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Related to LastLousyPoint, this is that one achievement ([[{{Playstation3}} or trophy]]) that keeps you from true [[CosmeticAward HundredPercentCompletion]].

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Related to LastLousyPoint, this is that one achievement ([[{{Playstation3}} or trophy]]) that keeps you from true [[CosmeticAward HundredPercentCompletion]]. \n Particularly jarring to players when most of them were either easy to obtain, or fairly easy. Some players loath these with a passion. [[ChallengeGamer Others delight in actually getting these just to rub everyone's nose in it]].



Is probably the LastLousyPoint, especially if it is on a [[{{Playstation3}} console that gives an acheivement for getting all acheivements]].

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Is probably the LastLousyPoint, especially if it is on a [[{{Playstation3}} console that gives an acheivement for getting all acheivements]].
acheivements]]. Note that this Trope does not apply if every achievement is extremely difficult to get unless there is one that is so tough, it stands out by even that game's standards.
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[[folder:Adventure]]
*3D Dot Game Heroes' Trophy for obtaining all swords could well be the TropeNamer. It's nail-bitingly difficult even after Atlus patched the game to make it easier. And, let's face it, this is Atlus we're talking about. [[OhCrap If even they think something is too hard]]....
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Is probably the LastLousyPoint, especially if it is on a [[Playstation3 console that gives an acheivement for getting all acheivements]].

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Is probably the LastLousyPoint, especially if it is on a [[Playstation3 [[{{Playstation3}} console that gives an acheivement for getting all acheivements]].
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"

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"
"Motti has begrudgingly admitted that Dash Race was too hard" -Atlus, on 3D Dot Game Heroes' own ThatOneAcheivement.

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Related to LastLousyPoint, this is that one achievement ([[{{Playstation3}} or trophy]]) that keeps you from true [[CosmeticAward HundredPercentCompletion]]. It's guaranteed to cause [[ClusterFBomb Cluster F Bomb]]s. It can easily involve TheComputerIsACheatingBastard or FakeDifficulty, though in many cases, the difficulty is indeed legit. It often needs to be unlocked in ThatOneLevel, during ThatOneSidequest (of which it is a SubTrope), or while fighting ThatOneBoss. Often it's something absolutely no one would think to do. And for gamers afflicted with OCD, it's their worst nightmare.

Is probably the LastLousyPoint.

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"

Related to LastLousyPoint, this is that one achievement ([[{{Playstation3}} or trophy]]) that keeps you from true [[CosmeticAward HundredPercentCompletion]].

It's guaranteed to cause [[ClusterFBomb Cluster F Bomb]]s. It can easily involve TheComputerIsACheatingBastard or FakeDifficulty, though in many cases, the difficulty is indeed legit. It often needs to be unlocked in ThatOneLevel, during ThatOneSidequest (of which it is a SubTrope), or while fighting ThatOneBoss. Often it's something absolutely no one would think to do. And for gamers afflicted with OCD, it's their worst nightmare.

Is probably the LastLousyPoint.
LastLousyPoint, especially if it is on a [[Playstation3 console that gives an acheivement for getting all acheivements]].
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Rolling edits, please be patient


Also known as "The Bane of the Next-Gen Gamer's Existence." Related to LastLousyPoint, this is that one achievement ([[{{Playstation3}} or trophy]]) that keeps you from true HundredPercentCompletion. It's guaranteed to cause [[ClusterFBomb Cluster F Bomb]]s. It can easily involve TheComputerIsACheatingBastard or FakeDifficulty. It often needs to be unlocked in ThatOneLevel, or while fighting ThatOneBoss. Often it's something absolutely no one would think to do. And for gamers afflicted with OCD, it's their worst nightmare.

Can also overlap with ThatOneSidequest. Is probably the LastLousyPoint.

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Also known as "The Bane of the Next-Gen Gamer's Existence." Related to LastLousyPoint, this is that one achievement ([[{{Playstation3}} or trophy]]) that keeps you from true HundredPercentCompletion.[[CosmeticAward HundredPercentCompletion]]. It's guaranteed to cause [[ClusterFBomb Cluster F Bomb]]s. It can easily involve TheComputerIsACheatingBastard or FakeDifficulty. FakeDifficulty, though in many cases, the difficulty is indeed legit. It often needs to be unlocked in ThatOneLevel, during ThatOneSidequest (of which it is a SubTrope), or while fighting ThatOneBoss. Often it's something absolutely no one would think to do. And for gamers afflicted with OCD, it's their worst nightmare.

Can also overlap with ThatOneSidequest. Is probably the LastLousyPoint.
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** Then there are the Vidmaster Challenges which rewarded the much desired Recon armour to anyone able to beat them all. Some were easy, like finding skulls on DLC maps, getting 50exp in a playlist, getting 7 exp on the 7th of the month. Then you had one for doing a level on legendary without firing a shot or throwing a grenade. two of the harder ones were clearing the last levels on Hal3 and ODST on legendary, with Iron on and in Ghosts or Mongooses although with good players this can be done in 30 minutes. The absolute bane of anyone getting to Recon was the "Endure" Vidmaster, which required you to survive 4 waves of enemies in ODST Firefight on Heroic in 4 player co-op. You were under threat fron the enemies, the ever increasing difficulty, incompetant players or someone lagging out and ending the game. It takes two hours to do as well, so make sure nothing interupts you.[[/folder]]

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** Then there are the Vidmaster Challenges which rewarded the much desired Recon armour to anyone able to beat them all. Some were easy, like finding skulls on DLC maps, getting 50exp in a playlist, getting 7 exp on the 7th of the month. Then you had one for doing a level on legendary without firing a shot or throwing a grenade. two of the harder ones were clearing the last levels on Hal3 Halo 3 and ODST on legendary, with Iron on and in Ghosts or Mongooses although with good players this can be done in 30 minutes. The absolute bane of anyone getting to Recon was the "Endure" Vidmaster, which required you to survive 4 waves of enemies in ODST Firefight on Heroic in 4 player co-op. You were under threat fron the enemies, the ever increasing difficulty, incompetant players or someone lagging out and ending the game. It takes two hours to do as well, so make sure nothing interupts you. It was voted the hardest Vidmaster to get as a result.[[/folder]]
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** HaloReach had "If They Came To Hear Me Beg", which had you trying to survive a fatal drop by assassinating an Elite, which came down to finding an Elite by a high enough cliff, getting lucky to fall duirectly behind him and then pressing the buttons at just the right time to trigger the assassination.

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** HaloReach had "If They Came To Hear Me Beg", which had you trying to survive a fatal drop by assassinating an Elite, which came down to finding an Elite by a high enough cliff, getting lucky to fall duirectly directly behind him and then pressing the buttons at just the right time to trigger the assassination.assassination. This inspired wave after wave of thread on the Bungie.net forums with people unable to get the achievement despite trying again and again and again.

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** Halo 3 had ones such as "Overkill", which required you to kill 4 players within 4 seconds of each other on a ranked free-for-all game, which only had 6 players in each match. You either got really lucky or depending on the game mode, you would have to camp somewhere and hope 4 people would appear at once that you could kill before they killed each other
** HaloReach had "If They Came To Hear Me Beg", which had you trying to survive a fatal drop by assassinating an Elite, which came down to finding an Elite by a high enough cliff, getting lucky to fall duirectly behind him and then pressing the buttons at just the right time to trigger the assassination.[[/folder]]

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** Halo 3 had ones such as "Overkill", which required you to kill 4 players within 4 seconds of each other on a ranked free-for-all game, which only had 6 players in each match. You either got really lucky or depending on the game mode, you would have to camp somewhere and hope 4 people would appear at once that you could kill before they killed each other
other. Other ones included trying to get a double kill with a spartan laser in the same game mode.
** HaloReach had "If They Came To Hear Me Beg", which had you trying to survive a fatal drop by assassinating an Elite, which came down to finding an Elite by a high enough cliff, getting lucky to fall duirectly behind him and then pressing the buttons at just the right time to trigger the assassination.assassination.
** Then there are the Vidmaster Challenges which rewarded the much desired Recon armour to anyone able to beat them all. Some were easy, like finding skulls on DLC maps, getting 50exp in a playlist, getting 7 exp on the 7th of the month. Then you had one for doing a level on legendary without firing a shot or throwing a grenade. two of the harder ones were clearing the last levels on Hal3 and ODST on legendary, with Iron on and in Ghosts or Mongooses although with good players this can be done in 30 minutes. The absolute bane of anyone getting to Recon was the "Endure" Vidmaster, which required you to survive 4 waves of enemies in ODST Firefight on Heroic in 4 player co-op. You were under threat fron the enemies, the ever increasing difficulty, incompetant players or someone lagging out and ending the game. It takes two hours to do as well, so make sure nothing interupts you.
[[/folder]]

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* Although later achievements have become considerably easier to obtain, the first achievement packs in ''TeamFortress2'' were pretty hard to obtain, particularly the Medic's, which included a lot of fighting for a class whose main purpose is healing. "Placebo Effect", "You'll Feel a Little Prick", "Does It Hurt When I Do This?", and "First Do No Harm" are among the ones that make players cringe the most. "Placebo Effect" requires the player to kill 2 enemies with a full but undeployed Ubercharge (it used to be ''5'' kills), but is nearly impossible to stage, let alone obtain in battle. "You'll Feel a Little Prick" requires the completely counter-intuitive strategy of obtaining 3 kills with an Ubercharged Scout (which is one of the least desirable and usable targets). "Does it Hurt When I Do This?" requires that 50 Scouts be killed with the syringe guns- which translates to "kill an almost impossible-to-hit enemy with an weak weapon with slow projectiles". Finally, "First Do No Harm" requires to winning a round with the highest score, but without a single enemy kill, which could very well mean sabotaging your best players in order to get it, making it nearly impossible outside of staging or Arena mode. [[/folder]]

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* Although later achievements have become considerably easier to obtain, the first achievement packs in ''TeamFortress2'' were pretty hard to obtain, particularly the Medic's, which included a lot of fighting for a class whose main purpose is healing. "Placebo Effect", "You'll Feel a Little Prick", "Does It Hurt When I Do This?", and "First Do No Harm" are among the ones that make players cringe the most. "Placebo Effect" requires the player to kill 2 enemies with a full but undeployed Ubercharge (it used to be ''5'' kills), but is nearly impossible to stage, let alone obtain in battle. "You'll Feel a Little Prick" requires the completely counter-intuitive strategy of obtaining 3 kills with an Ubercharged Scout (which is one of the least desirable and usable targets). "Does it Hurt When I Do This?" requires that 50 Scouts be killed with the syringe guns- which translates to "kill an almost impossible-to-hit enemy with an weak weapon with slow projectiles". Finally, "First Do No Harm" requires to winning a round with the highest score, but without a single enemy kill, which could very well mean sabotaging your best players in order to get it, making it nearly impossible outside of staging or Arena mode.
*{{Halo}} games usually have one achievement that is an absolute nightmare to earn.
** Halo 3 had ones such as "Overkill", which required you to kill 4 players within 4 seconds of each other on a ranked free-for-all game, which only had 6 players in each match. You either got really lucky or depending on the game mode, you would have to camp somewhere and hope 4 people would appear at once that you could kill before they killed each other
** HaloReach had "If They Came To Hear Me Beg", which had you trying to survive a fatal drop by assassinating an Elite, which came down to finding an Elite by a high enough cliff, getting lucky to fall duirectly behind him and then pressing the buttons at just the right time to trigger the assassination.
[[/folder]]
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** Ant then, there is the trope-naming BladderOfSteel.
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* This is starting to crop up in StarTrekOnline. Several of the "Kill" accolades involve defeating up to 1,000 members of each enemy faction; the problem is that while some are very easy due to the existence of Fleet actions, where the ground is covered in hundreds of enemies at a time, several of the factions only appear in 2 or 3 missions. The best mission to hunt Nausicaans only has 25 enemies, and it's the only mission you can choose, meaning it has to be replayed about 40 times! This isn't even getting into cases where the enemies appear to be a member of the faction, but won't actually count towards the Accolade (looking at you, Kuvah'magh mission). Combine this with the fact that most players have a... distaste for ground combat, and you hear a lot of complaints. On the "Space" side of the accolades, there's the "Breen Capital Punishment" one, which requires you to, naturally, defeat 3 Breen Capital ships. The problem here is that the ships spawn very, very rarely, and typically wander through the maps far outside the mission area in each Daily's location. Keep in mind these are SPACE missions, which means that it's hard to tell exactly where you are in the map (Space is mostly empty, after all.) and so you could easily waste a lot of time wandering around looking for something that's not there. Since, unlike the other missions, this one can only be done once a day, this is the worst combination of LuckBasedMission and forced waiting in the game. The only upside is that missions are instanced, so there's no chance of anyone interfering in the kills.
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* "Nice Shootin’, Tex!" in ''{{Ghostbusters}}: The Video Game''. You have to complete the game with less than $100,000 in property damage. However, it is far too easy to go over that amount unless you are really, really careful.
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** Unless you, perchance, TELL them you are going for the achievement.

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EEEEEEELABORATION!


* Although later achievements have become considerably easier to obtain, the first achievement packs in ''TeamFortress2'' were pretty hard to obtain, particularly the Medic's, which included a lot of fighting for a class whose main purpose is healing. A lot of people still cringe when they think of Placebo Effect and You'll Feel a Little Prick.

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* Although later achievements have become considerably easier to obtain, the first achievement packs in ''TeamFortress2'' were pretty hard to obtain, particularly the Medic's, which included a lot of fighting for a class whose main purpose is healing. A lot of people still cringe when they think of Placebo Effect and You'll "Placebo Effect", "You'll Feel a Little Prick.Prick", "Does It Hurt When I Do This?", and "First Do No Harm" are among the ones that make players cringe the most. "Placebo Effect" requires the player to kill 2 enemies with a full but undeployed Ubercharge (it used to be ''5'' kills), but is nearly impossible to stage, let alone obtain in battle. "You'll Feel a Little Prick" requires the completely counter-intuitive strategy of obtaining 3 kills with an Ubercharged Scout (which is one of the least desirable and usable targets). "Does it Hurt When I Do This?" requires that 50 Scouts be killed with the syringe guns- which translates to "kill an almost impossible-to-hit enemy with an weak weapon with slow projectiles". Finally, "First Do No Harm" requires to winning a round with the highest score, but without a single enemy kill, which could very well mean sabotaging your best players in order to get it, making it nearly impossible outside of staging or Arena mode. [[/folder]]

[[folder:Rhythm]]
* ''RockBand'' gets points in this trope for [[CrackIsCheaper requiring proprietary instrument controllers]] for a good deal of their achievements, especially in the third game with its specifically customized guitar and keyboard, but it started as far back as requiring the use of solo buttons in the earlier renditions.



[[folder:Rhythm]]
* ''RockBand'' gets points in this trope for [[CrackIsCheaper requiring proprietary instrument controllers]] for a good deal of their achievements, especially in the third game with its specifically customized guitar and keyboard, but it started as far back as requiring the use of solo buttons in the earlier renditions.
[[/folder]]
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* Although later achievements have become considerably easier to obtain, the first achievement packs in ''TeamFortress2'' were pretty hard to obtain, particularly the Medic's, which included a lot of fighting for a class whose main purpose is healing. A lot of people still cringe when they think of Placebo Effect and You'll Feel a Little Prick.
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* "Saint" in ''DeadRising'' requires you to save fifty survivors. There are about fifty-three in the game. Even if you get an ending where Frank and Isabella are counted as survivors, your window of acceptable loss is ''really'' thin.
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** Since we're on the subject of World At War one it's acheievements required you to kill 3 enemies with one shot.
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* ''RockBand'' gets points in this trope for [[CrackIsCheaper requiring proprietary instrument controllers]] for a good deal of their achievements, especially in the third game with its specifically customized guitar and keyboard, but it started as far back as requiring the use of solo buttons in the earlier renditions.
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** There's also "L'Cie Paragon." What does this achievement require? A five-star rank on every single Cie'th Stone mission on Pulse. Every single one. Including the one with [[BonusBoss Vercin]][[ThatOneBoss getorix.]] Yep. Have fun!
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* MegaMan 9 and 10 both have the Mr./Ms. Perfect achievement. You may be good; but are you good enough to beat the entire game [[FlawlessVictory without taking a single hit]]?

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* MegaMan 9 and 10 both have the Mr./Ms. Perfect achievement. You may be good; but are you good enough to beat the entire game [[FlawlessVictory [[NoDamageRun without taking a single hit]]?
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* MegaMan 9 and 10 both have the Mr./Ms. Perfect achievement. You may be good; but are you good enough to beat the entire game [[PerfectRun without taking a single hit]]?

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* MegaMan 9 and 10 both have the Mr./Ms. Perfect achievement. You may be good; but are you good enough to beat the entire game [[PerfectRun [[FlawlessVictory without taking a single hit]]?
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* MegaMan 9 and 10 both have the Mr./Ms. Perfect achievement. You may be good; but are you good enough to beat the entire game without taking a single hit?

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* MegaMan 9 and 10 both have the Mr./Ms. Perfect achievement. You may be good; but are you good enough to beat the entire game [[PerfectRun without taking a single hit?hit]]?
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* Megaman 9 and 10 both have the Mr./Ms. Perfect achievement. You may be good; but are you good enough to beat the entire game without taking a single hit?

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* Megaman MegaMan 9 and 10 both have the Mr./Ms. Perfect achievement. You may be good; but are you good enough to beat the entire game without taking a single hit?
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* Megaman 9 and 10 both have the Mr./Ms. Perfect achievement. You may be good; but are you good enough to beat the entire game without taking a single hit?
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* TransformersWarForCybertron: [[TransformersTheMovie "Wait! I Still Function!"]] can only be obtained in Co-Op Campaign or Escalation mode. To get it you must lost all of your health and destroy three enemies in the ten-second "System Failure" mode before you blow up. The problem with this is that you lose your targeting reticule, rendering it almost impossible to aim correctly, you can't move to get more ammo should you run out, any damage you receive while downed cuts down on said ten-second time limit, and it's near-impossible for your online teammates to tell when you're going for this achievement/trophy so they won't run over and revive you.
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* ''{{Final Fantasy XIII}}'' has the "Treasure Hunter" achievement. To get this, you must possess or have possessed every single possible weapon and accessory available in the game, though not necessarily all at the same time. Doing this requires insane amounts of grinding for money, ore, and other materials. Also, if you happen to have sold any of the unique accessories that can be upgraded into other unique accessories, without upgrading them first, this achievement becomes unobtainable.
* ''Star Ocean: The Last Hope'' has achievements for getting certain percentages of available Battle Trophies, including one for getting 100% of them. Taking even just a quick look at [[http://wikicheats.gametrailers.com/Star_Ocean:_The_Last_Hope_-_XB360/Battle_Trophies this list of the Battle Trophies]] (warning: some spoilers) reveals how utterly insane the 100% (or, for that matter, even the 50%) achievement is.
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Also known as "The Bane of the Next-Gen Gamer's Existence." Related to LastLousyPoint, this is that one achievement ([[{{Playstation3}} or trophy]]) that keeps you from true HundredPercentCompletion. It's guaranteed to cause [[ClusterFBomb Cluster F Bomb]]s. It can easily involve TheComputerIsACheatingBastard or FakeDifficulty. It often needs to be unlocked in ThatOneLevel, or while fighting ThatOneBoss. Often it's something aboslutely no one would think to do. And for gamers afflicted with OCD, it's their worst nightmare.

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Also known as "The Bane of the Next-Gen Gamer's Existence." Related to LastLousyPoint, this is that one achievement ([[{{Playstation3}} or trophy]]) that keeps you from true HundredPercentCompletion. It's guaranteed to cause [[ClusterFBomb Cluster F Bomb]]s. It can easily involve TheComputerIsACheatingBastard or FakeDifficulty. It often needs to be unlocked in ThatOneLevel, or while fighting ThatOneBoss. Often it's something aboslutely absolutely no one would think to do. And for gamers afflicted with OCD, it's their worst nightmare.
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Poker\'s a sport, right?



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* PokerNightAtTheInventory has an achievement for getting a straight flush. Naturally only 2.1% of all people who own the game have this achievement.
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[[folder:RPG]]
* The first ''MassEffect'' has the "_____ Ally" achievements. Each of them requires you to have a particular character in your party for the majority of the game. They're not difficult (although the "Asari Ally" achievement may be a minor GuideDangIt)...but getting all six of them requires playing through the ''entire game'', sidequests and all, a minimum of ''three times''. And you need to have the same character(s) in your party for ''every'' mission. They're despised by the fandom not for being challenging, but for being ''tedious.''
[[/folder]]

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