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** The Alien constantly scaring you is largely due to the fact it is implied that it sees you surviving as an insult. That's right, this particular Xenomorph apparently has developed a sense of pride, and it is going after you because it was slighted.

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** The Alien constantly scaring you is largely due to the fact it is implied that it sees you surviving as an insult. That's right, this particular Xenomorph apparently has developed a sense of pride, and it is going after you because ''because it was slighted.'' Guess it really ''did'' develop human traits...

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*You thought dealing with one alien was bad? How about [[https://youtu.be/1nd_C3zwpac an upcoming mod]] where you can face up to ''nine xenomorphs at once''?


* [[BigBad The Xenomorph]] in general. It's an enemy that [[ImplacableMan can't be injured, killed, stunned, or slowed down]]; the most you can hope for is to distract it or drive it off with fire and flee. [[OneHitKill Any contact with it kills you.]]. It runs faster than you. [[TheComputerIsACheatingBastard There are places all over the game it can go that you cannot; the opposite is NOT true.]] It knows you're hiding, and the slightest movement or mistake will give away your position. [[ArtificialBrilliance It learns your patterns]] so you're constantly forced to change up your tactics to avoid it. ''[[ParanoiaFuel It can be anywhere, and you are NEVER safe; it can get you during hacking minigames, while you're navigating menus, even while you're saving]].''

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* [[BigBad The Xenomorph]] in general. It's an enemy that [[ImplacableMan can't be injured, killed, stunned, or slowed down]]; the most you can hope for is to distract it or drive it off with fire and flee. [[OneHitKill Any contact with it kills you.]].you]]. It runs faster than you. [[TheComputerIsACheatingBastard There are places all over the game it can go that you cannot; the opposite is NOT true.]] It knows you're hiding, and the slightest movement or mistake will give away your position. [[ArtificialBrilliance It learns your patterns]] so you're constantly forced to change up your tactics to avoid it. ''[[ParanoiaFuel It can be anywhere, and you are NEVER safe; it can get you during hacking minigames, while you're navigating menus, even while you're saving]].''


* There's something otherworldly about the reactor, as if it doesn't below on ''Sevastopol''. It's in the middle of a gigantic room where you can't even see the walls, floor, or ceiling. Somehow, it's raining. The nodes are constantly being struck by lightning. After the grimy, utilitarian design of the rest of the station, it's like you're in a whole different world altogether, and it feels off, like the UncannyValley for environments. [[spoiler:And that's not even getting into the hive beneath it.]]

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* There's something otherworldly about the reactor, as if it doesn't below belong on ''Sevastopol''. It's in the middle of a gigantic room where you can't even see the walls, floor, or ceiling. Somehow, it's raining. The nodes are constantly being struck by lightning. After the grimy, utilitarian design of the rest of the station, it's like you're in a whole different world altogether, and it feels off, like the UncannyValley for environments. [[spoiler:And that's not even getting into the hive beneath it.]]


* There's something otherworldly about the reactor, as if it doesn't below on ''Sevastopol''. It's in the middle of a gigantic room where you can't even see the walls, floor, or ceiling. Somehow, it's raining. The nodes are constantly being struck by lightning. After the grimy, utilitarian design of the rest of the station, it's like you're in a whole different world altogether. [[spoiler:And that's not even getting into the hive beneath it.]]

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* There's something otherworldly about the reactor, as if it doesn't below on ''Sevastopol''. It's in the middle of a gigantic room where you can't even see the walls, floor, or ceiling. Somehow, it's raining. The nodes are constantly being struck by lightning. After the grimy, utilitarian design of the rest of the station, it's like you're in a whole different world altogether.altogether, and it feels off, like the UncannyValley for environments. [[spoiler:And that's not even getting into the hive beneath it.]]

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* There's something otherworldly about the reactor, as if it doesn't below on ''Sevastopol''. It's in the middle of a gigantic room where you can't even see the walls, floor, or ceiling. Somehow, it's raining. The nodes are constantly being struck by lightning. After the grimy, utilitarian design of the rest of the station, it's like you're in a whole different world altogether. [[spoiler:And that's not even getting into the hive beneath it.]]

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** The emergency announcements themselves are a different kind of nightmare fuel. Normally, during an emergency like this, people would be following the protocol and heading to designated exits and the like. But these announcements are just echoing in a station that's filled with deadly aliens and no humans, apart from Ripley. Every other human is dead, and it really makes you realize that you're all alone now. And suddenly, those emergency announcements become so much more insidious than ever.

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** That's not including the fact that the station could just hit the gas giant like a meteorite - falling at speed before ''literally exploding into pieces'' into the gas giant. Imagine that - you're near a window and all you can see, as the station picks up speed, is fire, the gas giant and then a massive explosion as you die...


** The Working Joes themselves might be approaching some degree of self awareness too. When killed, they might say "it's my chance to dream." This could be a reference to Phillip K. Dick's novel "Do androids dream of electric sheep" which focuses on androids gaining intelligence.

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** The Working Joes themselves might be approaching some degree of self awareness too. When killed, they might say "it's my chance to dream." This could be a reference to Phillip K. Dick's novel "Do androids dream of electric sheep" sheep?" which focuses on androids gaining intelligence.



* And then there's the moment where you must hack the elevator. It's bad enough having to watch the paranoids die and wait for them to be dead and the xenomorph to scurry, but if you don't run like fucking hell and get the code entered quickly, you will get killed.

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* And then there's the moment where you must hack the elevator. It's bad enough having to watch the paranoids die and wait for them to be dead and the xenomorph to scurry, but if you don't run like fucking hell and get the code entered quickly, you will get killed.



---> "Orbital stabilizer failure. Abandon station. Abandon station."

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---> --> "Orbital stabilizer failure. Abandon station. Abandon station."



** [[OhCrap OH... then as you're about to press the final switch, it starts to approach...]] and then you realize was waiting for backup. A second Xenomorph appears, then a third, a fourth and suddenly there's a fucking swarm of Aliens ready to kill you! You hastily press the button just as they lunge... and you just barely make it.

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** [[OhCrap OH...Oh... then as you're about to press the final switch, it starts to approach...]] and then you realize it was waiting for backup. A second Xenomorph appears, then a third, a fourth and suddenly there's a fucking swarm of Aliens ready to kill you! You hastily press the button just as they lunge... and you just barely make it.



* You want to use the Alien to take care of obstacles. Great. Be ready for a massive JumpScare, because it will pop out of the vent closest to you and then proceed to go on a rampage. Sure the other humans will run off before the Alien kills them. Think it's over? NO! The Alien will conduct a thorough search of the entire area where whatever made the noise and will enter a brutal close quarter game of hide and seek with the Alien being a possible corner turn away. And if you want to try the old stay behind the monster trick, the Alien will periodically turn around or double check areas it already looked to be sure. You got your distraction, alright.
* It's through even a glitch or a randomization mechanic, sometimes there'll be new/different enemies when you return to an area after you clear it. There's nothing like walking through an area you *thought* you cleared only to bump into a Joe or crazed gunman. And, of course, if you engage in any way you'll attract the attention of you-know-who.

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* You want to use the Alien to take care of obstacles. Great. Be ready for a massive JumpScare, because it will pop out of the vent closest to you and then proceed to go on a rampage. Sure the other humans will run off before the Alien kills them. Think it's over? NO! No! The Alien will conduct a thorough search of the entire area where whatever made the noise and will enter a brutal close quarter game of hide and seek with the Alien being a possible corner turn away. And if you want to try the old stay behind the monster trick, the Alien will periodically turn around or double check areas it already looked to be sure. You got your distraction, alright.
* It's through even maybe a glitch or a randomization mechanic, sometimes there'll be new/different enemies when you return to an area after you clear it. There's nothing like walking through an area you *thought* you cleared only to bump into a Joe or crazed gunman. And, of course, if you engage in any way you'll attract the attention of you-know-who.



* Because of their limited power, the console versions of the Xenomorph's movement [[SpecialEffectsFailure can be very jerky and cause it to skip frames at times]]. Because of this, this can make the creature reminiscent of ''{{Slenderman}}'' at times. As if it wasn't terrifying enough.

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* Because of their limited power, the console versions of the Xenomorph's movement [[SpecialEffectsFailure can be very jerky and cause it to skip frames at times]]. Because of this, this can make the creature reminiscent of ''{{Slenderman}}'' ''Slenderman'' at times. As if it wasn't terrifying enough.


* ''Alien: Isolation the Digital Series'' confirms at least one thing about the Xenomorphs. They CAN survive in space and Amanda is right in the heart of where they are sleeping.

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* ''Alien: Isolation the Digital Series'' confirms at least one thing about the Xenomorphs. They CAN survive in space and Amanda is [[FromBadToWorse right in the heart of where they are sleeping.they're napping]].


* ''Alien: Isolation the Digital Series'' confirms at least one thing about the Xenomorphs. They can survive in space for long periods of time by entering some form of hibernation state.

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* ''Alien: Isolation the Digital Series'' confirms at least one thing about the Xenomorphs. They can CAN survive in space for long periods and Amanda is right in the heart of time by entering some form of hibernation state.where they are sleeping.

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* ''Alien: Isolation the Digital Series'' confirms at least one thing about the Xenomorphs. They can survive in space for long periods of time by entering some form of hibernation state.


** At first, the Working Joes themselves aren't universally hostile. Instead, you have to pay attention to their GlowingEyesOfDoom. If they're white, they're friendly...so long as you don't harm them or the Alien. If they're [[RedEyesTakeWarning red]], you'd better stay out of sight. However, even that's not that simple. Sometimes you'll find "dead" Working Joes with glowing white eyes. DO NOT turn your back on them unless you want your leg crushed or to accidentally summon the alien. Likewise, if you encounter a Joe in a well-lit area and see it approaching you, don't let your guard down. Its eyes may appear white under good lighting, but the moment it steps into darkness, [[OhCrap there's a chance they'll turn red.]]

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** At first, the Working Joes themselves aren't universally hostile. Instead, you have to pay attention to their GlowingEyesOfDoom. If they're white, they're friendly...so long as you don't harm them or the Alien.them. If they're [[RedEyesTakeWarning red]], you'd better stay out of sight. However, even that's not that simple. Sometimes you'll find "dead" Working Joes with glowing white eyes. DO NOT turn your back on them unless you want your leg crushed or to accidentally summon the alien. Likewise, if you encounter a Joe in a well-lit area and see it approaching you, don't let your guard down. Its eyes may appear white under good lighting, but the moment it steps into darkness, [[OhCrap there's a chance they'll turn red.]]

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* Trying to escape Sevastopol as it's slowly beginning to fall into the gas giant. You can hear the station creaking, and no matter where you go, everything is falling apart. There are fires, more corpses, and several areas you have already gone through (the Spaceflight Terminal, Seegson Communications) are complete wrecks when you reenter those places. The whole damn place is collapsing, and there's nothing you can do to stop it. Add the Aliens, the Facehuggers, and periodic emergency announcements from APOLLO and escaping can become incredibly stressful.
---> "Orbital stabilizer failure. Abandon station. Abandon station."

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