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* ''{{Scribblenauts}}'' has a start screen that acts like a sandbox mode.

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* ''{{Scribblenauts}}'' ''{{VideoGame/Scribblenauts}}'' has a start screen that acts like a sandbox mode.
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* AssassinsCreed Revelations has a barebones start screen with glitches on the screen, since the game [[spoiler: has the Animus breaking down with your mind inside it.]]

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* AssassinsCreed Revelations ''VideoGame/AssassinsCreedRevelations'' has a barebones start screen with glitches on the screen, since the game [[spoiler: has the Animus breaking down with your mind inside it.]]
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** ''NoMoreHeroes'' does this as well.

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** ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' does this as well.
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* ''BlueDragon'', oddly, instead of having a typical start screen with a title, just has a white screen with copyright information on it.
* If you beat most ''SoulSeries'' games with every character, you are awarded with a fancier title screen. Different characters will also announce the title.

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* ''BlueDragon'', ''VideoGame/BlueDragon'', oddly, instead of having a typical start screen with a title, just has a white screen with copyright information on it.
* If you beat most ''SoulSeries'' ''VideoGame/SoulSeries'' games with every character, you are awarded with a fancier title screen. Different characters will also announce the title.
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* The first Sega Genesis X-men gave does not begin with a start screen-instead, you are prompted to pick a X-man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random. ''X-men 2: Clone Wars'' for the Sega Genesis goes even further with it, as seen in the Angry Video Game Nerd's [[http://www.gametrailers.com/video/angry-video-screwattack/48906 review]]; you start playing the instant the console is turned on.

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* The first Sega Genesis X-men ''X-Men'' gave does not begin with a start screen-instead, you are prompted to pick a X-man X-Man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random. ''X-men 2: Clone Wars'' ''VideoGame/XMen2CloneWars'' for the Sega Genesis goes even further with it, as seen in the Angry Video Game Nerd's [[http://www.gametrailers.com/video/angry-video-screwattack/48906 review]]; you start playing the instant the console is turned on.



* Much like the ''Franchise/{{X-Men}}'' examples above, in ''Vice: Project Doom'', the title screen doesn't appear until after you beat the first stage. The "Push Start Button" screen appears after the intro.

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* Much like the ''Franchise/{{X-Men}}'' ''Franchise/XMen'' examples above, in ''Vice: Project Doom'', the title screen doesn't appear until after you beat the first stage. The "Push Start Button" screen appears after the intro.
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In true arcade games, "Press Start" will be replaced by "Insert Coin" (or credit or quarter). Start screens for games for older consoles, such as the {{Atari 2600}}, won't always have "press start" stated outright - but even they usually have a start screen.

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In true arcade games, "Press Start" will be replaced by "Insert Coin" (or credit or quarter). Start screens for games for older consoles, such as the {{Atari UsefulNotes/{{Atari 2600}}, won't always have "press start" stated outright - but even they usually have a start screen.
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Added DiffLines:

* AssassinsCreed Revelations has a barebones start screen with glitches on the screen, since the game [[spoiler: has the Animus breaking down with your mind inside it.]]
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Added DiffLines:

* ''VideoGame/GuitarHero'': "PRESS ANY BUTTON TO ROCK!"
** On ''5'', ''Band Hero'' and ''Warriors of Rock'', the game launches directly into a random song in the jump-in Party Play mode (pressing Start still goes to the main menu)
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* Averted in ''VideoGame/WiiFit'', which boots directly into the Wii Fit Plaza (where the players' Miis can be selected). If the game is booted for the first time, you instead get the Wii Balance Board introducing itself, followed by the usual proceedure for adding a new player.
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** Oddly enough, almost all Source-based multiplayer [[FirstPersonShooter FPS's]] have near-identical title screens (the exception to this being VideoGame/TeamFortress2). The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left4Dead and its sequel seem to be the only games close to an exception so far, but even then they're still somewhat similar.

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** Oddly enough, almost all Source-based multiplayer [[FirstPersonShooter FPS's]] have near-identical title screens (the exception to this being VideoGame/TeamFortress2). The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left4Dead ''VideoGame/Left4Dead'' and its sequel ''VideoGame/Left4Dead2'' both seem to be the only games close to an exception so far, but even then they're still somewhat similar.

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Removed: 185

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* The first Sega Genesis X-men gave does not begin with a start screen-instead, you are prompted to pick a X-man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random.

to:

* The first Sega Genesis X-men gave does not begin with a start screen-instead, you are prompted to pick a X-man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random. ''X-men 2: Clone Wars'' for the Sega Genesis goes even further with it, as seen in the Angry Video Game Nerd's [[http://www.gametrailers.com/video/angry-video-screwattack/48906 review]]; you start playing the instant the console is turned on.



* ''X-men 2: Clone Wars'' for the Sega Genesis lacks a title screen, as is seen in the Angry Video Game Nerd's [[http://www.gametrailers.com/video/angry-video-screwattack/48906 review]]
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i can feel it burning my soul


* ''VideoGame/MarioParty'' changed it's screen each time a character beat 1 player mode, with a personal background for each character that won last.

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* ''VideoGame/MarioParty'' changed it's its screen each time a character beat 1 player mode, with a personal background for each character that won last.
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* Much like the ''XMen'' examples above, in ''Vice: Project Doom'', the title screen doesn't appear until after you beat the first stage. The "Push Start Button" screen appears after the intro.

to:

* Much like the ''XMen'' ''Franchise/{{X-Men}}'' examples above, in ''Vice: Project Doom'', the title screen doesn't appear until after you beat the first stage. The "Push Start Button" screen appears after the intro.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Much like the ''XMen'' examples above, in ''Vice: Project Doom'', the title screen doesn't appear until after you beat the first stage. The "Push Start Button" screen appears after the intro.
Is there an issue? Send a MessageReason:
Grammar error fixed


* [[VideoGame/TheLegendOfZeldaTheWindWaker The last]] [[VideoGame/TheLegendOfZeldaTwilightPrincess three 3D]] [[VideoGame/TheLegendOfZeldaSkywardSword Zelda games]], which all run on a similar engine, have a start screen rendered as an in-engine cutscene. If you use a [[GoodBadBug glitch]] called Back In Time (done by soft resetting during a transition period such as resetting after falling into a pit) you'll be able to play in the title screen, although it doesn't have that much use in ''Wind Waker'', but it can be use for some awesome SequenceBreaking in ''Twilight Princess'' (start the game with the Master Sword and Hylian Shield) and ''Skyward Sword'' (using a [[SavePoint Bird Statue]] in the title screen can warp you around the game world or out of bounds depending on where you are).

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* [[VideoGame/TheLegendOfZeldaTheWindWaker The last]] [[VideoGame/TheLegendOfZeldaTwilightPrincess three 3D]] [[VideoGame/TheLegendOfZeldaSkywardSword Zelda games]], which all run on a similar engine, engines, have a start screen screens rendered as an in-engine cutscene. cutscenes. If you use a [[GoodBadBug glitch]] called Back In Time (done by soft resetting during a transition period such as resetting after falling into a pit) you'll be able to play in the title screen, screen; although it doesn't have that much use in ''Wind Waker'', but it can be use used for some awesome SequenceBreaking in ''Twilight Princess'' (start the game with the Master Sword and Hylian Shield) and ''Skyward Sword'' (using a [[SavePoint Bird Statue]] in the title screen can warp you around the game world or out of bounds depending on where you are).
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Added DiffLines:

* [[VideoGame/TheLegendOfZeldaTheWindWaker The last]] [[VideoGame/TheLegendOfZeldaTwilightPrincess three 3D]] [[VideoGame/TheLegendOfZeldaSkywardSword Zelda games]], which all run on a similar engine, have a start screen rendered as an in-engine cutscene. If you use a [[GoodBadBug glitch]] called Back In Time (done by soft resetting during a transition period such as resetting after falling into a pit) you'll be able to play in the title screen, although it doesn't have that much use in ''Wind Waker'', but it can be use for some awesome SequenceBreaking in ''Twilight Princess'' (start the game with the Master Sword and Hylian Shield) and ''Skyward Sword'' (using a [[SavePoint Bird Statue]] in the title screen can warp you around the game world or out of bounds depending on where you are).
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Fixed Namespace


* ''BlueDragon'', oddly, instead of having a typical start screen with a title, just has a white screen with copyright information on it.

to:

* ''BlueDragon'', oddly, instead of having a typical start screen with a title, just has a white screen with copyright information on it.



* The start screen in ''[[VideoGame/YoshisIsland Yoshi's Island]]'' gives you a mode-7 overview of the eponymous landmass, and actually shows your progress through the game since your last save.

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* The start screen in ''[[VideoGame/YoshisIsland Yoshi's Island]]'' ''VideoGame/YoshisIsland'' gives you a mode-7 overview of the eponymous landmass, and actually shows your progress through the game since your last save.



* Averted from ''GrandTheftAuto III'' and onwards. The game automatically loads your latest save (or starts a new game) when you boot it up.
** ''{{No More Heroes}}'' does this as well.
** As does ''VideoGame/{{inFamous}}''. There is a "Press Start" screen, but it's integrated into the plot: pressing the start button [[spoiler:[[YouBastard activates the Ray Sphere]]]].

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* Averted from ''GrandTheftAuto ''VideoGame/GrandTheftAuto III'' and onwards. The game automatically loads your latest save (or starts a new game) when you boot it up.
** ''{{No More Heroes}}'' ''NoMoreHeroes'' does this as well.
** As does ''VideoGame/{{inFamous}}''.''VideoGame/InFamous''. There is a "Press Start" screen, but it's integrated into the plot: pressing the start button [[spoiler:[[YouBastard activates the Ray Sphere]]]].



* The ''VideoGame/{{WarioWare}}'' series tends to have start screens with some degree of interactivity.

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* The ''VideoGame/{{WarioWare}}'' ''VideoGame/WarioWare'' series tends to have start screens with some degree of interactivity.



** Oddly enough, almost all Source-based multiplayer [[FirstPersonShooter FPS]]'s have near-identical title screens (the exception to this being VideoGame/TeamFortress2). The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left4Dead and its sequel seem to be the only games close to an exception so far, but even then they're still somewhat similar.
* In ''VideoGame/{{Psychonauts}}'' [[http://www.mobygames.com/game/windows/psychonauts/screenshots/gameShotId,114350/ it's actually a level in itself]], though a more generic in game menu is available as well.

to:

** Oddly enough, almost all Source-based multiplayer [[FirstPersonShooter FPS]]'s FPS's]] have near-identical title screens (the exception to this being VideoGame/TeamFortress2). The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left4Dead and its sequel seem to be the only games close to an exception so far, but even then they're still somewhat similar.
* In ''VideoGame/{{Psychonauts}}'' [[http://www.mobygames.com/game/windows/psychonauts/screenshots/gameShotId,114350/ it's actually a level in itself]], though a more generic in game menu is available as well.
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* In ''{{Psychonauts}}'' [[http://www.mobygames.com/game/windows/psychonauts/screenshots/gameShotId,114350/ it's actually a level in itself]], though a more generic in game menu is available as well.

to:

* In ''{{Psychonauts}}'' ''VideoGame/{{Psychonauts}}'' [[http://www.mobygames.com/game/windows/psychonauts/screenshots/gameShotId,114350/ it's actually a level in itself]], though a more generic in game menu is available as well.
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None


** Oddly enough, almost all Source-based multiplayer [[FirstPersonShooter FPS]]'s have near-identical title screens (the exception to this being TeamFortress2). The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left4Dead and its sequel seem to be the only games close to an exception so far, but even then they're still somewhat similar.

to:

** Oddly enough, almost all Source-based multiplayer [[FirstPersonShooter FPS]]'s have near-identical title screens (the exception to this being TeamFortress2).VideoGame/TeamFortress2). The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left4Dead and its sequel seem to be the only games close to an exception so far, but even then they're still somewhat similar.
Is there an issue? Send a MessageReason:
None


** Oddly enough, almost all Source-based multiplayer [[FirstPersonShooter FPS]]'s have near-identical title screens. The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left4Dead and its sequel seem to be the only games close to an exception so far, but even then they're still somewhat similar.

to:

** Oddly enough, almost all Source-based multiplayer [[FirstPersonShooter FPS]]'s have near-identical title screens.screens (the exception to this being TeamFortress2). The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left4Dead and its sequel seem to be the only games close to an exception so far, but even then they're still somewhat similar.
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* ''{{Braid}}'''s StartScreen was curious in that the game loaded directly into the gameplay, with Tim standing in shadow on a bridge underneath the emblazoned title. It's interesting to speculate how many players sat there for a good long while before realizing that A) there wasn't going to be a Press Start prompt or menu, and B) they could move.

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* ''{{Braid}}'''s ''VideoGame/{{Braid}}'''s StartScreen was curious in that the game loaded directly into the gameplay, with Tim standing in shadow on a bridge underneath the emblazoned title. It's interesting to speculate how many players sat there for a good long while before realizing that A) there wasn't going to be a Press Start prompt or menu, and B) they could move.
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** As does ''{{inFamous}}''. There is a "Press Start" screen, but it's integrated into the plot: pressing the start button [[spoiler:[[YouBastard activates the Ray Sphere]]]].

to:

** As does ''{{inFamous}}''.''VideoGame/{{inFamous}}''. There is a "Press Start" screen, but it's integrated into the plot: pressing the start button [[spoiler:[[YouBastard activates the Ray Sphere]]]].
Is there an issue? Send a MessageReason:
None


** As does ''{{inFamous}}''.

to:

** As does ''{{inFamous}}''. There is a "Press Start" screen, but it's integrated into the plot: pressing the start button [[spoiler:[[YouBastard activates the Ray Sphere]]]].
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None


* ''MarioParty'' changed it's screen each time a character beat 1 player mode, with a personal background for each character that won last.

to:

* ''MarioParty'' ''VideoGame/MarioParty'' changed it's screen each time a character beat 1 player mode, with a personal background for each character that won last.
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* Some racing games and other such titles do the same. [[MarioKart Double Dash]] comes to mind.

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* Some racing games and other such titles do the same. [[MarioKart [[VideoGame/MarioKart Double Dash]] comes to mind.



* The start screen in ''[=~Yoshi's Island~=]'' gives you a mode-7 overview of the eponymous landmass, and actually shows your progress through the game since your last save.

to:

* The start screen in ''[=~Yoshi's Island~=]'' ''[[VideoGame/YoshisIsland Yoshi's Island]]'' gives you a mode-7 overview of the eponymous landmass, and actually shows your progress through the game since your last save.
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* The WarioWare series tends to have start screens with some degree of interactivity.

to:

* The WarioWare ''VideoGame/{{WarioWare}}'' series tends to have start screens with some degree of interactivity.
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Added DiffLines:

** As does ''{{inFamous}}''.
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Added entry about no more heroes

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**''{{No More Heroes}}'' does this as well.
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Pretty much any video game will have these. This is a static screen, or else a {{Demo Mode}}, which usually contains the title and a pulsating "PRESS START" prompt. In olden days, if a game had cheat codes, this is where you entered them. Many start screens change depending on your progress in the game.

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Pretty much any video game will have these. This is a static screen, or else a {{Demo Mode}}, an AttractMode, which usually contains the title and a pulsating "PRESS START" prompt. In olden days, if a game had cheat codes, this is where you entered them. Many start screens change depending on your progress in the game.



* In ''{{Psychonauts}}'' [[http://www.mobygames.com/game/windows/psychonauts/screenshots/gameShotId,114350/ it's actually a level in itself]], though a more generic in game menu is available as well.

to:

* In ''{{Psychonauts}}'' [[http://www.mobygames.com/game/windows/psychonauts/screenshots/gameShotId,114350/ it's actually a level in itself]], though a more generic in game menu is available as well.
well.

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