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The [=X68000=] was a 32-bit home {{video game system|s}}, rivaling even the UsefulNotes/{{arcade|Game}}-quality Platform/NeoGeo console (later X68000 models helped out in the graphics department and added an eight-channel PCM chip into the mix, yet the latter was mainly an add-on). Creator/{{Capcom}} made it the prototype and the basis for its SDK unit for its CP System (CPS) arcade board, and many of the [=X68000=]'s releases were {{Arcade Perfect Port}}s. In fact, former Capcom composer/sound programmer Hiroaki Kondo is credited as "Hiroaki '[=X68K=]' Kondo" on the games he worked on.
to:
The [=X68000=] was a 32-bit home {{video game system|s}}, rivaling even the UsefulNotes/{{arcade|Game}}-quality MediaNotes/{{arcade|Game}}-quality Platform/NeoGeo console (later X68000 models helped out in the graphics department and added an eight-channel PCM chip into the mix, yet the latter was mainly an add-on). Creator/{{Capcom}} made it the prototype and the basis for its SDK unit for its CP System (CPS) arcade board, and many of the [=X68000=]'s releases were {{Arcade Perfect Port}}s. In fact, former Capcom composer/sound programmer Hiroaki Kondo is credited as "Hiroaki '[=X68K=]' Kondo" on the games he worked on.
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* UsefulNotes/VideoRAM: 512 KB of text, 512 KB of graphics, 32 KB of sprites (Can go up to 4 MB shared).
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* UsefulNotes/VideoRAM: MediaNotes/VideoRAM: 512 KB of text, 512 KB of graphics, 32 KB of sprites (Can go up to 4 MB shared).
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** ''Ys III: Wanderers from Ys''
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** ''Ys III: Wanderers from Ys''''VideoGame/YsIIIWanderersFromYs''
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* ''VideoGame/CastlevaniaChronicles'' (originally titled ''Akumajō Dracula''; later RemadeForTheExport on the UsefulNotes/PlayStation)
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* ''VideoGame/CastlevaniaChronicles'' (originally titled ''Akumajō Dracula''; later RemadeForTheExport on the UsefulNotes/PlayStation)Platform/PlayStation)
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* ''VideoGame/{{Valis}} II''
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* ''VideoGame/{{Valis}} ''VideoGame/ValisTheFantasmSoldier II''
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Unlike its main competitor, the UsefulNotes/PC98, the [=X68000=] was designed to be as much of a gaming machine as a business machine; the original model came bundled with ''VideoGame/{{Gradius}}''. Also unlike the PC-98, the Platform/FMTowns and the IBM PC, the X68000 uses a different CPU (Motorola 68000) and a different operating system ([=Human68k=], it works like MS-DOS, but was incompatible with it), making it completely incompatible with the aforementioned computers, not even textmode-only programs from PC-98, FM Towns or IBM PC would run.
The [=X68000=] was a 32-bit home {{video game system|s}}, rivaling even the UsefulNotes/{{arcade|Game}}-quality UsefulNotes/NeoGeo console (later X68000 models helped out in the graphics department and added an eight-channel PCM chip into the mix, yet the latter was mainly an add-on). Creator/{{Capcom}} made it the prototype and the basis for its SDK unit for its CP System (CPS) arcade board, and many of the [=X68000=]'s releases were {{Arcade Perfect Port}}s. In fact, former Capcom composer/sound programmer Hiroaki Kondo is credited as "Hiroaki '[=X68K=]' Kondo" on the games he worked on.
The [=X68000=] was a 32-bit home {{video game system|s}}, rivaling even the UsefulNotes/{{arcade|Game}}-quality UsefulNotes/NeoGeo console (later X68000 models helped out in the graphics department and added an eight-channel PCM chip into the mix, yet the latter was mainly an add-on). Creator/{{Capcom}} made it the prototype and the basis for its SDK unit for its CP System (CPS) arcade board, and many of the [=X68000=]'s releases were {{Arcade Perfect Port}}s. In fact, former Capcom composer/sound programmer Hiroaki Kondo is credited as "Hiroaki '[=X68K=]' Kondo" on the games he worked on.
to:
Unlike its main competitor, the UsefulNotes/PC98, Platform/PC98, the [=X68000=] was designed to be as much of a gaming machine as a business machine; the original model came bundled with ''VideoGame/{{Gradius}}''. Also unlike the PC-98, the Platform/FMTowns and the IBM PC, the X68000 uses a different CPU (Motorola 68000) and a different operating system ([=Human68k=], it works like MS-DOS, but was incompatible with it), making it completely incompatible with the aforementioned computers, not even textmode-only programs from PC-98, FM Towns or IBM PC would run.
The [=X68000=] was a 32-bit home {{video game system|s}}, rivaling even the UsefulNotes/{{arcade|Game}}-qualityUsefulNotes/NeoGeo Platform/NeoGeo console (later X68000 models helped out in the graphics department and added an eight-channel PCM chip into the mix, yet the latter was mainly an add-on). Creator/{{Capcom}} made it the prototype and the basis for its SDK unit for its CP System (CPS) arcade board, and many of the [=X68000=]'s releases were {{Arcade Perfect Port}}s. In fact, former Capcom composer/sound programmer Hiroaki Kondo is credited as "Hiroaki '[=X68K=]' Kondo" on the games he worked on.
The [=X68000=] was a 32-bit home {{video game system|s}}, rivaling even the UsefulNotes/{{arcade|Game}}-quality
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* 5¼-inch floppy disk with soft eject (3½-inch on special "Compact" models)
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Unlike its main competitor, the UsefulNotes/PC98, the [=X68000=] was designed to be as much of a gaming machine as a business machine; the original model came bundled with ''VideoGame/{{Gradius}}''. Also unlike the PC-98, the UsefulNotes/FMTowns and the IBM PC, the X68000 uses a different CPU (Motorola 68000) and a different operating system ([=Human68k=], it works like MS-DOS, but was incompatible with it), making it completely incompatible with the aforementioned computers, not even textmode-only programs from PC-98, FM Towns or IBM PC would run.
to:
Unlike its main competitor, the UsefulNotes/PC98, the [=X68000=] was designed to be as much of a gaming machine as a business machine; the original model came bundled with ''VideoGame/{{Gradius}}''. Also unlike the PC-98, the UsefulNotes/FMTowns Platform/FMTowns and the IBM PC, the X68000 uses a different CPU (Motorola 68000) and a different operating system ([=Human68k=], it works like MS-DOS, but was incompatible with it), making it completely incompatible with the aforementioned computers, not even textmode-only programs from PC-98, FM Towns or IBM PC would run.
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The '''Sharp [=X68000=]''' was a Japanese personal computer produced between 1987 and 1993. Commonly known as the [=X68k=], it came in a striking double-tower case and was a highly advanced machine for its time,[[note]]Only behind the UsefulNotes/CommodoreAmiga. It should be noted that the Amiga, while [[AmericansHateTingle not popular in Japan]] and thus practically non-existent as a gaming platform (and if it was popular in Japan, expect hentai games made for it) in the country, has its niche there in subtitling, video edition, music and above all, CG design, since it was the only consumer-grade computer able to handle 3D graphics with ease whereas the [=X68k=], while powerful, could only handle 2D, and its music capabilities were restricted exclusively to FM sound and MIDI; the latter was, ironically, one of the few things the Amiga was poor on handling. Any Japanese user who wanted something more accessible in their own language in order to create 3D had to spend money on a Silicon Graphics workstation, which cost about at minimum $250,000 (in 1990s prices) and they were out of reach for many non-professional Japanese users.[[/note]] so much that it was nicknamed "The God Computer" by Japanese computer aficionados.
to:
The '''Sharp [=X68000=]''' was a Japanese personal computer produced between 1987 and 1993. Commonly known as the [=X68k=], it came in a striking double-tower case and was a highly advanced machine for its time,[[note]]Only behind the UsefulNotes/CommodoreAmiga.[[Platform/{{Amiga}} Commodore Amiga]]. It should be noted that the Amiga, while [[AmericansHateTingle not popular in Japan]] and thus practically non-existent as a gaming platform (and if it was popular in Japan, expect hentai games made for it) in the country, has its niche there in subtitling, video edition, music and above all, CG design, since it was the only consumer-grade computer able to handle 3D graphics with ease whereas the [=X68k=], while powerful, could only handle 2D, and its music capabilities were restricted exclusively to FM sound and MIDI; the latter was, ironically, one of the few things the Amiga was poor on handling. Any Japanese user who wanted something more accessible in their own language in order to create 3D had to spend money on a Silicon Graphics workstation, which cost about at minimum $250,000 (in 1990s prices) and they were out of reach for many non-professional Japanese users.[[/note]] so much that it was nicknamed "The God Computer" by Japanese computer aficionados.
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The '''Sharp [=X68000=]''' was a Japanese personal computer produced between 1987 and 1993. Commonly known as the [=X68k=], it came in a striking double-tower case and was a highly advanced machine for its time.[[note]]Only behind the UsefulNotes/CommodoreAmiga. It should be noted that the Amiga, while [[AmericansHateTingle not popular in Japan]] and thus practically non-existent as a gaming platform (and if it was popular in Japan, expect hentai games made for it) in the country, has its niche there in subtitling, video edition, music and above all, CG design, since it was the only consumer-grade computer able to handle 3D graphics with ease whereas the [=X68k=], while powerful, could only handle 2D, and its music capabilities were restricted exclusively to FM sound and MIDI; the latter was, ironically, one of the few things the Amiga was poor on handling. Any Japanese user who wanted something more accessible in their own language in order to create 3D had to spend money on a Silicon Graphics workstation, which cost about at minimum $250,000 (in 1990s prices) and they were out of reach for many non-professional Japanese users.[[/note]]
to:
The '''Sharp [=X68000=]''' was a Japanese personal computer produced between 1987 and 1993. Commonly known as the [=X68k=], it came in a striking double-tower case and was a highly advanced machine for its time.[[note]]Only time,[[note]]Only behind the UsefulNotes/CommodoreAmiga. It should be noted that the Amiga, while [[AmericansHateTingle not popular in Japan]] and thus practically non-existent as a gaming platform (and if it was popular in Japan, expect hentai games made for it) in the country, has its niche there in subtitling, video edition, music and above all, CG design, since it was the only consumer-grade computer able to handle 3D graphics with ease whereas the [=X68k=], while powerful, could only handle 2D, and its music capabilities were restricted exclusively to FM sound and MIDI; the latter was, ironically, one of the few things the Amiga was poor on handling. Any Japanese user who wanted something more accessible in their own language in order to create 3D had to spend money on a Silicon Graphics workstation, which cost about at minimum $250,000 (in 1990s prices) and they were out of reach for many non-professional Japanese users.[[/note]]
[[/note]] so much that it was nicknamed "The God Computer" by Japanese computer aficionados.
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The [=X68000=] was a 32-bit home {{video game system|s}}, rivaling even the UsefulNotes/{{arcade|Game}}-quality UsefulNotes/NeoGeo console (later X68000 models helped out in the graphics department and added an eight-channel PCM chip into the mix, yet the latter was mainly an add-on). Creator/{{Capcom}} made it the prototype and the basis for its SDK unit for its CP System (CPS) arcade board, and many of the [=X68000=]'s releases were {{Arcade Perfect Port}}s. In fact, former Capcom composer/sound programmer Hiroaki Kondo is credited as "[=X68K=]" in the games he worked on.
to:
The [=X68000=] was a 32-bit home {{video game system|s}}, rivaling even the UsefulNotes/{{arcade|Game}}-quality UsefulNotes/NeoGeo console (later X68000 models helped out in the graphics department and added an eight-channel PCM chip into the mix, yet the latter was mainly an add-on). Creator/{{Capcom}} made it the prototype and the basis for its SDK unit for its CP System (CPS) arcade board, and many of the [=X68000=]'s releases were {{Arcade Perfect Port}}s. In fact, former Capcom composer/sound programmer Hiroaki Kondo is credited as "[=X68K=]" in "Hiroaki '[=X68K=]' Kondo" on the games he worked on.
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[[AC:Processor]]
to:
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Reverting edit made by a ban evader
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The [=X68000=] was a 16-Bit (later 32-bit with the 68030 CPU) home {{video game system|s}}, rivaling even the UsefulNotes/{{arcade|Game}}-quality UsefulNotes/NeoGeo console (later X68000 models helped out in the graphics department and added an eight-channel PCM chip into the mix, yet the latter was mainly an add-on). Creator/{{Capcom}} made it the prototype and the basis for its SDK unit for its CP System (CPS) arcade board, and many of the [=X68000=]'s releases were {{Arcade Perfect Port}}s. In fact, former Capcom composer/sound programmer Hiroaki Kondo is credited as "[=X68K=]" in the games he worked on.
to:
The [=X68000=] was a 16-Bit (later 32-bit with the 68030 CPU) home {{video game system|s}}, rivaling even the UsefulNotes/{{arcade|Game}}-quality UsefulNotes/NeoGeo console (later X68000 models helped out in the graphics department and added an eight-channel PCM chip into the mix, yet the latter was mainly an add-on). Creator/{{Capcom}} made it the prototype and the basis for its SDK unit for its CP System (CPS) arcade board, and many of the [=X68000=]'s releases were {{Arcade Perfect Port}}s. In fact, former Capcom composer/sound programmer Hiroaki Kondo is credited as "[=X68K=]" in the games he worked on.
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* ''VideoGame/{{Prince of Persia|1}}''
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* ''VideoGame/{{Prince of Persia|1}}''''VideoGame/PrinceOfPersia1''
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** ''[[VideoGame/YsIAncientYsVanishedOmen Ys I]]''
** ''Ys [[VideoGame/YsIAncientYsVanishedOmen I]] & [[YsIIAncientYsVanishedTheFinalChapter II]]: Lost Ancient Kingdom
** ''Ys [[VideoGame/YsIAncientYsVanishedOmen I]] & [[YsIIAncientYsVanishedTheFinalChapter II]]: Lost Ancient Kingdom
to:
** ''[[VideoGame/YsIAncientYsVanishedOmen Ys I]]''
''VideoGame/{{Ys I|AncientYsVanishedOmen}}''
** ''Ys [[VideoGame/YsIAncientYsVanishedOmen I]] &[[YsIIAncientYsVanishedTheFinalChapter [[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]: Lost Ancient KingdomKingdom''
** ''Ys [[VideoGame/YsIAncientYsVanishedOmen I]] &
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* ''VideoGame/TowerOfBabel'' (unofficial port)
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* ''VideoGame/TowerOfBabel'' ''VideoGame/TheTowerOfBabel'' (unofficial port)
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Unlike its main competitor, the UsefulNotes/PC98, the [=X68000=] was designed to be as much of a gaming machine as a business machine; the original model came bundled with ''VideoGame/{{Gradius}}''. Also unlike the PC-98, the UsefulNotes/FMTowns and the IBM PC, the X68000 uses a different CPU (Motorola 68000) and a different operating system (Human68k, it works like MS-DOS, but was incompatible with it), making it completely incompatible with the aforementioned computers, not even textmode-only programs from PC-98, FM Towns or IBM PC would run.
to:
Unlike its main competitor, the UsefulNotes/PC98, the [=X68000=] was designed to be as much of a gaming machine as a business machine; the original model came bundled with ''VideoGame/{{Gradius}}''. Also unlike the PC-98, the UsefulNotes/FMTowns and the IBM PC, the X68000 uses a different CPU (Motorola 68000) and a different operating system (Human68k, ([=Human68k=], it works like MS-DOS, but was incompatible with it), making it completely incompatible with the aforementioned computers, not even textmode-only programs from PC-98, FM Towns or IBM PC would run.
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Unlike its main competitor, the UsefulNotes/PC98, the [=X68000=] was designed to be as much of a gaming machine as a business machine; the original model came bundled with ''VideoGame/{{Gradius}}''. Also unlike the PC-98, the UsefulNotez/FMTowns and the IBM PC, the X68000 uses a different CPU (Motorola 68000) and a different operating system (Human68k, it works like MS-DOS, but was incompatible with it), making it completely incompatible with the aforementioned computers, not even textmode-only programs from PC-98, FM Towns or IBM PC would run.
to:
Unlike its main competitor, the UsefulNotes/PC98, the [=X68000=] was designed to be as much of a gaming machine as a business machine; the original model came bundled with ''VideoGame/{{Gradius}}''. Also unlike the PC-98, the UsefulNotez/FMTowns UsefulNotes/FMTowns and the IBM PC, the X68000 uses a different CPU (Motorola 68000) and a different operating system (Human68k, it works like MS-DOS, but was incompatible with it), making it completely incompatible with the aforementioned computers, not even textmode-only programs from PC-98, FM Towns or IBM PC would run.
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Added DiffLines:
* ''VideoGame/ActFancerCybernetickHyperWeapon''
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The '''Sharp [=X68000=]''' was a Japanese personal computer produced between 1987 and 1993. Commonly known as the [=X68k=], it came in a striking double-tower case and was a highly advanced machine for its time.[[note]]Only behind the UsefulNotes/CommodoreAmiga. It should be noted that the Amiga, while [[AmericansHateTingle not popular in Japan]] and thus practically non-existent as a gaming platform in the country, has its niche there in subtitling, video edition, music and above all, CG design, since it was the only consumer-grade computer able to handle 3D graphics with ease whereas the [=X68k=], while powerful, could only handle 2D, and its music capabilities were restricted exclusively to FM sound and MIDI; the latter was, ironically, one of the few things the Amiga was poor on handling. Any Japanese user who wanted something more accessible in their own language in order to create 3D had to spend money on a Silicon Graphics workstation, which cost about at minimum $250,000 (in 1990s prices) and they were out of reach for many non-professional Japanese users.[[/note]]
to:
The '''Sharp [=X68000=]''' was a Japanese personal computer produced between 1987 and 1993. Commonly known as the [=X68k=], it came in a striking double-tower case and was a highly advanced machine for its time.[[note]]Only behind the UsefulNotes/CommodoreAmiga. It should be noted that the Amiga, while [[AmericansHateTingle not popular in Japan]] and thus practically non-existent as a gaming platform (and if it was popular in Japan, expect hentai games made for it) in the country, has its niche there in subtitling, video edition, music and above all, CG design, since it was the only consumer-grade computer able to handle 3D graphics with ease whereas the [=X68k=], while powerful, could only handle 2D, and its music capabilities were restricted exclusively to FM sound and MIDI; the latter was, ironically, one of the few things the Amiga was poor on handling. Any Japanese user who wanted something more accessible in their own language in order to create 3D had to spend money on a Silicon Graphics workstation, which cost about at minimum $250,000 (in 1990s prices) and they were out of reach for many non-professional Japanese users.[[/note]]