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-> '''[=GLaDOS=]''': I've been ''really'' busy being dead. You know, after you ''murdered me.''

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-> '''[=GLaDOS=]''': -->'''[=GLaDOS=]''': I've been ''really'' busy being dead. You know, after you ''murdered me.''
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* One of the warning signs found in the game shows a silhouette of a human being ''[[HollywoodAcid dissolved from the waist down by toxic goo]]''.
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Spelling/grammar fix(es)


** Knowing the backstory of the ''Borealis'' arguably makes it worse. It turns out that Aperture was constructing ''something'' on that ship--the best guess is a way to replicate its portal technology on a massive scale--but at that point, their [[AlwaysSomeoneBetter rivarly]] with Black Mesa was well established. In a desperate attempt to secure government funding, Aperture abandoned all safety protocols and activated the portal system early, which caused the entire ship, part of the dry dock, and ''everyone on board'' to vanish. Imagine how terrified those scientists and volunteers must have been...

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** Knowing the backstory of the ''Borealis'' arguably makes it worse. It turns out that Aperture was constructing ''something'' on that ship--the best guess is a way to replicate its portal technology on a massive scale--but at that point, their [[AlwaysSomeoneBetter rivarly]] rivalry]] with Black Mesa was well established. In a desperate attempt to secure government funding, Aperture abandoned all safety protocols and activated the portal system early, which caused the entire ship, part of the dry dock, and ''everyone on board'' to vanish. Imagine how terrified those scientists and volunteers must have been...
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** What ends up providing the challenge for the confrontation, aside from the rocket turret? Mainly, as the fight goes on, she starts ''writhing like a hatching chrysalis'' to dodge the rockets as best she can, if not just out of sheer maddened rage that you've manage to wound her.
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* There's something extremely unnerving about the EasterEgg of finding the dry dock where the ''Borealis'' vanished. You stumble across a partially-concealed door in an old cubicle, walk through it, and discover a series of vaults...and then a MASSIVE space that's [[NothingIsScarier just empty enough to be terrifying.]] The lights are still on, there's still equipment overhead, and you can tell that something enormous was built there...but now it's just ''gone,'' with nothing but a life preserver to mark what it was. And unless you've played ''VideoGame/HalfLife2'' and know what happened, you'll have absolutely no clue why something like this was built hundreds of miles underground, or how anything like a full-sized ship could simply disappear without a trace.
** Knowing the backstory of the ''Borealis'' arguably makes it worse. It turns out that Aperture was constructing ''something'' on that ship--the best guess is a way to replicate its portal technology on a massive scale--but at that point, their [[AlwaysSomeoneBetter rivarly]] with Black Mesa was well established. In a desperate attempt to secure government funding, Aperture abandoned all safety protocols and activated the portal system early, which caused the entire ship, part of the dry dock, and ''everyone on board'' to vanish. Imagine how terrified those scientists and volunteers must have been...
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* The early parts of the game are just meant to be more straightforward with occasional bits of comedy, but when you look back, those parts can seem really eerie. You're trapped inside an empty building, moving from one room to another, without any clue as to why you're taking these tests and no sign of anyone being there. You are guided by a voice that seems friendly enough, but becomes more and more sociopathic the farther you go, and is probably not even human. Even the reward you're promised for completing testing is suspicious. Which of course builds up the true nature of Aperture and your mysterious guide...

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* The early parts of the game are just meant to be more straightforward with occasional bits of comedy, but when you look back, those parts can seem really eerie. You're trapped inside an empty building, moving from one room to another, without any clue as to why you're taking these tests and no sign of anyone being there. You are guided by a voice that seems friendly enough, but becomes more and more sociopathic the farther you go, and is probably not even human. Even the reward you're promised for completing testing is suspicious. Which of course builds up to the true nature of Aperture and your mysterious guide...


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* The turrets are about as FauxAffablyEvil as a non-sentient machine can get, and it's incredibly unsettling. Their chirpy voices and superficially polite-sounding dialogue was (in-universe) probably meant to make them less intimidating, but that doesn't change the fact that they can, and ''will'', riddle any living being they see with bullets. If anything, the dialogue makes them even creepier, with some lines that wouldn't be out of place coming from a {{serial killer}}.
-->'''Turret:''' ''(while searching)'' [[AC:Could you come over here?]]\\
''(upon finding target)'' [[AC:I see you.]]\\
''(deploying)'' [[AC:There you are.]]
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Nightmare Fuel has to stick with you. Something set up to be scary that turns out to be innocent isn't an example


* In the ending cutscene, your elevator slowed down on a floor in what appears to be a large group of sentry turrets giving a cold stare while looking down upon you is downright chilling, and later on you saw a massive Animal King turret overseeing from behind is pretty terrifying. Thankfully they let you pass as they bid you a farewell song, but if not for saving [=GLaDOS=] and the whole Aperture Laboratory, you could've died staring at them before they'll put their bullets on you.
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-> '''[=GLaDOS=]''': Okay. I'm not kidding now. Come back or I will kill you.

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-> '''[=GLaDOS=]''': Okay.This is your fault. It didn't have to be like this. I'm not kidding now. Come Turn back or I will ''will'' kill you.



-> '''[=GLaDOS=]''': You're not a good person, you know. ''Good people don't end up here''.

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-> '''[=GLaDOS=]''': You're not a good person, you know. person. You know that, right? ''Good people don't end up here''.

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Non-Canon stuff isn't allowed on the pages for canon work anymore. :(


* In Chapter 3, Test Chamber 17 you can discover a hidden chamber, with some choice graffiti: "Fear the turret for it is knell, that summons to heaven or to hell." There's a picture of Chell sleeping there, but she looks dead.

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* In Chapter 3, Test Chamber 17 you can discover a hidden chamber, with some choice graffiti: "Fear the turret for it is knell, that summons to heaven or to hell." There's a picture of Chell sleeping there, but she looks unconscious, suggesting that she's dead.



* ALL of the Rattmann Dens in the second game are really creepy. The broken lighting, the discomforting music, the pictures, all of it. But the scariest has to be in the den where you complete the Final Transmission achievement...

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* ALL of the The Rattmann Dens in the second game are really creepy.just as creepy, if not moreso, than their first iteration. The broken lighting, the discomforting music, the pictures, all of it. But the scariest has to be in the den where you complete the Final Transmission achievement...



* Cave Johnson's death by lunar dust poisoning. Not only is it [[AluminumChristmasTrees a very real health hazard]], but it's a very painful one. Studies on the long-term effects of exposure to moon dust suggest it can cause respiratory conditions similar to silicosis or asbestos, with possible damage to the nervous and cardiovascular systems as well. What's more, studies done after the game's release suggest lunar dust can cause DNA damage and potentially lead to cancer as well. The man's final days must've been full of unbearable pain.

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* Cave Johnson's death by lunar dust poisoning. Not only is it [[AluminumChristmasTrees a very real health hazard]], but it's a very painful one. Studies on the long-term effects of exposure to moon dust suggest it can cause respiratory conditions similar to silicosis or asbestos, with possible damage to the nervous and cardiovascular systems as well. What's more, studies Studies done after the game's release suggest lunar dust can cause DNA damage and potentially lead to cancer as well. The well, so the man's final days must've been full of unbearable pain.



* The Steam Workshop map [[https://steamcommunity.com/sharedfiles/filedetails/?id=71520977 Don't Make Lemonade]] seems like any normal map but set in the style of the old Aperture Labs facilities. Then when you're forced to push a button and turn around to see ''Chell'' [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png giving you a lifeless stare.]] [[{{Foreshadowing}} You should have read the signs...]]
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*** There's also a door that leads to the Rattman den, and you can't get it to open from either side. And when you're in the den, you can still hear his voice. The soundtrack calls the audio "Ghost of Rattman", giving the whole area a bit of a haunted vibe. Possibly ''literally'', given that Ratman should be long dead by this point...

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*** There's also a door that leads to the Rattman den, and you can't get it to open from either side. And when you're in the den, you can still hear his voice. The soundtrack calls the audio "Ghost of Rattman", giving the whole area a bit of a haunted vibe. Possibly ''literally'', given that Ratman Rattman should be long dead by this point...
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* The first ''Portal'' didn't necessarily have a time frame, but it was assumed that it was taking place probably around the time the 'Half-Life' games were being developed. Well, throw THAT out the window - you start in statis for 50 days, then after a malfunction, it turns out you've been asleep for ''centuries''. How many centuries? ''We have no idea.'' As if you weren't disoriented enough in the first game with not knowing where you are, good luck figuring out WHEN you are.

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* Even just the design of these levels. Gone are the clean, spartan test environments, now everything is rusty, breaking apart and dingy, with harsh orange and red lighting everywhere. A lot of players have even likened this section to being in Hell, with a line from [=GLaDOS=] only reinforcing this fact
-> '''[=GLaDOS=]''': You're not a good person, you know. ''Good people don't end up here''.




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* As chipper as ''Still Alive'' sounds, the lyrics have a lot of dark suggestions despite the upbeat tune. There's a lot to go into, but the most obvious is the name itself: still alive. As in... [=GLaDOS=] is still alive. Even after everything you did, she's ''still alive''.
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-> '''[=GLaDOS=]''': I've been ''really'' busy being dead. You know, after you ''murdered me.''
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** And she has good reason to. As Chell climbs out of the incinerator room, [=GLaDOS=] explains that, after Chell killed her, she discovered she has a black box feature, one that preserves the last two minutes of her life for analysis. [[AndIMustScream She spent centuries of real time reliving Chell killing her, over and over again.]] And when she finally wakes up again, Chell is the first thing she sees. No wonder she's pissed.
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[[caption-width-right:332:[[VideoGame/LegoDimensions Before you start believing every insane mantra you see scribbled on the wall,]] I should mention that a few of my former test-subjects went a little...crazy. [[SuspiciouslySpecificDenial In non-test related circumstances.]]]]

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* The first teaser trailer begins with a long, eerie shot over the dilapidated Aperture facility, long overgrown by foliage...before [=GLaDOS=]' eye starts to glow.
-->''It's been a long time. How have you been?''



* When [=GlaDOS=] first wakes up and the first thing she says is "Oh, it's ''you,''" in the coldest, most hate-filled tone she ''ever'' speaks throughout the two games.

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* When [=GlaDOS=] [=GLaDOS=] first wakes up and the first thing she says is "Oh, it's ''you,''" in the coldest, most hate-filled tone she ''ever'' speaks throughout the two games.
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None


* In the ending credits, your elevator slowed down on a floor in what appears to be a large group of sentry turrets giving a cold stare while looking down upon you is downright chilling, and later on you saw a massive Animal King turret overseeing from behind is pretty terrifying. Thankfully they let you pass as they bid you a farewell song, but if not for saving [=GLaDOS=] and the whole Aperture Laboratory, you could've died staring at them before they'll put their bullets on you.

to:

* In the ending credits, cutscene, your elevator slowed down on a floor in what appears to be a large group of sentry turrets giving a cold stare while looking down upon you is downright chilling, and later on you saw a massive Animal King turret overseeing from behind is pretty terrifying. Thankfully they let you pass as they bid you a farewell song, but if not for saving [=GLaDOS=] and the whole Aperture Laboratory, you could've died staring at them before they'll put their bullets on you.
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I'm not sure if mods are allowed here but alright, I'll put it back.

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* The Steam Workshop map [[https://steamcommunity.com/sharedfiles/filedetails/?id=71520977 Don't Make Lemonade]] seems like any normal map but set in the style of the old Aperture Labs facilities. Then when you're forced to push a button and turn around to see ''Chell'' [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png giving you a lifeless stare.]] [[{{Foreshadowing}} You should have read the signs...]]
Is there an issue? Send a MessageReason:
None


* The Steam Workshop map [[https://steamcommunity.com/sharedfiles/filedetails/?id=71520977 Don't Make Lemonade]] seems like any normal map but set in the style of the old Aperture Labs facilities. Then when you're forced to push a button and turn around to see ''Chell'' [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png giving you a lifeless stare.]] [[{{Foreshadowing}} You should have read the signs...]]

to:

* The Steam Workshop map [[https://steamcommunity.com/sharedfiles/filedetails/?id=71520977 Don't Make Lemonade]] seems like any normal map In the ending credits, your elevator slowed down on a floor in what appears to be a large group of sentry turrets giving a cold stare while looking down upon you is downright chilling, and later on you saw a massive Animal King turret overseeing from behind is pretty terrifying. Thankfully they let you pass as they bid you a farewell song, but set in if not for saving [=GLaDOS=] and the style of the old whole Aperture Labs facilities. Then when you're forced to push a button and turn around to see ''Chell'' [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png giving Laboratory, you a lifeless stare.]] [[{{Foreshadowing}} You should have read the signs...]]could've died staring at them before they'll put their bullets on you.

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added quote


* The last three levels of the game have you going inside Aperture. The dim, occasionally flashy lighting, the occasional turrets, the writing on the walls...

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* The last three levels of the game have you going inside Aperture. The dim, occasionally flashy lighting, the occasional turrets, the writing on the walls... and of course, listening to [=GLaDOS=]' voice echoing through the whole industrial maze.
-> '''[=GLaDOS=]''': Okay. I'm not kidding now. Come back or I will kill you.
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* The [[https://www.youtube.com/watch?v=a7T_d7QTN3U very first main menu background screen]], along with the bgm that greets you upon starting up Portal 2 for the first time is met with the deactivated, yet [[NotQuiteDead not-so-dead GLaDOS]]. For first timers it can be quite chilling, and at the same time excites one to what will/may occur during the story after the first Portal chapter. Regardless, just seeing GLaDOS like that is enough to put anyone on edge once they boot up Portal 2 for the first time.
* When [=GladOS=] first wakes up and the first thing she says is "Oh, it's ''you,''" in the coldest, most hate-filled tone she ''ever'' speaks throughout the two games.

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* The [[https://www.youtube.com/watch?v=a7T_d7QTN3U very first main menu background screen]], along with the bgm that greets you upon starting up Portal 2 for the first time is met with the deactivated, yet [[NotQuiteDead not-so-dead GLaDOS]]. For first timers it can be quite chilling, and at the same time excites one to what will/may occur during the story after the first Portal chapter. Regardless, just seeing GLaDOS [=GLaDOS=] like that is enough to put anyone on edge once they boot up Portal 2 for the first time.
* When [=GladOS=] [=GlaDOS=] first wakes up and the first thing she says is "Oh, it's ''you,''" in the coldest, most hate-filled tone she ''ever'' speaks throughout the two games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The [[https://www.youtube.com/watch?v=a7T_d7QTN3U very first main menu background screen]], along with the bgm that greets you upon starting up Portal 2 for the first time is met with the deactivated, yet [[NotQuiteDead not-so-dead GLaDOS]]. For first timers it can be quite chilling, and at the same time excites one to what will/may occur during the story after the first Portal chapter. Regardless, just seeing GLaDOS like that is enough to put anyone on edge once they boot up Portal 2 for the first time.

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This is part of the game because Valve is encouraging players to create and share their own maps.


!!''Portal 1''

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!!''Portal 1''
!!''VideoGame/Portal1''



!!''Portal 2''

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!!''Portal 2''
!!''VideoGame/Portal2''



* In Chapter 3, Testchamber 17 you can discover a hidden chamber, with some choice graffiti: "Fear the turret for it is knell, that summons to heaven or to hell." There's a picture of Chell sleeping there, but she looks dead.

to:

* In Chapter 3, Testchamber Test Chamber 17 you can discover a hidden chamber, with some choice graffiti: "Fear the turret for it is knell, that summons to heaven or to hell." There's a picture of Chell sleeping there, but she looks dead.


Added DiffLines:

* The Steam Workshop map [[https://steamcommunity.com/sharedfiles/filedetails/?id=71520977 Don't Make Lemonade]] seems like any normal map but set in the style of the old Aperture Labs facilities. Then when you're forced to push a button and turn around to see ''Chell'' [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png giving you a lifeless stare.]] [[{{Foreshadowing}} You should have read the signs...]]

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