Follow TV Tropes

Following

History RefittedForSequel / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None


** [[SeriesMascot Moogles]] were meant to debut in Final Fantasy II. Originally called Cryons, they would reside in cold environments and were ultimately replaced by beavers in the final game. The sprite was reused in FFIII and they were renamed moogles.

to:

** [[SeriesMascot Moogles]] were meant to debut in Final ''Final Fantasy II.II''. Originally called Cryons, they would reside in cold environments and were ultimately replaced by beavers in the final game. The sprite was reused in FFIII ''VideoGame/FinalFantasyIII'' and they were renamed moogles.
Is there an issue? Send a MessageReason:
None


** One of the proposed characters who didn't make it into ''Videogame/StreetFighterIV'' was "Fighting President," a [[ActionPolitician martial artists/politician]]. The concept was again submitted for the initial release of ''Videogame/StreetFighterV'', but didn't make it in that time either. The idea would eventually come to fruition with the introduction of G in ''[[UpdatedRerelease Street Fighter V: Arcade Edition]]''.

to:

** One of the proposed characters who didn't make it into ''Videogame/StreetFighterIV'' was "Fighting President," a [[ActionPolitician martial artists/politician]].artist/politician]]. The concept was again submitted for the initial release of ''Videogame/StreetFighterV'', but didn't make it in that time either. The idea would eventually come to fruition with the introduction of G in ''[[UpdatedRerelease Street Fighter V: Arcade Edition]]''.
Is there an issue? Send a MessageReason:
By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


** The original concept for Rise Kujikawa was a blonde, [[ChainPain chain-wielding]] ice queen {{delinquent}} who was a fully-controllable party member. By the time of the final game, Rise's blonde hair was lost when she was redesigned to look more like [[Creator/RieKugimiya her voice actress]] (some aspects of the original design went to Social Link NPC Ai Ebihara), the delinquency aspect was dropped to avoid redundancy with fellow party member Kanji Tatsumi, and she was moved to a MissionControl role providing support for the party. In the [[VideoGame/{{Persona 5}} next game]], party member Ann Takamaki uses a number of these rejected concepts: delinquency, blonde hair, and a frontline ActionGirl who fights with [[WhipItGood whips]].

to:

** The original concept for Rise Kujikawa was a blonde, [[ChainPain chain-wielding]] ice queen {{delinquent}} who was a fully-controllable party member. By the time of the final game, Rise's blonde hair was lost when she was redesigned to look more like [[Creator/RieKugimiya her voice actress]] (some aspects of the original design went to Social Link NPC Ai Ebihara), the delinquency aspect was dropped to avoid redundancy with fellow party member Kanji Tatsumi, and she was moved to a MissionControl role providing support for the party. In the [[VideoGame/{{Persona 5}} next game]], party member Ann Takamaki uses a number of these rejected concepts: delinquency, blonde hair, and a frontline ActionGirl who fights with [[WhipItGood whips]].whips.

Added: 1289

Changed: 247

Is there an issue? Send a MessageReason:
None


* ''VideoGame/HalfLife1'' was originally meant to feature female scientists, one of whom would have betrayed Gordon and sold him out to the military. The concept of a traitorous lady doctor would eventually be realized with Dr. Judith Mossman in ''VideoGame/HalfLife2''.

to:

* ''VideoGame/HalfLife1'' ''VideoGame/HalfLife'':
** [[VideoGame/HalfLife1 The original game]]
was originally meant to feature female scientists, one of whom would have betrayed Gordon and sold him out to the military. The concept of a traitorous lady doctor would eventually be realized with Dr. Judith Mossman in ''VideoGame/HalfLife2''.''VideoGame/HalfLife2''.
** An idea for Xen was that Gordon would end up causing a Vortigaunt revolt, winning them over as allies. While the revolt didn't make the cut, the base idea would later be used in ''Half-Life 2''.
** Dr. Gina Cross was, at one point, intended to be Gordon's spouse and a playable character, with the player choosing between her or Gordon at the start of the game. The character you didn't choose would be an [=NPC=] you would encounter and interact with throughout the game, but Valve considered the idea unfeasible at the time and Gina was recycled into the holographic instructor for the Hazard Course, then later became a playable character in ''VideoGame/HalfLifeDecay''.
** Valve planned a number of multiplayer gamemodes beyond Deathmatch, but were forced to cut them due to time constraints. [[https://www.youtube.com/watch?v=T23wINs35lU This video]] shows remnants of a cut cooperative mode left in the "Subtransit" multiplayer map. A cooperative mode would finally be realized with ''Decay''.
Is there an issue? Send a MessageReason:
None


** Not so much a sequel, but another series in the same extended universe. One of the potential characters designed for ''Videogame/StreetFighterIII'' was "American Girl," a young female fighter clad in [[WearingAFlagOnYourHead a red, white and blue outfit]] and a pair of boxing gloves. While she didn't make it into ''III'', elements of her design were seemingly recycled for Tiffany Lords from ''Videogame/RivalSchools'', another Capcom fighting game.

to:

** Not so much a sequel, but another series in the same extended universe. One of the potential characters designed for ''Videogame/StreetFighterIII'' was "American Girl," a young female fighter clad in [[WearingAFlagOnYourHead a red, white and blue outfit]] and a pair of boxing gloves. While she didn't make it into ''III'', elements of her design were seemingly recycled for Tiffany Lords from ''Videogame/RivalSchools'', another Capcom Creator/{{Capcom}} fighting game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Not so much a sequel, but another series in the same extended universe. One of the potential characters designed for ''Videogame/StreetFighterIII'' was "American Girl," a young female fighter clad in [[WearingAFlagOnYourHead a red, white and blue outfit]] and a pair of boxing gloves. While she didn't make it into ''III'', elements of her design were seemingly recycled for Tiffany Lords from ''Videogame/RivalSchools'', another Capcom fighting game.
** One of the proposed characters who didn't make it into ''Videogame/StreetFighterIV'' was "Fighting President," a [[ActionPolitician martial artists/politician]]. The concept was again submitted for the initial release of ''Videogame/StreetFighterV'', but didn't make it in that time either. The idea would eventually come to fruition with the introduction of G in ''[[UpdatedRerelease Street Fighter V: Arcade Edition]]''.
Is there an issue? Send a MessageReason:
None


** WordOfGod says most of the new Pokémon introduced in ''VideoGame/PokemonGoldAndSilver'' were originally planned to be in ''Red and Blue'' before being cut for space. Subverted with the Kotora family, however, since they were cut from ''Red and Blue'', added into the Spaceworld prototype of ''Gold and Silver'', and then cut ''again''. They may have ultimately gone on to inspire the Shinx line, another three-stage family of Electric-type big cats.
** The ''VideoGame/PokemonGoldAndSilver'' Spaceworld demo featured many scrapped Pokémon that would eventually be repurposed later on in the series: Evolutions for Lickitung and Tangela, a pre-evolution for Mr. Mime, and a Grass-type Eevee evolution were cut from ''Gold and Silver'', then made a reality once ''VideoGame/PokemonDiamondAndPearl'' was released several years later. Another scrapped evolution from the Spaceworld demo was an evolution for Farfetch'd; decades later, Farfetch'd would finally gain an evolution in the form of Sirfetch'd in ''VideoGame/PokemonSwordAndShield''. And an [[https://hirespokemon.tumblr.com/post/177697797056/1997-april-issue-cover-for-microgroup-game unused turtle character]] drawn by Ken Sugimori for a magazine cover (which wasn't originally intended as a Pokémon) resembles Tirtouga, which was first introduced in ''VideoGame/PokemonBlackAndWhite''.

to:

** WordOfGod says most of the new Pokémon introduced in ''VideoGame/PokemonGoldAndSilver'' were originally planned to be in ''Red and Blue'' before being cut for space. Subverted with the Kotora family, family and Meowth's pre-evolution Kōnya, however, since they were cut from ''Red and Blue'', added into the Spaceworld Space World prototype of ''Gold and Silver'', and then cut ''again''. They The Kotora line may have ultimately gone on to inspire the Shinx line, line in ''Diamond and Pearl'', another three-stage family of Electric-type big cats.
** The ''VideoGame/PokemonGoldAndSilver'' Spaceworld Space World demo featured many scrapped Pokémon that would eventually be repurposed later on in the series: Evolutions for Lickitung and Tangela, a pre-evolution for Mr. Mime, and a Grass-type Eevee evolution were cut from ''Gold and Silver'', then made a reality once ''VideoGame/PokemonDiamondAndPearl'' was released several years later. Another scrapped evolution from the Spaceworld Space World demo was an evolution for Farfetch'd; decades later, Farfetch'd would finally gain an evolution in the form of Sirfetch'd in ''VideoGame/PokemonSwordAndShield''. And an [[https://hirespokemon.tumblr.com/post/177697797056/1997-april-issue-cover-for-microgroup-game unused turtle character]] drawn by Ken Sugimori for a magazine cover (which wasn't originally intended as a Pokémon) resembles Tirtouga, which was first introduced in ''VideoGame/PokemonBlackAndWhite''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ResidentEvilVillage'' reuses a lot of elements that were originally going to part of ''VideoGame/ResidentEvil4'''s story. The genre shifts from SciFiHorror into GothicHorror, the plot revolves around [[spoiler:the protagonist getting infected with a dangerous virus that eventually results in their death (though Ethan doesn't die ''directly'' from the virus whereas Leon would've)]], has some layers of supernatural and psychological horror, and the game [[spoiler:later focuses on the true origins of [[EvilInc Umbrella]]]].

to:

* ''VideoGame/ResidentEvilVillage'' reuses a lot of elements that were originally going to part came from the scrapped "Fog" and "Hooked Man" versions of ''VideoGame/ResidentEvil4'''s story. ''VideoGame/ResidentEvil4''. The genre shifts from SciFiHorror into GothicHorror, including a lengthy sequence involving {{Creepy Doll}}s, the plot revolves around [[spoiler:the protagonist getting infected with a dangerous virus that eventually results in their death (though Ethan doesn't die ''directly'' from the virus virus, whereas Leon would've)]], has some layers of supernatural and psychological horror, and the game [[spoiler:later focuses on the true origins of [[EvilInc Umbrella]]]].
Is there an issue? Send a MessageReason:
fixed typo


** Vector was originally supposed to be part of a rock band with Sonic in the first game, which was going to be seen on a sound test screen which showed them playing whatever music was selected. The concept was scrapped when that screen had to be cut out due to memory limitations. He was reintroduced in ''VideoGame/KnucklesChaotix'', and became a recurring character; although the idea of him and Sonic being in a band has since been mostly dropped, as have the other band members, Sonic himself was in a band with [[CanonForeigner his siblings]] in the animated series ''WesternAnimation/SonicUnderground'' [[note]]and ''[[EarlyDraftTieIn prior]]'' to that screen being dropped, he was in a band in ''Manga/SonicTheHedgehogStoryComic''[[/note]], and Vector plays music ([[DreadfulMusician badly]]) with his teammates in ''VideoGame/SonicHeroes''.

to:

** Vector was originally supposed to be part of a rock band with Sonic in the first game, which was going to be seen on a sound test screen which showed them playing whatever music was selected. The concept was scrapped when that screen had to be cut out due to memory limitations. He was reintroduced in ''VideoGame/KnucklesChaotix'', and became a recurring character; although the idea of him and Sonic being in a band has since been mostly dropped, as have the other band members, members. Sonic himself was in a band with [[CanonForeigner his siblings]] in the animated series ''WesternAnimation/SonicUnderground'' [[note]]and ''[[EarlyDraftTieIn prior]]'' to that screen being dropped, he was in a band in ''Manga/SonicTheHedgehogStoryComic''[[/note]], and Vector plays music ([[DreadfulMusician badly]]) with his teammates in ''VideoGame/SonicHeroes''.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' had more DLC conceptualized than what was officially released in the Expansion Pass. However, as the number of DLC ideas and the size of the content were substantial, the development team decided these ideas would serve better as building blocks for the direct sequel.

to:

** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' had more DLC conceptualized than what was officially released in the Expansion Pass. However, as the number of DLC ideas and the size of the content were substantial, the development team decided these ideas would serve better as building blocks for the direct sequel.sequel, ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HalfLife1'' was originally meant to feature female scientists, one of whom would have betrayed Gordon and sold him out to the military. The concept of a traitorous lady doctor would eventually be realized with Dr. Judith Mossman in ''VideoGame/HalfLife2''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Left4Dead'' originally was planned to have DLC and content updates that would added to the base game like more campaigns, melee weapons, and other ideas. The amount of ideas and new mechanics ballooned so greatly that Valve felt it would be better to make a sequel incorporating the new stuff rather than trying to change the original game to make everything fit, and thus ''VideoGame/Left4Dead2'' was made.
Is there an issue? Send a MessageReason:
None


** DummiedOut battle data in ''VideoGame/PokemonRedAndBlue'' shows that there was once going to be [[spoiler:a {{superboss}} fight against Professor Oak, who would use the starter not chosen by you or your rival]]. This concept came back in ''VideoGame/PokemonSunAndMoon'' for [[spoiler:the FinalBoss fight against Professor Kukui, who pulls the same stunt]].

to:

** DummiedOut battle data in ''VideoGame/PokemonRedAndBlue'' shows that there was once going to be [[spoiler:a {{superboss}} fight against Professor Oak, who would use the starter not chosen by you or your rival]]. This concept came back in ''VideoGame/PokemonSunAndMoon'' for [[spoiler:the FinalBoss fight against Professor Kukui, who pulls the same stunt]].stunt]], and would be made a recurrent element going forward (''VideoGame/PokemonSwordAndShield'' do it with Leon while ''VideoGame/PokemonScarletAndViolet'' do it with Clavell).

Added: 233

Changed: 259

Is there an issue? Send a MessageReason:
None


** ''VideoGame/ModernWarfare2'' has a level ("Contingency") with a setpiece that can't be seen during normal gameplay -- as you fight off enemy forces, Price goes inside the Russian submarine and activates a nuclear missile. It was originally possible to follow Price inside the sub yourself (instead of being stuck outside on the dock), and could watch as he went through the process of arming and firing the missile in real-time. Come ''VideoGame/ModernWarfare3'', the first level of the game concludes with a sequence where you follow your AI partner inside a similar Russian submarine to disable it, using the same animations and level layout as the scrapped sub interior from the previous game.

to:

** ''VideoGame/ModernWarfare2'' ''VideoGame/CallOfDutyModernWarfare2'' has a level ("Contingency") with a setpiece that can't be seen during normal gameplay -- as you fight off enemy forces, Price goes inside the Russian submarine and activates launches a nuclear missile. It was originally possible to follow Price inside the sub yourself (instead of being stuck outside on the dock), and could watch as he went through the process of arming and firing the missile in real-time. Come ''VideoGame/ModernWarfare3'', ''VideoGame/CallOfDutyModernWarfare3'', the first level of the game concludes with a sequence where you follow your AI partner inside a similar Russian submarine to disable it, it and then launch its missiles at the rest of the Russian fleet, using the same animations and level layout as the scrapped sub interior from the previous game.



** ''VideoGame/{{Call of Duty 4|ModernWarfare}}'' had a pair of levels intended for its Variety Map Pack, "Invasion" and "Favela", which were ultimately cut from the DLC before being released as default maps for ''Modern Warfare 2''.



** An early version of ''VideoGame/DoomII''[='s=] Map 10 can be found in an alpha version of the first game.

to:

** An early version of ''VideoGame/DoomII''[='s=] Map 10 can be found in an alpha version of the first game. It was designed by Tom Hall, giving him the unique distinction of having contributed to ''Doom II'' despite having left id Software before the game was even conceived.
Is there an issue? Send a MessageReason:
None

Added: 350

Changed: 40

Is there an issue? Send a MessageReason:
None


** [[Franchise/SuperMarioBros Bowser]], [[Franchise/{{Kirby}} King Dedede]], and [[Franchise/{{Pokemon}} Mewtwo]] were planned to be in the [[VideoGame/SuperSmashBros64 first game]]; they did not get in due to time and budget constraints. Bowser and Mewtwo would eventually make it into ''[[VideoGame/SuperSmashBrosMelee Melee]]'', while King Dedede would not join until ''[[VideoGame/SuperSmashBrosBrawl Brawl]]''.

to:

** [[Franchise/SuperMarioBros Bowser]], [[Franchise/{{Kirby}} King Dedede]], [[Franchise/FireEmblem Marth]], and [[Franchise/{{Pokemon}} Mewtwo]] were planned to be in the [[VideoGame/SuperSmashBros64 first game]]; they did not get in due to time and budget constraints. Bowser Bowser, Marth, and Mewtwo would eventually make it into ''[[VideoGame/SuperSmashBrosMelee Melee]]'', while King Dedede would not join until ''[[VideoGame/SuperSmashBrosBrawl Brawl]]''.


Added DiffLines:

** Masahiro Sakurai stated in response to a fan inquiry that, if he had time to implement one more fully original character in ''Melee'', it would have been VideoGame/{{Wario}}. He ended up being one of the first characters revealed for ''Brawl'', though he was based more heavily on the ''VideoGame/WarioWare'' games, which came out after ''Melee''.
Is there an issue? Send a MessageReason:
None


* ''Videogame/{{Bayonetta 3}}'': [[Administrivia/TropesAreFlexible Less "for sequel" and more "from cancelled project"]]. Bayonetta fighting alongside the massive demons she summons brings to mind the dragon controlling aspect of ''VideoGame/{{Scalebound}}'', a cancelled title from ''Creator/PlatinumGames''. Considering that game's lead director, Yusuke Miyata, went on to direct ''Bayonetta 3'', this was likely intentional. Additionally, Viola's heavy resemblance (both in looks and backstory) to Nero from the ''Videogame/DevilMayCry'' series seems to also be recycled from ''Scalebound'', whose main character was a Nero {{Expy}} named Drew.

to:

* ''Videogame/{{Bayonetta 3}}'': [[Administrivia/TropesAreFlexible Less "for sequel" and more "from cancelled project"]]. Bayonetta fighting alongside the massive demons she summons brings to mind the dragon controlling aspect of ''VideoGame/{{Scalebound}}'', a cancelled title from ''Creator/PlatinumGames''. Creator/PlatinumGames. Considering that game's lead director, designer, Yusuke Miyata, went on to direct ''Bayonetta 3'', this was likely intentional. Additionally, Viola's heavy resemblance (both in looks and backstory) to Nero from the ''Videogame/DevilMayCry'' series seems to also be recycled from ''Scalebound'', whose main character was a Nero {{Expy}} named Drew.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/{{Bayonetta 3}}'': [[Administrivia/TropesAreFlexible Less "for sequel" and more "from cancelled project"]]. Bayonetta fighting alongside the massive demons she summons brings to mind the dragon controlling aspect of ''VideoGame/{{Scalebound}}'', a cancelled title from ''Creator/PlatinumGames''. Considering that game's lead director, Yusuke Miyata, went on to direct ''Bayonetta 3'', this was likely intentional. Additionally, Viola's heavy resemblance (both in looks and backstory) to Nero from the ''Videogame/DevilMayCry'' series seems to also be recycled from ''Scalebound'', whose main character was a Nero {{Expy}} named Drew.
Is there an issue? Send a MessageReason:
None


** Risky Boots, Bolo, and Rottytops were all going to be playable in a multiplayer mode for a UsefulNotes/GameBoyAdvance entry that never got off the ground. Years later, the fourth entry in the series (''Half-Genie Hero'') would give Risky Boots, Bolo, Rottytops, and Sky their own campaigns; "Pirate Queen's Quest" and "Friends to the End", respectively.
** One of the pieces of Pirate Equipment that was scrapped in ''Pirate's Curse'' was a grappling anchor. It was later incorporated into the "Pirate Queen's Quest" mode of ''Half-Genie Hero''.

to:

** Risky Boots, Bolo, and Rottytops were all going to be playable in a multiplayer mode for a UsefulNotes/GameBoyAdvance entry that never got off the ground. Years later, the fourth entry in the series (''Half-Genie Hero'') (''[[VideoGame/ShantaeHalfGenieHero Half-Genie Hero]]'') would give Risky Boots, Bolo, Rottytops, and Sky their own campaigns; "Pirate Queen's Quest" and "Friends to the End", respectively.
** One of the pieces of Pirate Equipment that was scrapped in ''Pirate's Curse'' ''[[VideoGame/ShantaeAndThePiratesCurse Pirate's Curse]]'' was a grappling anchor. It was later incorporated into the "Pirate Queen's Quest" mode of ''Half-Genie Hero''.
Is there an issue? Send a MessageReason:
None


* ''Videogame/TheKingOfFighters95'' was originally going to have a ''Videogame/SamuraiShodown''-themed team consisting of Nakoruru, Haohmaru and Galford. However, the team was cut due to worries that ''Samurai Shodown'' wouldn't be a popular enough series to boost sales, though Nakoruru was still included in the Game Boy port. Decades later, Team Samurai would finally make their official debut as a DLC team in ''Videogame/TheKingOfFightersXV'', albeit with Galford replaced by Darli Dagger.

to:

* ''Videogame/TheKingOfFighters95'' was originally going to have a ''Videogame/SamuraiShodown''-themed team consisting of Nakoruru, Haohmaru and Galford. However, the team was cut due to worries that ''Samurai Shodown'' wouldn't be a popular enough series to boost sales, though Nakoruru was still included in the Game Boy port. Decades later, In 2022, Team Samurai would finally make their official debut as a DLC team in ''Videogame/TheKingOfFightersXV'', albeit with Galford replaced by Darli Dagger.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/TheKingOfFighters95'' was originally going to have a ''Videogame/SamuraiShodown''-themed team consisting of Nakoruru, Haohmaru and Galford. However, the team was cut due to worries that ''Samurai Shodown'' wouldn't be a popular enough series to boost sales, though Nakoruru was still included in the Game Boy port. Decades later, Team Samurai would finally make their official debut as a DLC team in ''Videogame/TheKingOfFightersXV'', albeit with Galford replaced by Darli Dagger.

Added: 254

Changed: 1

Is there an issue? Send a MessageReason:
None


** [[SeriesMascot Moogles]] were meant to debut in Final Fantasy II. Originally called Cryons, they would reside in cold environments and were ultimately replaced by beavers in the final game. The sprite was reused in FFIII and they were renamed moogles.



** During the planning stages of ''VideoGame/FinalFantasyVII'', the writers considered killing Barret Wallace but ultimately decided against it because they didn't think it would have enough of an impact. In ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:Sepiroth stabs Barret through the chest in order to draw out the Whispers; he would have died had they not intervened.]]

to:

** During the planning stages of ''VideoGame/FinalFantasyVII'', the writers considered killing Barret Wallace but ultimately decided against it because they didn't think it would have enough of an impact. In ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:Sepiroth [[spoiler:Sephiroth stabs Barret through the chest in order to draw out the Whispers; he would have died had they not intervened.]]
Is there an issue? Send a MessageReason:
None


** Not only was ''VideoGame/StreetFighterV'' meant to have a more photorealistic art style (in lieu of the more stylized look the final game had), but Ryu's default costume, which was eventually relegated to an alternate, had him [[WalkingShirtlessScene missing his gi top]] and sporting ManlyFacialHair. Flash forward to [[https://www.youtube.com/watch?v=SwPzuBj01AM the reveal trailer]] for ''Street Fighter 6'', which not only showcases a photorealistic look for its characters, but also depicts Ryu as shirtless and bearded.

to:

** Not only was ''VideoGame/StreetFighterV'' meant to have a more photorealistic art style (in lieu of the more stylized look the final game had), but Ryu's default costume, which was eventually relegated to an alternate, had him [[WalkingShirtlessScene missing his gi top]] and sporting ManlyFacialHair. Flash forward to [[https://www.youtube.com/watch?v=SwPzuBj01AM the reveal trailer]] for ''Street Fighter 6'', ''Videogame/StreetFighter6'', which not only showcases a photorealistic look for its characters, but also depicts Ryu as shirtless and bearded.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** DummiedOut files in the first game reveal nearly complete[[note]]the only thing really missing is the assets for LoveTriangle confrontations[[/note]] assets for the two human squadmates to be romanced [[GayOption by a same-sex player character]]. Male Shepard and Kaidan were given the option of a legitimate RelationshipUpgrade in the third game.


Added DiffLines:

* ''VideoGame/StarOcean'' was originally meant to have two fully explorable worlds, one medieval and one futuristic, but infamously ran out of space on the cartridge, forcing the developers to leave around ninety percent of the futuristic world, Fargett, on the cutting room floor. [[VideoGame/StarOceanTheSecondStory The sequel]], thanks to the ability to spread the game over multiple discs, was able to use the medieval-to-futuristic transition much more successfully with Energy Nede.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's dummied-out data in the first game's code that shows Sonic was meant to leave skid marks behind him while running, but this was not implemented until the sequels. The ''Sonic Jam'' port of the game adds it back, but the later ports didn't keep it.

Added: 1026

Changed: 4

Is there an issue? Send a MessageReason:
None


* ''VideoGame/Oddworld'':

to:

* ''VideoGame/Oddworld'':''VideoGame/{{Oddworld}}'':


Added DiffLines:

** ''VideoGame/OddworldSoulstorm'' has quite a lot of this, due to its nature as being how the second chapter of the quintology was originally envisioned.
*** The 'Slig Mama' riot suppression tank is very similar in design to a more typical tank design seen in concepts for The Brutal Ballad of Fangus Klot, the unreleased spiritual sequel to ''VideoGame/OddworldStrangersWrath''.
*** A concept design for the Fleeches in Abe's Exoddus imagined a blob creature with only one mouth and a very long tongue. This idea was scrapped, but was refined into the Sleeches of the Necrum Sanctum.
*** The original concept of Sligs had a pole sticking up on top of their mechanical legs that flags and other accessories could be attached to. Soulstorm is the first game to fully use the concept, having every Slig wear an antenna on the pole.
*** Concepts of the Intern guards of ''VideoGame/OddworldMunchsOddysee'' show some of them wielding an electric stun baton called a 'Shock Rocker'. This weapon is wielded by some Sligs in Soulstorm.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Oddworld'':
** In Abe's Oddysee, there was originally going to be three native areas to visit in order to get the power of the Shrykull: the temperate forests of Paramonia, the dusty buttes of Scrabania and the lush jungles that would be the home of the Meeches. The last one was scrapped, but the idea of a jungle area was reused for the over-ground areas of Necrum in Abe's Exoddus.
Is there an issue? Send a MessageReason:
None


** Concept art for Mondo Owada had a design that would later be used for Gundham Tanaka in ''VisualNovel/Danganronpa2GoodbyeDespair.''

to:

** Concept art for Mondo Owada had a design that would later be used for Gundham Tanaka in ''VisualNovel/Danganronpa2GoodbyeDespair.'''' Similar, one initial design sketch for Sakura Ogami, depicting her as much more petite and wielding a wooden sword, would be used to influence Peko Pekoyama's design.
Is there an issue? Send a MessageReason:
None


* The BonusBoss of ''VideoGame/KirbyStarAllies'', [[spoiler:Morpho Knight]], was originally designed for the [[{{Vaporware}} canceled]] [=GameCube=] ''Franchise/{{Kirby}}'' game. Its concept art for said game was shown, without context, in the commemorative booklet about the franchise's history included with ''[[CompilationRerelease Kirby's Dream Collection]]'' in 2012.

to:

* The BonusBoss {{superboss}} of ''VideoGame/KirbyStarAllies'', [[spoiler:Morpho Knight]], was originally designed for the [[{{Vaporware}} canceled]] [=GameCube=] ''Franchise/{{Kirby}}'' game. Its concept art for said game was shown, without context, in the commemorative booklet about the franchise's history included with ''[[CompilationRerelease Kirby's Dream Collection]]'' in 2012.



** DummiedOut battle data in ''Red and Blue'' showed that there was once going to be [[spoiler:a BonusBoss fight against Professor Oak, who would use the starter not chosen by you or your rival]]. This concept came back in ''VideoGame/PokemonSunAndMoon'' for [[spoiler:the FinalBoss fight against Professor Kukui, who pulls the same stunt]].

to:

** DummiedOut battle data in ''Red and Blue'' showed ''VideoGame/PokemonRedAndBlue'' shows that there was once going to be [[spoiler:a BonusBoss {{superboss}} fight against Professor Oak, who would use the starter not chosen by you or your rival]]. This concept came back in ''VideoGame/PokemonSunAndMoon'' for [[spoiler:the FinalBoss fight against Professor Kukui, who pulls the same stunt]].
Is there an issue? Send a MessageReason:
None


* Not for a direct sequel but a sequel ''franchise'', ''Creator/InsomniacGames'' originally created spherical worlds for ''VideoGame/SpyroYearOfTheDragon'''s skateboarding levels, but cut them for time. They liked the idea so much they revisited it for ''VideoGame/RatchetAndClankGoingCommando''.

to:

* Not for a direct sequel but a sequel ''franchise'', ''Creator/InsomniacGames'' Creator/InsomniacGames originally created spherical worlds for ''VideoGame/SpyroYearOfTheDragon'''s skateboarding levels, but cut them for time. They liked the idea so much they revisited it for ''VideoGame/RatchetAndClankGoingCommando''.

Top