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** This one deserves a little more explanation for its subtly. The bathroom is one of the more uninteresting rooms with not many intractable items. When you take a small dip in sanity (starting after Anthony's chapter) you'll be given a prompt to examine the bathtub, which you couldn't interact with before. Cue BathroomSuicide JumpScare.

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** This one deserves a little more explanation for its subtly. The bathroom is one of the more uninteresting rooms with not many intractable items. When you take a small dip in sanity (starting after Anthony's chapter) you'll be given a prompt to examine the bathtub, which you couldn't interact with before. Cue BathroomSuicide BathSuicide JumpScare.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/eternal_darkness_bathtub.jpg]]
[[caption-width-right:350:"This isn't... really... happening!]]
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* The painting of the Roivas family tree in the library. Look closely enough at the right side. The only family tree you'll see that [[spoiler: ''has someone hanging from it''.]]
* Casting a healing spell, and ''exploding from the waist up''.

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* The painting of the Roivas family tree in the library. Look closely enough at the right side. The only family tree you'll see that [[spoiler: ''has someone hanging from it''.]]
it''.
* Casting a healing spell, and ''exploding from the waist up''. This is a sanity effect, but it happens so abruptly that it may startle you the first time, especially in the middle of combat.



** "''DON'T YOU UNDERSTAND?!'' [[IDidWhatIHadToDo I]] ''[[IDidWhatIHadToDo had]]'' [[IDidWhatIHadToDo to do it...I]] ''[[IDidWhatIHadToDo had]]'' [[IDidWhatIHadToDo to]]...You believe me, don't you?...don't you?

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** "''DON'T YOU UNDERSTAND?!'' [[IDidWhatIHadToDo I]] ''[[IDidWhatIHadToDo had]]'' [[IDidWhatIHadToDo to do it...I]] ''[[IDidWhatIHadToDo had]]'' [[IDidWhatIHadToDo to]]... [[YouHaveToBelieveMe You believe me, don't you?...you?... don't you?you?]]



** Any time Xel'lotath speaks. One voice is imperious, arrogant, exuberant...but the other is a hissing near-whisper, paranoid, delusional, constantly questioning her own plans or the loyalty of her minions. It's like Gollum/Sméagol cranked up to 11.
** The sizes of the zombies- the smaller ones can't be anything but the skeletons of children. Probably the scariest subtle detail in the whole game.

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** Any time Xel'lotath [[SplitPersonality Xel'lotath]] speaks. One voice is imperious, arrogant, exuberant...but the other is a hissing near-whisper, paranoid, delusional, constantly questioning her own plans or the loyalty of her minions. It's like Gollum/Sméagol cranked up to 11.
UpToEleven.
** The sizes of the zombies- the smaller ones can't be anything but the skeletons of children. [[FridgeHorror Probably the scariest subtle detail in the whole game.game]].

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There\'s some massive unmarked spoilers on this page.


* The hallucination of a dead Alex in the bathtub.

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* [[JumpScare The hallucination of a dead Alex in the bathtub.bathtub]].
** This one deserves a little more explanation for its subtly. The bathroom is one of the more uninteresting rooms with not many intractable items. When you take a small dip in sanity (starting after Anthony's chapter) you'll be given a prompt to examine the bathtub, which you couldn't interact with before. Cue BathroomSuicide JumpScare.



* Then there are the little hints that Alex's grandfather's ghost may not be exactly what he seems...

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* Then there are the little hints that Alex's grandfather's ghost may not be exactly what he seems...seems, as he starts talking more maliciously, to the point where he wishes that she had died along with her parents. [[spoiler:The last cutscene between her and Edward reveals that it was either Pious taunting her, or her own insanity all along. Neither offer much solace.]]



* Another creepy part of the game is when you're playing as an aide to Charlemagne early in the game. You get afflicted with a spell at the beginning of the chapter, and as you continue playing, ''you're slowly turned into an undead abomination''. By the end of the chapter, you reach the final room, only to find that you failed in your quest to protect Charlemagne, ''and then you die''.
** But that's not the end of it! OH no! Another character, Paul the friar, ends up in the same church in a later chapter. You enter the room where the aide died before, and you hear a voice hissing "Charlemagne...". ''It's the aide that you played before, still "alive" after 671 '''years''' of torment as a zombie.'' There's at least ''some'' solace to be had, though: after Paul kills the zombie, he realizes what happened and prays for the poor guy's soul. ''It's not much solace!''

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* Another creepy part of the game is when you're playing as an aide to Charlemagne early in the game. You get afflicted with a spell at the beginning of the chapter, and as you continue playing, ''you're slowly turned into an undead abomination''. By [[spoiler:By the end of the chapter, you reach the final room, only to find that you failed in your quest to protect Charlemagne, ''and then you die''.
die''.]]
** But that's not the end of it! OH no! Another character, Paul the friar, ends up in the same church in a later chapter. You enter the room where the aide died before, and [[spoiler:and you hear a voice hissing "Charlemagne...". ''It's the aide that you played before, still "alive" after 671 '''years''' of torment as a zombie.'' '']] There's at least ''some'' solace to be had, though: after Paul kills the zombie, he realizes what happened and prays for the poor guy's soul. ''It's not much solace!''



* After defeating Pious Augustus and his chosen Ancient, Alex experiences a moment's clairvoyance, where she sees the counter-Ancient she released rape humanity something bad. The visions are seen in flashing, rapid still images, and which Ancient has the least horrible designs for humanity is anyone's guess. To elaborate...

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* After defeating [[spoiler:defeating Pious Augustus and his chosen Ancient, Ancient]], Alex experiences a moment's clairvoyance, where she sees the counter-Ancient she released rape humanity something bad. The visions are seen in flashing, rapid still images, and which Ancient has the least horrible designs for humanity is anyone's guess. To elaborate...



*** In conclusion? If Alex's grandfather hadn't intervened, we'd see what happens when the GodzillaThreshold gets crossed, and [[EldritchAbomination Eldritch Abominations]] are involved. Sweet dreams...
* Anthony and Ellia both remain hundreds of years imprisoned in small alcoves within their own rotting bodies. AndIMustScream suddenly seems so small...

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*** In conclusion? If [[spoiler:If Alex's grandfather hadn't intervened, intervened]], we'd see what happens when the GodzillaThreshold gets crossed, and [[EldritchAbomination Eldritch Abominations]] are involved. Sweet dreams...
* Anthony [[spoiler:Anthony and Ellia both remain hundreds of years imprisoned in small alcoves within their own rotting bodies. bodies.]] AndIMustScream suddenly seems so small...
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--> ''ScrewAttack'''s Top 10 GameCube Games

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--> ''ScrewAttack'''s Top 10 GameCube [[UsefulNotes/NintendoGameCube GameCube]] Games



** Your GameCube appearing to shut itself down.

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** Your GameCube [[UsefulNotes/NintendoGameCube GameCube]] appearing to shut itself down.



** A variation of this would have you move into the new room, where a dozen-odd zombies were waiting inches away to immediately tear you to shreds, with the GameCube dialogue popping up stating that the controller was unplugged.

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** A variation of this would have you move into the new room, where a dozen-odd zombies were waiting inches away to immediately tear you to shreds, with the GameCube [[UsefulNotes/NintendoGameCube GameCube]] dialogue popping up stating that the controller was unplugged.
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* The [[OurVampiresOurDifferent vampire,]] an abomination that stalks Edward through his house while killing off his servants. And unlike most vampires, this one doesn't need to bite to drain its victim's blood; it just sucks it right out of them through the open air. The fact that it can turn invisible [[ParanoiaFuel does NOT help]].

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* The [[OurVampiresOurDifferent [[OurVampiresAreDifferent vampire,]] an abomination that stalks Edward through his house while killing off his servants. And unlike most vampires, this one doesn't need to bite to drain its victim's blood; it just sucks it right out of them through the open air. The fact that it can turn invisible [[ParanoiaFuel does NOT help]].
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* During the opening movie of the game, one of the first things you see is an animated skeleton staring directly at the screen. Nice opening for "kid-friendly" Nintendo, eh?

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* During the opening movie of the game, one of the first things you see is an animated skeleton staring directly at the screen. Nice opening for "kid-friendly" Nintendo, eh?eh?
* The [[OurVampiresOurDifferent vampire,]] an abomination that stalks Edward through his house while killing off his servants. And unlike most vampires, this one doesn't need to bite to drain its victim's blood; it just sucks it right out of them through the open air. The fact that it can turn invisible [[ParanoiaFuel does NOT help]].
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* A case of [[TalkingToHimself Talking To Herself]] with Alex takes a turn for the worse when you realize who else JenniferHale is voicing. Yes, Alex and one of Xel'lotath's voices are done by the same person.

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* A case of [[TalkingToHimself Talking To Herself]] with Alex takes a turn for the worse when you realize who else JenniferHale Creator/JenniferHale is voicing. Yes, Alex and one of Xel'lotath's voices are done by the same person.
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-> The first M-rated game ''ever'' published by Nintendo pushed gamers to the edge of sanity and back. A legitly scary game, the sole purpose this game was made was to fuck with you. Your head randomly falling off, misplacement and, of course, the legendary DOS prompt. Genius. The lower your sanity meter goes, the more screwed up the game gets. This truly is a psychological thriller.

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-> The first M-rated game ''ever'' published by Nintendo Nintendo[[note]]this is a mistake; ''VideoGame/PerfectDark'' holds that title[[/note]] pushed gamers to the edge of sanity and back. A legitly scary game, the sole purpose this game was made was to fuck with you. Your head randomly falling off, misplacement and, of course, the legendary DOS prompt. Genius. The lower your sanity meter goes, the more screwed up the game gets. This truly is a psychological thriller.
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** In a world where Chattur'gha reigns, his creatures run wild over the earth, turning it into a blood-soaked wasteland of flayed corpses where humanity is reduced to prey for the Ancient's creatures. Those unfortunate to be caught will be force-marched across the desert to crude execution platforms, where they get hanged and butchered in droves. Thus is the ultimate fate of humanity under Chattur'gha...to be nothing more than cattle, sating the savage appetites of its horrific creatures.

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** In a world where Chattur'gha reigns, his creatures run wild over the earth, turning it into a [[EvilIsVisceral blood-soaked wasteland of flayed corpses corpses]] where humanity is reduced to prey for the Ancient's creatures. Those unfortunate to be caught will be force-marched across the desert to crude execution platforms, where they get hanged and butchered in droves. Thus is the ultimate fate of humanity under Chattur'gha...to be nothing more than cattle, sating the savage appetites of its horrific creatures.



*** In conclusion? If Alex's grandfather hadn't intervened, we'd see what happens when the GodzillaThreshold gets crossed, and EldiritchAbominations are involved. Sweet dreams...

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*** In conclusion? If Alex's grandfather hadn't intervened, we'd see what happens when the GodzillaThreshold gets crossed, and EldiritchAbominations [[EldritchAbomination Eldritch Abominations]] are involved. Sweet dreams...
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*** In conclusion? If Alex's grandfather hadn't intervened, we'd see what happens when the GodzillaThreshold gets crossed, and EldritchAbominations are involved. Sweet dreams...

to:

*** In conclusion? If Alex's grandfather hadn't intervened, we'd see what happens when the GodzillaThreshold gets crossed, and EldritchAbominations EldiritchAbominations are involved. Sweet dreams...

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* After defeating Pious Augustus and his chosen Ancient, Alex experiences a moment's clairvoyance, where she sees the counter-Ancient she released rape humanity something bad. The visions are seen in flashing, rapid still images, and which Ancient has the least horrible designs for humanity is anyone's guess.

to:

* After defeating Pious Augustus and his chosen Ancient, Alex experiences a moment's clairvoyance, where she sees the counter-Ancient she released rape humanity something bad. The visions are seen in flashing, rapid still images, and which Ancient has the least horrible designs for humanity is anyone's guess. To elaborate...
** In a world where Chattur'gha reigns, his creatures run wild over the earth, turning it into a blood-soaked wasteland of flayed corpses where humanity is reduced to prey for the Ancient's creatures. Those unfortunate to be caught will be force-marched across the desert to crude execution platforms, where they get hanged and butchered in droves. Thus is the ultimate fate of humanity under Chattur'gha...to be nothing more than cattle, sating the savage appetites of its horrific creatures.
** Should Ulyaoth come to power, the human race will be taken to what can only be described as an EternalEngine with AlienGeometries that exists in a fathomless void, bound by energy shackles to floating platforms that deliver them to surging energy furnaces. Thus is the ultimate fate of humanity under Ulyaoth...to be little more than batteries for Ulyaoth's incomprehensible machinations.
** If Xel'lotath were to emerge into our reality unchecked, humankind would be enslaved and forced to construct eerie cylindrical monoliths, each one adorned with a sinister emerald eye that seems almost alive. To make matters worse, it's implied that the construction of each monolith involves a ritual in which the slaves are forced to brutalize each other, ultimately driving themselves insane before beheading themselves...''and then coming back to life, holding their severed heads and continuing to serve!'' Thus is the ultimate fate of humanity under Xel'lotath...to be reduced to slaves serving the insane whims of a [[MadGod Mad Goddess]] until their own sanity is lost forever.
*** In conclusion? If Alex's grandfather hadn't intervened, we'd see what happens when the GodzillaThreshold gets crossed, and EldritchAbominations are involved. Sweet dreams...

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* Characters will tend to talk and gibber to themselves with their sanity depleted, in personalized ways. While whispering or whimpering on any of the protagonists is standard enough, some of the distinct ones, such as Anthony sobbing "Dying... I need... help me..." or Paul's screaming unprompted at the top of his lungs, can be ''unnerving''.

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** In the PAL version at least, when you select 50 or 60 Hz on that screen, it briefly corrupts and the voice stops, giving the impression that you made the wrong choice. The game works fine afterwards though. Whether it is deliberate or not, it's a very effective first scare.
* Characters will tend to talk and gibber to themselves with their sanity depleted, in personalized ways. While whispering or whimpering on any of the protagonists is standard enough, some of the distinct ones, such as Anthony sobbing "Dying... I need... help me..." or Paul's screaming unprompted at the top of his lungs, can be ''unnerving''.''unnerving''.
* During the opening movie of the game, one of the first things you see is an animated skeleton staring directly at the screen. Nice opening for "kid-friendly" Nintendo, eh?
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* Just the ''idea'' of Mantarok. A colossal fleshy mass, a sea of maws and eyeballs, nailed to the floor by huge stone columns in a lightless chamber beneath an ancient, forgotten Cambodian temple, wasting away in the darkness over hundreds of years, scheming, plotting, manipulating human history in order to get back at the rival Ancients that imprisoned him.

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* Just the ''idea'' of Mantarok.Mantorok. A colossal fleshy mass, a sea of maws and eyeballs, nailed to the floor by huge stone columns in a lightless chamber beneath an ancient, forgotten Cambodian temple, wasting away in the darkness over hundreds of years, scheming, plotting, manipulating human history in order to get back at the rival Ancients that imprisoned him.

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* The bust of Caesar in the upstairs hall turning its head as you walk by may be the creepiest thing in the whole game.
** It's worse than that, actually. The bust is of Brother Luther. Which gets even weirder as you encounter the same statues in the level where you play as him!

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* The bust of Caesar Brother Paul Luther in the upstairs hall turning its head as you walk by may be the creepiest thing in the whole game.
** It's worse than that, actually. The bust is of Brother Luther.
game. Which gets even weirder as you encounter the same statues in the level where you play as him!
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** They can trigger a NonStandardGameOver if you don't [[SmashingSurvival shake them off of you in time.]] They'll crawl right down your throat, take full control and [[ScareChord BAM!.]] HaveANiceDeath.
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* The EdgarAllanPoe quote at the start of the game certainly sets the tone for the rest of it, and it's kind of creepy how it precedes ''everything'', including the title screen and logos, to be the very first thing you see and hear when you start up the game.

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* The EdgarAllanPoe quote at the start of the game certainly sets the tone for the rest of it, and it's kind of creepy how it precedes ''everything'', including the title screen and logos, to be the very first thing you see and hear when you start up the game.game.
* Characters will tend to talk and gibber to themselves with their sanity depleted, in personalized ways. While whispering or whimpering on any of the protagonists is standard enough, some of the distinct ones, such as Anthony sobbing "Dying... I need... help me..." or Paul's screaming unprompted at the top of his lungs, can be ''unnerving''.
Is there an issue? Send a MessageReason:
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* The EdgarAllenPoe quote at the start of the game certain sets the tomb, and it's kind of creepy how it precedes ''everything'', including the title screen and logos, to be the very first thing you see and hear when you start up the game.

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* The EdgarAllenPoe EdgarAllanPoe quote at the start of the game certain certainly sets the tomb, tone for the rest of it, and it's kind of creepy how it precedes ''everything'', including the title screen and logos, to be the very first thing you see and hear when you start up the game.
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* A case of [[TalkingToHimself Talking To Herself]] with Alex takes a turn for the worse when you realize who else JenniferHale is voicing. Yes, Alex and one of Xel'lotath's voices are done by the same person.

to:

* A case of [[TalkingToHimself Talking To Herself]] with Alex takes a turn for the worse when you realize who else JenniferHale is voicing. Yes, Alex and one of Xel'lotath's voices are done by the same person.person.
* The EdgarAllenPoe quote at the start of the game certain sets the tomb, and it's kind of creepy how it precedes ''everything'', including the title screen and logos, to be the very first thing you see and hear when you start up the game.
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** Bonethieves are very much in-universe NightmareFuel as well. Watching a Bonethief burst out of its host carves ''huge'' chunks out of your sanity meter.
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** One of the the scariest things about it is when you look at it for a long time, you expect it to come alive and start screaming or something, but no. It just stares at you. It stares. And stares. And stares...



* "Whew, those zombies can be nasty. Fortunately, all I have to do is cut their heads off, and they stand in one place and just flail around helplessly. Okay, here's a red one. Cut its head off...''why is it still moving!?'' * run away in a panic* ''OH SWEET JESUS THE HEAD GREW BACK!''"

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So much natter


** The Sanity Meter. Whenever your character would come across a monster or something scary, their sanity meter would shrink a little and could only be raised by performing "finishing moves" on the enemies. The lower your meter went, the more screwed up things your character would hallucinate. When it got near the bottom, the game would start to fuck with not only your character but '''you'''. Such things include:
*** Your TV muting itself.
*** Your GameCube appearing to shut itself down.
*** Trying to load or save your game only for the game to tell you it instead is going to erase your saved data.
*** Walking into a room and slowly having your limbs fall off.
*** Casting a healing spell only to have your body explode.
*** Walls bleeding, corpses falling from the sky, seeing enemies that aren't there.
*** The video game equivalent of "standing in front of everyone naked", you would enter a new room and suddenly '''have no weapons''', being unable to do anything but watch your character die.
*** A variation of this would have you move into the new room, where a dozen-odd zombies were waiting inches away to immediately tear you to shreds, with the GameCube dialogue popping up stating that the controller was unplugged.
*** Additionally, there are some fairly rare but incredibly unsettling sanity effects, such as shadow creatures that split from the wall and quickly fade away when the camera view turns, as well as a misfire with Max's flintlock pistol during reloading that results in accidental suicide.
*** Also, the bugs on the inside of the screen.

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** * The Sanity Meter. Whenever your character would come across a monster or something scary, their sanity meter would shrink a little and could only be raised by performing "finishing moves" on the enemies. The lower your meter went, the more screwed up things your character would hallucinate. When it got near the bottom, the game would start to fuck with not only your character but '''you'''. Such things include:
*** ** Your TV muting itself.
*** ** Your GameCube appearing to shut itself down.
*** ** Trying to load or save your game only for the game to tell you it instead is going to erase your saved data.
*** ** Walking into a room and slowly having your limbs fall off.
*** ** Casting a healing spell only to have your body explode.
*** ** Walls bleeding, corpses falling from the sky, seeing enemies that aren't there.
*** ** The video game equivalent of "standing in front of everyone naked", you would enter a new room and suddenly '''have no weapons''', being unable to do anything but watch your character die.
*** ** A variation of this would have you move into the new room, where a dozen-odd zombies were waiting inches away to immediately tear you to shreds, with the GameCube dialogue popping up stating that the controller was unplugged.
*** ** Additionally, there are some fairly rare but incredibly unsettling sanity effects, such as shadow creatures that split from the wall and quickly fade away when the camera view turns, as well as a misfire with Max's flintlock pistol during reloading that results in accidental suicide.
*** ** Also, the bugs on the inside of the screen.



*** You can easily misread it and thought it was asking for Disc 2. So you reached over to the game case and... ''wait a minute''.
** Another creepy part of the game is when you're playing as an aide to Charlemagne early in the game. You get afflicted with a spell at the beginning of the chapter, and as you continue playing, ''you're slowly turned into an undead abomination''. By the end of the chapter, you reach the final room, only to find that you failed in your quest to protect Charlemagne, ''and then you die''.
*** But that's not the end of it! OH no! Another character, Paul the friar, ends up in the same church in a later chapter. You enter the room where the aide died before, and you hear a voice hissing "Charlemagne...". ''It's the aide that you played before, still "alive" after 671 '''years''' of torment as a zombie.'' There's at least ''some'' solace to be had, though: after Paul kills the zombie, he realizes what happened and prays for the poor guy's soul. ''It's not much solace!''
*** Once hit with that spell, the character ''could not die'' except when dictated by the story. Emptying the player's health bar only resulted in the character ''getting back up''. His fate was so decided by the PowersThatBe that he was unable to even '''die''' of his own accord.
* I remember walking into one of the hallways in Chapter 6, and finding a massive collection of shotgun shells. Of course, it was my first time down that hallway during this chapter. My reaction was in a comical place between [[StopHelpingMe Stop Helping Me]] and [[GoMadFromTheRevelation Go Mad From the Revelation]].

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*** You can easily misread it and thought it was asking for Disc 2. So you reached over to the game case and... ''wait a minute''.
**
* Another creepy part of the game is when you're playing as an aide to Charlemagne early in the game. You get afflicted with a spell at the beginning of the chapter, and as you continue playing, ''you're slowly turned into an undead abomination''. By the end of the chapter, you reach the final room, only to find that you failed in your quest to protect Charlemagne, ''and then you die''.
*** ** But that's not the end of it! OH no! Another character, Paul the friar, ends up in the same church in a later chapter. You enter the room where the aide died before, and you hear a voice hissing "Charlemagne...". ''It's the aide that you played before, still "alive" after 671 '''years''' of torment as a zombie.'' There's at least ''some'' solace to be had, though: after Paul kills the zombie, he realizes what happened and prays for the poor guy's soul. ''It's not much solace!''
*** ** Once hit with that spell, the character ''could not die'' except when dictated by the story. Emptying the player's health bar only resulted in the character ''getting back up''. His fate was so decided by the PowersThatBe that he was unable to even '''die''' of his own accord.
* I remember walking into one of the hallways in Chapter 6, and finding a massive collection of shotgun shells. Of course, it was my first time down that hallway during this chapter. My reaction was in a comical place between [[StopHelpingMe Stop Helping Me]] and [[GoMadFromTheRevelation Go Mad From the Revelation]].
accord.



** To elaborate, Chattur'gha turns Earth into a huge slaughterfest; Ulyaoth combines EternalEngine and planet-wide torture; Xel'lotath manifests her will through giant pillars that causes all of humanity to go violently mad and turn on each other.
* On the subject of clairvoyance, Maximilian's flash-forward to his cell was freakishly cool.
*** Made so much worse, particularly on later playthroughs, when you recognize it as what Alex flashes back to at the end of her dream, right at the game's beginning.
** Actually, Maximilian's story has some of the best and most classically Lovecraftian stuff going on.
*** Though, it's all topped with the one piece of the action you don't get to play through, [[spoiler:his violent slaughter of the "servants" at a point where it is unclear whether they are actually all infested with body snatchers, or whether some of them are perfectly innocent. Except, of course, that the way some of the servants were cowering when things broke through into the house highly suggests some of them were just normal people.]]



* One of the Sanity effects involves the player character gradually being dismembered, and you have full control over them while one arm is severed, then their other arm, then the head and finally their torso explodes. If the player attempts to equip a weapon while only having one or none of their character's arms still attached during said Sanity effect, this message pops up:
--> [[spoiler: [[TheDevTeamThinksOfEverything It is somewhat difficult to equip a weapon when [player character] has no arms to equip it with!!]]]]
--> You also pick up your severed head for a bit of ''Hamlet'', if you are so inclined.
* A case of [[TalkingToHimself Talking To Herself]] with Alex takes a turn for the worse when you realize who else JenniferHale is voicing. Yes, Alex and one of Xel'lotath's voices are done by the same person.
** [[SarcasmMode Happy]] coincidence or [[FridgeBrilliance another]] layer of [[FridgeHorror madness]]?

to:

* One of the Sanity effects involves the player character gradually being dismembered, and you have full control over them while one arm is severed, then their other arm, then the head and finally their torso explodes. If the player attempts to equip a weapon while only having one or none of their character's arms still attached during said Sanity effect, this message pops up:
--> [[spoiler: [[TheDevTeamThinksOfEverything It is somewhat difficult to equip a weapon when [player character] has no arms to equip it with!!]]]]
--> You also pick up your severed head for a bit of ''Hamlet'', if you are so inclined.
* A case of [[TalkingToHimself Talking To Herself]] with Alex takes a turn for the worse when you realize who else JenniferHale is voicing. Yes, Alex and one of Xel'lotath's voices are done by the same person.
** [[SarcasmMode Happy]] coincidence or [[FridgeBrilliance another]] layer of [[FridgeHorror madness]]?
person.

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* ''EternalDarkness'' used to be on this list, and by God it deserves to be back. Some of the more salient features:
** The hallucination of a dead Alex in the bathtub.
** The bust of Caesar in the upstairs hall turning its head as you walk by may be the creepiest thing in the whole game.
*** It's worse than that, actually. The bust is of Brother Luther. Which gets even weirder as you encounter the same statues in the level where you play as him!
*** One of the the scariest things about it is when you look at it for a long time, you expect it to come alive and start screaming or something, but no. It just stares at you. It stares. And stares. And stares...
** Frantic knocking on the other side of a door, which you open...to find that no one is there.
** Blood running down in streams from an idyllic landscape painting.
*** The idyllic landscape painting that turns into a desolate hellscape.
** The painting of the Roivas family tree in the library. Look closely enough at the right side. The only family tree you'll see that [[spoiler: ''has someone hanging from it''.]]
** Casting a healing spell, and ''exploding from the waist up''.
** Walking along, when ''splat'' - a splash of blood on the floor a few feet behind you. Seconds later, ''splat'', another gallon of gore falls from the ceiling, this time a bit closer. ''Splat''. ''Splat''. ''Splat''...
** Then there are the little hints that Alex's grandfather's ghost may not be exactly what he seems...
** Some of [[http://www.youtube.com/watch?v=qE-q48pmap8 Max's autopsy reports]]. LargeHam he can be, but when he underplays, I wonder if I'll ever sleep again.
*** "It's...the ''only'' way...I know...I've...''done it''...it...works..." Alas, [[http://en.wikipedia.org/wiki/William_Hootkins Red Six]] is down for good, and won't be returning for any sequels.
*** "''DON'T YOU UNDERSTAND?!'' [[IDidWhatIHadToDo I]] ''[[IDidWhatIHadToDo had]]'' [[IDidWhatIHadToDo to do it...I]] ''[[IDidWhatIHadToDo had]]'' [[IDidWhatIHadToDo to]]...You believe me, don't you?...don't you?
*** "MAY THE RATS EAT YOUR EYES! THE DARKNESS COMES!"
*** "DAMN YOU, LISTEN TO ME! THEY FEED ON '''US!'''"
** [[GrandTheftMe Bonethieves]] cross the line into ParanoiaFuel.
*** The vast quantities of Bonethieves present in the World War 1 level, combined with the eerie background music and dead (or dying) bodies piled everywhere inside the haunted church.
*** According to Max's autopsy of a Xel'lotath bonethief, the victim they inhabit remains [[AndIMustScream conscious but powerless]]: "While our souls are pushed into the corners of our skulls, watching as our hands do tasks that we have no control over!" Of course, Max was quite thoroughly insane, and bonethieves seemed to be the primary reason for it, so he might have mentally exaggerated them. But if he did, it couldn't have been by much.
** "Whew, those zombies can be nasty. Fortunately, all I have to do is cut their heads off, and they stand in one place and just flail around helplessly. Okay, here's a red one. Cut its head off...''why is it still moving!?'' * run away in a panic* ''OH SWEET JESUS THE HEAD GREW BACK!''"
** Picking up the Tome of Eternal Darkness with most of the side characters. You walk over a stone bridge carved with a multitude of human faces...which then begin screaming in agony as a giant skeletal hand opens up to offer you a book bound in human skin. Sounds comedically over-the-top, right? ''It's not''.
** Collecting weapons and ammunition as Alex, long before you actually need them, is unsettling to say the least. The whole point of ChekhovsGun [[SuspiciousVideoGameGenerosity is to fire it, right?]] And the longer you carry it around without firing it, [[NothingIsScarier the more]] ''[[NothingIsScarier wrong]]'' [[NothingIsScarier things seem]]. In fact, the game would've been even scarier if it had ended with Alex never using any of those weapons.
** ''"I can't get the blood out!"''
** Just the ''idea'' of Mantarok. A colossal fleshy mass, a sea of maws and eyeballs, nailed to the floor by huge stone columns in a lightless chamber beneath an ancient, forgotten Cambodian temple, wasting away in the darkness over hundreds of years, scheming, plotting, manipulating human history in order to get back at the rival Ancients that imprisoned him.
*** Not to mention that if you inspect the room, it's apparently covered with a thick layer of effluvial grime that the monsterous flesh god has been belching out for milennia.
*** Consider it this way- Mantorok is a giant, amorphous mass masquerading as a Cambodian fertility diety. His influence has destroyed the region around him, leaving it uninhabitable (And causing who knows what other madness). And the worst part? ''He's your only hope for saving the world from something WORSE.''

to:

* ''EternalDarkness'' used to be on this list, and by God it deserves to be back. Some of the more salient features:
**
The hallucination of a dead Alex in the bathtub.
** * The bust of Caesar in the upstairs hall turning its head as you walk by may be the creepiest thing in the whole game.
*** ** It's worse than that, actually. The bust is of Brother Luther. Which gets even weirder as you encounter the same statues in the level where you play as him!
*** ** One of the the scariest things about it is when you look at it for a long time, you expect it to come alive and start screaming or something, but no. It just stares at you. It stares. And stares. And stares...
** * Frantic knocking on the other side of a door, which you open...to find that no one is there.
** * Blood running down in streams from an idyllic landscape painting.
*** ** The idyllic landscape painting that turns into a desolate hellscape.
** * The painting of the Roivas family tree in the library. Look closely enough at the right side. The only family tree you'll see that [[spoiler: ''has someone hanging from it''.]]
** * Casting a healing spell, and ''exploding from the waist up''.
** * Walking along, when ''splat'' - a splash of blood on the floor a few feet behind you. Seconds later, ''splat'', another gallon of gore falls from the ceiling, this time a bit closer. ''Splat''. ''Splat''. ''Splat''...
** * Then there are the little hints that Alex's grandfather's ghost may not be exactly what he seems...
** * Some of [[http://www.youtube.com/watch?v=qE-q48pmap8 Max's autopsy reports]]. LargeHam he can be, but when he underplays, I wonder if I'll ever sleep again.
***
reports]].
**
"It's...the ''only'' way...I know...I've...''done it''...it...works..." Alas, [[http://en.wikipedia.org/wiki/William_Hootkins Red Six]] is down for good, and won't be returning for any sequels.
*** ** "''DON'T YOU UNDERSTAND?!'' [[IDidWhatIHadToDo I]] ''[[IDidWhatIHadToDo had]]'' [[IDidWhatIHadToDo to do it...I]] ''[[IDidWhatIHadToDo had]]'' [[IDidWhatIHadToDo to]]...You believe me, don't you?...don't you?
*** ** "MAY THE RATS EAT YOUR EYES! THE DARKNESS COMES!"
*** ** "DAMN YOU, LISTEN TO ME! THEY FEED ON '''US!'''"
** * [[GrandTheftMe Bonethieves]] cross the line into ParanoiaFuel.
*** ** The vast quantities of Bonethieves present in the World War 1 level, combined with the eerie background music and dead (or dying) bodies piled everywhere inside the haunted church.
*** ** According to Max's autopsy of a Xel'lotath bonethief, the victim they inhabit remains [[AndIMustScream conscious but powerless]]: "While our souls are pushed into the corners of our skulls, watching as our hands do tasks that we have no control over!" Of course, Max was quite thoroughly insane, and bonethieves seemed to be the primary reason for it, so he might have mentally exaggerated them. But if he did, it couldn't have been by much.
** * "Whew, those zombies can be nasty. Fortunately, all I have to do is cut their heads off, and they stand in one place and just flail around helplessly. Okay, here's a red one. Cut its head off...''why is it still moving!?'' * run away in a panic* ''OH SWEET JESUS THE HEAD GREW BACK!''"
** * Picking up the Tome of Eternal Darkness with most of the side characters. You walk over a stone bridge carved with a multitude of human faces...which then begin screaming in agony as a giant skeletal hand opens up to offer you a book bound in human skin. Sounds comedically over-the-top, right? ''It's not''.
** * Collecting weapons and ammunition as Alex, long before you actually need them, is unsettling to say the least. The whole point of ChekhovsGun [[SuspiciousVideoGameGenerosity is to fire it, right?]] And the longer you carry it around without firing it, [[NothingIsScarier the more]] ''[[NothingIsScarier wrong]]'' [[NothingIsScarier things seem]]. In fact, the game would've been even scarier if it had ended with Alex never using any of those weapons.
** * ''"I can't get the blood out!"''
** * Just the ''idea'' of Mantarok. A colossal fleshy mass, a sea of maws and eyeballs, nailed to the floor by huge stone columns in a lightless chamber beneath an ancient, forgotten Cambodian temple, wasting away in the darkness over hundreds of years, scheming, plotting, manipulating human history in order to get back at the rival Ancients that imprisoned him.
*** ** Not to mention that if you inspect the room, it's apparently covered with a thick layer of effluvial grime that the monsterous flesh god has been belching out for milennia.
*** ** Consider it this way- Mantorok is a giant, amorphous mass masquerading as a Cambodian fertility diety. His influence has destroyed the region around him, leaving it uninhabitable (And causing who knows what other madness). And the worst part? ''He's your only hope for saving the world from something WORSE.''
Is there an issue? Send a MessageReason:
None


** Any time Xel'lotath speaks. One voice is imperious, arrogant, exuberant...but the other is a hissing near-whisper, paranoid, delusional, constantly questioning her own plans or the loyalty of her minions. It's like Gollum/Smeagol cranked up to 11.

to:

** Any time Xel'lotath speaks. One voice is imperious, arrogant, exuberant...but the other is a hissing near-whisper, paranoid, delusional, constantly questioning her own plans or the loyalty of her minions. It's like Gollum/Smeagol Gollum/Sméagol cranked up to 11.
Is there an issue? Send a MessageReason:
None


*** Not to mention that if you inspect the room, it's apparently covered with a thick layer of grime that the monsterous flesh god has been belching out for milennia.

to:

*** Not to mention that if you inspect the room, it's apparently covered with a thick layer of effluvial grime that the monsterous flesh god has been belching out for milennia.
Is there an issue? Send a MessageReason:
Chainsawing IGW wicks.


*** [[ItGotWorse It gets worse]]: according to Max's autopsy of a Xel'lotath bonethief, the victim they inhabit remains [[AndIMustScream conscious but powerless]]: "While our souls are pushed into the corners of our skulls, watching as our hands do tasks that we have no control over!" Of course, Max was quite thoroughly insane, and bonethieves seemed to be the primary reason for it, so he might have mentally exaggerated them. But if he did, it couldn't have been by much.

to:

*** [[ItGotWorse It gets worse]]: according According to Max's autopsy of a Xel'lotath bonethief, the victim they inhabit remains [[AndIMustScream conscious but powerless]]: "While our souls are pushed into the corners of our skulls, watching as our hands do tasks that we have no control over!" Of course, Max was quite thoroughly insane, and bonethieves seemed to be the primary reason for it, so he might have mentally exaggerated them. But if he did, it couldn't have been by much.

Added: 87

Removed: 85

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None


--> You also pick up your severed head for a bit of ''Hamlet'', if you are so inclined.



* You also pick up your severed head for a bit of ''Hamlet'', if you are so inclined.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* You also pick up your severed head for a bit of ''Hamlet'', if you are so inclined.
Is there an issue? Send a MessageReason:
Minor correction.


--> [[spoiler: [[TheDevTeamThinksOfEverything It is somewhat difficult to equip a weapon when (insert player character here) has no arms to equip it with!!]]]]

to:

--> [[spoiler: [[TheDevTeamThinksOfEverything It is somewhat difficult to equip a weapon when (insert player character here) [player character] has no arms to equip it with!!]]]]
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Added DiffLines:

-> The first M-rated game ''ever'' published by Nintendo pushed gamers to the edge of sanity and back. A legitly scary game, the sole purpose this game was made was to fuck with you. Your head randomly falling off, misplacement and, of course, the legendary DOS prompt. Genius. The lower your sanity meter goes, the more screwed up the game gets. This truly is a psychological thriller.
--> ''ScrewAttack'''s Top 10 GameCube Games

That quote says it all. Perhaps the game did its job too well, as these entries will attest.

* ''EternalDarkness'' used to be on this list, and by God it deserves to be back. Some of the more salient features:
** The hallucination of a dead Alex in the bathtub.
** The bust of Caesar in the upstairs hall turning its head as you walk by may be the creepiest thing in the whole game.
*** It's worse than that, actually. The bust is of Brother Luther. Which gets even weirder as you encounter the same statues in the level where you play as him!
*** One of the the scariest things about it is when you look at it for a long time, you expect it to come alive and start screaming or something, but no. It just stares at you. It stares. And stares. And stares...
** Frantic knocking on the other side of a door, which you open...to find that no one is there.
** Blood running down in streams from an idyllic landscape painting.
*** The idyllic landscape painting that turns into a desolate hellscape.
** The painting of the Roivas family tree in the library. Look closely enough at the right side. The only family tree you'll see that [[spoiler: ''has someone hanging from it''.]]
** Casting a healing spell, and ''exploding from the waist up''.
** Walking along, when ''splat'' - a splash of blood on the floor a few feet behind you. Seconds later, ''splat'', another gallon of gore falls from the ceiling, this time a bit closer. ''Splat''. ''Splat''. ''Splat''...
** Then there are the little hints that Alex's grandfather's ghost may not be exactly what he seems...
** Some of [[http://www.youtube.com/watch?v=qE-q48pmap8 Max's autopsy reports]]. LargeHam he can be, but when he underplays, I wonder if I'll ever sleep again.
*** "It's...the ''only'' way...I know...I've...''done it''...it...works..." Alas, [[http://en.wikipedia.org/wiki/William_Hootkins Red Six]] is down for good, and won't be returning for any sequels.
*** "''DON'T YOU UNDERSTAND?!'' [[IDidWhatIHadToDo I]] ''[[IDidWhatIHadToDo had]]'' [[IDidWhatIHadToDo to do it...I]] ''[[IDidWhatIHadToDo had]]'' [[IDidWhatIHadToDo to]]...You believe me, don't you?...don't you?
*** "MAY THE RATS EAT YOUR EYES! THE DARKNESS COMES!"
*** "DAMN YOU, LISTEN TO ME! THEY FEED ON '''US!'''"
** [[GrandTheftMe Bonethieves]] cross the line into ParanoiaFuel.
*** The vast quantities of Bonethieves present in the World War 1 level, combined with the eerie background music and dead (or dying) bodies piled everywhere inside the haunted church.
*** [[ItGotWorse It gets worse]]: according to Max's autopsy of a Xel'lotath bonethief, the victim they inhabit remains [[AndIMustScream conscious but powerless]]: "While our souls are pushed into the corners of our skulls, watching as our hands do tasks that we have no control over!" Of course, Max was quite thoroughly insane, and bonethieves seemed to be the primary reason for it, so he might have mentally exaggerated them. But if he did, it couldn't have been by much.
** "Whew, those zombies can be nasty. Fortunately, all I have to do is cut their heads off, and they stand in one place and just flail around helplessly. Okay, here's a red one. Cut its head off...''why is it still moving!?'' * run away in a panic* ''OH SWEET JESUS THE HEAD GREW BACK!''"
** Picking up the Tome of Eternal Darkness with most of the side characters. You walk over a stone bridge carved with a multitude of human faces...which then begin screaming in agony as a giant skeletal hand opens up to offer you a book bound in human skin. Sounds comedically over-the-top, right? ''It's not''.
** Collecting weapons and ammunition as Alex, long before you actually need them, is unsettling to say the least. The whole point of ChekhovsGun [[SuspiciousVideoGameGenerosity is to fire it, right?]] And the longer you carry it around without firing it, [[NothingIsScarier the more]] ''[[NothingIsScarier wrong]]'' [[NothingIsScarier things seem]]. In fact, the game would've been even scarier if it had ended with Alex never using any of those weapons.
** ''"I can't get the blood out!"''
** Just the ''idea'' of Mantarok. A colossal fleshy mass, a sea of maws and eyeballs, nailed to the floor by huge stone columns in a lightless chamber beneath an ancient, forgotten Cambodian temple, wasting away in the darkness over hundreds of years, scheming, plotting, manipulating human history in order to get back at the rival Ancients that imprisoned him.
*** Not to mention that if you inspect the room, it's apparently covered with a thick layer of grime that the monsterous flesh god has been belching out for milennia.
*** Consider it this way- Mantorok is a giant, amorphous mass masquerading as a Cambodian fertility diety. His influence has destroyed the region around him, leaving it uninhabitable (And causing who knows what other madness). And the worst part? ''He's your only hope for saving the world from something WORSE.''
** Any time Xel'lotath speaks. One voice is imperious, arrogant, exuberant...but the other is a hissing near-whisper, paranoid, delusional, constantly questioning her own plans or the loyalty of her minions. It's like Gollum/Smeagol cranked up to 11.
** The sizes of the zombies- the smaller ones can't be anything but the skeletons of children. Probably the scariest subtle detail in the whole game.
** Is there any part of the game that ''isn't'' nightmare fuel? The scariest part is the Xel'lotath Lesser Guardians. Empty husks that resemble headless conjoined twins. How does it move? How does it survive? How does it cast Magickal Attack with no mouth to say the words? ''How does it know where you are to attack you when it has no sense organs whatsoever?''
--> "Oh... oh gibbering insanity wrought in flesh as though an artist had sculpted it! Created from nothing by their mistress Xel'lotath, a canvas as grotesque as any! Their bodies made no sense - no heads, no organs - an empty husk devoid of the trappings of nature... But it walked... it sang... it shrieked!!! A mockery of reason, both natural and mental! '''A blasphemy from beyond the Veil!!!''' ''The veil has opened!! And we should NOT see beyond!'' We... we weren't meant to... never, ever meant to... Oh, give us the blessing of ignorance, the happiness of oblivion... ''Innocence can only be tainted, '''never returned!'''''"
** The Sanity Meter. Whenever your character would come across a monster or something scary, their sanity meter would shrink a little and could only be raised by performing "finishing moves" on the enemies. The lower your meter went, the more screwed up things your character would hallucinate. When it got near the bottom, the game would start to fuck with not only your character but '''you'''. Such things include:
*** Your TV muting itself.
*** Your GameCube appearing to shut itself down.
*** Trying to load or save your game only for the game to tell you it instead is going to erase your saved data.
*** Walking into a room and slowly having your limbs fall off.
*** Casting a healing spell only to have your body explode.
*** Walls bleeding, corpses falling from the sky, seeing enemies that aren't there.
*** The video game equivalent of "standing in front of everyone naked", you would enter a new room and suddenly '''have no weapons''', being unable to do anything but watch your character die.
*** A variation of this would have you move into the new room, where a dozen-odd zombies were waiting inches away to immediately tear you to shreds, with the GameCube dialogue popping up stating that the controller was unplugged.
*** Additionally, there are some fairly rare but incredibly unsettling sanity effects, such as shadow creatures that split from the wall and quickly fade away when the camera view turns, as well as a misfire with Max's flintlock pistol during reloading that results in accidental suicide.
*** Also, the bugs on the inside of the screen.
** By fact the creepiest sanity effect is one that ''everyone'' experiences: after you finish playing as the third "side" character, the game cuts to Alex in the library reading the Tome of Eternal Darkness, ''and then cuts to a screen telling you that you've finished the demo''. This screen will stay there for a good fifteen seconds, just long enough for you to get pissed off that you got a gimped version of the game, and then BOOM! "This...isn't...happening!"
*** You can easily misread it and thought it was asking for Disc 2. So you reached over to the game case and... ''wait a minute''.
** Another creepy part of the game is when you're playing as an aide to Charlemagne early in the game. You get afflicted with a spell at the beginning of the chapter, and as you continue playing, ''you're slowly turned into an undead abomination''. By the end of the chapter, you reach the final room, only to find that you failed in your quest to protect Charlemagne, ''and then you die''.
*** But that's not the end of it! OH no! Another character, Paul the friar, ends up in the same church in a later chapter. You enter the room where the aide died before, and you hear a voice hissing "Charlemagne...". ''It's the aide that you played before, still "alive" after 671 '''years''' of torment as a zombie.'' There's at least ''some'' solace to be had, though: after Paul kills the zombie, he realizes what happened and prays for the poor guy's soul. ''It's not much solace!''
*** Once hit with that spell, the character ''could not die'' except when dictated by the story. Emptying the player's health bar only resulted in the character ''getting back up''. His fate was so decided by the PowersThatBe that he was unable to even '''die''' of his own accord.
* I remember walking into one of the hallways in Chapter 6, and finding a massive collection of shotgun shells. Of course, it was my first time down that hallway during this chapter. My reaction was in a comical place between [[StopHelpingMe Stop Helping Me]] and [[GoMadFromTheRevelation Go Mad From the Revelation]].
* After defeating Pious Augustus and his chosen Ancient, Alex experiences a moment's clairvoyance, where she sees the counter-Ancient she released rape humanity something bad. The visions are seen in flashing, rapid still images, and which Ancient has the least horrible designs for humanity is anyone's guess.
** To elaborate, Chattur'gha turns Earth into a huge slaughterfest; Ulyaoth combines EternalEngine and planet-wide torture; Xel'lotath manifests her will through giant pillars that causes all of humanity to go violently mad and turn on each other.
* On the subject of clairvoyance, Maximilian's flash-forward to his cell was freakishly cool.
*** Made so much worse, particularly on later playthroughs, when you recognize it as what Alex flashes back to at the end of her dream, right at the game's beginning.
** Actually, Maximilian's story has some of the best and most classically Lovecraftian stuff going on.
*** Though, it's all topped with the one piece of the action you don't get to play through, [[spoiler:his violent slaughter of the "servants" at a point where it is unclear whether they are actually all infested with body snatchers, or whether some of them are perfectly innocent. Except, of course, that the way some of the servants were cowering when things broke through into the house highly suggests some of them were just normal people.]]
* Anthony and Ellia both remain hundreds of years imprisoned in small alcoves within their own rotting bodies. AndIMustScream suddenly seems so small...
* One of the Sanity effects involves the player character gradually being dismembered, and you have full control over them while one arm is severed, then their other arm, then the head and finally their torso explodes. If the player attempts to equip a weapon while only having one or none of their character's arms still attached during said Sanity effect, this message pops up:
--> [[spoiler: [[TheDevTeamThinksOfEverything It is somewhat difficult to equip a weapon when (insert player character here) has no arms to equip it with!!]]]]
* A case of [[TalkingToHimself Talking To Herself]] with Alex takes a turn for the worse when you realize who else JenniferHale is voicing. Yes, Alex and one of Xel'lotath's voices are done by the same person.
** [[SarcasmMode Happy]] coincidence or [[FridgeBrilliance another]] layer of [[FridgeHorror madness]]?

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