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* ''TabletopGame/StarTrekAdventures'': Characters' and ships' stats are given in two groups of six. These are combined one each at GM discretion to create the target range for a Task roll, for example Fitness + Medicine to hold down an unruly patient for treatment, or Daring + Medicine to try a novel procedure.
** Characters have the Attributes (ranges from about 6 to a cap of 12) of Control, Fitness, Presence, Daring, Insight, and Reason, and the Disciplines (ranges from 1 to 5) of Command, Security, Science, Conn, Engineering, and Medicine.
** Ships have the Systems of Comms, Engines, Structure, Computers, Sensors, and Weapons, and the Departments of Command, Security, Science, Conn, Engineering, and Medicine.
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* The very first thing you do in the 70's ''VideoGame/{{dnd}}'' game is randomly determine your Strength, Intelligence, Wisdom, Dexterity, and "Hits" (or HP) of your character. Each stat can be as low as 3 or as high as 18, with the higher number the better and numbers around 10 being the most probable to get. Notably, this stat line-up omits the Charisma from ''TabletopGame/DungeonsAndDragons'', probably due to the inability of the game to simulate conversation with [=NPCs=] the same way a flesh and blood dungeon-master could.
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** In addition, if systems play with this system to add a seventh stat, it is usually "luck" or some variant.

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** In addition, if systems play with
A LuckStat is the most common way of adding something new to
this system to add a seventh stat, it is usually "luck" or some variant.
setup.
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* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence, common sense, and street-smarts, and sometimes how good their imagination and lateral thinking ability is. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in Intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]

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* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence, common sense, and street-smarts, and sometimes how good their imagination and lateral thinking ability is. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in Intelligence but low in Wisdom, while someone with WisdomFromTheGutter SimpleMindedWisdom, WisdomFromTheGutter, or StreetSmart is often not that intelligent, but is quite wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]
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* ''VideoGame/TheOuterWorlds'' uses six stats: Strength (affects melee attack power, carry weight, and [[BulletTime TTD]] duration), Dexterity (affects reload speed, melee attack speed, and rate of durability depletion), Intelligence (affects critical damage and unlocks bonus dialogue options at low intelligence), Perception (affects accuracy and weakpoint damage), Charisma (affects RelationshipValues with factions), and Temperment (affects health regeneration and companion capabilities).

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* ''VideoGame/BaldursGate''
* ''VideoGame/PlanescapeTorment''

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* ''VideoGame/BaldursGate''
* ''VideoGame/PlanescapeTorment''
Many of the ''Dungeons and Dragons'' [=RPGs=] (''VideoGame/BaldursGate'', ''VideoGame/PlanescapeTorment'', etc), [[LicensedGame for obvious reasons]].
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* ''TabletopGame/WarhammerFantasyRoleplay'' includes the six stats in the core Characteristics that are tied to specific {{Skill Scores|AndPerks}} and affect secondary abilities: Strength (encumbrance and melee damage), Toughness (DamageReduction), Agility (ActionInitiative in 2[[superscript:nd]] Edition; named Dexterity in 1[[superscript:e]]), Intelligence, Willpower (intuition and mental fortitude), and Fellowship (social skills). Characteristics also include Weapon Skill, Ballistic Skill, and other edition-specific additions. In all cases, they're ranked from 1% to 100%, indicating the chance of succeeding on a challenge of average difficulty, with an average score of 30% for a human with no special training.


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* ''VideoGame/DivinityOriginalSinII'' uses five of the six: Strength for large melee weapon damage and carrying capacity; Finesse for light weapon and bow damage; Constitution for HitPoints; Intelligence for spell damage; and Wits for perceptiveness, [[ActionInitiative Initiative]], and CriticalHit chance. Charisma is replaced by a "Memory" stat for how many known Skills a character can access in one fight; the closest equivalent are the optional Civil Abilities "Persuasion" and "Bargaining".

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* ''VideoGame/DivinityOriginalSinII'' uses five of the six: Strength for large melee weapon damage and carrying capacity; Finesse for light weapon and bow damage; Constitution for HitPoints; Intelligence for spell damage; and Wits for perceptiveness, [[ActionInitiative Initiative]], and CriticalHit chance. Charisma is replaced by a "Memory" stat for how many known Skills a character can access in one fight; attribute; the closest equivalent equivalents are the optional Civil Abilities "Persuasion" and "Bargaining"."Bargaining" Civil Abilities, which are optional and have a separate {{Point Build|System}} pool.
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* ''TabletopGame/MazesAndMinotaurs'': Strength, Dexterity, and Charisma are respectively renamed to Might, Skill, and Grace. Wisdom gets separated into Wits (alertness and cleverness) and Will (resolve and self-discipline). Constitution and Intelligence are replaced by Luck.
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* ''VideoGame/DivinityOriginalSinII'' uses five of the six: Strength for large melee weapon damage and carrying capacity; Finesse for light weapon and bow damage; Constitution for HitPoints; Intelligence for spell damage; and Wits for perceptiveness, [[ActionInitiative Initiative]], and CriticalHit chance. Charisma is replaced by a "Memory" stat for how many known Skills a character can access in one fight; the closest equivalent are the optional Civil Abilities "Persuasion" and "Bargaining".
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* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts, and sometimes how good their imagination and lateral thinking ability is. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in Intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]

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* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence prudence, common sense, and street-smarts, and sometimes how good their imagination and lateral thinking ability is. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in Intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]
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* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how good their long term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.

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* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how good they are at logical puzzles, how good their long term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.
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* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how good their long-term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.
* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in Intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]

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* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how good their long-term long term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.
* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts.street-smarts, and sometimes how good their imagination and lateral thinking ability is. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in Intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]
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* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how many languages they can speak, etc. Used by mostly arcane magic classes.

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* '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how good their long-term memory is, how many languages they can speak, etc. Used by mostly arcane magic classes.
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* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]

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* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in intelligence Intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise.wise. Meanwhile, any shade of ThePhilosopher tends to rank high in both Intelligence and Wisdom.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]
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* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor is high in intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]

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* '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor or a DitzyGenius is high in intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]
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* ''TabletopGame/BetrayalAtHouseOnTheHill'' combines Strength and Constitution into "Might", Intelligence and Wisdom into "Knowledge", and renames Dexterity "Speed". Charisma is replaced with a SanityMeter.
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** In fifth edition, starting charaters rank from 3 (minimum die roll; racial penalties don't exist) to 20 (maximum die roll and racial bonus). Characters have a hard cap of 20, so it's entirely possible to start at this cap and never improve.

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** In fifth edition, starting charaters characters rank from 3 (minimum die roll; racial penalties don't exist) to 20 (maximum die roll and racial bonus). Characters have a hard cap of 20, so it's entirely possible to start at this cap and never improve.
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* Most if not all ''Franchise/{{Transformers}}'' action figures come with [[https://tfwiki.net/wiki/Tech_Spec Tech Specs]], which consist of Strength, Intelligence, Speed, Endurance, Rank, Courage, Fireblast, and Skill

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* Most if not all ''Franchise/{{Transformers}}'' action figures come with [[https://tfwiki.net/wiki/Tech_Spec Tech Specs]], which consist of Strength, Intelligence, Speed, Endurance, Rank, Courage, Fireblast, and SkillSkill.
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[[folder:Anime and Manga]]
* The Stands of ''Manga/JoJosBizarreAdventure'' have Destructive Power (str), Speed (dex), Range (how long from its user it can go), Power Persistence (con), Precision (int), and Development Potential (how much it can improve, and the only stat you generally want to see go ''down'').
[[/folder]]


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[[folder:Toys]]
* Most if not all ''Franchise/{{Transformers}}'' action figures come with [[https://tfwiki.net/wiki/Tech_Spec Tech Specs]], which consist of Strength, Intelligence, Speed, Endurance, Rank, Courage, Fireblast, and Skill
[[/folder]]
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removing wicks


* '''{{Strength}}'''[[labelnote:*]]May be called Prowess in some systems[[/labelnote]] - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit. Used by mostly martial classes.[[note]]Since the usefulness of this stat drastically drops in systems that aren't heavily HackAndSlash, its sometimes collapsed in with Constitution in variant systems.[[/note]]
* '''{{Dexterity}}'''[[labelnote:*]]Also known as Agility in some systems[[/labelnote]] - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be [[OneStatToRuleThemAll The God Stat]], particularly for combat purposes. Used by mostly stealth or ranged classes.[[note]]Due to its reputation as [[OneStatToRuleThemAll The God Stat]], this one is occasionally split into two in variant systems, splitting up its duties between them in some combination.[[/note]]
* '''{{Constitution}}'''[[labelnote:*]]Also known as Endurance, Toughness, or Vitality in some systems[[/labelnote]] - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc. Used almost universally by all classes (everybody wants HitPoints), but mostly focused on by those that use endurance. Also often associated with a particular form of willpower, namely the ability to [[NoSell take a hit without even flinching]] or to go [[{{Determinator}} far far longer than anyone really should be able to by sheer force of stubborness]].
* '''{{Intelligence}}'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how many languages they can speak, etc. Used by mostly arcane magic classes.
* '''{{Wisdom}}'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor is high in intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]
* '''{{Charisma}}'''[[labelnote:*]]May be known as Personality in some systems[[/labelnote]] - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is HackAndSlash, this is a DumpStat; to a player who likes to roleplay, or wants to run a [[ManipulativeBastard Manipulative]] / MagnificentBastard, it's the stat of choice. If social situations are at all important, this will be the stat for them. Asking whether or not this stat includes personal appearance or beauty is a good way to start a FlameWar in certain circles. As the poster child of the DumpStat, this is the first stat to go in many variant systems, although some systems instead handle its reputation by broadening its scope, to things as esoteric as "luck" or "stability of the soul".

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* '''{{Strength}}'''[[labelnote:*]]May '''Strength'''[[labelnote:*]]May be called Prowess in some systems[[/labelnote]] - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit. Used by mostly martial classes.[[note]]Since the usefulness of this stat drastically drops in systems that aren't heavily HackAndSlash, its sometimes collapsed in with Constitution in variant systems.[[/note]]
* '''{{Dexterity}}'''[[labelnote:*]]Also '''Dexterity'''[[labelnote:*]]Also known as Agility in some systems[[/labelnote]] - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be [[OneStatToRuleThemAll The God Stat]], particularly for combat purposes. Used by mostly stealth or ranged classes.[[note]]Due to its reputation as [[OneStatToRuleThemAll The God Stat]], this one is occasionally split into two in variant systems, splitting up its duties between them in some combination.[[/note]]
* '''{{Constitution}}'''[[labelnote:*]]Also '''Constitution'''[[labelnote:*]]Also known as Endurance, Toughness, or Vitality in some systems[[/labelnote]] - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc. Used almost universally by all classes (everybody wants HitPoints), but mostly focused on by those that use endurance. Also often associated with a particular form of willpower, namely the ability to [[NoSell take a hit without even flinching]] or to go [[{{Determinator}} far far longer than anyone really should be able to by sheer force of stubborness]].
* '''{{Intelligence}}'''[[labelnote:*]]May '''Intelligence'''[[labelnote:*]]May be known as Mind, IQ, or Intellect in some systems[[/labelnote]] - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how many languages they can speak, etc. Used by mostly arcane magic classes.
* '''{{Wisdom}}'''[[labelnote:*]]May '''Wisdom'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor is high in intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]
* '''{{Charisma}}'''[[labelnote:*]]May '''Charisma'''[[labelnote:*]]May be known as Personality in some systems[[/labelnote]] - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is HackAndSlash, this is a DumpStat; to a player who likes to roleplay, or wants to run a [[ManipulativeBastard Manipulative]] / MagnificentBastard, it's the stat of choice. If social situations are at all important, this will be the stat for them. Asking whether or not this stat includes personal appearance or beauty is a good way to start a FlameWar in certain circles. As the poster child of the DumpStat, this is the first stat to go in many variant systems, although some systems instead handle its reputation by broadening its scope, to things as esoteric as "luck" or "stability of the soul".

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moving stuff to JFF


Stats are usually measured in single-to-double digit numbers, ranging from 1 to 23 as the "human" levels of stats, 1 being the bare minimum and 23 being the utmost attainable after a lifetime of effort and overspecialization; 18 is the peak of "average human" potential. Anything from 24 and up is considered greater-than-mortal.

In order to list examples on the wiki, the stats have been broken down into varying tiers as follows

* '''12-15''' - Above Average. Characters whose stats fall into this stat-tier are better than most "normals", meaning they're better than, say, 50% of everyone else out there.
* '''16-19''' - Genius-level. Characters whose stats fall into this stat-tier are considered geniuses, savants, "gifted," what have you. These are your Olympic-level athletes, chess masters, etc.
* '''20-23''' - Superhuman. Characters who stats fall into this stat-tier are pushing the boundaries of "realistic" to the extreme. Expect movie physics to be evoked for physical feats, while characters on the more intellectual end fall into MagnificentBastard and ManipulativeBastard territories.
* '''24+''' - These characters are just too uber to be real. These are characters who are the paragons of their stats, and who first come to mind when mentioning a stat. Of course, statted characters from e.g. roleplaying textbooks easily go up to 40.
* '''40+''' - cosmic-scale or EldritchAbomination monsters, demon overlords, TheArchmage, and so forth: these kind of epic characters will usually have a 40 strength, charisma, or intelligence respectively.

This scale is based on 3rd edition DungeonsAndDragons. Other editions of D&D have different scales (2-25, 5-60, 8-30, and 3-20); see below.

Note that 11 on down aren't even listed, as "normal" is just too broad a range to cover. For characters whose weakest stat ranges from about 1-5, check DumpStat.

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Stats are usually measured in single-to-double digit numbers, ranging from 1 about 5 to 23 about 20 as the "human" levels of stats, 1 expected player range, with 10-11 being the bare minimum and 23 being the utmost attainable after a lifetime of effort and overspecialization; 18 is the peak of "average human" potential. Anything from 24 and up is considered greater-than-mortal.

In order to list examples on the wiki, the stats have been broken down into varying tiers as follows

* '''12-15''' - Above Average. Characters whose stats fall into this stat-tier are better than most "normals", meaning they're better than, say, 50% of everyone else out there.
* '''16-19''' - Genius-level. Characters whose stats fall into this stat-tier are considered geniuses, savants, "gifted," what have you. These are your Olympic-level athletes, chess masters, etc.
* '''20-23''' - Superhuman. Characters who stats fall into this stat-tier are pushing the boundaries of "realistic" to the extreme. Expect movie physics to be evoked for physical feats, while characters on the more intellectual end fall into MagnificentBastard and ManipulativeBastard territories.
* '''24+''' - These characters are just too uber to be real. These are characters who are the paragons of their stats, and who first come to mind when mentioning a stat. Of course, statted characters from e.g. roleplaying textbooks easily go up to 40.
* '''40+''' - cosmic-scale or EldritchAbomination monsters, demon overlords, TheArchmage, and so forth: these kind of epic characters will usually have a 40 strength, charisma, or intelligence respectively.

This scale is based on 3rd edition DungeonsAndDragons. Other editions of D&D have different
"average" score, but other scales (2-25, 5-60, 8-30, and 3-20); see below.

Note that 11
are common, some with a potentially infinite ceiling on down aren't even listed, as "normal" is just too broad a range to cover. For characters whose weakest stat ranges from about 1-5, check DumpStat.how high your scores can go.

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note


This scale is based on 3rd edition DungeonsAndDragons. Other editions of D&D have different scales (2-25, 5-60, 8-30, and 3-20); see below.



* ''TabletopGame/DungeonsAndDragons'', the TropeMaker. Early editions commonly houseruled in two additional stats, i.e. perception and appearance.

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* ''TabletopGame/DungeonsAndDragons'', the TropeMaker. Early editions commonly houseruled in two additional stats, i.e. perception and appearance. Although the ''scale'' of the stats depends heavily on edition:
** In first and second edition, starting characters rank from 2 (minimum on the die roll and racial penalty) to 19 (maximum roll and racial bonus). Top-level characters can theoretically go up to 25, although increasing stats is pretty hard and unlikely. Everything in the whole world has a cap of 25.
** In third and 3.5th edition, starting characters rank from 5 (minimum point buy and racial penalty) to 22 (maximum point buy and racial bonus). Top-level characters commonly reach 36 (easily, using standard magical items) and with enough optimization they can get above 60.
** In fourth edition, starting characters rank from 8 (minimum point buy; racial penalties don't exist) to 20 (maximum point buy and racial bonus). Top-level characters reach around 26 normally, or up to 30 if optimized.
** In fifth edition, starting charaters rank from 3 (minimum die roll; racial penalties don't exist) to 20 (maximum die roll and racial bonus). Characters have a hard cap of 20, so it's entirely possible to start at this cap and never improve.
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* '''40+''' - cosmic-scale or EldrtichAbomination monsters, demon overlords, TheArchmage, and so forth: these kind of epic characters will usually have a 40 strength, charisma, or intelligence respectively.

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* '''40+''' - cosmic-scale or EldrtichAbomination EldritchAbomination monsters, demon overlords, TheArchmage, and so forth: these kind of epic characters will usually have a 40 strength, charisma, or intelligence respectively.
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* ''VideoGame/Fallout'' uses the SPECIAL system, which is likewise these six stats plus a luck stat.

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* ''VideoGame/Fallout'' ''VideoGame/{{Fallout}}'' uses the SPECIAL system, which is likewise these six stats plus a luck stat.
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[[/folder]]
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[[folder:ComicBooks]]
* The MarvelUniverse has its Power Grid, which lists str, dex, con, int, fighting ability and energy projection. It has a seven-point scale, which by its description maps to 1-8 (1), 9-11 (2), 12-15 (3), 16-19 (4), 20-23 (5), 24-30 (6), and 30+ (7).
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  • 40



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* '''40+''' - cosmic-scale or EldrtichAbomination monsters, demon overlords, TheArchmage, and so forth: these kind of epic characters will usually have a 40 strength, charisma, or intelligence respectively.

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examples


* '''{{Charisma}}'''[[labelnote:*]]May be known as Personality in some systems[[/labelnote]] - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is HackAndSlash, this is a DumpStat; to a player who likes to roleplay, or wants to run a [[ManipulativeBastard Manipulative]] / MagnificentBastard, it's the stat of choice. If social situations are at all important, this will be the stat for them. Asking whether or not this stat includes personal appearance or beauty is a good way to start a FlameWar in certain circles.[[note]]As the poster child of the DumpStat, this is the first stat to go in many variant systems, although some systems instead handle its reputation by broadening its scope, to things as esoteric as "luck" or "stability of the soul".[[/note]]

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* '''{{Charisma}}'''[[labelnote:*]]May be known as Personality in some systems[[/labelnote]] - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is HackAndSlash, this is a DumpStat; to a player who likes to roleplay, or wants to run a [[ManipulativeBastard Manipulative]] / MagnificentBastard, it's the stat of choice. If social situations are at all important, this will be the stat for them. Asking whether or not this stat includes personal appearance or beauty is a good way to start a FlameWar in certain circles.[[note]]As As the poster child of the DumpStat, this is the first stat to go in many variant systems, although some systems instead handle its reputation by broadening its scope, to things as esoteric as "luck" or "stability of the soul".[[/note]]
soul".
** In addition, if systems play with this system to add a seventh stat, it is usually "luck" or some variant.



* '''24+''' - These characters are just too uber to be real. These are characters who are the paragons of their stats, and who first come to mind when mentioning a stat.

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* '''24+''' - These characters are just too uber to be real. These are characters who are the paragons of their stats, and who first come to mind when mentioning a stat.
stat. Of course, statted characters from e.g. roleplaying textbooks easily go up to 40.



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!!Examples:

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[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'', the TropeMaker. Early editions commonly houseruled in two additional stats, i.e. perception and appearance.
* {{TabletopGame/Pathfinder}}, being a spin-off of the above.
* {{TabletopGame/Alternity}}, mostly unrelated to D&D but by the same company,
* Played with in ''Franchise/TheWorldOfDarkness'', which uses these six, but adds wits, manipulation, and appearance.
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[[folder:Video Games]]
* ''VideoGame/BaldursGate''
* ''VideoGame/PlanescapeTorment''
* ''VideoGame/MightAndMagic'' uses different terms (might, accuracy, endurance, intellect, personality, luck) and adds a seventh "speed" stat.
* ''VideoGame/Fallout'' uses the SPECIAL system, which is likewise these six stats plus a luck stat.
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* '''{{Wisdom}}'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor is high in intelligence but low in Wisdom, while someone with WisdomFromTheGutter is often not that intelligent, but is quite wise.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]

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* '''{{Wisdom}}'''[[labelnote:*]]May be known as Will in some systems[[/labelnote]] - The stat representing a person's prudence and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]]. For comparison, an AbsentMindedProfessor is high in intelligence but low in Wisdom, while someone with WisdomFromTheGutter or StreetSmart is often not that intelligent, but is quite wise.[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]

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