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** Chie arguably ships herself with ''Yukiko''. At the very least, that's the tack that Erin Fitzgerald took with the character in ''Golden'' and elsewhere.

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** Chie arguably ships herself with ''Yukiko''.[[LesYay ''Yukiko'']]. At the very least, that's the tack that Erin Fitzgerald took with the character in ''Golden'' and elsewhere.

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* TemptingFate: Any time the Investigation Team talks about how the case is solved after defeating [[spoiler:Shadow Mitsuo, Nanatame, or Adachi]], it's never actually the case. Only after defeating [[spoiler:Izanami is the case ''finally'' over.]]



* TemptingDate: Any time the Investigation Team talks about how the case is solved after defeating [[spoiler:Shadow Mitsuo, Nanatame, or Adachi]], it's never actually the case. Only after defeating [[spoiler:Izanami is the case ''finally'' over.]]
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* TemptingDate: Any time the Investigation Team talks about how the case is solved after defeating [[spoiler:Shadow Mitsuo, Nanatame, or Adachi]], it's never actually the case. Only after defeating [[spoiler:Izanami is the case ''finally'' over.]]
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** In the original version, there are no major repercussions for dating all possible love interests. In the ''Golden'' rerelease, you'll be forced to reject every girl but one on Valentine's Day, and the tearful scenes that ensue should probably make you feel like a terrible person. To a lesser extent, the player will most likely still feel pretty bad if they choose to turn down their girlfriend's invitation during a monogamous route, as the rejection scene will remain the same.

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** In the original version, there are no major repercussions for dating all possible love interests. In the ''Golden'' rerelease, you'll while there are still no major repercussions for dating multiple girls ''outside'' of the Investigation Team, dating two or more members of the team will have the player be forced to reject every girl but one the girl(s) they don't plan to spend the day with on Valentine's Day, and the tearful scenes that ensue should probably make you feel like a terrible person. To a lesser extent, the player will most likely still feel pretty bad if they choose to turn down their girlfriend's invitation during a monogamous route, route (assuming that they're dating a member of the team), as the rejection scene will remain the same.
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** In the original version, there are no major repercussions for dating all possible love interests. In the ''Golden'' rerelease, you'll be forced to reject every girl but one on Valentine's Day, and the tearful scenes that ensue should probably make you feel like a terrible person. To a lesser extent, even turning down your girlfriend's invitation in a monogamous route will likely still make the player feel pretty bad.

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** In the original version, there are no major repercussions for dating all possible love interests. In the ''Golden'' rerelease, you'll be forced to reject every girl but one on Valentine's Day, and the tearful scenes that ensue should probably make you feel like a terrible person. To a lesser extent, even turning the player will most likely still feel pretty bad if they choose to turn down your their girlfriend's invitation in during a monogamous route route, as the rejection scene will likely still make remain the player feel pretty bad.same.
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** In the original version, there are no major repercussions for dating all possible love interests. In the ''Golden'' rerelease, you'll be forced to reject every girl but one on Valentine's Day, and the tearful scenes that ensue should probably make you feel like a terrible person.

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** In the original version, there are no major repercussions for dating all possible love interests. In the ''Golden'' rerelease, you'll be forced to reject every girl but one on Valentine's Day, and the tearful scenes that ensue should probably make you feel like a terrible person. To a lesser extent, even turning down your girlfriend's invitation in a monogamous route will likely still make the player feel pretty bad.
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* SurprisinglyGoodEnglish:
** The song lyrics were always in English (except the ending theme), and barring speed are pronounced very well. Understanding it, however...
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* TeamMercyVsTeamMurder: In the climax, [[spoiler:the Investigation Team confronts Taro Namatame after Nanako dies, believing him to be guilty of her death as well as the kidnappings that led to the team acquiring their Personas. With Teddie out of the way due to his own issues, the team is split on what to do with Namatame. Yosuke, Kanji and Naoto are all in favor of throwing him into the TV and therefore leaving him to die, while Chie, Yukiko and Rise are all in favor of sparing him.]] It's up to the PlayerCharacter to break the tie -- [[GuideDangIt and do so very carefully]] -- in order to unlock the good endings of the game.
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* PantheraAwesome: A few of the fusable personas are these. Ose is a bipedal, dual-sword wielding, cape-wearing cheetah while Gdon, available around the same level, is a tiger that has [[PlayingWithFire flames rising from his back]]. The White Tiger Byakko, one of the four heavenly beasts, is also available for fusion.

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* PantheraAwesome: A few of the fusable fusible personas are these. Ose is a bipedal, dual-sword wielding, cape-wearing cheetah while Gdon, available around the same level, is a tiger that has [[PlayingWithFire flames rising from his back]]. The White Tiger Byakko, one of the four heavenly beasts, is also available for fusion.



*** Rise will occaisonally interrupt the battle to provide status boosts to the active party, and join in with the All Out Attack.

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*** Rise will occaisonally occasionally interrupt the battle to provide status boosts to the active party, and join in with the All Out Attack.

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* TheVillainKnowsWhereYouLive: Yu ends up receiving a letter from the Killer, saying that he'll hurt those close to him if he continues the investigation. It makes sense that the Killer would know his address, given that [[spoiler:he's Adachi, who had visited the Dojima Residence multiple times throughout the game]].



** In the September confrontation with [[spoiler:Shadow Naoto]], Kanji straight-out tells the rest of the party not to even ''try'' to keep [[spoiler:Naoto]] from rejecting the Shadow - they might as well let the victim get it all out, and then they'll just beat the crap out of the Shadow as usual when it does go berserk.
* YourPrincessIsInAnotherCastle: Turns out [[spoiler:Mitsuo]] ''wasn't'' the BigBad. And then, [[spoiler:neither was Namatame!]] It ain't [[spoiler:Adachi/Ameno-Sagiri either]] although [[TheDragon you're getting close]].
[[/folder]]

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** In the September confrontation with [[spoiler:Shadow Naoto]], Kanji straight-out tells the rest of the party not to even ''try'' to keep [[spoiler:Naoto]] from rejecting the Shadow - -- they might as well let the victim get it all out, and then they'll just beat the crap out of the Shadow as usual when it does go berserk.
* YourPrincessIsInAnotherCastle: Turns out [[spoiler:Mitsuo]] ''wasn't'' the BigBad. And then, [[spoiler:neither was Namatame!]] It ain't [[spoiler:Adachi/Ameno-Sagiri either]] [[spoiler:Adachi/Ameno-Sagiri, either]], although [[TheDragon you're getting close]].
[[/folder]][[/folder]]
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* WashtubThrow: When the male characters stumble upon the female characters in the hot springs, the latter continuously throw a ridiculously amount of wooden buckets at the former. [[FailureIsTheOnlyOption No amount of Courage the main character can have allows the boys to be able to "hold the line"]].
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* PainfulPersona: While the appropriately named ''Franchise/{{Persona}}'' franchise is already known for its BeneathTheMask psychology, the fourth installment, in particular, focuses on characters desperately denying their Shadow's exaggerated, but otherwise accurate accusation of who they really are, which leads to [[BossBattle bosses]] where every Shadow begins by stating that they are the "true self." One stand-out example is IdolSinger Rise Kujikawa, who retires from her work due to believing that nobody cares about the real her. This belief is actually supplemented in-game when you meet her in person, as the fans who went to see her at her grandmother's tofu shop ''couldn't even recognize her'' from behind, especially with her now depressed mood at the time. It takes until after you defeat her shadow for her to regain her cheerful personality, and then it takes her Social Link for her to decide to return to her job.
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Merge trope


* TheScrappy: InUniverse examples are the homeroom teachers for 2-2; Kinshiro Morooka (nicknamed "King Moron" by students) and Noriko Kashiwagi [[spoiler:who replaces the former after he gets murdered]]. The former is a JerkAss SadistTeacher who is strongly implied to be bullying kids, even those from other schools, and is infamous for long, rambling lectures/insult sessions towards his students. The latter is an obnoxiously sleazy ChristmasCake who manages to gross out and disgust her students, especially with her tendency to flirt with the male ones, to the point she becomes an InUniverse ReplacementScrappy, even though everyone ''still'' thinks of King Moron as TheScrappy.

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* TheScrappy: InUniverse examples are the homeroom teachers for 2-2; Kinshiro Morooka (nicknamed "King Moron" by students) and Noriko Kashiwagi [[spoiler:who replaces the former after he gets murdered]]. The former is a JerkAss SadistTeacher who is strongly implied to be bullying kids, even those from other schools, and is infamous for long, rambling lectures/insult sessions towards his students. The latter is an obnoxiously sleazy ChristmasCake OldMaid who manages to gross out and disgust her students, especially with her tendency to flirt with the male ones, to the point she becomes an InUniverse ReplacementScrappy, even though everyone ''still'' thinks of King Moron as TheScrappy.

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* SchmuckBait: ''Golden'' adds a Social Link for Adachi, and you can max it out by [[spoiler:covering for him when evidence points his way]]. Doing so results in the biggest (creepiest) DownerEnding in the game. Note also that ''not'' doing this [[spoiler:''transforms'' it into a new link, and if you choose to confront him, you can eventually complete it the normal way and unlock Adachi's Persona]].



* SelfDeprecation: One is done at the mechanic from the third game, in which you could only control your main character. Shortly before the fight with Shadow Chie, Teddie will contact you and suggest that you switch Yosuke to manual control if you haven't already, because "Compared to you, Yosuke stinks" at fighting. Yosuke, while annoyed to hear that from Teddie, concedes that Teddie has a point, and asks you to control him. Considering that Shadow Chie frequently targets Yosuke's weakness, you'd do well to take their advice.

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* SelfDeprecation: One is done at the mechanic from the third game, in which you could only control your main character. Shortly before the fight with Shadow Chie, Teddie will contact you and suggest that you switch Yosuke to manual control if you haven't already, because "Compared to you, Yosuke stinks" at fighting. Yosuke, while annoyed to hear that from Teddie, concedes that Teddie has a point, and asks you to control him. Not only is this a PlayerNudge to access Direct Commands from the Tactics menu, it's also a dig at the previous game's ManualLeaderAIParty mechanics and all the [[ArtificialStupidity associated flaws]]. Considering that Shadow Chie frequently targets Yosuke's weakness, you'd do well to take their advice.



** Works for the enemies too. All of your party members' evolved Personas gain an elemental immunity and lose an elemental weakness, except for Yukiko and Teddie, who don't lose their weakness, but get another resistance to go with their immunity. Their peculiarity is that they're the only ones who learn the Media (party healing) family of spells, revive spells and status removal spells. Which means that they're the only ones who can get the Downed status through elemental attacks, when later bosses tend to [[ArtificialBrilliance exploit weaknesses when they discover them.]]

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** Works for the enemies too. All of your party members' evolved Personas gain an elemental immunity and lose an elemental weakness, weakness (in the base game), except for Yukiko and Teddie, who don't lose their weakness, but get another resistance to go with their immunity. Their peculiarity is that they're the only ones who learn the Media (party healing) family of spells, revive spells and status removal spells. Which means that they're the only ones who can get the Downed status through elemental attacks, when later bosses tend to [[ArtificialBrilliance exploit weaknesses when they discover them.]]



* SchmuckBait: ''Golden'', adds a [[spoiler:Social Link for Adachi.]] The game even gives you the option to [[spoiler:cover for him when evidence points his way]]. Doing so results in the biggest (creepiest) DownerEnding in the game. Note also that ''not'' doing this [[spoiler:''destroys'' the social link--or, rather, mutates it into a new link, and if you choose to confront him, you can eventually complete it the normal way and unlock Adachi's Persona]].

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%% There are plenty of other characters that have no social link or plot relevance but still have voice work; most notably the random students in school or Hanako. The gas station attendant doesn't have a name, portrait, and only has voicework at the verrrrrrrry beginning.



*** Provided the Social Link is high enough, characters not in the active will occasionally run into the battle with a new version of their follow-up attack.

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*** Provided the Social Link is high enough, characters not in the active party will occasionally run into the battle with a new version of their follow-up attack.



** Life Drain. It heals a measly 30 HP for only 3 SP. While it harms the enemy and has a very low SP cost, even the most basic healing spell, Dia, heals more for about as much SP. This is especially redundant in regards to Teddie, who can learn it at the hot springs/beach: Teddie is one of the game's two healers and the one with the second largest SP pool to support it.
** Tetraja. There's no denying that being immune to instant-kill attacks is useful, but it only ''nullifies'' Hama and Mudo spells, rather than reflecting them as Tetrakarn and Makarakarn do. This is kind of dumb, as ''repelling'' Hama and Mudo spells is fairly easy to find in Personas across the compendium, in contrast to enemies, who rarely use them enough to warrant Tetraja. So as it stands, if you're worried about them, you might as well have just brought along a persona that does as much permanently and for no cost and without taking up a skill slot...like your starting Persona, for instance. This is also a problem for Naoto, as Life Drain is for Teddie, because Naoto already has repulsion spells for physical and magical attacks, far more common to see, and if she's social linked to third tier, it's made obsolete two times over--one because she gains Shield of Justice, and two because her Persona will innately repel the instant death spells. ''And'' at that point Teddie and Chie will also block one instant death type each. '''And''' depending on the day and your luck, Hama and Mudo ''can'' be reflected by a Makarakarn anyway.
** High Counter had value in ''Persona 3'' because it offered a 50% chance of countering physical attacks, and you had three physical elements to worry about. Here, not only has High Counter been nerfed to a 20% activation rate, all physical attacks have been consolidated into one type, so it's directly outclassed by Repel Physical, which shows up at around the same level range.

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** Life Drain. It Drain heals a measly 30 HP for only 3 SP. While it harms the enemy and has a very low SP cost, even the most basic healing spell, Dia, heals more for about as much SP. This is especially redundant in regards to Teddie, who can learn it at the hot springs/beach: Teddie is one of the game's two healers and the one with the second largest SP pool to support it.
** Tetraja. There's no denying Tetraja gives a [[SingleUseShield one-time immunity]] to Hama or Mudo for one ally. It's usually better to cast Makarakarn, which can reflect ''any'' magic attack for an ally, not just Hama or Mudo. For the protagonist, you can easily fuse a Persona that being is immune to instant-kill attacks is useful, but it only ''nullifies'' Hama and Mudo spells, rather than reflecting them as Tetrakarn and Makarakarn do. This is kind of dumb, as ''repelling'' Hama and Mudo spells is fairly easy to find in Personas across both elements by the compendium, in contrast mid- to enemies, who rarely use them enough to warrant Tetraja. So as it stands, if you're worried about them, you might as well have just brought along a persona that does as much permanently and for no cost and without taking up a skill slot...like your starting Persona, for instance. This is also a problem for Naoto, as Life Drain is for Teddie, because Naoto already has repulsion spells for physical and magical attacks, far more common to see, and if she's social linked to third tier, it's made obsolete two times over--one because she gains Shield of Justice, and two because her Persona will innately repel the instant death spells. ''And'' at that point Teddie and Chie will also block one instant death type each. '''And''' depending on the day and your luck, Hama and Mudo ''can'' be reflected by a Makarakarn anyway.
late-game.
** High Counter had value in ''Persona 3'' because it offered a 50% chance of countering physical attacks, and you had three physical elements to worry about. Here, not only has High Counter been nerfed {{nerf}}ed to a 20% activation rate, all physical attacks have been consolidated into one type, so it's directly outclassed by Repel Physical, which first shows up at around the same level range.range where you could also first acquire High Counter.



-->'''Narrator:'''Another oddity about the case is that [[spoiler:there were almost no witnesses. Both warning letters seem to have been delivered directly to your house, but no one saw anything suspicious. No one unusual was seen around Mayumi Yamano or Saki Konishi, either...Despite [[FriendOnTheForce the police]] dispatching an unusually high number of officers to perform a thorough investigation]].

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-->'''Narrator:'''Another ---->'''Narrator:'''Another oddity about the case is that [[spoiler:there were almost no witnesses. Both warning letters seem to have been delivered directly to your house, but no one saw anything suspicious. No one unusual was seen around Mayumi Yamano or Saki Konishi, either... Despite [[FriendOnTheForce the police]] dispatching an unusually high number of officers to perform a thorough investigation]].
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* PlayableEpilogue: The normal ending. [[spoiler:Getting the true ending subverts this as it requires you to realize that the last day is only presented as a playable epilogue and that the game isn't over yet]].

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* PlayableEpilogue: The normal ending. [[spoiler:Getting the true ending subverts this as it requires you to realize that the last day is only presented as a playable epilogue and that When the game isn't over yet]].skips forward to March 20th, you get to roam around town to say goodbye to every Social Link you've interacted with before you depart. [[spoiler:If you're persistent in searching for the truth, though, this is subverted as the game has one last dungeon and a True Final Boss to beat.]]
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* StorefrontTelevisionDisplay: Part of the main premise of the game. Junes has a large display of fancy flat-screen televisions. The protagonist is trying to explain about how he got sucked into the TV he has at home as part of something called the "Midnight Channel." When Yosuke doesn't believe him, he pokes his hand through one of the [[=TVs=]] to demonstrate and it works. He then puts his ''head'' through and isn't long before he, Yosuke, and their friend Chie have ''all'' fallen inside the TV world.

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* StorefrontTelevisionDisplay: Part of the main premise of the game. Junes has a large display of fancy flat-screen televisions. The protagonist is trying to explain about how he got sucked into the TV he has at home as part of something called the "Midnight Channel." When Yosuke doesn't believe him, he pokes his hand through one of the [[=TVs=]] [=TVs=] to demonstrate and it works. He then puts his ''head'' through and isn't long before he, Yosuke, and their friend Chie have ''all'' fallen inside the TV world.
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* ShownTheirWork: In ''Golden'', there is series of unlockable lectures by Edogawa from ''Persona 3'' explaining [[UsefulNotes/CarlJung Jungian Psychology]].

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* ShownTheirWork: In ''Golden'', there is series of unlockable lectures by Edogawa from ''Persona 3'' explaining [[UsefulNotes/CarlJung Jungian Psychology]]. The player can use this information to figure out certain plot elements early, like what the doppelgangers in the TV actually represent.
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He specifically chides himself about having failed to buy enough gas during the trip.


* RomanticRideSharing: Yosuke ''attempts'' to invoke this trope by getting a motorcycle, and convincing the protagonist to do the same, so he can take girls out for rides (and feel their chests pressed against his back when they get scared). Unfortunately, he can only afford an electric scooter, which doesn't exactly give him the BadassBiker image he was looking for, and his attempt at picking up women only leads to a repeat of the catastrophic "Operation Babe Hunt" from ''VideoGame/Persona3'': the only girl who's remotely interested is [[{{Gonk}} Hanako]], who destroys the scooter when she tries to sit on it.

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* RomanticRideSharing: Yosuke ''attempts'' to invoke this trope by getting a motorcycle, and convincing the protagonist to do the same, so he can take girls out for rides (and feel their chests pressed against his back when they get scared). Unfortunately, he can only afford an electric a motor scooter, which doesn't exactly give him the BadassBiker image he was looking for, and his attempt at picking up women only leads to a repeat of the catastrophic "Operation Babe Hunt" from ''VideoGame/Persona3'': the only girl who's remotely interested is [[{{Gonk}} Hanako]], who destroys the scooter when she tries to sit on it.
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* OutDemonsAreDifferent: Like in the rest of the ''Persona'' series, they're basically manifestations of humanity's collective unconscious, born from despair. They're literally people's personal demons. Those that are rejected by the person who they originate from are Shadows, while those that are accepted become Personas.

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* OutDemonsAreDifferent: OurDemonsAreDifferent: Like in the rest of the ''Persona'' series, they're basically manifestations of humanity's collective unconscious, born from despair. They're literally people's personal demons. Those that are rejected by the person who they originate from are Shadows, while those that are accepted become Personas.
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* OutDemonsAreDifferent: Like in the rest of the ''Persona'' series, they're basically manifestations of humanity's collective unconscious, born from despair. They're literally people's personal demons. Those that are rejected by the person who they originate from are Shadows, while those that are accepted become Personas.

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** Similar to the previous game, the enemies you encounter in a certain dungeon will have counter-parts on later dungeons, distinguishable by their color schemes.

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** Similar to the previous game, the enemies you encounter in a certain dungeon will have counter-parts on in later dungeons, distinguishable by their color schemes.schemes.
** The Shadows that appear in the dungeons come in both black and red, but also come in various sizes depending on their level in relation to the player - the bigger, the stronger. Unfortunately, their speed is also in relation to their size, so if you enter find one that's much higher level than your team, you might not be able to outrun it.
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** Averted with Adachi. He tries to avoid an old woman who frequents Junes because her son is also named Tohru, which has led to her seemingly confusing Adachi for her own son. He suggests that maybe she's aware he isn't her actual son but dotes on him because she's lonely.
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* StatSticks: Weapon Attack/Hit stats only affect the character's basic attack, so it's usually more beneficial to stick to a weaker weapon that offers a good stat boost rather than exchange it for a weapon with better numbers but no bonus, especially when you attack with skills more often. For a character like [[SquishyWizard Yukiko]] who hardly uses her normal attack, it's not unusual to use the Suzaku Feather (which gives her +50SP) for most of the game.

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* UselessUsefulSpell: Ailments skills in general, whatever boon they may offer, because of the likelihood of them missing and wasting your turn. A specific variant is Evil Touch/Smile. While it opens up amazing opportunities for instant kills with Ghastly Wail, good luck doing that before the enemy runs from battle.

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* UselessUsefulSpell: Ailments UselessUsefulSpell:
** Ailment
skills in general, whatever boon can save you from certain deadly enemies, but most other random encounters go by so quickly that you don't need to bother, and they may offer, because of the likelihood of them missing and wasting your turn. A specific variant is Evil Touch/Smile. While it opens up amazing opportunities for instant kills with Ghastly Wail, good luck doing that before the enemy runs from battle.will mostly fail against bosses due to ContractualBossImmunity.



** The Reaper weapons, armors, and Omnipotent Orb you earn for beating the Reaper. They're the most powerful weapons and armors in the game, and the latter voids ''all'' attacks excluding Almighty, so they don't disappoint. They can't be earned or created any other way than by defeating the Reaper, but with said Reaper being ridiculously powerful, by the time you're strong enough to do that, you're near the end of the game, or at least halfway into a NewGamePlus. Most players probably aren't patient enough to actually get all of the items and then earn the Omnipotent Orb too, especially as encountering the Reaper is random even if you follow the formula. Of course, by the time you actually are strong enough to accomplish such a feat, there's little need to, as even the TrueFinalBoss will be cake before then. And guess what? All of the things you win from the Reaper can't be carried over to a new game and they can’t even be sold (not even appearing in your inventory if you try to do so), meaning they serve as little more than [[BraggingRightsReward Bragging Rights Rewards]].

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** The Reaper weapons, armors, High Counter had value in ''Persona 3'' because it offered a 50% chance of countering physical attacks, and Omnipotent Orb you earn for beating the Reaper. They're the most powerful weapons and armors in the game, and the latter voids ''all'' had three physical elements to worry about. Here, not only has High Counter been nerfed to a 20% activation rate, all physical attacks excluding Almighty, so they don't disappoint. They can't be earned or created any other way than by defeating the Reaper, but with said Reaper being ridiculously powerful, by the time you're strong enough to do that, you're near the end of the game, or at least halfway have been consolidated into a NewGamePlus. Most players probably aren't patient enough to actually get all of one type, so it's directly outclassed by Repel Physical, which shows up at around the items and then earn the Omnipotent Orb too, especially as encountering the Reaper is random even if you follow the formula. Of course, by the time you actually are strong enough to accomplish such a feat, there's little need to, as even the TrueFinalBoss will be cake before then. And guess what? All of the things you win from the Reaper can't be carried over to a new game and they can’t even be sold (not even appearing in your inventory if you try to do so), meaning they serve as little more than [[BraggingRightsReward Bragging Rights Rewards]].same level range.

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* SchmuckBait: ''Golden'', adds a [[spoiler:Social Link for Adachi.]] The game even gives you the option to [[spoiler:cover for him when evidence points his way]]. Doing so results in the biggest (creepiest) DownerEnding in the game. Note also that ''not'' doing this [[spoiler:''destroys'' the social link--or, rather, mutates it into a new link, and if you choose to confront him, you can eventually complete it the normal way and unlock Adachi's Persona.]]

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* SchmuckBait: ''Golden'', adds a [[spoiler:Social Link for Adachi.]] The game even gives you the option to [[spoiler:cover for him when evidence points his way]]. Doing so results in the biggest (creepiest) DownerEnding in the game. Note also that ''not'' doing this [[spoiler:''destroys'' the social link--or, rather, mutates it into a new link, and if you choose to confront him, you can eventually complete it the normal way and unlock Adachi's Persona.]]Persona]].
* SoulEating: A collectible SP-restoring item is called the Chewing Soul, which restores 100 SP to a party member when eaten.
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* WeaponOfChoice: Although they don't state it outright like in ''3'', the heroes of ''4'' use weapons that reflect their personality. TheHero uses broadswords, Kung-Fu loving ActionGirl Chie has leg greaves, YamatoNadeshiko Yukiko uses [[CombatHandFan fans]], delinquent Kanji just hits monsters with a heavy blunt object, be it a shield or a school desk, Teddie the 'bear' has claws, and Naoto has a gun due to being a detective. Yosuke's dual knives are the only odd man out, but then again, knowing him, he might be DualWielding just for RuleOfCool.

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* WeaponOfChoice: WeaponBasedCharacterization: Although they don't state it outright like in ''3'', the heroes of ''4'' use weapons that reflect their personality. TheHero uses broadswords, Kung-Fu loving ActionGirl Chie has leg greaves, YamatoNadeshiko Yukiko uses [[CombatHandFan fans]], delinquent Kanji just hits monsters with a heavy blunt object, be it a shield or a school desk, Teddie the 'bear' has claws, and Naoto has a gun due to being a detective. Yosuke's dual knives are the only odd man out, but then again, knowing him, he might be DualWielding just for RuleOfCool.
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* RomanticRideSharing: Yosuke ''attempts'' to invoke this trope by getting a motorcycle, and convincing the protagonist to do the same, so he can take girls out for rides (and feel their chests pressed against his back when they get scared). Unfortunately, he can only afford an electric scooter, which doesn't exactly give him the BadassBiker image he was looking for, and his attempt at picking up women only leads to a repeat of the catastrophic "Operation Babe Hunt" from ''VideoGame/Persona3'': the only girl who's remotely interested is [[{{Gonk}} Hanako]], who destroys the scooter when she tries to sit on it.
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* RousseauWasRight : [[spoiler: The true ending shows that the Midnight Channel, which reflects human cognition, unobscured by the fog is a gorgeous paradise showing that, despite [[HumansAreFlawed our flaws]] humans are mostly good and wish for peace.]]

to:

* RousseauWasRight : [[spoiler: The RousseauWasRight: [[spoiler:The true ending shows that the Midnight Channel, which reflects human cognition, unobscured by the fog is a gorgeous paradise showing that, despite [[HumansAreFlawed our flaws]] flaws]], humans are mostly good and wish for peace.]]
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* RousseauWasRight : [[spoiler: The true ending shows that the Midnight Channel, which reflects human cognition, unobscured by the fog is a gorgeous paradise showing that, despite [[HumansAreFlawed our flaws]] humans are mostly good and wish for peace.]]

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