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* AnIceSuit: There is an [[https://runescape.wiki/w/Ice_warrior_outfit ice warrior outfit]] and an equivalent [[https://runescape.wiki/w/Desert_Treasure_(Kamil) cosmetic override]].

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* PinataEnemy: The Living Rock Patriarch, which gives 30% more experience than a normal enemy and drops a number of noted items such as Diamonds, Rune Ore, Blood and Mud Runes as a 100% drop, totaling little over 200k for one kill, though it takes a couple hours to respawn per world and is surrounded by other aggressive monsters inside a single combat area.

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* PinataEnemy: PinataEnemy:
**
The Living Rock Patriarch, which gives 30% more experience than a normal enemy and drops a number of noted items such as Diamonds, Rune Ore, Blood and Mud Runes as a 100% drop, totaling little over 200k for one kill, though it takes a couple hours to respawn per world and is surrounded by other aggressive monsters inside a single combat area.


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** Bork drops a nice collection of gems, charms and coins, but can only be killed once per day.
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** A new Necromancy skill is slated for release in [=RS3=] sometime in 2023.
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* OutsideTheBoxTactic: This is a key aspect of "skilling bosses" in both [=RS3=] and [=OSRS=] and encounters like them (such as [[EverythingsBetterWithDinosaurs Big Game Hunter]]). These are foes that can only be defeated by using non-combat skills, though they tend to avert SheatheYourSword (you're still fighting the boss, just in an unconventional way).

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* OutsideTheBoxTactic: This is a key aspect of "skilling bosses" in both [=RS3=] and [=OSRS=] and encounters like them (such as [[EverythingsBetterWithDinosaurs Big Game Hunter]]).Hunter). These are foes that can only be defeated by using non-combat skills, though they tend to avert SheatheYourSword (you're still fighting the boss, just in an unconventional way).
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* NotTheIntendedUse: Talking to any NPC on Lunar Isle without a seal of passage will get you booted back to Relleka. If you have a way to teleport to Lunar Isle (such as portal in your house), this can actually be a pretty useful way to get to Relleka.
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* HealingSerpent:
** During the Death To The Dorgeshuun quest, Juna, a giant talking snake, helps revive Zanik with some of the Tears Of Guthix.
** During the final encounter with The Ambassador in The Shadow Reef dungeon, Seiryu, who is a very serpentine entity[[note]]One of his titles is even The Azure Serpent.[[/note]], comes to aid the adventurer by healing them.
** The Asylum Doctor's Ring is stated in its examine text to have the image of serpents wrapped around a staff. Said ring is a reward from the Broken Home quest, which features some sort of lunatic asylum or psychiatric hospital.

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** The Infernals were once the undisputed rulers of Infernus before the Chthonians usurped them. [[spoiler:Some, if not all of them, are eventually revealed to be [[DemonicPossession Aughra dragonkin possessing Avernic bodies.]]]]



*** Tagga, a miner called the Massacrer of Moles, suspected that the results of an attempt to exterminate small moles in Senntisten (while doing the sort of agricultural "cheating" that would lead to the Falador Giant Mole ages later) would only lead to lots of Giant Moles menacing the city. Tagga was ultimately proven right, as a mine outside the city held a veritable army of Giant Moles. Rather than let the armies of Senntisten get themselves killed trying to fight in the tunnels, Tagga snuck past the moles to weaken the mine's core support, telling their men to undermine the outer supports and collapsing the entire mine, burying the moles alive. (Tagga found the city's reaction--an honor conveying nothing of Tagga's actual skills or passions, only a single, desperate action in response to the city's stupidity, with a statue in the city graveyard to remind them of of their own mortality--disgusting.)

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*** Tagga, a miner called the Massacrer of Moles, suspected that the results of an attempt to exterminate small moles in Senntisten (while doing the sort of agricultural "cheating" that would lead to the Falador Giant Mole ages later) would only lead to lots of Giant Moles menacing the city. Tagga was ultimately proven right, as a mine outside the city held a veritable army of Giant Moles. Rather than let the armies of Senntisten get themselves killed trying to fight in the tunnels, Tagga snuck past the moles to weaken the mine's core support, telling their men to undermine the outer supports and collapsing the entire mine, burying the moles alive. (Tagga found the city's reaction--an honor conveying nothing of Tagga's actual skills or passions, only a single, desperate action in response to the city's stupidity, [[SurroundedByIdiots stupidity]], with a statue in the city graveyard to remind them of of their own mortality--disgusting.)
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** In older versions, the Ape Atoll Dungeon was commonly used for training Magic and Ranged with burst spells or chinchompas on the masses of gorilla skeletons inside. ''Old School'' added Kruk's Dungeon, which has masses of maniacal monkeys that regularly drop prayer potions.
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*** Tier 99 Curses, obtained by using a codex dropped by Nex: Angel of Death, are the Infinity Plus One Prayers and a substantial damage boost...and cost hundreds of millions of GP to obtain. And you only get one combat style's curse per codex used, meaning you'll need three total.

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*** Tier 99 Curses, obtained by using a codex dropped by Nex: Angel of Death, are the Infinity Plus One Prayers and a substantial damage boost...and cost hundreds of millions of GP to obtain. And you only get one combat style's curse per codex used, meaning you'll need three total.total, costing close to a max cash stack.
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* InfinityPlusOneSword and InfinityMinusOneSword: Due to the sheer amount of weapons in the game, tendency for exponential price scaling with item quality, and power creep over time, high-level weapons often exist on a sort of gradient between the two--what's an InfinityPlusOneSword for one player might be an InfinityMinusOneSword for someone else, depending on that player's ability to make cash and their levels. (For Ironmen, who don't have access to the Grand Exchange, many more weapons fit the InfinityPlusOneSword description.)
** At present, the t95 Magic staff, the Fractured Staff of Armadyl is bar none 'the' Infinity +1 weapon. Requiring either '6 billion GP' (almost triple a max cash stack) or a grind of one of the hardest bosses in the game to solo (or a *very* long grind to obtain through duo or trio kills) and incredibly expensive upkeep, you’re rewarded with the remade form of one of the most storied Elder Artefacts in the entire game…and can deal the best DPS in the entire game with it while its special is active.

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* InfinityPlusOneSword and InfinityMinusOneSword: Due to the sheer amount of weapons in the game, tendency for exponential price scaling with item quality, and power creep over time, high-level weapons often exist on a sort of gradient between the two--what's two-- a weapon that's an InfinityPlusOneSword for one player might be an InfinityMinusOneSword for someone else, depending on that player's ability to make cash and their levels. (For Ironmen, who don't have access to the Grand Exchange, many more weapons fit the InfinityPlusOneSword description.)
** At present, the t95 Magic staff, the Fractured Staff of Armadyl is bar none 'the' ''the'' Infinity +1 weapon. Requiring either '6 '''6 billion GP' GP''' (almost triple a max cash stack) or a grind of one of the hardest bosses in the game to solo (or a *very* ''very'' long grind to obtain through duo or trio kills) and incredibly expensive upkeep, you’re rewarded with the remade form of one of the most storied Elder Artefacts in the entire game…and game… and can deal the best DPS in the entire game with it while its special is active.



*** Enchanted Bakriminel Bolts, Deathspore Arrows, and Splintering Arrows act as the ammunition equivalent for Ranged, especially the former (which would have Tier 99 damage should a Tier 99 weapon exist outside of Daemonheim!)
** After that are the other t95s and strongest t92s: the Dark Blades of Leng (t95 melee dual wield), the Ek-Zekkil (t95 melee two-handed), the Eldritch Crossbow (t92 2h crossbow), the Blightbound Crossbows (t92 dual wield crossbows), the Seren Godbow (t92 bow), and the Wand of the Praesul and Imperium Core (t92 wand and orb). While nowhere near the power of the Fractured Staff of Armadyl, they remain incredibly good in their own right, each acting as the best weapons for those specific style combinations.

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*** Enchanted Bakriminel Bolts, Elder God Arrows, Deathspore Arrows, and Splintering Arrows act as the ammunition equivalent for Ranged, especially the former first of those (which would have Tier 99 damage should a Tier 99 weapon weapons exist outside of Daemonheim!)
** After that are the other t95s and strongest t92s: the Dark Blades of Leng (t95 melee dual wield), the Ek-Zekkil (t95 melee two-handed), the Bow of the Last Guardian (t95 bow), the Eldritch Crossbow (t92 2h crossbow), the Blightbound Crossbows (t92 dual wield crossbows), the Seren Godbow (t92 bow), and the Wand of the Praesul and Imperium Core (t92 wand and orb). While nowhere near the power of the Fractured Staff of Armadyl, they remain incredibly good in their own right, each acting as the best weapons for those specific style combinations.



** At Tiers 70-80 (e.g. Chaotics, Godswords, the Armadyl Crossbow, Abyssal weapons, Barrows weapons, Crystal weapons, the Sunspear), we see weapons that are much easier to obtain yet are still moderately effective in high-level combat, with some costing less than 100,000 gp. Blisterwood weapons can be fletched with ease once you've completed The Branches of Darkmeyer. The Vanquish and Sunspear are t75 and t78 weapons that can be used in any combat style and only require questing to obtain.

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** At Tiers 70-80 (e.g. Chaotics, Godswords, the Armadyl Crossbow, Abyssal weapons, Barrows weapons, Crystal weapons, the Sunspear), we see weapons that are much easier to obtain yet are still moderately effective in high-level combat, with some costing less than 100,000 gp. Blisterwood weapons can be fletched with ease once you've completed The Branches of Darkmeyer. The Vanquish and Sunspear are t75 and t78 weapons that can be used in any combat style and only require questing to obtain.obtain; the latter even being augmentable.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: Jagex's apparent solution on what to do with the Signature Heroes in the Sixth Age. They've dialed back after 2016, though.
** Sir Owen ends up [[spoiler:dead during "The Death of Chivalry", before being raised badly by Saradomin and remaining partially undead, unable to adventure again until a solution is found. The solution is eventually found offscreen, though, letting him return for Azzanadra's Quest]].
** Xenia tries to [[spoiler:hinder the plans of the Elder Gods in "Heart of Stone", and also ends up dead in a magical explosion. While she returns to help out in "Nomad's Elegy", she stays in the afterlife for good]].
** Linza finally gets ADayInTheLimelight in [[spoiler:"Kindred Spirits", and her main contribution to the plot is to betray the PlayerCharacter at the last hour in an ill-fated DealWithTheDevil (i.e. Sliske), ending with her getting killed off and immediately raised as the newest Barrows wight, "Linza the Disgraced"]].
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* NavelDeepNeckline:
** Magic robes like the batwing display this when a female avatar [[http://images1.wikia.nocookie.net/__cb20120724054552/runescape/images/f/fb/Batwing_robes_equipped_female.png wears them]].
** Vanescula Drakan's outfit combines this with {{Sideboob}}.

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Plot Induced Stupidity has been split.


* IdiotBall: Apparently duct-taped to [[spoiler:Linza]] in "Kindred Spirits" as [[spoiler:she made a DealWithTheDevil with Sliske to betray the PlayerCharacter to him in exchange for protection from the Dragonkin, when Sliske's deceptive and manipulative ''modus operandi'' should be common knowledge among the prominent heroes of the world. She ends up dead and is raised as Sliske's newest Barrows wight, fulfilling the "protection" end of the bargain]].

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* IdiotBall: IdiotBall:
**
Apparently duct-taped to [[spoiler:Linza]] in "Kindred Spirits" as [[spoiler:she made a DealWithTheDevil with Sliske to betray the PlayerCharacter to him in exchange for protection from the Dragonkin, when Sliske's deceptive and manipulative ''modus operandi'' should be common knowledge among the prominent heroes of the world. She ends up dead and is raised as Sliske's newest Barrows wight, fulfilling the "protection" end of the bargain]].bargain]].
** Several quests require the player to be quite gullible. Of course, you ''can'' choose not to be gullible, but that unfortunately means [[StupidityIsTheOnlyOption you can't finish the quest]].



* PlotInducedStupidity: Several quests involve you being quite gullible. Of course, you ''can'' choose not to be gullible, but that unfortunately means [[StupidityIsTheOnlyOption you can't finish the quest]].

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* JokeItem: Several, especially the holiday items. Ironically, some of these are now the most valuable items in the game.

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* JokeItem: JokeItem:
**
Several, especially the holiday items. Ironically, some of these are now the most valuable items in the game.game.
** During the Tai Bwo Wannai Trio quest, you must add slices of banana to Karamjan rum. Should you forget to slice the banana first, the whole fruit will be stuffed into the bottle instead. Unfortunately, since the banana gets lodged in the bottle, the item becomes completely useless and can’t be used to advance the quest.
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* HealingBoss:
** [=TzTok-Jad=], the boss of the Fight Caves, who will summon monsters to heal him when he reaches half health.
** The Kalphite King will heal himself in battle if the player gets the King in a situation where his attacks cannot reach the player for more than 10 seconds.
** Nex: Angel of Death can heal herself in phase 1 and phase 4 of the fight, with both forcing the player to fight something else in the room to prevent her healing.
** Vorago has several situations in which he can heal himself, largely to force the player to do a large amount of damage in a short time.
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Nice Hat is no longer a trope.


* NiceHat: The party hats. Their rare status makes them SeriousBusiness. The rarer ones are worth literally billions of coins, in a game where ten million per hour is fast.
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* HardModePerks: Some bosses have a hard mode or challenge mode that makes the fight more difficult but also improves the drops.
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* MedievalStasis: Averted. The past was full of advanced magical technologies but disasters such as the God Wars and the burning of the Wizards' Tower have created periods of regression due to the loss of technological and magical knowledge. The Invention skill and the rediscovery of lost technologies via the Archaeology skill have slowly brought Gielinor into an industrial revolution although the DungeonPunk skin still remains prominent.
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* IDieFree: The fate of (Extinction spoilers) [[spoiler: Kerapac, who uses LoopholeAbuse in his enslavement to buy enough time for the PlayerCharacter to call a [[SummonBiggerFish Shadow Leviathan]] to stop Jas, overloading and destroying the Elder Artefacts empowering him in the process. After he's dragged into Erebus alongside the god that enslaved him and his people twice and destroyed his civilization, a final temporal echo of him mentions having no regrets over his fate]].
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* MissXPun: The White Knights of Falador have ThemeNaming playing on the title "Sir": Sir Rebrum, Sir Vey, Sir Renitee, Sir Vyvin, Sir Render, Sir Rogate, Sir Remony, Sir Ving, Sir Fsup, Sir Tiffy Cashien, Sir Loynst Ayke, Sir Plyan Demand...
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* NoOSHACompliance: In the H.A.M. storerooms, the doors are also locked from the inside. In the real world, doors usually are not locked from the inside to allow occupants to escape in the event of a fire.
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** [[spoiler:Moia]], whose parents are [[spoiler:[[HumanMomNonhumanDad Lucien and an unknown woman]].]]

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** [[spoiler:Moia]], whose parents are [[spoiler:[[HumanMomNonhumanDad Lucien [[spoiler:Lucien and an unknown woman]].woman.]]

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Finally got around to finishing updating the Infinity Plus One/Minus One Sword entry. Also added Insubstantial Ingredients.


** At present, the t95 Magic staff, the Fractured Staff of Armadyl is bar none 'the' Infinity +1 weapon. Requiring either '6 billion GP' (almost triple a max cash stack) or a grind of one of the hardest bosses in the game to solo (or a *very* long grind to obtain through duo or trio kills), you’re rewarded with the fractured form of one of the most storied Elder Artefacts in the entire game…and can deal the best DPS in the entire game with it while its special is active.
** After that are the other t95s and strongest t92s: the Dark Blades of Leng (t95 melee dual wield), the Ek-Zekkil (t95 melee two-handed), the Eldritch Crossbow (t92 2h crossbow), the Blightbound Crossbows (t92 dual wield crossbows), the Seren Godbow (t92 bow) and the Wand of the Praesul and Imperium Core (t92 wand and orb). While nowhere near the power of the Fractured Staff of Armadyl, they remain incredibly good in their own right, each acting as the best weapons for those specific style combinations.
** After that are the weaker t92s, the strongest t90s (the Seismic Wand and Orb and the Noxious Scythe), and the “combat triangle” weapons. These aren’t as useful or as rare as the higher-level weapons, but they remain effective.
*** Enchanted Bakriminel Bolts, Deathspore Arrows, and Splintering Arrows act as the ammunition equivalent for Ranged, especially the former (which would have Tier 99 damage should a Tier 99 weapon exist outside of Daemonheim!)
*** The Combat Triangle weapons (Terrasaur Maul, Hexhunter Bow, Inquisitor's Staff) are only Tier 80, but can even outperform the Tier 92 weapons against enemies tagged as using the combat style they're strong against. Their prices put them mostly in the InfinityPlusOneSword range, though.

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** At present, the t95 Magic staff, the Fractured Staff of Armadyl is bar none 'the' Infinity +1 weapon. Requiring either '6 billion GP' (almost triple a max cash stack) or a grind of one of the hardest bosses in the game to solo (or a *very* long grind to obtain through duo or trio kills), kills) and incredibly expensive upkeep, you’re rewarded with the fractured remade form of one of the most storied Elder Artefacts in the entire game…and can deal the best DPS in the entire game with it while its special is active.
** After that are the other t95s and strongest t92s: the Dark Blades of Leng (t95 melee dual wield), the Ek-Zekkil (t95 melee two-handed), the Eldritch Crossbow (t92 2h crossbow), the Blightbound Crossbows (t92 dual wield crossbows), the Seren Godbow (t92 bow) and the Wand of the Praesul and Imperium Core (t92 wand and orb). While nowhere near the power of the Fractured Staff of Armadyl, they remain incredibly good in their own right, each acting as the best weapons for those specific style combinations.
** After that are the weaker t92s, the strongest t90s (the Seismic Wand and Orb and the Noxious Scythe), and the “combat triangle” weapons. These aren’t as useful or as rare as the higher-level weapons, but they remain effective.
*** Enchanted Bakriminel Bolts, Deathspore Arrows, and Splintering Arrows act as the ammunition equivalent for Ranged, especially the former (which would have Tier 99 damage should a Tier 99 weapon exist outside of Daemonheim!)
*** The Combat Triangle weapons (Terrasaur Maul, Hexhunter Bow, Inquisitor's Staff) are only Tier 80, but can even outperform the Tier 92 weapons against enemies tagged as using the combat style they're strong against. Their prices put them mostly in the InfinityPlusOneSword range, though.
active.



** Lesser Tier 90 and some Tier 88 weaponry (Drygore weapons, Noxious staff and bow, Ascension Crossbows, Seismic Wand/Orb, Spear of Annihilation) tends
to be similar but much less expensive.

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** Lesser *** Enchanted Bakriminel Bolts, Deathspore Arrows, and Splintering Arrows act as the ammunition equivalent for Ranged, especially the former (which would have Tier 90 and some 99 damage should a Tier 88 weaponry (Drygore weapons, Noxious staff 99 weapon exist outside of Daemonheim!)
** After that are the other t95s
and bow, strongest t92s: the Dark Blades of Leng (t95 melee dual wield), the Ek-Zekkil (t95 melee two-handed), the Eldritch Crossbow (t92 2h crossbow), the Blightbound Crossbows (t92 dual wield crossbows), the Seren Godbow (t92 bow), and the Wand of the Praesul and Imperium Core (t92 wand and orb). While nowhere near the power of the Fractured Staff of Armadyl, they remain incredibly good in their own right, each acting as the best weapons for those specific style combinations.
** After that are the weaker or more accessible t92s (e.g. the Staff of Sliske, Khopeshes of Tumeken and Elidinis, Masterwork Spear of Annihilation), the strongest t90s (the Seismic Wand and Orb,
Ascension Crossbows, Seismic Wand/Orb, Spear of Annihilation) tends
to be similar
and the Noxious Scythe), and the “combat triangle” weapons. These aren’t as useful or as rare as the higher-level weapons, but much less expensive.they remain effective.
*** The Combat Triangle weapons (Terrasaur Maul, Hexhunter Bow, Inquisitor's Staff) are only Tier 80, but can even outperform the Tier 92 weapons against enemies tagged as using the combat style they're strong against. Their prices put them closest to this point, though.
** After that, the majority of Tier 90 weapons (e.g. Noxious staff and bow) occupy a lesser price point, still above the t88s.



** At Tiers 82-88 (e.g. God Wars Dungeon 2 general weapons, Superior Ancient Warriors' equipment, the Wyvern Crossbow), we start to see weapons that more clearly fit the InfinityMinusOneSword description. While many are still expensive by low-level standards (e.g. the Dragon Rider Lance) or require long grinds to obtain (Ports weapons), they tend to still be effective against high-level enemies (especially the Wyvern Crossbow and God Wars Dungeon 2 weapons).
** At Tiers 70-80 (e.g. Chaotics, Godswords, the Armadyl Crossbow, Abyssal weapons, Barrows weapons, Crystal weapons, the Sunspear), we see weapons that are much easier to obtain yet are still moderately effective in high-level combat, with some like the Abyssal Whip costing less than 100,000 gp. Blisterwood weapons can be fletched with ease once you've completed The Branches of Darkmeyer. The Vanquish and Sunspear are t75 and t78 weapons that can be used in any combat style and only require questing to obtain.

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** At Tiers 82-88 and the least expensive Tier 90s (e.g. God Wars Dungeon 2 general weapons, Superior Ancient Warriors' equipment, the Wyvern Crossbow), Crossbow, Drygore weapons, the Dark Ice Blades), we start to see weapons that more clearly fit the InfinityMinusOneSword description. While many are still expensive by low-level standards (e.g. the Dragon Rider Lance) or require long grinds to obtain (Ports weapons), they tend to still be effective against high-level enemies (especially the Wyvern Crossbow and Crossbow, God Wars Dungeon 2 weapons).
weapons, and the Elite Seasinger Kiba and Makigai).
** At Tiers 70-80 (e.g. Chaotics, Godswords, the Armadyl Crossbow, Abyssal weapons, Barrows weapons, Crystal weapons, the Sunspear), we see weapons that are much easier to obtain yet are still moderately effective in high-level combat, with some like the Abyssal Whip costing less than 100,000 gp. Blisterwood weapons can be fletched with ease once you've completed The Branches of Darkmeyer. The Vanquish and Sunspear are t75 and t78 weapons that can be used in any combat style and only require questing to obtain.


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* InsubstantialIngredients: Done in at least two places:
** In Player Owned Ports, Bottled Seasinger Cries are used to increase a ship's Seafaring stat for one voyage.
** The produce from [[TRexpy Rex dinosaurs]] at the Ranch Out of Time is called Bottled Dinosaur Roars, which are used as an ingredient in Vulnerability Bombs, various Powerburst potions, and the Adrenaline Renewal Potion. Lampshaded by their description:
---> ''Somehow you've captured the terrifying roar of a dinosaur in a bottle. Best not to think too hard about it.''


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** After defeating the Barrows Brothers in Barrows: Rise of the Six, everyone has to escape the tunnels leading to the Barrows arena if they want to keep their loot. As the timer before the tunnels start collapsing completely counts down to 0, the game view starts tilting sideways.
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** [[https://runescape.wiki/w/Mod_Dolan%27s_rubber_duck Mod Dolan's rubber duck]] is an untradeable item that is dropped at a 10,000 rate from using the Fertiliser ability of legendary pets.

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** [[https://runescape.wiki/w/Mod_Dolan%27s_rubber_duck Mod Dolan's rubber duck]] is an untradeable item that is dropped at a 10,000 1/10,000 rate from using the Fertiliser ability of legendary pets.
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sp


** The Arch-GLacor, the boss of the Glacor Front in the Elder God Wars Dungeon. The lore mentions even bigger versions of him called Ur-Glacors.

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** The Arch-GLacor, Arch-Glacor, the boss of the Glacor Front in the Elder God Wars Dungeon. The lore mentions even bigger versions of him called Ur-Glacors.

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** The Arch-GLacor, the boss of the Glacor Front in the Elder God Wars Dungeon. There are even bigger versions of him called Ur-Glacors in lore.

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** The Arch-GLacor, the boss of the Glacor Front in the Elder God Wars Dungeon. There are The lore mentions even bigger versions of him called Ur-Glacors in lore.Ur-Glacors.



* IdeaBulb: An emote.

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* IdeaBulb: An emote.IdeaBulb:
** One of the possible emotes.
** Also the icon of the Invention skill.
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another Ice Person

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** The Arch-GLacor, the boss of the Glacor Front in the Elder God Wars Dungeon. There are even bigger versions of him called Ur-Glacors in lore.
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** Averted in the quest Vampyre Slayer, in which Count Draynor is weakened with garlic and killed with a stake.

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another example


** In the ''[=Old School RuneScape=]'' quest Dragon Slayer II, Galvek unleashes a fireball that ends up incinerating his master on Galvek's defeat.

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** In the ''[=Old School RuneScape=]'' quest Dragon Slayer II, Galvek unleashes a fireball that ends up incinerating his master on Galvek's defeat.after being defeated by the player.



* PyroManiac: Really, anybody training Firemaking counts, but Emmett from "The Firemaker's Curse" stands out. He's covered in burn scars, his idle animation is ''setting himself on fire for fun'' and rolling to put himself out (which explains the burn scars), and he's genuinely thrilled by the Firemaking puzzles in Char's caves. Also the name of an Invention perk for Firemaking that gives you a chance to burn all your remaining logs in your inventory at once.

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* PyroManiac: PyroManiac:
**
Really, anybody training Firemaking counts, but Emmett from "The Firemaker's Curse" stands out. He's covered in burn scars, his idle animation is ''setting himself on fire for fun'' and rolling to put himself out (which explains the burn scars), and he's genuinely thrilled by the Firemaking puzzles in Char's caves. caves.
**
Also the name of an Invention perk for Firemaking that gives you a chance to burn all your remaining logs in your inventory at once.once.
** Blaze Sharpeye from the quest All Fired Up is probably the most obvious.

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* InterfaceScrew: Part of the Runescape 3 update was the New Interface System, a fully customizable [[ExactlyWhatItSaysOnTheTin interface system]] intended to allow players to view the parts of the HUD relevant to the parts of the game they wanted to play, and minimize unwanted clutter. Unfortunately, editing the interface itself can be confusing for some, and the default layout is different from the classic one.

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* InterfaceScrew: InterfaceScrew:
**
Part of the Runescape 3 ''[=RuneScape=] 3'' update was the New Interface System, a fully customizable [[ExactlyWhatItSaysOnTheTin interface system]] intended to allow players to view the parts of the HUD relevant to the parts of the game they wanted to play, and minimize unwanted clutter. Unfortunately, editing the interface itself can be confusing for some, and the default layout is different from the classic one.one.
** During the fight against Rabid Jack in the quest Piece of Hate, the camera starts to rotate wildly as the player's insanity level increases.

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