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* In the second game in ''TheDenpaMen'' series, there's a shop that's only available before setting foot inside the NoobCave that sells a number of rare and expensive items, including one that increases the rare item drop rate. It's normally only available as an ultra rare drop from one of the mushroom enemies in the overworld. If you don't buy it then (for 20k gold--when most enemies drop single-digit amounts), the only way to get it is either to hope it RandomlyDrops or to wait for a certain shop to open up in the endgame.
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* ''KnightsOfTheOldRepublic'' has a couple merchants on Dantooine with some shockingly good gear at just as shockingly high prices. The Rodian merchant outside the Jedi enclave, for example, sells one of the best heavy armors in game (Cassus Fett's armor). If you want it, you have to get very good at Pazaak, do a lot of griniding, or make a return trip ''before'' you get the third Star Map [[spoiler: because Malak's attack on Dantooine means the merchants and their items are LostForever]]
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* The ''Fallout'' series occasionally has equipment sold by [[NonPlayerCharacter NPCs]] that maybe be just out of your price range, moreso when you've just started and lack any caps. The [[DownloadableContent Gun Runner's Arsenal]] for ''[[{{VideoGame/FalloutNewVegas}}]] New Vegas'' can fall into this trope heavily, as it distributes the new weapons and weapon mods throughout the game in the inventories of most vendors quite randomly, so you might wind up looking through an early-game NPC's stock to find items that you wouldn't be able to afford without procuring a downright absurd amount of [[VendorTrash loot]].

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* The ''Fallout'' series occasionally has equipment sold by [[NonPlayerCharacter NPCs]] that maybe be just out of your price range, moreso when you've just started and lack any caps. The [[DownloadableContent Gun Runner's Arsenal]] for ''[[{{VideoGame/FalloutNewVegas}}]] ''[[{{VideoGame/FalloutNewVegas}} New Vegas'' Vegas]]'' can fall into this trope heavily, as it distributes the new weapons and weapon mods throughout the game in the inventories of most vendors quite randomly, so you might wind up looking through an early-game NPC's stock to find items that you wouldn't be able to afford without procuring a downright absurd amount of [[VendorTrash loot]].
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* The ''Fallout'' series occasionally has equipment sold by [[NonPlayerCharacter NPCs]] that maybe be just out of your price range, moreso when you've just started and lack any caps. The [[DownloadableContent Gun Runner's Arsenal]] for ''[[{{VideoGame/FalloutNewVegas}}]] New Vegas'' can fall into this trope heavily, as it distributes the new weapons and weapon mods throughout the game in the inventories of most vendors quite randomly, so you might wind up looking through an early-game NPC's stock to find items that you wouldn't be able to afford without procuring a downright absurd amount of [[VendorTrash loot]].
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* ''VideoGame/DragonAge Origins'' features Blood Dragon Armor. Although you receive the breastplate for free early on, you must purchase the rest of the set for massive amounts of money. Even if you could afford it, you still wouldn't be able to equip it until you [[LevelLockedLoot gain more levels]].

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* ''VideoGame/DragonAge Origins'' ''VideoGame/DragonAgeOrigins'' features Blood Dragon Armor. Although you receive the breastplate for free early on, you must purchase the rest of the set for massive amounts of money. Even if you could afford it, you still wouldn't be able to equip it until you [[LevelLockedLoot gain more levels]].

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Two (three?) more examples.



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* Seltzer in ''VideoGame/StarOceanTheSecondStory'' is sold at many shops throughout the game, starts out prohibitively expensive, and its price continues to rise dramatically based on the total playing time. Unlike most examples, this is just a somewhat useful out-of-battle healing item, so there's not even much reason to buy one anyhow.
* ''[[{{VideoGame/Alundra}} Alundra]]'' has ''two'' separate examples of this. The first is the Inoa shop, which always has the Silver Armor in stock, but picking it up will have the shopkeeper tell you it's not for sale. You won't be able to acquire this until the very end of the game. The second example is somewhat similar to the Pokemon bicycle mentioned above. About 1/3 of the way through the game, a shop will open on the beach, which sells [[HeartContainer Life Vessels]] and several unique accessories for 10,000 Gilder, exactly one more than the max of 9,999. A subquest a bit later on allows you to obtain these in exchange for the Gilded Falcons you find here and there throughout the game.
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Phantasy Star 3! Surprised no one added this.



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*In ''VideoGame/PhantasyStarIII'', the two Layan cities at the end of the first generation (and the very start of the second generation, if you decided to marry Maia) sell not only some of the game's strongest equipment, but also a handful of extremely powerful healing items that are ''not sold anywhere else''. While the equipment's prices tend to keep it well out of your range, it's possible to grind enough money (much easier at the start of Ayn's path) to afford some of the healing items, which, if given to Wren and/or Mieu and held on to, can make some of the final battles ''much'' easier.
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* Referenced in the webcomic ''{{Homestuck}}'', after one of the characters earns a large sum of "grist" for leveling up:

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* Referenced in the webcomic ''{{Homestuck}}'', ''Webcomic/{{Homestuck}}'', after one of the characters earns a large sum of "grist" for leveling up:



* RealLife also plays this straight with expensive cars, houses, jewelry, and other big-ticket items. Fortunately, a lot of this stuff falls into BraggingRightsReward.

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* RealLife also plays this straight with expensive cars, houses, jewelry, and other big-ticket items. Fortunately, a lot of this stuff falls into BraggingRightsReward.BraggingRightsReward.

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* ''VideoGame/BetrayalAtKrondor'': The shops in the first area of the game sell some really nifty swords, armor, and crossbows, usually for around 700-800 gold a pop...at a time where you're lucky to have more than 50 or so (unless you spend an inordinate amount of time grinding).
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* ''TalesOfTheAbyss'' has a variation: shops will regularly display items they ''do not sell at all'' until you partake in sidequests (the same sidequests also reduce the prices of items that you ''can'' buy.) Some shopkeepers will even have their ''entire stock'' "Sold Out" until you do the necessary sidequests, yet they will still thank you for "shopping" at their outlets.

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* ''TalesOfTheAbyss'' ''VideoGame/TalesOfTheAbyss'' has a variation: shops will regularly display items they ''do not sell at all'' until you partake in sidequests (the same sidequests also reduce the prices of items that you ''can'' buy.) Some shopkeepers will even have their ''entire stock'' "Sold Out" until you do the necessary sidequests, yet they will still thank you for "shopping" at their outlets.
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* Referenced in the webcomic ''{{Homestuck}}'', after one of the characters earns a large sum of "grist" for leveling up:
-->"You can't wait to find out what amazing items this new supply of grist will be just barely insufficient to produce."
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* Inverted in all the main series ''Franchise/{{Pokemon}}'' games. Even if you have the money to do so, shops refuse to sell you the higher level [=PokeBalls=] and healing items until you've advanced the plot and obtained sufficient Gym badges.
** A straighter example with the bicycle in [[VideoGame/PokemonRedAndBlue R/B/Y]]. When you first arrive in Cerulean City, it is on display for 1 million [=PokéDollars=], [[{{Cap}} exactly one more than you can carry]]. After advancing the plot in the next town, you get a voucher to acquire one for free.

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* Inverted in all the main series ''Franchise/{{Pokemon}}'' games. Even if you have the money to do so, shops refuse to sell you the higher level [=PokeBalls=] Poke Balls and healing items until you've advanced the plot and obtained sufficient Gym badges.
Badges.
** A straighter example with the bicycle in [[VideoGame/PokemonRedAndBlue R/B/Y]]. When you first arrive in Cerulean City, it is on display for 1 million [=PokéDollars=], [[{{Cap}} exactly one more unit of money than you can carry]]. After advancing the plot in the next town, you get a voucher to acquire one for free.
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Teaser Equipment occurs when a store is selling powerful and expensive weapons, armor, accessories, or other items for a price far more than the player is expected to have at that point in the game. This is primarily a Role-Playing Game trope, though other games can also qualify. An instance of Teaser Equipment generally means one of two things - either you will return later to the town (with more levels, gold, and more powerful gear), or the gear will become more reasonably priced after you've advanced in the plot or undertaken a side-quest to lower the shop prices.

Teaser Equipment is incompatible with SequenceBreaking - if you come across equipment far beyond your ability to purchase because you've gone outside the plot, it is not an example of this trope. A subtrope of GameBreaker if you are actually able to purchase the item in question, either through frugality or farming gold; may also be a DiscOneNuke if acquired early enough. Related also to AdamSmithHatesYourGuts, the difference being that whereas the price of the equipment doesn't increase over time, it starts off prohibitively high and your wealth increases to compensate. Compare with LevelLockedLoot - instead of {{Character Level}}s prohibiting your ability to use certain items, insufficient gold blocks access; these two are not mutually exclusive. Almost never the InfinityPlusOneSword, though particularly triumphant examples may be the InfinityMinusOneSword.

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Teaser Equipment equipment occurs when a store is selling powerful and expensive weapons, armor, accessories, or other items for a price far more than the player is expected to have at that point in the game. This is primarily a Role-Playing Game [=RPG=] trope, though other games can also qualify. An instance of Teaser Equipment teaser equipment generally means one of two things - either you will return later to the town (with more levels, gold, and more powerful gear), or the gear will become more reasonably priced after you've advanced in the plot or undertaken a side-quest to lower the shop prices.

Teaser Equipment equipment is incompatible with SequenceBreaking - if you come across equipment far beyond your ability to purchase because you've gone outside the plot, it is not an example of this trope. A subtrope of GameBreaker if you are actually able to purchase the item in question, either through frugality or farming gold; may also be a DiscOneNuke if acquired early enough. Related also to AdamSmithHatesYourGuts, the difference being that whereas the price of the equipment doesn't increase over time, it starts off prohibitively high and your wealth increases to compensate. Compare with LevelLockedLoot - instead of {{Character Level}}s prohibiting your ability to use certain items, insufficient gold blocks access; these two are not mutually exclusive. Almost never the InfinityPlusOneSword, though particularly triumphant examples may be the InfinityMinusOneSword.



* ''VideoGame/StarOceanTillTheEndOfTime'' - When you first arrive in Airyglyph City, several powerful weapons and items are sold for 20,000 FOL or more when you'll have barely a tenth of that. Purchasing this gear early is a godsend on the higher difficulties.

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* ''VideoGame/StarOceanTillTheEndOfTime'' ''[[{{VideoGame/StarOceanTillTheEndOfTime}} Star Ocean: Till the End of Time]]'' - When you first arrive in Airyglyph City, several powerful weapons and items are sold for 20,000 FOL Fol or more when you'll have barely a tenth of that. Purchasing this gear early is a godsend on the higher difficulties.



* RealLife also plays this straight with expensive cars, houses, jewelry, and other big-ticket items. Fortunately, a lot of this stuff falls into BraggingRightsReward. %% No specific examples, please.

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* RealLife also plays this straight with expensive cars, houses, jewelry, and other big-ticket items. Fortunately, a lot of this stuff falls into BraggingRightsReward. %% No specific examples, please.
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** A straighter example with the bicycle in [[VideoGame/PokemonRedAndBlue R/B/Y]]. When you first arrive in Cerulean City, it is on display for 1 million yen (more than you can carry). After advancing the plot in the next town, you get a voucher to acquire one for free.

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** A straighter example with the bicycle in [[VideoGame/PokemonRedAndBlue R/B/Y]]. When you first arrive in Cerulean City, it is on display for 1 million yen (more [=PokéDollars=], [[{{Cap}} exactly one more than you can carry).carry]]. After advancing the plot in the next town, you get a voucher to acquire one for free.
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Added another Zelda example

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** Happens a lot near the beginning of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', where some shops have items whose price exceeds what you can even store in your wallet.

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Moved TLoZ example to non-RPG list


* ''[[TheLegendofZelda The Legend of Zelda: Link's Awakening]]'' features the Shovel (200 rupees), and later the Bow (980 rupees) in the item shop, long before you are expected to be able to afford them. Granted, you can cheap out the Crane Game in order to buy both items right at the beginning of the game ([[TakeAThirdOption or just steal them]])...



* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' - The shop at Castle Town sells bombs, arrows, and other mundane items for thousands of rupees - the exact same gear can be bought elsewhere for 1% of the cost, or found on monsters roaming town, with the exception of a unique set of Magic Armor that costs '''a hundred thousand'''. The absolute maximum number of rupees Link can carry at all is 1,000. Once you give enough money to Malo (which doesn't even come close to the amount needed to buy one pack of bombs from the Castle Town shop -- [[FridgeLogic go figure]]), he buys out the shop, which reduces the cost of items immensely.
* RealLife also plays this straight with expensive cars, houses, jewelry, and other big-ticket items. Fortunately, a lot of this stuff falls into BraggingRightsReward.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' ''Franchise/TheLegendOfZelda''
** ''[[VideoGame/TheLegendofZeldaLinksAwakening Link's Awakening]]'' features the Shovel (200 rupees), and later the Bow (980 rupees) in the item shop, long before you are expected to be able to afford them. Granted, you can cheap out the Crane Game in order to buy both items right at the beginning of the game ([[TakeAThirdOption or just steal them]])...
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''
- The shop at Castle Town sells bombs, arrows, and other mundane items for thousands of rupees - the exact same gear can be bought elsewhere for 1% of the cost, or found on monsters roaming town, with the exception of a unique set of Magic Armor that costs '''a hundred thousand'''. The absolute maximum number of rupees Link can carry at all is 1,000. Once you give enough money to Malo (which doesn't even come close to the amount needed to buy one pack of bombs from the Castle Town shop -- [[FridgeLogic go figure]]), he buys out the shop, which reduces the cost of items immensely.
* RealLife also plays this straight with expensive cars, houses, jewelry, and other big-ticket items. Fortunately, a lot of this stuff falls into BraggingRightsReward. %% No specific examples, please.
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* ''[[TheLegendofZelda The Legend of Zelda: Link's Awakening]]'' features the Shovel (200 rupees), and later the Bow (980 rupees) in the item shop, long before you are expected to be able to afford them. Granted, you can cheap out the Crane Game in order to buy both items right at the beginning of the game ([[TakeAThirdOption or just steal them]])...
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* ''TalesOfTheAbyss'' has a variation: shops will regularly display items they ''do not sell at all'' until you partake in sidequests (the same sidequests also reduce the prices of items that you ''can'' buy.) Some shopkeepers will even have their ''entire stock'' "Sold Out" until you do the necessary sidequests, yet they will still thank you for "shopping" at their outlets.
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You\'re understating


* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' - The shop at Castle Town sells bombs, arrows, and other mundane items for hundreds of rupees - the exact same gear can be bought elsewhere for 10% of the cost, or found on monsters roaming town. Once you give enough money to Malo, he buys out the shop, which reduces the cost of items immensely, and puts the price of the Magic Armor within your rupee capacity.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' - The shop at Castle Town sells bombs, arrows, and other mundane items for hundreds thousands of rupees - the exact same gear can be bought elsewhere for 10% 1% of the cost, or found on monsters roaming town. town, with the exception of a unique set of Magic Armor that costs '''a hundred thousand'''. The absolute maximum number of rupees Link can carry at all is 1,000. Once you give enough money to Malo, Malo (which doesn't even come close to the amount needed to buy one pack of bombs from the Castle Town shop -- [[FridgeLogic go figure]]), he buys out the shop, which reduces the cost of items immensely, and puts the price of the Magic Armor within your rupee capacity.immensely.
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Don't confuse with ATasteOfPower - that trope is when you get to use really high powered gear early in the game, only to have it taken away from you, while this one taunts you with said gear in the item shop, but you don't get to acquire it until later.

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Don't confuse with ATasteOfPower - that trope is when you get to use really high powered gear early in the game, only to have it taken away from you, while this one taunts you with said gear in the item shop, but you don't get to acquire it until later. A specific type of inversion of the SortingAlgorithmOfWeaponEffectiveness.
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Image

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[[quoteright:350:[[VideoGame/ChronoTrigger http://static.tvtropes.org/pmwiki/pub/images/TeaserEquipment_3491.jpg]]]]
[[caption-width-right:350:Don't worry Crono, you'll be able to afford that someday.]]
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Zelda doesn\'t use gold, silly


* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' - The shop at Castle Town sells bombs, arrows, and other mundane items for hundreds of gold - the exact same gear can be bought elsewhere for 10% of the cost, or found on monsters roaming town. Once you give enough money to Malo, he buys out the shop, which reduces the cost of items immensely, and puts the price of the Magic Armor within your rupee capacity.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' - The shop at Castle Town sells bombs, arrows, and other mundane items for hundreds of gold rupees - the exact same gear can be bought elsewhere for 10% of the cost, or found on monsters roaming town. Once you give enough money to Malo, he buys out the shop, which reduces the cost of items immensely, and puts the price of the Magic Armor within your rupee capacity.
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Uhh... Staff Chick was renamed some time ago, wasn\'t it?


The heroes have arrived at the next town and, in standard [[RolePlayingGame RPG]] fashion, head over to the weapon and item shop to upgrade all their gear. They count out some gold to spend, check out some {{Absurdly Sharp Blade}}s, and get ready to make their purchase.

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The heroes have arrived at the next town and, in standard [[RolePlayingGame RPG]] RolePlayingGame fashion, head over to the weapon and item shop to upgrade all their gear. They count out some gold to spend, check out some {{Absurdly Sharp Blade}}s, and get ready to make their purchase.



* In ''VideoGame/CthulhuSavesTheWorld'' there's some extremely high level armor for the StaffChick in the first shop you find. The price is suitably high.

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* In ''VideoGame/CthulhuSavesTheWorld'' there's some extremely high level armor for the StaffChick WhiteMagicianGirl in the first shop you find. The price is suitably high.
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Don't confuse with ''ATasteOfPower'' - that trope is when you get to use really high powered gear early in the game, only to have it taken away from you, while this one taunts you with said gear in the item shop, but you don't get to acquire it until later.

to:

Don't confuse with ''ATasteOfPower'' ATasteOfPower - that trope is when you get to use really high powered gear early in the game, only to have it taken away from you, while this one taunts you with said gear in the item shop, but you don't get to acquire it until later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Don't confuse with ''ATasteOfPower'' - that trope is when you get to use really high powered gear early in the game, only to have it taken away from you, while this one taunts you with said gear in the item shop, but you don't get to acquire it until later.
Is there an issue? Send a MessageReason:
None


Teaser Equipment is incompatible with SequenceBreaking - if you come across equipment far beyond your ability to purchase because you've gone outside the plot, it is not an example of this trope. A subtrope of GameBreaker if you are actually able to purchase the item in question, either through frugality or farming gold; may also be a DiscOneNuke if acquired early enough. Related also to AdamSmithHatesYourGuts, the difference being that whereas the price of the equipment doesn't increase over time, it starts off prohibitively high and your wealth increases to compensate. Compare with LevelLockedLoot - instead of {{Character Level}}s prohibiting your ability to use certain items, insufficient gold blocks access; these two are not mutually exclusive. Almost never the InfinityPlusOneSword, though particularly triumphant examples may be the InfinityMinusOneSword.\\

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Teaser Equipment is incompatible with SequenceBreaking - if you come across equipment far beyond your ability to purchase because you've gone outside the plot, it is not an example of this trope. A subtrope of GameBreaker if you are actually able to purchase the item in question, either through frugality or farming gold; may also be a DiscOneNuke if acquired early enough. Related also to AdamSmithHatesYourGuts, the difference being that whereas the price of the equipment doesn't increase over time, it starts off prohibitively high and your wealth increases to compensate. Compare with LevelLockedLoot - instead of {{Character Level}}s prohibiting your ability to use certain items, insufficient gold blocks access; these two are not mutually exclusive. Almost never the InfinityPlusOneSword, though particularly triumphant examples may be the InfinityMinusOneSword.\\



!! Examples:

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!! ! Examples:
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* RealLife also plays this straight with expensive cars, houses, jewelry, and other big-ticket items. Fortunately, a lot of this stuff falls into BraggingRightsReward.
[[/folder]]

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* RealLife also plays this straight with expensive cars, houses, jewelry, and other big-ticket items. Fortunately, a lot of this stuff falls into BraggingRightsReward.
[[/folder]]
BraggingRightsReward.
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[[folder: RPG examples]]

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[[folder: [[AC: RPG examples]]



[[/folder]]
[[folder: Non-RPG Examples]]

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[[/folder]]
[[folder:

[[AC:
Non-RPG Examples]]
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Indices: RolePlayingGame, VideoGameItemsAndInventory, MoneyTropes
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Launching Trope from YKTTW.

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Indices: RolePlayingGame, VideoGameItemsAndInventory, MoneyTropes

The heroes have arrived at the next town and, in standard [[RolePlayingGame RPG]] fashion, head over to the weapon and item shop to upgrade all their gear. They count out some gold to spend, check out some {{Absurdly Sharp Blade}}s, and get ready to make their purchase.

Only to find that the item is being sold for... A Million Gold?

Teaser Equipment occurs when a store is selling powerful and expensive weapons, armor, accessories, or other items for a price far more than the player is expected to have at that point in the game. This is primarily a Role-Playing Game trope, though other games can also qualify. An instance of Teaser Equipment generally means one of two things - either you will return later to the town (with more levels, gold, and more powerful gear), or the gear will become more reasonably priced after you've advanced in the plot or undertaken a side-quest to lower the shop prices.

Teaser Equipment is incompatible with SequenceBreaking - if you come across equipment far beyond your ability to purchase because you've gone outside the plot, it is not an example of this trope. A subtrope of GameBreaker if you are actually able to purchase the item in question, either through frugality or farming gold; may also be a DiscOneNuke if acquired early enough. Related also to AdamSmithHatesYourGuts, the difference being that whereas the price of the equipment doesn't increase over time, it starts off prohibitively high and your wealth increases to compensate. Compare with LevelLockedLoot - instead of {{Character Level}}s prohibiting your ability to use certain items, insufficient gold blocks access; these two are not mutually exclusive. Almost never the InfinityPlusOneSword, though particularly triumphant examples may be the InfinityMinusOneSword.\\
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!! Examples:
[[folder: RPG examples]]
* ''VideoGame/ChronoTrigger'' - The first time you arrive at Medina, the shopkeepers sell weapons three tiers above what you'll currently be using, for 10 times the gold you'd expect. Justified in that the fiends of the village hate humans after losing a war 400 years ago. [[spoiler: After you've changed history to make fiends no longer hate humans, the prices become more reasonable, but by then, the gear is outclassed.]]
** Another example occurs at the very beginning of the game. The [[spoiler: Guru]] Melchior is visiting the Millennial Fair and has a Silver Sword for sale. Unless you farm money for a long time, you won't be able to afford it until you've progressed through at least one more dungeon.
* In ''VideoGame/CthulhuSavesTheWorld'' there's some extremely high level armor for the StaffChick in the first shop you find. The price is suitably high.
* In the first ''VideoGame/{{Diablo}}'' game, the enterprising young boy Wirt randomly sells a high-level item, but you're unlikely to be able to purchase it until later. Even though that item is [[RandomlyDrops generated at random]], it's generally of a higher level than what the normal item shops are selling, though not always relevant to your class. By the time you'll generally be able to purchase it, the gear in other shops has largely caught up.
* ''VideoGame/DragonAge Origins'' features Blood Dragon Armor. Although you receive the breastplate for free early on, you must purchase the rest of the set for massive amounts of money. Even if you could afford it, you still wouldn't be able to equip it until you [[LevelLockedLoot gain more levels]].
* The town of Imperia in ''VideoGame/{{Gladius}}'' displays high-level equipment meant for when you challenge the endgame tournament. Depending on which character you choose, it will either be the first or second region you visit.
* Alternate clothing can be purchased from the police station early on in ''VideoGame/{{Persona 3}}''. By the time you'll be able to afford it, more effective armor is already available.
* Inverted in all the main series ''Franchise/{{Pokemon}}'' games. Even if you have the money to do so, shops refuse to sell you the higher level [=PokeBalls=] and healing items until you've advanced the plot and obtained sufficient Gym badges.
** A straighter example with the bicycle in [[VideoGame/PokemonRedAndBlue R/B/Y]]. When you first arrive in Cerulean City, it is on display for 1 million yen (more than you can carry). After advancing the plot in the next town, you get a voucher to acquire one for free.
* ''VideoGame/StarOceanTillTheEndOfTime'' - When you first arrive in Airyglyph City, several powerful weapons and items are sold for 20,000 FOL or more when you'll have barely a tenth of that. Purchasing this gear early is a godsend on the higher difficulties.
[[/folder]]
[[folder: Non-RPG Examples]]
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' - The shop at Castle Town sells bombs, arrows, and other mundane items for hundreds of gold - the exact same gear can be bought elsewhere for 10% of the cost, or found on monsters roaming town. Once you give enough money to Malo, he buys out the shop, which reduces the cost of items immensely, and puts the price of the Magic Armor within your rupee capacity.
* RealLife also plays this straight with expensive cars, houses, jewelry, and other big-ticket items. Fortunately, a lot of this stuff falls into BraggingRightsReward.
[[/folder]]

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