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* In ''VideoGame/MetalGearRising'', when Raiden's had his ass handed to him by [[HopelessBossFight Jetstream Sam]] you spend a brief segment of the fight stumbling around the arena sloppily swinging your sword at Sam while he dodges and taunts you. The entire time the screen and your UI are overtaken with static.

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* In ''VideoGame/MetalGearRising'', ''VideoGame/MetalGearRisingRevengeance'', when Raiden's had his ass handed to him by [[HopelessBossFight Jetstream Sam]] you spend a brief segment of the fight stumbling around the arena sloppily swinging your sword at Sam while he dodges and taunts you. The entire time the screen and your UI are overtaken with static.
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SubTrope to InterfaceScrew. Compare CameraScrew. SuperTrope to SnowyScreenOfDeath, for when this happens on the game over, error, or crash screen.

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SubTrope to InterfaceScrew. Compare CameraScrew.EventObscuringCamera. SuperTrope to SnowyScreenOfDeath, for when this happens on the game over, error, or crash screen.
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A common thing to place on a player's screen is television static. This may be as bad as making the game unviewable, or as mild as causing light interference. This is common in games set with DeliberateVHSQuality. This may also be the result of looking at a BrownNoteBeing or EldritchAbomination. In exploration games this often happens when in irradiated or toxic areas, typically accompanied by the radiation sound.

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A common thing to place on a player's screen is television static. This may be as bad as making the game unviewable, or as mild as causing light interference. This is common in games set with DeliberateVHSQuality. This may also be the result of looking at a BrownNoteBeing or EldritchAbomination. In exploration games this often happens when in irradiated or toxic areas, typically accompanied by the radiation sound.
clicking of a Geiger counter.
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* ''VideoGame/LostInTheStatic'' takes this trope to its logical conclusion: ''everything'' in the game is made of static, although it's possible to discern the shapes of the player, enemies, and level geometry by how the static moves.


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* Some bosses in ''VideoGame/TheDesolateHope'' can cast "Hackworm", which causes static to periodically cover the screen, making it harder to choose the right commands. Since the boss battles use ATB, while you're waiting for the screen to clear up, the boss has more time to prepare its next attack.
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* ''VideoGame/MetroidPrimeTrilogy'': Certain enemies have the ability to temporarily cause static over Samus's visor, obscuring her vision. Generally this is caused by enemies that utilize electricity somehow, whether via attacking (such as the Chozo Ghosts and Sentry Drones from ''VideoGame/MetroidPrime'' and the Dark Pirate Commandoes and Rezbits from ''[[VideoGame/MetroidPrime2Echoes Echoes]]'') or otherwise (the Scatter Bombu and Jelzap from ''Prime'' cause static if you're nearby, and the Sentry Drone from the same game dies with an explosion that briefly scatters the Visor if not taken out with the [[ShockAndAwe Wave Beam]]). ''Echoes''[='=] multiplayer even allows players to inflict it on each other via the Hacker Mode powerup.

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* ''VideoGame/MetroidPrimeTrilogy'': Certain enemies have the ability to temporarily cause static over Samus's visor, obscuring her vision. Generally this is caused by enemies that utilize electricity somehow, whether via attacking (such as the Chozo Ghosts and Sentry Drones from ''VideoGame/MetroidPrime'' and the Dark Pirate Commandoes and Rezbits from ''[[VideoGame/MetroidPrime2Echoes Echoes]]'') or otherwise (the Scatter Bombu and Jelzap from ''Prime'' cause static if you're nearby, and the Sentry Drone from the same game dies with an explosion that briefly scatters the Visor if not taken out with the [[ShockAndAwe Wave Beam]]). ''Echoes''[='=] multiplayer even allows players to inflict it on each other via the Hacker Mode powerup. In ''[[VideoGame/MetroidPrime3Corruption Corruption]]'', Samus' X-Ray Visor is overcome with static if a nearby enemy is in Hypermode.
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** In the [=Gamecube/PS2=] version of ''VideoGame/SplinterCellDoubleAgent'', during your first mission in JBA Headquarters, Sam's trademark goggles and radio will be distorted and riddled with static. Your first mission is to find and fiddle with four separate fuse boxes to reduce the feedback which causes it.

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** * In the [=Gamecube/PS2=] version of ''VideoGame/SplinterCellDoubleAgent'', during your first mission in JBA Headquarters, Sam's trademark goggles and radio will be distorted and riddled with static. Your first mission is to find and fiddle with four separate fuse boxes to reduce the feedback which causes it.
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** In the [=Gamecube/PS2=] version of ''VideoGame/SplinterCellDoubleAgent'', during your first mission in JBA Headquarters, Sam's trademark goggles and radio will be distorted and riddled with static. Your first mission is to find and fiddle with four separate fuse boxes to reduce the feedback which causes it.
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None


* ''VideoGame/MetroidPrimeTrilogy'': Certain enemies have the ability to temporarily cause static over Samus's visor, obscuring her vision. Generally this is caused by enemies that utilize electricity somehow, whether via attacking (such as the Chozo Ghosts and Sentry Drones from ''VideoGame/MetroidPrime'' and the Dark Pirate Commandoes and Rezbits from ''[[VideoGame/MetroidPrime2Echoes Echoes]]'') or otherwise (the Scatter Bombu and Jelzap from ''Prime'' cause static if you're nearby, and the Sentry Drone from the same game dies with an explosion that briefly scatters the Visor if not taken out with a charged Wave Beam shot). ''Echoes''[='=] multiplayer even allows players to inflict it on each other via the Hacker Mode powerup.

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* ''VideoGame/MetroidPrimeTrilogy'': Certain enemies have the ability to temporarily cause static over Samus's visor, obscuring her vision. Generally this is caused by enemies that utilize electricity somehow, whether via attacking (such as the Chozo Ghosts and Sentry Drones from ''VideoGame/MetroidPrime'' and the Dark Pirate Commandoes and Rezbits from ''[[VideoGame/MetroidPrime2Echoes Echoes]]'') or otherwise (the Scatter Bombu and Jelzap from ''Prime'' cause static if you're nearby, and the Sentry Drone from the same game dies with an explosion that briefly scatters the Visor if not taken out with a charged the [[ShockAndAwe Wave Beam shot).Beam]]). ''Echoes''[='=] multiplayer even allows players to inflict it on each other via the Hacker Mode powerup.
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None


'''Note: [[SelfDemonstratingArticle For best reading, view this article on a very old monitor, the more glitchy the better.]]'''

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'''Note: [[SelfDemonstratingArticle For best reading, view this article on a very old monitor, the monitor. The more glitchy glitchy, the better.]]'''

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* ''VideoGame/MetroidPrimeTrilogy'': Certain enemies, such as the Dark Pirate Commandoes and Rezbits from ''[[VideoGame/MetroidPrime2Echoes Echoes]]'', have attacks that can temporarily cause static over Samus's visor. ''Echoes''[='=] multiplayer even allows players to inflict it on each other via the Hacker Mode powerup.

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* ''VideoGame/MetroidPrimeTrilogy'': Certain enemies, such enemies have the ability to temporarily cause static over Samus's visor, obscuring her vision. Generally this is caused by enemies that utilize electricity somehow, whether via attacking (such as the Chozo Ghosts and Sentry Drones from ''VideoGame/MetroidPrime'' and the Dark Pirate Commandoes and Rezbits from ''[[VideoGame/MetroidPrime2Echoes Echoes]]'', have attacks that can temporarily Echoes]]'') or otherwise (the Scatter Bombu and Jelzap from ''Prime'' cause static over Samus's visor.if you're nearby, and the Sentry Drone from the same game dies with an explosion that briefly scatters the Visor if not taken out with a charged Wave Beam shot). ''Echoes''[='=] multiplayer even allows players to inflict it on each other via the Hacker Mode powerup.



* ''VideoGame/MetroidPrimeTrilogy'': Certain enemies, such as the Dark Pirate Commandoes and Rezbits from ''[[VideoGame/MetroidPrime2Echoes Echoes]]'', have attacks that can temporarily cause static over Samus's visor. ''Echoes''[='=] multiplayer even allows players to inflict it on each other via the Hacker Mode powerup.

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* ''VideoGame/MetroidPrimeTrilogy'': Certain enemies, such as the Dark Pirate Commandoes and Rezbits from ''[[VideoGame/MetroidPrime2Echoes Echoes]]'', have attacks that can temporarily cause ''VideoGame/RaymanLegends'': The stage "[[https://raymanpc.com/wiki/en/Orchestral_Chaos Orchestral Chaos]], [[{{Retraux}} 8-Bit]] Edition" repeatedly blurs with TV-style static over Samus's visor. ''Echoes''[='=] multiplayer even allows players to inflict it on each other via throughout the Hacker Mode powerup.level. The effect later appears (alongside the rest of the world's {{Interface Screw}}s) in the 8-bit version of Grannies World Tour.



* ''VideoGame/{{Omori}}'': A secret entrance to the Docks in [[spoiler:Black Space 2]] exists in the Backyard Area of [[spoiler:Black Space]], accessed by collecting the area?s key, waiting [[ArcNumber 143]] seconds, jumping off the edge, and interacting with a figure in an open area. This is the only way to access this location on the True/Sunny route. However, since you aren?t meant to be there normally, the screen will constantly glitch out and fill with static.

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* ''VideoGame/{{Omori}}'': A secret entrance to the Docks in [[spoiler:Black Space 2]] exists in the Backyard Area of [[spoiler:Black Space]], accessed by collecting the area?s area's key, waiting [[ArcNumber 143]] seconds, jumping off the edge, and interacting with a figure in an open area. This is the only way to access this location on the True/Sunny route. However, since you aren?t aren't meant to be there normally, the screen will constantly glitch out and fill with static.



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[[folder:Action Adventure]]
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Getting in a sandstorm replaces your map with static.
[[/folder]]
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* In ''VideoGame/MetalGearRising'', when Raiden's had his ass handed to him by [[HopelessBossFight Jetstream Sam]] you spend a brief segment of the fight stumbling around the arena sloppily swinging your sword at Sam while he dodges and taunts you. The entire time the screen and your UI are overtaken with static.

Added: 508

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[[folder:Role-Playing Game]]
* ''VideoGame/{{Omori}}'': A secret entrance to the Docks in [[spoiler:Black Space 2]] exists in the Backyard Area of [[spoiler:Black Space]], accessed by collecting the area?s key, waiting [[ArcNumber 143]] seconds, jumping off the edge, and interacting with a figure in an open area. This is the only way to access this location on the True/Sunny route. However, since you aren?t meant to be there normally, the screen will constantly glitch out and fill with static.
[[/folder]]



* ''VideoGame/{{Omori}}'': A secret entrance to the Docks in [[spoiler:Black Space 2]] exists in the Backyard Area of [[spoiler:Black Space]], accessed by collecting the area?s key, waiting [[ArcNumber 143]] seconds, jumping off the edge, and interacting with a figure in an open area. This is the only way to access this location on the True/Sunny route. However, since you aren?t meant to be there normally, the screen will constantly glitch out and fill with static.
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None

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* ''VideoGame/SilentHill4TheRoom'' has the screen be covered in static if you draw near to one of the [[InvincibleMinorMinion Ghost Victims]] or the Apartment Hauntings. Keeping close to this for too long will begin to drain your health unless you're equipped with a medallion which repels the ghosts and exorcises the hauntings. Without one of those or a special candle to help repel them, your only option is to keep your distance.
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* If Ayano attempts to exit school before the day is over, the screen will fill with static and a message will appear stating "No... I must not".
* If Ayano tries to look up Info-chan in the Student Information menu, static will distort the screen and Info-chan herself will tell her to not bother.

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* ** If Ayano attempts to exit school before the day is over, the screen will fill with static and a message will appear stating "No... I must not".
* If ** As shown in the article image, if Ayano tries to look up Info-chan in the Student Information menu, static will distort the screen and Info-chan herself will tell her to not bother.

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* ''VideoGame/YandereSimulator'': If the player attempts to exit school before the day is over, the screen will fill with static and a message will appear stating "No... I must not".

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* ''VideoGame/YandereSimulator'': ''VideoGame/YandereSimulator'':
*
If the player Ayano attempts to exit school before the day is over, the screen will fill with static and a message will appear stating "No... I must not".not".
* If Ayano tries to look up Info-chan in the Student Information menu, static will distort the screen and Info-chan herself will tell her to not bother.
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Created from YKTTW

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1640110561086098100
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[[quoteright:350:[[VideoGame/YandereSimulator https://static.tvtropes.org/pmwiki/pub/images/infochan.png]]]]
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'''Note: [[SelfDemonstratingArticle For best reading, view this article on a very old monitor, the more glitchy the better.]]'''

A common thing to place on a player's screen is television static. This may be as bad as making the game unviewable, or as mild as causing light interference. This is common in games set with DeliberateVHSQuality. This may also be the result of looking at a BrownNoteBeing or EldritchAbomination. In exploration games this often happens when in irradiated or toxic areas, typically accompanied by the radiation sound.

SubTrope to InterfaceScrew. Compare CameraScrew. SuperTrope to SnowyScreenOfDeath, for when this happens on the game over, error, or crash screen.

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!!Examples:
[[foldercontrol]]

[[folder:First Person Shooter]]
* In ''VideoGame/{{Dystopia}}'', the EMP grenade and [=GreenICE=] deactivate all of your [[PowerUp implants]] and cause a static effect on your screen and sound.
* ''VideoGame/HalfLife:'' Getting near toxic zones will trigger static on your suit's HUD.
* ''VideoGame/{{Halo 4}}'': Static appears around the edges of the HUD as [[VirtualSidekick Cortana]] deteriorates from age, and the effect becomes more frequent as her condition worsens throughout the plot.
* ''VideoGame/MetroidPrimeTrilogy'': Certain enemies, such as the Dark Pirate Commandoes and Rezbits from ''[[VideoGame/MetroidPrime2Echoes Echoes]]'', have attacks that can temporarily cause static over Samus's visor. ''Echoes''[='=] multiplayer even allows players to inflict it on each other via the Hacker Mode powerup.
* ''VideoGame/ProjectSnowblind'', a SpiritualSuccessor of ''VideoGame/DeusEx'', puts you in control of a soldier enhanced with nano-machines. If an EMP grenade explodes near you, it disables the nano-machines, making your screen fills with static for a short moment.
[[/folder]]

[[folder:Hack and Slash]]
* In ''VideoGame/NierAutomata'', when [[spoiler:2B is infected by the Logic Virus, she takes herself to a location to isolate herself so that she doesn't infect the server. As you make your way there, her pod warns you of the level of infection and your screen & sound gets increasingly staticky. When you reach the bridge, your pod warns you that your head is overheating, which is immediately followed up by your screen going black for a second, then 2B's head exploding in flames (her head is still fine).]]
[[/folder]]

[[folder:Platformers]]
* ''VideoGame/MetroidPrimeTrilogy'': Certain enemies, such as the Dark Pirate Commandoes and Rezbits from ''[[VideoGame/MetroidPrime2Echoes Echoes]]'', have attacks that can temporarily cause static over Samus's visor. ''Echoes''[='=] multiplayer even allows players to inflict it on each other via the Hacker Mode powerup.
[[/folder]]

[[folder:Point and Click]]
* ''VideoGame/FranBow'': When under the influence of the pills, all monitors change to display static, with a barely visible version of Fran's head crying blood.
[[/folder]]

[[folder:Roguelike]]
* ''VideoGame/TheBindingOfIsaac'': [[spoiler:Delirium]] may occasionally cloak the room with static, leading to the layout of the room to change. After [[spoiler:Delirium]] is defeated, the screen will also flash with static for an extended period of time. Fitting, considering the fact that [[spoiler:Delirium is the AnthropomorphicPersonification of Isaac's mental breakdown as he lies dying in the chest]].
[[/folder]]

[[folder:Run And Gun]]
* ''VideoGame/CopyKitty'': Interference by the Cybers' Prison prevents MissionControl's messages from getting through clearly. Some words are more staticky than others, but it's all obscured, starting from World 6, Stage 2.
[[/folder]]

[[folder:Simulation Games]]
* ''VideoGame/{{Mechwarrior}}'': In Mechwarrior 4, 5, and Online, your radar and other cockpit displays will briefly become filled with static any time your mech is hit by a [[LightningGun PPC]].
* In ''VideoGame/XRebirth'', the Albion Skunk's Diegetic Interface will begin to show glitches when the ship is damaged. It is most prominent in the "Hawk" cockpit configuration that replaces the Skunk's glass canopy with a panoramic viewscreen display, where excessive damage causes sections of the window to show heavy static.
[[/folder]]

[[folder:Stealth-Based Games]]
* ''VideoGame/YandereSimulator'': If the player attempts to exit school before the day is over, the screen will fill with static and a message will appear stating "No... I must not".
[[/folder]]

[[folder:Survival Horror]]
* ''VideoGame/AroundTheClockAtBikiniBottom'': Prowler Patrick will cause this as a warning whenever you are in his line of sight.
* ''VideoGame/FiveNightsAtFreddysSecurityBreach'': Whenever [[spoiler:Vanny]] is actively chasing you, your screen will fill with static which grows worse and worse as she gets closer.
* ''VideoGame/{{Omori}}'': A secret entrance to the Docks in [[spoiler:Black Space 2]] exists in the Backyard Area of [[spoiler:Black Space]], accessed by collecting the area?s key, waiting [[ArcNumber 143]] seconds, jumping off the edge, and interacting with a figure in an open area. This is the only way to access this location on the True/Sunny route. However, since you aren?t meant to be there normally, the screen will constantly glitch out and fill with static.
* The [[Franchise/TheSlenderManMythos Slender Man]] in ''VideoGame/SlenderTheArrival'' and many other VideoGame/{{Slender}} games causes the screen to distort whenever he goes near you, because the whole game takes place from the perspective of a camera, which Slender Man is known for fucking with. Also, you cannot pause when there is static on screen; this was added in as a way of preventing JumpScare {{rage quit}}ting.
* ''VideoGame/SpookysJumpScareMansion'':
** Specimen 8 causes this throughout his chase, and the static even extends to his chase theme.
** Specimen 4 doesn't do anything special to your screen in the base game, but her other 2 forms in Endless Mode repeatedly covers your view in static that gets thicker until you literally can't see, before immediately going away and soon coming back again.
* ''VideoGame/StrangeTerrorFromTheDeep'': ??? will regularly cause this when nearby.
[[/folder]]

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