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* Walter's horrific body, the Conjurer, which looms over you during the boss fight with him. This is his cadaver which got sucked underground after you took the apartment keys from it (note the black feathers still attached). Now it's grown to giant size, causing the skin to peel away and become translucent. Walter's ghost seems to have inherited all of his intelligence; this thing is just a beast which writhes in agony.

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* Walter's horrific body, the The Conjurer, which looms over you during the boss fight with him. against Walter. This is his cadaver which that got sucked underground after you took the apartment keys from it (note the black feathers still attached). Now it's grown to giant size, causing the skin to peel away and become translucent. Walter's ghost seems to have inherited all of his intelligence; this thing is just a beast which writhes in agony.
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** Imagine if you were just getting ready to go to a party and had dressed up for the occasion, and you heard someone enter your apartment. You turn around to see this person you vaguely recognize from long ago, but before you have the chance to react, they attack and brutalize you to the point where your arm is broken, one of your eyes is bloodshot, and you have numbers cut onto your back. You then wake up in the hospital all bandaged up...and see another person standing right by your bed. Poor Eileen wakes up in hysterics, thinking that whoever attacked her had come back to finish the job. Thank goodness this other person turned out to be Henry.
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** What's especially scary about this part is that this is still within the first 30min to an hour part of the gameplay, so the player and even Henry himself is still completely clueless about what is even happening before her terrified screams of "HE'S COMING!!"....''WHO'S coming''!?
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* Walter's horrific body (the Conjurer) which looms over you during the boss fight with him. This is his cadaver which got sucked underground after you took the apartment keys from it (note the black feathers still attached). Now it's grown to giant size, causing the skin to peel away and become transluscent. Walter's ghost seems to have inherited all of his intelligence; this thing is just a beast which writhes in agony.

to:

* Walter's horrific body (the Conjurer) body, the Conjurer, which looms over you during the boss fight with him. This is his cadaver which got sucked underground after you took the apartment keys from it (note the black feathers still attached). Now it's grown to giant size, causing the skin to peel away and become transluscent.translucent. Walter's ghost seems to have inherited all of his intelligence; this thing is just a beast which writhes in agony.
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** The Apartment World is notable for how illogically the apartment rooms are designed. One of the apartments is covered wall-to-wall with [[RoomFullOfCrazy indecipherable writing.]] and inside one of the apartments is a room filled with multiple 1-person bunk beds, way more beds for residents than an apartment is usually used for. It's not overtly scary relative to what you've seen so far but can have frightening implications such as the unspoken possibility that Walter Sullivan had children in their sights; that or it may have been a memory of sleeping quarters from Walter's time in The Order; the context seems left [[NothingIsScarier open to interpretation]]. In the Otherworld's apartment lobby you can also see a pale, androgynous corpse strung up by its breasts with a giant beaked helmet covering its head.

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** The Apartment World is notable for how illogically the apartment rooms are designed. One of the apartments is covered wall-to-wall with [[RoomFullOfCrazy indecipherable writing.]] writing]], and inside one of the other apartments is a room filled with multiple 1-person bunk beds, way more beds for residents than an apartment is usually used for. It's not overtly scary relative to what you've seen so far but can have frightening implications such as the unspoken possibility that Walter Sullivan had children in their sights; that or it may have been a memory of sleeping quarters from Walter's time in The Order; the context seems left [[NothingIsScarier open to interpretation]]. In the Otherworld's apartment lobby you can also see a pale, androgynous corpse strung up by its breasts with a giant beaked helmet covering its head.
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* You know shit gets real when goddamned ''ghosts]] start trying to break into your home from all rooms (yes, Henry can actually wake up with one ''just above his bed'', immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've still got roaring undead stuck inside your walls.

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* You know shit gets real when goddamned ''ghosts]] ''ghosts'' start trying to break into your home from all rooms (yes, Henry can actually wake up with one ''just above his bed'', immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've still got roaring undead stuck inside your walls.
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* You know shit gets real when goddamned ''[[DemonicSpiders ghosts]]'' start trying to break into your home from all rooms (yes, Henry can actually wake up with one just above his bed, immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've still got roaring undead stuck inside your walls.

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* You know shit gets real when goddamned ''[[DemonicSpiders ghosts]]'' ''ghosts]] start trying to break into your home from all rooms (yes, Henry can actually wake up with one just ''just above his bed, bed'', immediately triggering the haunted effect as soon as you take control). Thankfully, they aren't able to make all the way through their bloody portals, but that doesn't change the fact you've still got roaring undead stuck inside your walls.
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Cleaning up spacing, capitalisation, punctuation, spelling and grammar.


* There's a particular haunting that possesses the chained door in the apartment. "Hm, everything's fine... wait IS THE PEEPHOLE BLEEDING???" And if you take the SchmuckBait and look through it? [[https://www.youtube.com/watch?v=FwfPHeX0ZXo&t=24s "HOLY CRAP]] Bleeding ''eyeless'' Henry with 21/21 carved into his throat!!" If you turn your volume way up, you can very faintly hear him saying "Please help me." The most disturbing part is that "victim Henry" sways back and forth, moving his mouth as if he's saying something, but you can't make it out through the door.

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* There's a particular haunting that possesses the chained door in the apartment. "Hm, everything's fine... wait IS THE PEEPHOLE BLEEDING???" And if you take the SchmuckBait and look through it? [[https://www.youtube.com/watch?v=FwfPHeX0ZXo&t=24s "HOLY CRAP]] Bleeding bleeding ''eyeless'' Henry with 21/21 carved into his throat!!" If you turn your volume way up, you can very faintly hear him saying "Please help me." The most disturbing part is that "victim Henry" sways back and forth, moving his mouth as if he's saying something, but you can't make it out through the door.



* Seeing Eileen completely drenched in her own blood if she takes too much damage is pretty damn jarring, especially when her wounds eventually begin to encompass her face, ''twitch'' and ''pulse around her body''. It does serve to make player [[VideoGameCaringPotential more caring towards her]] when trying to keep the poor girl safe. To make matters worse, should nothing be done about her injuries, she'll begin to have random seizures while speaking in reverse and/or gibberish, and eventually ''beat herself on her cast-covered arm with whatever she's armed with''. Either that or she'll start to gasp at a set interval, all while a harmful aura forms around her.

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* Seeing Eileen completely drenched in her own blood if she takes too much damage is pretty damn jarring, especially when her wounds eventually begin to encompass her face, ''twitch'' and ''pulse around her body''. It does serve to make the player [[VideoGameCaringPotential more caring towards her]] when trying to keep the poor girl safe. To make matters worse, should nothing be done about her injuries, she'll begin to have random seizures while speaking in reverse and/or gibberish, and eventually ''beat herself on her cast-covered arm with whatever she's armed with''. Either that or she'll start to gasp at a set interval, all while a harmful aura forms around her.



** They spawn by clawing their way out of a viscous portal in the wall, with electric cables hanging off their bodies like puppet strings. The Ghosts are nicely-detailed, with wounds that reference the circumstances of their death: Peter Walls/Victim 12 was beaten up, Sharon Blake/Victim 13's clothes are damp with water, etc). Their mannerisms seem to suggest that they don't want to kill you. (well, apart from Andrew and Richard); they are being possessed by some outside force. They just hover above ground and issue inhuman moans that make them sound like they're in constant agony inside this dark realm. One of them is just an innocent old lady.

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** They spawn by clawing their way out of a viscous portal in the wall, with electric cables hanging off their bodies like puppet strings. The Ghosts are nicely-detailed, with wounds that reference the circumstances of their death: Peter death (Peter Walls/Victim 12 was beaten up, Sharon Blake/Victim 13's clothes are damp with water, etc). Their mannerisms seem to suggest that they don't want to kill you. you (well, apart from Andrew and Richard); they are being possessed by some outside force. They just hover above ground and issue inhuman moans that make them sound like they're in constant agony inside this dark realm. One of them is just an innocent old lady.



* Try dialing the phone number on the billboard outside of the bedroom. You hear some disturbing, demonic jibbering straight out of the Otherworld.
* Robbie the Rabbit's cameo appearance in Eileen's room. You can peek into her apartment from the hole in your wall at any time. After Eileen gets butchered, Robbie faces the peephole and points at you accusingly. His mouth is now streaked with blood just like in his [=SH3=] appearance. (Remember the weird mascots that were implied to be hiding corpses? Heather refused to examine them if prompted.) This has a double-meaning which isn't reassuring in any way: Eileen was the 20th of the 21 victims needed. Walter needs one more. Robbie pointing at you is the game's way of saying ''You're next''.

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* Try dialing the phone number on the billboard outside of the bedroom. You hear some disturbing, demonic jibbering gibbering straight out of the Otherworld.
* Robbie the Rabbit's cameo appearance in Eileen's room. You can peek into her apartment from the hole in your wall at any time. After Eileen gets butchered, Robbie faces the peephole and points at you accusingly. His mouth is now streaked with blood just like in his [=SH3=] appearance. (Remember the weird mascots that were implied to be hiding corpses? Heather refused to examine them if prompted.) This has a double-meaning which isn't reassuring in any way: Eileen was the 20th of the 21 victims needed. Walter needs one more. Robbie pointing at you is the game's way of saying ''You're next''.''"You're next"''.



* [[https://www.youtube.com/watch?v=80NK479eI_k The opening cinematic]]. Holy mother of jumpscares. In short; moaning ghosts, the Twin Victim enemy running towards the camera and screeching, creepy shots of places in the game, "Room of Angel" playing, and a shot of Ghost!Cynthia crawling (sped-up) towards the camera with frenetic breathing. It does an excellent job of scaring the shit out of you in preparation for starting the game.
* Walter's Otherworlds themselves are a visual and audio museum of how Walter Sullivan views the world and his main mental distress is all on display through the game. What makes it potentially unnerving is how relatively normal the worlds look similar to how [[VideoGame/SilentHill2 James Sunderland's]] experience is a world of urban decay filled with monsters. However, unlike Jame's world, the layout is more dream-like with features that don't have any functional sense:

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* [[https://www.youtube.com/watch?v=80NK479eI_k The opening cinematic]]. Holy mother of jumpscares. In short; short: moaning ghosts, the Twin Victim enemy running towards the camera and screeching, creepy shots of places in the game, "Room of Angel" playing, and a shot of Ghost!Cynthia crawling (sped-up) towards the camera with frenetic breathing. It does an excellent job of scaring the shit out of you in preparation for starting the game.
* Walter's Otherworlds themselves are a visual and audio museum of how Walter Sullivan views the world and his main mental distress is all on display through the game. What makes it potentially unnerving is how relatively normal the worlds look similar to how [[VideoGame/SilentHill2 James Sunderland's]] experience is a world of urban decay filled with monsters. However, unlike Jame's James's world, the layout is more dream-like with features that don't have any functional sense:



** The Building World feels especially dream-like, with its maze of buildings and confusing walkways connecting them all, like Walter's memories of this place are very disjointed. Another example is an impossibly long square-spiral stair case that Henry must ascend to reach Richard Braintree's room. On top of that, this world also contains Walter's memory of his sub-machine gun shooting at a pet store where he killed the owner and many of the animals. At the bottom of an elevator shaft in the Building World, you can see the decayed bodies of corpses jammed in the gears. Also, walled off behind bars, is some kind of shivering, convulsing, shapeless...thing in a cage hanging from the ceiling. It doesn't attack you or symbolize anything, it's just ''there.''
** The Apartment World is notable for how illogical the apartment rooms are designed. One of the apartments is covered wall-to-wall with [[RoomFullOfCrazy indecipherable writing.]] and inside one of the apartments is a room filled with multiple 1-person bunk beds, way more beds for residents than an apartment is usually used for. It's not overtly scary relative to what you've seen so far but can have frightening implications such as the unspoken possibility that Walter Sullivan had children in their sights; that or it may have been a memory of sleeping quarters from Walter's time in The Order; the context seems left [[NothingIsScarier open to interpretation]]. In the Otherworld's apartment lobby you can also see a pale, androgynous corpse strung up by its breasts with a giant beaked helmet covering its head.
* Despite all the horrible, painful ways people can (and do) die in this series, few compare to Jasper ''laughing euphorically and screaming '' as he burns alive, glad to have finally met "the Devil", followed by ''tracing the numbers 17/21 Walter carved into his chest with a candlestick'' right before he dies. While we're at it, Richard's death by electrocution is much more terrifying, and he dies just as slowly as Jasper.

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** The Building World feels especially dream-like, with its maze of buildings and confusing walkways connecting them all, like Walter's memories of this place are very disjointed. Another example is an impossibly long square-spiral stair case that Henry must ascend to reach Richard Braintree's room. On top of that, this world also contains Walter's memory of his sub-machine gun shooting at a pet store where he killed the owner and many of the animals. At the bottom of an elevator shaft in the Building World, you can see the decayed bodies of corpses jammed in the gears. Also, walled off behind bars, is some kind of shivering, convulsing, shapeless... thing in a cage hanging from the ceiling. It doesn't attack you or symbolize anything, it's just ''there.''
** The Apartment World is notable for how illogical illogically the apartment rooms are designed. One of the apartments is covered wall-to-wall with [[RoomFullOfCrazy indecipherable writing.]] and inside one of the apartments is a room filled with multiple 1-person bunk beds, way more beds for residents than an apartment is usually used for. It's not overtly scary relative to what you've seen so far but can have frightening implications such as the unspoken possibility that Walter Sullivan had children in their sights; that or it may have been a memory of sleeping quarters from Walter's time in The Order; the context seems left [[NothingIsScarier open to interpretation]]. In the Otherworld's apartment lobby you can also see a pale, androgynous corpse strung up by its breasts with a giant beaked helmet covering its head.
* Despite all the horrible, painful ways people can (and do) die in this series, few compare to Jasper ''laughing euphorically and screaming '' screaming'' as he burns alive, glad to have finally met "the Devil", followed by ''tracing the numbers 17/21 Walter carved into his chest with a candlestick'' right before he dies. While we're at it, Richard's death by electrocution is much more terrifying, and he dies just as slowly as Jasper.



* The giant Eileen head in the hospital, with the realistic concussion eyes. The most disturbing thing about Eileen's head is the fact that you don't see it as soon as you enter the room. At first, the camera's facing Henry, and you only can hear something breathing. Then you take a step, and the camera [[JumpScare immediately cuts to Eileen's head]]. It seems to have emerged from the wall, along with cobwebs dangling where the neck should be. ''Her eyes follow you'': Even with another character in the room, they only follow Henry.
** Note how the Eileen Head has more lacerations than the real one. Makes sense if you consider Henry's guilt for not saving her. But stuff like this is an insight into ''Walter's'' psyche as much as Henry's. (Remember Walter rummaging around the innards of a female cadaver earlier?). Really makes you wonder what's going on inside his brain.

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* The giant Eileen head in the hospital, with the realistic concussion eyes. The most disturbing thing about Eileen's head is the fact that you don't see it as soon as you enter the room. At first, the camera's facing Henry, and you only can hear something breathing. Then you take a step, and the camera [[JumpScare immediately cuts to Eileen's head]]. It seems to have emerged from the wall, along with cobwebs dangling where the neck should be. ''Her eyes follow you'': you''. Even with another character in the room, they only follow Henry.
** Note how the Eileen Head has more lacerations than the real one. Makes sense if you consider Henry's guilt for not saving her. But stuff like this is an insight into ''Walter's'' psyche as much as Henry's. (Remember Walter rummaging around the innards of a female cadaver earlier?). earlier?) Really makes you wonder what's going on inside his brain.



* Walter's open grave can be visited in the Forest World. The coffin is empty, save for the number "11121" written in blood...and several [[GoddamnedBats Hummers.]]

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* Walter's open grave can be visited in the Forest World. The coffin is empty, save for the number "11121" written in blood... and several [[GoddamnedBats Hummers.]]

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** The Prison World can feel too synthetic with its cylindrical layout. Walter's memories of the place seem distorted, creating a dream-like prison with bizarre features such mechanisms to rotate each floor and open chutes to dispose of bodies into the lower levels.

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** The Prison World can feel too synthetic with its cylindrical layout. Walter's memories of the place seem distorted, creating a dream-like prison with bizarre features such mechanisms to rotate each floor and open chutes to dispose of bodies into the lower levels. It is also easily one of the creepiest levels in the entire series. It's a place used by the cult to punish the orphans, and they would send them there even if they hadn't done anything wrong. Once there, they were subject to constant surveillance and random beatings, forced to [[{{Squick}} drink water with leeches in it]], and if the doors to their cells stopped working? The guards just watched as they starved to death, then quietly disposed of the corpses. It's also where you meet the Twin Victims for the first time.



** The Apartment World is notable for how illogical the apartment rooms are designed. One of the apartments is covered wall-to-wall with [[RoomFullOfCrazy indecipherable writing.]] and inside one of the apartments is a room filled with multiple 1-person bunk beds, way more beds for residents than an apartment is usually used for. It's not overtly scary relative to what you've seen so far but can have frightening implications such as the unspoken possibility that Walter Sullivan had children in their sights; that or it may have been a memory of sleeping quarters from Walter's time in The Order. The context seems left [[NothingIsScarier open to interpretation]]. In the Otherworld's apartment lobby you can see a pale, androgynous corpse strung up by its breasts with a giant beaked helmet covering its head.

to:

** The Apartment World is notable for how illogical the apartment rooms are designed. One of the apartments is covered wall-to-wall with [[RoomFullOfCrazy indecipherable writing.]] and inside one of the apartments is a room filled with multiple 1-person bunk beds, way more beds for residents than an apartment is usually used for. It's not overtly scary relative to what you've seen so far but can have frightening implications such as the unspoken possibility that Walter Sullivan had children in their sights; that or it may have been a memory of sleeping quarters from Walter's time in The Order. The Order; the context seems left [[NothingIsScarier open to interpretation]]. In the Otherworld's apartment lobby you can also see a pale, androgynous corpse strung up by its breasts with a giant beaked helmet covering its head.



* The Water Prison is easily one of the creepiest levels in the entire series. It's a place used by the cult to punish the orphans, and they would send them there even if they hadn't done anything wrong. Once there, they were subject to constant surveillance and random beatings, forced to [[{{Squick}} drink water with leeches in it]], and if the doors to their cells stopped working? The guards just watched as they starved to death, then quietly disposed of the corpses. It's also where you meet the Twin Victims for the first time.

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