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* AmbiguouslyBrown: Most of Bowser's children look somewhat like him. Except Morton, who is randomly dark brown.
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* [=~Chekhov's Skill~=]: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. [[spoiler:However, the ability is ''necessary'' in order to beat Bowser]].
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* Instant180DegreeTurn: Averted with the Koopas (while they're wearing shells, at least), Yoshi, Iggy, Morton, Ludwig, Roy, and Larry.
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** Whether it was a decision on the localisation team's part or not, the triceratops boss Bui Bui is renamed [[NineInchNails Reznor]] in the US and EU versions.
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rename update
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* OneUp: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and many a OneUpSampo (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to {{cap}} at 99 lives (or 999 on GBA) before you're even halfway through the game.
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* OneUp: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and many a OneUpSampo some instances of InfiniteOneUps (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to {{cap}} at 99 lives (or 999 on GBA) before you're even halfway through the game.
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** Averted if you choose to take the most direct route to Bowser's castle by using the Donut Plains Star Road.
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** It extended to some of the other systems as well. One commercial for the Turbo-Graphix 16 starts with "The passive type plays Nintendo" with ''Super Mario World'' shown (hilariously, the next part says "The aggressive type plays Sega" with a clip from ''Sonic the Hedgehog'' playing).
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->''It's a bit more exciting! A bit more challenging! [[BeyondTheImpossible A bit more perfect!]] [[SceneryPorn A bit more colorful!]] A bit more realistic! A bit more levels! [[EasterEgg A bit more secrets!]] A bit more enemies! [[SmashingHallwayTrapsOfDoom A bit more traps!]] [A bit more sound! A bit hotter! A bit cooler! A bit weirder! A bit more revolutionary! [[SuperMarioBros A bit more Mario!]] A bit more of what you want! [[KillerApp It's 16-Bit, and it's yours only if you get Super Nintendo!]] [[{{Tagline}} Now you're playing with power-SUPER power!]]''
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->''It's a bit more exciting! A bit more challenging! [[BeyondTheImpossible A bit more perfect!]] [[SceneryPorn A bit more colorful!]] A bit more realistic! A bit more levels! [[EasterEgg A bit more secrets!]] A bit more enemies! [[SmashingHallwayTrapsOfDoom A bit more traps!]] [A A bit more sound! A bit hotter! A bit cooler! A bit weirder! A bit more revolutionary! [[SuperMarioBros A bit more Mario!]] A bit more of what you want! [[KillerApp It's 16-Bit, and it's yours only if you get Super Nintendo!]] [[{{Tagline}} Now you're playing with power-SUPER power!]]''
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Koji Kondo isn't a trope. Deleting YMMVs. Mario isn't really a widget series. It's the most platformiest platformer. Do people pothole in America every time to Yu-Gi-Oh The Abridged series.....don't answer that. Holding down a button is in no way "mashing".
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->''[[SoCoolItsAwesome It's a bit more exciting!]] [[GuideDangIt A bit more challenging!]] [[BeyondTheImpossible A bit more perfect!]] [[SceneryPorn A bit more colorful!]] [[BlatantLies A bit more realistic!]] A bit more levels! [[EasterEgg A bit more secrets!]] [[GoddamnedBats A bit more enemies!]] [[SmashingHallwayTrapsOfDoom A bit more traps!]] [[CrowningMusicOfAwesome A bit more sound!]] A bit hotter! A bit cooler! [[WidgetSeries A bit weirder!]] A bit more revolutionary! [[SuperMarioBros A bit more Mario!]] A bit more of what you want! [[KillerApp It's 16-Bit, and it's yours only if you get Super Nintendo!]] [[{{Tagline}} Now you're playing with power-SUPER power!]]''
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Oh, and this game IS called Super Mario Bros. 4...[[EdEddNEddy in Japan.]]
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Oh, and this game IS called Super Mario Bros. 4...[[EdEddNEddy in Japan.]]
Japan.
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* AndTheAdventureContinues: the [[UpdatedRerelease GBA version]] starts with a [[NightmareFuel Nightmare Fuel-ish]] intro that ends with a LastNoteNightmare, as seen [[http://www.youtube.com/watch?v=LGUjSFSgv3M here]]; however, if you beat the game, [[http://www.youtube.com/watch?v=nQDKJu71pMY the result]] [[CrowningMomentOfHeartwarming makes up for it]].
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* AndTheAdventureContinues: the [[UpdatedRerelease GBA version]] starts with a [[NightmareFuel Nightmare Fuel-ish]] an intro that ends with a LastNoteNightmare, as seen [[http://www.youtube.com/watch?v=LGUjSFSgv3M here]]; however, if you beat the game, [[http://www.youtube.com/watch?v=nQDKJu71pMY the result]] [[CrowningMomentOfHeartwarming makes up for it]].it.
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* ButtonMashing: Making a winged Yoshi fly, resolved by having the Cape powerup when riding. Just hold the jump button down!
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* KojiKondo
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* RoaringRampageOfRevenge: Bowser kidnaps Peach, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically killing each member of Bowser's extended family one by one. Talk about cold-blooded.
** Not really, it's the only way to get to open up Bowser's Valley. Averted when you use the Star Road to warp to the last level almost as soon as you beat the first castle.
* ScrappyLevel: Underwater levels, because you move painfully slow.
** Not really, it's the only way to get to open up Bowser's Valley. Averted when you use the Star Road to warp to the last level almost as soon as you beat the first castle.
* ScrappyLevel: Underwater levels, because you move painfully slow.
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* RoaringRampageOfRevenge: Bowser kidnaps Peach, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically killing each member of Bowser's extended family one by one. Talk about cold-blooded.\n** Not really, it's the only way to get to open up Bowser's Valley. Averted when you use the Star Road to warp to the last level almost as soon as you beat the first castle.\n* ScrappyLevel: Underwater levels, because you move painfully slow.
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* ThatOneLevel: Wendy's Castle (#6) is like this for some.
** Soda Lake as well. This is an optional level that includes Torpedo Ted, an enemy that's [[GoddamnedBats everywhere]] and travels faster than a swimming Mario.
** [[ExactlyWhatItSaysOnTheTin Tubular]]. This (thankfully optional) level involves a balloon Mario floating through the skies while surrounded by lava-spitting plants, Chargin Chucks, and flying Koopa. Oh yeah, and after you get the first balloon, there's no ground except under the end gate.
** Butter Bridge 2 also tends to be one. Tricky jumps, [[FixedScrollingLevel fixed scrolling]], and platforms that sink as you stand on them, making the jumps harder.
** Soda Lake as well. This is an optional level that includes Torpedo Ted, an enemy that's [[GoddamnedBats everywhere]] and travels faster than a swimming Mario.
** [[ExactlyWhatItSaysOnTheTin Tubular]]. This (thankfully optional) level involves a balloon Mario floating through the skies while surrounded by lava-spitting plants, Chargin Chucks, and flying Koopa. Oh yeah, and after you get the first balloon, there's no ground except under the end gate.
** Butter Bridge 2 also tends to be one. Tricky jumps, [[FixedScrollingLevel fixed scrolling]], and platforms that sink as you stand on them, making the jumps harder.
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* ScrappyLevel: Underwater levels, because you move painfully slow.
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* AshFace: Happens to Mario when he destroys Castle 5.
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Later remade for the GameBoyAdvance as ''Super Mario Advance 2''.
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* IrisOut: During the end of the level or warps.
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** [[ExactlyWhatItSaysOnTheTin Tubular]]. This (thankfully skippable) level involves a balloon Mario floating through the skies while surrounded by lava-spitting plants, Chargin Chucks, and flying Koopa. Oh yeah, and after you get the balloon, there's no floor except the ground the end gate is on.
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** [[ExactlyWhatItSaysOnTheTin Tubular]]. This (thankfully skippable) optional) level involves a balloon Mario floating through the skies while surrounded by lava-spitting plants, Chargin Chucks, and flying Koopa. Oh yeah, and after you get the first balloon, there's no floor ground except the ground under the end gate is on.gate.
** Butter Bridge 2 also tends to be one. Tricky jumps, [[FixedScrollingLevel fixed scrolling]], and platforms that sink as you stand on them, making the jumps harder.
** Butter Bridge 2 also tends to be one. Tricky jumps, [[FixedScrollingLevel fixed scrolling]], and platforms that sink as you stand on them, making the jumps harder.
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* TheYoshi: The TropeNamer himself is present.
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* TheYoshi: The TropeNamer himself is present.makes his first appearance in this game.
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** ThisTroper, a member of said website, is honored.
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The (eldest?) Koopaling may be Ludwig von Koopa, but the composer was Ludwig van Beethoven, and he does have a page here. Link fixed to highlight this.
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* MusicalThemeNaming: The five [[AllThereInTheManual eldest]] Koopalings are named [[LudwigVonBeethoven Ludwig von Koopa]], [[{{Motorhead}} Lemmy Koopa]], [[RoyOrbison Roy Koopa]], [[IggyPop Iggy Koopa]], and [[WendyOWilliams Wendy O. Koopa]].
to:
* MusicalThemeNaming: The five [[AllThereInTheManual eldest]] Koopalings are named [[LudwigVonBeethoven [[LudwigVanBeethoven Ludwig von Koopa]], [[{{Motorhead}} Lemmy Koopa]], [[RoyOrbison Roy Koopa]], [[IggyPop Iggy Koopa]], and [[WendyOWilliams Wendy O. Koopa]].
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** The ''Super Mario All-Stars + Super Mario World'' version gave Luigi an unique sprite.
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** The ''Super Mario All-Stars + Super Mario World'' version gave Luigi an a unique sprite.
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* GameMod: An [[http://www.smwcentral.net entire Website]] is devoted to it.
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* GameMod: An [[http://www.smwcentral.net entire Website]] website]] is devoted to it.
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* GuideDangIt: Some of the Secret Exits. Hint: Yoshi's Tongue can go through walls.
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* GuideDangIt: Some of the Secret Exits. Hint: Yoshi's Tongue tongue can go through walls.
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* MesACrowd: Some Chargin' Chucks can split into three indentical copies, which all then proceed to attack.
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* MesACrowd: Some Chargin' Chucks can split into three indentical identical copies, which all then proceed to attack.
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* OneUp: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There're also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and many a OneUpSampo (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to {{cap}} at 99 lives (or 999 on GBA) before you're even halfway through the game.
to:
* OneUp: Just like the original Super Mario games, a green mushroom gives you a 1-Up. There're There are also moons that give you a 3-Up; between the generous number of 1-Up mushrooms and many a OneUpSampo (not to mention the bonus game, which can give you up to ''eight'' 1-Ups), it is ''very'' easy to {{cap}} at 99 lives (or 999 on GBA) before you're even halfway through the game.
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* ThemeTuneCameo: The Level 1-1 theme from ''Game/SuperMarioBros.'' plays in the Special World.
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* ThemeTuneCameo: The Level 1-1 theme from ''Game/SuperMarioBros.'' plays in the Special World.World, but the player must wait 9 loops.
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Natter isn't allowed.
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** At the price of awfully remade music.
*** It's the same, it just sounds awful due to the tinny GBA speaker and the new abundance of SFX.
**** But some of the songs (like Valley of Bowser, the Final Boss, Vanilla Dome, the Ending, Player Down) in that port are a [[PortingDisaster total mess]] (wrong notes, wrong instruments, wrong pitch), they make Super Mario Advance 3 and 4 sound good in comparison.
**** It's not quite the same. The SNES' sound module was actually extremely sophisticated for its time, and the GBA's sound chip is no match for it. For instance, the [=SPC700=]'s 4-point Gaussian interpolation has no equivalent on the GBA, which sounds like it uses a zeroth-order sample-and-hold technique. As a result, GBA games sound tinny and noisy even on audiophile headphones.
**** It's also a little lacking in the porting of the visuals (Mario and Luigi look a little pale for starters), but the enhancements and additions to the gameplay more than make up for these shortcomings.
** The game also included sprite-based Yoshi-Coins (which could be used in castles, and in more creative ways), and new animated cutscenes (in addition to the old ones that played when a castle was destroyed).
** It ''also'' shaded the last few rows of tiles, so pits could be clearly seen on the tiny GBA screen.
*** It's the same, it just sounds awful due to the tinny GBA speaker and the new abundance of SFX.
**** But some of the songs (like Valley of Bowser, the Final Boss, Vanilla Dome, the Ending, Player Down) in that port are a [[PortingDisaster total mess]] (wrong notes, wrong instruments, wrong pitch), they make Super Mario Advance 3 and 4 sound good in comparison.
**** It's not quite the same. The SNES' sound module was actually extremely sophisticated for its time, and the GBA's sound chip is no match for it. For instance, the [=SPC700=]'s 4-point Gaussian interpolation has no equivalent on the GBA, which sounds like it uses a zeroth-order sample-and-hold technique. As a result, GBA games sound tinny and noisy even on audiophile headphones.
**** It's also a little lacking in the porting of the visuals (Mario and Luigi look a little pale for starters), but the enhancements and additions to the gameplay more than make up for these shortcomings.
** The game also included sprite-based Yoshi-Coins (which could be used in castles, and in more creative ways), and new animated cutscenes (in addition to the old ones that played when a castle was destroyed).
** It ''also'' shaded the last few rows of tiles, so pits could be clearly seen on the tiny GBA screen.
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* MesACrowd: * Some Chargin' Chucks can split into three indentical copies, which all then proceed to attack.
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* MesACrowd: * Some Chargin' Chucks can split into three indentical copies, which all then proceed to attack.
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* MesACrowd: * Some Chargin' Chucks can split into three indentical copies, which all then proceed to attack.
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** ThisTroper, a member of said website, is honored.
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This game is most notable for having introduced the world to [[TheYoshi Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[YoshisIsland Super Mario World 2: Yoshi's Island]]'', a prequel starring Yoshi as the player character and featuring Mario as an infant. The game is fondly remembered as one of the highest highlights of the ''SuperMarioBros'' series, alongside the classic ''SuperMarioBros 3''.
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This game is most notable for having introduced the world to [[TheYoshi Yoshi]], Mario's now-famous [[NonHumanSidekick dinosaur friend]] and his ability to eat the baddies. The game was followed-up in 1995 with ''[[YoshisIsland Super Mario World 2: Yoshi's Island]]'', a prequel starring Yoshi as the player character and featuring Mario as an infant. The game is fondly remembered as one of the highest highlights of the ''SuperMarioBros'' series, alongside the classic ''SuperMarioBros 3''.
''SuperMarioBros3''.
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* MusicalThemeNaming: The four [[AllThereInTheManual eldest]] Koopalings are named [[LudwigVonBeethoven Ludwig von Koopa]], [[{{Motorhead}} Lemmy Koopa]], [[RoyOrbison Roy Koopa]], and [[IggyPop Iggy Koopa]].
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* MusicalThemeNaming: The four five [[AllThereInTheManual eldest]] Koopalings are named [[LudwigVonBeethoven Ludwig von Koopa]], [[{{Motorhead}} Lemmy Koopa]], [[RoyOrbison Roy Koopa]], and [[IggyPop Iggy Koopa]], and [[WendyOWilliams Wendy O. Koopa]].
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* GretzkyHasTheBall: Chargin' Chuck is the poster child.
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->''[[SoCoolItsAwesome Its-a bit more exciting!]] [[GuideDangIt A bit more challenging!]] [[BeyondTheImpossible A bit more perfect!]] [[SceneryPorn A bit more colorful!]] [[BlatantLies A bit more realistic!]] A bit more levels! [[EasterEgg A bit more secrets!]] [[GoddamnedBats A bit more enemies!]] [[SmashingHallwayTrapsOfDoom A bit more traps!]] [[CrowningMusicOfAwesome A bit more sound!]] A bit hotter! A bit cooler! A bit weirder! A bit more revolutionary! A bit more Mario! A bit more of what you want! [[KillerApp Its 16-Bit, and it's yours only if you get Super Nintendo!]] Now you're playing with power-SUPER power!''
-->--[[http://www.youtube.com/watch?v=azpSVs0e6qM&feature=related Super Mario World Commercial]]
-->--[[http://www.youtube.com/watch?v=azpSVs0e6qM&feature=related Super Mario World Commercial]]
to:
->''[[SoCoolItsAwesome Its-a It's a bit more exciting!]] [[GuideDangIt A bit more challenging!]] [[BeyondTheImpossible A bit more perfect!]] [[SceneryPorn A bit more colorful!]] [[BlatantLies A bit more realistic!]] A bit more levels! [[EasterEgg A bit more secrets!]] [[GoddamnedBats A bit more enemies!]] [[SmashingHallwayTrapsOfDoom A bit more traps!]] [[CrowningMusicOfAwesome A bit more sound!]] A bit hotter! A bit cooler! [[WidgetSeries A bit weirder! weirder!]] A bit more revolutionary! [[SuperMarioBros A bit more Mario! Mario!]] A bit more of what you want! [[KillerApp Its It's 16-Bit, and it's yours only if you get Super Nintendo!]] [[{{Tagline}} Now you're playing with power-SUPER power!''
power!]]''
-->--[[http://www.youtube.com/watch?v=azpSVs0e6qM&feature=related com/watch?v=azpSVs0e6qM Super Mario World Commercial]]
-->--[[http://www.youtube.
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* LevelEditor: A fanmade level editor, Lunar Magic can edit levels of Super Mario World ROMs.
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** The [[http://www.youtube.com/watch?v=l_K7KXEortg Ludicrous Speed]] glitch could be considered this.
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Oh, and this game IS called Super Mario Bros. 4...[[EdEddNEddy in japan.]]
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Oh, and this game IS called Super Mario Bros. 4...[[EdEddNEddy in japan.Japan.]]
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* MusicalThemeNaming: The four [[AllThereInTheManual eldest]] Koopalings are named [[LudwigVonBeethoven Ludwig von Koopa]], [[{{Motorhead}} Lemmy Koopa]], [[RoyOrbison Roy Koopa]], and [[IggyPop Iggy Koopa]].
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* ThemeNaming: The four [[AllThereInTheManual eldest]] Koopalings are named [[LudwigVonBeethoven Ludwig von Koopa]], [[{{Motorhead}} Lemmy Koopa]], [[RoyOrbison Roy Koopa]], and [[IggyPop Iggy Koopa]].
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**The game also included sprite-based Yoshi-Coins (which could be used in castles, and in more creative ways),
**and new animated cutscenes (in addition to the old ones that played when a castle was destroyed).
**It ''also'' shaded the last few rows of tiles, so pits could be clearly seen on the tiny GBA screen.
**and new animated cutscenes (in addition to the old ones that played when a castle was destroyed).
**It ''also'' shaded the last few rows of tiles, so pits could be clearly seen on the tiny GBA screen.
to:
**The game also included sprite-based Yoshi-Coins (which could be used in castles, and in more creative ways),
**andways), and new animated cutscenes (in addition to the old ones that played when a castle was destroyed).
**It ** It ''also'' shaded the last few rows of tiles, so pits could be clearly seen on the tiny GBA screen.
**and
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----
<<|PlatformGame|>>
<<|PlatformGame|>>
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<<|PlatformGame|>>