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* ''VideoGame/MarvelUltimateAlliance'' features a huge variety of mooks to fight tied to the area and supervillain you are fighting with: Dr. Doom has his Doombots, Ultron has his Sentries, Loki has his Trolls, Ice Giants and Dark Elves allies, demons for Mephisto, I.M.A. for MODOK and so forth.

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* ''VideoGame/MarvelUltimateAlliance'' features a huge variety of mooks to fight tied to the area and supervillain you are fighting with: Dr. Doom has his Doombots, Ultron has his Sentries, Loki has his Trolls, Ice Giants and Dark Elves allies, demons for Mephisto, A.I.M.A. for MODOK and so forth.
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* ''VideoGame/MarvelUltimateAlliance'' features a huge variety of mooks to fight tied to the area and supervillain you are fighting with: Dr. Doom has his Doombots, Ultron has his Sentries, Loki has his Trolls, Ice Giants and Dark Elves allies, demons for Mephisto, I.M.A. for MODOK and so forth.

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* While ''Franchise/TheElderScrolls'' series offers a wide variety of enemy types who fill a multitude of roles and niches, the humble [[OurGoblinsAreDifferent Goblin]] race most frequently fills this role. While there are some historical aversions, Goblins are typically AlwaysChaoticEvil semi-intelligent humanoids who live in primitive tribal groups and are frequently aggressive and violent toward other races/species. In every main series' game to date (except for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where the [[{{Morlocks}} Morlock]]-like [[OurElvesAreBetter Falmer]] fill this role), Goblins can be found as low-to-mid-level Mook enemies in countless areas throughout the games.[[note]]They also don't appear in vanilla ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', but do appear in the ''Tribunal'' expansion where they are being trained in the city's AbsurdlySpaciousSewer as a Mook army.[[/note]] Historically, in the series' lore, there also existed 8-foot tall Goblins as {{Giant Mook}}s while the standard Goblins have been used by the Altmer (High Elves) and [[SnakePeople Tsaesci]] of [[{{Wutai}} Akavir]] as CannonFodder SlaveMooks. Some Goblins in-game can be found having cobbled together (or salvaged) heavier armors, making them into more threatening {{Heavily Armored Mook}}s.

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* ''Franchise/TheElderScrolls''
**
While ''Franchise/TheElderScrolls'' the series offers a wide variety of enemy types who fill a multitude of roles and niches, the humble [[OurGoblinsAreDifferent Goblin]] race most frequently fills this role. While there are some historical aversions, Goblins are typically AlwaysChaoticEvil semi-intelligent humanoids who live in primitive tribal groups and are frequently aggressive and violent toward other races/species. In every main series' game to date (except for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where the [[{{Morlocks}} Morlock]]-like [[OurElvesAreBetter Falmer]] fill this role), Goblins can be found as low-to-mid-level Mook enemies in countless areas throughout the games.[[note]]They also don't appear in vanilla ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', but do appear in the ''Tribunal'' expansion where they are being trained in the city's AbsurdlySpaciousSewer as a Mook army.[[/note]] Historically, in the series' lore, there also existed 8-foot tall Goblins as {{Giant Mook}}s while the standard Goblins have been used by the Altmer (High Elves) and [[SnakePeople Tsaesci]] of [[{{Wutai}} Akavir]] as CannonFodder SlaveMooks. Some Goblins in-game can be found having cobbled together (or salvaged) heavier armors, making them into more threatening {{Heavily Armored Mook}}s.
** Many of the species of [[OurDemonsAreDifferent lesser Daedra]] are aligned to serve one or several of the [[OurGodsAreDifferent Daedric Princes]], and they all may be summoned to Mundus in the service of mortal conjurers. For example, the Dremora serve [[DestroyerDeity Mehrunes]] [[OmnicidalManiac Dagon]] as his LegionsOfHell. The more powerful lesser Daedra may approach EliteMook status.
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* While ''Franchise/TheElderScrolls'' series offers a wide variety of enemy types who fill a multitude of roles and niches, the humble [[OurGoblinsAreDifferent Goblin]] race most frequently fills this role. While there are some historical aversions, Goblins are typically AlwaysChaoticEvil semi-intelligent humanoids who live in primitive tribal groups and are frequently aggressive and violent toward other races/species. In every main series' game to date (except for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where the [[{{Morlocks}} Morlock]]-like [[OurElvesAreBetter Falmer]] fill this role), Goblins can be found as low-to-mid-level Mook enemies in countless areas throughout the games. Historically, in the series' lore, there also existed 8-foot tall Goblins as {{Giant Mook}}s while the standard Goblins have been used by the Altmer (High Elves) and [[SnakePeople Tsaesci]] of [[{{Wutai}} Akavir]] as CannonFodder SlaveMooks. Some Goblins in-game can be found having cobbled together (or salvaged) heavier armors, making them into more threatening ((Heavily Armored Mook))s.

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* While ''Franchise/TheElderScrolls'' series offers a wide variety of enemy types who fill a multitude of roles and niches, the humble [[OurGoblinsAreDifferent Goblin]] race most frequently fills this role. While there are some historical aversions, Goblins are typically AlwaysChaoticEvil semi-intelligent humanoids who live in primitive tribal groups and are frequently aggressive and violent toward other races/species. In every main series' game to date (except for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where the [[{{Morlocks}} Morlock]]-like [[OurElvesAreBetter Falmer]] fill this role), Goblins can be found as low-to-mid-level Mook enemies in countless areas throughout the games. [[note]]They also don't appear in vanilla ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', but do appear in the ''Tribunal'' expansion where they are being trained in the city's AbsurdlySpaciousSewer as a Mook army.[[/note]] Historically, in the series' lore, there also existed 8-foot tall Goblins as {{Giant Mook}}s while the standard Goblins have been used by the Altmer (High Elves) and [[SnakePeople Tsaesci]] of [[{{Wutai}} Akavir]] as CannonFodder SlaveMooks. Some Goblins in-game can be found having cobbled together (or salvaged) heavier armors, making them into more threatening ((Heavily {{Heavily Armored Mook))s.Mook}}s.
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* While ''Franchise/TheElderScrolls'' series offers a wide variety of enemy types who fill a multitude of roles and niches, the humble [[OurGoblinsAreDifferent Goblin]] race most frequently fills this role. While there are some historical aversions, Goblins are typically AlwaysChaoticEvil semi-intelligent humanoids who live in primitive tribal groups and are frequently aggressive and violent toward other races/species. In every main series' game to date (except for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where the [[{{Morlocks}} Morlock]]-like [[OurElvesAreBetter Falmer]] fill this role), Goblins can be found as low-to-mid-level Mook enemies in countless areas throughout the games. Historically, in the series' lore, there also existed 8-foot tall Goblins as {{Giant Mook}}s while the standard Goblins have been used by the Altmer (High Elves) and [[SnakePeople Tsaesci]] of [[{{Wutai}} Akavir]] as CannonFodder SlaveMooks. Some Goblins in-game can be found having cobbled together (or salvaged) heavier armors, making them into more threatening ((Heavily Armored Mook))s.
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* ''VisualNovel/{{Sunrider}}'' has the aptly-named PACT Mooks and their Pirate Grunt equivalents. They are the weakest enemy units in the game, with little health, no armour, no shields, little flak and only a weak laser and submachinegun for weapons. ''Sunrider Liberation Day'' beefs them up slightly, but even then they’re cannon fodder.
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** Fairies themselves have been described as perfect mooks, combining colossal stupidity, laughable weakness, and ResurrectiveImmortality into one [[SuicidalOverconfidence suicidally confident]] package.

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** Fairies themselves have been described as perfect mooks, combining colossal stupidity, laughable weakness, and ResurrectiveImmortality into one [[SuicidalOverconfidence suicidally confident]] package.package, though the fact that they're cutesy female nature spirits in appearance and the heroines themselves are often [[NominalHero nominal heroes]] can make it easy to sympathize with them (excepting that that [[DemonicSpider ''one'' fairy]]), and more often than not they're not actually serving anyone in particular when attacking.
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* ''VideoGame/MetalArmsGlitchInTheSystem'' absolutely delights in its mooks, the "Mils" giving the player myriad ways of [[ComedicSociopathy delighting]] in their [[AnArmAndALeg dismemberment]], [[MindControl forced-heel-face turns]] and [[KillItWithFire immolation]], all to the sound of their [[ScreamsLikeALittleGirl high-pitched screaming]]. After the first few levels, they essentially become VideoGameCrueltyPotential popcorn. To their credit, though they are persistent, and will continue fighting on (ineffectually) even with only one leg and a half-attached arm to their name. [[TooDumbToLive Even if it means dropping a grenade at their own feet and blowing themselves up with it by mistake.]] Yeah, they're not too bright either.

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* ''VideoGame/MetalArmsGlitchInTheSystem'' absolutely delights in its mooks, the "Mils" giving the player myriad ways of [[ComedicSociopathy delighting]] in their [[AnArmAndALeg dismemberment]], [[MindControl forced-heel-face turns]] and [[KillItWithFire immolation]], all to the sound of their [[ScreamsLikeALittleGirl high-pitched screaming]]. After the first few levels, they essentially become VideoGameCrueltyPotential popcorn. To their credit, though they are persistent, and will continue fighting on (ineffectually) even with only one leg and a half-attached arm to their name. name. [[TooDumbToLive Even if it means dropping a grenade at their own feet and blowing themselves up with it by mistake.]] Yeah, they're not too bright either.
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* ''VideoGame/MetalArmsGlitchInTheSystem'' absolutely delights in its mooks, the "Mils" giving the player myriad ways of [[ComedicSociopathy delighting]] in their [[AnArmAndALeg dismemberment]], [[MindControl forced-heel-face turns]] and [[KillItWithFire immolation]], all to the sound of their [[ScreamsLikeALittleGirl high-pitched screaming]]. After the first few levels, they essentially become VideoGameCrueltyPotential popcorn. To their credit, though they are persistent, and will continue fighting on (ineffectually) even with only one leg and a half-attached arm to their name. [[TooDumbToLive Even if it means dropping a grenade at their own feet and blowing themselves up with it by mistake.]] Yeah, they're not too bright either.
--> "[[IJustShotMarvinInTheFace Not me, not me]]! Shoot the ''droid''!"
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Badass is no longer a trope.


* ''VideoGame/ValkyriaChronicles'' puts a lot of effort into giving Mooks a bit of dignity; the enemy soldiers all look the same, but some of them have specific names and are notably more {{bad ass}} than average and are worth remembering, your militia squad is colorful and full of personality, and there's a scene in one chapter devoted to the death of a single faceless enemy Mook who dies in the protagonists' arms, forcing them to realize that the enemy is human too. This doesn't extend to all the ''ally'' Mooks, who get slaughtered en masse [[AMillionIsAStatistic and no one gives half a damn.]]

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* ''VideoGame/ValkyriaChronicles'' puts a lot of effort into giving Mooks a bit of dignity; the enemy soldiers all look the same, but some of them have specific names and are notably more {{bad ass}} badass than average and are worth remembering, your militia squad is colorful and full of personality, and there's a scene in one chapter devoted to the death of a single faceless enemy Mook who dies in the protagonists' arms, forcing them to realize that the enemy is human too. This doesn't extend to all the ''ally'' Mooks, who get slaughtered en masse [[AMillionIsAStatistic and no one gives half a damn.]]
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** The Magitek Soldiers in ''VideoGame/FinalFantasyXV''. [[spoiler:They are actually ''very'' integral to the game's plot, being essentially daemon essence confined in a humanoid armor. The fact that they [[EverythingFades fade away]] in roughly the same manner as the daemons foreshadows this fact to the observant player.]]
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* [[VideoGame/DragonQuest Slimes]] are some of the most famous! Let's see... first enemy you face, starting monster in the {{Mons}} spin-offs, give 1 EXP and 1 Gold, come in many different variants including MetalSlime and KingMook, only have about 10HP ever...
* [[Franchise/SuperMarioBros GOOMBAS!]] As well as Koopa Troopas, Spinies, Lakitus, Hammer Bros., Magikoopas, and the rest of the Koopa Troop.

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* [[VideoGame/DragonQuest Slimes]] First introduced in ''VideoGame/DragonQuest'', Slimes are some of the most famous! Let's see... first enemy you face, starting monster in the {{Mons}} spin-offs, give 1 EXP and 1 Gold, come in many different variants including MetalSlime and KingMook, only have about 10HP ever...
* [[Franchise/SuperMarioBros GOOMBAS!]] As ''Franchise/SuperMarioBros'' give us Goombas, as well as Koopa Troopas, Spinies, Lakitus, Hammer Bros., Magikoopas, and the rest of the Koopa Troop.
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* ''Franchise/{{Halo}}'' features a wide assortment of mooks in [[TheUsualAdversaries the Covenant]]. Usually, the Grunts and Jackals fill the role of the most common mooks, while the Elites and Brutes fill the EliteMook role.

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* ''Franchise/{{Halo}}'' features a wide assortment of mooks in [[TheUsualAdversaries the Covenant]]. Usually, the Grunts and Jackals fill the role of the most common mooks, while the Elites and Brutes fill the EliteMook role. Games from ''VideoGame/{{Halo 4}}'' onward add Promethean MechaMooks.
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* ''Franchise/{{Halo}}'' features a wide assortment of mooks in [[TheUsualAdversaries the Covenant]]. The Grunts and Jackles fill the roles of the typical mooks, while the Elites and Brutes fill the EliteMook role.

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* ''Franchise/{{Halo}}'' features a wide assortment of mooks in [[TheUsualAdversaries the Covenant]]. The Usually, the Grunts and Jackles Jackals fill the roles role of the typical most common mooks, while the Elites and Brutes fill the EliteMook role.
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* ''Franchise/{{Halo}}'' features a wide assortment of mooks in the Covenant. The Grunts and Jackles fill the roles of the typical mooks, to the tougher EliteMook, such as the Elites and Brutes.

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* ''Franchise/{{Halo}}'' features a wide assortment of mooks in [[TheUsualAdversaries the Covenant. Covenant]]. The Grunts and Jackles fill the roles of the typical mooks, to the tougher EliteMook, such as while the Elites and Brutes.Brutes fill the EliteMook role.
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* The Waddle Dees from the ''Franchise/{{Kirby}}'' games are not only completely ineffectual, they barely even have faces. Although they are adorable little guys but get disposed.

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* The Waddle Dees from the ''Franchise/{{Kirby}}'' games are not only completely ineffectual, they barely even have faces. Although they are [[MascotMook adorable little guys but get disposed.guys]].
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** The Shinra guards in ''VideoGame/FinalFantasyVII''. [[This includes Cloud Strife, as exemplified by his pitiful stats in the flashback to Nibelheim, despite being presented as a SOLDIER; they reflect his true nature as a mere foot soldier.]]

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** The Shinra guards in ''VideoGame/FinalFantasyVII''. [[This [[spoiler:This includes Cloud Strife, as exemplified by his pitiful stats in the flashback to Nibelheim, despite being presented as a SOLDIER; they reflect his true nature as a mere foot soldier.]]
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** The imperial soldiers/guards in VideoGame/FinalFantasyVI.
** The Shinra guards in VideoGame/FinalFantasyVII.

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** The imperial soldiers/guards in VideoGame/FinalFantasyVI.
''VideoGame/FinalFantasyVI''.
** The Shinra guards in VideoGame/FinalFantasyVII.''VideoGame/FinalFantasyVII''. [[This includes Cloud Strife, as exemplified by his pitiful stats in the flashback to Nibelheim, despite being presented as a SOLDIER; they reflect his true nature as a mere foot soldier.]]
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** Fairies themselves have been described as perfect mooks, combining colossal stupidity, laughable weakness, and ResurrectiveImmortality into one [[SuicidalOverconfidence suicidally confident]] package.
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* Like ''[=EarthBound=];;, ''VideoGame/ChronoTrigger'' features "Hench" and "Goon" monsters.

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* Like ''[=EarthBound=];;, ''[=EarthBound=]'', ''VideoGame/ChronoTrigger'' features "Hench" and "Goon" monsters.
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* Naturally the Power Rangers SNES game has [[https://youtu.be/TvANZRUvmWM?t=4m27s the putties.]]
** But they didn't code their signature weakness, hitting them in the belt.
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* ''VideoGame/MassEffect3'' lampshades it in the ''Citadel'' DLC, when the BigBad orders some guards to "Slow [Shepard] down!" The guards then have this conversation:
-->'''First Guard''': Why'd he say "Slow him down"? We're allowed to kill Shepard, right?\\
'''Second Guard''': He said that because he thinks we're CannonFodder!\\
'''First Guard''': Oh, well... shit.
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* ''VideoGame/NiGHTSIntoDreams'' and ''NiGHTS: Journey of Dreams'' have the Nightmarens. One notable type of Nightmaren is the Goodle, a giant bird ridden by an imp-like Nightmaren, as seen in the picture above.

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* ''VideoGame/NiGHTSIntoDreams'' ''VideoGame/NightsIntoDreams'' and ''NiGHTS: ''[=NiGHTS=]: Journey of Dreams'' have the Nightmarens. One notable type of Nightmaren is the Goodle, a giant bird ridden by an imp-like Nightmaren, as seen in the picture above.Nightmaren.
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* ''VideoGame/SunlessSea'' has unnamed zee-beasts and pirates by the boatload that regenerate when you dock at London.
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* ''Franchise/FinalFantasy'':
** The imperial soldiers/guards in VideoGame/FinalFantasyVI.
** The Shinra guards in VideoGame/FinalFantasyVII.
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Generic \"example\".


* Nearly any game with a combat basis will have you face against some form generic minions.
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* ''VideoGame/NiGHTSIntoDreams'' and ''NiGHTS: Journey of Dreams'' have the Nightmarens. One notable type of Nightmaren is the Goodle, a giant bird ridden by an imp-like Nightmaren, as seen in the picture above.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/17fda581ce00834a69c0e83698375aaa.jpg]]

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