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*** The name of "the thing" cthulian has the same inspiration as the small abominations up above, but its physical appearance is based on [[Wiki/SCPFoundation SCP-058]].

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*** The name of "the thing" cthulian has the same inspiration as the small abominations up above, but its physical appearance is based on [[Wiki/SCPFoundation [[Website/SCPFoundation SCP-058]].
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Wiki/ namespace cleaning.


A PlayByPostGame on Wiki/ThisVeryWiki, ''Bounty Hunters Of The Apocalypse'' takes place five years after the 2012 apocalypse. It wasn't quite the apocalypse most were expecting, though.

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A PlayByPostGame on Wiki/ThisVeryWiki, Website/ThisVeryWiki, ''Bounty Hunters Of The Apocalypse'' takes place five years after the 2012 apocalypse. It wasn't quite the apocalypse most were expecting, though.
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Dewicked trope


* KnifeNut: Anarchy wields almost all knives.
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TRS Cleanup; not enough context to save.


* {{Asexuality}}: All Jerry has time for is survival and finding his brother, which leaves no room for women. No matter how they dress.
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* ChildProdigy: Garnett's only sixteen and yet can fix up a Jeep, helicopter, water heaters, and can invent numerous homemade weapons.

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* ChildProdigy: Garnett's only sixteen and yet can fix up a Jeep, helicopter, water heaters, and can invent numerous [[HomemadeInventions homemade weapons.weapons]].



** Nathan's homemade flamethrower.

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** Nathan's homemade flamethrower.HomemadeFlamethrower.



* PyroManiac: Several. Nathan D. Ignacio, the bounty hunter who fights with his homemade flamethrower. Freckle the bandit may also count seeing as he wields a flamethrower and is frequently described as maniacal. Pyro now seems to have replaced Nathan as the group's resident fire starter.

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* PyroManiac: Several. Nathan D. Ignacio, the bounty hunter who fights with his homemade flamethrower.HomemadeFlamethrower. Freckle the bandit may also count seeing as he wields a flamethrower and is frequently described as maniacal. Pyro now seems to have replaced Nathan as the group's resident fire starter.
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Dewicking per TRS decision.


* ReallyGetsAround: Elisa is adept at using her (ahem) natural assets and her charming demeanor to coerce men ([[BiTheWay and the right women]]) into getting just what she wants from them.

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* ReallyGetsAround: Elisa is adept at using her (ahem) natural assets and her charming demeanor to coerce men ([[BiTheWay and (and the right women]]) women) into getting just what she wants from them.

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->''"We have my fists, your letter opener, and a helluva lot of bandits to kill. That's the plan. I run in, punch a few dudes, steal a bike, figure out how to ride it, and head back to the house? Stupid plan but are you going to help me or keep stabbing me in the neck?"'' - Typical bounty hunter IndyPloy

A PlayByPostGame on Wiki/ThisVeryWiki, Roleplay/BountyHuntersOfTheApocalypse takes place five years after the 2012 apocalypse. It wasn't quite the apocalypse most were expecting, though.

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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

->''"We have my fists, your letter opener, and a helluva lot of bandits to kill. That's the plan. I run in, punch a few dudes, steal a bike, figure out how to ride it, and head back to the house? Stupid plan but are you going to help me or keep stabbing me in the neck?"'' - Typical neck?"''
-->--'''Typical
bounty hunter IndyPloy

IndyPloy'''

A PlayByPostGame on Wiki/ThisVeryWiki, Roleplay/BountyHuntersOfTheApocalypse ''Bounty Hunters Of The Apocalypse'' takes place five years after the 2012 apocalypse. It wasn't quite the apocalypse most were expecting, though.



As military forces around the world mobilized, it was quickly discovered that these creatures were not as immune to normal weaponry as the old stories would suggest. Despite being assaulted by an enemy that had started appearing all around the world simultaneously, Humanity fought back.

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As military forces around the world mobilized, it was quickly discovered that these creatures were not as immune to normal weaponry as the old stories would suggest. Despite being assaulted by an enemy that had started appearing all around the world simultaneously, Humanity humanity fought back.



The solution for many countries was placing mass blanket bounties on the monsters, and let Human fondness for monetary incentives take care of the rest. Bounty hunting as a profession had been revived under a new job description.

The main thread can be found [[https://tvtropes.org/pmwiki/posts.php?discussion=13507796930A59760100 here.]]
!!Provides Examples Of:

to:

The solution for many countries was placing mass blanket bounties on the monsters, and let Human human fondness for monetary incentives take care of the rest. Bounty hunting as a profession had been revived under a new job description.

The main thread can be found [[https://tvtropes.org/pmwiki/posts.php?discussion=13507796930A59760100 here.]]
!!Provides Examples Of:
]] It started in October 2012, and ran for roughly two years before petering out at the start of 2015.
----
!!''Bounty Hunters Of The Apocalypse'' contains examples of:



* TheApunkalypse: Not quite, the government still controls large chunks of territory and even where it doesn't there are outposts of civilization but things seem to be sliding that way. In the start of the apocalypse, a number of CrazyPrepared people just assumed that this would be how things would go, and decided to get a head start. When society ''didn't'' completely collapse, these people found it hard to be welcomed back into society due to all the raiding, pillaging, and such they had already done, so many just decided to stick with it. Thus is the origin story of around half of the bandits in the setting. (The other half are ''just'' crazy or extremely greedy.)

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* TheApunkalypse: Not quite, quite- the government still controls large chunks of territory and even where it doesn't there are outposts of civilization civilization- but things seem to be sliding that way. In At the start of the apocalypse, a number of CrazyPrepared people just assumed that this would be how things would go, and decided to get a head start. When society ''didn't'' completely collapse, these people found it hard to be welcomed back into society due to all the raiding, pillaging, pillaging and such they had already done, so many just decided to stick with it. Thus is the origin story of around half of the bandits in the setting. (The setting (the other half are ''just'' crazy or extremely greedy.)



* {{Bathos}}: The first cutaway post to seeing what the first antagonist, the vampire Fang, was up to while the bounty hunters were doing their own thing. Sitting in a dark warehouse, calmly drawing out a ritual circle of dark magic and giving an evil monologue to boot... And also sneezing occasionally.



* {{Bathos}}: The first cutaway post to seeing what the first antagonist, the vampire Fang, was up to while the bounty hunters were doing their own thing. Sitting in a dark warehouse, calmly drawing out a ritual circle of dark magic and giving an evil monologue to boot... And also sneezing occasionally.
* BunnyEarsLawyer: Anarchy is kept along as a bounty hunter despite her insanity due to the need for more manpower and firepower. She's also a Medical student, but no one wants [[AxCrazy her]] anywhere near them.

to:

* {{Bathos}}: The first cutaway post to seeing what the first antagonist, the vampire Fang, was up to while the bounty hunters were doing their own thing. Sitting in a dark warehouse, calmly drawing out a ritual circle of dark magic and giving an evil monologue to boot... And also sneezing occasionally.
* BunnyEarsLawyer: Anarchy is kept along as a bounty hunter despite her insanity due to the need for more manpower and firepower. She's also a Medical medical student, but no one wants [[AxCrazy her]] anywhere near them.



* CellPhonesAreUseless: Because the bandits had control of the radio station and presumably jamming communications, Dale's cellphone was useless, while the bandits were able to use their radios to talk to each other. Then when the protagonists manage to steal a few radios, the ones on the helicopter forgot to leave a radio for those staying behind.

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* CellPhonesAreUseless: Because the bandits had control of the radio station and presumably jamming communications, Dale's cellphone was useless, useless while the bandits were able to use their radios to talk to each other. Then Then, when the protagonists manage to steal a few radios, the ones on the helicopter forgot to leave a radio for those staying behind.



* CrazyPrepared: Ed carries around several water bottles - but only he knows that ''one actually has poison in it.''

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* CrazyPrepared: Ed carries around several water bottles - but only he knows that ''one one actually has poison in it.''



* DoesNotLikeGuns: Red, who goes so far as to refuse every gun he is handed, ''even in the middle of gunfights''.

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* DoesNotLikeGuns: Red, who goes so far as to refuse every gun he is handed, ''even even in the middle of gunfights''.gunfights.



* FriendlySniper: "Dune" was the best sharpshooter of the bandits, and is also the nicest bandit the hunters have encountered as he switched sides due to a genuine desire to good. It is strongly implied that he was forced to become a bandit.

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* FriendlySniper: "Dune" was the best sharpshooter of the bandits, and is also the nicest bandit the hunters have encountered as he switched sides due to a genuine desire to do good. It is strongly implied that he was forced to become a bandit.



** As a former football player, Dale instinctively tried to tackle Red when he mistakenly believed he was trying to burn down the house containing their bounty. And again when Red won't stop talking into the radio and giving away their position.

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** As a former football player, Dale instinctively tried to tackle Red when he mistakenly believed he was trying to burn down the house containing their bounty. And again when Red won't wouldn't stop talking into the radio and giving away their position.



* NeverBringAKnifeToAGunFight: Unsurprisingly, Glassy's dual machetes weren't too useful against Jerry's Winchester sending a bullet right through his skull. The eight grenades he had tied to his vest, though, are another story...
* NoNameGiven: Ed - he got the name "Ed" when Steph guessed his name was "Edward Nigma", and he decided to stick with that. As for Tank, well, everyone calls him "Tank". There's Also Anarchy.

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* NeverBringAKnifeToAGunFight: Unsurprisingly, Glassy's dual machetes weren't too useful against Jerry's Winchester sending a bullet right through his skull. The eight grenades he had tied to his vest, though, are another story...
story.
* NoNameGiven: Ed - he got the name "Ed" when Steph guessed his name was "Edward Nigma", and he decided to stick with that. As for Tank, well, everyone calls him "Tank". There's Also also Anarchy.



* PyroManiac: Several. Nathan D. Ignacio, the bounty hunter who fights with his homemade flamethrower. Freckle the bandit may also count seeing as he wields a flamethrower and is frequently described as maniacal. Pyro now seems to have replaced Nathan him as the group's resident fire starter.
* RapeIsASpecialKindOfEvil: Red seems to be okay with the Dune's Flyer's, and Kirk's past as bandits but when he found out that Kirk had attempted to rape a women, he was notably upset, gave a stern talking to Kirk, and warned him that if he ever tried it again, he would answer to Red. Anarchy also tried to murder him.

to:

* PyroManiac: Several. Nathan D. Ignacio, the bounty hunter who fights with his homemade flamethrower. Freckle the bandit may also count seeing as he wields a flamethrower and is frequently described as maniacal. Pyro now seems to have replaced Nathan him as the group's resident fire starter.
* RapeIsASpecialKindOfEvil: Red seems to be okay with the Dune's Flyer's, and Kirk's past as bandits bandits, but when he found out that Kirk had attempted to rape a women, he was notably upset, gave a stern talking to Kirk, and warned him that if he ever tried it again, he would answer to Red. Anarchy also tried to murder him.



* RodentsOfUnusualSize: The aptly named giant rats are rats about the same size as a dog. At least, the small ones, the larger ones can be around the size of cows.

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* RodentsOfUnusualSize: The aptly named giant rats are rats about the same size as a dog. At least, the small ones, ones are; the larger ones can be around the size of cows.



** During the RP, the Player Characters met a "[[NonindicativeName half]]" vampire by the name of Carl. Carl was wearing tons of jewelry, authentic and fake, including multiple crowns, and was busy sorting candies by color when encountered. Carl was a dual-reference; the first was to a certain build of ''VideoGame/DwarfFortress'', in which vampires in adventure mode were bugged to wear tons and tons more jewelry items than they should. The second reference was to an episode of ''Series/TheXFiles'', in which vampires are explained to be extremely obsessive compulsive about counting and sorting, (like in certain ancient legends about vampires) and a spilled bag of candy is used to distract one.

to:

** During the RP, the Player Characters met a "[[NonindicativeName half]]" vampire by the name of Carl. Carl was wearing tons of jewelry, authentic and fake, including multiple crowns, and was busy sorting candies by color when encountered. Carl was a dual-reference; the first was to a certain build of ''VideoGame/DwarfFortress'', in which vampires in adventure mode were bugged to wear tons and tons more jewelry items than they should. The second reference was to an episode of ''Series/TheXFiles'', in which vampires are explained to be extremely obsessive compulsive about counting and sorting, sorting (like in certain ancient legends about vampires) and a spilled bag of candy is used to distract one.



** The idea that Female giant spiders are larger than their Male counterparts is true with real spiders, at least with some species, but them being larger and much less common together are in reference to plot elements from the movie Film/EightLeggedFreaks. In fact, the inclusion of giant spiders at all is mostly due to that movie and the GM's fondness for it. Though it also requires referencing [[https://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[Film.TheMummy1999 The Mummy]], in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[CriticalResearchFailure the GM has not yet bothered to figure out if that's actually a part of Egyptian mythology]].
** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, {{VideoGame/Fallout 3}} and VideoGame/FalloutNewVegas. None of them breathe fire in the RP, but they come in much higher numbers than the games.
** The appearance of ghouls is based off of "burnt corpse" ragdolls from ''VideoGame/HalfLife2''.
** Though the videogame [[VideoGame/{{Metro 2033}}'' helped cement the idea of what to have common ghosts be in the RP, the GM originally got the idea by messing with certain tools on ragdolls and entities in VideoGame/GarrysMod, achieving the same "invisible object with casted shadow from a flashlight" effect.
** Animated statues were partially inspired by the GM listening to a couple of his friends talking about "weeping angels" from the ''Series/DoctorWho'' series, along with being a pretty straight forward idea on its own.
** Small abominations, while partially inspired by a Player monster suggestion, were also inspired by the [[https://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] Big abominations were inspired by an undead faction unit from ''VideoGame/WarcraftIII''. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)
** The "goblin" demons are based pretty much entirely on an early enemy from ''VideoGame/DiabloII'', as referenced with its final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of ''Diablo II'', calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[Franchise/TheLegendOfZelda moblin]] and [[VideoGame/SpiralKnights gremlin]] also being listed as alternate names.
** Hellhounds were inspired by an enemy unit in ''VideoGame/{{Majesty}}''.
** Warlords were mainly inspired by major demons of Khorne from ''TabletopGame/Warhammer40000'', particularly the depictions of the bloodthirster and deamon prince from the ''VideoGame/DawnOfWar'' video game.
** While the cthulians in general are obviously based on the Franchise/CthulhuMythos, the GM has so far only taken the ideas of merfolk and the shoggoth specifically from the mythos; this is mainly because the GM has not actually read any of the direct Cthulhu Mythos himself, and mostly knows of it from indirect sources such as: a fried of his who has, a couple of games based on/inspired by the mythos, and a fanfic.
** The name of "the thing" cthulian has the same inspiration as the small abominations up above, but its physical appearance is based on [[Wiki/SCPFoundation SCP-058]].
** The [=RP's=] version of cherubs was inspired by a kids' edition Bible the GM used to have, that included editor footnotes to explain obscure things in the Bible and provide some possible explanations for things that weren't clear. When the Bible references cherubs having the "face of a man, an ox, a lion, and an eagle", an editor footnote was attached explaining that they guessed what the Bible ''meant'' was that cherubs could look like whatever they wanted at any time. Hence the cherubs in the RP being shape-shifters.
** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from ''VideoGame/DiabloII'', which is not a coincidence.

to:

** *** The idea that Female female giant spiders are larger than their Male male counterparts is true with real spiders, at least with some species, but them being larger and much less common together are in reference to plot elements from the movie Film/EightLeggedFreaks.''Film/EightLeggedFreaks''. In fact, the inclusion of giant spiders at all is mostly due to that movie and the GM's fondness for it.
***
Though it also requires referencing [[https://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[Film.TheMummy1999 The Mummy]], ''Film/{{The Mummy|1999}}'', in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[CriticalResearchFailure the GM has had not yet bothered to figure out if that's actually a part of Egyptian mythology]].
**
mythology.
***
The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, {{VideoGame/Fallout 3}} ''VideoGame/Fallout3'' and VideoGame/FalloutNewVegas.''VideoGame/FalloutNewVegas''. None of them breathe fire in the RP, but they come in much higher numbers than the games.
** *** The appearance of ghouls is based off of "burnt corpse" ragdolls from ''VideoGame/HalfLife2''.
** *** Though the videogame [[VideoGame/{{Metro 2033}}'' ''VideoGame/Metro2033'' helped cement the idea of what to have common ghosts be in the RP, the GM originally got the idea by messing with certain tools on ragdolls and entities in VideoGame/GarrysMod, achieving the same "invisible object with casted shadow from a flashlight" effect.
** *** Animated statues were partially inspired by the GM listening to a couple of his friends talking about "weeping angels" from the ''Series/DoctorWho'' series, along with being a pretty straight forward idea on its own.
** *** Small abominations, while partially inspired by a Player player monster suggestion, were also inspired by the [[https://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] ''Film/TheThing1982''. Big abominations were inspired by an undead faction unit from ''VideoGame/WarcraftIII''. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)
** *** The "goblin" demons are based pretty much entirely on an early enemy from ''VideoGame/DiabloII'', as referenced with its final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of ''Diablo II'', calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like human-like enemy" {{mook}} archetype that appears in many games; hence [[Franchise/TheLegendOfZelda moblin]] and [[VideoGame/SpiralKnights gremlin]] also being listed as alternate names.
** *** Hellhounds were inspired by an enemy unit in ''VideoGame/{{Majesty}}''.
** *** Warlords were mainly inspired by major demons of Khorne from ''TabletopGame/Warhammer40000'', particularly the depictions of the bloodthirster and deamon prince from the ''VideoGame/DawnOfWar'' video game.
** *** While the cthulians in general are obviously based on the Franchise/CthulhuMythos, the GM has so far only taken the ideas of merfolk and the shoggoth specifically from the mythos; this is mainly because the GM has not actually read any of the direct Cthulhu Mythos himself, and mostly knows of it from indirect sources such as: a fried friend of his who has, a couple of games based on/inspired by the mythos, and a fanfic.
** *** The name of "the thing" cthulian has the same inspiration as the small abominations up above, but its physical appearance is based on [[Wiki/SCPFoundation SCP-058]].
** *** The [=RP's=] version of cherubs was inspired by a kids' edition Bible the GM used to have, that included editor footnotes to explain obscure things in the Bible and provide some possible explanations for things that weren't clear. When the Bible references cherubs having the "face of a man, an ox, a lion, and an eagle", an editor footnote was attached explaining that they guessed what the Bible ''meant'' was that cherubs could look like whatever they wanted at any time. Hence the cherubs in the RP being shape-shifters.
** *** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from ''VideoGame/DiabloII'', which is not a coincidence.



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The main thread can be found [[https://tvtropes.org/pmwiki/posts.php?discussion=13507796930A59760100 here.]]
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** As of yet, an InformedAtrribute but Anarchy's bio mentions him often grabbing stuff from the battle field.

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Moving tropes from Characters Page


* BunnyEarsLawyer: Anarchy is kept along as a bounty hunter despite her insanity due to the need for more manpower and firepower. She's also a Medical student, but no one wants [[AxCrazy her]] anywhere near them.
* CasanovaWannabe: Slightly played with; Kirk ''admits'' that he has no luck with the ladies, but that doesn't stop him from trying.



* ChildProdigy: Garnett's only sixteen and yet can fix up a Jeep, helicopter, water heaters, and can invent numerous homemade weapons.
* CombatPragmatist: Red, throughout the campaign has spit on his enemies, ran over them with a Jeep, threw a walkie talkie at them, and has thrown a shoe at one.



%% * FriendlySniper: Cranston might not be the most talkative guy out there, but he's at least open to making friends.

to:

%% * FriendlySniper: "Dune" was the best sharpshooter of the bandits, and is also the nicest bandit the hunters have encountered as he switched sides due to a genuine desire to good. It is strongly implied that he was forced to become a bandit.
%% **
Cranston might not be the most talkative guy out there, but he's at least open to making friends.



* HeadphonesEqualIsolation: When Garnett puts on her Slayer-blasting headphones, she typically can't be talked to.
* HeelFaceTurn: After "Bill" was captured by Red, he ended up repairing the Jeep and led the bounty hunters to the rest of the bandits, as well as supplying vital information about Glassy and his gang. Ultimately though, he was killed before he could see any of this come into fruition.



* ImpaledWithExtremePrejudice: A skeleton shot Kirk with an arrow and it impaled him through his chest.



%% * SomedayThisWillComeInHandy: Eve's energy smoothies, and Og's plant care knowledge.

to:

%% * SomedayThisWillComeInHandy: Eve's energy smoothies, ScrewThisImOuttaHere: "Dune" abandoned town and Og's plant care knowledge.fled when he heard that [[spoiler: Mephisto had been summoned.]] Is a bit less cowardly than most examples seeing as his deal with the sheriff ''was'' technically finished and a demon overlord is something that any sane man should fear.



%% * SomedayThisWillComeInHandy: Eve's energy smoothies, and Og's plant care knowledge.



%% * ScrewThisImOuttaHere: Dune when [[spoiler: he heard that a deceiver had been summoned in the area.]]


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* VoiceChangeling: Anarchy's very good at imitating voices. It's the main reason she could [[SamusIsAGirl pretend to be a man]] for as long as she did.

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Page Cleanup


* AngelsDevilsAndSquid: Played mostly straight.
* ApocalypseHow: Of the "Societal Disruption" variety.

to:

%% * AngelsDevilsAndSquid: Played mostly straight.
%% * ApocalypseHow: Of the "Societal Disruption" variety.



* AxCrazy: A few of the characters may be arguably unstable, but mainly only Anarchy falls in this category.
* BadassNormal: ''Almost'' every bounty hunter in the game.
** Having been turned into a werewolf since the start of the game, Molly/Anarchy is an exception, along with Lisa (AKA "Goldilocks") since she was actually a succubus in disguise since her entry.

to:

%% * AxCrazy: A few of the characters may be arguably unstable, but mainly only Anarchy falls in this category.
* BadassNormal: ''Almost'' every bounty hunter in the game.
** Having been turned into a werewolf since the start of the game, Molly/Anarchy is an exception, along with Lisa (AKA "Goldilocks") since she was actually a succubus in disguise since her entry.
category.



* CoolGuns: Many. The protagonists use numerous cool guns, such as the Colt M1911, Smith & Wesson Model 500, Winchester Model 1897 and FN P90.

to:

%% * CoolGuns: Many. The protagonists use numerous cool guns, such as the Colt M1911, Smith & Wesson Model 500, Winchester Model 1897 and FN P90.



* FriendlySniper: Cranston might not be the most talkative guy out there, but he's at least open to making friends.

to:

%% * FriendlySniper: Cranston might not be the most talkative guy out there, but he's at least open to making friends.



* HolyBurnsEvil: But only to the direct touch; there is no "aura" effect of it in this setting.

to:

%% * HolyBurnsEvil: But only to the direct touch; there is no "aura" effect of it in this setting.



* OverlyLongName: "Emerson Cabinet Three Cabinets Down From The End Cabinet", a gnome the bounty hunters meet. Tequila's full name, "Patricia Tequila Stands At Sunrise Mallory"

to:

* OverlyLongName: "Emerson Cabinet Three Cabinets Down From The End Cabinet", a gnome the bounty hunters meet. Tequila's full name, name is "Patricia Tequila Stands At Sunrise Mallory"



* SomedayThisWillComeInHandy: Eve's energy smoothies, and Og's plant care knowledge.
* ShoutOut: The GM has included several to various fiction and media, not all of which he can remember anymore, unfortunately.

to:

%% * SomedayThisWillComeInHandy: Eve's energy smoothies, and Og's plant care knowledge.
* ShoutOut: The GM has included several to various fiction and media, not all of which he can remember anymore, unfortunately.



*** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, {{VideoGame/Fallout 3}} and VideoGame/FalloutNewVegas. None of them breathe fire in the RP, but they come in much higher numbers than the games.
*** The appearance of ghouls is based off of "burnt corpse" ragdolls from ''VideoGame/HalfLife2''.
*** Though the videogame [[VideoGame/{{Metro 2033}}'' helped cement the idea of what to have common ghosts be in the RP, the GM originally got the idea by messing with certain tools on ragdolls and entities in VideoGame/GarrysMod, achieving the same "invisible object with casted shadow from a flashlight" effect.
*** Animated statues were partially inspired by the GM listening to a couple of his friends talking about "weeping angels" from the ''Series/DoctorWho'' series, along with being a pretty straight forward idea on its own.
*** Small abominations, while partially inspired by a Player monster suggestion, were also inspired by the [[https://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] Big abominations were inspired by an undead faction unit from ''VideoGame/WarcraftIII''. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)
*** The "goblin" demons are based pretty much entirely on an early enemy from ''VideoGame/DiabloII'', as referenced with its final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of ''Diablo II'', calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[Franchise/TheLegendOfZelda moblin]] and [[VideoGame/SpiralKnights gremlin]] also being listed as alternate names.
*** Hellhounds were inspired by an enemy unit in ''VideoGame/{{Majesty}}''.
*** Warlords were mainly inspired by major demons of Khorne from ''TabletopGame/Warhammer40000'', particularly the depictions of the bloodthirster and deamon prince from the ''VideoGame/DawnOfWar'' video game.
*** While the cthulians in general are obviously based on the Franchise/CthulhuMythos, the GM has so far only taken the ideas of merfolk and the shoggoth specifically from the mythos; this is mainly because the GM has not actually read any of the direct Cthulhu Mythos himself, and mostly knows of it from indirect sources such as: a fried of his who has, a couple of games based on/inspired by the mythos, and a fanfic.
*** The name of "the thing" cthulian has the same inspiration as the small abominations up above, but its physical appearance is based on [[Wiki/SCPFoundation SCP-058]].
*** The [=RP's=] version of cherubs was inspired by a kids' edition Bible the GM used to have, that included editor footnotes to explain obscure things in the Bible and provide some possible explanations for things that weren't clear. When the Bible references cherubs having the "face of a man, an ox, a lion, and an eagle", an editor footnote was attached explaining that they guessed what the Bible ''meant'' was that cherubs could look like whatever they wanted at any time. Hence the cherubs in the RP being shape-shifters.
*** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from ''VideoGame/DiabloII'', which is not a coincidence.
* {{Stripperiffic}}: Played straight by the succubi and their "armor".
** Subverted with Coline, an NPC guard of the trade caravan. Her armor is huge and bulky, but underneath it she wears nothing else except for a bikini.
* ScrewThisImOuttaHere: Dune when [[spoiler: he heard that a deceiver had been summoned in the area.]]

to:

*** ** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, {{VideoGame/Fallout 3}} and VideoGame/FalloutNewVegas. None of them breathe fire in the RP, but they come in much higher numbers than the games.
*** ** The appearance of ghouls is based off of "burnt corpse" ragdolls from ''VideoGame/HalfLife2''.
*** ** Though the videogame [[VideoGame/{{Metro 2033}}'' helped cement the idea of what to have common ghosts be in the RP, the GM originally got the idea by messing with certain tools on ragdolls and entities in VideoGame/GarrysMod, achieving the same "invisible object with casted shadow from a flashlight" effect.
*** ** Animated statues were partially inspired by the GM listening to a couple of his friends talking about "weeping angels" from the ''Series/DoctorWho'' series, along with being a pretty straight forward idea on its own.
*** ** Small abominations, while partially inspired by a Player monster suggestion, were also inspired by the [[https://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] Big abominations were inspired by an undead faction unit from ''VideoGame/WarcraftIII''. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)
*** ** The "goblin" demons are based pretty much entirely on an early enemy from ''VideoGame/DiabloII'', as referenced with its final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of ''Diablo II'', calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[Franchise/TheLegendOfZelda moblin]] and [[VideoGame/SpiralKnights gremlin]] also being listed as alternate names.
*** ** Hellhounds were inspired by an enemy unit in ''VideoGame/{{Majesty}}''.
*** ** Warlords were mainly inspired by major demons of Khorne from ''TabletopGame/Warhammer40000'', particularly the depictions of the bloodthirster and deamon prince from the ''VideoGame/DawnOfWar'' video game.
*** ** While the cthulians in general are obviously based on the Franchise/CthulhuMythos, the GM has so far only taken the ideas of merfolk and the shoggoth specifically from the mythos; this is mainly because the GM has not actually read any of the direct Cthulhu Mythos himself, and mostly knows of it from indirect sources such as: a fried of his who has, a couple of games based on/inspired by the mythos, and a fanfic.
*** ** The name of "the thing" cthulian has the same inspiration as the small abominations up above, but its physical appearance is based on [[Wiki/SCPFoundation SCP-058]].
*** ** The [=RP's=] version of cherubs was inspired by a kids' edition Bible the GM used to have, that included editor footnotes to explain obscure things in the Bible and provide some possible explanations for things that weren't clear. When the Bible references cherubs having the "face of a man, an ox, a lion, and an eagle", an editor footnote was attached explaining that they guessed what the Bible ''meant'' was that cherubs could look like whatever they wanted at any time. Hence the cherubs in the RP being shape-shifters.
*** ** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from ''VideoGame/DiabloII'', which is not a coincidence.
%% * {{Stripperiffic}}: {{Stripperiffic}}:
%% **
Played straight by the succubi and their "armor".
%% ** Subverted with Coline, an NPC guard of the trade caravan. Her armor is huge and bulky, but underneath it she wears nothing else except for a bikini.
%% * ScrewThisImOuttaHere: Dune when [[spoiler: he heard that a deceiver had been summoned in the area.]]
Is there an issue? Send a MessageReason:
None


A PlayByPostGame on ThisVeryWiki, Roleplay/BountyHuntersOfTheApocalypse takes place five years after the 2012 apocalypse. It wasn't quite the apocalypse most were expecting, though.

to:

A PlayByPostGame on ThisVeryWiki, Wiki/ThisVeryWiki, Roleplay/BountyHuntersOfTheApocalypse takes place five years after the 2012 apocalypse. It wasn't quite the apocalypse most were expecting, though.
Is there an issue? Send a MessageReason:
None


*** Warlords were mainly inspired by major demons of Khorne from WarhammerFortyThousand, particularly the depictions of the bloodthirster and deamon prince from the ''VideoGame/DawnOfWar'' video game.

to:

*** Warlords were mainly inspired by major demons of Khorne from WarhammerFortyThousand, ''TabletopGame/Warhammer40000'', particularly the depictions of the bloodthirster and deamon prince from the ''VideoGame/DawnOfWar'' video game.
Is there an issue? Send a MessageReason:
None


*** Though the videogame [[VideoGame/{{Metro 2033}}'' helped cement the idea of what to have common ghosts be in the RP, the GM originally got the idea by messing with certain tools on ragdolls and entities in GarrysMod, achieving the same "invisible object with casted shadow from a flashlight" effect.

to:

*** Though the videogame [[VideoGame/{{Metro 2033}}'' helped cement the idea of what to have common ghosts be in the RP, the GM originally got the idea by messing with certain tools on ragdolls and entities in GarrysMod, VideoGame/GarrysMod, achieving the same "invisible object with casted shadow from a flashlight" effect.
Is there an issue? Send a MessageReason:
None


*** While the cthulians in general are obviously based on the CthulhuMythos, the GM has so far only taken the ideas of merfolk and the shoggoth specifically from the mythos; this is mainly because the GM has not actually read any of the direct CthulhuMythos himself, and mostly knows of it from indirect sources such as: a fried of his who has, a couple of games based on/inspired by the mythos, and a fanfic.

to:

*** While the cthulians in general are obviously based on the CthulhuMythos, Franchise/CthulhuMythos, the GM has so far only taken the ideas of merfolk and the shoggoth specifically from the mythos; this is mainly because the GM has not actually read any of the direct CthulhuMythos Cthulhu Mythos himself, and mostly knows of it from indirect sources such as: a fried of his who has, a couple of games based on/inspired by the mythos, and a fanfic.
Is there an issue? Send a MessageReason:
None


*** The name of "the thing" cthulian has the same inspiration as the small abominations up above, but its physical appearance is based on [[SCPFoundation SCP-058]].

to:

*** The name of "the thing" cthulian has the same inspiration as the small abominations up above, but its physical appearance is based on [[SCPFoundation [[Wiki/SCPFoundation SCP-058]].
Is there an issue? Send a MessageReason:
Not a trope.


* AbsolutelyHappened: From the back story of the RP; the "dragon attack" on a British village found burnt to the ground shortly after video evidence of said dragon surfaced. There's no actual proof that the dragon did it, but no proof that it ''didn't'', either.

to:

* AbsolutelyHappened: From the back story of the RP; the "dragon attack" on a British village found burnt to the ground shortly after video evidence of said dragon surfaced. There's no actual proof that the dragon did it, but no proof that it ''didn't'', either.
Is there an issue? Send a MessageReason:
Namespaces


*** The appearance of ghouls is based off of "burnt corpse" ragdolls from [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HalfLife2 Half-Life 2.]]
*** Though the videogame [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Metro2033 Metro 2033]] helped cement the idea of what to have common ghosts be in the RP, the GM originally got the idea by messing with certain tools on ragdolls and entities in GarrysMod, achieving the same "invisible object with casted shadow from a flashlight" effect.

to:

*** The appearance of ghouls is based off of "burnt corpse" ragdolls from [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HalfLife2 Half-Life 2.]]
''VideoGame/HalfLife2''.
*** Though the videogame [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Metro2033 Metro 2033]] [[VideoGame/{{Metro 2033}}'' helped cement the idea of what to have common ghosts be in the RP, the GM originally got the idea by messing with certain tools on ragdolls and entities in GarrysMod, achieving the same "invisible object with casted shadow from a flashlight" effect.



*** Hellhounds were inspired by an enemy unit in the video game {{Majesty}}.

to:

*** Hellhounds were inspired by an enemy unit in the video game {{Majesty}}.''VideoGame/{{Majesty}}''.
Is there an issue? Send a MessageReason:
fixing my last edit


*** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, VideoGame/Fallout3 and VideoGame/FalloutNewVegas. None of them breathe fire in the RP, but they come in much higher numbers than the games.

to:

*** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, VideoGame/Fallout3 {{VideoGame/Fallout 3}} and VideoGame/FalloutNewVegas. None of them breathe fire in the RP, but they come in much higher numbers than the games.
Is there an issue? Send a MessageReason:
cleaning up.


*** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Fallout3 Fallout 3]] and [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FalloutNewVegas Fallout New Vegas.]] None of them breathe fire in the RP, but they come in much higher numbers than the games.

to:

*** The approximate size of giant ants in the setting are specifically based off the giant ants in the later installments of the Fallout series, [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Fallout3 Fallout 3]] VideoGame/Fallout3 and [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FalloutNewVegas Fallout New Vegas.]] VideoGame/FalloutNewVegas. None of them breathe fire in the RP, but they come in much higher numbers than the games.



*** The "goblin" demons are based pretty much entirely on an early enemy from ''VideoGame/DiabloII'', as referenced with its final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of ''Diablo II'', calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[TheLegendOfZelda moblin]] and [[SpiralKnights gremlin]] also being listed as alternate names.

to:

*** The "goblin" demons are based pretty much entirely on an early enemy from ''VideoGame/DiabloII'', as referenced with its final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of ''Diablo II'', calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[TheLegendOfZelda [[Franchise/TheLegendOfZelda moblin]] and [[SpiralKnights [[VideoGame/SpiralKnights gremlin]] also being listed as alternate names.
Is there an issue? Send a MessageReason:
None


** The idea that Female giant spiders are larger than their Male counterparts is true with real spiders, at least with some species, but them being larger and much less common together are in reference to plot elements from the movie EightLeggedFreaks. In fact, the inclusion of giant spiders at all is mostly due to that movie and the GM's fondness for it. Though it also requires referencing [[http://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[Film.TheMummy1999 The Mummy]], in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[CriticalResearchFailure the GM has not yet bothered to figure out if that's actually a part of Egyptian mythology]].

to:

** The idea that Female giant spiders are larger than their Male counterparts is true with real spiders, at least with some species, but them being larger and much less common together are in reference to plot elements from the movie EightLeggedFreaks.Film/EightLeggedFreaks. In fact, the inclusion of giant spiders at all is mostly due to that movie and the GM's fondness for it. Though it also requires referencing [[http://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[Film.TheMummy1999 The Mummy]], in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[CriticalResearchFailure the GM has not yet bothered to figure out if that's actually a part of Egyptian mythology]].
Is there an issue? Send a MessageReason:
None


*** Warlords were mainly inspired by major demons of Khorne from WarhammerFortyThousand, particularly the depictions of the bloodthirster and deamon prince from the DawnOfWar video game.

to:

*** Warlords were mainly inspired by major demons of Khorne from WarhammerFortyThousand, particularly the depictions of the bloodthirster and deamon prince from the DawnOfWar ''VideoGame/DawnOfWar'' video game.
Is there an issue? Send a MessageReason:
None


** During the RP, the Player Characters met a "[[NonindicativeName half]]" vampire by the name of Carl. Carl was wearing tons of jewelry, authentic and fake, including multiple crowns, and was busy sorting candies by color when encountered. Carl was a dual-reference; the first was to a certain build of DwarfFortress, in which vampires in adventure mode were bugged to wear tons and tons more jewelry items than they should. The second reference was to an episode of ''Series/TheXFiles'', in which vampires are explained to be extremely obsessive compulsive about counting and sorting, (like in certain ancient legends about vampires) and a spilled bag of candy is used to distract one.

to:

** During the RP, the Player Characters met a "[[NonindicativeName half]]" vampire by the name of Carl. Carl was wearing tons of jewelry, authentic and fake, including multiple crowns, and was busy sorting candies by color when encountered. Carl was a dual-reference; the first was to a certain build of DwarfFortress, ''VideoGame/DwarfFortress'', in which vampires in adventure mode were bugged to wear tons and tons more jewelry items than they should. The second reference was to an episode of ''Series/TheXFiles'', in which vampires are explained to be extremely obsessive compulsive about counting and sorting, (like in certain ancient legends about vampires) and a spilled bag of candy is used to distract one.
Is there an issue? Send a MessageReason:
None


*** Small abominations, while partially inspired by a Player monster suggestion, were also inspired by the [[http://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] Big abominations were inspired by an undead faction unit from {{Warcraft 3}}. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)

to:

*** Small abominations, while partially inspired by a Player monster suggestion, were also inspired by the [[http://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] Big abominations were inspired by an undead faction unit from {{Warcraft 3}}.''VideoGame/WarcraftIII''. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)
Willbyr MOD

Changed: 56

Is there an issue? Send a MessageReason:
None


*** The "goblin" demons are based pretty much entirely on an early enemy from {{Diablo 2}}, as referenced with it's final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of {{Diablo 2}}, calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[TheLegendOfZelda moblin]] and [[SpiralKnights gremlin]] also being listed as alternate names.

to:

*** The "goblin" demons are based pretty much entirely on an early enemy from {{Diablo 2}}, ''VideoGame/DiabloII'', as referenced with it's its final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of {{Diablo 2}}, ''Diablo II'', calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[TheLegendOfZelda moblin]] and [[SpiralKnights gremlin]] also being listed as alternate names.



*** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from {{Diablo 2}}, which is not a coincidence.

to:

*** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from {{Diablo 2}}, ''VideoGame/DiabloII'', which is not a coincidence.

Changed: 699

Removed: 690

Is there an issue? Send a MessageReason:
None


** During the RP, the Player Characters met a "[[NonindicativeName half]]" vampire by the name of Carl. Carl was wearing tons of jewelry, authentic and fake, including multiple crowns, and was busy sorting candies by color when encountered. Carl was a dual-reference; the first was to a certain build of DwarfFortress, in which vampires in adventure mode were bugged to wear tons and tons more jewelry items than they should. The second reference was to an episode of TheXFiles, in which vampires are explained to be extremely obsessive compulsive about counting and sorting, (like in certain ancient legends about vampires) and a spilled bag of candy is used to distract one.

to:

** During the RP, the Player Characters met a "[[NonindicativeName half]]" vampire by the name of Carl. Carl was wearing tons of jewelry, authentic and fake, including multiple crowns, and was busy sorting candies by color when encountered. Carl was a dual-reference; the first was to a certain build of DwarfFortress, in which vampires in adventure mode were bugged to wear tons and tons more jewelry items than they should. The second reference was to an episode of TheXFiles, ''Series/TheXFiles'', in which vampires are explained to be extremely obsessive compulsive about counting and sorting, (like in certain ancient legends about vampires) and a spilled bag of candy is used to distract one.



*** The idea that Female giant spiders are larger than their Male counterparts is true with real spiders, at least with some species, but them being larger and much less common together are in reference to plot elements from the movie EightLeggedFreaks. In fact, the inclusion of giant spiders at all is mostly due to that movie and the GM's fondness for it.
*** Though it also requires referencing [[http://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[Film.TheMummy1999 The Mummy]], in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[CriticalResearchFailure the GM has not yet bothered to figure out if that's actually a part of Egyptian mythology]].

to:

*** ** The idea that Female giant spiders are larger than their Male counterparts is true with real spiders, at least with some species, but them being larger and much less common together are in reference to plot elements from the movie EightLeggedFreaks. In fact, the inclusion of giant spiders at all is mostly due to that movie and the GM's fondness for it.
***
it. Though it also requires referencing [[http://tvtropes.org/pmwiki/posts.php?discussion=13925454400A68766000&page=1#13 the GMPC's character sheet,]] it can be discerned that house cats are both immune to the magic that normally makes animals into dire animals, and that some monsters automatically dislike cats. This is specifically a reference to [[Film.TheMummy1999 The Mummy]], in which it's said by a character that cats are Egyptian guardians of the underworld, and one is used to scare off the titular character; it's specifically a reference to the movie because [[CriticalResearchFailure the GM has not yet bothered to figure out if that's actually a part of Egyptian mythology]].
Is there an issue? Send a MessageReason:
None


*** Animated statues were partially inspired by the GM listening to a couple of his friends talking about "weeping angels" from the DoctorWho series, along with being a pretty straight forward idea on its own.

to:

*** Animated statues were partially inspired by the GM listening to a couple of his friends talking about "weeping angels" from the DoctorWho ''Series/DoctorWho'' series, along with being a pretty straight forward idea on its own.
Is there an issue? Send a MessageReason:
None


*** The appearance of ghouls is based off of "burnt corpse" ragdolls from [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HalfLife2 HalfLife2.]]

to:

*** The appearance of ghouls is based off of "burnt corpse" ragdolls from [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HalfLife2 HalfLife2.Half-Life 2.]]
Is there an issue? Send a MessageReason:
None


*** Small abominations, while partially inspired by a Player monster suggestion, were also inspired by the [[http://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] Big abominations were inspired by an undead faction unit from {{Warcraft3}}. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)
*** The "goblin" demons are based pretty much entirely on an early enemy from {{Diablo2}}, as referenced with it's final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of Diablo2, calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[TheLegendOfZelda moblin]] and [[SpiralKnights gremlin]] also being listed as alternate names.

to:

*** Small abominations, while partially inspired by a Player monster suggestion, were also inspired by the [[http://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] Big abominations were inspired by an undead faction unit from {{Warcraft3}}.{{Warcraft 3}}. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)
*** The "goblin" demons are based pretty much entirely on an early enemy from {{Diablo2}}, {{Diablo 2}}, as referenced with it's final alternative name, "fallen". The reason the GM decided to have goblin be the main name was due to a conversation with a friend while the said friend was playing through the early sections of Diablo2, {{Diablo 2}}, calling the enemies goblins because "that's basically what they are". This also inspired the GM to include more alternate names based on the "somewhat chibi, beastly Human like enemy" {{mook}} archetype that appears in many games; hence [[TheLegendOfZelda moblin]] and [[SpiralKnights gremlin]] also being listed as alternate names.



*** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from {{Diablo2}}, which is not a coincidence.

to:

*** Archangels are described in the RP as having a varied number of appearances on purpose so the GM can eventually include unique ones; a combination of the examples listed though (darkened hood plus "tentacle wings") makes the angel Tyreal from {{Diablo2}}, {{Diablo 2}}, which is not a coincidence.
Is there an issue? Send a MessageReason:
None


*** Small abominations, while partially inspired by a Player monster suggestion, were also inspired by the [[http://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] Big abominations were inspired by an undead faction unit from Warcraft3. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)

to:

*** Small abominations, while partially inspired by a Player monster suggestion, were also inspired by the [[http://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing1982?from=Main.TheThing1982 1982 movie of The Thing.]] Big abominations were inspired by an undead faction unit from Warcraft3.{{Warcraft3}}. (Along with an encounter in a real life RPG the GM played in, run by a friend of his, but that's not as linkable.)

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