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->''I am the Red Mage, pimpin' a feather in my hat''

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->''I am the Red Mage, pimpin' a feather in my hat''hat.''



->''Watch your step 'cuz I stand where you fall''

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->''Watch your step 'cuz I stand where you fall''fall.''


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->''Ostentatiously fashionable. What's my name, bitch?''
->''Light you on fire, and then I'll heal your shit.''
->''Just to burn you again and then I'll cut you in two.''
->''It takes three men just to do what I do!''
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->''Introducing the Red Mage''
->''The jack of all trades''
->''Both magic, crazy tactics''
->''Leaving them all in their graves!''

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->''Introducing ->''I am the Red Mage''
Mage, pimpin' a feather in my hat''
->''The jack of all trades''
->''Both magic, crazy tactics''
->''Leaving them all in their graves!''
name's Jojo, you want something? Yeah, I got that.''
->''Watch your step 'cuz I stand where you fall''
->''Eloquent abilities, and that's not all.''
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**** The Ultimate Magus is a particularly bad piece of irony, in that it's a class that spends a lot of time and focus into combining two ways of casting ''the exact same magic'' (arcane spells) into a single class that is ultimately worse at it than both the classes whose components it's made up from. Mystic Theurges can, with the right focus, get the ability to cast either 9th level arcane or divine spells. The Ultimate Magus cannot cast 9th level arcane spells with either of its two classes.
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* Job based ''FinalFantasy'' titles; in addition to [[TropeNamer the actual Red Mage]] (which can learn non-exclusive white and black magic up to level 7, but doesn't get the best spells like Dia, Warp and Exit, but makes up for it with heavy armor and powerful weaponry), you can normally make a White Mage that has a ''Black Mage'' commands (or vice versa). You also have the option that is more effective than the Red Mage or Black Mage/White Mage in the Summoner who has both healing and offensive summons in ''FinalFantasyV'', ''FinalFantasyTacticsAdvance'', ''FinalFantasyTacticsA2'', and the original ''FinalFantasyTactics''. In ''Tactics A2'' the Seer job is introduced, getting second rank magic (''The'' Red Mage only gets first rank) in healing and the 3 attack elements (For bonus points, it is best used as a secondary job for MagicKnight jobs, as it allows attacks and magic to be used at the same time).

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* Job based ''FinalFantasy'' titles; in addition to [[TropeNamer the actual Red Mage]] (which can learn non-exclusive white and black magic up to level 7, but doesn't get the best spells like Dia, Warp and Exit, but makes up for it with heavy armor and powerful weaponry), weaponry, plus the spells in question can be cast from items in the GBA/PSP remake for no MP cost.), you can normally make a White Mage that has a ''Black Mage'' commands (or vice versa). You also have the option that is more effective than the Red Mage or Black Mage/White Mage in the Summoner who has both healing and offensive summons in ''FinalFantasyV'', ''FinalFantasyTacticsAdvance'', ''FinalFantasyTacticsA2'', and the original ''FinalFantasyTactics''. In ''Tactics A2'' the Seer job is introduced, getting second rank magic (''The'' Red Mage only gets first rank) in healing and the 3 attack elements (For bonus points, it is best used as a secondary job for MagicKnight jobs, as it allows attacks and magic to be used at the same time).
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Added the bit about Red Wizards.

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** But the irony here is that there's a prestige class in Forgotten Realms called the Red Wizard who is the complete opposite of this trope: he's a very focused specialist.
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* Every {{Pokemon}} [[spoiler: except for Magikarp]] counts as one.
ccoa MOD

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The most common form of Red Mage combines TheMedic and BlackMage with a hint of GlassCannon / SquishyWizard. In rare cases, they may also be as physically gifted as a MagicKnight or CombatMedic. However, the Red Mage isn't just a swordsperson who picks one school of magic to go with their blade, but just about any two (and sometimes more) schools of magic. Common pairings include: WhiteMagic and BlackMagic, [[LightIsNotGood Light]] and [[DarkIsNotEvil Dark]], or [[PlayingWithFire Fire]] and [[AnIcePerson Ice]] (and occasionally another [[ElementalPowers Elemental Power]]).

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The most common form of Red Mage combines TheMedic WhiteMage and BlackMage with a hint of GlassCannon / SquishyWizard. In rare cases, they may also be as physically gifted as a MagicKnight or CombatMedic. However, the Red Mage isn't just a swordsperson who picks one school of magic to go with their blade, but just about any two (and sometimes more) schools of magic. Common pairings include: WhiteMagic and BlackMagic, [[LightIsNotGood Light]] and [[DarkIsNotEvil Dark]], or [[PlayingWithFire Fire]] and [[AnIcePerson Ice]] (and occasionally another [[ElementalPowers Elemental Power]]).

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*** Yes, but that's only if you're looking at Wizard / Cleric type combinations. By looking for the right class (usually in add-on books) you can match up an Arcane spellcasting class with a Divine one, resulting in a Theurge that suffers from not a single one of the problems you mentioned. For example, the base class Wizard matches up with the Archivist class. Both are Intelligence-based,(looking for a Charisma-based Divine? Try Shugenja.) both are unarmored (and if you want an armored arcane? WarMage.) both use familiars, and both maintain spellbooks, which grants you, essentially, access to ANY spell you could run across, as Wizards can (at DM's discretion) learn any arcane spell through study or transcription, and Archivists do the same with Divine. Still a RedMage, but the Mystic Theurge doesn't HAVE to have all the flaws listed above.

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*** Yes, but that's only if you're looking at Wizard / Cleric type combinations. By looking for the right class (usually in add-on books) you can match up an Arcane spellcasting class with a Divine one, resulting in a Theurge that suffers from not a single one of the problems you mentioned. For example, the base class Wizard matches up with the Archivist class. Both are Intelligence-based,(looking for a Charisma-based Divine? Try Shugenja.) both are unarmored (and if you want an armored arcane? WarMage.) both use familiars, and both maintain spellbooks, which grants you, essentially, access to ANY spell you could run across, as Wizards can (at DM's discretion) learn any arcane spell through study or transcription, and Archivists do the same with Divine. Still a RedMage, but the Mystic Theurge doesn't HAVE to have all the flaws listed above.above (just being two or three spell levels behind and having more spell slots than are reasonably useful in a day's worth of encounters).


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*** The True Necromancer has a lot of the qualities of the Mystic Theurge, except with a specialty in necromancy. However, it pretty much forces the character take levels in Cleric (since it requires access to the Death domain, which can generally be acquired only through Cleric levels or other prestige classes), and generally a pure Cleric will be a better necromancer than a True Necromancer (or even a Wizard with a focus in necromancy).
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* Averted by actual Red Mages in ''BattleForWesnoth'', who are pretty standard GlassCannon fire-casters. Played straight by Saurian Augurs and Oracles, who are fast and agile, half-decent in melee, have strong ranged spells and some healing ability. Also, Mages of Light, though they are more CombatMedic oriented.

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The most common form of Red Mage combines TheMedic with a GlassCannon / SquishyWizard. In rare cases, they may also be as physically gifted as a MagicKnight or CombatMedic. However, the Red Mage isn't just a swordsperson who picks one school of magic to go with their blade, but just about any two (and sometimes more) schools of magic. Common pairings include: WhiteMagic and BlackMagic, [[LightIsNotGood Light]] and [[DarkIsNotEvil Dark]], or [[PlayingWithFire Fire]] and [[AnIcePerson Ice]] (and occasionally another [[ElementalPowers Elemental Power]]).

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The most common form of Red Mage combines TheMedic and BlackMage with a hint of GlassCannon / SquishyWizard. In rare cases, they may also be as physically gifted as a MagicKnight or CombatMedic. However, the Red Mage isn't just a swordsperson who picks one school of magic to go with their blade, but just about any two (and sometimes more) schools of magic. Common pairings include: WhiteMagic and BlackMagic, [[LightIsNotGood Light]] and [[DarkIsNotEvil Dark]], or [[PlayingWithFire Fire]] and [[AnIcePerson Ice]] (and occasionally another [[ElementalPowers Elemental Power]]).
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** [[FinalFantasyVI Terra]] is also a good candidate: Red outfit, can naturaly learn healing and attack magic, has access to the best equipement of the game. In her case, she is not a [[MasterOfNone Jack of all trades]] but a PersonOfMassDestruction. Celes is also a candidate, but with less raw power.

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** [[FinalFantasyVI Terra]] is also a good candidate: Red outfit, can naturaly naturally learn healing and attack magic, has access to the best equipement of the game. In her case, she is not a [[MasterOfNone Jack of all trades]] but a PersonOfMassDestruction. Celes is also a candidate, but with less raw power.
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Double check.


* In the DresdenFiles one of the requirements for being an [[InsistentTerminology actual Wizard]] is having some ability to use every non forbidden branch of magic. It's no a prefect example they allow for quite a lot of specialization and may not accept you for other reasons, but people who are limited to a single talent like summoners are automatically bared.

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* In the DresdenFiles one of the requirements for being an [[InsistentTerminology actual Wizard]] is having some ability to use every non forbidden non-forbidden branch of magic. It's no not a prefect example perfect example; they allow for quite a lot of specialization and may not accept you for other reasons, but people who are limited to a single talent talent, like summoners summoners, are automatically bared.barred.
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Typo fix.


* In the DresdenFiles one of the requirements for being an [[InsistentTerminology actual Wizard]] is having some ability to to use every non forbidden branch of magic. It's no a prefect example they allow for quite a lot of specialization and may not accept you for other reasons, but people who are limited to a single talent like summoners are automatically bared.

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* In the DresdenFiles one of the requirements for being an [[InsistentTerminology actual Wizard]] is having some ability to to use every non forbidden branch of magic. It's no a prefect example they allow for quite a lot of specialization and may not accept you for other reasons, but people who are limited to a single talent like summoners are automatically bared.
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** With the right achievements, however, Sentinels got [[GameBreaker much more dangerous]] because you could give them a single additional talent. Once you get the Bastion PrestigeClass, you now have two different shield boosting talents, [[GameBreaker Stasis Mastery]], several skills that can completely incapacitate foes for a time, the ability to overload shields, and one more skill of your choice, which can be anything from a weapon skill to one of those talents you missed out on.
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* One could say that [[KingdomHearts Riku]] is. He uses the [[BlackMagic powers of darkness]] and the [[WhiteMagic powers of light]], as well as fighting with a sword. He's not very good at it, though, having very few spells that he uses often from either branch. You can play Sora like this as well, except he can only use powers of light.
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* ''WorldOfWarcraft'' has a couple of classes that can be equally skilled at multiple roles. Druids, due to their shapeshifting abilities, can take on the role of tank (bear), melee DPS (cat), ranged DPS (moonkin), or healer (tree of life). Probably the most triumphant WoW example, but Paladins and Shamans qualify as this as well.
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* Job based ''FinalFantasy'' titles; in addition to [[TropeNamer the actual Red Mage]], you can normally make a White Mage that has a ''Black Mage'' commands (or vice versa). You also have the option that is more effective than the Red Mage or Black Mage/White Mage in the Summoner who has both healing and offensive summons in ''FinalFantasyV'', ''FinalFantasyTacticsAdvance'', ''FinalFantasyTacticsA2'', and the original ''FinalFantasyTactics''. In ''Tactics A2'' the Seer job is introduced, getting second rank magic (''The'' Red Mage only gets first rank) in healing and the 3 attack elements (For bonus points, it is best used as a secondary job for MagicKnight jobs, as it allows attacks and magic to be used at the same time).

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* Job based ''FinalFantasy'' titles; in addition to [[TropeNamer the actual Red Mage]], Mage]] (which can learn non-exclusive white and black magic up to level 7, but doesn't get the best spells like Dia, Warp and Exit, but makes up for it with heavy armor and powerful weaponry), you can normally make a White Mage that has a ''Black Mage'' commands (or vice versa). You also have the option that is more effective than the Red Mage or Black Mage/White Mage in the Summoner who has both healing and offensive summons in ''FinalFantasyV'', ''FinalFantasyTacticsAdvance'', ''FinalFantasyTacticsA2'', and the original ''FinalFantasyTactics''. In ''Tactics A2'' the Seer job is introduced, getting second rank magic (''The'' Red Mage only gets first rank) in healing and the 3 attack elements (For bonus points, it is best used as a secondary job for MagicKnight jobs, as it allows attacks and magic to be used at the same time).
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->''Introducing the Red Mage''
->''The jack of all trades''
->''Both magic, crazy tactics''
->''Leaving them all in their graves!''
--> [[http://www.youtube.com/watch?v=yc32Znoj8dk Final Fantasy (LP of D)]]
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Contrast CripplingOverspecialization. See also ClassAndLevelSystem and {{Splat}}. May suffer doubly from LinearWarriorsQuadraticWizards. To avoid confusion, the Red Mage may well be a single class with access to spells from different classes, or the result of a magician who has studied in more than one magical tradition.

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Contrast CripplingOverspecialization. See also ClassAndLevelSystem and {{Splat}}. May suffer (and benefit) doubly from LinearWarriorsQuadraticWizards. To avoid confusion, the Red Mage may well be a single class with access to spells from different classes, or the result of a magician who has studied in more than one magical tradition.
tradition. Compare HybridMonster and HybridOverkillAvoidance.

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** In [[DnD 4th edition]] it is possible to make this. The Artificer is a leader, the wizard is a controller... combine the two and you have the potential for +5 in melee and ranged attacks, AND healing (though more limited than the straight-up Artificer... does that class qualify alone?)

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** In [[DnD [[DungeonsAndDragons 4th edition]] it is possible to make this. The Artificer is a leader, the wizard is a controller... combine the two and you have the potential for +5 in melee and ranged attacks, AND healing (though more limited than the straight-up Artificer... does that class qualify alone?)



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* In the DresdenFiles one of the requirements for being an [[InsistentTerminology actual Wizard]] is being able to have some ability to to use every non forbidden branch of magic. Of course they allow for specialization and may not accept you for other reasons, but people who are limited to a single talent like summoners are automatically bared.

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* In the DresdenFiles one of the requirements for being an [[InsistentTerminology actual Wizard]] is being able to have having some ability to to use every non forbidden branch of magic. Of course It's no a prefect example they allow for quite a lot of specialization and may not accept you for other reasons, but people who are limited to a single talent like summoners are automatically bared.
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*In the DresdenFiles one of the requirements for being an [[InsistentTerminology actual Wizard]] is being able to have some ability to to use every non forbidden branch of magic. Of course they allow for specialization and may not accept you for other reasons, but people who are limited to a single talent like summoners are automatically bared.
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* Despite being a Wicked Pretentious SOLDIER, Genesis from Crisis Core is also very much like a Red Mage. Aside from actually being dressed in Red, having a fancy dress sense, he also uses a Sword that gets enchanted by Magic and likes to spam Fire Spells whenever he gets the opportunity. It's said his skills in magic along the sword is what led him to being a SOLDIER First Class.
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This is just wrong. Inferior arcana only cost two more xps than ruling and there is no rule that says that players cannot turn their inferior aracana into ruling using a legacy. Second, the primary arcanum of a legacy is stated in the attainment description, so it would be obvious to see what arcana it was. Third, there are ten arcana, only one is inferior. Finally, the arcana are not separate schools of magic, but different inherent powers. All magic comes from the same source in Mage The Awakening.


* ''MageTheAwakening'' goes out of its way to make this a difficulty, due to each mage Path having an "inferior" path of magic that costs ludicrous levels of XP and is capped at no more than two dots worth of self-education. However, ''MageTheAwakening'' has the prestige class Legacies, which allow for members to have a third Arcana at in-Path XP price. Considering that not all Legacies have a Path-membership requirement, sneaky players can get their Path's inferior Arcana at '''in path price'''. Most Legacies are spread out over a dozen different supplements, and so any large-scale M:tA Storyteller is at a disadvantage; the Storyteller literally has to take the time to read the whole Legacy collection, paying specific attention to not just the Attainments (Paradox-free at-will spellcasting) BUT the in-Path Legacy Arcana.
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** To be fair, he did show [[InterspeciesRomance some]] [[{{Squick}} talent]] with [[RunningGag Animal Husbandry]]...

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** To be fair, he did show [[InterspeciesRomance some]] [[{{Squick}} talent]] with [[RunningGag Animal Animal]] [[NightmareFuel Husbandry]]...
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**** They can, with the pupil system.
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[[caption-width:237:The power to heal. The power to harm. The burden of ''style.'']]

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[[caption-width:237:The power to heal. The power to harm. [[BringMyRedJacket The burden of ''style.of]] ''[[NiceHat style]].'']]



** Terra is also a good candidate: Red outfit, can naturaly learn healing and attack magic, has access to the best equipement of the game. In her case, she is not a [[MasterOfNone Jack of all trades]] but a PersonOfMassDestruction. Celes is also a candidate, but with less raw power.

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** Terra [[FinalFantasyVI Terra]] is also a good candidate: Red outfit, can naturaly learn healing and attack magic, has access to the best equipement of the game. In her case, she is not a [[MasterOfNone Jack of all trades]] but a PersonOfMassDestruction. Celes is also a candidate, but with less raw power.



* The ''Tales of'' series is fond of red mages. At least one member of your party will fit the description of this trope :

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* The ''Tales of'' series TalesSeries is fond of red mages. At least one member of your party will fit the description of this trope :trope:



* Parodied by Red Mage, from ''EightBitTheatre'', who is grew from being obsessed with total balance to obsessed with total dominance at every form of magic and every skill. Naturally, he's a MasterOfNone.

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* Parodied by Red Mage, from ''EightBitTheatre'', who is grew from being obsessed with total balance to [[{{Munchkin}} obsessed with total dominance at every form of magic and every skill. skill.]] Naturally, he's a MasterOfNone.

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* The titular Avatar of ''AvatarTheLastAirbender'' is a [[MessianicArchetype reincarnated mystical keeper of peace]] (basically the local superhero) who is most well known for being able to learn and use all four of the normally mutually exclusive ElementalPowers of the settings. They usually demonstrate great talent with their original element (as the title suggests, TheHero Aang is the LastOfHisKind) and have to learn the other elements one by one, which is the main driving plot of the series.

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* The titular Avatar of ''AvatarTheLastAirbender'' is a [[MessianicArchetype reincarnated mystical keeper of peace]] (basically the local superhero) who is most well known for being able to learn and use all four of the normally mutually exclusive ElementalPowers of the settings. They usually demonstrate great talent with their original element (as the title suggests, TheHero Aang is the LastOfHisKind) and have to learn the other elements one by one, which is the main driving plot of the series.series.
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Hate to nitpick but a Favored Soul uses Wis to determin Spell Save DC and Cha for spells per day, which still causes MAD. Shugeja (Complete Divine) casts divine spells, including the cure spells, and uses Cha for both Spell DC and Spells per day, making it a better example of a SAD Theurge.


*** Yes, but that's only if you're looking at Wizard / Cleric type combinations. By looking for the right class (usually in add-on books) you can match up an Arcane spellcasting class with a Divine one, resulting in a Theurge that suffers from not a single one of the problems you mentioned. For example, the base class Wizard matches up with the Archivist class. Both are Intelligence-based,(looking for a Charisma-based Divine? Try Favored Soul.) both are unarmored (and if you want an armored arcane? WarMage.) both use familiars, and both maintain spellbooks, which grants you, essentially, access to ANY spell you could run across, as Wizards can (at DM's discretion) learn any arcane spell through study or transcription, and Archivists do the same with Divine. Still a RedMage, but the Mystic Theurge doesn't HAVE to have all the flaws listed above.

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*** Yes, but that's only if you're looking at Wizard / Cleric type combinations. By looking for the right class (usually in add-on books) you can match up an Arcane spellcasting class with a Divine one, resulting in a Theurge that suffers from not a single one of the problems you mentioned. For example, the base class Wizard matches up with the Archivist class. Both are Intelligence-based,(looking for a Charisma-based Divine? Try Favored Soul.Shugenja.) both are unarmored (and if you want an armored arcane? WarMage.) both use familiars, and both maintain spellbooks, which grants you, essentially, access to ANY spell you could run across, as Wizards can (at DM's discretion) learn any arcane spell through study or transcription, and Archivists do the same with Divine. Still a RedMage, but the Mystic Theurge doesn't HAVE to have all the flaws listed above.
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Contrast CripplingOverspecialization and MultiClass. May suffer doubly from LinearWarriorsQuadraticWizards. To avoid confusion, the Red Mage may well be a single class with access to spells from different classes, or the result of a magician who has studied in more than one magical tradition.

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Contrast CripplingOverspecialization CripplingOverspecialization. See also ClassAndLevelSystem and MultiClass.{{Splat}}. May suffer doubly from LinearWarriorsQuadraticWizards. To avoid confusion, the Red Mage may well be a single class with access to spells from different classes, or the result of a magician who has studied in more than one magical tradition.

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