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** Defeating Title Defense Soda Popinski without stopping his health refilling moves. Taking what's basically ThatOneBoss and letting him constantly heal the damage you give him whenever he feels like it? Recipe for disaster.

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** Defeating Title Defense Soda Popinski without stopping his health refilling moves. Taking what's basically ThatOneBoss and letting him constantly heal the damage you give him whenever he feels like it? Recipe for disaster. The only legitimate way to do this is to take advantage of your combos gradually getting longer until you develop one long enough to take Popinski from full health to zero in one go. Of course, this also means a NoDamageRun, since a single hit resets your combo length. In ''Title Defense''.
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Changing misuse of You Will Not Evade Me, trope is for moving a target towards a user. Difficult to evade attacks fall under other tropes (in this case Homing Projectile)


** There are ''secret'' achievements for acquiring the [[SelfImposedChallenge Rare Beast Spirits]] by fulfilling specific conditions when fighting each stage's midboss; for the Rare Beast Spirit in the Extra Stage, you need to [[spoiler:capture Kutaka's third spell without ever going above her. Keep in mind, that the attack in question focuses on running away from [[YouWillNotEvadeMe very erratically-homing spirits]] that leave trails of bullets behind them, and that doing full circles around the game area is the ''optimal'' way of doing it.]] It doesn't help that the hint towards this achievement is ''[[LyingCreator a complete lie]].''

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** There are ''secret'' achievements for acquiring the [[SelfImposedChallenge Rare Beast Spirits]] by fulfilling specific conditions when fighting each stage's midboss; for the Rare Beast Spirit in the Extra Stage, you need to [[spoiler:capture Kutaka's third spell without ever going above her. Keep in mind, that the attack in question focuses on running away from [[YouWillNotEvadeMe [[HomingProjectile very erratically-homing spirits]] that leave trails of bullets behind them, and that doing full circles around the game area is the ''optimal'' way of doing it.]] It doesn't help that the hint towards this achievement is ''[[LyingCreator a complete lie]].''
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Spelling/grammar fix(es)


* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has ''Which name shall I use?'', obtained for getting ''every single title'' in the game. Not only does this require absolute HundredPercentCompletion of the main story mode, it also requires playing as every character (except GuestFighter [[VideoGame/Tekken6 Lars]] at least 30 times each, examining 50 mushrooms, using 20 Warp Scrolls, going back to a place you have no reason to go back to and talking to a certain NPC [[GuideDangIt with no indication whatsoever that this will do something special]], finding 30 ''each'' of two separate trash items that have a ''chance'' to randomly drop from destroyed objects in the overworld, finding a jackpot lottery ticket (a ''very'' rare drop from aforementioned destroyed objects), eating 10 Bentos, using a store at least 100 times, and the absolute kicker - winning ''50'' online ranked battles against other players (and losing 20 of the same battles). And yes, they have to be ''ranked'' matches - casual player battles don't count. Of all the trophies, this is the one the fewest players of the game have obtained, and it's not hard to see why.

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* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has ''Which name shall I use?'', obtained for getting ''every single title'' in the game. Not only does this require absolute HundredPercentCompletion of the main story mode, it also requires playing as every character (except GuestFighter [[VideoGame/Tekken6 Lars]] Lars]]) at least 30 times each, examining 50 mushrooms, using 20 Warp Scrolls, going back to a place you have no reason to go back to and talking to a certain NPC [[GuideDangIt with no indication whatsoever that this will do something special]], finding 30 ''each'' of two separate trash items that have a ''chance'' to randomly drop from destroyed objects in the overworld, finding a jackpot lottery ticket (a ''very'' rare drop from aforementioned destroyed objects), eating 10 Bentos, using a store at least 100 times, and the absolute kicker - winning ''50'' online ranked battles against other players (and losing 20 of the same battles). And yes, they have to be ''ranked'' matches - casual player battles don't count. Of all the trophies, this is the one the fewest players of the game have obtained, and it's not hard to see why.
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* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has ''Which name shall I use?'', obtained for getting ''every single title'' in the game. Not only does this require absolute HundredPercentCompletion of the main story mode, it also requires playing as every character (except GuestFighter [[VideoGame/Tekken6Lars]] at least 30 times each, examining 50 mushrooms, using 20 Warp Scrolls, going back to a place you have no reason to go back to and talking to a certain NPC [[GuideDangIt with no indication whatsoever that this will do something special]], finding 30 ''each'' of two separate trash items that have a ''chance'' to randomly drop from destroyed objects in the overworld, finding a jackpot lottery ticket (a ''very'' rare drop from aforementioned destroyed objects), eating 10 Bentos, using a store at least 100 times, and the absolute kicker - winning ''50'' online ranked battles against other players (and losing 20 of the same battles). And yes, they have to be ''ranked'' matches - casual player battles don't count. Of all the trophies, this is the one the fewest players of the game have obtained, and it's not hard to see why.

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* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has ''Which name shall I use?'', obtained for getting ''every single title'' in the game. Not only does this require absolute HundredPercentCompletion of the main story mode, it also requires playing as every character (except GuestFighter [[VideoGame/Tekken6Lars]] [[VideoGame/Tekken6 Lars]] at least 30 times each, examining 50 mushrooms, using 20 Warp Scrolls, going back to a place you have no reason to go back to and talking to a certain NPC [[GuideDangIt with no indication whatsoever that this will do something special]], finding 30 ''each'' of two separate trash items that have a ''chance'' to randomly drop from destroyed objects in the overworld, finding a jackpot lottery ticket (a ''very'' rare drop from aforementioned destroyed objects), eating 10 Bentos, using a store at least 100 times, and the absolute kicker - winning ''50'' online ranked battles against other players (and losing 20 of the same battles). And yes, they have to be ''ranked'' matches - casual player battles don't count. Of all the trophies, this is the one the fewest players of the game have obtained, and it's not hard to see why.
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* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has ''Which name shall I use?'', obtained for getting ''every single title'' in the game. Not only does this require absolute HundredPercentCompletion of the main story mode, it also requires playing as every character (except GuestFighter [[VideoGame/Tekken6Lars]] at least 30 times each, examining 50 mushrooms, using 20 Warp Scrolls, going back to a place you have no reason to go back to and talking to a certain NPC [[GuideDangIt with no indication whatsoever that this will do something special]], finding 30 ''each'' of two separate trash items that have a ''chance'' to randomly drop from destroyed objects in the overworld, finding a jackpot lottery ticket (a ''very'' rare drop from aforementioned destroyed objects), eating 10 Bentos, using a store at least 100 times, and the absolute kicker - winning ''50'' online ranked battles against other players (and losing 20 of the same battles). And yes, they have to be ''ranked'' matches - casual player battles don't count. Of all the trophies, this is the one the fewest players of the game have obtained, and it's not hard to see why.
** ''On the Path to Ninja!'' and ''Dextrous Ninja'', for winning 1 and 10 online ranked battles respectively. Part of the above achievement, but also worthy of a mention on their own due to how already annoying and difficult online-related achievements are.
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*** The [[VideoGame/ResidentEvil4Remake 2023 remake]] has its own share of difficult achievements too. Most notably getting an S rank on all shooting range games [[note]]challenging because of the use of bullet travel in addition to the weapons having pretty wide spread.[[/note]], defeating the Del Lago without missing a single shot [[note]]challenging because of how erratic its movements are, even on [[EasierThanEasy Assisted mode]].[[/note]], and beating the game using only handguns and knives [[note]]challenging because this extends to magnum weapons, grenades, and the [[LethalJokeItem golden egg]], meaning fighting entire crowds and even bosses with the absolute weakest weapons available.[[/note]].
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* ''VisualNovel/AceAttorney'': The {{Compilation Rerelease}}s of these games add various achievements, with most cases having one to two optional ones in addition to the required "case clear" achievements. While many of them are easy enough to uncover, a few of them involve searching an entire case for all of a specific thing. Both ''VisualNovel/TheGreatAceAttorneyChronicles'' and the ''[[VisualNovel/ApolloJusticeAceAttorney Apollo]] [[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Justice]] [[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Trilogy]]'' alleviate this with the Accolades menu, which not only tracks the progress of said achievements, but can tell you where to find the prompts for them with the press of a button or key. The ''[[VisualNovel/PhoenixWrightAceAttorney Phoenix]] [[VisualNovel/PhoenixWrightAceAttorneyJusticeForAll Wright]] [[VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations Trilogy]]'', on the other hand, has no such luck, meaning players will have to keep a mental or written note, or resort to an insane level of SaveScumming to get these particular achievements (which only apply to the PC versions).
** The "Lunchbox Specialist" achievement from [[VisualNovel/PhoenixWrightAceAttorney "Rise From The Ashes"]] can be a headache for completionists. One of the witnesses is Angel Starr, whose primary character trait has her giving everyone various handmade lunchboxes that vary in their contents. The achievement requires that you see all of them. Most of them are story-related, and the vast majority are seen during the first investigation and trial, but a good amount of them are missable. One of these lunches requires showing Angel the Attorney's Badge before meeting Edgeworth which, while cryptic, is already a borderline RunningGag for Phoenix himself. The trial, however, has several lunches that require massive [[ViolationOfCommonSense violations of common sense]], from not objecting at a point where you're [[ButThouMust supposed to]], to giving wrong answers that automatically result in penalization, in addition to pressing every statement possible. The second and third investigations have relatively fewer lunchboxes, but missing one up until the last day means you'll have to retrace your steps in an [[MarathonLevel already long and arduous case]].
** In a similar vein, there's "Jean's Foreign Language Course" from [[VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations "Recipe For Turnabout"]], which is the rarest achievement in the entire trilogy. Jean Armstrong is [[GayParee a very flamboyant Frenchman]] that consistently sprinkles his sentences with GratuitousFrench, and the achievement involves seeing every French phrase he has to offer. This includes his [[LieDetector Psyche-Lock]] segment, where presenting the wrong evidence for ''all of his prompts'' is required, effectively leaving Phoenix with a near-empty Confidence Gauge by the end of it. In addition, you'll have to press the conversation about his meeting with Viola Cadaverini before and after getting him to fess up, since the two are completely different dialogue options. You also have to make sure to present every piece of evidence including profiles at different points during the investigation (not helping matters is him disappearing from the second investigation after listening to Victor Kudo), and press every statement you can while he's on the witness stand. And like the above example, the last one is near the end of the case, this time during the trial portion. While the case he's from isn't nearly as long as [=RFTA=], the nature of this achievement makes it even more tedious to go for.
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** Another hair-tearing achievement in ''World at War'', from the very same level, is Gunslinger, which requires you to kill a Nazi general with a pistol shot. Mind you, this shot is intended for a ''sniper rifle,'' since you're on a rooftop a couple hundred meters away from him and pistol ironsights are minuscule. To put the cherry on top, he ducks under the automobile he rides in on the second you fire a shot, so you essentially ''have'' to do this on your first try, and it's not entirely obvious where the ''sole guaranteed pistol in the level'' is (hint: it's not at the spot you snipe the general from). Be prepared for a LOT of checkpoint reverting. However, there ''is'' a glitch that allows you to get up close to the general, thus making earning the achievement absurdly easy to get if you can exploit said glitch. If you want to see how it works watch [[https://www.youtube.com/watch?v=2kP_TQgRKLs this video]].

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** Another hair-tearing achievement in ''World at War'', from the very same level, is Gunslinger, which requires you to kill a Nazi general with a pistol shot. Mind you, this shot is intended for a ''sniper rifle,'' since you're on a rooftop a couple hundred meters away from him and pistol ironsights are minuscule. To put the cherry on top, he ducks under the automobile he rides in on the second you fire a shot, so you essentially ''have'' to do this on your first try, and it's not entirely obvious where the ''sole guaranteed pistol in the level'' is (hint: it's not at the spot you snipe the general from). Be prepared for a LOT of checkpoint reverting. However, there ''is'' a glitch that allows you to get up close to the general, thus making earning the achievement absurdly easy to get if you can exploit said glitch.this. If you want to see how it works watch [[https://www.youtube.com/watch?v=2kP_TQgRKLs this video]].
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** Another hair-tearing achievement in ''World at War'', from the very same level, is Gunslinger, which requires you to kill a Nazi general with a pistol shot. Mind you, this shot is intended for a ''sniper rifle,'' since you're on a rooftop a couple hundred meters away from him and pistol ironsights are minuscule. To put the cherry on top, he ducks under the automobile he rides in on the second you fire a shot, so you essentially ''have'' to do this on your first try, and it's not entirely obvious where the ''sole guaranteed pistol in the level'' is (hint: it's not at the spot you snipe the general from). Be prepared for a LOT of checkpoint reverting.

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** Another hair-tearing achievement in ''World at War'', from the very same level, is Gunslinger, which requires you to kill a Nazi general with a pistol shot. Mind you, this shot is intended for a ''sniper rifle,'' since you're on a rooftop a couple hundred meters away from him and pistol ironsights are minuscule. To put the cherry on top, he ducks under the automobile he rides in on the second you fire a shot, so you essentially ''have'' to do this on your first try, and it's not entirely obvious where the ''sole guaranteed pistol in the level'' is (hint: it's not at the spot you snipe the general from). Be prepared for a LOT of checkpoint reverting. However, there ''is'' a glitch that allows you to get up close to the general, thus making earning the achievement absurdly easy to get if you can exploit said glitch. If you want to see how it works watch [[https://www.youtube.com/watch?v=2kP_TQgRKLs this video]].
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[[/folder]][[/folder]]
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Added Grid (2019)
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Added Grid (2019)

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* Grid (2019) has the "Around the Globe" achievement, which requires you to, well, drive enough distance to cover the circumference of the world. There's just one slight caveat to this. Doing every single career event (including DLC) will net you about 2 to 3 thousand miles. That's around 10% of the required distance. Hope you have some music or podcasts to listen to while driving ovals for hunderds of hours.
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* ''VideoGame/{{Roblox}}'''s ''VideoGame/TowerDefenseSimulator'' has none other than "Western Action", which used to be required to clear the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''[[HarderThanHard Fallen mode]]''. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible.

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* ''VideoGame/{{Roblox}}'''s ''Platform/{{Roblox}}'''s ''VideoGame/TowerDefenseSimulator'' has none other than "Western Action", which used to be required to clear the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''[[HarderThanHard Fallen mode]]''. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible.
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* ''VideoGame/Town of Salem'' and its sequel, in addition to having difficult challenges, has the additional obstacle of being a SocialDeductionGame. As such, these achievements are difficult to near-impossible to obtain without actively going out of your way to get them, which in some cases could potentially involve outright throwing the match.

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* ''VideoGame/Town of Salem'' ''VideoGame/TownOfSalem'' and its sequel, in addition to having difficult challenges, has the additional obstacle of being a SocialDeductionGame. As such, these achievements are difficult to near-impossible to obtain without actively going out of your way to get them, which in some cases could potentially involve outright throwing the match.



** ''Wild Spray'': A LuckBasedMission with an extremely specific and counterproductive circumstance: You must be a Wildling, you must have a Dreamweaver teammate, the Dreamweaver must target a Vigilante, and no Town members can visit the Vigilante to cleanse the insanity. Finally, when the insanity causes the Vigilante to shoot randomly, you must be the one to take the bullet.

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** ''Wild Spray'': A LuckBasedMission with an extremely specific and counterproductive circumstance: You must be a Wildling, you must have a Dreamweaver teammate, the Dreamweaver must target a Vigilante, and no Town members can visit the Vigilante to cleanse the insanity. Finally, when the insanity causes the Vigilante to shoot randomly, you must be the one to take the bullet.bullet, meaning your team did all that work to actively weaken their position in the Town.

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Alphabetizing example(s), Crosswicking (Exocolonist), deliberately redlinking games without pages


* ''Car Mechanic Simulator 2018'' has a few achievements with ridiculous requirements, most notably the three levels of Wrench master. The highest of which is for unscrewing 500,000 bolts!

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* ''Car Mechanic Simulator ''VideoGame/CarMechanicSimulator 2018'' has a few achievements with ridiculous requirements, most notably the three levels of Wrench master. The highest of which is for unscrewing 500,000 bolts!



* ''VideoGame/HayDay'' has the achievements "Turbo Trucker II" and "Turbo Trucker III", which require you to fill, respectively, 20 and 30 truck orders in the span of 30 minutes. This timespan doesn't give you any time to make items on the spot, so you have to fill your barn ahead of time with as many unique items as possible, [[LuckBasedMission hoping the orders don't ask for something you don't have]] (and they almost always ask for multiple items). If you're trying for this achievement and run into an impossible order, you can delete it...but it takes from 6 to 30 minutes depending on your level for a new order to replace it (but even at Level 48, the replacement time is still 30 minutes). So, depending on your level, you could have only one shot to fulfill each replacement order. Or zero shots.
* ''VideoGame/IWasATeenageExocolonist'': Among the achievements for collecting the romanceable characters on the title screen, the one for Vace has the lowest percentage of players who have it. Why? Because he arrives during Early Pollen of Year 6, giving you less the half the time to max out his friendship meter, and his only favorite gifts are cake and Strange Devices, the latter which can only be found in the Western Wresting Ridge. Also, Defense Training, Guard Duty, and Hunting in the Swamps are the only regular ways to bond with him, and even then, the last one is only unlocked by passing a Combat or Animals skill check at Expeditions. Not helping matters is that bonding with Vace by doing any of these jobs only increases his friendship by 1 point, and choices that increase it by 2 are often the [[VideoGameCrueltyPotential cruel options]], which might turn people off if they're trying for a "heroic" run. And finally, [[spoiler:Sol must call Vace out for his abusive attitude and convince him to get therapy in order to get his final card upgrade, the very thing that unlocks the achievement.]]
* ''VideoGame/MadGamesTycoon'':
** To get "I'm the Worst!", you have to win worst game of the year anytime. The problem is, this achievement is ''embarrassing'' to have in your achievements list, especially if this is your first one.
** "I'm the Best!" requires that you win best game of the year. The problem is, it's ''really hard'' to do that. Hope you made a really good game!



* ''[[VideoGame/{{X}} X3: Terran Conflict]]'':
** "Resourceful" is awarded for completing the Hub quest line. Which takes weeks of real time grinding just to get the resources needed for it. Not to mention the credits needed to afford the factories needed to manufacturer those resources. Plus this quest line is needed before you can complete several other quest lines for their achievements. Top it off with the ultimate achievement, "Die-Hard," which requires completing all nine quest lines in [[NoDamageRun Dead is Dead]] mode.
** You get "Reboot" for successfully boarding and capturing a Xenon "Q" frigate -- a task that requires massive amounts of SaveScumming. To explain: First you need to train up about an entire army company of 5-star marines, and the only way to train their combat skill is by boarding ships, which can result in casualties. Then when you go to board the Q, you have to keep sending in more marines to bolster their thinning ranks, because on Xenon ships [[TheComputerIsACheatingBastard if less than 18 marines remain when they go to hack the computer core, the boarding attempt fails automatically]].



* ''Mad Games Tycoon'':
** To get "I'm the Worst!", you have to win worst game of the year anytime. The problem is, this achievement is ''embarrassing'' to have in your achievements list, especially if this is your first one.
** "I'm the Best!" requires that you win best game of the year. The problem is, it's ''really hard'' to do that. Hope you made a really good game!
* ''Hay Day'' has the achievements "Turbo Trucker II" and "Turbo Trucker III", which require you to fill, respectively, 20 and 30 truck orders in the span of 30 minutes. This timespan doesn't give you any time to make items on the spot, so you have to fill your barn ahead of time with as many unique items as possible, [[LuckBasedMission hoping the orders don't ask for something you don't have]] (and they almost always ask for multiple items). If you're trying for this achievement and run into an impossible order, you can delete it...but it takes from 6 to 30 minutes depending on your level for a new order to replace it (but even at Level 48, the replacement time is still 30 minutes). So, depending on your level, you could have only one shot to fulfill each replacement order. Or zero shots.

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* ''Mad Games Tycoon'':
''[[VideoGame/{{X}} X3: Terran Conflict]]'':
** To "Resourceful" is awarded for completing the Hub quest line. Which takes weeks of real time grinding just to get "I'm the Worst!", resources needed for it. Not to mention the credits needed to afford the factories needed to manufacturer those resources. Plus this quest line is needed before you can complete several other quest lines for their achievements. Top it off with the ultimate achievement, "Die-Hard," which requires completing all nine quest lines in [[NoDamageRun Dead is Dead]] mode.
** You get "Reboot" for successfully boarding and capturing a Xenon "Q" frigate -- a task that requires massive amounts of SaveScumming. To explain: First you need to train up about an entire army company of 5-star marines, and the only way to train their combat skill is by boarding ships, which can result in casualties. Then when you go to board the Q,
you have to win worst game of the year anytime. The problem is, this achievement is ''embarrassing'' keep sending in more marines to have in your achievements list, especially bolster their thinning ranks, because on Xenon ships [[TheComputerIsACheatingBastard if this is your first one.
** "I'm the Best!" requires that you win best game of the year. The problem is, it's ''really hard'' to do that. Hope you made a really good game!
* ''Hay Day'' has the achievements "Turbo Trucker II" and "Turbo Trucker III", which require you to fill, respectively, 20 and 30 truck orders in the span of 30 minutes. This timespan doesn't give you any time to make items on the spot, so you have to fill your barn ahead of time with as many unique items as possible, [[LuckBasedMission hoping the orders don't ask for something you don't have]] (and
less than 18 marines remain when they almost always ask for multiple items). If you're trying for this achievement and run into an impossible order, you can delete it...but it takes from 6 go to 30 minutes depending on your level for a new order to replace it (but even at Level 48, hack the replacement time is still 30 minutes). So, depending on your level, you could have only one shot to fulfill each replacement order. Or zero shots.computer core, the boarding attempt fails automatically]].
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Spelling/grammar fix(es)


* One achievemnt in ''Chuck E. Cheese's Party Games'' requires you to open the 30,000 ticket golden chest with '''every character in the game''' which is 300,000 tickets in total. It can take several months to get it. Not to mention you will play the same minigames over, over and over which gets repetitive a lot.

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* One achievemnt achievement in ''Chuck E. Cheese's Party Games'' requires you to open the 30,000 ticket golden chest with '''every character in the game''' which is 300,000 tickets in total. It can take several months to get it. Not to mention you will play the same minigames over, over and over which gets repetitive a lot.
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* ''VideoGame/Town of Salem'' and its sequel, in addition to having difficult challenges, has the additional obstacle of being a SocialDeductionGame. As such, these achievements are difficult to near-impossible to obtain without actively going out of your way to get them, which in some cases could potentially involve outright throwing the match.
** ''Faith in the Town'': While playing as Mayor, be voted Innocent while on trial while unrevealed. The problem: Not revealing on the stand generally signals to the town that you are an evil role pretending to be Mayor, and will typically result in gamethrowing accusations sent in your direction when the town (understandably) votes Guilty.
** ''Patience, Jackass, Patience'': While playing as Executioner, get your target lynched on Day 10. Having both you and your target survive that long is extremely unlikely. The extremely unreasonable nature of this achievement and ''Faith in the Town'' resulted in both being removed for ''Town of Salem 2''.
** ''But You Have Heard of Me'' / ''Scalawag'': Lose 10 (first game) / 6 (second game) duels as the Pirate, respectively. The game length issue is similar to ''Patience, Jackass, Patience'', but now you're expected to play quite a few Rock Paper Scissors games without accidently winning, a 1.7% chance for ''But You Have Heard of Me'' and an 8.7% chance for ''Scalawag''. Even with the eased requirements, ''Scalawag'' isn't much easier than its predecessor.
** ''Don't Fear The Reaper'': Hex Death. A seemingly simple task until you remember Death is an InstantWinCondition, which forces the Hex Master to hex the Soul Collector on one of four possible nights with no easy way to find out exactly when they'll transform.
** ''Wild Spray'': A LuckBasedMission with an extremely specific and counterproductive circumstance: You must be a Wildling, you must have a Dreamweaver teammate, the Dreamweaver must target a Vigilante, and no Town members can visit the Vigilante to cleanse the insanity. Finally, when the insanity causes the Vigilante to shoot randomly, you must be the one to take the bullet.
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Spelling/grammar fix(es), General clarification on works content - The Wither effect can be got from wither skellies, and defeating the Dragon is implicit in the postgame content mention.


** The bothersome "Seasoned Campaigner" requires that you pepper all the snouts in the game. Some of them are well-hidden, and though there is an indicator of how many you've found in a chapter, and things only get worse if you miss one during your first playthrough. Though there is an indicator showing how many snouts remain in each chapter, there is no way of knowing which snouts in a chapter you have already peppered (and for extra tedium, the snouts you've already triggered reappear when you play a level again, so simply hunting for the ones you missed becomes even more of a chore.

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** The bothersome "Seasoned Campaigner" requires that you pepper all the snouts in the game. Some of them are well-hidden, and though there is an indicator of how many you've found in a chapter, and things only get worse if you miss one during your first playthrough. Though there is an indicator showing how many snouts remain in each chapter, there is no way of knowing which snouts in a chapter you have already peppered (and for extra tedium, the snouts you've already triggered reappear when you play a level again, so simply hunting for the ones you missed becomes even more of a chore.chore).



** ''VideoGame/DarkSouls1'' has Knight's Honor, which requires you to get every single rare/unique weapon in the game. Problem is that most of those are weapons forged from boss souls. You only get one of each boss soul per playthrough, and several of those souls can be turned into two different weapons (and one, the Soul of Sif, can be made into ''three''), all of which you need. End result is you need to play through to at least the half-way point of NG++ at a bare minimum to get them all, ''just'' to get your 3rd copy of the Soul of Sif and reach the Giant Blacksmith at the end of Anor Londo. But it isn't just boss weapons. Several weapons required for the achievement are also very rarely dropped by enemies. You have to get those too. Which weapons, you ask? [[GuideDangIt You'll probably need to look them up.]]

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** ''VideoGame/DarkSouls1'' has Knight's Honor, which requires you to get every single rare/unique weapon in the game. Problem is that most of those are weapons forged from boss souls. You only get one of each boss soul per playthrough, and several of those souls can be turned into two different weapons or are mutually exclusive with another required soul (and one, the Soul of Sif, can be made into ''three''), ''three'' armaments, two of which have no immediately obvious distinguishing features), all of which you need. End result is you need to play through to at least the half-way point of NG++ at a bare minimum to get them all, ''just'' to get your 3rd copy of the Soul of Sif and reach the Giant Blacksmith at the end of Anor Londo. Several more weapons can only be acquired by (finicky-to-land) tailcuts on bosses or other non-respawning enemies, so if you miss any of those, it's on to the next NG cycle for you. But it isn't just boss weapons. Several weapons required for the achievement are also very rarely dropped by enemies. You have to get those too. Which weapons, you ask? [[GuideDangIt You'll probably need to look them up.]]]] Oh, and some of the guides have incorrect information.



* ''VideoGame/{{Minecraft}}'': What is almost certainly the most difficult "advancement" to achieve in the game is "How Did We Get Here?", which requires every single status effect be applied ''at the same time''. To do this legitimately is incredibly difficult, since several effects can only be obtained by interacting with certain mobs (one of which only occurs as PostEndGameContent in another dimension, and two of which only live in the ocean), some effects only last a few seconds, one required effect only occurs after defeating a raid boss, and two of the effects can only be obtained after defeating both of the game's bosses. To top it off, the advancement only becomes visible ''after'' obtaining it, so the only way to know it even exists is to look it up online.

to:

* ''VideoGame/{{Minecraft}}'': What is almost certainly the most difficult Java "advancement" to achieve in the game is "How Did We Get Here?", which requires every single status effect be applied ''at the same time''. To do this legitimately is incredibly difficult, since several effects can only be obtained by interacting with certain mobs (one of which only occurs as PostEndGameContent in another dimension, and two of which only live in the ocean), some effects only last a few seconds, seconds, one required effect only occurs after defeating a raid boss, and two of the effects one can only be obtained after defeating both of gained by interacting with or entering the game's bosses.domain of an enemy designed to be avoided rather than killed. To top it off, the advancement only becomes visible ''after'' obtaining it, so the only way to know it even exists is to look it up online.

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* ''VideoGame/HalfLife''
** ''VideoGame/HalfLife2'' has "Zombie Chopper", requiring the player to pass through [[ZombieApocalypse Ravenholm]] using '''only''' the Gravity Gun (even a single swing of the crowbar invalidates the achievement). This might not seem so bad, at first, because there's a lot a random crap to use as ammunition, but it is hell inside the mines or when roof-hopping. More entertainingly, it's possible to use the developer console to enable the [[EleventhHourSuperpower Dark Energy Gravity Gun]] without turning on cheats, letting you get the achievement that way.
*** Or you can [[spoiler: bring Dog's rollermine "ball" with you and let zombies "play" with it]].
*** Also "Vorticough", awarded for finding a singing Vortigaunt EasterEgg in the level "Water Hazard". An EasterEgg that you probably wouldn't know existed but for the achievement list, and requires you to [[spoiler:use your airboat as a ramp to get up to a culvert near the end of the level]]. If that description makes it sound easy, it ''isn't''; [[spoiler:Said culvert is a single long drainage path, followed by a turn, '''full of radioactive sewage that drains your health.''' Considering the fact that this comes ''directly after the'' ''[[ThatOneBoss Combine Helicopter]]'' ''boss fight''...]]

to:

* ''VideoGame/HalfLife''
''VideoGame/HalfLife'':
** ''VideoGame/HalfLife2'' has ''VideoGame/HalfLife2'':
***
"Zombie Chopper", requiring Chopper" requires the player to pass through [[ZombieApocalypse Ravenholm]] using '''only''' the Gravity Gun (even a single swing of the crowbar invalidates the achievement). This might not seem so bad, at first, because there's a lot a random crap to use as ammunition, but it is hell inside the mines or when roof-hopping. More entertainingly, it's possible to use the developer console to enable the [[EleventhHourSuperpower Dark Energy Gravity Gun]] without turning on cheats, letting you get the achievement that way.
***
way. Or you can [[spoiler: bring Dog's rollermine "ball" with you and let zombies "play" with it]].
*** Also "Vorticough", awarded for finding a singing Vortigaunt EasterEgg in the level "Water Hazard". An EasterEgg that you probably wouldn't know existed but for the achievement list, and requires you to [[spoiler:use your airboat as a ramp to get up to a culvert near the end of the level]]. If that description makes it sound easy, it ''isn't''; [[spoiler:Said culvert is a single long drainage path, followed by a turn, '''full of radioactive sewage that drains your health.''' Considering the fact that this comes ''directly after the'' ''[[ThatOneBoss Combine Helicopter]]'' ''boss fight''...]]



** "Unstoppable" requires that you reach the Best Ending without picking up a single life capsule. Challenges exclusive to this path, such as fighting the Core without a Booster, a much harder version of the Last Cave, and the bloody gauntlet that is the [BrutalBonusLevel Sacred Grounds]] become exponentially more difficult when everything will kill you in one hit.

to:

** "Unstoppable" requires that you reach the Best Ending without picking up a single life capsule. Challenges exclusive to this path, such as fighting the Core without a Booster, a much harder version of the Last Cave, and the bloody gauntlet that is the [BrutalBonusLevel [[BrutalBonusLevel Sacred Grounds]] become exponentially more difficult when everything will kill you in one hit.



** Also in ''5'' there's even a difficult trophy named "[=GT-R=] Official Record" in where you must have a lap time of 7:29:03 in Nürburgring Nordschleife in a stock Nissan [=GT-R '07=] from Arcade Mode with Sports Hard tires or less. Because of its heavyweight and the fact that you must use Sports Hard tires which has poor grip it makes it difficult to control and because you're driving on Nürburgring it can be nightmarish to obtain.

to:

** Also in ''5'' there's even There's a difficult trophy named "[=GT-R=] Official Record" in where you must have a lap time of 7:29:03 in Nürburgring Nordschleife in a stock Nissan [=GT-R '07=] from Arcade Mode with Sports Hard tires or less. Because of its heavyweight and the fact that you must use Sports Hard tires which has poor grip it makes it difficult to control and because you're driving on Nürburgring it can be nightmarish to obtain.



* All of ''VideoGame/RogueLegacy's'' achievements for beating the optional bosses are this, but especially Syngenesophobia, which requires you to beat ALL of the optional bosses (only 2.1% of players have managed to beat even the easiest of those, with the hardest being a mere 1% of players. Not only are the bosses extremely difficult to beat due to the fact that you fight them with preset, fairly weak characters while they are all made much more powerful than their basic versions, but you also have to find a specific item to unlock the ability to confront them in the first place), then beat the optional final boss, who is (frustratingly) also a little bit glitchy. Katagelasticism is essentially the same thing, as you can only unlock the achievement by using the class you unlock by beating the optional final boss, and then fighting the real final boss with a character of said class.

to:

* ''VideoGame/RogueLegacy'':
**
All of ''VideoGame/RogueLegacy's'' the achievements for beating the optional bosses are this, difficult, but especially Syngenesophobia, which requires you to beat ALL of the optional bosses (only 2.1% of players have managed to beat even the easiest of those, with the hardest being a mere 1% of players. Not only are the bosses extremely difficult to beat due to the fact that you fight them with preset, fairly weak characters while they are all made much more powerful than their basic versions, but you also have to find a specific item to unlock the ability to confront them in the first place), then beat the optional final boss, who is (frustratingly) also a little bit glitchy. Katagelasticism is essentially the same thing, as you can only unlock the achievement by using the class you unlock by beating the optional final boss, and then fighting the real final boss with a character of said class.



** "Ten-Sludge Monte": Kill a decasludge. Sludges are formed from liquids interacting with primordial soup, primarily in the Rainbow Wood: monosludges are already quite dangerous depending on the liquid that formed them, and to make a decasludge you have to provide ''nine'' other unique liquids to the sludge in question to make it become a decasludge. Each "level up" provides a new pseudopod with an effect based on the chemical given. For example, applying slime will add a pseudopod with a 100% disarm chance. This achievement only has 0.2% completion rate on Steam: by comparison, the achievement to kill a chrome pyramid (considered by many to be a {{Superboss}} in [[BossInMookClothing mook clothing]]) has a completion rate of 1.5%.
*** It's also worth noting that the previous "tier" of the achievement, Five-Sludge Monte, also has only an 0.4& completion rate.

to:

** "Ten-Sludge Monte": Kill a decasludge. Sludges are formed from liquids interacting with primordial soup, primarily in the Rainbow Wood: monosludges are already quite dangerous depending on the liquid that formed them, and to make a decasludge you have to provide ''nine'' other unique liquids to the sludge in question to make it become a decasludge. Each "level up" provides a new pseudopod with an effect based on the chemical given. For example, applying slime will add a pseudopod with a 100% disarm chance. This achievement only has 0.2% completion rate on Steam: by comparison, the achievement to kill a chrome pyramid (considered by many to be a {{Superboss}} in [[BossInMookClothing mook clothing]]) has a completion rate of 1.5%.
***
5%. It's also worth noting that the previous "tier" of the achievement, Five-Sludge Monte, also has only an 0.4& completion rate.



* ''Franchise/MassEffect''
** The [[VideoGame/MassEffect1 first game]] has the "_____ Ally" achievements. Each of them requires you to have a particular character in your party for the majority of the game. They're not difficult (although the "Asari Ally" achievement may be a minor GuideDangIt)... but getting all six of them requires playing through the ''entire game'', sidequests and all, a minimum of ''three times''. And you need to have the same character(s) in your party for 40-50 missions. They're despised by the fandom not for being challenging, but for being ''tedious.''
*** Also "Super Power Gamer", which requires you play the entire game and every sidequest to squeak by the level cap at 50, then start a new game on the same career and play the ''entire'' game including ''every'' sidequest and UNP, to barely squeak by at 60 during the final gauntlet about five kills away from the BigBad. Thankfully adding the DownloadableContent gives more margin for "Super Power Gamer": Your first playthrough will end at level 54, and Pinnacle Station will gladly shower you with XP.

to:

* ''Franchise/MassEffect''
''Franchise/MassEffect'':
** ''VideoGame/MassEffect1'':
***
The [[VideoGame/MassEffect1 first game]] has the "_____ Ally" achievements. Each of them requires achievements require you to have a particular character in your party for the majority of the game. They're not difficult (although the "Asari Ally" achievement may be a minor GuideDangIt)... but getting all six of them requires playing through the ''entire game'', sidequests and all, a minimum of ''three times''. And you need to have the same character(s) in your party for 40-50 missions. They're despised by the fandom not for being challenging, but for being ''tedious.''
*** Also "Super Power Gamer", which requires you play the entire game and every sidequest to squeak by the level cap at 50, then start a new game on the same career and play the ''entire'' game including ''every'' sidequest and UNP, to barely squeak by at 60 during the final gauntlet about five kills away from the BigBad. Thankfully adding the DownloadableContent gives more margin for "Super Power Gamer": Your first playthrough will end at level 54, and Pinnacle Station will gladly shower you with XP.



** One achievement introduced in the ''Dawnguard'' DLC requires you to fight and kill a Legendary Dragon. The problem is that dragons of this level only spawn with any consistency once the player is past level 80. For those who did not use a certain artifact to exploit their way up to this level, getting there can be a major headache.
*** Thankfully Patch 1.9 introduced "Legendary Skills", which lets you revert any skill back to Level 15 (the starting point) so that you can grind out levels again, makes this less of a headache than before.

to:

** One achievement introduced in the ''Dawnguard'' DLC requires you to fight and kill a Legendary Dragon. The problem is that dragons of this level only spawn with any consistency once the player is past level 80. For those who did not use a certain artifact to exploit their way up to this level, getting there can be a major headache.
***
headache. Thankfully Patch 1.9 introduced "Legendary Skills", which lets you revert any skill back to Level 15 (the starting point) so that you can grind out levels again, makes this less of a headache than before.



* ''VideoGame/DeathSmiles'' has an achievement for beating the TrueFinalBoss Bloody Jitterbug. Why does this one stand out so much? Because it explicitly requires non-arrange Black Label mode. You have to be on Rank 999, take NO damage up to Tyrannosatan (while also beating Rank 999 Ice Palace and Gorge, in that order), and beat Tyrannosatan on your first credit. This achievement is the bane of many people on BOTH sides of the pacific ocean aiming to get 100% on the game.

to:

* ''VideoGame/DeathSmiles'' has ''VideoGame/DeathSmiles'':
** There is
an achievement for beating the TrueFinalBoss Bloody Jitterbug. Why does this one stand out so much? Because it explicitly requires non-arrange Black Label mode. You have to be on Rank 999, take NO damage up to Tyrannosatan (while also beating Rank 999 Ice Palace and Gorge, in that order), and beat Tyrannosatan on your first credit. This achievement is the bane of many people on BOTH sides of the pacific ocean aiming to get 100% on the game.



*** There are also ''secret'' achievements for acquiring the [[SelfImposedChallenge Rare Beast Spirits]] by fulfilling specific conditions when fighting each stage's midboss; for the Rare Beast Spirit in the Extra Stage, you need to [[spoiler:capture Kutaka's third spell without ever going above her. Keep in mind, that the attack in question focuses on running away from [[YouWillNotEvadeMe very erratically-homing spirits]] that leave trails of bullets behind them, and that doing full circles around the game area is the ''optimal'' way of doing it.]] It doesn't help that the hint towards this achievement is ''[[LyingCreator a complete lie]].''

to:

*** ** There are also ''secret'' achievements for acquiring the [[SelfImposedChallenge Rare Beast Spirits]] by fulfilling specific conditions when fighting each stage's midboss; for the Rare Beast Spirit in the Extra Stage, you need to [[spoiler:capture Kutaka's third spell without ever going above her. Keep in mind, that the attack in question focuses on running away from [[YouWillNotEvadeMe very erratically-homing spirits]] that leave trails of bullets behind them, and that doing full circles around the game area is the ''optimal'' way of doing it.]] It doesn't help that the hint towards this achievement is ''[[LyingCreator a complete lie]].''



* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' has the achievement "Resourceful" for completing the Hub quest line. Which takes weeks of real time grinding just to get the resources needed for it. Not to mention the credits needed to afford the factories needed to manufacturer those resources. Plus this quest line is needed before you can complete several other quest lines for their achievements. Top it off with the ultimate achievement, "Die-Hard," which requires completing all nine quest lines in [[NoDamageRun Dead is Dead]] mode.
** Also in ''Terran Conflict, you get "Reboot" for successfully boarding and capturing a Xenon "Q" frigate -- a task that requires massive amounts of SaveScumming. To explain: First you need to train up about an entire army company of 5-star marines, and the only way to train their combat skill is by boarding ships, which can result in casualties. Then when you go to board the Q, you have to keep sending in more marines to bolster their thinning ranks, because on Xenon ships [[TheComputerIsACheatingBastard if less than 18 marines remain when they go to hack the computer core, the boarding attempt fails automatically]].
* The "Tower of Babel" achievement in ''VideoGame/VisceraCleanupDetail: Santa's Rampage'', where you must stack 10 stools on top of each other. The thing is, the physics engine will ''always'' make sure the tower of stools topple over when you put the 9th on.
** Also from ''Santa's Rampage'' is "Christmas Crisis Corrected" which requires a 100% cleaning of the map without damaging any of the Christmas-themed items. As most of the Christmas items are safe barring a [=TNT=] explosion or incineration this would be easy if not for the glass ornaments. The slightest disturbance can knock them free and they will shatter if they hit the ground on their own. This makes cleaning blood stains and soot near them a nightmare, especially as there's no indication if one breaks, rendering hours of work pointless. This is made worse by the bucket machine sometimes dispensing ''lit TNT''. Hope you saved your game!
** From the main game is "Helping Hand" which requires receiving a certain number of dismembered hands from a malfunctioning vending machine. The issue is that the malfunction is not overly common and even then the hand is one of several items that can spawn. As a result the achievement is best completed by just activating the machine constantly and waiting for the RNG.
* "I'm the Worst!" from ''Mad Games Tycoon''. To get it, you have to win worst game of the year anytime. The problem is, this achievement is ''embarrassing'' to have in your achievements list, especially if this is your first one.

to:

* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' has the achievement Conflict]]'':
**
"Resourceful" is awarded for completing the Hub quest line. Which takes weeks of real time grinding just to get the resources needed for it. Not to mention the credits needed to afford the factories needed to manufacturer those resources. Plus this quest line is needed before you can complete several other quest lines for their achievements. Top it off with the ultimate achievement, "Die-Hard," which requires completing all nine quest lines in [[NoDamageRun Dead is Dead]] mode.
** Also in ''Terran Conflict, you You get "Reboot" for successfully boarding and capturing a Xenon "Q" frigate -- a task that requires massive amounts of SaveScumming. To explain: First you need to train up about an entire army company of 5-star marines, and the only way to train their combat skill is by boarding ships, which can result in casualties. Then when you go to board the Q, you have to keep sending in more marines to bolster their thinning ranks, because on Xenon ships [[TheComputerIsACheatingBastard if less than 18 marines remain when they go to hack the computer core, the boarding attempt fails automatically]].
* ''VideoGame/VisceraCleanupDetail'':
** "Helping Hand" requires receiving a certain number of dismembered hands from a malfunctioning vending machine.
The "Tower issue is that the malfunction is not overly common and even then the hand is one of Babel" several items that can spawn. As a result the achievement in is best completed by just activating the machine constantly and waiting for the RNG.
**
''VideoGame/VisceraCleanupDetail: Santa's Rampage'', where Rampage'':
*** The "Tower of Babel" achievement requires
you must to stack 10 stools on top of each other. The thing is, the physics engine will ''always'' make sure the tower of stools topple over when you put the 9th on.
** Also from ''Santa's Rampage'' is *** "Christmas Crisis Corrected" which requires a 100% cleaning of the map without damaging any of the Christmas-themed items. As most of the Christmas items are safe barring a [=TNT=] explosion or incineration this would be easy if not for the glass ornaments. The slightest disturbance can knock them free and they will shatter if they hit the ground on their own. This makes cleaning blood stains and soot near them a nightmare, especially as there's no indication if one breaks, rendering hours of work pointless. This is made worse by the bucket machine sometimes dispensing ''lit TNT''. Hope you saved your game!
** From the main game is "Helping Hand" which requires receiving a certain number of dismembered hands from a malfunctioning vending machine. The issue is that the malfunction is not overly common and even then the hand is one of several items that can spawn. As a result the achievement is best completed by just activating the machine constantly and waiting for the RNG.
* "I'm the Worst!" from ''Mad Games Tycoon''. Tycoon'':
**
To get it, "I'm the Worst!", you have to win worst game of the year anytime. The problem is, this achievement is ''embarrassing'' to have in your achievements list, especially if this is your first one.



** Also related to Hypernatural, there's "He Slimed Me", which requires the ghost to win. It sounds easy enough, but it's an exercise in frustration in practice. Your allies are strangely competent, while the ghost player will often avoid attacking humans if they manage to get a hit in on the ghost, even if the hit does zero damage. The only thing that makes this remotely tolerable is that you'll likely get it during the hundreds of games you play trying to win 50 of them. Also, due to the rules of Hypernatural, the game has a 25/33/50% chance of ending once the target ghost is defeated, which can turn what looks like a loss into a victory.

to:

** Also related to Hypernatural, there's "He Slimed Me", which Me" requires the ghost to win.win the Hypernatural minigame. It sounds easy enough, but it's an exercise in frustration in practice. Your allies are strangely competent, while the ghost player will often avoid attacking humans if they manage to get a hit in on the ghost, even if the hit does zero damage. The only thing that makes this remotely tolerable is that you'll likely get it during the hundreds of games you play trying to win 50 of them. Also, due to the rules of Hypernatural, the game has a 25/33/50% chance of ending once the target ghost is defeated, which can turn what looks like a loss into a victory.



* ''VideoGame/DeadSpace2'' has "Hard to the Core", an achievement that requires completing the game in Hard Core difficulty, the hardest difficulty in the game. Aside from lowered ammunition per drop, stronger enemies and taking more damage, all checkpoints are disabled. If you die, you have to reload from your last save file. This doesn't sound so bad... until you realize that you are allowed to save three times total throughout the entire game. This can easily lead to hours of lost progress due to even a slight mishap.
** The original ''VideoGame/DeadSpace'' has a frustrating one in 'Don't get cocky, kid', which requires you to survive Chapter 4's turret section with more than 50% hull integrity remaining. This one has driven many players to frustration, given the somewhat wonky turret controls and the random spawning of the asteroids. For added fun, no matter what difficulty level you are on you automatically start at 85% hull integrity. Victory generally requires very steady nerves, firing single shots with both barrels so as not to overheat, and praying that the asteroids spawn in an easy pattern.

to:

* ''VideoGame/DeadSpace2'' ''VideoGame/DeadSpace'':
** The original game
has a frustrating one in "Don't get cocky, kid", which requires you to survive Chapter 4's turret section with more than 50% hull integrity remaining. This one has driven many players to frustration, given the somewhat wonky turret controls and the random spawning of the asteroids. For added fun, no matter what difficulty level you are on you automatically start at 85% hull integrity. Victory generally requires very steady nerves, firing single shots with both barrels so as not to overheat, and praying that the asteroids spawn in an easy pattern.
** ''VideoGame/DeadSpace2'':
"Hard to the Core", Core" is an achievement that requires completing the game in Hard Core difficulty, the hardest difficulty in the game. Aside from lowered ammunition per drop, stronger enemies and taking more damage, all checkpoints are disabled. If you die, you have to reload from your last save file. This doesn't sound so bad... until you realize that you are allowed to save three times total throughout the entire game. This can easily lead to hours of lost progress due to even a slight mishap.
** The original ''VideoGame/DeadSpace'' has a frustrating one in 'Don't get cocky, kid', which requires you to survive Chapter 4's turret section with more than 50% hull integrity remaining. This one has driven many players to frustration, given the somewhat wonky turret controls and the random spawning of the asteroids. For added fun, no matter what difficulty level you are on you automatically start at 85% hull integrity. Victory generally requires very steady nerves, firing single shots with both barrels so as not to overheat, and praying that the asteroids spawn in an easy pattern.
mishap.



* ''VideoGame/GrandTheftAutoOnline'' has the "Criminal Mastermind" award. To do so you must complete every original heist[[note]]The Flecca Job, Prison Break, The Humane Labs Raid, Series A Funding and The Pacific Standard Job[[/note]] with the same players, with the hardest difficulty and without anyone dying once. If someone or you dies even in Pacific Standard finale it's go back to Flecca Job!.

to:

* ''VideoGame/GrandTheftAutoOnline'' has ''VideoGame/GrandTheftAutoOnline'':
** To get
the "Criminal Mastermind" award. To do so award, you must complete every original heist[[note]]The Flecca Job, Prison Break, The Humane Labs Raid, Series A Funding and The Pacific Standard Job[[/note]] with the same players, with the hardest difficulty and without anyone dying once. If someone or you dies even in Pacific Standard finale it's go back to Flecca Job!.



* ''VideoGame/RedDeadRedemption'' gives us "Pa-Pa-Pa Poker" which requires a full table at the beginning of the poker game, lasting long enough for the minimum bet to reach its maximum, and win a hand. To get 6 people to start the match alone is a challenge.

to:

* ''VideoGame/RedDeadRedemption'' gives us ''VideoGame/RedDeadRedemption'':
**
"Pa-Pa-Pa Poker" which requires a full table at the beginning of the poker game, lasting long enough for the minimum bet to reach its maximum, and win a hand. To get 6 people to start the match alone is a challenge.



** [[VideoGame/JustCause3 The sequel]] chimes in with "Caught 'em All", awarded for having every vehicle available on your Rebel Drop list, either by [[StuffBlowingUp "Liberating"]] military bases, or by bringing an example of the vehicle to a chop shop. There's one vehicle that makes this hard: the [[CoolBoat Squalo X7]], which spawns in exactly two places in the world, both of which are land-locked lakes. The boat is also very large and extremely heavy, meaning that airlifting it to the open ocean is an exercise in patience, frustration, and having all the grapple upgrades. The other alternative, towing it overland by vehicle or chain of retracting tethers, is tedious and difficult as well. At least the reward is worth it - being the fastest boat in the game and heavily armored enough to shrug off sea mines, it makes boat races much easier.
*** Another vehicle that's not difficult so much as punishingly tedious is the dump truck. They only spawn in mining sites, far from any garages, and as slow as you'd expect a mining truck to be. They're far too heavy to airlift or tow, and, while tough, will get trashed off-roading by the sheer number of trees they'll have to bash through. And as a cherry on top, there's only one road that'll get you to a garage; the others have checkpoint gates that are just an inch too short to let the truck through, and your GPS doesn't account for them at all.
* ''VideoGame/{{Factorio}}'' has the "There is no spoon" achievement, which requires the player to finish the game (build the rocket and launch it with a satellite) within ''8 hours''. This is an insane LuckBasedMission, as it all but requires the map to have perfect placement of both resource patches and enemy bases. And don't think you can cheese it on "Peaceful" mode - the achievement is disabled on any map that has the enemies set to any level below "normal".
*** Another achievement that falls into this category is "Lazy Bastard". This achievement requires you to complete the game by building a rocket and launching a satellite without manually crafting more than 111 items. Because [[https://steamcommunity.com/sharedfiles/filedetails/?id=1090708169 you need to do 100 to 110 manual crafts]] in order to get to the point where you can stop manually crafting everything else, it is very easy to accidentally shoot over this limit quickly if you do not plan things very carefully ahead of time.

to:

** [[VideoGame/JustCause3 The sequel]] chimes in with "Caught 'em All", awarded for having every vehicle available on your Rebel Drop list, either by [[StuffBlowingUp "Liberating"]] military bases, or by bringing an example of the vehicle to a chop shop. shop.
***
There's one vehicle that makes this hard: the [[CoolBoat Squalo X7]], which spawns in exactly two places in the world, both of which are land-locked lakes. The boat is also very large and extremely heavy, meaning that airlifting it to the open ocean is an exercise in patience, frustration, and having all the grapple upgrades. The other alternative, towing it overland by vehicle or chain of retracting tethers, is tedious and difficult as well. At least the reward is worth it - being the fastest boat in the game and heavily armored enough to shrug off sea mines, it makes boat races much easier.
*** Another The dump truck is a vehicle that's not difficult so much as punishingly tedious is the dump truck.tedious. They only spawn in mining sites, far from any garages, and as slow as you'd expect a mining truck to be. They're far too heavy to airlift or tow, and, while tough, will get trashed off-roading by the sheer number of trees they'll have to bash through. And as a cherry on top, there's only one road that'll get you to a garage; the others have checkpoint gates that are just an inch too short to let the truck through, and your GPS doesn't account for them at all.
* ''VideoGame/{{Factorio}}'' has the ''VideoGame/{{Factorio}}'':
** The
"There is no spoon" achievement, which achievement requires the player to finish the game (build the rocket and launch it with a satellite) within ''8 hours''. This is an insane LuckBasedMission, as it all but requires the map to have perfect placement of both resource patches and enemy bases. And don't think you can cheese it on "Peaceful" mode - the achievement is disabled on any map that has the enemies set to any level below "normal".
*** Another achievement that falls into this category is ** "Lazy Bastard". This achievement Bastard" requires you to complete the game by building a rocket and launching a satellite without manually crafting more than 111 items. Because [[https://steamcommunity.com/sharedfiles/filedetails/?id=1090708169 you need to do 100 to 110 manual crafts]] in order to get to the point where you can stop manually crafting everything else, it is very easy to accidentally shoot over this limit quickly if you do not plan things very carefully ahead of time.



* The Wikia network of wikis have badges earned through various tasks. One requires [[PlayEveryDay contributing every day for 365 days]]. Can't get online, find an issue, usually edit during the UTC date-change, or otherwise don't go on the wiki for a day? Sorry, pal. The worst part? The system encourages vandalism or violating image policies, because a well-run wiki or one on a game that doesn't update will guarantee them impossible to earn otherwise. They are being removed with the UCP redesign, though.
** There's also the Pounce! and the Caffeinated "secret" badges, which aren't shown on the userpages and have no real indication of progress. Pounce! requires you to get 100 first edits on newly created pages within the hour of creation, and Caffeinated requires a whopping 100 edits a day. Unless if you're on a fanon wiki (Fantendo, Ideas), the badges are basically impossible.

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* The Wikia network of wikis have badges earned through various tasks. tasks.
**
One requires [[PlayEveryDay contributing every day for 365 days]]. Can't get online, find an issue, usually edit during the UTC date-change, or otherwise don't go on the wiki for a day? Sorry, pal. The worst part? The system encourages vandalism or violating image policies, because a well-run wiki or one on a game that doesn't update will guarantee them impossible to earn otherwise. They are being removed with the UCP redesign, though.
** There's also the The Pounce! and the Caffeinated "secret" badges, which aren't shown on the userpages and have no real indication of progress. Pounce! requires you to get 100 first edits on newly created pages within the hour of creation, and Caffeinated requires a whopping 100 edits a day. Unless if you're on a fanon wiki (Fantendo, Ideas), the badges are basically impossible.



* Quiz website Sporcle has Badges for completing certain tasks. Some are easy (playing a few games, linking your page to social networks), while others will need memorization and\or many tries (all 205 countries in the world, all of the periodic table), or spending too much time on the website (1000 overall games or on certain categories, * games per day, at least one game for * days).

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* Quiz Sporcle:
** The quiz
website Sporcle has Badges for completing certain tasks. Some are easy (playing a few games, linking your page to social networks), while others will need memorization and\or many tries (all 205 countries in the world, all of the periodic table), or spending too much time on the website (1000 overall games or on certain categories, * games per day, at least one game for * days).

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