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* BeanstalkParody: A level that takes place on a giant beanstalk. This may often involve fighting [[BigCreepyCrawlies giant insects]] and [[BubblyClouds walking across clouds]], and you might even have to fight a giant at the end of the stage.
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Sorting. The page listing both game-specific and simply very common settings was not good for focus. Also cut a few tropes which don't actually refer to settings of any sort.
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!!Subtropes:
to:
These settings are specifically focused on describing types of video game settings, and aren't generally applicable to other media outside of the context of discussing or portraying games.
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* AbandonedLaboratory: The deeper you go into the lab, the more likely you will find the horrors of unethical science.
* AbandonedMine: Nothing but old, yet still-functioning mining equipment here. Maybe they shouldn't have DugTooDeep…
* AbandonedMine: Nothing but old, yet still-functioning mining equipment here. Maybe they shouldn't have DugTooDeep…
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* AbsurdlySpaciousSewer: If it isn't for combating toilet abuse, it's a whole new level.
* AdvancingWallOfDoom: Something deadly is chasing after you.
* AdvancingWallOfDoom: Something deadly is chasing after you.
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* AmusementPark: A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel, and the HallOfMirrors.
* AmusementParkOfDoom: The aforementioned level, but since the villain has booby-trapped it or built it for nefarious purposes, [[EverythingTryingToKillYou everything is trying to kill you the moment you try them out]].
* AmusementParkOfDoom: The aforementioned level, but since the villain has booby-trapped it or built it for nefarious purposes, [[EverythingTryingToKillYou everything is trying to kill you the moment you try them out]].
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* AsteroidThicket: The typical asteroid field that requires shooting your way through to survive.
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* BewareTheSkullBase: An dungeon level that takes place in a skull themed base or fortress.
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* BigFancyCastle: A level that takes place inside a castle. Hopefully [[YourPrincessIsInAnotherCastle the princess is actually in this one]].
* BigStormEpisode: A level which takes place in stormy weather.
* BigStormEpisode: A level which takes place in stormy weather.
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* BleakBorderbase: A level set at the edge of civilization, typically where the PlayerCharacter is ReassignedToAntarctica.
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* BossCorridor: ItsQuietTooQuiet.
to:
* BossCorridor: ItsQuietTooQuiet.A usually empty corridor that precedes a boss battle.
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* BuildLikeAnEgyptian: A big, old, sandy pyramid, commonly found in the ShiftingSandLand. If the devs are feeling particularly creative, you might get a big, old, sandy sphinx instead, complete with a puzzle or [[RiddleOfTheSphinx riddle]] that you have to solve in order to get the treasure inside.
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* CaveBehindTheFalls: Where are the secrets hiding? Look behind the waterfall. Can be a small feature in another level type or a level in and of itself.
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* CircusOfFear: [[CreepyCircusMusic Scary music]], [[TheFreakshow freaky performers]], [[MonsterClown killer clowns]]… the circus has come to town indeed. Expect gratuitous platforming sequences of TightropeWalking and trapeze swinging.
* ClockworksArea: An industrial area filled with moving gears and wheels.
* ConstructionZoneCalamity: A level that takes place in a construction site. What is being built here exactly, and is it safe at all? [[NoOSHACompliance It's not their concern.]] Just watch for reckless wrecking balls, falling bricks and rivets, swinging girder platforms, pounding hydraulic weights, and gratuitous pits of wet cement.
* ContainerMaze: A labyrinth of crates or containers in a warehouse, storeroom or dock.
* CrystalLandscape: A setting filled with or completely composed of crystals, gemstones and jewels.
* {{Cyberspace}}: The internet as a physical level.
* ClockworksArea: An industrial area filled with moving gears and wheels.
* ConstructionZoneCalamity: A level that takes place in a construction site. What is being built here exactly, and is it safe at all? [[NoOSHACompliance It's not their concern.]] Just watch for reckless wrecking balls, falling bricks and rivets, swinging girder platforms, pounding hydraulic weights, and gratuitous pits of wet cement.
* ContainerMaze: A labyrinth of crates or containers in a warehouse, storeroom or dock.
* CrystalLandscape: A setting filled with or completely composed of crystals, gemstones and jewels.
* {{Cyberspace}}: The internet as a physical level.
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* DecadeDissonance: Two cities side-by-side which are complete opposites.
* DerelictGraveyard: A place with a lot of burned-out, ruined, rusty, or generally abandoned ships or trains.
* DerelictGraveyard: A place with a lot of burned-out, ruined, rusty, or generally abandoned ships or trains.
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* DoomedHometown: The hero's home town is most probably going to be destroyed in a fiery blaze, generally by the BigBad.
* DownInTheDumps: A level that's based on a landfill or a scrapyard.
* DownInTheDumps: A level that's based on a landfill or a scrapyard.
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* ElaborateUndergroundBase: Underground is the best place for villains to hide.
* ElevatorActionSequence: When you find yourself on a big, spacious elevator, rest assured you're going to have an extended multi-combatant smackdown.
* ElevatorActionSequence: When you find yourself on a big, spacious elevator, rest assured you're going to have an extended multi-combatant smackdown.
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* FantasticNatureReserve: A zoo, wildlife reserve, or other home for supposedly extinct or mythical creatures.
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* FloatingContinent: An otherwise-normal place that's floating in the sky, often for no adequately-explored reason.
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* GameLevel: Hopefully when you finish one, [[YourPrincessIsInAnotherCastle your princess is not in another castle.]]
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* GameLevel: Hopefully when you finish one, [[YourPrincessIsInAnotherCastle your princess is not in another castle.]]castle]].
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* GravityScrew: A GimmickLevel which messes around with gravity in some way.
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* HauntedCastle: When the BigBoosHaunt is a BigFancyCastle.
* TheHedgeOfThorns: The pricklier relative of TheLostWoods and JungleJapes, where the player must keep from getting stabbed by the massive spikes in the maze of pokey plants.
* TheHedgeOfThorns: The pricklier relative of TheLostWoods and JungleJapes, where the player must keep from getting stabbed by the massive spikes in the maze of pokey plants.
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* IcePalace: A big, shiny palace made out of ice. Look out for ice spikes.
* IndyEscape: Areas where you have to chase away from boulders or other similar hazards forcing you to run.
* IslandOfMystery: An island containing much strangeness.
* IndyEscape: Areas where you have to chase away from boulders or other similar hazards forcing you to run.
* IslandOfMystery: An island containing much strangeness.
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* LighthousePoint: Spooky haunted lighthouse.
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* TheLostWoods: A huge, shadowy, sometimes creepy forest.
* LumberMillMayhem: Any place that contains gratuitous buzzsaws is dangerous enough to be level worthy.
* LumberMillMayhem: Any place that contains gratuitous buzzsaws is dangerous enough to be level worthy.
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* TheMaze: You will get lost here.
* MeatMoss: The walls are covered with flesh.
* MedievalEuropeanFantasy: Fantasy stories inevitably take place in a pastiche of medieval Europe.
* MeatMoss: The walls are covered with flesh.
* MedievalEuropeanFantasy: Fantasy stories inevitably take place in a pastiche of medieval Europe.
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* MonsterArena: Arena, often in the first or second big city visitable, where the party can fight slightly more advanced monsters at their leisure.
* MonsterTown: Baby monsters have to grow up somewhere, after all.
* MonsterTown: Baby monsters have to grow up somewhere, after all.
to:
* MonsterArena: Arena, An arena, often in the first or second big city visitable, where the party can fight slightly more advanced monsters at their leisure.
* MonsterTown: Baby monsters have to grow up somewhere, after all.leisure.
* MonsterTown: Baby monsters have to grow up somewhere, after all.
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* NiceDayDeadlyNight: A level gets more dangerous at night.
* NightmarishFactory: The only thing this factory produces is fear and horrors beyond your imagination.
* NightmarishFactory: The only thing this factory produces is fear and horrors beyond your imagination.
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* NorthIsColdSouthIsHot: When the north of the world map has all the cold regions, and the south has all the warm regions.
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* ObstacleSkiCourse: There is no such thing as a leisurely trip down the slopes.
* OminousFloatingCastle: A villainous base floating in the middle of absolutely nowhere.
* OminousFloatingCastle: A villainous base floating in the middle of absolutely nowhere.
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* TheOutsideWorld: Typically the vast explorable world beyond the tutorial, starting town or setting; narratively can be outside a place of confinement or seclusion.
* TheOverworld: Usually an open field or whatever the "neutral" terrain is for the setting, used in non linear games as a go between for other points of interest.
* TheOverworld: Usually an open field or whatever the "neutral" terrain is for the setting, used in non linear games as a go between for other points of interest.
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* PatchworkMap: When the game world is [[SpaceCompression considerably smaller than it would be in real life]], you have to pack in a bunch of different biomes in a very small area.
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* PipeMaze: Not only do you have to get to the end… you'll probably be soaked by the time you're done.
* PlanetHeck: A level of fire, brimstone and men with pitchforks.
* PlanetHeck: A level of fire, brimstone and men with pitchforks.
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* PollutedWasteland: An extremely polluted area filled with deadly waste and poisonous gas, courtesy of your friendly neighborhood ToxicInc
* PortTown: It's a city that's got [[GetOnTheBoat boats to get on]].
* PortTown: It's a city that's got [[GetOnTheBoat boats to get on]].
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* RecurringLocation: A place which is not the main hub or boss area in a series, but which appears over and over again within the same series.
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* RibcageRidge: A level that takes place in the skeletal remains of a large creature.
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* RuinsForRuinsSake: Okay, they're ruins… but why are they there? What are they ruins ''of''?
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* SharkTunnel: A transparent underwater tunnel. Common in {{Racing Game}}s.
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* SinisterSubway: It's a subway, but haunted and spooky and dripping with stale water and monster-infested.
* SkateHeavenIsAPlaceOnEarth: You can skate anywhere, everywhere, and in fact ''must'' do so.
* SkateHeavenIsAPlaceOnEarth: You can skate anywhere, everywhere, and in fact ''must'' do so.
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* SoNearYetSoFar: The goal of your quest is very near or even right at the starting point, but you can't actually reach it until the climax.
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* SpaceStation: A level that takes place in a space station. May involve fighting aliens and/or robots, as well as a GravityScrew.
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* TechnoWreckage: A dilapidated high tech zone.
* TempleOfDoom: An ancient temple or city, complete with ancient traps designed to anciently behead or disembowel you.
* TempleOfDoom: An ancient temple or city, complete with ancient traps designed to anciently behead or disembowel you.
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* {{Tomorrowland}}: An inexplicably technologically-advanced area in a place where it obviously doesn't belong.
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* TreeTopTown: A level set in the tree tops of a forest, featuring treehouses, vine-swinging and, of course, BottomlessPits.
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* TropicalIslandAdventure: A tropical island. Usually an assortment of jungle, beach and temple levels, with an obligatory volcano in the middle.
* UltimateForge: The only place to make the Sword of Ultimate Plot Advancement, invariably somewhere very difficult to reach.
* UrbanRuins: A city fallen into ruin.
* UnderwaterBase: A base of operations kept on the sea floor. Climate-controlled, so there is no need to worry about drowning or decompression, but very likely the villain and his minions are stationed here, which brings its own set of problems.
* UltimateForge: The only place to make the Sword of Ultimate Plot Advancement, invariably somewhere very difficult to reach.
* UrbanRuins: A city fallen into ruin.
* UnderwaterBase: A base of operations kept on the sea floor. Climate-controlled, so there is no need to worry about drowning or decompression, but very likely the villain and his minions are stationed here, which brings its own set of problems.
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* UnderwaterRuins: Majestic, decrepit ruins of something or other surviving under the sea for millenia. Probably with fully-functioning treasure chests.
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* {{Wackyland}}: An especially whimsical, surreal, or nonsensical area in a video game.
* WhereItAllBegan: The location where the game ends and the location where the game begins are one and the same.
* TheWildWest: In the good ol' frontier, alongside the {{Wutai}} of {{Ninja}}s and GangplankGalleon of {{Pirates}}
* WindmillScenery: When the GreenHillZone features windmills as part of its geography.
* WhereItAllBegan: The location where the game ends and the location where the game begins are one and the same.
* TheWildWest: In the good ol' frontier, alongside the {{Wutai}} of {{Ninja}}s and GangplankGalleon of {{Pirates}}
* WindmillScenery: When the GreenHillZone features windmills as part of its geography.
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* {{Wutai}}: Obligatory East Asian pagoda-filled analogue. Expect to see {{ninja}}s, {{samurai}}, [[EverybodyWasKungFuFighting kung fu masters]], {{geisha}}, and/or TheThingThatGoesDoink
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!!Sometimes Video Game Levels
These are more general settings that can and do appear in multiple kinds of media, but which are also popular choices as video game areas.
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[[index]]
* AbandonedLaboratory: The deeper you go into the lab, the more likely you will find the horrors of unethical science.
* AbandonedMine: Nothing but old, yet still-functioning mining equipment here. Maybe they shouldn't have DugTooDeep…
* AmusementPark: A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel, and the HallOfMirrors.
* AmusementParkOfDoom: The aforementioned level, but since the villain has booby-trapped it or built it for nefarious purposes, [[EverythingTryingToKillYou everything is trying to kill you the moment you try them out]].
* AsteroidThicket: The typical asteroid field that requires shooting your way through to survive.
* BewareTheSkullBase: An dungeon level that takes place in a skull themed base or fortress.
* BigFancyCastle: A level that takes place inside a castle. Hopefully [[YourPrincessIsInAnotherCastle the princess is actually in this one]].
* BuildLikeAnEgyptian: A big, old, sandy pyramid, commonly found in the ShiftingSandLand. If the devs are feeling particularly creative, you might get a big, old, sandy sphinx instead, complete with a puzzle or [[RiddleOfTheSphinx riddle]] that you have to solve in order to get the treasure inside.
* CaveBehindTheFalls: Where are the secrets hiding? Look behind the waterfall. Can be a small feature in another level type or a level in and of itself.
* CircusOfFear: [[CreepyCircusMusic Scary music]], [[TheFreakshow freaky performers]], [[MonsterClown killer clowns]]… the circus has come to town indeed. Expect gratuitous platforming sequences of TightropeWalking and trapeze swinging.
* ClockworksArea: An industrial area filled with moving gears and wheels.
* ConstructionZoneCalamity: A level that takes place in a construction site. What is being built here exactly, and is it safe at all? [[NoOSHACompliance It's not their concern.]] Just watch for reckless wrecking balls, falling bricks and rivets, swinging girder platforms, pounding hydraulic weights, and gratuitous pits of wet cement.
* ContainerMaze: A labyrinth of crates or containers in a warehouse, storeroom or dock.
* CrystalLandscape: A setting filled with or completely composed of crystals, gemstones and jewels.
* {{Cyberspace}}: The internet as a physical level.
* DecadeDissonance: Two cities side-by-side which are complete opposites.
* DerelictGraveyard: A place with a lot of burned-out, ruined, rusty, or generally abandoned ships or trains.
* DoomedHometown: The hero's home town is most probably going to be destroyed in a fiery blaze, generally by the BigBad.
* DownInTheDumps: A level that's based on a landfill or a scrapyard.
* ElaborateUndergroundBase: Underground is the best place for villains to hide.
* ElevatorActionSequence: When you find yourself on a big, spacious elevator, rest assured you're going to have an extended multi-combatant smackdown.
* FloatingContinent: An otherwise-normal place that's floating in the sky, often for no adequately-explored reason.
* HauntedCastle: When the BigBoosHaunt is a BigFancyCastle.
* TheHedgeOfThorns: The pricklier relative of TheLostWoods and JungleJapes, where the player must keep from getting stabbed by the massive spikes in the maze of pokey plants.
* IcePalace: A big, shiny palace made out of ice. Look out for ice spikes.
* IslandOfMystery: An island containing much strangeness.
* LighthousePoint: Spooky haunted lighthouse.
* TheLostWoods: A huge, shadowy, sometimes creepy forest.
* LumberMillMayhem: Any place that contains gratuitous buzzsaws is dangerous enough to be level worthy.
* TheMaze: You will get lost here.
* MedievalEuropeanFantasy: Fantasy stories inevitably take place in a pastiche of medieval Europe.
* MonsterTown: Baby monsters have to grow up somewhere, after all.
* NiceDayDeadlyNight: A level gets more dangerous at night.
* NightmarishFactory: The only thing this factory produces is fear and horrors beyond your imagination.
* NorthIsColdSouthIsHot: When the north of the world map has all the cold regions, and the south has all the warm regions.
* ObstacleSkiCourse: There is no such thing as a leisurely trip down the slopes.
* OminousFloatingCastle: A villainous base floating in the middle of absolutely nowhere.
* TheOutsideWorld: Typically the vast explorable world beyond the tutorial, starting town or setting; narratively can be outside a place of confinement or seclusion.
* PatchworkMap: When the game world is [[SpaceCompression considerably smaller than it would be in real life]], you have to pack in a bunch of different biomes in a very small area.
* PipeMaze: Not only do you have to get to the end… you'll probably be soaked by the time you're done.
* PollutedWasteland: An extremely polluted area filled with deadly waste and poisonous gas, courtesy of your friendly neighborhood ToxicInc
* PortTown: It's a city that's got [[GetOnTheBoat boats to get on]].
* RecurringLocation: A place which is not the main hub or boss area in a series, but which appears over and over again within the same series.
* RibcageRidge: A level that takes place in the skeletal remains of a large creature.
* RuinsForRuinsSake: Okay, they're ruins… but why are they there? What are they ruins ''of''?
* SharkTunnel: A transparent underwater tunnel. Common in {{Racing Game}}s.
* SinisterSubway: It's a subway, but haunted and spooky and dripping with stale water and monster-infested.
* SkateHeavenIsAPlaceOnEarth: You can skate anywhere, everywhere, and in fact ''must'' do so.
* SpaceStation: A level that takes place in a space station. May involve fighting aliens and/or robots, as well as a GravityScrew.
* TechnoWreckage: A dilapidated high tech zone.
* TempleOfDoom: An ancient temple or city, complete with ancient traps designed to anciently behead or disembowel you.
* {{Tomorrowland}}: An inexplicably technologically-advanced area in a place where it obviously doesn't belong.
* TreeTopTown: A level set in the tree tops of a forest, featuring treehouses, vine-swinging and, of course, BottomlessPits.
* TropicalIslandAdventure: A tropical island. Usually an assortment of jungle, beach and temple levels, with an obligatory volcano in the middle.
* UltimateForge: The only place to make the Sword of Ultimate Plot Advancement, invariably somewhere very difficult to reach.
* UrbanRuins: A city fallen into ruin.
* UnderwaterBase: A base of operations kept on the sea floor. Climate-controlled, so there is no need to worry about drowning or decompression, but very likely the villain and his minions are stationed here, which brings its own set of problems.
* UnderwaterRuins: Majestic, decrepit ruins of something or other surviving under the sea for millenia. Probably with fully-functioning treasure chests.
* {{Wackyland}}: An especially whimsical, surreal, or nonsensical area in a video game.
* WhereItAllBegan: The location where the game ends and the location where the game begins are one and the same.
* TheWildWest: In the good ol' frontier, alongside the {{Wutai}} of {{Ninja}}s and GangplankGalleon of {{Pirates}}
* WindmillScenery: When the GreenHillZone features windmills as part of its geography.
* {{Wutai}}: Obligatory East Asian pagoda-filled analogue. Expect to see {{ninja}}s, {{samurai}}, [[EverybodyWasKungFuFighting kung fu masters]], {{geisha}}, and/or TheThingThatGoesDoink
[[/index]]
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* HailfirePeaks: A level that has two settings in one, e.g. half of the level is full of ice, the other half is full of fire.
to:
* HailfirePeaks: A level that has two heavily-contrasting settings in one, e.g. half of the level is full of ice, the other half is full of fire.
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* BossCorridor: It's quiet… Too quiet.
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* BossCorridor: It's quiet… Too quiet.ItsQuietTooQuiet.
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* BewareTheSkullBase: An dungeon level that takes place in a skull themed base.
to:
* BewareTheSkullBase: An dungeon level that takes place in a skull themed base.base or fortress.
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* BewareTheSkullBase: An dungeon level that takes place in a skull themed base.
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* MookThemedLevel: {{Mooks}} are the main attraction of this level.
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* SoNearYetSoFar: The goal of your quest is very near or even right at the starting point, but you can't actually reach it until the climax.
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* SchoolSettingSimulation: Levels taking place in schools. Learning stuff may or may not be required to ace these tests.
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* {{Studiopolis}}: Lights, camera, action! A level that takes place in a Hollywood-like setting.
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City levels now have their own dedicated trope, so removing Skyscraper City from the index.
* MetropolisLevel: A level taking place inside a huge bustling city. Expect to run across streets filled with [[EverythingTryingToKillYou crazy traffic]], scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.
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* SkyscraperCity: A level taking place inside a huge bustling metropolis. Expect to run across streets filled with [[EverythingTryingToKillYou crazy traffic]], scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.
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River Of Insanity is about doomed expeditions, not actual rivers. (Yes, it's a terrible and unclear name.)
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* RiverOfInsanity: You have to cross a river or travel down it. Watch out for jumping fish, crocodiles and the occasional rapids and waterfalls. Don't fall in!
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* WindmillScenery: When the GreenHillZone features windmills as part of its geography.
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* SpaceStation: A level that takes place in a space station. May involve fighting aliens and/or robots, as well as a GravityScrew.
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* ShiftingSandLand: The desert stage, [[{{Disney/Aladdin}} where it's flat and immense and the heat is intense…]]
to:
* ShiftingSandLand: The desert stage, [[{{Disney/Aladdin}} [[{{WesternAnimation/Aladdin}} where it's flat and immense and the heat is intense…]]
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* AsteroidThicket: The typical asteroid field that requires shooting your way through to stand a chance.
to:
* AsteroidThicket: The typical asteroid field that requires shooting your way through to stand a chance.survive.
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* AsteroidThicket: The typical asteroid field that requires shooting your way through to stand a chance.
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* BonusDungeon: An optional level where the enemies and challenges are typically harder than the VeryDefinitelyFinalDungeon.
to:
* BonusDungeon: An optional level where the enemies and challenges are typically harder than the VeryDefinitelyFinalDungeon.TheVeryDefinitelyFinalDungeon.
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* AmusementParkOfDoom: A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel and the HallOfMirrors, [[EverythingTryingToKillYou all waiting to kill you the moment you try them out]].
to:
* AmusementParkOfDoom: AmusementPark: A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel wheel, and the HallOfMirrors, HallOfMirrors.
* AmusementParkOfDoom: The aforementioned level, but since the villain has booby-trapped it or built it for nefarious purposes, [[EverythingTryingToKillYouall waiting everything is trying to kill you the moment you try them out]].
* AmusementParkOfDoom: The aforementioned level, but since the villain has booby-trapped it or built it for nefarious purposes, [[EverythingTryingToKillYou
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* SlideLevel: A level where you slide down a slope and avoid obstacles while trying to get to the end.
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None
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[[caption-width-right:500:Counterclockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, TheLostWoods, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]
to:
[[caption-width-right:500:Counterclockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, TheLostWoods, JungleJapes, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]
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* AbsurdlyShortLevel: An incredibly short level that takes a tiny amount of time to complete.
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[[caption-width-right:500:Clockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, TheLostWoods, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]
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Changed line(s) 4 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/new_super_mario_bros_wii_world_map.png]]
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Changed line(s) 87 (click to see context) from:
* HauntedCastle: When the BigBoosHaunt is really big and fancy.
to:
* HauntedCastle: When the BigBoosHaunt is really big and fancy.a BigFancyCastle.
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Added DiffLines:
* HauntedCastle: When the BigBoosHaunt is really big and fancy.
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Changed line(s) 165 (click to see context) from:
* TropicalIslandAdventure: A tropical island.
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* TropicalIslandAdventure: A tropical island. Usually an assortment of jungle, beach and temple levels, with an obligatory volcano in the middle.
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Changed line(s) 5,6 (click to see context) from:
[[caption-width-right:500:Clockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]
to:
[[caption-width-right:500:Clockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, TheLostWoods, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]