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* Master Core, the TrueFinalBoss of Super Smash Bros for 3DS and Wii U is perhaps ''the'' most terrifying thing in this entire series. To get to it, you have to play Classic Mode on 5.1 Intensity or higher. You'll come across a path separate from Master Hand where it appears you'll be facing Master Hand and Crazy Hand. Choose that path, and you'll be facing a more intense battle between the hands, and the battle proceeds as normal, and then you do enough damage to Master Hand. Then… something goes '''horribly wrong'''. Crazy Hand suddenly disappears while Master Hand floats to the center of the stage, and the hand writhes and convulses before exploding open. A black mist fills the stage, comes together, and at long last, we see '''Master Core'''. You see that ''[[YouCannotGraspTheTrueForm monstrosity]]'' at the top of the page? [[ThisIsGonnaSuck That's what you'll be facing.]] This shapeshifting [[EldritchAbomination abomination]] is the first true SNKBoss for ''VideoGame/SuperSmashBros'', and it's horrifying and difficult from the beginning of the fight to the very end. For every significant hit you land, it sprays a ''bloodlike fluid'' for a few moments. Plus, the black, perpetual writing substance it commands, known as The Swarm, [[InterfaceScrew covers up its name and percentage on the touch screen]]. Oh, and if you play on 8.0 or higher Intensity, [[ButThouMust you're forced to take this path and you MUST fight it]].[[note]]It goes FromBadToWorse in the Wii U version: because you have no options for the final stage, as long as you're on 5.1 or above, you ''have'' to fight Master Core no matter what (at least, unless you are defeated and the intensity level drops to 5.0 or below).[[/note]] [[SarcasmMode Have fun and sweet dreams!]] The boss has multiple forms depending on the Intensity you're playing on. The higher it is, the more forms there will be. At the highest intensities, here's what you'll face:

to:

* Master Core, the TrueFinalBoss of Super Smash Bros for 3DS and Wii U is perhaps ''the'' most terrifying thing in this entire series. To get to it, you have to play Classic Mode on 5.1 Intensity or higher. You'll come across a path separate from Master Hand where it appears you'll be facing Master Hand and Crazy Hand. Choose that path, and you'll be facing a more intense battle between the hands, and the battle proceeds as normal, and then you do enough damage to Master Hand. Then… something goes '''horribly wrong'''. Crazy Hand suddenly disappears while Master Hand floats to the center of the stage, and the hand writhes and convulses before exploding open. A black mist fills the stage, comes together, and at long last, we see '''Master Core'''. You see that ''[[YouCannotGraspTheTrueForm monstrosity]]'' at the top of the page? [[ThisIsGonnaSuck That's what you'll be facing.]] This shapeshifting [[EldritchAbomination abomination]] is the first true SNKBoss for ''VideoGame/SuperSmashBros'', and it's horrifying and difficult from the beginning of the fight to the very end. For every significant hit you land, it sprays a ''bloodlike fluid'' for a few moments. Plus, the black, perpetual writing substance it commands, known as The Swarm, [[InterfaceScrew covers up its name and percentage on the touch screen]].screen]] on the 3DS. Oh, and if you play on 8.0 or higher Intensity, [[ButThouMust you're forced to take this path and you MUST fight it]].[[note]]It goes FromBadToWorse in the Wii U version: because you have no options for the final stage, as long as you're on 5.1 or above, you ''have'' to fight Master Core no matter what (at least, unless you are defeated and the intensity level drops to 5.0 or below).[[/note]] [[SarcasmMode Have fun and sweet dreams!]] The boss has multiple forms depending on the Intensity you're playing on. The higher it is, the more forms there will be. At the highest intensities, here's what you'll face:



** The third form it assumes is Master Edges/Sabres, which consists of five swords that can do lots of damage pretty quickly, easily comboing your character and juggling them.

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** The third form it assumes is Master Edges/Sabres, Edges (Master Sabres in the PAL version), which consists of five swords that can do lots of damage pretty quickly, easily comboing your character and juggling them.



** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming a [[GeniusLoci sentient, biological castle]], complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where the [[ImpromptuTracheotomy trachea]] is located. The second, the [[KillItThroughItsStomach stomach]]. The third is be the part [[NeckSnap where the spine joins with the skull]].
*** Remember that since the original N64 game, Master Hand has been implied to be the hand of a ''child''. A child whose internal organs you are now tearing apart.

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** Master Fortress, which is an exclusive form in the Wii U version.version, fought when Classic Mode is at Intensity 8.0 or higher. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming a [[GeniusLoci sentient, biological castle]], complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where the [[ImpromptuTracheotomy trachea]] is located. The second, the [[KillItThroughItsStomach stomach]]. The third is be the part [[NeckSnap where the spine joins with the skull]].
*** Remember that since [[VideoGame/SuperSmashBros64 the original N64 game, game]], Master Hand has been implied to be the hand of a ''child''. A child whose internal organs you are now tearing apart.



* The challenger approaching sequence is toned down to be much less sudden and scary (Unlike Melee and Brawl). Now it has ample warning (As the screen darkens) and the background is less crude and more artistic. Although it still uses Brawls loud, panicky and rumbling siren. Which might trigger those who were traumatized by Brawl's sequence when they were younger.

to:

* The challenger approaching sequence is toned down to be much less sudden and scary (Unlike Melee and Brawl). Now it has ample warning (As the screen darkens) and the background is less crude and more artistic. Although it still uses Brawls the loud, panicky and rumbling siren. siren from ''Brawl''. Which might trigger those who were traumatized by Brawl's ''Brawl'''s sequence when they were younger.



* The [[VideoGame/KidIcarusUprising Orne]], much like the Ultimate Chimera in Brawl, does a OneHitKO. While the Chimera is simply a goofy-looking magenta lion-like creature, the Orne looks [[http://i.imgur.com/Jn90UpN.jpg a little less goofy]].

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* The From 3DS's Smash Run, the [[VideoGame/KidIcarusUprising Orne]], much like the [[VideoGame/Mother3 Ultimate Chimera Chimera]] in Brawl, ''Brawl'', does a OneHitKO. While the Chimera is simply a goofy-looking magenta lion-like creature, the Orne looks [[http://i.imgur.com/Jn90UpN.jpg a little less goofy]].
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** Master Giant is the first form to materialize. It is a giant humanoid shadow golem that spurts out two extra arms. It's powerful and can even ''pick up the stage and send you straight into some energy blasts''. It can also lift the stage so you can't get back on while the energy balls above make it difficult lasting up there. To say nothing of its [[MakeMeWannaShout shockwave attack]], where the golem starts shaking violently before letting out a ''chilling'' scream that can push you right off the stage. Before unleashing its energy wave attack, it will grab its head and shake erratically. It clenches its chest and shudders before forming two extra arms to grab your character(s), and recoils as it withdraws them. One of its attacks even involves forming a huge, tumor-like growth on its head, which the golem struggles to support… before slamming the head onto the stage and unleashing plus-shaped X bombs.

to:

** Master Giant is the first form to materialize. It is a giant humanoid shadow golem that spurts out two extra arms. It's powerful and can even ''pick up the stage and send you straight into some energy blasts''. It can also lift the stage so you can't get back on while the energy balls above make it difficult lasting up there. To say nothing of its [[MakeMeWannaShout [[SuperScream shockwave attack]], where the golem starts shaking violently before letting out a ''chilling'' scream that can push you right off the stage. Before unleashing its energy wave attack, it will grab its head and shake erratically. It clenches its chest and shudders before forming two extra arms to grab your character(s), and recoils as it withdraws them. One of its attacks even involves forming a huge, tumor-like growth on its head, which the golem struggles to support… before slamming the head onto the stage and unleashing plus-shaped X bombs.
Is there an issue? Send a MessageReason:
None


* The challenger approaching sequence is toned down to be much less sudden and scary (Unlike Melee and Brawl). Now it has ample warning (As the screen darkens) and the background for is less crude and more artist. Although it still uses Brawls loud, panicky and rumbling siren. Which might trigger those who were traumatized by Brawl's sequence when they were younger.

to:

* The challenger approaching sequence is toned down to be much less sudden and scary (Unlike Melee and Brawl). Now it has ample warning (As the screen darkens) and the background for is less crude and more artist.artistic. Although it still uses Brawls loud, panicky and rumbling siren. Which might trigger those who were traumatized by Brawl's sequence when they were younger.
Is there an issue? Send a MessageReason:
None


* Master Core, the TrueFinalBoss of Super Smash Bros for 3DS and Wii U is perhaps ''the'' most terrifying thing in this entire series. To get to it, you have to play Classic Mode on 5.1 Intensity or higher. You'll come across a path separate from Master Hand where it appears you'll be facing Master Hand and Crazy Hand. Choose that path, and you'll be facing a more intense battle between the hands, and the battle proceeds as normal, and then you do enough damage to Master Hand. Then… something goes '''horribly wrong'''. Crazy Hand suddenly disappears while Master Hand floats to the center of the stage, and the hand writhes and convulses before exploding open. A black mist fills the stage, comes together, and at long last, we see '''Master Core'''. You see that ''[[YouCannotGraspTheTrueForm monstrosity]]'' at the top of the page? [[ThisIsGonnaSuck That's what you'll be facing.]] This shapeshifting [[EldritchAbomination abomination]] is the first true SNKBoss for VideoGame/SuperSmashBros, and it's horrifying and difficult from the beginning of the fight to the very end. For every significant hit you land, it sprays a ''bloodlike fluid'' for a few moments. Plus, the black, perpetual writing substance it commands, known as The Swarm, [[InterfaceScrew covers up its name and percentage on the touch screen]]. Oh, and if you play on 8.0 or higher Intensity, [[ButThouMust you're forced to take this path and you MUST fight it]].[[note]]It goes FromBadToWorse in the Wii U version: because you have no options for the final stage, as long as you're on 5.1 or above, you ''have'' to fight Master Core no matter what (at least, unless you are defeated and the intensity level drops to 5.0 or below).[[/note]] [[SarcasmMode Have fun and sweet dreams!]] The boss has multiple forms depending on the Intensity you're playing on. The higher it is, the more forms there will be. At the highest intensities, here's what you'll face:

to:

* Master Core, the TrueFinalBoss of Super Smash Bros for 3DS and Wii U is perhaps ''the'' most terrifying thing in this entire series. To get to it, you have to play Classic Mode on 5.1 Intensity or higher. You'll come across a path separate from Master Hand where it appears you'll be facing Master Hand and Crazy Hand. Choose that path, and you'll be facing a more intense battle between the hands, and the battle proceeds as normal, and then you do enough damage to Master Hand. Then… something goes '''horribly wrong'''. Crazy Hand suddenly disappears while Master Hand floats to the center of the stage, and the hand writhes and convulses before exploding open. A black mist fills the stage, comes together, and at long last, we see '''Master Core'''. You see that ''[[YouCannotGraspTheTrueForm monstrosity]]'' at the top of the page? [[ThisIsGonnaSuck That's what you'll be facing.]] This shapeshifting [[EldritchAbomination abomination]] is the first true SNKBoss for VideoGame/SuperSmashBros, ''VideoGame/SuperSmashBros'', and it's horrifying and difficult from the beginning of the fight to the very end. For every significant hit you land, it sprays a ''bloodlike fluid'' for a few moments. Plus, the black, perpetual writing substance it commands, known as The Swarm, [[InterfaceScrew covers up its name and percentage on the touch screen]]. Oh, and if you play on 8.0 or higher Intensity, [[ButThouMust you're forced to take this path and you MUST fight it]].[[note]]It goes FromBadToWorse in the Wii U version: because you have no options for the final stage, as long as you're on 5.1 or above, you ''have'' to fight Master Core no matter what (at least, unless you are defeated and the intensity level drops to 5.0 or below).[[/note]] [[SarcasmMode Have fun and sweet dreams!]] The boss has multiple forms depending on the Intensity you're playing on. The higher it is, the more forms there will be. At the highest intensities, here's what you'll face:
Is there an issue? Send a MessageReason:
None


*** The upshot of it all is that there is ''no'' explanation whatsoever for just ''who or what on earth Master Core is'' in the context of the ''Smash'' universe nor of its connection to Master Hand. [[VideoGame/SuperSmashBrosBrawl Tabuu]] and [[VideoGame/SuperSmashBrosUltimate Galeem and Dharkon]] at least have some explanation and context for what they are, where they come from, and what they have to do with anything. Master Core? No such explanation is given nor is it ever brought up again despite how jarring and seemingly ''very'' important it seems to be, not even in the following game (without counting cameos as Spirits which doesn't offer much explanation anyway).

to:

*** The upshot of it all is that there is ''no'' ''[[NothingIsScarier no]]'' [[NothingIsScarier explanation whatsoever for just ''who just]] ''[[NothingIsScarier who or what on earth Master Core is'' is]]'' in the context of the ''Smash'' universe nor of its connection to Master Hand. [[VideoGame/SuperSmashBrosBrawl Tabuu]] and [[VideoGame/SuperSmashBrosUltimate Galeem and Dharkon]] at least have some explanation and context for what they are, where they come from, and what they have to do with anything. Master Core? No such explanation is given nor is it ever brought up again despite how jarring and seemingly ''very'' important it seems to be, not even in the following game (without counting cameos as Spirits which doesn't offer much explanation anyway).

Changed: 133

Removed: 219

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** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming a [[GeniusLoci sentient, biological castle]], complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where the [[ImpromptuTracheotomy trachea]] is located. The second, the [[KillItThroughItsStomach stomach]]. The third is be the part [[NeckSnap where the spine joins with the skull]]. And the fourth? Well, with the thudding heartbeat you hear, [[FridgeHorror what it could possibly represent is utterly horrifying…]]

to:

** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming a [[GeniusLoci sentient, biological castle]], complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where the [[ImpromptuTracheotomy trachea]] is located. The second, the [[KillItThroughItsStomach stomach]]. The third is be the part [[NeckSnap where the spine joins with the skull]]. And the fourth? Well, with the thudding heartbeat you hear, [[FridgeHorror what it could possibly represent is utterly horrifying…]]



*** And then you wonder...''what in God's name is it?'' Were the Hands intending to unleash Master Core upon the player, or was it a freak accident? And for that matter...''[[FridgeHorror is there a Crazy Core, too?]]''
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* The challenger approaching sequence is toned down to be much less sudden and scary (Unlike Melee and Brawl). Although it still uses Brawls loud, panicky and rumbling siren. Which might trigger those who were traumatized by Brawl's sequence when they were younger.

to:

* The challenger approaching sequence is toned down to be much less sudden and scary (Unlike Melee and Brawl). Now it has ample warning (As the screen darkens) and the background for is less crude and more artist. Although it still uses Brawls loud, panicky and rumbling siren. Which might trigger those who were traumatized by Brawl's sequence when they were younger.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The challenger approaching sequence is toned down to be much less sudden and scary (Unlike Melee and Brawl). Although it still uses Brawls loud, panicky and rumbling siren. Which might trigger those who were traumatized by Brawl's sequence when they were younger.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The upshot of it all is that there is ''no'' explanation whatsoever for just ''who or what on earth Master Core is'' in the context of the ''Smash'' universe nor of its connection to Master Hand. [[VideoGame/SuperSmashBrosBrawl Tabuu]] and [[VideoGame/SuperSmashBrosUltimate Galeem and Dharkon]] at least have some explanation and context for what they are, where they come from, and what they have to do with anything. Master Core? No such explanation is given nor is it ever brought up again despite how jarring and seemingly ''very'' important it seems to be, not even in the following game (without counting cameos as Spirits which doesn't offer much explanation anyway).
Is there an issue? Send a MessageReason:
cleanup part 1


* There is something unsettling about the way [[http://www.smashbros.com/images/character/lucina/screen-7.jpg Lucina's looking at Luigi]], and the Final Smash's glowy affects are not helping at all.
* 9-Volt's "Gamer" mini-game from ''[[VideoGame/WarioWare Game and Wario]]'' is a stage in the Wii U version and it's every bit as creepy as the original. Not only does 5-Volt retain her door-opening, window-shattering, [[BuffySpeak TV-jump-through-ing]] abilities, but because the stage's layout changes every time you fight there, there can occasionally be ''more'' places for her to pop out from, including the handheld console that 9-Volt was playing in the original mini-game! Never assume a prop on that stage is just there for CallBack purposes!
* The Wii Fit Trainer, a newcomer to the series, has some traits that make them a little stranger than the other fighters.
** Their pale white skin and extremely faint facial features make them fall into the UncannyValley. [[note]]Nintendo was likely aware of this trope, as they upgraded her/his appearance to look more like a normal human in ''WiiFitU'' and ''Ultimate''[[/note]]
** Their cries of pain when they get hit are a bit unnerving, considering how emotional they are in contrast to their other calm and collected voice clips.
* Little Mac's Wireframe hoodie costume can look [[UncannyValley more than a little creepy]]. Especially the victory poses where Doc Louis cheers him on and he strikes his badass poses, but under the neon green hoodie isn't a human face, all you see is a [[TheFaceless neon green grid]]. Doesn't help that the Wire Frame costumes are TheVoiceless, making it unsettling during battle, especially since Little Mac can be one of the more devastating characters.
* Shortly after the Wii U version was released, a player's copy of the game was glitched, which distorted the character models to look like [[https://web.archive.org/web/20151009141200if_/http://cdn.nintendonews.com/wp-content/uploads/2014/11/super_smash_bros_characters_distorted_1.jpg this]], [[https://web.archive.org/web/20151124191529if_/http://cdn.nintendonews.com/wp-content/uploads/2014/11/super_smash_bros_characters_distorted_4.jpg this]], or [[https://web.archive.org/web/20151124204521if_/http://cdn.nintendonews.com/wp-content/uploads/2014/11/super_smash_bros_characters_distorted_5.jpg this.]] There's even [[https://www.youtube.com/watch?v=OhgUm-DG5OY video proof]].
** The poor sap on the receiving end of this glitch managed to get another copy of the game to test if it was just that one disc or his Wii U's hardware causing it. The glitch was still there on the new disc. ''It was his hardware.''
* The Amiibos, in all honesty, can come off like this, when one realizes that Nintendo has created AI that actually adapts and learns from you, working to become better and eventually outclass you by learning your every move.
* Finishing All-Star Mode as Bowser Jr./Koopalings rewards you with a [[SarcasmMode lovely]] image of what looks like Bowser sinking into lava and Bowser Jr. watching as if he was TheStarscream to his own father.
* The Mii Fighters (most of the time) have the same expressions when fighting, which means a Mii could KO you with a [[PsychoticSmirk smile on their face]], or even be laughing at your demise. This is even creepier when you have to fight them in Multi-Man Smash, especially in Endless Smash/Cruel Smash/Rival Smash, where you can only escape (without exiting with a special code) by defeat. Thus, you will have to see them KO you with no remorse or emotion. Of course, once you see through that fact, you will have [[HarderThanHard frustration after that]], especially when [[ThatOneSidequest getting the challenges]]. Another creepy thing about the Fighting Mii Team is that they aren't your Miis, [[FaceStealer but they use your Miis' faces.]]
* Hey, what's going on in the background of (the Wii U version's) Final Destination? It appears to be an Earth-like planet that's…being drawn towards the Sun (or perhaps a burning version of itself, given that they're the same size). After they collide, you're transported to some sort of primordial ocean planet whose own Sun eventually burns out.
* The Reset Bomb Forest from ''3DS'' takes place on a warring battlefield that is soon nuked by Viridi. With you in the blast radius. And just like its game of origin, it's a twisted maze of nature that you're fighting in. Thankfully, it seems to be reverted...only for the process to begin anew later.
* The Unova Pokémon League can also be considered this, as Reshiram and Zekrom are summoned similarly to how they were in ''VideoGame/PokemonBlackAndWhite''. At the very least, since this is the League and not Dragonspiral Tower, it could be implied that Hilbert/Hilda is the one summoning it, but it's still the place where the entire Unova region's fate hung in the balance.
** Speaking of Pokémon, Prism Tower has a few of them in its background, and most of them are just cute little background events (or Zapdos, who's simply flying overhead). However, one of the Pokémon you'll see is ''Yveltal,'' as in "piss him off and he'll turn you to stone" Yveltal.
* In [[VideoGame/StreetFighter Ryu's]] [[http://www.smashbros.com/us/images/character/ryu/illust-modal.jpg official artwork]], Wii Fit Trainer's ThousandYardStare just looks creepy.
* The shadowy monster on the other end of the scale before you start Classic Mode. At first it isn't so scary, but as you go higher in Intensity it appears more ferocious, eventually gaining more eyes and teeth. Right at 9.0 it changes to a wide SlasherSmile. The sudden shift is rather jarring, but now it's going to enjoy ripping you a new one.
* Occasionally, when a fighter gets knocked out, they fly out of the arena and [[PaintingTheFourthWall hit the screen]] hard. A cute, fun little flavor thing, right? [[https://www.youtube.com/watch?v=83P10QiNKHY Wrong]]. If you [[FreezeFrameBonus manage to pause the game]] (or just watch it and pause it on Website/YouTube), nearly all the characters' bodies twist in some truly gruesome ways which make it clear that hitting the screen ''hurt''. Link in particular has his neck twisted in a way that makes it look like he's had a NeckSnap, and the Fire Emblem characters all have this blank look in their eyes that suggests ''they're dead''--which, given how death [[FinalDeath works]] in their ''own'' series, [[FridgeHorror may not be too far off the mark]].
* [[Franchise/SuperMarioBros Yoshi's]] drowning animation is just sad.
* For her Final Smash, Bayonetta summons [[NamesToRunAwayFromReallyFast Gomorrah, the Devourer of the Divine]] from Hell itself to eat her opponents. Normally, the attack will do damage and send the opponents flying, like any other Final Smash, but if a fighter is above 100%, that fighter is instantly [=KOed=]. The last thing you'll hear of them is a death cry, and the next moment, they're simply [[NeverFoundTheBody gone without a trace]]. It's especially frightening if the victim in question is either someone as adorable as Pikachu or Kirby or someone whose home game is filled characters that can die a CruelAndUnusualDeath, like Mario, Link, and the ''Fire Emblem'' characters.
* Corrin's Dragon Lunge [[ImpaledWithExtremePrejudice IMPALES the opponent]]. In a Nintendo game.
* Moveset swapping is [[https://www.youtube.com/watch?v=7W_wv5MkCMc back]] [[https://www.youtube.com/watch?v=W_Cpg7sjupg with]] [[https://www.youtube.com/watch?v=Zy90UItEUE8 a vengance.]] It's basically the same as in SSBB, but in HD and without crashing. ''[[Awesome/{{SuperSmashBros}} En]][[Funny/{{SuperSmashBros}} jo]][[YMMV/{{SuperSmashBros}} y!]]''
** What if every character could dance and pose [[https://www.youtube.com/watch?v=E80mRgMM7I4 like Bayonetta]]? ''[[YouJustHadToSayIt Did you really have to ask that!?]]''
*** And now, [[https://m.youtube.com/watch?v=v6rUEhyuA4o there's a sequel.]]
** What if [[https://www.youtube.com/watch?v=CAbhIsoaRfk everyone did the Luigi]]? ''HOW ABOUT NO!?''
** [[https://www.youtube.com/watch?v=wd84YmOX89w Shake it like Wario]]! ''[[BrainBleach OH GOD NO!]]''
* King Dedede's [[https://youtu.be/Hgvrxkeh9tc?t=0m20s Star KO scream]] is scary as all hell, though it can also be seen as {{Narm}} to some.
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** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming a [[GeniusLoci sentient, biological castle]], complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where the [[ImpromptuTracheotomy trachea]] is located. The second, the [[KillItThroughItsStomach stomach]]. The third is be the part [[NeckSnap where the spine joins with the skull]]. And the fourth? Well, with the thudding heartbeat you hear, [[HeartTrauma the implications are "mildly" unsettling…]]

to:

** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming a [[GeniusLoci sentient, biological castle]], complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where the [[ImpromptuTracheotomy trachea]] is located. The second, the [[KillItThroughItsStomach stomach]]. The third is be the part [[NeckSnap where the spine joins with the skull]]. And the fourth? Well, with the thudding heartbeat you hear, [[HeartTrauma the implications are "mildly" unsettling…]][[FridgeHorror what it could possibly represent is utterly horrifying…]]
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* Occasionally, when a fighter gets knocked out, they fly out of the arena and [[PaintingTheFourthWall hit the screen]] hard. A cute, fun little flavor thing, right? [[https://www.youtube.com/watch?v=83P10QiNKHY Wrong]]. If you [[FreezeFrameBonus manage to pause the game]] (or just watch it and pause it on YouTube), nearly all the characters' bodies twist in some truly gruesome ways which make it clear that hitting the screen ''hurt''. Link in particular has his neck twisted in a way that makes it look like he's had a NeckSnap, and the Fire Emblem characters all have this blank look in their eyes that suggests ''they're dead''--which, given how death [[FinalDeath works]] in their ''own'' series, [[FridgeHorror may not be too far off the mark]].

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* Occasionally, when a fighter gets knocked out, they fly out of the arena and [[PaintingTheFourthWall hit the screen]] hard. A cute, fun little flavor thing, right? [[https://www.youtube.com/watch?v=83P10QiNKHY Wrong]]. If you [[FreezeFrameBonus manage to pause the game]] (or just watch it and pause it on YouTube), Website/YouTube), nearly all the characters' bodies twist in some truly gruesome ways which make it clear that hitting the screen ''hurt''. Link in particular has his neck twisted in a way that makes it look like he's had a NeckSnap, and the Fire Emblem characters all have this blank look in their eyes that suggests ''they're dead''--which, given how death [[FinalDeath works]] in their ''own'' series, [[FridgeHorror may not be too far off the mark]].
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[[caption-width-right:350:This [[SarcasmMove lovely little]] [[EldritchAbomination creature]] also covers up [[InterfaceScrew the touch]] [[TheFourthWallWillNotProtectYou screen]] on the [=3DS=] installment.]]

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[[caption-width-right:350:This [[SarcasmMove [[SarcasmMode lovely little]] [[EldritchAbomination creature]] also covers up [[InterfaceScrew the touch]] [[TheFourthWallWillNotProtectYou screen]] on the [=3DS=] installment.]]
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[[caption-width-right:350:This ''[[EldritchAbomination thing]]'' also covers up [[InterfaceScrew the touch]] [[TheFourthWallWillNotProtectYou screen]] on the [=3DS=] installment.]]

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[[caption-width-right:350:This ''[[EldritchAbomination thing]]'' [[SarcasmMove lovely little]] [[EldritchAbomination creature]] also covers up [[InterfaceScrew the touch]] [[TheFourthWallWillNotProtectYou screen]] on the [=3DS=] installment.]]



** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming a [[GeniusLoci sentient, biological castle]], complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what it appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where the [[ImpromptuTracheotomy trachea]] is located. The second, the [[KillItThroughItsStomach stomach]]. The third is be the part [[NeckSnap where the spine joins with the skull]]. And the fourth? Well, with the thudding heartbeat you hear, [[FridgeHorror what it could possibly represent is utterly horrifying…]]

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** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming a [[GeniusLoci sentient, biological castle]], complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what it appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where the [[ImpromptuTracheotomy trachea]] is located. The second, the [[KillItThroughItsStomach stomach]]. The third is be the part [[NeckSnap where the spine joins with the skull]]. And the fourth? Well, with the thudding heartbeat you hear, [[FridgeHorror what it could possibly represent is utterly horrifying…]][[HeartTrauma the implications are "mildly" unsettling…]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/master_core_8880.png]]
[[caption-width-right:350:This ''[[EldritchAbomination thing]]'' also covers up [[InterfaceScrew the touch]] [[TheFourthWallWillNotProtectYou screen]] on the [=3DS=] installment.]]

* Master Core, the TrueFinalBoss of Super Smash Bros for 3DS and Wii U is perhaps ''the'' most terrifying thing in this entire series. To get to it, you have to play Classic Mode on 5.1 Intensity or higher. You'll come across a path separate from Master Hand where it appears you'll be facing Master Hand and Crazy Hand. Choose that path, and you'll be facing a more intense battle between the hands, and the battle proceeds as normal, and then you do enough damage to Master Hand. Then… something goes '''horribly wrong'''. Crazy Hand suddenly disappears while Master Hand floats to the center of the stage, and the hand writhes and convulses before exploding open. A black mist fills the stage, comes together, and at long last, we see '''Master Core'''. You see that ''[[YouCannotGraspTheTrueForm monstrosity]]'' at the top of the page? [[ThisIsGonnaSuck That's what you'll be facing.]] This shapeshifting [[EldritchAbomination abomination]] is the first true SNKBoss for VideoGame/SuperSmashBros, and it's horrifying and difficult from the beginning of the fight to the very end. For every significant hit you land, it sprays a ''bloodlike fluid'' for a few moments. Plus, the black, perpetual writing substance it commands, known as The Swarm, [[InterfaceScrew covers up its name and percentage on the touch screen]]. Oh, and if you play on 8.0 or higher Intensity, [[ButThouMust you're forced to take this path and you MUST fight it]].[[note]]It goes FromBadToWorse in the Wii U version: because you have no options for the final stage, as long as you're on 5.1 or above, you ''have'' to fight Master Core no matter what (at least, unless you are defeated and the intensity level drops to 5.0 or below).[[/note]] [[SarcasmMode Have fun and sweet dreams!]] The boss has multiple forms depending on the Intensity you're playing on. The higher it is, the more forms there will be. At the highest intensities, here's what you'll face:
** Master Giant is the first form to materialize. It is a giant humanoid shadow golem that spurts out two extra arms. It's powerful and can even ''pick up the stage and send you straight into some energy blasts''. It can also lift the stage so you can't get back on while the energy balls above make it difficult lasting up there. To say nothing of its [[MakeMeWannaShout shockwave attack]], where the golem starts shaking violently before letting out a ''chilling'' scream that can push you right off the stage. Before unleashing its energy wave attack, it will grab its head and shake erratically. It clenches its chest and shudders before forming two extra arms to grab your character(s), and recoils as it withdraws them. One of its attacks even involves forming a huge, tumor-like growth on its head, which the golem struggles to support… before slamming the head onto the stage and unleashing plus-shaped X bombs.
** Next up is Master Beast. It is a quadruped beast with a scorpion-like tail, which can also topple the stage and throw it out of balance as it jumps around, as well as temporarily go into the background and then charge straight onto the stage, chomping your character, usually knocking them away.
** The third form it assumes is Master Edges/Sabres, which consists of five swords that can do lots of damage pretty quickly, easily comboing your character and juggling them.
** Following that is Master Shadow, a giant-sized version of your character in the same shadow-like mist, turning the match into a MirrorBoss.
** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming a [[GeniusLoci sentient, biological castle]], complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what it appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where the [[ImpromptuTracheotomy trachea]] is located. The second, the [[KillItThroughItsStomach stomach]]. The third is be the part [[NeckSnap where the spine joins with the skull]]. And the fourth? Well, with the thudding heartbeat you hear, [[FridgeHorror what it could possibly represent is utterly horrifying…]]
*** Remember that since the original N64 game, Master Hand has been implied to be the hand of a ''child''. A child whose internal organs you are now tearing apart.
** And finally, the Master Core itself: the last form just looks like a bigger Smash Ball. There's seemingly no time limit, and all you have to do is rack up enough damage to send it off stage...''in 45 seconds.'' Wait any longer, and it'll actually rise up and perform one last ditch effort to put you away. But if you manage to [[https://www.youtube.com/watch?v=EUaWCiEGpxM?t=3m30s dodge its attack]], it'll actually ''self-destruct''. And, if you listen closely after you destroy Master Fortress' final weak point, you can hear ''something'' that sounds like ''screaming''.
*** And then you wonder...''what in God's name is it?'' Were the Hands intending to unleash Master Core upon the player, or was it a freak accident? And for that matter...''[[FridgeHorror is there a Crazy Core, too?]]''
** [[https://www.youtube.com/watch?v=RUmrwLvmSfc The music]] as you're fighting this… thing, is eerie, creepy, dire, and tense. It gives you the feeling that you REALLY should not lose. It's essentially the main theme of the game, but all corrupted, and it sounds… wrong. There's one part of the track that sounds like a cassette tape played in reverse, among the next part, where a single wail is going out of control, before stopping abruptly. And, here is the ''best part'': Nearly two minutes into this wonderfully chaotic track, it [[NothingIsScarier goes silent for a bit]], and there's some beeping. It's morse code, and it spells out "Master Core." What's more is that the instrumentation that builds up during that part sounds almost like a cassette tape being played in reverse.
* In the [[https://www.youtube.com/watch?v=7xUWnQu2Grs Smash Bros Direct video]], there are points where they show you a close up of a trophy and you're invited to guess who the trophy depicts. Well, one of the trophies LOOKED like Palutena from the back… but then it was revealed to be the nightmarish Pseudo-Palutena that Dyntos created ''VideoGame/KidIcarusUprising'', [[JumpScare making for a surprisingly creepy reveal]]. The [[SoundtrackDissonance upbeat Kid Icarus victory theme playing]] didn't help matters.
* The [[VideoGame/KidIcarusUprising Orne]], much like the Ultimate Chimera in Brawl, does a OneHitKO. While the Chimera is simply a goofy-looking magenta lion-like creature, the Orne looks [[http://i.imgur.com/Jn90UpN.jpg a little less goofy]].
* There is something unsettling about the way [[http://www.smashbros.com/images/character/lucina/screen-7.jpg Lucina's looking at Luigi]], and the Final Smash's glowy affects are not helping at all.
* 9-Volt's "Gamer" mini-game from ''[[VideoGame/WarioWare Game and Wario]]'' is a stage in the Wii U version and it's every bit as creepy as the original. Not only does 5-Volt retain her door-opening, window-shattering, [[BuffySpeak TV-jump-through-ing]] abilities, but because the stage's layout changes every time you fight there, there can occasionally be ''more'' places for her to pop out from, including the handheld console that 9-Volt was playing in the original mini-game! Never assume a prop on that stage is just there for CallBack purposes!
* The Wii Fit Trainer, a newcomer to the series, has some traits that make them a little stranger than the other fighters.
** Their pale white skin and extremely faint facial features make them fall into the UncannyValley. [[note]]Nintendo was likely aware of this trope, as they upgraded her/his appearance to look more like a normal human in ''WiiFitU'' and ''Ultimate''[[/note]]
** Their cries of pain when they get hit are a bit unnerving, considering how emotional they are in contrast to their other calm and collected voice clips.
* Little Mac's Wireframe hoodie costume can look [[UncannyValley more than a little creepy]]. Especially the victory poses where Doc Louis cheers him on and he strikes his badass poses, but under the neon green hoodie isn't a human face, all you see is a [[TheFaceless neon green grid]]. Doesn't help that the Wire Frame costumes are TheVoiceless, making it unsettling during battle, especially since Little Mac can be one of the more devastating characters.
* Shortly after the Wii U version was released, a player's copy of the game was glitched, which distorted the character models to look like [[https://web.archive.org/web/20151009141200if_/http://cdn.nintendonews.com/wp-content/uploads/2014/11/super_smash_bros_characters_distorted_1.jpg this]], [[https://web.archive.org/web/20151124191529if_/http://cdn.nintendonews.com/wp-content/uploads/2014/11/super_smash_bros_characters_distorted_4.jpg this]], or [[https://web.archive.org/web/20151124204521if_/http://cdn.nintendonews.com/wp-content/uploads/2014/11/super_smash_bros_characters_distorted_5.jpg this.]] There's even [[https://www.youtube.com/watch?v=OhgUm-DG5OY video proof]].
** The poor sap on the receiving end of this glitch managed to get another copy of the game to test if it was just that one disc or his Wii U's hardware causing it. The glitch was still there on the new disc. ''It was his hardware.''
* The Amiibos, in all honesty, can come off like this, when one realizes that Nintendo has created AI that actually adapts and learns from you, working to become better and eventually outclass you by learning your every move.
* Finishing All-Star Mode as Bowser Jr./Koopalings rewards you with a [[SarcasmMode lovely]] image of what looks like Bowser sinking into lava and Bowser Jr. watching as if he was TheStarscream to his own father.
* The Mii Fighters (most of the time) have the same expressions when fighting, which means a Mii could KO you with a [[PsychoticSmirk smile on their face]], or even be laughing at your demise. This is even creepier when you have to fight them in Multi-Man Smash, especially in Endless Smash/Cruel Smash/Rival Smash, where you can only escape (without exiting with a special code) by defeat. Thus, you will have to see them KO you with no remorse or emotion. Of course, once you see through that fact, you will have [[HarderThanHard frustration after that]], especially when [[ThatOneSidequest getting the challenges]]. Another creepy thing about the Fighting Mii Team is that they aren't your Miis, [[FaceStealer but they use your Miis' faces.]]
* Hey, what's going on in the background of (the Wii U version's) Final Destination? It appears to be an Earth-like planet that's…being drawn towards the Sun (or perhaps a burning version of itself, given that they're the same size). After they collide, you're transported to some sort of primordial ocean planet whose own Sun eventually burns out.
* The Reset Bomb Forest from ''3DS'' takes place on a warring battlefield that is soon nuked by Viridi. With you in the blast radius. And just like its game of origin, it's a twisted maze of nature that you're fighting in. Thankfully, it seems to be reverted...only for the process to begin anew later.
* The Unova Pokémon League can also be considered this, as Reshiram and Zekrom are summoned similarly to how they were in ''VideoGame/PokemonBlackAndWhite''. At the very least, since this is the League and not Dragonspiral Tower, it could be implied that Hilbert/Hilda is the one summoning it, but it's still the place where the entire Unova region's fate hung in the balance.
** Speaking of Pokémon, Prism Tower has a few of them in its background, and most of them are just cute little background events (or Zapdos, who's simply flying overhead). However, one of the Pokémon you'll see is ''Yveltal,'' as in "piss him off and he'll turn you to stone" Yveltal.
* In [[VideoGame/StreetFighter Ryu's]] [[http://www.smashbros.com/us/images/character/ryu/illust-modal.jpg official artwork]], Wii Fit Trainer's ThousandYardStare just looks creepy.
* The shadowy monster on the other end of the scale before you start Classic Mode. At first it isn't so scary, but as you go higher in Intensity it appears more ferocious, eventually gaining more eyes and teeth. Right at 9.0 it changes to a wide SlasherSmile. The sudden shift is rather jarring, but now it's going to enjoy ripping you a new one.
* Occasionally, when a fighter gets knocked out, they fly out of the arena and [[PaintingTheFourthWall hit the screen]] hard. A cute, fun little flavor thing, right? [[https://www.youtube.com/watch?v=83P10QiNKHY Wrong]]. If you [[FreezeFrameBonus manage to pause the game]] (or just watch it and pause it on YouTube), nearly all the characters' bodies twist in some truly gruesome ways which make it clear that hitting the screen ''hurt''. Link in particular has his neck twisted in a way that makes it look like he's had a NeckSnap, and the Fire Emblem characters all have this blank look in their eyes that suggests ''they're dead''--which, given how death [[FinalDeath works]] in their ''own'' series, [[FridgeHorror may not be too far off the mark]].
* [[Franchise/SuperMarioBros Yoshi's]] drowning animation is just sad.
* For her Final Smash, Bayonetta summons [[NamesToRunAwayFromReallyFast Gomorrah, the Devourer of the Divine]] from Hell itself to eat her opponents. Normally, the attack will do damage and send the opponents flying, like any other Final Smash, but if a fighter is above 100%, that fighter is instantly [=KOed=]. The last thing you'll hear of them is a death cry, and the next moment, they're simply [[NeverFoundTheBody gone without a trace]]. It's especially frightening if the victim in question is either someone as adorable as Pikachu or Kirby or someone whose home game is filled characters that can die a CruelAndUnusualDeath, like Mario, Link, and the ''Fire Emblem'' characters.
* Corrin's Dragon Lunge [[ImpaledWithExtremePrejudice IMPALES the opponent]]. In a Nintendo game.
* Moveset swapping is [[https://www.youtube.com/watch?v=7W_wv5MkCMc back]] [[https://www.youtube.com/watch?v=W_Cpg7sjupg with]] [[https://www.youtube.com/watch?v=Zy90UItEUE8 a vengance.]] It's basically the same as in SSBB, but in HD and without crashing. ''[[Awesome/{{SuperSmashBros}} En]][[Funny/{{SuperSmashBros}} jo]][[YMMV/{{SuperSmashBros}} y!]]''
** What if every character could dance and pose [[https://www.youtube.com/watch?v=E80mRgMM7I4 like Bayonetta]]? ''[[YouJustHadToSayIt Did you really have to ask that!?]]''
*** And now, [[https://m.youtube.com/watch?v=v6rUEhyuA4o there's a sequel.]]
** What if [[https://www.youtube.com/watch?v=CAbhIsoaRfk everyone did the Luigi]]? ''HOW ABOUT NO!?''
** [[https://www.youtube.com/watch?v=wd84YmOX89w Shake it like Wario]]! ''[[BrainBleach OH GOD NO!]]''
* King Dedede's [[https://youtu.be/Hgvrxkeh9tc?t=0m20s Star KO scream]] is scary as all hell, though it can also be seen as {{Narm}} to some.
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