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TheOneWith ThatOnePuzzle.
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Report to Arianwyn, and he'll be worried, because shadows being outside the temple, which is the ancient Elven Temple of Light, mean that the temple's safeguards are down. Should be pretty simple- take a shard of enchanted crystal, charge it with energy from the Death Altar, use it to repair the defenses. Of course, what he ''didn't'' tell you was that it would involve solving a ridiculously complex puzzle with lasers and mirrors created by elven sadists while fending off aggressive, high-level shadows and negotiating a nasty Agility obstacle. But other than that, yeah, easy as pie. So easy, in fact, that a dwarf got there before you. His name is Thorgel, and he tunneled in from the Underground Pass, where the other three dwarves are.
Now it's time to finish up your task by going to the Death Alter (Thorgel can provide you with a Death Talisman if you give him some items from a list, if you didn't have one already), charging up the crystal, and turning the temple's safeguards back on, protecting it from the mourners for another millennia. And yes, Thorgel's tunnel might seem like a security breach, but it's in the Underground Pass, and the mourners are afraid of the place ever since a lot of them died in a battle there long ago.
Now it's time to finish up your task by going to the Death Alter (Thorgel can provide you with a Death Talisman if you give him some items from a list, if you didn't have one already), charging up the crystal, and turning the temple's safeguards back on, protecting it from the mourners for another millennia. And yes, Thorgel's tunnel might seem like a security breach, but it's in the Underground Pass, and the mourners are afraid of the place ever since a lot of them died in a battle there long ago.
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Report to Arianwyn, and he'll be worried, because shadows being outside the temple, which is the ancient Elven Temple of Light, mean that the temple's safeguards are down. Should be a pretty simple- simple fix- take a shard of enchanted crystal, charge it with energy from the Death Altar, use it to repair the defenses. Of course, what he ''didn't'' tell you was that it would involve solving a ridiculously complex puzzle with lasers and mirrors created by elven sadists while fending off aggressive, high-level shadows and negotiating a nasty Agility obstacle. But other than that, yeah, easy as pie. So easy, in fact, that a dwarf got there before you. His name is Thorgel, and he tunneled in from the Underground Pass, where the other three dwarves are.
Now it's time to finish up your task by going to the DeathAlter Altar (Thorgel can provide you with a Death Talisman if you give him some items from a list, if you didn't have one already), charging up the crystal, and turning the temple's safeguards back on, protecting it from the mourners for another millennia. And yes, Thorgel's tunnel might seem like a security breach, but it's in the Underground Pass, and the mourners are afraid of the place ever since a lot of them died in a battle there long ago.
Now it's time to finish up your task by going to the Death
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A patrol that went to some caverns under West Ardougne has gone missing. The mourners want the player to investigate. After being given a key and venturing some tunnels the player finds their bodies. They were killed by shadows in the Temple of Light. The player then goes onto explore some of the temple and finds a blackened crystal. The player then decides to report to Arianwyn. He asks the player to repair the crystal which is actually the temple safeguard with a crystal the player receives. The player enters the temple and begins a complex light puzzle that involves rotating mirrors. Once they are all focused downstairs the door to the central room opens. Inside the player finds a dwarf named Thorgel and the Death altar. The player enters the altar, uses the Newly made crystal on it and uses that on the safeguard to fix it.
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Report to Arianwyn, and he'll be worried, because shadows being outside the temple, which is the ancient Elven Temple of
Now it's time to finish up your task by going to the Death
Congratulations, quest complete!
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* ThatOnePuzzle: The light puzzle is infamous for being one of the game's hardest.
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* CallBack: You find the diary of a dead mourner, who turns out to be the guy who broke the gnome device last quest.
* ThatOnePuzzle: The light puzzle is infamous for being one of the game'shardest.hardest.
* WellIntentionedExtremist: The dead mourner whose diary you read seems to think that his actions served the greater good, and was disturbed at how they had to treat the humans of West Adrougne to reach their goals.
* ThatOnePuzzle: The light puzzle is infamous for being one of the game's
* WellIntentionedExtremist: The dead mourner whose diary you read seems to think that his actions served the greater good, and was disturbed at how they had to treat the humans of West Adrougne to reach their goals.
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TheOneWith ThatOnePuzzle.
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!!This quest contains the following tropes:
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!!This quest contains the following tropes:tropes:
* ThatOnePuzzle: The light puzzle is infamous for being one of the game's hardest.
* ThatOnePuzzle: The light puzzle is infamous for being one of the game's hardest.
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Added DiffLines:
A patrol that went to some caverns under West Ardougne has gone missing. The mourners want the player to investigate. After being given a key and venturing some tunnels the player finds their bodies. They were killed by shadows in the Temple of Light. The player then goes onto explore some of the temple and finds a blackened crystal. The player then decides to report to Arianwyn. He asks the player to repair the crystal which is actually the temple safeguard with a crystal the player receives. The player enters the temple and begins a complex light puzzle that involves rotating mirrors. Once they are all focused downstairs the door to the central room opens. Inside the player finds a dwarf named Thorgel and the Death altar. The player enters the altar, uses the Newly made crystal on it and uses that on the safeguard to fix it.
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!!This quest contains the following tropes:
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!!This quest contains the following tropes: