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* ''Literature/TheSpiderwickChronicles'': Will-o'-the-Wisps are fairies resembling fat little insects with glowing bodies, who disorient and confuse.

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* ''Literature/TheSpiderwickChronicles'': Will-o'-the-Wisps are fairies resembling fat little insects with glowing bodies, bodies. They inhabit desolate places, their bioluminescent forms often attracting the attention of lost humans who disorient mistake them for artificial lighting and confuse.perishing as a result of getting further lost.



* ''TabletopGame/DungeonsAndDragons'': The Will-O-Wisp is a monster that haunts dangerous and deserted places like catacombs, swamps, and bogs with traps that can kill the unwary ({{Pit Trap}}s, QuicksandSucks, etc.). When a victim is killed by one of these hazards the Will-O-Wisp feeds on their LifeEnergy.

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* ''TabletopGame/DungeonsAndDragons'': The Will-O-Wisp is Will-o'-wisps are a monster mainstay of the game's Monster Manuals, depicted as malicious glowing orbs of light that haunts haunt dangerous and deserted places like catacombs, swamps, and bogs with hungry monsters or traps that can kill the unwary ({{Pit Trap}}s, QuicksandSucks, etc.). When a victim is killed by one of They lure victims into these hazards the Will-O-Wisp feeds and feed on their LifeEnergy. LifeEnergy (or [[EmotionEater their pain and fear]] depending on the edition). And while their behavior is uniformly malevolent across editions, their origins have never been consistent; sometimes they're fey, other times {{Eldritch Abomination}}s, and still other times a form of undead.
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typo x2


What the Will-o'-the-Wisp is depends on the source mythology and the individual work. Sometimes they are wandering ghosts, other times they are fairies, demons or nondescript spirits, and in some works they are simply living creatures with a natural glow and an elaborate hunting strategy. In appearence, they can appear as vague floating lights, humanoids carrying lanterns, buzzing insect-like beings and other, more unusual forms. Most of the time, Wisps are malicious, but on rare occasions they can be helpful. They are usually found in desolate environments, primarily moorland, bogs and marshes, but sometimes also in deep, trackless forests. Why exactly they seem so interested in waylaying travelers can be given any number of reasons. Some versions are simply a bizarre natural or magical phenomenon, while others are mindless or lost spirits who draw people along with them unintetionally. Others act out of cruelty and malice, or else are predators who feed on their victims' spirits, life energy, or fear and despair.

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What the Will-o'-the-Wisp is depends on the source mythology and the individual work. Sometimes they are wandering ghosts, other times they are fairies, demons or nondescript spirits, and in some works they are simply living creatures with a natural glow and an elaborate hunting strategy. In appearence, appearance, they can appear as vague floating lights, humanoids carrying lanterns, buzzing insect-like beings and other, more unusual forms. Most of the time, Wisps are malicious, but on rare occasions they can be helpful. They are usually found in desolate environments, primarily moorland, bogs and marshes, but sometimes also in deep, trackless forests. Why exactly they seem so interested in waylaying travelers can be given any number of reasons. Some versions are simply a bizarre natural or magical phenomenon, while others are mindless or lost spirits who draw people along with them unintetionally.unintentionally. Others act out of cruelty and malice, or else are predators who feed on their victims' spirits, life energy, or fear and despair.
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typo


What the Will-o'-the-Wisp is depends on the source mythology and the individual work. Sometimes they are wandering ghosts, other times they are fairies, demons or nondescript spirits, and in some works they are simply living creatures with a natural glow and an elaborate hunting strategy. In appearence, they can appear as vague floating lights, humanoids carrying lanterns, buzzing insect-like beings and other, more unusual forms. Most of the time, Wisps are malicious, but on rare occasions they can be helpful. They are usually found in desloate environments, primarily moorland, bogs and marshes, but sometimes also in deep, trackless forests. Why exactly they seem so interested in waylaying travelers can be given any number of reasons. Some versions are simply a bizarre natural or magical phenomenon, while others are mindless or lost spirits who draw people along with them unintetionally. Others act out of cruelty and malice, or else are predators who feed on their victims' spirits, life energy, or fear and despair.

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What the Will-o'-the-Wisp is depends on the source mythology and the individual work. Sometimes they are wandering ghosts, other times they are fairies, demons or nondescript spirits, and in some works they are simply living creatures with a natural glow and an elaborate hunting strategy. In appearence, they can appear as vague floating lights, humanoids carrying lanterns, buzzing insect-like beings and other, more unusual forms. Most of the time, Wisps are malicious, but on rare occasions they can be helpful. They are usually found in desloate desolate environments, primarily moorland, bogs and marshes, but sometimes also in deep, trackless forests. Why exactly they seem so interested in waylaying travelers can be given any number of reasons. Some versions are simply a bizarre natural or magical phenomenon, while others are mindless or lost spirits who draw people along with them unintetionally. Others act out of cruelty and malice, or else are predators who feed on their victims' spirits, life energy, or fear and despair.
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* ''VideoGame/ResidentEvil4'' has an inversion with the Merchant, in the sense that the lights he marks his shop locations with leads you towards safety. His various campsites are marked from a distance by a strong, blue flame that contrasts the darker environments. At one point, when Ada meets him during the course of Separate Ways, he considers his shop incomplete without it. In the remake, he has both a blue-flamed lantern and the larger lamp burning a purple flame. [[spoiler:What's implied is that the reason the Plagas don't bother the Merchant is because of the blue-flamed lantern, the same type that Ashley can use to immobilize the Armaduras Leon has to fight to get the Lion Head in the remake.]]

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->''Yarvis was almost certain he'd seen the same tree an hour ago, but then again, didn't all trees look alike? He shelved his doubts and followed the friendly, twinkling motes deeper into the forest.''
-->--''TabletopGame/MagicTheGathering'', flavor text for "[[https://scryfall.com/card/woe/61/misleading-motes Misleading Motes]]"
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* ''Comicbook/JohanAndPeewit'': In "Le Pays Maudit", the duo is crossing a bog on a raft when they notice Will o'the Wisps. Unfortunately the King is traveling with them, and he is superstitious; he soon causes the raft to capsize.
* ''Franchise/MarvelUniverse'': There's a villain named Will o'the Wisp, who most often fights ComicBook/SpiderMan. He can control his density and hypnotize targets.

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* ''Comicbook/JohanAndPeewit'': In "Le Pays Maudit", the duo is crossing a bog on a raft when they notice Will o'the Wisps. Unfortunately Unfortunately, the King is traveling with them, and he is superstitious; he soon causes the raft to capsize.
* ''Franchise/MarvelUniverse'': ''ComicBook/SpiderMan'': There's a villain named Will o'the Wisp, who most often fights ComicBook/SpiderMan.Spider-Man. He can control his density and hypnotize targets.
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** [[https://scryfall.com/card/woe/61/misleading-motes Misleading Motes]] depicts a string of floating blue flames drawing a traveler deeper and deeper into a forest.
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What the Will-o'-the-Wisp is depends on the source mythology and the individual work. Sometimes they are wandering ghosts, other times they are fairies, demons or nondescript spirits, and in some works they are simply living creatures with a natural glow and an elaborate hunting strategy. In appearence, they can appear as vague floating lights, humanoids carrying lanterns, buzzing insect-like beings and other, more unusual forms. Most of the time, Wisps are malicious, but on rare occasions they can be helpful. They are usually found in desloate environments, primarily moorland, bogs and marshes, but sometimes also in deep, trackless forests. Why exactly they seem so interested in waylaying travelers can be given any number of reasons. Some versions are simply a bizarre natural or magical phenoemnon, while others are mindless or lost spirits who draw people along with them unintetionally. Others act out of cruelty and malice, or else are predators who feed on their victims' spirits, life energy, or fear and despair.

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What the Will-o'-the-Wisp is depends on the source mythology and the individual work. Sometimes they are wandering ghosts, other times they are fairies, demons or nondescript spirits, and in some works they are simply living creatures with a natural glow and an elaborate hunting strategy. In appearence, they can appear as vague floating lights, humanoids carrying lanterns, buzzing insect-like beings and other, more unusual forms. Most of the time, Wisps are malicious, but on rare occasions they can be helpful. They are usually found in desloate environments, primarily moorland, bogs and marshes, but sometimes also in deep, trackless forests. Why exactly they seem so interested in waylaying travelers can be given any number of reasons. Some versions are simply a bizarre natural or magical phenoemnon, phenomenon, while others are mindless or lost spirits who draw people along with them unintetionally. Others act out of cruelty and malice, or else are predators who feed on their victims' spirits, life energy, or fear and despair.
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* ''Fanfic/NineDaysDown'': Will-o-Wisps are fey creatures resembling floating lights, and take malicious joy in leading other beings into danger. Twilight and her group see them while crossing a dark forest in Tartarus, but Twilight knows enough to give them a wide berth.

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What the Will-o'-the-Wisp is depends on the source mythology and the individual work. Sometimes they are wandering ghosts, other times they are fairies, demons or nondescript spirits, and in some works they are simply living creatures with a natural glow and an elaborate hunting strategy. In appearence, they can appears vague floating lights, humanoids carrying lanterns, buzzing insect-like beings and other, more unusual forms. Most of the time, Wisps is malicious, but on rare occasions they can be helpful. "Will-o'-the-wisp" is an archaism roughly translating to "Will of the torch", "Will" here being the given name, similarly to "Jack of the lantern", as both were described as wandering spirits bearing lights. The UsefulNotes/{{Latin|Language}} name for it is ''ignis fatuus'', "fool fire" (plural ''ignes fatui''). Historically, they have also been known by a variety of local names such as friar's lanterns, hinkypunks and Wills-o'-the-wyke.

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What the Will-o'-the-Wisp is depends on the source mythology and the individual work. Sometimes they are wandering ghosts, other times they are fairies, demons or nondescript spirits, and in some works they are simply living creatures with a natural glow and an elaborate hunting strategy. In appearence, they can appears appear as vague floating lights, humanoids carrying lanterns, buzzing insect-like beings and other, more unusual forms. Most of the time, Wisps is are malicious, but on rare occasions they can be helpful. They are usually found in desloate environments, primarily moorland, bogs and marshes, but sometimes also in deep, trackless forests. Why exactly they seem so interested in waylaying travelers can be given any number of reasons. Some versions are simply a bizarre natural or magical phenoemnon, while others are mindless or lost spirits who draw people along with them unintetionally. Others act out of cruelty and malice, or else are predators who feed on their victims' spirits, life energy, or fear and despair.

Etymologically,
"Will-o'-the-wisp" is an archaism roughly translating to "Will of the torch", "Will" here being the given name, similarly to "Jack of the lantern", as both were described as wandering spirits bearing lights. The UsefulNotes/{{Latin|Language}} name for it is ''ignis fatuus'', "fool fire" (plural ''ignes fatui''). Historically, they have also been known by a variety of local names such as friar's lanterns, hinkypunks and Wills-o'-the-wyke.

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Expanded description and crosswicked.


What the Will-o-the-Wisp is depends on the mythology, sometimes it can be a ghost when it's played straight, other times it can be a fairy or demon, it goes by many different names and most of the time a Wisp is malicious, but on rare occasions they can be helpful. The [[UsefulNotes/LatinLanguage Latin]] name for it is ''ignis fatuus'', "fool fire".

Will-o'-the-Wisps tend to appear in desolate locations with a macabre history, appearing as vengeful apparitions or a lost soul wandering aimlessly. Wisps in video games function as a (usually) weak enemy found in graveyards or [[SwampsAreEvil swamps]].

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What the Will-o-the-Wisp Will-o'-the-Wisp is depends on the mythology, sometimes it can be a ghost when it's played straight, source mythology and the individual work. Sometimes they are wandering ghosts, other times it they are fairies, demons or nondescript spirits, and in some works they are simply living creatures with a natural glow and an elaborate hunting strategy. In appearence, they can be a fairy or demon, it goes by many different names appears vague floating lights, humanoids carrying lanterns, buzzing insect-like beings and most other, more unusual forms. Most of the time a Wisp time, Wisps is malicious, but on rare occasions they can be helpful. "Will-o'-the-wisp" is an archaism roughly translating to "Will of the torch", "Will" here being the given name, similarly to "Jack of the lantern", as both were described as wandering spirits bearing lights. The [[UsefulNotes/LatinLanguage Latin]] UsefulNotes/{{Latin|Language}} name for it is ''ignis fatuus'', "fool fire".

Will-o'-the-Wisps
fire" (plural ''ignes fatui''). Historically, they have also been known by a variety of local names such as friar's lanterns, hinkypunks and Wills-o'-the-wyke.

Wills-o'-the-Wisp
tend to appear in desolate locations with a macabre history, appearing as vengeful apparitions or a lost soul wandering aimlessly. Wisps in video games function as a (usually) weak enemy found in graveyards or [[SwampsAreEvil swamps]].




(A note on plurals: historically, the plural form was ''Wills''-o'-the-wisp. Many modern works use will-o'-the-''wisps'' instead. Having to choose, prioritize how the work being discussed spells it.)



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* In ''Literature/{{Deathmoor}}'', the titular moor is inhabited by swamp ghosts, who appear only at night as shining orbs of gases, and are capable of attacking passersby with their ice-cold touch.

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* In ''Literature/{{Deathmoor}}'', the ''Literature/{{Deathmoor}}'': The titular moor is inhabited by swamp ghosts, who appear only at night as shining orbs of gases, and are capable of attacking passersby with their ice-cold touch.



* ''Literature/BritsuneGarden'': According to the lore, there are many kinds of will o' the wisps.
** Small wisps that are summoned by Britsunes are called kitsunebi (meaning "fox fire" in Japanese). They have different purposes, depending on their wielder.
** Larger wisps of lights with long, streaky tails are one of the two forms of deceased spirits, the other being their true form.



* ''Literature/{{Chime}}'': The "false lights" that lead you astray in the swamp are referred to as Wykes.



* ''Literature/HowToSurviveCamping'': There are lights that attempt to lure people into danger; while there are few terrain hazards on the campgrounds, they do tend to leave people at the mercy of other far more dangerous creatures. Rule #3 is "Don't follow the lights", to the chagrin of the owner who thinks it should be ''blatantly obvious'' that you shouldn't.



* In ''Literature/TheSpiderwickChronicles'', Will O' The Wisps are glowing fairies who disorient and confuse.

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* In ''Literature/TheSpiderwickChronicles'', Will O' The Wisps ''Literature/TheSpiderwickChronicles'': Will-o'-the-Wisps are fairies resembling fat little insects with glowing fairies bodies, who disorient and confuse.



* ''TabletopGame/ShadowOfTheDemonLord'': Jack-o'-lanterns are malevolent faerie creatures that love to lure travellers to their doom on the moors. From a distance, they appear as plumes of pale fire bobbing in the air, but when approached they transform into orange flames resembling leering faces.



* ''VideoGame/{{Darkwood}}'': Glares are strange floating orbs of red light that harm the protagonist if he looks at or touches them. They appear in the Swamp, surrounded by possible high tier loot to draw the protagonist into a deadly area filled with obstacles and traps. They will not harm other enemies, who will gleefully take advantage of the situation to rip you apart, and also appear during two different night events as early as the Old Woods Hideout: one where a Red Glare spawns at random places in the hideout, another where a Red Glare spawns at your current location, forcing you to move in order to avoid it.



* ''VideoGame/EasternExorcist'' is a supernatural-themed game where several of your enemies are ghosts, while floating ghostly orbs resembling Willow-o'the-Wisps will appear in the graveyard levels. They materialize from orbs to ghosts after a while.



* ''VideoGame/EasternExorcist'' is a supernatural-themed game where several of your enemies are ghosts, while floating ghostly orbs resembling Willow-o'the-Wisps will appear in the graveyard levels. They materialize from orbs to ghosts after a while.



* ''VideoGame/FinalFantasyCrystalChroniclesRingOfFates'': An early scene has Latov, Yuri, and Chelinka watching the ignes fatui that hover over Lake Cyela -- the ghosts of the people who died there when the Rela Cyel facility collapsed.



* ''VideoGame/MortalKombatX'': Ermac (who is a being made of [[MergerOfSouls thousands of souls shoved into one body]]) has green lights similar to these orbiting him in his [[SoulPower Master Of Souls]] [[StanceSystem variation.]] He can use them as projectiles to temporarily paralyze the opponent.

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* ''VideoGame/MortalKombatX'': Ermac (who is a being made of [[MergerOfSouls thousands of souls shoved into one body]]) has green lights similar to these orbiting him in his [[SoulPower Master Of of Souls]] [[StanceSystem variation.]] He can use them as projectiles to temporarily paralyze the opponent.



* ''VideoGame/NightCreatures'': Will o'wisps are slow-moving green lights found in the mire, and explode upon contact.



* In ''VideoGame/QuestForGloryIV'', Will-o'-the-Wisps are the souls of dead children, and they hang around the swamp at night. Following them into the swamp, naturally, is [[HaveANiceDeath foolish]], but they're also there for a good reason. The Hero must capture a few of them in order to find one of the Dark One Rituals.

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* In ''VideoGame/QuestForGloryIV'', ''VideoGame/QuestForGloryIV'': Will-o'-the-Wisps are the souls of dead children, and they hang around the swamp at night. Following them into the swamp, naturally, is [[HaveANiceDeath foolish]], but they're also there for a good reason. The Hero must capture a few of them in order to find one of the Dark One Rituals.



* ''VideoGame/TheRewinder'': Floating flames are a common sight in places containing spirit activity, although despite appearing in large numbers they're merely part of the background.



** ''VideoGame/WarcraftIII'': Wisps are {{Nature Spirit}}s that act as the WorkerUnit for the [[OurElvesAreDifferent Night Elves]]. Their duties include mining gold from entangled mines, harvesting lumber without killing trees, creating buildings or being consumed to make [[WhenTreesAttack Ancients]]. They also have the Detonate ability that [[ActionBomb blows the wisp up]] to [[ManaDrain drain mana]], damage [[SummonMagic summoned]] units, and dispel [[StatusBuff buffs]].\\

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** ''VideoGame/WarcraftIII'': ''VideoGame/WarcraftIIIReignOfChaos'': Wisps are {{Nature Spirit}}s that act as the WorkerUnit for the [[OurElvesAreDifferent Night Elves]]. Their duties include mining gold from entangled mines, harvesting lumber without killing trees, creating buildings or being consumed to make [[WhenTreesAttack Ancients]]. They also have the Detonate ability that [[ActionBomb blows the wisp up]] to [[ManaDrain drain mana]], damage [[SummonMagic summoned]] units, and dispel [[StatusBuff buffs]].\\



* In ''VideoGame/ZanZarahTheHiddenPortal'', will-o'-whisps are found in the Great Swamp around the Goblin village of Dunmore. You are supposed to follow them to get to the island in the middle of the swamp, because the area is extremely convoluted (by design) and covered in fog, to boot.

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* In ''VideoGame/ZanZarahTheHiddenPortal'', will-o'-whisps ''VideoGame/ZanZarahTheHiddenPortal'': Will-o'-whisps are found in the Great Swamp around the Goblin village of Dunmore. You are supposed to follow them to get to the island in the middle of the swamp, because the area is extremely convoluted (by design) and covered in fog, to boot.



* In ''Roleplay/TheGamersAlliance'', wisps are semi-sentient balls of light that are attracted to anything which oozes with mana, whether it's a place of power or a creature. They live by leeching magic from their target and are thus desired by mages who wish to channel the magic within them.

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* In ''Roleplay/TheGamersAlliance'', wisps ''Roleplay/TheGamersAlliance'': Wisps are semi-sentient balls of light that are attracted to anything which oozes with mana, whether it's a place of power or a creature. They live by leeching magic from their target and are thus desired by mages who wish to channel the magic within them.

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* ''TableTopGame/MagicTheGathering'':

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* ''TableTopGame/MagicTheGathering'':''TabletopGame/MagicTheGathering'':



* ''TableTopGame/YuGiOh'': Evilswarm Obliviwisp, whose name was originally Vers O-Wisp, is an EvilCounterpart of a fire elemental.

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** [[https://scryfall.com/card/m21/65/roaming-ghostlight Roaming Ghostlight]] depicts a floating orb trailing ethereal wisps and broken chains, and is described in its flavor text as the aimless spirit of someone who died a senseless death.
* ''TableTopGame/YuGiOh'': ''TabletopGame/YuGiOh'': Evilswarm Obliviwisp, whose name was originally Vers O-Wisp, is an EvilCounterpart of a fire elemental.
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* ''VideoGame/EasternExorcist'' is a supernatural-themed game where several of your enemies are ghosts, while floating ghostly orbs resembling Willow-o'the-Wisps will appear in the graveyard levels. They materialize from orbs to ghosts after a while.
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they changed it


* ''VideoGame/GenshinImpact'': "Mysterious Seelie" are small beings that look like floating blue orbs. Following them to their final destination (called "Seelie Gardens") rewards you with hidden loot.

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* ''VideoGame/GenshinImpact'': "Mysterious Seelie" are small beings that look like floating blue orbs. Following them to their final destination (called "Seelie Gardens") Courts") rewards you with hidden loot.
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* ''Franchise/{{Digimon}}'': Kyuubimon's Onibidama is an attack in form of nine ghostly fireballs fired from the the tips of its nine tails.

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* ''Franchise/{{Digimon}}'': Kyuubimon's Onibidama is an attack in form of nine ghostly fireballs fired from the the tips of its nine tails.



** The attack Will'o-wisp is initially portrayed as an offensive attack, unlike in the games where it's just a status debuff. In the games, it wouldn't effect Fire-types, but in the anime, Ash's Charizard got his by this attack as if it's a regular attack. Later generations would depict this attack correctly.
** All of Ash's Fire-types (except Incineroar) teaches his Gengar how to learn Will-o'wisp, even though none of them actually know this move themselves. Gengar manages to learn it and uses it on Paul's Metagross to inflict the Burn status on it and win the battle. Gengar continues to use this move during the Master Tournament.

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** The attack Will'o-wisp is initially portrayed as an offensive attack, unlike in the games where it's just a status debuff. In the games, it wouldn't effect affect Fire-types, but in the anime, Ash's Charizard got his by this attack as if it's a regular attack. Later generations would depict this attack correctly.
** All of Ash's Fire-types (except Incineroar) teaches teach his Gengar how to learn Will-o'wisp, even though none of them actually know this move themselves. Gengar manages to learn it and uses it on Paul's Metagross to inflict the Burn status on it and win the battle. Gengar continues to use this move during the Master Tournament.



* ''Fanfic/TheWorldIsFilledWithMonsters'': Will-o-Wisps are among the creatures that have been encroaching on the lands around Hazelnacht. They're described as clusters of little lights that appear on the moors at night, bobbing and weaving and enticing travelers to head closer and investigate them. They have an almost hypnotic effect, making victims obsessed with reaching them and finding out what their excited movement is about, luring them further and further away from the path. Particularly lucky or perceptive people are able to see past the light and see the wisps' wings, eyes and teeth. The rest are eaten.

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* ''Fanfic/TheWorldIsFilledWithMonsters'': Will-o-Wisps are among the creatures that have been encroaching on the lands around Hazelnacht. They're described as clusters of little lights that appear on the moors at night, bobbing and weaving and enticing travelers to head closer and investigate them. They have an almost hypnotic effect, making victims obsessed with reaching them and finding out what their excited movement is about, luring them further and further away from the path. Particularly lucky or perceptive people are able to see past the light and see the wisps' wings, eyes eyes, and teeth. The rest are eaten.



* ''Film/ElAmorBrujo'': Candela things she's being haunted by the ghost of her dead lover, Diego. In one scene she goes to his grave and sees will-o'-the-wisp that seem to be leading her to him.

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* ''Film/ElAmorBrujo'': Candela things thinks she's being haunted by the ghost of her dead lover, Diego. In one scene she goes to his grave and sees will-o'-the-wisp that seem to be leading her to him.



* In ''Literature/{{Deathmoor}}'', the titular moor is inhabited by swamp ghosts, who appears only at night as shining orbs of gases, and are capable of attacking passerbys with their ice-cold touch.

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* In ''Literature/{{Deathmoor}}'', the titular moor is inhabited by swamp ghosts, who appears appear only at night as shining orbs of gases, and are capable of attacking passerbys passersby with their ice-cold touch.



* ''Literature/TheLordOfTheRings'': When Sam and Frodo are being guided across the Dead Marshes by Gollum he warns them not look at them. His term for them is "corpse candles."

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* ''Literature/TheLordOfTheRings'': When Sam and Frodo are being guided across the Dead Marshes by Gollum he warns them not to look at them. His term for them is "corpse candles."



* ''Literature/TheWorldOfLightness'', drawing upon [[UsefulNotes/NorthEastEngland Northumberland]] folklore, notes the Duergar, a tribe of hill-dwelling dwarfs, to be fond of shining their torches through darkened trees, and luring travellers into difficult terrain.

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* ''Literature/TheWorldOfLightness'', drawing upon [[UsefulNotes/NorthEastEngland Northumberland]] folklore, notes the Duergar, a tribe of hill-dwelling dwarfs, to be fond of shining their torches through darkened trees, trees and luring travellers into difficult terrain.



* The danish folksong [[https://www.youtube.com/watch?v=Vrh2HCz34QQ Lygtemandens Sang- Hvor er mine fødder dog ømme]] (the Lantern Man's song - How my feet are aching) is about a man who follows the titular Lantern Man, convinced that it will lead him to treasure. He ends up wandering forever.

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* The danish Danish folksong [[https://www.youtube.com/watch?v=Vrh2HCz34QQ Lygtemandens Sang- Hvor er mine fødder dog ømme]] (the Lantern Man's song - How my feet are aching) is about a man who follows the titular Lantern Man, convinced that it will lead him to treasure. He ends up wandering forever.



* ''TabletopGame/DungeonsAndDragons'': The Will-O-Wisp is a monster that haunts dangerous and deserted places like catacombs, swamps and bogs with traps that can kill the unwary ({{Pit Trap}}s, QuicksandSucks, etc.). When a victim is killed by one of these hazards the Will-O-Wisp feeds on their LifeEnergy.

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* ''TabletopGame/DungeonsAndDragons'': The Will-O-Wisp is a monster that haunts dangerous and deserted places like catacombs, swamps swamps, and bogs with traps that can kill the unwary ({{Pit Trap}}s, QuicksandSucks, etc.). When a victim is killed by one of these hazards the Will-O-Wisp feeds on their LifeEnergy.



** Will-o'-wisps are aberrations resembling floating spongy orbs that glow with eery light, but can selectively dim and modify their illumination to take on a number of forms -- winged humanoids, floating skulls, and so on. They live in lonely bogs, moors and forests, usually alone but rarely in groups called strings or chandeliers, and lure travelers into the wilderness to feed on their fear and life energy when they die. Although they aren't fey, they're fairly common in the First World where the true fey live. In addition to common will-o'-wisps, there's also a large number of variants and related creatures:

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** Will-o'-wisps are aberrations resembling floating spongy orbs that glow with eery light, light but can selectively dim and modify their illumination to take on a number of forms -- winged humanoids, floating skulls, and so on. They live in lonely bogs, moors and forests, usually alone but rarely in groups called strings or chandeliers, and lure travelers into the wilderness to feed on their fear and life energy when they die. Although they aren't fey, they're fairly common in the First World where the true fey live. In addition to common will-o'-wisps, there's also a large number of variants and related creatures:



*** Voidgluttons are stronger relatives to will-o'-wisps and flickerwisps, and take the form of glowing, disembodied eyes and claws swirling around a seething black core. Their preferred haunts are sites of great misery, such as graveyards, prison camps and battlefields.

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*** Voidgluttons are stronger relatives to will-o'-wisps and flickerwisps, and take the form of glowing, disembodied eyes and claws swirling around a seething black core. Their preferred haunts are sites of great misery, such as graveyards, prison camps camps, and battlefields.



*** Will-o'-the-deeps live over seas and occasionally large lakes. They tend to live in groups, and use their collective light to create beautiful vistas and beacons that they use to lure ships into reefs and away from safe waters.

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*** Will-o'-the-deeps live over seas and occasionally large lakes. They tend to live in groups, groups and use their collective light to create beautiful vistas and beacons that they use to lure ships into reefs and away from safe waters.



** Lampads, nymphs who live in cavern systems, can create glowing wisps of magical light, which they use to guid lost travelers to safety and to lure monsters to their doom.

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** Lampads, nymphs who live in cavern systems, can create glowing wisps of magical light, which they use to guid guide lost travelers to safety and to lure monsters to their doom.



* ''VideoGame/EvilIslands'': Willow-o'the-Wisps are enemies that appear in the first island (especially around the swamp areas and around the City of the Dead) as a group of lights that start burning when attacking. They throw fire at you, an attack which isn't very damaging at later stages, but makes them quite a threat when first encountered.

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* ''VideoGame/EvilIslands'': Willow-o'the-Wisps are enemies that appear in on the first island (especially around the swamp areas and around the City of the Dead) as a group of lights that start burning when attacking. They throw fire at you, an attack which isn't very damaging at later stages, but makes them quite a threat when first encountered.



** It is also learned by the Litwick line, which take the shape of animated candles (Litwick itself), lamps (Lampent) or candelabra (Chandelure) lit with a ghostly blue flames, which they use to mesmerize people and consume their souls.

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** It is also learned by the Litwick line, which take the shape of animated candles (Litwick itself), lamps (Lampent) (Lampent), or candelabra (Chandelure) lit with a ghostly blue flames, which they use to mesmerize people and consume their souls.



* ''VideoGame/RecettearAnItemShopsTale'': Will-'o-Wisps spawn when you spend [[StalkedByTheBell too much time on a dungeon floor]], The first time you see one, Tear recommends outright that you drop whatever you're doing and make tracks for the level exit. Most of the time, Wisps are not worth fighting due to lack of reward except they are the only enemies to drop Salamander Scales which are needed to make high level items. Since you need a) ''28'' Salamander Scales total to make all possible items once each and b) the drop rate of them is 1:50, you will have to kill a '''lot''' of these very dangerous enemies if you aim for HundredPercentCompletion of the item encyclopedia.

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* ''VideoGame/RecettearAnItemShopsTale'': Will-'o-Wisps spawn when you spend [[StalkedByTheBell too much time on a dungeon floor]], The first time you see one, Tear recommends outright that you drop whatever you're doing and make tracks for the level exit. Most of the time, Wisps are not worth fighting due to lack of reward except they are the only enemies to drop Salamander Scales which are needed to make high level high-level items. Since you need a) ''28'' Salamander Scales total to make all possible items once each and b) the drop rate of them is 1:50, you will have to kill a '''lot''' of these very dangerous enemies if you aim for HundredPercentCompletion of the item encyclopedia.



** ''VideoGame/WarcraftIII'': Wisps are {{Nature Spirit}}s that act as the WorkerUnit for the [[OurElvesAreDifferent Night Elves]]. Their duties include mining gold from entangled mines, harvesting lumber without killing trees, creating buildings or being consumed to make [[WhenTreesAttack Ancients]]. They also have the Detonate ability that [[ActionBomb blows the wisp up]] to [[ManaDrain drain mana]], damage [[SummonMagic summoned]] units and dispel [[StatusBuff buffs]].\\

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** ''VideoGame/WarcraftIII'': Wisps are {{Nature Spirit}}s that act as the WorkerUnit for the [[OurElvesAreDifferent Night Elves]]. Their duties include mining gold from entangled mines, harvesting lumber without killing trees, creating buildings or being consumed to make [[WhenTreesAttack Ancients]]. They also have the Detonate ability that [[ActionBomb blows the wisp up]] to [[ManaDrain drain mana]], damage [[SummonMagic summoned]] units units, and dispel [[StatusBuff buffs]].\\



* In ''Roleplay/TheGamersAlliance'', wisps are semi-sentient balls of light which are attracted to anything which oozes with mana, whether it's a place of power or a creature. They live by leeching magic from their target and are thus desired by mages who wish to channel the magic within them.
* In "If You See Ghost Lights, Don't Leave the Trail", a CreepyPasta, the narrator describes his run-in with them. His friend, a folklore buff, states that sometimes they lead to a body, sometimes to treasure, and sometimes to the persuer's death. Subverted, however, because they turn out to be the GlowingEyelightsOfUndeath of a group of ghostly murdered factory workers.

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* In ''Roleplay/TheGamersAlliance'', wisps are semi-sentient balls of light which that are attracted to anything which oozes with mana, whether it's a place of power or a creature. They live by leeching magic from their target and are thus desired by mages who wish to channel the magic within them.
* In "If You See Ghost Lights, Don't Leave the Trail", a CreepyPasta, the narrator describes his run-in with them. His friend, a folklore buff, states that sometimes they lead to a body, sometimes to treasure, and sometimes to the persuer's pursuer's death. Subverted, however, because they turn out to be the GlowingEyelightsOfUndeath of a group of ghostly murdered factory workers.

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* In ''VideoGame/MortalKombatX'', Ermac (who is a being made of [[MergerOfSouls thousands of souls shoved into one body]]) has green lights similar to these orbiting him in his [[SoulPower Master Of Souls]] [[StanceSystem variation.]] He can use them as projectiles to temporarily paralyze the opponent.

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* In ''VideoGame/MortalKombatX'', ''VideoGame/TheLegendOfZeldaTwilightPrincess'': At night and within dungeons, only the lanterns of the ghostly Poes are visible to human senses as faint blue flames hovering in midair.
* ''VideoGame/MortalKombatX'':
Ermac (who is a being made of [[MergerOfSouls thousands of souls shoved into one body]]) has green lights similar to these orbiting him in his [[SoulPower Master Of Souls]] [[StanceSystem variation.]] He can use them as projectiles to temporarily paralyze the opponent.
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See HitodamaLight for ghostly lights of Japanese folklore, FauxFlame for a supernatural illusion of fire conjured up by someone, and SparkFairy for fairies or magical insects depicted as a point of light. SupernaturalLight is the SuperTrope. %%How is TreacherousSpiritChase similar?

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See HitodamaLight for ghostly lights of Japanese folklore, FauxFlame for a supernatural illusion of fire conjured up by someone, and SparkFairy for fairies or magical insects depicted as a point of light. When the wisp is explicitly a living, predatory being, see also LuringInPrey. SupernaturalLight is the SuperTrope. %%How is TreacherousSpiritChase similar?
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* ''VideoGame/{{Temtem}}'': Aohi is wreathed in blue flames, and has a trait called Ignis Fatuus, which is the Latin name for will-o'-the-wisps.

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* ''VideoGame/{{Temtem}}'': Aohi is a Mental and Fire type that's wreathed in blue flames, flames and has a trait called Ignis Fatuus, which is the Latin name for will-o'-the-wisps.
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* ''VideoGame/{{Temtem}}'': Aohi is wreathed in blue flames, and has a trait called Ignis Fatuus, which is the Latin name for will-o'-the-wisps.
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* ''Anime/PumpkinScissors'': Invoked. The [[SuperSoldier 901st]] used BottledHeroicResolve in the form of a special kind of lamp oil that burns at a specific frequency of blue light that drove them AxCrazy. At a distance, at night, this looked like Will O' the Whisps, and a legend sprang up around them that they were evil ghosts "guided by the Will-of-the-Wisp."

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* ''Anime/PumpkinScissors'': Invoked. {{Invoked|Trope}} in ''Manga/PumpkinScissors''. The [[SuperSoldier 901st]] used BottledHeroicResolve in the form of a special kind of lamp oil that burns burning at a specific frequency of blue light that drove them AxCrazy. At a distance, at night, this looked like Will O' the Whisps, and a legend sprang up around them that they were evil ghosts "guided by the Will-of-the-Wisp."Will-of-the-Wisp".

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* ''Franchise/{{Digimon}}'': Kyuubimon's Onibidama is an attack in form of nine ghostly fireballs fired from the the tips of its nine tails.
* ''Anime/PokemonTheSeries'':
** The attack Will'o-wisp is initially portrayed as an offensive attack, unlike in the games where it's just a status debuff. In the games, it wouldn't effect Fire-types, but in the anime, Ash's Charizard got his by this attack as if it's a regular attack. Later generations would depict this attack correctly.
** All of Ash's Fire-types (except Incineroar) teaches his Gengar how to learn Will-o'wisp, even though none of them actually know this move themselves. Gengar manages to learn it and uses it on Paul's Metagross to inflict the Burn status on it and win the battle. Gengar continues to use this move during the Master Tournament.



[[folder: Gamebooks]]

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[[folder: Gamebooks]][[folder:Gamebooks]]
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[[ALightInTheDistance A spectral light is spotted]] upon the misty moors one night. If by chance there are travelers who are lost, the Will-o'-the-Wisp's light is an alluring sight, but a savvy traveler knows that the light of the Wisp may only lead them further astray. The light itself is supposed to resemble a flickering flame. The explanation for the lights is that the areas where the flames were often seen were bogs, and the flames were the result of methane combustion in the air.

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[[ALightInTheDistance A spectral light is spotted]] upon the misty moors one night. If by chance there are travelers who are lost, the Will-o'-the-Wisp's light is an alluring sight, but a savvy traveler knows that the light of the Wisp may only lead them further astray. The light itself is supposed to resemble a flickering flame. The explanation for the lights is that the areas where the flames were often seen were bogs, [[SwampsAreEvil bogs]], and the flames were the result of methane combustion in the air.
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** [[https://scryfall.com/card/clb/10/beckoning-will-o-wisp Beckoning Will-o'-Wisp]] depicts a group of floating flames in a forest. Its special rule, ''Lure the Unwary'', allows it to mark an enemy creature so that the player's own get a bonus when attacking it.
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* ''TabletopGame/InNomine'': Will'o'wisps are the least form of ghosts, having sacrificed every part of their spiritual selves save for sheer Will in their struggle to remain anchored to the physical world. They cannot affect the material realm beyond manifesting as balls of light or pockets of cold, and lack the intelligence to do much even if they could do more. They're sad, lonely, wandering things, lacking the ability to let go of the material realm and having long forgotten why they wanted to stay.
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And now nobody can release it because nobody uses floppies anymore!

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* ''Series/SoWeird'': The Phillips family encounters a chaotic and hostile Will-o-the-Wisp on several occasions, the first incident happening when Fiona and Jack are lost in the woods. It can possess people or objects (first Jack, then Molly, then a failed attempt at Annie, and then Fi's computer) and work various forms of magic, and it can only be sent away either by invoking its true name, [[spoiler:Bricriu]], or by fulfilling a deal. [[spoiler:In its last appearance, Fi traps it on a floppy disc, keeping it captive and harmless indefinitely.]]

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* In ''Literature/TheBartimaeusTrilogy'' books, Will-o'-the-wisps are small spirits that are described as "struggling to keep up with the times." Visible as flickering flames on the first plane, they were once employed to lure travelers to their death in pits or quags, but with the invention of cities, were employed to lurk over manhole covers, to rather less effect.
* In the English folktale "Literature/TheBuriedMoon," the Moon is captured by evil creatures while WalkingTheEarth (long story), and buried under a great stone at the foot of a twisted tree, with a will o' the wisp keeping watch to make sure she doesn't escape. Naturally, after a time, a local wise woman has a vision of "a coffin, a cross, and a candle," and sends a few brave souls out to search for those signs, and find where the Moon is hidden.

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* In ''Literature/TheBartimaeusTrilogy'' books, ''Literature/TheBartimaeusTrilogy'': Will-o'-the-wisps are small spirits that are described as "struggling to keep up with the times." Visible as flickering flames on the first plane, they were once employed to lure travelers to their death in pits or quags, but with the invention of cities, were employed to lurk over manhole covers, to rather less effect.
* In the English folktale "Literature/TheBuriedMoon," the "Literature/TheBuriedMoon": The Moon is captured by evil creatures while WalkingTheEarth (long story), and buried under a great stone at the foot of a twisted tree, with a will o' the wisp keeping watch to make sure she doesn't escape. Naturally, after After a time, a local wise woman has a vision of "a coffin, a cross, and a candle," and sends a few brave souls out to search for those signs, and find where the Moon is hidden.hidden.
* ''Literature/{{Dracopedia}}'': Willowisps are a species of [[FairyDragons feydragons]] native to marshes, with bioluminescent tail tips and throat sacks. They feature in many folktales and legends, but hunting for their luminous glands has devastated their populations and they're believed to be extinct.



* In ''Literature/TheLordOfTheRings'' when Sam and Frodo are being guided across the Dead Marshes by Gollum he warns them not look at them. His term for them is "corpse candles."

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* In ''Literature/TheLordOfTheRings'' when ''Literature/TheLordOfTheRings'': When Sam and Frodo are being guided across the Dead Marshes by Gollum he warns them not look at them. His term for them is "corpse candles."

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