Follow TV Tropes

Following

History Main / WillOTheWisp

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TorchlightII'''s third act, set in [[{{Uberwald}} the swamps of Grunnheim]], feature "Corpsefire" enemies, from corpsefire huntsmen that shoot flaming arrows or attack with blazing spears to corpsefire dire wolves that will transform into corpsefire werewolves [[TurnsRed when damaged]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*''Literature/TheWorldOfLightness'', drawing upon [[UsefulNotes/NorthEastEngland Northumberland]] folklore, notes the Duergar, a tribe of hill-dwelling dwarfs, to be fond of shining their torches through darkened trees, and luring travellers into difficult terrain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GenshinImpact'': "Mysterious Seelie" are small beings that look like floating blue orbs. Following them to their final destination (called "Seelie Gardens") rewards you with hidden loot.
Is there an issue? Send a MessageReason:
None


* In Brazilian folklore, will o' wisps were said to be the Boitatá, an enormous fire serpent that [[GreenAesop went after hunters and loggers]]. Similar to a basilisk, its blinding brightness could [[BrownNote drive people insane or cause death]]. Oddly enough, it could also try to crush people by turning into a burning tree trunk and in the state of Santa Catarina it was depicted as a cyclopean bull instead.

to:

* In Brazilian folklore, Myth/BrazilianFolklore, will o' wisps were said to be the Boitatá, an enormous fire serpent that [[GreenAesop went after hunters and loggers]]. Similar to a basilisk, its blinding brightness could [[BrownNote drive people insane or cause death]]. Oddly enough, it could also try to crush people by turning into a burning tree trunk and in the state of Santa Catarina it was depicted as a cyclopean bull instead.

Added: 399

Changed: 410

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/WarhammerFantasyRoleplay'': Marshlights are [[TheUndead ethereal undead]] that cannot physically harm their victims, instead they mesmerise them and lead them into danger. They are impossible to harm unless hit with a magical weapon which banishes them in a single hit. There is also the Marsh Lights spell that allows a caster to create a number of lights within 100 yards of themselves and then send them off in any desired direction.

to:

* ''TabletopGame/WarhammerFantasyRoleplay'': ''TabletopGame/WarhammerFantasyRoleplay'':
**
Marshlights are [[TheUndead ethereal undead]] that cannot physically harm their victims, instead they mesmerise them and lead them into danger. danger. They are impossible to harm unless hit with a magical weapon can only be harmed by magic weapons, which banishes banish them in a single hit. There is also the hit.
** The
Marsh Lights spell that allows a caster to [[FantasticLightSource create a number of lights lights]] within 100 yards of themselves and then send them off in any desired direction.
Is there an issue? Send a MessageReason:
Direct link.


* ''TabletopGame/WarhammerFantasyRoleplay'': Marshlights are ethereal {{undead}} that cannot physically harm their victims, instead they mesmerise them and lead them into danger. They are impossible to harm unless hit with a magical weapon which banishes them in a single hit. There is also the Marsh Lights spell that allows a caster to create a number of lights within 100 yards of themselves and then send them off in any desired direction.

to:

* ''TabletopGame/WarhammerFantasyRoleplay'': Marshlights are [[TheUndead ethereal {{undead}} undead]] that cannot physically harm their victims, instead they mesmerise them and lead them into danger. They are impossible to harm unless hit with a magical weapon which banishes them in a single hit. There is also the Marsh Lights spell that allows a caster to create a number of lights within 100 yards of themselves and then send them off in any desired direction.



* ''VideoGame/DiabloII'': The Willowisp monsters are ethereal {{Undead}} that are transparent until they use their lightning attack. They shoot incredibly fast, come in packs that will focus fire on one character, and are some of the most prominent DemonicSpiders in the game.

to:

* ''VideoGame/DiabloII'': The Willowisp monsters are [[TheUndead ethereal {{Undead}} undead]] that are transparent until they use their lightning attack. They shoot incredibly fast, come in packs that will focus fire on one character, and are some of the most prominent DemonicSpiders in the game.
Is there an issue? Send a MessageReason:
None


[[folder: Anime and Manga]]

to:

[[folder: Anime and Manga]]Gamebooks]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Anime and Manga]]
* In ''Literature/{{Deathmoor}}'', the titular moor is inhabited by swamp ghosts, who appears only at night as shining orbs of gases, and are capable of attacking passerbys with their ice-cold touch.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Overwatch}}'' references this with the non-canon "Will-o'-the-Wisp" skin for [[FragileSpeedster Tracer]], redesigning her into a glowing spectre who fires pistols of supernatural fire instead of futuristic energy pulses, and has [[DoingInTheScientist a new justification for teleporting around]] beyond [[TimeMaster time manipulation]]. The non-canon backstory is that Tracer's spirit was ripped away from her body after a magical accident, but she's come to make peace with the world and [[CursedWithAwesome uses her powers to her newfound benefit]].

Added: 654

Changed: 1015

Is there an issue? Send a MessageReason:
None


* In ''Fanfic/TheMeaningOfHarmony'' the group runs into several Will-o'-Wisps in the Hayseed Swamps, the first of which nearly manages to kill them by luring them into the swamp.
* In ''Fanfic/ThePowerOfTheEquinox'', there lives in the Everfree Forest a fiery fae that [[GigglingVillain giggles a lot]] and loves enchanting whatever creatures it can, leading them to Ghastly Gorge, and causing them to fall to their death. When it enchants [[spoiler:Scootaloo]], its flames glow blue (though it shows itself to be capable of changing colors), as do the victim's eyes. Fortunately, [[spoiler:Scootaloo]] is [[BigDamnHeroes saved at the last minute]] by [[spoiler:Zecora]] who proceeds to destroy the dark fairy by [[spoiler:throwing at it salt and wrought iron shavings, causing it to change colors in agony before exploding in flames]].

to:

* In ''Fanfic/TheMeaningOfHarmony'' ''Fanfic/LostCities'': The spirits of the northern forest include little motes of light that flit among the trees, wavering and bobbing, vanishing and reappearing, fading and waxing, tempting travelers to wander deeper and deeper into the wood to get just another glimpse of their fascinating dance...
* ''Fanfic/TheMeaningOfHarmony'': The
group runs into several Will-o'-Wisps in the Hayseed Swamps, the first of which nearly manages to kill them by luring them into the swamp.
* In ''Fanfic/ThePowerOfTheEquinox'', there ''Fanfic/ThePowerOfTheEquinox'': There lives in the Everfree Forest a fiery fae that [[GigglingVillain giggles a lot]] and loves enchanting whatever creatures it can, leading them to Ghastly Gorge, and causing them to fall to their death. When it enchants [[spoiler:Scootaloo]], its flames glow blue (though it shows itself to be capable of changing colors), as do the victim's eyes. Fortunately, [[spoiler:Scootaloo]] is [[BigDamnHeroes saved at the last minute]] by [[spoiler:Zecora]] who proceeds to destroy the dark fairy by [[spoiler:throwing at it salt and wrought iron shavings, causing it to change colors in agony before exploding in flames]].
Is there an issue? Send a MessageReason:
None


** Will-o'-wisps are aberrations resembling floating spongy orbs that glow with eery light, but can selectively dim and modify their illumination to take on a number of forms -- winged humanoids, floating skulls, and so on. They live in lonely bogs, moors and forests, usually alone but rarely in groups called strings or chandeliers, and lure travelers into the wilderness to feed on their fear and life energy when they die. Although they aren't fey, they're fairly common in the First World where the true fey live. In addition to common will-o'-wisps, there are also a large number of variants and related creatures:

to:

** Will-o'-wisps are aberrations resembling floating spongy orbs that glow with eery light, but can selectively dim and modify their illumination to take on a number of forms -- winged humanoids, floating skulls, and so on. They live in lonely bogs, moors and forests, usually alone but rarely in groups called strings or chandeliers, and lure travelers into the wilderness to feed on their fear and life energy when they die. Although they aren't fey, they're fairly common in the First World where the true fey live. In addition to common will-o'-wisps, there are there's also a large number of variants and related creatures:



** Lampads can create glowing wisps of magical light, which they use to guid lost travelers to safety and to lure monsters to their doom.

to:

** Lampads Lampads, nymphs who live in cavern systems, can create glowing wisps of magical light, which they use to guid lost travelers to safety and to lure monsters to their doom.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Lampads can create glowing wisps of magical light, which they use to guid lost travelers to safety and to lure monsters to their doom.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The danish folksong [[https://www.youtube.com/watch?v=Vrh2HCz34QQ Lygtemandens Sang- Hvor er mine fødder dog ømme]] (the Lantern Man's song - How my feet are aching) is about a man who follows the titular Lantern Man, convinced that it will lead him to treasure. He ends up wandering forever.
Is there an issue? Send a MessageReason:
None


* ''Comicbook/JohanAndPeewit'': In "Le Pays Maudit", the duo is crossing a bog on a raft when they notice Will o'the Wisps. Unfortunately the King is traveling with them, and superstitious; he soon causes the raft to capsize.

to:

* ''Comicbook/JohanAndPeewit'': In "Le Pays Maudit", the duo is crossing a bog on a raft when they notice Will o'the Wisps. Unfortunately the King is traveling with them, and he is superstitious; he soon causes the raft to capsize.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the English folktale "Literature/TheBuriedMoon," the Moon is captured by evil creatures while WalkingTheEarth (long story), and buried under a great stone at the foot of a twisted tree, with a will o' the wisp keeping watch to make sure she doesn't escape. Naturally, after a time, a local wise woman has a vision of "a coffin, a cross, and a candle," and sends a few brave souls out to search for those signs, and find where the Moon is hidden.
Is there an issue? Send a MessageReason:
None


*** Dune candles inhabit the depths of the desert. Their glow burns with true fire, and they especially enjoy setting victims aflame.

to:

*** Dune candles inhabit the depths of the desert. Their glow burns with true fire, and in addition to luring travelers into the depths of the desert or into areas prone to sandslides, they especially also enjoy just setting their victims aflame.
Is there an issue? Send a MessageReason:
None


** Will-o'-wisps are aberrations resembling floating spongy orbs that glow with eery light, but can selectively dim and modify their illumination to take on a number of forms -- winged humanoids, floating skulls, and so on. They live in lonely bogs, moors and forests, usually alone but rarely in groups called strings or chandeliers, and lure travelers into the wilderness to feed on their fear and life energy when they die. In addition to common will-o'-wisps, there are also a large number of variants and related creatures:

to:

** Will-o'-wisps are aberrations resembling floating spongy orbs that glow with eery light, but can selectively dim and modify their illumination to take on a number of forms -- winged humanoids, floating skulls, and so on. They live in lonely bogs, moors and forests, usually alone but rarely in groups called strings or chandeliers, and lure travelers into the wilderness to feed on their fear and life energy when they die. Although they aren't fey, they're fairly common in the First World where the true fey live. In addition to common will-o'-wisps, there are also a large number of variants and related creatures:



** The Lantern King, one of the Eldest of the fey, resembles a floating orb of light crowned with arcane symbols, endlessly wandering the roads and paths of the First World. He is speculated to be the father of will-o-wisps, though he laughs off all inquiries on the subject without answer.

to:

** The Lantern King, one of the Eldest of the fey, resembles a floating orb of light crowned with arcane symbols, endlessly wandering the roads and paths of the First World. He is speculated to be the father of will-o-wisps, in part because of his appearance and in part because he has many in his service, though he laughs off all inquiries on the subject without answer.
Is there an issue? Send a MessageReason:
None


** Will-o'-wisps are aberrations resembling floating spongy orbs that glow with eery light, but can selectively dim and modify their illumination to take on a number of forms -- winged humanoids, floating skulls, and so on. They live in lonely bogs, moors and forests, usually alone but rarely in groups called "chandeliers", and lure travelers into the wilderness to feed on their fear and life energy when they die. In addition to common will-o'-wisps, there are also a large number of variants and related creatures:

to:

** Will-o'-wisps are aberrations resembling floating spongy orbs that glow with eery light, but can selectively dim and modify their illumination to take on a number of forms -- winged humanoids, floating skulls, and so on. They live in lonely bogs, moors and forests, usually alone but rarely in groups called "chandeliers", strings or chandeliers, and lure travelers into the wilderness to feed on their fear and life energy when they die. In addition to common will-o'-wisps, there are also a large number of variants and related creatures:

Added: 1357

Changed: 844

Is there an issue? Send a MessageReason:
None


** Will-o'-wisps are aberrations resembling floating balls of light, which can modify their appearance to take on a number of forms -- winged humanoids, floating skulls, and so on. They lure travelers into the wilderness and feed on their fear and life energy when they die.
** Flickerwsips are lesser relatives of will-o'-wisps that resemble three-foot-long clumps of trailing hair that pulse with flickering yellow light. They have similar habits to will-o'-wisps, but feed on confusion and doubt instead of fear, especially the unease of lost travelers.
** Voidgluttons are stronger relatives to will-o'-wisps and flickerwisps, and take the form of glowing, disembodied eyes and claws swirling around a seething black core. Their preferred haunts are sites of great misery, such as graveyards, prison camps and battlefields.

to:

** Will-o'-wisps are aberrations resembling floating balls of spongy orbs that glow with eery light, which but can selectively dim and modify their appearance illumination to take on a number of forms -- winged humanoids, floating skulls, and so on. They live in lonely bogs, moors and forests, usually alone but rarely in groups called "chandeliers", and lure travelers into the wilderness and to feed on their fear and life energy when they die.
**
die. In addition to common will-o'-wisps, there are also a large number of variants and related creatures:
*** Dread wisps haunt the depths of the underground, and feed on despair as well as fear.
*** Dune candles inhabit the depths of the desert. Their glow burns with true fire, and they especially enjoy setting victims aflame.
***
Flickerwsips are lesser relatives of will-o'-wisps that resemble three-foot-long clumps of trailing hair that pulse with flickering yellow light. They have similar habits to will-o'-wisps, but feed on confusion and doubt instead of fear, especially the unease of lost travelers.
** *** Groetan candles serve Groetus, the god of the end times, and always take on the appearance of the skull-like moon that is their god. Their fires burn deadly cold.
***
Voidgluttons are stronger relatives to will-o'-wisps and flickerwisps, and take the form of glowing, disembodied eyes and claws swirling around a seething black core. Their preferred haunts are sites of great misery, such as graveyards, prison camps and battlefields.battlefields.
*** Spellvoids are a variant that, instead of eating emotions, feeds on magic and drains it from living spellcasters.
*** Will-o'-the-deeps live over seas and occasionally large lakes. They tend to live in groups, and use their collective light to create beautiful vistas and beacons that they use to lure ships into reefs and away from safe waters.


Added DiffLines:

** The Lantern King, one of the Eldest of the fey, resembles a floating orb of light crowned with arcane symbols, endlessly wandering the roads and paths of the First World. He is speculated to be the father of will-o-wisps, though he laughs off all inquiries on the subject without answer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Voidgluttons are stronger relatives to will-o'-wisps and flickerwisps, and take the form of glowing, disembodied eyes and claws swirling around a seething black core. Their preferred haunts are sites of great misery, such as graveyards, prison camps and battlefields.

Added: 378

Changed: 516

Is there an issue? Send a MessageReason:
None


** Will-o’-wisps are aberrations resembling floating balls of light, which can modify their appearance to take on a number of forms -- winged humanoids, floating skulls, and so on. They lure travelers into the wilderness and feed on their life energy when they die.
** The empyreal lord Ashava is a benevolent version of this. Her true form is a hazy sphere of silvery moonlight, and she entices others to follow her so as to lead them home (if they're living) or to the afterlife (if they're dead). Conversely, she despises true will-o’-wisps due to them deliberately leading people astray and encouraging fear of the wilderness and the night.

to:

** Will-o’-wisps Will-o'-wisps are aberrations resembling floating balls of light, which can modify their appearance to take on a number of forms -- winged humanoids, floating skulls, and so on. They lure travelers into the wilderness and feed on their fear and life energy when they die.
** Flickerwsips are lesser relatives of will-o'-wisps that resemble three-foot-long clumps of trailing hair that pulse with flickering yellow light. They have similar habits to will-o'-wisps, but feed on confusion and doubt instead of fear, especially the unease of lost travelers.
** The empyreal lord Ashava is a benevolent version of this. Her true form is a hazy sphere of silvery moonlight, and she entices others to follow her so as to lead them home (if they're living) or to the afterlife (if they're dead). Conversely, she despises true will-o’-wisps will-o'-wisps due to them deliberately leading people astray and encouraging fear of the wilderness and the night.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/WilloTheWisp'' was also the title of a British cartoon; the stories of various creatures in an enchanted forest whose adventures were narrated by Willow the Wisp, a ghostly creature voiced by and [[InkSuitActor caricature of]] Creator/KennethWilliams.

to:

* ''WesternAnimation/WilloTheWisp'' was also the title of a British cartoon; the ''WesternAnimation/WilloTheWisp1981'' tells stories of various creatures in an enchanted forest whose adventures were are narrated by Willow Willo the Wisp, a ghostly creature voiced by and [[InkSuitActor caricature of]] Creator/KennethWilliams.
Is there an issue? Send a MessageReason:
None


** [[https://scryfall.com/card/a25/115/will-o-the-wisp Will-o'-the-Wisp]] is a Spirit creature that doesn't do much beyond fly, but it's Black -- the color associated with swamps, and its card indeed shows the wisps drifting in a dark mire -- and its flavor text references will-o-the-wisp myths of various sorts. Its original text consist of lines from ''Literature/TheRimeOfTheAncientMariner'' desiring ghost-fires on the sea, while its modern one references an in-universe myth of the ghost of a deceased woman wandering the moors at night with a lantern in hand, trying to find her lost brother and dooming the living who meet her to join in her endless search.

to:

** [[https://scryfall.com/card/a25/115/will-o-the-wisp Will-o'-the-Wisp]] is a Spirit creature that doesn't do much beyond fly, but it's Black -- the color associated with swamps, and its card indeed shows the wisps drifting in a dark mire -- and its flavor text references will-o-the-wisp myths of various sorts. Its original text consist of lines from ''Literature/TheRimeOfTheAncientMariner'' desiring describing ghost-fires on the sea, while its modern one references an in-universe myth of the ghost of a deceased woman wandering the moors at night with a lantern in hand, trying to find her lost brother and dooming the living who meet her to join in her endless search.

Added: 935

Changed: 997

Is there an issue? Send a MessageReason:
None


* ''TableTopGame/YuGiOh'':
** In mythology, Will-o'-the-wisps are considered to be ghostly lights that lure travelers to their doom. "Umbral Horror Will-o'-the-Wisp"'s art and effect in reference that.
** There's also Evilswarm Obliviwisp, whose name was originally Vers O-Wisp, obviously paying tribute to the will-o-wisp. In practice, it's the EvilCounterpart of a fire elemental.

to:

* ''TableTopGame/YuGiOh'':
''TableTopGame/MagicTheGathering'':
** [[https://scryfall.com/card/a25/115/will-o-the-wisp Will-o'-the-Wisp]] is a Spirit creature that doesn't do much beyond fly, but it's Black -- the color associated with swamps, and its card indeed shows the wisps drifting in a dark mire -- and its flavor text references will-o-the-wisp myths of various sorts. Its original text consist of lines from ''Literature/TheRimeOfTheAncientMariner'' desiring ghost-fires on the sea, while its modern one references an in-universe myth of the ghost of a deceased woman wandering the moors at night with a lantern in hand, trying to find her lost brother and dooming the living who meet her to join in her endless search.
** [[https://scryfall.com/card/me2/114/withering-wisps Withering Wisps]] are a Black enchantment that damages creatures once for each swamp card you have in play.
** The Shadowmoor set includes a group of five cards -- [[https://scryfall.com/card/shm/55/aphotic-wisps Aphotic Wisps]], [[https://scryfall.com/card/shm/31/cerulean-wisps Cerulean Wisps]], [[https://scryfall.com/card/shm/88/crimson-wisps Crimson Wisps]], [[https://scryfall.com/card/shm/15/niveous-wisps Niveous Wisps]] and [[https://scryfall.com/card/shm/132/viridescent-wisps Viridescent Wisps]] -- depicted as clusters of floating, ghostly lights, which whisper indecipherable messages to the living and show omens and visions in their glow.
* ''TableTopGame/YuGiOh'': Evilswarm Obliviwisp, whose name was originally Vers O-Wisp, is an EvilCounterpart of a fire elemental.
%%**
In mythology, Will-o'-the-wisps are considered to be ghostly lights that lure travelers to their doom. "Umbral Horror Will-o'-the-Wisp"'s art and effect in reference that. \n** There's also Evilswarm Obliviwisp, whose name was originally Vers O-Wisp, obviously paying tribute to %%ZCE. Needless restating of the will-o-wisp. In practice, trope description, doesn't say how it's the EvilCounterpart of a fire elemental.an example.
Is there an issue? Send a MessageReason:
dewicking Our Elves Are Better per trs


** ''VideoGame/WarcraftIII'': Wisps are {{Nature Spirit}}s that act as the WorkerUnit for the [[OurElvesAreBetter Night Elves]]. Their duties include mining gold from entangled mines, harvesting lumber without killing trees, creating buildings or being consumed to make [[WhenTreesAttack Ancients]]. They also have the Detonate ability that [[ActionBomb blows the wisp up]] to [[ManaDrain drain mana]], damage [[SummonMagic summoned]] units and dispel [[StatusBuff buffs]].\\

to:

** ''VideoGame/WarcraftIII'': Wisps are {{Nature Spirit}}s that act as the WorkerUnit for the [[OurElvesAreBetter [[OurElvesAreDifferent Night Elves]]. Their duties include mining gold from entangled mines, harvesting lumber without killing trees, creating buildings or being consumed to make [[WhenTreesAttack Ancients]]. They also have the Detonate ability that [[ActionBomb blows the wisp up]] to [[ManaDrain drain mana]], damage [[SummonMagic summoned]] units and dispel [[StatusBuff buffs]].\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/{{Apparitional}}'': The ghosts haunting the Freeling State Penitentiary are shown to manifest as little balls of light.

Added: 3673

Changed: 2768

Removed: 2037

Is there an issue? Send a MessageReason:
None


%%
%% The examples on this page have been sorted alphabetically. Please help keep this page tidy by adding new ones in order. Thank you!
%%



* Invoked in ''Anime/PumpkinScissors.'' The [[SuperSoldier 901st]] used BottledHeroicResolve in the form of a special kind of lamp oil that burns at a specific frequency of blue light that drove them AxCrazy. At a distance, at night, this looked like Will O' the Whisps, and a legend sprang up around them that they were evil ghosts "guided by the Will-of-the-Wisp."

to:

* Invoked in ''Anime/PumpkinScissors.'' ''Anime/PumpkinScissors'': Invoked. The [[SuperSoldier 901st]] used BottledHeroicResolve in the form of a special kind of lamp oil that burns at a specific frequency of blue light that drove them AxCrazy. At a distance, at night, this looked like Will O' the Whisps, and a legend sprang up around them that they were evil ghosts "guided by the Will-of-the-Wisp."



* In mythology, Will-o'-the-wisps are considered to be ghostly lights that lure travelers to their doom. "Umbral Horror Will-o'-the-Wisp"'s art and effect in ''TableTopGame/YuGiOh'' reference that.

to:

* ''TableTopGame/YuGiOh'':
**
In mythology, Will-o'-the-wisps are considered to be ghostly lights that lure travelers to their doom. "Umbral Horror Will-o'-the-Wisp"'s art and effect in ''TableTopGame/YuGiOh'' reference that.



[[folder:ComicBooks]]
* Creator/MarvelComics has a villain named Will o'the Wisp, who most often fights ComicBook/SpiderMan. He can control his density and hypnotize targets.
* In the ''Comicbook/JohanAndPeewit'' adventure "Le Pays Maudit", the duo is crossing a bog on a raft when they notice Will o'the Wisps. Unfortunately the King is traveling with them, and superstitious; he soon causes the raft to capsize.

to:

[[folder:ComicBooks]]
[[folder:Comic Books]]
* Creator/MarvelComics has ''Comicbook/JohanAndPeewit'': In "Le Pays Maudit", the duo is crossing a bog on a raft when they notice Will o'the Wisps. Unfortunately the King is traveling with them, and superstitious; he soon causes the raft to capsize.
* ''Franchise/MarvelUniverse'': There's
a villain named Will o'the Wisp, who most often fights ComicBook/SpiderMan. He can control his density and hypnotize targets. \n* In the ''Comicbook/JohanAndPeewit'' adventure "Le Pays Maudit", the duo is crossing a bog on a raft when they notice Will o'the Wisps. Unfortunately the King is traveling with them, and superstitious; he soon causes the raft to capsize.



[[folder:Fan Fiction]]

to:

[[folder:Fan Fiction]] Works]]



* ''Fanfic/TheWorldIsFilledWithMonsters'': Will-o-Wisps are among the creatures that have been encroaching on the lands around Hazelnacht. They're described as clusters of little lights that appear on the moors at night, bobbing and weaving and enticing travelers to head closer and investigate them. They have an almost hypnotic effect, making victims obsessed with reaching them and finding out what their excited movement is about, luring them further and further away from the path. Particularly lucky or perceptive people are able to see past the light and see the wisps' wings, eyes and teeth. The rest are eaten.



* In ''Literature/TheBartimaeusTrilogy'' books, Will-o'-the-wisps are small spirits that are described as "struggling to keep up with the times." Visible as flickering flames on the first plane, they were once employed to lure travelers to their death in pits or quags, but with the invention of cities, were employed to lurk over manhole covers, to rather less effect.
* ''Literature/HarryPotter'' has a creature called the Hinkypunk that floats around bogs and marshes and glows. In ''[[Literature/HarryPotterAndThePrisonerOfAzkaban Prisoner of Azkaban]]'', Professor Lupin tells the third year Defense Against the Dark Arts class that they ''"[Lure] travelers into bogs. You notice the lantern dangling from his hand? Hops ahead -- people follow the light -- and then..."'' "Hinkypunk" is the name for a will o' the wisp in the West Country region of England, where Creator/JKRowling grew up.



* ''Literature/HarryPotter'' has a creature called the Hinkypunk that floats around bogs and marshes and glows. In ''[[Literature/HarryPotterAndThePrisonerOfAzkaban Prisoner of Azkaban]]'' Professor Lupin tells the third year Defense Against the Dark Arts class that they ''“[Lure] travelers into bogs. You notice the lantern dangling from his hand? Hops ahead -people follow the light— and then...”'' "Hinkypunk" is the name for a will o' the wisp in the West Country region of England, where Creator/JKRowling grew up.

to:

* ''Literature/HarryPotter'' has a creature called ''Literature/TheNauticalBalladOfBenBoBohns'': ''Will o' the Hinkypunk that floats around bogs and marshes and glows. In ''[[Literature/HarryPotterAndThePrisonerOfAzkaban Prisoner of Azkaban]]'' Professor Lupin tells the third year Defense Against the Dark Arts class that they ''“[Lure] travelers into bogs. You notice the lantern dangling from his hand? Hops ahead -people follow the light— and then...”'' "Hinkypunk" Wisp'' is the name for a will o' of the wisp in the West Country region of England, where Creator/JKRowling grew up. main phantom ship.



* In ''Literature/TheBartimaeusTrilogy'' books, Will-o'-the-wisps are small spirits that are described as "struggling to keep up with the times." Visible as flickering flames on the first plane, they were once employed to lure travelers to their death in pits or quags, but with the invention of cities, were employed to lurk over manhole covers, to rather less effect.
* ''Will o' the Wisp'' is the name of the main phantom ship in ''Literature/TheNauticalBalladOfBenBoBohns''.



* The Wisps from ''WesternAnimation/{{Brave}}'' also appear in the first episode of Season 5 of ''Series/OnceUponATime''. Merida needs one to find her brothers; Emma needs one to find Merlin.

to:

* ''Series/OnceUponATime''; The Wisps from ''WesternAnimation/{{Brave}}'' also appear in the first episode of Season 5 of ''Series/OnceUponATime''.5. Merida needs one to find her brothers; Emma needs one to find Merlin.



* Manuel de Falla included a song about it, titled "Canción de Fuego Fatuo," in the ballet ''El Amor Brujo''.
** Music/MilesDavis's version of this tune on ''Music/SketchesOfSpain'' is titled "Will o' the Wisp."
* An Opeth song also has this title.

to:

* Manuel de Falla included includes a song about it, titled "Canción de Fuego Fatuo," in the ballet ''El Amor Brujo''.
** * Music/MilesDavis's version of this tune on ''Music/SketchesOfSpain'' is titled "Will o' the Wisp."
* %%* An Opeth song also has this title.



* Venus of ''VisualNovel/WeKnowTheDevil'' sometimes sees these in the distance. It is a character tic that hints towards [[spoiler: her element, and the nature she takes on when possessed.]]
* Several enemies in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' are glowing balls of light found in swampy terrain.
* The [[http://classic.battle.net/diablo2exp/monsters/act3-willowisp.shtml Willowisp]] monsters from ''VideoGame/DiabloII'' are ethereal {{undead}} that are transparent until they use their lightning attack. They shoot incredibly fast, come in packs that will focus fire on one character, and are some of the most prominent DemonicSpiders in the game.
--> Created from the vapors that rise from the dense jungle swamps, these mindless forms seek out the energy contained in all living things. While not evil in nature, their feeding habits do make them a serious threat to adventurers.
* Wisps in ''VideoGame/DragonAgeOrigins'' are [[OurDemonsAreDifferent demons]] who lost their power by being in the physical world without a host for too long or by being destroyed, often by other demons. What remains of its mind clings to a hatred of all living things. Wisps mindlessly attack in [[SpiritWorld the Fade]] while in the physical world, they pose as light sources such as lanterns to lead the living into dangerous areas. The Spell Wisp is a spell from the Creation tree summons a wisp that grants a small bonus to spellpower while maintained.
* ''Franchise/TheElderScrolls''

to:

* Venus ''VideoGame/AncientEmpires'' has Wisps as a type of ''VisualNovel/WeKnowTheDevil'' sometimes sees these in the distance. It is a character tic unit. They appear as bluish balls of light that hints towards [[spoiler: her element, and increase the nature she takes on when possessed.]]
attack of nearby allied units. Their attack does increased damage to skeletons, but their base attack is still too weak for this to be effective.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'': Several enemies in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' are glowing balls of light found in swampy terrain.
* ''VideoGame/DiabloII'': The [[http://classic.battle.net/diablo2exp/monsters/act3-willowisp.shtml Willowisp]] Willowisp monsters from ''VideoGame/DiabloII'' are ethereal {{undead}} {{Undead}} that are transparent until they use their lightning attack. They shoot incredibly fast, come in packs that will focus fire on one character, and are some of the most prominent DemonicSpiders in the game.
--> Created -->''Created from the vapors that rise from the dense jungle swamps, these mindless forms seek out the energy contained in all living things. While not evil in nature, their feeding habits do make them a serious threat to adventurers. \n''
* ''VideoGame/DragonAgeOrigins'': Wisps in ''VideoGame/DragonAgeOrigins'' are [[OurDemonsAreDifferent demons]] who lost their power by being in the physical world without a host for too long or by being destroyed, often by other demons. What remains of its mind clings to a hatred of all living things. Wisps mindlessly attack in [[SpiritWorld the Fade]] while in the physical world, they pose as light sources such as lanterns to lead the living into dangerous areas. The Spell Wisp is a spell from the Creation tree summons a wisp that grants a small bonus to spellpower while maintained.
* ''Franchise/TheElderScrolls'' ''Franchise/TheElderScrolls'':



* In ''VideoGame/MortalKombatX'', Ermac (who is a being made of [[MergerOfSouls thousands of souls shoved into one body]]) has green lights similar to these orbiting him in his [[SoulPower Master Of Souls]] [[StanceSystem variation.]] He can use them as projectiles to temporarily paralyze the opponent.
* ''VideoGame/NexusWar'': ''Nexus Clash'' has them as some of the low-level minions of the [[OurLichesAreDifferent Lich]]. They're not very effective in combat but they're cheap, can heal their masters with LifeDrain, and their ghostly nature means that even invisible characters can't hide from them.



* Will-'o-Wisps spawn in ''VideoGame/RecettearAnItemShopsTale'' when you spend [[StalkedByTheBell too much time on a dungeon floor.]] The first time you see one, Tear recommends outright that you drop whatever you're doing and make tracks for the level exit. Most of the time, Wisps are not worth fighting due to lack of reward except they are the only enemies to drop Salamander Scales which are needed to make high level items. Since you need a) ''28'' Salamander Scales total to make all possible items once each and b) the drop rate of them is 1:50, you will have to kill a '''lot''' of these very dangerous enemies if you aim for HundredPercentCompletion of the item encyclopedia.

to:

* In ''VideoGame/QuestForGloryIV'', Will-o'-the-Wisps are the souls of dead children, and they hang around the swamp at night. Following them into the swamp, naturally, is [[HaveANiceDeath foolish]], but they're also there for a good reason. The Hero must capture a few of them in order to find one of the Dark One Rituals.
* ''VideoGame/RecettearAnItemShopsTale'':
Will-'o-Wisps spawn in ''VideoGame/RecettearAnItemShopsTale'' when you spend [[StalkedByTheBell too much time on a dungeon floor.]] floor]], The first time you see one, Tear recommends outright that you drop whatever you're doing and make tracks for the level exit. Most of the time, Wisps are not worth fighting due to lack of reward except they are the only enemies to drop Salamander Scales which are needed to make high level items. Since you need a) ''28'' Salamander Scales total to make all possible items once each and b) the drop rate of them is 1:50, you will have to kill a '''lot''' of these very dangerous enemies if you aim for HundredPercentCompletion of the item encyclopedia.



* The "Late Night" ExpansionPack for ''VideoGame/TheSims3'' adds wisps that can be [[BugCatching caught like butterflies]] and are quite valuable.
* ''{{VideoGame/Warcraft}}''

to:

* ''VideoGame/TheSims3'': The "Late Night" ExpansionPack for ''VideoGame/TheSims3'' adds wisps that can be [[BugCatching caught like butterflies]] and are quite valuable.
* ''{{VideoGame/Warcraft}}'' ''VideoGame/{{Warcraft}}'':



* ''VisualNovel/WeKnowTheDevil'': Venus sometimes sees these in the distance. It is a character tic that hints towards [[spoiler: her element, and the nature she takes on when possessed.]]



* In ''VideoGame/MortalKombatX'', Ermac (who is a being made of [[MergerOfSouls thousands of souls shoved into one body]]) has green lights similar to these orbiting him in his [[SoulPower Master Of Souls]] [[StanceSystem variation.]] He can use them as projectiles to temporarily paralyze the opponent.
* ''[[VideoGame/NexusWar Nexus Clash]]'' has them as some of the low-level minions of the [[OurLichesAreDifferent Lich]]. They're not very effective in combat but they're cheap, can heal their masters with LifeDrain, and their ghostly nature means that even invisible characters can't hide from them.
* In ''VideoGame/QuestForGloryIV'', Will-o'-the-Wisps are the souls of dead children, and they hang around the swamp at night. Following them into the swamp, naturally, is [[HaveANiceDeath foolish]], but they're also there for a good reason. The Hero must capture a few of them in order to find one of the Dark One Rituals.
* ''VideoGame/AncientEmpires'' has Wisps as a type of unit. They appear as bluish balls of light that increase the attack of nearby allied units. Their attack does increased damage to skeletons, but their base attack is still too weak for this to be effective.



* In "If You See Ghost Lights, Don't Leave the Trail", a CreepyPasta, the narrator describes his run-in with them. His friend, a folklore buff, states that sometimes they lead to a body, sometimes to treasure, and sometimes to the persuer's death. Subverted, however, because they turn out to be the GlowingEyelightsOfUndeath of a group of ghostly murdered factory workers.



* In the CreepyPasta "If You See Ghost Lights, Don't Leave the Trail," the narrator describes his run-in with them. His friend, a folklore buff, states that sometimes they lead to a body, sometimes to treasure, and sometimes to the persuer's death. Subverted, however, because they turn out to be the GlowingEyelightsOfUndeath of a group of ghostly murdered factory workers.



* In the "[[Recap/AvatarTheLastAirbenderTheSiegeOfTheNorthPart2 The Siege of The North Part 2]]" episode of ''WesternAnimation/AvatarTheLastAirbender'' after being transported to the spirit world, Aang runs through a swampy region chasing a mysterious small light sphere. When he climbed up a tree and grabbed it, it made the tree branch dissolve.

to:

* ''WesternAnimation/AvatarTheLastAirbender'': In the "[[Recap/AvatarTheLastAirbenderTheSiegeOfTheNorthPart2 The Siege of The the North Part 2]]" episode of ''WesternAnimation/AvatarTheLastAirbender'' 2]]", after being transported to the spirit world, Aang runs through a swampy region chasing a mysterious small light sphere. When he climbed up a tree and grabbed it, it made the tree branch dissolve.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Film - Live Action]]
* ''Film/ElAmorBrujo'': Candela things she's being haunted by the ghost of her dead lover, Diego. In one scene she goes to his grave and sees will-o'-the-wisp that seem to be leading her to him.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Anime and Manga]]
* Invoked in ''Anime/PumpkinScissors.'' The [[SuperSoldier 901st]] used BottledHeroicResolve in the form of a special kind of lamp oil that burns at a specific frequency of blue light that drove them AxCrazy. At a distance, at night, this looked like Will O' the Whisps, and a legend sprang up around them that they were evil ghosts "guided by the Will-of-the-Wisp."
[[/folder]]

Added: 1361

Changed: 443

Removed: 279

Is there an issue? Send a MessageReason:
None


* In ''TabletopGame/{{Shadowrun}}'', the Corpselight, or will o' wisp, is a mysterious magical being that looks like a wisp, floating about two metres above ground in desolate areas. They are solitary and malevolent, draining their victim's essence in a way similar to Vampires.



* The Marshlight creatures of ''TabletopGame/WarhammerFantasyRoleplay'' are ethereal {{undead}} that cannot physically harm their victims, instead they mesmerise them and lead them into danger. They are impossible to harm unless hit with a magical weapon which banishes them in a single hit. There is also the Marsh Lights spell that allows a caster to create a number of lights within 100 yards of themselves and then send them off in any desired direction.

to:

* ''TabletopGame/{{Pathfinder}}'':
** Will-o’-wisps are aberrations resembling floating balls of light, which can modify their appearance to take on a number of forms -- winged humanoids, floating skulls, and so on. They lure travelers into the wilderness and feed on their life energy when they die.
**
The Marshlight creatures empyreal lord Ashava is a benevolent version of ''TabletopGame/WarhammerFantasyRoleplay'' this. Her true form is a hazy sphere of silvery moonlight, and she entices others to follow her so as to lead them home (if they're living) or to the afterlife (if they're dead). Conversely, she despises true will-o’-wisps due to them deliberately leading people astray and encouraging fear of the wilderness and the night.
* ''TabletopGame/{{Shadowrun}}'': The Corpselight, or will o' wisp, is a mysterious magical being that looks like a wisp, floating about two metres above ground in desolate areas. They are solitary and malevolent, draining their victim's essence in a way similar to Vampires.
* ''TabletopGame/WarhammerFantasyRoleplay'': Marshlights
are ethereal {{undead}} that cannot physically harm their victims, instead they mesmerise them and lead them into danger. They are impossible to harm unless hit with a magical weapon which banishes them in a single hit. There is also the Marsh Lights spell that allows a caster to create a number of lights within 100 yards of themselves and then send them off in any desired direction.

Top