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* ''VideoGame/FireEmblemEngage'': Much of the first three chapters takes on a new meaning on replays. The way Lumera speaks to Alear [[spoiler: subtly implies they were HappilyAdopted by her and not her biological child]], alongside the way she summons Sigurd and her surprise and probing when Alear describes how they first summoned Marth. [[spoiler: Alear turns out to be Sombron's child, as only Fell Dragons summon Emblems with [[ByThePowerOfGreyskull invocations]].]]

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* ''VideoGame/FireEmblemEngage'': Much of the first three chapters takes on a new meaning on replays. The way Lumera speaks to Alear [[spoiler: subtly implies they were HappilyAdopted by her and not her biological child]], alongside the way she summons Sigurd and her surprise and probing when Alear describes how they first summoned Marth. [[spoiler: Alear turns out to be Sombron's child, as only Fell Dragons summon Emblems with [[ByThePowerOfGreyskull [[ByThePowerOfGrayskull invocations]].]]
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* Right before the final battle in ''VideoGame/GoldenSun'', Saturos and Menardi fight the heroes one last time before fusing together to become the Fusion Dragon. Before the fight, Saturos tells Felix to take Sheba to safety since he and Menardi may not have the strength left to protect her. This line of dialogue may sound like nothing unusual until the final battle in ''VideoGame/GoldenSunTheLostAge'' where after the fight is over, it's revealed that the final boss was [[spoiler: the fusion of Jenna and Felix's parents and Isaac's father in dragon form]]. Kraden explains that if the party had been defeated, [[spoiler: the parents]] would have died anyway because they didn't have the energy to maintain their monstrous form. Knowing this, the last stand Saturos and Menardi made before their demise showed that they knew they probably would die even if they beaten Isaac's party and were desperate enough to go down that route in order to stop him.

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* ''VideoGame/{{Persona 4}}'', being a mystery plot, has a ''lot'' of this. Every major player in the mystery is introduced in the first hour of the game, including the killer, both [[RedHerring Red Herrings]] and real mastermind. In particular, once you know who the killer is, almost ''every scene with them'' takes on an entirely new meaning. And of course, to second-time players, [[spoiler:the protagonist "feeling funny" after shaking the gas station attendant's hand]] sticks out like a sore thumb.

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* ''VideoGame/{{Persona 4}}'', being a mystery plot, has a ''lot'' of this. Every major player in the mystery is introduced in the first hour of the game, including the killer, both [[RedHerring Red Herrings]] and real mastermind. In particular, once mastermind.
** While the main characters chase Rise's stalker, a van drives in the other direction. [[spoiler:This is Taro Namatame's van, and he's about to use the TV hidden inside to kidnap Rise.]]
** All interactions with [[spoiler:Adachi hit differently when
you know who he's the killer is, almost ''every scene with them'' takes on an entirely new meaning. And of course, to second-time players, [[spoiler:the protagonist "feeling funny" after shaking killer. For example, all the gas station attendant's hand]] sticks out like a sore thumb.times he accidentally lets information slip, it's because he's trying to lead the investigation team away from him.]]
** Nanako mentions that she knows not to open the door for anyone but family and the delivery man.[[spoiler: The delivery man is Taro Namatame, and he will take advantage of this to kidnap her.]]
** Mitsuo Kubo is introduced trying to hit on Yukiko, but she brushes him off and the story pays no more notice to him. [[spoiler: He kills Mr. Mooroka and claims credit for the other deaths because no one ever paid attention to him and he's utterly desperate to be noticed for ''something'', even if it is serial murder.]]
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* ''VideoGame/GhostTrick'' ''definitely'' warrants a replay once you learn that [[spoiler:Sissel is a cat]].

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* ''VideoGame/GhostTrick'' ''definitely'' warrants a replay once you learn that [[spoiler:Sissel is a cat]].cat, and the blonde man in the red suit, whose body Sissel ''thought'' was his, was actually Yomiel]].

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* ''VideoGame/GodOfWarRagnarok'': Fittingly for one of the more powerful ShockingMoments, there are many hints along the story for a second playthrough that indicate that [[spoiler:Odin is masquerading as the Norse god of war Tyr]] ahead of TheReveal [[spoiler:when Brok exposes him and is fatally stabbed by the imposter]]. [[https://www.youtube.com/watch?v=LQp7G1EbqBI This Youtube video]] elaborates on some of these hints, with a detailed list of {{Foreshadowing}} including but not limited to [[spoiler:"Tyr's" words encouraging Atreus's cockiness, his insistently sleeping in Sindri's broom closet, knowing more about Odin than he should, and swapping between a desire to not fight Odin in Asgard, yet obsessively pushing his own plans and suggestions when they are "forced" to protect themselves. When first introduced, Atreus offers "Tyr" a spear for self defense, which "Tyr" calls a walking stick, much like Odin's own walking stick. When "Tyr" meets Freya, he calls her "Frigg", a nickname Odin gave to Freya during their marriage, and the name many across the realms knew her by. "Tyr" brings up Baldur in front of Freya and Kratos, and calls Atreus "Loki" constantly in order to stroke conflict between Kratos and the other two. After Heimdall is killed, "Tyr" warns the group of Odin's wrath, mentioning Odin initially promised Kratos (in person) peace as long as no Aesir blood was spilt; Kratos never told anyone in the group, much less "Tyr", about that encounter. "Tyr" sounds irritated when he learns that Brok and Sindri had taken Draupnir. And "Tyr" is devastated when reading a secret prophecy which foretells Odin's death and the destruction of Asgard, realizing the one who told him of said prophecy lied to him.]]
---->'''Tyr''': She lied....

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* ''VideoGame/GodOfWarRagnarok'': Fittingly for one of the more powerful ShockingMoments, there are many hints along the story for a second playthrough that indicate that [[spoiler:Odin is masquerading as the Norse god of war Tyr]] ahead of TheReveal [[spoiler:when Brok exposes him and is fatally stabbed by the imposter]]. [[https://www.youtube.com/watch?v=LQp7G1EbqBI This Youtube video]] elaborates on some of these hints, with a detailed list of {{Foreshadowing}} including but not limited to [[spoiler:"Tyr's" to:
** [[spoiler: Tyr's
words encouraging often act as a ConflictBall, and he encourages Atreus's cockiness, his insistently sleeping in Sindri's broom closet, knowing more about Odin than he should, and swapping between a desire to not fight Odin in Asgard, yet obsessively pushing his own plans and suggestions when they are "forced" to protect themselves. When first introduced, Atreus offers "Tyr" a spear for self defense, which "Tyr" calls a walking stick, much like Odin's own walking stick. When "Tyr" meets Freya, he calls her "Frigg", a nickname Odin gave to Freya during their marriage, and the name many across the realms knew her by. "Tyr" brings up Baldur in front of Freya and Kratos, and calls Atreus "Loki" constantly in order to stroke conflict between Kratos and the other two. After Heimdall is killed, "Tyr" warns the group of Odin's wrath, mentioning Odin initially promised Kratos (in person) peace as long as no Aesir blood was spilt; Kratos never told anyone in the group, much less "Tyr", about that encounter. "Tyr" sounds irritated when he learns that Brok and Sindri had taken Draupnir. And "Tyr" is devastated when reading a secret prophecy which foretells Odin's death and the destruction of Asgard, realizing the one who told him of said prophecy lied to him.cockiness multiple times.]]
---->'''Tyr''': She lied....** [[spoiler: He insists on sleeping in Sindri's broom closet, and if you go inside when he's not there, you can see raven feathers on the floor. Odin's raven teleportation leaves feathers behind]].
** When Atreus offers him a spear, he declines the "walking stick." [[spoiler: Odin's walking stick is actually his spear, Gungnir.]]
** [[spoiler: He calls Freya 'Frigg' and Atreus 'Loki'; the former was Odin's pet name for Freya and Tyr of all people should know she hates it, and the latter is what the giant prophecies called Atreus, but isn't his actual name (Faye wanted to name him Loki, but deferred to Kratos's suggestion of Atreus), so this in hindsight is a dead giveaway that he only sees Atreus according to his role in the prophecy, which is a ''very'' Odin way to think.]]
** He often says InnocentlyInsensitive things and then apologizes. [[spoiler:Odin often says ''intentionally'' insensitive things and then apologizes insincerely.]]
** He has the CharacterTic of holding his arms behind his back.[[spoiler: Which Odin shares]].
** He's annoyed when he learns Sindri and Brok stole Draupnir back.[[spoiler: Because they did it under his nose.]]
** He knows a good deal about the Mask (which he attributes to Odin's interrogations about it) and is surprisingly accepting that it is what Odin thinks it is.
** He switches between naysaying all the others' plans on the grounds of not wanting a war and stubbornly pushing his own.[[spoiler: Because he's trying to manipulate them.]]
** [[spoiler: Odin immediately pegs the Draupnir Spear as Brok's work. He shouldn't know this, because the planning was carried out in the Realm Between Realms where his ravens can't reach, and the initial forging was done underwater by a mermaid- again, no Odin ravens around.]]
** Odin only has one of his two ravens with him. [[spoiler: Because the other is hiding in Sindri's closet, acting as a teleportation anchor point.]]
** After [[spoiler: Kratos kills Heimdall and claims Gjallarhorn, Tyr rebukes him by citing the deal Odin offered (but Kratos did not take) at the beginning of the game, where he said he'd leave Kratos alone if Kratos didn't kill any Aesir. [[INeverSaidItWasPoison Kratos never told anyone about that deal]].]]
** [[spoiler: Tyr is utterly shocked by the reveal of Groa's true prophecy and his behavior is affected for a while afterward. Odin is horrified that all his preparations for Ragnarok were based on a lie.]]
** At one point, Tyr comes up behind Atreus and bumps into him on accident.[[spoiler: On Odin's blind side.]]

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* ''VideoGame/{{Bastion}}'' has a fair number, [[spoiler:especially given that the characters are trapped in a GroundhogDayLoop.]] “Proper story’s supposed to start at the beginning. Ain’t so simple with this one.”

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* ''VideoGame/{{Bastion}}'' has a fair number, [[spoiler:especially given that the characters are trapped in a GroundhogDayLoop.]] “Proper story’s story’s supposed to start at the beginning. Ain’t so simple with this one.”



** Prior to their first visit to the Meta-verse, you will notice that the Protagonist accidentally activates the Meta-Nav when he first meets Ryuji. Also, Ryuji unknowingly said all keywords to Kamoshida's Palace - specifically, "Kamoshida", "pervy teacher", "king of a castle" and "Shujin".

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** Prior to their first visit to the Meta-verse, you will notice that the Protagonist accidentally activates the Meta-Nav when he first meets Ryuji. Also, Ryuji unknowingly said all And if you look it over after Morgana explains keywords (you have to Kamoshida's state the name of the Palace - specifically, "Kamoshida", "pervy teacher", "king of a castle" Ruler, the location they've distorted into their Palace, and "Shujin". what they think of their Palace as), you can see that Ryuji accidentally states all three when complaining about how '''Kamoshida''' thinks he's king of the '''castle''' at '''Shujin'''.


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** When Kasumi accidentally enters the mystery palace, if you're looking for it you can notice that she pulls a Ryuji and says all three keywords in casual conversation immediately beforehand: telling Joker over the phone to meet her in '''Odaiba''' by the '''stadium''', lamenting that she's useless to Joker and [[spoiler:'''Dr. Maruki''']], and commenting on a passerby mistaking the nature of the building by saying [[spoiler: "it's not a '''lab''', it's a stadium."]]

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Moving a list of Foreshadowing from The Ending Changes Everything due to the twist not occurring at the very end, as well as this much foreshadowing calling into question how much of "everything" really changed.


---> '''The Stranger''': [[ExpectingSomeoneTaller I thought you'd be bigger]]. But you're definitely the one. Long way from home, aren't you?

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---> '''The --->'''The Stranger''': [[ExpectingSomeoneTaller I thought you'd be bigger]]. But you're definitely the one. Long way from home, aren't you?



* ''VideoGame/GodOfWarRagnarok'': Fittingly for one of the more powerful ShockingMoments, there are many hints along the story for a second playthrough that indicate that [[spoiler:Odin is masquerading as the Norse god of war Tyr]] ahead of TheReveal [[spoiler:when Brok exposes him and is fatally stabbed by the imposter.]]

to:

* ''VideoGame/GodOfWarRagnarok'': Fittingly for one of the more powerful ShockingMoments, there are many hints along the story for a second playthrough that indicate that [[spoiler:Odin is masquerading as the Norse god of war Tyr]] ahead of TheReveal [[spoiler:when Brok exposes him and is fatally stabbed by the imposter.]] imposter]]. [[https://www.youtube.com/watch?v=LQp7G1EbqBI This Youtube video]] elaborates on some of these hints, with a detailed list of {{Foreshadowing}} including but not limited to [[spoiler:"Tyr's" words encouraging Atreus's cockiness, his insistently sleeping in Sindri's broom closet, knowing more about Odin than he should, and swapping between a desire to not fight Odin in Asgard, yet obsessively pushing his own plans and suggestions when they are "forced" to protect themselves. When first introduced, Atreus offers "Tyr" a spear for self defense, which "Tyr" calls a walking stick, much like Odin's own walking stick. When "Tyr" meets Freya, he calls her "Frigg", a nickname Odin gave to Freya during their marriage, and the name many across the realms knew her by. "Tyr" brings up Baldur in front of Freya and Kratos, and calls Atreus "Loki" constantly in order to stroke conflict between Kratos and the other two. After Heimdall is killed, "Tyr" warns the group of Odin's wrath, mentioning Odin initially promised Kratos (in person) peace as long as no Aesir blood was spilt; Kratos never told anyone in the group, much less "Tyr", about that encounter. "Tyr" sounds irritated when he learns that Brok and Sindri had taken Draupnir. And "Tyr" is devastated when reading a secret prophecy which foretells Odin's death and the destruction of Asgard, realizing the one who told him of said prophecy lied to him.]]
---->'''Tyr''': She lied....
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* ''VideoGame/MasterDetectiveArchivesRainCode'': Upon finding the present-day victim in Chapter 1, Yuma and Shinigami have an argument as to whether or not this is an abnormal occurrence. On revisiting the game, it's far more clear that what Yuma is actually alarmed about is [[spoiler: the fact the blood is pink.]]
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* ''VideoGame/DyztopiaPostHumanRPG'': It's not obvious on a first playthrough, but on a second playthrough with more context, [[spoiler:it becomes evident that Clyde's inhibitor implant actually is working to some extent, but he intentionally brainwashes himself in a way that doesn't set it off as much, allowing him to engage in his worst impulses with little to no consequences]].

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* ''VideoGame/FireEmblemTheSacredStones'': A blink-and-you-miss-it in the prologue chapter. Right after Eirika and Seth escape Castle Renais, leaving King Fado behind, you can see [[spoiler:a Necromancer]] appearing among the red troops. There's only one character with that class in the whole game [[spoiler:(Lyon)]], who later confesses to [[spoiler:having been the one to kill King Fado]].


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* ''VideoGame/FireEmblemTheSacredStones'': A blink-and-you-miss-it in the prologue chapter. Right after Eirika and Seth escape Castle Renais, leaving King Fado behind, you can see [[spoiler:a Necromancer]] appearing among the red troops. There's only one character with that class in the whole game [[spoiler:(Lyon)]], who later confesses to [[spoiler:having been the one to kill King Fado]].


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* ''VideoGame/FireEmblemEngage'': Much of the first three chapters takes on a new meaning on replays. The way Lumera speaks to Alear [[spoiler: subtly implies they were HappilyAdopted by her and not her biological child]], alongside the way she summons Sigurd and her surprise and probing when Alear describes how they first summoned Marth. [[spoiler: Alear turns out to be Sombron's child, as only Fell Dragons summon Emblems with [[ByThePowerOfGreyskull invocations]].]]
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** ''VideoGame/SonicUnleashed'': The late game reveal that [[spoiler:Chip is the light counterpart to the game's EldritchAbomination'']] gives new context to the cutscenes involving Chip and the Gaia Shrines, and his explanation that [[spoiler:[[SuperpoweredEvilSide Sonic's transformation]] was a result of absorbing Dark Gaia's energies and his willpower was the only thing keeping him from losing his head]] gives new context to the Werehog and his beast-like behavior.

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** ''VideoGame/SonicUnleashed'': The late game reveal that [[spoiler:Chip is the light counterpart to the game's EldritchAbomination'']] EldritchAbomination]] gives new context to the cutscenes involving Chip and the Gaia Shrines, and his explanation that [[spoiler:[[SuperpoweredEvilSide Sonic's transformation]] was a result of absorbing Dark Gaia's energies and his willpower was the only thing keeping him from losing his head]] gives new context to the Werehog and his beast-like behavior.
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* ''VideoGame/FireEmblemTheSacredStones'': A blink-and-you-miss-it in the prologue chapter. Right after Eirika and Seth escape Castle Renais leving King Fado, behind you can see [[spoiler:a Necromancer]] appearing among the red troops. There's only one character with that class in the whole game [[spoiler:(Lyon)]], who later confesses to [[spoiler:having been the one to kill King Fado]].

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* ''VideoGame/FireEmblemTheSacredStones'': A blink-and-you-miss-it in the prologue chapter. Right after Eirika and Seth escape Castle Renais leving Renais, leaving King Fado, behind Fado behind, you can see [[spoiler:a Necromancer]] appearing among the red troops. There's only one character with that class in the whole game [[spoiler:(Lyon)]], who later confesses to [[spoiler:having been the one to kill King Fado]].
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* In the good ending of ''VideoGame/DisgaeaHourOfDarkness'', it's all but outright stated that [[spoiler:Vyers/Mid-Boss is a resurrected King Krichevskoy]]. Replaying the game with this in mind makes several moments change entirely.

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* ''VideoGame/TheWorldEndsWithYou'' contains a thick and complex plot that tends to be easy enough to follow on the first playthrough. However, during a second playthrough, the perspective will alter your perception of the storyline, most noticeably everything regarding [[spoiler:Joshua]]. It happens again after you've played through the game again and gotten all the [[NewGamePlus secret reports]], this time with [[spoiler:Hanekoma]].

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* ''VideoGame/TheWorldEndsWithYou'' ''VideoGame/TheWorldEndsWithYou'':
** The game
contains a thick and complex plot that tends to be easy enough to follow on the first playthrough. However, during a second playthrough, the perspective will alter your perception of the storyline, most noticeably everything regarding [[spoiler:Joshua]]. It happens again after you've played through the game again and gotten all the [[NewGamePlus secret reports]], this time with [[spoiler:Hanekoma]].



** Late in ''VideoGame/TalesOfTheAbyss'', you learn that Guy was initially [[spoiler:in league with BigBad Van]]. Play the game again and check out the conversation Guy has with Van in the manor in the first hour. Van mentions something about "leaving everything" to Guy, just as Luke approaches, and then Pere, who's also hanging around, shouts "Master Luke!" Seems like an incongruous exchange the first time, but the second time...[[spoiler:wait a second, is Pere ''spotting'' for them to make sure Luke doesn't overhear their conversation? Genius!]]
*** Similarly. there are a few instances where, if you’re playing the game the second time around, it actually becomes a little more ''painful''. Guy's Gynophobia and Luke's immaturity, amnesia and ignorance of the world are PlayedForLaughs. However, if you know that [[spoiler:Guy's gynophobia stems from PTSD of being buried in a pile of dead women who took the sword for him and Luke is really only seven years old due to being a clone]] then these instances might actually make you say DudeNotFunny.

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** ''VideoGame/TalesOfTheAbyss'':
***
Late in ''VideoGame/TalesOfTheAbyss'', the game, you learn that Guy was initially [[spoiler:in league with BigBad Van]]. Play the game again and check out the conversation Guy has with Van in the manor in the first hour. Van mentions something about "leaving everything" to Guy, just as Luke approaches, and then Pere, who's also hanging around, shouts "Master Luke!" Seems like an incongruous exchange the first time, but the second time...[[spoiler:wait a second, is Pere ''spotting'' for them to make sure Luke doesn't overhear their conversation? Genius!]]
*** Similarly. there There are a few instances where, if you’re playing the game the second time around, it actually becomes a little more ''painful''. Guy's Gynophobia and Luke's immaturity, amnesia and ignorance of the world are PlayedForLaughs. However, if you know that [[spoiler:Guy's gynophobia stems from PTSD of being buried in a pile of dead women who took the sword for him and Luke is really only seven years old due to being a clone]] then these instances might actually make you say DudeNotFunny.



** At the start of the game a man and a woman row Booker out to a lighthouse, after which they seemingly disappear from the rest of the game. Were it not for the fact that this scene is meant to appear unimportant, and thus quickly forgotten, then this one scene with them would make it blatantly obvious that [[spoiler:these two are the Lutece twins who appear repeatedly throughout the game. For example, the subtitles refer to them as "A Gentleman" and "A Lady", which are also used to refer to the Luteces until their names are learned; they talk about "experiments", which should give away that they're scientists; they even sound exactly the same. The only attempt to mask their identity is the fact that their faces are hidden]].
*** Furthermore, they’re back and forth of "He doesn't row?" "No, he ''doesn't'' row" "Oh, I understand" seems like bizarre nonsense the first time you hear it. After finishing the game [[spoiler:and hearing all the discussion of Constants and Variables, as well as learning that there are [[TitleDrop infinite]] variations of that scene, you realize what "He ''doesn't'' row" means - it’s a Constant that Booker doesn't help the Luteces row, meaning it's pointless for Rosalind to try and get him to help.]]

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** At the start of the game a man and a woman row Booker out to a lighthouse, after which they seemingly disappear from the rest of the game. Were it not for the fact that this scene is meant to appear unimportant, and thus quickly forgotten, then this one scene with them would make it blatantly obvious that [[spoiler:these two are the Lutece twins who appear repeatedly throughout the game. For example, the subtitles refer to them as "A Gentleman" and "A Lady", which are also used to refer to the Luteces until their names are learned; they talk about "experiments", which should give away that they're scientists; they even sound exactly the same. The only attempt to mask their identity is the fact that their faces are hidden]].
***
hidden]]. Furthermore, they’re back and forth of "He doesn't row?" "No, he ''doesn't'' row" "Oh, I understand" seems like bizarre nonsense the first time you hear it. After finishing the game [[spoiler:and hearing all the discussion of Constants and Variables, as well as learning that there are [[TitleDrop infinite]] variations of that scene, you realize what "He ''doesn't'' row" means - it’s a Constant that Booker doesn't help the Luteces row, meaning it's pointless for Rosalind to try and get him to help.]]



* Rewatching the opening cutscene of ''VideoGame/XenobladeChroniclesX'' after beating the game, [[FreezeFrameBonus eagle-eyed players]] may notice [[spoiler:The Vita and The Ares]]. Lines of narration about [[spoiler:the Coalition Government knowing about the war in advance]] also make significantly more sense after learning about a particular late-game twist.

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* ''VideoGame/XenobladeChroniclesX'':
**
Rewatching the opening cutscene of ''VideoGame/XenobladeChroniclesX'' after beating the game, [[FreezeFrameBonus eagle-eyed players]] may notice [[spoiler:The Vita and The Ares]]. Lines of narration about [[spoiler:the Coalition Government knowing about the war in advance]] also make significantly more sense after learning about a particular late-game twist.



* ''VideoGame/GodOfWarRagnarok'':
** Fittingly for one of the more powerful ShockingMoments, there are many hints along the story for a second playthrough that indicate that [[spoiler:Odin is masquerading as the Norse god of war Tyr]] ahead of TheReveal [[spoiler:when Brok exposes him and is fatally stabbed by the imposter.]]

to:

* ''VideoGame/GodOfWarRagnarok'':
**
''VideoGame/GodOfWarRagnarok'': Fittingly for one of the more powerful ShockingMoments, there are many hints along the story for a second playthrough that indicate that [[spoiler:Odin is masquerading as the Norse god of war Tyr]] ahead of TheReveal [[spoiler:when Brok exposes him and is fatally stabbed by the imposter.]]



* In ''VideoGame/UntilDawn'', the sessions with Dr. Hill take on a different light when the player knows who he is talking to. For example, if the player chooses [[spoiler:Josh]] as the person they dislike the most, Dr. Hill will say that he understands you better and to go easy on said person. [[spoiler:The "you" in this case is Josh and you are telling ''your hallucination of your psychiatrist'' that you despise yourself the most.]]

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* In ''VideoGame/UntilDawn'', the ''VideoGame/UntilDawn'':
** The
sessions with Dr. Hill take on a different light when the player knows who he is talking to. For example, if the player chooses [[spoiler:Josh]] as the person they dislike the most, Dr. Hill will say that he understands you better and to go easy on said person. [[spoiler:The "you" in this case is Josh and you are telling ''your hallucination of your psychiatrist'' that you despise yourself the most.]]



* ''VideoGame/FireEmblemThreeHouses''

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* ''VideoGame/FireEmblemThreeHouses''''VideoGame/FireEmblemThreeHouses'':



*** After the prologue battle, the bandit leader meets face to face with [[MalevolentMaskedMen The Flame Emperor]], who pulls a YouHaveFailedMe on said bandit. [[spoiler:On replays, not only is it obvious that The Flame Emperor shares their [[SheIsTheKing title with Edelgard]], but that her problem with the bandit's actions isn't that he failed to kill Edelgard, but that [[PoorCommunicationKills he tried it at all]].]]

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*** ** After the prologue battle, the bandit leader meets face to face with [[MalevolentMaskedMen The Flame Emperor]], who pulls a YouHaveFailedMe on said bandit. [[spoiler:On replays, not only is it obvious that The Flame Emperor shares their [[SheIsTheKing title with Edelgard]], but that her problem with the bandit's actions isn't that he failed to kill Edelgard, but that [[PoorCommunicationKills he tried it at all]].]]



* Rewatching the opening cutscene of ''VideoGame/EldenRing'' after completing the game makes it obvious that the scene brazenly reveals several ''major'' spoilers that can't be fully understood unless you already know what you're seeing: [[spoiler: Marika and Radagon struggling for control over their shared body as they fight to destroy/fix the Elden Ring. When the person with a hammer looks more feminine, that's Marika shattering the ring, and when they look masculine, that's Radagon repairing it.]]

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* Rewatching the opening cutscene of ''VideoGame/EldenRing'' after completing the game makes it obvious that the scene brazenly reveals several ''major'' spoilers that can't be fully understood unless you already know what you're seeing: [[spoiler: Marika and Radagon struggling for control over their shared body as they fight to destroy/fix the Elden Ring. When the person with a hammer looks more feminine, that's Marika shattering the ring, and when they look masculine, that's Radagon repairing it.]]]]
* ''VideoGame/{{Rakuen}}'': Replaying the game knowing that [[spoiler:Yami is the Boy's innermost thoughts rather than a separate character]] puts his demeanor in a different light. [[spoiler:Despite his unshakable optimism on the surface, the Boy has to wrestle with many negative thoughts such as resentment over those around him passing away one by one and thinking his illness makes him too weak to be a hero or deserve a wish from Morizora.]]
----
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Repairing a link to the franchise page of Sonic The Hedgehog, as requested by the original link's page.


** Most of the scenes of Terumi interacting with Hakumen and Trinity in ''VideoGame/BlazBlueContinuumShift'' take on a new tone once you know that [[spoiler:Terumi was a member of the Six Heroes too]].

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** Most of the scenes of Terumi interacting with Hakumen and Trinity in ''VideoGame/BlazBlueContinuumShift'' take on a new tone once you know that [[spoiler:Terumi was a member of the Six Heroes too]].too]], along with his especially pointed mockery of anyone involved in their legacy.



** ''Continuum Shift'' gained one retroactively by its UpdatedReRelease. Makoto's story mode is set slightly before everyone else's, with her being sucked into a parallel timeline. There are a few in this story itself (such as Jin, not having had to deal with Noel in this timeline, being much more compassionate), but a main one is after the end of Makoto's story where she escapes and goes back to Kagutsuchi. Makoto appears in Jin's story mode for a scene, and her clear nervousness of Hazama and the way Hazama speaks to her takes on a new light if you know that [[spoiler:not long ago, Hazama tried ''to carve her up'']].
** The entirety of [[VideoGame/BlazBlueCalamityTrigger the first game]] takes on a new meaning once it's revealed that [[spoiler:it took place inside a time loop, so every potential ending actually happened. Not to mention that when Ragna and Nu fall into the Cauldron, they become the Black Beast]].
** One of Hazama's GameOver scenarios in the story of ''Continuum Shift'' has Hakumen refer to Terumi as the Dark Susano'o before cutting him down, Hazama's CS Arcade scenario has Hakumen tell him that his remnants within the Susano'o unit are unpleasant to bear, Hazama and Terumi both try not to bear the full brunt of the Susano'o unit's might against themselves and seek workarounds, and Terumi refers to himself as "the one true Susano'o" during his Astral Heat. All of this implies that he once inhabited the Susano'o unit in the past, [[spoiler:but ''Centralfiction'' ultimately reveals that he was more than some random occupant, but rather the actual Takehaya Susano'o no Mikoto, the unit's original owner]]. This also explains why [[spoiler:Hazama (with Terumi inside) tried to butcher Makoto in Jin's CS story]]; since a parallel Jin (aka Hakumen) inhabits the unit courtesy of Rachel, Hakumen's CS story revealed that a parallel Tsubaki saved him from Nu, [[spoiler:and the only reason one instance of Tsubaki lived long enough to sacrifice herself for Jin was because Makoto put herself in Hazama's way]].
* ''VideoGame/SonicTheHedgehog''

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** ''Continuum Shift'' gained one retroactively by its UpdatedReRelease. Makoto's story mode is set slightly before everyone else's, with her being sucked into a parallel timeline. There are a few in this story itself (such as Jin, not having had to deal with Noel in this timeline, being much more compassionate), but a main one is after the end of Makoto's story where she escapes and goes back to Kagutsuchi. Makoto appears in Jin's story mode for a scene, and her clear nervousness of towards Hazama and the way Hazama speaks to her takes on a new light if you know that [[spoiler:not long ago, Hazama tried ''to carve her up'']].
** The entirety of [[VideoGame/BlazBlueCalamityTrigger the first game]] takes on a new meaning once it's revealed that [[spoiler:it took takes place inside a time loop, so every potential ending actually happened. Not to mention that when Ragna and Nu fall into the Cauldron, they become the Black Beast]].
Beast, causing the original events involving the Six Heroes]].
** One of Hazama's GameOver scenarios in the story of ''Continuum Shift'' has Hakumen refer to Terumi as the Dark Susano'o before cutting him down, Hazama's CS Arcade scenario has Hakumen tell him that his remnants within the Susano'o unit are unpleasant to bear, Hazama and Terumi both try not to bear the full brunt of the Susano'o unit's might against themselves and seek workarounds, and Terumi refers to himself as "the one true Susano'o" during his Astral Heat. All of this implies that he once inhabited the Susano'o unit in the past, [[spoiler:but ''Centralfiction'' ultimately reveals that he was more than some random occupant, but rather the actual Takehaya Susano'o no Mikoto, the unit's original owner]]. This also explains why [[spoiler:Hazama (with Terumi inside) tried tries to butcher Makoto in Jin's CS story]]; since a parallel Jin (aka (a.k.a Hakumen) inhabits the unit courtesy of Rachel, Hakumen's CS story revealed that a parallel Tsubaki saved him from Nu, [[spoiler:and the only reason that one instance of Tsubaki lived long enough to sacrifice herself for Jin was is because Makoto put herself in Hazama's way]].
way. Makoto is responsible for Terumi losing access to that Susano'o in the first place and he ''hates'' her for it]].
* ''VideoGame/SonicTheHedgehog''''Franchise/SonicTheHedgehog'':

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* A lot of character interactions in ''VideoGame/XenobladeChronicles2'' take on a very different light when you know [[spoiler:Pyra and Mythra are actively suicidal for most of the game. In particular Pyra's eager to help Rex reach Elysium, but she never actually expresses support for his reasons why.]]

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* A lot of character interactions in ''VideoGame/XenobladeChronicles2'' take on a very different light when you know [[spoiler:Pyra and Mythra are actively suicidal for most of the game. In particular Pyra's eager to help Rex reach Elysium, but she never actually expresses support for his reasons why.]] Regarding a different character, [[spoiler: much of Nia's moments up until Chapter 7 take on a different light once it's revealed she's a Flesh-Eater Blade. For example, she has a few notably pointed reactions to people expressing FantasticRacism towards Blades in the first chapter.]]
* ''VideoGame/XenobladeChronicles3'' retroactively turns all of ''2'' into one of these, with the reveal in its ending that [[spoiler: Rex ended up having children with Pyra, Mythra ''and'' Nia. Rex's infamous [[LoveYouAndEverybody "I love you and all you guys"]] to Nia was an actual LoveConfession and not a rejection.
]]
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** The first conversation between Kratos and the Stranger takes on a different meaning when you re-watch it knowing that [[spoiler:Baldur was actually looking for the last of the Jotnar (which Kratos' wife Faye secretly was), and really had no idea that Kratos was Greek, much less a Greek god]].

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** The first conversation between Kratos and the Stranger takes on a different meaning when you re-watch it knowing that they're having OneDialogueTwoConversations; [[spoiler:Baldur was actually is looking for the last of the Jotnar (which Kratos' wife Faye secretly was), Jotun in Midgard, and really had no idea that thinks it's Kratos was Greek, much less a Greek god]].(it's actually his deceased wife, Faye), while his vagueness leads Kratos to assume that Baldur knows of his past in Greece.]]
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** The Stranger (Baldur)'s first conversation with Kratos takes on a different meaning when you re-watch it knowing that Baldur [[spoiler:was looking for the last of the Jotun (which Faye secretly was), and had no idea that Kratos was actually a Greek god]].
---> '''The Stranger''': [[ExpectingSomeoneTaller I thought you'd be bigger.]]
** The fact that [[spoiler:Atreus is Loki]] was brilliantly [[{{Foreshadowing}} hinted at]] throughout the game, such as having an association with wolves, telling many stories, carrying mistletoe at one point and Jörmungandr [[spoiler:Loki's son]] offhandedly remarking that the former looks familiar. After TheReveal, many things about the character makes more sense and those little details fall into place neatly.

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** The Stranger (Baldur)'s first conversation with between Kratos and the Stranger takes on a different meaning when you re-watch it knowing that Baldur [[spoiler:was [[spoiler:Baldur was actually looking for the last of the Jotun Jotnar (which Kratos' wife Faye secretly was), and really had no idea that Kratos was actually Greek, much less a Greek god]].
---> '''The Stranger''': [[ExpectingSomeoneTaller I thought you'd be bigger.]]
bigger]]. But you're definitely the one. Long way from home, aren't you?
** The fact reveal that [[spoiler:Atreus is Loki]] Loki, fated to cause Ragnarok]] was brilliantly [[{{Foreshadowing}} hinted at]] throughout the game, such as having an more than one instance of association with wolves, a propensity for telling many stories, carrying mistletoe at one point [[spoiler:leading to Baldur's death as a direct result]] and Jörmungandr [[spoiler:Loki's son]] Jormungandr, [[spoiler:one of Loki's children in myth]] offhandedly remarking that the former looks familiar. about a sense of familiarity with them. After TheReveal, many things about the character makes make more sense and those little details fall into place neatly.neatly.
* ''VideoGame/GodOfWarRagnarok'':
** Fittingly for one of the more powerful ShockingMoments, there are many hints along the story for a second playthrough that indicate that [[spoiler:Odin is masquerading as the Norse god of war Tyr]] ahead of TheReveal [[spoiler:when Brok exposes him and is fatally stabbed by the imposter.]]
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* In the opening cutscene of ''Videogame/FableIII'', Logan looks at a map of Albion and pronounces like a despot, "This is my Albion. Its cities will bow to my law or they will burn. Its mountains will bend to my will or they will fall. This is my Albion. Its people will do as I say or they will die. Its future will be as I decree or it will end. I have seen what must be done, and nothing will stand in my way. We will be greater and we will be stronger, no matter what sacrifices we must make. This is my Albion, and I will see it destroyed before I surrender it." [[spoiler:When you know that he's trying to protect Albion from an EldritchAbomination called The Crawler and is doing everything he can no matter how lurid or tyrannical, his speech becomes sad and poignant.]]
* ''Videogame/SpecOpsTheLine'': The entire game, full stop, when you know [[spoiler:it's ThroughTheEyesOfMadness, HearingVoices and just general psychotic guilt]]. For example:
** All conversations with Konrad and the Radioman over the radio; the Radioman's taunting annoys your teammates to no end, [[spoiler:but they never acknowledge Konrad's existence in conversation, because ''they can't hear his voice''.]]
** Everything shouted by [[spoiler:Walker's hallucinatory version of]] the toughest Mook in the game, a Heavy Trooper with double health. Unfortunately these lines can only be heard on the Boss' first attempt, and the most distinct line [[spoiler:("The only villain here is you, Walker. There's only you."), which foreshadows that the BigBad is already long dead]], can only be heard if the Boss is defeated on the first go.
** The significance of Konrad [[spoiler:putting his pistol in his holster]] in the opening cutscene becomes more obvious in second viewings.
** Konrad's face appears to oddly show up on a number of billboards. [[spoiler:This is Walker imagining Konrad to be more important than he actually is.]]
* ''VideoGame/{{Bastion}}'' has a fair number, [[spoiler:especially given that the characters are trapped in a GroundhogDayLoop.]] “Proper story’s supposed to start at the beginning. Ain’t so simple with this one.”
* ''VideoGame/ShadowHeartsCovenant'' has a twist ending that... Does something to the character dynamics. [[spoiler:The female lead character falls in love with the main character... Who turns out to be her son, thanks to little time travel incident at the end. Thankfully the relationship never went anywhere beyond a one-sided crush, so it's all just a bonus to the game's pervy humour.]]
* In ''VideoGame/CallOfDutyBlackOps'' Viktor Reznov, the Red Army sergeant from ''World at War,'' is a prominent character during the story of ''Black Ops'' twenty years later. We first see him as a fellow prisoner in a Russian prison camp who escapes with Alex Mason, the protagonist. They are separated, but Reznov turns up years later as a Russian defector and joins Mason's MACV-SOG unit on their various [[ExactlyWhatItSaysOnTheTin black ops]], going as far as wearing an American uniform; he actually blends in frighteningly well with American Marines whenever they're around. MACV-SOG has a precedent for this in the form of Grigori Weaver, another Russian defector whom Mason has to assure others is trustworthy despite being Russian. [[spoiler:It turns out Reznov died in the camp and from then on is actually a figment of Mason's imagination, ''Film/FightClub'' style. He's wearing an American uniform because Mason is replacing a random American with Reznov in his mind, but the player finds nothing strange about Reznov joining the unit and wearing the uniform because of previously seeing Weaver. Because Reznov is also an EnsembleDarkHorse, the unbelievability is further mitigated by the fact that a weak excuse is satisfactory if it allows him to have more screen time. Several innocent moments and seemingly unimportant lines of dialog are actually the people around Mason questioning his sanity as they notice fleeting moments where he's talking to someone who isn't there, but they're all cleverly disguised; the one time someone simply says "What the fuck is wrong with you?" to Mason, it seems as though he's chastising Mason for being startled and making noise when they're supposed to be keeping quiet.]]
* ''VideoGame/MassEffect2'': Throughout the ''Overlord'' DLC, you hear a noise that sounds like random static multiple times, until you get to the end and hear it with no distortion. The next time you play, you will very clearly hear [[spoiler:"QUIET, PLEASE, MAKE IT STOP"]] every time.
* ''Franchise/DragonAge:''
** The more you replay ''VideoGame/DragonAgeII'', the more facets the story gains. Even Act 1, which seems completely irrelevant to any ongoing MythArc in the series at first playthrough, turns out to have set up plot points that have a huge impact in the endgame. The storytelling in the game is so subtle, many players never come to appreciate it (further fueling the epic FlameWar surrounding the game), but it's not uncommon to hear people suddenly "get it" after giving it a second (or third) chance. [[InnocuouslyImportantEpisode It became an even bigger example of this]] once ''Inquisition'' came out.
** ''VideoGame/DragonAgeInquisition'': Many conversations with Solas and Blackwall take on new meaning after learning their respective [[TheReveal Reveals]]: Blackwall [[spoiler:isn't actually Warden Blackwall, but an Orlesian war criminal who took his identity after the real Blackwall died. Even his distinctive voice plays into this, since his accent is a strange British/French hybrid]]. Likewise, Solas [[spoiler:is revealed to be the ancient Elven God Fen'Harel ("The Dread Wolf") in the final scene of the game; extra points for openly wearing a canine jawbone as a necklace the entire time you knew him]].
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyVIII'' uses very subtle storytelling techniques to describe its characters. BigBad Ultimecia is a particular victim of this, as it's not clear people are referring to her origin unless you play the game the second time and note when [[GrandTheftMe she is speaking through someone else.]] By the same token, much of Cid and Irvine's behavior through the first two discs of the same takes on a great deal more significance once you know the whole backstory.
** Similarly, if you replay ''VideoGame/FinalFantasyVII'' knowing that [[spoiler:Cloud was never really in SOLDIER and most of his memories are recounted as if he were someone else]], the flashback scenes play very differently, as do Tifa's reactions to them, because [[spoiler:she knows that Cloud's account of what happened isn't accurate. Aerith's date is essentially her trying to tell Cloud to stop pretending to be Zack]].
** ''VideoGame/FinalFantasyIX'' foreshadows Zidane's origins when he talks about only remembering a blue light and his [[LimitBreak Trance]] skills are more destructive and exotic compared to the rest of the party. [[spoiler:He hails from another planet that is bathed in blue light and was created to be the ultimate soldier of destruction.]] Replaying the game with this knowledge in mind can give players a different look on Zidane and the what-ifs with his intended purpose.
** ''VideoGame/FinalFantasyX'' plays out a lot differently when you know the various secrets behind each character and the way they're acting.
** ''VideoGame/FinalFantasyXII'' plays up Dr. Cid being crazy by talking to someone that no one can see or hear. Playing the game over again after learning that [[spoiler:Cid was actually talking to Venat]] can have those scenes look quite different. Likewise, Balthier breaking his stoicism whenever nethicite or the Draklor Laboratories are brought up makes more sense when you learn that [[spoiler:his father was Dr. Cid and had dabbled most of his life researching nethicite]]. There's also the scene of "Basch" betraying his men and the king, which is foreshadowed with [[spoiler:his voice having a subtle difference in the accent. This is revealed later on to be Basch's twin brother]].
** On replays of ''VideoGame/FinalFantasyXV'', it becomes extremely obvious that [[spoiler:the "Ardyn" you first meet]] in Chapter 11 [[spoiler:is actually Prompto, as his dialogue matches Prompto's general speaking style and vocabulary perfectly [[OutOfCharacterAlert and doesn't sound like anything Ardyn would really say]]]]. It's also a lot more painful, as you know [[spoiler:Prompto is watching his friend violently trying to kill him, and the fear and [[EtTuBrute shock]] in his voice is completely genuine]].
* ''VideoGame/FireEmblemTheSacredStones'': A blink-and-you-miss-it in the prologue chapter. Right after Eirika and Seth escape Castle Renais leving King Fado, behind you can see [[spoiler:a Necromancer]] appearing among the red troops. There's only one character with that class in the whole game [[spoiler:(Lyon)]], who later confesses to [[spoiler:having been the one to kill King Fado]].
* ''VideoGame/LegacyOfKain.'' Not so much bonus, as replaying the series a second time is the only way you'll begin to understand its KudzuPlot without someone helping you.
* ''VideoGame/KnightsOfTheOldRepublic'' is chock full of this, as several lines in the game are given new context with the knowledge of [[spoiler:the amnesiac protagonist's true identity as Darth Revan, the main antagonist's former master. However, many of these key lines are presented as a flashback sequence right before TheReveal]].
* ''VideoGame/BatmanArkhamCity'' is ''loaded'' with these. There is much {{foreshadowing}} to the endgame. Many hints that [[spoiler:Clayface is masquerading as the Joker to cover for the real deal because of his failing health]] are given throughout, but don't become apparent until a second playthrough.
%%* ''VideoGame/{{Portal 2}}'' has a ''boatload'' of foreshadowing, especially in regards to [[spoiler:the Moon.]] All examples are listed on that page.
* ''VideoGame/GhostTrick'' ''definitely'' warrants a replay once you learn that [[spoiler:Sissel is a cat]].
* ''VideoGame/GranblueFantasy'': Some Fate Episodes of specific characters have minor changes in dialogue if you manage to view them again after unlocking another version of that same character, or any version of another supporting character.
* ''VideoGame/TheWorldEndsWithYou'' contains a thick and complex plot that tends to be easy enough to follow on the first playthrough. However, during a second playthrough, the perspective will alter your perception of the storyline, most noticeably everything regarding [[spoiler:Joshua]]. It happens again after you've played through the game again and gotten all the [[NewGamePlus secret reports]], this time with [[spoiler:Hanekoma]].
** Most notably, the opening movie actually sums up the entire plot, but you won't know until a second playthrough. Even the biggest spoileriffic detail is there, though it's a FreezeFrameBonus.
* ''VideoGame/ValkyriaChronicles'' is another example of an opening movie that makes more sense after beating the game. It contains scenes from the last few chapters, and there's even a glimpse of [[spoiler:Valkyria!Alicia.]] Some cutscenes in the main game benefit from a second viewing too, e.g. Isara's "I want to fly my brother" line makes absolutely no sense the first time you hear it until you learn [[spoiler:she's building a plane]]. And if you replay the game after finishing the DLC, you'll never feel the same way about [[spoiler:having to fight Oswald the Iron in chapter 10...]]
* ''VideoGame/{{Illbleed}}'' generally doesn't have too much to warrant a replay, but after the true ending, and on the off chance you play the game again, you'll notice something interesting in the intro: [[spoiler:the monster that was chasing Eriko was her dad, Michael Reynolds]].
* In ''VideoGame/RedDeadRedemption'' and the prequel ''VideoGame/RedDeadRedemptionII'':
** You'll likely not realize the significance of most of Marston's interactions with the Strange Man in the optional "I Know You" mission until you've seen the game's ending [[spoiler:and know that he dies. Most notably, your final confrontation with him takes place at the site of Marston's future grave]].
** The sequel has a noticeable example as well. [[spoiler:Arthur occasionally coughs throughout the story, but it's subtle enough most players don't pay any attention to it until he starts coughing up blood, passes out, and is diagnosed with tuberculosis late into the game. On a repeat playthrough, not only is the cough's ever increasing severity much more noticeable, the moment he contracts TB is also obvious.]]
** Arthur's initial lingering resentment of John over abandoning Abigail and Jack and him taking it upon himself to take care of them makes more sense in a second playthrough. It's revealed late in the game that Arthur [[spoiler:was married and had a son at one point, both who died in a robbery while Arthur was away]]. It's implied Arthur is trying to protect and care for Jack and Abigail to make up for [[spoiler:how he wasn't there for his own family and likely resents John for not realizing how lucky he is that his family is still alive]]. In fact, Arthur specifically tells Hosea he’s more angry at John for running off on Jack than for running off on the gang.
** Many of [[spoiler:Micah]]'s missions tend to devolve into massive slaughters of rival gangs, lawmen and sometimes even both. Upon realizing that [[spoiler:Micah is the traitor]], this makes a lot of sense. [[spoiler:Micah]] is trying to get Arthur, the most competent member and the one most trusted by Dutch, killed.
* ''VideoGame/{{Dishonored}}'' has a few safe combinations that you can't find out until later in the game and plenty of foreshadowing of plot points and later enemies.
* Since they're so full of [[{{WhamEpisode}} Wham Episodes]], a lot of ''VideoGame/TalesSeries'' games are fun to replay just for the sake of subtle {{Foreshadowing}}. In the case of ''VideoGame/TalesOfSymphonia,'' it's worth playing twice to try out the MultipleEndings as well. Here are a few more examples.
** Nearly every single opening video shows something that happens later in the game, and you'll only fully understand the openings once you've beaten them. ''VideoGame/TalesOfSymphonia'' shows [[spoiler:Kratos and Lloyd about to duel, presumably to release Origin]]. ''VideoGame/TalesOfTheAbyss'', shows [[spoiler:Eldrant and Asch and Luke's final duel on top of it, and the hyperresonance that destroys Akzeriuth]]. The [[TheAnimeOfTheGame anime]] eventually shows [[spoiler:Luke speaking with Lorelei and [[PietaPlagiarism holding Asch in his arms]], which is basically the second-last scene]]. The very first image in ''VideoGame/TalesOfGraces'' shows [[spoiler:adult Sophie at the end of the future arc. It also shows Richard disappearing into the Lastalia shaft and Lambda's old body in the spaceship wreckage]].
** There's nearly always a traitor in your midst. Play the games again and you'll notice that some of them - including [[spoiler:Anise]] in ''VideoGame/TalesOfTheAbyss'' and [[spoiler:both Zelos and Kratos]] in ''VideoGame/TalesOfSymphonia'' - are especially harsh towards minor characters who turn out to be traitors, and they often warn the party not to be too trusting. Guilty conscience, perhaps?
** Late in ''VideoGame/TalesOfTheAbyss'', you learn that Guy was initially [[spoiler:in league with BigBad Van]]. Play the game again and check out the conversation Guy has with Van in the manor in the first hour. Van mentions something about "leaving everything" to Guy, just as Luke approaches, and then Pere, who's also hanging around, shouts "Master Luke!" Seems like an incongruous exchange the first time, but the second time...[[spoiler:wait a second, is Pere ''spotting'' for them to make sure Luke doesn't overhear their conversation? Genius!]]
*** Similarly. there are a few instances where, if you’re playing the game the second time around, it actually becomes a little more ''painful''. Guy's Gynophobia and Luke's immaturity, amnesia and ignorance of the world are PlayedForLaughs. However, if you know that [[spoiler:Guy's gynophobia stems from PTSD of being buried in a pile of dead women who took the sword for him and Luke is really only seven years old due to being a clone]] then these instances might actually make you say DudeNotFunny.
** ''VideoGame/TalesOfXillia'' has many. An early scene has Alvin describing his gun as a magical device that summons fire spirits. On a first playthrough, you'll probably just chalk it up to the fantasy setting (where all technology works through magic and spirit summoning). On a second, you know [[spoiler:he's lying: it's just a normal gun. Alvin comes from another world that has modern-day technology]]. A lot of the game also takes on a very different meaning once you know [[spoiler:Mila isn't really the Lord of Spirits]].
* ''VideoGame/MetalGear'':
** ''VideoGame/MetalGearSolid'': A lot of twists that come late in the game [[spoiler:such as [[BigBad Liquid Snake]] [[DeadPersonImpersonation pretending to be]] [[KillAndReplace one of your support]] on the codec the whole time]] results in many scenes and conversations from earlier on now taking on totally different meanings when replaying the game. As some examples:
*** If you call Master Miller shortly after [[spoiler:"Donald Anderson"]] dies in front of Snake, and you'll get Miller in total surprise at the death. After a second playthrough and you realize [[spoiler:it's not your friend in shock that the man you tried to rescue dropped dead. It's the main villain surprised that his own henchman suddenly got killed.]]
*** When Snake recovers his gear after the torture segment and discovers that Revolver Ocelot [[spoiler:planted a bomb in his equipment]] if you call your support staff they'll all remark on Ocelot's actions. [[spoiler:Miller is particularly disgusted, which seems understandable but after knowing the truth, you realize Liquid's actually angered at how Ocelot acted against orders since he's manipulating Snake and needs him alive. Ocelot acting against orders also perfectly foreshadows his reveal as a double agent in TheStinger.]]
** ''VideoGame/MetalGearSolid2SonsOfLiberty'', the big twist at the end is that the events of the Plant Chapter were a series of carefully manipulated recreations of the events in the original ''VideoGame/MetalGearSolid''. The hints towards this twist are a bit more obvious during the second playthrough, particularly with the (A.I.) Colonel often letting it slipped by with his open distrust and hostility towards Solid Snake (who is disguised as a surviving SEAL Team 10 member) by acknowledging that he's an unaccounted factor in the "simulation", as his presence was not planned for. While it's initially implied to refer to the fact that Raiden was prepped for the Big Shell incident through V.R. training the A.I. accidentally revealed it was in fact referring to the [[spoiler:S3 Plan, more worryingly known as "the Selection for Societal Sanity".]]
** Some of the character's reactions to Raiden's mission appears to be odd on a first playthrough, however once you know the truth that [[spoiler:it's all a simulation albeit with real consequences]] that suddenly their reactions make sense. Fatman's surprise at the rest of Dead Cell's goal. [[spoiler:He's there as a test taker to see Raiden's progress through the S3 Plan.]] Ames who serves as one of the members of Secret Service is surprised when Raiden refers to him as such, [[spoiler:in reality he's a member of the DIA whose there to keep watch on the President and ultimately ends up being a stand-in for Donald Anderson from the Shadow Moses incident.]] Finally the reaction to the demand of 40 Million dollars. [[spoiler:The fact was that there never was one in the 1st place, the rest of Dead Cell's true goal was Arsenal Gear and they were merely biding their time until it's activation.]]
* ''Franchise/ResidentEvil''
** Ada being a spy sent to recover the G-Virus in ''VideoGame/ResidentEvil2'' may seem like it comes from nowhere at first, but playing the game a second time with the knowledge in your head lets you pick up the more subtle cues that Ada isn't all who she appears to be; Ada is very quick to ditch Leon on multiple occasions, doesn't give a reaction to Leon when he formally introduces himself, encourages Leon to leave her when she gets wounded, and you can almost hear the "I don't give a damn what you think of me" tone in her voice when she replies to Leon after he scolds her like a child for running off without him. Ada is trying to accomplish her mission at all costs and she has to keep up her identity as a "civilian" without Leon catching on. Of course, Ada's resolve waivers slightly after Leon takes a bullet for her when Annette Birkin tried to kill her.
** Replaying ''VideoGame/ResidentEvil7Biohazard'' after ''VideoGame/ResidentEvilVillage'' and you can see the twist that [[spoiler:Ethan died and was resurrected by the Mold more clearly. Ethan takes an inhuman amount of punishment, can reattach limbs and speaks with Jack within the Mold's MindHive. The family's reaction to Ethan not eating their food is more understandable when you realise he is as infected as any of them,]]
* ''VideoGame/LegendOfDragoon'' has some of this - a few specific instances:
** Dart's interactions with Lavitz become a little... well, sad the second time around knowing that [[spoiler:he never will get to buy Lavitz that drink]].
** The first time you fight Lenus, she makes an impossible escape and before she does so, says "Hey, you over there! What do you think of that!?" and points at ''Meru''. Then during the scene after, Meru is in the scene and has some focus, which is a bit odd given what else happens. [[spoiler:Suddenly these weird interactions make sense when you realize Meru's a Wingly herself,]]
* ''VideoGame/JadeEmpire'' is positively loaded with these, as the main plot twist is foreshadowed in almost every dialogue ever, from [[spoiler:Master Li being surprised you came back early (the bombers weren't yet there, and only Dawn Star's kidnapping got you out of the village in time)]] to the utterances of random passers-by [[spoiler:('he couldn't have known this, could he?')]] to the heavy hints the Water Dragon is dropping in every sentence.
* ''9:05'' is a very brief InteractiveFiction game by Creator/AdamCadre that opens with what appears to be an exceptionally mundane situation -- you're woken by an alarm clock and have to scramble to get to work on time. If you actually show up to work, however (you're given the option to just keep driving), the game ends abruptly with the revelation that [[spoiler:[[TheEndingChangesEverything you're actually a home invader]] who murdered the man whose bed you were sleeping in, and whose job you're going to]]. If you replay the game you can find [[spoiler:the body under the bed]], and the option to keep driving allows you to [[spoiler:make a clean getaway]].
* Atlas in ''VideoGame/BioShock1'' has a VerbalTic; every time he asks you to do something, he says ''would you kindly''. This becomes a lot more meaningful when you meet Andrew Ryan, who has uncovered an Audio Diary where Dr. Suchong demonstrates [[spoiler:mental conditioning with a child who has been conditioned to obey any command if it comes before or after the phrase "Would you kindly". Turns out Atlas has been psychically controlling you from the beginning]].
* ''VideoGame/BioShockInfinite'':
** At the start of the game a man and a woman row Booker out to a lighthouse, after which they seemingly disappear from the rest of the game. Were it not for the fact that this scene is meant to appear unimportant, and thus quickly forgotten, then this one scene with them would make it blatantly obvious that [[spoiler:these two are the Lutece twins who appear repeatedly throughout the game. For example, the subtitles refer to them as "A Gentleman" and "A Lady", which are also used to refer to the Luteces until their names are learned; they talk about "experiments", which should give away that they're scientists; they even sound exactly the same. The only attempt to mask their identity is the fact that their faces are hidden]].
*** Furthermore, they’re back and forth of "He doesn't row?" "No, he ''doesn't'' row" "Oh, I understand" seems like bizarre nonsense the first time you hear it. After finishing the game [[spoiler:and hearing all the discussion of Constants and Variables, as well as learning that there are [[TitleDrop infinite]] variations of that scene, you realize what "He ''doesn't'' row" means - it’s a Constant that Booker doesn't help the Luteces row, meaning it's pointless for Rosalind to try and get him to help.]]
** Many of the criticisms that Booker and Comstock say to each other could [[spoiler:easily be used to describe the one giving the criticism, which makes sense as they're alternate versions of each other]].
** The TheReasonYouSuckSpeech that Booker gives Comstock [[spoiler:as he starts strangling him]] has Booker call Comstock out on "abandoning" Elizabeth, even though what Comstock did is more along the lines of trying to control her life rather than forget about her. The reason for this is that [[spoiler:Booker's speech is actually subconsciously directed at himself because he feels guilty for selling Elizabeth, thus abandoning her]].
* ''VideoGame/{{Persona 4}}'', being a mystery plot, has a ''lot'' of this. Every major player in the mystery is introduced in the first hour of the game, including the killer, both [[RedHerring Red Herrings]] and real mastermind. In particular, once you know who the killer is, almost ''every scene with them'' takes on an entirely new meaning. And of course, to second-time players, [[spoiler:the protagonist "feeling funny" after shaking the gas station attendant's hand]] sticks out like a sore thumb.
* The opening cutscene of ''VideoGame/BatenKaitos'' seems like it's just an [[AttractMode Attract Mode]], the developers showing off technical proficiency or some basic world building. However, most of the lines show up in the game, and the last two lines end being used in a completely different fashion than the viewer would expect. [[spoiler:"Now, be what you've always ''dreamed'' to be!" would be a massive, game-changing spoiler, if the viewer had any idea what was really being said.]]
* A huge amount of things in ''VideoGame/XenobladeChronicles1'' take on an entirely different meaning with context revealed only near the end of the game. In particular: [[spoiler:anything to do with Alvis, Zanza, Meyneth, Dickson and the Monado. Especially Alvis' heavy use of ExactWords]]. The things the High Entia ancestors tell Melia in the tomb and comments about the statues on Prison Island also make much more sense once you know [[spoiler:about the connection between the High Entia and the Telethia]].
* Rewatching the opening cutscene of ''VideoGame/XenobladeChroniclesX'' after beating the game, [[FreezeFrameBonus eagle-eyed players]] may notice [[spoiler:The Vita and The Ares]]. Lines of narration about [[spoiler:the Coalition Government knowing about the war in advance]] also make significantly more sense after learning about a particular late-game twist.
** A lot of conversations during the first half of the game make a lot more sense after the [[spoiler:RoboticReveal]]. During the starting walk to NLA you can hear Elma almost say it out loud multiple times [[spoiler:before visibly deciding it's too obvious to mention]].
* A lot of character interactions in ''VideoGame/XenobladeChronicles2'' take on a very different light when you know [[spoiler:Pyra and Mythra are actively suicidal for most of the game. In particular Pyra's eager to help Rex reach Elysium, but she never actually expresses support for his reasons why.]]
* ''VideoGame/MinecraftStoryMode'':
** The opening cinematic has a narrator talking about "The Order of the Stone" -- four friends who went on to become legendary heroes. If you watch this scene after TheReveal that [[spoiler:Ivor was a member of the order but was [[UnPerson erased]] from the story]], you'll notice that the narrator puts emphasis on there being only ''four'' heroes.
--> ''These FOUR friends together, would give so much to gain their rightful place as FOUR heroes''
** The opening cinematic begins by talking about how every legend slowly becomes a lie as more details are lost - the one exception being the legends of "The Order of The Stone". [[spoiler:Once you know about the Order using the command block to easily accomplish their legendary feats, and also having a fifth member who was removed from the legends, it becomes apparent that the narrator was hinting at the beginning that he was about to tell one big lie]].
** In Episode 3, [[spoiler:if you realize that Lukas knows about Petra/Gabriel's illness, you can spot him looking away from them in panic in some scenes]].
** TheReveal that [[spoiler:the Order's story is a fraud]] makes a lot of what happens take on a completely different meaning.
* In ''VideoGame/KidIcarusUprising'' the 13th mission has you going to defeat Arlon the Serene in the Lunar Sanctum. In the 20th mission, you learn the Lunar Sanctum [[spoiler:was the prison of the Chaos Kin]]. On a second playthrough, you may pick up on foreshadowing of this fact, such as [[spoiler:"[Viridi] said I mustn't let your attacks spread CHAOS here of all place." and "I'm afraid the Lunar sanctum doesn't have room for any MORE guests."]]
* ''VideoGame/BravelyDefault'': The identity of the game's antagonist is much more pronounced on a second playthrough. [[spoiler:There is a lot of foreshadowing pointing to Airy not being who/what she says she is, most notably when another Vestal meets her and expresses confusion as to what a 'Cryst-fairy' even is. TheReveal that Airy was using the party to over-stimulate the Crystals and that her millennia-long plan was nearing its completion makes her ContinueYourMissionDammit attitude stick out much more]].
* In ''VideoGame/TheElderScrollsVSkyrim'', at the end of the main questline you find out that the reason the dragon Alduin suddenly appeared at the beginning of the game [[spoiler:was because he went back in time to try to kill you (the Dragonborn) before you realized your powers and posed a threat]]. At first he indiscriminately attacks the entire area, but if you don't take shelter right away and linger outside for a while (far longer than any semi-competent player would spend during the sequence), you'll see him stop to look around, and if you're still there he'll recognize you and start targeting ''you'' specifically. Ironically, this is also a case of NiceJobFixingItVillain, since he appears just as you're about to be executed and inadvertently saves your life.
* ''Franchise/BlazBlue'':
** Some of the nihilist comments (or even tirades) in ''[=BlazBlue=]'' make a surprising amount of sense after [[VideoGame/BlazBlueCentralFiction the fourth game]] reveals that [[spoiler:the world is based on Master Unit Amaterasu's dream, and keeps coming back to that shape because her will overrides everything else - so a lot of the characters' actions genuinely are pointless and lacking consequence]]. This works [[FridgeBrilliance especially well]] when done by Arakune ('In the end, you and I... are pointlesspointlesspointless!') and Terumi (eg. his 'World of lies' speech in ''Continuum Shift'''), because [[spoiler:Arakune is directly connected to The Boundary, Amaterasu's resting place and Terumi is Amaterasu's brother]] - they know the truth much better than everyone else.
** Most of the scenes of Terumi interacting with Hakumen and Trinity in ''VideoGame/BlazBlueContinuumShift'' take on a new tone once you know that [[spoiler:Terumi was a member of the Six Heroes too]].
--->'''Terumi:''' (To a livid Valkenhayn and Hakumen) ''Wow, we're really getting the band back together, aren't we?''
** ''Continuum Shift'' gained one retroactively by its UpdatedReRelease. Makoto's story mode is set slightly before everyone else's, with her being sucked into a parallel timeline. There are a few in this story itself (such as Jin, not having had to deal with Noel in this timeline, being much more compassionate), but a main one is after the end of Makoto's story where she escapes and goes back to Kagutsuchi. Makoto appears in Jin's story mode for a scene, and her clear nervousness of Hazama and the way Hazama speaks to her takes on a new light if you know that [[spoiler:not long ago, Hazama tried ''to carve her up'']].
** The entirety of [[VideoGame/BlazBlueCalamityTrigger the first game]] takes on a new meaning once it's revealed that [[spoiler:it took place inside a time loop, so every potential ending actually happened. Not to mention that when Ragna and Nu fall into the Cauldron, they become the Black Beast]].
** One of Hazama's GameOver scenarios in the story of ''Continuum Shift'' has Hakumen refer to Terumi as the Dark Susano'o before cutting him down, Hazama's CS Arcade scenario has Hakumen tell him that his remnants within the Susano'o unit are unpleasant to bear, Hazama and Terumi both try not to bear the full brunt of the Susano'o unit's might against themselves and seek workarounds, and Terumi refers to himself as "the one true Susano'o" during his Astral Heat. All of this implies that he once inhabited the Susano'o unit in the past, [[spoiler:but ''Centralfiction'' ultimately reveals that he was more than some random occupant, but rather the actual Takehaya Susano'o no Mikoto, the unit's original owner]]. This also explains why [[spoiler:Hazama (with Terumi inside) tried to butcher Makoto in Jin's CS story]]; since a parallel Jin (aka Hakumen) inhabits the unit courtesy of Rachel, Hakumen's CS story revealed that a parallel Tsubaki saved him from Nu, [[spoiler:and the only reason one instance of Tsubaki lived long enough to sacrifice herself for Jin was because Makoto put herself in Hazama's way]].
* ''VideoGame/SonicTheHedgehog''
** ''VideoGame/Sonic3AndKnuckles'': Replaying the game after beating it with all Chaos/Super Emeralds as Sonic makes the mural in Hidden Palace take a new meaning when you realize that [[spoiler:it predicts the [[TrueFinalBoss final boss battle]] in Sonic's story]].
** ''VideoGame/SonicAdventure'': As a result of the game's story being shown from six different [=POVs=], replaying it gives new context to many of the cutscenes in which the characters' stories intersect, as well as the Tikal flashbacks, which tell a story in an AnachronicOrder.
** ''VideoGame/SonicAdventure2'': Replaying the game after beating the Last Story makes you look differently at the cutscene in which Rouge looks up the files on Project Shadow and brings up the possibility of Shadow being a fake. In the Dreamcast version, you can even see a photo of [[spoiler:the Biolizard]] on the monitor belonging to the computer Rouge is using. In addition, replaying the game after playing ''VideoGame/SonicBattle'' and learning about [[spoiler:Gerald Robotnik's fascination with Angel Island and the Echidna civilization]] shows that this reveal was foreshadowed by hints in Sonic Adventure 2, as it explains the Artificial Chaos enemies, the recreated Master Emerald shrine, and possibly even Shadow's appearance.
** ''VideoGame/SonicHeroes'': The cutscenes involving Dr. Eggman and [[spoiler:Metal Sonic]] gain more context after you beat all stories and learn that [[spoiler:the latter was posing as Eggman in order to collect genetic data on the player characters and Chaos]].
** ''VideoGame/SonicTheHedgehog2006'': Similarly, the cutscenes involving Mephiles gain new meaning after you learn his backstory and the fact that he's [[spoiler:involved in a StableTimeLoop with Shadow. It also explains Elise's possession of a Chaos Emerald, and offers a possible alternate explanation as to why Mephiles looks like Shadow]]. In addition, the reveal that [[spoiler:Sonic's death would prompt Elise to cry and release Iblis]] gives [[MetaphoricallyTrue a new meaning]] to Mephiles' claim that Sonic is the Iblis Trigger.
** ''VideoGame/SonicUnleashed'': The late game reveal that [[spoiler:Chip is the light counterpart to the game's EldritchAbomination'']] gives new context to the cutscenes involving Chip and the Gaia Shrines, and his explanation that [[spoiler:[[SuperpoweredEvilSide Sonic's transformation]] was a result of absorbing Dark Gaia's energies and his willpower was the only thing keeping him from losing his head]] gives new context to the Werehog and his beast-like behavior.
** Replaying ''VideoGame/SonicMania'' after playing ''VideoGame/SonicForces'' gives new context to much of its story and cutscenes, given that the latter explains the origins and mechanics of the Phantom Ruby, the main driving force behind the former's story.
* When playing ''VideoGame/SilentHill2'' for the first time, James Sunderland's behavior may seem strange at first; he sticks his hand into things without knowing what could be behind them, he doesn't turn his flashlight off when hiding from Pyramid Head behind see-through doors, he jumps down holes without a second thought, and when he meets Angela for the last time, he hesitates slightly when she asks if he is saving the knife [[DrivenToSuicide for himself]]. Once James' troubled past involving [[spoiler:killing his sickly wife due to sheer frustration from her emotional abuse towards him]] comes to light, everything he did up to that point makes sense; because of James' massive guilt, he's given up caring about his own self-preservation and depending on how you play, it can finally spill over and result in him killing himself over it.
* In ''VideoGame/Persona5'':
** Prior to their first visit to the Meta-verse, you will notice that the Protagonist accidentally activates the Meta-Nav when he first meets Ryuji. Also, Ryuji unknowingly said all keywords to Kamoshida's Palace - specifically, "Kamoshida", "pervy teacher", "king of a castle" and "Shujin".
** When Akechi first meets the Phantom Thieves, he makes a remark about hearing someone talk about pancakes. [[spoiler: This is the moment he gave himself away as the traitor; ''Morgana'' had made the 'pancakes' statement, and only people who've been to the metaverse can understand Morgana. It's a very different experience playing through Akechi's time as a party member knowing that the Thieves caught the slip-up and were suspicious the whole time.]]
** Likewise, most players initially won't think too much of [[spoiler:Goro Akechi]]'s first appearance talking about the Phantom Thieves right after Madarame mentions there is a second Metaverse user. With knowledge of who the Traitor is, it comes off as suspicious that the game is introducing a character that is against the Phantom Thieves immediately afterwards.
** Igor's voice and overall demeanor have changed since previous games (for example, he says 'welcome to my Velvet Room' instead of 'welcome to ''the'' Velvet Room'). It's easy to chalk this up to [[DiedDuringProduction the death of his previous voice actor]] (and in fact, that ''is'' the Doylist explanation for it), but the in-universe reason is because [[spoiler: it's not Igor, it's BigBad Yaldabaoth masquerading as Igor.]]
** In early parts of the game, Sojiro will receive random calls from someone he seems eager to placate, and a mysterious figure shows up in the first stage of his confidant link that Sojiro [[BerserkButton does NOT want to see.]] On a first playthrough, the calls are PlayedForLaughs and make Sojiro seem like a HenpeckedHusband, and the suspicious man is just random. It's only on a replay that you realize the calls are coming from [[spoiler: Sojiro's adopted daughter Futaba, who is having depressive fits when she makes the calls, and the mysterious man is Futaba's horribly abusive uncle, from whose custody Sojiro rescued her.]]
** ''Royal'' introduces us to Dr. Maruki, the school therapist at Shujin who comes off as a bit of a goof. His confidant links, as well as his visits with the various Phantom Thieves, all center around mental cognition, and he mentions working on a paper on the subject. [[spoiler: His becoming the second BigBad during the new Third Semester puts all these interactions in a new light, as they are actually him gathering the information he needs to put his plan into motion.]] Especially notable is his interaction with Futaba [[spoiler: when he realizes he's talking to the daughter of the scientist who kickstarted his research.]]
** Also from ''Royal'', new Phantom Thief Kasumi's [[spoiler:[[{{Brainwashed}} brainwashing]] and true identity as Sumire are cleverly foreshadowed throughout the game. Her arc centers around her not performing as expected in her gymnatics because Sumire is failing to copy her dead sister Kasumi's style, something the gymnastics instructor unknowingly reveals when she chides "Kasumi" for not finding her own style. You only learn "Kasumi's" name from a dropped student ID, and until TheReveal, you never hear anyone aside from "Kasumi" herself and Morgana (who until then only interacts with her the same time the player does, so he only knows as much as you do) refer to her by that name; everyone else only calls her "Yoshizawa." The fact she is also often seen in the company of Dr. Maruki is also a hint that he's the one who's brainwashed her.]] Knowing all this on a replay throws every interaction with Kasumi into a new light.
** Related to the previous, near the start of ''Royal'' when Sojiro drives you to school for the first time, a report plays on the radio about a traffic accident killing a 15 year old girl. Sojiro remarks how sad it is and then the story moves on. [[spoiler: This is the accident that killed the ''real'' Kasumi.]]
* ''VideoGame/DigitalDevilSaga'' has a surprising amount of details and justifications that only make sense after beating the sequel. Besides the reveals justifying [[spoiler:why no one has emotions, why Sera has godlike powers, and why everyone knows about things that don't exist in the Junkyard]], the biggest standout is the creepy and mostly unexplained Disneyland-expy called Destinyland. Destinyland is a demon-infested amusement park that tells a story about a princess and two princes, who look an awful lot like [[MysteriousWaif Sera]], [[HeroicMime Serph]], and [[HotBlooded Heat]]. [[spoiler:It's an accurate analogy of what happened to Sera five years ago, down to the fairy tale setting reflecting her young age, and the garbled penultimate chapter reflecting how she was traumatized by the experience]].
* ''VideoGame/GodOfWarPS4'':
** The Stranger (Baldur)'s first conversation with Kratos takes on a different meaning when you re-watch it knowing that Baldur [[spoiler:was looking for the last of the Jotun (which Faye secretly was), and had no idea that Kratos was actually a Greek god]].
---> '''The Stranger''': [[ExpectingSomeoneTaller I thought you'd be bigger.]]
** The fact that [[spoiler:Atreus is Loki]] was brilliantly [[{{Foreshadowing}} hinted at]] throughout the game, such as having an association with wolves, telling many stories, carrying mistletoe at one point and Jörmungandr [[spoiler:Loki's son]] offhandedly remarking that the former looks familiar. After TheReveal, many things about the character makes more sense and those little details fall into place neatly.
* One of the reasons a lot of players (who played ''VideoGame/DreamfallChapters'' episode-by-episode) recommended playing it again was this. Among the most notable is the fact that Queenie and [[spoiler:Old Lady Alvane]] have the same voice actor and that bottle of Biju Zoë gives is [[spoiler:part of the potion Saga creates]]. Due to the fact that the last episode featuring Queenie was in 2015, and the Biju was given in 2014, a ''lot'' of people actually missed this.
* Several details in ''VideoGame/KingsQuest2015'' are much easier to catch on a replay, especially in the first chapter during the knight trials. Of particular note, [[spoiler:it's a lot easier to see that Manny is orchestrating events to ensure that he and Graham are the final competitors because he sees Graham as the weakest link and therefore the easiest to beat]].
* In ''VideoGame/UntilDawn'', the sessions with Dr. Hill take on a different light when the player knows who he is talking to. For example, if the player chooses [[spoiler:Josh]] as the person they dislike the most, Dr. Hill will say that he understands you better and to go easy on said person. [[spoiler:The "you" in this case is Josh and you are telling ''your hallucination of your psychiatrist'' that you despise yourself the most.]]
** Earlier on, Josh mentions to Sam that it will probably take a traumatic event for Chris and Ashley to confess their feelings for each other and that Chris wouldn't say anything about how he felt for Ashley unless someone puts a gun to his head. Both comments are said jokingly as a ShipperOnDeck but it takes a darker turn once the player finds out [[spoiler:that Josh was the Psycho and he deliberately engineered traumatic events and the death traps revolving around Chris and Ashley in hopes that his best friend and his crush would get together]].
* On the first playthrough of ''VideoGame/DeadCells'', [[spoiler:the King]] being a catatonic AntiClimaxBoss seems like just the result of his VillainousBreakdown, with him being so deranged that he never even gets out of his throne anymore. On repeated playthroughs, the scene becomes a lot more disturbing as you realize [[spoiler:the reason he’s catatonic is because ''[[EmptyShell his soul’s not in his body]]''. ''[[TomatoInTheMirror You]]'' are said soul, now a small slime, and when you “kill” the King, you’re really just destroying your own brain dead body.]] TheReveal also puts a whole new light on the fact that some [=NPCs=] are inexplicably hostile and rude towards [[PlayerCharacter the Beheaded]]; [[spoiler:they recognize him as the King, [[NiceJobBreakingItHero who is inadvertently responsible for the Plague and the destruction it wrought]].]]
* ''VideoGame/FireEmblemThreeHouses''
** During the first battle, if Byleth speaks to the others, Dimitri and Claude express concern about the bandits and the threat to their lives, while Edelgard was more interested in Byleth. [[spoiler:It's revealed that Edelgard was the one to hire the bandits to kickstart her plan to further her ambitions by killing off Dimitri and Claude and thus had little reason to be worried about the bandits.]]
*** After the prologue battle, the bandit leader meets face to face with [[MalevolentMaskedMen The Flame Emperor]], who pulls a YouHaveFailedMe on said bandit. [[spoiler:On replays, not only is it obvious that The Flame Emperor shares their [[SheIsTheKing title with Edelgard]], but that her problem with the bandit's actions isn't that he failed to kill Edelgard, but that [[PoorCommunicationKills he tried it at all]].]]
** The game contains a ''musical'' example: the main theme, Edge of Dawn, definitely warrants a re-listen once you realize [[spoiler:it's actually a VillainSong, apparently Edelgard expressing regret for what she's become and nostalgia for her time in the academy. Notably, the song plays for the credits on all the routes in which Edelgard dies- on Edelgard's Crimson Flower route, "The Color of Sunrise," an instrumental piece, plays instead]].
** If you have Dimitri and Edelgard fight in the mock Battle of the Eagle and Lion in Chapter 7, she tells him "If the Empire and the Kingdom go to war, we'll be able to fight as much as we please" and he replies "[[DudeNotFunny I'm sorry, but that is not something to joke about]]. The thought of fighting you is troubling at best". Not only is this painfully ironic [[TrailersAlwaysSpoil if you've seen the time-skip trailer]], and if you know [[spoiler:Dimitri is later anything ''but'' troubled about fighting Edelgard after he (wrongly) concludes that she is responsible for the Tragedy of Duscur]] but it takes on a ''very'' new meaning once you finish Part 1. [[spoiler:Edelgard was planning to invade the Kingdom from the very beginning, making her dialogue her less friendly banter and more ''thinly-veiled death threats''.]]
** Many scenes with the Death Knight take on a new meaning after the 3rd wave of DLC revealed [[spoiler:Jeritza and the Death Knight aren't the same person, per se, but rather the Knight is his split-personality. This explains why the Death Knight has no qualms with killing his half-sister, but also makes him more of a TragicVillain, as he isn't in control of his actions in that state]].
* Near the beginning of ''VideoGame/PaperMarioTheOrigamiKing'', Origami Peach asks Mario, "Should the Toads be silenced...for all of eternity?" Within what you should know at that point, it's a tipoff to King Olly's level of control over Princess Peach, the ever-loving and compassionate ruler of Toads, to make her nonchalantly say something that goes completely against everything she believes in. With knowledge of the end of the game, however, it's also a tipoff to [[spoiler:King Olly's genocide plan for the Toads, namely to turn them all into inanimate blank paper that can never be restored.]]
* In ''VideoGame/DevilMayCry5'', V and Nero's OddFriendship and the time they spent together throughout the game becomes significant when it's later revealed that [[spoiler:V is, in essence, Vergil, Nero's father]]. This means that [[spoiler:Vergil]]'s first real friend was none other than [[spoiler:his own son]].
* ''VideoGame/OctopathTraveler'': Playing through Therion's story after beating everyone's once might result in a feeling of deja vu during his flashbacks. The town that he recalls running around in with Darius during the cutscenes "Partners in Crime" and "Friends, Brothers, Partners" is Riverford, the final town visited in Olberic's story. Specifically, they run into the eastern half of town while getting away from the guards, and are also seen running directly away from Werner's manse after robbing it.
* If you replay ''VideoGame/HotlineMiami'' after completing [[VideoGame/HotlineMiami2WrongNumber the sequel]], you'll find that many of the details are cleared up and several plot-points become much more apparent. One of the most notable is [[spoiler:the revelation that Jacket actually knows exactly who is leaving the messages on his answering machine and why, and he is performing the hits on the Russian Mafia willingly, rather than being coerced]].
* Throughout Link's adventure as an adult in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', he gets help from Sheik who teaches him warp songs and gives him hints in the form of poetry. When the two meet up again in Kakariko Village, Shiek doesn't bother with the poetry and is straight up worried over Impa's safety due to her going to the Shadow Temple alone to confront the monster there. Playing this scene with the knowledge that [[spoiler:Sheik is Zelda in disguise]], their reaction to Impa being in danger makes a lot more sense.
* ''VideoGame/FateGrandOrder'':
** The team's doctor Romani Archaman refusing to believe that Solomon is behind the destruction of human history. [[spoiler:It's understandable at the final singularity, where we learn that he is the Grand Caster Solomon reincarnated after helping his master win the Holy Grail War. The "Solomon" trying to end history is the Beast Goetia controlling his corpse]].
** In Singularity F, the heroes encounter a Caster version of Cú Chulainn who helps them retrieve the grail. But when he is summoned, he never gives his real name. He also retains his memories about Singularity F, despite the fact Servants normally don't remember their past summons. [[spoiler:It's revealed in Lostbelt 6 that he's a pseudo-servant of Odin, who acted to aid Chaldea against Goetia's threat and later help them bring the end to Avalon la Fey]].
* Rewatching the opening cutscene of ''VideoGame/EldenRing'' after completing the game makes it obvious that the scene brazenly reveals several ''major'' spoilers that can't be fully understood unless you already know what you're seeing: [[spoiler: Marika and Radagon struggling for control over their shared body as they fight to destroy/fix the Elden Ring. When the person with a hammer looks more feminine, that's Marika shattering the ring, and when they look masculine, that's Radagon repairing it.]]

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