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Recap / Rune Scape Mournings End Part 2

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Now that the key copy has been made (with a few spares), the mourners have one final task for you: investigate what happened to a patrol that went missing in the caverns. Arianwyn also has a task for you: make sure the mourners never reach the power source they found. Fortunately those two tasks coincide, as the patrol was killed by shadows outside the temple.

Report to Arianwyn, and he'll be worried, because shadows being outside the temple, which is the ancient Elven Temple of Light, mean that the temple's safeguards are down. Should be a pretty simple fix- take a shard of enchanted crystal, charge it with energy from the Death Altar, use it to repair the defenses. Of course, what he didn't tell you was that it would involve solving a ridiculously complex puzzle with lasers and mirrors created by elven sadists while fending off aggressive, high-level shadows and negotiating a nasty Agility obstacle. But other than that, yeah, easy as pie. So easy, in fact, that a dwarf got there before you. His name is Thorgel, and he tunneled in from the Underground Pass, where the other three dwarves are.

Now it's time to finish up your task by going to the Death Altar (Thorgel can provide you with a Death Talisman if you give him some items from a list, if you didn't have one already), charging up the crystal, and turning the temple's safeguards back on, protecting it from the mourners for another millennia. And yes, Thorgel's tunnel might seem like a security breach, but it's in the Underground Pass, and the mourners are afraid of the place ever since a lot of them died in a battle there long ago.

Congratulations, quest complete!


This quest contains the following tropes:

  • Call-Back: You find the diary of a dead mourner, who turns out to be the guy who broke the gnome device last quest.
  • That One Puzzle: The light puzzle is infamous for being one of the game's hardest.
  • Well-Intentioned Extremist: The dead mourner whose diary you read seems to think that his actions served the greater good, and was disturbed at how they had to treat the humans of West Adrougne to reach their goals.

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