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### Cynthia Velasquez/Victim 16 is a StringyHairedGhostGirl. Her entire body covered in blood from Walter stabbing her in the Subway World. She is introduced with an eerie, reversed sobbing. Her hair can actually ensnare Henry and immobilize him for an attack by another enemy. She also likes to scurry away on the ground if you manage to fell her: Low enough on the ground to evade your attacks, and fast enough to outrun Henry.

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### Cynthia Velasquez/Victim 16 is a StringyHairedGhostGirl. Her entire body is covered in blood from Walter stabbing her in the Subway World. She is introduced with an eerie, reversed sobbing. Her hair can actually ensnare Henry and immobilize him for an attack by another enemy. She also likes to scurry away on the ground if you manage to fell her: Low low enough on the ground to evade your attacks, and ''and'' fast enough to outrun Henry.
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** They can go through walls and other objects in the area, and sometimes even directly follow Henry from one room to another in what seems to be an endless chase. It's no use trying to batter them with conventional weapons: even being close to them does harm to you, as they have a negative aura which causes headaches and slowly drains your health; something that can only be halted, temporarily, by a Holy Candle being put down nearby or equipping a Saint Medallion, both of which can wear out quickly. Unlike many other monsters in the franchise, the Ghosts cannot be harmed unless Henry unless he pins them down with a finite number of Swords of Obedience scattered around the different Worlds. There's only five you can use against TEN you'll meet during gameplay, soy ushould reserve them for the special ghosts.

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** They can go through walls and other objects in the area, and sometimes even directly follow Henry from one room to another in what seems to be an endless chase. It's no use trying to batter them with conventional weapons: even being close to them does harm to you, as they have a negative aura which causes headaches and slowly drains your health; something that can only be halted, temporarily, by a Holy Candle being put down nearby or equipping a Saint Medallion, both of which can wear out quickly. Unlike many other monsters in the franchise, the Ghosts cannot be harmed unless Henry unless he pins them down with a finite number of Swords of Obedience scattered around the different Worlds. There's only five you can use against TEN you'll meet during gameplay, soy ushould so you should reserve them for the special ghosts. New-Type Ghosts.
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** They spawn by clawing their way out of a viscous portal in the wall, with electric cables hanging off their bodies like puppet strings. The Ghosts are nicely-detailed, with wounds that reference the circumstances of their death: Peter Walls/Victim 12 was beaten up, Sharon Blake/Victim 13's clothes are damp with water, etc). Their mannerisms seem to suggest that they don't want to kill you. (well, apart from Andrew and Richard); they are being possessed by some outside force. They just hover above ground and moan in deep, inhuman moans that makes them sound like they're in constant agony inside this dark realm. One of them is just an innocent old lady.

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** They spawn by clawing their way out of a viscous portal in the wall, with electric cables hanging off their bodies like puppet strings. The Ghosts are nicely-detailed, with wounds that reference the circumstances of their death: Peter Walls/Victim 12 was beaten up, Sharon Blake/Victim 13's clothes are damp with water, etc). Their mannerisms seem to suggest that they don't want to kill you. (well, apart from Andrew and Richard); they are being possessed by some outside force. They just hover above ground and moan in deep, issue inhuman moans that makes make them sound like they're in constant agony inside this dark realm. One of them is just an innocent old lady.
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### Andrew De Salvo/Victim 18 haunts the Water Prison World, his stomach now even more bloated from the water he took in while drowning. The first truly evil ghost, he sings an EarmWorm to himself relating to the 21 Sacrament scriptures, like a nursery rhyme. (Go watch a speedrun or Let's Play, it's funny how gamers tend to sing along with it.) He floats around and barrel rolls towards Henry. This is the only Ghost you you ''have'' to pin down, as Andrew is still holding holding to leave the Prison.

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### Andrew De Salvo/Victim 18 haunts the Water Prison World, his stomach now even more bloated from the water he took in while drowning. The first truly evil ghost, he sings an EarmWorm EarWorm to himself relating to the 21 Sacrament scriptures, like a nursery rhyme. (Go watch a speedrun or Let's Play, it's funny how gamers tend to sing along with it.) He floats around and barrel rolls towards Henry. This is the only Ghost you you ''have'' to pin down, as Andrew is still holding holding to leave the Prison.
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### Andrew De Salvo/Victim 18 haunts the Water Prison World, his stomach now even more bloated from the water he took in while drowning. The first truly evil ghost, he sings an EarmWord to himself relating to the 21 Sacrament scriptures, like a nursery rhyme. He floats around and barrel rolls towards Henry. This is the only Ghost you you ''have'' to pin down, as Andrew is still holding holding to leave the Prison.

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### Andrew De Salvo/Victim 18 haunts the Water Prison World, his stomach now even more bloated from the water he took in while drowning. The first truly evil ghost, he sings an EarmWord EarmWorm to himself relating to the 21 Sacrament scriptures, like a nursery rhyme. (Go watch a speedrun or Let's Play, it's funny how gamers tend to sing along with it.) He floats around and barrel rolls towards Henry. This is the only Ghost you you ''have'' to pin down, as Andrew is still holding holding to leave the Prison.
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### Jasper Gein/Victim 17 is [[ManOnFre eternally ablaze]], haunting the Forest World around the Wish House area with the candlestick he used to carve the numbers 17/21 into his chest. Now he uses it as a weapon against Henry. The fire makes his attacks hit a lot harder than other Ghosts, and his burning flesh looks like charcoal. He also doesn't moan so much as he ''gurgles and chokes''.

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### Jasper Gein/Victim 17 is [[ManOnFre [[ManOnFire eternally ablaze]], haunting the Forest World around the Wish House area with the candlestick he used to carve the numbers 17/21 into his chest. Now he uses it as a weapon against Henry. The fire makes his attacks hit a lot harder than other Ghosts, and his burning flesh looks like charcoal. He also doesn't moan so much as he ''gurgles and chokes''.

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[[caption-width-right:334: What the hell?]]

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[[caption-width-right:334: What the hell?]][[caption-width-right:334:[=I'm AlWaYs WaTcHiNG yOu=]]]



* One of the sights you may see in your room upon waking up is a picture of decaying corpse mugshot. All the scarier when you learn it alludes to Walter Sullivan's corpse hidden ''right next to your bedroom''.
* Absolutely nothing compares to the sheer terror you feel when you see a child's shadow crying and pointing at you from the closet in your bedroom, and you realize that your one safe haven is no longer safe. This effect is underscored by the fact that your health no longer recharges while in the apartment.

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* One of the sights you may see in your room upon waking up is a picture of decaying corpse mugshot. All mugshot coming out of the scarier when you learn it church picture. It alludes to Walter Sullivan's corpse hidden ''right stashed right next to your bedroom''.
bedroom.
* Absolutely nothing compares to the sheer terror you feel when you see a child's shadow crying and pointing at you from the closet in your bedroom, and you realize that your one safe haven is no longer safe. This effect is underscored by the fact that your health [[InnSecurity no longer recharges while in the apartment. apartment.]]



* There's a particular haunting that possesses the chained door in the apartment. "Hm, everything's fine... wait IS THE PEEPHOLE BLEEDING???" And if you take the SchmuckBait and look through it? [[https://www.youtube.com/watch?v=FwfPHeX0ZXo&t=24s "HOLY CRAP]] Bleeding ''eyeless'' Henry with 21/21 carved into his throat!!" If you turn your volume way up, you can very faintly hear him saying "Please help me." The most disturbing part is that "victim Henry" sways back and forth, moving his mouth as if he's saying something, but you can't make it out.
* One of the hauntings that possesses your phone. "I'm always watching you. I'm always watching you. I'm always watching you. I'm always watching you. I'm always watching you..."
* Go through hole. Wake up. [[OhCrap Hear meowing]].
* Open the fridge to find what Henry calls a "lump of flesh" that fidgets about and groans. It's one of the other tenants' dead cat wrapped up in a pair of pants.

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* There's a particular haunting that possesses the chained door in the apartment. "Hm, everything's fine... wait IS THE PEEPHOLE BLEEDING???" And if you take the SchmuckBait and look through it? [[https://www.youtube.com/watch?v=FwfPHeX0ZXo&t=24s "HOLY CRAP]] Bleeding ''eyeless'' Henry with 21/21 carved into his throat!!" If you turn your volume way up, you can very faintly hear him saying "Please help me." The most disturbing part is that "victim Henry" sways back and forth, moving his mouth as if he's saying something, but you can't make it out.
out through the door.
* One of the hauntings that possesses your phone. "I'm always watching you. I'm always watching you. I'm always watching you. I'm always watching you. I'm always watching you..."
''always'' WATCHING you" on a continuous loop. That happens not too long after you encounter Joseph in the living room ceiling, but it could also work as a reference to Walter's hidden room, or even Andrew's floating head.
* Go through hole. Wake up. [[OhCrap Hear meowing]].
*
meowing. Open the fridge to find what Henry calls a "lump of flesh" that which fidgets about and groans. It's one of the other tenants' dead cat wrapped up in a pair of pants.



* The giant Eileen head in the hospital with the realistic concussion eyes.
** The most disturbing thing about Eileen's head is the fact that you don't see it as soon as you enter the room. At first, the camera's facing Henry, and you can't ''see'' what's in the room, but you can hear something breathing. Then you take a step, and the camera [[JumpScare immediately cuts to Eileen's head]].
** You can't mention Eileen's giant head without mentioning [[https://m.youtube.com/watch?v=kIO81s98Q70 the heavy breathing + moaning]] it gives off, and the fact that those eyes FOLLOW YOU. Even with another character in the room, they only follow Henry.
*** The moaning becomes [[FridgeHorror just a bit more terrifying]] when you remember that stuff like this is technically an insight into ''Walter's'' psyche. Really makes you wonder what's going on in that head of his.
* Some of the murders Walter committed took place outside of the country. (That's right. You could be on a whole 'nother continent and Ghost!Walter could pop up at any time and kill you. Paranoid yet?)

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* The giant Eileen head in the hospital hospital, with the realistic concussion eyes.
**
eyes. The most disturbing thing about Eileen's head is the fact that you don't see it as soon as you enter the room. At first, the camera's facing Henry, and you can't ''see'' what's in the room, but you only can hear something breathing. Then you take a step, and the camera [[JumpScare immediately cuts to Eileen's head]].
** You can't mention Eileen's giant head without mentioning [[https://m.youtube.com/watch?v=kIO81s98Q70
head]]. It seems to have emerged from the heavy breathing + moaning]] it gives off, and wall, along with cobwebs danging where the fact that those neck should be. ''Her eyes FOLLOW YOU. follow you'': Even with another character in the room, they only follow Henry.
*** The moaning becomes [[FridgeHorror just a bit ** Note how the Eileen Head has more terrifying]] when lacerations than the real one. Makes sense if you remember that consider Henry's guilt for not saving her. But stuff like this is technically an insight into ''Walter's'' psyche. psyche as much as Henry's. (Remember Walter rummaging around the innards of a female cadaver earlier?). Really makes you wonder what's going on in that head of his.
inside his brain.
* Some of the murders Walter committed took place outside of the country. (That's That's right. You could be on a whole 'nother oother continent and Ghost!Walter Walter could pop up at any time and kill you. Paranoid yet?)yet?



* The Ghosts. [[InvincibleMinorMinion Invincible]], [[IntangibleMan intangible]] manifestations of Walter's victims that haunt his Otherworlds in several different rooms, can go through walls and other objects in the area, and sometimes even directly follow Henry from one room to another in what seems to be an endless chase. Unlike many other monsters in the franchise, the Ghosts are [[NighInvulnerability (nearly) unkillable]] and [[TheDeterminator will continue to chase]] Henry unless he pins them down with the Swords of Obedience scattered around the different Worlds. ''And there's only five you can use against TEN you'll meet during gameplay''.
** Even being close to them does harm to you, as they have a powerful aura that causes headaches to Henry and slowly drains his health, something that can only be halted, temporarily, by a Holy Candle being put down nearby or equipping a Saint Medallion, both of which can wear out quickly if you're not careful with your time around them.
** Their mannerisms and apperance are unnerving as well, as they act only vaguely human-like at best. Most of them just hover above ground and moan in deep, inhuman moans that makes them sound like they're in constant agony inside this nightmarish realm, and they spawn by ''squirming out of the walls in a bloody, viscous portal''. As for their design, looking at some of them closely (not that one would ''want'' to) shows you the damage Walter's done to their bodies right before their death (Peter Walls/Victim 12 is beaten up and bruised, Sharon Blake/Victim 13's clothes are damp with water, etc).
** If seeing the Old-Type victims isn't enough, however, the New-Type victims are far, far worse. The people Henry's met throughout his journey, all killed by Walter as part of the 21 Sacraments ritual, return during the Revisited portions as enhanced, powerful variations of the Old-Types, are way harder to damage enough to get the Swords through them, and deal a lot more damaged.
*** Cynthia Velasquez/Victim 16 is now a StringyHairedGhostGirl with her entire body covered in blood from Walter [[DeathOfAThousandCuts stabbing her to death]] in the Subway World. She is introduced with an eerie, utterly disturbing reversed sobbing and her hair can actually ensnare Henry and immobilize him for an attack from another enemy. Even knocking her down might not be enough, as she'll horrifically squirm on the ground away from reach, just fast enough to be inhuman and creepy.
*** Jasper Gein/Victim 17 is [[PlayingWithFire eternally ablaze]], haunting the Forest World around the Wish House area with the candlestick he used to trace the numbers 17/21 carved into his chest, using it as a weapon against Henry. The fire makes his attacks hit a lot harder than other Ghosts, and his burning flesh looks less like that and more like charcoal. He also doesn't moan as much as he ''gurgles and chokes''.
*** Andrew De Salvo/Victim 18 haunts the Water Prison World, his stomach now even more bloated from the water he took in while drowning, and in a constant state of DissonantSerenity, singing the 21 Sacrament scriptures like a nursery rhyme as he floats around. His most powerful attack can be described as a disturbing variation on a barrel roll towards Henry that can be deadly if not avoided. Worst still, you ''have'' to pin down Andrew to take a key he's holding to leave the Prison.
*** Richard Braintree/Victim 19 in the Building World is the final New-Type victim, but the most dangerous as well. Dying in the electric chair made his entire body charred, and he ditches the GhostlyGlide for walking like Walter does, except the electricity makes him "glitch" occasionally, twitching and randomly speeding up or slowing down as he charges at Henry with a crowbar.
* Walter's horrific "new body" that looms over you during the boss fight with him.

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* The Ghosts. [[InvincibleMinorMinion Invincible]], [[IntangibleMan intangible]] manifestations of Walter's victims that haunt his Otherworlds in several different rooms, rooms. They will attempt to shove their hands through Henry's chest and rip out his heart if he come snear.
** They spawn by clawing their way out of a viscous portal in the wall, with electric cables hanging off their bodies like puppet strings. The Ghosts are nicely-detailed, with wounds that reference the circumstances of their death: Peter Walls/Victim 12 was beaten up, Sharon Blake/Victim 13's clothes are damp with water, etc). Their mannerisms seem to suggest that they don't want to kill you. (well, apart from Andrew and Richard); they are being possessed by some outside force. They just hover above ground and moan in deep, inhuman moans that makes them sound like they're in constant agony inside this dark realm. One of them is just an innocent old lady.
** They
can go through walls and other objects in the area, and sometimes even directly follow Henry from one room to another in what seems to be an endless chase. Unlike many other monsters in the franchise, the Ghosts are [[NighInvulnerability (nearly) unkillable]] and [[TheDeterminator will continue It's no use trying to chase]] Henry unless he pins batter them down with the Swords of Obedience scattered around the different Worlds. ''And there's only five you can use against TEN you'll meet during gameplay''.
** Even
conventional weapons: even being close to them does harm to you, as they have a powerful negative aura that which causes headaches to Henry and slowly drains his health, your health; something that can only be halted, temporarily, by a Holy Candle being put down nearby or equipping a Saint Medallion, both of which can wear out quickly if you're not careful quickly. Unlike many other monsters in the franchise, the Ghosts cannot be harmed unless Henry unless he pins them down with your time a finite number of Swords of Obedience scattered around them.
** Their mannerisms and apperance are unnerving as well, as they act
the different Worlds. There's only vaguely human-like at best. Most of five you can use against TEN you'll meet during gameplay, soy ushould reserve them just hover above ground and moan in deep, inhuman moans that makes them sound like they're in constant agony inside this nightmarish realm, and they spawn by ''squirming out of for the walls in a bloody, viscous portal''. As for their design, looking at some of them closely (not that one would ''want'' to) shows you the damage Walter's done to their bodies right before their death (Peter Walls/Victim 12 is beaten up and bruised, Sharon Blake/Victim 13's clothes are damp with water, etc).
special ghosts.
** If seeing the Old-Type victims isn't enough, however, are spooky and annoying, but the New-Type victims have a personal axe to grind. These are far, far worse. The people Henry's the neighbors whom Henry has met throughout his journey, all killed each slain by Walter as part of the 21 Sacraments ritual, return during ritual. They resurface in the Revisited portions {{Remixed Level}}s as enhanced, powerful variations enhanced versions of the Old-Types, are way harder Old-Types. They have unique attacks and high stamine, so you'll need to damage wail on them with melee attacks (or a well-placed revolver round) until they succumb long enough to get the Swords through them, and deal pin them down with a lot more damaged.
***
Sword.
###
Cynthia Velasquez/Victim 16 is now a StringyHairedGhostGirl with her StringyHairedGhostGirl. Her entire body covered in blood from Walter [[DeathOfAThousandCuts stabbing her to death]] in the Subway World. She is introduced with an eerie, utterly disturbing reversed sobbing and her sobbing. Her hair can actually ensnare Henry and immobilize him for an attack from by another enemy. Even knocking her down might not be enough, as she'll horrifically squirm She also likes to scurry away on the ground away from reach, just if you manage to fell her: Low enough on the ground to evade your attacks, and fast enough to be inhuman and creepy.
***
outrun Henry.
###
Jasper Gein/Victim 17 is [[PlayingWithFire [[ManOnFre eternally ablaze]], haunting the Forest World around the Wish House area with the candlestick he used to trace carve the numbers 17/21 carved into his chest, using chest. Now he uses it as a weapon against Henry. The fire makes his attacks hit a lot harder than other Ghosts, and his burning flesh looks less like that and more like charcoal. He also doesn't moan as so much as he ''gurgles and chokes''.
*** ### Andrew De Salvo/Victim 18 haunts the Water Prison World, his stomach now even more bloated from the water he took in while drowning, and in a constant state of DissonantSerenity, singing drowning. The first truly evil ghost, he sings an EarmWord to himself relating to the 21 Sacrament scriptures scriptures, like a nursery rhyme as he rhyme. He floats around. His most powerful attack can be described as a disturbing variation on a around and barrel roll rolls towards Henry that can be deadly if not avoided. Worst still, Henry. This is the only Ghost you you ''have'' to pin down down, as Andrew to take a key he's is still holding holding to leave the Prison.
*** ### Richard Braintree/Victim 19 in from the Building World is the final New-Type victim, but the most dangerous as well. Dying in the victim. The electric chair made left his entire body charred, and he ditches the GhostlyGlide for walking like Walter does, except the electricity makes causes him "glitch" to 'glitch' occasionally, twitching and randomly speeding up or slowing down as he charges lunges at Henry with a crowbar.
pipe. Richard had an evil streak even in life, so he ditches the GhostlyGlide and stalks you normally, just like Walter does.
* Walter's horrific "new body" that body (the Conjurer) which looms over you during the boss fight with him.him. This is his cadaver which got sucked underground after you took the apartment keys from it (note the black feathers still atached). Now it's grown to giant size, causing the skin to peel away and become transluscent. Walter's ghost seems to have inherited all of his intelligence; this thing is just a beast which writhes in agony.



* Try dialing the phone number on the billboard outside of the bedroom. You hear some disturbing noises straight out of the Otherworld.
* Robbie the Rabbit's cameo appearance in Eileen's room, where you can peek into her apartment from the hole in your wall. The most jarring bit of this is that, after your failure to save Eileen, Robbie is pointing at ''you''. That has a [[{{Foreshadowing}} meaning]] which isn't reassuring in any way: remember, Eileen was the 20th of the 21 victims needed. Walter needs one more. Robbie pointing at you is the game's way of saying "You're next".

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* The opening cutscene is a POV flashback to Joseph's death. The in-game text only hints at this, though, so it's InMediasRes. Just the usual Otherworld stuff: the whole apartment is caked with blood, you can't even see through the windows anymore, and the spooky face in the wall comes to life and emerges as a ghost. A preview of what awaits you in Act 2 once the hauntings begin.
* Try dialing the phone number on the billboard outside of the bedroom. You hear some disturbing noises disturbing, demonic jibbering straight out of the Otherworld.
* Robbie the Rabbit's cameo appearance in Eileen's room, where you room. You can peek into her apartment from the hole in your wall. The most jarring bit of this is that, after your failure to save Eileen, wall at any time. After Eileen gets butchered, Robbie faces the peephole and points at you accusingly. His mouth is pointing at ''you''. That now streaked with blood just like in his [=SH3=] appearance. (Remember the weird mascots that were implied to be hiding corpses? Heather refused to examine them if prompted.) This has a [[{{Foreshadowing}} meaning]] double-meaning which isn't reassuring in any way: remember, Eileen was the 20th of the 21 victims needed. Walter needs one more. Robbie pointing at you is the game's way of saying "You're next".''You're next''.



* If you look out of your window before Eileen is attacked, you'll see Walter in an apartment across the way pointing at ''her'' room.
* You know that bustling apartment building across the street you can see through your window? Look at it near the end of the game. [[NothingIsScarier It's empty]].

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* If you look out of your window before Eileen is attacked, you'll see Walter a male figure (it's Walter) standing motionlessly in an apartment across the way adjacent window and pointing at ''her'' her room.
* You know that bustling apartment building across the street you can see through your window? Look at it near the end of the game. [[NothingIsScarier It's Now it's empty]].
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NP Cs & Monsters: fixed camel-case formatting in folder name; fixed info + added links in The Ghosts; fixed info in Twin Victims


[[folder:NPCs & Monsters]]

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[[folder:NPCs [[folder:[=NPCs=] & Monsters]]



* The Ghosts. [[InvincibleMinorMinion Invincible]], [[IntangibleMan intangible]] manifestations of Walter's victims that haunt his Otherworlds in several different rooms, can go through walls and other objects in the area, and sometimes even directly follow Henry from one room to another in what seems to be an endless chase. Unlike many other monsters in the franchise, the Ghosts cannot die by any means and will continue to chase Henry unless he pins them down with the Swords of Obedience scattered around the different Worlds. ''And there's only five you can use against TEN you'll meet during gameplay''.

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* The Ghosts. [[InvincibleMinorMinion Invincible]], [[IntangibleMan intangible]] manifestations of Walter's victims that haunt his Otherworlds in several different rooms, can go through walls and other objects in the area, and sometimes even directly follow Henry from one room to another in what seems to be an endless chase. Unlike many other monsters in the franchise, the Ghosts cannot die by any means are [[NighInvulnerability (nearly) unkillable]] and [[TheDeterminator will continue to chase chase]] Henry unless he pins them down with the Swords of Obedience scattered around the different Worlds. ''And there's only five you can use against TEN you'll meet during gameplay''.



* Twin Victims. Particularly the way they're ''pointing right at you and whispering "Receiver"'' as soon as you get a glimpse at them. It gets worse when you find out what these things represent: Recall that Walter was first mentioned in an article in ''VideoGame/SilentHill2'', which revealed that two of his earlier victims were children, a twin brother and sister. Do the math.

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* Twin Victims. Particularly the way they're ''pointing right at you and whispering "Receiver"'' as soon as you get a glimpse at them. It gets worse when you find out what these things represent: Recall that Walter was first mentioned in an article in ''VideoGame/SilentHill2'', which revealed that two of his earlier victims were children, a twin brother and sister. Do the math.
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* The TV haunting. You half expect [[TheRing Samara]] to come crawling out of the TV.

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* The TV haunting. You half expect [[TheRing [[Film/TheRing Samara]] to come crawling out of the TV.

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Moments pages are Spoilers Off pages.


'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
----



* At the beginning of the Apartments level, you can return to Henry's room and then peek through his front door's peephole. [[spoiler: On top of the bloodied hand-prints on the wall that spells out how many victims had died, the bloodied words "Better check on your neighbor soon!" will appear]]. Checking up on Eileen's apartment through a hole will reveal her to be fine [[spoiler: for the time being]], and should you return to the front door to examine the message again? [[spoiler: It's gone.]]

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* At the beginning of the Apartments level, you can return to Henry's room and then peek through his front door's peephole. [[spoiler: On top of the bloodied hand-prints on the wall that spells out how many victims had died, the bloodied words "Better check on your neighbor soon!" will appear]]. appear. Checking up on Eileen's apartment through a hole will reveal her to be fine [[spoiler: for the time being]], being, and should you return to the front door to examine the message again? [[spoiler: It's gone.]]
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Added DiffLines:

** When peeking into her apartment, there are also certain scenes where Eileen can be found simply sitting on her bed watching TV. Occasionally she will just stare, and even glare at the direction where the peephole is, clearly unsettled by the notion that someone (i.e. [[YouBastard you]]) is spying on her.
* At the beginning of the Apartments level, you can return to Henry's room and then peek through his front door's peephole. [[spoiler: On top of the bloodied hand-prints on the wall that spells out how many victims had died, the bloodied words "Better check on your neighbor soon!" will appear]]. Checking up on Eileen's apartment through a hole will reveal her to be fine [[spoiler: for the time being]], and should you return to the front door to examine the message again? [[spoiler: It's gone.]]
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*** Jasper Gein/Victim 17 is [[PlayingWithFire eternally ablaze]], haunting the Forest World around the Wish House area with the candlestick he used to carve 17/21 onto himself, using it as a weapon against Henry. The fire makes his attacks hit a lot harder than other Ghosts, and his burning flesh looks less like that and more like charcoal. He also doesn't moan as much as he ''gurgles and chokes''.

to:

*** Jasper Gein/Victim 17 is [[PlayingWithFire eternally ablaze]], haunting the Forest World around the Wish House area with the candlestick he used to carve trace the numbers 17/21 onto himself, carved into his chest, using it as a weapon against Henry. The fire makes his attacks hit a lot harder than other Ghosts, and his burning flesh looks less like that and more like charcoal. He also doesn't moan as much as he ''gurgles and chokes''.
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* Despite all the horrible, painful ways people can (and do) die in this series, few compare to Jasper ''laughing euphorically and screaming '' as he burns alive, glad to have finally met "the Devil", followed by ''tracing the numbers 17/21 carved into his chest with a candlestick'' right before he dies. While we're at it, Richard's death by electrocution is much more terrifying, and he dies just as slowly as Jasper.

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* Despite all the horrible, painful ways people can (and do) die in this series, few compare to Jasper ''laughing euphorically and screaming '' as he burns alive, glad to have finally met "the Devil", followed by ''tracing the numbers 17/21 Walter carved into his chest with a candlestick'' right before he dies. While we're at it, Richard's death by electrocution is much more terrifying, and he dies just as slowly as Jasper.

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No spoiler in "moment" pages, see Spoilers Off. Also fix few Example Indentation In Trope Lists.


* One of the sights you may see in your room upon waking up is a picture of decaying corpse mugshot. All the scarier when you learn it alludes to [[spoiler:Walter Sullivan's corpse]] hidden ''right next to your bedroom''.
* Absolutely nothing compares to the sheer terror you feel when you see a child's shadow crying and pointing at you from the closet in your bedroom, and you realize that your one safe haven is no longer safe.
** This effect is underscored by the fact that your health no longer recharges while in the apartment.
* The player's "trust" that they're supposed to pick up every item they can is "betrayed" by a doll that causes a haunting that Creator/HRGiger would dream up: [[spoiler:grotesque-looking infants that moan and groan above your item chest, stuck inside the wall.]]
** What makes this even worse is that a nice, if somewhat creepy-looking guy [[spoiler:(whose [[BigBad identity]] you don't know yet at that point)]] offers the doll to you in a friendly manner and says that it used to be Eileen's before she gave it to him. You pick up the doll thinking that it might have some importance later in the game... [[spoiler:only to find out that nope, it's pretty much only there to give you even more nightmares.]]
* There's a particular haunting that possesses the chained door in the apartment. "Hm, everything's fine... wait IS THE PEEPHOLE BLEEDING???" And if you take the SchmuckBait and look through it? [[https://www.youtube.com/watch?v=FwfPHeX0ZXo&t=24s "HOLY CRAP]] [[spoiler:BLEEDING VICTIM HENRY!"]] The most disturbing part is that "victim Henry" sways back and forth, moving his mouth as if he's saying something, but you can't make it out.
** Not just bleeding Henry. Bleeding, ''eyeless'' Henry with [[spoiler:21/21 carved into his throat]]! If you turn your volume way up, you can very faintly hear him saying "Please help me."

to:

* One of the sights you may see in your room upon waking up is a picture of decaying corpse mugshot. All the scarier when you learn it alludes to [[spoiler:Walter Walter Sullivan's corpse]] corpse hidden ''right next to your bedroom''.
* Absolutely nothing compares to the sheer terror you feel when you see a child's shadow crying and pointing at you from the closet in your bedroom, and you realize that your one safe haven is no longer safe.
**
safe. This effect is underscored by the fact that your health no longer recharges while in the apartment.
* The player's "trust" that they're supposed to pick up every item they can is "betrayed" by a doll that causes a haunting that Creator/HRGiger would dream up: [[spoiler:grotesque-looking grotesque-looking infants that moan and groan above your item chest, stuck inside the wall.]]
**
wall. What makes this even worse is that a nice, if somewhat creepy-looking guy [[spoiler:(whose (whose [[BigBad identity]] you don't know yet at that point)]] point) offers the doll to you in a friendly manner and says that it used to be Eileen's before she gave it to him. You pick up the doll thinking that it might have some importance later in the game... [[spoiler:only only to find out that nope, it's pretty much only there to give you even more nightmares.]]
nightmares.
* There's a particular haunting that possesses the chained door in the apartment. "Hm, everything's fine... wait IS THE PEEPHOLE BLEEDING???" And if you take the SchmuckBait and look through it? [[https://www.youtube.com/watch?v=FwfPHeX0ZXo&t=24s "HOLY CRAP]] [[spoiler:BLEEDING VICTIM HENRY!"]] Bleeding ''eyeless'' Henry with 21/21 carved into his throat!!" If you turn your volume way up, you can very faintly hear him saying "Please help me." The most disturbing part is that "victim Henry" sways back and forth, moving his mouth as if he's saying something, but you can't make it out.
** Not just bleeding Henry. Bleeding, ''eyeless'' Henry with [[spoiler:21/21 carved into his throat]]! If you turn your volume way up, you can very faintly hear him saying "Please help me."
out.



** Open the fridge to find what Henry calls a "lump of flesh" that fidgets about and groans. It's [[spoiler:one of the other tenants' dead cat wrapped up in a pair of pants.]]

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** * Open the fridge to find what Henry calls a "lump of flesh" that fidgets about and groans. It's [[spoiler:one one of the other tenants' dead cat wrapped up in a pair of pants.]]



* While not an actual haunting, one can occasionally see [[spoiler:Andrew [=DeSalvo=]'s severed head]] falling down from the sky through the window. It's a rare, random event, but startling regardless.

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* While not an actual haunting, one can occasionally see [[spoiler:Andrew Andrew [=DeSalvo=]'s severed head]] head falling down from the sky through the window. It's a rare, random event, but startling regardless.



* Despite all the horrible, painful ways people can (and do) die in this series, few compare to Jasper ''laughing euphorically and screaming '' as he burns alive, glad to have finally met "the Devil", followed by ''tracing the numbers 17/21 carved into his chest with a candlestick'' right before he dies.
** While we're at it, Richard's death by electrocution is much more terrifying, and he dies just as slowly as Jasper.
* The bloody mannequin in the restroom. "Reminds me of [[spoiler: Cynthia]]."

to:

* Despite all the horrible, painful ways people can (and do) die in this series, few compare to Jasper ''laughing euphorically and screaming '' as he burns alive, glad to have finally met "the Devil", followed by ''tracing the numbers 17/21 carved into his chest with a candlestick'' right before he dies.
**
dies. While we're at it, Richard's death by electrocution is much more terrifying, and he dies just as slowly as Jasper.
* The bloody mannequin in the restroom. "Reminds me of [[spoiler: Cynthia]].Cynthia."



* The Greedy Worms in the Subway world.
** They can also be found in the Forest and Water Prison worlds. They're unkillable, but thankfully they're also harmless, and on the occasion that you can reach them [[NightmareRetardant you can beat the crap out of them if you find that to be therapeutic]].
* Discovering [[spoiler: Cynthia dying]] in the subway station, when "Room of Angel" swells up... truly hair-raising. The static does not help.
** The aftermath of [[spoiler: Eileen's assault]] by Walter is just as jarring as [[spoiler: Cynthia's death]]. [[spoiler: Thankfully she survives]], but it's very unsettling how Walter possesses no compunctions ''at all'' about [[spoiler: brutalizing women.]]

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* The Greedy Worms in the Subway world.
**
Worms. They can also be found in in the Subway, Forest and Water Prison worlds. They're unkillable, but thankfully they're also harmless, and on the occasion that you can reach them [[NightmareRetardant you can beat the crap out of them if you find that to be therapeutic]].
* Discovering [[spoiler: Cynthia dying]] dying in the subway station, when "Room of Angel" swells up... truly hair-raising. The static does not help.
**
help.
*
The aftermath of [[spoiler: Eileen's assault]] assault by Walter is just as jarring as [[spoiler: Cynthia's death]]. [[spoiler: death. Thankfully she survives]], survives, but it's very unsettling how Walter possesses no compunctions ''at all'' about [[spoiler: brutalizing women.]]



* During your session of game, a shady-looking man may come to your door and stare back at you through the peephole while you look through it. You eventually find out that he is none other than [[spoiler:Walter Sullivan.]]

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* During your session of game, a shady-looking man may come to your door and stare back at you through the peephole while you look through it. You eventually find out that he is none other than [[spoiler:Walter Walter Sullivan.]]



* Seeing Eileen completely drenched in her own blood if she takes too much damage is pretty damn jarring, especially when her wounds eventually begin to encompass her face, ''twitch'' and ''pulse around her body''. It does serve to make player [[VideoGameCaringPotential more caring towards her]] when trying to keep the poor girl safe.
** To make matters worse, [[spoiler: should nothing be done about her injuries, she'll begin to have random seizures while speaking in reverse and/or gibberish, and eventually ''beat herself on her cast-covered arm with whatever she's armed with''. Either that or she'll start to gasp at a set interval, all while a harmful aura forms around her.]]

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* Seeing Eileen completely drenched in her own blood if she takes too much damage is pretty damn jarring, especially when her wounds eventually begin to encompass her face, ''twitch'' and ''pulse around her body''. It does serve to make player [[VideoGameCaringPotential more caring towards her]] when trying to keep the poor girl safe.
**
safe. To make matters worse, [[spoiler: should nothing be done about her injuries, she'll begin to have random seizures while speaking in reverse and/or gibberish, and eventually ''beat herself on her cast-covered arm with whatever she's armed with''. Either that or she'll start to gasp at a set interval, all while a harmful aura forms around her.]]



* Twin Victims. Particularly the way they're ''pointing right at you and whispering "Receiver"'' as soon as you get a glimpse at them.
** It gets worse when you find out what these things represent: [[spoiler:Recall that Walter was first mentioned in an article in ''VideoGame/SilentHill2'', which revealed that two of his earlier victims were children, a twin brother and sister. Do the math.]]
* Forest World Round 2. You return to the forest and Eileen can read the previously indecipherable gravestones. So you let her read them, then suddenly you hear a deep chuckle, and then feel a gunshot. [[spoiler:It's Walter]]. You run out of the gate in terror as soon as it happens, only to hear the gate creak well after Henry closes it. He's following you!
* "Kid? That's no kid![[spoiler: It's the 11121 man!]]" Made even worse by the fact that he's [[spoiler:being fatally electrocuted]] while saying it.

to:

* Twin Victims. Particularly the way they're ''pointing right at you and whispering "Receiver"'' as soon as you get a glimpse at them.
**
them. It gets worse when you find out what these things represent: [[spoiler:Recall Recall that Walter was first mentioned in an article in ''VideoGame/SilentHill2'', which revealed that two of his earlier victims were children, a twin brother and sister. Do the math.]]
math.
* Forest World Round 2. You return to the forest and Eileen can read the previously indecipherable gravestones. So you let her read them, then suddenly you hear a deep chuckle, and then feel a gunshot. [[spoiler:It's Walter]].It's Walter. You run out of the gate in terror as soon as it happens, only to hear the gate creak well after Henry closes it. He's following you!
* "Kid? That's no kid![[spoiler: kid! It's the 11121 man!]]" man!" Made even worse by the fact that he's [[spoiler:being being fatally electrocuted]] electrocuted while saying it.



* Try dialing the phone number on the billboard outside of the bedroom. [[spoiler:You hear some disturbing noises straight out of the Otherworld.]]
* Robbie the Rabbit's cameo appearance in Eileen's room, where you can peek into her apartment from the hole in your wall. The most jarring bit of this is that, after your failure to save Eileen, Robbie is pointing at ''you''. That has a [[{{Foreshadowing}} meaning]] which isn't reassuring in any way: remember, Eileen was the 20th of the 21 victims needed. Walter needs one more. Robbie pointing at you is the game's way of saying [[spoiler:"You're next"]].
* [[spoiler:If you look out of your window before Eileen is attacked, you'll see Walter in an apartment across the way pointing at ''her'' room.]]
* You know that bustling apartment building across the street you can see through your window? Look at it near the end of the game. [[spoiler:[[NothingIsScarier It's empty]]]].

to:

* Try dialing the phone number on the billboard outside of the bedroom. [[spoiler:You You hear some disturbing noises straight out of the Otherworld.]]
Otherworld.
* Robbie the Rabbit's cameo appearance in Eileen's room, where you can peek into her apartment from the hole in your wall. The most jarring bit of this is that, after your failure to save Eileen, Robbie is pointing at ''you''. That has a [[{{Foreshadowing}} meaning]] which isn't reassuring in any way: remember, Eileen was the 20th of the 21 victims needed. Walter needs one more. Robbie pointing at you is the game's way of saying [[spoiler:"You're next"]].
"You're next".
* [[spoiler:If If you look out of your window before Eileen is attacked, you'll see Walter in an apartment across the way pointing at ''her'' room.]]
room.
* You know that bustling apartment building across the street you can see through your window? Look at it near the end of the game. [[spoiler:[[NothingIsScarier [[NothingIsScarier It's empty]]]].empty]].
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OK, come on, how much of a stretch is THAT? You can't list "this game may trigger a phobia" as something scary about the game itself!


[[folder:RealLife Phobias]]
* After playing this game, one may be afraid to fall asleep, for fear of becoming imprisoned in a DreamWithinADream, where waking up is AllJustADream and their body is left to atrophy unconsciously like being in a coma.
[[/folder]]
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* The Ghosts. [[InvincibleMinorMinion invincible]], [[IntangibleMan intangible]] manifestations of Walter's victims that haunt his Otherworlds in several different rooms, can go through walls and other objects in the area, and sometimes even directly follow Henry from one room to another in what seems to be an endless chase. Unlike many other monsters in the franchise, the Ghosts cannot die by any means and will continue to chase Henry unless he pins them down with the Swords of Obedience scattered around the different Worlds. ''And there's only five you can use against TEN you'll meet during gameplay''.

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* The Ghosts. [[InvincibleMinorMinion invincible]], Invincible]], [[IntangibleMan intangible]] manifestations of Walter's victims that haunt his Otherworlds in several different rooms, can go through walls and other objects in the area, and sometimes even directly follow Henry from one room to another in what seems to be an endless chase. Unlike many other monsters in the franchise, the Ghosts cannot die by any means and will continue to chase Henry unless he pins them down with the Swords of Obedience scattered around the different Worlds. ''And there's only five you can use against TEN you'll meet during gameplay''.



*** Jasper Gein/Victim 17 is [[PlayingWithFire]] eternally ablaze, haunting the Forest World around the Wish House area with the candlestick he used to carve 17/21 onto himself, using it as a weapon against Henry. The fire makes his attacks hit a lot harder than other Ghosts, and his burning flesh looks less like that and more like charcoal. He also doesn't moan as much as he ''gurgles and chokes''.

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*** Jasper Gein/Victim 17 is [[PlayingWithFire]] [[PlayingWithFire eternally ablaze, ablaze]], haunting the Forest World around the Wish House area with the candlestick he used to carve 17/21 onto himself, using it as a weapon against Henry. The fire makes his attacks hit a lot harder than other Ghosts, and his burning flesh looks less like that and more like charcoal. He also doesn't moan as much as he ''gurgles and chokes''.

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Added Ghost details


[[folder:NPCs]]
* Seeing Eileen completely drenched in her own blood if she takes too much damage is pretty damn jarring, especially when her wounds eventually begin to encompass ''her face''. It literally enhances the VideoGameCaringPotential when trying to keep the poor girl safe, and this is '''after'' [[spoiler: she survives her brutal assault by Walter.]]
** To make matters much worse, [[spoiler: should nothing be done about her injuries, she'll begin to have random seizures while speaking in reverse which are ''clearly'' demonic incantations, and eventually ''beat herself on her cast-covered arm with whatever she's armed with''.]]
* The [[InvincibleMinorMinion invincible]], [[IntangibleMan intangible]] Victims aka Ghosts, which can pass through walls and attack you pretty much anywhere. Not to mention the loud vacuum cleaner-like sound heard when they are near.

to:

[[folder:NPCs]]
[[folder:NPCs & Monsters]]
* Seeing Eileen completely drenched in her own blood if she takes too much damage is pretty damn jarring, especially when her wounds eventually begin to encompass ''her face''. her face, ''twitch'' and ''pulse around her body''. It literally enhances the VideoGameCaringPotential does serve to make player [[VideoGameCaringPotential more caring towards her]] when trying to keep the poor girl safe, and this is '''after'' [[spoiler: she survives her brutal assault by Walter.]]
safe.
** To make matters much worse, [[spoiler: should nothing be done about her injuries, she'll begin to have random seizures while speaking in reverse which are ''clearly'' demonic incantations, and/or gibberish, and eventually ''beat herself on her cast-covered arm with whatever she's armed with''.with''. Either that or she'll start to gasp at a set interval, all while a harmful aura forms around her.]]
* The Ghosts. [[InvincibleMinorMinion invincible]], [[IntangibleMan intangible]] Victims aka Ghosts, which manifestations of Walter's victims that haunt his Otherworlds in several different rooms, can pass go through walls and other objects in the area, and sometimes even directly follow Henry from one room to another in what seems to be an endless chase. Unlike many other monsters in the franchise, the Ghosts cannot die by any means and will continue to chase Henry unless he pins them down with the Swords of Obedience scattered around the different Worlds. ''And there's only five you can use against TEN you'll meet during gameplay''.
** Even being close to them does harm to you, as they have a powerful aura that causes headaches to Henry and slowly drains his health, something that can only be halted, temporarily, by a Holy Candle being put down nearby or equipping a Saint Medallion, both of which can wear out quickly if you're not careful with your time around them.
** Their mannerisms and apperance are unnerving as well, as they act only vaguely human-like at best. Most of them just hover above ground and moan in deep, inhuman moans that makes them sound like they're in constant agony inside this nightmarish realm, and they spawn by ''squirming out of the walls in a bloody, viscous portal''. As for their design, looking at some of them closely (not that one would ''want'' to) shows you the damage Walter's done to their bodies right before their death (Peter Walls/Victim 12 is beaten up and bruised, Sharon Blake/Victim 13's clothes are damp with water, etc).
** If seeing the Old-Type victims isn't enough, however, the New-Type victims are far, far worse. The people Henry's met throughout his journey, all killed by Walter as part of the 21 Sacraments ritual, return during the Revisited portions as enhanced, powerful variations of the Old-Types, are way harder to damage enough to get the Swords through them, and deal a lot more damaged.
*** Cynthia Velasquez/Victim 16 is now a StringyHairedGhostGirl with her entire body covered in blood from Walter [[DeathOfAThousandCuts stabbing her to death]] in the Subway World. She is introduced with an eerie, utterly disturbing reversed sobbing and her hair can actually ensnare Henry and immobilize him for an
attack you pretty from another enemy. Even knocking her down might not be enough, as she'll horrifically squirm on the ground away from reach, just fast enough to be inhuman and creepy.
*** Jasper Gein/Victim 17 is [[PlayingWithFire]] eternally ablaze, haunting the Forest World around the Wish House area with the candlestick he used to carve 17/21 onto himself, using it as a weapon against Henry. The fire makes his attacks hit a lot harder than other Ghosts, and his burning flesh looks less like that and more like charcoal. He also doesn't moan as
much anywhere. Not to mention as he ''gurgles and chokes''.
*** Andrew De Salvo/Victim 18 haunts
the loud vacuum cleaner-like sound heard when they are near.Water Prison World, his stomach now even more bloated from the water he took in while drowning, and in a constant state of DissonantSerenity, singing the 21 Sacrament scriptures like a nursery rhyme as he floats around. His most powerful attack can be described as a disturbing variation on a barrel roll towards Henry that can be deadly if not avoided. Worst still, you ''have'' to pin down Andrew to take a key he's holding to leave the Prison.
*** Richard Braintree/Victim 19 in the Building World is the final New-Type victim, but the most dangerous as well. Dying in the electric chair made his entire body charred, and he ditches the GhostlyGlide for walking like Walter does, except the electricity makes him "glitch" occasionally, twitching and randomly speeding up or slowing down as he charges at Henry with a crowbar.

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* Like the other games in the series, [=SH4=]'s full of ambient, creepy noises guaranteed to make you lose sleep.
** While heading up a fire escape in the Building World revisit, you can hear [[https://www.youtube.com/watch?v=xps0w_Yqxx8&t=5h42m27s what sounds like microphone feedback]]. It's way creepier than it should be.
** The first time you enter the Forest World, [[https://www.youtube.com/watch?v=xps0w_Yqxx8&t=54m25s you can hear something howling in the distance]].
* The Water Prison is easily one of the creepiest levels in the entire series. It's a place used by the cult to punish the orphans, and they would send them there even if they hadn't done anything wrong. Once there, they were subject to constant surveillance and random beatings, forced to [[{{Squick}} drink water with leeches in it]], and if the doors to their cells stopped working? The guards just watched as they starved to death, then quietly disposed of the corpses. It's also where you meet the Twin Victims for the first time.



[[folder:NPC's]]

to:

[[folder:NPC's]][[folder:NPCs]]



** To make matters much worse, [[spoiler: should nothing be done about her injuries, she'll begin to have random seizures while speaking in reverse which are ''clearly'' demonic incantations, and eventually ''beat herself on her casted arm with whatever she's armed with''.]]

to:

** To make matters much worse, [[spoiler: should nothing be done about her injuries, she'll begin to have random seizures while speaking in reverse which are ''clearly'' demonic incantations, and eventually ''beat herself on her casted cast-covered arm with whatever she's armed with''.]]
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** The most disturbing thing about Eileen's head is the fact that you don't see it as soon as you enter the room. At first, the camera's facing Henry, and you can't ''see'' what's in the room, but you can hear something breathing. Then you take a step, and the camera [[JumpScare immediately cuts to Eileen's head]].
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* You know shit gets real when goddamned ''[[DemonicSpiders ghosts]]'' start trying to break into your home from all rooms (yes, Henry can actually wake up with one just above his bed, immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've got roaring undead stuck inside your walls.

to:

* You know shit gets real when goddamned ''[[DemonicSpiders ghosts]]'' start trying to break into your home from all rooms (yes, Henry can actually wake up with one just above his bed, immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've still got roaring undead stuck inside your walls.
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to:

The story has the protagonist trapped in an insane dream world, where death causes you to be KilledOffForReal. It's as creepy as it sounds.
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* You know shit gets real when goddamned ''ghost victims'' start trying to break into your home from all rooms (yes, Henry can actually wake up with one just above his bed, immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've got roaring undead stuck inside your walls.

to:

* You know shit gets real when goddamned ''ghost victims'' ''[[DemonicSpiders ghosts]]'' start trying to break into your home from all rooms (yes, Henry can actually wake up with one just above his bed, immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've got roaring undead stuck inside your walls.
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* You know shit gets real when goddamned ''Ghosts'' start trying to break into your home from all rooms (yes, Henry can actually wake up with one just above his bed, immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've got roaring undead stuck inside your walls.

to:

* You know shit gets real when goddamned ''Ghosts'' ''ghost victims'' start trying to break into your home from all rooms (yes, Henry can actually wake up with one just above his bed, immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've got roaring undead stuck inside your walls.
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* While not an actual haunting, one can occasionally see [[spoiler:Andrew DeSalvo's severed head]] falling down from the sky through the window. It's a rare event, but startling regardless.

to:

* While not an actual haunting, one can occasionally see [[spoiler:Andrew DeSalvo's [=DeSalvo=]'s severed head]] falling down from the sky through the window. It's a rare rare, random event, but startling regardless.

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* You know shit gets real when goddamned ''Ghosts'' start trying to break into your home from all rooms (yes, Henry can actually wake up with one just above his bed, immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've got roaring undead stuck inside your walls.
* While not an actual haunting, one can occasionally see [[spoiler:Andrew DeSalvo's severed head]] falling down from the sky through the window. It's a rare event, but startling regardless.



* Wall Men
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* Despite all the horrible, painful ways people can (and do) die in this series, few compare to Jasper ''laughing euphorically'' as he burns alive, glad to have finally met "the Devil", followed by ''re-carving 17/21 into his own chest with a candlestick'' right before he dies.

to:

* Despite all the horrible, painful ways people can (and do) die in this series, few compare to Jasper ''laughing euphorically'' euphorically and screaming '' as he burns alive, glad to have finally met "the Devil", followed by ''re-carving ''tracing the numbers 17/21 carved into his own chest with a candlestick'' right before he dies.



* The [[InvincibleMinorMinion invincible]], [[IntangibleMan intangible]] Victims, which can pass through walls and attack you pretty much anywhere. Not to mention the loud vacuum cleaner-like sound heard when they are near.

to:

* The [[InvincibleMinorMinion invincible]], [[IntangibleMan intangible]] Victims, Victims aka Ghosts, which can pass through walls and attack you pretty much anywhere. Not to mention the loud vacuum cleaner-like sound heard when they are near.



* Twin Victims. Particularly the way they're ''pointing right at you'' as soon as you get a glimpse at them.

to:

* Twin Victims. Particularly the way they're ''pointing right at you'' you and whispering "Receiver"'' as soon as you get a glimpse at them.



* "Kid? That's no kid!" Made even worse by the fact that he's [[spoiler:being fatally electrocuted]] while saying it.

to:

* "Kid? That's no kid!" kid![[spoiler: It's the 11121 man!]]" Made even worse by the fact that he's [[spoiler:being fatally electrocuted]] while saying it.
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** It gets worse when you find out what these things represent: [[spoiler:Recall that Walter was first mentioned in an article in {{Silent Hill 2}}, which revealed that two of his earlier victims were children, a twin brother and sister. Do the math.]]

to:

** It gets worse when you find out what these things represent: [[spoiler:Recall that Walter was first mentioned in an article in {{Silent Hill 2}}, ''VideoGame/SilentHill2'', which revealed that two of his earlier victims were children, a twin brother and sister. Do the math.]]
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* The player's "trust" that they're supposed to pick up every item they can is "betrayed" by a "Shabby Doll" that causes a haunting that Creator/HRGiger would dream up: [[spoiler:grotesque-looking infants that moan and groan above your item chest, stuck inside the wall.]]
** What makes this even worse is that a nice, if somewhat creepy looking guy [[spoiler:(whose [[BigBad identity]] you don't know yet at that point)]] offers the doll to you in a friendly manner and says that it used to be Eileen's before she gave it to him. You pick up the doll thinking that it might have some importance later in the game... [[spoiler:only to find out that nope, it's pretty much only there to give you even more nightmares.]]
* There's a particular haunting that possesses the chained door in the apartment. "Hm, everything's fine...wait IS THE PEEPHOLE BLEEDING???" And if you take the SchmuckBait and look through it? [[https://www.youtube.com/watch?v=FwfPHeX0ZXo&t=24s "HOLY CRAP]] [[spoiler:BLEEDING VICTIM HENRY!"]] The most disturbing part is that "victim Henry" sways back and forth, moving his mouth as if he's saying something, but you can't make it out.

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* The player's "trust" that they're supposed to pick up every item they can is "betrayed" by a "Shabby Doll" doll that causes a haunting that Creator/HRGiger would dream up: [[spoiler:grotesque-looking infants that moan and groan above your item chest, stuck inside the wall.]]
** What makes this even worse is that a nice, if somewhat creepy looking creepy-looking guy [[spoiler:(whose [[BigBad identity]] you don't know yet at that point)]] offers the doll to you in a friendly manner and says that it used to be Eileen's before she gave it to him. You pick up the doll thinking that it might have some importance later in the game... [[spoiler:only to find out that nope, it's pretty much only there to give you even more nightmares.]]
* There's a particular haunting that possesses the chained door in the apartment. "Hm, everything's fine... wait IS THE PEEPHOLE BLEEDING???" And if you take the SchmuckBait and look through it? [[https://www.youtube.com/watch?v=FwfPHeX0ZXo&t=24s "HOLY CRAP]] [[spoiler:BLEEDING VICTIM HENRY!"]] The most disturbing part is that "victim Henry" sways back and forth, moving his mouth as if he's saying something, but you can't make it out.



** Open the fridge to find what Henry calls a "lump of flesh" that fidgets about and groans. It's [[spoiler: one of the other tenants' dead cat wrapped up in a pair of pants.]]

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** Open the fridge to find what Henry calls a "lump of flesh" that fidgets about and groans. It's [[spoiler: one [[spoiler:one of the other tenants' dead cat wrapped up in a pair of pants.]]



* [[https://www.youtube.com/watch?v=80NK479eI_k The opening cinematic]]. Holy mother of jumpscares. In short; moaning ghosts, the Twin Victim enemy running towards the camera and screeching, creepy shots of places in the game and Room of Angel playing. It does an excellent job of scaring the shit out of you in preparation for starting the game.

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* [[https://www.youtube.com/watch?v=80NK479eI_k The opening cinematic]]. Holy mother of jumpscares. In short; moaning ghosts, the Twin Victim enemy running towards the camera and screeching, creepy shots of places in the game and Room "Room of Angel Angel" playing. It does an excellent job of scaring the shit out of you in preparation for starting the game.



* Discovering [[spoiler: Cynthia dying]] in the subway station, when 'Room of Angel' swells up... truly hair-raising. The static does not help.

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* Discovering [[spoiler: Cynthia dying]] in the subway station, when 'Room "Room of Angel' Angel" swells up... truly hair-raising. The static does not help.

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