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* The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode 2''. They are so good at this that they can even fly.
** On one occasion, a resting Advisor is disturbed by humans, upon which it breaks the containment shell and lifts the two offenders, a corpse, and a metal barrel into the air to see what's going on. First, it examines the barrel, then crushes it and throws it aside. Next, it examines the corpse and probes its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next, but an explosion injures the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
** On one occasion, a resting Advisor is disturbed by humans, upon which it breaks the containment shell and lifts the two offenders, a corpse, and a metal barrel into the air to see what's going on. First, it examines the barrel, then crushes it and throws it aside. Next, it examines the corpse and probes its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next, but an explosion injures the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
to:
* ''VideoGame/HalfLife'':
** The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode2''. They Two'' and are so good at this that they can even fly.
**fly. On one occasion, a resting Advisor is disturbed by humans, upon which it breaks the containment shell and lifts the two offenders, a corpse, and a metal barrel into the air to see what's going on. First, it examines the barrel, then crushes it and throws it aside. Next, it examines the corpse and probes its brain before snapping its spine and throwing it aside as well. The protagonist Gordon was to be the next, but an explosion injures the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
** The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode
**
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* ''VideoGame/GeneTroopers'' has the Death Grasp ability, which allows you to move and fling objects like crates and boulders without touching them. It even becomes a plot point when you need to move some crates to form an improvised platform to access a ledge.
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* In ''VideoGame/{{Neuro}}'' you're a police investigator with a microchip [[NeuralImplanting built in your mind]] which grants you immense psychic powers, where you can move heavy objects and hurl enemies aside through willpower. Overdoing it drains your psi-powers level, however.
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* The March Hare has this ability in the [[VideoGame/AliceInWonderland video game adaptation]] of Creator/TimBurton's ''Film/AliceInWonderland2010''.
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* The March Hare has this ability in the [[VideoGame/AliceInWonderland [[VideoGame/AliceInWonderland2010 video game adaptation]] of Creator/TimBurton's ''Film/AliceInWonderland2010''.
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Indentation, again
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* ''VideoGame/KingdomHeartsII'' introduces the concept of Drive Forms, which allow Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
to:
* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHeartsII'' introduces the concept of Drive Forms, which allow Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** ''VideoGame/KingdomHeartsII'' introduces the concept of Drive Forms, which allow Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
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* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects -- her levitation feats include [[spoiler:a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
to:
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
** Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects -- her levitation feats include [[spoiler:a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
** Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects -- her levitation feats include [[spoiler:a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
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** There are occasional arguments among fans about who is stronger: Kerrigan or Nova. The general consensus is that Nova is weaker than Kerrigan, and utterly pales in comparison to [[spoiler:Xel'Naga Kerrigan]].
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** There are occasional arguments among fans about who is stronger: Kerrigan or Nova. The general consensus is that [[WordofGod Word of God]] states Nova is weaker than Kerrigan, and utterly pales in comparison to [[spoiler:Xel'Naga Kerrigan]].
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Star Craft: Kerrigan is stronger than Nova even pre-infestation as per Word of God: https://twitter.com/StarCraft/status/842047467596136448
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** There are occasional arguments among fans about who is stronger: Kerrigan or Nova. The general consensus is that Nova is stronger than the pre-Zerg Kerrigan but weaker than post-Zerg Kerrigan. And Nova utterly pales in comparison to [[spoiler:Xel'Naga Kerrigan]].
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** There are occasional arguments among fans about who is stronger: Kerrigan or Nova. The general consensus is that Nova is stronger than the pre-Zerg Kerrigan but weaker than post-Zerg Kerrigan. And Nova Kerrigan, and utterly pales in comparison to [[spoiler:Xel'Naga Kerrigan]].
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* In ''Franchise/MortalKombat'', this is Ermac's signature power, and he's one of [[BigBad Shao Kahn's]] most powerful cronies. In ''VideoGame/MortalKombat9'', it's revealed that he was the one who ripped off Jax's arms. He is one of the most blatant cases of FridgeLogic, seeing as how he's evil and nothing is stopping him from simply decapitating enemies in seconds.
** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in ''9'', that soul becomes the dominant part of the HiveMind.]] In ''VideoGame/MortalKombatX'', it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn]], who is apparently locked in a power struggle with Jerrod.
** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in ''9'', that soul becomes the dominant part of the HiveMind.]] In ''VideoGame/MortalKombatX'', it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn]], who is apparently locked in a power struggle with Jerrod.
to:
* In ''Franchise/MortalKombat'', this ''Franchise/MortalKombat'':
** Telekinesis is Ermac's signature power, and he's one of [[BigBad Shao Kahn's]] most powerfulcronies.cronies. One of his recurring moves has him lift the opponent into the air before slamming them back down. He can also [[NotQuiteFlight use telekinesis on himself to fly]]. Many of his [[FinishingMove Fatalities]] involve telekinetically ripping his opponent apart in various ways. In ''VideoGame/MortalKombat9'', it's revealed that he was the one who ripped off Jax's arms. He is one of the most blatant cases of FridgeLogic, seeing as how he's evil and nothing is stopping him from simply decapitating enemies in seconds.\n** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in ''9'', that soul becomes the dominant part of the HiveMind.]] In ''VideoGame/MortalKombatX'', it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn]], who is apparently locked in a power struggle with Jerrod.
** Telekinesis is Ermac's signature power, and he's one of [[BigBad Shao Kahn's]] most powerful
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** ''VideoGame/MortalKombatDeadlyAlliance'' introduces another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the ''MK'' universe.
to:
** ''VideoGame/MortalKombatDeadlyAlliance'' introduces another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the ''MK'' universe.universe, as it allows him to turn his sword into a long-ranged weapon.
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** Shao Khan displays telekinesis in the [[ComicBook/MalibuComicsMortalKombat Malibu comics]], and in ''9'' he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
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** Shao Khan displays telekinesis in the [[ComicBook/MalibuComicsMortalKombat [[ComicBook/MortalKombatMalibuComics Malibu comics]], and in ''9'' he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
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* ''VideoGame/RedGoddessInnerWorld'': [[PlayerCharacter Divine]] gains this power from Misha, who gives her the corresponding diadem. With it, Divine can raise and lower specially marked objects.
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* The ''VideoGame/BioShock1'' Plasmid Telekinesis works [[ExactlyWhatItSaysOnTheTin exactly like this]].
** The [[VideoGame/BioShock2 sequel]] upgrades this, with level three working on smaller enemies.
** The [[VideoGame/BioShock2 sequel]] upgrades this, with level three working on smaller enemies.
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* The ''VideoGame/BioShock1'' Plasmid Telekinesis works [[ExactlyWhatItSaysOnTheTin exactly like this]].
this]]: pick stuff up from a distance, and hurl it at high velocity straight ahead of you to use it as a weapon.
** The [[VideoGame/BioShock2 sequel]] upgrades this, with level three working on smaller enemies. Specifically, live ones; basic Telekinesis in both games already let you pick up corpses.
** The [[VideoGame/BioShock2 sequel]] upgrades this, with level three working on smaller enemies. Specifically, live ones; basic Telekinesis in both games already let you pick up corpses.
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** The re-imagined Alien Controllers of ''VideoGame/BlackMesa'' are capable of using telekinesis to pick up and throw large objects at Gordon, an ability they use liberally throughout the chapter "Interloper" to make his journey through the Nihilanth's tower even more of a nightmare. They'll also use this ability to hold certain doors shut to impede his progress and [[spoiler:pull an elevator he's riding on back down as a last-ditch effort to stop him from reaching the tower's top.]]
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* Daniel Diaz from ''VideoGame/LifeIsStrange2'' has telekinesis powers which awaken [[TraumaticSuperpowerAwakening after he witnesses his father shot and killed by a police officer]]. With the help of his older brother Sean, he gains more control over his abilities and starts using them for purposes which are [[MundaneUtility mundane]], destructive, and everything in between.
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* Rose and Bison from ''VideoGame/StreetFighter'', as they're both powerful psychics [[spoiler:and share the same soul. Sort of]].
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* Rose and Bison from ''VideoGame/StreetFighter'', ''Franchise/StreetFighter'', as they're both powerful psychics [[spoiler:and share the same soul. Sort of]].
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-> ''"...it can launch things telekinetically through the air. To date we've launched, maybe... three dozen pencils. And once, we even launched a cup."''
-->-- '''Dr. Casper Darling''', ''VideoGame/{{Control}}'', "Multimedia: Floppy Disk"
-->-- '''Dr. Casper Darling''', ''VideoGame/{{Control}}'', "Multimedia: Floppy Disk"
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* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, his "Psychokinesis" is stronger than Gunvolt's ShockAndAwe power. [[spoiler:The irony is that Nova was ''supposed'' to become an Azure Striker himself in the same project that made Gunvolt one, but he rejected the Septima despite tests suggesting he had high compatibility [[GreenEyedMonster and resents Gunvolt for possessing a power he believes was supposed to be his]].]]
* The ''VideoGame/{{BioShock|1}}'' Plasmid Telekinesis works [[ExactlyWhatItSaysOnTheTin exactly like this]].
* The ''VideoGame/{{BioShock|1}}'' Plasmid Telekinesis works [[ExactlyWhatItSaysOnTheTin exactly like this]].
to:
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many (many of which are homing shots, control shots), controlling a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, his "Psychokinesis" is stronger than Gunvolt's ShockAndAwe power. [[spoiler:The irony is that Nova was ''supposed'' to become an Azure Striker himself in the same project that made Gunvolt one, but he rejected the Septima despite tests suggesting he had high compatibility [[GreenEyedMonster and resents Gunvolt for possessing a power he believes was supposed to be his]].]]
* The''VideoGame/{{BioShock|1}}'' ''VideoGame/BioShock1'' Plasmid Telekinesis works [[ExactlyWhatItSaysOnTheTin exactly like this]].
* The
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* Dante in the first ''VideoGame/DevilMayCry'' was shown to telekinetically stop Trish’s motorcycle (which she threw at him) in mid air before shooting it. Curiously Dante never uses telekinesis again, despite [[FridgeLogic all the times it could’ve been useful]].
* Telekinesis is a spell in ''Videogame/{{Diablo}}''. It can be used to push back monsters, but is mostly useful for opening doors and chests that may be booby-trapped.
* Telekinesis is a spell in ''Videogame/{{Diablo}}''. It can be used to push back monsters, but is mostly useful for opening doors and chests that may be booby-trapped.
to:
* Dante in the first ''VideoGame/DevilMayCry'' was ''VideoGame/DevilMayCry1'' is shown to telekinetically stop Trish’s Trish's motorcycle (which she threw throws at him) in mid air mid-air before shooting it. Curiously Curiously, Dante never uses telekinesis again, despite [[FridgeLogic all the times it could’ve could've been useful]].
useful]].
* Telekinesis is a spell in''Videogame/{{Diablo}}''.''VideoGame/{{Diablo}}''. It can be used to push back monsters, but is mostly useful for opening doors and chests that may be booby-trapped.
* Telekinesis is a spell in
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* ''Franchise/TheElderScrolls'' series has Telekinesis as a spell variously in either the Mysticism or [[RealityWarping Alteration]] school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is [[KleptomaniacHero Kleptomaniac]] {{Player Character}}s to more easily steal things.
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* ''Franchise/TheElderScrolls'' series has Telekinesis as a spell variously in either the Mysticism or [[RealityWarping [[RealityWarper Alteration]] school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is [[KleptomaniacHero Kleptomaniac]] {{Kleptomaniac|Hero}} {{Player Character}}s to more easily steal things.
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** In ''Videogame/FinalFantasyVII'' Sephiroth has extremely powerful telekinesis, particularly in the [[Videogame/FinalFantasyVIIRemake remake]] where he is able toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
** In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* In ''Videogame/GhostTrick'' Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]] with a similar technique.]]
** In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* In ''Videogame/GhostTrick'' Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]] with a similar technique.]]
to:
** In ''Videogame/FinalFantasyVII'' ''VideoGame/FinalFantasyVII'', Sephiroth has extremely powerful telekinesis, particularly in the [[Videogame/FinalFantasyVIIRemake remake]] [[VideoGame/FinalFantasyVIIRemake remake]], where he is able to toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
** In''Videogame/FinalFantasyIX'', ''VideoGame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* In''Videogame/GhostTrick'' ''VideoGame/GhostTrick'', Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]] with a similar technique.]]
** In
* In
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* The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode 2''. They are so good at this they can even fly.
** On one occasion, a resting Advisor was disturbed by humans upon which it broke the containment shell and lifted the two offenders, a corpse and a metal barrel into the air to see what's going on. First it examined the barrel then crushed it and threw it aside. Next it examined the corpse and probed its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next but an explosion injured the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
* ''VideoGame/KingdomHeartsII'' introduced the concept of Drive Forms, which allowed Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua has a Command Style, which is vaguely similar to Drive Forms in that it's a powerup that grants new powers, called Spellweaver which allows her to wield her Keyblade telekinetically as well.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects -- her levitation feats include [[spoiler: a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
** [[spoiler:Zant]] also displays strong telekenisis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says that wasn't Twili magic like Midna's powers.]]
* Biotics in ''Franchise/MassEffect'' can manipulate gravity to some degree, giving them apparent telekinesis. Enemies with biotic powers will sometimes shout the trope name at you during combat.
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do''' telekintically lift, stop and throw other objects besides just bullets.
** On one occasion, a resting Advisor was disturbed by humans upon which it broke the containment shell and lifted the two offenders, a corpse and a metal barrel into the air to see what's going on. First it examined the barrel then crushed it and threw it aside. Next it examined the corpse and probed its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next but an explosion injured the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
* ''VideoGame/KingdomHeartsII'' introduced the concept of Drive Forms, which allowed Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua has a Command Style, which is vaguely similar to Drive Forms in that it's a powerup that grants new powers, called Spellweaver which allows her to wield her Keyblade telekinetically as well.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects -- her levitation feats include [[spoiler: a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
** [[spoiler:Zant]] also displays strong telekenisis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says that wasn't Twili magic like Midna's powers.]]
* Biotics in ''Franchise/MassEffect'' can manipulate gravity to some degree, giving them apparent telekinesis. Enemies with biotic powers will sometimes shout the trope name at you during combat.
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do''' telekintically lift, stop and throw other objects besides just bullets.
to:
* The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode 2''. They are so good at this that they can even fly.
** On one occasion, a resting Advisorwas is disturbed by humans humans, upon which it broke breaks the containment shell and lifted lifts the two offenders, a corpse corpse, and a metal barrel into the air to see what's going on. First First, it examined examines the barrel barrel, then crushed crushes it and threw throws it aside. Next Next, it examined examines the corpse and probed probes its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next next, but an explosion injured injures the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
* ''VideoGame/KingdomHeartsII''introduced introduces the concept of Drive Forms, which allowed allow Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** In''VideoGame/KingdomHeartsBirthBySleep'' ''VideoGame/KingdomHeartsBirthBySleep'', Aqua has a Command Style, which is Style (which are vaguely similar to Drive Forms in that it's a powerup they're power-ups that grants grant new powers, powers) called Spellweaver which allows her to wield her Keyblade telekinetically as well.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects -- her levitation feats include[[spoiler: a [[spoiler:a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
** [[spoiler:Zant]] also displays strongtelekenisis telekinesis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says says, that wasn't Twili magic like Midna's powers.]]
powers]].
* Biotics in ''Franchise/MassEffect'' can [[GravityMaster manipulategravity gravity]] to some degree, giving them apparent telekinesis. Enemies with biotic powers will sometimes shout the trope name at you during combat.
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do'''telekintically telekinetically lift, stop and throw other objects besides just bullets.
** On one occasion, a resting Advisor
* ''VideoGame/KingdomHeartsII''
** In
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects -- her levitation feats include
** [[spoiler:Zant]] also displays strong
* Biotics in ''Franchise/MassEffect'' can [[GravityMaster manipulate
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do'''
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** Whether or not she has any psychic ability of her own is debatable, but his successor Screaming Mantis also makes heavy use of it. [[spoiler: Using the Mantis Doll gained during the fight, Snake can also use a weaker version of it to damage enemies and steal items]].
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** Whether or not she has any psychic ability of her own is debatable, but his successor Screaming Mantis also makes heavy use of it. [[spoiler: Using [[spoiler:Using the Mantis Doll gained during the fight, Snake can also use a weaker version of it to damage enemies and steal items]].
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** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in 9, that soul becomes the dominant part of the HiveMind.]] In ''X'' it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn himself]], who is apparently locked in a power struggle with Jerrod.
** Shao Khan himself displays telekinesis in the Malibu comics and in ''9'' he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
** ''VideoGame/MortalKombatDeadlyAlliance'' introduced another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the [=MK=] universe.
** Shao Khan himself displays telekinesis in the Malibu comics and in ''9'' he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
** ''VideoGame/MortalKombatDeadlyAlliance'' introduced another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the [=MK=] universe.
to:
** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in 9, ''9'', that soul becomes the dominant part of the HiveMind.]] In ''X'' ''VideoGame/MortalKombatX'', it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn himself]], Kahn]], who is apparently locked in a power struggle with Jerrod.
** Shao Khanhimself displays telekinesis in the [[ComicBook/MalibuComicsMortalKombat Malibu comics comics]], and in ''9'' he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
** ''VideoGame/MortalKombatDeadlyAlliance''introduced introduces another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the [=MK=] ''MK'' universe.
** Shao Khan
** ''VideoGame/MortalKombatDeadlyAlliance''
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* Telekinesis is also one of the many powers available to Raz, the psychic prodigy protagonist of ''VideoGame/{{Psychonauts}}''. In the beginning, Raz begins with a fist of psychic force to use in fights and a "thought bubble" that he bounces off of to [[JumpPhysics double-jump]]. After he earns the Telekinesis merit badge, he can use the fist to lob objects and enemies through the air (and into walls). After he earns the Levitation merit badge, he can ride his thought bubble to bounce incredibly high and use it like a cartoon umbrella to slow his descent.
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* Telekinesis is also one of the many powers available to Raz, the psychic prodigy protagonist of ''VideoGame/{{Psychonauts}}''. In the beginning, Raz begins with a fist of psychic force to use in fights and a "thought bubble" that he bounces off of to [[JumpPhysics double-jump]]. After he earns the Telekinesis merit badge, he can use the fist to lob objects and enemies through the air (and into walls). After he earns the Levitation merit badge, he can ride his thought bubble to bounce incredibly high and use it like a cartoon umbrella to slow his descent.
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* Amongst many other powers you get in ''VideoGame/SaintsRowIV'' Telekinesis is one of them, you could set it to lightning to turn whatever you carry into a lightning grenade or you could set it to steal life to whatever living matter (Humans, Zin and anything that's not an object/machine)
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* Amongst many other powers you get in ''VideoGame/SaintsRowIV'' Telekinesis is one of them, telekinesis; you could can set it to lightning to turn whatever you carry into a lightning grenade grenade, or you could can set it to steal life to whatever from living matter (Humans, Zin (humans, Zin, and anything that's not an object/machine)object/machine).
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* Likewise, you get telekinesis in ''VideoGame/SecondSight''. At first, you can only move small objects with it. Once you upgrade it, though, you can force choke and throw enemies around like rag dolls. Another power involves throwing Mind Bullets, which may be a separate form of TK.
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* Likewise, ''VideoGame/SecondSight'': When you get telekinesis in ''VideoGame/SecondSight''. At telekinesis, at first, you can only move small objects with it. Once you upgrade it, though, you can force choke [[PsychicStrangle strangle your enemies from afar]] and throw enemies them around like rag dolls.ragdolls. Another power involves throwing Mind Bullets, which may be a separate form of TK.
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* Silver the Hedgehog from the ''VideoGame/SonicTheHedgehog'' series. He can lift objects, including himself to fly, move, and manipulate them with only his mind, producing a cyan aura around them. He is also somehow able to induce ESP and form blades of psychic energy with his psychokinesis.
* In ''Videogame/{{Starcraft}}'' the more powerful [[SpaceElves Protoss]] possess telekinetic abilities. High Templars use it to levitate themselves indefinitely. While not present in the game, the novels do show that some powerful human telepaths are capable of this as well. Sarah Kerrigan, after becoming a Zerg in the novelization of Episode II, uses her telekinesis to reflect bullets back at the firing soldiers. Nova's power is several orders of magnitude higher. For instance, after she witnesses her parents being killed by rebels, she unconsciously emits a telekinetic wave that kills every human being in the vicinity and shatters a transparent dome that is meant to withstand direct nuclear strikes. She later learns to levitate herself using telekinesis, although this requires a lot of effort and concentration.
* In ''Videogame/{{Starcraft}}'' the more powerful [[SpaceElves Protoss]] possess telekinetic abilities. High Templars use it to levitate themselves indefinitely. While not present in the game, the novels do show that some powerful human telepaths are capable of this as well. Sarah Kerrigan, after becoming a Zerg in the novelization of Episode II, uses her telekinesis to reflect bullets back at the firing soldiers. Nova's power is several orders of magnitude higher. For instance, after she witnesses her parents being killed by rebels, she unconsciously emits a telekinetic wave that kills every human being in the vicinity and shatters a transparent dome that is meant to withstand direct nuclear strikes. She later learns to levitate herself using telekinesis, although this requires a lot of effort and concentration.
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* Silver the Hedgehog from the ''VideoGame/SonicTheHedgehog'' series. He can lift objects, including objects (including himself to fly, fly), move, and manipulate them with only his mind, producing a cyan aura around them. He is also somehow able to induce ESP and form blades of psychic energy with his psychokinesis.
* In''Videogame/{{Starcraft}}'' ''Franchise/StarCraft'', the more powerful [[SpaceElves Protoss]] possess telekinetic abilities. High Templars use it to levitate themselves indefinitely. While not present in the game, the novels do show that some powerful human telepaths are capable of this as well. Sarah Kerrigan, after becoming a Zerg in the novelization {{novelization}} of Episode II, ''VideoGame/StarCraftII'', uses her telekinesis to reflect bullets back at the firing soldiers. Nova's power is several orders of magnitude higher. For instance, after she witnesses her parents being killed by rebels, she unconsciously emits a telekinetic wave that kills every human being in the vicinity and shatters a transparent dome that is meant to withstand direct nuclear strikes. She later learns to levitate herself using telekinesis, although this requires a lot of effort and concentration.
* In
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* Rose and Bison from ''VideoGame/StreetFighter'', as they're both powerful psychics [[spoiler: and share the same soul. Sort of.]]
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* Rose and Bison from ''VideoGame/StreetFighter'', as they're both powerful psychics [[spoiler: and [[spoiler:and share the same soul. Sort of.]]of]].
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* One of the abilities available to the Bantam from ''VideoGame/VividConceptions''. He uses it to move around crates which acts as FloatingPlatforms.
* In ''VideoGame/{{Vindictus}}'', levitating things this way is one of [[BlackMagicianGirl Evie's]] three main powers, along with [[{{Fireballs}} Firebolt]] and [[BoringbutPractical Magic Arrow]]. It's implied that she's actually more a GravityMaster than a straight-up psychokinetic.
* ''VideoGame/WildStar'' Espers train by moving their psyblades around with only the power of their minds. Later on, they swing around said blades with their "freaky mind powers" as a basic attack, and can charge up said blades for a more powerful attack.
* In ''VideoGame/{{Vindictus}}'', levitating things this way is one of [[BlackMagicianGirl Evie's]] three main powers, along with [[{{Fireballs}} Firebolt]] and [[BoringbutPractical Magic Arrow]]. It's implied that she's actually more a GravityMaster than a straight-up psychokinetic.
* ''VideoGame/WildStar'' Espers train by moving their psyblades around with only the power of their minds. Later on, they swing around said blades with their "freaky mind powers" as a basic attack, and can charge up said blades for a more powerful attack.
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* One This is one of the abilities available to the Bantam from ''VideoGame/VividConceptions''. He uses it to move around crates which acts as FloatingPlatforms.
* In ''VideoGame/{{Vindictus}}'', levitating things this way is one of [[BlackMagicianGirl Evie's]] three main powers, along with [[{{Fireballs}} Firebolt]] and[[BoringbutPractical [[BoringButPractical Magic Arrow]]. It's implied that she's actually more a GravityMaster than a straight-up psychokinetic.
*''VideoGame/WildStar'' ''VideoGame/WildStar'': Espers train by moving their psyblades around with only the power of their minds. Later on, they swing around said blades with their "freaky mind powers" as a basic attack, and can charge up said blades for a more powerful attack.
* In ''VideoGame/{{Vindictus}}'', levitating things this way is one of [[BlackMagicianGirl Evie's]] three main powers, along with [[{{Fireballs}} Firebolt]] and
*
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[[quoteright:350:[[VideoGame/DestroyAllHumans https://static.tvtropes.org/pmwiki/pub/images/mindovermatter_videogame.png]]]]
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* ''VideoGame/NuclearThrone'': [[ExtraEyes Eyes]]' special ability is Telekinesis, allowing him to both [[YouWillNotEvadeMe pull enemies towards him]] and push away bullets; an incredible power to have in a BulletHell game. His special can be strengthened with the "Throne Butt" mutation and has two different "Ultra Mutations" that impact Eyes' Telekinesis in two different ways. "Projectile Style" lets him hold shot projectiles in place until he's ready to release them all at once. "Monster Style" pushes away nearby enemies whenever he isn't using his active.
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* ''VideoGame/NuclearThrone'': [[ExtraEyes Eyes]]' special ability is Telekinesis, allowing him to both [[YouWillNotEvadeMe pull enemies towards him]] and push away bullets; an incredible power to have in a BulletHell game. His special can be strengthened with the "Throne Butt" mutation and has two different "Ultra Mutations" that impact Eyes' Telekinesis in two different ways. "Projectile Style" lets him Eyes hold shot projectiles in place until he's ready to release them all at once. "Monster Style" pushes away nearby enemies whenever he isn't using his active.
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* ''VideoGame/NuclearThrone'': [[ExtraEyes Eyes]]' special ability is Telekinesis, allowing him to both [[YouWillNotEvadeMe pull enemies towards him]] and push away bullets; an incredible power to have in a BulletHell game. His special can be strengthened with the "Throne Butt" mutation and has two different "Ultra Mutations" that impact Eyes' Telekinesis in two different ways. "Projectile Style" lets him hold shot projectiles in place until he's ready to release them all at once. "Monster Style" pushes away nearby enemies whenever he isn't using his active.
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* In the game ''VideoGame/PsiOpsTheMindgateConspiracy'', this is one of the first powers Nick Scryer "[[GameplayGuidedAmnesia remembers]]". Unfortunately, as is the case with just about every single power Scryer remembers in the game, one of your enemies is much more proficient at it than the PC; in this case, Edgar Barrett spends his boss battle hurling fuel tankers at you. However, through the use of cheats and secret costumes, you can match his telekinesis, and cut his bossfight wonderfully short by smashing his fat face in with one of his own 5 ton tankers. And, of course, you are then free to use it throughout the rest of the game [[VideoGameCrueltyPotential however you may choose]].
* Likewise, you get telekinesis in ''VideoGame/SecondSight''. At first, you can only move small objects with it. Once you upgrade it, though, you can force choke and throw enemies around like rag dolls. Another power involves throwing Mind Bullets, which may be a separate form of TK.
* Telekinesis is also one of the many powers available to Raz, the psychic prodigy protagonist of ''VideoGame/{{Psychonauts}}''. In the beginning, Raz begins with a fist of psychic force to use in fights and a "thought bubble" that he bounces off of to [[JumpPhysics double-jump]]. After he earns the Telekinesis merit badge, he can use the fist to lob objects and enemies through the air (and into walls). After he earns the Levitation merit badge, he can ride his thought bubble to bounce incredibly high and use it like a cartoon umbrella to slow his descent.
** Many of the psychics in the setting have telekinesis. Notably, the 13-year-old Mikhail uses it to restrain a local bully and keep him in mid-air. He also somewhat graphically describes the nasty stuff he can do to bodies of people held this way... Of course, [[BearsAreBadNews the bears around Whispering Rock]] also use Telekinesis.
* Biotics in ''Franchise/MassEffect'' can manipulate gravity to some degree, giving them apparent telekinesis. Enemies with biotic powers will sometimes shout the trope name at you during combat.
* Likewise, you get telekinesis in ''VideoGame/SecondSight''. At first, you can only move small objects with it. Once you upgrade it, though, you can force choke and throw enemies around like rag dolls. Another power involves throwing Mind Bullets, which may be a separate form of TK.
* Telekinesis is also one of the many powers available to Raz, the psychic prodigy protagonist of ''VideoGame/{{Psychonauts}}''. In the beginning, Raz begins with a fist of psychic force to use in fights and a "thought bubble" that he bounces off of to [[JumpPhysics double-jump]]. After he earns the Telekinesis merit badge, he can use the fist to lob objects and enemies through the air (and into walls). After he earns the Levitation merit badge, he can ride his thought bubble to bounce incredibly high and use it like a cartoon umbrella to slow his descent.
** Many of the psychics in the setting have telekinesis. Notably, the 13-year-old Mikhail uses it to restrain a local bully and keep him in mid-air. He also somewhat graphically describes the nasty stuff he can do to bodies of people held this way... Of course, [[BearsAreBadNews the bears around Whispering Rock]] also use Telekinesis.
* Biotics in ''Franchise/MassEffect'' can manipulate gravity to some degree, giving them apparent telekinesis. Enemies with biotic powers will sometimes shout the trope name at you during combat.
to:
----
* The March Hare has this ability in the [[VideoGame/AliceInWonderland video game adaptation]] of Creator/TimBurton's ''Film/AliceInWonderland2010''.
* In ''VideoGame/AzureStrikerGunvolt'', thegame ''VideoGame/PsiOpsTheMindgateConspiracy'', this is one of strongest foe whom the titular Gunvolt has to face in the first powers Nick Scryer "[[GameplayGuidedAmnesia remembers]]". Unfortunately, as game is the case with just about every single power Scryer remembers Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the game, one guide book that in terms of your enemies raw combat powers, his "Psychokinesis" is much more proficient at it stronger than the PC; in this case, Edgar Barrett spends his boss battle hurling fuel tankers at you. However, through the use of cheats and secret costumes, you can match his telekinesis, and cut his bossfight wonderfully short by smashing his fat face in with one of his own 5 ton tankers. And, of course, you are then free to use it throughout the rest of the game [[VideoGameCrueltyPotential however you may choose]].
* Likewise, you get telekinesis in ''VideoGame/SecondSight''. At first, you can only move small objects with it. Once you upgrade it, though, you can force choke and throw enemies around like rag dolls. Another power involves throwing Mind Bullets, which may be a separate form of TK.
* TelekinesisGunvolt's ShockAndAwe power. [[spoiler:The irony is also one of the many powers available to Raz, the psychic prodigy protagonist of ''VideoGame/{{Psychonauts}}''. In the beginning, Raz begins with a fist of psychic force to use in fights and a "thought bubble" that he bounces off of Nova was ''supposed'' to [[JumpPhysics double-jump]]. After he earns the Telekinesis merit badge, he can use the fist to lob objects and enemies through the air (and into walls). After he earns the Levitation merit badge, he can ride his thought bubble to bounce incredibly high and use it like a cartoon umbrella to slow his descent.
** Many of the psychicsbecome an Azure Striker himself in the setting have telekinesis. Notably, same project that made Gunvolt one, but he rejected the 13-year-old Mikhail uses it to restrain a local bully Septima despite tests suggesting he had high compatibility [[GreenEyedMonster and keep him in mid-air. He also somewhat graphically describes the nasty stuff resents Gunvolt for possessing a power he can do believes was supposed to bodies of people held this way... Of course, [[BearsAreBadNews the bears around Whispering Rock]] also use Telekinesis.
* Biotics in ''Franchise/MassEffect'' can manipulate gravity to some degree, giving them apparent telekinesis. Enemies with biotic powers will sometimes shout the trope name at you during combat.be his]].]]
* The March Hare has this ability in the [[VideoGame/AliceInWonderland video game adaptation]] of Creator/TimBurton's ''Film/AliceInWonderland2010''.
* In ''VideoGame/AzureStrikerGunvolt'', the
* Likewise, you get telekinesis in ''VideoGame/SecondSight''. At first, you can only move small objects with it. Once you upgrade it, though, you can force choke and throw enemies around like rag dolls. Another power involves throwing Mind Bullets, which may be a separate form of TK.
* Telekinesis
** Many of the psychics
* Biotics in ''Franchise/MassEffect'' can manipulate gravity to some degree, giving them apparent telekinesis. Enemies with biotic powers will sometimes shout the trope name at you during combat.
* Bonus character and EnsembleDarkHorse Joachim Armster from ''VideoGame/CastlevaniaLamentOfInnocence'' uses his vampiric telekinesis to wield an impressive five swords at once.
* The Psychokinesis ability in ''VideoGame/DestroyAllHumans'', which lets you fling around humans like the apes that they are, and when you get strong enough, toss around cars and [[HumongousMecha mechs]] with impunity.
* Telekinesis is a spell in ''Videogame/{{Diablo}}''. It can be used to push back monsters, but is mostly useful for opening doors and chests that may be booby-trapped.
** The manual states that when taught this spell, trainees are placed in a prison cell and the key is left out of their reach. Those who aren't good at it will be there for a while...
* ''Franchise/TheElderScrolls'' series has Telekinesis as a spell variously in either the Mysticism or [[RealityWarping Alteration]] school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is [[KleptomaniacHero Kleptomaniac]] {{Player Character}}s to more easily steal things.
* ''Franchise/FinalFantasy'':
** In ''Videogame/FinalFantasyVII'' Sephiroth has extremely powerful telekinesis, particularly in the [[Videogame/FinalFantasyVIIRemake remake]] where he is able toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
** In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* In ''Videogame/GhostTrick'' Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]] with a similar technique.]]
** The manual states that when taught this spell, trainees are placed in a prison cell and the key is left out of their reach. Those who aren't good at it will be there for a while...
* ''Franchise/TheElderScrolls'' series has Telekinesis as a spell variously in either the Mysticism or [[RealityWarping Alteration]] school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is [[KleptomaniacHero Kleptomaniac]] {{Player Character}}s to more easily steal things.
* ''Franchise/FinalFantasy'':
** In ''Videogame/FinalFantasyVII'' Sephiroth has extremely powerful telekinesis, particularly in the [[Videogame/FinalFantasyVIIRemake remake]] where he is able toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
** In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* In ''Videogame/GhostTrick'' Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]] with a similar technique.]]
* The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode 2''. They are so good at this they can even fly.
** On one occasion, a resting Advisor was disturbed by humans upon which it broke the containment shell and lifted the two offenders, a corpse and a metal barrel into the air to see what's going on. First it examined the barrel then crushed it and threw it aside. Next it examined the corpse and probed its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next but an explosion injured the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
* ''VideoGame/KingdomHeartsII'' introduced the concept of Drive Forms, which allowed Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua has a Command Style, which is vaguely similar to Drive Forms in that it's a powerup that grants new powers, called Spellweaver which allows her to wield her Keyblade telekinetically as well.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects -- her levitation feats include [[spoiler: a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
** [[spoiler:Zant]] also displays strong telekenisis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says that wasn't Twili magic like Midna's powers.]]
* Biotics in ''Franchise/MassEffect'' can manipulate gravity to some degree, giving them apparent telekinesis. Enemies with biotic powers will sometimes shout the trope name at you during combat.
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do''' telekintically lift, stop and throw other objects besides just bullets.
** On one occasion, a resting Advisor was disturbed by humans upon which it broke the containment shell and lifted the two offenders, a corpse and a metal barrel into the air to see what's going on. First it examined the barrel then crushed it and threw it aside. Next it examined the corpse and probed its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next but an explosion injured the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
* ''VideoGame/KingdomHeartsII'' introduced the concept of Drive Forms, which allowed Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua has a Command Style, which is vaguely similar to Drive Forms in that it's a powerup that grants new powers, called Spellweaver which allows her to wield her Keyblade telekinetically as well.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects -- her levitation feats include [[spoiler: a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
** [[spoiler:Zant]] also displays strong telekenisis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says that wasn't Twili magic like Midna's powers.]]
* Biotics in ''Franchise/MassEffect'' can manipulate gravity to some degree, giving them apparent telekinesis. Enemies with biotic powers will sometimes shout the trope name at you during combat.
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do''' telekintically lift, stop and throw other objects besides just bullets.
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* Silver the Hedgehog from the ''VideoGame/SonicTheHedgehog'' series. He can lift objects, including himself to fly, move, and manipulate them with only his mind, producing a cyan aura around them. He is also somehow able to induce ESP and form blades of psychic energy with his psychokinesis.
* Plenty of pins in ''VideoGame/TheWorldEndsWithYou'' let you throw around any traffic barriers, bicycles, cars, or the like that happen to be lying around. Joshua has similar attacks, such as using his cell phone to drop soda machines on enemies.
* The Psychokinesis ability in ''VideoGame/DestroyAllHumans'', which lets you fling around humans like the apes that they are, and when you get strong enough, toss around cars and [[HumongousMecha mechs]] with impunity.
* The Telekinetic Grab spell in ''VideoGame/{{Runescape}}'', which lets the player take objects that are visible but not necessarily accessible (e.g. behind an InsurmountableWaistHeightFence). The [[DishingOutDirt Earth spells]] also resemble telekinesis by magicking up boulders out of the ground and hurtling them at opponents.
* In ''Videogame/GhostTrick'' Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]] with a similar technique.]]
* ''VideoGame/KingdomHeartsII'' introduced the concept of Drive Forms, which allowed Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua has a Command Style, which is vaguely similar to Drive Forms in that it's a powerup that grants new powers, called Spellweaver which allows her to wield her Keyblade telekinetically as well.
* Plenty of pins in ''VideoGame/TheWorldEndsWithYou'' let you throw around any traffic barriers, bicycles, cars, or the like that happen to be lying around. Joshua has similar attacks, such as using his cell phone to drop soda machines on enemies.
* The Psychokinesis ability in ''VideoGame/DestroyAllHumans'', which lets you fling around humans like the apes that they are, and when you get strong enough, toss around cars and [[HumongousMecha mechs]] with impunity.
* The Telekinetic Grab spell in ''VideoGame/{{Runescape}}'', which lets the player take objects that are visible but not necessarily accessible (e.g. behind an InsurmountableWaistHeightFence). The [[DishingOutDirt Earth spells]] also resemble telekinesis by magicking up boulders out of the ground and hurtling them at opponents.
* In ''Videogame/GhostTrick'' Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]] with a similar technique.]]
* ''VideoGame/KingdomHeartsII'' introduced the concept of Drive Forms, which allowed Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua has a Command Style, which is vaguely similar to Drive Forms in that it's a powerup that grants new powers, called Spellweaver which allows her to wield her Keyblade telekinetically as well.
to:
* Silver In ''Franchise/MortalKombat'', this is Ermac's signature power, and he's one of [[BigBad Shao Kahn's]] most powerful cronies. In ''VideoGame/MortalKombat9'', it's revealed that he was the Hedgehog one who ripped off Jax's arms. He is one of the most blatant cases of FridgeLogic, seeing as how he's evil and nothing is stopping him from simply decapitating enemies in seconds.
** It's AllThereInTheManual that one of Ermac's most influential souls is the''VideoGame/SonicTheHedgehog'' series. He can lift objects, including last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in 9, that soul becomes the dominant part of the HiveMind.]] In ''X'' it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn himself]], who is apparently locked in a power struggle with Jerrod.
** Shao Khan himselfto fly, move, and manipulate them with only his mind, producing a cyan aura around them. He is also somehow able to induce ESP and form blades of psychic energy with his psychokinesis.
* Plenty of pins in ''VideoGame/TheWorldEndsWithYou'' let you throw around any traffic barriers, bicycles, cars, or the like that happen to be lying around. Joshua has similar attacks, such as using his cell phone to drop soda machines on enemies.
* The Psychokinesis ability in ''VideoGame/DestroyAllHumans'', which lets you fling around humans like the apes that they are, and when you get strong enough, toss around cars and [[HumongousMecha mechs]] with impunity.
* The Telekinetic Grab spell in ''VideoGame/{{Runescape}}'', which lets the player take objects that are visible but not necessarily accessible (e.g. behind an InsurmountableWaistHeightFence). The [[DishingOutDirt Earth spells]] also resembledisplays telekinesis by magicking up boulders out of in the ground Malibu comics and hurtling them in ''9'' he is able to toss away Johnny and Sonya when they charge at opponents.
* In ''Videogame/GhostTrick'' Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]]him with a green energy similar technique.]]
* ''VideoGame/KingdomHeartsII''to Ermac.
** ''VideoGame/MortalKombatDeadlyAlliance'' introduced another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when theconcept sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of Drive Forms, which allowed Sora to fuse his ancestors. Kenshi can push, pull and lift objects with his teammates (except mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua has a Command Style, which is vaguely similar to Drive Forms in that it's a powerup that grants new powers, called Spellweaver which allows her to wield her Keyblade telekinetically as well.[=MK=] universe.
** It's AllThereInTheManual that one of Ermac's most influential souls is the
** Shao Khan himself
* Plenty of pins in ''VideoGame/TheWorldEndsWithYou'' let you throw around any traffic barriers, bicycles, cars, or the like that happen to be lying around. Joshua has similar attacks, such as using his cell phone to drop soda machines on enemies.
* The Psychokinesis ability in ''VideoGame/DestroyAllHumans'', which lets you fling around humans like the apes that they are, and when you get strong enough, toss around cars and [[HumongousMecha mechs]] with impunity.
* The Telekinetic Grab spell in ''VideoGame/{{Runescape}}'', which lets the player take objects that are visible but not necessarily accessible (e.g. behind an InsurmountableWaistHeightFence). The [[DishingOutDirt Earth spells]] also resemble
* In ''Videogame/GhostTrick'' Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]]
* ''VideoGame/KingdomHeartsII''
** ''VideoGame/MortalKombatDeadlyAlliance'' introduced another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when the
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua has a Command Style, which is vaguely similar to Drive Forms in that it's a powerup that grants new powers, called Spellweaver which allows her to wield her Keyblade telekinetically as well.
Changed line(s) 24,33 (click to see context) from:
* Telekinesis is a spell in ''Videogame/{{Diablo}}''. It can be used to push back monsters, but is mostly useful for opening doors and chests that may be booby-trapped.
** The manual states that when taught this spell, trainees are placed in a prison cell and the key is left out of their reach. Those who aren't good at it will be there for a while...
* The March Hare has this ability in the [[VideoGame/AliceInWonderland video game adaptation]] of Creator/TimBurton's ''Film/AliceInWonderland2010''.
* ''Franchise/FinalFantasy'':
** In ''Videogame/FinalFantasyVII'' Sephiroth has extremely powerful telekinesis, particularly in the [[Videogame/FinalFantasyVIIRemake remake]] where he is able toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
** In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode 2''. They are so good at this they can even fly.
** On one occasion, a resting Advisor was disturbed by humans upon which it broke the containment shell and lifted the two offenders, a corpse and a metal barrel into the air to see what's going on. First it examined the barrel then crushed it and threw it aside. Next it examined the corpse and probed its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next but an explosion injured the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
* In ''VideoGame/{{Vindictus}}'', levitating things this way is one of [[BlackMagicianGirl Evie's]] three main powers, along with [[{{Fireballs}} Firebolt]] and [[BoringbutPractical Magic Arrow]]. It's implied that she's actually more a GravityMaster than a straight-up psychokinetic.
* Bonus character and EnsembleDarkHorse Joachim Armster from ''VideoGame/CastlevaniaLamentOfInnocence'' uses his vampiric telekinesis to wield an impressive five swords at once.
** The manual states that when taught this spell, trainees are placed in a prison cell and the key is left out of their reach. Those who aren't good at it will be there for a while...
* The March Hare has this ability in the [[VideoGame/AliceInWonderland video game adaptation]] of Creator/TimBurton's ''Film/AliceInWonderland2010''.
* ''Franchise/FinalFantasy'':
** In ''Videogame/FinalFantasyVII'' Sephiroth has extremely powerful telekinesis, particularly in the [[Videogame/FinalFantasyVIIRemake remake]] where he is able toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
** In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode 2''. They are so good at this they can even fly.
** On one occasion, a resting Advisor was disturbed by humans upon which it broke the containment shell and lifted the two offenders, a corpse and a metal barrel into the air to see what's going on. First it examined the barrel then crushed it and threw it aside. Next it examined the corpse and probed its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next but an explosion injured the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
* In ''VideoGame/{{Vindictus}}'', levitating things this way is one of [[BlackMagicianGirl Evie's]] three main powers, along with [[{{Fireballs}} Firebolt]] and [[BoringbutPractical Magic Arrow]]. It's implied that she's actually more a GravityMaster than a straight-up psychokinetic.
* Bonus character and EnsembleDarkHorse Joachim Armster from ''VideoGame/CastlevaniaLamentOfInnocence'' uses his vampiric telekinesis to wield an impressive five swords at once.
to:
* In the game ''VideoGame/PsiOpsTheMindgateConspiracy'', this is one of the first powers Nick Scryer "[[GameplayGuidedAmnesia remembers]]". Unfortunately, as is the case with just about every single power Scryer remembers in the game, one of your enemies is much more proficient at it than the PC; in this case, Edgar Barrett spends his boss battle hurling fuel tankers at you. However, through the use of cheats and secret costumes, you can match his telekinesis, and cut his bossfight wonderfully short by smashing his fat face in with one of his own 5 ton tankers. And, of course, you are then free to use it throughout the rest of the game [[VideoGameCrueltyPotential however you may choose]].
* Telekinesis isa spell in ''Videogame/{{Diablo}}''. It can be used to push back monsters, but is mostly useful for opening doors and chests that may be booby-trapped.
** The manual states that when taught this spell, trainees are placed in a prison cell andalso one of the key is left out of their reach. Those who aren't good at it will be there for a while...
* The March Hare has this ability inmany powers available to Raz, the [[VideoGame/AliceInWonderland video game adaptation]] of Creator/TimBurton's ''Film/AliceInWonderland2010''.
* ''Franchise/FinalFantasy'':
** In ''Videogame/FinalFantasyVII'' Sephiroth has extremely powerful telekinesis, particularly in the [[Videogame/FinalFantasyVIIRemake remake]] where he is able toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
** In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode 2''. They are so good at this they can even fly.
** On one occasion, a resting Advisor was disturbed by humans upon which it broke the containment shell and lifted the two offenders, a corpse and a metal barrel into the air to see what's going on. First it examined the barrel then crushed it and threw it aside. Next it examined the corpse and probed its brain before snapping its spine and throwing it aside as well. Thepsychic prodigy protagonist was to be of ''VideoGame/{{Psychonauts}}''. In the next but an explosion injured beginning, Raz begins with a fist of psychic force to use in fights and a "thought bubble" that he bounces off of to [[JumpPhysics double-jump]]. After he earns the Advisor, causing Telekinesis merit badge, he can use the fist to lob objects and enemies through the air (and into walls). After he earns the Levitation merit badge, he can ride his thought bubble to bounce incredibly high and use it like a cartoon umbrella to slow his descent.
** Many of the psychics in the setting have telekinesis. Notably, the 13-year-old Mikhail uses it toblow out restrain a local bully and keep him in mid-air. He also somewhat graphically describes the roof nasty stuff he can do to bodies of people held this way... Of course, [[BearsAreBadNews the bears around Whispering Rock]] also use Telekinesis.
* The "Open" andfly away. Keep "Fetch" spells in mind that Advisors ''VideoGame/QuestForGlory'' are essentially giant slugs without limbs: telekinesis.
* In ''VideoGame/RavenswordShadowlands'', Rune of Winds grants thesucker did all these with player a limited ability to move objects around. This is used at one point for a puzzle where you have to create a bridge across a pool of lethal acid out of stone blocks.
* The Telekinetic Grab spell in ''VideoGame/{{Runescape}}'', which lets the player take objects that are visible but not necessarily accessible (e.g. behind an InsurmountableWaistHeightFence). The [[DishingOutDirt Earth spells]] also resemble telekinesisalone!
by magicking up boulders out of the ground and hurtling them at opponents.
*In ''VideoGame/{{Vindictus}}'', Amongst many other powers you get in ''VideoGame/SaintsRowIV'' Telekinesis is one of them, you could set it to lightning to turn whatever you carry into a lightning grenade or you could set it to steal life to whatever living matter (Humans, Zin and anything that's not an object/machine)
* ''VideoGame/ScarletNexus'' has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the [[HumansArePsychicInTheFuture majority of humans have psionic powers]]. This allows Yuito to [[FlyingWeapon levitate his sword]] and use UnorthodoxSheathing, while Kasane is a MasterOfTheLevitatingBlades. Both of them are also capable of telekinetically levitatingthings this way is one of [[BlackMagicianGirl Evie's]] three main powers, along with [[{{Fireballs}} Firebolt]] and [[BoringbutPractical Magic Arrow]]. It's implied that she's actually more a GravityMaster than a straight-up psychokinetic.
throwing objects in the environment at enemies.
*Bonus character and EnsembleDarkHorse Joachim Armster from ''VideoGame/CastlevaniaLamentOfInnocence'' uses his vampiric Likewise, you get telekinesis in ''VideoGame/SecondSight''. At first, you can only move small objects with it. Once you upgrade it, though, you can force choke and throw enemies around like rag dolls. Another power involves throwing Mind Bullets, which may be a separate form of TK.
* In ''VideoGame/ShuyanSaga'', Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability towield an impressive five swords at once.use it, however -- she meets Shuyan when she breaks a large vase she was trying to move. In the final battle, however, she is able to lift Shuyan herself.
* Telekinesis is
** The manual states that when taught this spell, trainees are placed in a prison cell and
* The March Hare has this ability in
* ''Franchise/FinalFantasy'':
** In ''Videogame/FinalFantasyVII'' Sephiroth has extremely powerful telekinesis, particularly in the [[Videogame/FinalFantasyVIIRemake remake]] where he is able toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
** In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode 2''. They are so good at this they can even fly.
** On one occasion, a resting Advisor was disturbed by humans upon which it broke the containment shell and lifted the two offenders, a corpse and a metal barrel into the air to see what's going on. First it examined the barrel then crushed it and threw it aside. Next it examined the corpse and probed its brain before snapping its spine and throwing it aside as well. The
** Many of the psychics in the setting have telekinesis. Notably, the 13-year-old Mikhail uses it to
* The "Open" and
* In ''VideoGame/RavenswordShadowlands'', Rune of Winds grants the
* The Telekinetic Grab spell in ''VideoGame/{{Runescape}}'', which lets the player take objects that are visible but not necessarily accessible (e.g. behind an InsurmountableWaistHeightFence). The [[DishingOutDirt Earth spells]] also resemble telekinesis
*
* ''VideoGame/ScarletNexus'' has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the [[HumansArePsychicInTheFuture majority of humans have psionic powers]]. This allows Yuito to [[FlyingWeapon levitate his sword]] and use UnorthodoxSheathing, while Kasane is a MasterOfTheLevitatingBlades. Both of them are also capable of telekinetically levitating
*
* In ''VideoGame/ShuyanSaga'', Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability to
* Silver the Hedgehog from the ''VideoGame/SonicTheHedgehog'' series. He can lift objects, including himself to fly, move, and manipulate them with only his mind, producing a cyan aura around them. He is also somehow able to induce ESP and form blades of psychic energy with his psychokinesis.
Changed line(s) 37,40 (click to see context) from:
* In ''Franchise/MortalKombat'', this is Ermac's signature power, and he's one of [[BigBad Shao Kahn's]] most powerful cronies. In ''VideoGame/MortalKombat9'', it's revealed that he was the one who ripped off Jax's arms. He is one of the most blatant cases of FridgeLogic, seeing as how he's evil and nothing is stopping him from simply decapitating enemies in seconds.
** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in 9, that soul becomes the dominant part of the HiveMind.]] In ''X'' it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn himself]], who is apparently locked in a power struggle with Jerrod.
** Shao Khan himself displays telekinesis in the Malibu comics and in ''9'' he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
** ''VideoGame/MortalKombatDeadlyAlliance'' introduced another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the [=MK=] universe.
** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in 9, that soul becomes the dominant part of the HiveMind.]] In ''X'' it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn himself]], who is apparently locked in a power struggle with Jerrod.
** Shao Khan himself displays telekinesis in the Malibu comics and in ''9'' he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
** ''VideoGame/MortalKombatDeadlyAlliance'' introduced another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the [=MK=] universe.
to:
* In ''Franchise/MortalKombat'', this is Ermac's signature power, and he's one Franchise/StarWarsLegends:
** A good example of[[BigBad Shao Kahn's]] most how powerful cronies. In ''VideoGame/MortalKombat9'', a Force-sensitive individual can be is Starkiller in ''VideoGame/TheForceUnleashed'', who manages to pull a ''Star Destroyer'' out of the sky and crash it. He does have some help from gravity, but it's revealed that he was the one who ripped off Jax's arms. He is still one of the most blatant cases of FridgeLogic, seeing as how he's evil and nothing is stopping him from simply decapitating enemies in seconds.
** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in 9, that soul becomes the dominant part of the HiveMind.]] In ''X'' it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn himself]], who is apparently locked in a power struggle with Jerrod.
** Shao Khan himself displays telekinesis in the Malibu comics and in ''9'' he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
** ''VideoGame/MortalKombatDeadlyAlliance'' introduced anotherimpressive telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when feats in ''Star Wars'' history. And by far the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move most impressive by Ermac as gratitude for Kenshi freeing Ermac a single, unassisted Force-user.
** Arguably, Darth Nihilus fromShao Kahn's mind control. His combination ''VideoGame/KnightsOfTheOldRepublic'' is even more impressive. With telekinesis, he was able to rip a starship (admittedly, not quite as large as a Star Destroyer) out of telekinesis a crushing planetary gravity well that devastated an entire planet and sword fighting makes Kenshi one of constantly hold the deadliest heroes in the [=MK=] universe.ship together for a period of months or years.
** A good example of
** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in 9, that soul becomes the dominant part of the HiveMind.]] In ''X'' it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn himself]], who is apparently locked in a power struggle with Jerrod.
** Shao Khan himself displays telekinesis in the Malibu comics and in ''9'' he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
** ''VideoGame/MortalKombatDeadlyAlliance'' introduced another
** Arguably, Darth Nihilus from
Changed line(s) 44 (click to see context) from:
* The "Open" and "Fetch" spells in ''VideoGame/QuestForGlory'' are essentially telekinesis.
to:
* The "Open" In ''VideoGame/{{Vindictus}}'', levitating things this way is one of [[BlackMagicianGirl Evie's]] three main powers, along with [[{{Fireballs}} Firebolt]] and "Fetch" spells in ''VideoGame/QuestForGlory'' are essentially telekinesis.[[BoringbutPractical Magic Arrow]]. It's implied that she's actually more a GravityMaster than a straight-up psychokinetic.
Changed line(s) 46,57 (click to see context) from:
* Amongst many other powers you get in ''VideoGame/SaintsRowIV'' Telekinesis is one of them, you could set it to lightning to turn whatever you carry into a lightning grenade or you could set it to steal life to whatever living matter (Humans, Zin and anything that's not an object/machine)
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do''' telekintically lift, stop and throw other objects besides just bullets.
* Franchise/StarWarsLegends:
** A good example of how powerful a Force-sensitive individual can be is Starkiller in ''VideoGame/TheForceUnleashed'', who manages to pull a ''Star Destroyer'' out of the sky and crash it. He does have some help from gravity, but it's still one of the most impressive telekinetic feats in ''Star Wars'' history. And by far the most impressive by a single, unassisted Force-user.
** Arguably, Darth Nihilus from ''VideoGame/KnightsOfTheOldRepublic'' is even more impressive. With telekinesis, he was able to rip a starship (admittedly, not quite as large as a Star Destroyer) out of a crushing planetary gravity well that devastated an entire planet and constantly hold the ship together for a period of months or years.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects - her levitation feats include [[spoiler: a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
** [[spoiler:Zant]] also displays strong telekenisis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says that wasn't Twili magic like Midna's powers.]]
* ''Franchise/TheElderScrolls'' series has Telekinesis as a spell variously in either the Mysticism or [[RealityWarping Alteration]] school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is [[KleptomaniacHero Kleptomaniac]] {{Player Character}}s to more easily steal things.
* In ''VideoGame/RavenswordShadowlands'', Rune of Winds grants the player a limited ability to move objects around. This is used at one point for a puzzle where you have to create a bridge across a pool of lethal acid out of stone blocks.
* In ''VideoGame/ShuyanSaga'', Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability to use it, however -- she meets Shuyan when she breaks a large vase she was trying to move. In the final battle, however, she is able to lift Shuyan herself.
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, his "Psychokinesis" is stronger than Gunvolt's ShockAndAwe power. [[spoiler:The irony is that Nova was ''supposed'' to become an Azure Striker himself in the same project that made Gunvolt one, but he rejected the Septima despite tests suggesting he had high compatibility [[GreenEyedMonster and resents Gunvolt for possessing a power he believes was supposed to be his]].]]
* ''VideoGame/ScarletNexus'' has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the [[HumansArePsychicInTheFuture majority of humans have psionic powers]]. This allows Yuito to [[FlyingWeapon levitate his sword]] and use UnorthodoxSheathing, while Kasane is a MasterOfTheLevitatingBlades. Both of them are also capable of telekinetically levitating and throwing objects in the environment at enemies.
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do''' telekintically lift, stop and throw other objects besides just bullets.
* Franchise/StarWarsLegends:
** A good example of how powerful a Force-sensitive individual can be is Starkiller in ''VideoGame/TheForceUnleashed'', who manages to pull a ''Star Destroyer'' out of the sky and crash it. He does have some help from gravity, but it's still one of the most impressive telekinetic feats in ''Star Wars'' history. And by far the most impressive by a single, unassisted Force-user.
** Arguably, Darth Nihilus from ''VideoGame/KnightsOfTheOldRepublic'' is even more impressive. With telekinesis, he was able to rip a starship (admittedly, not quite as large as a Star Destroyer) out of a crushing planetary gravity well that devastated an entire planet and constantly hold the ship together for a period of months or years.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects - her levitation feats include [[spoiler: a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
** [[spoiler:Zant]] also displays strong telekenisis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says that wasn't Twili magic like Midna's powers.]]
* ''Franchise/TheElderScrolls'' series has Telekinesis as a spell variously in either the Mysticism or [[RealityWarping Alteration]] school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is [[KleptomaniacHero Kleptomaniac]] {{Player Character}}s to more easily steal things.
* In ''VideoGame/RavenswordShadowlands'', Rune of Winds grants the player a limited ability to move objects around. This is used at one point for a puzzle where you have to create a bridge across a pool of lethal acid out of stone blocks.
* In ''VideoGame/ShuyanSaga'', Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability to use it, however -- she meets Shuyan when she breaks a large vase she was trying to move. In the final battle, however, she is able to lift Shuyan herself.
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, his "Psychokinesis" is stronger than Gunvolt's ShockAndAwe power. [[spoiler:The irony is that Nova was ''supposed'' to become an Azure Striker himself in the same project that made Gunvolt one, but he rejected the Septima despite tests suggesting he had high compatibility [[GreenEyedMonster and resents Gunvolt for possessing a power he believes was supposed to be his]].]]
* ''VideoGame/ScarletNexus'' has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the [[HumansArePsychicInTheFuture majority of humans have psionic powers]]. This allows Yuito to [[FlyingWeapon levitate his sword]] and use UnorthodoxSheathing, while Kasane is a MasterOfTheLevitatingBlades. Both of them are also capable of telekinetically levitating and throwing objects in the environment at enemies.
to:
* Amongst many other powers Plenty of pins in ''VideoGame/TheWorldEndsWithYou'' let you get in ''VideoGame/SaintsRowIV'' Telekinesis is one of them, you could set it to lightning to turn whatever you carry into a lightning grenade or you could set it to steal life to whatever living matter (Humans, Zin and anything that's not an object/machine)
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do''' telekintically lift, stop andthrow other objects besides just bullets.
* Franchise/StarWarsLegends:
** A good example of how powerful a Force-sensitive individual can be is Starkiller in ''VideoGame/TheForceUnleashed'', who manages to pull a ''Star Destroyer'' out of the sky and crash it. He does have some help from gravity, but it's still one of the most impressive telekinetic feats in ''Star Wars'' history. And by far the most impressive by a single, unassisted Force-user.
** Arguably, Darth Nihilus from ''VideoGame/KnightsOfTheOldRepublic'' is even more impressive. With telekinesis, he was able to rip a starship (admittedly, not quite as large as a Star Destroyer) out of a crushing planetary gravity well that devastated an entire planet and constantly hold the ship together for a period of months or years.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floatingaround constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects - her levitation feats include [[spoiler: a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred any traffic barriers, bicycles, cars, or the like that she can use this or a related power happen to a limited extent on living things, be lying around. Joshua has similar attacks, such as helping Link jump and pounce when he in wolf form.
** [[spoiler:Zant]] also displays strong telekenisis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says that wasn't Twili magic like Midna's powers.]]
* ''Franchise/TheElderScrolls'' series has Telekinesis as a spell variously in either the Mysticism or [[RealityWarping Alteration]] school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is [[KleptomaniacHero Kleptomaniac]] {{Player Character}}s to more easily steal things.
* In ''VideoGame/RavenswordShadowlands'', Rune of Winds grants the player a limited ability to move objects around. This is used at one point for a puzzle where you have to create a bridge across a pool of lethal acid out of stone blocks.
* In ''VideoGame/ShuyanSaga'', Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability to use it, however -- she meets Shuyan when she breaks a large vase she was trying to move. In the final battle, however, she is able to lift Shuyan herself.
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers,using his "Psychokinesis" is stronger than Gunvolt's ShockAndAwe power. [[spoiler:The irony is that Nova was ''supposed'' cell phone to become an Azure Striker himself in the same project that made Gunvolt one, but he rejected the Septima despite tests suggesting he had high compatibility [[GreenEyedMonster and resents Gunvolt for possessing a power he believes was supposed to be his]].]]
* ''VideoGame/ScarletNexus'' has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the [[HumansArePsychicInTheFuture majority of humans have psionic powers]]. This allows Yuito to [[FlyingWeapon levitate his sword]] and use UnorthodoxSheathing, while Kasane is a MasterOfTheLevitatingBlades. Both of them are also capable of telekinetically levitating and throwing objects in the environment at enemies.drop soda machines on enemies.
----
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do''' telekintically lift, stop and
* Franchise/StarWarsLegends:
** A good example of how powerful a Force-sensitive individual can be is Starkiller in ''VideoGame/TheForceUnleashed'', who manages to pull a ''Star Destroyer'' out of the sky and crash it. He does have some help from gravity, but it's still one of the most impressive telekinetic feats in ''Star Wars'' history. And by far the most impressive by a single, unassisted Force-user.
** Arguably, Darth Nihilus from ''VideoGame/KnightsOfTheOldRepublic'' is even more impressive. With telekinesis, he was able to rip a starship (admittedly, not quite as large as a Star Destroyer) out of a crushing planetary gravity well that devastated an entire planet and constantly hold the ship together for a period of months or years.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating
** [[spoiler:Zant]] also displays strong telekenisis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says that wasn't Twili magic like Midna's powers.]]
* ''Franchise/TheElderScrolls'' series has Telekinesis as a spell variously in either the Mysticism or [[RealityWarping Alteration]] school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is [[KleptomaniacHero Kleptomaniac]] {{Player Character}}s to more easily steal things.
* In ''VideoGame/RavenswordShadowlands'', Rune of Winds grants the player a limited ability to move objects around. This is used at one point for a puzzle where you have to create a bridge across a pool of lethal acid out of stone blocks.
* In ''VideoGame/ShuyanSaga'', Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability to use it, however -- she meets Shuyan when she breaks a large vase she was trying to move. In the final battle, however, she is able to lift Shuyan herself.
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers,
* ''VideoGame/ScarletNexus'' has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the [[HumansArePsychicInTheFuture majority of humans have psionic powers]]. This allows Yuito to [[FlyingWeapon levitate his sword]] and use UnorthodoxSheathing, while Kasane is a MasterOfTheLevitatingBlades. Both of them are also capable of telekinetically levitating and throwing objects in the environment at enemies.
----
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* Biotics in ''Franchise/MassEffect''. Enemies with biotic powers will actually shout this at you during combat.
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* Biotics in ''Franchise/MassEffect''. ''Franchise/MassEffect'' can manipulate gravity to some degree, giving them apparent telekinesis. Enemies with biotic powers will actually sometimes shout this the trope name at you during combat.
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* ''VideoGame/ScarletNexus'' has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the [[HumansArePsychicInTheFuture majority of humans have psionic powers]]. This allows Yuito to levitate his sword and use UnorthodoxSheathing, while Kasane is a MasterOfTheLevitatingBlades. Both of them are also capable of telekinetically levitating and throwing objects in the environment at enemies.
to:
* ''VideoGame/ScarletNexus'' has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the [[HumansArePsychicInTheFuture majority of humans have psionic powers]]. This allows Yuito to [[FlyingWeapon levitate his sword sword]] and use UnorthodoxSheathing, while Kasane is a MasterOfTheLevitatingBlades. Both of them are also capable of telekinetically levitating and throwing objects in the environment at enemies.
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* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, his "Psychokinesis" is stronger than Gunvolt's ShockAndAwe power. [[spoiler:The irony is that Nova was ''supposed'' to become an Azure Striker himself in the same project that made Gunvolt one, but he rejected the Septima despite tests suggesting he had high compatibility [[GreenEyedMonster and resents Gunvolt for possessing a power he believes was supposed to be his]].]]
to:
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, his "Psychokinesis" is stronger than Gunvolt's ShockAndAwe power. [[spoiler:The irony is that Nova was ''supposed'' to become an Azure Striker himself in the same project that made Gunvolt one, but he rejected the Septima despite tests suggesting he had high compatibility [[GreenEyedMonster and resents Gunvolt for possessing a power he believes was supposed to be his]].]]]]
* ''VideoGame/ScarletNexus'' has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the [[HumansArePsychicInTheFuture majority of humans have psionic powers]]. This allows Yuito to levitate his sword and use UnorthodoxSheathing, while Kasane is a MasterOfTheLevitatingBlades. Both of them are also capable of telekinetically levitating and throwing objects in the environment at enemies.
* ''VideoGame/ScarletNexus'' has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the [[HumansArePsychicInTheFuture majority of humans have psionic powers]]. This allows Yuito to levitate his sword and use UnorthodoxSheathing, while Kasane is a MasterOfTheLevitatingBlades. Both of them are also capable of telekinetically levitating and throwing objects in the environment at enemies.
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* Dante in the first ''VideoGame/DevilMayCry'' was shown to telekinetically stop Trish’s motorcycle (which she threw at him) in mid air before shooting it. Curiously Dante never uses telekinesis again, despite [[FridgeLogic all the times it could’ve been useful]].
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* In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
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* ''Franchise/FinalFantasy'':
** In ''Videogame/FinalFantasyVII'' Sephiroth has extremely powerful telekinesis, particularly in the [[Videogame/FinalFantasyVIIRemake remake]] where he is able toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
** In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
** In ''Videogame/FinalFantasyVII'' Sephiroth has extremely powerful telekinesis, particularly in the [[Videogame/FinalFantasyVIIRemake remake]] where he is able toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
** In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
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** Shao Khan himself displays telekinesis in the Malibu comics and in ''9'' he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
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* In ''Videogame/MortalKombat'', this is Ermac's signature power, and he's one of [[BigBad Shao Kahn's]] most powerful cronies. In ''VideoGame/MortalKombat9'', it's revealed that he was the one who ripped off Jax's arms. He is one of the most blatant cases of FridgeLogic, seeing as how he's evil and nothing is stopping him from simply decapitating enemies in seconds.
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* In ''Videogame/MortalKombat'', ''Franchise/MortalKombat'', this is Ermac's signature power, and he's one of [[BigBad Shao Kahn's]] most powerful cronies. In ''VideoGame/MortalKombat9'', it's revealed that he was the one who ripped off Jax's arms. He is one of the most blatant cases of FridgeLogic, seeing as how he's evil and nothing is stopping him from simply decapitating enemies in seconds.
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* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, his "Psychokinesis" is stronger than Gunvolt's ShockAndAwe power.
to:
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, his "Psychokinesis" is stronger than Gunvolt's ShockAndAwe power. [[spoiler:The irony is that Nova was ''supposed'' to become an Azure Striker himself in the same project that made Gunvolt one, but he rejected the Septima despite tests suggesting he had high compatibility [[GreenEyedMonster and resents Gunvolt for possessing a power he believes was supposed to be his]].]]
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Changed line(s) 52 (click to see context) from:
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is a powerful telekinetic, whose feats include levitating himself, [[spoiler:controlling attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, telekinesis is stronger than Gunvolt's ShockAndAwe power.
to:
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic, telekinetic whose feats include levitating himself, shaping energy into various beam attacks and many which are homing shots, control a KillSat from space to fire lasers, [[spoiler:controlling two giant robot attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, telekinesis his "Psychokinesis" is stronger than Gunvolt's ShockAndAwe power.
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* In ''VideoGame/ShuyanSaga'', Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability to use it, however -- she meets Shuyan when she breaks a large vase she was trying to move. In the final battle, however, she is able to lift Shuyan herself.
to:
* In ''VideoGame/ShuyanSaga'', Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability to use it, however -- she meets Shuyan when she breaks a large vase she was trying to move. In the final battle, however, she is able to lift Shuyan herself.herself.
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is a powerful telekinetic, whose feats include levitating himself, [[spoiler:controlling attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, telekinesis is stronger than Gunvolt's ShockAndAwe power.
* In ''VideoGame/AzureStrikerGunvolt'', the strongest foe whom the titular Gunvolt has to face in the first game is a powerful telekinetic, whose feats include levitating himself, [[spoiler:controlling attack drones, and ''summoning a meteor from outer space'']]. It has even been stated in the guide book that in terms of raw combat powers, telekinesis is stronger than Gunvolt's ShockAndAwe power.
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* In the game ''VideoGame/PsiOpsTheMindgateConspiracy'', this is one of the first powers Nick Scryer "[[GameplayGuidedAmnesia remembers]]". Unfortunately, as is the case with just about every single power Scryer remembers in the game, one of your enemies is much more proficient at it than the PC; in this case, Edgar Barrett spends his boss battle hurling fuel tankers at you.\\\
However, through the use of cheats and secret costumes, you can match his telekinesis, and cut his bossfight wonderfully short by smashing his fat face in with one of his own 5 ton tankers. And, of course, you are then free to use it throughout the rest of the game [[VideoGameCrueltyPotential however you may choose]].
However, through the use of cheats and secret costumes, you can match his telekinesis, and cut his bossfight wonderfully short by smashing his fat face in with one of his own 5 ton tankers. And, of course, you are then free to use it throughout the rest of the game [[VideoGameCrueltyPotential however you may choose]].
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* In the game ''VideoGame/PsiOpsTheMindgateConspiracy'', this is one of the first powers Nick Scryer "[[GameplayGuidedAmnesia remembers]]". Unfortunately, as is the case with just about every single power Scryer remembers in the game, one of your enemies is much more proficient at it than the PC; in this case, Edgar Barrett spends his boss battle hurling fuel tankers at you.\\\
However, through the use of cheats and secret costumes, you can match his telekinesis, and cut his bossfight wonderfully short by smashing his fat face in with one of his own 5 ton tankers. And, of course, you are then free to use it throughout the rest of the game [[VideoGameCrueltyPotential however you may choose]].
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[[quoteright:350:[[VideoGame/DestroyAllHumans https://static.tvtropes.org/pmwiki/pub/images/mindovermatter_videogame.png]]]]
%%[[caption-width-right:350:some caption text]]
* In the game ''VideoGame/PsiOpsTheMindgateConspiracy'', this is one of the first powers Nick Scryer "[[GameplayGuidedAmnesia remembers]]". Unfortunately, as is the case with just about every single power Scryer remembers in the game, one of your enemies is much more proficient at it than the PC; in this case, Edgar Barrett spends his boss battle hurling fuel tankers at you.\\\
However, through the use of cheats and secret costumes, you can match his telekinesis, and cut his bossfight wonderfully short by smashing his fat face in with one of his own 5 ton tankers. And, of course, you are then free to use it throughout the rest of the game [[VideoGameCrueltyPotential however you may choose]].
* Likewise, you get telekinesis in ''VideoGame/SecondSight''. At first, you can only move small objects with it. Once you upgrade it, though, you can force choke and throw enemies around like rag dolls. Another power involves throwing Mind Bullets, which may be a separate form of TK.
* Telekinesis is also one of the many powers available to Raz, the psychic prodigy protagonist of ''VideoGame/{{Psychonauts}}''. In the beginning, Raz begins with a fist of psychic force to use in fights and a "thought bubble" that he bounces off of to [[JumpPhysics double-jump]]. After he earns the Telekinesis merit badge, he can use the fist to lob objects and enemies through the air (and into walls). After he earns the Levitation merit badge, he can ride his thought bubble to bounce incredibly high and use it like a cartoon umbrella to slow his descent.
** Many of the psychics in the setting have telekinesis. Notably, the 13-year-old Mikhail uses it to restrain a local bully and keep him in mid-air. He also somewhat graphically describes the nasty stuff he can do to bodies of people held this way... Of course, [[BearsAreBadNews the bears around Whispering Rock]] also use Telekinesis.
* Biotics in ''Franchise/MassEffect''. Enemies with biotic powers will actually shout this at you during combat.
* The ''VideoGame/{{BioShock|1}}'' Plasmid Telekinesis works [[ExactlyWhatItSaysOnTheTin exactly like this]].
** The [[VideoGame/BioShock2 sequel]] upgrades this, with level three working on smaller enemies.
* Telekinesis is one of the starter spells (the other being Fire Bolt) in ''VideoGame/DarkMessiah''. It works pretty much like the [[VideoGame/HalfLife2 Gravity Gun]].
* Many of the non-combat Psynergy in the ''VideoGame/GoldenSun'' games is telekinesis of some sort. Carry, Catch, Force, Lash, Lift, Move, Pound, Scoop, and Tremor all fit the strictest definition, and Blaze, Cyclone, Growth, Halt, Hover, Retreat, Teleport, and Whirlwind/Gale all are more loosely telekinetic in nature. They all involve doing something with the mind, but the others don't move (or in Halt's case, prevent movement of) anything.
* Psycho Mantis in ''Videogame/MetalGearSolid'' and ''Webcomic/TheLastDaysOfFoxhound''.
** Whether or not she has any psychic ability of her own is debatable, but his successor Screaming Mantis also makes heavy use of it. [[spoiler: Using the Mantis Doll gained during the fight, Snake can also use a weaker version of it to damage enemies and steal items]].
* Silver the Hedgehog from the ''VideoGame/SonicTheHedgehog'' series. He can lift objects, including himself to fly, move, and manipulate them with only his mind, producing a cyan aura around them. He is also somehow able to induce ESP and form blades of psychic energy with his psychokinesis.
* Plenty of pins in ''VideoGame/TheWorldEndsWithYou'' let you throw around any traffic barriers, bicycles, cars, or the like that happen to be lying around. Joshua has similar attacks, such as using his cell phone to drop soda machines on enemies.
* The Psychokinesis ability in ''VideoGame/DestroyAllHumans'', which lets you fling around humans like the apes that they are, and when you get strong enough, toss around cars and [[HumongousMecha mechs]] with impunity.
* The Telekinetic Grab spell in ''VideoGame/{{Runescape}}'', which lets the player take objects that are visible but not necessarily accessible (e.g. behind an InsurmountableWaistHeightFence). The [[DishingOutDirt Earth spells]] also resemble telekinesis by magicking up boulders out of the ground and hurtling them at opponents.
* In ''Videogame/GhostTrick'' Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]] with a similar technique.]]
* ''VideoGame/KingdomHeartsII'' introduced the concept of Drive Forms, which allowed Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua has a Command Style, which is vaguely similar to Drive Forms in that it's a powerup that grants new powers, called Spellweaver which allows her to wield her Keyblade telekinetically as well.
* ''VideoGame/{{Pokemon}}'' has the Psychic elemental move Telekinesis, which lifts the target in the air, granting most moves minus [=OHKOs=] a guaranteed hit for three turns, but gives the foe a Ground immunity. The move called "Kinesis" lowers the opponent's accuracy (presumably by deflecting attacks coming at the user).
* Telekinesis is a spell in ''Videogame/{{Diablo}}''. It can be used to push back monsters, but is mostly useful for opening doors and chests that may be booby-trapped.
** The manual states that when taught this spell, trainees are placed in a prison cell and the key is left out of their reach. Those who aren't good at it will be there for a while...
* The March Hare has this ability in the [[VideoGame/AliceInWonderland video game adaptation]] of Creator/TimBurton's ''Film/AliceInWonderland2010''.
* In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode 2''. They are so good at this they can even fly.
** On one occasion, a resting Advisor was disturbed by humans upon which it broke the containment shell and lifted the two offenders, a corpse and a metal barrel into the air to see what's going on. First it examined the barrel then crushed it and threw it aside. Next it examined the corpse and probed its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next but an explosion injured the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
* In ''VideoGame/{{Vindictus}}'', levitating things this way is one of [[BlackMagicianGirl Evie's]] three main powers, along with [[{{Fireballs}} Firebolt]] and [[BoringbutPractical Magic Arrow]]. It's implied that she's actually more a GravityMaster than a straight-up psychokinetic.
* Bonus character and EnsembleDarkHorse Joachim Armster from ''VideoGame/CastlevaniaLamentOfInnocence'' uses his vampiric telekinesis to wield an impressive five swords at once.
* The Advent from ''VideoGame/SinsOfASolarEmpire'' have this as one of their abilities, using it for feats ranging from tossing away entire fleets of enemy ships, to [[MundaneUtility improving their mining operations]].
* In ''Videogame/{{Starcraft}}'' the more powerful [[SpaceElves Protoss]] possess telekinetic abilities. High Templars use it to levitate themselves indefinitely. While not present in the game, the novels do show that some powerful human telepaths are capable of this as well. Sarah Kerrigan, after becoming a Zerg in the novelization of Episode II, uses her telekinesis to reflect bullets back at the firing soldiers. Nova's power is several orders of magnitude higher. For instance, after she witnesses her parents being killed by rebels, she unconsciously emits a telekinetic wave that kills every human being in the vicinity and shatters a transparent dome that is meant to withstand direct nuclear strikes. She later learns to levitate herself using telekinesis, although this requires a lot of effort and concentration.
** There are occasional arguments among fans about who is stronger: Kerrigan or Nova. The general consensus is that Nova is stronger than the pre-Zerg Kerrigan but weaker than post-Zerg Kerrigan. And Nova utterly pales in comparison to [[spoiler:Xel'Naga Kerrigan]].
* In ''Videogame/MortalKombat'', this is Ermac's signature power, and he's one of [[BigBad Shao Kahn's]] most powerful cronies. In ''VideoGame/MortalKombat9'', it's revealed that he was the one who ripped off Jax's arms. He is one of the most blatant cases of FridgeLogic, seeing as how he's evil and nothing is stopping him from simply decapitating enemies in seconds.
** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in 9, that soul becomes the dominant part of the HiveMind.]] In ''X'' it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn himself]], who is apparently locked in a power struggle with Jerrod.
** ''VideoGame/MortalKombatDeadlyAlliance'' introduced another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the [=MK=] universe.
* Rose and Bison from ''VideoGame/StreetFighter'', as they're both powerful psychics [[spoiler: and share the same soul. Sort of.]]
* The one and only gameplay mechanic in the tongue-in-cheek ''VideoGame/TableForOne''. [[https://www.youtube.com/watch?v=sVTYFJZgdUE As you can see here]], it's quite difficult.
* One of the abilities available to the Bantam from ''VideoGame/VividConceptions''. He uses it to move around crates which acts as FloatingPlatforms.
* The "Open" and "Fetch" spells in ''VideoGame/QuestForGlory'' are essentially telekinesis.
* ''VideoGame/WildStar'' Espers train by moving their psyblades around with only the power of their minds. Later on, they swing around said blades with their "freaky mind powers" as a basic attack, and can charge up said blades for a more powerful attack.
* Amongst many other powers you get in ''VideoGame/SaintsRowIV'' Telekinesis is one of them, you could set it to lightning to turn whatever you carry into a lightning grenade or you could set it to steal life to whatever living matter (Humans, Zin and anything that's not an object/machine)
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do''' telekintically lift, stop and throw other objects besides just bullets.
* Franchise/StarWarsLegends:
** A good example of how powerful a Force-sensitive individual can be is Starkiller in ''VideoGame/TheForceUnleashed'', who manages to pull a ''Star Destroyer'' out of the sky and crash it. He does have some help from gravity, but it's still one of the most impressive telekinetic feats in ''Star Wars'' history. And by far the most impressive by a single, unassisted Force-user.
** Arguably, Darth Nihilus from ''VideoGame/KnightsOfTheOldRepublic'' is even more impressive. With telekinesis, he was able to rip a starship (admittedly, not quite as large as a Star Destroyer) out of a crushing planetary gravity well that devastated an entire planet and constantly hold the ship together for a period of months or years.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects - her levitation feats include [[spoiler: a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
** [[spoiler:Zant]] also displays strong telekenisis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says that wasn't Twili magic like Midna's powers.]]
* ''Franchise/TheElderScrolls'' series has Telekinesis as a spell variously in either the Mysticism or [[RealityWarping Alteration]] school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is [[KleptomaniacHero Kleptomaniac]] {{Player Character}}s to more easily steal things.
* In ''VideoGame/RavenswordShadowlands'', Rune of Winds grants the player a limited ability to move objects around. This is used at one point for a puzzle where you have to create a bridge across a pool of lethal acid out of stone blocks.
* In ''VideoGame/ShuyanSaga'', Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability to use it, however -- she meets Shuyan when she breaks a large vase she was trying to move. In the final battle, however, she is able to lift Shuyan herself.
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* In the game ''VideoGame/PsiOpsTheMindgateConspiracy'', this is one of the first powers Nick Scryer "[[GameplayGuidedAmnesia remembers]]". Unfortunately, as is the case with just about every single power Scryer remembers in the game, one of your enemies is much more proficient at it than the PC; in this case, Edgar Barrett spends his boss battle hurling fuel tankers at you.\\\
However, through the use of cheats and secret costumes, you can match his telekinesis, and cut his bossfight wonderfully short by smashing his fat face in with one of his own 5 ton tankers. And, of course, you are then free to use it throughout the rest of the game [[VideoGameCrueltyPotential however you may choose]].
* Likewise, you get telekinesis in ''VideoGame/SecondSight''. At first, you can only move small objects with it. Once you upgrade it, though, you can force choke and throw enemies around like rag dolls. Another power involves throwing Mind Bullets, which may be a separate form of TK.
* Telekinesis is also one of the many powers available to Raz, the psychic prodigy protagonist of ''VideoGame/{{Psychonauts}}''. In the beginning, Raz begins with a fist of psychic force to use in fights and a "thought bubble" that he bounces off of to [[JumpPhysics double-jump]]. After he earns the Telekinesis merit badge, he can use the fist to lob objects and enemies through the air (and into walls). After he earns the Levitation merit badge, he can ride his thought bubble to bounce incredibly high and use it like a cartoon umbrella to slow his descent.
** Many of the psychics in the setting have telekinesis. Notably, the 13-year-old Mikhail uses it to restrain a local bully and keep him in mid-air. He also somewhat graphically describes the nasty stuff he can do to bodies of people held this way... Of course, [[BearsAreBadNews the bears around Whispering Rock]] also use Telekinesis.
* Biotics in ''Franchise/MassEffect''. Enemies with biotic powers will actually shout this at you during combat.
* The ''VideoGame/{{BioShock|1}}'' Plasmid Telekinesis works [[ExactlyWhatItSaysOnTheTin exactly like this]].
** The [[VideoGame/BioShock2 sequel]] upgrades this, with level three working on smaller enemies.
* Telekinesis is one of the starter spells (the other being Fire Bolt) in ''VideoGame/DarkMessiah''. It works pretty much like the [[VideoGame/HalfLife2 Gravity Gun]].
* Many of the non-combat Psynergy in the ''VideoGame/GoldenSun'' games is telekinesis of some sort. Carry, Catch, Force, Lash, Lift, Move, Pound, Scoop, and Tremor all fit the strictest definition, and Blaze, Cyclone, Growth, Halt, Hover, Retreat, Teleport, and Whirlwind/Gale all are more loosely telekinetic in nature. They all involve doing something with the mind, but the others don't move (or in Halt's case, prevent movement of) anything.
* Psycho Mantis in ''Videogame/MetalGearSolid'' and ''Webcomic/TheLastDaysOfFoxhound''.
** Whether or not she has any psychic ability of her own is debatable, but his successor Screaming Mantis also makes heavy use of it. [[spoiler: Using the Mantis Doll gained during the fight, Snake can also use a weaker version of it to damage enemies and steal items]].
* Silver the Hedgehog from the ''VideoGame/SonicTheHedgehog'' series. He can lift objects, including himself to fly, move, and manipulate them with only his mind, producing a cyan aura around them. He is also somehow able to induce ESP and form blades of psychic energy with his psychokinesis.
* Plenty of pins in ''VideoGame/TheWorldEndsWithYou'' let you throw around any traffic barriers, bicycles, cars, or the like that happen to be lying around. Joshua has similar attacks, such as using his cell phone to drop soda machines on enemies.
* The Psychokinesis ability in ''VideoGame/DestroyAllHumans'', which lets you fling around humans like the apes that they are, and when you get strong enough, toss around cars and [[HumongousMecha mechs]] with impunity.
* The Telekinetic Grab spell in ''VideoGame/{{Runescape}}'', which lets the player take objects that are visible but not necessarily accessible (e.g. behind an InsurmountableWaistHeightFence). The [[DishingOutDirt Earth spells]] also resemble telekinesis by magicking up boulders out of the ground and hurtling them at opponents.
* In ''Videogame/GhostTrick'' Sissel uses the titular tricks to move inanimate objects. [[spoiler:Yomiel can control living beings like [[PeoplePuppets puppets]] with a similar technique.]]
* ''VideoGame/KingdomHeartsII'' introduced the concept of Drive Forms, which allowed Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
** In ''VideoGame/KingdomHeartsBirthBySleep'' Aqua has a Command Style, which is vaguely similar to Drive Forms in that it's a powerup that grants new powers, called Spellweaver which allows her to wield her Keyblade telekinetically as well.
* ''VideoGame/{{Pokemon}}'' has the Psychic elemental move Telekinesis, which lifts the target in the air, granting most moves minus [=OHKOs=] a guaranteed hit for three turns, but gives the foe a Ground immunity. The move called "Kinesis" lowers the opponent's accuracy (presumably by deflecting attacks coming at the user).
* Telekinesis is a spell in ''Videogame/{{Diablo}}''. It can be used to push back monsters, but is mostly useful for opening doors and chests that may be booby-trapped.
** The manual states that when taught this spell, trainees are placed in a prison cell and the key is left out of their reach. Those who aren't good at it will be there for a while...
* The March Hare has this ability in the [[VideoGame/AliceInWonderland video game adaptation]] of Creator/TimBurton's ''Film/AliceInWonderland2010''.
* In ''Videogame/FinalFantasyIX'', at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while [[TheManBehindTheMan Garland]] puts it to better use in his boss battle.
* The Combine Advisors use extremely powerful telekinesis as a weapon in ''VideoGame/HalfLife2: Episode 2''. They are so good at this they can even fly.
** On one occasion, a resting Advisor was disturbed by humans upon which it broke the containment shell and lifted the two offenders, a corpse and a metal barrel into the air to see what's going on. First it examined the barrel then crushed it and threw it aside. Next it examined the corpse and probed its brain before snapping its spine and throwing it aside as well. The protagonist was to be the next but an explosion injured the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
* In ''VideoGame/{{Vindictus}}'', levitating things this way is one of [[BlackMagicianGirl Evie's]] three main powers, along with [[{{Fireballs}} Firebolt]] and [[BoringbutPractical Magic Arrow]]. It's implied that she's actually more a GravityMaster than a straight-up psychokinetic.
* Bonus character and EnsembleDarkHorse Joachim Armster from ''VideoGame/CastlevaniaLamentOfInnocence'' uses his vampiric telekinesis to wield an impressive five swords at once.
* The Advent from ''VideoGame/SinsOfASolarEmpire'' have this as one of their abilities, using it for feats ranging from tossing away entire fleets of enemy ships, to [[MundaneUtility improving their mining operations]].
* In ''Videogame/{{Starcraft}}'' the more powerful [[SpaceElves Protoss]] possess telekinetic abilities. High Templars use it to levitate themselves indefinitely. While not present in the game, the novels do show that some powerful human telepaths are capable of this as well. Sarah Kerrigan, after becoming a Zerg in the novelization of Episode II, uses her telekinesis to reflect bullets back at the firing soldiers. Nova's power is several orders of magnitude higher. For instance, after she witnesses her parents being killed by rebels, she unconsciously emits a telekinetic wave that kills every human being in the vicinity and shatters a transparent dome that is meant to withstand direct nuclear strikes. She later learns to levitate herself using telekinesis, although this requires a lot of effort and concentration.
** There are occasional arguments among fans about who is stronger: Kerrigan or Nova. The general consensus is that Nova is stronger than the pre-Zerg Kerrigan but weaker than post-Zerg Kerrigan. And Nova utterly pales in comparison to [[spoiler:Xel'Naga Kerrigan]].
* In ''Videogame/MortalKombat'', this is Ermac's signature power, and he's one of [[BigBad Shao Kahn's]] most powerful cronies. In ''VideoGame/MortalKombat9'', it's revealed that he was the one who ripped off Jax's arms. He is one of the most blatant cases of FridgeLogic, seeing as how he's evil and nothing is stopping him from simply decapitating enemies in seconds.
** It's AllThereInTheManual that one of Ermac's most influential souls is the last king of Edenia -- King Jerrod, which holds him back from out-and-out slaughter. [[spoiler:In their ending in 9, that soul becomes the dominant part of the HiveMind.]] In ''X'' it's implied that another powerful soul that resides within Ermac is [[spoiler:Shao Kahn himself]], who is apparently locked in a power struggle with Jerrod.
** ''VideoGame/MortalKombatDeadlyAlliance'' introduced another telekinetic named Kenshi. A blind swordsman, Kenshi lost his sight when the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the [=MK=] universe.
* Rose and Bison from ''VideoGame/StreetFighter'', as they're both powerful psychics [[spoiler: and share the same soul. Sort of.]]
* The one and only gameplay mechanic in the tongue-in-cheek ''VideoGame/TableForOne''. [[https://www.youtube.com/watch?v=sVTYFJZgdUE As you can see here]], it's quite difficult.
* One of the abilities available to the Bantam from ''VideoGame/VividConceptions''. He uses it to move around crates which acts as FloatingPlatforms.
* The "Open" and "Fetch" spells in ''VideoGame/QuestForGlory'' are essentially telekinesis.
* ''VideoGame/WildStar'' Espers train by moving their psyblades around with only the power of their minds. Later on, they swing around said blades with their "freaky mind powers" as a basic attack, and can charge up said blades for a more powerful attack.
* Amongst many other powers you get in ''VideoGame/SaintsRowIV'' Telekinesis is one of them, you could set it to lightning to turn whatever you carry into a lightning grenade or you could set it to steal life to whatever living matter (Humans, Zin and anything that's not an object/machine)
* ''VideoGame/TheMatrixPathOfNeo'' expands on ''Franchise/TheMatrix'' example above, in that you '''do''' telekintically lift, stop and throw other objects besides just bullets.
* Franchise/StarWarsLegends:
** A good example of how powerful a Force-sensitive individual can be is Starkiller in ''VideoGame/TheForceUnleashed'', who manages to pull a ''Star Destroyer'' out of the sky and crash it. He does have some help from gravity, but it's still one of the most impressive telekinetic feats in ''Star Wars'' history. And by far the most impressive by a single, unassisted Force-user.
** Arguably, Darth Nihilus from ''VideoGame/KnightsOfTheOldRepublic'' is even more impressive. With telekinesis, he was able to rip a starship (admittedly, not quite as large as a Star Destroyer) out of a crushing planetary gravity well that devastated an entire planet and constantly hold the ship together for a period of months or years.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects - her levitation feats include [[spoiler: a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon]]. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
** [[spoiler:Zant]] also displays strong telekenisis such as [[spoiler:when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says that wasn't Twili magic like Midna's powers.]]
* ''Franchise/TheElderScrolls'' series has Telekinesis as a spell variously in either the Mysticism or [[RealityWarping Alteration]] school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is [[KleptomaniacHero Kleptomaniac]] {{Player Character}}s to more easily steal things.
* In ''VideoGame/RavenswordShadowlands'', Rune of Winds grants the player a limited ability to move objects around. This is used at one point for a puzzle where you have to create a bridge across a pool of lethal acid out of stone blocks.
* In ''VideoGame/ShuyanSaga'', Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability to use it, however -- she meets Shuyan when she breaks a large vase she was trying to move. In the final battle, however, she is able to lift Shuyan herself.