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* ''VideoGame/StarFoxAssault'': There are enemies in the on-foot segments that are immune to Fox's machine gun, and can only be defeated with a stronger weapon like the rockets. Peppy makes sure to remind Fox of this when he's shooting at an enemy with the wrong weapon.
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*** Flying type Pokemon immune to Ground type moves. This makes sense in a way. However, there are a few moves that are labeled as a Ground type that seemingly aren't ground types, most notably ones with "Bone" in it such as Bonemerang. How throwing a Bonemerang against a Flying type doesn't hurt it at all is baffling.
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*** In the cutscene before the final battle, Shao Kahn being able to no-sell Raiden's newly power of the Elder Gods. It wasn't until tyou defeat him that he doesn't no-sell.
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* ''WesternAnimation/{{Miitopia}}'': When a monster uses an attack that inflicts one or more party members with status effects, there's a chance they will be unaffected, though some like the Medusa enemies' [[TakenForGranite Petrify]] will always take effect. Cool and Laid-back Miis will also use specific quirks which allow them to ignore the attack, and some jobs have skills which protect them like the Princess's Blindfold and the Scientist's Safety Mask.

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* ''WesternAnimation/{{Miitopia}}'': ''VideoGame/{{Miitopia}}'': When a monster uses an attack that inflicts one or more party members with status effects, there's a chance they will be unaffected, though some like the Medusa enemies' [[TakenForGranite Petrify]] will always take effect. Cool and Laid-back Miis will also use specific quirks which allow them to ignore the attack, and some jobs have skills which protect them like the Princess's Blindfold and the Scientist's Safety Mask.
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* ''WesternAnimation/{{Miitopia}}'': When a monster uses an attack that inflicts one or more party members with status effects, there's a chance they will be unaffected, though some like the Medusa enemies' [[TakenForGranite Petrify]] will always take effect. Cool and Laid-back Miis will also use specific quirks which allow them to ignore the attack, and some jobs have skills which protect them like the Princess's Blindfold and the Scientist's Safety Mask.
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* In ''VideoGame/{{Wynncraft}}'', each Skill Point that a player invests into Agility adds a small chance for an enemy's attack to deal no damage.

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* In ''VideoGame/{{Wynncraft}}'', [[PointBuildSystem each Skill Point that a player invests into Agility Agility]] adds a small chance for an enemy's attack to deal no damage.
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* Two examples in ''Videogame/SuperPunchOut'', although neither one is completely played straight.
** Aran Ryan's gimmick is that standard punches don't faze him - they do only scratch damage. He's something of a SkillGateBoss, forcing the player to get better at counter-punching (counter-punches do full damage to him).

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* Two examples in ''Videogame/SuperPunchOut'', ''[[Videogame/PunchOut Super Punch Out]]'', although neither one is completely played straight.
** Aran Ryan's gimmick is that standard punches don't faze him - they do only scratch damage. He's something of a SkillGateBoss, WakeUpCallBoss, forcing the player to get better at counter-punching (counter-punches do full damage to him).
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* Two examples in ''Videogame/SuperPunchOut'', although neither one is completely played straight.
** Aran Ryan's gimmick is that standard punches don't faze him - they do only scratch damage. He's something of a SkillGateBoss, forcing the player to get better at counter-punching (counter-punches do full damage to him).
** When you land jabs and hooks on Nick Bruiser, the dour expression on his face never changes. However, he's taking normal damage from the punches even if he's acting like he doesn't.
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* In ''VideoGame/{{Wynncraft}}'', each Skill Point that a player invests into Agility adds a 0.7% chance for an enemy's attack to deal no damage.

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* In ''VideoGame/{{Wynncraft}}'', each Skill Point that a player invests into Agility adds a 0.7% small chance for an enemy's attack to deal no damage.
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* In ''VideoGame/{{Wynncraft}}'', each Skill Point that a player invests into Agility adds a 0.7% chance for an enemy's attack to deal no damage.
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* ''VideoGame/ForTheKing'': The "Steady" ability, gained from the Blacksmith {{class|AndLevelSystem}} and some shields, gives the character a small chance to completely negate any incoming attack while they have a shield equipped.

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* In ''VideoGame/{{Civilization}} VI'', Persia under Cyrus likes to declare surprise wars (wars without previous announcement) and gets a smaller diplomatic penalty among other civilizations for doing something so underhanded (it's only treated as a formal war). This power is completely useless against Canada under Wilfrid Laurier, because Canada can neither declare surprise wars nor be the target of one.

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* In Two examples from ''VideoGame/{{Civilization}} VI'', VI'':
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Persia under Cyrus likes to declare surprise wars (wars without previous announcement) out of the blue) and gets a smaller diplomatic penalty among other civilizations for doing something so underhanded (it's only treated as a formal war). This power is completely useless against Canada under Wilfrid Laurier, because Canada can neither declare surprise wars nor be the target of one.one.
** India under Gandhi prefers peace, and anyone who declares war on him suffers double the usual war weariness penalties in their own cities. But cities in Macedon under Alexander always have a war weariness penalty of zero, and 0 x 2 is still 0.
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* Many of the titular {{Mons}} in ''VideoGame/{{Temtem}}'' can have traits that make them immune to certain status conditions; Mithridatism for poisoning, Warm-Blooded for coldness, Mucuous for coldness and burning, and Caffinated and Sentinel for sleep. Additionally, the Immunity and Strong Liver traits make a Temtem entirely immune to Toxic attacks and poisoning.

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* Many of the titular {{Mons}} in ''VideoGame/{{Temtem}}'' can have traits that make them immune to certain status conditions; Mithridatism for poisoning, Warm-Blooded for coldness, Mucuous Mucous for coldness and burning, and Caffinated and Sentinel for sleep. Additionally, the Immunity and Strong Liver traits make a Temtem entirely immune to Toxic attacks and poisoning.
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* Many of the titular {{Mons}} in ''VideoGame/{{Temtem}}'' can have traits that make them immune to certain status conditions; Mithridatism for poisoning, Warm-Blooded for coldness, Mucuous for coldness and burning, and Caffinated and Sentinel for sleep. Additionally, the Immunity and Strong Liver traits make a Temtem entirely immune to Toxic attacks and poisoning.

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* ''VideoGame/GenshinImpact'':
** Elemental creatures such as [[BlobMonster Slimes]] and Eyes of the Storm are immune to their own elements, so Pyro Slimes are immune to [[PlayingWithFire Pyro]], Electro Slimes are immune to [[ShockAndAwe Electro]], etc. This also makes them functionally immune to [[BlowYouAway Anemo]] with the exception of Slimes that aren't in their elementally-charged states (e.g. a Pyro Slime's Pyro-charged state that can be removed using [[MakingASplash Hydro]] attacks), since Anemo reapplies whatever element the target was afflicted with.
** When Kairagi [[TurnsRed turn red]] following a nearby Kairagi being defeated, they become immune to being frozen by Hydro and [[AnIcePerson Cryo]], something that not even [[KingMook Lawachurls]] are capable of.



* ''VideoGame/GrandiaII'' has the first Melfice fight. This boss [[UnwinnablebossFight is invincible]]. Melfice will not budge when struck, and every attack will register zero damage. If you try to cancel his attacks, then the words "no cancel" will pop up.

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* ''VideoGame/GrandiaII'' has the first Melfice fight. This boss [[UnwinnablebossFight [[HopelessBossFight is invincible]]. Melfice will not budge when struck, and every attack will register zero damage. If you try to cancel his attacks, then the words "no cancel" will pop up.
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* In ''VideoGame/StarCraftIIHeartOfTheSwarm'', [[spoiler:Dehaka, as a Primal Zerg, lacks a connection to the Swarm's HiveMind. Thus, when Mengsk deploys a Psi Destroyer in one of the final missions, which rips Zerg apart through said HiveMind, he and his swarm of Primals are completely immune to it.]]
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* ''VideoGame/RedDeadRedemption2'': Micah Bell is [[FastestGunInTheWest such a quick draw]] that you can't use [[BulletTime Dead Eye]] against him.
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* ''VideoGame/{{Littlewood}}'': This is one possible move in the in-game CardBattleGame. It usually requires the defending card to be stronger than the attacking card according to the ElementalRockPaperScissors system. As deliberate defensive moves go, the requirements to play a complete negation of the attacker's damage are higher than for damage reduction, but lower than for a CounterAttack move.

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** Some varieties of Uncommon Infected have certain immunities: the road crew workers in "Hard Rain" wear protective headphones that make them immune to being attracted to the beeping of pipe bombs (and being covered by bile bombs, for some reason), the riot officers in "The Parish" wear armor that protects them from most frontal attacks, and the hazmat workers in "The Parish" and Jimmy Gibbs Jr. in "Dead Center" both wear fireproof clothing.

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** Some varieties of Uncommon Infected have certain immunities: the road crew workers in "Hard Rain" wear protective headphones that make them immune to being attracted to the beeping of pipe bombs (and being covered by bile bombs, for some reason), the riot officers in "The Parish" wear armor that protects them from most frontal attacks, and the hazmat workers in "The Parish" and Jimmy Gibbs Jr. in "Dead Center" both [[ImmuneToFire wear fireproof clothing.clothing]].
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* Kiryu does this frequently throughout the ''VideoGame/{{Yakuza}}'' series, owing to him being MadeOfIron. In ''VideoGame/Yakuza2'', he has a beer bottle broken over his head by one of Ryuji Goda's men. He's unfazed. In the final fight against [[RecurringBoss Kuze]] in ''VideoGame/Yakuza0'', Kuze (a trained boxer and veteran yakuza several years Kiryu's senior) slugs Kiryu right in the jaw and barely makes him flinch.

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* Kiryu does this frequently throughout the ''VideoGame/{{Yakuza}}'' series, owing to him being MadeOfIron. In ''VideoGame/Yakuza2'', he has a beer bottle broken over his head by one of Ryuji Goda's men. He's unfazed. In the final fight against [[RecurringBoss Kuze]] in ''VideoGame/Yakuza0'', Kuze (a trained boxer and veteran yakuza several years Kiryu's senior) slugs Kiryu right in the jaw and barely makes him flinch. And in ''VideoGame/YakuzaLikeADragon'', [[spoiler: Ichiban throws a haymaker directly at Kiryu's forehead, and he doesn't even ''blink''.]]

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* ''VideoGame/AbsentedAgeSquarebound'': Although Iris identifies as female, she's a robot and is immune to the effects of gender targeting items.

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* ''VideoGame/AbsentedAgeSquarebound'': ''VideoGame/AbsentedAgeSquarebound'':
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Although Iris identifies as female, she's a robot and is immune to the effects of gender targeting items.items.
** Ruin Warden and [[spoiler:Karen Alias]] are normally immune to taking shield gauge damage from Foxtrot, but they can become vulnerable if the player figures out the gimmick to weaken them.
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* ''VideoGame/AbsentedAgeSquarebound'': Although Iris identifies as female, she's a robot and is immune to the effects of gender targeting items.
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* ''VideoGame/XenobladeChronicles'':

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* ''VideoGame/XenobladeChronicles'':''VideoGame/XenobladeChronicles1'':
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* In ''VideoGame/JimmyAndThePulsatingMass'', Helga's optimism gives her immunity to most StandardStatusEffects.

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* In ''VideoGame/JimmyAndThePulsatingMass'', Helga's optimism gives her immunity to most StandardStatusEffects.StatusEffects.
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** The SA-X in ''VideoGame/MetroidFusion'' is completely immune to all weaponry. Only the Wave Beam can bypass its defenses, but it is not obtained until the end of the game.
** The E.M.M.I. in ''VideoGame/MetroidDread'' cannot be harmed by any of Samus's weapons due to them being made out of the "strongest stuff in the universe". Only the Omega Beam can destroy them, which can only be obtained after destroying a Central Core, and the weapon itself vanishes after Samus destroys an E.M.M.I.
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* ''VideoGame/{{Psychonauts}}'': You can't use telekinesis on Edgar Teglee in the real world.
-->'''Edgar:''' Nobody lifts Edgar Teglee!

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* Tanks and Chargers in ''VideoGame/Left4Dead2'' are ImmuneToFlinching if they are shot with the grenade launcher due to the former being a boss type zombie and the latter being a very sturdy EliteMook. The tank also can't be stumbled with explosive ammo. Explosions from pipe bombs, oxygen tanks, and propane tanks can still stumble them.

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* ''VideoGame/Left4Dead'' and ''VideoGame/Left4Dead2'':
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Tanks and Chargers in ''VideoGame/Left4Dead2'' are ImmuneToFlinching if they are shot with the grenade launcher due to the former being a boss type boss-type zombie and the latter being a very sturdy EliteMook.{{Elite Mook|s}}. The tank also can't be stumbled with explosive ammo. Explosions from pipe bombs, oxygen tanks, and propane tanks can still stumble them.them.
** Some varieties of Uncommon Infected have certain immunities: the road crew workers in "Hard Rain" wear protective headphones that make them immune to being attracted to the beeping of pipe bombs (and being covered by bile bombs, for some reason), the riot officers in "The Parish" wear armor that protects them from most frontal attacks, and the hazmat workers in "The Parish" and Jimmy Gibbs Jr. in "Dead Center" both wear fireproof clothing.

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* There is an unintentional example of this in ''VideoGame/HotlineMiami''; the silenced pistol and silenced Uzi weapons can take up to four shots to take down a regular mobster. Because of this, as well as the fact that the silenced weapons are, well... [[ExactlyWhatItSaysOnTheTin silenced]], a mobster can be shot in the back up to ''three times'' with these weapons and literally not even '''flinch'''.
** This happens if you attempt to fight a Thug with a melee weapon (or God forbid your fists); the only way that you can defeat them is via gunfire.

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* ''VideoGame/HotlineMiami'':
**
There is an unintentional example of this in ''VideoGame/HotlineMiami''; this; the silenced pistol and silenced Uzi weapons can take up to four shots to take down a regular mobster. Because of this, as well as the fact that the silenced weapons are, well... [[ExactlyWhatItSaysOnTheTin silenced]], ''being'' silenced, a mobster can be shot in the back up to ''three times'' with these weapons and literally not even '''flinch'''.
** This happens if you attempt to fight a Thug with a melee weapon (or God forbid your fists); the only way that you can defeat them is via gunfire.
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Added a section for Hotline Miami.

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* There is an unintentional example of this in ''VideoGame/HotlineMiami''; the silenced pistol and silenced Uzi weapons can take up to four shots to take down a regular mobster. Because of this, as well as the fact that the silenced weapons are, well... [[ExactlyWhatItSaysOnTheTin silenced]], a mobster can be shot in the back up to ''three times'' with these weapons and literally not even '''flinch'''.
** This happens if you attempt to fight a Thug with a melee weapon (or God forbid your fists); the only way that you can defeat them is via gunfire.

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*** Like Psychic Terrain, Electric Terrain protects Pokémon on the ground from sleep.
*** Misty Terrain protects them from sleep, poison, paralysis, freeze, and burn.

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*** Like Psychic Terrain, Electric Terrain protects Pokémon on the ground from sleep.
*** Misty Terrain protects them Pokémon from sleep, poison, paralysis, freeze, and burn.

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