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Up to Eleven is now defunct


* FasterThanLightTravel: The player can accelerate the ''Enterprise'' from Warp 1 to Warp 9. At that, "Warp 9 Mode" begins, and there's a TimedMission where additional shots can be made to [[UpToEleven advance the ship to Warp 9.9]].

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* FasterThanLightTravel: The player can accelerate the ''Enterprise'' from Warp 1 to Warp 9. At that, "Warp 9 Mode" begins, and there's a TimedMission where additional shots can be made to [[UpToEleven advance the ship to Warp 9.9]].9.
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'''Picard:''' "THANK YOU, Mr. Data."

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'''Picard:''' "THANK YOU, you, Mr. Data."

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-->'''Data:''' "Had you projected the ball on the proper trajectory, you would have been rewa--" ''*hit flipper buttons*''
-->'''Picard:''' "THANK YOU, Mr. Data."

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-->'''Data:''' "Had you projected propelled the ball on the proper trajectory, you would have been rewa--" trajec--"\\
''*hit flipper buttons*''
-->'''Picard:'''
buttons*''\\
'''Picard:'''
"THANK YOU, Mr. Data."

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* DummiedOut: One of Troi's lines, "I believe they have evil intentions," is not used in the game at the request of Marina Sirtis. It is accessible in the sound test, however.

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* CreatorCameo: Admiral Biagi (who informs the player about the Borg menace) is voiced by and modeled after Carl Biagi, who developed the mechanics for Steve Ritchie's pinball games (including this game).

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** The per-shot value during Final Frontier tops out at 250 million (reached by collecting 10 or more artifacts).
* CreatorCameo: Admiral Biagi (who informs the player about the Borg menace) is voiced by and modeled after Carl Biagi, who developed the mechanics for Steve Ritchie's pinball games (including this game).one).



* MagikarpPower: The spinner awards a paltry 1,000 points per spin at the beginning. By raising your Warp Factor high enough and hitting certain targets enough times, it can give up to 25,500,000 points a spin normally [[labelnote:*]]The spinner's value increases by 1,000 every time the Time Rift targets are hit up to a maximum of 30,000. The value can be increased beyond 30,000 by getting the Double Spinner award at Warp Factor 7, but it caps at 255,000. Warp Factor 4 lights the spinner making it worth 100x base value.[[/labelnote]]. That's not even counting Super Spinner.

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* MagikarpPower: The spinner awards a paltry 1,000 points per spin at the beginning. By raising your Warp Factor high enough and hitting certain targets enough times, it can give up to 25,500,000 points a spin normally normally.[[labelnote:*]]The spinner's value increases by 1,000 every time the Time Rift targets are hit up to a maximum of 30,000. The value can be increased beyond 30,000 by getting the Double Spinner award at Warp Factor 7, but it caps at 255,000. Warp Factor 4 lights the spinner making it worth 100x base value.[[/labelnote]]. That's not even counting Super Spinner.
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I was reading this and wondering why these quotes were so awkward. Looking through the history, turns out they're for Captain Obvious and not Cap. So I've deleted them.


** If your ball drains before you can even begin to play a mission, he'll often say, "Had you projected the ball on the proper trajectory, you would have been rewarded."
** When you fail a probe launch, he'll state, "The probe has discovered nothing, sir." He's also sometimes cut off by an annoyed Captain Picard saying, "Thank you, Mr. Data."
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* WizardMode: After completing all seven missions, the "Final Frontier" becomes available. Upon starting it, the game first awards points for each individual artifact collected, plus a big extra bonus for each complete set of four. Then the Final Frontier begins; it is a six-ball multiball mode, where each target's value is determined by the number of artifacts.

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* WizardMode: After completing all seven missions, the "Final Frontier" becomes available. Upon starting it, the game first awards points for each individual artifact collected, plus a big extra bonus for each complete set of four. Then the Final Frontier begins; it is a six-ball multiball mode, where each target's with every major shot awarding a value is determined by the number of artifacts.
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** Once you lock two balls for Borg Multiball, the "Light Lock" option will change to "Light Holodeck" and stay that way until you play the multiball.
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* WizardMode: After completing all seven missions, the "Final Frontier" becomes available. Upon starting it, the game first tallies the number of artifacts the player has collected. Then the Final Frontier begins; it is a six-ball multiball mode, where each target's value is determined by the number of artifacts.

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* WizardMode: After completing all seven missions, the "Final Frontier" becomes available. Upon starting it, the game first tallies the number awards points for each individual artifact collected, plus a big extra bonus for each complete set of artifacts the player has collected.four. Then the Final Frontier begins; it is a six-ball multiball mode, where each target's value is determined by the number of artifacts.
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''Star Trek: The Next Generation'' is a 1993 {{Pinball}} machine, designed by Creator/SteveRitchie with artwork by Creator/GregFreres, and released by Creator/WilliamsElectronics. It is the third arcade pinball game based on the ''Series/StarTrek'' franchise, and was based on [[Series/StarTrekTheNextGeneration the television series.]]

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''Star Trek: The Next Generation'' is a 1993 {{Pinball}} machine, designed by Creator/SteveRitchie with artwork by Creator/GregFreres, and released by Creator/WilliamsElectronics. It is the third arcade pinball game based on the ''Series/StarTrek'' ''Franchise/StarTrek'' franchise, and was based on [[Series/StarTrekTheNextGeneration the television series.]]

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Removing unnecesary pothole.


''Star Trek: The Next Generation'' is a 1993 {{Pinball}} machine, designed by Creator/SteveRitchie with artwork by Creator/GregFreres, and released by Creator/WilliamsElectronics. It is the third arcade pinball game based on the ''Series/StarTrek'' franchise, and [[CaptainObvious was based on]] [[Series/StarTrekTheNextGeneration the television series.]]

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''Star Trek: The Next Generation'' is a 1993 {{Pinball}} machine, designed by Creator/SteveRitchie with artwork by Creator/GregFreres, and released by Creator/WilliamsElectronics. It is the third arcade pinball game based on the ''Series/StarTrek'' franchise, and [[CaptainObvious was based on]] on [[Series/StarTrekTheNextGeneration the television series.]]



* CaptainObvious: Data can be this.
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A digital version is available for [=FarSight=] Studios' ''VideoGame/ThePinballArcade''.

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A digital version is was available for [=FarSight=] Studios' ''VideoGame/ThePinballArcade''.
''VideoGame/ThePinballArcade'' until the license for the Williams and Bally tables expired on July 1, 2018.
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Page being cut.


* TheFinalFrontier: The WizardMode of the game.
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** Even just ''starting'' Final Frontier can award billions of points, with the artifacts accumulating over the entire game. Not to mention every shot being worth up to 250 million.

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** Even just ''starting'' Final Frontier can award billions of points, with the artifacts accumulating over the entire game. Not to mention every the 6-ball free-for-all multiball itself after where each shot being can be worth up to 250 million.
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* PinballScoring: Prevalent, with high scores being in the billions. There is also the Q Continuum high score table that keeps track of high scores of 10 billion or more. This trope truly starts to manifest over a long game:

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* PinballScoring: Prevalent, with high scores being in the billions. There is also the Q Continuum high score table that keeps track of high scores of 10 billion or more. This trope truly starts While a short to manifest over medium-length game gives scores in line with the era, a long game:game can result in truly ridiculous scores:

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* PinballScoring: Somewhat prevalent, with high scores being in the billions. There is also the Q Continuum high score table that keeps track of high scores of 10 billion or more.

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* PinballScoring: Somewhat prevalent, Prevalent, with high scores being in the billions. There is also the Q Continuum high score table that keeps track of high scores of 10 billion or more. This trope truly starts to manifest over a long game:
** As mentioned above, the spinner can become worth over 25 million points a spin.
** Even just ''starting'' Final Frontier can award billions of points, with the artifacts accumulating over the entire game. Not to mention every shot being worth up to 250 million.
** Multiball jackpots can be worth hundreds of millions, if not billions of points.
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* CosmeticAward: Eschewing the ItsAWonderfulFailure used at the end of most DMD pinball games, the game instead ends with "Captain's log supplemental..." followed by a description of one of the player's best achievments during their play session.
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* CosmeticAward: Eschewing the ItsAWonderfulFailure used at the end of most DMD pinball games, the game instead ends with "Captain's log supplamental..." followed by a description of one of the player's best achievments during their play session.

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* CosmeticAward: Eschewing the ItsAWonderfulFailure used at the end of most DMD pinball games, the game instead ends with "Captain's log supplamental...supplemental..." followed by a description of one of the player's best achievments during their play session.
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* CosmeticAward: Eschewing the ItsAWonderfulFailure used at the end of most DMD pinball games, the game instead ends with "Captain's Log supplamental..." followed by a description of one of the player's best achievments during their play session.

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* CosmeticAward: Eschewing the ItsAWonderfulFailure used at the end of most DMD pinball games, the game instead ends with "Captain's Log log supplamental..." followed by a description of one of the player's best achievments during their play session.
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Added DiffLines:

* CosmeticAward: Eschewing the ItsAWonderfulFailure used at the end of most DMD pinball games, the game instead ends with "Captain's Log supplamental..." followed by a description of one of the player's best achievments during their play session.

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fixed a wick for a split trope


* AnnoyingVideoGameHelper: Invoked; if you flub a shot and drain the ball, Data will sometimes begin to comment. Interrupting him (by hitting the flipper buttons) yields a small bonus.
-->'''Data:''' "Had you projected the ball on the proper trajectory, you would have been rewa--" ''*hit flipper buttons*''
-->'''Picard:''' "THANK YOU, Mr. Data."



* StopHelpingMe: Invoked; if you flub a shot and drain the ball, Data will sometimes begin to comment. Interrupting him (by hitting the flipper buttons) yields a small bonus.
-->'''Data:''' "Had you projected the ball on the proper trajectory, you would have been rewa--" ''*hit flipper buttons*''
-->'''Picard:''' "THANK YOU, Mr. Data."
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Instructions are taken directly from Pinball Arcade. I have not tested them myself.


** The operator's manual refers to a "[[UrbanLegendOfZelda secret video mode]]", which is believed to be a version of ''VideoGame/{{Breakout}}''. The exact requirement for invoking it is a secret, however, and rumors are that it was disabled in the final game to avoid a possible lawsuit from Creator/{{Atari}}. It can sometimes be seen during the attract mode, however.

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** The operator's manual refers to a "[[UrbanLegendOfZelda "[[GuideDangIt secret video mode]]", which is believed to be a version of ''VideoGame/{{Breakout}}''. The exact requirement for invoking Accessing it is requires a secret, however, and rumors are that it was disabled in complex series of flipper presses at the final beginning of the game to avoid among a possible lawsuit from Creator/{{Atari}}. It can sometimes be seen during few other steps. [[labelnote:*]]Before launching the attract mode, however.first ball, press both flippers together once, the left flipper twice, the right flipper once, left four more times, right once again, left eight more times, and finally right twice. After lighting the Holodeck and getting the normal options of 25 million points or Shuttle Simulation hit the launch trigger, then finally the right flipper.[[/labelnote]]
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** Steve Ritchie's pinography: Pressing the flipper buttons in a specific order during the game will display the logos of all of Steve Ritchie's past games.

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** Steve Ritchie's pinography: Pressing the flipper buttons in a specific order during the game will display the logos of all of Steve Ritchie's past games. Yes, even those from Atari.
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* MagikarpPower: The spinner awards a paltry 1,000 points per spin at the beginning. By raising your Warp Factor high enough and hitting certain targets enough times, it can give up to 25,500,000 points a spin normally [[hottip:*:The spinner's value increases by 1,000 every time the Time Rift targets are hit up to a maximum of 30,000. The value can be increased beyond 30,000 by getting the Double Spinner award at Warp Factor 7, but it caps at 255,000. Warp Factor 4 lights the spinner making it worth 100x base value.]]. That's not even counting Super Spinner.

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* MagikarpPower: The spinner awards a paltry 1,000 points per spin at the beginning. By raising your Warp Factor high enough and hitting certain targets enough times, it can give up to 25,500,000 points a spin normally [[hottip:*:The [[labelnote:*]]The spinner's value increases by 1,000 every time the Time Rift targets are hit up to a maximum of 30,000. The value can be increased beyond 30,000 by getting the Double Spinner award at Warp Factor 7, but it caps at 255,000. Warp Factor 4 lights the spinner making it worth 100x base value.]].[[/labelnote]]. That's not even counting Super Spinner.
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* MagikarpPower: The spinner awards a paltry 1,000 points per spin at the beginning. By raising your Warp Factor high enough and hitting certain targets enough times, it can give up to 25,500,000 points a spin normally [hottip:*:The spinner's value increases by 1,000 every time the Time Rift targets are hit up to a maximum of 30,000. The value can be increased beyond 30,000 by getting the Double Spinner award at Warp Factor 7, but it caps at 255,000. Warp Factor 4 lights the spinner making it worth 100x base value.]. That's not even counting Super Spinner.

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* MagikarpPower: The spinner awards a paltry 1,000 points per spin at the beginning. By raising your Warp Factor high enough and hitting certain targets enough times, it can give up to 25,500,000 points a spin normally [hottip:*:The [[hottip:*:The spinner's value increases by 1,000 every time the Time Rift targets are hit up to a maximum of 30,000. The value can be increased beyond 30,000 by getting the Double Spinner award at Warp Factor 7, but it caps at 255,000. Warp Factor 4 lights the spinner making it worth 100x base value.].]]. That's not even counting Super Spinner.
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* MagikarpPower: The spinner awards a paltry 1,000 points per spin at the beginning. By raising your Warp Factor high enough and hitting certain targets enough times, it can give up to 5,000,000 points a spin normally. That's not even counting Super Spinner.

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* MagikarpPower: The spinner awards a paltry 1,000 points per spin at the beginning. By raising your Warp Factor high enough and hitting certain targets enough times, it can give up to 5,000,000 25,500,000 points a spin normally.normally [hottip:*:The spinner's value increases by 1,000 every time the Time Rift targets are hit up to a maximum of 30,000. The value can be increased beyond 30,000 by getting the Double Spinner award at Warp Factor 7, but it caps at 255,000. Warp Factor 4 lights the spinner making it worth 100x base value.]. That's not even counting Super Spinner.
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* RankUp: You start the game with the Ensign rank. Advancing the bonus multiplier lights the "Advance Rank" shot, and shooting it advances your rank to the following (in increasing order): Lieutenant, Lieutenant Commander, Commander, and Captain.

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* RankUp: You start the game with the Ensign rank. Advancing the bonus multiplier lights the "Advance Rank" shot, and shooting it advances your rank to the following (in increasing order): Lieutenant, Lieutenant Commander, Commander, and Captain. Going for the buy-in also advances your rank.
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!!This pinball demonstrates the following tropes:

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!!This pinball demonstrates !!"Welcome to the following tropes:
''Enterprise''.":



-->'''Data:''' "Unknown, sir."

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-->'''Data:''' "Unknown, sir.captain."
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----
->'''Picard:''' Captain's log supplemental: The crew performed admirably in dispatching the Borg threat.
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* {{Cap}}: Subverted. The number of Holodecks collected will roll over to 0 if another one is collected with 255. Similarly, the bonus for completing the Bonus X lanes will roll over from 250M to 4M. Both of these are most likely a result of the values being stored as an 8-bit integer and not being checked against a maximum.

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* {{Cap}}: Subverted. The number of Holodecks collected will roll over to 0 if another one is collected with 255. Similarly, the bonus for completing the Bonus X lanes when already at 10X will roll over from 250M to 4M. Both of these are most likely a result of the values being stored as an 8-bit integer and not being checked against a maximum.

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