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* MsFanservice / LeaningOnTheFourthWall: The bathtub girl in Paragraph 2, who exists only to prevent gamers from reading through the Paragraphs book to cheat.

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Removed: 57

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* GangOfBullies : The kids in Highpool who laugh at your troop of hardened soldiers falling on some slippery rocks. [[VideogameCrueltyPotential You can kill them]] if you choose to, although everyone hates you for it and it results in the town becoming deserted.
** Only if you pick up the loot dropped by the Red Ryder.

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* GangOfBullies : GangOfBullies: The kids in Highpool who laugh at your troop of hardened soldiers falling on some slippery rocks. [[VideogameCrueltyPotential You can kill them]] if you choose to, although everyone hates you for it and it results in the town becoming deserted.
** Only if you pick up the loot dropped by the Red Ryder.
deserted.

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* BoringButPracitcal: Assault rifles are, short of rockets and energy weapons, the most practical weapons around.

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* BoringButPracitcal: BoringButPractical: Assault rifles are, short of rockets and energy weapons, the most practical weapons around.


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**Only if you pick up the loot dropped by the Red Ryder.
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* AKA47: Averted. Weapons are either real-life weapons, fictional sci-fi guns or fictional advanced versions of weapons that existed in 1988.

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* AKA47: Averted. Weapons are either real-life weapons, firearms, fictional sci-fi guns or fictional advanced versions of weapons that existed in 1988.contemporary guns, as explained by the [AllThereInTheManual manual].

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* AKA47

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* AKA47AKA47: Averted. Weapons are either real-life weapons, fictional sci-fi guns or fictional advanced versions of weapons that existed in 1988.


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* BoringButPracitcal: Assault rifles are, short of rockets and energy weapons, the most practical weapons around.
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* VideoGameCrueltyPotential: Killing the kids at Highpool.

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* VideoGameCrueltyPotential: Killing the kids at Highpool.Highpool.

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''[[http://wasteland.inxile-entertainment.com/ Your mind just exploded like a blood sausage.]]''
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After a very successful [[http://www.kickstarter.com/projects/inxile/wasteland-2 crowdsourced support campaign]], [=InXile=] Entertainment, under Brian Fargo's leadership, have begun work on the sequel - ''Wasteland 2'', with ObsidianEntertainment, and ChrisAvellone in particular, joining in as co-developers. The game is currently expected for a October 2013 release.

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After a very successful [[http://www.kickstarter.com/projects/inxile/wasteland-2 crowdsourced support campaign]], [=InXile=] Entertainment, under Brian Fargo's leadership, have begun work on the sequel - sequel, ''Wasteland 2'', with ObsidianEntertainment, and ChrisAvellone in particular, joining in as co-developers. The game is currently expected for a October 2013 release.
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After a very successful [[http://www.kickstarter.com/projects/inxile/wasteland-2 crowdsourced support campaign]], [=InXile=] Entertainment, under Brian Fargo's leadership, have begun work on the project, with ObsidianEntertainment, and ChrisAvellone in particular, joining in as co-developers. The game is currently expected for a October 2013 release.

to:

After a very successful [[http://www.kickstarter.com/projects/inxile/wasteland-2 crowdsourced support campaign]], [=InXile=] Entertainment, under Brian Fargo's leadership, have begun work on the project, sequel - ''Wasteland 2'', with ObsidianEntertainment, and ChrisAvellone in particular, joining in as co-developers. The game is currently expected for a October 2013 release.
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After a very successful [[http://www.kickstarter.com/projects/inxile/wasteland-2 crowdsourced support campaign]], [=InXile=] Entertainment, under leadership by Brian Fargo, have begun work on the project, with ObsidianEntertainment, and ChrisAvellone in particular, joining in as co-developers. The game is currently expected for a October 2013 release.

to:

After a very successful [[http://www.kickstarter.com/projects/inxile/wasteland-2 crowdsourced support campaign]], [=InXile=] Entertainment, under leadership by Brian Fargo, Fargo's leadership, have begun work on the project, with ObsidianEntertainment, and ChrisAvellone in particular, joining in as co-developers. The game is currently expected for a October 2013 release.
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After a very successful [[http://www.kickstarter.com/projects/inxile/wasteland-2 crowdsourced support campaign]], [=InXile=] Entertainment, under leadership by Brian Fargo, have begun work on the project, with ObsidianEntertainment, and ChrisAvellone in particular, on as co-developers. The game is currently expected for a October 2013 release.

to:

After a very successful [[http://www.kickstarter.com/projects/inxile/wasteland-2 crowdsourced support campaign]], [=InXile=] Entertainment, under leadership by Brian Fargo, have begun work on the project, with ObsidianEntertainment, and ChrisAvellone in particular, on joining in as co-developers. The game is currently expected for a October 2013 release.
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A [[http://www.kickstarter.com/projects/inxile/wasteland-2 sequel is now beginning funding and pre-production]] with strong hopes for crowdsourced support.

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A After a very successful [[http://www.kickstarter.com/projects/inxile/wasteland-2 sequel is now beginning funding and pre-production]] with strong hopes for crowdsourced support.
support campaign]], [=InXile=] Entertainment, under leadership by Brian Fargo, have begun work on the project, with ObsidianEntertainment, and ChrisAvellone in particular, on as co-developers. The game is currently expected for a October 2013 release.
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A [[http://beefjack.com/news/brian-fargos-wasteland-sequel-kickstarter-starting-this-week/ sequel is now beginning funding and pre-production]] with strong hopes for crowdsourced support.

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A [[http://beefjack.com/news/brian-fargos-wasteland-sequel-kickstarter-starting-this-week/ [[http://www.kickstarter.com/projects/inxile/wasteland-2 sequel is now beginning funding and pre-production]] with strong hopes for crowdsourced support.
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to:

A [[http://beefjack.com/news/brian-fargos-wasteland-sequel-kickstarter-starting-this-week/ sequel is now beginning funding and pre-production]] with strong hopes for crowdsourced support.

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* NonLethalKO: Most enemy attacks knock you out, and you can get back up later.



* RegeneratingHealth: You can get back to full health by waiting. In some versions, when your entire party is unconscious, they may recover after a few minutes. However, if you are sick or became seriously wounded from combat, you must get medical treatment or die.



* VideoGameCrueltyPotential: Killing the kids at Highpool.
* WalkItOff

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* VideoGameCrueltyPotential: Killing the kids at Highpool.
* WalkItOff
Highpool.
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* AddedAlliterativeAppeal In the southeast corner of the agricultural center's farm, there are four foot tall pears. They're pleasingly plump, and perfectly prepared to possibly plummet.
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--> VAX and Christina in particular will use full auto (which empties a magazine) as an attack option 90% of the time, wasting precious ammunition, especially if they're using energy weapons.

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--> ** VAX and Christina in particular will use full auto (which empties a magazine) as an attack option 90% of the time, wasting precious ammunition, especially if they're using energy weapons.
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--> VAX and Christina in particular will use full auto (which empties a magazine) as an attack option 90% of the time, wasting precious ammunition, especially if they're using energy weapons.
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Moving to YMMV.


* GoodBadBugs: When Dan Citrine leads the party, lots of events fail to trigger. Most of them are things like land mines.

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* ArtificialStupidity: Among other things, party [=NPCs=] can't tell between friendly and non-friendly non-party [=NPCs=].
* GangOfBullies : The kids in Highpool who laugh at your troop of hardened soldiers falling on some slippery rocks. [[VideogameCrueltyPotential You can kill them]] if you choose to, although everyone hates you for it and it results in the town becoming deserted.



* ArtificialStupidity: [=NPCs=] were only under a reasonable amount of control by the player. Often they would refuse to take orders or take them too well.
** "[[TriggerHappy Ace]] rips a clip on the rabbit."

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* ArtificialStupidity: [=NPCs=] were are only under a reasonable amount of control by the player. Often they would refuse to take orders or take them too well.
**
well. They also can't tell between friendly and non-friendly non-party [=NPCs=].
-->
"[[TriggerHappy Ace]] rips a clip on the rabbit."


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* GangOfBullies : The kids in Highpool who laugh at your troop of hardened soldiers falling on some slippery rocks. [[VideogameCrueltyPotential You can kill them]] if you choose to, although everyone hates you for it and it results in the town becoming deserted.

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** The game's AI is a crapshoot too, since among other things, party [=NPCs=] can't tell between friendly and non-friendly non-party [=NPCs=].


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* ArtificialStupidity: Among other things, party [=NPCs=] can't tell between friendly and non-friendly non-party [=NPCs=].

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This is YMMV; if a sequel is planned it needs to be in the description


* AndTheFandomRejoiced: One of the original designers, Bryan Fargo, has recently acquired the rights to the Wasteland title.
** 'Recently' meaning [[DevelopmentHell several years ago]].
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Cloning Blues added.

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* CloningBlues: If you take the time to learn the associated skills, you can clone any of your party members. This can be used either to invoke WeHaveReserves should you manage to lose one of them in battle OR to outfit your team with a carbon copy of your most badass Ranger to increase the team's overall badassitude.
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* HealingPotion: One of the earliest complete aversions.
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Fixed red links


* ActionGirl: Christina, one of the few recruitable NPCs who has a unique picture.

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* ActionGirl: Christina, one of the few recruitable NPCs [=NPCs=] who has a unique picture.



** The game's AI is a crapshoot too, since among other things, party NPCs can't tell between friendly and non-friendly non-party NPCs.

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** The game's AI is a crapshoot too, since among other things, party NPCs [=NPCs=] can't tell between friendly and non-friendly non-party NPCs.[=NPCs=].



* ArtificialStupidity: NPCs were only under a reasonable amount of control by the player. Often they would refuse to take orders or take them too well.

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* ArtificialStupidity: NPCs [=NPCs=] were only under a reasonable amount of control by the player. Often they would refuse to take orders or take them too well.



* RailRoading: Beautifully averted. While the car takes you from city to city and there are two locations that NPCs need to reveal, but otherwise, you are free to explore the whole map, returning to any earlier location you like and even trying farther ahead ones.

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* RailRoading: Beautifully averted. While the car takes you from city to city and there are two locations that NPCs [=NPCs=] need to reveal, but otherwise, you are free to explore the whole map, returning to any earlier location you like and even trying farther ahead ones.
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** 'Recently' meaning [[DevelopmentHell several years ago]].
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* GangOfBullies : The kids in Highpool who laugh at your troop of hardened soldiers falling on some slippery rocks.

to:

* GangOfBullies : The kids in Highpool who laugh at your troop of hardened soldiers falling on some slippery rocks. [[VideogameCrueltyPotential You can kill them]] if you choose to, although everyone hates you for it and it results in the town becoming deserted.
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fixed red link


* AntiVillain: Finster believes that with nuclear holocaust humanity has proven to be bad stewards of the earth, so he is terraforming it to start over. The PCs are just in his way.

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* AntiVillain: Finster believes that with nuclear holocaust humanity has proven to be bad stewards of the earth, so he is terraforming it to start over. The PCs [=PCs=] are just in his way.
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* AnObnoxiousOfBullies : The kids in Highpool who laugh at your troop of hardened soldiers falling on some slippery rocks.

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* AnObnoxiousOfBullies GangOfBullies : The kids in Highpool who laugh at your troop of hardened soldiers falling on some slippery rocks.
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* ExpositionBreaks: Conveniently broken out into paragraphs.

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* ExpositionBreaks: {{Exposition Break}}s: Conveniently broken out into paragraphs.

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