Follow TV Tropes

Following

History Morrowind / TropesAToC

Go To

OR

Is there an issue? Send a MessageReason:
None


** Dagoth Gares, one of [[BigBad Dagoth Ur]]'s highest-ranking goons, will exchange a pleasant conversation with you and offer you some fine vintage brandy before offering to let you strike first.
** Dagoth Ur himself is rather polite right up until you try to kill him, answering any questions you may have while referring you as his dear friend.

to:

** Dagoth Gares, one of [[BigBad Dagoth Ur]]'s highest-ranking goons, will exchange a pleasant conversation with you and offer you some [[GargleBlaster fine vintage brandy brandy]] before offering to let you strike first.
** BigBad Dagoth Ur himself is rather polite right up until himself. When you try to kill confront him, answering any questions he politely explains why his plan to spread blight disease and create a giant magical killer robot are really in the best interests of his people. He answers every question you may put to him (whether he's telling the truth, lying or mistaken is up to the player). Finally, he offers you the opportunity to buff yourself up before you start to fight him. [[spoiler: Though the last part is largely because he needs Wraithguard (the gauntlet you need to hold the weapons required to thwart him) in order to bring his plan into action]]. And if you approach him without the items needed, he'll politely point out you have while referring come unprepared and that you can not win as his dear friend.you are, suggesting you return when ready to face him.
Is there an issue? Send a MessageReason:
Moving to the new, better-fitting trope The Poorly Chosen One


* TheChosenWannabe: During part of the main quest, the [[PlayerCharacter Nerevarine]] visits the Cave of the Incarnate and speaks to the spirits of several Dunmer who tried to be the Nerevarine in the past. They all died before they could fulfill the prophecy.

Added: 320

Changed: 28

Is there an issue? Send a MessageReason:
None


** Many Dagoths appear identical to Ascended Sleepers, despite being much more powerful.

to:

** Many Dagoths "Dagoths" appear identical to Ascended Sleepers, generic Ash Ghouls, despite being much more powerful.powerful.
** Other Dagoths share the appearance of Ascended Sleepers. Despite being "unique" named foes, they are actually ''weaker'' than the generic Ascended Sleepers, who are high-health spellslingers that pile tons of damaging effects on you. Fortunately, they're very rare, only appearing naturally once you're over level 20.
Is there an issue? Send a MessageReason:
None


* CorruptCorporateExecutive: Several members of House Hlaalu in the main game, and Carnius Magius of the East Empire Company in Bloodmoon.

to:

* CorruptCorporateExecutive: Several members of House Hlaalu in the main game, and Carnius Magius of the East Empire Company in Bloodmoon.''Bloodmoon''.
Is there an issue? Send a MessageReason:
None


* CluelessBoss: Trebonius Artorius, the archmage of the mage's guild, is pretty clearly this. Most of the mages treat him as a joke, he gives random and pointless tasks to people, it's implied that he was KickedUpstairs after other mages got tired of his incompetence, and he doesn't notice that his advisor is actually a Telvanni spy, despite obvious errors in said advisor's credentials.

to:

* CluelessBoss: Trebonius Artorius, Artorius is the archmage Archmage of the mage's guild, is pretty clearly this. Most of Mages Guild, though most people in the mages treat guild seem to regard him as a joke, joke. He is a talented [[MagicKnight Battlemage]] but is woefully incompetent at running guild affairs. It is implied that he ended up in his current position by getting simultaneously KickedUpstairs and ReassignedToAntarctica (Morrowind being the most backwater province in the Empire with the weakest guild presence) after his Cyrodiil superiors got tired of his incompetence. He gives people seemingly random and pointless tasks (such as taking inventory of all the silverware in Morrowind or digging a tunnel to people, it's implied that he was KickedUpstairs after other mages got tired of his incompetence, the mainland) and he doesn't notice that his advisor is actually a Telvanni spy, despite obvious errors in said advisor's credentials.credentials.
Is there an issue? Send a MessageReason:
None


* ButThouMust: Rarely can you actually say "no" to a quest offer. At best, you can say you'll do it later.

to:

* ButThouMust: Rarely can you actually say "no" to a quest offer. At best, you can say you'll do it later. However, just because you accept a quest doesn't mean you have to do it right then and there (or ever). You can even play for countless hours without ever touching the main quest, simply spending your time exploring or engaging in the many, many sidequests the game has.
Is there an issue? Send a MessageReason:
None


* BareFistedMonk: The Unarmed fighting skill makes this an option for the player. Unarmed strikes damage an enemies fatigue instead of health until their fatigue reaches zero.

to:

* BareFistedMonk: The Unarmed fighting skill makes this an option for the player. Unarmed strikes damage an enemies fatigue instead of health until their fatigue reaches zero. "Monk" itself is a pre-made class which Unarmed and [[SimpleStaff Blunt Weapon]] as the primary offensive skills.
Is there an issue? Send a MessageReason:
None


* {{Autosave}}: The game has this, but you can turn it off.

to:

* {{Autosave}}: The game has this, this when you sleep, but you can turn it off.
Is there an issue? Send a MessageReason:
None


** Once you've advanced far enough in the main quest, Dagoth Ur will send Ash Zombie assassins to attack you if you sleep in cities.

to:

** Once you've advanced far enough in the main quest, Dagoth Ur will send Ash Zombie assassins to attack you if you sleep in cities.cities under the influence of a nearby Sixth House Base. If you want to stop the attacks (as well as free any Sleepers in the area), you'll need to locate the base and kill the Dagoth in charge.

Added: 483

Changed: 973

Is there an issue? Send a MessageReason:
None


* AntiHero - Larrius Varro of the Imperial Legion used to be a straight up law abiding legionnaire. Unfortunately, since the long arm of the law doesn't seem to reach certain criminals, he spends his days praying for a little [[VigilanteMan bloodbath]] to wash away the [[AssholeVictim bad people]].
** In a more general sense, many missions given the player by certain guilds or extensions of joinable organization (like the Office of the Watch in Vivec) will hire the player to do a little vigilante justice, and in almost all cases they admit they'd like to have the actual authorities do the job, but since that isn't working (usually because the target has friends in high places), you'll be serving as their [[PlausibleDeniability indirect extension of authority.]]

to:

* AntiHero - AntiHero:
**
Larrius Varro of the Imperial Legion used to be a straight up law abiding legionnaire. Unfortunately, since the long arm of the law doesn't seem to reach certain well-connected criminals, he spends his days praying for a little [[VigilanteMan bloodbath]] to wash away the [[AssholeVictim bad people]].
people]]. In other words, he unofficially hires you to murder some otherwise untouchable criminals.
** In a more general sense, many missions given to the player by certain guilds or extensions of joinable organization organizations (like the Office of the Watch in Vivec) will essentially hire the player to do dole out a little vigilante justice, and in almost all cases they admit they'd like to have the actual authorities do the job, but since that isn't working (usually because the target has friends in high places), you'll be serving as their [[PlausibleDeniability indirect extension of authority.]]



** Bretons naturally have a 50% resistance to magic, making them very effective anti-mages. Dunmer have a similar natural resistance, but only to fire-based magic.
** Magic resistance in various forms is a high-level (read: expensive) spell and enchantment option. Items which have this as a constant effect are some of the most treasured in the game. (Keep in mind though, wearing them will also decrease the effectiveness of beneficial spells you use on yourself, such as healing spells.)

to:

** Bretons naturally have a 50% resistance to magic, making them very effective anti-mages. Dunmer and Nords have a similar natural resistance, resistances, but only to fire-based magic.
magic and ice-based magic, respectively.
** Magic resistance in various forms is a high-level (read: expensive) spell and enchantment option. Items which have this as a constant effect are some of the most treasured in the game. (Keep in mind though, wearing them will also decrease the effectiveness of beneficial ''beneficial'' spells you use on yourself, such as healing spells.)
Is there an issue? Send a MessageReason:
None


** Also not far from the FistTown is the cave of Assemanu. It contains the Robe of St. Roris which, in the unpatched version of the game, has a constant effect Restore Health and Restore Fatigue enchantment, essentially making the wearer near-invincible to anything other than a full health OneHitKO. The cave is a Sixth House base full of mid-to-high level enemies though, which even for a min-maxed starting character will be extremely difficult to defeat. (For a stealthy character with a few potions of invisibility though...)

to:

** Also not far from the FistTown FirstTown is the cave of Assemanu. It contains the Robe of St. Roris which, in the unpatched version of the game, has a constant effect Restore Health and Restore Fatigue enchantment, essentially making the wearer near-invincible to anything other than a full health OneHitKO. The cave is a Sixth House base full of mid-to-high level enemies though, which even for a min-maxed starting character will be extremely difficult to defeat. (For a stealthy character with a few potions of invisibility though...)
Is there an issue? Send a MessageReason:
None


* BeefGate:
** Due to the almost complete lack of level scaling in the game (which is unique for the series, and for Bethesda games in general,) the local fauna will serve as this to any underleveled players who veer too far off the main quest path early on. Certain areas, such as [[{{Mordor}} inside the Ghostfence]], are full of end-game level creatures right off the bat and will continue to serve as beef gates until late into the game. It is possible to avert by min-maxing your character at the start and knowing where to look in order to acquire high quality gear (which, like enemies, also does not level scale.) A few specific examples:
** The Samarys Ancestral Tomb lies just a few steps off the road between Seyda Neen and Balmora. It contains the Mentor's Ring, a legendary artifact that boosts Intelligence and Willpower with a constant effect. However, the tomb is guarded by an Ancestral Ghost, who cannot be harmed by unenchanted, non-silver weapons (which is likely all the player will have access to if accessed early on in the game.) Using spells, sneaking by, or making a side-trip to acquire a weapon which can harm the ghost are recommended.

to:

* BeefGate:
**
BeefGate: Due to the almost complete lack of level scaling in the game (which is unique for the series, and for Bethesda games in general,) the local fauna will serve as this to any underleveled players who veer too far off the main quest path early on. Certain areas, such as [[{{Mordor}} inside the Ghostfence]], are full of end-game level creatures right off the bat and will continue to serve as beef gates until late into the game. It is possible to avert by min-maxing your character at the start and knowing where to look in order to acquire high quality gear (which, like enemies, also does not level scale.) A few specific examples:
** The Samarys Ancestral Tomb lies just a few steps off the road between [[FirstTown Seyda Neen Neen]] and Balmora. It contains the Mentor's Ring, a legendary artifact that boosts Intelligence and Willpower with a constant effect. However, the tomb is guarded by an Ancestral Ghost, who cannot be harmed by unenchanted, non-silver weapons (which is likely all the player will have access to if accessed early on in the game.) Using spells, sneaking by, or making a side-trip to acquire a weapon which can harm the ghost are recommended.recommended.
** Also not far from the FistTown is the cave of Assemanu. It contains the Robe of St. Roris which, in the unpatched version of the game, has a constant effect Restore Health and Restore Fatigue enchantment, essentially making the wearer near-invincible to anything other than a full health OneHitKO. The cave is a Sixth House base full of mid-to-high level enemies though, which even for a min-maxed starting character will be extremely difficult to defeat. (For a stealthy character with a few potions of invisibility though...)
Is there an issue? Send a MessageReason:
Bikini Bar has been merged with Family Friendly Stripper. Misuse.


* BikiniBar: Desele's House of Earthly Delights in Suran has three stripped-down dancers, and Desele herself (who works the bar,) is topless.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdventureArchaeologist: You get the opportunity to be one if you join the Mages Guild and complete Edwinna Elbert's quest line. You'll collect rare Dwemer items and schematics from dangerous ruins, as well as check in on an actual archaeologic expedition at a Dwemer ruin. If you collect a set of unique books throughout these quests and take them to a knowledgeable scholar, you can come up with the best theory to date about why the Dwemer disappeared.
Is there an issue? Send a MessageReason:
None


* BadassArmy - The Imperial Legion is legitimately tough, having brought the entire continent of Tamriel under their rule. However, even they collectively admit their respect for Great House Redoran in this regard for the Redoran's emphasis on being able to fight and defend Morrowind. Redoran isn't called the "Warrior House" for nothing. In the backstory, when Tiber Septim was threatening to invade Morrowind, House Redoran was preparing to defend Morrowind ''on their own'' while the other Great Houses chose to remain neutral or to accommodate the empire before the armistice was signed.
** [[VideoGame/TheElderScrollsIVOblivion Later]], House Redoran is destroyed during the Oblivion crisis, but not before reanimating the dead Emperor Crab known as "Skar" and fighting the hordes of Oblivion to a standstill. (By the time of ''[[VideoGame/TheElderScrollsVSkyrim Dragonborn]]'', they've managed to make a comeback.)

to:

* BadassArmy - -
**
The Imperial Legion is legitimately tough, having brought the entire continent of Tamriel under their rule. However, even they collectively admit their respect for Great House Redoran in this regard for the Redoran's emphasis on being able to fight and defend Morrowind. Redoran isn't called the "Warrior House" for nothing. In the backstory, when Tiber Septim was threatening to invade Morrowind, House Redoran was preparing to defend Morrowind ''on their own'' while the other Great Houses chose to remain neutral or to accommodate the empire before the armistice was signed.
**
signed. [[VideoGame/TheElderScrollsIVOblivion Later]], House Redoran is destroyed during the Oblivion crisis, but not before reanimating the dead [[GiantEnemyCrab Emperor Crab Crab]] known as "Skar" and fighting the hordes of Oblivion to a standstill. (By the time of ''[[VideoGame/TheElderScrollsVSkyrim Dragonborn]]'', they've managed to make a comeback.)

Added: 400

Changed: 2164

Is there an issue? Send a MessageReason:
None


* ArtificialAtmosphericActions: People appear to be programmed to say certain things depending on a couple conditions. If you're sick, they'll say "eeeew get away from me" or tell you to go to a healer. This sometimes is funny when the ''healer'' tells you this. But if you talk to them, they'll ignore that you happen to have some kind of ailment. Civilians don't stand in one place, thankfully, but instead they just aimlessly wander around the towns 24/7, sometimes getting stuck trying to walk through each other. They also sometimes don't react to monsters - which can be quite funny when they just stand there as an Ash Zombie had crawled into your house.
** And sometimes, the "greetings" will cause them to break character. Such as the stuck-up-holier-than-thou Mage's Guild leader not talking down to you. Or Caius saying "Pleasure to meet you" after he's given you at least four quests.
*** This can even be ''useful'': there are a couple of situations where you want to kill someone, but their standard greeting drops you out of the conversation with a goodbye, keeping you from taunting them to attack you first. The thing is, the 'why are you naked' subroutine usually supersedes that greeting...
** The scripting errors can be hilarious. Especially when guards get stuck trying to walk over unconscious bodies. Or tell you to move along when a dark elf is trying to punch your lights out, but then shout "'''You n'wah!'''" if you fight back. Or '''fail''' to react at all and stand there staring while you duke it out.

to:

* ArtificialAtmosphericActions: People appear to be ArtificialAtmosphericActions:
** [=NPCs=] are
programmed to say certain things depending on if certain conditions are met. For example, if you have a couple conditions. If you're sick, disease, they'll say something along the lines of "eeeew get away from me" or tell you to go to a healer. This sometimes is (Which can be funny when if the ''healer'' tells you this. But if you talk this.)
** Some [=NPCs=] are programmed
to them, they'll ignore that you happen to have some kind of ailment. Civilians don't stand "wander." Rather than stay in one place, thankfully, but instead they they'll just aimlessly wander sort of mosey around the towns 24/7, a set area. Unfortunately, they sometimes getting stuck get struck trying to walk through each other. They also sometimes don't react other or get stuck in places they aren't programmed to monsters - which can be get out of. (It isn't uncommon, for example, after quite funny when they just stand there as an Ash Zombie had crawled into your house.
** And sometimes,
a few hours of gameplay for half of the "greetings" will wandering [=NPCs=] in Balmora to end up in the river that runs through town.)
** Most [=NPCs=] have a voiced dialogue greeting based on their race, with a couple of variations depending on their disposition towards you. However, this greeting can
cause them to break character. Such as For example, the stuck-up-holier-than-thou Mage's stuck up Mages Guild leader not will greet you heartily as you walk up to him, only for him to suddenly start talking down to you. Or you in the text dialogue. They'll also greet you as if they're meeting you for the first time when this may not be the case, such as Caius saying "Pleasure to meet you" after he's given you at least four quests.
*** ** This programmed dialogue can even be ''useful'': ''useful''. For example, there are a couple of situations where you want to kill someone, but their standard greeting drops you out of the conversation with a goodbye, an automatic "Goodbye," keeping you from taunting them to attack into attacking you first. The thing is, the 'why are However, if you naked' subroutine usually supersedes that greeting...
** The scripting errors can be hilarious. Especially when guards get stuck trying to walk over unconscious bodies. Or tell
strip naked, their scripted "naked" response may supersede their automatic "goodbye," allowing you to move along when a dark elf is trying to punch your lights out, but then shout "'''You n'wah!'''" if you fight back. Or '''fail''' to react at all and stand there staring while you duke it out.taunt them.

Changed: 557

Removed: 559

Is there an issue? Send a MessageReason:
None


* CorruptChurch - The Tribunal Temple, despite its dubious origins, used to be an undeniable force for good. These days? Not so much.
** Curiously, in the early days when the Tribunal gods consistently lived and worked among their people, it was much better. Since they retreated into their own seclusion [[spoiler:thanks to no longer being able to replenish their divine power with the Heart of Lorkhan and instead having to conserve their power (by the time of the player's arrival, Vivec has been maintaining the entire Ghostfence on his own for centuries) to protect Tamriel from Dagoth Ur]]. It was only after mortals took over the running of things that everything started to go to hell.

to:

* CorruptChurch - The Tribunal Temple, despite its dubious origins, used to be an undeniable force for good. These days? Not so much.
**
much. Curiously, in the early days when the Tribunal gods consistently lived and worked among their people, it was much better. Since they retreated into their own seclusion [[spoiler:thanks to no longer being able to replenish their divine power with the Heart of Lorkhan and instead having to conserve their power (by the time of the player's arrival, Vivec has been maintaining the entire Ghostfence on his own for centuries) to protect Tamriel from Dagoth Ur]]. It was only after mortals took over the running of things that everything started to go to hell.

Added: 455

Changed: 997

Is there an issue? Send a MessageReason:
None


* BonusBoss - The AnyoneCanDie nature of the games means you could naturally fight and kill anyone you wish. But a special mention goes out to [[spoiler: Vivec]]. You are by no means required to fight him, and doing so before completing the main quest will make the normal method of beating the game impossible, but if you choose to do so, you'll have quite the fight on your hands. Bonus irony points if you [[spoiler: soul trap him in Azura's Star.]]
** The Ash Vampires as well. You are only required to fight one in order to get an item [[spoiler: (Sunder)]] off of him, but there are 6 others you can hunt down and kill. Killing them is supposed to weaken Dagoth Ur in the final confrontation, but due to a scripting glitch, this does not happen. Still, they each possess unique enchanted items that are LostForever if you don't fight them, and you should kill them if you're going for HundredPercentCompletion.

to:

* BonusBoss - The AnyoneCanDie nature of the games means you could naturally fight and kill anyone you wish. But a couple of special mention goes out to mentions:
**
[[spoiler: Vivec]]. You are by no means required to fight him, and doing so before completing the main quest will make the normal method of beating the game impossible, but if you choose to do so, you'll have quite the fight on your hands. Bonus irony points if you [[spoiler: soul trap him in Azura's Star. This is actually recommended, since he has the second most powerful soul for enchanting in the game, after only Almalexia.]]
** The Ash Vampires as well.Vampires. You are only required to fight one in order to get an item [[spoiler: (Sunder)]] off of him, but there are 6 others you can hunt down and kill. Killing them is supposed to weaken Dagoth Ur in the final confrontation, but due to a scripting glitch, this does not happen. Still, they each possess unique enchanted items that are LostForever if you don't fight them, and you should kill them if you're going for HundredPercentCompletion.

Added: 401

Changed: 1027

Is there an issue? Send a MessageReason:
None


* BewareTheNiceOnes: Divayth Fyr. Yes, the kindly old wizard who cures you (sort of) of Corprus. Once you can get his attention, he is generous and kind (Which, considering that he's [[MightMakesRight House Telvanni]], should probably be a warning flag all by itself.) He lived to see his 4000th birthday in a House where {{Klingon Promotion}} is pretty much a standard. Think twice before you anger him.
** Some animals are like this, too. Scribs may seem like weaklings because of their passive nature and small stature, but be careful when attacking one, since they can completely Paralyze you for a few seconds. Also, the Horkers in the ''Bloodmoon'' expansion may not attack you on sight, but they'll go completely ballistic and even pursue you on both land and sea if you stand close to them for too long.

to:

* BewareTheNiceOnes: BewareTheNiceOnes:
**
Divayth Fyr. Yes, the kindly old wizard who cures you (sort of) of Corprus. Once you can get his attention, he is generous and kind (Which, considering that he's [[MightMakesRight House Telvanni]], should probably be a warning flag all by itself.) He lived to see his 4000th birthday in a House where {{Klingon Promotion}} is pretty much a standard. Think twice before you anger him.
** Some animals are like this, too.this. Scribs may seem like weaklings because of their passive nature and small stature, but be careful when attacking one, since they can completely Paralyze you for a few seconds. Also, the Horkers in the ''Bloodmoon'' expansion may not attack you on sight, but they'll go completely ballistic and even pursue you on both land and sea if you stand close to them for too long.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BullyingADragon: Played straight with various NPC enemies. One particularly humorous example occurs with a highwayman not far from the [[FirstTown starting town]]. He's meant to be a low-level encounter, but if you don't find him until late in the game, he'll still attempt you rob you. He's wearing only a few pieces of armor and wielding a weak blade while attempting to rob a god-slayer.
* ButForMeItWasTuesday: Can easily happen to the ''player''. The game is filled with caves, mines, ruins and the like, many of which contain a few hostile, generic-looking NPC enemies that can be killed for loot. The game also has many factions with associated quests, some of which involve hunting down and assassinating specific characters. Since the game world is huge and mostly free of plot locked doors it is entirely possible that the assassination target was already killed by the player days or even weeks ago. Luckily the player character has an excellent memory and is able to tell the quest giver that Bandit Leader #246 is already dead, but many players' memories of the event are likely lost amidst their vast and growing body count.

Added: 742

Changed: 5

Is there an issue? Send a MessageReason:
None


** In ''Bloodmoon'', these are a group of hostile [=NPCs=] who wear very little clothing and attack enemies on sight.

to:

** In ''Bloodmoon'', these are a group of hostile Nord [=NPCs=] who wear very little clothing and attack enemies on sight.


Added DiffLines:

* TheChurch: The Tribunal Temple fills this role in the game.


Added DiffLines:

* TheClan: The traditional Dunmer Great Houses are a combination of blood relatives and adopted members. Each House has its own specialty: House Telvanni is led by ancient wizards, House Hlaalu is for merchants and thieves, and House Redoran is the warrior house. Two other Houses are mentioned by not (properly) seen, due to not having a Vvardenfell presence: House Indoril (tightly bound up with the Temple, so effectively a house for rulers, administrators, and priests) and House Dres (traditionalist slavers). The BigBad of the game is the titular head of House Dagoth, which had been forcibly dissolved after his ([[TheRashomon perceived]]) treachery thousands of years ago.

Added: 432

Changed: 390

Is there an issue? Send a MessageReason:
None


* TheBerserker:
** Orcs come with this as a racial ability, able to be used once per day. It heavily fortifies their Health, Fatigue, and Attack at the cost of Agility. This means they can hit hard and take hits, but their wild melee attacks will miss more often and they'll be unable to dodge.
** In ''Bloodmoon'', these are a group of hostile [=NPCs=] who wear very little clothing and attack enemies on sight.



* CainAndAbel

to:

* CainAndAbelCainAndAbel:



* CallARabbitASmeerp

to:

* CallARabbitASmeerpTheCakeIsALie: You may stumble upon an attractive young Breton woman standing by a pool of water in the middle of nowhere. She says she dropped her ring into the water and will, eh-hem, ''reward'' you if you fish it out for her. [[spoiler: In reality, it's a trap. As soon as you find the ring, she and her nearly-invisible archer friend will try to rob you from the high ground]].
* CallARabbitASmeerp:



* TheChosenWannabe: During part of the main quest, the [[PlayerCharacter Nerevarine]] visits the Cave of the Incarnate and speaks to the shades of several Dunmer who tried to be the Nerevarine in the past. They all died before they could fulfill the prophecy.

to:

* TheChosenWannabe: During part of the main quest, the [[PlayerCharacter Nerevarine]] visits the Cave of the Incarnate and speaks to the shades spirits of several Dunmer who tried to be the Nerevarine in the past. They all died before they could fulfill the prophecy.

Added: 77

Changed: 13

Is there an issue? Send a MessageReason:
None



to:

--

[[foldercontrol]]

[[folder:A]]



[[/folder]]

[[folder:B]]



[[/folder]]

[[folder:C]]




to:

[[/folder]]

--
Is there an issue? Send a MessageReason:
None


* CycleOfHurting: An enemy using unarmed attacks can cause this. Once your fatigue hits zero, you'll be knocked down. As you recover fatigue, you'll stand back up, only to be knocked down again by your opponent's next punch. And because unarmed attacks do very little damage, it takes a long time to be killed this way.

to:

* CycleOfHurting: An enemy using unarmed attacks can cause this. Once your fatigue hits zero, you'll be knocked down. As you recover fatigue, you'll stand back up, only to be knocked down again by your opponent's next punch. And because unarmed attacks do very little damage, it takes a long time to be killed this way.way.

[[Morrowind/TropesDToL Continue to Tropes D to L]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheArchmage: Trebonius Artorius has this title for the Mages Guild chapter in Vvardenfell. By all accounts, he is a skilled [[MagicKnight Battlemage]] but woefully incompetent at running Guild affairs, so he was both ReassignedToAntarctica and KickedUpstairs by his mainland superiors to keep him away. [[spoiler: You can claim his title for your own if you follow the Mages Guild questline]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheAllSeeingAI:
** Guards are able to detect any stolen items in your inventory, and will confiscate them (along with any legitimately acquired items of the same type since the game marks them ''all'' as stolen,) while arresting you for any crime (even if it is not theft.) It's best to drop any stolen items you may have on the ground before turning yourself in.
** Merchants are able to detect items stolen from them should you attempt to sell the items back. This would make sense for unique items, but they are also able to detect, for example, a single stolen arrow in a stack of 300. Further, if you steal an item (say, for example, a piece of bread,) discard it, find another piece of bread in a dungeon, and then attempt to sell that to the merchant, they will accuse you of stealing ''their'' piece of bread. For this reason, it is wise not to steal from merchants you regularly do business with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheAlcatraz: The Ministry of Truth, which is housed in a floating moon over Vivec city, which means you need some form of Levitation magic just to reach it. The Tribunal Temple uses it to imprison dissident priests and religious criminals (the interpretation of this is deliberately vague, and in fact one of the Dissident Priests' charges against the mainstream Temple). Since prisoners have their Magicka magically drained and aren't allowed to keep scrolls/potions, this makes escape nearly impossible. [[spoiler: You thankfully never have to break out of it, but you do have to break ''in'' in order to free an ally during the main quest]].
Is there an issue? Send a MessageReason:
None


Back to Main: VideoGame/TheElderScrollsIIIMorrowind


to:

Back [[VideoGame/TheElderScrollsIIIMorrowind Return to Main: VideoGame/TheElderScrollsIIIMorrowind

Morrowind Main Page]]

Is there an issue? Send a MessageReason:
None

Added DiffLines:

Back to Main: VideoGame/TheElderScrollsIIIMorrowind

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbandonedMine: There are a number of them throughout Vvardenfell. Many kwama egg mines had to be abandoned when the resident kwama colony became blighted and turned hostile. There are also some ebony and glass mines that had to be abandoned for various reasons. One in particular, the Vassir-Didanat ebony mine, was abandoned so long ago that its location is lost. You can find it and report its location to one of three Hlaalu councilors, each of whom will give you a different reward... [[GuideDangIt although you'll probably find this out entirely by chance.]]
* AbilityRequiredToProceed: A downplayed example in the form of Telvanni towers. They typically require you to use Levitation in order to reach the important [=NPCs=] at the top. If you haven't bothered to train your Alteration skill, this can be a hindrance to advancing in many quests. Luckily, potions of levitation are found in abundance and several items enchanted with levitation spells are given to you through quests. (You can also brew your own potions or make your own enchanted items.)
* AbsurdlySpaciousSewer: Vivec and Mournhold each have them. Justified in both cases, as Vivec is a CityOfCanals, the sewers act as flood controls for the cantons and the extra space is needed. Mournhold's sewers are actually parts of Old Mournhold, which was destroyed long ago and the new city built on top of it.
* AffablyEvil:
** Dagoth Gares, one of [[BigBad Dagoth Ur]]'s highest-ranking goons, will exchange a pleasant conversation with you and offer you some fine vintage brandy before offering to let you strike first.
** Dagoth Ur himself is rather polite right up until you try to kill him, answering any questions you may have while referring you as his dear friend.
** [[EvilSorcerer Gavis Velas]] in ''Tribunal'' is perfectly cordial with you when you confront him during a quest, even claiming he would have liked to have a [[NoMrBondIExpectYouToDine nice meal and a drink with you]] before your duel.
* AdjectiveAnimalAlehouse: The Black Shalk Cornerclub and the Six Fishes Inn. ''Tribunal'' adds the Winged Guar.
* AdvancedAncientAcropolis: Some of the more massive Dwemer ruins qualify, with various steam/enchantment powered machinery still running and MechaMooks still on patrol despite the Dwemer having vanished thousands of years ago.
* TheAgeless: Those suffering from the corprus disease effectively stop aging and are immune to all other diseases. They do slowly turn into a deformed humanoid monstrosity, however. [[spoiler: Thanks to Divayth Fyr's "cure" for the disease, the Nerevarine retains these positive effects while only the negative effects are removed, leaving him/her as this.]]
* AIBreaker: Using the Levitate spell offensively. Casting it on another will cause that character to remain perfectly still for the duration of the spell, allowing you to kill them easily. This works because the AI isn't programmed to handle levitating, so it is treated like a high-powered Burden spell instead. This works especially well on flying enemies, such as [[SarcasmMode everyone's favorite]] [[GodDamnBats Cliff Racers]], as they will fall to the ground and take fall damage.
* AirborneMook: Cliff Racers. Their ability to fly is one of the many qualities which makes them infamous as enemies.
* AlienGeometries: Some Daedric shrines are designed in impossible ways. For example, look at the map of [[http://images.uesp.net/c/ce/MW-map-Bal_Fell.jpg Bal Fell]].
* AlienSky: Two moons with (technically) impossible phases that are actually the [[GodIsDead rotting remains of the creator god]]? Check. "Stars" that are actually holes punctured in reality by escaping spirits of the creation era through which magic flows? Check.
* AllianceMeter: A loose example with the game's factions. Joining one faction may cause the disposition of members of a rival faction to drop. The higher you rose in that faction, the greater the drop. However, this doesn't prevent you from joining multiple rival factions (with the exception of the Great Houses, where you can only join one.)
* AllMythsAreTrue: Sort of. There's ''some'' truth to every myth, but it's heavily implied that the official story of the Tribunal Temple is only MetaphoricallyTrue at best and may be an outright lie on certain key points. In general, there are many different variations of the myths, so good luck figuring out exactly ''what parts'' are true.
* AllNaturalGemPolish: Diamond veins look like elongated, beautiful bluish-white crystals poking out of a boulder. You can take cut diamonds from them.
* AllSwordsAreTheSame: Averted. One-handed and two-handed swords are governed by the Long Blade skill, while daggers and shortswords are governed by the Short Blade skill. Additionally, there are three different types of swords (katanas, longswords, sabres etc.) with different stats for hacking, slashing or thrusting. So, one type of sword might by a better option for a player who uses the hacking as opposed to thrusting motion than another. This extends to all melee weapon types as well.
* AltItis: Unsurprisingly common with all of the character creation options available. Creating one character capable of completing everything in the game is quite challenging, so expect to see players with multiple save files. This trend is usually called "Restartitus" on the official forums.
* AlwaysChaoticEvil - Played with In-Universe when it comes to Vampires. The Tribunal Temple's stance is that because it is easy to tell when you are becoming one and the condition is very easily cured within the first three days of the transformation, the only people who ''allow'' themselves to become night-stalking parasites are people who are ''already'' ChaoticEvil. Therefore, the policy of killing all vampires on sight is [[JustifiedTrope Justified]] to them. As Galur Rithari's Papers (not to speak of a few incidents in later games) indicate, it's not always ''that'' simple...
* AlwaysCheckBehindTheChair - There are a ''lot'' of items tucked in nooks and crannies all over the game. In the starting village you can find a (minor) enchanted axe hidden in a hollow tree stump, and it goes on from there. In addition to treestump and hollow log stashes all over the island, you can pick up a Sword of White Woe tucked under a bunkbed, the legendary ''Fists of Randagulf'' (the best gauntlets in the game) shoved behind a sarcophagus, an enchanted tanto that the last guest at a particular inn tucked behind the bed, coins that have rolled into the cracks of a shack floor, a magic ring underneath a mushroom in a cave, skill-boosting books hidden on a shelf lined with regular books, five OneHitKill arrows tucked in ''another'' treestump in the Bloodmoon expansion - not to mention various 'teleport gate' keys that can be found dotted around the world as paperweights. ''And'' people tend to misplace their keys a lot, too.
* AmazonBrigade: All of the guards, retainers, shopkeepers, and other service providers in Tel Mora, home of the [[DoesNotLikeMen man-hating]] Telvanni councilor Mistress Dratha, are female. There is one lone male Telvanni guard patrolling the grounds, but this is likely a case of GameplayAndStorySegregation, as there needed to be at least one guard in the town capable of arresting the player if he/she commits a crime there. (The female guards are named and thus, not standard town guards.)
* {{Ambadassador}} - House Telvanni is a strongly feudal Magocracy, and its mage-lords do not bother to gather themselves when they need to negotiate with each other (like the other Houses do). Instead, they send ambassadors called Mouths. If you join this house and advance to the rank of Master, you get yourself an Ambadassador who undertakes dangerous missions for you in addition to his usual work.
* AncientTomb: Tombs for Vvardenfell's wealthier Dunmer families dot the island, typically guarded by by summoned spirits and the reanimated dead. (The Dunmer consider this a holy act and very different from blasphemous [according to the Tribunal Temple] necromancy.) And of course, some of the tombs have been taken over by even worse creatures...
* AnEconomyIsYou: Averted. Vendors come stocked with everything from VendorTrash to food and drink to powerfully enchanted weapons and armor.
* AndYourRewardIsClothes: Happens quite frequently. A few prime examples:
** Each time you raise a rank in the Imperial Legion, you will be rewarded with a new piece of Imperial armor. Pieces of armor are given to you for a variety of other quests as well.
** As you are named Nerevarine and Hortator of the Ashlander tribes and Great Houses, you will be given an article of clothing or jewelry as proof of your recognition.
** After Caius is [[spoiler: recalled to the Imperial City,]] he will give you a set of enchanted clothing.
** During a couple particular Imperial Cult quests, presenting specific prisoners with Divine Intervention scrolls to aid in their escape will lead to them offering you enchanted clothing in return.
** Rescuing Inwold in Palansour, who was imprisoned by his summoned Daedra when he lost control of them, will provide you with the skirt and hat they left him as a reward. (Allowing him to preserve his modesty by telling him to keep the clothing will result in a much more valuable Reputation point.)
* AntiHero - Larrius Varro of the Imperial Legion used to be a straight up law abiding legionnaire. Unfortunately, since the long arm of the law doesn't seem to reach certain criminals, he spends his days praying for a little [[VigilanteMan bloodbath]] to wash away the [[AssholeVictim bad people]].
** In a more general sense, many missions given the player by certain guilds or extensions of joinable organization (like the Office of the Watch in Vivec) will hire the player to do a little vigilante justice, and in almost all cases they admit they'd like to have the actual authorities do the job, but since that isn't working (usually because the target has friends in high places), you'll be serving as their [[PlausibleDeniability indirect extension of authority.]]
* AntiMagic
** Bretons naturally have a 50% resistance to magic, making them very effective anti-mages. Dunmer have a similar natural resistance, but only to fire-based magic.
** Magic resistance in various forms is a high-level (read: expensive) spell and enchantment option. Items which have this as a constant effect are some of the most treasured in the game. (Keep in mind though, wearing them will also decrease the effectiveness of beneficial spells you use on yourself, such as healing spells.)
* AnyoneCanDie - Because you can kill them if you want to and are strong/clever enough. Okay, so [[OurDemonsAreDifferent Daedra]] can't die, but they can get the crap beaten out of them and be sent back to their plane of Oblivion.
* AProtagonistShallLeadThem: The Nerevarine, along with fitting the MessianicArchetype. His background and predicted traits fit right in with the Jewish messiah. [[spoiler: And the way s/he turns out to be is more like the Christian notion (i.e., didn't come to wipe out all the occupying foreigners and restore ethnic purity after all).]]
* ArmlessBiped: Alit and Kagouti, two of Morrowind's natural predators, both fit.
* ArmorAndMagicDontMix
** Highly downplayed in general. There is no penalty to your spellcasting abilities if you choose to equip armor. One downside is that a pure mage character will be less skilled with armor, and thus will be less protected by it, but that can be overcome with training. Another is that mage characters typically have a lower Strength attribute, and will thus be able to carry less, while a full suit of armor is rather heavy. (This can be overcome with spells and enchantments if one is so inclined.)
** With a few exceptions, very few magically inclined [=NPCs=] wear armor. However, if it is added to their inventory, they will immediately equip it.
** Averted when it comes to enchantments. Heavy armor allows for strong enchantments.
* ArmorIsUseless
** Played with in general. Better quality armor will afford better protection, but skill with that armor also plays a part. For example, a warrior highly skilled with heavy armor will be better protected in cheap iron armor than one without that level of skill in expensive ebony armor.
** Played straight when it comes to magic. Unless the armor is specifically enchanted with some sort of magic resistance or spell reflection, it will do nothing to protect against magic damage.
* ArtifactOfDoom
** [[spoiler:Akhulakhan, an ancient HumongousMecha, and the still-throbbing heart of the dead god [[TricksterGod Lorkhan]]]]..
** A number of the special weapons you can garner though temple, imperial cult, imperial legion and daedric prince quests also count considering we're often talking weapons created by the hands of gods.
* ArtifactTitle - The Elder Scrolls are only mentioned ''once'' (not counting lore), as the impetus for the Emperor sending you to serve as [[spoiler:the Nerevarine.]]
* ArtificialAtmosphericActions: People appear to be programmed to say certain things depending on a couple conditions. If you're sick, they'll say "eeeew get away from me" or tell you to go to a healer. This sometimes is funny when the ''healer'' tells you this. But if you talk to them, they'll ignore that you happen to have some kind of ailment. Civilians don't stand in one place, thankfully, but instead they just aimlessly wander around the towns 24/7, sometimes getting stuck trying to walk through each other. They also sometimes don't react to monsters - which can be quite funny when they just stand there as an Ash Zombie had crawled into your house.
** And sometimes, the "greetings" will cause them to break character. Such as the stuck-up-holier-than-thou Mage's Guild leader not talking down to you. Or Caius saying "Pleasure to meet you" after he's given you at least four quests.
*** This can even be ''useful'': there are a couple of situations where you want to kill someone, but their standard greeting drops you out of the conversation with a goodbye, keeping you from taunting them to attack you first. The thing is, the 'why are you naked' subroutine usually supersedes that greeting...
** The scripting errors can be hilarious. Especially when guards get stuck trying to walk over unconscious bodies. Or tell you to move along when a dark elf is trying to punch your lights out, but then shout "'''You n'wah!'''" if you fight back. Or '''fail''' to react at all and stand there staring while you duke it out.
* ArtificialStupidity:
** Non-player characters sometimes have an extremely annoying habit of literally walking into the middle of your battles, and you can end up receiving a bounty if you hit them by accident, even if it was ''their'' fault for getting in your way to begin with. Also, certain [=NPCs=] will refuse to talk to you if you have a high bounty, even when you're trying to rescue them from captivity [[UngratefulBastard and the bounty was accumulated from fighting the men]] ''[[FacePalm that locked them up to begin with]]'' just because you didn't let ''them'' [[TheDogShotFirst attack you first]]!
** The AI for followers is absolutely ''horrendous'', especially when their Speed attribute is raised through enchantments of spells. They can end up either getting stuck behind a tree, running in circles, or rushing off in the ''complete opposite'' direction of where you're trying to lead them so you have to go and look for them all over again. This can make the various [[EscortMission Escort Missions]] in the game all the more frustrating.
* AscendToAHigherPlaneOfExistence: This is apparently what most of the dwarven race tried to do. It's never revealed if they were successful, because if they were, they are all on said higher plane of existence, and if not, they're all dead. Whatever happened, it even affected Dwemer colonies on the other side of Tamriel with absolutely no connection to the project [[spoiler: though it did leave ''one'' dwarf alive and in a position to return to Nirn]].
** Careful reading of the various in-game sources on the matter, and conversing with the experts in the field (including [[spoiler:Vivec, one of the three deities of the Tribunal]]), will likely lead to the hypothesis that they tried to unmake themselves down to basic elements and then become reforged into new, ascended beings. Unfortunately, they didn't get the reforging process right, and so they were instead deleted from existence. Of course, whether even this theory is true or not is entirely unknown...
** Later in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', one mage tries to reproduce the Dwarven experiment in a smaller scale, substituting a modified soul gem for the Heart of Lorkhan and using the original, but severely depowered Keening. He vanishes, but can be summoned from ''somewhere'' as a ghost. Can this count as ascension to a higher plane? Your mileage may vary, but many people would think it's a pretty rotten existence.
** It should be noted that some of the high-level Mooks that you might find in Dwemer ruins are "Dwarven Spectres." Whatever they did and wherever they went, some of them were able to come back as ghosts, suggesting that they went to the same place as the aforementioned mage from ''Skyrim''.
* AssassinOutclassin
** Once you've advanced far enough in the main quest, Dagoth Ur will send Ash Zombie assassins to attack you if you sleep in cities.
** The ''Tribunal'' expansion begins with you doing this to Dark Brotherhood assassins. Naturally, if you fail to do the trope, it's game over.
* AsskickingEqualsAuthority: House Telvanni allows you to kill your way to the top if you desire, due to their near-total lack of rules. In particular, during your quest to become Telvanni Hortator, you can kill all the councilors (except one, whom you must keep around to officially name you Hortator and progress the quest) in lieu of winning their support. The one you must keep alive, wisely, [[GenreSavvy gives you his vote with no strings attached]]. It helps that one of their guiding principles is MightMakesRight (every House in the game has an 'in' that explains how you can rise so high despite being an outlander. The Telvanni's is the fact that they think might makes right, and you are very mighty indeed).
* AsYouKnow: Justified since, as an outlander, the PlayerCharacter isn't going to be any more aware of the local Dunmer politics and religion than the player in the real world. Even the non-natives living in Morrowind can be ignorant of such things, since a common response to asking a non-Dunmer about the Nerevarine Prophecy is "some Dark Elf superstition." So as the character learns more about these things, so does the player. (This applies to a Dunmer player character as well, since they were born and raised outside of Morrowind).
* AudibleSharpness: Any bladed weapon makes this sound when drawn. Blunt weapons make an appropriate Audible Bluntness sound instead.
* {{Autocannibalism}}: Those inflicted with Corprus engage in this. The pieces they rip/bite off grow back quickly thanks to the disease's regenerative properties.
* {{Autosave}}: The game has this, but you can turn it off.
* AwesomeButImpractical
** The Hammer of Stendarr in the Tribunal expansion is a MASSIVE war hammer that does insanely high damage, but breaks on the first swing and weighs half a ton, rendering it nigh-unusable.
** Vampirism. It gives you some extra powers and some massive stat boosts that can break the stat caps... but sunlight will kill you, you can no longer use any shops or services in Vvardenfell, and you can only complete quests for House Telvanni, the Mages' Guild, and one of three [[GuideDangIt well-hidden]] vampire clans.
** Lycanthropy. You turn into a werewolf and get massive boosts to your killing power, and can murder anyone without acquiring a bounty. Unfortunately, you can't use any equipment, cast any spells, or pick up any items while you're a beast. And if an NPC sees you transform, then you're marked as "kill on sight" by ''everyone''.
* AxeCrazy
** [[spoiler:Almalexia]]. Holy ''shit'', [[spoiler:Almalexia]].
** [[EvilSorcerer Mistress Therana]], too. House Telvanni in general seems to encourage Axe Craziness.
* BackStab: Possible when sneaking with a Critical Hit.
* {{Backstory}} - Lots. And lots. Of backstory. (See WhenItAllBegan below for more details.)
* BadassArmy - The Imperial Legion is legitimately tough, having brought the entire continent of Tamriel under their rule. However, even they collectively admit their respect for Great House Redoran in this regard for the Redoran's emphasis on being able to fight and defend Morrowind. Redoran isn't called the "Warrior House" for nothing. In the backstory, when Tiber Septim was threatening to invade Morrowind, House Redoran was preparing to defend Morrowind ''on their own'' while the other Great Houses chose to remain neutral or to accommodate the empire before the armistice was signed.
** [[VideoGame/TheElderScrollsIVOblivion Later]], House Redoran is destroyed during the Oblivion crisis, but not before reanimating the dead Emperor Crab known as "Skar" and fighting the hordes of Oblivion to a standstill. (By the time of ''[[VideoGame/TheElderScrollsVSkyrim Dragonborn]]'', they've managed to make a comeback.)
** Buoyant Armigers: Elite stealth fighters dedicated to serving Vivec himself, half of them decked in the ludicrously expensive glass armor, operating inside [[{{Mordor}} the Ghostfence]] and [[LethalLavaLand Molag Amur]].
* BadassBeard: An option for male player characters. Many badass [=NPCs=] also have beards, most notably Divayth Fyr.
* BadassLongRobe: Many are available as clothing options. The more expensive the robe, the more elaborate its design tends to be. The [[EvilSorcerer Telvanni]] wizards seem to wear only these.
* BadMoonRising: The titular moon from ''Bloodmoon''.
* BanOnMagic
** Necromancy is banned and punishable by death by the Tribunal Temple as it is considered blasphemous.
** In ''Tribunal'', Almalexia has placed a ban on levitation magic within the city limits of Mournhold. (The out-of-universe reason for this is, of course, to prevent you from flying over the surrounding city walls and discovering that the city basically floats in the middle of generic ocean, instead of being surrounded by an even larger city and miles and miles of mainland, as the lore says it should. )
* BarbieDollAnatomy: The statues of Azura at her various shrines are topless but lacking nipples.
* BareFistedMonk: The Unarmed fighting skill makes this an option for the player. Unarmed strikes damage an enemies fatigue instead of health until their fatigue reaches zero.
* BarefootCartoonAnimal: The beast races (Argonians and Khajiit,) are unable to wear shoes or boots due to the different size and shape of their feet.
* BarrierMaiden: The Tribunal constructed the Ghost Fence to contain Dagoth Ur and the blight within Red Mountain. [[spoiler: Due to being unable to replenish their divinity, only Vivec is maintaining the fence by the time of the game.]] Vivec qualifies twice, as his power keeps the rogue moon Baar Dau suspended above Vivec city.
* BattleBallgown: Wearing a robe or skirt over armor will give this effect.
* BattleThemeMusic: Present whenever an enemy turns aggressive.
* BeamSpam: Enchant an item with a damaging spell "On Target." Set the item to "Cast on Use." Equip the newly enchanted item and select it from the magic menu. Congrats! You now have what some fans refer to as a "magic machine gun." Unlike casting a regular spell which costs magicka and requires time for a casting animation, you can launch your enchanted attack as fast as you can click the mouse/button. Just be careful of using it on enemies with reflect...
* BeatStillMyHeart: The heart of the dead creator god, Lorkhan, is still beating away deep beneath Red Mountain. [[spoiler: In order to defeat Dagoth Ur, you will need to destroy it.]]
* BeautifulSlaveGirl: The quest to become Zainab Nerevarine involves passing one off as a high-born Telvanni noble. (She ends up liking her new life as the bride of an Ashlander Chieftain better than life as a slave.)
* BecauseDestinySaysSo: Played with. There is a Nerevarine prophesy, and you do fit that prophesy, but as detailed by the game's "TheChosenOne vs. TheUnchosenOne" debate details below, you may not necessarily be the true hero of destiny.
* BecomingTheMask: [[spoiler:Initially, your mission is to take advantage of the fact that you happen to fit certain local superstitions to ''pretend'' to be the Nerevarine so you can advance imperial interests. Ultimately, of course, you fulfill the prophecies in their entirety, though it's still uncertain how true they really were.]]
* BeefGate:
** Due to the almost complete lack of level scaling in the game (which is unique for the series, and for Bethesda games in general,) the local fauna will serve as this to any underleveled players who veer too far off the main quest path early on. Certain areas, such as [[{{Mordor}} inside the Ghostfence]], are full of end-game level creatures right off the bat and will continue to serve as beef gates until late into the game. It is possible to avert by min-maxing your character at the start and knowing where to look in order to acquire high quality gear (which, like enemies, also does not level scale.) A few specific examples:
** The Samarys Ancestral Tomb lies just a few steps off the road between Seyda Neen and Balmora. It contains the Mentor's Ring, a legendary artifact that boosts Intelligence and Willpower with a constant effect. However, the tomb is guarded by an Ancestral Ghost, who cannot be harmed by unenchanted, non-silver weapons (which is likely all the player will have access to if accessed early on in the game.) Using spells, sneaking by, or making a side-trip to acquire a weapon which can harm the ghost are recommended.
* BeingWatched: One of the standard voice files for the Dunmer [=NPCs=], if they nearly detect the player, is: "Someone's watching me. I can tell."
* BeneficialDisease: The Corprus disease grants the victims immunity to all other diseases and even prevents them from aging. Too bad it also comes with a big serving of BodyHorror and a bad case of crazy, and is completely incurable. However,[[spoiler: as the Nerevarine, you undertake an experimental treatment that suppresses the ''negative'' symptoms of Corprus only, leaving you as TheAgeless and immune to all other diseases.]]
* BewareTheNiceOnes: Divayth Fyr. Yes, the kindly old wizard who cures you (sort of) of Corprus. Once you can get his attention, he is generous and kind (Which, considering that he's [[MightMakesRight House Telvanni]], should probably be a warning flag all by itself.) He lived to see his 4000th birthday in a House where {{Klingon Promotion}} is pretty much a standard. Think twice before you anger him.
** Some animals are like this, too. Scribs may seem like weaklings because of their passive nature and small stature, but be careful when attacking one, since they can completely Paralyze you for a few seconds. Also, the Horkers in the ''Bloodmoon'' expansion may not attack you on sight, but they'll go completely ballistic and even pursue you on both land and sea if you stand close to them for too long.
* {{BFS}} - While most weapons have fairly realistic sizes (making them look tiny compared to other games) the atypically huge Chrysamere ("The Paladin's Blade") looks like someone took a good length of railroad track and attached a handle. It fells most opponents with a single blow.
* BigBad - Dagoth Ur in the main game. [[spoiler:Almalexia]] in ''Tribunal''. Hircine in ''Bloodmoon''.
* BigBoosHaunt: Dunmer Ancestral Tombs tend to be populated by all manner of undead enemies, and sometimes even Daedra. Ancestral Ghosts in particular cannot be harmed by non-enchanted weapons lower than silver quality. Bonewalkers, a zombie-like type of undead, can cast spells which damage your Attributes. (Likely forcing you to retreat to civilization to recover, as "damaged" attributes will not return to normal like a "drained" attribute, meaning you'll need a potion or blessing to restore it.)
* BiggerOnTheInside: Many locations have interior cells larger than what could fit inside the exterior.
* BigGood: Vivec serves as this once he stops trying to kill you. (It is a test to prove that you are the real deal, because if you are the prophesied hero, all of his attempts would be doomed to fail.) Afterward, he serves as a SupportingLeader while you slay the BigBad.
* BigScrewedUpFamily: The Dren family. Vedam is the Duke of Vvardenfell, and a [[TheGoodKing good one]] at that. He has a CainAndAbel situation going on with his crime boss brother, Orvas, who leads the Camonna Tong, a native Dunmer mafia-style gang of slavers, drug peddlers, and thugs who are extremely xenophobic. [[spoiler:A late game quest (which also features into several faction quests) has you uncover evidence that Orvas is planning to assassinate Vedam.]] The Camonna Tong has bribed and extorted their way into the highest levels of leadership within House Hlaalu and the Fighters Guild, giving them massive influence and resources. Finally, there is Ilmeni, the daughter of Vedam who lives as a pauper in a lower-class area of Vivec. She's active in the Twin Lamps, an illegal slave ''freeing'' operation, which is directly opposed to her uncle Orvas on ideological grounds, and cannot be officially supported by her father because slavery is technically legal and protected in Morrowind.
* BikiniBar: Desele's House of Earthly Delights in Suran has three stripped-down dancers, and Desele herself (who works the bar,) is topless.
* BioluminescenceIsCool: Violet Coprus and Luminous Russola, two types of fungus, both glow.
* BishonenLine: Dagoth Ur spreads his influence via the corprus disease, which drives its victims insane and causes horrible tumorous growths. For most this means becoming a grotesquely deformed zombie, but the higher echelons of the hierarchy are able to control these transformations, to the point where Dagoth Ur and his immediate underlings look completely humanoid except for the occasional extra eye (or pair of nipples).
* {{Bizarrchitecture}}: Several examples.
** Daedric shrines are designed in some downright [[AlienGeometry impossible ways]].
** The House Redoran seat in Ald'Ruhn is situated in Under-Skar, the hollowed-out exoskeleton of a humongous sentient crab known as Skar.
** The wizards of House Telvanni don't care much for actually building structures. Instead, they grow them out of giant mushrooms whose growth is facilitated by the trapped souls of powerful Daedra.
** The Ministry of Truth, which is literally a hollowed-out giant rock that a Daedric prince threw down from Oblivion onto the city of Vivec, stopped in its tracks several hundred feet over the largest and holiest temple in Vvardenfell.
* BlackAndGreyMorality - ''Tribunal''. Helseth's the (dark) grey, and [[spoiler:Almalexia's]] the black.
* BlackComedyRape: Used to a degree when you taunt a Dremora into attacking you during one quest.
-->'''Dremora''': After I kill you I'm going to rape your corpse. Don't worry, I'll be gentle.
* BlackMagic: Necromancy is seen as this by the Tribunal Temple, and thus, outlawed. One Mage's Guild member, who is a closet Necromancer, will rant about the hypocrisy of the natives, who ban philosophical necromancy, yet summon their own ancestors' ghosts and various undead to guard tombs. The natives do judge necromancy by subject: working with your ancestors is fine, disturbing unrelated dead is a crime.
* BladeOnAStick: Spears are a weapon option. Spears are most effective with a thrust attack, averting the 'spear slash' notion. Some polearms, like Naginitas and Halberts, are different in that they are most effective with a slash effect.
* BlingOfWar: As you advance through the ranks of the Imperial Legion, the higher level armors get more and more gaudy.
* BlockingStopsAllDamage: A successful block with a shield will stop all physical damage. It is instead absorbed the shield, shown in the worsening condition of the shield.
* BloodKnight - Hircine.
* BodyHorror - Corprus disease turns most people into mindless zombies and Sixth House descendants into "Sleepers", which evolve through several stages to eventually become Ascended Sleepers. Neither path is pretty.
* BonsaiForest - Trees are sparse, limited only to the greener areas of the island, and generally remain small across Vvardenfell. Justified since it is mostly an ashy, volcanic island which doesn't support much in the way of vegetation.
* BonusBoss - The AnyoneCanDie nature of the games means you could naturally fight and kill anyone you wish. But a special mention goes out to [[spoiler: Vivec]]. You are by no means required to fight him, and doing so before completing the main quest will make the normal method of beating the game impossible, but if you choose to do so, you'll have quite the fight on your hands. Bonus irony points if you [[spoiler: soul trap him in Azura's Star.]]
** The Ash Vampires as well. You are only required to fight one in order to get an item [[spoiler: (Sunder)]] off of him, but there are 6 others you can hunt down and kill. Killing them is supposed to weaken Dagoth Ur in the final confrontation, but due to a scripting glitch, this does not happen. Still, they each possess unique enchanted items that are LostForever if you don't fight them, and you should kill them if you're going for HundredPercentCompletion.
* BootstrappedTheme: The game's theme (titled ''Nerevar Rising'') has essentially become the de facto main theme of the series itself, being reused in various permutations for each sequel.
* BoozeBasedBuff: Most of the game's liquors boost at least one of your attributes with the cheaper ones also draining another. Special shout out to Sujamma, the most useful of them. Sujamma massively boosts strength while draining Intelligence, and the effects stack. It's really helpful if you need titanic strength for a short time and don't mind the penalty to your spell casting abilities.
* BoringButPractical:
** The Dwemer Jinkblade sold by Wayn in Balmora. He will have it for sale the moment you arrive in Balmora, regardless of your level, and it only costs a few hundred gold. While there are harder hitting weapons with flashier enchantments around, the Jinkblade's practicality comes from its Paralyze enchantment. Simply strike an enemy with it once to paralyze them and then switch to your stronger weapon to kill them while they're unable to fight back. To a character specializing in the Short Blade skill, it even borders on DiscOneNuke.
** The game does have elements of LinearWarriorsQuadraticWizards to it, but the frequency of Reflect spells amongst higher leveled enemies (especially in the expansions) means that the ability to defeat enemies by simply striking them with your weapons remains practical throughout.
** Absorb Health weapons (especially ones with a small area effect, so you regenerate health faster when facing more enemies.) Swing your weapon repeatedly. Ignore everything the enemy tries to do to you, because you'll just regenerate it back. (However, be careful if the spell's effects are combined with any other spell which is susceptible to an enemy using Reflect. A reflected Absorb Health spell has been known to cause an instant-death glitch.)
* BornLucky: Gaenor in the ''Tribunal'' expansion. His absurdly high Luck attribute makes him a very difficult opponent.
* BossArenaIdiocy: The final battle with Dagoth Ur takes place in a room which also contains the source of his power, which, if destroyed, will render him mortal (or worse.) Justified however, as Dagoth Ur wouldn't have reason to expect you to be willing (or even know ''how'') to destroy that source.
* BossBanter: Dagoth Ur will talk throughout the battle with him about how you can't kill him, because he is a god. [[spoiler: And he's right. You really ''can't'' kill him. However, you can destroy the source of his power...]]
* BossRoom:
** The final battle with Dagoth Ur takes place deep in his volcano lair, over a deep lava-filled chasm.
** The final battle of the ''Tribunal'' expansion [[spoiler: against Almalexia takes place in a large room of Sotha Sil's Clockwork City]].
** The final battle of ''Bloodmoon'' [[spoiler: is against one of Hircine's aspects is in a Daedric shrine inside a massive glacier]].
* BossInMookClothing:
** Many Dagoths appear identical to Ascended Sleepers, despite being much more powerful.
** Dremora Lords appear identical to standard Dremoras, at least until they whip out a powerful Daedric or Ebony weapon. (Standard Dremoras typically carry Dwemer or Dreugh weapons.)
** Diseased and Blighted creatures appear identical to their standard counterparts, despite packing a bigger punch and having the ability to spread crippling diseases to you.
* BoxedCrook: Subverted. You start off as a prisoner transferred to the eponymous remote province and are pardoned by TheEmperor's own decree on condition that you will cooperate with his Blades on a top secret mission. The subversion happens once you are released, as you can decide not to follow your orders and explore Vvardenfell however you see fit. It is even possible (though it's unlikely that you'll find it [[GuideDangIt without help]],) to complete the main quest using a backpath method that gets you around having to cooperate with the Blades at all.
* BreakableWeapons: Per series tradition.
* ButThouMust: Rarely can you actually say "no" to a quest offer. At best, you can say you'll do it later.
* CainAndAbel
** Orvas and Vedam Dren. One is the crime boss leader of the Camonna Tong and the other is the Duke of Vvardenfell.
** Sjoring Hard-Heart and Radd Hard-Heart. One is the leader of the Fighter's Guild [[spoiler: and very much in the pocket of the Camonna Tong]] while the other is an honorable officer of the Imperial Legion.
* CallARabbitASmeerp
** Averted for what few Earth-analogous animals there are. (Rats in the main game, Wolves and Bears in ''Bloodmoon''.)
** Played straight with the in-universe example of Bonewalkers. "Bonewalker" is the Dunmer name for what the rest of Tamriel calls zombies.
* {{Cap}}: All Attributes and Skills have a natural cap of 100. (This cap can, however, be broken via fortification spells and effects.)
* CareBearStare - The Charm and Fortify Personality spells can make nearly every NPC in the game smitten with you.
* CatScare: It's a common occurrence in the game for wild animals to randomly spawn and interrupt your sleep in the wilderness to attack you, but there's also a chance that it will just be a harmless scrib (kwama larva) that instead starts wandering around the area where it spawned. This has been known to make players either sigh in relief that it wasn't something more dangerous, or scoff in annoyance that it interrupted their sleep at all.
* CentralTheme: The game's overarching plot and lore explores the concept of divinity, particularly the questions of what makes a god, what comes with being one (religion, in particular), and how far mortals would go to achieve godhood. The entire island of Vvardenfell is so steeped in the Tribunal lore that you will find riffs on this theme pretty much everywhere you go.
* ChainmailBikini: Initially averted. Upon installing ''Tribunal'', several common armor types (Netch Leader, Steel, etc.) change into a more feminine design when equipped by a female character. Additionally, there is the DLC ''[=LeFemme=] Armor'' which adds a golden armor that keeps a female mold even when equipped on male characters.
* ChallengingTheChief - Several factions require you to defeat the current leader in order to take their place, including the Fighters' Guild, the Mages' Guild, and Houses Redoran and Telvanni. (In the case of the Telvanni, it's more of a KlingonPromotion.) (There is a peaceful way to become head of the Mages' Guild, but it is both harder to find out and leaves you co-head of the Guild along with an idiot, rather than sole head.)
** Interestingly, the [[MurderInc Morag Tong]] ''inverts'' this trope. "Challenging the chief" is, per their rules, the standard way to become the leader. However, the current leader is perfectly fine stepping aside when it's time for you to take the reigns.
* ChekhovsVolcano: Averted with Red Mountain which, while plot relevant for a number of reasons, never actually erupts [[spoiler: in game. Come the novels [[WorldWreckingWave however]]...]]
* CherryTapping - Actually encouraged due to the game's skill increase system in order to level up your weapon skills. Every successful hit, regardless of how much damage it does, counts the same towards increasing that skill. Stabbing something 100 times with the [[JokeItem Fork of Horripilation]] will lead to a greater increase of your short blade skill than [[OneHitKO one-shotting]] that same foe with a Daedric dagger. Inversely, this works on you to level up your armor skills. Simply deck yourself out in a full suit of armor, find a rat, and allow said rat to cherry tap YOU. Each hit will count towards increasing the armor skill for the type of armor you are wearing.
* TheChessmaster - Azura might be this. If she is, the fact that we are not sure of it is surely testament to her skill.
* ChivalrousPervert: Despite his [[CampGay behavior]] and apparent [[AnythingThatMoves sexual preferences]], House Hlaalu councilor Crassius Curio is the least corrupt member of the House (being one of the few above the influence of the Cammona Tong) and clearly cares about the PlayerCharacter.
* ChoiceOfTwoWeapons: There is a wide variety of weapon types available, and, assuming you have the requisite skills in those weapon types to be effective, you can make numerous combinations. Bladed weapons, blunt weapons, spears, bows, crossbows, and throwing weapons are all options.
* TheChosenOne - The Nerevarine (you) is the chosen one by nature of being the reincarnation of Nerevar. [[spoiler:There is strong evidence that the player is not Lord Nerevar reborn, but merely a convenient pawn Azura is using in her revenge plot; even Vivec admits such is possible. When Dagoth Ur asks whether you're the Nerevarine, you have the options, among others, of saying "Yes" or "I don't know". He accepts either and praises you for saying "[[SelfMadeMan no, but I'm still going to kick your ass]]".]]
* TheChosenWannabe: During part of the main quest, the [[PlayerCharacter Nerevarine]] visits the Cave of the Incarnate and speaks to the shades of several Dunmer who tried to be the Nerevarine in the past. They all died before they could fulfill the prophecy.
* ChokepointGeography: Justified with Ghostgate, which was intentionally constructed as the only way through the Ghostfence into Red Mountain. It is populated with the Temple's elite soldiers tasked with keeping the Blight from spreading out into the rest of Vvardenfell.
* ChubbyChaser: During the quest to be named Nerevarine, the Zainab Ashkhan will ask you to find him a wife. According to him, she should be "pretty and plump, with big hips."
* ChurchMilitant:
** Ordinators and High Ordinators are the main militant force for the Tribunal Temple. Buoyant Armigers are the Temple's elite special forces who operate primarily within the Ghostfence.
** The Imperial Cult has the "Shrine Sergeants," volunteers who take on some of the Cult's more action-oriented missions such as tracking down thieves who steal from the Cult or putting spirits responsible for hauntings to rest.
* ChurchPolice: Ordinators, again. They serve as inquisitors, Vivec City guards, guard temples and sacred sites, ensure the safety of pilgrims in Molag Amur by maintaining the Molag Mar outpost, hunt Daedra-worshippers and vampires, and will kill you if you wear their sacred armor.
* CityGuards: Naturally. Hlaalu, Redoran, and Telvanni guards each patrol the towns and villages under their faction's authority. Ordinators patrol Tribunal Temple holdings. Imperial Guards patrol the Imperial settlements. Mournhold is patrolled by High Ordinators and King Helseth's Royal Guards. The Skaal village has Skaal Honor Guards.
* CityOfAdventure - Mournhold, city of light, city of magic! Vivec applies as well, to a lesser extent.
* CityOfCanals - Vivec. Even comes complete with gondoliers to ferry you around.
* ClairvoyantSecurityForce: Played perfectly straight with Guards. You could commit a crime, teleport to the opposite side of the island, and the guards there will already be ready to arrest you.
* CluelessBoss: Trebonius Artorius, the archmage of the mage's guild, is pretty clearly this. Most of the mages treat him as a joke, he gives random and pointless tasks to people, it's implied that he was KickedUpstairs after other mages got tired of his incompetence, and he doesn't notice that his advisor is actually a Telvanni spy, despite obvious errors in said advisor's credentials.
* ColonyDrop: In the backstory, Sheogorath "hurled" the rogue moon Baar Dau at Vivec City. Vivec, the Tribunal diety, used his power to freeze it in place above the city. It would later be hollowed out for use by the Tribunal Temple as the Ministry of Truth. Vivec tells his followers that it is [[GodNeedsPrayerBadly held in place by his people's love for him]], and that should they stop loving him, it would fall. [[spoiler: As a result of the Nerevarine's actions, Vivec disappears following the events of the game. The stop-gap measure implemented by the Temple to keep it in orbit is destroyed, so the moon resumes its fall as though it had never stopped. Vivec (the city) is destroyed, Red Mountain erupts, the mainland of Morrowind is devastated by tsunamis, and, even some 200 years later, the crater/bay that lies where Vivec used to be still has its waters boiling.]]
* CollectionSidequest: The Threads of the Webspinner quest for the Morag Tong. Finding all of the propylon indexes is an unofficial one, though you can turn them in for a "master index" in an official add-on.
* CommonPlaceRare: Only one muffin exists in Vvardenfell, and it already belongs to someone. If you want it, you'll need to steal it, and if you eat it, it gives you the same minor fatigue boost as eating a piece of bread.
* CompellingVoice: A high enough Speechcraft skill essentially gives the player one of these. (Which is fitting since, in the backstory, the original Nerevar also had one of these which was further enhanced by his Moon-And-Star ring.)
* CompilationRerelease: ''Morrowind'' and both expansions are part of the ''Elder Scrolls Anthology'' along with every other game in the main series (and most of their expansions) to date.
* TheComputerIsALyingBastard: There are a few cases where the directions given by NPC quest givers are flat out wrong, or are given correctly, but recorded in the journal incorrectly.
* ConcealedCustomization: All helmets cover the hair and most helmets cover the face as well. This can be problematic because your armor bonus depends on wearing armor over all parts of your body, so skipping the helmet because you want to show show your character's face means you're going to take a hit on your entire defense.
* ConcealingCanvas: There is a secret door hidden behind a tapestry in Venim Manor. [[spoiler: You'll need to rescue someone from this hidden room to advance in the House Redoran and Redoran Hortator questlines.]]
* ConvectionSchmonvection: Played straight with lava. As long as you aren't actually touching it, you're perfectly safe being near it.
* ConvenientQuesting: There are examples of this being both played straight and averted depending on the quest. For instance, the very first mission of the main quest sends the you two towns over on a journey that can take upwards of twenty minutes, and that is if you don't stop along the way to explore the locations in between. Early faction quests tend to play it straight, however. For example, most of the low ranking quests for the Fighters, Mages, and Thieves guilds will keep you in the same town as the quest giver or the nearby countryside. As you increase in rank, the quests typically send you farther and farther away.
* CoolCrown: Almalexia's crown is made of some sort of greenish-bronze metal. [[spoiler: When she finally snaps and attacks the Nerevarine in the Clockwork City, she dawns a scary mask made of this same metal.]]
* CoolSword - Plenty. Most notable are some of the artifact swords, including True-Flame (Nerevar's FlamingSword), Goldbrand (a golden enchanted [[KatanasAreJustBetter katana]],) Umbra (a soul-stealing greatsword,) and Chryasmere (a massive greatsword known as "the Paladin's Blade.")
* CorruptChurch - The Tribunal Temple, despite its dubious origins, used to be an undeniable force for good. These days? Not so much.
** Curiously, in the early days when the Tribunal gods consistently lived and worked among their people, it was much better. Since they retreated into their own seclusion [[spoiler:thanks to no longer being able to replenish their divine power with the Heart of Lorkhan and instead having to conserve their power (by the time of the player's arrival, Vivec has been maintaining the entire Ghostfence on his own for centuries) to protect Tamriel from Dagoth Ur]]. It was only after mortals took over the running of things that everything started to go to hell.
* CorruptCorporateExecutive: Several members of House Hlaalu in the main game, and Carnius Magius of the East Empire Company in Bloodmoon.
* TheCorruption - The Blight and Corprus Disease.
* CosmicKeystone: The still beating heart of the [[GodIsDead dead creator god]] Lorkhan, deep within Red Mountain. It is the divine source from which the Tribunal and Dagoth Ur draw their power. [[spoiler: Later games and supplementary materials reveal that it is one of many such keystones that keep the mortal plane, known as Mundus, extant. When each of these various keystones is removed or destroyed, it is theorized that Mundus will no longer be able to exist.]]
* CrateExpectations: Crates, barrels, urns and all sorts of other containers are found throughout the game. They can contain anything from low-end VendorTrash to consumables to items of real value and weapons and armor.
* CrazyPrepared - You had better be if you hope to survive for long. Keep a few "Cure Disease" potions on hand [[spoiler:(at least until a certain point in the main quest)]] because you never know when you might stumble into a den of vampires. And if you're going somewhere that might have Greater Bonewalkers, something to restore your Strength attribute will help. (They have a nasty tendency to damage your attributes with a spell. This is a mere annoyance for most of your attributes, but having your Strength damaged could leave you an overencumbered sitting duck in the middle of a fight.) A few scrolls of Almsivi or Divine Intervention are also a must in order to get out of a sticky situation or for transporting more loot than you could otherwise carry.
* {{Creepypasta}}: The "[[http://creepypasta.wikia.com/wiki/Jvk1166z.esp jvk1166z.esp]]" mod. A supposedly legit copy of "jvk1166z.esp" turned up on the Bethesda mod forums and was uploaded to a modding site, but was quickly debunked.
* CriticalExistenceFailure - In full force.
* CrueltyIsTheOnlyOption
** One mission during the main quest requires that the player buys a slave to give as a bride to an Ashlander chieftain. She makes it clear she doesn't mind, and later says that being the wife of a chief is better than being a slave, but even after numerous plot-related killings, buying a slave can make some players twitch.
** Many of the things you have to do for Almalexia during the plot of ''Tribunal''. [[spoiler: Granted, King Helseth has asked you to go along with them until you can figure out what she is planning, but using Dwemer tech to create permanent ash storms in Mournhold still feels like crossing a line.]]
* CrystalDragonJesus - The Tribunal Temple. It bears more than a passing resemblance to the Catholic Church - hagiography, apocrypha, an Inquisition, sainthood, and the idea of a "new covenant" supplanting the older Daedric cults of the Dunmer.
* {{Cthulhumanoid}} - High ranking Sixth House members who are able to control their transformations after being afflicted with the Corprus disease will sprout tentacles from their faces. Ascended Sleepers are a prime example.
* CulturalPosturing - Both High Elves and Dark Elves ''love'' this trope. Imperials and Nords can get in on the action too in ''Bloodmoon''.
* CunningLinguist: The ancient Telvanni wizard Baladas Demnevanni proves to be one. During the Mages Guild questline, you'll come upon several books which contain clues about the disappearance of the Dwemer, including one that is written in both Aldmeris (the extinct ancestor language to many modern languages) and Dwemeri (which, to date, has not been able to be translated.) Baladas can read Aldmeris and will be able to use it to translate the Dwemeri it for you. (Alternatively, if you've made it far enough in the main quest, you can take it to Yagrum Bagarn, [[spoiler: the last living Dwemer]], who logically translates it easily.)
* CursedWithAwesome: As noted under BeneficialDisease, [[spoiler: the Nerevarine gets to keep the positive aspects of the disease (agelessness and immunity to other diseases) while the negative effects are removed by Divayth Fyr's "cure" for the disease]].
* CurseThatCures: The Corprus disease renders those afflicted by it immune to all other disease, as well as aging.
* CustomUniform: If you join the Imperial Legion, you will be required to be in uniform (read: wear a cuirass identified as Legion armor) for any other members of the Legion to speak with you. However, in the final quests for the Legion, you acquire the artifact Lord's Mail, which is basically the best heavy armor in the game and also a Legion uniform cuirass, thus being a truly unique custom uniform for a legionnaire. (At this point, you'll be the highest ranking member of the Legion in Vvardenfell, and thus, outrank anyone who would care about your uniform anyway.)
* CycleOfHurting: An enemy using unarmed attacks can cause this. Once your fatigue hits zero, you'll be knocked down. As you recover fatigue, you'll stand back up, only to be knocked down again by your opponent's next punch. And because unarmed attacks do very little damage, it takes a long time to be killed this way.

Top