Follow TV Tropes

Following

History Recap / SimpleSamosaEpisode99KheloSamosa

Go To

OR

Is there an issue? Send a MessageReason:


** Besides those, though, there's also the fact that the arcade machine everyone is trapped in is for a game called "[[VideoGame/PacMan Pakwanman]]".

to:

** Besides those, though, there's also the fact that the The arcade machine everyone is trapped in is for a game called "[[VideoGame/PacMan Pakwanman]]".
Is there an issue? Send a MessageReason:
Page was disambiguated


* CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong'' and ''VideoGame/SuperMarioBros1''. Almost none of Creator/{{Nintendo}}'s video games have been officially released in India.[[note]]The UsefulNotes/NintendoEntertainmentSystem ''did'' see an official release in India when it was originally being sold in the 1980's, albeit under distribution from local company Samurai since foreign companies were barred from managing distribution of their own electronic products in the country back then. Obviously none of this stops people from importing the consoles or playing the games on emulators for any post-NES games.[[/note]]

to:

* CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong'' and ''VideoGame/SuperMarioBros1''. Almost none of Creator/{{Nintendo}}'s video games have been officially released in India.[[note]]The UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem ''did'' see an official release in India when it was originally being sold in the 1980's, albeit under distribution from local company Samurai since foreign companies were barred from managing distribution of their own electronic products in the country back then. Obviously none of this stops people from importing the consoles or playing the games on emulators for any post-NES games.[[/note]]
Is there an issue? Send a MessageReason:
Green links.


*** Level 3 is one of the castle stages from the original ''VideoGame/SuperMarioBros'' for the NES, complete with the bridge above a pit of lava.

to:

*** Level 3 is one of the castle stages from the original ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' for the NES, complete with the bridge above a pit of lava.
Is there an issue? Send a MessageReason:
None


* AnimateInanimateObject: The Game Master, who guides Samosa's gang around the levels and later reveals himself to the final boss, looks like a giant floating coin. Samosa starts up the arcade game by inserting a coin into it that has the Game Master's on it.

to:

* AnimateInanimateObject: The Game Master, who guides Samosa's gang around the levels and later reveals himself to the final boss, looks like a giant floating coin. Samosa starts up the arcade game by inserting a coin into it that has the Game Master's face on it.
Is there an issue? Send a MessageReason:
None


* CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong'' and ''VideoGame/SuperMarioBros1''. Almost none of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).[[note]]The UsefulNotes/NintendoEntertainmentSystem ''did'' see an official release in India when it was originally being sold in the 1980's, albeit under distribution from local company Samurai since foreign companies were barred from managing distribution of their own electronic products in the country back then.[[/note]]

to:

* CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong'' and ''VideoGame/SuperMarioBros1''. Almost none of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).India.[[note]]The UsefulNotes/NintendoEntertainmentSystem ''did'' see an official release in India when it was originally being sold in the 1980's, albeit under distribution from local company Samurai since foreign companies were barred from managing distribution of their own electronic products in the country back then. Obviously none of this stops people from importing the consoles or playing the games on emulators for any post-NES games.[[/note]]
Is there an issue? Send a MessageReason:
None


*** Level 2 is the iconic stage from ''VideoGame/DonkeyKong'', casting a strongman as the eponymous gorrila and Dahi Puri Mausi as Pauline. The barrels from the original game are replaced with dumbbells.

to:

*** Level 2 is the iconic stage from ''VideoGame/DonkeyKong'', casting a strongman as the eponymous gorrila gorilla and Dahi Puri Mausi as Pauline. The barrels from the original game are replaced with dumbbells.
Is there an issue? Send a MessageReason:
None


* CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong'' and ''VideoGame/SuperMarioBros1''. Almost none of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).[[note]]The UsefulNotes/NintendoEntertainmentSystem ''did'' see an official release in India when it was originally being sold in the 1980's, albeit under distribution from local company Samurai since foreign companies were barred from managing distribution of their own electronic products in the country back then[[/note]]

to:

* CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong'' and ''VideoGame/SuperMarioBros1''. Almost none of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).[[note]]The UsefulNotes/NintendoEntertainmentSystem ''did'' see an official release in India when it was originally being sold in the 1980's, albeit under distribution from local company Samurai since foreign companies were barred from managing distribution of their own electronic products in the country back then[[/note]]then.[[/note]]
Is there an issue? Send a MessageReason:
None


* CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong'' and ''VideoGame/SuperMarioBros1''. None of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).

to:

* CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong'' and ''VideoGame/SuperMarioBros1''. None Almost none of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).[[note]]The UsefulNotes/NintendoEntertainmentSystem ''did'' see an official release in India when it was originally being sold in the 1980's, albeit under distribution from local company Samurai since foreign companies were barred from managing distribution of their own electronic products in the country back then[[/note]]
Is there an issue? Send a MessageReason:
None


* CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong1981'' and ''VideoGame/SuperMarioBros1''. None of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).

to:

* CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong1981'' ''VideoGame/DonkeyKong'' and ''VideoGame/SuperMarioBros1''. None of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).



*** Level 2 is the iconic stage from ''VideoGame/DonkeyKong1981'', casting a strongman as the eponymous gorrila and Dahi Puri Mausi as Pauline. The barrels from the original game are replaced with dumbbells.

to:

*** Level 2 is the iconic stage from ''VideoGame/DonkeyKong1981'', ''VideoGame/DonkeyKong'', casting a strongman as the eponymous gorrila and Dahi Puri Mausi as Pauline. The barrels from the original game are replaced with dumbbells.
Is there an issue? Send a MessageReason:
None


* CultureCrossReferences: Two of the game's levels are inspired by ''VideoGame/DonkeyKong1981'' and ''VideoGame/SuperMarioBros1''. None of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).

to:

* CultureCrossReferences: CulturalCrossReference: Two of the game's levels are inspired by ''VideoGame/DonkeyKong1981'' and ''VideoGame/SuperMarioBros1''. None of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).
Is there an issue? Send a MessageReason:
None


* CulturalCrossReferences: Two of the game's levels are inspired by ''VideoGame/DonkeyKong1981'' and ''VideoGame/SuperMarioBros1''. None of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).

to:

* CulturalCrossReferences: CultureCrossReferences: Two of the game's levels are inspired by ''VideoGame/DonkeyKong1981'' and ''VideoGame/SuperMarioBros1''. None of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Samosa and his friends find out that the sudden disappearances of Chatpata Nagar's citizens are linked to the town's local arcade. They get sucked into one of the arcade's games and discover the missing citizens are being kept within the game and controlled as enemies and damsels in distress against their will, so they go through the levels to save them.

----
!!"Khelo Samosa" contains the following tropes:
* AnimateInanimateObject: The Game Master, who guides Samosa's gang around the levels and later reveals himself to the final boss, looks like a giant floating coin. Samosa starts up the arcade game by inserting a coin into it that has the Game Master's on it.
* CulturalCrossReferences: Two of the game's levels are inspired by ''VideoGame/DonkeyKong1981'' and ''VideoGame/SuperMarioBros1''. None of Creator/{{Nintendo}}'s video games have been officially released in India (though that doesn't stop people from importing the consoles and games or playing the games on emulators).
* DeepImmersionGaming: It has to be pretty deep if the arcade machine literally sucks people into it.
* HeartsAreHealth: The game's life meter is represented by red hearts.
* PrincessesPreferPink: Cham Cham has a pink dress put on him so that he can play the part of a princess needing to be saved for the third and final level.
* RollingAttack: The giant coins in the final boss fight roll towards Samosa's gang in an attempt to hurt them.
* SaveThePrincess: The princess in question, Cham Cham (of all people), is stuck in a cage hanging from the ceiling in level 3.
* ShoutOut: The episode makes several shout-outs to real-life video games.
** The in-universe game's levels are the most obvious examples:
*** Level 1 is ripped directly from ''VideoGame/SpaceInvaders'', with Dr. Goti Sodawala as the only enemy in the playfield. He shoots out projectiles that slowly destroy the 8-bit shields near the bottom of the space.
*** Level 2 is the iconic stage from ''VideoGame/DonkeyKong1981'', casting a strongman as the eponymous gorrila and Dahi Puri Mausi as Pauline. The barrels from the original game are replaced with dumbbells.
*** Level 3 is one of the castle stages from the original ''VideoGame/SuperMarioBros'' for the NES, complete with the bridge above a pit of lava.
** Besides those, though, there's also the fact that the arcade machine everyone is trapped in is for a game called "[[VideoGame/PacMan Pakwanman]]".
* TrappedInTVLand: The premise of the episode involves Chatpata Nagar's inhabitants being stuck inside the "Pakwanman" arcade machine.
* ATwinkleInTheSky: When Dr. Goti Sodawala is launched into the distance by Vada bouncing into him and shouts "Thank you, Samosa!", he disappears with a twinkle.
----

Top