Follow TV Tropes

Following

History SadisticChoice / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* ''VideoGame/GoldenSun'' has a big one in regards to Alchemy being unleashed. It is said that the world would be destroyed from Alchemy's sheer power if it was unsealed, so Isaac's party fight to prevent that from happening. [[spoiler:In the second game, Felix (who later tells Isaac) learns that the world is on the brink of destruction ''because'' Alchemy is sealed due to the world being starved of it. Isaac sums it up best when he basically says "So we either keep Alchemy sealed and let the world be destroyed or we unleash Alchemy and the world gets destroyed anyway. What a choice." The party opts to break the seal on Alchemy and while several towns do get destroyed and the landmasses shift, the world is survives and is much better off than it was before.]]

to:

* ''VideoGame/GoldenSun'' has a big one in regards to Alchemy being unleashed. It is said that the world would be destroyed from Alchemy's sheer power if it was unsealed, so Isaac's party fight to prevent that from happening. [[spoiler:In the second game, Felix (who later tells Isaac) learns that the world is on the brink of destruction ''because'' Alchemy is sealed due to the world being starved of it. Isaac sums it up best when he basically says "So we either keep Alchemy sealed and let the world be destroyed or we unleash Alchemy and the world gets destroyed anyway. What a choice." The party opts to break the seal on Alchemy and while several towns do get destroyed and the landmasses shift, the world is survives and is much better off than it was before.]]
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** The entirety of ''Dragonflight's'' mega-dungeon, Dawn of the Infinites, can be considered this. The Primal Incarnate of Earth, Iridikron, has allied himself with the Infinite Dragonflight to turn the Bronze Aspect, Nozdormu, into Murozond. Chromie and the heroes venture through the timeways back to the moment when Galakrond was just defeated, having his essence absorbed by Iridikron through an artifact. The heroes defeat the Incarnate and destroy his artifact, but Murozond rises. There's the choice: Iridikron can stay defeated, but Murozond rises, or they can save Nozdormu, but allow Iridikron to escape with his artifact. [[spoiler:They choose the latter.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->'''Bane''': Someone is going to die: you, me or the clown. The question of which one of us it is is in your hands.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/BatmanArkhamOrigins'': During the second riot at Blackgate Prison, Joker and Bane have concocted a scheme that will force Batman to either sacrifice himself or kill one of his adversaries. Bane wears a heart monitor that's connected to the battery of the prison's electric chair. Each time Bane's heart beats, the chair's battery charges slightly and upon being fully charged, will electrocute the Joker (and if Batman tries to remove the heart monitor from Bane's body, it will explode). The only way for Batman to save Joker is to kill Bane. Or Batman can just let Bane kill him. Batman [[TakesAThirdOption takes a fourth option]], [[spoiler:using the shock gloves he took from Electrocutioner to stop Bane's heart -- making Joker think Bane is dead -- then restarting Bane's heart after the Joker has left the room.]]

Changed: 1023

Removed: 813

Is there an issue? Send a MessageReason:
None


* ''VideoGame/XCOM2:''
** The Dark Events system in the main campaign is even worse than the old abduction missions. Each month, [[VichyEarth ADVENT]] will get dealt a hand of actions it can take to screw you over - a penalty to your monthly supply income, extra enemies on missions, additional enemy equipment and abilities, etc. You'll eventually be given the choice between three different Guerilla Ops, each countering a specific Dark Event and offering different mission types and rewards. So what will it be: the Op whose mission is a Medium-difficulty scenario that even your C-list soldiers can clear, the one that counters the least-dangerous Dark Event but offers an Engineer you desperately need for base construction, or the Very Hard mission that counters the Dark Event that could cripple your activity for the next month?

to:

* ''VideoGame/XCOM2:''
** The
''VideoGame/XCOM2'' has a Dark Events system in the main campaign mechanic that is even worse than the old abduction missions. Each month, [[VichyEarth ADVENT]] will get dealt a hand of actions it can take to screw you over - a penalty to your monthly supply income, extra enemies on missions, additional enemy equipment and abilities, etc. You'll eventually be given the choice between three different Guerilla Ops, each countering a specific Dark Event and offering different mission types and rewards. So what will it be: the Op whose mission is a Medium-difficulty scenario that even your C-list soldiers can clear, leaving your A-team available to run that tough story-advancing mission you can't put off for much longer; the one Op that counters the least-dangerous least dangerous Dark Event Event, but offers an Engineer you desperately need for base construction, to man the Resistance Comms facility so you can make more contacts on the campaign map; or the Op with the Very Hard mission that might cost you a valuable soldier, but counters the Dark Event that could would cripple your activity for the next month?
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Fallout}}'':

to:

* ''VideoGame/{{Fallout}}'':''Franchise/{{Fallout}}'':

Added: 2355

Changed: 3188

Removed: 3619

Is there an issue? Send a MessageReason:
None


* Being a SpiritualSuccessor to ''VideoGame/BaldursGate''-model [=CRPGs=], ''VideoGame/PathfinderKingmaker'' contains a lot of these.
** What will you choose: send the militia to protect your helpless citizens or secure the merchants' trade routes? The former are innocents civilians and contribute hard to your community. The latter are the backbone of your economy and it will collapse if you don't help them. Of course, you can always delegate someone else to make the decision.
** Happens in the third part, where you have to choose to either [[spoiler: assist Kesten in storming the Womb of Lamashtu and abandon the capital to be sieged by the monsters, or save the Capital but leave Kesten to die]]. [[spoiler: Being Lawful allows you to TakeAThirdOption, ordering Kesten to protect the capital while you storm the Womb alone.]] A possible bit of LoopholeAbuse involves [[spoiler: saving one or the other but ''not talking to them'' prior to saving the other as well. Doing so will also spare both men]].
** Prior to this, dealing with the cult behind it has [[spoiler: you decide whether or not Olika, the widow [[ChekhovsGun of a merchant whose body you'd found during Troll Trouble]], should be allowed to receive Lamashtu's "blessing" to save the life of her unborn child, knowing full well what a blessing from [[NamesToRunAwayFromReallyFast the Mother of Monsters]] could entail. If you let her, the WhereAreTheyNowEpilogue states she was killed by an angry mob.]]
** The end of Jaethal's companion quest line, especially for non-Evil players -- [[spoiler: either pull a GrandTheftMe on her daughter, or kill her and raise her up as an Undead.]] While she ''can'' TakeAThirdOption depending on prior choices, [[spoiler: this option kills ''Jaethal'', as she effectively tells Urgathoa to go pound salt -- and Urgathoa responds with a BoltOfDivineRetribution that makes Jaethal KilledOffForReal]].
* In the 2005 version of ''The Bard's Tale'', you get a choice between saving the princess you've been trying to save, and killing her at her kidnapper's request (who insists she's a demon). [[spoiler:If you choose to kill her, she turns into a demon. If you choose to kill the wizard, you beat him and THEN she transforms into a demon, who keeps you as her right-hand man.]]
** [[spoiler:You also have a third option, to ignore both of them, go back to the bar you started at, and just get used to the undead horde that's been rising to conquer the world. They're not that bad.]]

to:

* Being a SpiritualSuccessor to ''VideoGame/BaldursGate''-model [=CRPGs=], ''VideoGame/PathfinderKingmaker'' contains a lot of these.
** What will you choose: send the militia to protect your helpless citizens or secure the merchants' trade routes? The former are innocents civilians and contribute hard to your community. The latter are the backbone of your economy and it will collapse if you don't help them. Of course, you can always delegate someone else to make the decision.
** Happens in the third part, where you have to choose to either [[spoiler: assist Kesten in storming the Womb of Lamashtu and abandon the capital to be sieged by the monsters, or save the Capital but leave Kesten to die]]. [[spoiler: Being Lawful allows you to TakeAThirdOption, ordering Kesten to protect the capital while you storm the Womb alone.]] A possible bit of LoopholeAbuse involves [[spoiler: saving one or the other but ''not talking to them'' prior to saving the other as well. Doing so will also spare both men]].
** Prior to this, dealing with the cult behind it has [[spoiler: you decide whether or not Olika, the widow [[ChekhovsGun of a merchant whose body you'd found during Troll Trouble]], should be allowed to receive Lamashtu's "blessing" to save the life of her unborn child, knowing full well what a blessing from [[NamesToRunAwayFromReallyFast the Mother of Monsters]] could entail. If you let her, the WhereAreTheyNowEpilogue states she was killed by an angry mob.]]
** The end of Jaethal's companion quest line, especially for non-Evil players -- [[spoiler: either pull a GrandTheftMe on her daughter, or kill her and raise her up as an Undead.]] While she ''can'' TakeAThirdOption depending on prior choices, [[spoiler: this option kills ''Jaethal'', as she effectively tells Urgathoa to go pound salt -- and Urgathoa responds with a BoltOfDivineRetribution that makes Jaethal KilledOffForReal]].
* In the 2005 version of ''The Bard's Tale'', ''VideoGame/TheBardsTale'', you get a choice between saving the princess you've been trying to save, and killing her at her kidnapper's request (who insists she's a demon). [[spoiler:If you choose to kill her, she turns into a demon. If you choose to kill the wizard, you beat him and THEN ''then'' she transforms into a demon, who keeps you as her right-hand man.]]
** [[spoiler:You
man. You also have a third option, to ignore both of them, go back to the bar you started at, and just get used to the undead horde that's been rising to conquer the world. They're not that bad.]]



* Although this is put in a rather subtle way, in ''VideoGame/BlazBlue'' this occurs to [[spoiler:Litchi Faye-Ling. Hazama invites her to join the NOL because he has the cure for herself and Arakune. Her condition is worsening and if left be, she'll be at best a burden to Orient Town, at worst turn into the next Arakune and eat her former friends. If she just refused, there will be a big chance that Hazama will dispose the cure and her only lead for salvation lost. It boils down to either "Go betray those who expect you to be a good person and join TheDarkSide" or "Slowly wither and die, or if [[SarcasmMode lucky]], turn into a monster that eats everyone who looks up to you." There's just no [[TakeAThirdOption third option]] for her.]] She ''did'' have a third option: [[spoiler:give up on Arakune and get Kokonoe to help her deal with her Boundary corruption which Arakune himself begs her to do in his true ending.]] She just refuses to take it because [[spoiler:giving up on Arakune would have made all of her efforts pointless.]]

to:

* Although this is put in a rather subtle way, in ''VideoGame/BlazBlue'' ''Franchise/BlazBlue'' this occurs to [[spoiler:Litchi Faye-Ling. Hazama invites her to join the NOL because he has the cure for herself and Arakune. Her condition is worsening and if left be, she'll be at best a burden to Orient Town, at worst turn into the next Arakune and eat her former friends. If she just refused, there will be a big chance that Hazama will dispose the cure and her only lead for salvation lost. It boils down to either "Go betray those who expect you to be a good person and join TheDarkSide" or "Slowly wither and die, or if [[SarcasmMode lucky]], turn into a monster that eats everyone who looks up to you." There's just no [[TakeAThirdOption third option]] for her.]] you"]]. She ''did'' have [[TakeAThirdOption a third option: option]]: [[spoiler:give up on Arakune and get Kokonoe to help her deal with her Boundary corruption corruption, which Arakune himself begs her to do in his true ending.]] ending]]. She just refuses to take it because [[spoiler:giving up on Arakune would have made all of her efforts pointless.]]pointless]].



* A slightly different spin on this occurs in ''VideoGame/CallOfDuty: World at War'' during the Soviet campaign level ''Eviction''. After being ordered to kill wounded Germans crawling on the ground in the streets of Berlin, you and your squadmates stumble upon three unarmed German soldiers cornered in a subway entrance. Your Sergeant gives you the choice of gunning them down yourself or letting your vengeful Red Army comrades throw Molotovs at them.

to:

* ''VideoGame/CallOfDuty'':
**
A slightly different spin on this occurs in ''VideoGame/CallOfDuty: World at War'' ''VideoGame/CallOfDutyWorldAtWar'' during the Soviet campaign level ''Eviction''. After being ordered to kill wounded Germans crawling on the ground in the streets of Berlin, you and your squadmates stumble upon three unarmed German soldiers cornered in a subway entrance. Your Sergeant gives you the choice of gunning them down yourself or letting your vengeful Red Army comrades throw Molotovs at them.



*** The Quarian-Geth War arc has two of them. Fairly early on you have to decide whether to save Admiral Zaal'Koris or the squad of soldiers he's been separated from. He wants you to choose TheMenFirst. [[spoiler:As it turns out, however, saving Zaal'Koris is critical to getting the GoldenEnding, since the Civilian Fleet which he commands becomes more panicky without him.]]\\
\\
Then at the end of the arc, the quarians open fire on the geth while Legion is [[spoiler:uploading Reaper-written code to them that will allow every individual geth program to become sapient]], and Shepard must choose whether to save the geth or the quarians. [[spoiler:The GoldenEnding has Shepard convincing the quarians to cease fire, letting the geth achieve sapience and rejoining the quarians as their allies.]]
*** The ending of the third game also qualifies to an extent. [[spoiler:Shepard has to choose between destroying all synthetic life, taking control of the Reapers, or melding organic and synthetic life. The first involves murdering the geth [[VideoGameCrueltyPotential (assuming the player didn't already do that)]] and a popular squad mate, does more harm to galactic infrastructure than the other endings, and leaves open the possibility of future wars between organics and synthetics; on the bright side, it's the only ending in which Shepard can survive as an organic. The second results in [[AscendedToAHigherPlaneOfExistence Shepard giving up their humanity in order to take control of the Reapers]], essentially giving Shepard indefinite control of the galaxy. The third is advertised by the Catalyst as the "ideal" ending; it kills Shepard, and subverts the free will of the affected species in a way that bothers many players, but it at least resolves the organic-synthetic conflict in a fairly durable way. There's also the [[TakeAThirdOption Refuse ending]]: the Reapers eventually get defeated in a subsequent cycle, but [[DownerEnding the current harvest succeeds, every sentient being from the current cycle dies.]] ]]
** ''VideoGame/MassEffectAndromeda:''

to:

*** The Quarian-Geth War arc has two of them. Fairly early on you have to decide whether to save Admiral Zaal'Koris or the squad of soldiers he's been separated from. He wants you to choose TheMenFirst. [[spoiler:As it turns out, however, saving Zaal'Koris is critical to getting the GoldenEnding, since the Civilian Fleet which he commands becomes more panicky without him.]]\\
\\
]] Then at the end of the arc, the quarians open fire on the geth while Legion is [[spoiler:uploading Reaper-written code to them that will allow every individual geth program to become sapient]], and Shepard must choose whether to save the geth or the quarians. [[spoiler:The GoldenEnding has Shepard convincing the quarians to cease fire, letting the geth achieve sapience and rejoining the quarians as their allies.]]
*** The ending of the third game also qualifies to an extent. [[spoiler:Shepard has to choose between destroying all synthetic life, taking control of the Reapers, or melding organic and synthetic life. The first involves murdering the geth [[VideoGameCrueltyPotential (assuming the player didn't already do that)]] and a popular squad mate, does more harm to galactic infrastructure than the other endings, and leaves open the possibility of future wars between organics and synthetics; on the bright side, it's the only ending in which Shepard can survive as an organic. The second results in [[AscendedToAHigherPlaneOfExistence Shepard giving up their humanity in order to take control of the Reapers]], essentially giving Shepard indefinite control of the galaxy. The third is advertised by the Catalyst as the "ideal" ending; it kills Shepard, and subverts the free will of the affected species in a way that bothers many players, but it at least resolves the organic-synthetic conflict in a fairly durable way. There's also the [[TakeAThirdOption Refuse ending]]: the Reapers eventually get defeated in a subsequent cycle, but [[DownerEnding the current harvest succeeds, every sentient being from the current cycle dies.]] dies]].]]
** ''VideoGame/MassEffectAndromeda:''''VideoGame/MassEffectAndromeda'':



* The gameplay of ''VideoGame/NooneHasToDie'' involves you making these to decide who lives and who dies in a fire, due to a [[NoOSHACompliance ridiculously terrible security system]] that makes it impossible to get everyone out alive. Your goal is go through all the possible paths in order to find the way to the true ending, [[spoiler: in which you ''can'' save everyone.]]

to:

* The gameplay of ''VideoGame/NooneHasToDie'' ''VideoGame/NoOneHasToDie'' involves you making these to decide who lives and who dies in a fire, due to a [[NoOSHACompliance ridiculously terrible security system]] that makes it impossible to get everyone out alive. Your goal is go through all the possible paths in order to find the way to the true ending, [[spoiler: in which you ''can'' save everyone.]]



* ''VideoGame/OneShot'': [[spoiler:at the end of the game, you have to choose between SavingTheWorld (or possibly just [[ItIsBeyondSaving prolonging its doom]]) while leaving Niko alone on a tower forever, or sending Niko home and dooming the world.]]

to:

* ''VideoGame/OneShot'': [[spoiler:at [[spoiler:At the end of the game, you have to choose between SavingTheWorld (or possibly just [[ItIsBeyondSaving prolonging its doom]]) while leaving Niko alone on a tower forever, or sending Niko home and dooming the world.]]]]
* Being a SpiritualSuccessor to ''VideoGame/BaldursGate''-model [=CRPGs=], ''VideoGame/PathfinderKingmaker'' contains a lot of these.
** What will you choose: send the militia to protect your helpless citizens or secure the merchants' trade routes? The former are innocents civilians and contribute hard to your community. The latter are the backbone of your economy and it will collapse if you don't help them. Of course, you can always delegate someone else to make the decision.
** Happens in the third part, where you have to choose to either [[spoiler: assist Kesten in storming the Womb of Lamashtu and abandon the capital to be sieged by the monsters, or save the Capital but leave Kesten to die]]. [[spoiler: Being Lawful allows you to TakeAThirdOption, ordering Kesten to protect the capital while you storm the Womb alone.]] A possible bit of LoopholeAbuse involves [[spoiler: saving one or the other but ''not talking to them'' prior to saving the other as well. Doing so will also spare both men]].
** Prior to this, dealing with the cult behind it has [[spoiler: you decide whether or not Olika, the widow [[ChekhovsGun of a merchant whose body you'd found during Troll Trouble]], should be allowed to receive Lamashtu's "blessing" to save the life of her unborn child, knowing full well what a blessing from [[NamesToRunAwayFromReallyFast the Mother of Monsters]] could entail. If you let her, the WhereAreTheyNowEpilogue states she was killed by an angry mob.]]
** The end of Jaethal's companion quest line, especially for non-Evil players -- [[spoiler: either pull a GrandTheftMe on her daughter, or kill her and raise her up as an Undead.]] While she ''can'' TakeAThirdOption depending on prior choices, [[spoiler: this option kills ''Jaethal'', as she effectively tells Urgathoa to go pound salt -- and Urgathoa responds with a BoltOfDivineRetribution that makes Jaethal KilledOffForReal]].
Is there an issue? Send a MessageReason:
None


** There's one that only becomes sadistic on a second playthrough. In Chapter 4, [[spoiler:you're given the option of having Max warn Victoria that Nathan is targeting her. If you've got Vic to the point that she believes you, this leads to her death as she goes to the actual villain, Mr Jefferson, for protection, and he disposes of her before he does Max. In the second playthru, this leads to the difficult choice of sending Vic to her death, or either being a jerk to her through the earlier chapters, or having Max act on knowledge she can't have (or change to a jerk characterization at a strange time).]]

to:

** There's one that only becomes sadistic on a second playthrough. In Chapter 4, [[spoiler:you're given the option of having Max warn Victoria that Nathan is targeting her. If you've got Vic to the point that she believes you, this leads to her death as she goes to the actual villain, Mr Mr. Jefferson, for protection, and he disposes of her before he does Max. In the second playthru, playthrough, this leads to the difficult choice of sending Vic to her death, or either being a jerk to her through the earlier chapters, or having Max act on knowledge she can't have (or change to a jerk characterization at a strange time).]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheSims Life Stories'' has Vincent face one at the end of his storyline. His new girlfriend, Naomi, is suddenly crushed by a falling satellite, leading to TheGrimReaper making a visit. Vincent proceeds to plea with the Reaper, who instead of [[ChessWithDeath playing his “which hand is the soul in?” game]], decides to offer one of these to Vincent. Grim will let Naomi live, but only should Vincent give up his mansion and other earthly possessions. The player must decide how Vincent answers this dilemma, which will determine the state he’s in once free play starts.
Is there an issue? Send a MessageReason:
That's my bad. Thirteen reflections and the Source; fourteen worlds total.


* ''VideoGame/FinalFantasyXIV'': One of these forms a major crux of the motivations for the Warriors of Darkness, introduced in the post-''Heavensward'' storyline. The Warriors come from the First, one of fourteen alternate worlds that serve as "reflections" of the Source where the main game is set. Upon triumphing over the Ascians that threatened them, they inadvertently unleashed a force of primordial light upon the First - an equal and opposite force to the darkness which turned the Thirteenth into a hellish Void from which hail the aether-starved voidsent. The Warriors ultimately decided to join hands with the Ascians and try and bring about an Umbral Calamity on the Source; Urianger discovers that the process of an Umbral Calamity involves ''destroying one of the reflections'' - in this case, the First - and ending all life upon it.

to:

* ''VideoGame/FinalFantasyXIV'': One of these forms a major crux of the motivations for the Warriors of Darkness, introduced in the post-''Heavensward'' storyline. The Warriors come from the First, one of fourteen thirteen alternate worlds that serve as "reflections" of the Source where the main game is set. Upon triumphing over the Ascians that threatened them, they inadvertently unleashed a force of primordial light upon the First - an equal and opposite force to the darkness which turned the Thirteenth into a hellish Void from which hail the aether-starved voidsent. The Warriors ultimately decided to join hands with the Ascians and try and bring about an Umbral Calamity on the Source; Urianger discovers that the process of an Umbral Calamity involves ''destroying one of the reflections'' - in this case, the First - and ending all life upon it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/BaldursGateIII'', warlock companion/PlayerCharacter Wyll is faced with one of these near the end of his questline. His patron, the devil Mizora, forces him to choose between [[spoiler:his freedom from his DealWithTheDevil, or doubling down and signing over his soul in order to save his father's life]].
Is there an issue? Send a MessageReason:
When the text on the image is that small, it's better to just reiterate it in the caption.


[[caption-width-right:347:The small text in the center says it all. [[note]][[http://manapsart.deviantart.com/art/Plumber-s-Dilemma-181579785 Image]] by [[http://michaelmayne.deviantart.com/ Michael Mayne]] on Website/DeviantArt]][[/note]]

to:

[[caption-width-right:347:The small text in the center says it all.[[caption-width-right:347:Choices. [[note]][[http://manapsart.deviantart.com/art/Plumber-s-Dilemma-181579785 Image]] by [[http://michaelmayne.deviantart.com/ Michael Mayne]] on Website/DeviantArt]][[/note]]
Is there an issue? Send a MessageReason:
None


*** At the end of the prologue, the protagonist Corrin must choose between siding with their blood relatives, the royal family from the kingdom of [[{{Wutai}} Hoshido]], or the foster family that raised them from birth, the royal family of [[TheEmpire Nohr]]. To compound things, both sides are decent people that love the protagonist very much and '''Corrin can't choose both sides.''' No matter which side you pick, the other side will label you a traitor. There's a [[TakeAThirdOption third path]] where Corrin sides with neither [[spoiler:which ultimately is the GoldenPath that leads to the two nations joining forces to defeat Anankos, the GreaterScopeVillain]].

to:

*** At the end of the prologue, the protagonist Corrin must choose between siding with their blood relatives, the royal family from the kingdom of [[{{Wutai}} Hoshido]], or the foster family that raised them from birth, early childhood, the royal family of [[TheEmpire Nohr]]. To compound things, both sides are decent people that love the protagonist very much and '''Corrin can't choose both sides.''' No matter which side you pick, the other side will label you a traitor. There's a [[TakeAThirdOption third path]] where Corrin sides with neither [[spoiler:which ultimately is the GoldenPath that leads to the two nations joining forces to defeat Anankos, the GreaterScopeVillain]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FinalFantasyXIV'': One of these forms a major crux of the motivations for the Warriors of Darkness, introduced in the post-''Heavensward'' storyline. The Warriors come from the First, one of fourteen alternate worlds that serve as "reflections" of the Source where the main game is set. Upon triumphing over the Ascians that threatened them, they inadvertently unleashed a force of primordial light upon the First - an equal and opposite force to the darkness which turned the Thirteenth into a hellish Void from which hail the aether-starved voidsent. The Warriors ultimately decided to join hands with the Ascians and try and bring about an Umbral Calamity on the Source; Urianger discovers that the process of an Umbral Calamity involves ''destroying one of the reflections'' - in this case, the First - and ending all life upon it.
-->'''Alisaie:''' Then... then if the Warriors of Darkness succeed, everyone in their world will ''die''?\\
'''Urianger:''' In essence, aye. The verse [of the ''[[TomeOfEldritchLore Gerun Oracles]]''] speaketh of the renunciation of the flesh, and subsequent return to TheLifestream. However, this fate may yet be preferable to the alternative, for if the First were to fall to transcendent Light in the manner the Warriors of Darkness described, it would give way unto [[FateWorseThanDeath a void wherein none may know either life or death]]. Far better to die, they reason - for in death there is life. The essence of a soul which returneth unto the Source may be born anew. Saved. Such, at least, is their belief, I surmise.\\
'''Alphinaud:''' If that is true, then... Gods. [[LampshadeHanging No one should ever have to make such a choice.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the prologue comic series for ''VideoGame/StreetFighter6'', JP forces Ken into such a choice: Ken's son, Mel, is being held hostage, tied to a chair with a drone rigged to explode underneath. JP hands Ken a phone that is connected to other drone bombs scattered throughout Nayshall and gives him three minutes to make a choice: disable the bomb endangering Mel, but allow another drone in Nayshall to detonate and possibly kill someone; or let the timer run out, preventing the bombs in Nayshall from going off, but let Mel die in so doing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ElohimEternalTheBabelCode'': When the party meets [[spoiler:the Kosmokraters, the latter orders the former to destroy the Transmigrator to prove their loyalty, or the infernos all over Idin will detonate. The Kosmokraters also refuse to compromise with the party at all and outright state that the Idinites will still be ordered to commit genocide on the few remaining Cainites even if the Transmigrator is destroyed. Joshwa decides to defy the Kosmokraters, since he believes it's better to have the survivors be free of the Kosmokraters rather than allow everyone to be enslaved to the Kosmokraters and used as cannon fodder in pointless wars anyways]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/GrandTheftAutoV'' does something similar with its final mission: [[spoiler:As Franklin, you're given the choice either to kill Trevor and clear yourself with Steve Haines and the FIB, or kill Michael and clear yourself with Devon Weston, a multi-millionaire with strong ties to the private militia Merryweather.]] Unlike ''IV'', however, [[spoiler:you can also TakeAThirdOption which results in [[GoldenEnding the three protagonists killing all of the main antagonists of the game and walking away scot-free]].]]

to:

** ''VideoGame/GrandTheftAutoV'' does something similar with its final mission: [[spoiler:As Franklin, you're given the choice either to kill Trevor and clear yourself with Steve Haines and the FIB, or kill Michael and clear yourself with Devon Devin Weston, a multi-millionaire with strong ties to the private militia Merryweather.]] Unlike ''IV'', however, [[spoiler:you can also TakeAThirdOption which results in [[GoldenEnding the three protagonists killing all of the main antagonists of the game and walking away scot-free]].]]
Is there an issue? Send a MessageReason:
None


** If the famine happens and Sol doesn't manage to end it, they will have at least one opportunity to obtain extra food with the full knowledge that it's being taken away from someone else who needs it. However, stealing food ''deducts'' from your food supply since you still feel bad for it, but at least you'll get a card for it.

to:

** If the famine happens and Sol doesn't manage to end it, they will have at least one opportunity to obtain extra food with the full knowledge that it's being taken away from someone else who needs it. However, stealing food ''deducts'' from your food supply since you Sol still feel feels bad for it, but at least you'll get a card for it.
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

* ''VideoGame/IWasATeenageExocolonist'':
** Cal and Tammy need to be separated for Sol to become long-term partners with either of them. They are both loving and harmonious as a couple, unlike the other pair that needs to be broken up for Sol to have a chance with either half. As it happens, players aiming to make Cal Sol's husband technically have a second option that those aiming to make Tammy their wife don't: [[spoiler:letting Tammy die a few months after the beginning of the game]], which has ethical issues of its own, but also can't be avoided during the very first playthrough and takes a single choice to repeat on subsequent ones.
** If the famine happens and Sol doesn't manage to end it, they will have at least one opportunity to obtain extra food with the full knowledge that it's being taken away from someone else who needs it. However, stealing food ''deducts'' from your food supply since you still feel bad for it, but at least you'll get a card for it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FateGrandOrder'' hits Chaldea with a vicious choice in the Lostbelt arc. [[spoiler: Either lay down and die, damning their world and all the people in it, or destroy the seven Lostbelts and condemn their citizens to oblivion. Either way, innocent people die…]]

Added: 917

Changed: 1482

Is there an issue? Send a MessageReason:
None


* ''VideoGame/InFAMOUS'': Kessler pulls this on Cole. Cole is given the choice to save six doctors, or save Trish, his girlfriend. The doctors are more relevant in context, because the setting is a city under quarantine due to disease, and the quarantine has been causing basic social services to fail while gang violence escalates to the point of insanity. [[spoiler:If Cole goes for the doctors, Trish dies. But there is a twist if you go for Trish instead; the choice is rigged and Trish will be a decoy, with the real Trish hidden with the doctors Cole has chosen not to save.]] Notable for two reasons: [[spoiler:First, the hero doesn't get to TakeAThirdOption, and second, it's actually a subversion. Kessler isn't doing it because he's a sadist, he's doing it because his ultimate goal is to harden Cole against emotional trauma earlier in his life than he would be otherwise.]]

to:

* In ''VideoGame/HogwartsLegacy'', while the PlayerCharacter is exploring the lair of EvilSorcerer Salazar Slytherin alongside TokenEvilTeammate Sebastian Sallow and DefectorFromDecadence Ominus Gaunt, the group ends up in a magical trap with a door that will only open if someone uses the AgonyBeam [[DangerousForbiddenTechnique Cruciatus Curse]] on another person. Ominus, [[AbusiveParents having been a victim of the curse himself]], would rather die than use BlackMagic on a friend. However, since he's the one who got everyone into the mess Sebastian is chivalrous enough to give the player a choice; he can teach them the spell and they can use it on him, or [[VideoGameCaringPotential they can sacrifice themselves to save everyone]].
* ''VideoGame/InFAMOUS'': Kessler [[BigBad Kessler]] pulls this on Cole. Cole is given the choice to save six doctors, or save Trish, his girlfriend. The doctors are more relevant in context, because the setting is a city under quarantine due to disease, and the quarantine has been causing basic social services to fail while gang violence escalates to the point of insanity. [[spoiler:If Cole goes for the doctors, Trish dies. But there is a twist if you go for Trish instead; the choice is rigged and Trish will be a decoy, with the real Trish hidden with the doctors Cole has chosen not to save.]] Notable for two reasons: [[spoiler:First, the hero doesn't get to TakeAThirdOption, and second, it's actually a subversion. Kessler isn't doing it because he's a sadist, he's doing it because [[INeedYouStronger his ultimate goal is to harden Cole against emotional trauma earlier in his life life]] than he would be otherwise.]]
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/EtrianOdysseyIIITheDrownedCity'':
** Some time after completing the fourth stratum, [[spoiler:you must choose whether to preserve the Deep City, or to expose its existence to the rest of the world. Either choice determines which hidden class you unlock, as well as how the rest of the story plays out. You can TakeAThirdOption, but doing so is a GuideDangIt as you have to turn in one mission but not accept the one that becomes available as you do so in order to get another mission from a specific source with no indication at all.]]
** By trying to help the Murotsumi Guild, [[spoiler:you indirectly decide which member dies. No way to save both. It's also possible, through non-obvious means, to ignore them altogether by not interacting with either of them, but it's never shown if this leads to both of them surviving; and due to the circumstances of their situation, it's unlikely anyway]]. This almost wouldn't qualify if it weren't for the fact that it repeats every playthrough, meaning after the first time through you know what is going to happen the moment the choice pops up.
Is there an issue? Send a MessageReason:
None


* In the ''VideoGame/DeusEx'' series:

to:

* In the ''VideoGame/DeusEx'' series:''Franchise/DeusExUniverse'':

Top