mario). Both of these were added into the game in the November 4, 2015 update.
889** Fans were unhappy the underwater softlock GameBreakingBug was ignored for so long, but the December 2015 update fixed it.
890** The first batch of ''Franchise/{{Pokemon}}'' Mystery Suits didn't have unique sounds effects or music. When the Kanto starters were revealed, they were shown to have them.
891** After nearly a year of fans complaining, Nintendo finally released an update that allowed you to comment on a level on the Level Cleared screen without automatically starring it.
892[[/folder]]
893
894[[folder:YMMV/SuperMarioMaker2]]
895* AuthorsSavingThrow:
896** From the first trailer alone, it already fixes most of the issues that critics had with the [[VideoGame/SuperMarioMaker first game]], including but not limited to: slopes, new enemies, new environments, new UI, and a new theme based on ''VideoGame/SuperMario3DWorld''.
897** The May Direct showed a lot more improvements over the first game, like finally being able to tag map types and filter them online, vertical sub-areas, the ability to customize how auto-scrolling works and add rising water to levels, as well as On and Off switch blocks and several new themes.
898** There were originally no plans to allow multiplayer with friends, only randoms, leading to a lot of fan backlash. At E3 2019, it was announced that [[https://twitter.com/nintendoamerica/status/1138532590384701440?s=21 online multiplayer with friends was going to be added to the game]].
899** Before, only 32 courses could be uploaded online. That number was later upgraded to 64, and once again to 100.
900** Letters that can easily be mistaken for numbers are no longer allowed in level codes, making them much easier to put in. In addition, level codes themselves are much shorter, with only nine characters to input (3 x 3) instead of the first game's sixteen characters (4 x 4).
901** The version 1.1.0 update introduced on October 1, 2019 fixes a lot of problems in the game:
902*** One feature it adds is the option to play with one’s friends in Multiplayer Versus and Multiplayer Co-op modes, as well as letting you select courses you've saved in Coursebot and levels uploaded in Course World.
903*** You can now play Multiplayer Co-op and Versus in local play as well. In addition, the host system no longer needs to be connected to the internet.
904*** In the possibility of an unstable connection before the match starts, the match will be cancelled in order to somewhat alleviate the infamous lag issue.
905*** When everyone chooses the "Let's start over!" option in Multiplayer Co-op, the time will reset as well.
906*** When someone places Builder Boxes over a warp point, players will now be able to break them by simply using the warps.
907*** Also, you are now able to use button controls to create courses in handheld mode.
908** The Master Sword powerup being added is largely seen as a compromise for removing the Mystery Mushroom. Many players hope that more items from other games will follow.
909** When November passed with no major content updates, fans were starting to lose hope for the game. Come December 2nd, the 2.0.0 update was announced featuring Pokeys and Spikes, two heavily requested enemies, an official series of speedrun courses, and Link as a playable character.
910** One of the [[ScrappyMechanic disliked mechanics]] about the first ''Super Mario Maker'' was the time-based gate behind unlocking parts, where the player needed to wait a day after fulfilling the requirement to unlock more. While the first game already patched a quicker way to unlock parts, ''2'' took it a step further and removed the gate completely, giving the player free use of every course element right from the start aside from the special unlockable ones.
911** The 3.0.0 update brings along several additions which flesh out more differences between the styles, including:
912*** Two elements from ''VideoGame/SuperMarioBros2'', both for the ''VideoGame/SuperMarioBros1'' game style: A Mushroom that changes your character to behave like they were straight from the game[[note]]Ability to pick up and throw enemies and objects, as well as stand on top of most of the former ones, this also means you cannot GoombaStomp them[[/note]], and a key that when picked up, summons Phanto to chase you. This also means Toadette has official [=SMB2=] sprites, and she and the other three have [=SMB2=] sprites for swimming as well as sliding down the flagpole. Much like the Superball Flower and the Master Sword, it brings back music from the original game, including beloved tracks like Overworld and Ending.
913*** The Frog Suit from ''VideoGame/SuperMarioBros3'', which makes underwater levels and nighttime castle levels more enjoyable for those who usually aren't into those themes.
914*** The balloon power up from ''VideoGame/SuperMarioWorld'', tweaked so it's more user friendly.
915*** The Super Acorn from ''VideoGame/NewSuperMarioBrosU'', the game's signature power-up that was initially left out in favour of ''New Super Mario Bros. Wii'''s Propeller Mushroom.
916*** The seven Koopalings make their debut in the four 2D themes (meaning they finally have an official sprite in the ''VideoGame/SuperMarioBros1'' style), which not only increases the total number of boss enemies to ''twelve'' (the others being Bowser, his Meowser form, Bowser Jr., Boom Boom and Pom Pom), but also greatly expands the possibilities for unique boss battles. The addition of the Mechakoopas and their debuting subspecies was also welcomed.
917*** Several additions that greatly improved the ''VideoGame/SuperMario3DWorld'' style for those who found it too limited in comparison to the standard styles due to several factors.[[note]]A smaller selection of enemies and lack of a proper PowerupMount - no Yoshi, Clown Cars or Lakitu clouds here, just the Koopa Car. Further, numerous BoringButPractical gadgets necessary for building complex levels and neat tricks were also omitted - no tracks, Munchers or even the brand-new ON/OFF blocks, which proved amazingly versatile tools in the other styles. Even note blocks were left out, meaning no music-based levels.[[/note]] Namely, it introduced the Boomerang Suit (a great alternative to the Fire Flower, as the Cat Suit and Builder Suit only allow melee strikes to attack), five exclusive hats which provide new actions and concepts (alternative attack methods, a stealth function, and horizontal or vertical flight), and ON/OFF blocks were finally included as well. The addition of ON/OFF trampolines further cemented the usefulness of the switches, with them now being at their most versatile in the ''3D World'' style (as they now change the state of ''five'' different course parts here, compared to the three in the other styles). These changes have not only opened up the level variety of ''3D World'' courses, but finally allowed the style to distinguish itself with its own strengths rather than limitations.
918*** And last but certainly not least, the ability to create full worlds, up to 8 worlds and 40 courses!
919[[/folder]]
920
921
922[[folder:YMMV/Espgaluda]]
923* AuthorsSavingThrow:
924** The first ''Espgaluda'' was basically made in response to criticsm that CAVE's previous two games, ''VideoGame/DoDonPachi dai ou jou'' and ''VideoGame/{{Ketsui}}'', were [[ItsHardSoItSucks too difficult]] for beginners. It has considerably more gentle patterns and the Kakusei mechanic allows players to slow down bullets for further assistance.
925** The first game is criticized for an untold mechanic with the final phase of the FinalBoss, wherein using your Guard Barrier to attack them will ''heal them''! In the second game, this is downgraded to its final boss ''merely'' raising a shield every time you fire your Guard Barrier (or any other time you gain invincibility).
926[[/folder]]
927
928[[folder:YMMV/EspRaDe]]
929* AuthorsSavingThrow:
930** The Arcade Plus mode in ''Psi'' fixes a few complaints about the game, most notably nerfing how Power Shot awards points during boss fights, as well as shortening the timers on those bosses, resulting in a better metagame that isn't "stall bosses for 5 minutes each". It also adds a TrueFinalBoss as traditional of newer CAVE games, something that the original game doesn't have.
931** The original version of the game just uses the same boss theme, "Raging Deicide", for every boss, even the FinalBoss, which can feel a little anticlimatic. The ''Psi'' UpdatedRerelease has a remix soundtrack that, among other things, gives every boss a unique remix of "Raging Deicide". [[https://www.youtube.com/watch?v=LT6joP_DhQ0 Ms. Garra's remix by Atomic]] sounds absolutely ''[[SugarWiki/AwesomeMusic bombastic]]'' and fitting of the final challenge of the game (except in the ''Psi''-exclusive modes, where Alice Master comes next).
932[[/folder]]
933
934[[folder:YMMV/ContraPoints]]
935* AuthorsSavingThrow: In basically every single video since "Opulence", Natalie has mentioned non-binary people in a positive light at some point, to make it clear that she doesn't actually hold the kind of transmedicalist views she got accused of due to that video.(See OvershadowedByControversy below)
936[[/folder]]
937
938[[folder:YMMV/DesignatedSurvivor]]
939* AuthorsSavingThrow: The long-vacant [[NumberTwo vice-presidency]] is ''finally'' addressed in "In The Dark" in Season 2, when new character Ellenor Darby, the mayor of Washington, D.C., is introduced and impresses Kirkman with her [[ADayInTheLimelight handling of a major power outage crisis]].
940[[/folder]]
941
942[[folder:YMMV/MagicalGirlFriendshipSquad]]
943* AuthorsSavingThrow: The redesigns of the main characters probably came from criticisms about the designs from the original shorts.
944[[/folder]]
945
946[[folder:YMMV/DevilMayCry5]]
947* AuthorsSavingThrow:
948** For those who were put off by ''[=DmC=]'' entirely and feared that the classic continuity would be shelved and LeftHanging, this game serves to bring back the characters, lore and style from the original games everyone knows and loves.
949** Following the updated series timeline, ''5'' directly continuing the story after ''4'' is this for fans who grew weary of the classic games [[AnachronicOrder dancing around with prequels and interquels]].
950** The game used to have Denuvo when it was newly released, but Capcom patched that out after players raised concerns about performance issues and framerate drops.
951** Several criticisms from ''[=DMC4=]'' were alleviated or completely resolved in this game.
952*** For some fans, one of the major criticisms of ''4'' was that Nero just wasn't as fun to play as because his moveset is relatively simple compared to Dante, who had dozens of options to deal with every situation thanks to having three weapons, three guns, and five styles to utilize at once, which he could rapidly swap in between by just pressing a button. This time around, Nero's been given a lot more variety in his moveset with the Devil Breaker, which can be outfitted to serve multiple varied roles, from a grappling hook to a [[TimeMaster time-stopping device]]. The result is that while Nero isn't fundamentally different from how he played in the previous game, whatever Devil Breaker the player brings with them into combat will significantly influence how he plays.
953*** Conversely, Dante almost had ''too much stuff'' in ''4''. His ability to switch between Styles at the press of a button rendered him extremely overpowered, especially since the developers didn't design enough new enemies for him to fight against because of [[TroubledProduction time constraints]]. As a result, Nero's slower enemies in ''4'' were no match for a seasoned Dante player. And because Dante had so many weapons, there was also a [[DifficultButAwesome large technical learning curve]] to playing him that put him head and shoulders above the other playable characters. Here, Dante has several new features that make him balanced, such as the ability to pick how many Devil Arms and Guns you're bringing into a mission, enemies made specifically for him to take down, and other gameplay tweaks, all while not sacrificing the huge freedom of being able to instantly change Styles essential to his combo structure.
954*** The constant {{backtracking}} between levels often made playing ''4'' confusing. ''5'' as a result [[ActionizedSequel is much more streamlined]], and even has a command[[note]]pressing down on the left control stick[[/note]] that points the player to where they have to go next.
955*** The TroubledProduction of ''4'' caused many of its boss fights to be recycled at several points in the same playthrough, which made them feel stale because there's little to no variation on the next repeated fights. On the other hand, ''5'' has more unique boss fights, and most of the repeated bosses have additional gimmicks the next time they are fought, or are only fought twice in the same playthrough.
956*** The Proud Soul currency system in ''4'' was [[BrokenBase divisive]], but criticisms mention how the player could only get them and buy upgrades at the end of a mission. ''5'' returned to the standard Red Orb method of the older games such as ''3'', allowing the player to buy upgrades during a mission. This is also seen as a response to the MoneyForNothing issue that plagued ''4'' and ''[=DmC=]'' which [[LaterInstallmentWeirdness use a different currency to purchase moves]], but downplayed the value of Red Orbs depending on the player's skill. Here, advanced players no longer worry about Red Orbs becoming "useless" in the end-game, thanks to Dante's Dr. Faust Devil Arm that [[CastFromMoney weaponizes the currency into powerful moves]].
957*** The end-mission ranking system in ''4'' is considered a ScrappyMechanic because you have to juggle between finishing the level as quickly as possible and scrounging around to collect as many Red Orbs as possible if you want to get the S Rank. ''5'' no longer tracks completion time for its mission ranking system, allowing the player to explore the stage at their own leisure without worrying about their Mission Rank dropping.
958*** After Credo's death in ''4'', Kyrie and Nero [[ForgottenFallenFriend didn't even mention or remember him in that game's ending]]. This was rather jarring for some fans. ''5'' however reveals that Credo's death is [[spoiler: Nero's MyGreatestFailure moment, serving as a catalyst for him unlocking his Devil Trigger and motivation to stop Dante and Vergil from killing each other]].
959*** Dante spent all of ''4'' being a ShowyInvincibleHero and basically treated everything as a joke. For some fans, that game is where Dante encapsulates the "[[FanNickname Wacky Woohoo Pizza Man]]" nickname given to him for the worse. ''5'' however, takes a step back to his characterization in ''1'' and ''3'' where Dante is still cocky and disrespectful to most of his enemies, but knows when to take dire situations seriously. This game even opens with Urizen scoring a decisive victory against him, prompting an OhCrap moment from Dante. [[spoiler: In particular, his resolution of his half-demon heritage gives a new SadClown interpretation of Dante's behavior, and his attitude towards Vergil shows Dante being bloodthirsty in a completely new way - while spinning his familiar sarcasm and humor into a lot more venomous manner towards his recently revived twin]].
960*** Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with a NavelDeepNeckline and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so [[UnnecessaryMakeover fans were surprised]] at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is rectified in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.
961** Longtime fans who were disappointed when it seemed as if the game would take place entirely in urban environments were pleased when the TGS 2018 trailer revealed more bizarre locales that make the game to really feel more like the classic ''Devil May Cry'' games.
962** After the ice-cold reception to Dante's initial theme, which was retained in his TGS 2018 trailer (albeit with the vocals toned down), the actual gameplay footage for Dante shows "Devil Trigger" playing during his combat (in the English version, while the Japanese version still had "Subhuman" audible). It was re-recorded with Michael Barr (of Music/{{Volumes}} fame) now providing the vocals, giving them a more DeathMetal sheen rather than Eddie Hermida's nigh-incomprehensible screams. The brief glimpse of the new version in the VGA trailer got warmer reactions than the original. Even those who remain completely unmoved regarding the song voiced gratitude that an action was taken at least, even if it wasn't the outcome they desired.
963** After it was announced that [[BribingYourWayToVictory you could buy Red Orbs via microtransactions]], many fans were worried that the game would be balanced in a way that makes progression difficult without spending extra real world money. It was [[https://www.youtube.com/watch?v=3LQM8mDg8Ec#t=4m15s thankfully]] not long before it was [[https://twitter.com/retroOtoko/status/1043671090592022528 clarified]] that the player [[https://www.dualshockers.com/devil-may-cry-5-red-orbs-playing-normally/ still earns plenty of orbs through normal play,]] the system being implemented is [[https://twitter.com/retroOtoko/status/1043683991063224320 roughly identical]] in description to how it was done with ''[=4:SE=]''. One [[Website/{{Reddit}} Redditor]] even went as far to [[https://www.reddit.com/r/DevilMayCry/comments/9iagdc/an_in_dept_look_at_dmc4se_monetization_system_and/ break down the balance changes]] between ''4'' and ''[=4:SE=]'' to show the difference between both releases.
964** After the announcement of the ''Special Edition'', the jubilance at all the new features were quickly replaced by concern that the only way to play the new content is to own a [[Platform/PlayStation5 PS5]] or an Platform/XboxSeriesX. The day afterwards, Capcom stated that playable [[spoiler:Vergil]] would be coming as DLC to the Xbox One, [[Platform/PlayStation5 PS4]] and PC ports as a paid content pack. That said, there's still a BrokenBase because Turbo Mode and Legendary Dark Knight mode won't be a part of the DLC.
965[[/folder]]
966
967[[folder:YMMV/Twilight]]
968* AuthorsSavingThrow:
969** Fans were happy to hear that the film adaptation of ''Breaking Dawn'', unlike the book, would actually have a final battle. [[spoiler:Even though it turns out that the film has it both ways, and the battle was [[AllJustADream All Just A Vision]].]]
970** The character of Siobhan seems intended to address many criticisms of Meyer's female characters. Siobhan is tall and muscular, moreso than adjacent men, and also career-driven and self-satisfied, not desiring a husband and also capable of running her father's blacksmithing forge from age 17. She is explicitly the leading member of her coven, and her vampiric history began with a revenge story against the man who turned her. [[AvertedTrope Unfortunately, Meyer goes back on this by saddling her with Liam, a mate who is noted to be taller than her (no minor feat), and having her turn a starving child to sate her own sick curiosity about vampire powers while assuring Liam the kid would always come second to him in her attentions.]] [[https://www.youtube.com/watch?v=x5Zo6mqCgOw Das_Mervin was extraordinarily disgusted by this.]]
971** One of the reasons Stephenie Meyer wrote ''Literature/LifeAndDeathTwilightReimagined'' was to try and make the point that Bella wasn't seemingly weak and passive because she was a girl, but because she was a human surrounded by supernaturals.
972[[/folder]]
973
974[[folder:YMMV/ActsOfVengeance]]
975* AuthorsSavingThrow: Many readers and even some at Marvel felt like it was out-of-character for ComicBook/{{Magneto}}, a Holocaust survivor, to actively work with ComicBook/RedSkull of all people. The Captain America solo title rectifies this by revealing that Magneto only joined to get close to the Skull and deliver some sweet payback for his crimes. And boy was it ''satisfying''.
976[[/folder]]
977
978[[folder:YMMV/LaMulana2]]
979* AuthorsSavingThrow: Version 1.1.1.2 fixed some bugs and buffed some of the easiest bosses in the game, making them harder to beat, [[spoiler:including Mother/The 9th Child, who is now more challenging than her original counterpart in the first game.]] Unfortunately this patch came with several glitches, but most of them were fixed in Version 1.2.2.2.
980** Version 1.4.4.2 and beyond polished the game and fixed more issues, fixed some translation errors, added new graphical effects, replaced and added new sound effects and added cloud saving (only in the Steam version). But the biggest, major improvement is in Surtr's boss fight: the bottomless pit was replaced with a pool of lava, reducing the boss' brutal difficulty drastically.
981[[/folder]]
982
983[[folder:YMMV/StarWarsTheRiseOfKyloRen]]
984* AuthorsSavingThrow: The comic begins to flesh out Ben Solo's fall to the dark side; this was only vaguely explained in the movies and resulted in some viewers feeling his motivations were underdeveloped.
985[[/folder]]
986
987[[folder:YMMV/DragonQuestBuilders2]]
988* AuthorsSavingThrow: One of the complaints about the initial release of the game was having only one save file per profile. The v1.7.0 release on August 20, 2019 rectified that by adding 2 more save slots per profile.
989[[/folder]]
990
991[[folder:YMMV/HulkAndTheAgentsOfSMASH]]
992* AuthorsSavingThrow:
993** After numerous fan complaints, the writers suddenly have She-Hulk mention she has a law degree in "The Big Green Mile".
994** After spending the second half of Season 1 and the first half of Season 2 [[VillainDecay being reduced to a]] ButtMonkey IneffectualSympatheticVillain whose SuperIntelligence had become an InformedAbility at best, the Leader ''finally'' starts getting serious again in "Homecoming" onward.
995[[/folder]]
996
997[[folder:YMMV/Heathers]]
998* AuthorsSavingThrow: The West End production went for a couple.
999** Kurt and Ram's VillainSong was changed from the comedic "Blue" to the sinister "You're Welcome" to address criticisms of playing implied rapists for laughs.
1000** The final scene adds [[spoiler:an explicit HeelFaceTurn for Heather D, mitigating complaints about her AdaptationalVillainy]]. Many local productions also choose to do this.
1001[[/folder]]
1002
1003[[folder:YMMV/FateStayNightHeavensFeel]]
1004* AuthorsSavingThrow:
1005** Shirou falling in love with Sakura was rather rushed in the original novel. He just suddenly finds Sakura super hot and within a short time, he's so in love with her, that he's willing to throw his ideals away to protect her. It comes across less as Shirou awakening to a ChildhoodFriendRomance he just never noticed, but instead having a switch go off by the writers to make him fall for Sakura. The films heavily focus on their backstory in an effort to specifically avert this.
1006** Byakuya Matou was portrayed in the novel as a BitchInSheepsClothing who pretended to care about Shinji only to cut all ties with him after he found out the truths of the family. The manga adaptation of Heaven's Feel shows Shinji's backstory from a neutral point of view (while in the novel it was told from [[UnreliableNarrator Shinji]]'s point of view); revealing that, while distant, Byakuya did care about Shinji at some point, or at least wanted him to have a normal life away from magecraft.
1007[[/folder]]
1008
1009[[folder:YMMV/ExitTheGungeon]]
1010* AuthorsSavingThrow: The "Hello To Arms" update added in Arsenal Mode, which allows you to collect proper guns to use while still dealing with your normal gun.
1011[[/folder]]
1012
1013[[folder:YMMV/HaloInfinite]]
1014* AuthorsSavingThrow:
1015** When it became clear that Xbox Series X/S supply chains would be compromised due to the UsefulNotes/Covid19Pandemic, ''and'' scalpers were making it ''extremely'' difficult for gamers to get a console, Microsoft basically told 343 Industries to take a year to get everything ''right'', since [[TaintedByThePreview fans were negatively vocal about the previews]] (and it would line up with the 20th Anniversary of the Xbox console and ''Halo: Combat Evolved'' anyway). It also gave the team time to improve the Xbox One version, avoiding the possible issues a game like ''VideoGame/Cyberpunk2077'' suffered.
1016** Part of the reason Cortana's FaceHeelTurn in ''VideoGame/Halo5Guardians'' was so disputed is that it undid the emotional impact of her death in ''VideoGame/Halo4''. [[spoiler:In this game, Cortana is given another chance to perform a HeroicSacrifice by destroying a part of Installation 07 to prevent the Banished from using it to their own ends, earning her a DyingAsYourself moment with the Chief]].
1017---> '''This one was rewritten as SalvagedStory'''
1018** ''Infinite'', at least the campaign, as a whole can be seen as this for the Halo series after 343 took over; as the principle of being a SoftReboot allowed them to take fan critiques and general criticism of the prior game with its story, art direction, and gameplay all considered and taken into account to bring it in line with the acclaim of the original trilogy that Bungie made while attempting new directions with familiar mechanics. The result winds up being a nearly perfect marriage of both philosophies from the Bungie-era and the 343-era of the Halo series that feels the best of both worlds and, generally, is agreed that it comes the closest to the acclaim of the original series to date in regards to the newer instalments.
1019** The Skimmers were intended to be this to past flying enemies, like the Drones and the Promethean Watchers, which tended to be GoddamnedBats that were more annoying than fun to fight due to their erratic flight paths making them difficult to hit. The Skimmers' hoverpacks and GlassCannon nature largely afford them the positives of flying enemies, but they are indeed much easier to shoot thanks to having more predictable movements, as they were functionally more like Sentinels.
1020** While a more minor example, the UNSC Pelican dropships have been redesigned to more resemble their pre-''VideoGame/Halo4'' appearance, as opposed to their more rounded, twin-cockpit design as seen in ''4'' and ''5'', which had irritated a good number of players.
1021** After ''Guardian’s'' multiplayer caught criticism for its freemium-esque in-game monetization despite being a full price game, this game at least makes the microtransaction model more justified by having the multiplayer be free-to-play.
1022[[/folder]]
1023
1024[[folder:YMMV/WeNeverLearn]]
1025* AuthorsSavingThrow: As detailed under BaseBreakingCharacter, plenty of people in the fanbase weren't too happy knowing that [[spoiler:Takemoto won the harem]], until Chapter 150 revealed that [[spoiler:she's the first...out of ''five routes'', meaning that every girl is getting their own ending!]]
1026[[/folder]]
1027
1028[[folder:YMMV/MacrossDelta]]
1029* AuthorsSavingThrow:
1030** Towards the franchise's infamous [[NoExportForYou legal issues]]. Five years prior to the April 2021 settlement between Big West, Studio Nue and Harmony Gold regarding the international release of the ''Macross'' franchise, the Japanese Blu-rays of ''Delta'' already came with English subtitles.
1031*** And over the legal issues themselves, that seemingly wouldn't see Big West reach a settlement in anyone's lifetime? In 2021, '''''THEY DID.''''' Big West, Studio Nue and Harmony Gold sat down and the global copyright and distribution rights finally are where they belong... With Big West.
1032** The movie, to many audiences addressed some problems with the original TV series. There's a lot less clutter, the LoveTriangle is toned down while Mirage is reduced to a well accepted support character, the Windemere drama is shortened, and it focuses mainly on Walkure, which drew the most attention from ''Delta'' fans during the broadcasting. Whether or not these fixes worked is up to opinion.
1033** ''Zettai Live'' introduces the concept of rival songstresses for Walkure, something people felt was lacking in the show. The film also brings back [[spoiler:Maximilian Jenius]] and puts a little more focus on Mirage's development. And it also gives more insight on the possible true identity of Lady M by outright confirming [[spoiler:Megaroad-01 is still intact but trapped in a dimensional fault, and Lady M is definitely residing on it.]]
1034[[/folder]]
1035
1036[[folder:YMMV/CareBearsWelcomeToCareALot]]
1037* AuthorsSavingThrow: After his [[DemotedToExtra demotion to extra]] in ''[[WesternAnimation/CareBearsAdventuresInCareALot Adventures in Care-A-Lot]]'' was met with great ire from longtime fans of the series, Tenderheart has returned to being the leader of the Care Bears.
1038[[/folder]]
1039
1040[[folder:YMMV/DNFDuel]]
1041* AuthorsSavingThrow:
1042** The "Online Modes" trailer revealed that the game's Ranked Match system uses a quick matching system as opposed to [=ArcSys=]'s infamous online interactive lobbies, alleviating concerns about the lobbies being forced like they are in ''VideoGame/GuiltyGearStrive''.
1043** Complaints about the game's universal defensive moves were addressed in the second beta and further improved upon with the official release. Rolls were given improved recovery time, speed, and distance, making them actually viable as an approach or getaway move. Guard Cancels also were given the ability to destroy projectiles, making them more useful against moves that lock down opponents like the Inquisitor's Burning Wheel.
1044[[/folder]]
1045
1046[[folder:YMMV/SonicTheHedgehogTripleTrouble16Bit]]
1047* AuthorsSavingThrow: For people who are used to moving about with the left hand WASD setup and performing special moves with the right hand, the keyboard controls could be hard to handle as they were stuck on the arrow keys for movement, the A key for jumping, and the S key to switch characters. 1.0.6 update solves this problem as it includes key bindings and custom controller support.
1048[[/folder]]
1049
1050[[folder:YMMV/TheInvisibleMan2020]]
1051* AuthorsSavingThrow: Prior movies in the Dark Universe were criticized for trying to cash in on the MCU. ''The Invisible Man'' rectifies this not only by being a standalone horror movie first, but also by updating the source material in an appropriate manner.
1052[[/folder]]
1053
1054[[folder:YMMV/ThePunisherWelcomeBackFrank]]
1055* AuthorsSavingThrow: After fans reacted negatively to the changes made in ''Comicbook/ThePunisherPurgatory'', this story undid in its opening issue by having Frank once again a human, mafia-hunting anti-hero.
1056[[/folder]]
1057
1058[[folder:YMMV/Watchmen2019]]
1059* AuthorsSavingThrow: The usage of the "alien psychic squid" in the miniseries' universe like in the original comic instead of a more pragmatic and less absurd choice (i.e., the [[spoiler:sabotaged clean-energy plants which pinned the blame on Doctor Manhattan]] in the film adaptation) seems to have been in part motivated to soothe those who were still angry over that major facet of the ending being changed in the comic's film adaptation.
1060[[/folder]]
1061
1062[[folder:YMMV/UncannyXMen2018]]
1063* AuthorsSavingThrow:
1064** Marvel seems to have learned from the complaints about its predecessor, ComicBook/AvengersNoSurrender's length, as ''Disassembled'' arc is only 10 issues long, as opposed to a whopping ''16.''
1065** The book attempted one by addressing complaints about characters from ''New X-Men'' being DemotedToExtra. [[GoneHorriblyWrong Most of the fans of these characters considers these efforts being spit in the eye and told to be grateful.]]
1066** Annual #1 is a Saving Throw towards Cyclops, acknowledging his lackluster death from the Terrigen Mists and resetting him to his pre-House of M characterization. Kid Cable even admits he brought him back from the dead because he couldn't let his dad die so pointlessly, echoing many complaints from fans not about Cycylops dying, but about ''how'' he died.
1067--->'''Cable:''' You're...you're their '''leader'''. Their '''hope'''. For you to die on your knees from a damned infection? From mist? That's '''not''' the way it should have gone down. I couldn't let that be the end.
1068** With the mixed reception to Psylocke going back to being Caucasian, Revanche has a role in Rosenberg's run -- she also wears a modified version of the "ninja bathing suit" Psylocke costume that was popularised by Psylocke while in her Asian form.
1069[[/folder]]
1070
1071[[folder:YMMV/ThreeHundredSixtyFiveDays]]
1072* AuthorsSavingThrow: As problematic as the movie is, it actually ''tones down'' some of the book's questionable content, especially in regards to Massimo's portrayal. Notable examples include removing Massimo threatening to kill Martin and actually murdering one of Laura's abusive exes for trying to date rape her, and changes to the [[spoiler:pregnancy]] plotline (in the movie Laura [[spoiler:gets pregnant by Massimo]] accidentally, while in the book it's revealed Massimo had been ''intentionally'' trying to [[spoiler:impregnate her]] without consulting her to [[TheBabyTrap make it more difficult for her to leave him]]).
1073[[/folder]]
1074
1075[[folder:YMMV/ExtraCredits]]
1076* AuthorsSavingThrow: Years after their defense of RevenueEnhancingDevices tarnished their reputation, an episode examining the history of how games monetize took a much dimmer view of lootboxes, directly referencing the earlier episode under a different creative team and saying that it naively assumed this monetization method would be used responsibly and temperantly, before directly admitting it was not.
1077[[/folder]]
1078
1079[[folder:YMMV/DonPachi]]
1080* AuthorsSavingThrow: Version 1.0 and 1.5 of ''[=DaiFukkatsu=]'' are often criticized for the auto-bomb mechanic, which trivializes survival and cannot be turned off. Subsequent revisions of the game, as well as ''[=SaiDaiOuJou=]'', make efforts to make auto-bomb not so overpowered:
1081** ''[=DaiFukkatsu=] BLACK LABEL'' allows the player to turn it off, and rewards players who disable auto-bomb by having bombs double as Hyper stocks (and using a Hyper allows two cancels instead of one: one cancel when entering Hyper, and another when exiting it, which can be manually done before the gauge runs out).
1082** ''[=DaiFukkatsu=] Ver. 1.51'' slaps on a penalty of one additional bomb stock used when auto-bombing, if using Strong Style. Bombing also becomes an integral part of scoring, so manual bombing is encouraged over automatic since manual bombs last longer.
1083** ''[=SaiDaiOuJou=]'' has the option to turn it off as well. And when it's on, auto-bombing removes the player's whole bomb stock.
1084** The Xbox 360 ArrangeMode in ''[=SaiDaiOuJou=] Kan'' has auto-bomb, but it costs 2,000 energy to use, as opposed to 1,500 for a manual bomb (in other words, it costs 25% less energy to manual bomb).
1085[[/folder]]
1086
1087[[folder:YMMV/DiesIrae]]
1088* AuthorsSavingThrow: To make up for the release gap between versions of this game, a one-off 200-page artbook are always given to players who bought the previous version.
1089[[/folder]]
1090
1091[[folder:YMMV/PercyJacksonAndTheOlympians]]
1092* AuthorsSavingThrow:
1093** Some were a little disturbed that Sally resorted to [[spoiler:murdering Gabe by petrifying him]] instead of just divorcing him, by Percy's suggestion no-less. In the movie, Gabe is instead [[spoiler:petrified by his own stupidity because he ignored a sign warning him not to open the fridge, which was storing Medusa's head]]. Even Rick Riordan, who notoriously loathed the movies, thought the change was funny.
1094** While making Tyson look more like a normal kid undermines the drama surrounding him being a "monster" significantly, it also makes Percy look less like an idiot for [[FailedASpotCheck not realizing that something was off about him]].
1095** The second film attempts to address the complaints about all of Annabeth's adaptation changes; now she has blonde hair, and Clarisse also features as a character.
1096[[/folder]]
1097
1098[[folder:YMMV/Tyranny]]
1099* AuthorsSavingThrow: The fact that the player character cannot [[spoiler: remain loyal to Kyros in the ending]] was highly divisive. Eventually, Obsidian patched in [[spoiler:dialogue options where your character expresses a wish to do so and an ending where you swear fealty to Kyros.]]
1100[[/folder]]
1101
1102[[folder:YMMV/{{Tetris}}]]
1103* AuthorsSavingThrow:
1104** Many players were disappointed that there was initially no specific message for winning a match in ''Tetris 99''. A later update added a "TETRIS MAXIMUS!" ("TETO 1" in the Japanese version) screen for doing so.
1105** An update in 2021 for ''Tetris 99'' allows you to unlock skins from past Tetris Maximus events for 30 Tetris Tickets each, providing an option for those who missed any of these events or couldn't reach the 100 points necessary to unlock them. Prior to this, each Tetris Maximus skin was available only for a weekend,[[note]]Exceptions are the ones themed on ''VideoGame/LuigisMansion3'', ''VideoGame/AnimalCrossingNewHorizons'', and ''VideoGame/XenobladeChronicles2'', which were available for two two-day periods[[/note]] and once missed, was [[TemporaryOnlineContent gone for good]].
1106[[/folder]]
1107
1108[[folder:YMMV/Frostpunk]]
1109* AuthorsSavingThrow:
1110** Update 1.3.3 adds the Large Resource Depot, which holds four times as many resources as a regular resource depot. Though it takes quite some researching to obtain, it becomes invaluable in the late game due to how many resources are accumulated by that time.
1111** ''The Last Autumn'' has a law that allows you to instate night shifts, in exchange for having the workplaces require double their normal amount of workers in order to perform both day and night shifts. You also lose the ability to use extended shifts.
1112[[/folder]]
1113
1114[[folder:YMMV/AzureStrikerGunvolt]]
1115* AuthorsSavingThrow:
1116** The dialogue cut from the original release of the first game was added back to the game in the Version 1.03 update, the Steam release, and the Striker Pack CompilationRerelease. The catch being that the Version 1.03 update only exists in America as of late; PAL region players are losing patience over the delay on the update in their region.
1117** The newest update for the PC version of Gunvolt released on May 2018 which made it more akin to the Nintendo Switch version's ''Striker Pack'' by adding some of its features, as well as bumping the frame-rate from 30 to 60 and getting rid of the second screen.
1118[[/folder]]
1119
1120[[folder:YMMV/AzureStrikerGunvolt2]]
1121* AuthorsSavingThrow:
1122** One of the main complaints about the first game was that the weapon selection felt too limited; while you ultimately have seven different guns, a good chunk of them are [[AwesomeButImpractical more or less useless for most situations]] and you'll end up only using two or three of them. This is not only because most of the shots of the other guns are somewhat clunky, but because max Tags and Dart Leaders are linked, many of the other guns aren't usable for score attacking (the whole point of the game) due to not being able to get high Tags ([[JokeWeapon Dullahan]], Technos), being difficult or otherwise niche to Tag with (Orochi), or some combination of the two (Mizuchi). The sequel ''does'' make an attempt to fix the problem with Tags by creating a new "Clip" equipment category that determines the maximum number of Tags and removing Tag limits from Darts, allowing the aforementioned weapons to see significantly improved usage due to not being hampered by poor Tag limits. Some of the clunkiness still remains, but the game attempts to create a greater number of situations where niche guns are favorable to offset it.
1123** Zonda ended up becoming a OneSceneWonder and EnsembleDarkHorse in the first game due to their fantastically flamboyant persona and enthralling character, so many fans were disappointed when [[spoiler:BaitAndSwitchBoss took effect and they were offed early]], resulting in Zonda becoming a prime example of TheyWastedAPerfectlyGoodCharacter. [[spoiler:The sequel fixes this by not only revealing that the Zonda killed in the first game was ActuallyADoombot, but [[AscendedExtra promotes]] Zonda to BigBad ''and'' has you fighting them not once, but twice, and as the FinalBoss, to boot.]]
1124[[/folder]]
1125
1126[[folder:YMMV/LuminousAvengeriX2]]
1127* AuthorsSavingThrow: The considerable spike in difficulty from the standard mode of the game to Hard Mode is a point of contention with the game, not helped by the fact that beating the game in Hard Mode is required to achieve the true ending. This was remedied in a v1.4.0 update of the game, which adds an Assist Mode option that grants the player 200 lives, enables Healing, and allows Medley to be activated.
1128[[/folder]]
1129
1130[[folder:YMMV/{{Yakuza2}}]]
1131* AuthorsSavingThrow:
1132** After the mixed reception of the soundtrack for the first ''Kiwami'', to the point where many preferred the original [=PS2=] soundtrack over it, the songs returning from the original game[[note]]"Push Me Under Water", "Outlaw's Lullaby", "Bad Fortune, Not Bad", and "A Scattered Eternal Moment"[[/note]] are either much more faithful to the originals or considered an improvement on them. While the rest of the soundtrack is different, fans were pleased that these ones returned and got a worthy updated treatment.
1133** ''Kiwami 2'' also saw numerous gameplay improvements and quality of life changes to its combat. The most notable of which are the re-additions of ground and wall Heat Actions that were previously absent in ''6'' on top of balancing the combat out by not making [[TurnsRed Extreme Heat Mode]] available from the start, as it instead requires a substory to unlock it first. The improved inventory system as well as the overhaul of how restaurants work is also carried over from ''6'' as well.
1134** Gameplay-wise, the overhaul of the Clan Wars from ''6'' was much appreciated: while the first iteration wasn't bad by any stretch, it boiled down to [[ZergRush 'summon all your best guys, sit back and watch them either tear through the enemy lines or lose']], with the non-named mooks not getting any real usage. Majima Construction flips the formula on its head by making you the defender instead of the attacker, doing away with the faceless goons you can summon entirely and giving their classes to the major characters, and making it so the player has to be more involved moving their guys around as the situation changes. These minor changes make for a solid, addictive TowerDefense minigame.
1135[[/folder]]
1136
1137[[folder:YMMV/AtopTheFourthWall]]
1138* AuthorsSavingThrow: There seem to be many of these. If enough people complain about a perceived plot hole or just that something wasn't addressed, it will most likely be addressed in the next storyline-related episode.
1139** After various comments pointed out that Linkara never saw the ''outside'' of Vyce's ship, yet instantly recognized it, the next episode has Pollo note this, then Linkara asks who else would have a ship with a giant V on it.
1140** In the commentary of "Pokemon: The Electric Tale of Pikachu", Lewis admits to having pulled one [[spoiler: with why Missingno was afraid of Lord Vyce, aware that didn't track with how he built it up as an unstoppable universe-devouring Lovecraftian demon. He came up with the idea that Vyce's attacks were able to hurt it, but -- according to Missingno, at least -- couldn't kill it, but it found being able to be hurt at all such a blow to the ego that it hid out in our dimension so Linkara would defeat Vyce. It was NOT afraid of Vyce; just sufficiently ''annoyed'' with him]].
1141** The very end of the ''Real Ghostbusters in Ghostbusters II'' review features [[spoiler: Jaeris, visiting Linkara via portal, returning the mobile emitter he'd stolen during the Gunslinger arc, thus tying up the loose end left from the AbortedArc of him planning to use it against his then-enemy]].
1142** During the Sleepwalker arc, Linkara's friends come across as a little ''too'' unsympathetic to Linkara starting to cross lines they're uncomfortable with, treating it as baseless paranoia when there ''is'' an actual and obvious threat that's driving him to such extreme measures. This gets addressed [[spoiler: when they meet 90's Kid again and call him out on working with Vyce, pointing out that they left Linkara because of how far he was going, but 90's Kid is hardly any better for what he's done. On top of that, 90's Kid himself reveals why he was working with Vyce and [[OOCIsSeriousBusiness the real reason for Linkara's behavior]]]].
1143** His decision to shift storyline segments to being purely at the end of his reviews post credits can be seen as this. Prior reviews, especially earlier ones, had a tendency to be placed in areas that segued into reviews, sometimes at the front end, during the review itself, and so on. While this could be interesting at times, it could also come off as very distracting, since the video would be shuffling back and forth between review and skit, thus making people who only wanted to see one or the other have to muddle their way through both to find the parts they were interested in. With all storyline segments placed at the end nowadays, people could easily skip to the end of the review to see storyline segments without having to watch the entire review, or vice versa.
1144[[/folder]]
1145
1146[[folder:AuthorsSavingThrow/ProjectSekai]]
1147VideoGame/ProjectSekai has many elements that don't necessarily go over well with fans, but Sega and Colorful Palette are quick to address many of these issues with an AuthorsSavingThrow.
1148----
1149* When the game was first announced, quite a few Vocaloid fans were turned off by the inclusion of the original characters, feeling they took the spotlight away from the Vocaloid cast and labeled the game as a ''[=BanG=] Dream!'' {{Expy}} with ''VOCALOID'' and Virtual Singers being used as a marketing ploy. However, once the game came out, the characters' storylines and the genuine attention to the experiences of being a ''VOCALOID'' fan (especially with characters like Ichika) as well as the different roles the Virtual Singers themselves played won some of the initial detractors over. That said, the OriginalGeneration taking up a disproportionate amount of screentime ended up being a problem that's been constantly addressed by WordOfGod regardless.
1150* Initially the fanbase was disappointed that Vocal tickets for songs are hard to get aside from leveling Character Ranks. Starting from 'Period of Nocturne', a Vocal Ticket Exchange Ticket item was added to the event store.
1151* The 1.6.0 Update revamped the Challenge LIVE rewards, now with a stamp progression that gives 20 crystals per day and after playing consecutively for 7 days, a choice of 100 crystals or 20 to 100 of rare materials needed to raise your cards or buy outfits.
1152* The "Secret Distance" event introduced an increase to the amount of Crystals and Live Boost items obtainable from the event shop, which carried over to all future events.
1153* It's speculated that [[UnexpectedCharacter Len's sudden appearance]] in MORE MORE JUMP!'s Stage Sekai during the event Happy Lovely Everyday! might be a result of the fandom complaints of unfair treatment born from theories that the male Virtual Singers could or would not appear in Sekai born from the feelings of female unit members. Some validity was added to this when WordOfGod went on to reassure the player base that Len and KAITO would appear in all Sekai in a Project Sekai FAQ released some time after the aforementioned event went live.
1154* Project Message vol. 10 addressed some grievances the fans expressed such as Luka, MEIKO and KAITO significantly lacking song implementations in the game whether it be SEKAI versions or original songs in comparison to Miku, Len, and Rin. WordOfGod explained that their lack of songs was due to a delay and that they planned to implement one song for each character by the time of the game's 1.5 anniversary. They also plan to have at least two songs sung by each Virtual Singer per year, with one being the SEKAI version and the other the Virtual Singer version. Whether this solves the sound balance issue [[BrokenBase depends on the person]].
1155* They also addressed the lack of Virtual Singer Another Vocals compared to the original characters as being due to tight production times leading to delays. To rectify this, they plan to strengthen their production system and request the help of Vocaloid producers to quicken the pace of Another Vocals and Virtual Singer versions after the game's 1.5 anniversary to match that of the original characters'.
1156* [[PlotHole Inconsistent writing]] in stories was similarly addressed by WordOfGod after frequent complaints, with WordOfGod offering the solution of hiring staff to check the text to make sure it's consistent with previous events.
1157* The game's 1.5 anniversary released the first ever event that is Virtual Singer focused since game launch, with the event Gacha featuring four out of six of the Virtual Singers (Miku, Len, Luka, KAITO) as limited 4*'s and the shop cards beings MEIKO and Rin. This comes after the long-held complaints of how OutOfFocus the Virtual Singers are compared to the OriginalGeneration, [[AdvertisedExtra despite the game being advertised as being Vocaloid-based]]. It's unknown if this event was for only for a special occasion, and thusly only a one-time thing, or whether there will be other ones like it, but fans were pleased about the Virtual Singers getting actual focus outside of their card side stories for once nonetheless.
1158* The current slated plan is for ''COLORFUL STAGE!'' to catch up to ''Project SEKAI'' by Summer 2022. This is accomplished by releasing songs much sooner, giving events shorter time frames, reducing the time gap between events, and occasionally shuffling around events (even though they are intended to be viewed in release order). This plan shifted later down the line to being exactly 1 year behind JP by Summer 2022.
1159* The ridiculous amount of SpotlightStealingSquad in regards to [=3DMVs=] eventually became a topic on the Project Message blog, where due to logistical issues with commissioned songs and a strong desire to respect the original Virtual Singer used in the song in most cases (such exceptions including "BURIKI NO DANCE", "Ifuudoudou" and songs originally produced in non-Piapro software), characters like KAITO, Luka, and MEIKO have had extremely few [=3DMV=] starring roles. The dev team's plan, in this case, is to feature the VIRTUAL SINGERS in 3-4 3DMV's for newly written songs by March of 2023. However, they expect that fixing the balance with SEKAI versions of songs will take longer to solve due to the desire to "respect" the original image of the song, though they are considering adding new SEKAI versions of songs featuring a different Virtual Singer, such as "Roki", after strongly considering which character fits the image of the song. Once again, whether this fixes the issue for fans has yet to be seen, as some reacted to this news rather negatively due to the implication that the imbalance for SEKAI versions will be perpetuated.
1160* Later Leo/need commissioned songs, including "Tera Tera" and "Voices", started giving the center character more lines, possibly in response to complaints about Ichika hogging most of the song due to her "lead singer" position.
1161** Also applies to the other Virtual Singers as of "Ryuusei no Pulse", as Miku is now less likely to take a focus Virtual Singers spot in an event song.
1162* For fans that worried that the members of the cast would continue to repeat the same year indefinitely [[ArcFatigue without making progress in their storylines and lives]], it was revealed during the Second Anniversary live stream that everyone in the units would move up a grade during the game's Third Anniversary, essentially following the same story progression formula as ''VideoGame/BangDreamGirlsBandParty'' and at a similar pace to them.
1163%%* Older Vivid Bad Squad songs would have An and Akito sing together frequently. Fans have complained that their voices do not harmonize well together because both have powerful voices. Their Gimme x Gimme and Traffic Jam duets and the fact that their in-game singing partners have soft voices are used to support the idea An and Akito ideally should be harmonizing with singers who have softer voices. Likely to remedy this issue, in more recent Vivid Bad Squad group songs, Akito has been singing with Kohane more, and An has been singing with Toya more.
1164* Wondershow's 2nd Anniversary live stream addressed complaints about the amount of 2DMV's BAD DOGS have gotten compared to Vivid's. While they don't give a direct answer as to the reason this is, instead chalking it up to "adult reasons", they promised that Vivids will get at least one 2DMV before the end of 2022 and that they're gradually working to resolve the issue.
1165* Following the backlash to ''Revival my Dream'' not making it into the EN server, the ''COLORFUL STAGE'' developers announced that they have no plans to remove any future events at the moment.
1166* As mentioned above, the second-anniversary live stream announced that the characters would be "promoted" during the game's third anniversary. This announcement was met with equal measures of joy, confusion, fear, anger, and speculation, as fans assumed it meant that a new cast of characters would be introduced to fill in the gaps left by the character moving up a grade. In October 2022's live stream, however, after being asked about new characters, Kondo cleared this up, saying that while they ''do'' plan to introduce new characters eventually to make getting into the game easier for new players and to keep the world from getting "stale" after running for too long, it won't be for a long while, as they still have stories that they want to tell with the current cast as the focus. While some fans rejoiced at this answer or understood while they came to this conclusion, it wasn't a "saving throw" for others, who were disappointed.
1167[[/folder]]
1168
1169[[folder:YMMV/PuyoPuyo]]
1170* AuthorsSavingThrow:
1171** ''Shin Madou Monogatari'' was allegedly a sizeable [[BrokenBase base-breaker]] in its heyday, which is almost certainly the reason why the plot points from ''Arle no Bouken'' and ''Pocket Puyo Puyo~n'' that would have related to the timeline were dropped in development. The former was even accounted for as an "unreleased" story on the timeline, making the intentions obvious.
1172** ''BOX'' can be seen as an attempt to WinBackTheCrowd after producing the controversial ''Yo~n'' and questionable spin-offs. Not only does it contain arcade faithful ports of of the first two arcade games, but it also contains a surprisingly extensive Quest Mode and a special Rally Mode where you can potentially face any opponent with any rule between the first arcade game and ''Yo~n''. Though it was in vain since it would be the last ''Puyo Puyo'' game involving Compile, and also one of the last games Compile produced in general.
1173** Sega's {{Retool}} could be considered an attempt to breathe new life into the series following Compile's flooding of the market.
1174** There's a minor example in the changes to Fever mode in ''20th Anniversary'', which involved not only returning to the ruleset version used in the first two ''Fever'' games, but also made chaining power in Fever weaker, causing an UnstableEquilibrium.
1175** Big Bang mode from ''Puyo Puyo Tetris'' can be considered an improved version of ''15th'' and ''20th'''s Endless Fever modes, as matches become significantly shorter — the life bar is, at worst, slowly taking damage if players don't create the same amount of nuisance. Compare it with Endless Fever narrowing down to waiting for one player failing to match puyos, which can take a very long time given the prebuilt Fever chains.
1176** ''Tsu'', often considered the most iconic entry in the series, has gradually been getting some Western exposure. The Genesis/Megadrive version was released at last on both the American and European Wii Virtual Console, later on the original Arcade version was released as part of ''Sega 3D Classics Collection'' for the 3DS and as part of the SEGA AGES line on the Nintendo Switch, and the Super Famicom version was made available as part of the Nintendo Switch Online's SNES game service as its first import title. None of them were altered from the Japanese versions (if to a fault, since the game's text is left untranslated).
1177** For ''VideoGame/SonicMania'', there's a partial remake of ''VideoGame/DoctorRobotniksMeanBeanMachine''... as one of the bosses, and it's been ''adored'' by the Sonic fanbase for its originality and gameplay.
1178** ''Puyo Puyo Champions'' likewise likewise addresses several issues fans had with ''Puyo Puyo Tetris'' and prior games:
1179*** Prior to the release of ''Puyo Puyo Champions'', the game was commonly criticized for its lacking content compared to past games, causing people to express reluctance to purchase it for its original 1999 yen asking price. SEGA, likely in response to this criticism, heavily discounted the game at launch till late November to only 500 yen. The much more cheap price has won back several people that were on the fence when the game was initially announced. The Western releases have a retail price of 9.99 USD, which is still better than the initial price in Japan.
1180*** [[ItsHardSoItSucks One of the most common complaints from newcomers is the rather high skill floor]], particularly compared to ''Tetris''. While ''Puyo Puyo Tetris'' does offer a tutorial, it only teaches basic fundamentals and a few simple patterns, with no way to bridge the gap between "I know the basics" and "I can play competitively". ''Champions'' introduced the Lesson Mode update with a far more extensive tutorial to remedy this.
1181*** Another winning point for ''Champions'' coming to the West is that [[NoExportForYou Western players]] haven't gotten a pure ''Puyo'' game in a while, particularly one that uses the much-vaunted ''Tsu'' rules and has netplay; ''Puyo Tetris'' lacks segregated rankings for the different play styles and modes, forcing ''Puyo'' players to bear the imbalance that comes with inevitably fighting ''Tetris'' players online unless they use [[HouseRules community-run lobbies that agree not to use Tetris]]. ''Champions'' remedies this issue by being strictly a ''Puyo'' game with the two most commonly-used rulesets in competitive play.
1182*** When ''Puyo Puyo Tetris'''s PC version was released, it included the option to play using Japanese voices while keeping the rest of the game in English. While this by itself already pleased people who weren't satisfied with the English dub, there was some disappointment at the fact the console versions were not updated to include this dual audio option as well. This issue is remedied with the release of ''Champions'', which has dual audio in all English versions.
1183*** The August 26th update brought upon a couple of much-welcome features: Spectator Mode, making online tournaments viable; and color-blind settings, which is incredibly vital to a color-matching game. It also includes two new characters, Rafisol and Paprisu, breaking the 24-character cap for the first time in the series (if we don't count the Skill Battle characters in ''Chronicle'').
1184[[/folder]]
1185
1186[[folder:Trivia/Fuuka]]
1187* AuthorsSavingThrow: Averting Fuuka's [[spoiler:infamous death by truck]] in the anime was ''intended'' to be one. Whether it ''works'' or not is a different subject of debate.

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