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Dark Skinned Redhead is no longer a trope


* DarkSkinnedRedhead: Almalexia has the gold skin of a Chimer with red hair. [=NPCs=] of races with darker skin tones can also have red hair. This is a character creation option for the PC as well.
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* JustLikeRobinHood: Gentleman Jim Stacy, Grandmaster of the Thieves Guild, offers a set of quests in this vein known as the "Bal Malagmer" quests after an ancient order of thieves who operated in Morrowind.

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* JustLikeRobinHood: Gentleman Jim Stacy, Grandmaster of the Thieves Guild, offers a set of quests in this vein known as the "Bal Malagmer" Molagmer" quests after an ancient order of thieves {{karmic thie|f}}ves who operated in Morrowind.
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* FishingForMooks: Ranged attacks while sneaking have a bonus chance of landing a CriticalHit. For a sneaky ranged attacker, it's not only viable but rather easy to sneak through a dungeon dishing out such hits. If the target isn't killed on the spot, you can back up to draw them away from other enemies, perhaps get a few more ranged attacks in, and then finish them up close. Rinse and repeat for the rest of the dungeon.
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** This is the case for the Tribunal (a trio of Dunmeri {{Physical God}}s) after [[spoiler:[[PlayerCharacter the Nerevarine]] severs their ties to their divine power source (the Heart of Lorkhan)]]. Unlike [[BigBad Dagoth Ur]], who is [[NoImmortalInertia destroyed]] by this process, the Tribunal are able to persist with a trace of their divinity in tact thanks to, as Vivec states, the faith of their followers. Vivec actually has this going on in a second instance as well: In ages past, Sheogorath, the [[MadGod Daedric Prince of Madness]], hurled the "rogue moon" Baar Dau at Vivec's new {{Egopolis}}. Vivec used his power to freeze it in place above the city, and told his followers that it was held in place by their love for him. [[spoiler: Due in [[BittersweetEnding no small part to the player's actions]], Vivec disappears early in the 4th Era. After some temporary measures fail, the moon [[ColonyDrop continues its descent with its original momentum]], destroying the city and causing Red Mountain to erupt, destroying most of Vvardenfell and choking much of mainland Morrowind with volanic ash for centuries to come]].

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** This is the case for the Tribunal (a trio of Dunmeri {{Physical God}}s) after [[spoiler:[[PlayerCharacter the Nerevarine]] severs their ties to their divine power source (the Heart of Lorkhan)]]. Unlike [[BigBad Dagoth Ur]], who is [[NoImmortalInertia destroyed]] by this process, the Tribunal are able to persist with a trace of their divinity in tact thanks to, as Vivec states, the faith of their followers. Vivec actually has this going on in a second instance as well: In ages past, Sheogorath, the [[MadGod Daedric Prince of Madness]], hurled the "rogue moon" Baar Dau at Vivec's new {{Egopolis}}. Vivec used his power to freeze it in place above the city, and told his followers that it was held in place by their love for him. (A theological precept affectionately called "Love Vehk or Die" by some fans.) [[spoiler: Due in [[BittersweetEnding no small part to the player's actions]], Vivec disappears early in the 4th Era. After some temporary measures fail, the moon [[ColonyDrop continues its descent with its original momentum]], destroying the city and causing Red Mountain to erupt, destroying most of Vvardenfell and choking much of mainland Morrowind with volanic ash for centuries to come]].
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Now a disambiguation.


'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)

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'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] information or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)

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* InASingleBound: A maxed out Acrobatics skill allows the player to leap about 2 stories straight into the air. This can be augmented further with a "Jump" spell, further increasing jumping ability. The Scrolls of Icarian Flight take up to eleven though. They allow the player to jump for ''miles'', however, landing can be tricky without proper preparation...

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* InASingleBound: A maxed out Acrobatics skill allows the player to leap about 2 stories straight into the air. This can be augmented further with a "Jump" spell, further increasing jumping ability. The Scrolls of Icarian Flight take up to eleven though. They Flight, meanwhile, allow the player to jump for ''miles'', ''miles''; however, landing can be tricky without proper preparation...
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Up To Eleven is a defunct trope


* InASingleBound: A maxed out Acrobatics skill allows the player to leap about 2 stories straight into the air. This can be augmented further with a "Jump" spell, further increasing jumping ability. The Scrolls of Icarian Flight take UpToEleven though. They allow the player to jump for ''miles'', however, landing can be tricky without proper preparation...

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* InASingleBound: A maxed out Acrobatics skill allows the player to leap about 2 stories straight into the air. This can be augmented further with a "Jump" spell, further increasing jumping ability. The Scrolls of Icarian Flight take UpToEleven up to eleven though. They allow the player to jump for ''miles'', however, landing can be tricky without proper preparation...
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* HealingBoss: Gedna Relvel is a lich from the ''Tribunal'' expansion fought at the end of the "Crimson Plague" questline. In addition to already having a [[DamageSpongeBoss huge pool of health]] (that is glitched to be even higher than intended), she also has a powerful regeneration ability that restores Health, [[{{Mana}} Magicka]], ''and'' Fatigue.
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* TheKeyIsBehindTheLock: It is common to find keys to the various doors of a dungeon or secure building in the farthest reaches of that location. Downplayed in there is still value in finding the key, as it can unlock other optional areas within as well as sometimes chests or other containers, saving you the trouble of picking the locks or using spells to open them. A prime Justified example (with one notable quest-related exception) are the [[TheClan Great House]] vaults in Vivec. In most cases, the only keys are carried by the [[ChurchPolice Ordinators]] standing guard within the vaults, meaning you will have had to pick the locks to get inside and the key is now useless to you if you choose to pickpocket or loot it. Justified for them, however, so they can come and go from the vaults.
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* GirlInTheTower: Great House [[TheMagocracy Telvanni]] councilors have a habit of kidnapping the loved ones from the leadership of the other [[TheClan Great Houses]] and keeping them trapped in their magically grown [[FungusHumongous mushroom]]-like {{Mage Tower}}s. Master Neloth keeps the daughter of [[ProudWarriorRace Redoran]] councilor Miner Arobar in his Tel Naga tower while Divayth Fyr keeps the daughter of Redoran Noble Arethan Mandas in his Tel Fyr tower. Both can be rescued during the House Redoran questline. Potential Telvanni Councilor (if you join the Great house) Baladas Demnevanni simlarly keeps an Imperial Legion tax collector in the dungeon of his Velothi Tower, Arvs-Drelen, and she must be rescued during the Imperial Legion questline.
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* TheHilarityOfHats: The Colovian Fur Helm stands out as being very tall, pointy, and silly, essentially a bright yellow Santa Claus hat. It is a clear signal that any character wearing one should not be taken seriously, for example ([[SlippingAMickey Uncle Sweetshare]], [[NotTheFallThatKillsYou Tarhiel]], and [[EasterEgg M'aiq the Liar]]).

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* TheHilarityOfHats: The Colovian Fur Helm stands out as being very tall, pointy, and silly, essentially a bright yellow Santa Claus hat. It is a clear signal hat that any character wearing stick straight up. As a sign, none of the characters who wear one should not can be taken seriously, for example ([[SlippingAMickey [[SlippingAMickey Uncle Sweetshare]], [[NotTheFallThatKillsYou Tarhiel]], and [[EasterEgg M'aiq the Liar]]).Liar]].
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* TheHilarityOfHats: The Colovian Fur Helm stands out as being very tall, pointy, and silly, essentially a bright yellow Santa Claus hat. It is a clear signal that any character wearing one should not be taken seriously, for example ([[SlippingAMickey Uncle Sweetshare]], [[NotTheFallThatKillsYou Tarhiel]], and [[EasterEgg M'aiq the Liar]]).
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* LockedDoor: All over the place, including locked containers sa well. Some have keys if you can find (or steal) them. The rest must be picked (with success based on your Security skill and the quality of the lockpick) or unlocked with an "Open" spell (with the lock level it can open based on the spell's strength).
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* EasyLevelTrick: At the end of ''Tribunal'', you acquire the legendary FlamingSword of Lord Nerevar, Trueflame. It's easily the best one-handed sword in the game, dealing base damage equivalent to the game's best two-handed swords, while also dealing fire damage. It is every bit [[spoiler:the "god slayer" it's intended to be]] in that expansion, however, it proves ''even better'' in the second expansion, ''Bloodmoon''. Taking place on the frigid island Solstheim, it has numerous fire-weak ice-based enemies throughout as well as the annoying [[PlantPerson Spriggans]], who must be killed three times but are devastatingly weak to fire. Trueflame will cut a swath through them all, negating much of the challenge of an otherwise difficult expansion.
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* FantasticLivestock: The Dunmer farm/use several varieties:
** They use silt striders (insectoids resembling giant fleas on stilts) to move both people and cargo.
** They farm large insectoids called kwama for their eggs.
** They raise [[LivingGasbag flying]] jellyfish-like creatures known as netch for their leathery hides and paralytic jelly to use as [[CraftedFromAnimals armor]] and alchemical ingredients respectively.
** They're also known for using bipedal reptilians known as guar as mounts and beasts of burden similar to horses and donkeys, but also for their hides.
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* FantasticScience:
** Divayth Fyr is a Telvanni wizard who has dedicated himself to studying the Corprus Disease, opening a Corprusarium to house its victims while working to find a cure. [[spoiler:He does, in a way, during the main quest after the Nerevarine catches the disease. It only cures the negative effects, leaving the Nerevarine as TheAgeless with IdealIllnessImmunity, but kills every other test subject he tries it on.]]
** This is prominent throughout the game with various magical groups, including the Mages Guild and Great House Telvanni, which treat the study of magic as a science. You can find magical notes (at one point being tasked to steal some in the Mages Guild questline) which closely resemble scientific papers on fantastic subjects such as necromancy, energy between realms, Daedra summoning, and more.
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* EminentlyEnigmaticRace: Invoked in-universe. The Dunmer people once shared Morrowind with the enigmatic Dwemer (Dwarven) race. After an initially antagonistic relationship, they formed an EnemyMine to drive out the invading Nords. This was such a success that the two races formed one nation, Resdayn, under the leadership of the First Council, with Indoril Nerevar at the head. However, after discovering the [[CosmicKeystone Heart of Lorkhan]] beneath Red Mountain and attempting to tap into it to become gods/create a new god, the Dunmer waged war on the Dwemer. Exactly what happened next is [[TheRashomon recounted differently by the surviving parties]], but the Dwemer vanished, Nerevar died, and the Tribunal and Dagoth Ur used the Dwemeri tools on the Heart to [[DeityOfHumanOrigin become gods]]. The Tribunal then actively demonized the Dwemer while surpressing knowledge of their technology and culture to consolodate their rule and prevent anyone from learning too much about their means of divinity, further adding to the enigmatic nature of the Dwemer.
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* HighSpeedMissileDodge: As ranged magic attacks are {{Painfully Slow Projectile}}s, this is a valid strategy for combating enemy mages. Begin to strafe at the end of their casting animation, dodge the projectile, and move in on the ([[SquishyWizard typically squishy]]) mage for the kill. The only thing you have to watch out for are large AreaOfEffect spells, such as the [[OurDemonsAreDifferent Daedroth]]'s [[PoisonousPerson Poisonbloom]] spell, which will still cause damage even if the main projectile is dodged.





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* InvoluntaryBattleToTheDeath: In ''Bloodmoon'', the [[OurGodsAreDifferent Daedric Prince]] of the Hunt Hircine kidnaps four of Solstheim's greatest warriors (the [[PlayerCharacter Nerevarine]], the local [[BadassArmy Imperial Legion]] Captain, the chieftain of the [[NobleSavage Skaal]], and the [[GiantSpaceFleaFromNowhere Frost Giant]] Karstaag) to take place in his once-per-era hunt on Mundus. He has his werewolf minions kidnap the "prey", forces them to fight one another (as well as even more werewolves) within the maze-like glacier battlegrounds, and then the "winner" has to defeat [[WillfullyWeak one of Hircine's aspects]]. You can choose to spare the Imperial Captain, but the others must be killed in order to beat the quest.
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* HighlyConspicuousUniform:
** The lower ranks in the [[BadassArmy Imperial Legion]] wear fairly standard metallic chain and plate armor in darker colors. Higher ranks, however, get into the gold/tan "Templar" armor with bright red accents, the gaudy [[BlingOfWar Imperial Silver]] armor, and finally the legendary, enchanted (causing it [[PowerGlows to glow]]) Lord's Mail typically worn by the highest ranking member in the land.
** Bouyant Armigers are the [[CorruptChurch Tribunal Temple]]'s elite force, with their members hand-picked by PhysicalGod Vivec himself. Despite operating in desolate areas such as [[LethalLavaLand Molag Amur]] and [[{{Mordor}} inside Red Mountain]], their very best tend to wear bright green, iridescent, spiky glass armor that really stands out.
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* HeroicAmbidexterity: Downplayed by the player character who shoots a bow left-handed while fighting with melee weapons right-handed.
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* FlatCharacter: Most of the hundreds of {{NPC}}s don't do much but walk back-and-forth (and some not even that) all day and dispense already-known exposition and rumors when spoken to. Fans call them "walking information kiosks."

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* FlatCharacter: Most of the hundreds of {{NPC}}s {{Non Player Character}}s don't do much but walk back-and-forth (and some not even that) all day and dispense already-known exposition and rumors when spoken to. Fans call them "walking information kiosks."

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** Depending on [[TheRashomon which version of Nerevar's life]] you believe, Dagoth Ur.

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** Depending on [[TheRashomon which version of Nerevar's life]] you believe, Dagoth Ur. He was originally a trusted member of Nerevar's council and ''may'' have been fulfilling his duty by guarding the tools, only using them after being corrupted by them.


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* FinalBattleInducedShirtLoss: Ironically inverted when it comes to the hero/villain dynamic. While you can certainly choose to play it straight by removing your shirt/armor before the final battle, the ''villain'' in the final battle of the game and each expansion is shirtless. Dagoth Ur (main game) and Hircine (''Bloodmoon'') are both completely shirtless, while Almalexia (''Tribunal'') wears only a bra with pauldrons.
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* DivineIntervention:

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* DivineIntervention: The name of a spell which will instantly teleport you to the nearest Imperial Cult shrine. Almsivi Intervention is similar, but will take you to the nearest Tribunal Temple instead. Both are great for escaping danger, but are more often utilized for [[ZipMode zapping around the island]] since there is no other fast travel option as well as [[MundaneUtility hauling more loot than you could carry on foot]].
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** The Sheogorad region is the northernmost part of Vvardenfell, and short of Red Mountain itself, is one of the most untamed and lawless regions in the land. It has only one major settlement (Dagon Fel, a small Imperial settlement populated mostly by Nords,) but has many bandit caves, ancestral tombs, and necromancer lairs dotting its scattered islands.

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** The Sheogorad region is the northernmost part of Vvardenfell, and short of Red Mountain itself, is one of the most untamed and lawless regions in the land. It has only one major settlement (Dagon Fel, a small Imperial settlement juristiction village populated mostly by Nords,) but has many bandit caves, ancestral tombs, and necromancer lairs dotting its scattered islands.
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split trope


** The ancient [[OurDwarvesAreAllTheSame Dwemer]] coins are another, but they are treated as VendorTrash which can be sold for the standard gold coins.

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** The ancient [[OurDwarvesAreAllTheSame Dwemer]] coins are another, but they are treated as VendorTrash ShopFodder which can be sold for the standard gold coins.
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** The Census and Excise office where you start the game. There is a built-in area out of sight where the player will acquire their first weapon, lockpicks, food, beverages, light source, and book. Even better, until you are officially released by the Captain and given your orders, you will not get a bounty for anything you steal in plain sight of the guards. Simply pick up anything you wish to steal and then set it on the ground before the guard gets to you. He'll reprimand you for stealing it, but there are no other consequences. Simply pick the stolen item back up when you're done and it's yours! You can acquire a key to the Seyda Neen warehouse with this method. The warehouse contains even more stuff to steal.

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** The Census and Excise office where you start the game. There is a built-in area out of sight where the player will acquire their first weapon, lockpicks, food, beverages, light source, and book. Even better, until you are officially released by the Captain and given your orders, you will not get a bounty for anything you steal in plain sight of the guards. Simply pick up anything you wish to steal and then set it on the ground before the guard gets to you. He'll reprimand you for stealing it, but there are no other consequences. Simply pick the stolen item back up when you're done and it's yours! You can acquire a very valuable Limeware Platter and a key to the Seyda Neen warehouse with this method. The warehouse warehouse, which contains even more stuff to steal.steal, with this method. It's entirely possible that the only merchant in town won't have enough gold to buy it all from you, necessitating some bartering.
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* LikeADuckTakesToWater:
** The PlayerCharacter can join various guilds and factions, with [[SidequestSidestory their own questlines]] nearly as expansive as the main quest itself. Despite always joining as the lowest rank in the faction, the player character can nonetheless complete the questline and shoot up through the ranks in a matter of a few in-game ''weeks'', even despite the presence of other members who've been serving for years if not ''decades'' in some cases. AsskickingEqualsAuthority plays into this, as the player character is just that sort of omnicompetent badass who can resolve the questline's conflict and inspire the loyalty of the other members.
** The three joinable Dunmeri [[TheClan Great Houses]] are a particularly prominent example, crossing over with MightyWhitey. The [[PlayerCharacter Nerevarine]] is explictly an outlander (even if played as a Dunmer) who arrives in one of the most alien settings in Tamriel. Despite this, the they can join any of the Great Houses and rise in rank as easily as any of the Imperial factions. In many cases, the other high ranking members have been active in the house for decades (or ''[[WizardsLiveLonger centuries]]'' in the case of the [[TheMagocracy Telvanni]]) but will easily be jumped. Helping matters is that each house has a councilor who serves as a mentor to the Nerevarine[[note]]Crassus Curio for the [[ProudMerchantRace Hlaalu]], Athyn Sarethi for the [[ProudWarriorRace Redoran]], and Master Aryon for the Telvanni[[/note]], helping them to navigate the tricky politics, red tape, blackmail, and even outright ''murder'' that tends to slow down progress. That same mentor will also gladly [[TheCreon step aside]] when the Nerevarine reaches the highest ranks, gladly serving as a "#2".
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wick cleaning


** Divayth Fyr, [[ReallySevenHundredYearsOld 4000 year-old]] wizard, has created four OppositeSexClone "daughters", who are alternately referred to as his "wives," in an odd combination of IncestIsRelative and ScrewYourself. However, potentially {{Downplayed}} in that it isn't played off as very {{Squick}}y, at least within his [[MageTower tower]].

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** Divayth Fyr, [[ReallySevenHundredYearsOld 4000 year-old]] wizard, has created four OppositeSexClone "daughters", who are alternately referred to as his "wives," in an odd combination of IncestIsRelative incest and ScrewYourself. However, potentially {{Downplayed}} in that it isn't played off as very {{Squick}}y, at least within his [[MageTower tower]].
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** House Dagoth allows it as well, though you don't get to exploit it much as a player. If you talk to Dagoth Odros about this, he'll actually try to talk you out of it, reasoning that since he and Dagoth Ur's other lieutenants have ResurrectiveImmortality thanks to the power of Lorkhan's Heart while you do not, it would be much less risky for you to join their cause and serve peacefully rather than evoke this trope.
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* GameMod: Thanks to a strong cult {{fandom}}, a simple but extraordinarily flexible level editor, and over a decade in which they could be developed, there are tens of thousands of ''Morrowind'' mods available on the internet.

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* GameMod: Thanks to a strong cult {{fandom}}, a simple but extraordinarily flexible level editor, and over a decade two decades in which they could be developed, there are tens of thousands of ''Morrowind'' mods available on the internet.

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