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Changed line(s) 68 (click to see context) from:
** In Amethysts's room, the boulder slows down ever so slightly to avoid hitting Steven as he jumps for the rope over the pit.
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** In Amethysts's Amethyst's room, the boulder slows down ever so slightly to avoid hitting Steven as he jumps for the rope over the pit.
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'''Original airdate:''' January 22nd, 2015
'''Production code:''' 1026-038
'''Production code:''' 1026-038
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Green links.
Changed line(s) 91 (click to see context) from:
** Steven walking on top of the test is a clear shout-out to the iconic way of accessing the first warp zone in VideoGame/SuperMarioBros by escaping the level and walking above its ceiling.
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** Steven walking on top of the test is a clear shout-out to the iconic way of accessing the first warp zone in VideoGame/SuperMarioBros VideoGame/SuperMarioBros1 by escaping the level and walking above its ceiling.
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Awkward Silence is a disambig
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Steven returns to the rooms, walks determinedly through them, and meets up with the Gems, who cheer him for having succeeded, until they see the barely contained expression he's wearing. Their cheers slow to an AwkwardSilence, into which Steven speaks:
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Steven returns to the rooms, walks determinedly through them, and meets up with the Gems, who cheer him for having succeeded, until they see the barely contained expression he's wearing. Their cheers slow to an AwkwardSilence, awkward silence, into which Steven speaks:
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Indentation.
Changed line(s) 90 (click to see context) from:
* ShoutOut: Steven walking on top of the test is a clear shout-out to the iconic way of accessing the first warp zone in VideoGame/SuperMarioBros by escaping the level and walking above its ceiling.
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* ShoutOut: ShoutOut:
** Steven walking on top of the test is a clear shout-out to the iconic way of accessing the first warp zone in VideoGame/SuperMarioBros by escaping the level and walking above its ceiling.
** Steven walking on top of the test is a clear shout-out to the iconic way of accessing the first warp zone in VideoGame/SuperMarioBros by escaping the level and walking above its ceiling.
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* ConfidenceBuildingScheme: Steven's test turns out to be impossible to LOSE because the real purpose of it was to boost his confidence.
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* ForegoneVictory: Steven's test turns out to be impossible to LOSE because the real purpose of it was to boost his confidence.
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Changed line(s) 91 (click to see context) from:
** Amethyst's room was inspired by Film/RaidersOfTheLostArk with a reference to Film/TheLastCrusade the second time Steven entered.
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** Amethyst's room was inspired by Film/RaidersOfTheLostArk ''Film/RaidersOfTheLostArk'' with a reference to Film/TheLastCrusade ''Film/IndianaJonesAndTheLastCrusade'' the second time Steven entered.
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** Amethyst's room was inspired by Film/RaidersOfTheLostArk with a reference to Film/TheLastCrusade the second time Steven entered.
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* YouJustHadToSayIt: Garnet and Amethyst react this way when Pearl let's it slip that the Sea Spire was meant to be a test for Steven.