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* The most JustForFun/{{egregious}} example of nightmare fuel in this game, of course, would be the final mental level, the [[CircusOfFear Meat Circus]], perhaps one of the least comedic examples of LevelAte ever put on a video game. It's particularly jarring since of the game has been creepy at times, but not overtly horrifying, but then the final level is like a cartoon-y ''Franchise/SilentHill'' world of traumas come to life.

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* The most JustForFun/{{egregious}} example of nightmare fuel in this game, of course, would be the final mental level, the [[CircusOfFear Meat Circus]], perhaps one of the least comedic examples of LevelAte ever put on a video game. It's particularly jarring since some of the game has been creepy at times, but not overtly horrifying, but then the final level is like a cartoon-y ''Franchise/SilentHill'' world of traumas come to life.
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* There's something deeply unsettling about the WhamShot of every single camper, except Raz and the already-kidnapped Lili, staring (literally) mindlessly at the television playing in Ford's lair. They don't move. They don't blink. They just sit there, jaws slack, bathed in the glow of the screen. It works especially well because you've gotten to know the kids over the first half of the game. They all have distinct personalities and quirks and are generally a lot cheerier and livelier than your typical [=NPC=]s. To see them reduced to silent, wide-eyed zombies is just plain ''wrong.''
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Up To Eleven is a defunct trope


* Just being a Psychonaut is nightmare fuel in itself. A Psychonaut is a psychic soldier/secret agent tasked with infiltrating minds and experiencing the darkest aspects of the human subconscious. It's essentially a AMindIsATerribleThingToRead UpToEleven where the user must go into the minds of others to uncover secrets and risk being killed or destroyed in the process. Best emphasized by Oleander in the intro video:

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* Just being a Psychonaut is nightmare fuel in itself. A Psychonaut is a psychic soldier/secret agent tasked with infiltrating minds and experiencing the darkest aspects of the human subconscious. It's essentially a AMindIsATerribleThingToRead UpToEleven up to eleven where the user must go into the minds of others to uncover secrets and risk being killed or destroyed in the process. Best emphasized by Oleander in the intro video:
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This is Fridge Horror.


* Remember Raz and his family's curse to die in water? How the water forms a hand that drags him down under if he gets in too deep? [[FridgeHorror Do you know what makes up most of a human being?]] Even though that amount clearly isn't enough to do any amount of harm to him, just the thought of ''most of your body wanting to kill you'' can un-nerve.
** This extends inside ''the minds of other people''. Even if they ''don't know'' that Raz is cursed to die should he go near water. Even if it's just a ''painting'' of water. What's more, this sort of curse seems to be rare enough that even a trained Psychonaut like Milla has no idea of how this is happening. Which is ''concerning'' to say the least.
** This crosses into FridgeHorror when Raz says that the Galochio that cursed his family was a psychic. So the curse was designed in such a way that even in the mental world, his family wouldn't be safe.
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cut trope


* The "secret room" in Milla's mind. Her backstory, on top of being a colossal TearJerker, is AdultFear to an absolutely nightmarish level, and that terrible, ''terrible'' place is the representation of it.

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* The "secret room" in Milla's mind. Her backstory, on top of being a colossal TearJerker, is AdultFear to an absolutely nightmarish level, nightmarish, and that terrible, ''terrible'' place is the representation of it.



** ''[[TearJerker IT'S HOT, MILLA,]]'' '''''[[AdultFear IT'S BURNING]]'''''...

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** ''[[TearJerker IT'S HOT, MILLA,]]'' '''''[[AdultFear IT'S BURNING]]'''''...'''''IT'S BURNING'''''...



*** Which is AdultFear in and of itself. The only known witness was too little too late to save anyone because of a simple mistake at first glance.

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*** Which is AdultFear in and of itself. The only known witness was too little too late to save anyone because of a simple mistake at first glance.

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** The Bunny Demons. Mangled, warped [[AnimalisticAbomination Animalistic Abominations]] coming out of meat grinders just randomly placed around the main tent. BodyHorror doesn't ''begin'' to describe these atrocities, whose eyes are on their ''hands'' and whose bodies are skinned thin and distorted so badly that they only ''barely'' look like rabbits anymore. It doesn't help that these things are ''fast'' for something so big, capable of ganging up on Raz or Lil' Oly for a load of damage in short time, making the escort mission at the main tent all the harder because of it.

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** The Bunny Demons. Mangled, warped [[AnimalisticAbomination Animalistic Abominations]] coming out of meat grinders just randomly placed around the main tent. BodyHorror doesn't ''begin'' to describe these atrocities, whose eyes are on their ''hands'' and whose bodies are skinned thin and distorted so badly that they only ''barely'' look like rabbits anymore.rabbits. It doesn't help that these things are ''fast'' for something so big, capable of ganging up on Raz or Lil' Oly for a load of damage in short time, making the escort mission at the main tent all the harder because of it.



** To add to this, Edgar's situation Mirrors Boyd's. The difference is while Byod has a new personality forced on him and is trying to get rid of it as it enflames his paranoia, Edgars split personality is natural Rage enflamed from repression of the truth for a lot of his life. It makes you wonder what would happen if Odio was destroyed by Dingo and be horrified that you just contributed to that in the first leg of the fight.

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** To add to this, Edgar's situation Mirrors mirrors Boyd's. The difference is that while Byod Boyd has a new personality forced on him and is trying to get rid of it as it enflames inflames his paranoia, Edgars split personality Edgar's other self is natural Rage enflamed rage made bigger from the repression of the truth for a lot of his life. It makes you wonder what would happen if Odio was destroyed by Dingo Dingo, and be you then become horrified that you just contributed to that in the first leg of the fight.


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*** Which is AdultFear in and of itself. The only known witness was too little too late to save anyone because of a simple mistake at first glance.
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*** The level of [[PoorCommunicationKills misunderstanding]] between Raz and Augustus is... Not great. At one point, Raz outright states he has ''no idea'' if his own father wants to kill him or not.

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*** The level of [[PoorCommunicationKills misunderstanding]] between Raz and Augustus is... Not not great. At one point, Raz outright states he has ''no idea'' if his own father wants to kill him or not.



*** Milla also states that she is the one warding the nightmares off, and says that otherwise they would [[FateWorseThanDeath take Raz to a "world full of pain" if she hadn't.]]

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*** Milla also states that she is the one warding the nightmares off, and says that otherwise they would [[FateWorseThanDeath take Raz to a "world full of pain" if she hadn't.]] hadn't]].



* There's something... fairly unnerving about ''Raz'' being one of the people that sneeze out their brains. Nearly every character eventually does, and for all of those times it's pretty scary too, (the blank stares, the stumbling and "TV...") but seeing Raz like this is... Turn-away-from-screen-able. It seems off.

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* There's something... fairly unnerving about ''Raz'' being one of the people that sneeze out their brains. Nearly every character eventually does, and for all of those times it's pretty scary too, (the blank stares, the stumbling and "TV...") but seeing Raz like this is... Turn-away-from-screen-able.turn-away-from-screen-able. It seems off.



** This extends inside ''the minds of other people.'' Even if they ''don't know'' that Raz is cursed to die should he go near water. Even if it's just a ''painting'' of water. What's more, this sort of curse seems to be rare enough that even a trained Psychonaut like Milla has no idea of how this is happening. Which is ''concerning'' to say the least.

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** This extends inside ''the minds of other people.'' people''. Even if they ''don't know'' that Raz is cursed to die should he go near water. Even if it's just a ''painting'' of water. What's more, this sort of curse seems to be rare enough that even a trained Psychonaut like Milla has no idea of how this is happening. Which is ''concerning'' to say the least.
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''Psychonauts'' is mostly fun and humorous, but [[NightmareFuel some things in it are quite disturbing.]] Especially since it revolves around facing and defeating personal demons.

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''Psychonauts'' is mostly fun and humorous, but [[NightmareFuel some things in it are quite disturbing.]] disturbing]]. Especially since it revolves around facing and defeating personal demons.
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character is not a minotaur


** And the boss of Black Velvetopia, [[ALoadofBull El Odio]], just makes things even worse. He's a giant, neon pink bull that is constantly rampaging through the streets of the city while you collect the four queen cards Edgar needs to complete his tower to the sun, and will drag you along with him if you're unfortunate enough to be in the main road when he shows up. And to add icing to the freaky-cake, El Odio is actually Edgar, transformed into a bull by his own rage and hatred towards Lana and Dean, his ex-girlfriend and the guy she dumped him for, who take the forms of Lampita Pasionado and Dingo Inflagrante in his mind. The effect is lessened slightly when El Odio is revealed to be a BaitAndSwitchBoss, but it's pretty jarring having to protect the thing from the real boss, Dingo. Who happens to be a matador. Yeah.

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** And the boss of Black Velvetopia, [[ALoadofBull [[BrutishBulls El Odio]], just makes things even worse. He's a giant, neon pink bull that is constantly rampaging through the streets of the city while you collect the four queen cards Edgar needs to complete his tower to the sun, and will drag you along with him if you're unfortunate enough to be in the main road when he shows up. And to add icing to the freaky-cake, El Odio is actually Edgar, transformed into a bull by his own rage and hatred towards Lana and Dean, his ex-girlfriend and the guy she dumped him for, who take the forms of Lampita Pasionado and Dingo Inflagrante in his mind. The effect is lessened slightly when El Odio is revealed to be a BaitAndSwitchBoss, but it's pretty jarring having to protect the thing from the real boss, Dingo. Who happens to be a matador. Yeah.
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* If you try to take [[WhiteDwarfStarlet Gloria's]] award statue before you've finished her level, she'll yell ''"You're supposed to be DEAD!!"'' and lunge for Raz. It's implied this is because she's hallucinating you as her estranged mother who committed suicide, but you won't know that unless you've already been in her mind and unlocked her memories, so it makes it seem like Raz actually stumbled upon a genuinely dangerous mental patient.

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* If you try to take [[WhiteDwarfStarlet Gloria's]] award statue before you've finished her level, she'll yell ''"You're supposed to be DEAD!!"'' and lunge for Raz. It's implied this is because [[DeliriousMisidentification she's hallucinating you as her estranged mother mother]] who committed suicide, but you won't know that unless you've already been in her mind and unlocked her memories, so it makes it seem like Raz actually stumbled upon a genuinely dangerous mental patient.
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** To add to this, Edgar's situation Mirrors Boyd's. The difference is while Byod has a new personality forced on him and is trying to get rid of it as it enflames his paranoia, Edgars split personality is natural Rage enflamed from repression of the truth for a lot of his life. It makes you wonder what would happen if Odio was destroyed by Dingo and be horrified that you just contributed to that in the first leg of the fight.
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** This crosses into FridgeHorror when Raz says that the Galochio that cursed his family was a psychic. So the curse was designed in such a way that even in the mental world, his family wouldn't be safe.
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***Except that someone else did see it. The only reason Mikhail didn't say anything is that he mistook the Lungfish for a giant, hairless bear.
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** It may have to do with the fact that unlike the others, it's made clear that knows what's about to happen, and we see him struggling in vain to stop himself from sneezing.

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** Just when it seems the two nightmarish fathers have been defeated for good, they rase from the grinder and clog it with more meat, now fused together into a creature that BodyHorror can only describe so much of. The "[[ExactlyWhatItSaysOnTheTin Two-Headed Dad Monster]]" is a manifestation so horrifying, it ''actively opposes'' the idea of detangling Oleander and Raz' minds, laughing at the prospect of causing more misery to both. It also just looks so '''''wrong''''', its body so mismatched that it looks like a Cubist painting made flesh-and-blood in all the worst possible aspects, with only the fathers' heads relatively intact on its mutilated, sewn-together body.

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** Just when it seems the two nightmarish fathers have been defeated for good, they rase rise from the grinder and clog it with more meat, now fused together into a creature that BodyHorror can only describe so much of. The "[[ExactlyWhatItSaysOnTheTin Two-Headed Dad Monster]]" is a manifestation so horrifying, it ''actively opposes'' the idea of detangling Oleander and Raz' minds, laughing at the prospect of causing more misery to both. It also just looks so '''''wrong''''', its body so mismatched that it looks like a Cubist painting made flesh-and-blood in all the worst possible aspects, with only the fathers' heads relatively intact on its mutilated, sewn-together body.



* While it's one of the funniest levels in the game, The Milkman Conspiracy has its dark underbelly. It's not just the falsely bright and physics-defying overworld wearing on the nerves, the hinge-jawed watchers, sword-swallowing hedge trimmers, and getting pulled not once, but twice into a hellish underworld to fight with dark, horned Nightmares that vomit chunks of their former victims, then turn to glass and shatter. While silly at first, the paranoia permeating the level eventually warps the player's thoughts just a little bit towards Boyd's mindset. When you start looking over your shoulder for walking mailboxes, it's a good idea to turn off the console and have a little lie-down.
** This is how Boyd sees a regular neighborhood.

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* While it's one of the funniest levels in the game, The Milkman Conspiracy has its dark underbelly. It's not just the falsely bright and physics-defying overworld wearing on the nerves, the hinge-jawed watchers, sword-swallowing hedge trimmers, and getting pulled not once, but twice into a hellish underworld to fight with dark, horned Nightmares that vomit chunks of their former victims, then turn to glass and shatter. While silly at first, the paranoia permeating the level eventually warps the player's thoughts just a little bit towards Boyd's mindset. When you start looking over your shoulder for walking mailboxes, it's a good idea to turn off the console and have a little lie-down.
** This
lie-down... and this is how Boyd sees a regular neighborhood.
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!'''UNMARKED SPOILERS'''
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* Crysal and Clem, the two peppy "cheerleader" campers, casually discussing their [[DrivenToSuicide various suicide attempts]].

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* Crysal Crystal and Clem, the two peppy "cheerleader" campers, casually discussing their [[DrivenToSuicide various suicide attempts]].
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*** The level of [[PoorCommunicationKills misunderstanding]] between Raz and Augustus is... Not great. At one point, Raz outright states he has ''no idea'' if his own father wants to kill him or not.

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* The most JustForFun/{{egregious}} example, of course, would be the Meat Circus level. MixAndMatchCritters coming out of meat grinders, freaky ghost-things appearing on the walls and wailing Raz's name, a race against rising water which, if you get anywhere near it, ''drags you in'', AdultFear galore in the form of ''two'' characters' crippling ParentalIssues, and, as a FinalBoss, a giant, evil, Frankensteinian abomination that comes out of a meat grinder after the already-upsetting manifestations of said ParentalIssues get thrown in. It's particularly jarring since of the game has been creepy at times, but not overtly horrifying, then the final level is like a cartoon-y ''Franchise/SilentHill'' world of traumas come to life.
** Holy crap, ''the Butcher''. Even pre-meat grinding, that creature was hair-raising...
** The Butcher is ''scary enough'', but when he hits the ground with his axe, look at the ground, ''it's bleeding''. It doesn't help that he sees you as a slab of meat if you use Clairvoyance.
** Though the face in the walls wailing Raz's name becomes somewhat less creepy once you find out who it is.

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* The most JustForFun/{{egregious}} example, example of nightmare fuel in this game, of course, would be the final mental level, the [[CircusOfFear Meat Circus level. MixAndMatchCritters coming out Circus]], perhaps one of meat grinders, freaky ghost-things appearing on the walls and wailing Raz's name, a race against rising water which, if you get anywhere near it, ''drags you in'', AdultFear galore in the form least comedic examples of ''two'' characters' crippling ParentalIssues, and, as LevelAte ever put on a FinalBoss, a giant, evil, Frankensteinian abomination that comes out of a meat grinder after the already-upsetting manifestations of said ParentalIssues get thrown in. video game. It's particularly jarring since of the game has been creepy at times, but not overtly horrifying, but then the final level is like a cartoon-y ''Franchise/SilentHill'' world of traumas come to life.
** The Bunny Demons. Mangled, warped [[AnimalisticAbomination Animalistic Abominations]] coming out of meat grinders just randomly placed around the main tent. BodyHorror doesn't ''begin'' to describe these atrocities, whose eyes are on their ''hands'' and whose bodies are skinned thin and distorted so badly that they only ''barely'' look like rabbits anymore. It doesn't help that these things are ''fast'' for something so big, capable of ganging up on Raz or Lil' Oly for a load of damage in short time, making the escort mission at the main tent all the harder because of it.
** The mere design of the place, with platforms made out of steaks and bones, mismatched circus paraphernalia just strewn together everywhere, and several parts of the level looking like they're falling apart into the void in chunks, helping to show just how a mental world looks when it's the result of two unstable minds crammed together inside a jar.
**
Holy crap, ''the Butcher''.'''The Butcher'''. Even pre-meat grinding, that creature was hair-raising...
** *** Much like Raz and the mental Augustus, this is how Oleander perceives his own father. While it's still up in the air [[UnreliableNarrator how much of it is Oleander's own view of it]], his father still apparently thought it was a good idea to ''CHOP A RABBIT TO BITS IN FRONT OF HIS YOUNG SON''. The result is a towering brute that [[AbusiveParents repeatedly spouts single-minded abuse]] towards Oly, chases after him and Raz with giant meat cleavers and is fully set on KILLING both of them.
***
The Butcher is ''scary enough'', but when he hits the ground with his axe, cleaver, look at the ground, ''it's ground. ''It's bleeding''. It doesn't help that he sees you as a slab of meat if you use Clairvoyance.
** Though the face
Clairvoyance. Oleander really thinks that chopping meat, dead or alive, was all his father cared about.
*** His defeat is no less pleasant, as he falls into a meat grinder
in the walls wailing Raz's middle of the arena and gets ''completely shredded by it''.
** On that same note of familial memories, there's the Zombified Augustus, Raz' perception of ''his'' father. Unlike the Butcher, we don't take long to learn that the real Augustus isn't abusive in the slightest, but his [[PoorCommunicationKills lack of actual communication with Razputin]] regarding their status as psychics caused his son's image of him to sour, turning into a disheveled corpse that taunts and belittles Raz over and over, accusing him of siding with "mentalists" before putting him through a hellish gauntlet of acrobatic challenges [[RisingWaterRisingTension as the tent is filling with water]], which Raz' family was cursed to die in. It then later ends with Augustus himself PSI-Blasting his evil doppelganger into the same meat grinder the Butcher fell in, where he ''also'' gets torn to bits.
*** From the start of the level to the final boss, there's a horrifying FlyingFace appearing sporadically that constantly, hauntingly calls Razputin's
name becomes somewhat less creepy once over and over in a deep, moaning voice. While that's scary in itself, at least this detail turns out to be for Raz' benefit, since it's his ACTUAL father trying to get inside his head and help his son.
** Just when it seems the two nightmarish fathers have been defeated for good, they rase from the grinder and clog it with more meat, now fused together into a creature that BodyHorror can only describe so much of. The "[[ExactlyWhatItSaysOnTheTin Two-Headed Dad Monster]]" is a manifestation so horrifying, it ''actively opposes'' the idea of detangling Oleander and Raz' minds, laughing at the prospect of causing more misery to both. It also just looks so '''''wrong''''', its body so mismatched that it looks like a Cubist painting made flesh-and-blood in all the worst possible aspects, with only the fathers' heads relatively intact on its mutilated, sewn-together body.
*** Finally, the final boss theme that plays all throughout the Big Top area. If it doesn't strike
you find out who it is.as terrifying that the name of the track is "''[[https://www.youtube.com/watch?v=ViFgZb6WkMI Their Own Flesh and Blood]]''", this DarkReprise of the game's main theme certainly will.

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* While it's one of the funniest levels in the game, The Milkman Conspiracy has its dark underbelly. It's not just the falsely bright and physics-defying overworld wearing on the nerves, the hinge-jawed watchers, sword-swallowing hedge trimmers, and getting pulled not once, but twice into a nightmare world to fight with dark, gas-masked figures that vomit chunks of their former victims, then turn to glass and shatter. While silly at first, the paranoia permeating the level eventually warps the player's thoughts just a little bit towards Boyd's mindset. When you start looking over your shoulder for walking mailboxes, it's a good idea to turn off the console and have a little lie-down.
** You know what else is scary about that level? A GIRL SCOUT EXPLODES A SUICIDE BOMB. Seriously. She's only a thought, and is [[GirlScoutsAreEvil evil]], but still...
** The fact that this is how Boyd sees a regular neighborhood.
** Use Telekinesis on a girl scout and she'll say something to the effect of, "Put me down or I'll scream for the police!". And considering that this is Boyd's actual mind, which would include memories, it is possible that he actually heard that before.

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* While it's one of the funniest levels in the game, The Milkman Conspiracy has its dark underbelly. It's not just the falsely bright and physics-defying overworld wearing on the nerves, the hinge-jawed watchers, sword-swallowing hedge trimmers, and getting pulled not once, but twice into a nightmare world hellish underworld to fight with dark, gas-masked figures horned Nightmares that vomit chunks of their former victims, then turn to glass and shatter. While silly at first, the paranoia permeating the level eventually warps the player's thoughts just a little bit towards Boyd's mindset. When you start looking over your shoulder for walking mailboxes, it's a good idea to turn off the console and have a little lie-down.
** You know This is how Boyd sees a regular neighborhood.
** The Rainbow Squirts. Mental constructs spawning from the Milkman placed in Boyd's mind, whose duty is to guard his location until he's ready to act. They only act as girl scouts superficially, until they register Raz as a threat to their objective. Add in the G-Men and
what else is scary about that level? do you get when they corner one? A GIRL SCOUT EXPLODES A SUICIDE BOMB. Seriously. She's only a thought, and is [[GirlScoutsAreEvil evil]], but still...
** The fact that this is how Boyd sees a regular neighborhood.
**
*** Use Telekinesis on a girl scout and she'll say something to the effect of, "Put me down or I'll scream for the police!". And considering that this is Boyd's actual mind, which would include memories, it is possible that he actually heard that before.



** The Milkman subplot is surprisingly terrifying upon reflection. Boyd basically had an alternate personality forced into his head through Oleander's brainwashing, and his mind proceeded to tear itself apart with paranoia over this alien object in his psyche. When the Milkman is discovered and the censors come to remove this foreign object the Milkman instead destroys them and takes over, effectively overwriting Boyd's personality. We later learn that Boyd will recover once the Milkman completes his delivery, but when the mission is completed it looks very much like Boyd's mind has been destroyed and you were inadvertently the one to put the last nail in its coffin.
*** Even worse: the Den Mother yells - upon you entering her house to get to the Milkman - that it's too early, that he wasn't ready yet. The game never explains what would have happened ''if'' the Milkman would have been ready. Would the Milkman just quickly done his purpose and leave instead of having Boyd being stuck in front of the Asylum until triggered? Or would he have permanently overwritten Boyd, destroying ''everything'' that isn't him?



* If you try to take [[WhiteDwarfStarlet Gloria's]] award statue before you've finished her level, she'll yell ''"You're supposed to be DEAD!!"'' and lunge for Raz. It's implied it's because she's hallucinating you as her estranged mother who committed suicide, but you won't know that unless you've already been in her mind and unlocked her memories, so it makes it seem like Raz actually stumbled upon a genuinely dangerous mental patient.

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* If you try to take [[WhiteDwarfStarlet Gloria's]] award statue before you've finished her level, she'll yell ''"You're supposed to be DEAD!!"'' and lunge for Raz. It's implied it's this is because she's hallucinating you as her estranged mother who committed suicide, but you won't know that unless you've already been in her mind and unlocked her memories, so it makes it seem like Raz actually stumbled upon a genuinely dangerous mental patient.



** ''Psychic'' dangerous wild animals. Imagine, you're just exploring the area, when you stumble across a bear for the first time. And it then proceeds to ''use Telekinesis on you''.
** Even worse: the bear can be found during the day (Mikhail even asks you to find it). The mountain lion on the other hand only appears at night. Depending on where you first meet it, you might not even see it, only to suddenly be set on fire.

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** ''Psychic'' dangerous wild animals. Imagine, Imagine that you're just exploring the an area, when you stumble across a bear for the first time. And it then proceeds to ''use Telekinesis on ''produce a Telekinetic claw to hold you in place so it can '''maul''' you''.
** *** Even worse: the bear can be found during the day (Mikhail even asks you to find it). The mountain lion lion, on the other hand hand, only appears at night. Depending on where you first meet it, you might not even see it, making it too little too late when you see the Pyrokinesis meter appear on ''Raz'', seconds before he's ignited.
** Just the atmosphere of the place before you set off after the Lungfish. Only Cruller (in his different disguises) remains on the campgrounds, blissfully unaware of the danger as he continues to tend to the camp's upkeep, but there's no one else. No teachers, no children, no one. The soundtrack, plus the fact that you
only get the camp moving again once you recover the campers' brains, really helps to suddenly be set on fire.sell just how ''alone'' Razputin is.



* The Milkman subplot is surprisingly terrifying upon reflection. Boyd basically had an alternate personality forced into his head through Oleander's brainwashing, and his mind proceeded to tear itself apart with paranoia over this alien object in his psyche. When the Milkman is discovered and the censors come to remove this foreign object the Milkman instead destroys them and takes over, effectively overwriting Boyd's personality. We later learn that Boyd will recover once the Milkman completes his delivery, but when the mission is completed it looks very much like Boyd's mind has been destroyed and you were inadvertently the one to put the last nail in its coffin.
** Even worse: the Den Mother yells - upon you freeing the Milkman - that it's too early, that he wasn't ready yet. The game never explains what would have happened ''if'' the Milkman would have been ready. Would the Milkman just quickly done his purpose and leave instead of having Boyd being stuck in front of the Asylum until triggered? Or would he have permanently overwritten Boyd, destroying ''everything'' that isn't him?

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* Crysal and Clem, the two peppy "cheerleader" campers, casually discussing their various suicide attempts.
* The entire ascent to Dr. Loboto's office, what with the kamikaze rats, gloomy atmosphere, and Sheegor constantly peeking out from corners and staring at you.

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* Crysal and Clem, the two peppy "cheerleader" campers, casually discussing their [[DrivenToSuicide various suicide attempts.
attempts]].
** To elaborate: the two were mercilessly bullied both before and during camp, not helped by their attempts to cheer others being mostly perceived as a constant annoyance, even by nicer camp-mates like Raz himself. This resulted in the pair becoming horrifyingly cynical for kids their age, with Clem just wanting to put an end to it all, while Crystal believes killing herself will somehow [[CameBackStrong make the two more powerful]]. And keep in mind, the game portrays at least some of this with a BlackComedy approach.
* The entire ascent to Dr. Loboto's office, what office:
** The decrepit, destroyed upper floors of the Asylum. Gurneys, wheelchairs and straps are scattered everywhere, abandoned and disused rather realistically as if people had left in a hurry, even despite the fact the place was shut down 55 years before the events of the game proper, as shown
with the kamikaze rats, gloomy atmosphere, walls and ceiling always looking like they're about to crumble on you. The only "music" is the sound of the wind howling ominously. Like with Whispering Rock at night, this is one of the few times where you truly feel the crushing loneliness of the situation, with Raz being completely alone in the abandoned structure... Except [[BeingWatched you're not truly alone in the darkness...]]
** The layout of the ruins also works excellently for nightmarish effect. While the bottom floors are relatively normal, all things considered, the more you climb the Asylum, the more twisted and outlandish it becomes, with furniture on the walls, a random pit of acid, and ascending flights of stairs that twist in on themselves. It gives this uncanny feeling that it's not real, as if you've entered someone's mental world by going up the elevator, when you're still in reality the whole way up.
** You learn later that she's totally harmless, but
Sheegor constantly peeking [[ParanoiaFuel stalking you as you climb the ruins]] is seriously creepy, especially when you keep seeing her out from corners of the corner of your eye before she hides and staring runs off somewhere else.
** The Confusion Rats. Deformed little rodents that roam the upper floors, pretty much sicced on you by Sheegor to hinder your progress. Their only attack is to rush
at you.you and [[SuicideAttack explode into Confusion clouds]], dealing damage and confusing Raz in the process.



** That this is how Boyd sees a regular neighborhood.

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** That The fact that this is how Boyd sees a regular neighborhood.



* The Lungfish boss fight combines gamer-based fear with psychological terrors. It takes place at the bottom of a dark lake, in a bubble of air that the boss can contract from "almost comfortable" to "unbearably claustrophobic" in a matter of seconds. Since the main character and his family have all been cursed to die in water, a pair of glowing green hands hover at the edge of the bubble, following the player's movements and grabbing them the second they stumble across the barrier. At three or four intervals, the boss swims off, dragging the bubble with it and forcing the player to run through a series of harrowing obstacle courses before the water closes in. The Lungfish itself is a hulking mutant, but the truly troubling part regarding it comes after the fight, when it's revealed that she's actually a very kind, intelligent lady lungfish named Linda who was mutated and enslaved against her will, and you've been ''feeding her boxes of nails''. There are also crabs and sucker fish falling from the edges of the bubble constantly, but the latter are actually NightmareRetardant, as they'll latch onto the top of Raz's head and wobble back and forth with an expression that can only be described as "8B".
* Fairly subtle, compared to levels like the Meat Circus, but if you think too hard about two of Raz's throwaway lines from Black Velvetopia, a moment of "I wish I hadn't thought of that" can ensue. At one point, he remarks "I'm beginning to feel like I'm back in high school...which is weird, since I'm only ten..."; the 'Appropriate victory taunt' (to quote Psychopedia) to be used against Cobra is "I beat you just like I did in high school, loser! Wait...who am I?" Talk about an identity crisis... Earlier in the game, it's implied that Raz is telepathic, which sort of explains the phenomena, but thinking about what might have happened, were there any more inmates or if Edgar or Fred were any worse than they were already.

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* The Hideous Hulking Lungfish. The game builds up this creature with a few cutscenes and allusions to Lake Oblongata here and there, but to know that there was this towering, mind-controlled abomination under the water, waiting for its commands to kick in, is very disconcerting.
** How about the often-overlooked fact that, for a lumbering brute of a lungfish, she's surprisingly ''[[StealthExpert quiet]]''?? Keep in mind, Raz could feel its presence in the woods outside the GPC area and was only able to ''smell'' it, not ''once'' seeing it amidst the foliage. Not only that, you'd think that one of the other kids who hadn't been taken yet would have seen the creature approach and call for help, but the monster is so stealthy that it can just capture them at any moment they were alone and isolated from the others, even if only barely. Kitty and Franke, for example, were taken just outside the main lodge, along with Clem and Crystal ''mid-suicide attempt'' not much time later.
**
The Lungfish boss fight combines gamer-based fear with psychological terrors. It takes place at the bottom of a dark lake, in a bubble of air that the boss can contract from "almost comfortable" to "unbearably claustrophobic" in a matter of seconds. Since the main character and his family have all been cursed to die in water, a pair of glowing green hands hover at the edge of the bubble, following the player's movements and grabbing them the second they stumble across the barrier. At three or four intervals, the boss swims off, dragging the bubble with it and forcing the player to run through a series of harrowing obstacle courses before the water closes in. The Lungfish itself is a hulking mutant, but the truly troubling part regarding it comes after the fight, when it's revealed that she's actually a very kind, intelligent lady lungfish named Linda who was mutated and enslaved against her will, and you've been ''feeding her boxes of nails''. There are also crabs and sucker fish falling from the edges of the bubble constantly, but the latter are actually NightmareRetardant, as they'll latch onto the top of Raz's head and wobble back and forth with an expression that can only be described as "8B".
* Fairly subtle, compared to levels like the Meat Circus, but if you think too hard about two of Raz's throwaway lines from Black Velvetopia, a moment of "I wish I hadn't thought of that" can ensue. At one point, he remarks "I'm beginning to feel like I'm back in high school... which is weird, since I'm only ten..."; the 'Appropriate victory taunt' (to quote Psychopedia) to be used against Cobra is "I beat you just like I did in high school, loser! Wait...who am I?" Talk about an identity crisis... Earlier in the game, it's implied that Raz is telepathic, which sort of explains the phenomena, but thinking about what might have happened, were there any more inmates or if Edgar or Fred were any worse than they were already.
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* The most JustForFun/{{egregious}} example, of course, would be the Meat Circus level. MixAndMatchCritters coming out of meat grinders, freaky ghost-things appearing on the walls and wailing Raz's name, a race against rising water which, if you get anywhere near it, ''drags you in'', AdultFear galore in the form of ''two'' characters' crippling ParentalIssues, and, as a FinalBoss, a giant, evil, Frankensteinian abomination that comes out of a meat grinder after the already-upsetting manifestations of said ParentalIssues get thrown in.

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* The most JustForFun/{{egregious}} example, of course, would be the Meat Circus level. MixAndMatchCritters coming out of meat grinders, freaky ghost-things appearing on the walls and wailing Raz's name, a race against rising water which, if you get anywhere near it, ''drags you in'', AdultFear galore in the form of ''two'' characters' crippling ParentalIssues, and, as a FinalBoss, a giant, evil, Frankensteinian abomination that comes out of a meat grinder after the already-upsetting manifestations of said ParentalIssues get thrown in. It's particularly jarring since of the game has been creepy at times, but not overtly horrifying, then the final level is like a cartoon-y ''Franchise/SilentHill'' world of traumas come to life.
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Added DiffLines:

** This extends inside ''the minds of other people.'' Even if they ''don't know'' that Raz is cursed to die should he go near water. Even if it's just a ''painting'' of water. What's more, this sort of curse seems to be rare enough that even a trained Psychonaut like Milla has no idea of how this is happening. Which is ''concerning'' to say the least.
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** and wouldn't you know it? [[OhCrap THEY DO!!]] Later in the "Milk Man Conspiracy" Raz has to fight these literal nightmares not once, but twice!

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** and And wouldn't you know it? [[OhCrap THEY DO!!]] Later in the "Milk Man Conspiracy" "Milkman Conspiracy", Raz has to fight these literal nightmares not once, but twice!



** If you look at the sky near the top of the Asylum, you see some [[NightmareFace Nightmare Faces]] in the clouds.

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** If you look at the sky near the top of the Asylum, you see some [[NightmareFace Nightmare Faces]] {{Nightmare Face}}s in the clouds.
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* Just being a Psychonaut is nightmare fuel in itself. A Psychonaut is charged with being a psychic soldier/secret agent charged with infiltrating minds and experiencing the darkest aspects of the human subconscious. It's essentially a AMindIsATerribleThingToRead UpToEleven where the user must go into the minds of others to uncover secrets and risk being killed or destroyed in the process. Best emphasized by Oleander in the intro video:

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* Just being a Psychonaut is nightmare fuel in itself. A Psychonaut is charged with being a psychic soldier/secret agent charged tasked with infiltrating minds and experiencing the darkest aspects of the human subconscious. It's essentially a AMindIsATerribleThingToRead UpToEleven where the user must go into the minds of others to uncover secrets and risk being killed or destroyed in the process. Best emphasized by Oleander in the intro video:
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None


* Just being a Psychonaut is nightmare fuel in itself. A Psychonaut is charged with being a psychic soldier/secret agent charged with infiltrating minds and experiencing the darkest aspects of the human subconscious. It's essentially a MindIsATerribleThingToRead UpToEleven where the user must go into the minds of others to uncover secrets and risk being killed or destroyed in the process. Best emphasized by Oleander in the intro video:

to:

* Just being a Psychonaut is nightmare fuel in itself. A Psychonaut is charged with being a psychic soldier/secret agent charged with infiltrating minds and experiencing the darkest aspects of the human subconscious. It's essentially a MindIsATerribleThingToRead AMindIsATerribleThingToRead UpToEleven where the user must go into the minds of others to uncover secrets and risk being killed or destroyed in the process. Best emphasized by Oleander in the intro video:

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