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* In ''Manga/AssassinationClassroom'', the invasion of an enemy home base is the focus of the series' longer arcs. The first one has the students [[spoiler: sneaking into a hotel to steal an antidote]], and the second has them [[spoiler: storming the God of Death's hideout to save Irina]].


* In a ''Literature/{{Discworld}}'' tale by Creator/AAPessimal, Assassin Miss Alice Band and a small party recapture a castle simply by observing that a small hitherto unregarded postern gate is used by the garrison as a convenient means of sneaking out to the nearby pub. to make it easier to get in after closing time, they leave the postern gate unlocked. Alice takes advantage of this to get her assault team inside the castle. Meanwhile another assassin with a fondness for explaosives has hitched a lift in on the pillion of a witch's broomstick; assassin, witch and a satchel of handgrenades do their work from the other end.

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* In a ''Literature/{{Discworld}}'' tale by Creator/AAPessimal, Assassin Miss Alice Band and a small party recapture a castle simply by observing that a small hitherto unregarded postern gate is used by the garrison as a convenient means of sneaking out to the nearby pub. to make it easier to get in after closing time, they leave the postern gate unlocked. Alice takes advantage of this to get her assault team inside the castle. Meanwhile another assassin with a fondness for explaosives explosives has hitched a lift in on the pillion of a witch's broomstick; airlifted in, assassin, witch and a satchel of handgrenades do their work from the other end.


* ''FanFic/{{Elysion}}'' has Akihiko, Junpei, and Aigis break into the Kirijo Estate at the same time as the Investigation team. Bonus points to Souji and Yosuke for storming said castle armed with only two knives and a golf club while everyone else already had their Personas by that point.

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* ''FanFic/{{Elysion}}'' has Akihiko, Junpei, and Aigis break into the Kirijo Estate at the same time as the Investigation team. Bonus points to Souji and Yosuke for storming said castle armed with only two knives and a golf club while everyone else already had their Personas by that point.point
* In a ''Literature/{{Discworld}}'' tale by Creator/AAPessimal, Assassin Miss Alice Band and a small party recapture a castle simply by observing that a small hitherto unregarded postern gate is used by the garrison as a convenient means of sneaking out to the nearby pub. to make it easier to get in after closing time, they leave the postern gate unlocked. Alice takes advantage of this to get her assault team inside the castle. Meanwhile another assassin with a fondness for explaosives has hitched a lift in on the pillion of a witch's broomstick; assassin, witch and a satchel of handgrenades do their work from the other end.


* ''Series/{{Merlin}}'': This is pretty common on show, but it's always [[ShownTheirWork realistically played]].

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* ''Series/{{Merlin}}'': ''Series/{{Merlin|2008}}'': This is pretty common on show, but it's always [[ShownTheirWork realistically played]].

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* ''WesternAnimation/Shrek2'': In the climax, Shrek and his friends needed to save Fiona from the Fairy Godmother's machination to make her fall in love with Prince Charming. In order to get into the royal ball, they visit the Muffin Man to make them Mumbo, a [[AttackOfThe50FootWhatever gigantic gingerbread man]], to storm Far Far Away Castle with the guards trying to stop them.

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* ''Series/TheGifted2017'': In the Season 2 finale, the Mutant Underground attack the Inner Circle's headquarters in order to prevent [[BigBad Reeva's]] plans to launch a mass attack on Washington DC.


* ''Series/BuffyTheVampireSlayer'' features this most notably in Season 7, where the Scoobies and Potentials charge into Sunnydale High, home of the Hellmouth, and finally bust the Hellmouth open, charging through to fight The First's army head-on. Other notable instances of Storming the Castle are the assault on Glory's ramshackle base with every MacGuffin they could scrounge together and the incursion into the Initiative base. There's also Buffy storming Angelus' mansion in [[Recap/BuffyTheVampireSlayerS2E22BecomingPart2 the season 2 finale]].

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* ''Series/BuffyTheVampireSlayer'' features this most notably in Season 7, where the Scoobies and Potentials charge into Sunnydale High, home of the Hellmouth, and finally bust the Hellmouth open, charging through to fight The First's army head-on. Other notable instances of Storming the Castle are the assault on Glory's ramshackle base with every MacGuffin they could scrounge together and the incursion into the Initiative base. There's also Buffy storming Angelus' mansion in [[Recap/BuffyTheVampireSlayerS2E22BecomingPart2 the season 2 finale]]. Not to mention the time that Riley and Giles stormed Count Dracula's castle (yes, in Southern California, and yes, they [[LampshadeHanging comment on this]]) to rescue Buffy in the [[Recap/BuffyTheVampireSlayerS5E1BuffyVsDracula Season 5 premiere.]]


** ''Film/TheLastJedi'': Finn, Rose, and DJ sneak into the ''Supremacy'' in order to sabotage the device that's allowing the First Order to track the Resistance fleet through hyperspace.

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** ''Film/TheLastJedi'': Finn, Rose, and DJ sneak into the ''Supremacy'' in order to sabotage the device that's allowing the First Order to track the Resistance fleet through hyperspace. After this, the final confrontation is the First Order launching an armored assault against a fortified Resistance base on Crait. [[spoiler: The Resistance defenders are routed, but [[LivingLegend Master Luke Skywalker]] appears and delays Kylo Ren's forces while the Resistance survivors escape.]]


** ''Film/RogueOne'': The eponymous Rogue One team infiltrate The Imperial Archives in order to steal the plans for the Death Star, they succeed, [[spoiler: [[KillEmAll just.]]]]

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** ''Film/RogueOne'': Three different ways:
***
The eponymous Rogue One team infiltrate The Imperial Archives on Scarif in order to steal the plans for the Death Star, they succeed, [[spoiler: [[KillEmAll just.]]]]]]]]
*** Additionally, the Rebel Alliance sends a fleet of warships to attack the Imperial fleet and space station orbiting Scarif, in hopes of helping Rogue One's mission. [[spoiler: In a DavidVsGoliath moment, the outmatched Rebel fleet manages to destroy the entire Imperial orbiting force in [[DisasterDominos one fell swoop]], but Blue Squadron is wiped out providing air support for the Rebel commandos fighting on Scarif's surface.]]
*** And finally: [[spoiler: The fleet succeeds in receiving the plans sent by Rogue One, but is mostly destroyed when Darth Vader arrives with his flagship to block their escape. The final scene of the movie is Darth Vader's forces storming the Rebel flagship attempting to recover the plans, only for Princess Leia and Captain Antilles to narrowly escape with them aboard the ''Tantine IV''.]]


* By issue 7 of ''ComicBook/MightyMorphinPowerRangersBoomStudios'', Billy is trapped in Rita's prison dimension and Rita herself has occupied the Command Centre. The Rangers take advantage of this by piloting the Dragonzord ''to the moon'' to attack Rita's palace, which has a portal they can use to rescue Billy.

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* ''ComicBook/MightyMorphinPowerRangersBoomStudios'':
**
By issue 7 of ''ComicBook/MightyMorphinPowerRangersBoomStudios'', 7, Billy is trapped in Rita's prison dimension and Rita herself has occupied the Command Centre. The Rangers take advantage of this by piloting the Dragonzord ''to the moon'' to attack Rita's palace, which has a portal they can use to rescue Billy.



* ''FanFic/AnUnsungSong'':
** Several of the Careers' attacks on tributes, including the Alliance of the Mockingjays and the District 7/8 Alliance.
** Additionally, Kizzy's plan to steal the book from the Careers.
* At the climax of the second arc of ''Fanfic/HellsisterTrilogy'', ComicBook/{{Supergirl}} and several more heroes storm ComicBook/{{Darkseid}}'s stronghold to stop him from speaking the Anti-Life Equation and enslaving the entire universe forever.
* ''FanFic/{{Elysion}}'' has Akihiko, Junpei, and Aigis break into the Kirijo Estate at the same time as the Investigation team. Bonus points to Souji and Yosuke for storming said castle armed with only two knives and a golf club while everyone else already had their Personas by that point.



** TheEnglishCivilWar was another rather good example of the limitations of castles versus artillery. Most of the remaining intact examples in the UK either missed the worst of the fighting, surrendered quickly or happened to be besieged by a force that was low on gunpowder; when the defenders chose to hold out there tended not to be much left except picturesque ruins.

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** TheEnglishCivilWar UsefulNotes/EnglishCivilWar was another rather good example of the limitations of castles versus artillery. Most of the remaining intact examples in the UK either missed the worst of the fighting, surrendered quickly or happened to be besieged by a force that was low on gunpowder; when the defenders chose to hold out there tended not to be much left except picturesque ruins.


[[index]]
* [[StormingTheCastle/VideoGames Video Games]]
[[/index]]



[[folder:Video Games]]
* ''VideoGame/{{Bully}}'', in the mission named...StormingTheCastle. You launch a one-man assault on the heavily-fortified Observatory that serves as the base of the Nerd faction, breaking through several lines of defense, including a tripod-mounted, double-barreled, electrically-powered Spud Cannon, and finally blast in the heavily-armored gates to bust into the core and take out their leader, Earnest. Considering that the system was, apparently, designed to withstand an assault from the entire football team (the Jocks faction is the natural enemies of the Nerds), this is quite impressive.
** Its ability to stand up to such an assault is later proven when you assist in its defense from the Jocks after putting indecent pictures of the head cheerleader all over town.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyII'': You storm the Emperor's castle... which is hidden within a Cyclone and can only be reached via flying dragon.
** ''VideoGame/FinalFantasyVI'': In order to stop the insane megalomaniac from dying of boredom, your party splits into three groups and storm his EvilTowerOfOminousness in a three-pronged attack from your airship.
** ''VideoGame/FinalFantasyVII'': Assaulting the Shinra Building, [[BestLevelEver the most awesome stretch of the game]]. Later in the game, you storm the city itself, and can revisit the Shinra Building, but this bit's only necessary if you want one character's ultimate weapon.
** ''VideoGame/FinalFantasyVIII'': You storm a flying battle-academy, and later on you storm a sky-scraper sized landing beacon for moon monsters.
** ''VideoGame/FinalFantasyIX'': You fly your airship into Memoria, going head to head with an army of dragons, when TheCavalry arrives in the form of an airship ''fleet'' that shows up and blasts most of the dragons to pieces.
** ''VideoGame/FinalFantasyX'': To rescue a kidnapped member of the group, the rest of the characters use an airship to storm the fortress-city Bevelle, guarded with robotic guards, warrior monks with flamethrowers, and a dragon.
** ''VideoGame/FinalFantasyXII'': While the [[LaResistance Rebel Fleet]] diverts attention, you storm the ''Sky Fortress Bahamut'' and [[FoeTossingCharge break your way through (literally) endless hordes of enemies]] on your way to the BigBad.
* The middle part of the Ryusei route of ''VideoGame/SuperRobotWars OriginalGeneration'' has the Hagane storming Divine Crusaders Headquarters to end the Divine War.
* ''VideoGame/FreedomFighters'' plays this twice: first you infiltrate the Soviet base at Governor's Island and assassinate General Tatarin, then you and your entire [[LaResistance rebellion]] storm the base, kick major butt, and raise the Stars-and-Stripes on the fortress.
* In later incarnations of the ''VideoGame/GoCrossCampus'' game, which is basically massively multiplayer ''TabletopGame/{{Risk}}'', the developers introduced "fortified" territories. There's usualy a standardized 42-58 probability disadvantage for attackers, but for fortified territories, it was 30-70, meaning that for every ten units of "armies" (or later, "energy"). Sometimes, losing teams would hole up in fortified territories, and it would take overwhelming force to dislodge them. Sometimes they unexpectedly survived an additional turn because of this.
* The ''VideoGame/GrandTheftAuto'' series plays this one quite a lot, usually twice:
** ''VideoGame/GrandTheftAutoIII'': The Cartel's Panlantic construction site, then Catalina's base.
** ''VideoGame/GrandTheftAutoViceCity'': [[spoiler: Ricardo Diaz's mansion]], then [[spoiler: Sonny]] tries to pull the same on your house in a ShoutOut to ''Film/{{Scarface|1983}}''.
** ''VideoGame/GrandTheftAutoSanAndreas'': The cops do this to your motel, then you do this on [[spoiler:Smoke]]'s crack house.
** ''VideoGame/GrandTheftAutoIV'' and its expansions do this a lot. In the main game, you get to storm [[spoiler:Mikhail Faustin]]'s club, and then at the end the abandoned casino where [[spoiler:Jimmy Pegorino (and Dimitri in the Deal ending)]] is hiding. ''[[VideoGame/GrandTheftAutoIVTheLostAndDamned The Lost And Damned]]'' has the Lost storming the clubhouse of their rivals, the Angels of Death and ends with an assault on [[spoiler:Alderney State Penitentiary]]. ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony The Ballad Of Gay Tony]]'' has the tables turned on you, as [[spoiler:Bulgarin's assassins]] storm Tony's nightclub in the penultimate mission.
* The very first mission in ''VideoGame/DeusEx'' involves breaking into The Statue of Liberty. More typically, the last was an assault on the BigBad's underground bunker at Area 51.
* All three acts of ''VideoGame/MaxPayne'' end with the title character StormingTheCastle.
** Act One has Max storming Ragna Rock, Jack Lupino's hideout, in order to take down the owner.
** Act Two has him storming the Punchinello manor in order to take down the crimelord he deems responsible for Alex's murder.
** The final act has Max taking the battle directly to Nicole Horne's doorstep, the Aesir building, in order to make her answer for what happened to his family. Also, at one point, he storms ''a boat''.
* ''VideoGame/MassEffect1'':
** The game has one mission on Virmire that involves staging a two-pronged assault on Saren's research base to deliver a nuclear warhead.
** The assault on Chora's Den, to interrogate Fist. Notable in that it works, rare in an example from early on in the story, and that Fist isn't the BigBad. The climax involves storming ''your'' castle after the BigBad storms it, as said castle is key to his plans.
* Many missions in ''VideoGame/MassEffect2'', such as Grunt's recruitment mission, Tali's recruitment mission and loyalty mission, Samara's recruitment mission, Garrus' loyalty mission. and so on. And a lot of the ones that aren't are you holding a position against a bunch of enemies trying this. Also Legion's loyalty mission, except the goal is to sneak in using the ''Normandy'''s [[StealthInSpace stealth systems]]. All of them however, are topped by the now famous final SuicideMission to attack the Collector Base.
** Near the end of ''VideoGame/MassEffect3'', you do this to [[spoiler:the Cerberus base.]] Also, due to the prevalance of the Reapers who repeatedly invoke AllYourBaseAreBelongToUs, several safe havens go on to become enemy strongholds that you need to reclaim. [[spoiler:The trilogy culminates in Shepard storming a Reaper-occupied Earth, in order to gain access to the Reaper-hijacked Citadel.]]
** One of the later DLC missions in ''Mass Effect 3'' involves helping Aria T'loak do this to Omega after it gets taken over by Cerberus.
* ''VideoGame/MassEffectAndromeda:'' Pathfinder Ryder does this a ''lot''. There's the kett base on Eos, an exaltation facility on Voeld when they rescue the Moshae (blowing that one up optional), the kett base on Voeld, a scavenger flophouse on Elaaden, a different scavenger fortress elsewhere on the moon, and infiltrating the Archon's command ship. The last one is the least successful, [[spoiler:regardless of what the player chooses, they have to leave several prisoners behind, and potentially another Pathfinder.]]
* ''VideoGame/HalfLife2'': A mute theoretical physicist storms the TortureCellar prison Nova Prospekt with a multi-ethnic WrenchWench ActionGirl and an army of infinite cannon fodder alien insects. And it's still one of the toughest two levels in the game. There's also the BigBad's stronghold itself, which comprises of the last level or so.
* Done repeatedly throughout the ''Franchise/{{Halo}}'' series:
** In ''VideoGame/HaloCombatEvolved'', the Castle was the Covenant battlecruiser ''Truth and Reconciliation'' to rescue Captain Keyes. Another example occurs with Halo's Control Room.
** In ''VideoGame/Halo2'', it happens multiple times; assaulting Regret's temple, assaulting the Library, a very special case of assaulting the government towers of High Charity (starting from the ''inside''), storming Delta Halo's Control Room, etc.
** It goes even crazier in ''VideoGame/Halo3'', which involves assaulting a Covenant-controlled city, followed by storming a Flood-controlled cruiser, then storming the communications relay held by Truth's remaining forces, and ''then'' storming the Flood-controlled High Charity. You also storm yet ''another'' Halo Control Room.
** The end of ''VideoGame/{{Halo 4}}'' has you storming the Didact's personal ship by yourself. Additionally, ''a lot'' of bases get stormed in ''Spartan Ops'', with [[spoiler:Fireteam Majestic and Palmer managing to storm Jul 'Mdama's main base near the end]].
** In ''VideoGame/Halo5Guardians'', you help the Arbiter's forces storm Sunaion, the Covenant's last city on Sanghelios.
** In ''VideoGame/HaloWars2'', the forces under the command of the UNSC ''Spirit of Fire'' take control of a particle cannon on the Ark to disable the shields of the Banished flagship ''Enduring Conviction'' while a second strike force lead by Jerome-092 with the UNSC logistics AI Isabel board the carrier and take control of its energy projector and fire on the Banished settlement below it, penetrating the Ark's surface and causing its sentinels to attack and destroy the carrier.
* Used in ''VideoGame/{{Marathon}}'' when you have to assault the citadel.
* Pretty much every mission in the ''VideoGame/{{Crusader}}'' games, though the exact reasons vary.
* The ''VideoGame/WildArms'' series typically has an assault on the enemy's HQ in the middle of the game, with TheVeryDefinitelyFinalDungeon being somewhere more impressive.
** ''VideoGame/WildArms1'' has the attack on the Photosphere.
** ''VideoGame/WildArms2'' has you attacking the Heimdal Gazzo at the end of Disc 1.
** ''VideoGame/WildArms3'' has you taking down the Yggdrasil and Deus Ex Machina in the end of Chapters 2 and 3, respectively.
** ''VideoGame/WildArms4'' has you storming the Garra de Leon to rescue a comrade.
* ''VideoGame/TalesOfSymphonia'' has the assault upon [[spoiler: the Tower of Salvation.]]
* ''VideoGame/TalesOfHearts''. About halfway through, the heroes chase the BigBad into the [[SpaceWhale Mobile Crystal Castle Cendrillion]], but get curb-stomped by him and his [[TheDragon Guardian Knight]] ''and'' get coerced into activating it for him, which was his entire goal.
* ''VideoGame/{{Freelancer}}'':
** The second half of the game is essentially [[SerialEscalation one string of Castle Storms after another]]. First, you attack Governor Tekagi's fortress to retrieve the Proteus Tome. Then you attack a secret Rheinland shipyard with battleships under construction, guarded by ''seven'' capital ships. Then you attack a secret jail in the Alaska system guarded by the entire LSF. Then you attack a Nomad installation to retrieve a power cell. The game ends with an attack on the [[spoiler:Nomad]] home system, complete with [[http://en.wikipedia.org/wiki/Dyson_sphere Dyson sphere]].
** Sadly overshadowed predecessor ''VideoGame/{{Starlancer}}'' has several missions that could fit the trope, even if you only count the ones where your task is to run interference for a boarding party and/or a cargo lifter trying to gain entry to the target, as opposed to simply blowing it up.
* This is pretty much the whole premise of the original ''VideoGame/{{Homeworld}}'', with the player's faction experiencing it from both sides at various points. The Great Nebula missions possibly constitute a semi-inversion.
* In each main incarnation of the ''Anime/{{Pokemon}}'' games, your character storms the headquarters of the region's villainous organization. This happens roughly halfway through the storyline.
* ''Franchise/StarWars'':
** The ''VideoGame/DarkForcesSaga'' series is all about storming bases. Be it Imperial battle cruisers, smuggler's hideouts, Sith temples or criminal kingpin outposts, you name it, you'll storm it.
** Same goes for the ''VideoGame/KnightsOfTheOldRepublic'' games, with the most impressive stormings being the Star Forge and Malachor. The temple of Freedon Nadd on Dxun and the storming of the Onderon palace also come to mind. And they happen at the same time.
* Seeing as most ''VideoGame/FireEmblem'' games start with your main character being driven from their castle and kingdom, one can expect lots of literal StormingTheCastle missions to take back the throne in each game. However, these examples are rarely TheVeryDefinitelyFinalDungeon.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has Link doing this right after starting the game with nothing but a sword and shield. Then he has to do it a second time.
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', when Link storms the Forsaken Fortress at the start of the game, again at the middle, and later on [[spoiler: breaks the barrier around Hyrule Castle to storm Ganondorf's tower, ''at the bottom of the sea''.]].
** Reaching the conclusion of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' requires Link to break into Hyrule Castle, which has been sealed in a mystic golden diamond. Once the diamond is removed, he has to fight King Bulblin to get a Small Key, then almost bites it via ambush but is saved by [[BigDamnHeroes the arrival of some unexpected allies.]] ''Then'' he has to [[ItsAllUpstairsFromHere make his way up the castle to the throne room]] for two of the three final battles. And before all of that, he has first to storm the Palace of Twilight in order to search for Zant.
** Hyrule Castle must be stormed by Link toward the finale of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', which now serves as the prison for [[FinalBoss Calamity Ganon.]] What makes this unique is that, thanks to the game's extreme open-world design, you can try to pull this off at literally any point you desire after the tutorial section on the Great Plateau. Even if you ''don't'' plan to try and beat the game that quickly, there are several quests that encourage you to briefly sneak into the place a bit early just to collect the valuable treasures there.
* ''VideoGame/ApeEscape'' and its sequels tend to use this trope whenever [[BigBad Specter's]] hideout is revealed . [[spoiler: In fact, the first game and its remake has you do this no less than THREE times; you storm Specter's castle in the "Crumbling Castle" level, storm an office building hijacked by Specter in the "TV Tower" level AND you intrude his amusement park, Specter Land, in the "Monkey Madness" level.]]
* ''Franchise/{{Kirby}}'' games generally have at least one level (or several) that involves storming King Dedede's castle single-handedly, even when [[NotMeThisTime he's not]] the [[DemonicPossession main antagonist]]. In particular, ''VideoGame/KirbySuperStar'''s "Revenge of Meta Knight" features Kirby [[BattleshipRaid storming an airship]] (Halberd), which is large and complex enough to be considered a flying castle in and of itself.
* In ''Super Smash Bros. Brawl's'' story mode ''The Subspace Emissary'', in addition to Kirby making another (failed) attempt at storming the Halberd, its original owner finds himself storming the ship to take it back from Bowser and Ganondorf who had hijacked it.
* ''VideoGame/SonicAdventure2'' have a minor version of this, as both stories involve somebody invading Prison Island (in the Hero one, Tails to save Sonic; in the Dark one, Eggman/Robotnik to get Shadow, and later Rouge to steal Chaos Emeralds).
* The endgame for ''VideoGame/SonicUnleashed'' has Sonic, Tails and Chip storming Eggmanland, a continent-sized city.
* ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar: Dark Crusade'' and ''Soulstorm'' metamap campaigns are completed by attacking every enemy faction's stronghold territory and conquering it. Admittedly they have elements of TheVeryDefinitelyFinalDungeon, as the opponent starts in an understandably far superior position than your force.
** The older turn based game, ''VideoGame/Warhammer40000ChaosGate'', has the player assaulting several chaos fortresses. The last one is located in the [[AnotherDimension Eye of Terror]].
* Quite a few missions from Irrational Games' ''VideoGame/FreedomForce'' and ''Freedom Force Versus the Third Reich''.
* ''VideoGame/GearsOfWar2'' has this happen, but it's not TheVeryDefinitelyFinalDungeon. The achievement you get for the act lampshades this trope.
* ''VideoGame/TalesOfVesperia'' has the storming of [[spoiler: The Herakles]].
* ''Franchise/{{Castlevania}}'': Technically all of them. It's kind of the point of the series. But this trope really only applies to when Dracula's castle is the last level, like in ''VideoGame/CastlevaniaIISimonsQuest'', ''VideoGame/CastlevaniaBloodlines'', ''VideoGame/CastlevaniaCurseOfDarkness'', and ''VideoGame/CastlevaniaOrderOfEcclesia''.
* A very common occurence in the ''Franchise/SuperMarioBros'' series, especially in the 1985 original, where it occured in every fourth level. Shame it was [[YourPrincessIsInAnotherCastle the wrong one every time]], except for the last one. In fact, all the RPG's use this as TheVeryDefinitelyFinalDungeon, except ''VideoGame/PaperMarioTheThousandYearDoor'', where this happens in the one-to-last chapter. In ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', this overlaps with AllYourBaseAreBelongToUs, since the villains are pretty much homeless at the beginning of the game. In ''VideoGame/SuperMarioGalaxy'', [[spoiler:in the endgame, you (As Mario) storm a castle in the center of the universe which turns out to only be a portal to the VeryDefinitelyFinalDungeon.]]
* ''Franchise/MegaMan'':
** The games in the [[VideoGame/MegaManClassic classic]] series always end with Mega Man singlehandedly making his way through [[BigBad Dr. Wily's]] latest [[SupervillainLair Wily Castle]] (or rough equivalent, depending on the game). In some games, he pulls this off in ''two'' castles!
** The third mission from the end of the game in ''[[VideoGame/MegaManStarForce Mega Man Star Force 3]]'' has Geo, Sonia, A.C. Eos, their wizards and 6 random Satella Police Officers decide to take the fight to the dealers. This attack begins by Goodal sending Geo on a recon mission to locate their base of operations and ends with Joker exploding taking A.C. Eos with him, and Heartless and Mr. King escaping to another base.
* In ''VideoGame/TheGodfather: The Game'', you will have to attack and take over the warehouses, hubs and compounds of the other four families. As the trope suggests, you will have a harder time with these than with normal shops and rackets.
* Inverted in ''VideoGame/DragonAgeOrigins'', where Shale the golem bids you farewell just before the final mission with "[[ShoutOut Have fun]] [[Film/ThePrincessBride storming the castle]]" despite the mission being a prime example of AllYourBaseAreBelongToUs. Your objective ''is'' to storm a castle, after all - well, more accurately, Fort Drakon.
** Also shown in the backstory of the ''Warden's Keep'' DLC. The forces of the tyrannical King Arland attempted repeatedly to storm Soldier's Peak and destroy the Grey Wardens, and only succeeded after months had passed and the Wardens were finally out of supplies.
** Act 2 of ''VideoGame/DragonAgeII'' has Hawke, his/her friends, Knight-Commander Meredith, and First Enchanter Orsino doing this to the Viscount's Keep in order to rescue the nobles who have been dragged there by the Arishok.
** Seen again in ''VideoGame/DragonAgeInquisition.'' There are a number of missions which involve the Inquisitor and their friends storming and conquering keeps and other small castles.
* In the penultimate level of ''[[VideoGame/ModernWarfare2 Call of Duty: Modern Warfare 2]]'', [[spoiler:Price and Soap attack Hotel Bravo, the cliffside base of corrupt US General Shepherd]].
** A few missions earlier, in ''Whiskey Hotel'', you have to storm the occupied [[spoiler: White House]], and light signal flares on the roof before the Air Force bombs the area to Hell.
** Played completely straight where Task Force 141 storms an actual Russian Castle used as a gulag.
** In the second to last level of the first game, the joint SAS and USMC forces storm a hijacked Russian nuclear missile silo.
** The finale in ''Modern Warfare 3'' involves [[spoiler:Price and Yuri assaulting Makarov's forces in a heavily defended Arabian hotel. While wearing [[ImplacableMan Juggernaut armor]].]] Previously, however, a literal StormingTheCastle mission occurs in the fifteenth mission Stronghold to learn the location of Makarov.
* Done in ''VideoGame/MountAndBlade''. You can either besiege a castle for thirty days and wait for the defenders to starve out, or you can simply charge the walls and take it for yourself.
** Notable in that it is more or less the ''only'' way to take castles, unless you enjoy being a sadist. Yes, they provide you with the siege option, but by the time the 30 days are up, your army will be either starved or deserting (or starved AND deserting). Apparently, recruits in the world of Mount&Blade get exceptionally depressed at being told to sit down and peacefully wait out a siege from a safe distance. It's also worth noting that sieging simply ''[[GameBreakingBug does not work]]-'' even after 30 days of tedium the enemy will STILL continue to thumb their noses at your demand that they surrender. So get over those walls, lad!
* ''VideoGame/WorldOfWarcraft'' consists largely of storming castles with other players in the form of instance dungeons. Not all of these are actual castles or fortresses, but most are home base to some kind of bad guy.
** Some solo quest chains include a castle storming phase.
** A variant on this is to attack the opposite faction's capitol and kill their leader. Killing all of the enemy's leaders awards a unique mount.
* Most of the levels in ''VideoGame/{{Oni}}'' are StormingTheCastle scenarios, especially after [[spoiler:the TCTF turns on Konoko]].
* In ''VideoGame/HeroesOfMightAndMagic'', the only way to win (at least in most scenarios) is to capture all the other players' castles through direct assault.
* VideoGame/CallOfDuty 2: Big Red One, ends with you not only storming the Siegfried Line, but also clearing a bunker, a network of trenches, a bridge, and finally destroying a pair of V2 rockets, all while [[{{BFG}} Flak 88s fire at you]], first from far away, then from the other side of the bridge.
* ''VideoGame/{{Stronghold}}''. You are either storming a castle, or building a castle that can withstand a direct assault.
* In the ''VideoGame/TotalWar'' series, particularly ''[[VideoGame/RomeTotalWar Rome'', defending a castle is often trivially easy, and a force of only a few squads can potentially hold off hundreds of organised attackers. Unfortunately, due to the enemy AI, assaulting a castle is often more a case of knowing which]] [[GoodBadBugs bugs to exploit]] than actual skill. Althuogh if you do try a good old fashioned head on castle assault it will certainly be heavy on casualties.
** In ''VideoGame/TotalWarShogun2'', a castle can be defended from a full-sized army by an ashigaru (armed peasant) force half their number. This is often because a number of the attacking units will be cavalry, which are utterly useless when assaulting castles, at least the way the AI does it (wait until all infantry are dead or routing, then run to the castle and dismount). Archers on the battlements are heavily protected from incoming arrows, while the same cannot be said for the attacking archers. The standard way to storm a castle is for infantry to climb the walls, during which time they are extremely vulnerable to arrows and defending infantry. The AI never seems to try to destroy the gates and come in this way.
** In ''VideoGame/MedievalIITotalWar'' the victor of a siege was usually determined by a chaotic melee at the gates, or whichever part of the walls had been breached, making assaulting a castle a long and arduous, if not complicated, affair. The AI made defending settlements easier by positioning its entire army near the walls whilst they battered down your gates, allowing a lot of their army to be easily picked off by archers on the walls.
** ''VideoGame/EmpireTotalWar'' had star-forts in the place of castles, and all infantry had grapple hooks, allowing them to scale the walls at any point without having to knock them down; theoretically, this made for more tactial siege warfare, although in practice the woeful AI, on the part of both the enemy and your own forces, made sieges best avoided, more so than in any other installment.
** Automatically resolving the battle will usually lead to less casualties since the AI is more efficient at storming the castle.
* Nearly every ''VideoGame/{{Touhou}}'' game, sometimes literally:
** ''Embodiment of Scarlet Devil'': Player character storms the [[BigFancyHouse Scarlet Devil Mansion]].
** ''Perfect Cherry Blossom'': Player character storms ''[[ToHellAndBack the afterlife]]''.
** ''Imperishable Night'': The player team storms the elusive Eientei.
** ''Mountain of Faith'': Player character storms the titular mountain where Kanako's shrine resides.
** ''Subterranean Animism'': Player character storms an abandoned hell.
** ''Undefined Flying Object'': Player character storms the titular airship.
** ''Ten Desires'': Player character storms... a mausoleum. It's more epic than it sounds.
** ''Double Dealing Character'': Player character storms an actual castle, which also happens to float in the sky. Upside-down.
** ''Legacy of Lunatic Kingdom'': Player character storms the Lunar Capital, but then is made to look around the Moon for the GreaterScopeVillain.
** ''Hidden Star in Four Seasons'': Player character storms [[PortalCrossroadWorld Ushirodo-no-Kuni]].
* The final mission in ''VideoGame/SilentStorm'' is to storm the [[spoiler:THO]] headquarters with a squad of ''six''. Most levels also include storming some sort of fortress.
* In ''VideoGame/RobinHoodTheLegendOfSherwood'', you have to assault several castles, belonging to nobles loyal to Prince John. Usually, with the help of allied armies.
* While the first ''VideoGame/BangaiO'' game is entirely spent around wrecking the Cosmo Gang's space stations and whatnot, the storming of their HQ (at the last level, naturally) fits this the most.
* ''VideoGame/TheWitcher2AssassinsOfKings'' begins with a castle-storming segment, with Geralt serving as TheDragon for the attacking king. To the game's credit, it manages to justify the reason for the storm (the king needs to rescue some high-value noble hostages from the castle, who also happen to be his own children), and the king came prepared: Heavy siege weapons and war machines were employed prior to the storming, as well as a comprehensive battle plan and the attackers heavily outnumbering the defenders. Geralt also mentions that the siege towers and all the running about on the castle walls was mostly just the nobles showing off: The decisive battle was fought by the levy infantry and mercenaries on ground level, and was apparently a bloodbath for both sides.
* ''VideoGame/PrinceOfPersiaWarriorWithin'' is basically a one-man version of this, as the Prince infiltrates the Island of Time and proceeds to tear down the entire fortress one chamber at a time.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/FalloutNewVegas'' ends with an all-out assault on either Hoover Dam or the Legate's Camp.
** ''VideoGame/{{Fallout 3}}: Broken Steel'' ends with you staging a [[OneManArmy one-man assault]] on Adams Air Force Base.
** ''VideoGame/{{Fallout 4}}'' has the "The Nuclear Option" quests, where [[spoiler:you invade the Institute with troops from either the Brotherhood of Steel, the Railroad, the Minutemen, or all three, blast your way through armies of synths, and eventually blow the whole place up by sabotaging their nuclear reactor.]] Conversely, the climactic Institute quest, "Airship Down", [[spoiler: has you storm the Brotherhood of Steel's base with the aid of Synth troops, and hack Liberty Prime to blow up the Prydwen.]] Much earlier, there's "Taking Independence", where you help the Minutemen take back their headquarters, which is actually named The Castle. Inverted in "Defend the Castle", where you have to fight off an Institute siege.
* ''[[VideoGame/CallOfDuty Call of Duty World at War]]'' the final American mission is to storm Shuri Castle. And the final Russian mission is to storm the Reichstag.
* To beat the game in ''VideoGame/TheAdventuresOfRobinHood'' you need to get inside castle and kill the sheriff and his henchmen.
* In ''Videogame/TheElderScrollsVSkyrim'', the climax of the Alduin and Civil War main quests involves storming the fane of Skuldafn to get to the portal to Sovngarde, and the siege of Solitude or Windhelm, respectively. Skuldafn is just you (and maybe any of your summons) versus a horde of draugr and a few dragons, while the sieges are you with the army of your choice.
* At the end of ''VideoGame/MetroidPrime 3'', Samus and the entire Galactic Federation does this to [[spoiler:Phaaze]], in order to get rid of the Phazon menace once and for all.
* In the late game of ''VideoGame/{{Ys}} II'', Adol runs amok in the Solomon Shrine, freeing a number of prisoners and trying his best to disrupt the villains' evil plans. He does have to be [[DressingAsTheEnemy magically disguised as the enemy]] to gain entrance, but once inside...
* The ''Franchise/AssassinsCreed'' franchise has several examples:
** In ''VideoGame/AssassinsCreedI'', Altaïr ibn La-Ahad and several other Assassins storm [[spoiler:Masyaf]] after learning that [[spoiler:Al Mualim]] is a member of the Templars.
** In ''VideoGame/AssassinsCreedRevelations'', after learning that Sofia is in danger, Ezio travels back to her bookshop to find that [[spoiler:Yusuf]] died trying to protect Sofia from the Templars. Enranged by the betrayal of [[spoiler:Ahmet]], Ezio gathers the Turkish Assassins and storms the Arsenal. Ezio can choose to kill every Templar in the harbor by himself or summon an infinite assassin army to fight along side him.
** In ''WebSite/AssassinsCreedInitiates'', Assassin Harlan Cunningham leads a small team in attacking the Abstergo campus in Rome to kill several Templar hackers tracking Desmond Miles. They manage to get the job done and escape, but one of them is followed back to their base by Otso Berg, which leads to the Templars storming the Assassins' base.
** In ''VideoGame/AssassinsCreedIII''', Desmond storms the same Abstergo campus to [[spoiler:rescue his father and kill Warren Vidic]].
* ''Series/TwentyFour: The Game'' has two missions made up of this: one where Jack infiltrates Peter Madsen's hideout in order to rescue his daughter, and again during the very last mission where he assaults Max's boat to save Kate Warner.
* ''VideoGame/{{Arfenhouse}} 3'' culminates with the heroes going into Billy's castle. Fortunately for them, [[TheGuardsMustBeCrazy the guards are on crack]].
* In ''VideoGame/GhostReconAdvancedWarfighter'', after bailing out of a helicopter and being separated from his teammates, Cpt. Mitchell has to storm Chapultepec Castle [[OneManArmy solo]].
* In ''VideoGame/NeverwinterNights2'' towards the end of act two, the PC has to lead an attack on Black Garius' castle, Crossroad Keep. It's somewhat justified that the pc has to go to him, as he's performing a ritual to steal the powers of the King of Shadows. The penultimate sequence in the game consists of defending your castle against an assaulting army, and the final level is storming the Vale of Merdelain. It's called, appropriately enough, the gauntlet.
** The first expansion pack, ''[[NeverwinterNights2/MaskOfTheBetrayer Mask of the Betrayer]]'', has several instances of this, and culminates with [[spoiler: [[RageAgainstTheHeavens an assault on the City of Judgement itself.]]]]
* ''VideoGame/{{Bayonetta}}'''s Chapter 15, ''A Tower To Truth'', is a Recap Level that takes you through every kind of Mook (and several bosses) on a rampage through the Ithavoll Building that you've been trying to get to all game. And it is EPIC.
* The entirety of ''VideoGame/TimeCrisis'' has [[GovernmentAgencyOfFiction VSSE agent]] [[OneManArmy Richard Miller]] storming [[BigBad Sherudo Garo]]'s castle in order to save [[DistressedDamsel Rachel MacPherson]].
* The finale missions of VideoGame/StarCraftIIHeartOfTheSwarm involve [[HorrifyingHero Sarah Kerrigan]] and the [[HordeOfAlienLocusts Zerg Swarm]] invading the [[TheEmpire Dominion]]'s capital planet Korhal. The GrandFinale actually consists in forcing the door of [[TheEmperor Arcturus Mengsk]]'s castle so Kerrigan can get in.
--->'''Kerrigan''': Keep the Swarm outside! I have a ''rendezvous'' with the Emperor...
** The entire series plays with this trope, as befitting a strategy game. ''Wings of Liberty'' ended with an assault on Charr[[note]][[UpToEleven A whole damn planet]][[/note]], and devoted an entire story arc to breaching, forming a beachhead, and ultimately [[spoiler: curing Kerrigan.]] ''Legacy of the Void'' ended with all three races [[spoiler: breaching another universe to kill the real BigBad of the entire saga.]]
* Happens in the finale of ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' with the [[spoiler: now heavily-defended Glacier Palace]].
* Most of the early missions in ''VideoGame/{{Strife}}'' revolve around helping [[LaResistance The Front]] regain momentum and open up a way to attack [[WakeUpCallBoss The Programmer's]] castle. The resulting level fits the trope best, as your allies show up in force to lend a hand, [[ArtificialStupidity for all the good it'll do you.]] Most of the later levels involve storming the resident bases [[OneManArmy on your own.]]
* In ''VideoGame/{{Darklands}}'', set in the 15th century Germany, your team of four or five routinely sieges, storms or infiltrates robber baron fortresses. Though most robber barons have armies of less than 10 strong.
* In ''VideoGame/DefenderOfTheCrown'' sieges are an important part of the game.
** Until the first siege Saxons hold a truce between themselves. After any castle is stormed by anybody, it's a no-holds barred war.
** There's a time limit for a siege. At the end of the month all fortifications are instantly restored.
* In ''VideoGame/{{Vietcong}} 2'', the last two missions in the US campaign deals with [[PlayerCharacter Boone]] and his team storming Hue's Imperial City, assisted by ARVN troops.
* ''VideoGame/{{Something}} Series'':
** Something: At the end of each world, Mario storms the Chateaus. They even get an Elemental ThemeNaming. Mario also storms Ballser's Castle in order to retrieve the game's plot.
** Something Else: [=DDDark=] Castle, a ''VideoGame/KirbysDreamland2 reference. You even get to fight a Dark Matter-possessed King Dedede at the end. There's also the Last Castle, the base of the Evil Guy,
* In ''VideoGame/CrusaderKings'', you have the option of turning any siege into a StormingTheCastle scenario. Storming a castle will cause defenders' morale to degrade every 12 hours instead of 12 days, but unless you're outnumbering the defenders at least 10-to-1 (certain troop types are better at sieges than others so the actual number may vary) you will take disproportionate casualties in doing so. Generally, storming is only something you do if you're certain of winning anyway.
* ''VideoGame/DwarfFortress'' has invasions by hostile neighbors or creatures which may or may not happen at the climax, depending on how well your fort's defense and fighters are.
* To confront the Piranha Wizard in ''VideoGame/SuperMarioWorldPiranhaIsland'', Mario must storm Piranha Castle. Unfortunately, it's also a pipe maze that loops around if you don't know what you're doing.
* In the finale to ''[[Videogame/{{STALKER}} S.T.A.L.K.E.R.: Shadow of Chernobyl]]'', the Marked One disables the Monolith's [[ForbiddenZone Brain Scorcher]], triggering a mad dash from all the factions in the Chernobyl Exclusion Zone to reach the now open Chernobyl Nuclear Power Plant, headquarters of the BrainwashedAndCrazy Monolith stalkers and rumored site of the Wish Granter. Even the Ukrainian military and special forces join in, sending in attack helicopters and armored personnel carriers to retake the NPP, all while shooting at all the trespassing stalkers along the way.
* ''VideoGame/{{Unreal}}'' series:
** ''VideoGame/{{Unreal|I}}'' requires you to [[spoiler:enter the Skaarj mothership and kill the Skaarj Queen]].
** Many of the Assault maps in both ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'' requires the attacking team to invade a base and either a) take control of it, b) steal a MacGuffin or recover a stolen MacGuffin and escape with it, c) destroy a MacGuffin or a set of them or d) just blow the base to smitheereens.
** The Onslaught mode from ''2004'' requires you to do this by connecting your base with the enemy base via a series of power nodes and then blowing the power core to pieces.
** ''VideoGame/UnrealTournamentIII'' ends with [[spoiler:the Ronin team storming Omicron 6, the BigBad's home planet, in order to finish her for good]]. The Warfare gametype (which is Onslaught + support nodes and an Orb) not only is also a straight example in the same vein as its predecessor, but also features many maps of the "attack vs. defense" variety such as Islander, Islander_Necris and Hostile.
** ''VideoGame/UnrealTournament4''[='=]s Blitz mode requires the attacking team to infiltrate the enemy base and place their flag on the flag base.
* ''VideoGame/KingdomComeDeliverance'' has you perform ''three'', though it's rather justified in-game: The local lords of your little slice of Bohemia have only about a hundred men all together to bring to the field, but the invasion of Sigismund's forces is of an undetermined number beyond that count, removing the standard tactic of starving the enemy out as an option because that would leave their territories undefended and their forces open for attack from the behind should they attempt a standard siege. Not to mention the division between the various Bohemian lords means that there is no help coming your way while bandits and mercenaries flock to Sigismund. Fortunately, the first two places attacked (Pribyslavitz and Vranik) are somewhat fortified ruins of abandoned towns rather than proper fortresses. [[spoiler:Unfortunately, the last one is Talmberg, stolen via WoundedGazelleGambit while its lord and most of its soldiers were at Vranik]]. To their credit, your side does have a better quality of troops, while engaging in scouting and proper application of tactics (and the use of a siege engine in the last one) to carry the day, resulting in their victory in all three fights.
[[/folder]]


* In ''Anime/NarutoShippuden'', during the Sasuke and Sai arc, Team Yamato storms [[EvilOverlord Orochimaru's]] underground hide-out to rescue Sasuke, but it fails. Sasuke himself does this later with his own QuirkyMinibossSquad, storming the Five Kage Summit. He nearly dies -- five times. In order: Jugo and Suigetsu have to save his ass from Darui's Genjutsu blitz; [[EnsembleDarkHorse Gaara]] saves him when he's about to be decapitated (or at least have his chest compressed) by [[MemeticBadass A]], the Raikage; then Zetsu saves him when he's nearly melted by [[SuperPowerLottery Mei Terumi]], the Mizukage; finally, Tobi saves him right as he's about to be atomized by [[BadassGrandpa Onoki]], the Tsuchikage. [[HumiliationConga It was all so satisfying when he was kicked off his high horse.]]

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* In ''Anime/NarutoShippuden'', during the Sasuke and Sai arc, Team Yamato storms [[EvilOverlord Orochimaru's]] underground hide-out to rescue Sasuke, but it fails. Sasuke himself does this later with his own QuirkyMinibossSquad, storming the Five Kage Summit. He nearly dies -- five times. In order: Jugo and Suigetsu have to save his ass from Darui's Genjutsu blitz; [[EnsembleDarkHorse Gaara]] saves him when he's about to be decapitated (or at least have his chest compressed) by [[MemeticBadass A]], the Raikage; then Zetsu saves him when he's nearly melted by [[SuperPowerLottery Mei Terumi]], the Mizukage; finally, Tobi saves him right as he's about to be atomized by [[BadassGrandpa Onoki]], Onoki, the Tsuchikage. [[HumiliationConga It was all so satisfying when he was kicked off his high horse.]]

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* In ''WesternAnimation/KungFuPanda2'', an epic battle between, Po, the Furious Five, Shen and his army begins shortly after the heroes are brought before the Shen's cannon [[ImprovisedLockpick thanks to the efforts of Viper picking the lock on Tigress's cuffs with the end of her tail]], which involves the cannon being destroyed, Shen revealing that he has a '''TON''' of more cannons, and the tower singlehandedly being brought down in the process.


** ''Film/DrNo'', ''Film/{{Thunderball}}'', ''Film/YouOnlyLiveTwice'', ''Film/OnHerMajestysSecretService'', ''Film/DiamondsAreForever'', ''Film/TheManWithTheGoldenGun'', ''Film/TheSpyWhoLovedMe'', ''Film/ForYourEyesOnly'', ''Film/{{Octopussy}}'', ''Film/TheLivingDaylights'', ''Film/TomorrowNeverDies'', ''Film/TheWorldIsNotEnough'', and ''Film/DieAnotherDay'' all end with James Bond willingly gearing up and assaulting a known enemy base that very definitely contains the major villain. 'Film/QuantumOfSolace'' has a more subdued version in the form of a hotel, though it has the bonus of containing two villains.

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** ''Film/DrNo'', ''Film/{{Thunderball}}'', ''Film/YouOnlyLiveTwice'', ''Film/OnHerMajestysSecretService'', ''Film/DiamondsAreForever'', ''Film/TheManWithTheGoldenGun'', ''Film/TheSpyWhoLovedMe'', ''Film/ForYourEyesOnly'', ''Film/{{Octopussy}}'', ''Film/TheLivingDaylights'', ''Film/TomorrowNeverDies'', ''Film/TheWorldIsNotEnough'', ''Film/DieAnotherDay'', and ''Film/DieAnotherDay'' ''Film/{{Spectre}}'' all end with James Bond willingly gearing up and assaulting a known enemy base that very definitely contains the major villain. 'Film/QuantumOfSolace'' ''Film/QuantumOfSolace'' has a more subdued version in the form of a hotel, though it has the bonus of containing two villains.

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* WebVideo/HeroHouse has both examples, with one party laying siege to Castle Doom, while another sneaks inside.

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