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* BeanstalkParody: A level that takes place on a giant beanstalk. This may often involve fighting [[BigCreepyCrawlies giant insects]] and [[BubblyClouds walking across clouds]], and you might even have to fight a giant at the end of the stage.

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Sorting. The page listing both game-specific and simply very common settings was not good for focus. Also cut a few tropes which don't actually refer to settings of any sort.


!!Subtropes:

to:

!!Subtropes:!!Always Video Game Levels
These settings are specifically focused on describing types of video game settings, and aren't generally applicable to other media outside of the context of discussing or portraying games.
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* AbandonedLaboratory: The deeper you go into the lab, the more likely you will find the horrors of unethical science.
* AbandonedMine: Nothing but old, yet still-functioning mining equipment here. Maybe they shouldn't have DugTooDeep…



* AbsurdlySpaciousSewer: If it isn't for combating toilet abuse, it's a whole new level.
* AdvancingWallOfDoom: Something deadly is chasing after you.



* AmusementPark: A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel, and the HallOfMirrors.
* AmusementParkOfDoom: The aforementioned level, but since the villain has booby-trapped it or built it for nefarious purposes, [[EverythingTryingToKillYou everything is trying to kill you the moment you try them out]].



* AsteroidThicket: The typical asteroid field that requires shooting your way through to survive.



* BewareTheSkullBase: An dungeon level that takes place in a skull themed base or fortress.



* BigFancyCastle: A level that takes place inside a castle. Hopefully [[YourPrincessIsInAnotherCastle the princess is actually in this one]].
* BigStormEpisode: A level which takes place in stormy weather.



* BleakBorderbase: A level set at the edge of civilization, typically where the PlayerCharacter is ReassignedToAntarctica.



* BossCorridor: ItsQuietTooQuiet.

to:

* BossCorridor: ItsQuietTooQuiet.A usually empty corridor that precedes a boss battle.



* BuildLikeAnEgyptian: A big, old, sandy pyramid, commonly found in the ShiftingSandLand. If the devs are feeling particularly creative, you might get a big, old, sandy sphinx instead, complete with a puzzle or [[RiddleOfTheSphinx riddle]] that you have to solve in order to get the treasure inside.



* CaveBehindTheFalls: Where are the secrets hiding? Look behind the waterfall. Can be a small feature in another level type or a level in and of itself.



* CircusOfFear: [[CreepyCircusMusic Scary music]], [[TheFreakshow freaky performers]], [[MonsterClown killer clowns]]… the circus has come to town indeed. Expect gratuitous platforming sequences of TightropeWalking and trapeze swinging.
* ClockworksArea: An industrial area filled with moving gears and wheels.
* ConstructionZoneCalamity: A level that takes place in a construction site. What is being built here exactly, and is it safe at all? [[NoOSHACompliance It's not their concern.]] Just watch for reckless wrecking balls, falling bricks and rivets, swinging girder platforms, pounding hydraulic weights, and gratuitous pits of wet cement.
* ContainerMaze: A labyrinth of crates or containers in a warehouse, storeroom or dock.
* CrystalLandscape: A setting filled with or completely composed of crystals, gemstones and jewels.
* {{Cyberspace}}: The internet as a physical level.



* DecadeDissonance: Two cities side-by-side which are complete opposites.
* DerelictGraveyard: A place with a lot of burned-out, ruined, rusty, or generally abandoned ships or trains.



* DoomedHometown: The hero's home town is most probably going to be destroyed in a fiery blaze, generally by the BigBad.
* DownInTheDumps: A level that's based on a landfill or a scrapyard.



* ElaborateUndergroundBase: Underground is the best place for villains to hide.
* ElevatorActionSequence: When you find yourself on a big, spacious elevator, rest assured you're going to have an extended multi-combatant smackdown.



* FantasticNatureReserve: A zoo, wildlife reserve, or other home for supposedly extinct or mythical creatures.



* FloatingContinent: An otherwise-normal place that's floating in the sky, often for no adequately-explored reason.



* GameLevel: Hopefully when you finish one, [[YourPrincessIsInAnotherCastle your princess is not in another castle.]]

to:

* GameLevel: Hopefully when you finish one, [[YourPrincessIsInAnotherCastle your princess is not in another castle.]]castle]].



* GravityScrew: A GimmickLevel which messes around with gravity in some way.



* HauntedCastle: When the BigBoosHaunt is a BigFancyCastle.
* TheHedgeOfThorns: The pricklier relative of TheLostWoods and JungleJapes, where the player must keep from getting stabbed by the massive spikes in the maze of pokey plants.



* IcePalace: A big, shiny palace made out of ice. Look out for ice spikes.
* IndyEscape: Areas where you have to chase away from boulders or other similar hazards forcing you to run.
* IslandOfMystery: An island containing much strangeness.



* LighthousePoint: Spooky haunted lighthouse.



* TheLostWoods: A huge, shadowy, sometimes creepy forest.
* LumberMillMayhem: Any place that contains gratuitous buzzsaws is dangerous enough to be level worthy.



* TheMaze: You will get lost here.
* MeatMoss: The walls are covered with flesh.
* MedievalEuropeanFantasy: Fantasy stories inevitably take place in a pastiche of medieval Europe.



* MonsterArena: Arena, often in the first or second big city visitable, where the party can fight slightly more advanced monsters at their leisure.
* MonsterTown: Baby monsters have to grow up somewhere, after all.

to:

* MonsterArena: Arena, An arena, often in the first or second big city visitable, where the party can fight slightly more advanced monsters at their leisure.
* MonsterTown: Baby monsters have to grow up somewhere, after all.
leisure.



* NiceDayDeadlyNight: A level gets more dangerous at night.
* NightmarishFactory: The only thing this factory produces is fear and horrors beyond your imagination.



* NorthIsColdSouthIsHot: When the north of the world map has all the cold regions, and the south has all the warm regions.



* ObstacleSkiCourse: There is no such thing as a leisurely trip down the slopes.
* OminousFloatingCastle: A villainous base floating in the middle of absolutely nowhere.



* TheOutsideWorld: Typically the vast explorable world beyond the tutorial, starting town or setting; narratively can be outside a place of confinement or seclusion.
* TheOverworld: Usually an open field or whatever the "neutral" terrain is for the setting, used in non linear games as a go between for other points of interest.

to:

* TheOutsideWorld: Typically the vast explorable world beyond the tutorial, starting town or setting; narratively can be outside a place of confinement or seclusion.
* TheOverworld: Usually an open field or whatever the "neutral" terrain is for the setting, A location of varying complexity used in non linear nonlinear games as a go between for other points of interest.



* PatchworkMap: When the game world is [[SpaceCompression considerably smaller than it would be in real life]], you have to pack in a bunch of different biomes in a very small area.



* PipeMaze: Not only do you have to get to the end… you'll probably be soaked by the time you're done.
* PlanetHeck: A level of fire, brimstone and men with pitchforks.

to:

* PipeMaze: Not only do you have to get to the end… you'll probably be soaked by the time you're done.
* PlanetHeck: A level of filled with fire, brimstone and men with pitchforks.



* PollutedWasteland: An extremely polluted area filled with deadly waste and poisonous gas, courtesy of your friendly neighborhood ToxicInc
* PortTown: It's a city that's got [[GetOnTheBoat boats to get on]].



* RecurringLocation: A place which is not the main hub or boss area in a series, but which appears over and over again within the same series.



* RibcageRidge: A level that takes place in the skeletal remains of a large creature.



* RuinsForRuinsSake: Okay, they're ruins… but why are they there? What are they ruins ''of''?



* SharkTunnel: A transparent underwater tunnel. Common in {{Racing Game}}s.



* SinisterSubway: It's a subway, but haunted and spooky and dripping with stale water and monster-infested.
* SkateHeavenIsAPlaceOnEarth: You can skate anywhere, everywhere, and in fact ''must'' do so.



* SoNearYetSoFar: The goal of your quest is very near or even right at the starting point, but you can't actually reach it until the climax.



* SpaceStation: A level that takes place in a space station. May involve fighting aliens and/or robots, as well as a GravityScrew.



* TechnoWreckage: A dilapidated high tech zone.
* TempleOfDoom: An ancient temple or city, complete with ancient traps designed to anciently behead or disembowel you.



* {{Tomorrowland}}: An inexplicably technologically-advanced area in a place where it obviously doesn't belong.



* TreeTopTown: A level set in the tree tops of a forest, featuring treehouses, vine-swinging and, of course, BottomlessPits.



* TropicalIslandAdventure: A tropical island. Usually an assortment of jungle, beach and temple levels, with an obligatory volcano in the middle.
* UltimateForge: The only place to make the Sword of Ultimate Plot Advancement, invariably somewhere very difficult to reach.
* UrbanRuins: A city fallen into ruin.
* UnderwaterBase: A base of operations kept on the sea floor. Climate-controlled, so there is no need to worry about drowning or decompression, but very likely the villain and his minions are stationed here, which brings its own set of problems.



* UnderwaterRuins: Majestic, decrepit ruins of something or other surviving under the sea for millenia. Probably with fully-functioning treasure chests.



* {{Wackyland}}: An especially whimsical, surreal, or nonsensical area in a video game.
* WhereItAllBegan: The location where the game ends and the location where the game begins are one and the same.
* TheWildWest: In the good ol' frontier, alongside the {{Wutai}} of {{Ninja}}s and GangplankGalleon of {{Pirates}}
* WindmillScenery: When the GreenHillZone features windmills as part of its geography.



* {{Wutai}}: Obligatory East Asian pagoda-filled analogue. Expect to see {{ninja}}s, {{samurai}}, [[EverybodyWasKungFuFighting kung fu masters]], {{geisha}}, and/or TheThingThatGoesDoink


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!!Sometimes Video Game Levels
These are more general settings that can and do appear in multiple kinds of media, but which are also popular choices as video game areas.
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[[index]]
* AbandonedLaboratory: The deeper you go into the lab, the more likely you will find the horrors of unethical science.
* AbandonedMine: Nothing but old, yet still-functioning mining equipment here. Maybe they shouldn't have DugTooDeep…
* AmusementPark: A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel, and the HallOfMirrors.
* AmusementParkOfDoom: The aforementioned level, but since the villain has booby-trapped it or built it for nefarious purposes, [[EverythingTryingToKillYou everything is trying to kill you the moment you try them out]].
* AsteroidThicket: The typical asteroid field that requires shooting your way through to survive.
* BewareTheSkullBase: An dungeon level that takes place in a skull themed base or fortress.
* BigFancyCastle: A level that takes place inside a castle. Hopefully [[YourPrincessIsInAnotherCastle the princess is actually in this one]].
* BuildLikeAnEgyptian: A big, old, sandy pyramid, commonly found in the ShiftingSandLand. If the devs are feeling particularly creative, you might get a big, old, sandy sphinx instead, complete with a puzzle or [[RiddleOfTheSphinx riddle]] that you have to solve in order to get the treasure inside.
* CaveBehindTheFalls: Where are the secrets hiding? Look behind the waterfall. Can be a small feature in another level type or a level in and of itself.
* CircusOfFear: [[CreepyCircusMusic Scary music]], [[TheFreakshow freaky performers]], [[MonsterClown killer clowns]]… the circus has come to town indeed. Expect gratuitous platforming sequences of TightropeWalking and trapeze swinging.
* ClockworksArea: An industrial area filled with moving gears and wheels.
* ConstructionZoneCalamity: A level that takes place in a construction site. What is being built here exactly, and is it safe at all? [[NoOSHACompliance It's not their concern.]] Just watch for reckless wrecking balls, falling bricks and rivets, swinging girder platforms, pounding hydraulic weights, and gratuitous pits of wet cement.
* ContainerMaze: A labyrinth of crates or containers in a warehouse, storeroom or dock.
* CrystalLandscape: A setting filled with or completely composed of crystals, gemstones and jewels.
* {{Cyberspace}}: The internet as a physical level.
* DecadeDissonance: Two cities side-by-side which are complete opposites.
* DerelictGraveyard: A place with a lot of burned-out, ruined, rusty, or generally abandoned ships or trains.
* DoomedHometown: The hero's home town is most probably going to be destroyed in a fiery blaze, generally by the BigBad.
* DownInTheDumps: A level that's based on a landfill or a scrapyard.
* ElaborateUndergroundBase: Underground is the best place for villains to hide.
* ElevatorActionSequence: When you find yourself on a big, spacious elevator, rest assured you're going to have an extended multi-combatant smackdown.
* FloatingContinent: An otherwise-normal place that's floating in the sky, often for no adequately-explored reason.
* HauntedCastle: When the BigBoosHaunt is a BigFancyCastle.
* TheHedgeOfThorns: The pricklier relative of TheLostWoods and JungleJapes, where the player must keep from getting stabbed by the massive spikes in the maze of pokey plants.
* IcePalace: A big, shiny palace made out of ice. Look out for ice spikes.
* IslandOfMystery: An island containing much strangeness.
* LighthousePoint: Spooky haunted lighthouse.
* TheLostWoods: A huge, shadowy, sometimes creepy forest.
* LumberMillMayhem: Any place that contains gratuitous buzzsaws is dangerous enough to be level worthy.
* TheMaze: You will get lost here.
* MedievalEuropeanFantasy: Fantasy stories inevitably take place in a pastiche of medieval Europe.
* MonsterTown: Baby monsters have to grow up somewhere, after all.
* NiceDayDeadlyNight: A level gets more dangerous at night.
* NightmarishFactory: The only thing this factory produces is fear and horrors beyond your imagination.
* NorthIsColdSouthIsHot: When the north of the world map has all the cold regions, and the south has all the warm regions.
* ObstacleSkiCourse: There is no such thing as a leisurely trip down the slopes.
* OminousFloatingCastle: A villainous base floating in the middle of absolutely nowhere.
* TheOutsideWorld: Typically the vast explorable world beyond the tutorial, starting town or setting; narratively can be outside a place of confinement or seclusion.
* PatchworkMap: When the game world is [[SpaceCompression considerably smaller than it would be in real life]], you have to pack in a bunch of different biomes in a very small area.
* PipeMaze: Not only do you have to get to the end… you'll probably be soaked by the time you're done.
* PollutedWasteland: An extremely polluted area filled with deadly waste and poisonous gas, courtesy of your friendly neighborhood ToxicInc
* PortTown: It's a city that's got [[GetOnTheBoat boats to get on]].
* RecurringLocation: A place which is not the main hub or boss area in a series, but which appears over and over again within the same series.
* RibcageRidge: A level that takes place in the skeletal remains of a large creature.
* RuinsForRuinsSake: Okay, they're ruins… but why are they there? What are they ruins ''of''?
* SharkTunnel: A transparent underwater tunnel. Common in {{Racing Game}}s.
* SinisterSubway: It's a subway, but haunted and spooky and dripping with stale water and monster-infested.
* SkateHeavenIsAPlaceOnEarth: You can skate anywhere, everywhere, and in fact ''must'' do so.
* SpaceStation: A level that takes place in a space station. May involve fighting aliens and/or robots, as well as a GravityScrew.
* TechnoWreckage: A dilapidated high tech zone.
* TempleOfDoom: An ancient temple or city, complete with ancient traps designed to anciently behead or disembowel you.
* {{Tomorrowland}}: An inexplicably technologically-advanced area in a place where it obviously doesn't belong.
* TreeTopTown: A level set in the tree tops of a forest, featuring treehouses, vine-swinging and, of course, BottomlessPits.
* TropicalIslandAdventure: A tropical island. Usually an assortment of jungle, beach and temple levels, with an obligatory volcano in the middle.
* UltimateForge: The only place to make the Sword of Ultimate Plot Advancement, invariably somewhere very difficult to reach.
* UrbanRuins: A city fallen into ruin.
* UnderwaterBase: A base of operations kept on the sea floor. Climate-controlled, so there is no need to worry about drowning or decompression, but very likely the villain and his minions are stationed here, which brings its own set of problems.
* UnderwaterRuins: Majestic, decrepit ruins of something or other surviving under the sea for millenia. Probably with fully-functioning treasure chests.
* {{Wackyland}}: An especially whimsical, surreal, or nonsensical area in a video game.
* WhereItAllBegan: The location where the game ends and the location where the game begins are one and the same.
* TheWildWest: In the good ol' frontier, alongside the {{Wutai}} of {{Ninja}}s and GangplankGalleon of {{Pirates}}
* WindmillScenery: When the GreenHillZone features windmills as part of its geography.
* {{Wutai}}: Obligatory East Asian pagoda-filled analogue. Expect to see {{ninja}}s, {{samurai}}, [[EverybodyWasKungFuFighting kung fu masters]], {{geisha}}, and/or TheThingThatGoesDoink
[[/index]]
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* HailfirePeaks: A level that has two settings in one, e.g. half of the level is full of ice, the other half is full of fire.

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* HailfirePeaks: A level that has two heavily-contrasting settings in one, e.g. half of the level is full of ice, the other half is full of fire.
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* BossCorridor: It's quiet… Too quiet.

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* BossCorridor: It's quiet… Too quiet.ItsQuietTooQuiet.
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* BewareTheSkullBase: An dungeon level that takes place in a skull themed base.

to:

* BewareTheSkullBase: An dungeon level that takes place in a skull themed base.base or fortress.
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* BewareTheSkullBase: An dungeon level that takes place in a skull themed base.
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* MookThemedLevel: {{Mooks}} are the main attraction of this level.
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* SoNearYetSoFar: The goal of your quest is very near or even right at the starting point, but you can't actually reach it until the climax.
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* SchoolSettingSimulation: Levels taking place in schools. Learning stuff may or may not be required to ace these tests.
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* {{Studiopolis}}: Lights, camera, action! A level that takes place in a Hollywood-like setting.

Added: 249

Removed: 254

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City levels now have their own dedicated trope, so removing Skyscraper City from the index.


* MetropolisLevel: A level taking place inside a huge bustling city. Expect to run across streets filled with [[EverythingTryingToKillYou crazy traffic]], scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.



* SkyscraperCity: A level taking place inside a huge bustling metropolis. Expect to run across streets filled with [[EverythingTryingToKillYou crazy traffic]], scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.
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River Of Insanity is about doomed expeditions, not actual rivers. (Yes, it's a terrible and unclear name.)


* RiverOfInsanity: You have to cross a river or travel down it. Watch out for jumping fish, crocodiles and the occasional rapids and waterfalls. Don't fall in!
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* WindmillScenery: When the GreenHillZone features windmills as part of its geography.
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* SpaceStation: A level that takes place in a space station. May involve fighting aliens and/or robots, as well as a GravityScrew.
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* ShiftingSandLand: The desert stage, [[{{Disney/Aladdin}} where it's flat and immense and the heat is intense…]]

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* ShiftingSandLand: The desert stage, [[{{Disney/Aladdin}} [[{{WesternAnimation/Aladdin}} where it's flat and immense and the heat is intense…]]
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* AsteroidThicket: The typical asteroid field that requires shooting your way through to stand a chance.

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* AsteroidThicket: The typical asteroid field that requires shooting your way through to stand a chance.survive.
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* AsteroidThicket: The typical asteroid field that requires shooting your way through to stand a chance.
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* BonusDungeon: An optional level where the enemies and challenges are typically harder than the VeryDefinitelyFinalDungeon.

to:

* BonusDungeon: An optional level where the enemies and challenges are typically harder than the VeryDefinitelyFinalDungeon.TheVeryDefinitelyFinalDungeon.
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* AmusementParkOfDoom: A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel and the HallOfMirrors, [[EverythingTryingToKillYou all waiting to kill you the moment you try them out]].

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* AmusementParkOfDoom: AmusementPark: A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel wheel, and the HallOfMirrors, HallOfMirrors.
* AmusementParkOfDoom: The aforementioned level, but since the villain has booby-trapped it or built it for nefarious purposes,
[[EverythingTryingToKillYou all waiting everything is trying to kill you the moment you try them out]].
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* SlideLevel: A level where you slide down a slope and avoid obstacles while trying to get to the end.
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[[caption-width-right:500:Counterclockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, TheLostWoods, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]

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[[caption-width-right:500:Counterclockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, TheLostWoods, JungleJapes, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]
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* AbsurdlyShortLevel: An incredibly short level that takes a tiny amount of time to complete.
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[[caption-width-right:500:Clockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, TheLostWoods, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]

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[[caption-width-right:500:Clockwise, [[caption-width-right:500:Counterclockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, TheLostWoods, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/new_super_mario_bros_wii_world_map.png]]

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[[quoteright:350:https://static.[[quoteright:350:[[VideoGame/NewSuperMarioBrosWii https://static.tvtropes.org/pmwiki/pub/images/new_super_mario_bros_wii_world_map.png]] png]]]]
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* HauntedCastle: When the BigBoosHaunt is really big and fancy.

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* HauntedCastle: When the BigBoosHaunt is really big and fancy.a BigFancyCastle.
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* HauntedCastle: When the BigBoosHaunt is really big and fancy.
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* TropicalIslandAdventure: A tropical island.

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* TropicalIslandAdventure: A tropical island. Usually an assortment of jungle, beach and temple levels, with an obligatory volcano in the middle.
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* ArtCourse: An art-themed level.
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[[caption-width-right:500:Clockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]

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[[caption-width-right:500:Clockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, TheLostWoods, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]

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