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* ''VideoGame/ElPasoElsewhere'' has two endings, depending on [[VideoGameCrueltyPotential how many hostages the player failed to save/killed during the course of the game]], both of them [[BittersweetEnding bittersweet]]:
** "Scars Fade": Before dying, Draculae is impressed by the amount of hostages that James saved, and gives him a vial of her soulsblood to turn himself into a vampire, mockingly telling him that he'll get to become old and cruel like her. After pondering on his journey, James renowns that his scars will heal and drinks it.
** "Thanks for Believing": Draculae calls out James that many of her hostages died, and James rebuffs that at least they weren't sacrificed to bring the end of the world. Draculae smashes the soulsblood vial to both spare and spite James out of becoming a vampire like her. [[TheHeroDies James then succombs to his own mortal wounds]], thanking the player for believing in him.
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*** ''VideoGame/MegaManThePowerBattle'' has three endings, one for each character. ''VideoGame/MegaMan2ThePowerFighters'' has four single-player endings for each character, in addition to six two-player endings, one for each combination of characters. Most of the two-player endings are minor variations on the single-player endings, but the endings for a Mega Man and Bass team and a Proto Man and Bass team are unique.

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*** ** ''VideoGame/MegaManThePowerBattle'' has three endings, one for each character. ''VideoGame/MegaMan2ThePowerFighters'' has four single-player endings for each character, in addition to six two-player endings, one for each combination of characters. Most of the two-player endings are minor variations on the single-player endings, but the endings for a Mega Man and Bass team and a Proto Man and Bass team are unique.

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* ''VideoGame/MegaManX4'' had two different endings depending on which player character (X or Zero) was used. ''[[VideoGame/MegaManX5 X5]]'' had three different endings that depended on chance. Whether [[spoiler:Zero turns Maverick or not, which also dictates if you can still play as him]], is random, though completing various objectives tips the odds in your favor. ''[[VideoGame/MegaManX6 X6]]'' also had three endings: two involving X [[spoiler:and determined by whether or not he defeated [[EvilKnockoff Zero Nightmare]] and reunited with Zero after the events of ''X5'', no matter which ending you got, ended with his apparent death]], and the third [[spoiler:beating it with Zero himself once he's unlocked.]]

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* ''Franchise/MegaMan'':
** ''VideoGame/MegaManAndBass'' has two different endings depending on whether you choose to play as Mega Man or Bass. Similarly, ''VideoGame/MegaMan10'' has three endings based on which character was used (Mega Man, Proto Man or Bass). For ''10'', the main difference between endings is the dialogue between the characters and Dr. Wily after defeating him.
** ''VideoGame/MegaManX3'' has two endings depending on whether Zero loses all of his health while playing as him. If the player manages to keep him alive, Zero [[BigDamnHeroes saves X from the Sigma Virus]] during the ending. If not, Dr. Doppler saves X instead, dying in the process. Zero is also absent during the final cutscene and staff roll in the latter.
**
''VideoGame/MegaManX4'' had two different endings depending on which player character (X or Zero) was used. ''[[VideoGame/MegaManX5 X5]]'' had three different endings that depended on chance. Whether [[spoiler:Zero turns Maverick or not, which also dictates if you can still play as him]], is random, though completing various objectives tips the odds in your favor. ''[[VideoGame/MegaManX6 X6]]'' also had three endings: two involving X [[spoiler:and determined by whether or not he defeated [[EvilKnockoff Zero Nightmare]] and reunited with Zero after the events of ''X5'', no matter which ending you got, ended with his apparent death]], and the third [[spoiler:beating it with Zero himself once he's unlocked.]]]]
** ''VideoGame/MegaManX7'' has three different endings, depending on which of the three characters (X, Zero or Axl) defeated the FinalBoss, with a different cutscene played during the ending for each. ''VideoGame/MegaManX8'' does something similar. One cutscene during the ending depends on whether X, Zero or Axl defeated [[spoiler:Lumine]]. ''X8'' also has an alternate ending when playing on easy mode. In normal or hard mode, [[spoiler:the player fights Lumine after defeating Sigma]]. In easy mode, [[spoiler:the credits play immediately after Sigma's defeat, with a PostCreditsScene teasing the real ending]].



** ''VideoGame/MegaManThePowerBattle'' has three endings, one for each character. ''VideoGame/MegaMan2ThePowerFighters'' has four single-player endings for each character, in addition to six two-player endings, one for each combination of characters. Most of the two-player endings are minor variations on the single-player endings, but the endings for a Mega Man and Bass team and a Proto Man and Bass team are unique.

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** *** ''VideoGame/MegaManThePowerBattle'' has three endings, one for each character. ''VideoGame/MegaMan2ThePowerFighters'' has four single-player endings for each character, in addition to six two-player endings, one for each combination of characters. Most of the two-player endings are minor variations on the single-player endings, but the endings for a Mega Man and Bass team and a Proto Man and Bass team are unique.

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* In ''{{VideoGame/Contra}}: Hard Corps'' for the UsefulNotes/SegaGenesis, there are four different paths, each with its own ending. The player must choose between two branching paths at the end of the first stage. The two paths converge to a set of common stages until the player is forced to choose between another pair of branching paths during the fifth stage. The path the player took earlier, along with the path he takes afterward, will determine the final set of stages. There's also a fifth ending if the player completes the secret coliseum stage, as well as a sixth ending in which the player joins Colonel Bahamut's army (although the game counts this as a NonStandardGameOver).
** Both ''Contra: Shattered Soldier'' and ''Neo Contra'' have a Bad Ending where the enemy base is destroyed with the heroes still inside, as well as a segmented Good Ending in which the full version can only be seen by maintaining an S rank throughout the game and defeating the TrueFinalBoss.
** ''Contra 4'' has a different ending for each difficulty setting. Easy mode only takes you to Stage 7, giving you an EasyModeMockery. The ending on Hard shows a different artwork, along with a different ending message, than if you beat it on Normal.

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* ''VideoGame/{{Contra}}'':
**
In ''{{VideoGame/Contra}}: Hard Corps'' for the UsefulNotes/SegaGenesis, ''VideoGame/ContraHardCorps'', there are four different paths, each with its own ending. The player must choose between two branching paths at the end of the first stage. The two paths converge to a set of common stages until the player is forced to choose between another pair of branching paths during the fifth stage. The path the player took earlier, along with the path he takes afterward, will determine the final set of stages. There's also a fifth ending if the player completes the secret coliseum stage, as well as a sixth ending in which the player joins Colonel Bahamut's army (although the game counts this as a NonStandardGameOver).
** Both ''Contra: Shattered Soldier'' ''VideoGame/ContraShatteredSoldier'' and ''Neo Contra'' ''VideoGame/NeoContra'' have a Bad Ending where the enemy base is destroyed with the heroes still inside, as well as a segmented Good Ending in which the full version can only be seen by maintaining an S rank throughout the game and defeating the TrueFinalBoss.
** ''Contra 4'' ''VideoGame/Contra4'' has a different ending for each difficulty setting. Easy mode only takes you to Stage 7, giving you an EasyModeMockery. The ending on Hard shows a different artwork, along with a different ending message, than if you beat it on Normal.
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* The first ''VideoGame/CrashBandicoot1996'' game features two endings -- and interestingly, it's not actually clear which ending is the better one story-wise. The harder ending requires the player to collect all the gems, after which they can traverse The Great Hall and escape the islands with Tawna, followed by a humorous WhereAreTheyNowEpilogue. The other ending involves the player actually defeating Cortex.

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* The first ''VideoGame/CrashBandicoot1996'' game features two endings -- and interestingly, it's not actually clear which ending is the better one story-wise. The harder ending requires the player to collect all the gems, after which they can traverse The Great Hall and escape the islands with Tawna, followed by a humorous WhereAreTheyNowEpilogue. The other ending involves the player actually defeating Cortex. [[spoiler:Interestingly, ''Crash Bandicoot 2'' uses information from ''both'' endings as canon: Cortex falls down and discovers crystals as in the defeating Cortex ending, but Ripper Roo has a doctorate and Brio does separate from Cortex for a while as said in the Epilogue.]]
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* ''VideoGame/DevilMayCry5'' has two: there's the normal one at the end of the game, and [[spoiler:a joke ending posing as a GoldenEnding if you manage to kill Urizen during the prologue or Mission 8]].
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Moved the Sonic examples to the main videogames section.


* ''Franchise/SonicTheHedgehog'' is a fan of this trope.
** In pretty much any game where collecting the [[MineralMacguffin Chaos]] [[BonusStageCollectables Emeralds]] is optional, if you beat the game without [[GottaCatchEmAll collecting all the Emeralds]], then you're treated to a post-credits scene with Robotnik in possession of the Emeralds, laughing to himself. Beating the game with all the Emeralds gives a more cheerful scene. A nasty example of this is the [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]''. If Sonic does not collect all of the Chaos Emeralds, than Eggman/Robotnik escapes, and the ending implies that Tails died.
** ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', and ''VideoGame/SonicTheHedgehog2006'' all have multiple endings by virtue of having multiple campaigns. Clearing the main campaigns unlocks a "Last Story" that concludes the games' stories after defeating the TrueFinalBoss in Sonic's SuperForm.
** ''VideoGame/ShadowTheHedgehog'' has ''ten'' different endings (some of them more different than others) and a helpful in-game diagram that shows the 326 different ways to reach them. (The one you get depends on how many “Hero”, “Dark”, and “Normal” missions you complete in the flowchart-like structure of the plot.) Finding all ten of them unlocks the now-traditional SecretFinalCampaign, an extra level and the PerfectRunFinalBoss that lead to an OmegaEnding. While the Last Story area takes place in the area of the "hero" endings, after you've collected all the Chaos Emeralds, none of them ''quite'' match up with the situation at the beginning of the Last Story.
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** Coward: After Alcedor kills the first monster, you can run back to the boat and tell the captain to [[ScrewThisImOuttaHere get the hell outta Dodge]].

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** Coward: After Alcedor (along with Cervul in two-player mode) kills the first monster, you can run back to the boat and tell the captain to [[ScrewThisImOuttaHere get the hell outta Dodge]].



** Good: If Alcedor makes mostly good choices but doesn't complete every sidequest and obtain the Necronomicon, he defeats Belphegor but succumbs to his wounds shortly afterwards. He is remembered as a hero and immortalized with a statue.
** Evil: If Alcedor becomes evil but doesn't join Robert and obtain the Necronomicon, he defeats Belphegor, but transforms into a mindless zombie. The credits show him being chased out of Darsov by a group of soldiers.
** Redemption: If Alcedor becomes evil enough to unlock the sword, but then manages to return to good, he defeats Belphegor and succumbs to his wounds as in the good ending. While rumors persist that Alcedor's soul was tainted by evil, his sacrifice is not forgotten. During the credits, Alcedor is brought to Heaven by two angels, signifying that he successfully redeemed himself.
** Submission: Alcedor becomes fully evil and joins Robert, but chooses to kneel before him instead of killing him and taking the Necronomicon for himself, he swears himself as Robert's apprentice, and the two of them conquer the world.
** Pure Evil: If Alcedor becomes fully evil and takes the Necronomicon from Robert, he uses it to summon the demon lord Abbadon to kill Belphegor, and then transforms into a full demon before killing Abbadon and stealing his power. Alcedor becomes the ruler of a demonic empire that spans both Earth and Hell.
** Pure Good: If Alcedor makes only good choices, completes every sidequest the good way, and defeats Robert's cult, then after defeating Belphegor he uses the Necronomicon to access the lair of Belphegor's true master, Baphomet. After defeating Baphomet, Alcedor destroys the Necronomicon and forms a knightly order with his closest allies dedicated to uprooting evil whether it may hide.
** Future: After you get most of the endings and obtain the Necronomicom, you can bring it to a man, who sends you to the far future, where the game [[GenreShift turns into a Run 'N Gun]] similar to ''VideoGame/{{Contra}}''. to kill the demon Azazel, the TrueFinalBoss. After you defeat him, you hop on a motorcycle and drive off into the sunset.

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** Good: If Alcedor makes and Cervul make mostly good choices but doesn't don't complete every sidequest and obtain the Necronomicon, he defeats they defeat Belphegor but succumbs succumb to his their wounds shortly afterwards. He Alcedor, however, is remembered as a hero and immortalized with a statue.
** Evil: If Alcedor becomes and Cervul become evil but doesn't don't join Robert and obtain the Necronomicon, he defeats they defeat Belphegor, but Alcedor transforms into a mindless zombie. zombie while Cervul succumbs to his wounds. The credits show him the former being chased out of Darsov by a group of soldiers.
** Redemption: If Alcedor becomes and Cervul become evil enough to unlock the sword, but then manages manage to return to good, he defeats they defeat Belphegor and succumbs succumb to his their wounds as in the good ending. While rumors persist that Alcedor's soul was their souls were tainted by evil, his their sacrifice is not forgotten. During the credits, Alcedor is and Cervul are brought to Heaven by two angels, sets of two angels each, signifying that he the heroes successfully redeemed himself.
themselves.
** Submission: Alcedor becomes and Cervul become fully evil and joins join Robert, but Alcedor chooses to kneel before him instead of killing him and taking the Necronomicon for himself, he swears himself as Robert's apprentice, and the two three of them conquer the world.
** Pure Evil: If Alcedor becomes and Cervul become fully evil and takes take the Necronomicon from Robert, he uses they use it to summon the demon lord Abbadon to kill Belphegor, and then transforms transform into a full demon demons before killing Abbadon and stealing his power. Alcedor becomes the ruler of a demonic empire that spans both Earth and Hell.
** Pure Good: If Alcedor makes and Cervul make only good choices, completes complete every sidequest the good way, and defeats defeat Robert's cult, then after defeating Belphegor he uses they use the Necronomicon to access the lair of Belphegor's true master, Baphomet. After defeating Baphomet, Alcedor destroys and Cervul destroy the Necronomicon Necronomicon, and Alcedor forms a knightly order with his closest allies dedicated to uprooting evil whether it may hide.
** Future: After you get most of the endings and obtain the Necronomicom, you can bring it to a man, who sends you to the far future, where the game [[GenreShift turns into a Run 'N Gun]] similar to ''VideoGame/{{Contra}}''. ''VideoGame/{{Contra}}'' to kill the demon Azazel, the TrueFinalBoss. After you defeat him, you hop on a motorcycle and drive off into the sunset.
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* THe ''VideoGame/DoomII'' mod ''VideoGame/MyHouse'' has technically four endings:

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* THe The ''VideoGame/DoomII'' mod ''VideoGame/MyHouse'' has technically four endings:



** Ending 3 [[spoiler:also leads you to a beach, except this time it's real. There's nothing else to do except manually exiting the game. Notably, reaching this ending counts as the only "secret" of the map]].

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** Ending 3 [[spoiler:also leads you to a beach, except this time it's real.real]]. There's nothing else to do except manually exiting the game. Notably, reaching this ending counts as the only "secret" of the map]].map.
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* THe ''VideoGame/DoomII'' mod ''VideoGame/MyHouse'' has technically four endings:
** Ending 0 has you reaching the exit portal as soon as possible. This directly leads to "Underhalls", the second level of Doom II... And after that, you return straight to the House.
*** A secret variant of this ending can be obtained going through the portal [[spoiler:in the mirror world]]. Doing so leads to a secret version of "Underhalls".
** Ending 1 is similar to Ending 0, except that the house disappears when you exit it for the final time.
** Ending 2 leads you to a beach, [[spoiler: except that it's completely fake and stranded in an endless white void]]. Among other things, there's a clapperboard with "My House" written on it; if you interact with it, it snaps shut, turning the screen black and ending the story.
** Ending 3 [[spoiler:also leads you to a beach, except this time it's real. There's nothing else to do except manually exiting the game. Notably, reaching this ending counts as the only "secret" of the map]].
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* In ''VideoGame/LuigisMansion'', after you complete the game, Professor E. Gadd builds Luigi a new house, and how nice a house he builds depends on how much treasure you've accumulated during the game. Curiously, [[EarnYourBadEnding getting the ''worst'' house is actually harder than getting the ''best'' one.]] You'd literally have to pick up ''no'' treasure except the stuff you automatically get. Some players have actually tried to finish the game with the worst house as a challenge. The [=3DS=] version keeps track of which endings you've gotten, and further encourages players to try for the worst ending by saving the lowest score along with the highest.

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* In ''VideoGame/LuigisMansion'', ''VideoGame/LuigisMansion1'', after you complete the game, Professor E. Gadd builds Luigi a new house, and how nice a house he builds depends on how much treasure you've accumulated during the game. Curiously, [[EarnYourBadEnding getting the ''worst'' house is actually harder than getting the ''best'' one.]] You'd literally have to pick up ''no'' treasure except the stuff you automatically get. Some players have actually tried to finish the game with the worst house as a challenge. The [=3DS=] version keeps track of which endings you've gotten, and further encourages players to try for the worst ending by saving the lowest score along with the highest.
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** Worst ending (run out of time on any stage): Captain Waffle reunites with his wife and daughter, only to find that they've been taken over by Hildroids, forcing him to MercyKill them.

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** Worst ending (run out of time on any stage): Captain Waffle reunites with his wife and daughter, only to find that they've been taken over by Hildroids, forcing him to MercyKill them. After the credits roll, [[DrivenToSuicide a third gunshot rings out...]]
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* ''VideoGame/SpinalBreakers'' has three endings:
** Worst ending (run out of time on any stage): Captain Waffle reunites with his wife and daughter, only to find that they've been taken over by Hildroids, forcing him to MercyKill them.
** Normal ending (don't run out of time on any stage, but use a continue): Captain Waffle reunites with his wife and daughter. As they prepare to escape from Earth, however, Waffle falls victim to Hildroid infestation.
** Good ending (beat the game without continuing or running out of time): Captain Waffle reunites with his wife and daughter, and the Earth returns to its original state before the Hildroid uprising.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** In [[VideoGame/HotlineMiami2WrongNumber the sequel]], [[NewGamePlus Hard Mode]] adds a number of new scenes. [[spoiler:However, the possibility of an alternate ending is explicitly [[DefiedTrope defied]] and even mocked right at the beginning. It all ends [[DownerEnding the]] [[KillEmAll same]] [[TorchTheFranchiseAndRun way]]; to do otherwise would be a disservice to the CentralTheme of the futility of violence]].

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** In [[VideoGame/HotlineMiami2WrongNumber the sequel]], [[NewGamePlus Hard Mode]] adds a number of new scenes. [[spoiler:However, the possibility of an alternate ending is explicitly [[DefiedTrope defied]] and even mocked right at the beginning. It all ends [[DownerEnding the]] [[KillEmAll same]] [[TorchTheFranchiseAndRun ends]] the same [[EverybodyDiesEnding way]]; to do otherwise would be a disservice to the CentralTheme of the futility of violence]].
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* ''VideoGame/{{Nosferatu}}'' has two different endings: a good ending (with three minor variants in ending text depending on the chosen difficulty level) and a bad ending. The bad ending is achieved by dying eight times or more before beating the game, and results in Kyle being bitten by the kidnapped Erin, Nosferatu having bitten and turned her before his arrival. The GameOver and Continue screens clue the player on Erin's fate: if you choose not to continue after having died fewer than eight times, you will see a short scene where Nosferatu bites Erin. After dying eight times, the photograph on the Continue screen changes subtly to show Erin with fangs. Choosing not to continue after this point leads to the scene of Nosferatu biting Erin not being shown, since [[DevelopersForesight he had already bitten her by this point]].

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* ''VideoGame/DonkeyKongCountryReturns'' had three endings. If Donkey Kong and Diddy Kong are present, [[spoiler:Donkey Kong and Diddy will fall towards the moon before Donkey Kong pounds it, ending the Tiki tribe. Diddy then makes a safe landing.]] If only Donkey Kong is present, the same thing happens, [[spoiler:this time without Diddy. Donkey Kong will keep falling until Diddy saves Donkey Kong.]] If only Diddy is present, [[spoiler:Diddy will fall towards the moon and tries to use his jetpack, but the jetpack goes out of control, causing Diddy to land headfirst into the moon, which ends the Tiki tribe. Donkey Kong then catches Diddy as he falls.]]

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* ''VideoGame/DonkeyKongCountryReturns'' had has three endings. endings, though all of them are good (it all depends on which character(s) deliver the last blow onto the FinalBoss):
**
If Donkey Kong and Diddy Kong are present, [[spoiler:Donkey Kong and Diddy will fall towards the moon before Donkey Kong pounds it, ending the Tiki tribe. Diddy then makes a safe landing.]] landing]].
**
If only Donkey Kong is present, the same thing happens, [[spoiler:this time without Diddy. Donkey Kong will keep falling until Diddy saves Donkey Kong.]] Kong]].
**
If only Diddy is present, present (only possible when the player who played as Donkey lost and only the player with Diddy remains), [[spoiler:Diddy will fall towards the moon and tries to use his jetpack, but the jetpack goes out of control, causing Diddy to land headfirst into the moon, which ends the Tiki tribe. Donkey Kong then catches Diddy as he falls.]]falls]].
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* ''Penguin Adventure'', the sequel to ''VideoGame/AntarcticAdventure'' had two endings -- a sad ending where the penguin retrieved the MacGuffin needed to heal the princess's disease, only to find her already dead, and a happy ending where she survives. There's no KarmaMeter -- the choice between the two endings is made by how many times you pause the game. Pause the game once, and exactly once, and the princess lives.
** Some of you may wonder why a kid's game about a cute penguin contains such a bizarre MindScrew. This was the very first game a certain Mr. Creator/HideoKojima worked on as an assistant designer.
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Moved the Kirby examples to platform video games section.


* ''VideoGame/Kirby64TheCrystalShards'' has two endings that are unlocked depending on if you've collected all of the Crystal Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected all of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]]]. The real ending has [[spoiler:Kirby and the others rewarded with crystal medals and Ribbon kisses Kirby, who proceeds to blush and trip down the stairs.]] If you get all the Shards on your first try, the bad ending isn't [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.
** Some Kirby games are fond of this, stopping at the boss of the last area and giving a mildly cryptic ending unless you collected all of their respective plot coupons. ''Dream Land 2'' and ''3'' both gave the player a rundown of all the enemies in the game before showing a question mark on Dark Matter.
** Likewise, the ''Heroes in Another Dimension Mode'' of ''VideoGame/KirbyStarAllies'' has two different endings depending if you got at least 100 Friend Hearts. In the bad ending, [[spoiler:Kirby leaves without noticing the fallen Mage Sisters' bodies flare in a dark aura -similar to ''Kirby 64''-]]; while in the good ending, [[spoiler:Kirby uses the Friend Hearts power to bring the Mage Sisters back to normal (they are even unlocked as a playable Dream Friend), they help to take the Divine Terminus away from Another Dimension, and Hyness returns back to normal]], and if you got all 120 hearts, a bonus artwork shows that [[spoiler:Kirby and the sisters are now in good terms.]]
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Moved the Wario examples to the Platformer video games section.


* ''VideoGame/WarioLand'':
** ''VideoGame/WarioLandII'' has several different gameplay paths that branch out and intersect, and several different endings to go with them. Most of the endings come down to a variation of the same thing, though.
** Its predecessor also has multiple endings, depending on how many coins and treasures were collected at the end of the game. Since coins there are measured in moneybags, Wario can have the genie built him either a birdhouse (1 bags), a hollow treetrunk (2 bags), a log cabin (3 bags), a pagoda (4 bags), a new castle (5 bags), and even his own planetoid (6 bags, 99,999+ coins).
** In ''VideoGame/WarioLand4'', there were multiple endings depending on the difficulty level and amount of treasure chests collected from boss battles. You'd first have the rescued Princess Shokora's appearance change (ranging from a female Wario clone to a child to different forms of the Princess), then the car Wario's driving would look different based on difficulty level (normal was the Wario car, hard a truck, and super hard a hovercar), the pictures show in the CreditsMontage would change based on treasure collected, the [[CreditsMedley music]] would change based on difficulty level and treasure collected, and you'd get some extra pictures showing Wario on a date if you beat it on super hard and got 100% completion.
** In ''VideoGame/WarioWorld'', the way the Spritelings restore Wario's castle at the end depends on how many the player rescued. You could either receive a tent, a wooden fortress, an empty stone castle, a better-looking but equally empty silver castle, a golden castle, or another golden castle filled with riches.

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** Its predecessor also has multiple endings, depending on how many coins and treasures were collected at the end of the game. Since coins there are measured in moneybags, Wario can have the genie built him either a birdhouse (1 bags
), a hollow treetrunk (2 bags), a log cabin (3 bags), a pagoda (4 bags), a new castle (5 bags), and even his own planetoid (6 bags, 99,999+ coins).

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** Its predecessor also has multiple endings, depending on how many coins and treasures were collected at the end of the game. Since coins there are measured in moneybags, Wario can have the genie built him either a birdhouse (1 bags
),
bags), a hollow treetrunk (2 bags), a log cabin (3 bags), a pagoda (4 bags), a new castle (5 bags), and even his own planetoid (6 bags, 99,999+ coins).
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** ''VideoGame/LuminousAvengerIX2'' brings the multiple endings back with three different endings. Completing the game normally [[spoiler:has Copen successfully destroys the [[BigBad Mother Computer]], rescues Kohaku, and discovers the true identities of Mother and the Creator. With the help of [[HeroicSacrifice Null's sacrifice]], Copen, Lola, and Kohaku find a wormhole that transports them back home, where they reunite with Blade and the other Minos.]] There's a [[EarnYourBadEnding harder-to-obtain bad ending version]] where if you attack Kohaku too many times during the FinalBoss [[spoiler:the ending is extended to reveal [[BigBad the Mother Computer]] successfully [[GrandTheftMe body-jacks Kohaku]]]]. By obtaining all the Bonus Emblems in the stages and then finding a certain hidden door in the final level, Copen will find a teleporter that warps him back out of the tower and force him to climb it again to save his friend Kohaku, unlocking the game's Hard Mode, and [[EarnYourHappyEnding once Hard Mode is completed]] the True Ending. [[spoiler:The mysterious person dressed like Ypsilon and replaces him is revealed to be The Creator and Copen's counterpart and a ghost, and he uses the last of his physical power to repair Null and transfer the teleporter program to Copen's Razor Wheel. Afterwards, Copen puts Mother out of her misery, allowing [[TogetherInDeath Mother and the Creator to find peace in death]]. Lastly, Copen invites the now-restored Null to join him and Kohaku to live in their world.]]

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** ''VideoGame/LuminousAvengerIX2'' brings the multiple endings back with three different endings. Completing the game normally [[spoiler:has Copen successfully destroys destroy the [[BigBad Mother Computer]], rescues rescue Kohaku, and discovers discover the true identities of Mother and the Creator. With the help of [[HeroicSacrifice Null's sacrifice]], Copen, Lola, and Kohaku find a wormhole that transports them back home, where they reunite with Blade and the other Minos.]] There's a [[EarnYourBadEnding harder-to-obtain bad ending version]] where if you attack Kohaku too many times during the FinalBoss FinalBoss, [[spoiler:the ending is extended to reveal [[BigBad the Mother Computer]] successfully [[GrandTheftMe body-jacks Kohaku]]]]. By obtaining all the Bonus Emblems in the stages and then finding a certain hidden door in the final level, Copen will find a teleporter that warps him back out of the tower and force him to climb it again to save his friend Kohaku, unlocking the game's Hard Mode, and [[EarnYourHappyEnding once Hard Mode is completed]] the True Ending. [[spoiler:The mysterious person dressed like Ypsilon and replaces him is revealed to be The Creator and Copen's counterpart and a ghost, and he uses the last of his physical power to repair Null and transfer the teleporter program to Copen's Razor Wheel. Afterwards, Copen puts Mother out of her misery, allowing [[TogetherInDeath Mother and the Creator to find peace in death]]. Lastly, Copen invites the now-restored Null to join him and Kohaku to live in their world.]]

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* ''Infernax'', in addition to a joke ending gained by sleeping at an inn five times in a row, has six endings.

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* ''Infernax'', ''VideoGame/{{Infernax}}'' has a bunch of endings, some of them goofy!
** Coward: After Alcedor kills the first monster, you can run back to the boat and tell the captain to [[ScrewThisImOuttaHere get the hell outta Dodge]].
** Sleepyhead: If you sleep
in addition to a joke ending gained by sleeping at an inn the Inn five times in a row, has six endings.it parodies ''VideoGame/SuperMarioBros2''[='s=] ending by showing Alcedor sleeping in bed like Mario... except the city is burning behind him.


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** Future: After you get most of the endings and obtain the Necronomicom, you can bring it to a man, who sends you to the far future, where the game [[GenreShift turns into a Run 'N Gun]] similar to ''VideoGame/{{Contra}}''. to kill the demon Azazel, the TrueFinalBoss. After you defeat him, you hop on a motorcycle and drive off into the sunset.
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* ''Infernax'', in addition to a joke ending gained by sleeping at an inn five times in a row, has six endings.
** Good: If Alcedor makes mostly good choices but doesn't complete every sidequest and obtain the Necronomicon, he defeats Belphegor but succumbs to his wounds shortly afterwards. He is remembered as a hero and immortalized with a statue.
** Evil: If Alcedor becomes evil but doesn't join Robert and obtain the Necronomicon, he defeats Belphegor, but transforms into a mindless zombie. The credits show him being chased out of Darsov by a group of soldiers.
** Redemption: If Alcedor becomes evil enough to unlock the sword, but then manages to return to good, he defeats Belphegor and succumbs to his wounds as in the good ending. While rumors persist that Alcedor's soul was tainted by evil, his sacrifice is not forgotten. During the credits, Alcedor is brought to Heaven by two angels, signifying that he successfully redeemed himself.
** Submission: Alcedor becomes fully evil and joins Robert, but chooses to kneel before him instead of killing him and taking the Necronomicon for himself, he swears himself as Robert's apprentice, and the two of them conquer the world.
** Pure Evil: If Alcedor becomes fully evil and takes the Necronomicon from Robert, he uses it to summon the demon lord Abbadon to kill Belphegor, and then transforms into a full demon before killing Abbadon and stealing his power. Alcedor becomes the ruler of a demonic empire that spans both Earth and Hell.
** Pure Good: If Alcedor makes only good choices, completes every sidequest the good way, and defeats Robert's cult, then after defeating Belphegor he uses the Necronomicon to access the lair of Belphegor's true master, Baphomet. After defeating Baphomet, Alcedor destroys the Necronomicon and forms a knightly order with his closest allies dedicated to uprooting evil whether it may hide.
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** ''VideoGame/LuminousAvengerIX2'' brings the multiple endings back with three different endings. Completing the game normally [[spoiler:has Copen successfully destroys the [[BigBad Mother Computer]], rescues Kohaku, and discovers the true identities of Mother and the Creator. With the help of [[HeroicSacrifice Null's sacrifice]], Copen, Lola, and Kohaku find a wormhole that transports them back home, where they reunite with Blade and the other Minos.]] There's a [[EarnYourBadEnding harder-to-obtain bad ending version]] where if you attack Kohaku too many times during the FinalBoss [[spoiler:the ending is extended to reveal [[BigBad the Mother Computer]] successfully [[GrandTheftMe body-jacks Kohaku]]]]. By obtaining all the Bonus Emblems in the stages and then finding a certain hidden door in the final level, Copen will find a teleporter that warps him back out of the tower and force him to climb it again to save his friend Kohaku, unlocking the game's Hard Mode, and [[EarnYourHappyEnding once Hard Mode is completed]] the True Ending plays [[spoiler:which ends with Mother and the Creator finding some peace in death and Null being able to reverse her sacrifice and come with Copen and Kohaku. Specifically, a mysterious person dressed like [[TheRival Ypsilon]] is revealed to be Copen's counterpart and a ghost, but he uses the last of his physical power to repair Null and transfer the teleporter program to Copen's Razor Wheel.]]

to:

** ''VideoGame/LuminousAvengerIX2'' brings the multiple endings back with three different endings. Completing the game normally [[spoiler:has Copen successfully destroys the [[BigBad Mother Computer]], rescues Kohaku, and discovers the true identities of Mother and the Creator. With the help of [[HeroicSacrifice Null's sacrifice]], Copen, Lola, and Kohaku find a wormhole that transports them back home, where they reunite with Blade and the other Minos.]] There's a [[EarnYourBadEnding harder-to-obtain bad ending version]] where if you attack Kohaku too many times during the FinalBoss [[spoiler:the ending is extended to reveal [[BigBad the Mother Computer]] successfully [[GrandTheftMe body-jacks Kohaku]]]]. By obtaining all the Bonus Emblems in the stages and then finding a certain hidden door in the final level, Copen will find a teleporter that warps him back out of the tower and force him to climb it again to save his friend Kohaku, unlocking the game's Hard Mode, and [[EarnYourHappyEnding once Hard Mode is completed]] the True Ending plays [[spoiler:which ends with Mother and the Creator finding some peace in death and Null being able to reverse her sacrifice and come with Copen and Kohaku. Specifically, a Ending. [[spoiler:The mysterious person dressed like [[TheRival Ypsilon]] Ypsilon and replaces him is revealed to be The Creator and Copen's counterpart and a ghost, but and he uses the last of his physical power to repair Null and transfer the teleporter program to Copen's Razor Wheel.Wheel. Afterwards, Copen puts Mother out of her misery, allowing [[TogetherInDeath Mother and the Creator to find peace in death]]. Lastly, Copen invites the now-restored Null to join him and Kohaku to live in their world.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/LuminousAvengerIX2'' brings the multiple endings back with three different endings. Completing the game normally [[spoiler:has Copen successfully destroys the [[BigBad Mother Computer]], rescues Kohaku, and discovers the true identities of Mother and the Creator. With the help of [[HeroicSacrifice Null's sacrifice]], Copen, Lola, and Kohaku find a wormhole that transports them back home, where they reunite with Blade and the other Minos.]] There's a [[EarnYourBadEnding harder-to-obtain bad ending version]] where if you attack Kohaku too many times during the FinalBoss [[spoiler:the ending is extended to reveal [[BigBad the Mother Computer]] successfully [[GrandTheftMe body-jacks Kohaku]]]]. By obtaining all the Bonus Emblems in the stages and then finding a certain hidden door in the final level, Copen will find a teleporter that warps him back out of the tower and force him to climb it again to save his friend Kohaku, unlocking the game's Hard Mode, and [[EarnYourHappyEnding once Hard Mode is completed]] the True Ending plays [[spoiler:which ends with Mother and the Creator finding some peace in death and Null being able to reverse her sacrifice and come with Copen and Kohaku. Specifically, a mysterious person dressed like [[TheRival Ypsilon]] is revealed to be Copen's counterpart and a ghost, but he uses the last of his physical power to repair Null and transfer the teleporter program to Copen's Razor Wheel.]]

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** Its predecessor also has multiple endings, depending on how many coins and treasures were collected at the end of the game. Since coins there are measured in moneybags, Wario can have the genie built him either a birdhouse (1 bags), a hollow treetrunk (2 bags), a log cabin (3 bags), a pagoda (4 bags), a new castle (5 bags), and even his own planetoid (6 bags, 99,999+ coins).
** In ''VideoGame/WarioLand4'', there were multiple endings depending on the difficulty level and amount of treasure chests collected from boss battles. You'd first have the appearance of the princess rescued change (ranging from a female Wario clone to a child to different forms of princess), then the car Wario's driving would look different based on difficulty level (normal was the Wario car, hard a truck, and super hard a hovercar), the pictures show in the CreditsMontage would change based on treasure collected, the [[CreditsMedley music]] would change based on difficulty level and treasure collected, and you'd get some extra pictures showing Wario on a date if you beat it on super hard and got 100% completion.

to:

** Its predecessor also has multiple endings, depending on how many coins and treasures were collected at the end of the game. Since coins there are measured in moneybags, Wario can have the genie built him either a birdhouse (1 bags), bags
),
a hollow treetrunk (2 bags), a log cabin (3 bags), a pagoda (4 bags), a new castle (5 bags), and even his own planetoid (6 bags, 99,999+ coins).
** In ''VideoGame/WarioLand4'', there were multiple endings depending on the difficulty level and amount of treasure chests collected from boss battles. You'd first have the rescued Princess Shokora's appearance of the princess rescued change (ranging from a female Wario clone to a child to different forms of princess), the Princess), then the car Wario's driving would look different based on difficulty level (normal was the Wario car, hard a truck, and super hard a hovercar), the pictures show in the CreditsMontage would change based on treasure collected, the [[CreditsMedley music]] would change based on difficulty level and treasure collected, and you'd get some extra pictures showing Wario on a date if you beat it on super hard and got 100% completion.
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** Likewise, the ''Heroes in Another Dimension Mode of ''VideoGame/KirbyStarAllies'' has two different endings depending if you got at least 100 Friend Hearts. In the bad ending, [[spoiler:Kirby leaves without noticing the fallen Mage Sisters' bodies flare in a dark aura -similar to ''Kirby 64''-]]; while in the good ending, [[spoiler:Kirby uses the Friend Hearts power to bring the Mage Sisters back to normal (they are even unlocked as a playable Dream Friend), they help to take the Divine Terminus away from Another Dimension, and Hyness returns back to normal]], and if you got all 120 hearts, a bonus artwork shows that [[spoiler:Kirby and the sisters are now in good terms.]]

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** Likewise, the ''Heroes in Another Dimension Mode Mode'' of ''VideoGame/KirbyStarAllies'' has two different endings depending if you got at least 100 Friend Hearts. In the bad ending, [[spoiler:Kirby leaves without noticing the fallen Mage Sisters' bodies flare in a dark aura -similar to ''Kirby 64''-]]; while in the good ending, [[spoiler:Kirby uses the Friend Hearts power to bring the Mage Sisters back to normal (they are even unlocked as a playable Dream Friend), they help to take the Divine Terminus away from Another Dimension, and Hyness returns back to normal]], and if you got all 120 hearts, a bonus artwork shows that [[spoiler:Kirby and the sisters are now in good terms.]]
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* ''VideoGame/Kirby64TheCrystalShards'' has 2 endings that are unlocked depending on if you've collected all of the Crystal Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected all of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]]]. The real ending has [[spoiler:Kirby and the others rewarded with crystal medals and Ribbon kisses Kirby, who proceeds to blush and trip down the stairs.]] If you get all the Shards on your first try, the bad ending isn't [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.

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* ''VideoGame/Kirby64TheCrystalShards'' has 2 two endings that are unlocked depending on if you've collected all of the Crystal Shards or not. If you're 99% or under, [[spoiler:Kirby and friends leave Ripple Star after defeating Miracle Matter and the final shot you see is a sinister look on the Queen's face.]] If you've collected all of the Shards, [[spoiler:the restored crystal blasts the fairy queen with a light beam, expunging a cloud of Dark Matter from her that flies into space and creates the final world, Dark Star. Kirby and Ribbon must then fight 0[[superscript:2]]]]. The real ending has [[spoiler:Kirby and the others rewarded with crystal medals and Ribbon kisses Kirby, who proceeds to blush and trip down the stairs.]] If you get all the Shards on your first try, the bad ending isn't [[PermanentlyMissableContent lost forever]] in the cutscene menu if you didn't actually see it during normal gameplay; completing the game unlocks it in addition to the good one.



** Its predecessor also has multiple endings, depending on how many coins and treasures were collected at the end of the game. Since coins there are measured in moneybags, Wario can have the genie built him either a birdhouse (1 bags), a hollow treetrunk (2 bags), a log cabin (3 bags), a pagoda (4 bags), a new castle (5 bags), and even his own planetoid (6 bags, 99,999+c coins).

to:

** Its predecessor also has multiple endings, depending on how many coins and treasures were collected at the end of the game. Since coins there are measured in moneybags, Wario can have the genie built him either a birdhouse (1 bags), a hollow treetrunk (2 bags), a log cabin (3 bags), a pagoda (4 bags), a new castle (5 bags), and even his own planetoid (6 bags, 99,999+c 99,999+ coins).

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** Kirby games are fond of this in general, stopping at the boss of the last area and giving a mildly cryptic ending unless you collected all of their respective plot coupons. Dream Land 2 and 3 both gave the player a rundown of all the enemies in the game before showing a question mark on Dark Matter.

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** Some Kirby games are fond of this in general, this, stopping at the boss of the last area and giving a mildly cryptic ending unless you collected all of their respective plot coupons. Dream ''Dream Land 2 2'' and 3 ''3'' both gave the player a rundown of all the enemies in the game before showing a question mark on Dark Matter.Matter.
** Likewise, the ''Heroes in Another Dimension Mode of ''VideoGame/KirbyStarAllies'' has two different endings depending if you got at least 100 Friend Hearts. In the bad ending, [[spoiler:Kirby leaves without noticing the fallen Mage Sisters' bodies flare in a dark aura -similar to ''Kirby 64''-]]; while in the good ending, [[spoiler:Kirby uses the Friend Hearts power to bring the Mage Sisters back to normal (they are even unlocked as a playable Dream Friend), they help to take the Divine Terminus away from Another Dimension, and Hyness returns back to normal]], and if you got all 120 hearts, a bonus artwork shows that [[spoiler:Kirby and the sisters are now in good terms.]]



** Its predecessor also has multiple endings, depending on how many coins and treasures were collected at the end of the game.

to:

** Its predecessor also has multiple endings, depending on how many coins and treasures were collected at the end of the game. Since coins there are measured in moneybags, Wario can have the genie built him either a birdhouse (1 bags), a hollow treetrunk (2 bags), a log cabin (3 bags), a pagoda (4 bags), a new castle (5 bags), and even his own planetoid (6 bags, 99,999+c coins).
** In ''VideoGame/WarioLand4'', there were multiple endings depending on the difficulty level and amount of treasure chests collected from boss battles. You'd first have the appearance of the princess rescued change (ranging from a female Wario clone to a child to different forms of princess), then the car Wario's driving would look different based on difficulty level (normal was the Wario car, hard a truck, and super hard a hovercar), the pictures show in the CreditsMontage would change based on treasure collected, the [[CreditsMedley music]] would change based on difficulty level and treasure collected, and you'd get some extra pictures showing Wario on a date if you beat it on super hard and got 100% completion.



** In ''VideoGame/WarioLand4'', there were multiple endings depending on the difficulty level and amount of treasure chests collected from boss battles. You'd first have the appearance of the princess rescued change (ranging from a female Wario clone to a child to different forms of princess), then the car Wario's driving would look different based on difficulty level (normal was the Wario car, hard a truck, and super hard a hovercar), the pictures show in the CreditsMontage would change based on treasure collected, the [[CreditsMedley music]] would change based on difficulty level and treasure collected, and you'd get some extra pictures showing Wario on a date if you beat it on super hard and got 100% completion.

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Reworded the section for Hotline Miami 2 and added a section on the first game.


* In ''VideoGame/HotlineMiami2WrongNumber'', [[NewGamePlus Hard Mode]] adds a number of new scenes. [[spoiler:But the possibility of an alternate ending is explicitly {{defied}} and mocked right at the beginning. "You all came back, huh? Why? You know how this ends, don't you?" It all ends [[DownerEnding the]] [[KillEmAll same]] [[TorchTheFranchiseAndRun way]]; to do otherwise would be a disservice to the CentralTheme of the futility of violence.]]

to:

* In ''VideoGame/HotlineMiami2WrongNumber'', ''VideoGame/HotlineMiami'', [[spoiler: completing the Puzzle and investigating the BigBadDuumvirate's computer in the "Resolution" chapter will yield a different dialogue between the Biker and them]].
** In [[VideoGame/HotlineMiami2WrongNumber the sequel]],
[[NewGamePlus Hard Mode]] adds a number of new scenes. [[spoiler:But [[spoiler:However, the possibility of an alternate ending is explicitly {{defied}} [[DefiedTrope defied]] and even mocked right at the beginning. "You all came back, huh? Why? You know how this ends, don't you?" It all ends [[DownerEnding the]] [[KillEmAll same]] [[TorchTheFranchiseAndRun way]]; to do otherwise would be a disservice to the CentralTheme of the futility of violence.]]violence]].
--> [[spoiler: '''Richard''': You all came back, huh? Why? You all know how this ends, don't you?]]

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