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Added DiffLines:
** Bob can easily pass the safety barriers, [[BottomlessPit but that's a deep dig]]… better not risk it.
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** The sign said to not walk on the grass, and Bob is respectful of that.
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** Bob can easily climb over the fence, but not without breaking the fine china he's transporting.
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Added DiffLines:
** An obstacle Bob (and thus you) can easily deal with or is an outright non-issue is impassable to enemies, be it for InUniverse reasons or simple ArtificialStupidity
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** The fence is a force field safety marker.
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Changed line(s) 2 (click to see context) from:
* '''Straight''': Bob, the player character in ''Trope Quest'', can't break open a locked door or jump over a fallen tree even though he can easily slay armored thugs and hike over mountains.
to:
* '''Straight''': Bob, the player character PlayerCharacter in ''Trope Quest'', can't break open a locked door or jump over a fallen tree even though he can easily slay armored thugs and hike over mountains.
Changed line(s) 7 (click to see context) from:
* '''Downplayed''': Bob can cross such fences when he needs to, but otherwise he refuses to as to not cause property damage.
to:
* '''Downplayed''': Bob can cross such fences when he needs to, but otherwise he refuses to, to as to not cause avoid causing property damage.
Changed line(s) 11,12 (click to see context) from:
** Bob's first party member notes that the tree isn't too wide to climb and even actively shows her doing it. Bob tries it from the goading of his party member, and the weight Bob carries instantly crushes the tree when he tries to stand on, and both agree that it's for the best to not leave crushed obstacles everywhere.
** The doors and trees are actually afflicted with a magic spell like that of a force field; any incoming objects or entities are forced away from them.
** The doors and trees are actually afflicted with a magic spell like that of a force field; any incoming objects or entities are forced away from them.
to:
** Bob's first party member member, Alice, notes that the tree isn't too wide to climb climb, and even actively shows her she is shown doing it. Bob tries it from the Alice's goading of his party member, and inspires Bob to try it, but the weight Bob carries instantly crushes the tree when he tries to stand on, and both on it. Both agree that it's for the best to not to leave crushed obstacles everywhere.
** The doors and trees are actuallyafflicted imbued with a magic spell like that of a force field; any incoming objects or entities are forced away from them.
** The doors and trees are actually
Changed line(s) 16 (click to see context) from:
* '''Subverted''': At first, it appears that Bob can't go through locked doors, but once he gets the battering ram weapon, he can destroy any and all doors in his path.
to:
* '''Subverted''': At first, it appears that Bob can't go through locked doors, but [[RammingAlwaysWorks once he gets the battering ram weapon, he can destroy any and all doors in his path.path]].
Changed line(s) 20,21 (click to see context) from:
** One of the villains' attacks is to drop a bunch of random garbage around to prevent people from chasing him.
** Bob can go over very long distances or very tall prominences InASingleBound and does so without a hint of fear ... but he becomes a weak, cowardly ManChild when confronted with a slight rift in the ground.
** Bob can go over very long distances or very tall prominences InASingleBound and does so without a hint of fear ... but he becomes a weak, cowardly ManChild when confronted with a slight rift in the ground.
to:
** One of the villains' attacks is to drop a bunch of random garbage around to prevent people from chasing him.
** Bob can go over very long distances or very tall prominences InASingleBound and does so without a hint of fear ... but he becomes a weak, cowardly ManChild when confronted with aslight two-inch-by-one-inch crack or rift in the ground.
** Bob can go over very long distances or very tall prominences InASingleBound and does so without a hint of fear ... but he becomes a weak, cowardly ManChild when confronted with a
Changed line(s) 24 (click to see context) from:
* '''Enforced''': The game designers need some way to keep Bob from going where he's not supposed to.
to:
* '''Enforced''': The game designers need some way to keep Bob from going where he's not supposed to.to go.
Changed line(s) 27 (click to see context) from:
* '''Exploited''': One of the bad guys puts a fence around Bob while he's sleeping, knowing that he can't possibly get past it.
to:
* '''Exploited''': One of the A bad guys guy puts a fence around Bob while he's sleeping, knowing that he can't possibly get past it.
Changed line(s) 31 (click to see context) from:
* '''Discussed''': ???
to:
* '''Discussed''': ???'''Discussed''':
-->'''Bob''': Before we go, I should explain that I have a WeaksauceWeakness.
-->'''Alice''': Let's hear it.
-->'''Bob''': I can't get over small obstacles like you and everybody else.
-->'''Bob''': Before we go, I should explain that I have a WeaksauceWeakness.
-->'''Alice''': Let's hear it.
-->'''Bob''': I can't get over small obstacles like you and everybody else.
* '''Played for Laughs''': Bob incurs AmusingInjuries from his failed attempts to climb a low fence.
Deleted line(s) 40 (click to see context) :
%%* '''Played for Laughs''': ???
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Changed line(s) 11 (click to see context) from:
** Bob's first party member notes that the tree isn't too wide to climb and even actively shows her doing it. Bob tries it from the goading of his party member, and the weight bob carries instantly crushes the tree when he tries to stand on, and both agree that it's for the best to not leave crushed obstacles everywhere.
to:
** Bob's first party member notes that the tree isn't too wide to climb and even actively shows her doing it. Bob tries it from the goading of his party member, and the weight bob Bob carries instantly crushes the tree when he tries to stand on, and both agree that it's for the best to not leave crushed obstacles everywhere.
Changed line(s) 21 (click to see context) from:
* '''Zig Zagged''': A few obstacles are no problem for Bob to get past, but others he can't seem to cross whatsoever.
to:
** Bob can go over very long distances or very tall prominences InASingleBound and does so without a hint of fear ... but he becomes a weak, cowardly ManChild when confronted with a slight rift in the ground.
*'''Zig Zagged''': '''Zig-Zagged''': A few obstacles are no problem for Bob to get past, but others he can't seem to cross whatsoever.
*
Changed line(s) 25 (click to see context) from:
* '''Invoked''': ???
to:
* '''Invoked''': ???[[SacrificedBasicSkillForAwesomeTraining Bob learned how to become a]] OneManArmy [[SacrificedBasicSkillForAwesomeTraining but thereby lost the opportunity to move efficiently.]]
Changed line(s) 27 (click to see context) from:
* '''Defied''': ???
to:
* '''Defied''': ???'''Defied''':
** Bob destroys the obstacle using an unexpected weapon.
** [[YouHaveResearchedBreathing Bob learns how to overcome the obstacle the simple way.]]
** Bob destroys the obstacle using an unexpected weapon.
** [[YouHaveResearchedBreathing Bob learns how to overcome the obstacle the simple way.]]
Changed line(s) 30 (click to see context) from:
* '''Deconstructed''': Bob's inability to move over everyday objects that are in his path cripples his heroic efforts.
to:
* '''Deconstructed''': Bob's inability to move over everyday objects that are in his path cripples his heroic efforts.
Changed line(s) 33 (click to see context) from:
We just have to get over this InsurmountableWaistHeightFence to get back to... uh oh.
to:
We just have to get over this InsurmountableWaistHeightFence to get back to...to ... uh oh.
Changed line(s) 35,40 (click to see context) from:
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
to:
%%* '''Implied''': ???
%%* '''Played
%%* '''Played
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Added DiffLines:
** The doors and trees are actually afflicted with a magic spell like that of a force field; any incoming objects or entities are forced away from them.
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Changed line(s) 7 (click to see context) from:
* '''Downplayed''': Bob can cross such fences when he needs to, but otherwise he refuses to as to not cause mass property damage.
to:
* '''Downplayed''': Bob can cross such fences when he needs to, but otherwise he refuses to as to not cause mass property damage.
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minor indentation fix
Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': Bob's powers are at borderline PhysicalGod levels, but he can't go over a one-way shallow ramp if he's already crossed it.
to:
* '''Exaggerated''': '''Exaggerated''':
** Bob's powers are at borderline PhysicalGod levels, but he can't go over a one-way shallow ramp if he's already crossed it.
** Bob's powers are at borderline PhysicalGod levels, but he can't go over a one-way shallow ramp if he's already crossed it.
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** Bob can't walk across to the next town, because the grass is uneven.
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Changed line(s) 21,22 (click to see context) from:
* '''Invoked''': One of the bad guys puts a fence around Bob while he's sleeping, knowing that he can't possibly get past it.
* '''Exploited''': ???
* '''Exploited''': ???
to:
* '''Invoked''': ???
* '''Exploited''': One of the bad guys puts a fence around Bob while he's sleeping, knowing that he can't possibly get pastit.
* '''Exploited''': ???it.
* '''Exploited''': One of the bad guys puts a fence around Bob while he's sleeping, knowing that he can't possibly get past
* '''Exploited''': ???
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???Bob can cross such fences when he needs to, but otherwise he refuses to as to not cause mass property damage.
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Changed line(s) 19 (click to see context) from:
* '''Enforced''': One of the bad guys puts a fence around Bob while he's sleeping, knowing that he can't possibly get past it.
to:
* '''Enforced''': One of the bad guys puts a fence around The game designers need some way to keep Bob while from going where he's sleeping, knowing that he can't possibly get past it.not supposed to.
Changed line(s) 21 (click to see context) from:
* '''Invoked''': ???
to:
* '''Invoked''': ???One of the bad guys puts a fence around Bob while he's sleeping, knowing that he can't possibly get past it.
Is there an issue? Send a MessageReason:
Added standarized \'Playing With Wiki\' template
Changed line(s) 4 (click to see context) from:
* '''Justified''': Bob's powers only activate when fighting [[BigBad Emperor Evulz]]'s henchmen, so they don't activate when he's exploring.
to:
* '''Justified''': '''Downplayed''': ???
* '''Justified''':
** Bob's powers only activate when fighting [[BigBad Emperor Evulz]]'s henchmen, so they don't activate when he's exploring.
* '''Justified''':
** Bob's powers only activate when fighting [[BigBad Emperor Evulz]]'s henchmen, so they don't activate when he's exploring.
Changed line(s) 7 (click to see context) from:
* '''Inverted''': DungeonBypass
to:
* '''Inverted''': '''Inverted''':
** DungeonBypass
** DungeonBypass
Changed line(s) 11,15 (click to see context) from:
* '''Parodied''': Bob can't even walk over a ''pebble''.
** One of the villains' attacks is to drop a bunch of random garbage around to prevent people from chasing him.
* '''Deconstructed''': Bob's inability to move over everyday objects that are in his path cripples his heroic efforts.
* '''Reconstructed''': Bob gets many superpowers to compensate for his inability.
* '''Zig Zagged''': A few obstacles are no problem for Bob to get past, but others he can't seem to cross whatsoever.
** One of the villains' attacks is to drop a bunch of random garbage around to prevent people from chasing him.
* '''Deconstructed''': Bob's inability to move over everyday objects that are in his path cripples his heroic efforts.
* '''Reconstructed''': Bob gets many superpowers to compensate for his inability.
* '''Zig Zagged''': A few obstacles are no problem for Bob to get past, but others he can't seem to cross whatsoever.
to:
* '''Parodied''': '''Parodied''':
** Bob can't even walk over a ''pebble''.
** One of the villains' attacks is to drop a bunch of random garbage around to prevent people from chasinghim.
* '''Deconstructed''': Bob's inability to move over everyday objects that are in his path cripples his heroic efforts.
* '''Reconstructed''': Bob gets many superpowers to compensate for his inability.
him.
* '''Zig Zagged''': A few obstacles are no problem for Bob to get past, but others he can't seem to cross whatsoever.
** Bob can't even walk over a ''pebble''.
** One of the villains' attacks is to drop a bunch of random garbage around to prevent people from chasing
* '''Deconstructed''': Bob's inability to move over everyday objects that are in his path cripples his heroic efforts.
* '''Reconstructed''': Bob gets many superpowers to compensate for his inability.
* '''Zig Zagged''': A few obstacles are no problem for Bob to get past, but others he can't seem to cross whatsoever.
Added DiffLines:
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
* '''Deconstructed''': Bob's inability to move over everyday objects that are in his path cripples his heroic efforts.
* '''Reconstructed''': Bob gets many superpowers to compensate for his inability.
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
* '''Deconstructed''': Bob's inability to move over everyday objects that are in his path cripples his heroic efforts.
* '''Reconstructed''': Bob gets many superpowers to compensate for his inability.
Added DiffLines:
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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Added DiffLines:
** Bob's first party member notes that the tree isn't too wide to climb and even actively shows her doing it. Bob tries it from the goading of his party member, and the weight bob carries instantly crushes the tree when he tries to stand on, and both agree that it's for the best to not leave crushed obstacles everywhere.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,14 (click to see context) from:
* '''Straight''': Bob, the player character in ''Trope Quest'', can't break open a locked door or jump over a fallen tree even though he can easily slay armoured thugs and hike over mountains.
* '''Exaggerated''':
** Bob's powers borderline a {{Physical God}}'s powers, but he can't go over a one-way shallow ramp if he has already crossed it.
** Alternately, Bob's player can't climb over logs, get passed rocks, break open doors or any of that after playing ''Trope Quest''.
* '''Justified''':
** Bob's powers only activate when fighting the {{Big Bad}}'s Mooks, so they don't activate when he's exploring.
** Bob is in a wheelchair, making him unable to get passed anything that requires climbing. However, he's trained to fight nonetheless.
* '''Inverted''':
** DungeonBypass
** Bob can go through anything, like walls, trees, and fallen logs.
* '''Subverted''':
** At first, it appears that Bob can't go through locked doors, but once he gets the battering ram weapon, he can destroy any and all doors in his path.
** The locked doors are actually magical, made of adamantium disguised as rotten wood, etc.
* '''Exaggerated''':
** Bob's powers borderline a {{Physical God}}'s powers, but he can't go over a one-way shallow ramp if he has already crossed it.
** Alternately, Bob's player can't climb over logs, get passed rocks, break open doors or any of that after playing ''Trope Quest''.
* '''Justified''':
** Bob's powers only activate when fighting the {{Big Bad}}'s Mooks, so they don't activate when he's exploring.
** Bob is in a wheelchair, making him unable to get passed anything that requires climbing. However, he's trained to fight nonetheless.
* '''Inverted''':
** DungeonBypass
** Bob can go through anything, like walls, trees, and fallen logs.
* '''Subverted''':
** At first, it appears that Bob can't go through locked doors, but once he gets the battering ram weapon, he can destroy any and all doors in his path.
** The locked doors are actually magical, made of adamantium disguised as rotten wood, etc.
to:
* '''Straight''': Bob, the player character in ''Trope Quest'', can't break open a locked door or jump over a fallen tree even though he can easily slay armoured armored thugs and hike over mountains.
*'''Exaggerated''':
**'''Exaggerated''': Bob's powers are at borderline a {{Physical God}}'s powers, PhysicalGod levels, but he can't go over a one-way shallow ramp if he has he's already crossed it.
** Alternately, Bob's player can't climb over logs, get passed rocks, break open doors or any of that after playing ''Trope Quest''.
* '''Justified''':
**'''Justified''': Bob's powers only activate when fighting the {{Big Bad}}'s Mooks, [[BigBad Emperor Evulz]]'s henchmen, so they don't activate when he's exploring.
** Bob is in a wheelchair, making him unable to getpassed pass anything that requires climbing. However, he's [[HandicappedBadass trained to fight nonetheless.
nonetheless]].
*'''Inverted''':
**'''Inverted''': DungeonBypass
** Bob can go throughanything, like walls, trees, and fallen logs.
anything.
*'''Subverted''':
**'''Subverted''': At first, it appears that Bob can't go through locked doors, but once he gets the battering ram weapon, he can destroy any and all doors in his path.
** The locked doors are actually magical, made of adamantium disguised as rotten wood, etc.path.
*
**
**
** Bob is in a wheelchair, making him unable to get
*
**
** Bob can go through
*
**
** The locked doors are actually magical, made of adamantium disguised as rotten wood, etc.
Changed line(s) 16 (click to see context) from:
* '''Parodied''': Bob can't even walk over ''a pebble''.
to:
* '''Parodied''': Bob can't even walk over ''a pebble''.a ''pebble''.
Changed line(s) 18,28 (click to see context) from:
* '''Deconstructed''': Bob's inability to move over everyday objects that are in his path cripples his heroic efforts and makes him looked down upon by other heroes who consider him unreliable.
* '''Reconstructed''': Bob gets a ton of super powers to compensate for his inability.
* '''Zig Zagged''':
** The guide book to ''Trope Quest'' has a five-page chart on what everyday obstacles could or couldn't be crossed without any problems.
** Bob randomly [[InvoluntaryShapeShifting transforms]] into a short creature with no arms.
** A few obstacles are no problem for Bob to get past, but others he can't seem to cross whatsoever.
* '''Averted''': The item is easy to move in real life, or, Bob can move a heavy rock in the video game, but in real life can't do crap.
* '''Enforced''':
** Anti-{{Sequence Breaking}}.
** One of Bob's foes puts a fence around Bob while he's sleeping knowing that he can't possibly get past it.
** The BigBad surrounds his entire fortress with a fence and has no other defences.
* '''Reconstructed''': Bob gets a ton of super powers to compensate for his inability.
* '''Zig Zagged''':
** The guide book to ''Trope Quest'' has a five-page chart on what everyday obstacles could or couldn't be crossed without any problems.
** Bob randomly [[InvoluntaryShapeShifting transforms]] into a short creature with no arms.
** A few obstacles are no problem for Bob to get past, but others he can't seem to cross whatsoever.
* '''Averted''': The item is easy to move in real life, or, Bob can move a heavy rock in the video game, but in real life can't do crap.
* '''Enforced''':
** Anti-{{Sequence Breaking}}.
** One of Bob's foes puts a fence around Bob while he's sleeping knowing that he can't possibly get past it.
** The BigBad surrounds his entire fortress with a fence and has no other defences.
to:
* '''Deconstructed''': Bob's inability to move over everyday objects that are in his path cripples his heroic efforts and makes him looked down upon by other heroes who consider him unreliable.
efforts.
* '''Reconstructed''': Bob getsa ton of super powers many superpowers to compensate for his inability.
* '''ZigZagged''':
** The guide book to ''Trope Quest'' has a five-page chart on what everyday obstacles could or couldn't be crossed without any problems.
** Bob randomly [[InvoluntaryShapeShifting transforms]] into a short creature with no arms.
**Zagged''': A few obstacles are no problem for Bob to get past, but others he can't seem to cross whatsoever.
* '''Averted''':The item is Bob can get by anything that would be easy to cross or move in real life, or, Bob can move a heavy rock in the video game, but in real life can't do crap.
life.
*'''Enforced''':
** Anti-{{Sequence Breaking}}.
**'''Enforced''': One of Bob's foes the bad guys puts a fence around Bob while he's sleeping sleeping, knowing that he can't possibly get past it.
** The BigBad surrounds his entire fortress with a fence and has no other defences.it.
* '''Reconstructed''': Bob gets
* '''Zig
** The guide book to ''Trope Quest'' has a five-page chart on what everyday obstacles could or couldn't be crossed without any problems.
** Bob randomly [[InvoluntaryShapeShifting transforms]] into a short creature with no arms.
**
* '''Averted''':
*
** Anti-{{Sequence Breaking}}.
**
** The BigBad surrounds his entire fortress with a fence and has no other defences.
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Added DiffLines:
** One of the villains' attacks is to drop a bunch of random garbage around to prevent people from chasing him.
Added DiffLines:
** A few obstacles are no problem for Bob to get past, but others he can't seem to cross whatsoever.
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None
Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': Bob's powers borderline a {{Physical God}}'s powers, but he can't go over a one-way shallow ramp if he has already crossed it.
to:
* '''Exaggerated''': '''Exaggerated''':
** Bob's powers borderline a {{Physical God}}'s powers, but he can't go over a one-way shallow ramp if he has already crossed it.
** Bob's powers borderline a {{Physical God}}'s powers, but he can't go over a one-way shallow ramp if he has already crossed it.
Changed line(s) 5 (click to see context) from:
* '''Justified''': Bob's powers only activate when fighting the {{Big Bad}}'s Mooks, so they don't activate when he's exploring.
to:
* '''Justified''': '''Justified''':
** Bob's powers only activate when fighting the {{Big Bad}}'s Mooks, so they don't activate when he's exploring.
** Bob's powers only activate when fighting the {{Big Bad}}'s Mooks, so they don't activate when he's exploring.
Changed line(s) 7 (click to see context) from:
* '''Inverted''': DungeonBypass
to:
* '''Inverted''': '''Inverted''':
** DungeonBypass
** DungeonBypass
Changed line(s) 9 (click to see context) from:
* '''Subverted''': At first, it appears that Bob can't go through locked doors, but once he gets the battering ram weapon, he can destroy any and all doors in his path.
to:
* '''Subverted''': '''Subverted''':
** At first, it appears that Bob can't go through locked doors, but once he gets the battering ram weapon, he can destroy any and all doors in his path.
** At first, it appears that Bob can't go through locked doors, but once he gets the battering ram weapon, he can destroy any and all doors in his path.
Changed line(s) 15 (click to see context) from:
* '''Zig Zagged''': The guide book to ''Trope Quest'' has a five-page chart on what everyday obstacles could or couldn't be crossed without any problems.
to:
* '''Zig Zagged''': Zagged''':
** The guide book to ''Trope Quest'' has a five-page chart on what everyday obstacles could or couldn't be crossed without any problems.
** The guide book to ''Trope Quest'' has a five-page chart on what everyday obstacles could or couldn't be crossed without any problems.
Changed line(s) 18 (click to see context) from:
* '''Enforced''': Anti-{{Sequence Breaking}}.
to:
* '''Enforced''': '''Enforced''':
** Anti-{{Sequence Breaking}}.
** Anti-{{Sequence Breaking}}.
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Changed line(s) 21 (click to see context) from:
* '''Lampshaded''': "What do you mean that you're blocked off due to a tree Bob?"
to:
* '''Lampshaded''': "What do you mean that you're blocked off due to a tree Bob?"you can't get over the fence, Bob? It's only, what, waist high?"
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Added DiffLines:
** One of Bob's foes puts a fence around Bob while he's sleeping knowing that he can't possibly get past it.
** The BigBad surrounds his entire fortress with a fence and has no other defences.
** The BigBad surrounds his entire fortress with a fence and has no other defences.
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None
Added DiffLines:
** Alternately, Bob's player can't climb over logs, get passed rocks, break open doors or any of that after playing ''Trope Quest''.
Added DiffLines:
** Bob is in a wheelchair, making him unable to get passed anything that requires climbing. However, he's trained to fight nonetheless.
Added DiffLines:
** Bob randomly [[InvoluntaryShapeShifting transforms]] into a short creature with no arms.
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None
Added DiffLines:
** Bob can go through anything, like walls, trees, and fallen logs.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The locked doors are actually magical, made of adamantium disguised as rotten wood, etc.