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* The first ''Portal'' didn't necessarily have a time frame, but it was assumed that it was taking place probably around the time the 'Half-Life' games were being developed. Well, throw THAT out the window - you start in statis for 50 days, then after a malfunction, it turns out you've been asleep for ''centuries''. How many centuries? ''We have no idea.'' As if you weren't disoriented enough in the first game with not knowing where you are, good luck figuring out WHEN you are.


* Even just the design of these levels. Gone are the clean, spartan test environments, now everything is rusty, breaking apart and dingy, with harsh orange and red lighting everywhere. A lot of players have even likened this section to being in Hell, with a line from [=GLaDOS=] only reinforcing this fact
-> '''[=GLaDOS=]''': You're not a good person, you know. ''Good people don't end up here''.




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* As chipper as ''Still Alive'' sounds, the lyrics have a lot of dark suggestions despite the upbeat tune. There's a lot to go into, but the most obvious is the name itself: still alive. As in... [=GLaDOS=] is still alive. Even after everything you did, she's ''still alive''.

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-> '''[=GLaDOS=]''': I've been ''really'' busy being dead. You know, after you ''murdered me.''

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** And she has good reason to. As Chell climbs out of the incinerator room, [=GLaDOS=] explains that, after Chell killed her, she discovered she has a black box feature, one that preserves the last two minutes of her life for analysis. [[AndIMustScream She spent centuries of real time reliving Chell killing her, over and over again.]] And when she finally wakes up again, Chell is the first thing she sees. No wonder she's pissed.



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[[caption-width-right:332:[[VideoGame/LegoDimensions Before you start believing every insane mantra you see scribbled on the wall,]] I should mention that a few of my former test-subjects went a little...crazy. [[SuspiciouslySpecificDenial In non-test related circumstances.]]]]


* The first teaser trailer begins with a long, eerie shot over the dilapidated Aperture facility, long overgrown by foliage...before [=GLaDOS=]' eye starts to glow.
-->''It's been a long time. How have you been?''



* When [=GlaDOS=] first wakes up and the first thing she says is "Oh, it's ''you,''" in the coldest, most hate-filled tone she ''ever'' speaks throughout the two games.

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* When [=GlaDOS=] [=GLaDOS=] first wakes up and the first thing she says is "Oh, it's ''you,''" in the coldest, most hate-filled tone she ''ever'' speaks throughout the two games.


* In the ending credits, your elevator slowed down on a floor in what appears to be a large group of sentry turrets giving a cold stare while looking down upon you is downright chilling, and later on you saw a massive Animal King turret overseeing from behind is pretty terrifying. Thankfully they let you pass as they bid you a farewell song, but if not for saving [=GLaDOS=] and the whole Aperture Laboratory, you could've died staring at them before they'll put their bullets on you.

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* In the ending credits, cutscene, your elevator slowed down on a floor in what appears to be a large group of sentry turrets giving a cold stare while looking down upon you is downright chilling, and later on you saw a massive Animal King turret overseeing from behind is pretty terrifying. Thankfully they let you pass as they bid you a farewell song, but if not for saving [=GLaDOS=] and the whole Aperture Laboratory, you could've died staring at them before they'll put their bullets on you.

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* The Steam Workshop map [[https://steamcommunity.com/sharedfiles/filedetails/?id=71520977 Don't Make Lemonade]] seems like any normal map but set in the style of the old Aperture Labs facilities. Then when you're forced to push a button and turn around to see ''Chell'' [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png giving you a lifeless stare.]] [[{{Foreshadowing}} You should have read the signs...]]


* The Steam Workshop map [[https://steamcommunity.com/sharedfiles/filedetails/?id=71520977 Don't Make Lemonade]] seems like any normal map but set in the style of the old Aperture Labs facilities. Then when you're forced to push a button and turn around to see ''Chell'' [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png giving you a lifeless stare.]] [[{{Foreshadowing}} You should have read the signs...]]

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* The Steam Workshop map [[https://steamcommunity.com/sharedfiles/filedetails/?id=71520977 Don't Make Lemonade]] seems like any normal map In the ending credits, your elevator slowed down on a floor in what appears to be a large group of sentry turrets giving a cold stare while looking down upon you is downright chilling, and later on you saw a massive Animal King turret overseeing from behind is pretty terrifying. Thankfully they let you pass as they bid you a farewell song, but set in if not for saving [=GLaDOS=] and the style of the old whole Aperture Labs facilities. Then when you're forced to push a button and turn around to see ''Chell'' [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png giving Laboratory, you a lifeless stare.]] [[{{Foreshadowing}} You should have read the signs...]]could've died staring at them before they'll put their bullets on you.


* The last three levels of the game have you going inside Aperture. The dim, occasionally flashy lighting, the occasional turrets, the writing on the walls...

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* The last three levels of the game have you going inside Aperture. The dim, occasionally flashy lighting, the occasional turrets, the writing on the walls... and of course, listening to [=GLaDOS=]' voice echoing through the whole industrial maze.
-> '''[=GLaDOS=]''': Okay. I'm not kidding now. Come back or I will kill you.


* The [[https://www.youtube.com/watch?v=a7T_d7QTN3U very first main menu background screen]], along with the bgm that greets you upon starting up Portal 2 for the first time is met with the deactivated, yet [[NotQuiteDead not-so-dead GLaDOS]]. For first timers it can be quite chilling, and at the same time excites one to what will/may occur during the story after the first Portal chapter. Regardless, just seeing GLaDOS like that is enough to put anyone on edge once they boot up Portal 2 for the first time.
* When [=GladOS=] first wakes up and the first thing she says is "Oh, it's ''you,''" in the coldest, most hate-filled tone she ''ever'' speaks throughout the two games.

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* The [[https://www.youtube.com/watch?v=a7T_d7QTN3U very first main menu background screen]], along with the bgm that greets you upon starting up Portal 2 for the first time is met with the deactivated, yet [[NotQuiteDead not-so-dead GLaDOS]]. For first timers it can be quite chilling, and at the same time excites one to what will/may occur during the story after the first Portal chapter. Regardless, just seeing GLaDOS [=GLaDOS=] like that is enough to put anyone on edge once they boot up Portal 2 for the first time.
* When [=GladOS=] [=GlaDOS=] first wakes up and the first thing she says is "Oh, it's ''you,''" in the coldest, most hate-filled tone she ''ever'' speaks throughout the two games.

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* The [[https://www.youtube.com/watch?v=a7T_d7QTN3U very first main menu background screen]], along with the bgm that greets you upon starting up Portal 2 for the first time is met with the deactivated, yet [[NotQuiteDead not-so-dead GLaDOS]]. For first timers it can be quite chilling, and at the same time excites one to what will/may occur during the story after the first Portal chapter. Regardless, just seeing GLaDOS like that is enough to put anyone on edge once they boot up Portal 2 for the first time.


!!''Portal 1''

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!!''Portal 1''
!!''VideoGame/Portal1''



!!''Portal 2''

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!!''Portal 2''
!!''VideoGame/Portal2''



* In Chapter 3, Testchamber 17 you can discover a hidden chamber, with some choice graffiti: "Fear the turret for it is knell, that summons to heaven or to hell." There's a picture of Chell sleeping there, but she looks dead.

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* In Chapter 3, Testchamber Test Chamber 17 you can discover a hidden chamber, with some choice graffiti: "Fear the turret for it is knell, that summons to heaven or to hell." There's a picture of Chell sleeping there, but she looks dead.


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* The Steam Workshop map [[https://steamcommunity.com/sharedfiles/filedetails/?id=71520977 Don't Make Lemonade]] seems like any normal map but set in the style of the old Aperture Labs facilities. Then when you're forced to push a button and turn around to see ''Chell'' [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png giving you a lifeless stare.]] [[{{Foreshadowing}} You should have read the signs...]]

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* Cave Johnson's death by lunar dust poisoning. Not only is it [[AluminumChristmasTrees a very real health hazard]], but it's a very painful one. Studies on the long-term effects of exposure to moon dust suggest it can cause respiratory conditions similar to silicosis or asbestos, with possible damage to the nervous and cardiovascular systems as well. What's more, studies done after the game's release suggest lunar dust can cause DNA damage and potentially lead to cancer as well. The man's final days must've been full of unbearable pain.


* The fake test that [=GlaDOS=] builds when you try to escape. If you go in, the Companion Cube that is pressing the button gets fizzled, and the (presumably fake) door to outside is locked, and she fills the chamber with neurotoxin.



* The entire first chapter has an oppressive, ominous feel to it. All those familiar old test chambers have been made much more eerie thanks to the ravages of time, there's the implication that, out of 10,000 test subjects at Aperture Science, you're the only one left alive, and of course, there's the other implication that an entire apocalypse has happened on the outside world. However, nothing seems quite as creepy as the moment where you meet [=GlaDOS=] again. Yeah, that scene seems harmless enough from what we saw in the trailers, right? We're all familiar with the humorous bit with Wheatley trying to hack the password, that ever-quotable "You Monster!" line, etc. Well, those trailers left a few little details out of that scene: the ominous music that plays as you re-enter the chamber, [=GLaDOS=] using a giant claw from the ceiling to pick you up and casually crush Wheatley, slowly lowering you towards that all-too-familiar incinerator... (okay, it doesn't work anymore, but you don't know that until she drops you in).
* As much as a moron as Wheatley is, him screaming, "What?! ARE YOU STILL ALIVE?" is scary as all get-out. The idiotic, silly Wheatley now furious he couldn't kill you is pretty freaky.
-->''"Now we're all gonna pay the price. Because now we're ALL GOING TO BLOODY DIE!"''
* During the testing sequence with [=GLaDOS=], before Wheatley manages to make contact, you can catch at least two glimpses of Wheatley watching you before wallpanels hurried to obscure the sight. It's a little creepy without knowing what the heck he's doing.

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